#'this was an interesting sidequest & I'm glad we got to experience it.
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not "i ship these characters" or "i want them to bond platonically" but a secret 3rd thing (I want them to be forced to interact by the Narrative bc they would HATE that)
#who needs romance when i can watch two narrative foils painfully tolerate each other's existence#bonus points if they are forced to Work Together To Solve A Problem#and they end up working surprisingly well together!#they make a surprisingly effective team!#they even confide some backstory with each other & bond a bit & understand each other better#and when it's all over they shake hands & amicably agree that they still cannot fucking stand each other#'this was an interesting sidequest & I'm glad we got to experience it.#but all things considered i genuinely never want to see your face again'#Enemies to Chained-Up-In-An-Abandoned-Bathroom-Together#to Enemies#two stray cats forced to share a cat carrier for a trip to the vet
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my humble onions on That One Bit Of Dialogue™ (you know the part) from that spooky Nibel sidequest
Prefacing this by saying I'm very chill with whatever they decide to end up doing with Vincent as long as it's interesting and not just "surprise twist for the sake of surprise twist" if u get what I mean. And seeing other theories is fun! So I thought I might share my own
But my personal first impression when he said he'd had plenty of chances to pull the trigger but couldn't doesn't necessarily mean he's talking about literally shooting sephiroth. I parsed it more as a "I knew very well that something was likely to go awry with Sephiroth even if the Jenova detail wasn't known to me, I knew that Lucrecia had chosen to experiment on her unborn child, I knew that with Hojo involved it was going to be a disaster, I knew I knew I knew. But I still couldn't bring myself to stop any of it from happening because I couldn't bear to hurt her."
From what I remember from that sit-down at the table flashback scene in Dirge, he was aware that Something was going to happen to this child but he couldn't have known what. If we're going to follow the line of pulling the trigger literally, I felt like it was more aimed at Hojo in that he regrets he didn't shoot first... My man's could've negated like All of FF7 if he'd beaten Hojo to the punch lmfaoghskhg
Vincent very much does not and has never come across as someone to kill a child or consider doing so, sure he was a turk but I feel like the whole thing with Reno after the plate drop was supposed to drive home that as much as they know certain abhorrent things are part of their job, it doesn't mean that they necessarily want to or feel good about it.
I am certainly interested still in what's gone on in the remakes with his situation of what we previously knew as him sleeping for his sins - the room itself didn't seem like it'd been untouched for 30 years and he had that speaker that let him hear yuffie and barret bantering in the elevator... If he had it as a way of alerting him to intruders, and that it would wake him up, then perhaps there was a literal "I failed to shoot" moment when the Nibelheim Incident was about to happen. He'd have known there was people down there when Sephiroth holed himself up if that was the case, maybe he considered it at that point but hesitated for several reasons
But then again! They kept Crisis Core 1:1, and when Zack finds the coffin, unless Vincent was feigning it to be anti-social, he seemed pretty out cold. So maybe he only started to actively move around/have that speaker *after* the Nibelheim Incident because it tore at him to know that something so tragic happened so close and yet he did nothing because he was asleep... So it was a choice made to be more vigilant? Who knows!
This is kinda rambly and somewhat out of order which I apologise for. It's not even my full thoughts about this damn character, we'd be here all day if I unravelled it all in detail! But I do think that, provided Dirge doesn't get retconned completely, it's likely he considers his gravest sin regarding Sephiroth was that he didn't intervene to divert the poor child's fate before it was even born. And when I say intervene I mean stop the experiment from proceeding rather than tucking his tail and letting the woman he cared for make One Real Fucked Up Choice (that's a part of Lucrecia I appreciated and kind of really hope they don't lighten or retcon about her - the way her ambition and drive was her greatest strength but also her worst traits in that it meant her sense of ethics and the like was tossed to the wayside in favour of Progress™ and Science™.)
Who knows honestly! I'm just glad we got to see him and that he's not optional anymore <3 and that he's a dork besides! I'm also very interested in his left eye... There's some parts where his left eye is much more open than his right when he's wincing or when he back flipped out of the coffin... We've seen he can close them both properly but that small detail felt intentional so I guess we'll seeeeee
I wrote this more as a tossing my 2 cents into the pool, and to organise some of my thoughts I suppose... Cid and Vincent were the two parts I was most excited for with Rebirth and after having completed it as well as side quests and the QB storyline I have much 2 think about...
If you read all the way to here then I appreciate u sticking with my rambling... I am mentally unwell about that tragic old man 🫡
#vincent valentine#ff7 rebirth#ff7r spoilers#ff7 rebirth spoilers#ive been back and forth about posting this for a few days but i figured i may as well#its under a cut so anyone who isnt interested can easily move along 👍#anyway ive had a blast with rebirth to the point im ready to replay it already lmao#the little differences and the added depth and details they introduced foe the party gives me so much#to chew on... yummy delicious
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oof dude sorry but i disagree with your comment about flynn being more boring in DE, if anything to me it makes him even MORE interesting? you get tidbits of his backstory and how bratty he used to be, his funny quirks and tastes sometimes clashing with other party members', even more insight into his comically dangerous cullinary tastes, and above all a lot more of his thoughts about justice and friendship that gradually evolve throughout the story. he even gets his own sidequest with the twins to dig deeper into his values and self-esteem! this isn't to be mean btw i'm just flabbergasted that we seem to have played different games is all 😭
NO DUDE PLEASE DISAGREE WITH ME
I SWEAR I get the bad hand with DE because the only thing that I did experience was the side quest with the twins which I will admit was super cool, I did like that side quest.
One thing you should know about me is that I don’t really go out of my way to do side quests and most of the optional stuff in games? On a second playthrough sure (and I finished all of Arise because they actually let you know where they are which is super nice). The Tales games and their “find it on accident or look up a guide” side quests are hard for me to follow through and I’ve never 100% liked that aspect. On one hand yes it gives the possibility of a more unique playthrough, but on the other you could miss out on a bunch of fun information. And when you get a guide, not all side quests are worth it so it feels like pushing through mud to get to the good ones, y’know?
I am so glad that others experience a more interesting Flynn, because most of the time I got the original skits that shove Flynn in there for the sake of consistency. The newer skits felt few and far between, and I can’t tell you how upset I am that I didn’t run into a lot of fun stuff because I wanted to so bad!!!
#anon#I am also upset that we experienced different DE’s!#also yes please feel free to disagree with me on stuff#like don’t straight up hate mail but heck dude I love having my opinions change because someone took the time#I know tons of people disagree with me on Arise#but thank you for telling me! As a fellow Flynn fan I’m so glad to hear that there is hope in the DE for seeing his character#mewnia murps
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1 X 2022
new month huh
yesterday the commutative algebra teacher sent out the first homework assignment. you know, fuck the holiday, we need that grind
I have a week to solve it but I started yesterday as I was so excited
we need to prove some elementary properties of commutative unitary rings and I am enjoying it, I completed a half of the exercises so far. I can tell that the intuition acquired from studying module theory is paying off. many of the requested properties are the special cases of what I encountered during my module venture, so I feel like I understand them quite well. the problem I come across is how to write it down in a rigorous way, but I guess this is why we're supposed to do those exercises
I just got home from the math camp, it was so exhausting. I am not used to being around people all the time, so I my tolerance for interactions is low. I'm glad I went there tho, because I gained some teaching experience – my lecture, choosing contest problems and then grading the solutions
my university offers jobs as graders, older students can make some extra money checking homeworks of younger ones. the requirement is to have a decent GPA, which I don't have so I'm afraid they won't accept me. I don't know how decent exactly tho, so I'm going to try. in particular I might get bonus points for my extracurricular activities, giving talks at conferences and the grading I did at the camp. I'm so done with being poor, I hope I get in. otherwise I might start looking for some programming jobs, not for this academic year but in general, to find out what I could do at all
a few days ago I found a book that I wish I had found sooner: Vector Analysis, Klaus Janich
these are some of the chapters I needed a few months ago for my analysis course. the book is written like a novel and contains many interesting examples. on the bright side there are chapters about riemannian manifolds and other stuff that I haven't yet had an opportunity to study, so I plan to skim through the topics I already know and stay longer at those new to me
well, the sememster starts on tuesday so I don't have much time for that book, but as a sidequest it seems just right
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officially done with tales of zestiria!! overall, i really enjoyed the game and i'm glad i finally sat down and played it. more junk thoughts below.
so it's definitely not as bad as i had heard people say it was. i was really surprised when i saw just how much of a bad rep this game gets, but...i can definitely see some things as to why people don't like it... one of the things i had heard was that there was barely any character development in the game, and i agree with that. i was 35ish hours in when suddenly people were already talking about going into the final battle and i was like...what?! no sub-story about rose or eizen or lilah that goes more into their past/characters like sheena in tos or something?? i guess we did get more into edna with that sidequest about eizen (it was nice seeing her show emotions for once!), but other than that, i really didn't feel like the game focused on ANYONE else at any point in the story. they just sort of get introduced into your party and are there to help sorey in his quest.
speaking of sorey, i REALLY didn't care for his character at all. i think he's the only one where i was super apathetic towards in terms of character and personality. even zaveid, who i thought i was going to dislike because of how annoying i found him in berseria, grew on me and learned to like him. i don't know, i guess when i compare him to other protagonists in the tales of games i've played, he really is the most forgettable of them all. like, when he "sacrifices" himself and goes in a sleep slumber, i felt no emotion whatsoever. as soon as i got rose in my party, i switched to using her as my main (which never happens lol i'm boring and usually stick to main characters as my Player 1--emil, lloyd, luke, velvet, dude with the purple hair in vesperia for the amount i played in the game) cus i was just like wow give me someone more interesting PLEASE. so, sorry to sorey fans (if there are any) but to me he's one of the most boring aspects of the game...and he's the damn shepherd!
and continuing on that point, i think the plot in this tales game is also probably the weakest one out of the ones i've played (weak main character, weak plot). the game starts off with the simple premise that sorey is the shepherd and he must get rid of the Lord of Calamity, and...that's pretty much it. in other tales games, you start off thinking your objective is A, but then as you journey along, a plot twist occurs and you realize now that objective A really was just a small task in what is your true objective. Something like this never happens in the game, so the pace just pretty much stays the same throughout the entirety of the game. sure, there are some cool moments (rose's introduction and her learning to armatize will forever be my favorite), but they are scattered out and about and honestly in this game i can't really remember something as impacting as luke sinking that one city (haven't played tota in a while lol) or palmacosta being destroyed in tos or velvet finding out the truth about her brother.
but anyway, the rest of the cast, i absolutely loved, so it's truly a shame that they were stuck in a sort of forgettable plot. i already talked about edna and rose being my favorites, but lilah (that scene with the oregami...OOF...OOF!!!!) and zaveid are cool too. alisha is barely in the main game, but it was great seeing more of her in the DLC and showing her struggle of what she wants to do (her combat also seems cool for the couple of fights but i had to stick with rose...sorry!). i only wish we could have had more skits showing the party interacting with one other. i don't know if it's just me but i really felt like there were barely any skits in this game, which is sad because most of the cast is enjoyable and it's a shame we didn't get to see them talk with each other in skits more!
i had seen people say that it's best to play zestiria and then berseria so you can catch all the references in berseria, but...to be honest, i don't think i would have enjoyed zestiria as much if i had played it first! prime examples are the eizen sidequest and the sidequest where you FREAKING FIND MAGILOU'S TOMB. like...hello??? when i got to the eizen sidequest, i 100% would not have given as much of a shit on killing that dragon if i hadn't played berseria beforehand. it really made me sad knowing the tragic ending that eizen wound up having. and finding magilou's grave being guarded by her friend also broke my heart. like...seriously!!! that was something that i also would not have given another thought if i didn't know who magilou was. so yeah i don't regret playing berseria first since i actually think it enhanced the experience a bit more.
gameplay-wise, i really enjoyed it! took me a while to get the hang of the equipment system, but once i did, chaining combos with Rose was a blast. i also really enjoyed how easily you could change party members (unlike in tob where it costs 1 BG!) in the middle of a fight. and MAN i never get tired of seeing those sweet, sweet mystic artes animations. <3 <3 <3 it increases any character's coolness factor three-fold.
my main gripe in berseria was the terrible dungeon design. at the beginning, zestiria did a better job at putting in puzzles in dungeons so as to not make the same mistake that berseria did, but then...towards the second half of the game...it was pretty much all berseria-like dungeons of endless same-looking rooms with endless enemies (the DLC dungeon being a prime example of this). which is honestly just terrible and boring, but at least the gameplay makes the fights seem not AS tedious...
i also felt like zestiria did a better job with the music than berseria did. i can hardly recall any song i liked in berseria (there's like two or three i'd put in my vgm collection), but for zestiria, i'm gonna need to hunt down quite a few. also, i could actually remember the names of the towns/locations and what they looked like. in berseria, i felt like i was going town after town but for the life of me i couldn't remember at ALL what we did there in the first place. i really just felt like i was passing through each town not learning much about the place, but in zestiria i really got a feel of each town, so that was nice!
oh, and the ending i felt was...kind of weak lol especially cus...no one talked at all??? it was so weird haha in tos, tota, dotnw, and tob we have the characters at least saying SOMETHING in the ending but in toz it was just...animations and that's it lol. so glad we got a DLC cus i would have been PISSED seeing just rose leave off like that without saying a word and then...they show us her GRAVE??? i always think "wow i wish they would show us how the future of (insert favorite characters here) are like!! :)" but seeing rose's grave made me so sad (as well as eizen's and magilou's) like nononono you do NOT show my favorite characters just DEAD!! >:'v but anyway, yeah i mean it was an ok ending but nothing that made me feel with a great gap in my heart like tob's or tos's did. like mikleo seeing sorey again at the end? cool. did it make me feel something like when tear sees luke again at the end of tota? sadly, no. :(
and last but not least, the DLC. i mean, i absolutely LOVED seeing the girls in the team going out on their own little adventure and just interacting and talking with each other!!! lailah + edna + alisha + rose...who doesn't love that?? we got to see more of rose being the badass that she is and uh yeah her and alisha? totally gay for each other...like that last scene before they kill the final boss?? just A+++ material (except that terrible last dungeon AND the HORRID design of the last bosses??? dragons with purple bright titties so that the player will know they're FEMALE dragons??? LMAO)
oh wow i wrote more than i thought i would but uh yeah. all in all: DEFINITELY NOT a bad game, has a great cast of interesting and fun characters (except sorey) but sadly the game doesn't delve too deep into them as in other tales game, DLC was a fun addition to see more of who i thought was going to be a greater protagonist in the main story, but overall when compared to other tales of games, the weak plot puts it second-to-last in my list of tales games i've played. would i play it again? definitely :)
WHEW, ok, now off to watch the anime!! <3
#junk#tales of zestiria#toz#wellp that was a lot haha#forgot to say that i really don't like the intro song to this game!!#tos's orchestrated intro still the best hands down no i will not take criticisms on that thank you
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who needs romance when i can watch two narrative foils painfully tolerate each other's existence? bonus points if they are forced to Work Together To Solve A Problem, and they end up working surprisingly well together! they make a surprisingly effective team! they even confide some backstory with each other & bond a bit & understand each other better. and when it's all over they shake hands & amicably agree that they still cannot fucking stand each other. "this was an interesting sidequest and I'm glad we got to experience it. but all things considered i genuinely never want to see your face again." Enemies to Chained-Up-In-An-Abandoned-Bathroom-Together to Enemies
not "i ship these characters" or "i want them to bond platonically" but a secret 3rd thing (I want them to be forced to interact by the Narrative bc they would HATE that)
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#who needs romance when i can watch two narrative foils painfully tolerate each other's existence#bonus points if they are forced to Work Together To Solve A Problem#and they end up working surprisingly well together!#they make a surprisingly effective team!#they even confide some backstory with each other & bond a bit & understand each other better#and when it's all over they shake hands & amicably agree that they still cannot fucking stand each other#'this was an interesting sidequest & I'm glad we got to experience it.#but all things considered i genuinely never want to see your face again'#Enemies to Chained-Up-In-An-Abandoned-Bathroom-Together#to Enemies#two stray cats forced to share a cat carrier for a trip to the vet
not "i ship these characters" or "i want them to bond platonically" but a secret 3rd thing (I want them to be forced to interact by the Narrative bc they would HATE that)
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