The Earth Station DCU Episode 354 – Fame Patrol
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The Earth Station DCU Episode 354 – Fame Patrol
This Week on Earth Station DCU! Drew Leiter and Cletus Jacobs join the heroes of the Doom Patrol for a parade. Black Canary’s team prepare for their journey to Themyscira in Birds of Prey #2. The Red Beetle attacks the Horizon in Blue Beetle #2. Fire meets a new guy, while Ice goes antiquing in Fire & Ice: Welcome to Smallville #2. Killer Croc comes to Ivy’s aid when she becomes trapped by Undine in Poison Ivy #15. Billy falls in love with the Queen of the Moon in Shazam #4. As Catwoman continues to search for Red Hood, Batman seems to be losing his mind in Batman #138. All this plus, DC News, Shout Outs, and much, much more!
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Table of Contents
0:00:00 Show Open
0:01:00 DC News
0:10:55 Birds of Prey #2
0:13:14 Blue Beetle #2
0:17:18 Fire & Ice: Welcome to Smallville #2
0:20:46 Poison Ivy #15
0:24:06 Shazam #4
0:26:58 Batman #138
0:33:50 Doom Patrol S4 Ep8 – Fame Patrol
0:38:34 Show Close
Links
Birds of Prey #2
Blue Beetle #2
Fire & Ice: Welcome to Smallville #2
Poison Ivy #15
Shazam #4
Batman #138
Birds of Prey (1999-2009) #92 (Cletus’s Read More Comics Pick)
Superman #189 (Drew’s Read More Comics Pick)
Earth Station DCU Website
The ESO Network
If you would like to leave feedback, comment on the show, or would like us to give you a shout out, please call the ESDCU feedback line at (317) 455-8411 or feel free to email us @
[email protected]
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You're more amazing than tummies
Been thinking about plushies lately and wanted to make a set of fabric-themed Etrian Odyssey classes for playing as and fighting plushies
Scissorblade - A melee class that specializes in attack buffs and basic attacks, and wields limited elemental damage.
Sharp Snip: Melee cut attack. Basic attacks guaranteed to crit next turn.
Temper Blades: Increases physical damage and crit chance to one ally line for 3 turns.
Double Attack: Passive. Gives a chance to make two basic attacks.
Heated/Frosted/Static Edge: Increases physical damage and imbue basic attacks with fire/ice/volt to one ally line for 3 turns.
Burning/Frigid/Voltic Cut: Melee cut+fire/ice/volt attack to one enemy line.
Ragstainer - A melee class specializing in ailments, with attacks that lower bind/ailment resistance and ailment attacks that can splash ailments.
Rip Up: Melee cut attack. Lowers bind+ailment resistance for 3 turns.
Mud Blot: Melee bash attack. Inflicts blind on all enemies in the row.
Mud Splash: Inflicts blind on all enemies. On failure, reduces bind+ailment resistance for 3 turns.
Bleach Bash: Melee bash attack. If the target has an ailment, remove it to greatly increase damage.
Night-Knight - A defensive melee class that can create extra HP in the form of padding and share it with allies to soak up damage.
Fluff Up: Gain a large amount of padding.
Auto Fluff: Passive. At start of combat, chance to use Fluff Up for free.
Swaddle Ally: Gain some padding. One ally shares user's padding for 3 turns.
Swaddle Line: Gain some padding. One ally line shares user's padding for 3 turns.
Selfless Swaddle: Gain some padding. For 3 turns, all other party members share user's padding, but the user does not.
Pillow Hammer: Melee bash attack. Spend all padding to increase damage proportional to padding spent.
Nightfall Hammer: Melee bash attack. Stronger with less remaining HP.
Stitchstabber - A melee class with high speed that can use splash and piece attacks to stitch enemies together; when one enemy is hit by a single-target attack, all stitched enemies are hit.
Side-Stitch: Melee stab attack that splashes to adjacent enemies. Hit enemies are stitched together.
Straight-Stitch: Ranged stab attack that pierces enemy lines. Hit enemies are stitched together.
Rending Needle: Accurate melee stab attack that reduces the target's evasion and physical defense this turn.
Painful Needle: Melee stab attack that reduces the target's accuracy and physical attack this turn.
Sever Life: Remove stitches to make a powerful ranged cut attack on all stitched enemies with a chance to instant-kill.
Laundromancer - A melee/support class with damage and healing skills that purge buffs/debuffs to increase potency.
Dry Out: Melee fire attack that purges a buff and a debuff. If a debuff was removed, increase damage.
Wring Out: Melee bash attack that purges all buffs and debuffs. Increase damage for each debuff removed.
Soak: Heal an ally and purge a buff and a debuff. If a buff was removed, increase healing and restore TP.
Wash Away: Heal a line of allies and purge a buff and a debuff. Increase healing and restore TP to each ally that lost a buff.
Good as New: Revive a dead ally and restore a large amount of HP.
Spin Cycle: Ranged ice attack to all enemies that purges all buffs and debuffs. Increase damage to all enemies for each debuff removed.
Threadspinner - A ranged class that can strike and bind enemy lines with lashes of thread, or throw needles that hit bound enemies extra hard.
Head/Arm/Leg Lash: Ranged cut attack to an enemy line. Binds head/arms/legs.
Coiling Lash: Ranged cut attack. Binds head+arms+legs.
Piercing Needle: Ranged stab attack that pierces enemy lines. Increased damage to bound enemies.
Vicious Needle: Ranged stab attack. Increased damage for each bind on the target.
Needle Rain: 8 ranged stab attacks to random enemies. Cannot hit the same enemy more than three times. Increased damage to bound enemies.
Dyesplasher - A ranged class wielding elements, buffs/debuffs, and ailments, giving it a versatile and flexible toolkit.
Red/Blue/Yellow Splat: Ranged fire/ice/volt attack. Inflict panic/poison/paralysis.
Red/Blue/Yellow Wave: Ranged fire/ice/volt attack to all enemies.
Color Cloak: Increases elemental defense to all allies.
Red Ruin/Blue Blues/Yellow Yelp: Reduce fire/ice/volt resistance and physical attack/elemental attack/bind+ailment rate to an enemy line for 3 turns.
Rainbow Mixture: For 3 turns, increase an ally's elemental damage and ailment rate, and make fire, ice, or volt attacks become fire+ice+volt. (note: due to the way damage types work in Etrian Odyssey, more elements is always better)
Plushstuffer - A ranged/support class that uses builds up stuffing as it uses basic skills, then uses it for powerful plushie skills.
Cotton Catapult: Ranged elementless attack. Get 1 stuffing.
Unwind/Pluck Off: Remove a bind/ailment from an ally and restore a small amoung of HP. Get 1 stuffing.
Tiger Plushie: Spend all stuffing (max 3) to make 5 ranged bash attacks against random enemies. Cannot hit the same enemy more than twice. Increased damage with more stuffing.
Frog Plushie: Spend all stuffing (max 3) to heal all allies and remove binds/ailments. Increased healing with more stuffing.
Unicorn Plushie: Spend all stuffing (max 3) to attempt to revive/heal all allies. Increased chance with more stuffing, 100% at 3.
Outfitter - A support class with a wide arsenal of buff skills, which can be spread to buff multiple allies or combined to use multiple on one ally. Can also steal enemy buffs and bind them with restrictive clothing.
Daring Clothes: Unlocks the Phys/Elem Attack, Act Speed, and Bind+Ailment Rate clothing skills.
Practical Clothes: Unlocks the Phys/Elem Defense, Endure Chance, and Bind+Ailment Res clothing skills.
Comfortable Clothes: Unlocks the Regeneration, TP Discount, and Accuracy+Evasion clothing skills.
Fashion Line: Use a clothing skill on an ally line.
Mass Production: Use a clothing skill on all allies.
Custom Fit: Combine two clothing skills into 1 buff on an ally, then double the duration of that buff.
Bespoke Garb: Combine three clothing skills into 1 buff on an ally.
Catwalk Showoff: This turn, buffed allies deal more damage.
Flattery: Steal a buff from an enemy and give it to all allies.
Mask/Mittens/Heels: Inflict head/arm/leg bind on an enemy.
Patchmender - A support class with healing and cure skills that apply patches to allies, boosting their stats or negating binds/ailments.
Athletic Patch: Heal an ally and boost their phys/elem attack for 3 turns.
Athletic Mending: Heal a line of allies and boost their phys/elem attack for 3 turns.
Reinforced Patch: Heal an ally and boost their phys/elem defense for 3 turns.
Aromatic Patch: Heal an ally and give them regeneration for 3 turns.
Patched Tear: Revive a dead ally and give them a chance to endure death once in the next 3 turns.
Mended Knot/Stain: Remove a bind/ailment from a line of allies and negate the next bind/ailment they would receive in the next 3 turns.
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Sea Cryptic! Danny AU- Pt.4
[Pt.1] [Pt.2] [Pt.3] [Pt.5] [Pt.6] [Pt.7] [Pt.8] [Pt.9] [Pt.10]
Danny was sitting in the back, his backpack obnoxiously taking up the seat next to him, when the door to the lecture hall creaked open near silently.
“What are you in here for?” Danny asked the guy who crept into class. He sympathetically took his backpack off the Seat of Shame and allowed the guy to sit down. Funnily enough, they had the same hair and eye color.
“Gen Ed. Undecided. You?” The guy grunted quietly back.
“Environmental studies. I’m Danny.”
“Tim.”
With the implicit understanding of two people in a required class they could not give less than two fucks about, Tim and Danny tuned back into the lecture. When the class was assigned group work, Danny looked over to see Tim softly snoring, head slammed down on the table.
“Tim. Wake up, dude.” Danny poked his shoulder.
“Huh? Class over?”
“Nah, we got group work. Discussion board.”
“Oh shit, thanks for waking me up. Wanna team up?”
Danny shrugged. “Sure. We should aim to post it in the middle so the professor doesn’t read our answers to the class.”
“Yeah, sounds like a good idea. Any idea what we’re talking about?”
“Kind of?”
“Good enough for me.”
——
Tim Drake kept seeing Danny Fenton around on campus.
“Danny! Dude, what are you doing?”
Danny turned, gloved hands full of crumpled trash. “Picking up after the student population, apparently.”
“Didn’t think environmental studies was that serious.”
“Global warming is very serious, you jerk,” Danny smirked at him, crossing the grass to put the trash into the trash can. “Reduce, reuse, oil shouldn’t be spilled in water and all that.”
“Basic stuff,” Tim grinned. Nice, he basically had a friend past Bernard now!
They were friends, right?
“And yet humanity fails to comprehend it. Incredible. Incredibly stupid that is.”
“They get it. Major corporations just don’t care.”
Danny sighed. “True that. You on your way to your next class?” He took off his biodegradable gloves off (nitrile and nylon, baby!) and chucked them into the trash.
“I’ve got free time, actually. Prof cancelled for his daughter’s surgery.”
“Oh, shit, that’s rough! You wanna go downtown and join the strike?”
“A strike? What for?” Even as he asked, Tim hiked his bag higher onto his shoulder, ready to go. They fell into step as the two left campus.
“Apparently, Quillan Pharma was doing some shady shit at their manufacturing plants. I think it’s like killing kids, and pouring toxins into the ground.”
“Oh, shit.”
“Yeah. Oh! Poison Ivy’s gonna be there!”
Tim blinked. He casted a sideways look at Danny. Sure he’s been here long enough to know… but it couldn’t hurt to check. “You know she’s an eco-terrorist, right?”
“Okay, but like… people suck sometimes. And all she’s asking for is like don’t kill the planet. And she doesn’t do that whole mind control thing too much anymore! The Sirens are so cool. Plus, one of my best friends at home might actually kill me if I don’t try to get her autograph. Poison Ivy is like, Sam’s personal hero.”
Tim snickered. “Yeah, okay. Mind if one of my friends join? His name’s Bernard.”
“The more the merrier,” Danny nodded. “Ooo! Hot chocolate. Want some?”
Danny bought three drinks as Tim trailed behind, texting Bernard.
“He said yes.”
“Cool! We should meet up somewhere before the drinks get cold.”
Well, Danny got the autograph. Tim got a new friend, and Bernard got a drink from his crush.
——
“Oh, you’re the glowing dude that Batman always talks about!”
Danny blinked, eyes scanning the wing-like cape and the yellow emblem on the hero’s suit. Danny was indeed glowing, stars and nebulas freckling across neon green skin, and glowing hair the color of a white dwarf star, tinged with the blue from his ice core.
“I… have absolutely no idea who you are,” Danny lied, like a liar. He’s found a surprising niche of entertainment in messing with the local vigilantes and he’ll be damned if he missed this opportunity.
He heard a snicker from the comm lines as Red Robin visibly brushes it off.
“I’m Red Robin. Why are you picking up trash?”
“Picking up after you humans, apparently.”
The both of them blink, feeling a weird sense of déjà vu. A moment of awkward silence passed before they both shook it off.
“Are you here to help? No offense, but the track record for you people is terrible.” Danny strode over and grabbed a bag. He opened it, and shook it at Red Robin’s face. “See? Batarangs, these odd bird looking ones, the R’s. Seriously, pick up after yourselves!”
“Oh, woah, can we have these back?”
Danny yanked the bag back before Red Robin could get close. “Pay me. These were incredibly tedious to pick up. Especially the batarangs. I mean, I even found a whole bunch of old rusted ones in the middle of the bay. What did you do, dump an entire bag in there from the air?”
Red Robin sighed and took out a wad of cash, with tracking fluid all over it. Danny grimaced, smelling the odd scent on the money. “That’s not real cash. It smells off. Are you trying to give me counterfeits because you’re broke?”
Red Robin gaped, oddly offended. “No! They’re real!”
“Doesn’t smell like it. It’s stinkier than the trash. Go get the one with the money, the litterer. Tell him I’ll be back the next full moon. I don’t want to talk to you anymore.” Danny grumbled, disappearing on the spot to watch Red Robin flounder with the stack of cash and the piles of dead bodies on the shore.
“What the fuck even is my life these days?” Red Robin wondered out loud, stuffing the cash back into his pocket. He looked over the plastic wrapped bodies and slumped, sighing.
Oddly enough, Danny felt a sense of sympathy. Well, he’s not getting paid for sympathy. He’s not getting paid at all tonight, actually. Danny flew off, plunging once more into the depths of the significantly cleaner waters, and used his ice to scoop out oil stains.
Danny glanced around and sighed. He had a lot of work to do.
——
“So you’re saying he’s like a werewolf mermaid fae child immortal god thing, right?”
Bruce grunted.
“B, what the hell are you smoking these days? You know drugs are bad, right? Do we need Superman to give you that PSA?” Jason snickered.
Tim, massaging his arms from having to haul an ungodly amount of dead bodies, grunted. He’s so similar to Bruce that it gave the people currently in the cave hives.
“He said full moon. I don’t think we can track him with regular stuff. The bugs kept shorting out.”
“Oh boy,” Dick sighed. “Don’t fall off the spiral cliff, Tim. You’ve got midterms to think about so no stalking the guy.”
“Yet,” Tim shot back, changing out of his suit.
Bruce grunted, setting aside a huge stack of cash.
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