#writing fantasy magic
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joncronshawauthor · 1 month ago
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The Spectrum of Magic Systems: Science Meets Mysticism
Magic systems are the backbone of many fantasy worlds. They shape the rules, conflicts, and characters of the story. Whether governed by strict logic or cloaked in mystery, magic defines the boundaries of what is possible. This article explores the spectrum of magic systems, from the scientific and structured to the mystical and enigmatic. Examples are included to highlight the unique…
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whereserpentswalk · 10 months ago
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Reblog to curse your followers and mutuals.
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foldingfittedsheets · 5 days ago
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It started with cantrips, which is why it took people a while to notice. The first few events were people on the news talking about how they’d been needing a light and then suddenly they’d waved a hand and said words and there was light. No one really believed them but as more reports were verified suddenly more people came forward with even less believable stories of what everyone really didn’t want to call magic. Even though it was pretty obviously magic. Spectral floating hands grabbing things that were out of reach, whispered messages that reached their friend seated too far away to hear them.
An EMT who whispered a word and suddenly saved a dying man.
Then the darker stories started filtering in. 
Words spoken in anger causing explosions. Poison spewing forth from a hand gesture. One person gave a retort so witty that someone was hospitalized. 
Everyone was scared, but the nerds started to figure it out fastest. It sure wasn’t the scientists who were doing the equivalent of crying on the floor in the fetal position in their respective labs while reports poured in globally of these occurrences. A growing movement online started spreading lists. They had all the blessings people might have gotten and regardless of how many people scoffed no one could really deny that every instance of magic correlated to a website listing the cantrips in Dungeons and Dragons. People pooled their collective resources to help quantify what was happening and facts started to emerge.
Everybody got one. You had to be at least thirteen to use the magic. That pretty much summed up the only other common denominators. Otherwise it seemed completely random, the magic didn’t line up with any existing character traits. You just unlocked one piece of magic each. People with aggressive cantrips were almost loaded up into camps for suddenly being so dangerous- however many hit points real humans had it was apparently not a big number. A lot more deaths occurred than anyone could feasibly track and the global population panicked.
The legislation for the camps got struck down. There were riots and confusion and for a while everything was pretty chaotic. Firebolts and Eldritch Blasts went off from sheer exuberance as much as anything else. Amidst the rioting were people just living their lives, not using their cantrips. It took a while for things to settle down, but humans can get used to most anything if given enough time.
Almost everybody scanned the list to figure out which they got, but someone with Chill Touch just enjoyed frostier beverages than most. Most people didn’t really do anything other than play around. A youtuber who had gotten Shape Water suddenly surged in popularity as she pivoted her channel to creating beautiful patterns with colored water. Other online personalities quickly followed and those with combat focused magic set up backyard target practice to show off. Some fires resulted as well as numerous noise complaints and a law was passed limiting where people could practice magic. It was virtually unenforceable but the people in charge were trying to keep a grip on the situation.
Noticeably the largest subset of the population that used their magic were those who had gotten Spare the Dying. Every government turned out the call that such individuals would receive a generous stipend for taking to the hospitals and stabilizing the sick and injured. Death rates dropped substantially, but it was still only a cantrip. Cancer marched on, but many got to live after miraculous recoveries.
Months passed and things started to become a little more normal. There were still debates about what had caused it and how to regulate magic but day to day life settled down. Speculations over what the long term ramifications would be continued as well as why those cantrips. Wizards of the Coast refused to comment for the first six months, closing its doors to the rioting and keeping them closed. At the end of six months they abruptly published a new line of cantrip cards with all kinds of utility and no combat usage whatsoever. The internet exploded and the government wasn’t pleased, but nothing happened. No one got any new magic. People wondered if those under thirteen would manifest the new stuff, but no one did. They just blew out their thirteenth birthday candles and got handed a cantrip like everyone else. 
A year later a mechanic in rural Canada was peering into the engine of a busted car. He realized he needed some lubricant and instead of reaching for his can he waved a hand and splattered the car with Grease that had burst from his hand. He was a calm sort of fellow so he called up the local news and said there was more magic. They asked first what cantrip he had- folks who received Prestidigitation had made a number of false alarms on receiving additional magic. The mechanic told them his cantrip was Infestation which he’d never had cause to use after figuring it out. 
The press descended and demanded a demonstration. Most people had read up on the basic rules of magic at that point, so everyone understood when the mechanic said they’d have to wait until the next day. A media storm went up the next day with headlines blaring that first level magic had been unlocked after the passing of the lunar new year. 
A wide contingent had been waiting for this opportunity. The spell list went out again amidst less panic but more chaos. There was a rash of identity thefts no could trace and eventually people realized Disguise Self posed a significant challenge to daily life. Celebrities had trouble convincing people they were who they said as random citizens took their faces on numerous joyrides. A scandal broke when it turned out an A list actor had hired someone else to play them while they went on vacation but the details were kept very hush hush.
Hospitals called out desperately for anyone with healing magic and most of those blessed with Cure Wounds and Healing Word answered. People with Goodberry formed community food kitchens and for the first time it seemed like hunger could actually be eliminated. Veterinary offices and zoos made special positions for those who could cast Animal Friendship and Speak with Animals.
A celebrity chef hit the jackpot with Purify Food and Drink and made a whole spinoff series where she went dumpster diving and made five star meals out of rotting leftovers. Several people changed careers entirely to lend their services to study ancient texts with Comprehend Languages. Even one hour a day led to huge leaps in discovery and understanding of ancient civilizations. 
A small murmur of worry followed the new influx of skills and power. What would happen when more magic was unlocked? The amount of people now running around with dangerous combat spells was even greater than before. Would people have to worry about necromancy? New crimes were being invented faster than laws could keep up as magic was put to novel and interesting uses. 
A year passed and everyone waited with bated breath for the lunar new year, but nothing happened. 
But I’m pretty sure I figured it out. We got handed cantrips. And we waited a year for first level spells. I’m pretty sure it’s one more year, and then things will really start to get interesting.
Inspired by this poll. If you enjoyed my writing consider leaving a tip on my Ko-fi!
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regal-bones · 4 months ago
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I hope you enjoyed Swordtember this year :} this is the time where I turn out my hat and ask for tips if you’ve enjoyed! Rent is due tomorrow, any support means the world.
You can give me a one off tip on Ko-Fi!
Or support my patreon to fund my art long term!
To everyone who supports me, thank you. So so much. These swords are my gift to you, and I am honoured you let me do this as a career ❤️
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burntoutdaydreamer · 7 months ago
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Worldbuilding and Magic Systems: Things to Consider
Have a magic system in mind for your fantasy world? Here's a list of things to consider to help you tie this system into the rest of your worldbuilding, so that it feels more believable and realistic.
Source
What is the source of magic? Is it natural or man-made? Can humans use magic or is it a force of nature that only animals or other races can use?
Does magic originate from inside a person or does it require external items to use? If it comes from items, can the items be made? How long does it take to make the items?
Does the magic cost anything- money, stamina, health, etc.?
Can a person be cut off from being able to use magic? If so, how?
Prevalence
How common is magic in your world? Is it so common that everyone has seen it or is it a subject of myths and rumors?
How long have the people in your world known about magic? Has it always been there or is it a new discovery?
How much does the average person know about magic? How much do experts know? What do people not understand about this magic? Are there any common misconceptions? Myths?
Is magic revered or feared? Or if it's common, is it taken for granted? Are there any taboos surrounding magic?
How many types of magic are there? Are some more common than others?
Are there dedicated schools of thought surrounding the study of magic? Is it taught about in schools? If so, is it taught to children or only at the college (or equivalent) level?
Accessibility
Who can use magic? Who can't? Is it something that only the rich and powerful can use? Why? Or do genetics determine who can use it? Wealth?
Are there any physical limitations that might restrict who can use magic? For instance, maybe old or sickly people can't use magic because it requires a lot of physical effort. Does your society provide accommodations for people who can't use magic? Is a lack of magic ability considered a disability?
Does education level determine capacity for magic?
How easy is it to gain access to magic? How easy is it to learn about magic?
Power/Usefulness
How powerful or useful is magic for different parts of society? Military? Medicine? Entertainment? Art? Childcare? Government? Communication? Business?
How does magic affect the politics of your world? How does it shape the economy? Are there feuds over the use of magic? Do powerful groups in your world have an incentive to limit the use and accessibility of magic? Why?
What happens when people no longer have access to magic? Does this cripple their ability to go through their daily lives? How?
Mix, match, and cross-reference these with other elements of your worldbuilding to form a believable magic system that lives and breaths just as the rest of your world does. For every answer you give to the questions above, consider and build upon the implications of what that might mean for your world. A worldbuilder's best skill is the ability to ask "How will this affect ___?" So make sure you're always considering the ripple effects of each element you add to your world.
Happy worldbuilding y'all!
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literaryvein-reblogs · 4 months ago
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Writing Notes: Magic Systems
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Magic - change wrought through unnatural means
Most fantasy can be placed along a spectrum where there are 3 main points: soft magic at one end, hard magic at the other, and a middle ground between the two.
Soft Magic
Magic that is not well-defined for the reader.
Generally, we don’t understand where the magic comes from, who can use it, or what its limitations are.
Readers can see this type of magic being used.
But they can never anticipate when magic will be used in the plot because they can’t begin to guess how it works.
You can’t break a rule if the rules don’t exist!
Most stories that feature this system will have the magic users be secondary characters, allowing them to avoid explaining exactly how the magic works.
It’s also argued that without knowing everything about the magic, it tends to hold more wonder and excitement for readers.
Hard Magic
Has very rigid boundaries.
Readers know where the magic comes from, how it’s used, who uses it, and what its boundaries and limitations are.
We know the limitations of the characters and can understand why they can’t simply magic themselves out of any particular challenge.
Stories with hard magic systems do not need to avoid the main character being a magic-wielder, as they have the capacity to explain to the reader what is going on.
A lot of writers this system because it gives them very explicit guidelines to follow in their plot and creates some more satisfying pay-offs for readers.
The Middle Ground
The meeting point between the soft and hard systems.
We might understand a bit about the way the magic works, but not all our questions are answered.
While most of the content adheres to rules, these rules aren’t fully explored.
This system relies on the reader’s suspension of disbelief.
The main character can be a magic-wielder or not, and it’s up to the writer to determine when magic will be used in terms of plot.
How to Choose a System
You can and should use these guiding principles to build your magic system. Remember that you don’t have to choose one or the other. Your system can draw from aspects of both. Just stay aware of the weaknesses of the path you choose, and ensure you utilize its strengths.
Use a hard magic system if:
You are going to use magic to solve problems
Your audience is accustomed to the tropes of hard magic
You are okay with jumping through hoops to expand your system
Your magic doesn’t convey a theme
Use a soft magic system if:
You want to convey a theme through magic
You want to create a sense of wonder
You want the ability to expand easily
You want to be accessible to a broader audience
Your magic won’t regularly be used to solve problems
Branches of Magic
Like most writing processes, there isn’t really a correct place to begin designing a magic system. A common, and efficient, place to start, however, is by choosing what type of magic system(s) you wish to employ, such as:
Nature-based magic: water, earth, fire, air, and everything in between
Divination magic: see beyond sight and peer through time and space
Conjuring magic: move objects through space over any distance
Psychic magic: master the world of the mind
Life and death magic: tap into the very forces of life, death, and un-death with this surprisingly versatile collection
Animal- or creature-exclusive magic: some creatures just do it better
Magitech systems: the blurring lines of sorcery and science give magic a next-gen, high-tech flair
Eclectic magic: it doesn’t have to be “real” magic to have a real effect
Uncommon magic systems: the unsung heroes of fantasy magic
AALC Method
How to create your own magic system using the AALC (Appearance, Abilities, Limits & Cost) Method
Appearance
What the magic looks like
Makes the world feel more exotic
Can cause problems for characters but cannot solve them
Usually tied to a character arc
Abilities
What the magic does
Points calculated based on magical effect, range, number of people affected, and duration
Characters have a finite amount of fuel (mana) to use abilities
More powerful abilities require more fuel
The fuel does not have to be overt for the audience to understand
If points not overt, cannot solve conflicts unless a cost system is added
Limits
Unlimited uses of magical abilities
Abilities stratified in codified levels defined by their limits
The more the levels' abilities and limits are known by the audience, the more they can be used to solve conflicts
Focused on clever uses of abilities against stronger foes
Cost system can be added to enhance dramatic moments
Cost
Costs must be greater than or equal to abilities to make them dramatically satisfying
Costs can include time, exhaustion, materials, sanity, morality, etc.
Adds dilemma to magic by forcing characters to make choices
The greater the character's sacrifice, the more audience satisfaction at conflict resolution
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Each system builds on the previous ones, so that Cost Systems use all four, while Point Systems only care about Abilities and Appearance.
Multiple systems can exist within the same story, and systems can harden over the course of the story.
The Force, for instance, has been a Soft, Point, Level, and Cost System depending on who wrote it at the time.
SOFT SYSTEMS (Appearance Only)
Window Dressing - magic for secondary characters; can instigate conflict but cannot solve it; e.g., Gandalf
Soft Villain - No explanation or upper limits needed; makes villains more powerful to make heroes greater underdogs; e.g., The Emperor
Chosen One - Unknown power keeps hero safe throughout story; can be considered plot armor unless earned through character arc
Sort Hero Incomplete - Curse or positive ability the character cannot control; hero still learning limits of ability at story's end; powers and arc continued in next adventure
Soft Hero Complete - Hero embraces ability to complete arc and solve main conflict; magic must become harder in subsequent adventures
POINT SYSTEMS (Appearance + Abilities)
Points Opaque - Non-explicit reservoir of energy fuels powers; cannot solve main problems without cost option because characters finding hidden energy reserve feels like deus ex machina
Points Hard - Both abiliites and points system must be explicit like in video games; becomes about resource management; easy to understand but takes sense of wonder out of magic
LEVEL SYSTEMS (Appearance + Abilities + Limits)
Soft Level Static - Unchanging power without upper limits; cannot solve conflicts because feels repetitive; power must be used cleverly; e.g., Wolverine's healing factor
Soft Level Advancing - Increased powers or new powers with unknown limits; cannot solve conflicts unless tied to a character arc like Soft Hero Complete, at which point "unlocks" new abilities
Hard Level Static - Unchanging abilities with clear-cut limits; can solve conflicts so long as setup is properly seeded, usually resulting in sacrifice; e.g., Genie
Hard Level Advancing - Well-established abilities with limits; can solve conflicts based upon clever uses of abilities, usually against stronger foes; e.g., Airbender
COST SYSTEMS (Appearance + Abilities + Limits + Cost)
Static Cost - Well-established cost remains consistent for each use of ability; can solve conflicts since based on personal sacrifice
Cost Fluctuating - Costs change based upon dramatic need; costs must be greater than or equal to ability; possible costs include lost time, money, sanity, health, memory, life, morality, etc.
Sources: 1 2 3 4 5 6 ⚜ Writing Notes ⚜ Writing Resources PDFs Writing Notes: Magic System ⚜ Fictional Items; Poisons ⚜ Fantasy
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mintflavouredwhump · 5 months ago
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A whumpee that everyone tries to possess or control the second they realise what Whumpee is capable of
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rs-hawk · 5 months ago
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(Yandere??) Enchanted suit of armor obsessed with his Princess, even centuries later. Every time you're reincarnated he finds you. It's been awhile, but he has a sixth sense about it. After all, he was created with the sole purpose of keeping you safe. Who cares that now he has to battle a "boss" and something called a "boyfriend" to keep you safe?? When you're finally reborn again, he breaks out of the museum he's been in to come find you. Sure it might take awhile, but he will find you, and ensure his Princess is safe.
And this time, he knows you'll finally let him keep you. All for himself. Yes, it's been centuries, but the sight of yourself being impaled on his steel fingers has never once left his mind.
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tales-of-wocdes · 6 months ago
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Tales of Wocdes: The Silver Protector
A WIP Twine game! The demo is now available (demo updated 27.10.2024, ~103 500 words with code inside text and different branches):
Also about 11 k words of bonus content published as a part of the demo 13.12.2024. See this post.
Tales of Wocdes: The Silver Protector is a high fantasy interactive fiction made in Twine. During the story, your protagonist will change from a helpless child to a Silver Protector, an elite warrior and protector. In time, you may wield powerful magic, or be a master of the blade.  
The game is in early development. All content is subject to change.
There is also now a kofi page.
Premise
Wocdes is a world full of magic, monsters, and secrets. No beings in this world embody all three better than the Ancients,  godlike in power and unbeatable in battle. Incredibly wise and compassionate. Incredibly terrible and cruel. Immortal and glorious. Petty and vengeful. Or so the stories go. 
Not that you know the stories. Why would you? You are a child kidnapped for unknown purposes.  You barely know anything about yourself. Your life is one of pain and suffering at the hands of people you do not know. 
In a moment of desperation, a plea leaves your lips. Or perhaps it is only in your mind. Unexpectedly something hears you and will never ignore a broken child alone in the dark asking for help. You are saved but you are permanently scarred by your experiences. Given into the care of the newly created Orphanage of Firgrat, here is where your journey truly begins. How will you cope with your past and current reality?  Can you survive the cruel world of Wocdes, the weight of your trauma? Can you help others survive?  Can you grow up, make friends, learn to love, and become a real person again?
What to look forward to
In this game, you will (eventually) be able to:
Customize your character, from their appearance and gender (male, female, non-binary) to their abilities and personality.
Admittedly, your characters emotional development has taken a bit of a hit due to recent events, leaving them a bit confused in general about... everything. 
You can add elements of fantasy races to your character's appearance, such as a tail, wings, pointy ears and many more.
Discover why you were kidnapped, eventually.
Protect those you feel deserve it, become stronger for yourself or to protect others.
Grow up alongside other orphans and kids from the city, journey through childhood at the orphanage and the surrounding city, to adulthood with responsibilities. 
Develop your relationships with your fellow orphans and other companions, maybe even get into a romance. 
Speaking of romance, the author aims to offer an option to be completely and utterly dense about romance, like completely oblivious to the degree people worry about you. Or maybe you will be a smoother operator.
Go on adventures and missions, both innocent and not, in an original fantasy world full of magic, wonder and cruelty.
Characters
Primary
The twins Atru (m) and Azha (f): The original inhabitants of the orphanage and the only children already there when you arrive. Both twins have short blond hair and green eyes. Atru is a seemingly silent emotionless boy who clings to his sister Azha. Azha is a little girl shaped ray of sunshine and well-meaning mischief. And chatter!
More characters will be filled out later. A bit more info is available here and here.
Secondary
Havard (m): The head custodian of the Orphanage. A father figure to all the children. His duty is to guide the children, and it is a duty he takes very seriously.
Lexia (f): The Silver Protector in charge of you. Young, excitable and strong. One of the first to be chosen for the new elite order called the Silver Protectors.
Alessa (f): The custodian in charge of the twins. A sweet young somewhat shy woman who the twins adore, both in their own ways. 
Sandor (m): The Silver Protector in charge of the twins. A good-natured and somewhat shy young man often trailing after the twins with a fond look. 
The Ancients
RAFO (Read And Find Out). You might meet some. 
Disclaimer
This is a work of fiction! Any potential resemblance of appearances, names, or personalities of characters with people in real life, living or dead, is coincidental.
This story is meant for adults. The game contains depictions of violence, blood, gore, sexually suggestive content, black humor, explicit language etc. A more complete list can be found in game. Like everything else, this list is subject to change. 
The game contains dealing with traumatic events. The author is not a qualified medical professional, and the in game responses to trauma are not in any way encouraged.  If you are uncomfortable with what you are reading, please refrain from continuing until you feel better. Or drop the story entirely. None of this is worth your health.
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defire · 4 months ago
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Regenerating vampire/monster trained as a living weapon!
I've been working HARD ON THIS to make it give whumperflies, thanks to those who have helped!
(defiant whumpee and war vibes)
Content: dehumanization, magical whump, painful regeneration, beatings, suicide attempt
Being kept in a cage because they're "dangerous". Whumpee banging on the bars and shouting to be released only makes them get treated more like an animal
Being able to beat them to death because they'll just come back. Whumper is just prone to raging and uses whumpee to take it out on. They don't have to hold back at all.
Bonus, whumper encourages whumpee's defiance because it makes them feel more satisfied when they finally give them the beating--"they deserved it anyway"
Whumpee slowly acting less defiant and more stoic because they're being treated like a dumb animal anyway
Using their magical weaknesses against them. A vampire that burns in sunlight would scream under a UV flashlight.
Binding them with silver-plated wire--far longer than necessary. Long enough for it to burn through their skin, leaving them begging, bleeding, promising never to run ever again
Until "are you going to kneel, or am I going to have to tie you down there" has them thumping hard to their knees instantly, eyes glued to the wire on the shelf behind whumper.
Blinding or maiming them so that they're still powerful but whumper has a way to control them.
"testing" their powers by seeing how many stabs they can take, can they regenerate a whole limb, etc.
Hurting their best friend instead of punishing whumpee (whumpee is too difficult to hurt)
Or, punishing whumpee excessively, because their wounds heal so quickly it looks like no damage was done, maybe they think whumpee didn't really feel it for long enough
Whumpee coming back horribly injured but they forgot a "sir" and now they're not allowed the blood they need to regenerate, for a set amount of time. So they're just writhing in pain and begging for blood.
Whumpee trying, and failing, to kill themselves. When they get caught cleaning up the blood to hide the evidence, they're dragged away to be punished for trying to destroy their master's property.
"I'm not about to let you die on me" taking a whole new controlling, frightening meaning
Whumpee never wanted to hurt anyone... One day it's too much and they let their enemies beat the shit out of them rather than hurt anyone else.
And then whumper comes back to the base with their head down and arms clamped to their sides, trying to prepare themselves for the rage of their masters when they find out the low casualty count.
Whumper sent whumpee into an unwinnable fight to teach them a lesson. They did not expect their enemies to take whumpee back with them.
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thewriteadviceforwriters · 21 days ago
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Random Writing Prompts For Your Next Story | For Writers
If you need some inspiration for your next story, current WIP or even for scenes for your book. Here's a compilation of random things for you all.
A single rose petal, an ornate pocket watch, a stack of weathered letters, the scent of lavender
Candlelight flickering, a raven's feather, a worn leather satchel, an old family photograph
Frost-covered windowpanes, a gilded mirror, the taste of cinnamon, an emerald ring
A glass unicorn figurine, the sound of violin music, a tarnished key, a faded floral dress
Shifting sand dunes, the crash of ocean waves, a vintage compass, a tattered mappaemundi
Dancing fireflies, the smell of freshly baked bread, a silk ribbon choker, a velvet-bound journal
Flickering gaslight, a regal peacock feather, a stack of vintage postcards, the caw of a lone crow
Moonlight on still water, the feel of worn denim, a bronze astrolabe, the faint taste of honey
Dusty rose petals, the crackle of an old record, a leather-bound tome, the soft glow of a crystal ball
Distant thunder, the gleam of polished silver, a withered sprig of lavender, the weight of a family heirloom
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thatrabidwolf · 21 days ago
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Questions to ask yourself when creating a magic system
I have more questions for you!!! :D
As there are no real-word examples for this one, I’m going to be talking a lot about my own magic systems, and those of the medias I enjoy! There will be a list of all the things I referenced at the bottom!
What does magic DO
Exactly the title. What does magic do? (Can it make potions? Cast spells? Animate things? Transfigure things? Create things? Kill things? Cast hexes or charms? Multiple of these?)
What does magic have an affect on? What does it not?
How strong is magic? What are its limits? How do these differ from person to person, or place to place? 
Does magic do different things for different people?
How does a magic caster’s intention for a ‘spell’ affect it? Is magic entirely reliant on a mental image of what is wanted, or does it need to be casted a certain way to work, like a recipe?
How is magic casted? (Note- I recommend being creative here! It doesn’t have to just be waving a wand. It can be through making pottery, it can be through sewing certain patterns, or dancing a certain dance, etc etc etc)
How can spells be used for something that is not their intended/common purpose? How are new uses of magic discovered? Which uses are most common, and why?
How does societal standards affect the use of magic? Will less people know about more harmful or taboo spells? Will it be less common for, say, a woman to use/be trained in magic?
Source of Magic 
Where does magic come from? (Do the gods give access to their most devout followers? Is it handed down in one’s blood? Does it come from the earth?)
Is magic learnt, or are people born with it? (E.g does magic work through potions that can be made by anyone with the right ingredients, or is it only possible if one has magic already in their blood?)
Can someone who logically shouldn’t know magic learn/possess it by alternate means? (E.g. Luz from The Owl House learning magic  via ‘glyphs’ despite not being a witch) how would people treat this? (Is it seen as ���lesser’ or somehow not ‘real’ magic?)
Can magic be harnessed through a wand/staff/etc? Can it only function through this conduit, or can it be done without? How does magic function if it does not have the aforementioned conduit? (Is it harder to manage? Is it more dangerous? Is it simply lesser?) 
Another dot-point because the last one was far too long; how is the use of ‘magical aides’ (wands, etc) treated? (Is it seen as something only a child would use? Is it very common? Is not using one seen as dangerous and bad?) How does the function of magical aides affect this? (Note- a very good example of this is the string in A Marvellous Light, which functions via ensuring a magicians cradles [hand movements one does to cast a spell] are more precise. It is only used by those with little magic, so it is looked down upon.)
How would one learn magic? (Is magic taught in schools? Are there books on it?)
Can magic be done/enhanced if multiple people cast it together? How would this be done? 
Is magic a separate entity from it’s user? Is it an entity at all? Can it react without instruction/ disobey it’s user? Is it a possession of it’s user? Is this different/ perceived differently for different people?
Can magic be mistreated/ abused? (Note- here I do not mean an ‘abuse of power’ I mean abuse in the way one could abuse a pet) what are the consequences of this? (Might magic stop working, or turn on it’s user?)
Affect on Culture/the greater world
Who has magic? Who does not? Who knows about magic? Who does not? Is it a secret? How is this secret kept? Who enforces that it must be a secret? What is the punishment for letting the secret be known?
Can people have more or less magic? Can people have more or less knowledge on it, or skill with it? Does this cause any power imbalances or issues for either side? 
How do the uses of magic impact the way things are done? (E.g. if there is a spell used to dry things, people may not use drying racks.) would the skills of those with more magic be useful in a work setting? (E.g. if some people know the aforementioned drying spell and some do not, might those who do know it work as something close to a washerwoman because of their skill?)
Is magic regulated at all? Who regulates it, what are the regulations, how strict are they, and what are the punishments for breaking them?
Is magic seen as normal? (Keep in mind: if magic is possessed by a majority of people, it very well may be. Because of this, characters may be less likely to be impressed by magic. Think about how this will affect the language surrounding magic, and how people treat it.)
How will different people view or interact with magic? (E.g. a rebellious teen, a businessman and an elderly woman are not going to have the exact same view or uses of magic. Try to explore this!)
How will those with a great deal of magic view those without/ without a great amount, and vice versa? How does this affect the world and it’s prejudices?
Consequences
How can magic hurt a person if misused/overused/ used at all? (Is the damage physical, mental, physiological, all three?) (E.g. my own magic system causes people to actively unmake themselves as they use their magic, leading to sickness, insanity, derealisation, hallucinations, etc etc etc)
Is this damage known? How does the knowledge of it affect the treatment of magic? (Are people terrified of it? Do they not care, and see it as a worthy risk? What might lead  someone to push through the damage?)
How does this damage manifest, and how noticeable is it? (E.g. Are there physical scars or other warning signs, or is it entirely unnoticeable until it is too late, like magical rabies?)
Can damage from magic be reversed or healed? How? Can potential damage be avoided? How? 
Can one’s magic turn on oneself? How would this happen, and what are the consequences of this? 
Can magic be hurt/diminished? How does this affect its users? (E.g. silver and werewolves)
When an attempt at magic fails, how does it fail? Is it like baking, where at worst it’ll ‘taste good, but be a little dry’ or is it like mixing volatile chemicals, where at worst you die?
Appearance
How does magic look? (I highly recommend finding a metaphor or motif for magic, as this really helps flesh out its appearance and makes it easier to describe!!)
Can its appearance look different for different people? Can it change over time?
Does magic manifest itself via means other than visual? (One of my characters has very strong nature magic, and thus he grows flowers when he is happy, and always smells floral)
Does magic have a physical effect on it’s users? (E.g. the dark magic in The Dragon Prince)
Is one able to tell when magic has been cast upon something? 
Every piece of media I referenced in this, in order of appearance
The Owl House, a TV show on Disney written by Dana Terrace
A Marvellous Light, a novel written by Freya Marske (this series is a wonderful example of how to make a magic system. It is very well thought out, and the varied experiences and views of magic for each magician character is so, so good. 10/10. If you want a good example of magic please read this!!! (Granted I might be a little biased because I just love this book series))
The dragon prince, a TV show on Netflix
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whereserpentswalk · 2 months ago
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Reblog to receive your transformation, look under the cut to find out what it feels like to transform.
Vampire: You can feel it, slowly changing you since you were first bitten by that creature. You felt stronger at first, not needing to eat, not needing to sleep. It was like the burdens of a human form were lifted from you. The only thing you needed was to drink blood, which isn't that hard to come by. Then the physical transformations began, your body becoming slenderer and more androgynous, until soon you barely are recognizable. One day you wake up and your eyes are pure black, slowly your mouth grows sharp teeth, and special joints and seams in your flesh that allow you to open it into a massive mess of fangs and teeth but close it back up into something humanoid if you want it to. As the last of your humanity goes away, your sex characteristics and body hair entirely disappears, leaving you feeling wonderfully smooth. Perhaps in the past this body would be disturbing to you, you barely look like yourself, but now, looking at yourself and feeling so much more confident, this just feels like you, like what you are meant to be.
Incorporeal: You've lost yourself. You can't feel anything. No skin, no blood, no organs. You can only really sense the vague nature of the room your spirit is inhabiting. If you want to move you just think of yourself as going to that location, and if you want to pick something up you just think of yourself as lifting it. Even your appearance is no more than a sort of hologram, able to be changed at but a thought. You feel strangely comfortable this way. Nothing can hurt you now. It takes a bit of time, you have to focus on how you look a bit to look in a way that feels really you, but it eventually feels way more like you then anything in your old body did. It's weird, your old form just felt like a vessel that you needed, but in leaving it you feel entirely free, like you just don't need that type of body anymore. You look at your old body, lying dead upon the floor, and you can't help but know that that just isn't you anymore.
Lycanthrope: It was slow harnessing the changes. The werewolf who bit you didn't tell you much when she passed on her curse. It's something you can work will, you slowly figured out how to harness small changes, modular yet more modular as time passes on. You can just give yourself the eyes, or ears, or teeth, or feet, if you need to by now. Decide exactly what is wolf and what is human. It's more normal not that you realize how fluid your body is, that every part is just a single state that part can be in and not it's permanent fate. You can choose how much of a wolf you are at any time and that's fine and normal now. And sometimes you like fully being a wolf, like how it feels to run on all fours, how it feels to taste meat freshly on your teeth, how it feels to howl at the moon. You also like being a full human at other times, especially now that that doesn't constrain you anymore. Most of the time you're just something else though. Most of the time you're just you, not wolf or human but something your own.
Cyborg: You can feel parts of your body being cut away. You don't know why but it doesn't bother you as much as you thought it would. Your legs being painlessly sliced off, those legs that hurt when you walked on them. You can feel your torso having it's organs slowly drained out of it, no more stomach pain as you have no more stomach, no more shortness of breath as your lungs become medical waste. Your fat and muscles and bone are cut from your body, leaving your body type null. A mask of sorts is closed over your skull as the skin of your face, a face you were once stuck with for your entire life, is finally taken away. And in your discarded body parts place new mechanical parts are added, and these parts are finally your own, you picked out the designs, you control exactly how they look, the art style that your new body will be drawn in, the form your form will be able to take. And if there's anything you dislike, it can always be replaced, you can't be trapped in your body anymore, and you can't be hurt by it now.
Melted: You can feel your new form, slowly writhing like the slimes you felt before did. You have no distinct parts, no bones, no limbs, no organs. All you have is the form. It feels weird, you see and feel so much differently now it can barely feel like seeing or feeling at all. It's like playing with goo in your hands, but you don't have hands anymore. Slowly but surely, you sculpt yourself a new appearance, allowing your body to be something to thrive in instead of just something to survive within. You can't control your color but everything else is up to you. It's like sculpting, even limbs and heads and eyes are all metaphors when it comes to this new universal substance that is your form. You're not sure how others will see you when you're something so strange, but you like what this means for yourself, at least for now.
Flight: Your arms have slowly been stretched out, each of your fingers longer than your entire arm once was on both hands, and this strange tight skin between them. Your body is strong in some places, but weirdly skinny in others, it all feels so different, so new. Your feet have been changed to work more like hands, now that your arms can't be used to grasp, and walking is no longer as much of a requirement for you. You feel weird, like everything is there, but it's hard to see how it all fits together. Still, now that you do get to fly it's wonderful, seeing the ground below you, seeing the sky above you, feeling so free while you're completely in the air, seeing how impressed everyone is looking at you doing that. Maybe it was worth it. Despite how much it takes getting used to you don't dislike how any of it feels, and despite what some people might think of it, it feels so nice to be able to just go through the air like that without anything restraining you anymore. You wouldn't go back at the very least.
Mind upload: You can't feel anything. But you can see, the image of what you'd expect a computer monitor to display take up the totality of your vision. You can't feel a mouse or keyboard or anything, but you can move the cursor as much as you once could move limbs. If you hadn't asked for this it would seem like the worst of punishments, but this was your desire. You can look at any website you want, and no longer do you have to worry about time, about food, about sleep. You can contact anyone online just as you once did, without any breaks. The mortal world is no longer your worry.
Limbs become longer: You know you won't be like the other giants; you'll be somewhat in-between, you're not sure if you are thankful of that fact or not. It's a lot to deal with either way. You can feel you skin and bone stretching oddly, your arms and legs doubling then tripling in their length. It hurts but you can think of all the ways you won't be human anymore. You won't fit into most spaces; you'll need certain accommodations. But you still want this despite everything that it implies. It feels strange when your torso changes, with your limbs it's just bone that's moving, but with this you can feel your organs extending and changing. Too late to change things now. You wonder how people will see you? Will they be scared? Maybe that's what you want from them now?
Pyromancy: You can feel the burning inside you now. Even when you don't focus on it in any way it's in you, your warmth, your blood always hot, the feeling with every breath that you could shoot out fire. Other people with powers need to learn how to extend them to be actually useful, not you, you had to learn how to keep yours under control. It just feels right, to be able to use fire, to feel the fire as part of your body whenever you pass by any. You find yourself fidgeting with it easily, letting the fire move alongside you, because it's just so natural. You'll light up a bit in your hands, or around your face, in the middle of conversation. It doesn't burn you anymore, it feels good, it feels better than almost anything else you've felt in your life to feel fire on your body now. A few people are afraid, but you try to keep yourself calm. Even so, it feels so good to let it burst out of you, to shoot balls of fire into the air, or breath it from your mouth, it's hard to go a long time without doing something like that. It's not just something you have but it's part of you, it's part of you that was always meant to be there perhaps.
Frog: You slowly feel yourself shrink down. It dawns on you that you're going to change a lot. But you've said your last goodbyes to your humanity either way. You can feel your hair and teeth falling out, your bones reshaping and getting smaller and more delicate. Your biology completely changing. It's a lot to get used to and it all happens within a few seconds. For a moment you're worried you'll lose your human mind, but it just doesn't happen, mentally, emotionally, you're entirely the same as you always were. But you don't have to worry about human things anymore. Frogs don't have to work jobs, or pay taxes, or pay rent, you're allowed to finally just be. When you choose to go naked, and walk on all fours, you don't even have to let on that you're human at all anymore. You can exist in peace as long as you exist and forgo the responsibility of human things unless you choose to want them.
Demon: You feel the last of your human blood get replaced with the blood of that creature. It hurts for a moment, but then you stop feeling such pain, you feel a tyle of prowess you haven't felt before. Your eyes glow, you can just feel that they glow now. Your human form begins to change, perfectly growing into your ideal body type and look, and everything feels so right. And then things go beyond just that human form. Horns grow from your head, and your teeth grow sharp, you can always feel them, even when you aren't paying attention, and it makes you feel so very cool. Your reproductive organs are replaced with a neck and head of a serpent, completely genderless, but more able to feel pleasure somehow. Wings grow on your back, and you flex them, feeling the strangeness and wonder of having new limbs and joints. You grow a scorpion like tail from the base of your spine, that equally feels so strange and wonderful and new to move. You can shapeshift back into any human form when you need to, you can even effect what people do and don't recognize as your old self, but this form, your truly demonic form, that's what truly feels like it's you.
Murder: you can kill now. No description needed.
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skittykittybean · 3 months ago
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Woah hey! Did I ever tell anyone that I’m a writer? :3
Well, now I am! Just posted my first story onto VoyceMe for a competition they’re doing. Part of the judging criteria is view numbers. Every click counts!!
(Though reads are appreciated too! X3)
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regal-bones · 5 months ago
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SWORDTEMBER DAY 3: SENTIENT
El’faera’s Weapon Hire, of gnarled root and helpful fairy ✨🌿 “Oh hello excuse me? Are you looking for a weapon - perhaps for a tour guide? I know this place like the back of my wing, if, er, at least if we are where I think we are… and I can be awfully useful in a fight too! I’ll shout when you should dodge and duck and roll. My humble home is a sturdy weapon, don’t mind the rust and rot that’s, um, that’s an aesthetic thing, kind of going for a cottagecore vibe. My past clients can vouch for me too! In fact my most recent commissioner is here joining us today - yes - the very overgrown skeleton with the look of pure terror in it’s silently screaming maw. I mean, I told him to dodge and he didn’t listen! If anything that’s another point in the “good reviews” column. Me and my home are available for hire for cheap and - hey don’t walk away. Hey excuse me! Are you even listening??”
Are you hiring her services??
Yesterday’s sword!
You can support me on Patreon for £1 and help me make stuff like this!
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prompts-in-a-barrel · 1 year ago
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"Where's your sword?"
"Threw it into the ocean."
"What."
"Turns out it was cursed."
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