#''multiple sim families'' HOW MANY????
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Landlord sims pack????????
Like I do like getting to build my own apartments. I did that a lot in sims 2
But theyre also giving you the option to be a shady landlord??????
Theres a new death????
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moeblob · 1 year ago
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So I saw a screenshot of Ralph without his hat (for his wedding outfit + I think a DLC outfit didn't have it?) and honestly. There's a reason he wears it. It's unfair if he doesn't. Olive Town really is just "hot bisexuals in your area" and they would thrive if they advertised it as such.
#sos pioneers of olive town#ralph#jack#i will never not love jack ok i have been playing again and i cant help it#once i unlock giant bear carvings to craft i make him the happiest man on the planet#its just something i have to do ok i love jack a lot#i do still really enjoy bringing ralph soup to the woods like a loser and handing it over while he eats lunch#but the point im trying to make is i cant stop loving jack and it really hinders my desire to romance others lmao#also i was googling some refs of ralph after i found the wedding ss because it was a lil cut off and i wanted the full look#and i saw a lot of questions like is poot worth it or comments about how its incredibly avg for a game#or how its not as great as past installments and im like ........... but the cast is so endearing to me#again its different strokes for different folks and not everyone will love the same farming sim as i will but still#dont be mean to my olive town babies......#the fact there are so many cutscenes in there of families interacting and moms being mom friends and gossip buddies#the fact there are so many cutscenes just about how these people live their lives is so wholesome to me#like sure the farmer is featured in the heart events#but there are so many where you arent the center ! youre just a bystander to like#a bro putting his younger bros motorcycle in the museum and the museum owner being mad theres a motorcycle in the museum#while then having multiple other people show up like YO SICK BIKE YOU GUYS HAVE THIS STUFF IN THE MUSEUM#while the younger bro is beaming cause thats his baby he loves his motorcycle and you better love it too#like its just so fascinating to exist in the town but not be the entire reason everyone keeps on going about their lives#yeah you interact and befriend them and you do tasks to help develop the island but it doesnt feel like thats why people like you#which is really important to me bc i feel like i have to do things to make people like me#i have to have a reason to interact with people irl or its just me being in their way#and poot lets me just live alongside people peacefully and talk to lil harvest sprites that hand me food and rocks and logs#anyway that is SO MUCH propaganda for a story of seasons game that no one asked for thanks gnight
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mookymilksims · 8 months ago
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ULTIMATE Realistic Functional Shops Mods in The Sims 3 | Guide and Tutorial
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Hey, everyone! Back again with another in depth tutorial. From my poll, a Functional shops guide was second popular to Family Gameplay.
This guide isn't going to be as long, hopefully! And we don't really have many mods, at least nowhere near as many for the other guides I've done. This guide is pretty simple, and I'll show you in the video how to get everything set up. I picked the systems that are the easiest to set up, it's a combination of other simmer's processes, with my own tweaks for added convenience. I mainly focus on Aesthetic and Functionality, as nothing should take away from your immersion in game. So I feel like I've done my best to come up with these easier systems. I've been playing like this for years so I'm super excited to show you all how to make literally any shop functional in the sims 3!
So what I'm going to offer are many ideas to maintain the consistency and look of your lot without losing functionality of that lot.
We are going to try and keep this guide simple and to the point. This guide will include:
Store objects and how to install them.
Modded Objects - For functional stores and Fashion stores.
How to set up Functional grocery stores.
How to set up functional stores in general, minus Fashion stores.
How to Set up functional Fashion stores.
Fashion Lots you'll want to make.
How to combine the Fashion stores with Consort Dress Code mod.
Miscellanous functional mod objects and cc sets you can buy for your stores.
Store Objects and How to install them:
The first thing we are going to need are the actual store objects. I recommend getting all of them from here.
I also use these few ones from Blam's EA Store.
Chocolate fountain
Pet shop
Then you want to get these store fixes here.
I'm going to show you how to install them it is super easy.
All the store objects should go into your mods folder.
I recommend merging everything and backing up the individual files on another drive.
All store mods should also go in your mods folder.
This is your Overrides folder if you're not using CCmagic.
If you are using CCmagic then this is your Packages folder.
Now copy the CCmerged file from your mods folder and paste that file in your Documents > Electronic Arts > The Sims 3 > DCBackup folder.
Never remove it.
This is where the data for the store objects are stored, without them your game will throw you a lot of errors when attempting to use those store objects.
That's it!
Now we can move on to the fun mods that change your game in powerful ways.
Modded Objects for Functional Stores and Fashion Stores
Ani's Savvier Seller - This is what you will use for 95% of functional stores in your game.
Ani's ITF Stands - This is what you will use for the remaining 5% of functional stores, to be able to shop for new outfits.
Ani's Shop for clothes (MUST Have either this mod or ITF stands, cannot have both) - This is an alternative option for those who do not have ITF. You cannot have both in your game.
Ani's Ration Box - For our functional Grocery stores. This mod adds a scripted object where when placed in your inventory and opened, 10 random ingredients will be placed in your inventory and the donation box will disappear. This mod is also working with custom ingredients as well. So you will always get a random assortment of items. The items are cheap in game so you can buy multiple in one shopping trip and get a random assortment of 100+ ingredients in your inventory.
Kwimi's Ration Box Overrides - Download this is you want to use EVERYTHING in the ATS3 Grocery set.
My edit to Kwimi's overrides - Download this is you want my edit of Kwimi's overrides. I hid all of the single objects from the ATS3 set, as it wouldn't make sense to put them in my builds. You can ONLY have either my edit or Kwimi's overrides, pick one or the other.
My collection file for functional shops mods - Download this if you want to be able to find all of the modded objects we will be discussing in this guide, including the bulk objects from ATS3 grocery store.
ATS3 Grocery store set - If you download the full set, then get Kwimi's overrides. If you only download the bulk objects (x3, x4, etc) then get my edit of Kwimi's overrides. https://aroundthesims3.com/objects/room_downtown_24.shtml https://aroundthesims3.com/objects/room_downtown_25.shtml
ATS3 Savvier Seller Sets - You can download whatever you want from these sets.
Consort Dress Code Mod - For more dynamic attire in town. https://modthesims.info/d/477049/dresscode-by-consort.html
Transmogrifier - Allows you to copy the script (function) of an object and paste it onto another object.
How to Set-Up Functional Grocery Stores
First, I have to show you how to set up Savvier seller in general. It works the same as Savvy Seller store content, so this won't be a huge learning curve for you guys!
Place down a savvier seller surface on a community lot. This should be a lot sims will want to visit so you can call this a hangout lot.
Then a counter with a savvier seller register.
Now place an object on the SS surface.
Now leave Build/Buy mode, and stay in Paused mode.
Now you ctrl-shift click the SS register, name it w/e you'd like.
Now ctrl-shift click the SS surface and link it to the register that you just named.
Then enable restock from inventory and restock from buy mode.
This allows all objects you place on the surface to be restocked from the build/buy mode catalogue. This still works when you hide the objects from the catalogue as well.
You can now set the open and close times, mark up or down prices, employee, owner, etc.
You do not have to set an owner. You can make a random townie the owner, or yourself if you want to own your own functional store. The money will go into your sims inventory after every purchase. We will get more into that later.
NOTE: That NRAAS register won't assign a sim to these registers, which means you have to manually pick one. This can cause issues if you don't want a townie to use it. So I recommend creating a household of 8 savvier seller YA sims, you don't need 8 stores in your game, but this makes it really easy to find those sims when manning the stations, without sacrificing townies you actually want to interact with and see around town. Just make their last names Savvy, for convenience.
The savvier seller mod alone makes basically everything in your game buyable.
Flower shops, Weed shops, Arcades with functional prizes, Museum gift shops, Art stores, Furniture stores, Candy Stores, a new kind of bakery (that sells custom food cupcakes, etc instead)!
When I say everything I mean everything!
So now that you've got your new functional shop systems installed, and you know how to generally set it up, I'm going to show you how to make a functional Grocery store.
I used to go into the RH buy everything from the store, and individually set them up one by one on shelves, make the inventory items restoackable from the inventory then start shopping.
This was such a long process, and also broke my immersion because I did not want to see a peice of shrimp on a random shelf in a grocery aisle!
So with Kwimi's genius idea, she created overrides for ATS3 grocery store items. To be used along side Ani's Ration box mod.
This mod gives you a random selection of 10 ingredients in game, whenever you open it, you'll get a random assortment. This mod is compatible with custom ingredients as well!
So now, I can set up these items on grocery shelves, which looks more realistic for my build, and actually add ingredients to my sims inventory, whenever I choose to open the boxes.
In the video I also show you that I transmogrify the savvier seller ATS3 shelves into the Flirtyghoul shelves converted by Martasimbook, and it worked.
However, as Kwimi noted herself, us simmers still like to shop for specific items instead of randomly hoping for the right ingredient without entering the RH.
I'm going to try to alleviate this issue.
Start with creating a Deli section, for just the meats.
A seafood section, for just the fish.
Then use the Store fruit and veggie stand object for the produce section.
Now you can place all the meats you can buy from the Grocery RH on the SS surfaces in the meat section. Do the same for the seafood section.
You don't need to do any set up for the produce stands. The object will randomly refill it's own inventory every day with new produce options!
Now, whatever else you miss you can just buy the remainder from the RH itself.
Personally, I like shopping for things at random, I don't necassarily want that to be user directed, unless there is a special event, like Thanksgiving, so I have to buy a roast.
I like to imagine that everything isn't going to be available to me with the donations boxes and produce stand because it's sold out or not in season, etc.
I also like to imagine that my sim is shopping for what THEY want specifically, just like the townies are, without it being user directed.
NOTE: Combined with my ULTIMATE Realistic Food overhaul, there are still hundreds if not thousands of recipes I can put together in game with the ingredients that are randomly bought.
However, I can still specifically shop for certain meats and seafood which is what I'll more than likely want for most of the custom recipes I put together in game.
Although, with the meshes it's implied the ingredient was in the food, so you don't actually need them.
So this makes grocery stores so much more fun and less stressful to set up in game. It's a way less tedious process.
The result leaves the lot itself looking very realistic, so I don't have to sacrifice Aesthetic for functionality.
Which is what I really care about.
The best part is you can make pantries actually functional in your sim's home. By placing what you bought on the shelves, as the ingredients won't go bad until AFTER you open the box and the food is placed in your inventory.
You can also add custom snacks and foods to a storage unit in the pantry as well and take out whatever your sim wants to eat in between meals for that day. Try finding a close pantry object, and transmogrifying it into a storage chest from WA. You should now be able to click on the pantry to place or remove custom food you've bought out and about!
How to set up Functional Stores in General
All links will be at the end of the Guide with the Misc Script objects & cc sets section!
Now I will tell you how to go about other kinds of Functional shops in game.
For flower shops, I want to recommend the flower arranging mod. You can set up savvier seller with the bouqets you make, as well as cc plants. So if you want to own a flower shop, you actually have something pretty interactive to do during the day while your customers shop.
For furniture stores, you mainly want to focus on the Savvier Seller rugs and shelves. Shelves for misc decor, and rugs for furniture like couches, beds, kitchen sets, etc.
However, it's important to note that when you have a lot of cc, this option isn't exactly reasonable, so I typically like to set up
bed and mattress stores
vase and decor stores
children furniture stores
Appliance stores
This is much more manageable if you're like me and have a lot of cc. It makes shopping a lot more fluid for being able to actually put those products in my home from the buy mode family inventory (which is where all objects that can't go into your inventory will go).
Everything else that I get from the catalogue or collection folder's can be tossed in as something I ordered online.
Pro tip: Consider using StudioPap's moving boxes in the room until you actually put the room together. I always use them when moving in or out, and changing a room around like a sim aging up and needing a more mature room. You could also use savvier seller to immersively sell what you're not going to use anymore in a yard sale. Alternatively, moving all items you want to sell to your family invetory then using NRAAS Consigner selling them at a consignment register! The yard sale can be set up in a big park instead of your home lot for convenience. I love seeing the boxes and re-decorating that part of the room. It adds a very dynamic roleplay feature to my gameplay!
For Electronics stores, with Arsils custom phones and backpacks, you can actually replace the cellphone you are using by following the guide in game. Use the ATS3 purse set alongside the mod for more functional cell phones to buy!
So when buying cellphones at something like an Apple store this can actually be functional. You can also set up more computers, laptops, TV's, and the store object ipad as well.
For specific niche stores, consider the Sewing and knitting mod, with the patch version for both to work in game. You can set up a really pretty etsy shop, and just like with the flower shop, you can actually work at the store location and have an active career. Showing some love to our small business simmers out there!
For functional book stores, instead of the rh, just buy the books from the RH and place them on savvier seller surfaces. To get the best look I use this table for it, and a pile of books using OMSP, to make it look like your sim is randomly selecting a book from the pile.
For weed shops, you can now use the buds that come with MD Vile ventures mod, and set them up on savvier seller surfaces to sell them like that instead.
For beach shops you can use Arsil's sunglasses, and Ani's ITF stands for custom bikini's. TS spray tan and sunscreen mod.
For food stores, like bakeries and coffeeshops, you can use custom food from various places and ATS3 custom drinks, specifically the coffee's and energy drinks. Just set them up on savvier seller shelves and enjoy.
You can even make much more specific shops as well, like smoothie shops, sandwhich shops.
Liqour stores using Dina Dine and ATS3 liqour sets.
Tea shops, with ATS3 and Ani's tea sets. Don't forget the store tea set, and modded tea set without the table!
Toy stores, using various cc toys, and fidget spinner. Olomaya crayons, puzzles and coloring books.
For Makeup stores, consider Arsil's Lipstick mod, (you can also put this in a fashion store).You can also use PJ's Deodarant mod in these stores. And cc functional perfumes (must have glass blowing store object, but if you've been following this guide then you already have it).
For car dealerships, add the savvier seller car spot object and set up as many cars as you'd like to buy from. I like making at least 2 car shops. 1 is an expensive car dealership. Another is a junkyard where you can buy the cheaper cars.
For Bike Shops, this can be actual bikes and/or mopeds and motorcycles. Just place them on a savvier seller rug and recolor it to your liking.
Pro-tip: You can also make a semi-functional car mechanic shop by Transmogrifying the fixer upper car into the current car you own either on the car mechanic lot or on your home lot. Then binding a custom car mechanic career to the EA science career so they will actually interact with the car on that lot.
Some more items you can add to Grocery stores, PJ Bubble Bath, PJ card stand, PJ pet bowl, Olomaya's smoking mod for the cigarrette's and vape.
For Pet stores, you can add PJ pet bowl items, and various pet toys and furniture that came in pets.
I don't typically place the Graham's pet shop register on these lots, I'll use a pet pantry for those, with deco animals in their crates to simulate where you'd actually be getting the animals from.
For Art supply stores, Consider PJ painting supplies, Lyralei journal, Zoeoe's scribbling pad fixed, cc art easels, UNI sketchbook, street art kits, crayons from Olomaya and Arsil. And the drafting tables that came with Ambitions.
For Music Stores, Consider the ATS3 music store set, and selling actual instruments.
For the Movie theater, Consider selling custom snacks. Adding the store popcorn machine. Selling action figure dolls to buy after viewing the movie. And a claw machine, to win prizes for your date!
For Sex Shops, consider adding passion condoms, and sex toys that come with the mod. I also include deco vibrators and dildo's, fleshlights, etc, as something you can buy from savvier seller, they aren't functional but they imply things. The passion mod altogether makes this implied action functional, so it works out fine.
For convenience stores, to make them more functional you can add the petrol system mod gas stations, and refill your gas at these stores, you can also sell Arsils bag of chips and these variations, and arsil's gum. With various custom snacks and foods to eat.
You can make asian themed convenience stores as well.
For Sports Shops, this is completely seperate from the Gym lot. Consider TS Yoga mats, Olomaya's Get pumped items, The chin-up bar from showtime. Arsil's excercise bike. Treadmill. Strength training. The various basegame throwable items like the football, more items from this ATS3 set. And the punching bags with the same WA martial arts object script. Also, sell olomaya's healthy snacks on this lot as well, these items boost your workout routines.
And well, you get the gist! You can virtually make any store idea you have in game functional. You could even transmogrify cc surfaces from savvier seller surfaces in game instead for a much more cohesive look to your build. Keep in mind, this may not always work, but for the most part it does, just wanted to throw that disclaimer out there!
How to Set up Functional Fashion stores
But what about fashion stores? How do we make those functional?
Using Ani's ITF stands.
These add very intuitive ITF stands to your game where you and townies (when changing the xml settings) can shop from.
NOTE: You do need ITF for this to work, however, if you don't have ITF, Ani's shop for clothes mod will do just the trick. It's not as extensive as the ITF stands, but you'll still be able to shop for new outfits on community lots. I also believe the Shop for clothes mod is compatible with NRAAS Dresser, but the ITF stands mod is not.
This is because the ITF stands mod replaces the plan outfit interaction from the dressers in game which breaks some key components of NRAAS Dresser. With both mods installed I also wasn't able to save my new outfits, either. So learn from my mistakes.
The ITF stands mod increases the amount of outfits you can have per category, which was my favorite feature of the NRAAS Dresser mod, so when I read extensively what both mods changed I realized I didn't even need NRAAS Dresser anymore, anyway. So I personally like to give my active household 7 everyday outfits. I just change their outfit using the dresser in the morning before they leave the house.
You can open up Ani's ITF stands mod using S3PE, right click the xml file, open it up in notepad, and set autonomy to true, then save. So now townies will autonomously shop for new outfits in your game. This isn't as intrusive as you think. In my game, they will replace their outfits. I also notice that when they are shopping from a pedestal the same age and gender as them they will wear the custom outfit I set for that mannequin. So it's a fun way to auto style your town without having to individually change all the townies outfits yourself, sometimes I still will do this, but I catch the townies that haven't shopped for clothes by themselves yet, so it cuts down this work for me by a lot!
Performance tip: So I want to tell you guys a pro-tip that I figured out in my own playtest of the fashion stores. I tried to set up custom outfits for every age and gender in a store and my game consistently crashed everytime I tried to go back in game and continue the build.
This is because all of those cc outfits for all genders and ages overloaded the lot.
But I was able to make stores for the elderly, both genders, without crashing. A store for YA and Adult men. Same for YA and Adult Women. A store for Teens, sometimes I make two stores for both genders or split one store up with both genders. A store for kids, both genders.
This allowed me to add at least 8-10 ITF stands with custom cc outfits on each of these lots without crashing. This also led me to more optimized lots as since I'm only focusing on one specific theme and age group, the lot could be a lot smaller. One day I might do speedbuilds on this and upload it to the community.
Alternatively, if you want to add all the age groups and genders on one lot, consider only adding one of each, the best theme for this build would be a thrift store, which I've made several times in game myself without crashing.
Fashion Lots you'll want to make (I keep these around 20 x 20 lot size, they can fit basically anywhere in my worlds with very little issues): Just set these lots as visitors allowed. It'll push all kinds of sims to these lots randomly through out the day.
It's important to note that I won't create fashion stores for every age and every gender, for every outfit category. I mainly focus on the outfits and age groups that would bother me the most. I revamp all of my households before starting my gameplay, so I've given everyone in my world a default cc outfit to start with. The attire for ages I don't create lots for either wouldn't bother me at all if it were missing, or the age group is more manageable in the world population where I can change their attire right then and there on the spot. My CAS runs pretty fast considering how much CAS cc I have so I don't mind this process at all.
Everyday Wear: You can make 4 outfits each of the either the age groups or genders without crashing on the lot for everyday wear.
A store for the elderly, both genders. 4 men, 4 women.
A store for the men, YA-A. 4 YA, 4 A.
A store for the women, YA-A.
A store for teens. You can either make one for each gender, which makes 2 stores and 8 outfits. Or 1 store for teens in general, 4 female teen and 4 male teen outfits.
A store for kids, both genders or 2 stores for each gender.
Athletic Wear:
Sports shop. YA-A, both genders, 2 each. I'll put these on the same lots where I sell all the scripted objects.
The other ages don't bother me.
Sleepwear:
A store for the elderly and kids, both genders. 2 outfits for Elderly Female, 2 for male. 2 for female kids, 2 for male.
A loungerie store, Victoria's secret. For female YA-A.
A Nike or sneaker store. For male YA-A.
Other ages don't bother me.
Formal Wear:
A wedding store. For male and female YA-A, 2 each.
Other ages don't bother me.
Swimwear:
Beach shops. YA-A, both genders, 2 each.
Kid's Beach shops. Both genders, 2 each. I also include functional pool floats to this store for more fun.
Other ages don't bother me.
Outerwear: will typically only get it's own fashion store for vacation worlds. I love creating themed outfits to the mannequins for vacation worlds. I'll show you how I do this in the next section.
How to combine the Fashion stores with Consort Dress Code mod
Once you enable the autonomous interaction in the xml's of Ani's mod, townies will autonomously buy outfits from the mannequins. The townies will replace their ONE and only outfit in that category.
They will not create more outfits like you the player would. This is great news for optimization as too many outfits for each category on every sim in the world would create lag, and it wouldn't even be neccassary since townies can't autonomously change their outfit numbers for each category, anyway (NRAAS Dresser does this but it caused lag, that's how I know).
So, when they do shop for that outfit on the mannequin, it's only going to be one outfit and you will see them in that outfit for the rest of the savefile or until they shop from another mannequin with a different outfit.
This is where I use the seasonal lot marker to my advantage.
I place down the ITF stands for every season, I DO NOT place the stands down on the default setting, the objects will obviously conflict.
This means all I have to do is create seasonal outfits on the mannequins each new season, and within a couple of sim days you'll start to see random townies walking around with these outfits on.
This is why breaking the fashion stores down by gender and age really matters.
As, the townies will be wearing a bunch of different cc outfits you set up in the store instead of, for example, all elderly women wearing the same exact outfit.
Because I also use the Consort dress code mod, I need to leave some slots open to get the most out of my roleplay.
The dress code mod will automatically change the sims outfits to the outfit number for the category, but you will have to set that outfit up.
It's a pretty lightweight script, you shouldn't feel it in your performance, assuming you've optimized your game altogether.
Basic outfit numbers by Category:
Everyday Wear: 7 outfits (Mon-Sun), Townies get 1.
Athletic wear: 2 outfits (basic workout, ballerina/dancer), Townies get 2 (if they enter lot with dress code script).
Sleepwear: 2 outfits (Basic pajamas, towel set, sometimes a 3rd one for sexy loungerie), Townies get 2 (if dress code script is present).
Formal Wear: 2 outfits ( Fancy event, Party outfit), Townies get 2 (if they enter lot with dress code script).
Swimwear: 1 outfit, Townies get 1 outfit. I just change the bathing suit after 1 sim year if I get bored of seeing it.
Outerwear: 3 outfits (Winter, Summer/Spring, Fall), Townies get 3 (if dress code is present).
Career wear: 2 (work and school if present), Townies get 2, 1 is their actual work outfit and the second is if I need it for something like school.
Consort Dress Code mod rules I follow:
Whenever I place the dress code script on a lot I stick to these rules to get the most cohersive experience.
Career attire outfit #2 For teens and Kids is their school uniform if I set that up.
Athletic attire outfit #3 For teens and Kids is their school workout uniform if I set that up.
(This is why I left Athletic attire slot 3 open above)
Protip: You can use MC to copy the outfits for every sim the same gender and age as the sim you selected to speed this process up for schools!
Athletic Attire Outfit #2 For YA+ for dance studio's.
Formal attire outfit #1 For Adults in their banquet, fancy restaraunt attire.
Formal attire outfit #2 For Adults in their party outfit for dance clubs.
Formal attire outfit #3 For everyone, this is for funerals. I throw a general party in formal attire on an open graveyard RH lot with the dress code script on it. This is why I leave this outfit slot open.
Sleepwear attire Outfit #2 For everyone, using ATS3 towel set. I will also set these up in my residential bathrooms.
So this is how I optimized it altogether which gave me more dynamic variety with NPC's changing their looks.
Now let's talk about outerwear for Vacation worlds.
Camping world fashion store, Outerwear slot 2
Beach town Fashion store, Outerwear Slot 2
Snow world Fashion Store, Outerwear slot 1
France or Monte Vista, romantic get away kind of worlds, Outerwear Slot 3.
I leave these as the outerwear outfit slots because it's more manageable and easy to change since I only use 3 outfits in this category.
That way I won't ruin the everyday wear I've already set up for my active sims when they return back home, and I can easily change their outerwear again since it's only 3 outfits.
I can also switch up between the outerwear and everyday outfits when I'm out with my sims. My months last 28 days in game, but I will turn off aging and seasons to extend that season for an extra month or 2. So by the time the new season comes around, I'm excited and ready to go shopping for my sims new season wardrobe!
I also will use the consort dress code mod on many of the community lots in those vacation worlds so that all townies will typically look the part. Most of the time this won't be necassary as I have again already revamped those townies to fit the aethstic of the world.
I set these up on community lots like coffee houses, dive bars, shopping strips, movie theater, etc. It just gives me another way to see my townies in different outfits. You can also do this in Homeworld.
The only vacation worlds I won't have to do this are the snow worlds, christmas themed worlds, as townies will autonously change into their snow attire when outside anyway.
So, instead I make sure my townies are wearing winter themed outfits for the inside of community lots to make sure the whole aesthetic fits together.
Miscellanious Script OBJS & CC sets
Functional scripted objs that were recommended in this tutorial:
Fidget spinner
PJ Deodarant
PJ Bubble bath
PJ Card stands
PJ Painting supplies
PJ Pet Bowls
TS Spray tan
TS sunscreen
TS Yoga Mats
Olomaya's activity table
Olomaya's Coloring Book
Olomaya smoking mod
Olomaya Get pumped
Olomaya Family snacks
Passion mod condoms and strap-ons (On LL needs registration and I can't link it since I have hate watchers. Sorry!)
Flower Arranging Mod
Knitting
Sewing (don't forget the patch)
Arsils custom phones and backpacks
arsil's lipstick
arsil's sunglasses
MD Vile Ventures (Can't link it, I have hate watchers, sorry!)
Ani's Tea mod
Tea Set without table
Lyrlei Journal
Zoeoe Scribbling pad fix
Petrol Station
Arsil's Gum
Arsil's Bag of chips and variations.
CC Sets that were recommended in this Tutorial:
cc Perfume
Moving Day boxes
ATS3 Custom Drinks
DD sandwhiches
DD Beer
ATS3 functional liqour bottles
ATS3 Tea sets
More Functional Toys
ATS3 Music Store set
Asian Themed Conveniene store set
ATS3 Produce Set
Functional cc gas stations for the Petrol Mod
ATS3 Towel Set
ATS3 Sports set
Punching Bag
ATS3 What's in my bag.
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changingplumbob · 1 month ago
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How will the Yorks react to my plan to host a bachelorette challenge?
Deanna - Potential bachelorette Joey - Deanna's aromantic yet allosexual older brother Artemisia - Deanna's younger sister, has the evil trait Devin - 2 time Starlight Accolade winner for her acting career and Deanna's older sister Luna - Devin's wife, Deanna's sister in law Aaron - Deanna's pa (father) Calista - Deanna's ma (mother) Alfred & Rilian Villareal - Deanna's nephews
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Joey: I assume you all know why I have gathered you here this evening
Artemisia: You contracted a WTD
Joey: What? No, we don't have the mods
Aaron: Look if you got someone pregnant we don't need all these theatrics
Devin: Excuse me pa? We always need theatrics
Joey: I didn't get anyone pregnant. This isn't about me, it's about Deanna
Deanna: Very funny
Joey: The watcher and I have decided you should star in a bachelorette challenge
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Luna: Oh I love watching those! They're so romantic
Devin: Oh can I host? Please let me host!
Aaron: Cara your sister hasn't said yes to it
Joey: Let me give you my pitch. Tartosa is a perfect background for love. We invite a dozen or so ladies to come and get to know you Deanna, really know you. I think it could be a happily ever after for you
Deanna: I have university Joey
Devin: You have time between terms right? Oh please say yes De, my friend Norah would love to come help direct
Deanna: Aren't these things normally rather straight coded
Joey: In some dimensions, yes. But we live in a great world where homophobia is next to non existent
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Devin: Except for Luna's dad, but he's not here now so its fine
Alfred & Rilian: RIP Jacques
Luna: *laughing* Wait- When did they learn to do that?
Artemisia: Ahhhh, Joey was talking
Joey: The point is we, the watcher and I, are bound to be able to find some women or non binary individuals who fit your tastes De. And we can get some family based challenges for them to compete in for extra time with you. Or get other celebrities or local businesses to feature
Calista: Oh we should ask the owners of Postres de Alegría! Maybe then I'll actually be able to get some of their pastries when I show up
Aaron: Tesoro you know if you want the raspberry tart you have to get there before midday. They can't not sell just because you might feel like a treat after your shift
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Joey: If not Bob could help out, or he might know some people in Brindleton Bay who have niche interests we could use for a challenge or two
Aaron: I don't know that I like the idea of one of my bambina's pixel parts being on TV
Deanna: Yeah I second that opinion
Joey: We won't actually show any nudity, relax. Now Devin you can be host but I will obviously need to talk to any other watchers. Our watcher thinks it would be fun if they had some input about what skills their contestants would work on. If they don't she'll still need to know like orientations and official stuff
Luna: *sighs* Now you believe in multiple watchers?
Aaron: Joey has just always been rather devout
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Deanna: I guess I am single...
Joey: You are
Deanna: And I'm definitely over Paris
Joey: Yes
Deanna: Reece will have to be allowed to do something or he'll pout
Joey: I can sort something. So, will you do it?
Deanna: Sure. I mean who doesn't want true love right?
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I'm going to do it *internal screaming*! I'm going to start working on an intro post and some graphics so people know what the submissions need. Submissions will be open until Christmas but I'll push it out a week if needed. Ideally I would love to have households of six at a time, so I'll put slots up in groups of six as people show interest. I don't want to start off with 12 or 18 etc slots if I'll only get four sims. I'm realising a lot of my planning will need to know how many sims there are so I'll be opening up soon to help my brain.
Introductions, hosted by Devin, won't begin until mid January when most people are back from New Years holidays. So yeah, I was actually so nervous writing this all out, I need to calm down. Here's some basic Deanna info I'll put elsewhere to get the cogs in brains turning. This third child of an Italian family is studying physics with hopes of being an engineer but her main aspiration in life is Mansion Baron. She's a lesbian but I checked in game and sims with that orientation are able to flirt/form romantic attachments to non-binary people as well as cis or trans females.
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100babywarehouse · 5 months ago
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(Transcript at the bottom, under cut.)
What is 100 Baby Warehouse?
It is exactly what it sounds like - it's a collection of sims that were the results of 100 baby challenges. In other words, this is a warehouse of sorts, and the only thing stocked here are sims. If you are looking for a spouse for your legacy, and you know exactly the kind of sims your heir likes, you may be able to find exactly what you're looking for here - if you're looking for a family-motivated male young adult, browse our selection to see if there's someone who fits your parameters. If your NSB rose gen needs some cute sims to woo, you can find those here!
Are there only "The Sims 4" sims here?
Absolutely not! You can play a 100 baby challenge in almost every sims game - I'm not sure about The Sims 1, but I know for a fact you can in 2 and 3. So, in our navigation page there will also be sections for sims strictly in TS2 and TS3.
I'm playing a 100 Baby Challenge right now. Can I submit a sim?
Yes!! Please! This blog will be EMPTY if no one submits sims, because I simply cannot play that many 100 baby challenges at once. I'm playing 2 right now, and that's hard enough.
Will you have sims for download if no one submits any?
Well, yes. But not very many, and not a good variety. There will be no TS3 or TS2 sims if no one submits any, because I don't currently have either installed. So please, if you have sims you want to share, please do!
Can I just make a post and tag you so you can reblog it, instead of submitting my sims?
That's perfectly fine too! I just have the submission page to make things easier on everyone, but if you want to make the post yourself and tag me, that works just as well. Just add @100babywarehouse anywhere on your post, and I'll see it and add it to the sim collection.
I don't play 100 baby challenge, but I want to submit a legacy spare. Is that okay?
While this is called 100 Baby Warehouse, this is also fine. I will have a specific category for legacy spares on the navigation pages, because I know that most people play legacies more than 100 baby challenges (including myself). Otherwise, this blog might be rather empty, and I don't want that! Either way, as long as the sim would normally be kicked out of the main house and forgotten, left to the whims of story progression, the sim is welcome in this collection.
If this is the 100 baby warehouse, does that mean there are only babies/infants, toddlers, and children here?
No! Definitely not! Sims of any age can be added to our "inventory." Even adults and elders. So if you want several teens for the teen angst story you are wanting to write, have a look around our teen category.
Can I download Aeli?
Not right now, sorry. Maybe later.
If you have a question you want me to answer, please feel free to send it to me! And if you're shy, feel free to ask it on anon. Just know that if too many people are nasty, anonymous asks will be disabled.
Transcript for picture:
"Hello there!
My name is Aeli, and I am the matron of this place. "What is this place?" You may ask. That's why I'm here - to guide you.
This is officially a "warehouse," as some may call it, but I think of it as an adoption center of sorts.
Here, you will find sims that have been forgotten, or abandoned, and left to the whims of fate (or story progression). Specifically, these sims were used strictly as stepping stones in a 100 Baby Challenge - in this challenge, the children are simply a means to an end, unless their challenge is done using the multiple matriarch rules, in which case the only child that matters is the final daughter of each matriarch.
And that's just unbearably sad to me.
All of these wonderful sims have such potential, they could have whole futures ahead of them, but they are denied that simply because that's how the challenge works. They are kicked out the instant they are no longer teenagers.
So here, we have a collection of many of these wonderful sims that Watchers in need may take in and care for, themselves. These sims can have any life they may dream of - or, well... have nightmares about.
Whatever life they end up with is up to you, the Watcher."
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imissylou · 5 months ago
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Hello, I'm Missy! I've created many challenges in the past, and I'm best known for the Herbs and Spices Legacy, which I co-created with my friend @sunboyish. If you know me, you know how much I love butterflies—I even have multiple tattoos of them! I searched everywhere on Tumblr but couldn't find the original butterfly legacy challenge. If you happen to find it, please tag me so I can give proper credit.
Since I couldn't find the original, I created my own version, and I hope it's refreshingly different for you. I get bored of legacy challenges easily (it's not you, it's me), so I designed each generation to stand out with unique traits and stories. Feel free to skip or modify any parts that don't suit your play style. This challenge includes elements from all the packs (except the Star Wars pack, ew). If it becomes popular, I'll make a base game version or add base game options.
You're welcome to add to this challenge or create graphics for it—just tag me! Without further ado, here are the RULES! [TW: Neglect, Abuse, Substance Use, Murder, Religion, PTSD, Abortion]
Rules and first Generation under the cut!
Click here for the Doc
Butterfly Effect: A Legacy Challenge
Rules
Start out with 0 simoleons or enough to make a starter home then take the money away
Each gen only takes 20% of the funds your last generation accumulated
I love mods, so go ahead and get every mod out there, but just don't make the challenge too easy, trust me it gets boring if its easy
All CC is allowed
You don't have to level up any skills to level 10, they're just there so you have an idea on what you're going to do that generation - mostly from the career you're doing
Must complete each goal before moving on to the next generation, optional goals are optional
You don't have to complete any aspiration, unless it says
Life span can be on any, it's up to you
Make sure you look ahead each gen there may be overlap
You don't have to make this a berry challenge, but i did put a colour pallet if you want to use it
I haven't played through it yet so feel free to comment any suggestions or email me at [email protected]
Please tag me in all posts that are about my legacy - I’m nosey and want to see your lets plays or sim making, if you use insta you can find me @ imissylou5
If you play this challenge please use the #butterflyeffectlegacy or #BEL
Have Fun, this is your game after all!
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Let's kick off this legacy with the epitome of elegance and grandeur—the Monarch! As the trendsetter of the family, your fashion sense is unparalleled, radiating style and sophistication in every outfit. Your iconic looks make you unforgettable, setting a high bar for all generations to come. Along with your keen fashion sense, you have an insatiable curiosity and just can't resist getting involved in everyone's business. You may be the first, but you’re destined to be remembered as the most glamorous, stylish, and intriguingly nosy generation. Get ready to strut your stuff, gather all the gossip, and set the runway on fire!
Your Colours - Orange and Black
Traits - Self Absorbed, Perfectionist, Nosy
Aspiration - World-Famous Celebrity
Skills - Writing, Charisma, Photography, and Painting
Career -  Style Influencer - Trend Setter Branch
Start as a Young Adult
Date Multiple People - You're Polyamorous!
Become Pregnant as an Adult, but you don't know who the Baby belongs too
Woohoo every partner you have the night you want to be pregnant, so you don't know the other parent
Do this every time you want to be pregnant
All your kids look like you dressed them up (which you do, no kid of yours will be trashy)
Have at least 2 outfits in each category
Go thrifting every weekend to collect all the thrifting clothing items
Get the squeamish trait if it pops up!
Have the Hungry for Love and People Person Lifestyles - Try to keep them throughout your whole life
Everytime you talk to someone, gossip with them
Optional
Travel every time you're stressed - Monarchs travel approximately 4,000 kilometres
@ts4challengehub
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pixelnrd · 8 months ago
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Hello :D
I wanted to know how do you decide the kids each sim has because I struggle to regulate my save’s population. I saw some people using dice to decide it and others simply have them by the decade they’re on but I still wanted to know your method!
Personally, I don’t ‘plan’ how many kids each generation will have too much but rather have in mind how many I think they would have had in that particular era of time and see how it works out.
If this is interesting for you, here is what informed each generation…
1890: large families were common, especially for working class folk, so I knew I would plan for at least 4 children. When I decided to go for a 5, it was twins.
1900: 2 children, as Ernie was aiming for a more upper class lifestyle. But I knew that Ernie would adopt his sisters daughter Marigold making it really 3 children.
1910: there was no official heir for this generation but I knew that Primrose and Marigold would each have 1 child. Primrose didn’t get to have anymore as she was widowed, but she helped raise Marigolds son which fulfilled any desire she had for more. Marigold was asexual, she had her son but just never fell pregnant again.
1920: Daisy had 3 children by seperate partners, as a consequence of being a very sexual and impulsive person during a time where there was no contraception.
1930: going back to working class farm roots during the Great Depression I thought the family would have more children again, so I knew there would be 4 at least. Having twins on the 2nd pregnancy meant that this happened quickly.
1940: I had planned for 2 children, one born during the war (Margot) and one born after the war, due to Douglas and Joan’s long time apart serving. However there was an accidental 3rd child anyway (Lewis).
1950: in the Baby Boom it felt natural to have a large family, so 4 was the goal again. However I remained open to 5, which is why Stella was conceived.
1960: when Leo became heir I knew he and Valerie wouldn’t be the big family type, and thanks to contraception they didn’t have to be. They were only meant to have 1 child and then realise they weren’t cut out for it, but had accidental twins.
1970: going back to Hippy roots again I felt Eleanor would have a larger family, with a goal of 3 - I decided later that 4 felt more fitting, it just took a long time for her to fall pregnant with Summer.
1980: 2 children was always the goal, as family sizes shrank towards the end of the century and April was a working woman. When River remarried I knew he would have a later-in-life child with his new wife.
1990: playing with early IVF technology I knew that Jenny and Heather would have a multiples pregnancy of at least 2 - having 3 was a fun bonus!
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farfallasims · 1 month ago
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Hi! I'm a new sims 4 player and I've been watching a lot of videos to kind of "learn how to play" and make it interesting and engaging. However, bc I'm completely in love with ur content, builds, sims, etc, I wanted to ask u how do u play –R u creating ur own save file from a blank one and playing at the same time in that same save? R u creating every townie and their fam, do they have families? Do u make a new save per each main sim? How many sims x world? Thank you and love ur content <3
Hi, first of all welcome to the community and I hope you are enjoying it so far! Second of all, thank you for your kindest words, I'm truly so flattered that you've made your way here and love my work.
For my savefile, I am currently not using the blank version (although I should at this rate). I will create all my townies, builds, etc. in a vanilla, freshly loaded world and then when they're done, place them into their respected plots in my actual savefile.
With townies, I do not delete any from my save, HOWEVER......many of them are experiencing life on the streets because I've kicked them out of their homes to place my own with my own townies. I do eventually try to move my townies back into other lots, especially the ones I give makeovers to i.e. the icon Penny Pizzazz.
For my actual savefile, I have multiple versions of it for different households. So currently, I have a save for Molly Ward, Anastasia Brownstone, and Lydia Maxwell. They are all the same save, just saved separately so none progress without me controlling the narrative.
I hope you enjoyed learning a bit about my save!
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azuhrasims · 2 months ago
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Usually I upload a build at a time when I want to give you guys tray files. Today I thought, how about a whole block? That's right, five residential builds for Courtyard Lane in Willow Crrek.
All are nocc, play tested, used moo and TOOL as well. Expect that I've used multiple packs. That said, these are all older builds, so no Lovestruck of Life and Death EPs.
These are all on the Gallery - EA ID: Azealea. I have a lot of builds, feel free to scroll through them! If you would like the tray files for these five, and more screenshots, check under the cut.
@publicvanillabuilds (thank you!)
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Riverside Camel - $83,745
3 bedroom, 2 bathroom, large entertaining area for a musical sim.
Download on MediaFire: Riverside Camel Residential
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2. Piqued Hearth - $85,959
3 bedroom, 3 bathroom - designed for the Pancakes if they had Iggy and pets.
Download on MediaFire: Piqued Hearth Residential
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3. Gran Wombat's Cottage - $88,299
2 bedroom, 3 bathroom - designed for a very eccentric old lady potion maker with too many cats and a grandchild.
Download on MediaFire: Gran Wombat's Cottage Residential
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4. Landscaper's Bungalow - $127,054
4 bedroom, 4 bathroom - designed for a growing family with a large office and multiple skill building options.
Download on MediaFire: Landscaper's Bungalow Residential
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5. Watcher's Barn - $81,266
2 bedroom, 1 bathroom - the kids will be squished in this one but the landscaping almost makes it worth it.
Download on MediaFire: Watcher's Barn Residential
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justinspoliticalcorner · 16 days ago
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Judd Legum, Rebecca Crosby, and Noel Sims at Popular Information:
Elon Musk, the world's richest man, has been appointed by President-elect Donald Trump as the co-chair of the Department of Government Efficiency (DOGE). Despite its name, DOGE is not a department or part of the federal government. But it appears that Trump will look to Musk and DOGE to determine what government programs are essential and what should be eliminated as unnecessary. So it is notable that, on Tuesday, Musk posted on X that homelessness is a "lie" and a "propaganda word." He suggested that most unhoused people are "violent drug addicts" who cannot be helped.
Musk was commenting favorably on a post that claimed providing shelter to unhoused people was counterproductive. The post ostensibly cited a San Francisco Chronicle article published in April 2022. The article does not support the contention that providing shelter to people who need it is fruitless or that all unhoused people are criminals. Rather, the article details how the converted hotels in San Francisco were "underfunded and understaffed," leading to substandard living conditions. The city outsourced the management of the buildings to non-profit groups, but failed to provide any oversight. The safety issues resulted from inadequate maintenance and "a small group of tenants who do not receive the support they need." If Musk is going to advise the president on government spending, he should educate himself on the reality of homelessness. These are five key facts to get started.
[...]
17% of unhoused people are children
A reality that Musk did not mention in his post is that a significant percentage of unhoused people are children. According to the 2023 report by the U.S. Department of Housing and Urban Development (HUD), on a single night in 2023, “roughly 186,100 people” or almost “three of every 10 people experiencing homelessness” was “part of a family with children.” The same report found that in a single night in 2023, 17 percent of unhoused people were children under the age of 18, amounting to 111,620 unhoused children.
Tens of thousands of unhoused people are veterans
Veterans also make up a significant portion of unhoused people. According to the HUD’s 2023 report, on a single night in 2023, “35,574 veterans were experiencing homelessness,” or “22 of every 10,000 veterans in the United States.” But, according to the report, the “actual number of veterans experiencing unsheltered homelessness could be larger than reported.” Black veterans were disproportionately affected, and “comprised 36 percent of veterans experiencing sheltered homelessness and 25 percent of veterans experiencing unsheltered homelessness,” despite making up “only 12 percent of all U.S. veterans.” Veterans experience homelessness at a higher rate due to multiple factors. Frequent and extended deployment can make finding and maintaining stable, affordable housing more difficult. A large number of veterans also live with post-traumatic stress disorder (PTSD) and struggle with substance abuse.
[...]
Unhoused people are much more likely to be crime victims than perpetrators
In Musk’s post, he calls unhoused people “violent.” But, in reality, unhoused people are more likely to be a victim of a violent crime than to commit a violent crime. According to the Washington State Department of Commerce, an unhoused person “is no more likely to be a criminal than a housed person,” with the exception of camping ordinances, as unhoused people “break that law merely by being homeless.” In 2023, the New York Times reported that it is "relatively rare” for “homeless, mentally ill people” to commit a violent attack.
Many people lose housing to escape domestic violence
While Musk implies that homelessness is the result of a moral failure by people with a mental illness or substance abuse disorder, the facts show that there are many factors contributing to homelessness that can affect anyone. One of those factors is domestic violence. Each year, more than 7 million people in the U.S. experience domestic violence and among those people, 500,000 need to find new housing as a result. It can be difficult to accurately track how many victims of domestic violence end up experiencing sheltered homelessness because shelters that exclusively house domestic violence victims do not report information about their clients.
[...]
Affordable housing is scarce, even for people with jobs
Another factor driving homelessness in the U.S. is a severe shortage of affordable housing. For people making extremely low wages (either at or below the federal poverty line or 30 percent of their area’s median income), there are only 34 affordable rental options per 100 families in need of housing.
Elon Musk is so clueless about the issue of homelessness and unhoused people.
A sizable chunk of the unhoused are veterans who served our country with honor, being a victim of domestic violence is another condition that leads to homelessness to escape to safety, and a sizable chunk of unhoused children identity as LGBTQ+ were evicted from their homes due to familial rejection.
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natolesims · 1 year ago
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MY HEART IS YOURS | A Sims 4 Legacy Challenge
Written by @natolesims AKA @dustbon
I did a thing! This challenge is based on the mexican telenovela "Mi Corazón es Tuyo" (My Heart is Yours) where the main character, an exotic dancer, ends up working as a nanny for a millionaire by accident. I used to watch it every single afternoon with my abuelita and since I was feeling nostalgic, this challenge came to life. Hehe.
This is a 10 gen, story-driven challenge with detailed objectives and dynamics for each generation. I hope you like it! I'd love to see if you play it, so feel free to tag me or use #myheartisyourslegacy
Rules under the cut! Or if you prefer it, here's the Google Doc~
NOTES AND GENERAL RULES
Adult themes are included in some generations. You’ve been warned.
There might be some aspects of the gameplay that might not be included in the game by default (for example, earning money as a nanny or a dancer). If you play with mods, feel free to use how many you’d like to enhance the experience! 
Alternatively, you can always make your own twist and interpretation of the challenge, its features and rules. It’s your gameplay, so have fun and do your thing!
Since the story revolves around wealthy families, I’d suggest to create / download  some rich sims or households if you’d like to have more options.
You can skip, add new or change the order of the generations.
No cheats allowed besides freerealestate or funds modification (according to some situations)
I created this challenge considering multiple aspects of the game and its DLCs. If you’d like to change or substitute something, go ahead!
Each generation is a bit specific, so I’d suggest to play on normal / long lifespan or pause aging whenever you consider necessary.
Again, have fun!!
GEN 1 - THE NANNY
You are an orphan who learned to survive on your own at a very young age. After years of working as an exotic dancer you finally managed to buy your own little house, but you lost everything unexpectedly. In an act of desperation, you asked for a large loan from your horrible boss who has you trapped in their grasp and  the money they gave you is still not enough to get by... so you signed up into an employment agency to get the expense off the ground. As if it weren’t enough, they mixed up your papers and now you've been hired as a… babysitter? Are you kidding? Welp, thank goodness you love children.
Traits: Good, Family-Oriented, Loyal
Aspiration: Super Parent / Big Happy Family
Skills: Max dancing,  charisma and parenting 
Job: Make-believe nanny and part-time exotic dancer. 
Rules:
Move to an empty house and set your funds to 0.
Alternatively: Move to a furnished home and destroy everything through an "incident" (you can cheat for this) and break all the plumbing. You can’t fix those items, only replace them after you get your loan money.
Have a night job as an exotic dancer in a local club. None of your day job clients should recognize you while you’re working at the club, and vice-versa.
If you have mods that fit this situation, feel free to use them! Save the tips you earn :) 
If you play this vanilla, disguise your sim and send them dancing to a club each night. You'll earn $200 per day if performance.
Ask the nightclub owner (your boss) for a loan of $8,000 simoleons. You’ll have to keep dancing there until:
A) You earn the money and pay your debt, or
B) You’ve been working in the club for 1 in-game year, but then you can’t keep the money you’ve earned from dancing.
Optional: Consider paying $1,000 for a renovation permit and another $1,000 for plumbing and electrical installation per story.
Start a day job as a nanny. You’ll earn $300 per family.
To do so: Meet sims with children and visit them often to take care of the kids. You can only help one family per day.
Alternatively: You can choose a particular household to be working for. The wealthier and more kids, the better.
Give your sim the always welcome trait so you won’t have issues with cooking and stuff. 
For super wealthy families: You can build a room for yourself in their homes or use the visit room if they have one, but you can’t move your sim into their households at all. You’ll still have to work at the club at night and work on rebuilding your little home. 
Befriend all the kids of the families you’ve worked for.
Fall in love with the head of family of the wealthiest household that hired you. To marry your potential spouse, you must:
End paying the nightclub debt
Finish rebuilding your house again :)
Become friends with the live-in services, if they have (butler, chef, maid, gardener, etc.)
Max your friendly relationship with each kid the love interest has. Only then you can start building a romantic relationship with them.
If they already have a spouse, make them your enemy and have the love interest divorce them. 
Have as many own kids as you can. 
GEN 2 - A GROOVY GRANDPA
You come from a rich family that cares for its wealth with fervor. You did everything your parents and your parents' parents taught you: work hard, make money, have an heir and make even more money. You always felt that working was the only purpose of your life… but now that you are older, you realized how wrong you were. Now that you're old, loades, and your family can fend for themselves, you have the opportunity to do everything you couldn't in your youth.
Traits: Materialistic, ambitious, loner.
Aspiration: 1) Mansion Baron and 2) Inner Peace
Skills: All the skills needed for the career of your choice, mixology, dancing, wellness and a hobby of your choice (as an elder).
Job: Business (Investor Branch) or Salaryperson (Expert Branch)
Rules:
Go to university and get a degree that’ll help you get a jump start on the career of your choice (options above).
University can be tedious and long to play, so I’d suggest using a mod that makes the terms shorter :)
Reach the top of your career as a young adult. 
Marry a wealthy sim out of tradition and have only one child. That’s our heir.
Have a so-so relationship with your kid and your spouse.
Your spouse should die as an adult (you can cheat for this).
Focus on making all the money you can while being an adult. If you can get fame points while you’re at it, perfect.
Once you reach elderhood, have a life crisis and embrace a new “you”.
Change your traits to: Romantic, adventurous and goofball.
Change your aspiration to: Inner Peace.
I’d strongly suggest to turn aging off so you won’t die of old age.
Enjoy life! Be self-indulgent, go partying, pick up new hobbies, make new friends, visit new places. 
Try getting the emotional mindful moodlet often.
Find true love with a humble sim significantly younger than you. 
The next heir must disapprove your new relationship.
Have a child through pregnancy or adoption with your new partner. Move out of the family home and go live with your new little family.
Focus on being an excellent parent and spoil the little one rotten until the last of your days. 
GEN 3 - THE WORKAHOLIC
Your father lost it and messed up his life's direction... and stained the family’s values. You carry your last name with pride and you’re determined to put it back to its former glory by doing what you do best: working. You will rescue the company that your father nearly ruined, return wealth and good fortune to your family and lead an exemplary life, whatever it’s the cost. Your children constantly complain about how absent and cold you are, but they are too young to understand the importance of your priorities. They will thank you one day.
Traits: Proper, Ambitious, Perfectionist.
Aspiration: Fabulously Wealthy
Skills: All the skills needed for your career only. You’re not interested in anything else.
Job: Business (Management Branch)
Rules:
Always excel as a student.
Don't have a social life.
All sims you meet (except the future spouse) must stay as acquaintances.
Always turn down any kind of social invite.
Never throw a party of any sort.
Never celebrate a birthday, not even your own. 
Go to university and study communications at U-Brite. At uni you must:
Enter the secret society.
Enter the debate guild.
Graduate with honors.
Meet the love of your life during your time as a student. Your spouse must:
Have good traits only.
Belong to a wealthy family.
You can only marry if you have a full romance bar.
Also: no woohoo before marriage!
You two must live in the family home / manor. Refurnish it with  expensive items, fine art and decorations if it isn’t.
Have a butler. If you play with mods, also have all sorts of live-in services. If not, hire a scheduled gardening, maid and nanny service via the phone.
Don’t have any kind of pets. Not even fish.
Fill up your sim's fun need by doing "boring activities". For example:
Only listen to the talk radio and classical music stations.
Only watch the news and the weather channel.
Don't tell jokes.
The only game your sim can play is chess.
Only read non-fiction or skill books.
You get the idea by now :)
Dedicate your entire existence to your career, completing your aspiration and your loving partner.
Earn fame points through situations or interactions related to your career only.
Get the workaholic lifestyle and live accordingly.
Have as many children as you can with your spouse. After the last family slot is taken, your spouse has to die unexpectedly (you can cheat for this)
After your spouse's demise, change two of your traits to: Hot headed and gloomy.
Have a rocky relationship with all of your children:
Try to limit your interactions with your children. Have the helping sims (butler and nanny) take care of them.
Develop the strict family dynamic with every single child.
All of your kids must be top students and gain the good manners character value trait.
Your kids must have a tight schedule: School, after-school activities, homework time, limited playtime, music lessons (for girls), sport lessons (for boys) and early bedtime. If they develop a dislike for an activity, accept it but they’ll have to do it anyway.
Marry a co-worker as an adult, but do not love them. On the contrary to your loving spouse, they must only have negative traits. Bonus points if they have the hates children trait.
Start a recurrent affair with one of your service sims.
The next generation starts when the heir is a teen. 
GEN 4 - THE INDECISIVE ROMANTIC
You grew up in a large family that seemed more like a military company. Being the smartest of all your siblings, your father always sought to train you in such a way that you would take his place when time comes, but you don't want to be remotely like him. You are still young and you have enough time to change the course of things. You want adventure, you want love, you want happiness and wealth… but the pursuit of hedonism may not help you make the smartest decisions.
Traits: Genius, bookworm, snob
Aspiration: 1) Nerd brain 2) Serial Romantic
Skills: Logic, writing, research and debate, fitness
Job: Law career (Private Attorney Branch)
Rules:
Be the typical nerdy teen. Embrace the stereotype at its fullest.
Always excel in school 
Complete the nerd brain aspiration as a teenager.
Frequent intellectual lots like libraries and museums.
If you can, become a valedictorian and/or achieve early graduation.
Start a romantic, toxic relationship with the first sim who is constantly rude to you.
Your sim has to still be a teen.
Break-up and get together again frequently.
Enter the U-Brite Communications program as your parent did, but drop out shortly after. You want something else in life. 
Improve your physical appearance and start working out. After your makeover, change your bookworm trait for the self-absorbed trait. 
Move out on your own, live the party life and date around! But keep coming back to your toxic ex.
Don’t have any source of income after moving out.
Have an accidental pregnancy with your ex, but don’t take responsibility for the baby. 
Have another accidental pregnancy with one of your affairs, and also don’t take responsibility. 
This other sim must have the good or cheerful trait.
After spending all your simoleons on parties and vice and, go back to the family home and enter the Law career to become a private attorney. 
After getting your life in order again, look for your previous partners and decide to take care after the kids they had with you. 
Don’t have any more kids after that.
Start building up both romantic relationships again, but keep them in the shadows from one another. Never make a final decision.
Write books as a hobby, but only publish: non-fiction, poetry and biography books.
The least disciplined child will be the heir.
GEN 5 - THE ADVENTURER
You grew up in a millionaire family that has everything you could imagine, but somehow you always felt like you didn't belong to it. There is a certain indomitable spirit of adventure within yourself and when you came of age, you decided to fully embrace it. Your parent disapproves and would rather have you not prefer an unstable life of artistic adventure to the safety of a well-established profession... but he has no place to tell a you a thing, knowing the kind of life he led in his young years. Leaving all the responsibility of the house and the family business to your half-brother, you packed your bags and took the first plane to the jungle.
Traits: Active, creative, loves outdoors.
Aspiration: 1) Jungle Explorer 2) Mt. Komorebi Sightseer, 3) Beach Life and 4) Archaeology Scholar.
Skill: Selvadorian Culture, Archaeology, Fishing, Fitness, Singing and Guitar.
Job: Freelance photographer.
Rules:
Always be a laid back, cool type of person. 
Frequent museums and parks as a kid and teenager.
Once you graduate high-school, travel the world to become a nature photographer! Think of a globetrotter-ish kind of generation:
1: Selvadorada. 
Build a luxurious villa as your jungle home (you’re still a millionaire, so no problem with this). You’ll frequent it a lot during the generation.
Complete the Jungle Explorer Aspiration.
Once you reach level 2 of the photography skill, you can travel to the next destination:
2: Mt. Komorebi
Complete the Mt. Komorebi Sightseer Aspiration.
Visit each festival.
Once you reach level 3 of the photography skill, you can travel to the next destination:
3: Sulani
Complete the Beach Life Aspiration
Max the fishing skill.
Max the photography skill.
Be a flirt and have multiple lovers across the worlds, but find true love with one in particular.
Optional 1: have this sim travel with you as a companion.
Optional 2: have your half-brother fall in love with them as well.
Complete 3 collections of your choice.
Become famous by publishing your photographs.
After ending your stay in Sulani, your half brother must die (you can cheat for this). You’ll have to go back to the family home and take care of the generational fortune.
Keep traveling often to Selvadorada, the world you like the most. Work on completing the Archaeology Scholar Aspiration during your short visits. 
Decide to settle down with the sim you fell in love with and form a family of your own. 
Have lots of children.                                     
GEN 6 - THE STAR
You don't understand the tendency of past family heads to get rid of a life full of all sorts of comfort. Dirt? Ew. Luxury and fame are everything to you, but since you were young you had a problem with your appearance and awkward personality. But you know what? That is going to change. You are not interested in a boring company or looking for love: you just want to shine as bright as the sun.
Traits: Self-absorbed, materialistic, high-maintenance.
Aspiration: World-Famous celebrity.
Skills: Charisma, mischief, acting.
Job: Social Media (Internet Personality), Actor (optional)
Rules:
Be the “ugly duckling” of the family while growing up. 
Have the socially awkward trait as a teen.
Have your first puppy love as a pre-teen / teenager, but be heartbroken. Never believe in true love after that. 
Have a bad relationship with every single family member. 
Move out on your own to a luxurious home as soon as you become a young adult and cut ties with the rest of the family, previous friends and acquaintances. You’re on your own now. 
Have a radical image change after becoming independent.
Enter and reach the top of the Social Media career as an Internet Personality. Only then you can enter the Actor career if you wish. 
You can only actively work as a Young Adult.
Start building your own fortune through fame and gold-digging. 
Have an accidental pregnancy and use it to your convenience. Keep the baby. 
Never develop the parenting skill
Have a bad relationship with your kid
Mold your child to your image. They must be conventionally beautiful.
Your child must be well educated and skilled, but have terrible character value traits.
If you marry, become a widow everyone shows their sympathy to. Keep being a gold digger after that and never remarry.
Quit your job(s) right after entering the adult lifestage and spend your fortune as if there were no tomorrow. 
The next gen starts when the heir becomes a young adult. By then, you must be broke and have lost all your fame.
GEN 7 - THE HOMEWRECKER
You always meant an instrument for your parent, even before you were born. Thanks to them, you are an expert in the art of manipulation, seduction and performance. You are beautiful, intelligent, cold and calculating. Such confidence and mettle has carried you far from childhood, but now that you're an adult, it's time to think big and not make the same mistakes as your stupid parent... even if it means carrying them around for the rest of your life. Now, time to choose a victim to pay the family debts and live a perfect life.
Traits: Evil, hates children, hot-headed.
Aspiration: 1) Drama llama, 2) Mansion Baron
Skills: Charisma, logic, writing, acting, research and debate.
Job: Salaryperson (Supervisor Branch)
Rules:
Be the perfect, spoiled brat your mother made you since childhood. 
Always have a pristine image, even if you’re broke as hell. People doesn’t need to know your family is in bankruptcy
Become the unreachable, popular meanie in highschool and embrace those vibes throughout teenagedom, but never start a serious relationship. 
Complete the Drama Llama teen aspiration.
Move out on your own as a young adult, but have the previous heir move in with you shortly after to live at your expense. Your parent:
Cannot get a job or have any source of income of any sort.
Has to have the slob trait (you can cheat this),
Has to follow every whim related to their personality, and
Has to spend $5,000 simoleons by the end of each week. If you don’t have the money, add it to a “debt” list you must pay. 
Enter the salaryperson career (Supervisor Branch)  and reach the top of it quickly as a young adult. As soon as you reach it, get relaxed and don’t pay much attention to your career anymore.
Optional: get an university degree that’ll help you get a jumpstart. If you chose to do this, you’ll have to study at home, ask for all the scholarships you can and graduate with honors (of course).
If you get the workaholic lifestyle, go to coaching to get rid of it. 
You must choose only one ultimate spouse candidate.
They must be attractive (to your sim), successful and ridiculously wealthy.
They must be already in a serious romantic relationship of any sort with another sim.
Bonus points if they have at least one child. 
Once you decide on a love interest, develop one-sided feelings for them and do everything in your reach to gain their favor, but they should never love you.
Get to marry your love interest one way or another. Move your sim and the previous heir into their home and enjoy your new fortune :))
Once you marry, adopt your spouse’s last name.
Have only one own child: the result of a one-time affair with another sim.
Use mean interactions only with every child you meet (even your own), any “low-class” sim you meet and service sims. 
Gain the Twisted Heart reward trait.
GEN 8 - THE BEAUTY 
You've lived in a bubble all your life. Despite having a lousy relationship with your parent, they have given you everything you wanted and more: a good education, luxury, travels and gifts. You have always tried to fulfill their expectations and desires... until you met the love of your life in someone you would never have expected. After a terrible argument with your family, you decided to run away with your love and start a new life from scratch. The plan sounded good in your mind, but then you realized that you don't know how to do anything other than being cute.
Traits: Good, Clumsy, Romantic
Aspiration: 1) Admired icon 2) Soulmate 
Skills: None in particular
Job: None in particular
Rules:
Be the stereotypical perfect, beautiful and shallow rich kid. 
Have a bad relationship with your parent, but respect their authority.
Try not to do activities that make you gain "useful" skills (or any skill). Focus only on having fun and enjoying life.
Complete the Admired Icon aspiration in your teenage years.
Have your parent arrange your future marriage with a wealthy sim and start a forced relationship with them, but reject their romantic advances often. 
Enter university in a conventionally well-respected degree program. Become engaged with your current partner at the same time.
Find true love with a service sim.
They can be either one of your household's employees or a NPC like the mailman, a street vendor, a mixologist, a firefighter, etc.
They must be poor.
They must have the creative trait.
They must be a single parent. 
Keep your affair with the service sim in secret until a family member, a close friend or your partner discovers you. Only then you can break your current engagement and escape to live with the love of your life.
Move your sim with their new partner and their child, but bring no simoleons or material goods whatsoever in your inventory.
You can only move to a Needs TLC starter apartment or a starter home with the Gremlins and Grody lot traits. 
The lot or apartment cannot be pretty when you first move to it.
You cannot move out of it on this gen.
Drop out of university but don't get a job. Your spouse must work as a starving artist (Painter career level 1) and don't let them get promoted. 
If you play with mods, keep them in the service career they were when you met them.
Spend all the household's funds on useless things.
Optional: Everytime your sim breaks anything (even the plates while washing them), cheat -$100 simoleons of the household funds.
Get a job only when all your services are cut down after not paying your bills.
You should go through all the basegame careers before deciding on a permanent one. You may start with part-time jobs, then full time careers. 
After you decide on a career to stay, focus on developing the necessary skills for it. When you reach level 3, your spouse can finally work on their artistic career.
If the spouse sells their art, they can't gain fame out of it.
Have only one own child after your household has a stable income. 
GEN 9 - THE NONCOMMITTAL ENTREPRENEUR 
In your family there was never a lack of love, but money definitely was a problem. Your parents made an effort to give you everything that was within their reach, but the truth is that you could never shake off the itch of having something more… something “big”. The thing is that working seriously is not your thing. Never has been, in fact. However, you have brilliant ideas that you just have to materialize with the right investment. But first, let’s go to the party everyone’s talking about.
Traits: Lazy, party animal, noncommittal
Aspiration: 1) Live Fast 2) Party Animal
Skills: Juice fizzing, dancing, entrepreneur skill.
Job: Odd jobs
Rules:
Be a terrible student and surround yourself with lots of friends.
Complete the Live Fast teen aspiration. Then, drop out of high-school but keep living with your parents.
Gain the Irresponsible character value trait.
Earn money only through odd jobs or in-game activities that doesn’t require "intellectual" skills (like writing, programming, painting, etc.), but have Juice fizzing as your main interest.
Frequent party lots every single night like bars, clubs and lounges and spend at least $500 simoleons each night on bar drinks.
Accept every party invite you get, no matter who they are or what your sim is currently doing. 
Meet a love interest in one party night and start a relationship right away, but don't commit to it:
Never take the initiative to go on dates with them, only accept their invitations and make them pay for everything.
Be unfaithful.
Ask them for loans and crash their place frequently to take care of your needs (eating from their fridge, using their shower, etc).
Only visit them to woohoo if your fun levels are low.
Have unprotected woohoo often (try for baby instead of regular woohoo or use mods for this)
Have an accidental pregnancy with your partner and get excited by it. 
Once the baby's born, you'll have to take care of them and your partner will have to dump you and lose all contact. You can then move out of your parents' house.
Now that you're a parent, take your side hustles more seriously and even get a part time job if you decide to, but keep partying at nights and spending most of your earned money on vice.
Don't have any more kids and try to nurture your child as much as you can.
Have an unexpected death while the heir is a child.
GEN 10 - THE (UN)LUCKY MIXOLOGIST
When you were little, you listened with amazement to all kinds of stories that your father told you about the adventures and misadventures of your ancestors. That’s why you have always been a dreamer who wants to achieve success and, above all, to know true love, but that is something that only happens on TV. It seems life had other plans for youm and the only thing left is to work hard and try to move on with a smile.
Traits: Good, foodie, music lover.
Aspiration: 1) Master Mixologist 2) Soulmate
Skills: Mixology, DJ mixing, cooking and baking.
Job: Culinary career (Mixologist Branch)
Rules:
Since you'reunderage, move into a shelter or an orphanage.
Once you become a teen, dropout of high school and earn money through odd jobs and buy a dj mixing station. Only then you can start working in secret as a freelance dj in local clubs and bars:
To do so, create an alternative persona or character your sim must disguise as whenever they're on a show. 
Save all the money you earn through tips.
Don't gain fame.
Once your sim becomes a young adult, join the culinary career and help out at the shelter/orphanage until you have enough money to move out on your own, but keep presenting as a dj each night.
Buy and move to the starter home the founder fixed.
Present yourself regularly at the bar your founder worked at as a dancer, and also work as a hired mixologist some nights. You'll earn $300 per night.
If you have mods that adjust to this, feel free to use them!
Have 10 failed relationships throughout your Young Adult lifestage. Give up on finding love after your last relationship.
The relationships will only count if you get to become boyfriends or more and get to break up, divorce, cancel engagements or separate through other circumstances. 
Once you become an Adult, fall madly in love with a sim you meet in one of your work nights. This sim:
Must be an elder.
Must be visiting the lot you're at for the first time.
Must be super rich. 
Start a sugar-ish relationship with your love interest. Have them gift your sim money ($1,000 simoleons) everytime they see each other. You decide if they keep, donate or sell the gifts.
Break up with the love interest, but get back shortly after and get into a serious relationship.
Only then, start working on the soulmate aspiration with this sim.
Move in with the elder sim only when you have a full romance bar.
If the elder sim has family, make them disapprove of your relationship together.
Wait a minute… isn't the story kind of repeating itself?
You decide what happens next ;)
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lostwords-found · 10 months ago
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Poking at the German episodes of TMA again, and I don't know how many times I listened to MAG 23 before it sank in that there's a Becker family mentioned to have been living nearby:
"Well, apparently, the parents of these children found out about [the game of Johann's Steps] and one of them, the mother of Tobias’ friend Hans Winkler, decided to put an end to it. She stormed into the cemetery and, seeing Hans entering the mausoleum for his turn, she ran inside after him and down the steps. None of the children saw what happened, but they all heard the scream." She was never seen again, and "Hans went to live with the Becker family out on their small farm."
The transcript does spell it Becker, not Becher, but:
(a) This was close to 300 years ago (TMA 23 was from 1816 but the story about playing Johann's Steps was from an old man speaking of his childhood). Spellings were a little variable back then and also changed over time, especially if your family was, say, immigrating to another country.
(b) This was as far as we know in a different universe from TMAGP! Spellings might well also change across universes.
(c) The early TMA transcripts also spell Julia and Robert Montauk's last name as Montork, so.
We all know how Jonny Sims is with names, it could very easily be coincidence, and if there was nothing else I'd write it off as such. But given that Protocol has seemed to have multiple other pointers back to those particular episodes of TMA (the date & location of TMAGP 4, and the nature of RedCanary's fate vs Albrecht's fate)... maybe Colin could learn more from a trip to Germany than he thinks.
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nexility-sims · 1 year ago
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𝐚 𝐥𝐢𝐭𝐭𝐥𝐞 𝐧𝐨𝐭𝐞 𝐟𝐨𝐫 𝐬𝐢𝐦𝐛𝐥𝐫 𝐠𝐫𝐚𝐭𝐢𝐭𝐮𝐝𝐞 𝐝𝐚𝐲.
i, frankly, haven't had the energy or positive mindset to sit down and write anything extensive out for this gratitude day, which is is a shame. however, i wanted to post something, with promises to outpour more love next year !
at this moment, i believe it's fair to say i'm most grateful for the folks in my simblr writing group. i've told you all multiple times how happy being in a group together makes me but, damn it, everyone else needs to know, too !!!! it's only been two months, but it feels like so much longer because everyone has been so enthusiastic and earnest—in general, but also with embracing each other's stories, getting to know one another, providing support and assistance. that was all i wanted. this little community's establishment has coincided with a terrible loss and truly awful time in my life, and i just can't adequately express how appreciative i am for everyone. i want to shoutout @300yearschallenge, @bridgeportbritt, @crownsofesha, @daniigh0ul, @greensleeves101066, @lynzishell, @madebysimblr, @rebouks, @simming-in-the-rain, @simstrashkingdom, @sirianasims, @saerelia, and @hannahssimblr in particular for so many insightful, instructive, funny conversations. it's so wild to me that i just met most of you and yet am excited every day to see what you've got to say. that's to say nothing of the storytelling itself !!!!! i'm grateful as well for @digital-deluxe @earthmoonz @funkyllama @housekonig @igglemouse @moonfromearth @simabloom @simeaz @simmysunset @stillgotme @the-lancasters @theroyalthornoliachronicles @trentonsimblr @warwickroyals @saerelia @xldkx i still have lots of catching up to do, but i'm happy to say i've started and am enjoying several, finally. i'm taking notes, whether it's on family dynamics or compelling prose or friendship or the importance of backgrounds and settings or whatever else. lastly, perhaps predictably: i haven’t kept up with too many stories this year for various reasons, but i have been @armoricaroyalty's biggest fan for the last two years. i’m grateful that gabe and i had such a truly epic, ridiculously fun collaborative project this year (almost entirely gabe’s doing, which makes me even more determined to repay the favor). i’m also so proud and happy that gabe’s story has really hit its stride and garnered a lot of well-deserved praise this year.
the big reason why i love gabe’s story is because there are so many interesting characters, all doing something, all woven together in ways that feel realistic and suspenseful and dramatic and hilarious and romantic … it takes a little bit of talent, a lot of skill, and a boatload of discipline to pull that off. gabe has all of it, and i’m so grateful to have been allowed to join in—whether as an enthusiastic sounding board, a partner in plotting, or just someone to agree heartily that, yes, that freddy poll had one (1) correct answer. i'm so excited to see the story continue now that this phenomenal chapter is ending, i have and will continue to learn a lot about the craft from gabe, and my own storytelling has improved immensely just by association (you know, plus the fact that my current project wouldn’t exist without him). oh, and: simblr is also about making friends, and our friendship is hands-down the best thing i've gotten out of this whole endeavor.
all of this makes me believe, in conclusion, that 2024 is going to be full of more delightful conversation, more delightful stories to read, and more friendship ♥️
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cinamun · 4 months ago
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cin how do you keep yourself motivated/not so overwhelmed doing a save with diff generations and multiple sims? i always struggle making it past generation 1
Friend, this is the reason why Indya's arc alone lasted SEVERAL years lol. I'm not really a legacy player or multi-gen player. I've preferred to just play out the faves but the faves became a story and now I'm in too deep I fear.
Take breaks and don't overwhelm yourself trying to put everyone in the spotlight. TFA took a month long break so I could just have some gameplay fun and will likely take another break if this new Murda Pack™ turns out to be any good.
I will get frustrated and overwhelmed easily if there are too many things happening at once so, I take it one arc at a time and try to keep the energy around no more than 2 or 3 OCs at a time.
You don't even have to "make it past gen 1" if you don't want to. Indya and Darren having children was never set in stone for me. It was just their drama but once I felt I couldn't twist it and turn it anymore, we landed where we are now with Hope and her siblings and now her children and family. I could have left it at Indya/Darren and kept coming up with shit honestly but that became boring for me personally.
Remember the importance of secondary characters or supporting roles. Not everyone is your star. TFA is one save with one family and every other sim that interacts with them is a supporting character. I stay motivated because I love that family (downnnnnnnnnnnnnnn) and they are really fun for me to play. Because I have aging and autonomy off in the TFA save, I'm not worried about any random babies or marriages fucking shit up (I voted control freak in that poll lmfao).
Anyway, its okay for your gameplay or story to revolve around a manageable number of sims while others just play the background. The very last thing you want is burn out, which is a very real thing for writers/gamers/artists/literally anyone.
This became longer than anticipated but I do hope some of that helped.
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edwardseymour · 2 months ago
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Is Katherine Howard very 'luxurious'? How is her family's expenditure situation?
✨ terfs/zionists fuck off ✨
i’m not sure what you mean by your question abt her family: her father ran up debts and struggled financially, but the howards were, generally, wealthy… and her uncle and grandmother likely financed her early career at court.
i think a lot has been said about how indulgent, frivolous and spoilt katherine was as queen, with alison weir suggesting “each day, katherine discovered some new caprice, and her greed earned her the disapproval of many of the older people at court” — for which there is no evidence — and lacey baldwin smith characterised katherine as “a doll upon which to lavish all the luxury and display of tudor imagination. at twenty-one katherine howard, temperamentally, was quite capable of acting the role of the pampered and irresponsible child bride, but she lacked the wit, patience and understanding to play the companion” — which can be disputed with evidence of her involving herself with the queen’s work, and multiple positive descriptions of her by her contemporaries.
moreover, the primary source for the idea that katherine was indulgent and frivolous comes from the spanish chronicle, so it’s not reliable: russell admits that “a spanish merchant living in london, who admittedly never let fact stand in the way of a good story, claimed later that ‘the king had no wife who made him spend so much money in dresses and jewels as she did, who every day had some new caprice’”. likewise, baldwin smith described the same author as “one not very reliable chronicler”. so, there has so be a level of criticism applied to the validity afforded to this source. that’s just basic analytical skill as a historian.
as for actual sources as to her frivolity, we can say that a considerable portion of her collection of jewels and lands (excluding those that came from the queen’s collection) came from henry by way of gifts, with marillac reporting “the king is so amorous of her that he cannot treat her well enough”. the spanish chronicle seems to have rendered this as something katherine demanded, that “the king had no wife who made him spend so much money in dresses and jewels as she did”, which almost certainly seems incorrect, if for no other reason than katherine was not his wife for very long. true enough, if we traipse through her inventories and other records, we can identify numerous gifts from henry. we can also identify gifts that katherine regifted to others, as well as pieces she had repurposed. that she was reported as favouring french fashions suggest her wardrobe was distinct from her predecessors enough to suggest new pieces were purchased in place of her inheriting pieces from jane seymour — albeit anne of cleves did also introduce french fashions to her wardrobe — but this can’t be corroborated with evidence, as hayward has pointed out: “little has come to light about katherine’s wardrobe”.
comparatively, it does not appear that katherine’s material wealth was excessive relative to henry’s other wives. as russell points out: “a defence of her spending can be mounted by pointing out that it does not seem so great when set in its wider context. her jewellery acquisitions in the summer and winter of 1540, for instance, compare favourably in cost to those commissioned by or for anne boleyn, even before she became queen”. likewise tallis’ research has indicated that “jane seymour’s collection was significantly larger than that of either of her successors. […] katherine howard’s inventory consisted of more items than that of the queenly inventory of her successor, katherine parr”.
simply put: the royal court was an exorbitant/garish display of opulence and wealth, irrespective of katherine — earlier in his reign henry’s court was described as a remarkable show of “jewels and gold and silver, the pomp being unprecedented”. katherine as queen, and as an english-born woman lacking international royal standing, was simply more vulnerable to accusations of overspending and frivolity than her husband or other members of the royal family, just as anne boleyn had been. this extends into her historiography too, with gareth russell claiming katherine valued henry because he “could give her everything she ever wanted”, and that “katherine’s extravagance was not balanced by any particular displays of piety or memorable largesse”; perpetuating this idea of teenaged frivolity while otherwise relishing the lavishness of royal and aristocratic circles. consider how russell describes henry’s court otherwise (“the henrician court in its twilight, a glittering but pernicious sunset” in the introduction, as one example). he wants to have it both ways, critical of the barbarity of the henrician court, whilst finding irresistible the level of wealth only barbarity can uphold — this extends beyond henry viii’s court, as russell has also written about the queen mother and titanic, so clearly richness and materiality has its own draw as a subject. meanwhile for katherine, it is used against her: “the very things that made katherine howard’s time as henry viii’s queen so pleasant became a cudgel with which to beat her” (blakemore). moreover i think it is a detail we read backwards into katherine’s historiography, as people allow archetypes about teenage girls, and young women who marry older, wealthy men, to colour their conceptualisation of katherine howard. i’m old enough to remember how people talked about anna nicole smith. especially given the fact that materialism is an element of the investigation into her downfall — “one cannot read the surviving records of the scandal without noticing the ubiquitous concern with the material circumstances of katherine’s indiscretions” (irish) — as the council were very interested in the material connections between the people involved as evidence of courtship conventions by way of gift-giving etc. it has been extrapolated in popular imagination to justify katherine’s actions as those of a spoilt teenage girl.
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bericas · 10 months ago
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gifset commissions for e-sims for gaza
Hello! I am officially opening up a commission form to raise donations for Palestine. While I may change where these donations will go per round, for this first round, all proceeds will go to buying e-sims for Gaza through @/connectinghumanity_ on Instagram.
As this is an urgent situation, I will only be taking requests for gifsets from Teen Wolf (to be posted on bericas) or Yellowjackets (to be posted on yellowjackets-1996), as these are the shows I know the best and will be able to gif quickest. 
How the commission process will work:
I hope to have multiple rounds; each round will only have 4 slots, with a minimum donation amount of 10 dollars per slot
As this is a fundraiser, I will not be limiting how many can be submitted a person, but each request you submit will have to be submitted separately and paid for separately
The commission form is set to automatically close after it receives 4 submissions; if this includes a submission I choose not to accept, I’ll delete it so the form reopens and I’ll post that a slot has been reopened 
I ran a poll to decide how donating the money would work; the results of this poll is that I will collect the proceeds and then post proof of donation. This process will go something like this:
No money will be sent to me until you receive proof I’ve started giffing your request
This proof will be a screenshot of the first completed gif
After receiving this, you’ll donate a minimum of 10 dollars to my ko-fi
For this first round, for transparency and proof of legitimacy, I’ll be buying an e-sim for every two donations received and posting proof. This is because the app I’m familiar is with Holafly, where the cheapest option is $19. Going forward, I plan to donate it at once, after all 4 gifsets are completed.
Click anywhere in this sentence for a link to the commission form!
Please reblog this post to help spread the word!! Thank you!!
To make this post less overwhelming on the dash, rules for requests are below the cut!
Again, as this is a fundraiser, please keep requests as simple as possible, meaning only using footage from the source material 
(ex–a rarepair with little/no screentime will be accepted if I can make use of the canon footage; a request for an au that can use canon footage may be accepted if I think I can get it done quickly enough; any using outside footage will not be accepted)
For Teen Wolf requests: I won't gif Kate Argent in general, I won't gif St*rek in general, and I won’t gif any “taboo” topics like age gaps or incest. I also won’t gif any anti-Scott content, any anti-Deaton content, or really generally anything I think has racist connotations, which should be obvious
For clarity: I will gif Derek and the teens (excluding just Derek and Stiles) as long as it’s clearly platonic/”familial” in nature! 
For Yellowjackets request: again, I won’t gif “taboo” topics like age gaps or incest, but I will gif things that are clearly platonic or familial in nature
(ex–I won’t gif a romantic request for Ben/Travis, but I will gif one with platonic/familial/generally non-romantic themes)
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