#*retro game sound*
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hotfuss · 1 year ago
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I don't really vibe much with Frank's music but the few songs I like??? Absolutely mind blowing. Currently going insane on choke on one another
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prokopetz · 8 months ago
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Does your retro game really capture the zeitgeist of the mid 1980s PC gaming scene if it doesn't prominently feature a monophonic square wave rendition of Beethoven's Moonlight Sonata?
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superfamiblog · 3 months ago
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Otogirisou (Chunsoft, 1992). English translation patch by translated.games
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nickpeppermint · 6 months ago
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MEGA MAN ready for action !
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eightiesfan · 6 months ago
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Did you know exoDOS ?
"eXoDOS is an attempt to catalog, obtain, and make playable every game developed for the DOS and PC Booter platform. We strive to find original media rather than using scene rips or hacks. This collection uses DOSBox to allow these older games to play on modern systems. Games supported by ScummVM give the user a choice between emulators. All required emulators are included and have been setup to run all included titles with no prior knowledge or experience required on the user's part."
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bookrat · 1 year ago
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This project will never actually be 'done', but there's enough to it now to be worth sharing. A treasure chest full of items and accessories from the 1998 ps1 rpg Legend of Legaia
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fights4users · 1 year ago
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The sounds of Tron-
Something that is often looked over is the fact that Tron not only has a connection with early computing but with early gaming as well. Not just because one of the characters makes games and runs a arcade, video games are absolutely integral to the world. In fact they make up a good portion of how the system looks and functions!
For example most of the transport, ships, and weapons we see come from video games, mainly Flynn’s but extends into encoms catalog. In the vernacular it’s common to mention it as well “video game warriors” “Gonna make you play video games” “video game simulation” etc. but you didn’t need me to tell you this.
The way video games impacted and shaped the digital world of Tron absolutely plays a hand in how seamless it translates into the two tie in Arcade cabinets. Though heavy on the grid bugs they’re beautifully decorated and similar to the games as we see them on screen/would translate in real life. The music stings come straight from Wendy Carlos’s work for the film, to the extent the game contains the entirety of Anthem. [Listen]
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Sound cue’s and combat-
Part of what makes the sound and style of the game so accurate to the movie is the sound design. Like in old games there is a sound for everything. Every movement has its own sound, it sounds silly as things in real life also have noise but if you’ve ever played any retro game you know what I’m talking about.
One of the best examples of this is when Flynn is tossed into the cell and stumbles around, there’s a metallic echo to his footsteps. In combat it’s the same thing —very distinct sounds to go with every action. A lot of what older games are is pattern recognition- both visual and audio, certain music loops or sound cues help you get better at the game. Another good example is Tron casting his disc, blocking throws etc- if you know what a disc sounds like you can better dodge etc. I also like how they have almost a ceramic sound when Ram plays with his.
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Nothing is more video game than De-resolution itself! The death cry and slowly breaking into bits before getting reabsorbed. You can hear the noise off screen and know what happened, game over.
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Apart from video game comparisons I do have such a genuine love for the sound design of the film and how much it fleshes out the world. The blips and bloops of energy flowing through the system. The sounds of a working computer. There’s a dial up esc noise when Flynn is beamed in and judging by the guards reactions it’s not different from a how a regular program would enter/travel between systems. Programs get to make funky little computer noises in my heart 💕(another inhuman attribute I think they deserve, they’re like us in so many ways but then… aren’t.)
I know it’s probably just because it’s older recording equipment but occasionally programs will get a grainy feedback/radio style grain to their voice. I’d like to think it’s intentional- especially considering Legacy does this too (going so far for it to be what some sound like all the time)
The way sound is utilized in the movie is a incredibly underrated aspect of what makes the movie so good.
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captainpirateface · 1 month ago
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Pac-Man in Liminal Land.
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rubyrkgk · 1 year ago
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Flavor Scouts - Set 1, 2, 3
Reuploads of a character design series I was doing of retro-style food gijinkas
[Commissions] [Carrd] [Soup of the Day]
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tamara-kama · 6 months ago
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This sounds good to me! 💜👍🏻🕹️😁😊
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akkivee · 4 months ago
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in their recent track, bb had to juggle and resolve three different parties’ issues in the mtc track their issues were caused by three different parties in the fp all of them had to confront their secret that’s shaped their identities so maybe with the mtr track where we know hifumi is about share the trauma that shaped him we will similarly get jakurai and doppo’s raison d’etre out in the open—
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mortamon-saturn · 6 months ago
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I'm currently working on a Rayman resource pack for Terraria, replacing various graphics and sounds with assets from Rayman 1 and its derivatives!
It will replace various things, like coins with Tings, icons, clouds, map backgrounds, or NPC entities like piranhas or Sharkrons!
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Sharknados? More like piranhados!
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Fighting Duke Fishron has never been scarier before! :P
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I'll release it when the current replacements (over 200 files) are tweaked enough (mainly the clouds lol), and then I'll make more progress on it randomly on my free time later on.
In the meanwhile, you can try out this Rayman 1 Music Pack I've made, which replaces *all* of the 1.4.4 soundtrack with Rayman music! :)
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wavebiders · 8 months ago
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so excited by the prospect of you getting into aerti 👀
It's partially your fault I'll have you know! Your Aerti posting helped tip the scales of the standoff I've been having with this game since I was in middle school
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superfamiblog · 8 months ago
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Otogirisou (Chunsoft, 1992). English translation patch by translated.games
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alertarchitect · 7 months ago
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So! A new Doom game got announced!
Here's the trailer for those interested, it will help with what I'm about to go into:
youtube
As a bit of a Retro Throwback Shooter Shitter myself, I have some Thoughts. Read on if you're interested.
So, first of all I like the premise of exploring the time the Doom Slayer spent fighting demons alongside the warriors of Argent D'Nur. It's a time period that was purposefully left pretty damn vague in Doom Eternal, and the Slayer's lore before waking up again wasn't even really talked about much - if at all - in Doom 2016 from what I remember, since they were trying to play it a little safe due to Doom 2016 being a soft reboot of a series that hadn't gotten a new game in 12 years at that point, with the last title (Doom 3 and its various editions that attempted to improve it a bit) being a pretty big departure that had a wealth of issues, such as it being a Doom game with one of the worst shotguns ever put into a shooter. So it's a cool idea to explore this time frame of the Doom Slayer's history, and possibly show the events leading to the Slayer's imprisonment in Hell before he was rediscovered and subsequently awoken by Samuel Hayden in Doom 2016, including the Makyrs' fall from grace.
Second, I'm actually kinda hyped to see id Software still working on making retro throwback shooters. I was worried they'd get shuttered and their IP sold off after Rage was such a flop back in 2011, and they didn't make anything after it for 5 years until Doom 2016 came out, so it's nice to see they've found their groove again - making some of the best examples of the retro throwback shooter subgenre. Doom 2016 started the BoomShoot Renaissance, and Doom Eternal is still one of the best examples of the genre, mechanically. They are masterclasses in using an old formula while keeping the level design and visuals fresh with modern game design principles that have improved a lot since the 90s, along with new game mechanics to keep the moment-to-moment gameplay feeling fresh as well (such as the weapon / stat upgrade systems, the movement abilities you get in Doom Eternal, etc.). Seeing them pushing that even further is a treat to behold, and I'm confident it's going to be a pretty damn fun game, as long as it doesn't get forced into being $70.
Final point, though, is a bit of a downer for me personally. Why in the fuck are they making a game in the Doom series that's going for a more medieval-ish feel, when the Quake franchise is right fucking there and begging for a better modern entry than goddamn Quake Champions?? Seriously, making a Quake game calling back to the first game in the franchise - with the Lovecraftian inspirations, the more medieval-ish setting, the unique monsters like the Shambler you didn't see much of past Quake 1 - would be a fucking money printer. But no, Microsoft wants them to play it safe so they can get a guaranteed blockbuster because Quake Champions hasn't done very well since it came out of early access in 2022, which is definitely a fault of the Quake franchise not having any consumer interest and 100% for sure not because Quake Champions pivoted into being a fucking hero shooter trying to emulate the feel of old arena shooter deathmatching!! It's not like a soft reboot wouldn't be sorely needed after the goddamn disaster of a story that was the Quake 4 campaign! It's not like a modern Quake game that actually relies on having a fun weapon sandbox instead of relying on taking your opponents off guard with fucking superpowers on cooldowns is something the fanbase they're trying to pander to would nut in our fucking pants over or anything!!!!
TL;DR: This game looks really good and fun, and I like to see id is still making banger games, but I'm actually kinda angry that they'd rather make a Doom game with medieval vibes rather than using that other fantastic retro shooter IP they own to make something that kind of vibe would actually fit into better.
#doom#doom 2016#doom eternal#quake#retro shooters#boomer shooter#id software#fps#retro fps#Seriously I hope it was a decision from Bethesda or Microsoft management to do this shit instead of a Quake game#and not the devs' choice#because if even the *devs* don't want to make Quake games#especially ones that follow more in the footsteps of the first game instead of Quake 2 and beyond#where they went from “Lovecraftian medieval-ish game” to just another “Shoot the aliens Mr. Space Marine!!" series#that'd actually make me kinda sad tbh#Quake Champions#would be a horrible note to end such a good series of games on for the foreseeable future#Seriously the reason I have trouble enjoying the PvP in games like Destiny#or even just hero shooters in general like with Overwatch (ignoring the other problems involved with anything made by fucking Blizzard)#is because it feels like you're actively discouraged from relying on a well-made and fun weapon sandbox#instead you just use your Superpower Buttons as much as possible bc they just matter *more* than any weapon#other than maybe D2's heavy weapons#possibly CAN matter in a match#I know I sound like a nostalgia lord here but seriously just give me more games like Splitgate. Halo. or Unreal Tournament#hell even fucking COUNTER STRIKE is more fun to me bc it's your gunplay that matters#Team Fortress 2 as well#since despite it arguably being the progenitor of the hero shooter subgenre it still maintains its roots as a Quake / Half-Life mod#where the classes don't have Magic Superpowers but instead weapons and items that are part of a large and mostly healthy toolbox#Hell I even prefer Titanfall 2 bc even though it KINDA has superpowers it's more about the movement and shooting#than your 1-2 use killstreaks n shit
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jwccx · 6 days ago
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Mirrors edge color theory.
To honor this brilliant and beautiful game I’ll be doing a full play through in one sitting and I’ll be streaming it.
Tomorrow.
Jan, 4th. starting 10-11 am est
Sometimes I stream with a mic and yap about my passions, sometimes I don’t. This will be a no mic stream in order to honor the sound design and original atmosphere of the game.
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