#writing world building
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prompt-heaven · 1 year ago
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
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theplotmage · 5 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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physalian · 25 days ago
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Small fantasy worldbuilding elements you might want to think about:
A currency that isn’t gold-standard/having gold be as valuable as tin
A currency that runs entirely on a perishable resource, like cocoa beans
A clock that isn’t 24-hours
More or less than four seasons/seasons other than the ones we know
Fantastical weather patterns like irregular cloud formations, iridescent rain
Multiple moons/no moon
Planetary rings
A northern lights effect, but near the equator
Roads that aren’t brown or grey/black, like San Juan’s blue bricks
Jewelry beyond precious gems and metals
Marriage signifiers other than wedding bands
The husband taking the wife's name / newlyweds inventing a new surname upon marriage
No concept of virginity or bastardry
More than 2 genders/no concept of gender
Monotheism, but not creationism
Gods that don’t look like people
Domesticated pets that aren’t re-skinned dogs and cats
Some normalized supernatural element that has nothing to do with the plot
Magical communication that isn’t Fantasy Zoom
“Books” that aren’t bound or scrolls
A nonverbal means of communicating, like sign language
A race of people who are obligate carnivores/ vegetarians/ vegans/ pescatarians (not religious, biological imperative)
I’ve done about half of these myself in one WIP or another and a little detail here or there goes a long way in reminding the audience that this isn’t Kansas anymore.
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justgottafinishthischapter · 2 years ago
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This came across my Facebook feed, felt I’d share it.
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leisureflame · 10 months ago
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WORLD BUILDING CHECKLIST
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If you are writing a book/story that takes place in another world, I have provided for you the complete world building checklist to ensure that you know your world inside out.
Economy A. Currency B. Poverty rate/line
Government A. Crime & Legal System B. Foreign Relations C. Politics D. War
The Land A. Physical & Historical Features B. Climate C. Geography D. Natural Resources E. Population
Society & Culture A. Arts, Entertainment, & Recreation B. Architecture C. Calendar D. Daily Life. E. Diet F. Ethics & Values G. fashion & Dress H. History I. Dining Customs J. Education K. Language L. Gestures M. Manners N. Meeting & Greeting O. Religion & Philosophy P. Social organization
Magic A. Magicians B. Magic and science C. Magic & Technology D. Rules of Magic
Technology C. Technology D. Medicine D. Transportation & Communication you're welcome <3
Fell free to reblog and fill it out if you want. I am curious to see the worlds in my fellow writers heads.
Follow me @leisureflame for more posts like this!
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thewriteadviceforwriters · 8 months ago
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50 Character Personality Traits + Meanings (For writers, worldbuilders, and artists) Part 1
Adventurous - Enjoys trying new experiences and exploring the unknown.
Ambitious - Driven to succeed and achieve their goals.
Analytical - Tends to think critically and examine things in-depth.
Artistic - Highly creative and expresses themselves through artistic mediums.
Assertive - Confident in expressing their thoughts and feelings.
Caring - Shows compassion and concern for the well-being of others.
Charismatic - Has a natural charm and appeal that draws people in.
Clever - Able to come up with creative solutions and make astute observations.
Compassionate - Displays empathy and a desire to help those in need.
Confident - Believes in their own abilities and is self-assured.
Conscientious - Reliable, responsible, and attentive to detail.
Curious - Eager to learn new things and explore the world around them.
Cynical - Tends to be skeptical and distrustful of others' motives.
Dependable - Can be counted on to follow through on their commitments.
Determined - Persistent in pursuing their goals and overcoming challenges.
Diplomatic - Skilled at navigating social situations and resolving conflicts.
Eccentric - Displays unconventional or unusual behaviors and interests.
Empathetic - Able to understand and share the feelings of others.
Ethical - Guided by a strong moral compass and a sense of right and wrong.
Extraverted - Enjoys being around people and draws energy from social interactions.
Flexible - Adaptable to changes and open to trying new approaches.
Forgiving - Willing to let go of past hurts and give people second chances.
Friendly - Approachable and enjoys building positive relationships with others.
Grounded - Practical, down-to-earth, and focused on the present.
Hardworking - Diligent and dedicated in their efforts to achieve their goals.
Honest - Values truthfulness and integrity in their words and actions.
Idealistic - Driven by a vision of how the world should be and a desire to make a difference.
Imaginative - Possesses a rich inner world and creative problem-solving abilities.
Independent - Prefers to think and act for themselves without relying on others.
Indecisive - Struggles with making decisions and often second-guesses themselves.
Introverted - Finds energy and fulfillment in solitary activities and introspection.
Jealous - Experiences feelings of resentment or insecurity towards others.
Kind - Gentle, considerate, and thoughtful in their treatment of others.
Leaders - Able to inspire and guide others towards a common goal.
Logical - Approaches problems and decisions through a rational, analytical lens.
Materialistic - Highly values the acquisition of possessions and wealth.
Organized - Maintains order and efficiency in their personal and professional life.
Perfectionistic - Strives for flawlessness and can be overly critical of themselves and others.
Pessimistic - Tends to focus on the negative aspects of situations and expect the worst.
Resilient - Able to bounce back from setbacks and adapt to changes.
Risk-taker - Willing to take chances and step outside of their comfort zone.
Sarcastic - Uses irony and witty remarks to convey their thoughts and feelings.
Sensitive - Deeply affected by the emotions and experiences of themselves and others.
Stubborn - Unwilling to change their mind or compromise on their beliefs and opinions.
Suspicious - Inclined to doubt the motives and intentions of others.
Thoughtful - Considerate of the impact their words and actions have on others.
Timid - Shy, reserved, and hesitant to take risks or assert themselves.
Trustworthy - Reliable, honest, and worthy of confidence.
Unpredictable - Displays an element of surprise and spontaneity in their behavior.
Witty - Possesses a quick, clever, and humorous way of expressing themselves.
Hey fellow writers! I'm super excited to share that I've just launched a Tumblr community. I'm inviting all of you to join my community. All you have to do is fill out this Google form, and I'll personally send you an invitation to join the Write Right Society on Tumblr! Can't wait to see your posts!
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yourlocalcringekid · 1 month ago
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GUYS
Idk if someone else has thought of this before, but hear me out on this new worldbuilding headcanon for Minecraft. Phantoms pose the same ecological role as IRL vultures. That being, they eat dead bodies. The reason a lot of them swarm (and even attack) the player when they haven't gotten sleep is because they sense lack of energy (which, for a lot of animals means death is nearby) and assume the player is either dead or dying.
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heavenlyraindrops · 11 months ago
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World Building Checklist
Have you ever started writing a story and realized your world has a bunch of unexplained shit and you have to fill in the gaps as you go? Me too, buddy. Me too. Here’s a checklist so that you can fully flesh out your world to the max. (I’m dying)
How does Time work? (Minutes, hours, days, the daylight cycle, years, ect.)
Species (if Fantasy. Will probably make another post on this.)
Countries, Nations, Tribes, ect. (nationalities/ races. Will probably make another post on this.)
The geography of the world (draw a map. Doesnt have to be good. Just for a general idea.)
Rivalries between races (includes prejudice, racism, ect.)
Religions
Technology
The Magic system. (Will probably make a whole other post on this.)
animals, plants, ect.
The sky: Sun, Moon(s), Stars, Constellation, Are there rings? (If the planet has rings)
Educations system
Government system
Politics
Methods of transport (Vehicles)
Medicine
Can’t really think of anything else. If you have more to add then reblog and add to the list! :) bye bee
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jodoesnew · 2 months ago
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On the other end
A small dcaXy/n idea I had
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Premis: Y/N works part time in the daycare but doesn't really interact with the dca which doesn't mean the dca didn't notice them there.
Start of the story
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Y/N gets messages from an unknown number and decides to answer
They start messaging thinking that they don't know each other at all
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They notice that the tone and wording in the messages switches completely throughout the day but get used to it way too fast
Y/N's life is a complete mess right now so Unknown is a pleasant distraction
They never tell each other their real names but use nicknames instead
Both share how they feel often and text about life and just anything that they think of
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Someday y/n just calls their unknown friend to share some great news because they have no one else they want to share it with
They don't pick up but call back later
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A male voice they have never heard answers. A pleasant one. They talk for hours.
But the voice tells them to only call at night bc he can't talk on the phone while working. But texting is fine
Y/N falls in love over late night phone calls and long text convos
They ask if they could meet up and hang out
He doesn't answer
The connection goes silent
The last thing he sent is "I'm so sorry. But I can't" written only a few minutes after their question (in the middle of the day)
Hours go by and they get no answer from him anymore
Hurt and worried Y/N is in a daze of crying and starring at nothing for the rest of the week
This is when Y/N misses their break bc they stayed in the daycare closet to cry
As they step out the daycare is dark sth that Y/N was never there to see
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Then they hear it. The voice of the person they love singing from where the kids are sleeping.
Y/N stumbles through the dark until they reach the kids and lock eyes with the daycare attendant
Moon goes quiet and his eyes betray him and show his shock
Y/N is stunned
"It's you?"
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Awkward
P2
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esoteric-goblin · 1 year ago
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on worldbuilding, and what people think is going on
there is one facet of fantasy worldbuilding that is, to me, the most interesting and essential but i don't see it come up in worldbuilding guides or writing prompts or anything, and that is the question of:
what do the inhabitants of your world believe about how the world works, and how are they wrong? a lot of fantasy media will set up their cosmology, gods, magic systems, planar systems, concepts of the afterlife, &c., and proceed as though the inhabitants of the world know and understand them.
from someone whose entire academic career is focused on studying human culture in various regions and time periods, with a focus on belief systems (religion, occultism, mythology, folklore): that sort of worldbuilding is unrealistic and missing out on so much fun.
people are always seeking new understanding about how the world works, and they are mostly wrong. how many models of the solar system were proposed before we reached our current one? look at the long, turbulent history of medicine and our various bizarre models for understanding the human body and how to fix it. so many religions and occult/magical traditions arise from people disagreeing with or adapting various models of the world based on new ideas, methods, technologies. many of them are wrong, but all of them are interesting and reflect a lot about the culture, beliefs, values, and fears of the people creating/practising them.
there is so much more to the story of what people believe about the world than just what is true.
to be clear: i think it's fine and important for the author to have a coherent explanation for where magic comes from or who the gods are, so they can maintain consistency in their story. but they should also be asking what people in the world (especially different people, in different regions/nations and different times) think is happening when they do magic, or say a prayer, or practise medicine, or grieve their dead. it is a rich vein for conflict between individuals and nations alike when two models of the world disagree. it is fascinating how different magic systems might develop according to different underlying beliefs.
personally, i think it is the most fun to spawn many diverse models of the world, but give none of them the 'right' answer.
(bonus points if you also have a thriving academic system in the world with its own theory, research, and discourse between factions! as an academic, it is very fun to imagine fictional academic debate over the topics i'm worldbuilding. sometimes i will be working out details for some underlying mechanic of the world and start imagining the papers being written by scholars researching it)
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s-soulwriter · 1 year ago
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What to give a fuck about,while writing your first draft!
I`ve posted a list about things you don´t need to give a fuck about while writing your first draft. Here are things you NEED TO CARE about! (in my opinion)
Your Authentic Voice: Don't let the fear of judgment or comparison stifle your unique voice. I know it´s hard,but try to write from your heart, and don't worry about perfection in the first draft. Let your authenticity shine through your words.
Your Story, Your Way: It's your narrative, your world, and your characters. Don't let external expectations or trends dictate how your story should unfold. Write the story you want to tell.
Progress Over Perfection: Your first draft is not the final product; it's the raw material for your masterpiece. Give a fuck about making progress, not achieving perfection. Embrace imperfections and understand that editing comes later.
Consistency and Routine: Discipline matters. Make a commitment to your writing routine and stick to it.
Feedback and Growth: While it's essential to protect your creative space during the first draft, be open to constructive feedback later on. Giving a f*ck about growth means you're willing to learn from others and improve your work.
Self-Compassion: Mistakes, writer's block, and self-doubt are all part of the process. Give a f*ck about being kind to yourself. Don't beat yourself up if the words don't flow perfectly every time. Keep pushing forward and remember that writing is a journey.
Remember, the first draft is your canvas, your playground. Don't bog yourself down with unnecessary worries.
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tylidae · 1 year ago
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A I L U R A N T H R O P Y 1 0 1
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yujateaandpi · 3 days ago
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Oughh it’s 2:00 AM and I’m having Thoughts and Emotions about Marceline the Vampire Queen. Like— she’s a punk bisexual and cool as heck but she’s also a terribly sad immortal with mom issues and double dad issues BUT BUT ALL of her parental figures gave her unconditional love so strong that it fundamentally saved the human race. Marceline saved the humans who hated her because her demon dad passed on the legacy that helped her grow powerful and her mom sang her lullabies and her adopted father clung to every shred of his breaking mind to protect her childhood. She was so loved! She was so loved! And that love never went away it stayed inside her even when all three of her parents hurt her so badly that the pain stuck for a thousand years. And all of the ways they hurt her were BECAUSE they loved her, so Marceline never learned to differentiate what it meant to love someone and hurt someone. So she hurts the people she wants to protect, she’s rough with the people she wants gentleness from, she abandons the people she wants by her side. And so much of the show is her collapsing and falling apart because she can’t figure out why why her relationships are all so broken. And then little by little she gets closure with each chapter of trauma— with her demon father, with her mother’s memory, with dear Simon— which then allows her to finally be at peace with herself and accept love— pure as it is— and give it back.
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littlecrittereli · 5 months ago
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Elemental AU my beloved
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They're so dear to me
I'm working on refs for the villains but I don't have much energy for colored stuff rn
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itsawritblr · 10 months ago
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World building.
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