#(and there are origins and 2 romances that just Get To Me)
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in1-nutshell · 22 hours ago
Note
Fearless is still crying about Alabaster and Megs finds out. cut to the scavengers freaking the fuck out because holy shit Megatron is about to bust down their door and all because their newest member catfished his kid.
Finally!
Definitely going to be doing a long version of this in the future
Hope you enjoy!
Fearless and Alabaster
SFW, Platonic, Angst, Hinted romance, Human reader
MTMTE
There had been a noticeable change on the Lost Light.
It was the behavior of the ship’s resident human, Fearless.
Ever since their no show to trivia night, and the sudden sick day they took after, they had been… quiet.
Their demeanor reminded the original crew members how they acted the first few days on the ship.
More composed, stiffer, more neutrality in their tone, more… robotic.
Magnus: “I do believe that concludes today’s meeting.” Fearless wordlessly starts packing up their things. Rodimus: “Hey Fearless, there’s karaoke night over at Swerve’s. You wanna team up for tonight’s duo performance?” Fearless: “I’m afraid I cannot tonight, Captain. There are too many reports to fill in after Whirl’s last escape from the brig. Have a good night.” Fearless tries to leave the room before Megatron stands in their way. Fearless: “Megatron, is there something you need?” Megatron: “I need assistance in getting the classes grades in the system.” Fearless: “Just send the work to my mail and I will get to it. Good night.” Fearless wordlessly goes around the mech and makes their way to their habsuite. Rodimus: “Nothing?” Magnus: “Anything? Megatron sighs: “Nothing.”
The human barely interacted with the bots and always headed back to their room as soon as they finished their tasks for the day.
The only other bot on board who had the slightest idea what was going on was Whirl.
But even he refused to say much.
Mainly because all he knew was that he needed to pummel someone who made Fearless sob up a storm and he didn’t even have a name!
Whenever he wasn’t in the brig, Whirl became a bodyguard of sorts.
Always watching Fearless surroundings for any sign that the bot who did this was on board.
Megatron had tried to talk to them, but even that left fruitless.
Megatron is sitting next to Fearless in the empty classroom. Megatron: “There is something you are not telling me.” Fearless stays silent. Megatron: “… I will not force you to talk, you can come to me when you are ready… but remember the crew, that I am here to listen when you wish to speak.” Fearless’s eyes gloss a bit, but they bite their tongue and leave the grey mech alone. Megatron looks at his child sadly but decides to trust what Rung had advised him to do. Don’t force it, let them come to you.
Megatron didn’t like seeing his kid like this.
Even Rung tried coaxing Fearless into having a private session to figure out what was going on.
And to many surprises, Fearless denied it.
The human was always advocating for the bots to go see Rung and went to him too.
But to suddenly not want to go?
This was bad.
It would be a month into this state when the Lost Light would get an unexpected visit from the WAP.
Maybe the visit of the Scavenger’s would cheer them up.
There were two things that the crew noticed immediately.
1. The scavengers had a new crewmate
2. They looked tense, especially the new crewmate.
Fearless arrives with Megatron and Magnus. Rodimus was already talking with the Scavengers. Rodimus looks over at the three. Rodimus: “Magnus, Megatron, Fearless, you remember the Scavengers, right? Well, they have a new member!” The bot steps forward stiffly and greets the bots. Alabaster: “My designation is Alabaster Lapis.” Fearless just looked at him with a surprised look. Fearless: “…Nice to meet you.” The bots detected a bit of hostility in the human. Rodimus: “How about we head to Swerve’s for some drinks? I think he has a new variety of mixes.” Megatron glances questionably at Fearless who looks ahead, not making contact with anyone.
Everyone dispersed once they got to the bar.
Many of the crew were surprised to see Fearless out and about for the first time in a month.
That comment caught Alabaster’s attention feeling the guilt rack up.
Alabaster saw a shooing motion from Misfire and Spinister before he reached the bar where Fearless was sitting.
He ordered a drink and sat beside them in silence.
They both knew they were delaying the inevitable… but maybe this could work in their favor
It was very awkward between the pair.
Fearless asked if his crew new about it.
Alabaster blinked before stating that they heard the conversation… and thoroughly beat him over the helm with his stupid mistakes.
Fearless chuckled a bit after hearing that Grimlock had swung his tail and had him dented on the side of the ship.
His spark fluttered a bit.
It had been a while since he heard their laughter.
This was a win.
Fearless looked around and asked him to grab them, they knew a place on the ship that would give them privacy.
They made their way to the oil reservoir.
That’s where Fearless mask dropped.
They looked at him with a mixture or sadness, frustration, anger, and something else. Fearless: “I thought we agreed in 3 more days. Or is there something else your not telling me about?” Alabaster: “We recently had repairs on an organic planet. They boosted our thruster systems.” Fearless: “And you didn’t think on telling me because…” Alabaster sighed and sat on the edge of the platform, his pedes dangling above the oil below. Alabaster: “I… I didn’t think it was important. We were already meeting each other; it was only 3 days. Those pass by in a blink of an optic.” Fearless huffs standing beside him but with an ample amount of space in between them. Fearless: “In case you forgot, time means something different to ‘organics’. If you need a reality check, we die much earlier than Cybertronians.” Alabaster: “…I know…” Fearless winces a bit at his defeated tone. Maybe they crossed a line. Fearless sits down on the edge, mimicking his stance. Fearless: “…Well… here we are…” Alabaster: “Here we are…” Silence… Fearless: “Why did you keep it on for so long?” Alabaster: “… I didn’t want to lose you.” Fearless: "would it matter if you did?” Alabaster looks at them with a serious expression. Alabaster: “Most defiantly.” He sighs softening his gaze. Alabaster: “I care about you, a lot. More than I want to admit it really. If there was a chance that you hated Cybertronian’s…” Fearless places a hand on one of his digits. Alabaster looks at them a bit surprised. Fearless smiles a bit. Fearless: “I’d be a pretty crummy friend if I did.” Alabaster: “So…” Fearless: “Well, the whole lying and the technical ‘catfishing’ is going to leave a mark.” Alabaster winces a bit at the sharpness in their voice. Fearless: “…But I don’t mind trying this friendship thing all over again.” Alabaster smiles a bit. Fearless stands up and offers him their hand. Fearless: “I’m Fearless.” Alabaster gently shakes their hand. Alabaster: “My name is Alabaster Lapis. You can call me Alabaster or Aster for short.” Fearless and Alabaster smile at each other.
The pair eventually made it back to Swerve’s where everyone else was.
The Scavengers were relieved to see the two in much better spirits and it was safe to assume that the two had talked it out.
The lost light crew looked over that the new mech who had Fearless perched on his shoulder.
It had been a month since Fearless had smiled that widely.
They looked almost like their usual self, a bit tired and drained but much better looking than last time.
Fearless made sure to give the Scavenger’s all goodbyes when they had to leave.
Fearless waves at the WAP as it leaves. Fearless sighs and looks behind them. Everyone is looking at them. Fearless: “Uhhh…” Whirl: “What did that bot do to you?” Fearless: “What?” Whirl: “I just got out of the brig to see you and that other guy smiling. You haven’t done that in weeks.” Megatron: “What whirl means to say is that we are all happy to see that you have moved from your depressive state… but we are curious to what happened.” Fearless looked at the direction of the WAP. They were safe enough. Fearless: “Okay… but you all have to SWEAR not to do ANYTHING drastic or harmful.” The bots look around confused. Fearless: “All right, here goes…” Hopefully things did not go off the rails… Oh, who were they kidding, this was the Lost Light, going off the rails happened every other day. On the WAP... Alabaster suddenly shudders. Alabaster: “I feel like I’m in danger…”
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alabaster feeling the rage of the Lost Light thousand miles away
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imageingrunge · 2 days ago
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A needlessly thorough review of DATV so I can move on with my life:
WHAT I LIKED:
The story pacing flows better without all that open world slog from DAI I am not bombarded by 50 side quests that have no baring on anything other than rp flavor
The game is pretty, CC is nice
They gave you far more opportunities to flesh out your Rook's background than in DAI and da2 but it's not as fun has having a mini origin story from DAO
no fall damage and if u run out of a combat zone ur companions follow u too
Hossberg wetlands really remind me of dragon age awakenings and I like the way the blight looks there, it gave me a nice nostalgic feeling for the older games
WHAT I DID NOT LIKE (IN DETAIL)
Voice Acting & Dialogue
It is really hard to be invested in a game that feels the need to recap everything you just experienced from 5 minutes ago, (verging on insulting my intelligence) and the silliest part is while i do hate this I got so checked out after act 2 I needed the recap 
A lot of the dialogue and banter is just empty small talk and meaningless pleasantries that sucked the life out of me, had me longing for the days of hearing Ohgren's beer belches reverberate off the walls in the deep roads:
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 Voice acting is really consistent, I hated it when you never knew how your inquisitor would sound in DAI sometimes too serious for a funny comment or like yelling at Cassandra and cullen over nothing - Rook is more consistent but it comes at a loss of personality every line is uttered in the same annoying tone that had me being like damn can he stfu already (da2 was ideal voice acting for me if they cant deliver that again just go back to a voiceless protagonist)
Me whenever my rook opened his mouth: i was getting violent on that skip button
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The dialogue between rook and their companions holds it back from being enjoyable at all really- here's some examples:
Emmerich's personal quest in act 2: "I want to do this immortality rite it's a very high honor in my order but rook I might die in the process permanently, I am an orphan and afraid of dying" Rook: "You could die?!?! That's awful". In Origins you can have a conversation with Wynn about her inevitable death and respond in a manner similar to rook and Wynn teases you by saying "well i'm not going to live for ever dear" it made me smile and sad about not being able to really help her. Did not feel that way Emmerich though, Im so uninterested in him as a character my response and feelings are "old people die all the time" and then 'wait why the fuck haven't you done this immortality ritual yet instead dragging me over here to collect some flowers"
Companions & Romance
the flirt options aren't all that flirty, its just rook being nice, all the romance content seems behind a 'romance locked in' moment (that comes in so late in the game u already forgot who u were even flirting with at times) so you can't hop ur way from one bed to another before deciding on 'the forever one' (remember when I could ride the iron bull then break up and be with Cullen- I don't think that’s an option here)
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The companions are all pretty forgettable, I did everyone's personal quest (with the exception of Taash tried to kill a dragon for them n failed so bad i just moved on) and forgot there was even an approval system with them or that I was supposed to pick choices for them. It felt like i was on a train going in one direction where it did not matter what I said or did to them they would be fine. It’s like I've lost and gained nothing by doing these quests. The deepest thing I learned about Emmerich is that he is a 50 yr old orphan scared of dying. And it makes me not care all that much about them beyond “I just need you to function enough to get me to the end of the game sure Taash embrace being Rivaini, yes Harding live peacefully w that Titan shit inside you idc… Lucanis..ahh what was ur issue again I forget”
I made Lucanis live peacefully with Spite (stuck as an abomination that's supposed to be as volatile as Anders & Justice) Let Emmerich become a lich and no one batted an eye. Everyone just heehee haw hawing over Emmerich's new skeleton form and I forget about spite a lot unless he comments on something i've killed. Was there supposed to be some moral quandary? to make Emmerich a lich I had to "kill off" Manfred... the walking skeleton who might as well have been a rock with a pair of googly eyes attached to him for all i care
I don’t want to help Bellara light funeral pyres in a puzzle game play style that isnt a deep message about death. I want Aveline's speech about reading her favorite book to her dying father after hawke lost thier mother.
For Neve's romance, it took the whole world falling part and everyone dying for her to kiss me for a 2 time and then pity fuck me and afterword she’s like I’m leaving don’t want to be too distracting. All these lines carry no weight like bad actors w no chemistry
jaw on the floor comparing this (first time I said "i love you" to neve)
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to the first time I said it to cullen and how he treats u before the big battle
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I get that she isn't lovey dovey but at 70 hrs in and 2 kisses it feels like she just dont love me </3
Combat - as a spellblade mage*
combat was this weird mix of sometimes fun sometimes a new and unique form of human torture (wydm press shift 4 times n hold down e then press V C and 2 IM ON A KEYBOARD!) Once u make it past level 20 u are immortal but ur enemies are sponges I dreaded every single dragon fight despite that being my favorite thing to do in DAI. Don't ever want to see another Ogre in my life they body me into corners that hitting space can't save me from.
At some point u just gotta run around the place a lot hoping ur companions can do the damage for you bc the mobs aren’t interested in them at all. i was spamming 2 n slamming on that E key hopping it would be over n done with already, If i wanted to play a flashy monster hunter game, well then id play tw3 at least that combat is fun.
Lore & Story building
At the end of Trespasser, I was under the impression that the conflict in DATV would revolve around solas amassing an army of elves all over Thedas to rebel against the Evanuris. He had a whole network of Spies working against the Inquisition and the Antaam, and planned to restore the elven people, upend their religious views, and try to tear down the veil as a way of atonement. So I was understanding of there only being 3 import choices ( 1- who you romanced, 2- Save or redeem Solas 3- Disband or Keep inquisition). But that's not the story we get; instead its this??
The veil jumpers are like engineering mages with no ties to Solas beyond being an elves. There is no religious struggle they just seem to accept that these Gods have always been evil and need to be stopped. Solas is just a one man army trapped in the fade off screen for like 70% of the game. Should I have just kept the inquisition around after all? The only mention I got was my disbanded inquisition choice was inky going "my name still carries weight in southern thedas" and it seemed like disbanding or keeping it would have an affect on how easy or hard it would be to stop Solas but no it really doesn't at all
“It doesn’t feel like a Dragon Age game”
A criticism I rarely take seriously because that can mean so many different things? Like what is it the atmosphere? The aesthetics? The “dArK fAnTasy” none of these things have ever stayed consistent in any dragon age game. And I’d say DA franchise lost its teeth/edge when dai rolled around it was pretty light in the world of dark fantasy
However…theyre kinda right this time around....
It doesn’t feel like a dragon age game because they removed a lot of the lore your were exposed to in the previous games to the point where this might as well be another game all together. (i am not even a lore nerd but i do need something there to feel like i am in a dragon age game)
Yes the city is named Minrathos you were are told of its cultural significance and history as the seat of the empire but looks like a shittier version of kirkwall (and I kept getting lost going around the map so I hated it even more for wasting my time) Honestly the city felt super high tech and out of place in a fantasy setting imo, I missed it when everyone lived in a wooden hovel in the middle of the woods.
There is no reason for the venatori to follow Elgarnan and ghilian'nan or for the Qunari either but it all gets hand waved away with "they offered us power"
Reading the Inquisitors letters made me feel like im in a spinoff game and the real story is happening somewhere else. And sad to like baby take me with you!! i want to save u from this nightmare
A lot of the factions are sanitized to the point of being boring Darvin's little 'we're warden we don't do blood magic that's just not right" baby I let the wardens sacrifice elves to Corphyeus 3 weeks ago :/
Qunari Culture
So the whole reason you were fighting the Antaam in DAI was because they believed you were in cahoots with Solas, who's whole plan to them is to sow chaos and disorder- that is a HUGE no no in the Qun so they see it as their sacred duty to stop you. The Qunari we meet in DATV mindless npc mooks who attack you not because your with Solas but because the Evil elven gos promised them uhh power n shit for stopping you. Like I know I did not just waste my time in DAI reading about how egalitarian the Qun is everyone is like a Hive, they depend on each other so selfishness is rooted out so wtf was going on in Treviso with these guys. A whole culture decimated down to being darkspawn mobs part 2
What made me never want to play another DA game ever again:
Everything you ever did in Orlais, Ferelden, Kirkwall is pointless. No matter what the last letter from the Inquistor is "yeah the blight reached the south Denerim is gone, ferelden is blighted beyond repair, we took back Skyhold but barely. The Venatori disposed of whoever you put in charge of Orlais and there's giant leviathans rising out the sea in Ostwick"  There is no conclusion to this it's just the state of the world now
I cant even pretend my non solas romanced Inky is happy and safe after all this? My hof and Alistar might as well be dead for all that it ever mattered. I get that the devs wanted a clean slate but did they have to burn my house down and salt the fields? It feels so spiteful and mean, like they wanted to make a whole separate game and tack on the "dragon age" title to it for money. If they're not interested in the lore or world building why should I? it made me fully checked out of the rest of the story. Like damn idgaf about elgar'nan and the other one give me back Redcliff
TLDR I dont know if i should be sad that I still care about this or glad its over either way im blocking all datv tags n moving on
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welcometothejianghu · 12 hours ago
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Welcome to another round of W2 Tells You What You Should See, where W2 (me) tries to sell you (you) on something you should be watching. Today's choice: 致命游戏 / The Spirealm.
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The Spirealm is a 2024 drama about two young men who fall in love while basically playing a whole bunch of horror-themed escape rooms that can for-real kill you.
This show/book combo has gripped my entire ass. The second I knew I wanted to watch this, almost immediately after it started airing, I muted the tag. I was so right to do this, because this is worth not spoiling yourself about. If you are a Guardian fan in particular, you owe it to yourself to watch this for reasons I think will become clear as you go about watching it.
So! If all you need to know is that I think you need this show in your life, great! You don't even need to scroll down to the end of the post for the links; go to Viki and press play. In case you need more convincing than that, though, I'm going to give you here five reasons to watch it that are as spoilerless as I can make them.
Before we start, though, I'm going to take a moment to note that I had to torrent the video files so I could make screenshots of my own, and if I hadn't, this would have been a much uglier rec post than the others I've done. Not only were there not many promotional materials or official stills released, the show itself barely stayed up two hours on iQiyi, and that's because this drama is a...
1. (Barely) Censored Adaptation Of Same-sex Original Work
Ah, you know that MyDramaList tag well, don't you? Yeah, the original novel, Kaleidoscope of Death (which has a rec post of its own!), is supernatural story about grief and loss built on the love story between the two male leads. Now of course you know already that a mainstream Chinese television adaptation of something like that is going to straighten up everything and turn the horror romance into the sci-fi platonic love of besties.
...But damn, folks, it's still real gay.
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Ling Jiushi, the sweet-faced newbie, is a canonical virgin and loving cat dad who plays the mysterious video game once, then finds himself suddenly able to enter the game worlds bodily -- and of course, if you die in the game, you die in real life. He's pretty much doomed, until he meets...
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Ruan Lanzhu, the cool-as-a-cucumber veteran of the door worlds, who falls pretty much immediately for the completely oblivious Ling Jiushi, then has to spend the rest of the series consumed with lust while trying to keep him and a couple other dipshits alive.
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The show preserves so many overtly gay beats and declarations of affection from the novel, to the point where it's just this side of suggesting that the romance is actually, textually happening just offscreen, every time the camera cuts away. I am forever grateful that working with Zhu Yilong on Reunion seems to have perfected sweet baby Junjie's ability to look at a man with nothing but love in his eyes.
I adore so much the dynamic they have, one where a man who has never told the truth a day in his life encounters a man so sincere and naive that you cannot seduce him with anything but absolute honesty or he's never going to get it.
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There are three (3) separate door worlds where they share a bed, and in every one of them, they both sleep with their shoes on. Like the absolute freaks they both are.
2. It's puzzle solvin' time!
So if you've read some of my rec posts before, you know that I am critical of stories that center around cases that are unfollowable, uninteresting, or both (e.g., Mysterious Lotus Casebook and White Cat Legend). I am therefore thrilled to tell you that the door worlds are actually (largely) thoughtful mysteries with reasonable solutions, where you care about what's happening and why.
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The way each door world is set up is that you have to solve the puzzle to find a key and unlock the door that will let you leave. One of the challenges is each world's door ghost, who has the key and does not want to give it up. The other challenge is the world-specific set of taboo conditions, where violating them means the door ghost can kill you -- and you are not always told what those taboo conditions are. That means that solving a door involves 1) figuring out what will insta-kill you, 2) not doing that, 3) finding where the hell the exit door is, 4) placating and/or scamming the door ghost long enough to snatch the key from them, and 5) running like hell to the exit door with that key before the door ghost fucks you up about it.
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As the show goes on, you get introduced to the concept of door-passing shepherds, which are experienced door-finishers who take through lower-level players, building them up in the process. A lot of these shepherds work for organizations, such as the one Ruan Lanzhu runs. And a lot of them are ready to reach the exit by climbing over everyone else's corpses.
That's part of the fun of the setup: You're not just thrown in alone. You show up with a random number of other players, some with very different levels of experience. At least one of you will make it out; not everyone will. So you can add a step 6) to the list above, which is: surviving all the other players who will gleefully stab you in the back in order to be the first player out the door.
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The door worlds are also lovely. They all feel like sets -- and I know that's a weird thing to say about places that are literal sets, but they manage it feel it even on film. In fact, even the show's uses of clunky-ass greenscreen feel appropriate, because of how unreal everything is supposed to be. Everything looks like a dream, which is only amplified by how beautifully everything's shot.
(What's that you say? You say the guy who directed this was the editor on Infernal Affairs? No kidding.)
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From a fandom perspective, what's great here is that even though there are technically just twelve doors, there are canonically way more than twelve door worlds out there. That means that whatever worlds you want to create are valid. The best pieces of fanfic I've read are the ones that dream up their own door worlds, complete with taboo conditions, key puzzles, and world-specific perks that lead to gay sex, because come on.
3. A good middle ground of horror
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So at this point you are perhaps wondering: How scary is it?
And the answer is, kind of as scary as you're willing to let your mind go with it. Everything has been science-fictioned real hard, including the video game premise that "explains" what's happening with these doors. It relies on dread way more than jumpscares. The blood/gore/gross content is extremely low, again on account of Chinese content censorship. Most icky things are done with offscreen sounds and shadows. I'm pretty squeamish about pain and injury, and I can't recall a time I had to look too long away from the screen.
However, that means the show works some real conceptual horror. That picture up there is of a man forcing three young girls to hold raw eggs unbroken in their mouths. There's nothing about that image that's not technically G-rated, and it's awful in context.
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The best bits are when the monsters don't need a lick of CG to become horrors. They cast a contortionist in the Waverly Hills door world, and she absolutely earned her keep.
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I have a lot of critiques about how the show handles things, especially in terms of defanging the horror elements (which it does), but one thing I think it absolutely gets right is that it understands that ghost stories are first and foremost tragedies. That's a thing I've always liked about Asian horror in particular, how often you wind up siding with the ghost. Yes, sure, she tried to strangle you with her hair, but have you ever considered she's the real victim here? There's always a bit of a calculus: Can you negotiate with the door ghost, or do you just need to stab them and run? The Spirealm prefers negotiation, and frankly, so do I.
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So yeah, it's about as scary as you let it be. If your horror tolerance is low, watch it in a well-lit room and focus on the unreality of it, and you'll be okay. If you're looking for something genuinely spooky, spend some time thinking about the existential dread of the entire situation, and that'll be good for a couple good spine tingles.
4. The Obsidian Family (& Friends!)
In a show where death is always an option, you have to have characters where you actually care if they live or die. Fortunately, all your allies are charming and loveable enough that you are going to be real upset every time they get put in danger!
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Obsidian is one of the organizations I mentioned earlier. It's run by Ruan Lanzhu, and it includes a cool and collected doctor, a mom friend who cooks for everybody, a guy who's maybe not having the best mental health day of his life, and two identical twins who could not be more different if they tried. They all live in the same amazing big fancy house, which is where Ling Jiushi too goes to live when he joins the group. They have big family meals, they look after one another, they hang out together -- I mean, if this is the kind of setup you love, then you will love this setup.
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There are also plenty of allies who aren't technically part of Obsidian, but who are our friends nonetheless, and who come over to hang out in the Obsidian house from time to time. Some of them are rivals turned friends, some of them are clients turned friends, and some of them were just friends all along! Surely nothing bad will happen to any of them, and they'll all live happily ever after, right? ...Right?
5. Toast and Chestnut!
Of course, the true heroes of the show are Toast the Corgi and Chestnut the Kitty.
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Animals are so good.
Truly, I love that one of Ling Jiushi's defining characteristics is that he is a Cat Dad. He is a simple man with simple needs, and one of those needs is to pet his kitty or he'll explode.
caveat: Some thoroughly bad adaptation choices
Yeah, so I keep talking about the novel (and talk even more about the novel in its own rec post), but I assure you, you don't need to have read the novel to feel the degree to which this is an adaptation -- and one that's had its rough, nasty, spooky, gay edges all sanded off in the desperate hope of ever seeing daylight.
Now, sometimes I consider batshit nonsense janky creative decisions to be a selling point for a show (see: Mysterious Lotus Casebook, Legend of Fei, Sand Sea)! In this case, however, I'm going to have to take points off for how incoherently bad they are here. We're talking Psych-Hunter levels of Why Would You Do That-- and the answer, as always, comes down to how you write around what censorship won't allow on television.
The novel says the doors are supernatural. The show says they're a virtual-reality computer game. Now, on the surface, this move sort of makes sense -- you can't have ghosts, but you can have computer games that make digital ghosts, which, sure, okay. But then the problem quickly becomes that the plot of the novel is not remotely built to support a sci-fi premise, so a lot of things have to be grafted awkwardly on. Like, say, a bad guy who stole his corporate logo from Even Worse Twitter. Or a game-designing bestie whose face is never seen. Or [late-stage spoilers about a major character].
The eventual explanation is that this whole setup is a righteous and good game that has somehow been corrupted by evil game-designing capitalists from the West, and that's why it can abduct you in broad daylight and kill you if you fail it. There are good people who want to purify (???) the game, and evil people who want to make money off the game. And I don't mind spoiling you for that part, because it's garbage nonsense. You will be deeply unsatisfied with the show's half-assed attempt at resolving it all. (You may, however, have that disappointment tempered with the amazing concurrent display of heterosexuality that is apologizing to your best bro by coding his perfect man for him. The Spirealm is a land of contrasts.)
Look, I consider myself a mild to moderate socialist, and even I was yawning and making jerk-off motions every time someone started to wax halfheartedly poetic about how evil American capitalism is. Like, yeah, but not because some college student made a vile and wretched video game that eats people! This show is a critique of capitalism like a five-year-old crying because he doesn't get ice cream before bed is a critique of authoritarianism.
And even this, I can't be too mad at it about, you know? I just assume that this was some absolute Hail Mary attempt at getting past censorship -- you know, maybe if we make all the right "grr, USA bad!" noises, they'll let our gay ghost story slip by? And it worked! I mean, just barely, but it did.
So yeah, fair warning that the Spirealm is a show that, if you love it (and I do), you will have to love despite some glaring flaws that haunt it all the way through and hit especially hard during what should otherwise have been an amazing endgame. But hey, we're c-drama fans! We're good at loving janky things, right?
Want to enter the World of Doors?
As I said at the start of the post, Viki's got it -- and only Viki. I'm not sure what circumstances got it up on Viki after iQiyi pulled it, but I'm glad. Watch it quick, before Viki changes its mind!
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Hug him! Hug that boy!
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what-eats-owls · 1 day ago
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It matters how you do it
I finished Dragon Age: The Veilguard and had some big feelings about it. Spoilers for basically everything under the cut, and frankly, it won't make sense unless you've finished the game anyway.
First of all: I had a blast with this game. I didn't find Act 1 slow, I did find Act 2 a bit of a whack-a-mole, and then Act 3 kicks you in the kidney (complementary) while insisting it's for your own good.
I've seen some recurring complaints: that it lacks depth/edge/darkness, that it abandons previous lore, that the previous choices don't matter. I don't entirely disagree. To me, it felt like a massive Dragon Age 4 game that pivoted to a different, tighter game after complaints about bloat in Inquisition. The key is that when editing down, there's such a thing as trying to trim the fat and taking a chunk of the roast with it.
I enjoy the concept of Lucanis's character, and the voice actor sold the hell out of him, but the storyline felt like being taken to a museum and allowed to see one (1) beautiful unfinished sculpture. Why did Spite, specifically, work? We know the spirit of Justice became Vengeance by abomination, we knew Solas was Wisdom before he became Pride, so what was Spite before, and why wasn't that tied to Lucanis's own personal arc? (Doubly so if you romance him!)
Similarly, Harding was a delight, and her greenhouse was such a lovely little haven. I would have loved to see more explanation of the connection between plants and the titans, and how Harding's own personal struggles with rage connected to that of the titans. She has every reason to be angry and scared, and the game tells us she pushed that away—but we don't actually see her toxic positivity manifest to that degree, until she abruptly has an angry clone.
On the flip side, I loved the other five character quests, and I felt they had solid, poignant arcs that delivered. I also adored their interactions with the codex—if anything, I wanted to see more of that type of interaction on the screen. You have to fill in a lot of the character work for Rook yourself; Rook has all these interesting potential backgrounds, but I think starting the game playing through those, a la Origins, would have gone miles towards establishing more personal stakes up front and made for a stronger start.
So that's all my nitpicking. But let's talk about the bigger theme: It matters how you do it.
In the first Fade conversation with Solas, he gets so mad when Rook refuses to let him DARVO them about the consequences of his botched ritual. This makes way more sense when you understand he's literally imprisoned by his own regrets, and he needs Rook to have that same kind of regret in order to take his place. His entire arc is about rationalizing binary choices and shitty actions that hurt others in the name of a hypothetical greater good that he wants.
Solas can't engineer every binary choice Rook's forced into, but he uses Varric to maximize Rook's regret. He is trying to quite literally mold Rook into him, and the game is great at presenting this both as a coldblooded manipulation and a broken plea for validation—if you let it. You don't have to give Solas a moment of consideration; you don't have to take time to view his memories, or kill his demons, or listen to those scraps of Mythal still holding onto the good in him. You don't have to do any of it.
But you can. And in the end, it matters.
It matters because for every companion, you can encourage them to either be more nurturing/compassionate or destructive/closed off versions of themselves, and that is frequently tied to continuing or breaking from a cycle. (The exception is either Neve or, presumably, Lucanis, who are forced into the Hardened version depending on which city you save.) These aren't presented as morally opposing choices, just who you want them to be. You can see how the Grey Wardens fucked up bad with griffons and decide they have a better place. You can help Emmrich face his fear by finding deeper meaning in life instead of indefinitely postponing death. You can help them do things differently.
So when you get to the final choice in the game, you may have two options: physically force Solas into saving the Veil, or trick him into it. The kind of binary choice Solas has molded you into making by pelting you with cruelty and manipulation.
Or, if you've taken the time, you can get him to understand he's wrong. You bring out the people who saw the best in him and speak to what he's had to endure, even as you're showing him there's another way. You reach him not as Pride, but as Wisdom. And he goes willingly.
Ultimately, I think DA2 and Inquisition grappled with big questions of oppression and violence, faith and authority. It makes sense for those games to delve into harder, uglier subject matter, and ask you to make binary calls.
But my read of Veilguard is that, at its core, it's about how those decisions are meant to trap you in regret at best, and numb you to rationalizing cruelty at worst. It's why the companion who loses their home city becomes colder, more isolated, in response—more like Solas.
That's why it offers you a third way at the very end, but only if you've worked for it. A better way is possible, yet it has to be more than words. You have to understand where the pain comes from, what maintains and is being maintained by the current cycle. Then, and only then, can you break it.
I can't wait to play it again.
P.S. Utterly obsessed with the Trevisan fish merchant.
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bloodweavefangnatic · 3 days ago
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Wyll’s remarks about Astarion, such as his comment about Astarion having nice hair, come off as more platonic or neutral. While Wyll might acknowledge Astarion’s attractiveness, something the vampire doesn’t already know 😂, there’s no indication that these comments carry the same kind of sexual tension or romantic interest that Astarion expresses toward Wyll. These remarks are more likely to be seen as lighthearted compliments, something that could be said by a friend or acquaintance rather than an indication of deeper romantic feelings.
Astarion, on the other hand, makes several flirtatious comments toward Wyll, hinting at a potential romantic or sexual attraction. He openly mentions that Wyll would have been his type before he became a vampire, — which is kind of sad because I think Wyll would have loved him more as a human than a vampire and I feel like that’s a little racist because canonically (not talking about playing Wyll’s origin run, if you want to romance Astarion go for your life) but I don’t think he’d want to do anything with him because of what his kind does and the fact that he’s a monster hunter but then again this is just my theory/HC I don’t know it for a fact but I know the attraction is definitely one-side either way it’s looked at — and there are moments where Astarion expresses clear desire or admiration for Wyll’s physical appearance. This interaction is much more overt and can be interpreted as a romantic or sexual interest. (Like the question is does he just want to bed Wyll as one night stand or does he genuinely have deep-rooted feelings for him?)
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Even if Wyll did harbor feelings for Astarion, it raises the question: why was he so consistently harsh toward him throughout Acts 1 and 2? Wyll’s behavior towards him only starts to shift in Act 3, after Astarion kills Cazador and chooses to remain a spawn (which is actually understandable even because I don’t exactly like Ascended Astarion either, so kudos to Wyll 😂) However, this shift doesn’t come across as a true companionship or genuine change of heart—it feels more like a reward or acknowledgment of Astarion’s “good behavior.” (Pretty much similar as to how Mizora treats Wyll with the ‘reward method’ like a dog)
By waiting until after Astarion has undergone intense personal growth to offer any kind of warmth — which is kind of manipulative on the warlock’s part — Wyll’s change in attitude feels less like a romantic development and more like belated approval.
This shift misses the mark if the intent was to create a compelling connection between them. Instead of building a relationship over time, it feels as if Wyll’s attitude change only emerges in response to Astarion’s actions, which doesn’t have the depth or complexity expected in a confession of feelings.
Self note: Don’t get me started on the whole “well it could be an enemies to lovers thing”. Yeah, you could be right but that’s what happened between Lae’zel & Shadowheart as well as Karlach & Wyll but at least they made a truce in Act 1
Wyll repeatedly “teases” (I wouldn’t even call it that considering his tone is not animated ) Astarion about his “dietary life” even though he explicitly explains to the player/leader of the group — very early on after being found out about his true nature — “I hunt deer, boar, or kobolds whatever I can get. I’m just a little slow right now” which, now that I think about it, I honestly I feel like that’s the only part Wyll heard: ‘I’m a little slow’ it would explain why he acts this way towards Astarion either that or he’s internally panicking (not for himself) but people around him because there is a “slow” vampire who hasn’t fed yet, but is too weak to go after any animal. Thats not the worst part, Wyll, who is only a short distance from Astarion’s tent — one tent away — perhaps chose to ignored his explanation, most likely not wanting to hear to excuses or manipulation (in Wyll’s eyes) because to him a bloodthirsty vampire is a bloodthirsty vampire; self control or not it didn’t matter to him
Another thing is when Astarion mentions that he’s feeling hungry, a day or so later, Wyll instantly remarks that he should settle for “vagrant chicken,” straight off the bat and absolutely no tactfulness, as if unaware or indifferent to Astarion’s efforts to avoid feeding on innocents. This could have been especially harsh for Astarion — considering how much he resents being told what to do— a reminder of his time under Cazador’s control, particularly when he had no choice having to obey his commands (lest he gets punished for not doing so 🥺)
The dynamic becomes even more complicated when the player (save for playing as Karlach) goes up to Astarion, telling him: “You can feed on me.”. Every time it comes up, Wyll doesn’t protest or intervene, despite his earlier jabs about the vampire’s source of ‘food’. There’s no protective or disapproving response from him; instead, he stands by and allows it to happen. This feels less like a typical “enemies-to-lovers” banter and more like an ongoing pattern of unnecessary antagonism. It, to me, actually felt more like a “the ruler can do whatever they want and the person won’t interfere” thing, which isn’t far fetched to being a leader of the companions
Conclusion:
It’s important to note that Baldur’s Gate 3 is a game driven by player choice, meaning there is no definitive “canon” relationship between characters. Since each player can make different decisions and pursue different companions, any pairing, such as “Wyllstarion,” is subjective and depends on the individual player’s choices. The game doesn’t establish any specific romantic relationships as official canon, as characters do not form relationships with one another outside of the player’s actions. This flexibility allows players to experience a variety of possible relationships, and no particular outcome is considered the game’s “canon.”.
That’s like me saying “Starlach and Bloodweave are definitely canon,” but someone else might argue, “No way, it’s all about Shadowarrior — Shadowheart and Lae’zel” or “Fieryblade, Wyll x Karlach, is definitely the better option” etc. Everyone has their own interpretation of what feels right or “canon” to them. There’s no one-size-fits-all answer because the game lets you build your own story, and what feels like a natural pairing for one person might not for someone else.
More evidence that Wyll and Astarion are basically canon :p But no Wyll, no Asty kisses for you >:c Not this time.
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sampirism · 2 days ago
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talkn bout my opinions on rook and varric and roleplay and feeling disconnected (roleplay in a game sense not the freaky sense. sorry) - SPOILERS FOR ENTIRE GAME, BEWARE. this post is WAY too long. sorry about that too.
it's very evident that bioware/EA wanted an action/adventure game first and an RPG second, but let me type at you.
i hate to say that i didn't feel particularly sad about varric's fate, due to the structure of the game. it is, in hindsight, completely obvious that he was not alive! i just hadn't been thinking about varric much at all the entire game because you have limited opportunity to talk to him in the infirmary or when he plops around barefoot when everyone decides to sit at a table and talk about how fucked we are. i genuinely forgot he was there otherwise.
he barely feels like a guy himself. because there's no personalized worldstate, any specific mentions to events or characters might be jarring to the player who may have made a different choice along the way.
no one talks about how sorry they are about varric because they CAN'T or the twist is completely revealed. even with another DA2 character in the game (who my hawke romanced. who is now dead in the fade. glad to see you're LIVING IT UP ISABELA!!! (I'm jk. a little.))
there's no response rook can say to condolences outside of "oh, thanks" without the game fully revealing its Twist, because "I'll tell him you said hi" and "he'll be up and walking in no time!" are only reasonable responses from a Mourn Watcher, and even then, should still cause your companions to be a little alarmed. the closest we get to this is the inquisitor making reference to lost friends, and rook visually registers it, but its swept under the rug and moved on from immediately.
(i know we're all mentally unwell in this lighthouse repressing our feelings but jesus christ)
despite spending two games with him and enjoying him as a character, I struggle with feeling much for his loss AS my rook, because i found there to be no meaningful connection between him and rook. i was only told i was supposed to have one.
the game wanted so badly get the ball rolling with an immediate threat, its at the expense of roleplay. you could argue that da2 and inq also started with Immediate Threats but you are also very limited in the choosing of your backstory in those games.
rook was deliberately designed to be more open-ended, with more similarity to origins, but still gave you a prequel where you felt what your life was before The World Began To End.
there's this conversation you can walk in on with lucanis and davrin, where they're talking about their worst jobs. there are three dialogue for rook I think and i can only remember two but they were "I don't want to talk about it" or "man I have the dreadwolf in my head". (I... honestly think the third option was very similar to the second one but I have a very bad memory. sorry)
i played a mourn watcher mage. i had to have done some messed up spirit stuff. some bone shenanigans. not able to mention my Down With Nobles rebellion at all. i halfway expected it to be revealed that my rook was just like a shitty pawn (haha) and actually all her memories are fake and not real. but obviously you meet people from your shared backstory and they do know OF you but they don't really know you
in mass effect 1, there were some unique missions related to both the backstory and psychological profile you picked for shepard. they were short, and nothing happens like that in 2+3 that i remember, but they are unique to your character and are something at least.
no one really asks you much more about yourself! mourn watcher rook is literally Found In The Crypts as an Infant, an incredible mystery that you have to fill in the blanks yourself, which could be something someone wants-- but i personally like my characters a little more predefined in a game such as dragon age. vague history worked for me in games like skyrim and fallout new vegas, even baldurs gate! but makes me feel wholly disconnected from the story and group here.
there was a fair amount of dialogue choices for mourn watcher, especially with Emmrich-- talking with emmrich was one of the few times my rook felt like A Person-- but there were other times that my companions seemed to think emmrich was the only necromancer/watcher on the team. (i even specialized in death caller!)
by containing all the dialogue with companions to ! markers and outings, it's weird to be unable to have any conversations without being able to provide personal insight, whereas some NPCs in inquisition actively asked you about your past.
its particularly noticeable because of lucanis, whom my rook romanced. the dude has a lot to say about nevarran culture and the necropolis and such, and we can have zero conversations on the matter lol.
maybe this is like, really a mourn watcher thing? maybe it feels better as a crow or a warden. but if you offer me the choice to be a freak crawling around in a tomb. i am going to be.
TLDR: i really feel that a prequel mission, a recruitment by varric then a timeskip, a personal quest tied to the consequences of your backstory, something, anything, to make rook feel like an actual part of the world, was a necessity and sincerely a missed opportunity. if you actually read this far, thanks!
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eliseliedl · 4 months ago
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Divinity Original Sin II 42 / ?
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domokunrainbowkinz · 8 months ago
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月亮🌙
(Click for higher quality)
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invisiblegarters · 21 hours ago
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This is not something I would normally reply to because the one time when I was stressed into sleeping about 2 hours a night over the state of my stupid country and thus had less impulse control than usual aside, getting into these kinds of discussions isn't really my thing.
But the thing is, what made me stick my hand in the hornet's nest and shake it around a bit wasn't just stress and lack of sleep. It was because for an entire year I've been watching the same "crit" go by and boggling more and more, until finally I was just in the exact right headspace to be unable not to say something.
I like crit. But I like good crit. Even if I don't agree with it, often good crit can make me look at something I enjoy in a different way, or help me bolster my own arguments for or against. Good crit gets my brain fired up, helps me better analyze what I am watching and why it does or doesn't work for me, and overall makes the experience more enjoyable.
But what I have been seeing this year is not what I would call good crit. What it has been is a bunch of people who were dissatisfied with a show that they assumed was doing a bunch of things that it never was and instead of shrugging and going "not for me," they created a bunch of BS reasons why they were right all along, actually, only capitalism thwarted the true vision and forced "typical BL" on us instead.
And even that I could deal with - people will believe what they want and often all the rest of us can do is roll our eyes and move on - except that these people both misrepresent information to bolster their arguments and have a big enough following that that misinformation becomes accepted as truth.
Well, it isn't. I might not be an intelligent or articulate meta person. I may not be able to write in a way that engages people and makes them think that I have smart things to say and should be listened to. But what I am capable of is thinking critically enough not to just believe what someone asserts as truth without looking into it myself. I am also capable of realizing that one of these misrepresentations (and one that sticks in my personal craw the most) - that things were actively being changed in the above Show That Shall Not Be Named - couldn't possibly be accurate. Moved? Sure. Cut out? Absolutely. But actively changed to make a different story from the one originally intended, as some people would have us believe? Not a chance. No way they had enough money or time for that, and even five minutes of seriously thinking about it should have been enough for everyone to get that.
And it's not the only time they've taken something the showrunners have said and deliberately misconstrued it to fit their own narrative.
The show was always going to be exactly what it was. We were never promised the show in their heads. And frankly, I don't think I would have liked that show.
But for whatever reason, they can't accept that they were wrong, and now they're so mad that they're letting this color every other show they watch (that doesn't involve the cps that they like, which are exempt somehow from the same criticism they keep pulling out for the cps they don't. Weird, that). Not only are they doing that, they're heavily implying (and often outright stating) that the only reason for people not to agree is that they're mad their faves are being criticized. They are so convinced of their own superior thinking that they've deluded themselves into believing that this is the only reason that someone might disagree. And okay, that kind of thing gets my back up, even though I wish it wouldn't. Oh, to be more chill (I'm working on it).
Complaining about the structure of a show is one thing. So is feeling like the writing is lazy. But claiming that the reason for this is because official cps are killing creativity is absolutely ridiculous, and in my opinion should be called out as such. Romances wind up with the main couple together. It's a staple of the genre. It wouldn't matter if it starred official cps or not, at the end of the show the leads wind up together. That's just how romance works. No one has to like it, but trying to claim that it is anything but a "fault" (so to speak) of the genre itself is absolutely silly (like please, I beg you, watch more stuff. Watch enough of any genre and you're going to have this kind of thing). So is continuously deciding that a show should explore your pet themes and then getting mad when it doesn't do that, often with every indication that it never intended to do so in the first place. That's not what I call criticism, or at least not the kind that has any merit. That's just throwing an extended tantrum.
Don't you think this all comes down to the fact that people watch fiction, romance or anything else, for different reasons and so, they also engage with it in different ways? Criticism is just a way to engage with something. Just like giffing, fanart or writing any kind of meta, positive or negative. People will engage with media in their own way. If they didn't like the genre as a whole, they wouldn't watch it at all, much less take the time to write a post about it.
I think you’re underestimating how many people on the internet get joy out of ruining other people’s fun. If they say they’re doing it out of love for the genre, I’m certainly not going to argue with them—even if that relationship does seem a bit abusive to me. People can interact with media in any way they wish to do so. It only becomes my problem when these blatant lies and delusions start popping up in the main tag, presented in a pseudo-intellectual format that makes them seem like facts instead of opinions. Since these people have chosen to expose the whole fandom to misinformation by putting it in the main tag, I’m going to start saying something about it because I think people deserve to see a counter-argument written in good faith by someone actually enjoying the show, the genre, and the production company making it.
This ridiculous argument about how CPs are ruining the genre has persisted for over a year now and I’m tired of just sitting back and letting misinformation go unchecked. There are plenty of meta writers on here that present their criticisms in such a way that even if I disagree, it’s not offensive. There’s just a certain segment of this fandom that not only criticizes the show, but comes up with conspiracy theories to support their dislike instead of simply saying that it’s not to their taste—and then continues to do so every week for 12 weeks. It’s absolutely exhausting having to spend time blocking people being rude in the tag instead of just enjoying what I came there to enjoy.
And I also think these people should take some time to examine their own biases and ask themselves why it’s only Thai shows they’re criticizing? Why it’s only romances? Why it’s only certain actors or certain production companies? Because it is.
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iamnmbr3 · 1 year ago
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the moment when you realize an ai would've written a better larry show than mike waldron bc an ai would've been trained on previous loki content and thus, unlike mike, would've actually watched the films
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eremin0109 · 1 year ago
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So I'm playing Kiwami 2 rn and you know what pisses me off? The fact that they made Kiryu all worried about Sayama who's essentially a stranger to him at this point (not to mention a fucking COP at that) and made him pick her up when she got dizzy and shit because they wanted to set up romance between them or whatever WHEN in kiwami they literally added in that fucking pier scene where Majima gets shot in the fucking gut and pummeles down into Tokyo Bay and Kiryu just fucking LEAVES HIM THERE LIKE???!?!?!?!?!?!?! Were they afraid that Kiryu rescuing Majima and cradling him in his arms was gonna look gay as fuck???? Otherwise it just doesn't make sense (not to the story, not to Kiryu's character).
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juniperhillpatient · 5 months ago
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I hate “love at first sight” or like instant infatuation in most cases but I think it’s a trope that CAN be done super well it just rarely is. there’s nothing exciting or interesting about two hot people who see each other & instantly fall in love all by itself nonsensically like idk I just don’t believe in that & find it dull. but there’s a way to do it where it’s like “YEAH that makes perfect sense” like two people who suffered something brief but absolutely insane together & can never let go of the thought of one another or someone who saw someone else do something crazy or really fucking cool or stupid & can’t let it go or someone totally isolated who’s decided to make the first person they’ve interacted with or who helped free them into this total savior who walks on water like it CAN be such a neat trope you just gotta sell it right.
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welcometothejianghu · 12 hours ago
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Welcome to another round of W2 Tells You What You Should See, where W2 (me) tries to sell you (you) on something you should be watching reading. Today's choice: 死亡万花筒 / Kaleidoscope of Death.
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Kaleidoscope of Death is a 2018 Chinese webnovel about two young men who fall in love while basically playing a whole bunch of horror-themed escape rooms that can for-real kill you.
This novel was gripping. I could not put it down. It started out fun and ended up ripping out my heart several times. It does a good job getting the ball rolling with a series of adventures in weird worlds, then turns into a meditation about grief and loss and what it means to have something to lose in the first place.
This is the first time I've ever done a book rec! I'm doing it in conjunction with a rec post for the Spirealm, and originally I was just going to do this as a bonus section for that post. However, I felt they both deserve whole different posts, because they both have very different things to recommend them. I also think Kaleidoscope of Death a 100% necessary read if you've seen the show, because it provides some context that the show simply cannot include -- but it's not a necessary read before you see the show.
Therefore, I'm going to give you five reasons I think you should sit down with this one, and not a single one of these reasons is going to assume you've watched the Spirealm! The book is great and deserves to be read on its own merits, and then if you then start watching the drama afterwards, so much the better.
1. All the Cross-Dressing
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(Yeah, I'm going to punctuate this one with screencaps from the Spirealm, because otherwise it's just a wall of text.)
I'm not going to tell you why the male characters frequently dress and pass as women, since the book explains the practicality of it better than I could. You just need to know that they often do, and it's never not kinda hot when it happens.
When you first meet Ruan Nanzhu, it is as Ruan Baijie, a stunningly beautiful and noticeably tall woman. Lin Qiushi, our POV character who is extremely confused for a number of reasons, spends the first whole arc talking and thinking about Baijie like she's a girl. In fact, one of the cutest things about sweet, earnest Qiushi is that he clocks Baijie several times, and every time he's just like, oh, she's so flat-chested, how unusual for a girl, anyway...
And this isn't even just dressing up! Stepping into the door worlds changes you physically based on your clothing and cosmetics. Nobody inside looks the same as they do outside, and nobody looks the same inside as they did last time they were inside. The rules that govern these transformations aren't even clear to the characters themselves! So, you know, have fun with that.
I'm going to say it's not an out-and-out trans thing, in that we're not dealing with an AMAB egg who will crack someday. Ruan Nanzhu is a very male-identified, penis-having man! He's just also pretty entertainingly comfortable with performing whatever gender makes him the most fuckable person in any given room. Lin Qiushi is not so inherently genderfluid, however, which means that when his gremlin sort-of-boyfriend makes him pretend to be a girl, it's a completely different kink.
Therefore: If you like it in any way when boys dress up like girls, you owe it to yourself to pick up this one. And if you like a fandom that likes it when boys dress up like girls, baby, welcome to the world inside the doors.
2. Those boys GAY
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This is a textual romance. Lin Qiushi and Ruan Nanzhu are in love. This is a danmei novel about how they fall in love. There is kissing and there are fade-to-black scenes that explicitly acknowledge that the two of them have sex with one another. We even know that Ruan Nanzhu (usually) tops. This s not just me pointing at them and saying gaaaaaaaaaay. This is actual gay.
And it is gay that takes its fucking time. They do not actually hook up until well over halfway through the book, but they are physically affectionate from almost the get-go. Ruan Nanzhu is such a trickster and a liar that Lin Quishi finds it hard to believe that anything he does is sincere, which leads to nearly lesbian levels of wondering if it means anything when a guy demands you kiss him on the mouth when he's pretending to be your girlfriend. Meanwhile, Ruan Nanzhu is over here being the Kate Beaton comic about sitting here consumed with lust all evening.
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Even once they both acknowledge what they're feeling for one another, they don't get together right away. After all, they're playing a game of life and death where they lose friends left and right. Every time someone goes inside the door, there's a real chance they won't come out again. Is giving your heart to someone worth how much it will destroy your entire life when you lose them?
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(Yes, says the book. Yes, it is worth it.)
The slow burn of their relationship is delicious, in part because the physical (though not sexual) aspects of it predate the romantic ones. It also has the fun hot-and-cold aspect where Ruan Nanzhu is incredibly affectionate inside the doors, then icy outside of them. Poor completely inexperienced, never-been-kissed Lin Qiushi does not know what to make of any of this. He can barely manage parenting a cat. He does not know how to handle a boyfriend who is also a girlfriend who is also (spiritually) a cat.
I also find it charming how much the gay part of it both is and isn't an issue. It's not that Lin Qiushi has a problem being in love with a man; however, the fact that Ruan Nanzhu is a man does mean the heteronormally indoctrinated and relationship-inexperienced Lin Qiushi takes much longer to realize what exactly those feelings he's having are. The book's world is one where heterosexuality is the assumed default, while queerness is unexpected but everybody's still pretty cool with it. Besides, no one's going to judge Lin Qiushi's gay yearnings, because who doesn't want to fuck Ruan Nanzhu?
3. HAKO ONNA HAKO ONNA HAKO ONNA
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So as I was reading through @zintranslations' earlier chapters, I kept seeing translators' notes down at the bottom about being so excited to finally get to the Hako Onna arc. Okay, I thought, this is a lot of hype; I hope it doesn't disappoint.
Friends, it does not. This is the arc I was reading while screaming into a pillow. It's thirteen chapters long, tied for the longest arc in the book with the first door. It is a fucking nail-biter. It does the clever thing of taking all the things you've learned about what can happen inside the doors and combining them for a worst-case scenario.
The setup is pretty simple: There's a bunch of boxes. One has the exit. Most are empty. Some have things that help you. Some have things that hurt you. The more things you find that hurt you, the more things there are to hurt you. And you have to open the boxes.
All the door arcs are pretty well-written, so that you can more or less play along with their various adventures. Hako Onna, however, is exceptional. It's so complicated, but you can actually follow it. And you need to be able to follow it, because the multiple emotional gut-punches that happen in this arc all depend on understanding how the rules of the game have just been leveraged to fuck someone over.
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Now I really want to play the board game -- which I was pleased to discover is a real board game! And speaking of board games...
sidebar: Betrayal at House on the Hill
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I know this isn't technically related to the novel at all, but if you like board games, horror, and being incredibly dramatic, you owe it to yourself to try out Betrayal at House on the Hill.
It goes like this: You and several other horror-movie archetypes wander through a mansion, "building" it as you explore it, so the game layout is different every time. At some point (and it's based on so many random factors that you never know when it'll be) someone triggers a condition, and the haunting begins. All the players then get the rules of haunting explained to them -- except for one player, the one picked to do the titular betrayal, who gets a different set of instructions and becomes the antagonist. From that point on, the game is about either surviving or completing the haunting, depending on which side you're on.
I have played this game before with normal board game people, and they were like, eh, this is fine. I have also played this game before with theatre kids who RP and LARP, and we all had a fucking blast. So I'm going to warn you that you have to choose your crowd carefully. This is a game for people who do improv and voices.
4. The art of losing isn't hard to master
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The book has a high body count -- higher than the show's, in fact, though that's related to how the book also has more characters than the show does. When you meet someone who can go into the doors, be careful how much money you'd lay on their survival.
Death after the doors comes so quickly, too. There's barely any time to say goodbye, if there's even any time at all. Often there's just a phone call telling our main characters that one of their friends or allies or enemies is gone.
Everyone who gets the chance to go through the door worlds is only able to do so because they're dying already. The more doors they pass, the more they get to kick that death further down the road -- but the more doors they enter, the more chances they take that they might die inside one. So really, none of the players can be that resentful of being forced to play a game that can kill them, since they're already playing it on borrowed time.
I will say, somewhat cryptically, that the book has a positive ending that leaves open the possibility for other positive things. The path to that positive ending, though, leads through some pretty wrenching takes on living through grief. It's not even all rah-rah and it-gets-better, either -- the text acknowledges many times over what it means to have someone that life isn't worth living without.
And that's maybe not what you expected from a BL horror adventure webnovel, but it's what you're gonna get! Ha ha!
5. What He Is
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Which is the title of the first extra chapter, which is not extra at all, but is in fact a necessary explanatory piece that whacks you upside the head like a two-by-four and recontextualizes the entire story.
...Yeah, that's all you're going to get from me about that. You'll understand when you get there.
Have you put it on your reading list yet?
The way you have to read it is a little convoluted: @zintranslations has chapters 1-17 and 63-end + extras. Taida Translations has chapters 1-62. So no matter where you start reading, you're going to have to switch sites at least once.
There are also apparently Portuguese, Indonesian, Russian, and Spanish translations too? And the original Chinese webnovel, of course. And some audio dramas and subs linked to from this Carrd, which helpfully has other information, like content warnings for specific chapters, in case the horror aspect of the story gives you pause.
Anyway, once you're done reading it -- or even before you're done! -- you should absolutely go watch the Spirealm. I think it's clear from both rec posts that I definitely like the book better, but I appreciate having the drama to bring so many scenes to life, and I think the casting is great. Also, I don't think reading the book makes you like the drama less! Rather, I think reading the book gives you insight into the awkward and sometimes terrible choices the drama had to make to survive -- which in turn gives you the ability to see through those choices, on to what the show always wanted in its heart to be.
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I do find it funny how "Kaleidoscope of Death" and "Death's Kaleidoscope" technically mean the same thing, but they sure read different, don't they?
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hobbithoes · 1 year ago
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bg3 made me wanna replay origins BAD so I made a new warden and then realized that was dumb bc I can only play origins on my bfs pc every couple days so I need to get back into baldurs gate but now I’m UNIMMERSED So i was gonna keep playing bg3 as my new warden but my playthrough rn is a DROW and so I can’t play as her bc her skin tone is NOTLOREFRIENDLY! Have to restart bg3 for the like 5th time… pls
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gifti3 · 1 year ago
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I still think obey me would have had an easier time writing better characters if they had actual routes (includes harem route) and better story segment to rhythm game ratios
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featureenvyproductions · 6 months ago
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Going to forever keep advertising my shit with tropes because do I have to? No. Am I too "stupid" to do it another way? No, not really. And as you've all seen, I also am perfectly capable of writing real blurbs and do write real blurbs. But I think it's fun to make the pic with the tropes anyway and have that around too. And also it keeps the pretentious people away. The sort who don't understand reading is not always for taking a "discomfort" vitamin because they A) are privileged enough to not have discomfort every day of their life to need to escape from or B) are fresh out of college and haven't discovered the joys of/have been shamed OUT of reading as a fun low pressure thing they can do to escape when they're fucking tired (and they think this sort of thing is new with fanfic and not more or less how "trash" lit like romance novels are marketed), as opposed to reading as some sort of Moral Duty To Be Deep that was instilled in them by a middle aged straight white English professor who thinks one can fulfill this by writing 10 pages about books where people scream at each other, have affairs with young women, or Make Up A Guy to warn people about things that Could Happen (that *cough* already happen to marginalized people *cough*) Anyway it's my version of a scarecrow. Firing shots to keep the rent low. Come take a seat next to me in the dumpster my fellow raccoons.
#Doing this for music of my heart for one day when I cram it all into a delicious tropey collection#God the only thing I hate about this post though is how the length of that sentence reminds me of Charles Dickens I fuckin hate that guy#I love being a shallow gremlin it's part of my brand#I jest but tbh I just am so over that stuff#It's another version of trashing romance novels or pop music or whatever to feel deep#Like if you were really deep#You would conceive of the breadth of humanity - only a fraction of which is inherently graspable by you on a deeper level#You would conceive of the fact that the experiences of the collective of humanity amount to 8 billion inner universes#You would conceive of how the ultimate 'depth' is accepting that you will only ever dip your finger into the surface of the lake#Of human experience#And that nothing hints at the existence of this lake more than someone being able to take joy in or find value#In something which you are fundamentally incapable of inherently ascribing value to - a truth that there's absolutely no fault in#aside from the fault of believing a value is universal because you possess it#This is also sort of like that thing where I talk like a caffienated teenager in a 2003 deviant art forum#But I can whip out the 'correct' grammar and spelling as needed to shut someone up who's being needlessly pretentious#I know this will get no notes and you'll think me a fool shooting myself in the foot but I really don't care#1) I have a day job so I can afford all the attitude I want#And 2) I feel like the people who like my stuff get it....and that's fine with me#if my friends and regulars like things that's good enough for me#Also sorry while we're at it we should probably talk about how thinking fanfic is inherently stupid#Or not a valuable form of reading material#Is deeply linked with homophobia and misogyny#There are a LOT of problems with fanfic but they mostly have to do with people focusing on derivative work at the expense of#Indie creators getting attention for original work that doesn't benefit from a corporations' billions of dollars of marketing
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