#* choose your future.
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ghostbsuter · 2 months ago
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Danny had been around Gotham for a while.
The crime was never ending, but since Batman's arrival, it had gotten better.
The unmistakably CLANK! From around the corner had him jump, wary now. The man walks around the wall, eyes on the black car with— with Batman's symbol at the front.
A child sitting on the ground with a car tire next to him, the Bat Symbol a stark contrast to the shadows.
"Shit, kid. You're bold to rob Batman." Danny didn't really realise he was speaking until the kid looks up, spooked.
"What the fuck?" The kid was clearly of Gotham breed, yelps with a glare.
"I'm impressed," Danny doesn't give the kid the chance to talk, not with the way the tiny terror seems to be glaring and holding his wrench.
"You're quick, got eyes for details and know how to work around cars."
The suspicion in the kids eyes didn't lessen, having gotten up to press himself against the wall, eyes never leaving Danny.
"Here," Our local spook threw a card on the hood of the car. It was his business card.
"If you need income with far fewer risks than stealing from Batman, call me."
He didn't really wait to see the kids reaction, just leaving, bot before shooting a look into the sky the kid clearly caught.
As danny left, the kid looked at the entrance of the alleyway, back to the car, and then to the card.
They had talked for too long. Jason had to leave now, lest Batman actually caught him.
With one last look to the tires and the car, he leaves eith a scowl.
Just barely missing the man with the cape.
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faunandfloraas · 3 months ago
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somerandomdudelmao · 2 years ago
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There are two types of F!Leo fanarts
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orobty · 2 years ago
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Let them be sofftttt
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sharkrocket · 11 months ago
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daniil crying daniil crying daniil crying
i like to imagine that he almost never cries and i just wanna know what finally makes him break down and ugly cry
OH MAN, I 100 percent agree with this, he strikes me as the kind of person to bottle up everything and try to push all his emotions down, but those emotions end up manifesting in negative/self-destructive ways until the weight of everything finally causes him to break down
There's a fic I love that does this really well, please read Shedding Skin by Plaguedboar, I binged all thirteen chapters in two days and was ugly crying by the end of it
Daniil and Artemy come to a slow harrowing realization about their feelings towards each other, but they both recognize how dangerous and destructive acting on those feelings might be. After Daniil takes a bullet for Artemy, it drives a wedge between them, Daniil pushing Artemy further and further away, as Artemy increasingly believes that Daniil sees him as something dangerous - something with the capacity to destroy him. That if Artemy allowed himself to love him and keep him in the town, Daniil will die
❗ SPOILERS ❗
The reason why Daniil ends up taking the bullet is because he realizes that he's also in love with Artemy, but truly believes that he's not worthy of being loved and that he'll ruin Artemy just like how he's ruined everything else he's touched. So, by dying by saving Artemy's life, it would have have been the best thing he could do for the both of them. However, because Artemy ends up saving him, Daniil becomes devastated and does everything in his power to make Artemy hate him and leave him, if he knows what's good for him. In turn, it causes Artemy to question if he's even capable of loving anyone. Thus, begins a cycle of Daniil being as cold and hateful as possible, throwing insults and being self-destructive, while Artemy keeps trying to save him, which only pushes Daniil to be more hateful and self-destructive....
❗ END SPOILERS ❗
There's a beautiful moment at the end where it culminates in Daniil walking out into the steppe to die, and against all odds, Artemy finds him there. After all this time, after all the insults, the coldness, the violence, Artemy decides to love Daniil despite it all and follows him into the wide expanse. Even then, the Capital Snake is still trying to spit venom - doing everything in his power to get Artemy to leave and let him die, but it doesn't work because Artemy finally sees through the facade. He reaches past the Bachelor's many roles and holds on to the Daniil that's terrified of loving and being loved in return, and that's when Daniil finally breaks and allows his vulnerability to bleed through
PLEASE READ THIS!! The angst and catharsis of it all is immense, and I can't recommend it enough!!
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arcadebroke · 2 months ago
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link
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sadclowncentral · 2 years ago
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hylianane · 7 months ago
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And when OPLA calls back to Zeff telling the crew to read stories to Zoro so he can hear their voices and recover faster, by having Sanji sit by his bedside on Thriller Bark and read him a book about the All Blue. What will you do then?
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johnconstantinesdick · 1 year ago
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au where for whatever reason Dokja does choose Secretive Plotter as his constellation, only for the entire Star Stream to get an error message and crash for like an hour
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abnomi · 1 month ago
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PSYCHOANALYSIS ON CHARACTER PASTS IN WRECK IT RALPH!!!!!!!!!!!!!!1!
ok... so you know how some characters were never given a backstory to play off of? (like Turbo for example)
i dont know for certain the psychological impact that not having a past could have on video game characters (or if they would even care), but what i do know is that it is objectively damaging to not have anything that came beforehand to work with.
imagine being tossed into a world, have whatever code implanted into your brain tell you specifically what you need to do, not have any choice in the matter, and then be forced to go from there. whether or not the individual believes they need a past is irrelevant; they lack one, regardless.
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the psychological differences between video game characters with a past and those without come into question... are those who have a solidified memory of who they were before more or less susceptible to growth over time? or are they both intrinsically equal? maybe it depends on who it is, what game theyre from. some could thrive off of the idea of not being latched onto a past that was chosen for them, while others could long for at least some semblance of an in-between.
all things considered, it would be significantly more difficult to have a broad understanding of emotions when you aren't granted access to the same grace that those with a "before" may have. without any memories, you'd have to rely on your external surroundings to achieve any kind of development; a noticeable contrast to those who already have at least some internal understanding of themselves that came with their programming.
characters who begin their life with a clean slate may be bound to being more actively involved with the world around them because it's how they have to learn. if they don't, they're going to get stuck in the same mindset for an indiscernible amount of time until some kind of external force pulls them out of it. they don't have knowledge of their initial life; all they have is the current moment.
a big factor that correlates with all of this is the psychology of nature vs nurture. in short, "nature" is the deterministic aspect of genetics (or in this case, code) influencing who one may be, while "nurture" is how one's development is influenced by the role that one's surroundings might play. in humans, we experience both of these; they go hand-in-hand. in the WiR universe, however, it's not always guaranteed that a character will have a chance at having both at once.
those with a past get both nature and nurture, bundled into one package. however, those without are only presented with nurture, tossed into a world and expected to move on from there (maybe with a faint sprinkle of nature, but not anything that goes beyond an implication of what their life was like before spawning in). they have limited options compared to the ones who don't have to start off on a blank slate.
something else to keep in mind is how without the presence of a past, there will be far more variations between the same character across different locations. without any code telling them who they used to be, they will learn about who they are through their environment and go from there. of course, no single character will be the exact same, but code largely determines the mindset of a character and how they process the world around them.
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in Turbo's case, i personally think it wouldn't matter a whole lot to him because of its irrelevance to his main concerns, but it undeniably had a strong hold over his behavioral development as an individual; he is very immature. he had no foundation to start off with... well, other than the message that was branded into his mind, dictating every decision that he has ever made: he has to win.
he acted like a child when he first came around because, in a sense, he was one (not literally HAHA, i think of him as in his late 30s). his game was plugged in for about five years before he had the biggest tantrum of his life, and keeping in mind how game characters are technically immortal until the moment they're unplugged (unless they die in another game before then), this really wasn't that much time in the grand scheme of things. it was hardly anything at all.
without a healthy outlet to process his feelings, coupled with an unnerving lack of life experience beforehand, of course he'd lash out a lot! of course he'd be overwhelmed by his own emotions to the point of not knowing what to do with himself!
that doesn't excuse his behavior at all, as he did have opportunities to change for the better or learn from his mistakes, but he chose not to. he was too stubborn for his own good.
maybe part of the reason he's so hellbent on being the best is not only because it's lodged into his code to feel that way, but also because it would feel like betraying what little personality he was coded with to go against it. yes, he's never been too keen on the idea of having anything or anyone tell him what to do, but consider this: he's clinging to his own identity, protecting what small fragments he was given and holding onto them for dear life. he doesnt have a past; he has goals, and losing said goals would be losing himself and the footing he has on his own identity. he's defined by succeeding, and he refuses to let this go. this is more headcanon-territory but it is fun to explore concepts like these!!! bro is internally empty.......
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Felix has a past, yes, but it's vague and uncertain. he had a father, but does he even know what the man looked like? who he was beyond a name and an heirloom?
notice how it took thirty years for the handyman to shift his perspective on who Ralph was as a person. this could likely both be a product of the nicelanders and himself all being programmed with the belief that "Ralph is a bad guy," thus internalizing it, combined with the external influence and pressure Felix upheld being the good guy. (EDIT (LOL!!!!!): i know felix doesnt hate ralph but constantly being surrounded by everyones fear of him would have at least made him cautious about interacting with him)
his younger years have no hold on how he makes decisions, especially considering how absent said years are. his code only hints at the idea of a father, alongside the foundational belief that he is good.
his lack of a clear upbringing contributed even more to his sheltered persona, oblivious to the hardships that everyone else might face. combine this with how every NPC he surrounded himself with never dared to criticize him, he was prone to experience stunted empathetic development. he was never a bad guy by any means, but his lack of exposure to difficult situations did not fare well for his psyche.
that isn't to say he hadn't ever been in any difficult situations before. the roadblasters incident absolutely shook him to his core and likely cut deep into him, as he hadn't ever experienced anything similar to it before. without a fleshed-out past, he didn't have a bright idea of what hardships might linger just beneath the surface.
to his credit, he has changed for the better, now having more awareness of how others feel and function outside of himself. he makes sure to treat everyone with equal amounts of dignity, regardless of any preconceived notions he might have. :-]
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when it comes to Calhoun, her experiences shape her significantly, directly being the cause of her hypervigilant and instinctual nature. it can't be ignored that she suffers from PTSD due to how her character's life was mapped. this demonstrates that having knowledge of who one was before isn't always necessarily a wholly good thing. not to say that her condition makes her broken in any way! it just brings difficulty into her life that wouldn't have been present otherwise.
there is some goodness that can be brought to the surface from this; just as it isn't completely good, it isn't completely bad, either. on the opposite end of the coin, she knows how to keep herself and others safe. if it weren't for her predetermined past, she'd potentially face more struggles on the battlefield.
not only that, but it helps us, as the audience, empathize with her character, along with Felix. we learn that she isn't simply intense and nothing beyond that; she's just been through a lot. on top of all of this, she is very emotionally mature and understands how to push through horrific situations, especially when necessary. it is her job to do so, after all!
Calhoun's heavy experiences may be part of her character's mold, but they do not define who she is. a past only steers a character in an approximate direction; it does not 100% determine how they grow from there. we directly see evidence of this when she moves forward and marries Felix :-]
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and then there's Vanellope :-] she did have a past, but it was ripped away from her. how does she cope with this? by defining herself and becoming her own person, unrestricted by her code. she didn't start off as a princess, she started off as Vanellope.
even when she had the chance to reclaim her status as princess, she didn't, instead choosing to stick with the version of herself that she passionately created. there's a great chance that she wouldn't be the silly little booger we all know and love if it weren't for her time to think about who she was and who she wanted to be; the omission of her past was a significant contributor in how she now presents herself, unconfined to how she is apparently "supposed" to be. she has more room to choose for herself.
she doesn't let anyone else tell her who she is, holding her handcrafted identity with pride. her eccentricity is nowhere near a flaw, making itself known as a strength. her perspective of the world is unique to her and allows her to emotionally connect on a deep level with Ralph.
one doesn't need to be tied to a past to be a person. it doesnt put any more or less weight on anyone's worth, and we see this as clear as day with her character! starting off with nothing, she grew into her own skin and found her sense of self all by herself without the guidance of anyone else. i am so proud of her. i love my baby ok
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above all else, having a past isn't a surefire way to predict how one may develop; it is only an aspect of who someone is. an important aspect, yes, but there are many other things to consider in the sea of personalities and experiences...
the biggest difference between having one and lacking one is ultimately how an individual character might go about how they change over time and how long said progression might take. the past is only a starting point; a pre-written map without a marked destination created in order to provide a basic concept of who exactly one was earlier on. being left without one leaves some with a need for more effort to figure life out, and this distinction will affect everyone in many different ways. at the end of the day, though, a map is just a map. the road itself is what matters most 👍
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navybrat817 · 8 months ago
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what-have-i-unleashed · 1 month ago
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it's a shame that monster turns to dust when they die because i think killer would love to hold onto murder's skull like a heartsick thespian.
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virtues-end · 2 months ago
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I wonder how would Shea react if one way or another - with a MC who is a generally nice, helpful and selfless person - they somehow learned how they were before the transformation... only to realize they were exactly the same. That the amnesia, the stuff that happened to them and what not didn't change anything significant about their personality, simply because said traits are so profoundly rooted into them.
I can't help but headcanon my MC as someone who took the blame for some stuff to protect someone else and ended up in the situation they were thrown into because stuff escalated beyond control.
They would only find that extremely admirable. To go through absolute hell, through some of the worst things the world could throw at you, and to still emerge unscathed, true to your values, even with the added complication of amnesia... that takes strength. Real strength.
I will say, on the subject of the main character's past, their imprisonment by the Virtuous Order was precipitated by a significant event they were directly involved in. The event is the same for every character, but you, as the player, will be able to choose your character's motivations, or whether they were manipulated into action.
I'm not sure if everyone will like/agree with the way I've chosen to handle this (having no real choice in the matter), but I also think that that person, the old version of who the helvling used to be before, might not necessarily be who they are now, the character you control.
Sorry for being so vague about it all. 😔
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transingthoseformers · 5 months ago
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I wholeheartedly feel like in Transformers One D-16 should get to see the future, to see who he becomes, and grapple with the reality of how it's fate, and he can't change this fate no matter how hard he tries
Orion: Dee?
D-16: yeah Orion?
Orion: do you think we're always going to be together?
D-16, who has Seen Something: ... I don't know. For now, let's make the best of the present
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knifearo · 6 months ago
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everybody! quick! tell me what aro joy means to you <2
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humanoidhistory · 11 months ago
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Roy Richardson illustration from Moon Quest, a 1996 Choose Your Own Adventure book.
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