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14dayswithyou · 10 months ago
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I kove you've described redacted as apathetic and pessimistic but is he or 'ren' at all sadistic in any way? and what would you define ren's 'breed' of yandere? (loving your work so far, have a wonderful Febuary!)
✦゜ANSWERED: Ren is just a sane and normal guy >:3
I wouldn't say that Ren/[REDACTED] is really "sadistic" or anything!! It's mainly because they literally don’t feel anything when killing/torturing their victims — nor would he ever want to harm Angel in any capacity.
Any feelings [REDACTED] might have are exclusively tied to Angel (feeling happy when he finally has them all to himself, relieved when there's no more competition around, adrenaline whenever Angel gets too close to bringing up one of his past victims, etc.), though none of them are sadistic, dark, or "impure".
Obviously, he isn't aware that his twisted, obsessive needs and co-dependent feelings can easily fall into those categories though... ^^; Ren genuinely believes that his devotion and feelings towards Angel are pure, harmless, and without a scintilla of toxicity, corruption, or tainted behaviour.
But as for what kind of yandere Ren/[REDACTED] is; I honestly don’t have a clue, and I don’t really want to limit him to a specific label or stereotype!! >.<; All I know is that Ren is the type to put Angel above everything else — even himself. He’s willing to change aspects of his appearance and personality, glitch out his entire world and everyone in it, and mess with everything else in order to appease Angel and keep them happy. He won’t ever harm them or show his violent tendencies out of fear of how they’d perceive him, and he'll only show sides of himself that he knows they'll respond positively to.
Ren is also "two-faced" in the sense that he's kind and empathetic with Angel, but detrimental and antagonistic towards everyone else. He has no attachments or affiliations with anyone other than the object of his affections, which means he's willing to harm anyone — even his best friend — without any remorse or empathy.
So take that however you'd like!! I'm not sure if it helps in any way, but again, I don't really want to put a label on Ren (outside of calling him a "yandere").
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gaywarcriminals · 13 days ago
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On Mouthwashing, Qijiu, cruel characters, and the role of discomfort in blorbo analysis. 
I recently watched a playthrough and some video essays about the indie horror game Mouthwashing (spoilers ahead). For those not familiar, the game follows a man named Jimmy in a crashed spaceship where he reveals himself to be an unreliable narrator and fucked up in a variety of ways as the game progresses. 
Although I’m not immersed in the fandom and thus have a limited sample size, I noticed that people treat him as nearly inhuman. He’s the sole bad actor, a terrible monster destined to hurt everyone. I find this deeply ironic considering the game’s themes of responsibility and accountability: isn’t this kind of dehumanization absolving him of his responsibility to act decently?
It’s also strange to me, because the game goes at lengths to show Jimmy has an enabler. Captain Curly is Jimmy’s friend and boss who is made aware of Jimmy’s erratic and violent behavior multiple times, chooses to do nothing, and ultimately makes possible many deaths through his inaction. Aside from Jimmy’s public outbursts, there are even scenes with a specific member of their crew expressing how unsafe she feels around Jimmy. Despite this, a decent portion of the fandom sees Curly as nothing more than one of Jimmy’s victims, which is curious to me when placed in contrast with Yue Qingyuan and Shen Jiu.
Yeah yeah I’m blorbo-brained, but I think there’s a lot of points for comparison between Qijiu and Jimmy & Curly, at least in terms of their dynamic and social roles. Jimmy and Shen Jiu are both antisocial assholes with an unhealthy fixation on the generally well liked and affable guy just above them on the totem poll. They’re both convinced their superior is looking down on them, and resent the power he has (SJ less so, he has a lot of other reasons to resent YQY). They both use what power they do have to abuse those below them. Curly and YQY, for their parts, are shown to be explicitly aware of most if not all of their friend’s worrying/dangerous behavior, but do nothing meaningful to stop it. 
If they’re so similar, then why in the case of Mouthwashing is Curly often absolved of his complicity in the face of Jimmy’s overwhelmingly awful actions, whereas in the Scum Villain fandom, it’s just as common to see people pin all of SJ’s actions on YQY and vice versa?
Now, there’s a couple obvious reasons for this. For one, Mouthwashing is a horror game and Jimmy very effectively makes himself the antagonist, which lends itself to the interpretation of him as a the monster afflicting the other characters. For another, Jimmy sexually abused a shipmate, which is a particularly despicable crime (although so, I would argue, is child abuse). There’s also the fact that Curly is very physically robbed of agency for most of the game’s runtime, which might make it harder to see his power and agency before that point, but perhaps the most important difference is that to fans, Jimmy is deeply unlikable, and Shen Jiu is not. 
Personally, I think the reason a lot of people make Jimmy out to be a monster and Shen Jiu to be tragically misunderstood is simple: it can be uncomfortable to like a bad person. 
I don’t think there should be any shame in liking characters who are fucked up people that do horrible things, but I think it chafes at some sensibility within many of us, learned or innate, when we feel such deep emotional connection to a character who’s actions we would normally morally condemn. 
I’ve definitely observed that in some parts of the Shen Jiu fandom– it's the kind of sentiment that leads to discounting his canonical actions in favor of fanon. I’ve never found those fanons very compelling because I have never had any discomfort with Shen Jiu’s canonical actions— in fact, him being a despicable if pitiable mess is what drew me to him (I’m typically quite the fucked-up-evil-guy liker). For once, though, I find myself on the other side of this discomfort with Yue Qingyuan. 
I was thinking today about how one of the earliest things YQY says to SY!SQQ— his 9th line in the novel— was telling SQQ that LBH is strung up in the woodshed, where SQQ always leaves him after beating him. It implies not just that YQY knows about this singular punishment, but that this is an extended pattern of behavior. To me, YQY seems uncomfortable with the situation, but he does nothing to stop LBH from being abused aside from telling SQQ to “be less hard on him”, even though he’s the only person in the sect above SQQ, and potentially the only one with the authority to stop him. 
If Yue Qingyuan knew, did Luo Binghe know the sect leader had found out? Did Luo Binghe know he had been abandoned to his fate?
Like Curly, I think that Yue Qingyuan’s most unforgivable fault as a character was enabling Shen Jiu’s abuse of Luo Binghe and potentially other disciples. I think YQY’s motivations made sense, and I understand the choices he made, but when I think about it for too long I can feel a deep pit in my stomach grow. 
Why does YQY’s arguably lesser crime of enabling SJ bother me so much more than SJ’s own direct actions? Perhaps because I still want to see Yue Qingyuan as a good person, whereas Shen Jiu has already declared himself evil. Maybe I’ve been a little bit caught up in our unreliable narrator’s point of view. 
Fascinatingly, despite his adoration for Luo Binghe, Shen Yuan cum Shen Qingqiu never (to my recollection at least), blames Yue Qingyuan for SJ’s actions. Instead, he sees YQY as one of SJ’s victims— someone that SJ as good as killed, even if it was LBH’s orders that loosed the arrows. 
Shen Qingqiu has a tendency to, for lack of a better term, woobify his favs, and although LBH is by far the most frequent recipient of this treatment, I’d argue that YQY actually receives it more consistently. This is partially because he’s relegated to friendly NPC whereas poor Binghe is the Big Scary Protagonist, but the only time in the whole novel I can think of SQQ seeing YQY as a person capable of harm and fucking up is after YQY’s confession where SQQ puts it together with SJ’s flashbacks, but even then, SQQ sees him more as a cautionary tale for him and Binghe than someone who’s hurt others. Given this narrative bias, I’m honestly surprised* that more of the fandom isn’t simping for YQY too.
Ultimately, I think this discomfort is normal and worthwhile– something to lean into rather than away from. I’d even say it's necessary, should we ever hope to be more media literate than Peerless Cucumber.
*well, I’m not, but that’s a whole piece of fandom history better left untouched
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project-sekai-facts · 1 year ago
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someone asked for the full list
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don't question what i use tiermaker for
Tier 1: As stated in today's fact, Shizuku and Haruka can be considered the most attractive characters in the game, as multiple characters have shown attraction to them. Shizuku moreso than Haruka, but there's not too much of a difference to separate the tiers.
Tier 2: These characters have all been stated somewhere to be attractive.
Mafuyu is considered to be outstanding in all fields, including appearance. It's occassionally commented that she is quite pretty. Ichika and KAITO's first kizuna title is "Ikemen while playing", ikemen meaning handsome or cool. Ena has a Twitter account for selfies that has a reasonable following, and she often gets comments saying that she's pretty or cute. Len has a similar sort of idol aura to Haruka does, and is referred to as 'princely'.
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Tier 3: These characters are never explicitly stated in the game to be attractive, but you can work it out.
A few background characters in Petit SEKAI Episode 9 mention that Akito and Toya are hot. Given that the miniseries is non-canon and a gag show it's up for debate how true this is, although it is a believable detail, hence why they're in this tier.
As for Rui, we have to look at the Valentine's Virtual Live from 2021 (wiki screenshots below). Keep in mind here that Rui is not popular in school at all and doesn't have many friends at this point in the game. He mentions that he received a few boxes of chocolate in his shoe locker on Valentine's Day, which admittedly could be platonic. However, the fact that this continues on into a joke about Tsukasa trying to claim that he got chocolates too before revealing that he got friendzoned by multiple girls (more on that in a second), makes it seem more likely that these weren't platonic. Linking back to the fact that he's not popular and doesn't really have many friends, he's probably pretty good-looking.
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Tier 4: An being scouted as a model was an important part of the plot of Wishing For Your Happiness Upon The Blue Sky, and it's mentioned in an area conversation that Kanade has been talent scouted for modelling before.
Tier 5: Full disclosure that probably all of the MMJ VSingers are either pretty or cute, the ones mentioned here are just the ones I remember it being stated/implied. In the April Fools 2022 area conversation with the Lukas, MMJ!Luka says that WxS!Luka is very cute. N25!Luka calls her MMJ variant out for calling herself cute, and MMJ!Luka says that she herself is cute. (TL)
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Kohane is mainly referred to as cute by An, which is biased, but other characters have pointed this fact out before as well, so she qualifies for this tier.
Mizuki loves cute clothes and accessories and always tries to look cute. I believe a few other characters have called them cute, but unfortunately the only instance I can actually remember is one transphobic faceless background character saying "you can't tell and they're super cute".
Also Minori and Airi are here because they're idols and have been called cute because that's part of being an idol I suppose.
Tier 6: Yes he gets his own tier because it's funny. This guy runs on rule of funny like 50% of the time. Anyway, as mentioned earlier, in the 2021 Valentine's Virtual Live, he gets annoyed when he hears Rui talking about receiving (implied romantic) chocolate and tries to claim that he too received (implied confession) chocolate, before saying too much and revealing that he only received friend chocolates that girls gave out to all the other boys as well.
Tsukasa's actually a lot more popular than Rui and doesn't have the same "outcast" reputation, plus in his A Once-In-A-Lifetime Pandemonium card story, Ibuki (Taniyama) mentions that Tsukasa's friends from class are really popular with girls, and Rui's friends are surprised he's in that kinda crowd (not that Tsukasa quite gets it). What I'm saying is that he's in a crowd of popular guys that are good with women and he's failing in that second aspect. The reason why is never stated but considering the school's resident outcast is able to get Valentine's chocolate for probably no reason other than looks, it's safe to assume Tsukasa is maybe lacking in that field.
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But.
I think two guys have flirted with him? One definitely has anyway. The other is more up for debate but was probably written with the intent of ship tease. Depends on how you choose to interpret it.
In other words on a scale of attractive to unattractive he's the secret 3rd option (appeals to the mlms).
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bl-bracket · 15 days ago
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Anyways I was going to make a post about the process of picking bracket topics and whatnot and was trying to come up with some examples of types of topics that would or wouldn't work and for whatever reason I thought of the concept of a "best murderer bracket" and I can't stop thinking about it lmao
it's just like such a funny concept? the idea of fictional murderers battling it out, especially ones from bls (which like I don't think is most people who are not super familiar with the genre as having a lot of characters who have killed people) is just funny in like an absurd way. like abstracting yourself from tumblr and tournament blogs, the idea of telling someone else that there's a tournament going for fictional murderers from east asian mlm tv shows, a genre that for several years was primarily shows about high school and uni students.
anyways that devolved into thinking about it more seriously, and then deciding a more practical way of doing it would to make some kind of directory of bl murderers. which would then lead to a lot of interesting statistical analysis, like characters with highest on screen kill counts, which countries have the highest proportion of fictional killers, etc. you can then make a separate category for characters with implied kills that aren't explicitly shown on screen or vague. and you could track how the number increases over time, which I assume exponentially goes up as more bls are exploring darker and more serious genres.
anyways back to the country stats, I started thinking about what the breakdown would look like so here's my guess based on zero research and just my general knowledge of shows
China. While having very few bls (censored or otherwise), they have a very unfair advantage and that is genre conventions. The 3 biggest Chinese bls I can think of are: The Untamed, Word of Honor, and Guardian. With The Untamed and Word of Honor, the conventions of xianxia and wuxia genres means that there are a lot of characters and almost all of them have killed before (usually nameless canon fodder but still). And then with Guardian, it's a supernatural detective mystery show with murder plots in it and a lot of characters, which again leads to a pretty high kill count. So even only counting these 3 shows, China will probably have the most killers in bl, or at the very least most kills done.
Thailand. It's a numbers game on this one. There's just so many Thai bls and an increasing number of like detective or mafia ones. A show like Kinnporsche has a lot of killers and deaths. Then there's other shows that include a few murderers (but less than Kinnporsche) like The Sign, Manner of Death, 4 Minutes, 3 Will Be Free, Never Let Me Go (Palm did shoot a couple guys dead elt's nto forget), Dead Friend Forever, etc. However the numbers also hurt Thailand in terms of proportions, since there's a lot more Thai bls that don't have murder, so it actually might be 3rd.
Japan. You're not getting much murder from your Cherry Magics and Old Fashion Cupcakes, which is what a significant portion of bl fan's primary exposure to Japanese bl is, but let's not forget that there's a lot of dark Japanese bls where murder is definitely on the table. Now I don't actually have a good gauge of what the numbers on this is, cause I haven't really delved that deep into this corner of the bl market, so I can't make a good estimation but I bet there's more than I'm aware of.
Taiwan. They've got a couple of mafia shows like HIStory 3: Trapped and Kiseki: Dear to Me, both of which have some implied and explicit murder (though less then you would expect if we're honest). That'll give them a few kills and they also have a relatively smaller pool of shows to pull from, meaning percentage wise it's a bit higher.
South Korea. Ok I am far from an expert of bls from South Korea, but unless there's like obscure short films I'm not aware of, the only drama I can think of from here with kills is Long Time No See? or I guess The Director Who Buys Me Dinner has like 1.5 murders? anyways Korea also has a not insignificant amount of bls to their name so proportionally it will be quite low.
The Philippines. Out of all the countries on this list, I am least familiar with the bls from here, but from what I've gathered during my routine mdl searches, basically all of them seem to be murder-free (unless of course there's some shocking plot twists in them)
anyways I'll probably never do this project just cause it would require a lot of time and collaborative effort and I've got a lot irl going on right now (hence why the submission period for most whipped is so long lol) and also have some other projects I'm already planning on doing so I don't really have time to do it. but I wanted to tell y'all about my thoughts on the matter.
also sorry if this is the weirdest thing I've ever posted. kinda had a major stress breakdown today but then resolved it relatively quickly cause I realized I could just reschedule the life altering appointment that was causing the breakdown lmao so I'm in a strange frame of mind lol
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pythoria · 9 months ago
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In light of the new astarion voice lines in reaction to mizora, I think we finally need to put to rest the whole monogamous vs polyam astarion discourse. Here's the thing. Polyamory is never explicitly discussed or negotiated at any point during the astarion romance. You get individual instances of astarion being okay with various things, like a one night stand with the drows or halsin. It's unclear in the coversation about halsin if he's agreeing to a one night stand or a three-way relationship deal, he just gives you a general go ahead to do whatever you want with halsin because he trusts you. But then halsin doesn't stick around at the end of the game, and by the time he leaves he's only ever been with astarion in the context of the drow orgy (which is optional), and only sexually. Halsin is only interested romantically in the player char from what we're shown. Everyone is free to headcanon otherwise or write whatever fics they want, but as long as we're arguing about canon we have to be very specific. Nothing about any of the conversations with astarion suggest polyamory. They might have suggested a sort of open relationship situation before, but now with mizora, we have proof that there was no negotiation or blanket consent given off screen for having sex with other people, and in fact, it hurts astarion deeply to see his partner engage in sex with someone else.
Now, you can argue it's because he didn't consent to it beforehand, fair enough. Let's walk through what that conversation could've looked like, shall we? If you'd have asked him if you can sleep with mizora, he could've either said yes or no, it's pretty straightforward. From how upset he is, and the fact that he doesn't bring up you not getting his approval beforehand, we can infer his answer would've been "no" (because if he would've said yes anyway, you would get the type of reaction you get with ascended astarion, a "next time invite me" type response). So then, why would astarion say no to mizora specifically, if asked? After all, he's presumably okay with meaningless sex, even when he's not involved, because he lets you sleep with one of the drows all by yourself. And presumably he's also okay with it when feelings are involved, if he's truly okay with the halsin arrangement. So what part of sleeping with mizora is different? Why would he suddenly disagree with it if he was previously okay with similar arrangements?
Here's the thing. Astarion says yes to things out of pressure. Obviously he tells you so himself in act 2, "i didn't know how to say no", and that's corroborated by his dead expression during the drow 4/5some. He says yes to things, hates them, and then depending on how violated he feels afterwards, he decides whether or not it's a forgivable transgression on the part of his partner. He HAS to do it after the fact, because prior to it, he doesn't know how he will feel, he doesn't know if something specific is going to be the thing that tips him over. When he says "i didn't know how to say no" in act 2, it's not just that he instantly knew he didn't want to have sex with tav and went along anyway, it's also that he wasn't sure what he was supposed to do, and maybe mistakenly believed he could put up with it, until he actually did it. With the drows, the only difference is that he does put up with it, by dissociating. For astarion, something is either too much, or something he can tune out and deal with. He never expresses any "mild" discomfort that you can talk to him about, except for when he's anxious you want to have sex with halsin because he doesn't put out. And even then, there's nothing you can say that will make him disapprove of the halsin thing, short of completely breaking up with him. He voices an insecurity, sure, but even when told that insecurity is legitimate, he still agrees to the halsin situation.
This is why I need everyone to understand, there is no polyam negotiation with astarion, he blanket accepts everything until he snaps, because that's what trauma victims do. I'm not saying this out of a desire to prove astarion is monogamous, either. If the game showed healthy communication about this I wouldn't be here arguing about any of this. Polyamory is valid and can be done in a healthy way, but what you have in the game is not a representation of polyamory, it's a representation of a trauma victim not knowing his own limits and chugging full speed ahead until he snaps. The mizora exchange just cements that further. The roll you have to pass to get him to stay with you isn't "let's discuss boundaries, i didn't know this wasn't allowed", it's "this didn't mean anything". If this man was already okay with meaningless sex on the side, why would you need to convince him of it? All you're doing is manipulating him, and the result of that manipulation isn't even "okay, you can have meaningless sex from now on as long as we talk beforehand", instead, he says he forgives you. There's no implication that this could happen again, if only you have his consent, he just forgives you for this one transgression and agrees to move on. And let me be perfectly clear, I've shipped polyam ships before, I don't have an inherent bias against it. But we all, collectively as a fandom, need to learn to read the room. The signs of discomfort are all there, it doesn't help anyone if we put on horse blinders and ignore them. My only desire is to see astarion interpreted faithfully, not to start or contribute to a war people seem to be having about the validity of polyamory in general or in real life.
So, in conclusion, we need to separate headcanons from canon. Canon is, at best, unclear on what Astarion is comfortable with. It helps no one to act like this is a clear cut issue on either side, but imo it's more harmful to potentially force him into situations he's uncomfortable with than to just let him lead, since he doesn't propose any of these arrangements himself, and never does them for his benefit, only his partner's.
And one last thing. This is not to say "don't do these things because they're bad". They're in the game so you can do them and roleplay however you want. However, we need to be realistic about the kind of characters we're playing. If your tav pressures astarion into these various situations, that's not a good-aligned tav, and that's okay, as long as you're not pretending otherwise. I love an evil durge playthrough as much as the next person, but none of it would be cathartic or fun if the whole time I was under the impression that murder is actually fine and good.
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braxiations · 9 months ago
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What is Hylics Canon? - The Accretion
Preamble/Disclaimer
Hi! This post will be a bit different from my previous analysis and theory posts. Unlike those, I'm going to be doing very little theorizing or speculating -- at least, that's not my primary goal. What I want to do today is go over everything we know about "The Accretion," a vague event referred to numerous times throughout Hylics 2. Additionally, I'll try to draw some conclusions about what I think is Mason's authorial intent with the Accretion. I'll do my best to walk through my logic and view multiple sides, and whenever I speculate or make a stretch I'll try and be clear about it.
Before we start, I want to apologize for if I come off as rude or dismissive of certain headcanons or interpretations. Later on I'll be tackling 3 of the main theories I've seen floated around and I intended to be critical and clear when I think they contradict the established canon. However, I do not mean to invalidate these interpretations. Hylics' lore is very interpretive and vague and "canon" isn't something that needs to be strictly abided to. If your interpretation conflicts with what I've shown here, that's perfectly ok!
Basically, my post is for people who either care about adhering to canon or are just curious as to what evidence there is. That being said, let's jump in!
The Basics
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"Gibby! Emerge from that vessel. The Hylemxylem was a failure. Only now does the Accretion's long dark age begin to subside." This dialogue, said by Wayne to Gibby before the final battle, is perhaps the only piece of required dialogue referencing the Accretion. This paints the Accretion as the cause of a "dark age," although it's unclear what this entails, which the Hylemxylem threatens to begin again. Many have taken this to indicate that the Hylemxylem caused the Accretion, but there isn't substantial evidence for or against this. It's certainly a valid possibility.
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"Back when the accretion hit, the strongest gesture was buried." This line, spoken by one of the Waynes at Waynehouse is one of many indications that the Accretion was an event. Many other pieces of dialogue have wording that confirms this, this is just the first the player is likely to encounter. I bring this up to dispel the idea that "the Accretion" could be the name of the dark age itself.
This is also the first instance we see of the Accretion being claimed to "bury" things. This might indicate that certain objects either hit the ground with such tremendous force that they sank deep in. Alternatively, the Accretion might have actually produced a layer of matter that buried objects on the surface.
Known buried objects: - Disthlarn Moon. (New Muldul NPC: "When the Accretion buried the sage's great ship, Disthlarn Moon, my wife and I were stranded here on the surface.) - The Bombo-Genesis monitor (The TV Wayne and various other NPCs. The monitor is in Disthlarn Moon so this makes sense.) - The labyrinth ("The key is ancient. Whatever door it unlocks is likely deep underground, buried in the Accretion." Said by Smuldunde, referring to a key that unlocks a door in the labyrinth.)
You'll notice that many of the things explicitly listed as buried in the Accretion are specifically those that belong to the Sages. This makes sense given what we'll discuss in the next section.
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"A great gesture may oppose Gibby. But accretions place it beyond our reach, and embolden his agents as they seek reconstitution." The Sage of Accretions gives this line, and like their name it confirms that the Accretion is just a singular instance of an accretion, and in fact there have been multiple. The Accretion, denoted by "the" and also capitalized (at least by me, the in-game dialogue is inconsistent) may have just been a particularly damaging one.
Given that a Sage of Accretions exists, they're likely not all catastrophic and could be somewhat akin to weather event. They happen from time to time and aren't necessarily bad, but under particular conditions or if emerging suddenly, they can be a disaster. These are all just assumptions though. Accretions could happen over massive spans of time and the Accretion is only referred to as such due to being the most recent. As we know that the "great gesture" referred to here was buried in the Accretion, the fact that multiple accretions place it beyond their reach may indicate that smaller accretions have occurred since. This is all just speculation.
The Age of Sages
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"Our empire was undone by a sudden accretion. Only the cabinets recall its grandeur now." This line, spoken by the Sage of Monitors deep beneath Viewax's Edifice first establishes an "Empire of the Sages" and the idea that that empire was undone by the Accretion. The Empire of Sages is also referred to by Pongorma and Gibby. Pongorma specifically refers to Disthlarn Moon as a "remnant" of their empire. This indicates rather clearly that the "Age of Sages" as I've decided to call it was specifically ended by the Accretion, which cast the labyrinth and Disthlarn Moon deep into the subterranean.
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"The surviving sages hid themselves, one in Viewax's edifice, another under the fortress at Foglast, and a third in those halls which recently held this ship." This line from an NPC within Disthlarn Moon directly implies that many Sages perished in the Accretion. The mention of three survivors is interesting in regard to the other three Sages we know from Hylics 1. This is something we'll talk about later in the theory section.
This provides us a pretty solid layout of events. For a time, the Sages led a prosperous empire. However, a sudden accretion ended this era of prosperity, plunging society into a dark age.
The Cabinets
An often overlooked detail is that the arcade cabinets provide some of our only looks at the world of Hylics before the Accretion. The cabinets can be presumed to have been built by the Sages, given that they protect items like the deep key that corresponds to the Sage's labyrinth. We see many within Viewax's Edifice in complete disrepair, with only one functional, as one might expect from ancient machines caught in a catastrophe.
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The Sage of Monitors also remarks that "only the cabinets recall its [their empire's] grandeur now." This may suggest that the games within the cabinets are actually designed to tell important stories of the Sage's empire or hold information. This would make sense given the story we see play out, which follows a Wayne transforming into the Sage of Satellites. It's not a stretch to suggest that the Sages chose to immortalize the ascendance of one of their own.
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With this in mind, we can use what's seen in the cabinets to date certain things to the pre-Accretion times.
A flag bears the image of Odozeir and Gibby, suggesting they're not only older than the Accretion but were even allied back then.
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The, or a Hylemxylem, seen in the background. It resembles the reconstituted Hylemxylem in Hylics 2. This is probably the previous Hylemxylem before it grew into the Moon seen in H1.
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A structure resembling the Waynehouse. Notice the egg pod in the basement, the bathroom, the bedroom, and the tv.
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At least one Wayne (the player aka "Sat-Wayne.")
Poolmen
Coutures
Truculents
Numerous kinds of airships
Various other enemies
The labyrinth and drill site also indicate what species existed before the Accretion, albeit less directly. Tyros are depicted in numerous statues in the maze, and a tyro in the drill site seems to refer to a herd of galliforms as being pre-Accretion (although this dialogue is kind of vague and could refer to the labyrinth itself.) The labyrinth also has a pool hooked up to the Afterlife, implying that it existed back then too. There are also numerous enemies found inside the labyrinth which one could assume were sealed down there in the Accretion, but they may have crept in through breaches in the structure or other means. I'm not comfortable saying they're definitively pre-Accretion, although I won't disregard the possibility.
There is another character heavily implied to have lived before the Accretion, Pongorma.
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This dialogue amounts to show us that Pongorma lived during the Sage's rule, and I believe we've successfully concluded earlier that the Accretion is what ended their empire. Thus, Pongorma is pre-Accretion. This fits in well with his introduction in the first game: we find him sealed away within a vault "through long ages."
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The Three Main Theories / When Did it Happen??
Okay, so this is the real meat of this discussion. I'm going to lay out the three main theories I've seen discussed and go over evidence for and against each of them. I'll also be making the case for what I personally believe to be the canon intent of Mason lindroth.
Theory #1 - The Human Extinction theory: It is widely accepted that the world of Hylics is a post-human one, following some kind of apocalypse that wiped out humanity. This theory suggests that the Accretion is the event that caused this. Note that some believe humanity didn't necessarily die, but rather that they were transformed or evolved. Regardless, this event is what caused humanity to stop being human, which is really the only thing we can prove or disprove. I'm going to say "extinction" for simplicity.
Theory #2 - The Moon Crash theory: This is the only theory of the three that actually proposes a cause for the Accretion, being the crashing of the Moon at the end of Hylics 1. This theory states that, after Wayne's crew killed Gibby and trashed the Moon, it crashed into the planet, causing the Accretion.
Theory #3 - The Other Apocalypse theory: This theory is kind of vanilla compared to the other two. It just states that the Accretion happened before Hylics 1 (and presumably long after the extinction of humanity if you believe that to have also happened.) Because this theory says so little definitive about the Accretion, it's sort of the default if the other theories are disproven. As a result, it's the theory I personally subscribe to, and I will explain why below.
This is where we get into harsh, potentially theory-"disproving" territory, and I want to again reiterate that I don't intend to invalidate anyone's personal interpretations, I'm just speaking in terms of what the games show us and what I think to be canon. That being said...
The easiest of these theories to """disprove""" is the Human Extinction theory. This comes from the views of the pre-Accretion world given to us by the cabinets. The world depicted in the Accretion is very Hylics-y, still comprised of clay, having Hylics-age species, and no traces of human civilization or typical Earthen life. Even if the world and the people in it underwent some kind of transformation and the Sages and Pongorma were originally human, this directly shows that clay species and landscapes existed pre-Accretion. There are a few explanations for this, hence why I put "disprove" in quotations. One could argue that only parts of the world were clay'd at this point, or maybe the scenes depicted in the cabinets have changed over time as did the world. I personally find these explanations kind of contrived (the former would make the Accretion seem nearly redundant if the world is already transforming, and the second would make it incredibly strange for the cabinets to "recall" events if they can't recall them accurately.) There's also the language in which the Accretion and its ensuing dark age is described. Wayne calls it a dark age, and Gibby seeks to return to the Age of Sages' grandeur by forging a new zone. The "dark age" in this theory wouldn't just be a more stable society, it would be a completely different world that, to put it simply, none of the characters we know would fit into. It seems especially odd for Gibby to want a return to this sort of world when the fortress he launched transformed the inhabitants into surreal creatures. Personally, I find the Human Extinction theory to be uncompelling. While it can't be outright, factually disproven, explanations for it require inelegant contrivances. There isn't really any evidence for it either, and in my opinion it removes depth from the world's history.
Now we'll discuss the advantages and disadvantages of the Moon Crash and Other Apocalypse theories. First, I'll give what (to my knowledge) is the main evidence for the Moon Crash theory. As Oxford Dictionary defines it, "Accretion" can have a few definitions, but two are primarily relevant to us. 1. the process of growth or increase, typically by the gradual accumulation of additional layers or matter. 2. the coming together and cohesion of matter under the influence of gravitation to form larger bodies. The second definition, astronomical in nature, is particularly intriguing and relevant, especially with Hylics' themes of moons. This brings light to the idea that maybe the Moon crashing into the planet is what caused the Accretion.
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"Pongorma, you witnessed the empire of the Sages." Here, Gibby speaks directly to Pongorma as someone who witnessed the empire of Sages, something we previously established ended at the Accretion. This heavily implies --but again does not directly confirm-- that the other characters didn't see the empire. Why would Gibby call out Pongorma specifically if what he was saying applied to everyone? And, if the gang indirectly caused the Accretion, how could they have not witnessed the time before it? There's also the general language with which the Accretion is spoken of. As previously mentioned, Wayne says the Accretion caused a "long dark age," and Smuldunde says that the labyrinth must be "ancient." The monitor containing bombo-genesis is also called the "monitor of the ancients," indicating that the Sages must be viewed as ancient too. While Hylician lifespans and therefore general scale of time may be amplified compared to ours if that was the case we would expect adjectives such as "long" and "ancient" to be equally stretched. However, there's no indication that such timespans have passed since Hylics 1. It'd be especially odd to refer to a time as ancient if most people were alive for it. While Pongorma certainly was, his age is portrayed as an exception. Although I understand that this is ephemeral, the general vibe is that only a few years have passed (or whatever the equivalent is to Hylicians.)
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The only evidence against the Other Apocalypse theory I can gather is how the remaining Sages are described. One inhabitant of Disthlarn Moon says "The surviving sages hid themselves," going on to describe the locations they're found in. Another says "Tokens from the three sages." This could be taken to say that only three Sages are currently alive, which would imply that the Sage of Computers, Brains, and Monitors from the first game have since perished. Otherwise, there'd be six. I would like to counter this with two possible explanations. For one, this dialogue exists specifically to tell the player where to find the Sages. If the NPC also said "another sage can be found in the hall of deadly statues," players would be confused because that location doesn't exist in this game. It'd defeat the purpose of this dialogue in the first place. Secondly, we know that the Hylics 1 and Hylics 2 locations are different, evidenced by Somsnosa's dialogue about moving away from her island home from the first game. It'd make sense for the NPCs to not be discussing Sages from distant lands. If you were talking about a natural disaster in your country that only left 3 politicians alive, no one would correct you saying "actually, there are plenty others in other countries!" That's simply not what you're talking about. It's even possible that the Accretion wasn't a worldwide event. The Hylics 1 location could've been unscathed and thus be equally irrelevant.
Conclusion
An analysis of all the dialogue referencing the Accretion brings us to a few conclusions I find to be rather sound.
The Accretion was a particularly sudden or strong instance of an event called an accretion. This particular accretion buried numerous objects like the labyrinth and Disthlarn Moon, as well as ending the empire of Sages and plummeting the Hylics 2 location (and possibly others) into a long dark age. "Only the cabinets recall its grandeur now." We know that Pongorma, Gibby, and Odozeir witnessed the time before the Accretion, and it seems likely that Wayne, Somsnosa, and Dedusmuln did not. As indicated by the cabinets, the previous Hylemxylem (likely the one that later became the moon) existed before the Accretion. The labyrinth shows us that so did the Afterlife. The pre-Accretion world is shown by the cabinets to be similar to the current one, still made of clay and containing many of the same species. Given the general language in which it's discussed, it's likely that the Accretion occurred before the events of either games. Less catastrophic accretions may have occurred since the large one, further burying Disthlarn Moon, but this is unclear.
I hope you all enjoyed this analysis! It was tough to write because basically everything is vague, and with this vagueness, it's tough to not rope in a billion other subjects and ideas. I ended up leaving out quite a few things because otherwise, it would've come out even longer and more bloated than it already is. I might make a follow up post containing every piece of dialogue I could find about the Accretion, the Sages, and their associated artifacts, just in case there's something significant I missed.
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a-magpie-in-gravesfield · 2 years ago
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I had to make up a lot of that one because there was so little shown, but I think this is one of the most important portraits. I like this one especially because BOTH Caleb and Philip are marching looking determined to what I assume is a witch being burned. I think the fact Caleb was ALSO a witch hunter who most likely did a lot of witch hunting and taught his younger brother how to do so, is vastly overlooked in the fandom. I love the idea of Caleb being really into witch hunting originally, because it adds so much more depth to the story. I have this theory that originally, Caleb's plan was to backstab Evelyn, but when she showed him the demon realm, he fell in love with her and the place and changed his mind. But Philip still thought the original plan was on, and so when Caleb disappeared, it would make so much more sense why he would want to go after him to "save" him. And then when he finally finds Caleb, he sees him about to have a child with Evelyn. He remembers the plans they had together as witch hunters, and to him it doesn't make SENSE that Caleb changed his mind - it had to have been Evelyn casting a spell on him. This would be such a cool storyline with so much more depth than "Caleb was never into witch hunting and was always the good brother". The idea of Caleb being super into witch hunting originally is so fascinating to me, and I'll keep that as my personal canon unless the finale directly and explicitly disproves it. That, and there's also the other portraits of the two of them doing witch hunter games together, and Caleb making Philip's first mask. Caleb was probably also really young when they arrived in Gravesfield, and he wanted to keep his brother safe and make sure they both fit in in the town, and so he started the witch hunter thing, so the both of them could survive and be accepted by the rest of Gravesfield. MAN this story is so fucking sad.
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olivescales3 · 6 months ago
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Legends of Chima Pride Flags (part 1)
I tried making them align with canon characterization and worldbuilding as much as possible. I took a little bit of liberties to speculate how they would behave in the future too, of course while taking into consideration the effects of canon events.
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(do not remove the watermark; do not tag as furry)
Explanations:
Because we don't know if animals feel the same type of sexual/romantic attraction like humans do, the animals from Chima are *at least* on the aroace spectrum due to them literally being just evolved, highly intelligent versions of their predecessors. Chi was made by the Phoenixes, which do not reproduce sexually; Chima animals' behavior and anatomy is almost identical to those of the Phoenixes, since language, third pair of limbs, among other Phoenix traits were projected evolutionarily onto them; this thus leaves the conclusion that 'human' romance and sex is not a thing for Chima animals, since it's also non-existent for the Phoenixes.
Laval is shown, throughout the show, that he is a caring lion who was also willing to choose a mate in the last episode, which is why I chose the partnering aroace flag for him. He doesn't have a specific choice of the partner's sex per se, since there weren't any teenage lions for him to be paired with (and the show not being focused on romance; point being that all romance subplots were pretty forced), and him choosing Li'ella really felt like it was some kind of last resort, so I kept that up to interpretation.
Cragger being hurt by those close to him (his parents' death + Crooler using him), along with his overall discontent about his existence being possibly forsaken due to Crunket, his mother, having an affair with Laval's uncle, Lavertus, all at a young age makes me assign him the non-partnering aroace orientation. During the first season of the show, Cragger's mental state is extremely fuzzy and miserable for a tween; he willingly told Laval to kill him out of spite, then attempted to personally murder him by letting the lion prince drown alone— all of it while behaving and speaking in ways that showed his depressing anguish. However, even if the later seasons show Cragger as a childish youngling that barely has any care in the world, he's still pretty aware about other's wrongdoings; he explicitly called out Fluminox' selfishness— "you let your son escape because you were feeling sorry for yourself?"; and he made backhanded jokes against Lavertus. It's not like Cragger would consciously be non-partnering, but the lingering, instinctive trauma would make him not want to have a mate.
Worriz was an easy pick for non-partnering aroace. He's constantly described in canon as a cunning liar who is willing to hide his true intentions– that is, gaining tremendous advantage in power– beneath treaties and promises. Not only that, but in Legends of Chima: Laval's Journey, Worriz immediately turned against Cragger when he understood that he was not getting his hands on the 'Triple Chi'; in the same game, he was shown to not be afraid of threatening others with extreme violence, like when he straight up told Eris he would maul her after he got his hands on the Triple Chi. His horrible violence doesn't end with just words; he directed attacks against the Eagle Tribe TWICE: once by attempting to pull the entire Eagle Spire down, which would cause as many casualties as possible, and twice by setting the Eagle Library on fire and subsequently erasing the tribe's culture and discoveries from existence, an event that happened in Laval's Journey. Of course, he'd make an exception for Windra since they're both vicious and violent... Worriz' violence is not the 'cause' of him being non-partnering; he is, in general, a real and terrifying threat, and would take advantage of anyone if he could— he wouldn't see relationships as innocent and would twist it to gain some kind of power.
Crooler was a hard pick. It's not known much of her besides her using Cragger, but the reason behind those acts are shown explicitly in the show to be envy, and not personal like one would assume. She was capable of demonstrating remorse to a certain extent, and told Cragger a few times she loved him. The honesty of these emotions are not known, but the fact that she was able to show a less 'evil' side of her places her view of relationships into question. If she grows into a better person, then she might get into a healthy relationship, but if she continues to be cunning then she won't. This nuance made me choose demi-partnering for her.
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clausmotherthree · 10 months ago
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Team Fortress 2 Mercenary Ages - given all of the canon information we know!
Scout - 27
In the TF2 Comic “The Naked and the Dead,” Spy (Scout’s biological father) states that Scout was conceived 27 years ago, making Scout 27. This is the only 100% confirmed age.
Soldier - mid 40s to early 50s
It’s stated in Soldier’s description that he attempted to join the army during WWII. If we assume Soldier was a young adult when he attempted to enlist, he would now be in his mid 40s to early 50s during the events of TF2.
Pyro - unknown
There is very little information out there on Pyro. It would be impossible for me to accurately identify their age.
Demoman - mid 30s
The only information I have in regards to demoman’s age comes from a line his mother says in the book “Valve Presents Volume 1: The Sacrifice and Other Steam-Powered Stories” in which Demo’s mother remarks: “No demoman worth his Sulfur ever had an eye in his head past thirty!” Which means Demo is most likely somewhere in his 30s.
Heavy - mid 40s to early 50s
In the update comic “Meet the Director,” it is revealed that Heavy was sent to a North Siberian Gulag in September 1941 alongside his mother and sisters. Heavy also canonically has a PhD in Russian literature, as revealed through his dialogue in the game ‘Poker Night at the Inventory.’ It would take around 9 years to obtain that PhD, meaning- depending on if he obtained the degree before or after 1941, he would be either in his mid 40s or early 50s.
Engineer - early to mid 30s
Engineer designed and built the Sentry under contract from TF industries in 1965, with him also spending 10 years in the West Texas oil fields- assuming Engineer was 18 before this date, he would be in his early to mid 30s during the events of TF2.
Medic - late 30s to early 40s
Medic’s description explicitly states that he was “Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion,” This implies that Medic was brought up during, or just before, WWII. The word ‘raised’ heavily implies the Medic to still be in adolescence during this era, making him surprisingly younger than expected, with him being around his late 30s to very early 40s during Team Fortress 2.
Sniper - early 30s
In the Team Fortress 2 comic ‘Blood in the Water’, Miss Pauling directly states that New Zealand sunk 40 years ago- in the same comic, Sniper is shown as a baby in a flashback, 10 years after New Zealand sunk. This makes Sniper out to be 30 or 31 in the TF2 present.
Spy - unknown, estimated early-mid 50s
Given Spy’s secretive nature, it’s difficult to deduct how old he is. However, since he has a 27 year old son, it’s likely that he is in his mid 50s. There is a single comic panel (Found in ‘Unhappy Returns’) depicting Spy’s hair to have a grey tint to it, further emphasising this fact.
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labyrinthofsphinx · 3 months ago
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Not sure if this has been asked before, but Vox in located in NY, they have the shack that Drift is in and Alastor has his place. But where do they spend most of their time? And is it hard juggling locations like that?
OOOOOO, a location question. I can't answer in full yet because not all the locations have been revealed....butttt I will mention a few that have been shown in the story, referenced in asks, and whatnot:
So, Alastor has a few locations associated with him and two homes. The first is the flat in New Orleans proper, over by the French Quarter. It is briefly seen from the outside in the epilogue to (Never) Let Me Go. Mimzy frequently stays here, and Al has given her a spare key to the upstairs just for herself. This is also the place Al lived after moving out of his childhood home, just as he was starting up his radio show and really digging into his, ahem, 'extracurricular' activities.
It was also around this time that the shack was built because, well, he needed a place for all his prep work. The shack is much, much further into the bayou and beyond where any normal person would dare to go. It's a very wild, almost haunting kind of place. The kid has only been here. I know it seems like it's been long time because all the asks...but most of them are non-canon to the story. They haven't actually had to leave the kid alone for much more than getting groceries. Thankfully, both have been able to push off having to jump right back to work in person. Ah, the days before people always knew where you were!
Al's other home, which he basically gave to his mother until her passing, is usually called the 'estate', and can be seen in the background of some asks, like this one. It originally belong to his father....buuttt for, ahem, reasons, he grew up basically owning the house and everything in it. We'll be seeing this more shortly, but it's kinda the base of operations for most of the going ons that shall be shown...unless said otherwise. You'll see why ;)
The bar location that shows up most often, and always when Husk is around, is the Black Cat casino and bar. Husk originally owned the joint until Al came and won it, and Husk, in a game of cards. We haven't seen it from the outside yet because it's something a little special that I'm saving for later ;))
We haven't seen too much of the Vox centered locations, but just be aware that he's got a house in almost every state, and a secret place in South America that he got after he realized just what kind of, um, 'tab' him and Al were drawing up, in case they ever needed a place to get away to.
He has a penthouse in NYC proper, with a view out to Central Park. The poolside was shown very, very briefly in a early funny one off, non-canon ask here. If he's got a long busy week, he'll usually stay there just for convenience.
His business building is also in NYC, and one of the offices was shown in (Never) Let Me Go Part I . It's also sometimes featured in asks, but is almost always shown from the view of the offices or his station set. His studio building is in Hollywood proper, and we'll see more of that further along the line.
Otherwise, the two other locations to keep in mind for now are the big, Gatsby-styled mansion on Long Island, shown briefly here, and the private island he owns with a small fortress on it, seen here.
Also, because it's kinda a location in of itself, especially where Vox is concerned, consider his yacht as another 'home' of his. It has enough bedrooms to count XD.
Whew! I think that's the short summary of all the ones shown or teased so far. But to get back to the original question:
Vox almost always visits Alastor, unless explicitly stated. Between Vel and his own obsession with work, he makes time for the things he really wants, like traveling down south to be with Al. After Alastor's mom passed, they're almost always at the estate whenever it's their usual downtime. Al doesn't have any real neighbors for miles and they can kinda do whatever they want there. Also, now that his mother is gone, Al doesn't mind using the place when getting his hands dirty...so long as his mother's things aren't disturbed. Again, we're going to see more of the interior shortly.
The shack is supposed to be just for their prep work and maybe the occasional sleepover that gets called a hunting trip. It's not really meant to serve as a home but...well, with the kid there, they haven't had much choice in the matter. That's why at the end of Something Wicked, when Al realizes Vox is attached now...yeah, probably time to bring the kid to a proper house (which is going to be Al's estate).
So, yeah, it's hard, but they make it work.
Thanks for the ask!
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funnycreatortimetravel · 6 months ago
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It has to be said.
Discussing Chara's character on Twitter/Reddit is so fucking draining. A lot of people on there are so obsessed with them to the point where they'll get UPSET when people have different headcanons, which is weird because Chara's character and personality are meant to be purposefully vague (not necessarily for self insertion, but yes, Chara is supposed to be somewhat aligned with the player.)
Any discussion about Chara on Twitter automatically goes either 1 of 2 ways, Chara HAS to be portrayed as a reflection of the player without any nuance, or fuck that, here are some things about Chara's character that spawned into existence that have to be there because Chara is an innocent angel who did no wrong.
It's literally along the lines of:
Person on Twitter: "I hate how (insert fan creation of Undertale media) portrayed Chara!"
Other Person: "Really? Why do you say that?"
Og Person: "Because Chara was being mean to Asriel and that was never shown explicitly! Just because Asriel said they weren't the best person doesn't mean that Chara was ever mean or anything!"
Like...you realize there's this thing called nuance? It's literally gone from "I dislike that Chara is being portrayed as the one responsible for genocide when canonically the game calls out the player for what they did directly," to, "Ah man, you got this interpretation of a character who's supposed to be very vague wrong even though it's implied that it was the case in game."
I'm not saying that Chara was straight-up abusive toward Asriel or anything, I know for a fact that they loved him, but it's implied that Chara hurt him in a multitude of ways that affected him even after his death and his descent into madness. Their hatred of others rubbed off on Asriel indirectly, regardless of their true intentions.
It's almost concerning the level of just...defensiveness of Chara's character that people will be willing to go to, and I completely get loving a character to the point of obsession, but there's a difference between loving a character and wanting to talk about them to completely shutting down any conversation of said character because you believe it to "not be accurate," when all it was was just differing headcanons and nothing was too seriously different from the lore.
And I know this is because of the dreaded Undertale Reconciliation/Overcorrection that happened as of late where people got tired of everyone portraying Chara as this evil demon who killed everyone (and I did too), but holy shit, the pendulum swung to the other side entirely.
No, Chara is not solely responsible for the genocide route, no, Chara isn't an evil demon who deserves hell, no, Chara isn't to blame for the player's actions, yes Chara is a young child, and yes, it's implied they were mistreated/abused by humans, which also may be connected to Chara's inexplicit sui*ide attempt and yes, Chara did what they did because they believed it to be the right thing (or at least for revenge/justice), not because they're inherently evil.
However, Chara still got themselves and Asriel killed and Chara still wanted to kill the humans of the village while knowing that Asriel did not want to, which goes beyond being able to avoid accountability. Yes, Chara was aggressive toward Asriel and caused him indirect harm by instilling a negative viewpoint of the world due to their hurt. Chara has had hatred already embedded into them that was then acted upon by the player in the genocide route, and Chara knows this. Hurt people hurt people, and that's the case here.
"Kill or be killed," is the mentality that Chara instilled into Asriel before they both died. Chara could've walked away from the human village at any time and saved before themselves and Asriel, but because Chara wanted to hurt the villagers, it cost both of them their lives. Chara had no qualms about dying for the sake of their goal, but their biggest mistake was looping Asriel into it even when he was struggling against them.
Undertale's lesson, of course, is not Kill or be killed, it's way more nuanced and morally grey than that. The entire point of the game was to go against the mentality that Flowey believed, that Chara indirectly stood for. No matter how you spin it, Chara trying to use their full power against villagers was morally wrong and Asriel had to suffer due to his hesitation to hurt all of those people. If Frisk/Player is morally wrong for the genocide route, then Chara was morally wrong at that moment for trying to kill those villagers, regardless of their intentions to free the monsters. Of course, it is Asgore's fault for putting so much stress on such a young child as the singular hope for the monsters, and I know the humans were wrong for killing Asriel/Chara, but Chara was fully prepared to take seven lives once they reached the surface, therefore making the humans' reactions fully justified.
Asgore killed humans who ended up in his land and there's an argument for that, but then the same can be said for the villagers killing the Asriel/Chara alamgatation that undeniably was going to harm them. If anything, the humans were MORE justified in their reaction than Asgore killing those six children.
Chara's hatred for humanity was always stressed even more than their desire for monsters to be free. Whether or not Chara wants to "punish the player for what they've done to monsters" has always seemed very disingenuous to me because Chara (not the player) finishes off the remainder of the world at the end of the genocide routes. Yes, Chara is meant to be a sort of retribution for the player for their heinous actions, but specifically because they care about Monsterkind? Eh, I never really bought that.
Chara is heavily implied to be the narrator sure, but that alone doesn't make or break other people's headcanons. The game, while it is caused by Chara's actions for better or worse, doesn't have to be all about them. No, you can't blame Chara for the genocide route, but you also, by the same logic, have to give the player credit for the Pacifist route.
Screaming, "No, no, it's the PLAYER'S FAULT," for the 100th time shuts down any room to talk about Chara's moral greyness. Yes, we know it was the player, but that's...kind of the point. The player isn't an inherently evil entity, it depends entirely on the route and your actions. Almost like...Chara? (You picking up what I'm trying to put down?)
So here's everything we know about Chara in the most unbiased way I can put it. Chara was a child who was implied to have been abused or otherwise alienated from their village and for reasons that may be related to that, caused their hatred for humanity and their heavily implied suicide attempt. Instead of dying like they probably expected, they were founded by the Prince of the Monsters Asriel Dreemurr, and taken into the Dreemurr family where they became a part of the family at the beginning of 201x.
As depicted in Temmie Chang's concept art, Chara enjoyed their time with the family as evidenced by their depiction.
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Chara is stated to have the ability to make a "creepy face," and is heavily implied to be a bit of a prankster toward Asriel. Chara and Asriel continued to bond and it's heavily noted that Asriel likes seeing Chara smile, and they smile quite easily around Asriel. Chara filled the Underground with a sense of hope during their stay, and it's stated that Asgore applied that expectation to them for better or worse. After Chara and Asriel tried making a pie using buttercup flowers not knowing it was poisonous, they unknowingly made Asgore incredibly sick to which Chara laughed it off. Whether or not it was a sadist laugh or a nervous laugh is up for debate, however, it's clear the buttercups making Asgore sick was a sort of revelation for Chara.
Chara developed a plan to obtain human souls, and it's implied they pressured Asriel into said plan. They had the sense enough to know that they didn't want the details of the plan on VHS as evident when they tell Asriel to stop recording. They purposely ingested buttercups knowing it would kill them, alluding again to their more suicidal/sacrificial nature, and then had Asriel absorb their soul. It's stated they wished to see the flowers of their village once again, but whether or not it was a ploy to make it seem as though Asriel killed them is, again, up for debate.
Chara wanted to attack the villagers and use their full power to obtain the souls. Whether or not they actually wanted to free the monsters or not, or it was moreso for revenge of how the village treated them isn't entirely clear, but regardless, their hatred of humanity has been heavily stressed up to this point. Asriel, of course, didn't want to kill the villagers which caused both of them to be killed, instilling the "kill or be killed," mentality that Flowey lives by.
It's clear that Flowey regrets his decision to not attack the humans as whenever Frisk aborts a genocide route, Flowey admonishes them by saying they "almost had it," clearly paralleled to the fact that he feels as though he aborted the original plan for massacre onto that village.
Flowey blames himself for what happened to him and Chara and it's clear his being soulless has ruined or at least changed his perception of morality as he no longer cares about what was right, but his sole survival. He also acknowledges that Chara was the reason behind his philosophical change even after death. After the Pacifist route in which Chara, if them being the narrator during all routes is true, has gone through philosophical changes themselves following the events of the game in which the "kill or be killed," mentality is uprooted by Frisk, the player and their friends.
After the pacifist route, Asriel acknowleges the fact that Chara wasn't the greatest person and says that Frisk is the type of friend he wished he had back then, showcasing that a lot his positive and negative feelings toward Chara were self projected. He also acknowledges that a lot of Chara's behavior came from a place of hatred and unhappiness before they fell, hinting at mistreatment. Chara's actions were what kick started a large portion of the story and in their wake, they left a lot of unresolved threads and hurt feelings and miscommunication. But they also left a large sense of hope that the monsters clearly still feel.
It's clear that Asriel did not want to kill anyone regardless of his desire to free the monsters. Chara is fine with, or at the very least, isn't all too conflicted about killing others for the "sake of the greater good," but whether or not they were doing it solely to free monsters is purposely left vague. Chara has no qualms about killing themselves for the sake of a plan, killing others while using their brother's body, or going against what their brother wants for the sake of their goal. Chara likely knew that Asriel was hesitant, but because they were too caught up, was willing to overlook it or was hoping that Asriel would do what he needed to once the time arose.
Chara and Asriel are both children. One had to go through indescribable pain and the other wanted to ease that pain, even if it meant they would have to take the lives of people when they didn't want to. Chara, more than their love for monsters, felt a burning hatred for humans and was willing to take said hatred out on an entire village rather than just killing the seven people and living. Asriel's hesitation to commit a massacre is understandable, especially given that he is a child and hasn't experienced the same mistreatment as Chara.
Following that, Asriel and them both die to which Asriel takes an interesting stance and blames himself rather than blaming Chara for trying to destroy the village when their original plan was just to get seven souls, even as Flowey. He almost has a kinship with Chara, calling themselves monsters of sorts, but in reality, he's just self-projecting his negative feelings.
During the events of the Pacifist route, Frisk and the Player essentially have to undo the mistakes of Chara and Asriel to save Asriel from the unfortunate circumstance that he was put into, both figuratively and literally saving his soul and putting Chara to rest.
However, during the genocide route, we instead reinforce the idea that killing is morally right to Chara. I know a lot of people say that Chara was only influenced by the player in the genocide route, but I believe that all the player did was simply reinforce the belief that was already instilled into Chara. Chara never had any qualms about killing even without the player influencing them, and now, without their soul, all the player has done is feed the fire of Chara's hatred and animosity for not only humanity but life itself. The hatred and leaning toward killing has always existed within Chara, it's just up to the player whether or not we want to follow and reinforce those beliefs or show the traumatized children that there's a different way.
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project-sekai-facts · 5 months ago
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I've seen many people stating that Airi is implied as transfem, and many saying it's merely a headcanon, but I haven't been able to find evidence to support either side as I have no idea of where that notion comes from. Do you know about any event/card stories or symbolism that could imply that she's transgender? Thanks in advance.
oooh this is a really interesting one for me actually! so straight off the bat, no airi is not canonically or implied trans. that said, a queer (in her case, trans specifically) reading of her story is totally valid, much like Toya's backstory for an in-game example, and for out of game examples stuff like Rin in Love Live! School Idol Project or Gwen in the Spider-Verse movies (these two support a trans reading, whilst Toya's story supports a more general queer reading).
I think the main cause of the reading comes from her fes story! While her childhood is first talked about in the first chapter of RE:START From Here!, it's very brief and the specific parts about her personality and presentation aren't much of the focus, aside from an incredibly short interaction between Airi and her mother where Airi thinks the idol on TV is cute and her mother tells her that there's nothing stopping her from being like that, then a similar interaction with her younger sister where she decides that she wants to be an idol.
What we learn from this is that Airi used to be a tomboy when she was younger, and was short tempered and aggressive, and often got into fights with boys (though in the interaction we are shown she does this to defend her little sister). She also discovered idols and decided she wanted to be one too, just as cute as the one on TV, which is the total opposite to how she was then. In terms of Airi's backstory serving as a trans allegory? I think you could get something out of this, though the allegory (intentional or not) is far more pronounced in her fes story. You could definitely view this flashback as her starting to realise she's a trans girl, and that she wants to be more girly. Especially when her sister says that Airi's just like the idol on TV, and she has a moment of realisation that she wants to be one too.
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Now onto her fes story. First I'll just mention a little fandom thing. So back in 2021 when Airi's fes card was initially released, a fan translation (pictured) was posted to youtube that mistranslated her as being transgender. It was a error made by the translator where instead of saying how the boys she fought with called her a "too cute for a monster", she said they called her a "too cute for a boy". The translation was deleted a long time ago, but for some reason people still bring it up, even now. I think this is where a lot of misinterpretation over her being canonically trans comes from.
Now onto the actual fes story. In the first part of the story, Airi looks back on the interactions with her sister that we saw in Re:start, thinks that she'd love to see the look on her younger self's face if she could see herself now, which creates her fragment sekai. In the second part, after talking with her younger self for a bit, she calls little Airi a tomboy, and she's visibly uncomfortable with this. Present-day Airi then realises this past version of her must be from around the time she started to be bothered by how people viewed her as "rambunctious" or a tomboy. She also mentions that when she decided to become an idol she started ignoring boys teasing her about it, confirming that her tomboy personality and presentation was a source of mockery.
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The most interesting part is that Airi says when she started wearing cute and girly clothing to school, she was mocked for it. Although the text explicitly states that for Airi, she was a GNC girl who was uncomfortable with her presentation and wanted to be more girly, this is literally something that has happened with Mizuki, who is all-but-stated canonically transfem. The rest of the story is Airi explaining what being an idol is like and her experiences to her younger self, who then proudly proclaims that she's going to become an idol.
As I said, the text explicitly states that she's a tomboyish girl before she decided she wanted to become an idol and wear cute clothes, which strongly suggests that she's cisgender (of course, she could be a GNC trans girl who came out when she was very young, but this is not canon). However, the fes story overall, and particularly the 3 lines of dialogue pictured above, strongly support a trans reading.
Airi was teased for wearing cute clothes, and while the text doesn't state it outright, you shouldn't have to be told that these were typically girly or feminine clothes, especially given the tshirt and dungarees that Airi wears on her child L2D model. As stated earlier, this exact same thing has happened with Mizuki, although the reactions from classmates and the girls themselves were slightly different on the account of Mizuki being canonically transgender. Airi is annoyed that her classmates think the cute clothes clash with her personality and make fun of her for it, but in Mizuki's case she questions if it's okay for her to wear such clothes because people think it's weird for her to be wearing it (the reason for it being weird is left unstated, but it's presumably because her classmates knew her as a boy at this point in time). Nonetheless, this mirrors the experiences of so many trans people in real life, who are mocked by the general public due to not fitting into the box of gender norms dictated by society.
Airi affirming that she's a girl is definitely the standout line here, though. It shows us how insecure little Airi was with her presentation, and how she wanted people to think of her as a proper, cute girl, instead of a "monster". So while Airi is not canonically trans, the text strongly supports her being read as such. It doesn't take a genius to work out how you could apply Airi growing up as a more masculine tomboy, then realising she wants to be a cute idol, then being teased for dressing in a traditionally feminine way is an allegory for a trans experience, intended or not.
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Also absolutely not solid evidence of anything at all, but I often see people point out that Airi's trained The Strongest Idol Smile! 4* has a trans flag color palette, something we've seen in Mizuki cards before. However this is very likely unintentional and just done for artistic effect, the pink ribbons on the card are actually red on the costume (and you can tell in some parts of this artwork too). Still think it's a neat end to this post though.
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Part 2 of Everlark and their parents lets go Peeta your turn now.
Now this one is harder. We know very little explicit information about Peeta's family so a lot of this will be inference and my own personal interpretation of the family and their dynamic based on what we do see, what we don't see, and the way Peeta acts, so if you disagree with me that's all good lol.
So first, Peeta grew up in an absuive household. That's not a debate that's explicitly canon. Him mother not only hits him, implied to be with something, but also calls him a worthless creature when he burns the bread for Katniss. No matter that circumstance that is not how you treat your eleven year old child, that is not how you treat any child period, and this clearly isn't a one off or first time. Even though we personally see very little of the abuse on page, I at least think its impact of Peeta is very clear.
This boy has abysmal self esteem, when he discovers Katniss and Haymich have hidden things from him again he feels as if they view him as weak and stupid and too dumb to get it, that's the automatic assumption even though we know that's so far from the truth it's laughable. But for a child that grew up being consistently insulted and belittled it's not that far of a jump to make.
His ability to lie, also I think is relevant here. That kind of ability with words doesn't come from nowhere, that doesn't just happen that's something practiced. A theme with Katniss and Peeta's talents throughout the trilogy is that even the things they are good at and that help them were born from necessity. Katniss is so good with a bow and practical survival skills because she had to be, because even though she grew to love hunting, she and her family would have died without it. Peeta's skill with art comes from working at the bakery it comes from years worth or practise and labor he put in as a child, and I think his ability to lie, manipulate, mask his true feelings and talk his way though things stems from a similar place. His mother is called 'the witch' colloquially, we see she clearly has a temper and resorts to violence and insults quickly. A lot of children who grow up in abuse grow to be very charming, they learn how to lie and manipulate the situation to get themselves out of trouble and to keep themselves and potentially their siblings safe. At least to me Peeta's unmatched ability to impact and morph a situation with just his words could very easily be linked back to his childhood. We all love that Peeta is such a good manipulator but only ever uses it for good, and I think this is partially why, because he doesn't even want to be necessarily, it was a skill born for survival. His mothers cruelty is also shown very much to not be reserved purely for him, she chases starving children away from their empty bins, speaks awfully about the seam and the people from it.
His father is a complicated man. he clearly dose have love for Peeta and is shown many times to be a kind man at his core. But he is passive. He may bring Katniss cookies and make generous trades, he may have been the one to impart that inherent kindness we see in him onto Peeta, and may have been the only safe adult in the house, but he is passive. We don't know the extent of how much he steps in when his wife starts acting out, but from what we can see of her effect of Peeta clearly not enough. He also doesn't come to live with him after the games, none of them do. And while I understand practically that might not be the most reasonable situation, a newly disabled, traumatised sixteen year old boy was still left to live alone. His family may have visited often, they still talk we see him going to dinner with them, but I think their lack of mention speaks more than anything else here.
The relationship between his parents was also not exactly the best model to grow up observing. When he is five years old his dad tells Peeta is was in love with another woman, he points out her child to him, explains how he lost her. There is no addendum of how much he loves his mother now, how it was in the past. Peeta grew up with parents he was acutely aware did not love each other and from what we see and here, don't even pretend to act like it.
Now how dose this relate to Katniss. This first part is more my own speculation so ignore me if you disagree, but Katniss in the first games mentions Peeta doing certain things with her she remembers her parents doing, and wondering where he learnt it from, thinking surely not his own parents. And I think she's right, I think he learnt it from hers. Peeta is observant, I think after his father pointed out Katniss and her mother he payed attention, not just to Katniss but to her parents as well. I think he was a little fascinated by this family, these parents who clearly adore each other these children with skin clear of bruises who have never been made to feel like nothing from there parents who clearly think the world of them. There was six years from when Peeta noticed her to Mr Everdeens death, that's six years for him to observe this family and their love. Not obsessively, not even knowingly, but I think it happened. I think the Everdeens weren't just Katniss's reference for a relationship but Peeta's as well. I don't think she was the only one drawing comparisons, even if he didn't completely realise what he was doing.
(Additional evidence for this pointed out by @intellectual-punk in Mockingjay Haymitch tells Katniss the doctors showed Peeta the propo of her singing The Hanging Tree and he recognized the song and Katniss says she doesn’t know how he could as he never heard her sing it. Haymitch says he remembers her father singing it as their fathers traded. Peeta hasn't heard this song since he was 11, he’s 17 at the time of remembering it. So for him to remembering it after so long after last hearing it and clearly not hearing it around the house we can imagine that her father must have sang it near every time the two men traded and that Peeta was either specifically listening to his singing as he knows from his father that that is how Mr Everdeen won over Mrs Everdeen or he was just generally paying attention to the man either on his own or in relation to Katniss.)*Found in notes {Thank you so much for this}
I also think, going back to people seeking out the familiar, that Katniss reminded him in certain ways of his father. They're both quiet, both people associated with providing food in one way or another. I think he see's her in the way that while they both clearly love him, they both struggle to show him, leaving him to question it for a long time. But where his father fails to protect him, Katniss doesn't. Katniss doesn't have his fathers passivity, far from it, Katniss Everdeen is anything but passive. She actively works to protect him and others, she speaks out loudly when she finds something wrong, she still has that kindness, but it never gets in the way of what's necessary.
This is also where I see his mother come in, I think he dose see some similarities there. In their tempter, in the sharp way they can use their words, in the way she underestimates him in the beginning and even hurts him on occasion, shoving him into the vase (I think?) and cutting his hands after the first interview. But in so many ways Katniss is the opposite. Peeta may have developed a crush because of her voice, but he falls in love because of the way she helps people, because he knows her intrinsically and intrinsically Katniss is someone who cares. He always comments on her healing ability, even if she finds it lacking it's clearly something he loves about her, hands that heal instead of hurt. His mother was cruel to everyone especially those less fortunate, meanwhile Katniss would give everything on her to those who need it more. He see's the similarities yes, and unconsciously that familiarity might be a small drive towards her, but ultimately he loves Katniss for the ways in which she is different from his mother, the ways in which his mother failed, for the ways in which she stepped in where his father fell short. As well as for a lot of other reasons of course, but I think his parents impact is definitely something to consider.
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slotumn · 4 months ago
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A lot of people remember Golden Deer and their route for "defeating racism," and I think a lot of people think other minority characters in Fódlan should join them to further this goal.
What people completely forget though, is that a lot of those perceptions are from the perspective of the audience who finished the game and know about the characters' secrets and personal views (and the evolution thereof)
But from the perspective of other characters in-universe, I actually think it's very possible that Golden Deer comes across as the xenophobic house, especially pre-timeskip. After all, others in the universe don't know that Claude is half Almyran, so from their perspective, that actually makes Golden Deer the only house without any non-Fódlani students.
Not only that, they have two nobles from border territories that are explicitly said to fight the foreigners. Goneril is obvious, and flavor text on Edmund's battalions state that they were trained to repel foreign threats (and they're archers on top of that). Hilda, as many would predict, do hold casual prejudices on Almyrans because of this, and while Marianne never really weighs in on the issue herself, I think it's fairly reasonable that others in-universe would assume "border territory = not great sentiments on foreigners" (even if Edmund probably trades with Almyra, but then again you can trade with places you distrust and hate lol).
As for Lorenz, while he's not from a border territory, he is interested in furthering his house's standing, and talking about strengthening the border security would be a good way to do that; not to mention it's shown in canon that he respects/wants to gain points from Holst. He's also one of the Deer who would loudly give his takes and opinions about issues like this, so other students will hear him talk about how to better fend Leicester from the invaders or whatever, and they'd probably think once again that Leicesterians are fucking xenophobic. (Regardless of Lorenz's actual personal tendencies, which I don't see as being that prejudiced, but personal tendencies =/= political rhetoric and policy lines)
So yeah, you have kids from three of the prominent Leicester houses being either 1. actually personally prejudiced/racist 2. easily presumed to be racist or complacent in racism by others (like it's unfair to Marianne but that's probably what the default perception would be) 3. someone who'd loudly support/suggest border policies that at best could be easily construed as xenophobic due to pre-existing prejudices of the audience, or at worst is explicitly xenophobic.
And most importantly, Claude. The thing about Claude is that while his goal is in fact Ending Racism, pre-timeskip he never actually outright states that he is against all the xenophobia in Leicester and will to pursue policies to curb it. Yeah he implies things, and he says stuff like "never underestimate an outsider," so some might guess he has a less hardline stance on things overall compared to others of Leicester nobility, and they'd be right.
But it's all ambiguous enough that he always has plausible deniability; the stuff about "outsiders" could very well apply to, say, class instead of ethnicity. He never explicitly states anything that would make other people realize his real opinion is "actually I want to make peace with Almyra so people stop screaming slurs at each other at the border before dying." Look at his B support with Lorenz where they talk about border security; he never says anything that implies he'd rather not fight Almyra in the first place.
And as far as personal relationships go, Claude is on decent terms with a Goneril, is at least neutral on an Edmund, and okay he doesn't get along with the Gloucester but that has more to do with Leicester's internal power struggle than foreign policy.
Now, it makes sense why Claude does all this pre-TS: his standing as next leader isn't the most solid and some are suspicious of him, so he needs to stay on good terms with the people he can. But from the perspective of in-universe third parties who don't know the intricacies of Leicester politics, Claude's secrets, or the Deer's future development where they kill the CEO of Racism, I think it's totally plausible that the Golden Deer come across as pretty fucking racist.
I don't think any of this detracts from the themes of VW or the development of Golden Deer; in fact I think this strengthens it even more, because you get to see the development they go through— including on Claude's part, where he'd far more vocal and explicit about his real goals post-TS.
But I don't think it makes much sense in-universe for all the non-Fódlani characters (Petra, Dedue, Cyril, Shamir, etc) to drift towards the Golden Deer on the basis of the faction as a whole being "more accepting or understanding/less xenophobic," especially pre-timeskip. As a matter of fact, for someone like Cyril I think it's very possible that Golden Deer would be the house he's the least comfortable around. There are other reasons why these characters might like or want to join the Deer, but I very strongly doubt "lack of xenophobia" would be one.
So yeah, audience perception =/= in-universe perception and Golden Deer =/= anti-racist house to others in-universe, especially pre-timeskip.
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ask-pokerus-virus · 9 days ago
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// hello! This is an ask blog about my story, Pokerus (Pokemon Virus); a pokepasta inspired from the famous story, Glitchy Red!
This blog will be run by two people. The original creator, @chaoscorners-blog and the co-director, @pearlsongfromstuff . This will be a look into finding out the goings on in this modded pokemon game, from a mysterious company, strange entertainment.
(The art will be made by both @chaoscorners-blog , and @pearlsongfromstuff respectively!)
CONTENT WARNING
•Gore (major and minor, this will be gaurenteed when digging through the "files")
• Disturbing imagery, themes, and content
•Animal (pokemon) /child harm and death. I'm sorry, but I want to be sure there is no confusion on what to expect
• physical, mental, and psychological abuse
•psychological horror
• eyestrain
• emotional manipulation
• body horror
• derealization
RULES FOR INTERACTIONS AND ASKS
Be ready to be chill with a lot of things really quick.
This blog is strictly 16-17+ due to its nature and adult content, there will be implied scenes, but nothing will be shown explicitly. This is a warning for all those younger in case there are those uncomfortable with it.
In case we ever get the PRIVILEGE to interact with other muses and vlogs, PLEASE let us know how far we can go, what your limits are to what our characters can do to your muses!
Fair warning:
How Vi acts around each person is drastically different on how much you entertain him. He can range from being friendly and charming, to downright cruel and sadistic. He is capable of flirting, but not of loving. He is able to infect other devices, and interact with reality if his console is connected to the internet. He is not able to leave his game, but others are allowed in. Vi is able to jump between blogs and games if they are connected through a common internet connection, so have fun!
INFO ABOUT THE LORE AND CANON!
This is taken from the perspective of Virus (nicknamed Vi), who takes the place of Red in a modded pokemon game! You are the innocent bystander who just so happened to come across a strange little Tumblr blog that just appeared out of nowhere! Here Vi will interact with YOU, and learn more about the wonders of the outside world, all while you try to figure out more about the game Vi is from! There will be more characters that appear as the story grows more complex, and more is learned! Remember.... Not everyone you meet can be trusted...
//also, have a fun reference of the man you'll be talking to!
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nicotachi · 9 months ago
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(i was inspired by the prev reblog but i figure my tags were quickly devolving into a "make your own post" moment)
the thing about ganyu is that i REALLY like the lore they've provided us with, enough to construct a complex and nuanced character that goes beyond the few glimpses we see of her in the liyue archon quest.
my hot take is i actually, don't really care whether or not those things are explicitly shown in the main storyline. i ship gq for god's sake, and i've never wanted more than a nod for either (i feel like i always have to clarify: i don't particularly expect or even want them to become canon), because i love when the audience is trusted to connect the dots themselves. i know that in fanwork, there's a fine line between assembling the puzzle pieces deliberately left by the creators and making a sandwich out of discarded bread, but i like to think of it as the former.
but what i don't appreciate is yeah, why are they filling her precious screentime with fat jokes and being sleepy or timid?? chenyu vale already showed that they cannot be normal about a woman without injecting weight insecurities. the sleepy girl thing has also been done so many times that i could name like five female characters who have it as a core personality trait. i just don't understand the logic. hbomberguy once pointed out in his "why r*by is disappointing" video essay that it was almost like two opposing forces were writing the same characters and i see that here a little bit.
ganyu in the side materials (story quest, world quest mentions, body language in the CINEMATICS, etc) comes off as a very firm and wise person, while ganyu in the most recent lantern rite is in a constant state of fatigue or discomfort. neither of those are emotions or personality traits!! she's treated as a placeholder at times when they could easily call back to the other, more interesting things they've written about her in the game.
but as an aside: i don't actually agree with any sentiments that favor her soldier past over her secretary role. i believe both are important parts to her just as she is half qilin and human. to box her into one thing or another kind of misses the point of her character imo, that people contain multitudes, and can drastically change over a long enough stretch of time and circumstances.
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