#wither skeleton impulse
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cricketblabbers · 2 months ago
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Had an epiphany as I was falling asleep.
Blaze Tango
Wither Skelton Impuse
Gast Skizz
And if we stick to the nether theme Zed could be like a strider but I was thinking he's still a sheep hybrid who shows the others the ways of the overworld when they cross over! So it's 3 intimidating nether mob hybrids and their smol fluffy sheep friend!
To outsiders he has 3 spooky guard dogs but it's actually the "they asked for no pickles" meme with the 3 behind him going 👉🏻👈🏻🥺💀 👉🏻👈🏻🥺👻 👉🏻👈🏻🥺🔥
(Edit: if anyone uses this in a fic lemme know pls I'll be eternally grateful 🙏🏻 i dont think im going to be writing anything anytime soon lol)
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ghoulgist · 9 months ago
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HELP???,
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gemisgreat · 9 months ago
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Impulse: 8 wither skeleton skulls in 93 kills
Skizz: 0 wither skeleton skulls in 112 kills
Literally how
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aquaquadrant · 11 months ago
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Was rereading the first chapter, and: "Predictable, repeatable patterns he’s unconsciously memorized- even now, he’s absentmindedly counting down the seconds until the next potion is dispensed."
Do you think, even after ten years, Tango can still time exactly two minutes in his head? Do you think sometimes he finds himself tapping his fingers absently, and realizes there's exactly a second between each tap, stopwatch-perfect, like his hands are still expecting to feel the wither-cold pain of the roses? Do you think someone notices, and they jokingly call him a human metronome, and he has to laugh and pretend it's not because of the months he spent in constant agony?
"After that, his reflection showed that the tips of his ears had darkened- along with his feet and fingertips- and his wither-black tears left permanent stains under his eyes, persisting even after respawn."
Do you think his friends think the black marks are a blaze hybrid thing, but then they meet another blaze hybrid (maybe in MCC) and start to wonder? Do you think they ask? Do you think he makes an excuse about individual variation, or evades the question, or mumbles vaguely about the wither effect and changes the subject?
"He’s spent so much time with the wither effect- grown accustomed to it, even- that he can’t tell right away when it’s starting to overcome him."
Do you think that later, once he's out, he's fighting wither skeletons or even a wither (secret life?) and he nearly dies from the wither effect, because he didn't notice until it was almost too late? Do you think someone, a hermit or a teammate or even a soulmate, scolds him for being reckless with his health, but in his head he's back in Hels again, withering and healing and withering and healing and withering and healing for eternity?
"The chains- well, they seemed to have snapped when he respawned away from them, leaving just a few links attached to his shackles."
Clothes respawn with players. Do you think that's why the cuffs came with him, even though they were attached to the wall? Do you think that after the "training" mentioned in the comic, he considers them a part of him, to the point where his own code does, too?
"Tango inhales deeply; he hadn’t realized he missed the smell of fire so much."
Do you think that even now, he associates fire with freedom and relief and finally, no more pain? Do you think that after flashbacks and nightmares and panic attacks, he sits by a fire and reminds himself that it's not real, it's been years, he's free? Do you think someone finds him, and sits with him, and he realizes that free doesn't have to mean alone?
And in the most recent drabble: "what if the only thing stopping him from reverting back to his old ways is the illusion of control maintained by these shackles?"
Do you think that when he's in the nether, when he sees a fortress, he thinks of the wither skeletons? Do you think that just for a moment, he almost considers withering himself on purpose, another illusory layer of control, to make sure he stays good?
ohhhkay, ok i’m normal about this, i promise. HM. YEAH. suffice to say, this is an amazing ask, but to avoid making it too long or giving too much away i’ll provide very brief answers (to each respective question) below.
yes, yes, and yes. a lot of things from his time at hels tek have stuck with him even after all these years.
yes, yes, and the first one (“that’s just my own unique personal flair!”). luckily this came up at a time when he’d gotten better at lying.
yes and yes, for the first few times he encountered wither skeletons and/or the wither after escaping to hermitcraft. impulse was very concerned.
yes and yes. surely this won’t be relevant in the future…
yes, yes, and sorta- he’s still working on that.
yes, the presence of wither skeletons is one of the main reasons he dislikes the nether (aside from it reminding him of hels). and actually no; before now, the cuffs have been enough for him and he hates the thought of being withered again.
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hmshermitcraft · 6 months ago
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Skizz will sometimes find wither skeleton heads in his base. He finds them in random spaces in his starter house and in his pyramid. He keeps them because why not. Impulse on the other hand has started a wither skeleton farm.
-May
For Impulse, they're commodities. But he knows the skulls are still a big deal for Skizz. Especially after, well... It's partially teasing, partially useful.
And also a really weird way of flirting.
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sherlockggrian · 1 year ago
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tried my hand at writing a little secret life. I've had this scene in my head for a few days, and I just wanted to establish how I see Grian and Scott's characters this season. A heart is just a heart. (heavy on the desert duo). Enjoy.
This was stupid. Grian winced against the stinging pain in his shoulder from where the arrow had whizzed past. Barely a scratch, and still he cringed at the fact that it wouldn’t heal until the next time he visited the secret keeper. And it was right under where the leather strap crossed his shoulder, and he was stupid for leaving the safety of his lit-up hill at all. He gathered his breath, keeping the shield close up against him as he panted behind the tree. He felt the thunk of another arrow hitting the trunk, and took a deep breath before whirling around, squinting in the darkness. He managed to dart forward and cut down the skeleton, which withered on the ground beneath him. Grian grunted, kicking the bones amongst the rocks. He rubbed the scratch on his shoulder, feeling where the fabric was ripped and he was bleeding slightly. It was fine. He’d just have to watch it for infection. Bandages were a damn commodity, he thought, feeling slightly dizzy at the prospect of having to visit Scar’s stupid trading hut for supplies. Because of course he got everything from the Secret Keepers.
Grian readjusted his shield, shivering slightly in the cool night air, before turning back toward the distant glow of his base. As he was about to step forward, something shook in the bushes behind him, and Grian whirled around, instantly brandishing his sword. Metal clanged in the air as he crashed into something, and whatever it was stumbled back, shaken.
“Jesus Christ, Grian”, rasped Scott, whose startled face was now illuminated by Grian’s lantern.
Grian lowered his sword, sighing. “Don’t jump me like that, Scott,” he grumbled.
“Relax, nobody’s red yet,” said Scott lowly. He was wrapped in thick dark blue cloth, his wavy hair falling in parts around his elf ears. His unnatural green eyes blinked slowly in the darkness.
Grian shoved his sword back into its sheath. “What are you doing all the way out here at night? You know it’s dangerous. I thought you were across the river, with Gem and Impulse.” Grian motioned vaguely into the copse of forest, where mountains rose in the distance.
“I could ask you the same question”.
“My base is just up the hill,” muttered Grian.
Scott sighed. “It doesn’t matter what I’m doing. But I don’t mean to interrupt your nightly walk, either. I’ll be on my way.”
Grian glanced down at Scott. Upon further observation, he was clutching his left arm tightly, and Grian could see dark blood soaking through the cloth. “You’d better bandage that,” he remarked.
“It was stupid. Spider jumped me from above, I wasn’t even thinking, I can’t believe I-”
“Come on,” Grian muttered, motioning for Scott to follow him up the hill. He picked his way up the red rocks, feeling the dry, seeding grass brush against his legs as he climbed. “There’s no point in wandering around like that.”
Mist shrouded the dark valley below them, with the glow of Scar’s hut and the distant village cutting through the darkness. Grian was sort of glad he could see Scar so easily from the hill. That was partly what had made him choose this place. That and the rocky, red hills behind him provided a little shelter from the cold nights that were beginning to descend on the world.
Scott shivered, and Grian dumped down the bundle of firewood he’d been collecting. “It’s too fucking cold at night,” he muttered, and Scott hummed in agreement, already tenderly unwrapping the cut on his arm.
Grian ducked into the small lean-to he’d built against the trees on the hill, and pulled out a roll of bandages. He tossed it to Scott, then bent down the arrange the fire. It was the least he could do, he supposed. They were all still green, after all, except for Martyn, though Grian hadn’t seen much of Martyn recently. Which was usually for the better.
“You’re on your own this time.” Scott cut into the silence after a while.
“So,” said Grian. “It’s better off that way. This always ends in chaos, anyway.”
Scott grinned “Only cause you’re here.”
Grian cringed a little, unsure if it was supposed to be a joke. “Yeah, whatever,” he said. “I’m better at picking apples than pretending to be loyal to somebody”.
Scott sighed. “That’s a little harsh, don’t you think.”
It wasn’t a question. Grian went silent for a bit, scanning the edges of the darkness around them. A prickle of unease had crept up on him, like the feeling he got when he knew there was a creeper behind him, but couldn’t react in time. Scott was studying him with that look he always had, like he could read everyone like a book. Then again Scott had always been able to see through exactly what Grian was.
“The tasks are easy now,” muttered Grian, fiddling with the flint and steel in his hands, “but wait until we turn red. They feed off of negativity. They’ll have us at each other’s throats eventually. It always ends that way”. He made a point of pronouncing the they, avoiding the inevitable we that he refused to speak into existence.
Scott grimaced. “Yeah, well, it doesn’t have to. I was thinking, what if it’s different this time. What if-”
“It’ll never be different, Scott, you and I both know that.” Grian turned to look at Scott, who was standing in a hunched position, still wary of his surroundings.
They were silent for a few moments, green eyes looking into green, perched within a tense energy that cut through the cold. Grian felt a little guilty, but then again, he felt that most of the time these days.
Scott broke his gaze, turning to look over the valley. His eyes landed on Scar’s small glowing shack. “You’re still watching him.”
Grian sparked the flint and steel a little more aggressively than he meant to. “So? It’s better than teaming with him. We both know what happens. What’s happened. We’re just gonna end up killing each other. I’d rather not get attached this time.”
Scott laughed, which both annoyed and comforted Grian slightly. “Yeah, I guess you’re right,” he admitted. “But it still feels…pointless, like, what are we fighting for?”
Grian lowered his gaze. “You know you can’t beat them.” Scott’s voice went darker. “You’d say that, wouldn’t you.”
Grian tensed, sensing Scott’s hand slide over the handle of his sword. He realized that Scott remembered more than the others - being a previous winner, he had clearer memories of the past games that the other players could only allude to. And there had always been something up with Scott anyways. Something Grian couldn’t describe.
“I would have teamed with you, you know,” Scott went on. “I thought we’d agreed, that we would find a way to stop this. But you’ve just given in. You give them everything they want. You’re not even supposed to be here. We could do something, this time could be different, we could stay together, we could-”
“Don’t act like you know what you’re talking about,” hissed Grian, staring into the fire that was starting to crackle and pop in his face.
“I’m just wondering why you’re even here.” A few rocks tumbled down the hill behind Scott. “You have the power to stop them and yet you-”
Grian flew to his feet, and in a few seconds he had his knife pressed against Scott’s neck, breathing hard into the elf’s look of surprise. “You really fucking think I want to be here? You think I want to see my friends keep dying, over and over? You think I can just snap my fucking fingers and they’ll listen to me?”
Scott let out a careful, steady breath. “That’s not what I meant.”
Grian lowered the knife a little, still tense. “They hate me just as much as they hate you, Scott.”
Scott didn’t seem to know what to say. He paused for a moment, glancing at the cold, dark desert behind them, and the warmth of the fire. “We’re on green, Grian. It’s alright. I don’t want to kill you.”
Grian sighed. “I know,” he muttered, and the knife clattered as it landed on the rocks at his feet. He turned back, looking at the moon that glittered coldy above the distance mountain that seemed to hum on the edges of the world, and some darker part in Grian fluttered. He choked it back. He had been hearing their voices in his head a little more recently. “I just want to protect my friends,” he admitted. “And I can’t, not really, but I can try. You and I both know the only way out of this world is to die. If I wanted out I would have killed myself the moment this started. But I don’t want them to do this alone.”
Scott released his grip on his sword, and ran his hand over the wound on his arm. “I…I know.”
A puff of smoke rose from Scar’s chimney. Grian wondered if he was awake.
“You broke the rules for him, though. You always do it for him. Even though you pretend not to.”
Grian winced, knowing the words were true. “I just…I don’t want to know what would happen if they saw him,” he admitted. He knew Scott knew what they were talking about. He knew Scott knew the word watcher, knew Scott had come looking for him last time, had told him of Martyn’s dreams and threats, had screamed at him for answers, had looked into Pearl’s eyes as he’d blown himself up, had faced the watchers himself, at the end, when he’d won, all those years ago. Scott and his endless optimism, his sense of righteousness, his refusal to follow the watcher’s rules that made him such a target of them, that made them torture him, over and over. If it was anything, Grian saw himself in Scott, himself before the watchers had given him the ultimate punishment.
“What happens if you fail a task?” asked Scott.
“I don’t know,” sighed Grian. “Nothing good.” He remembered the look in Jimmy’s eyes as the Secret Keeper's face had flashed red for a moment, locked in a world only he could see. And the change in his temperament afterwards. “I just don’t want them to find him. I don’t want them to find out how much he-” means to me.
Scott nodded.
“I’ve kept him safe this long,” Grian went on, fear tugging at the bottom of his stomach. “I learned, after the first time, it’s better to do that from a ways away. You know I- last time, when he was- he had 10 seconds left, and I couldn’t let him run out of time, I knew if he ran out, that he’d see them, so I-” Grian gulped, remembering the way his sword had run through Scar’s chest, the way his eyes had slowly faded from red to hazel before his body fell to the ground and lightning crashed overhead, and a handful of sand had slowly appeared in Grian’s hourglass. The panic in his mind at the thought of Scar’s hourglass running out on his own, and Scar being forced to come face to face with the watchers. The only way out of this world is to die.
Scott took a seat beside the fire. He stared at the flickering flames, pulling Grian out of his unpleasant memory. “I’m worried about Gem,” he admitted. “I don’t even know how she got here. But I wanted to keep her safe,” he went on. “And I- I’m worried about Jimmy.”
Grian let out a long breath.
“You never bothered protecting him, did you?”
Silence. Grian wanted to eat glass. He cringed, flashes of Jimmy on the end of his sword flickering in the back of his mind. “Jimmy and I couldn’t be more different.”
“He’s your brother.”
“That was a long time ago.”
The fire popped and sparks fluttered up into the night air.
Grian changed the topic, turning over a log. “You know you came to me last time,” he breathed. “You wanted to do the same thing. To fight them. But it didn’t work. It never works. You believed in Martyn, and they still took him, just like Pearl, just like Jimmy. He promised you he’d fight them with you, together, and he lied. The red takes everybody. It’s better to die with your allies than to make it to the end, and have to watch what’s bound to happen. To have to face them. In fact it’s better not to have allies at all.”
Something unreadable passed over Scott’s face, and deep down, Grian wondered if what he’d just said was really true.
He remembered what it had felt like when Scar had given him the heart, earlier that week. A gentle flutter in his chest, a warm feeling, something completely opposite to the cold, tumbling darkness that settled in his stomach. It was like a breath of sun on a cloudy day, a shred of warmth in the autumn cold. Scar was all of those things. Scar was laughter, the gold that still lingered in the trees and shrubs, the pounding heat of the desert and the quiet grip of nightfall. Scar would bicker with him, and Grian would play along, and they would reach some sort of agreement eventually, which would usually end with Scar selling him something. Still, Grian knew how the story went. He would probably end up with a knife in Scar’s chest, only because Scar would never kill Grian, he could never - Grian would never let him.
“Good luck, Grian,” whispered Scott, after a long pause of staring into the fire. “You’ll need it.”
Grian wrenched his eyes away from the smoke in the distance and glanced at Scott, who was wrapping himself back up in the thick cloak. He tossed him a chunk of bread that he’d been gnawing on. “I’ll see you around.”
Scott’s green eyes flickered for a moment, but he only nodded, turning away from the fire. “You were always good at keeping secrets.”
Grian watched him go, wondering absentmindedly what task the watchers had set him on, to have him wandering the world alone, at night. Or maybe Scott was breaking his own rules, too, off to find Jimmy, wherever he was.
The smoke from Scar’s hut had all but dissipated, and all that remained was the dark hum of the secret keeper, the statue that rose into the night. Grian tore his eyes away from it, but the image remained, and he winced in sudden pain as the familiar words echoed in his mind.
YOU WERE ONLY MEANT TO WATCH.
He replaced it with thoughts of Scar, remembering how they’d trained for this, far far away in a world that perched on the edges of Grian’s conscious memory. He felt Scar’s heart beating inside his chest, and the distant taste of a kiss, and what it felt like to fly.
The fire flickered on into the sky, and the edges of the desert frosted over, and the world turned. Stars glimmered above, and Scott’s shadow vanished into the darkness. The scratch on Grian’s shoulder still stung.
A heart was just a heart, after all. He was bound to lose it soon enough.
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blueishspace · 3 months ago
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Last Life with divine domains
Part 1: Rules and Domains.
Rules:
Last Life mechanics but everyone has an origin that assigns them a divine domain with powers and abilities.
Lizzie, Mumbo and Pearl will have completely randomized domains... for the other players they will have a domain that is connected in some way to the one they had in this version of Third Life.
For example In Third Life Scott's domain was Ice, possible domains for him could be: winter (as the season of ice), snow biomes, water (as ice is just a state of water) or crystals (as ice is a crystal)... I put these in a wheel and randomly choose one.
Possible Domains
In here are the possible domains they could have gotten. In [] is their 3rd Life domain.
BdoubleO - [Light] - Day, Sun, Colour, Lamps & torches.
BigB - [Weaving and Armor] - Protection, Warmth, Farm animals, Fate (as weaving is associated with it).
Cleo - [Stagnation] - Change (as opposite), Swamps (as biome of stagnation), Stone (as considered immutable).
Etho - [Darkness] - Night, Shadows, Depths, The Void, Mist, Secrets, Mobs.
Impulse - [Iron & Gold] - Ores & Caves, Copper & Amethyst, Redstone, Diamonds, Tools.
Grian - [Memory & Knowledge] - Perception, Wisdom, Books, Truth, Sight.
Jimmy - [Forests] - Jungles, Swamps, Deserts, Mountains, Snow biomes ecc (as all other biomes), Wilderness, Wood work, Nature.
Joel - [Ground] - Sand, Stone, Plains & Fields, Mountains, Caves, Nature, Compost, Agricolture, Earth.
Martyn - [Justice & Punishment] - Goverment, Law & Rules, Execution, Revenge, Power.
Ren - [Pain & Sorrow] - Regret, Desolation & Loneliness, Grief, Fear.
Scar - [Paths & Roads] - Travel, Merchants and Commerce, Connection, Rivers (as water roads).
Scott - [Ice]. - Winter, Water, Crystals.
Skizz - [Wither & Decay] - Destruction, Death, Poison, Regeneration & Rebirth.
Tango - [Coal & Flame.] - Fire & Forge, The Nether, The Hearth & Campfires, Energy.
Domains
And this is the list with the chosen domains including the new players.
BdoubleO - Day.
BigB - Farm animals.
Cleo - Change.
Etho - Mist.
Impulse - Diamonds.
Grian - Sight. (Wow, the randomizer is a watcher Grian truther)
Jimmy - Wilderness.
Joel - Mountains.
Lizzie - Storms.
Martyn - Law & Rules.
Mumbo - War. (Poor Mumbo)
Pearl - Spring. (Persephone and Pearl both start with P)
Ren - Fear.
Scar - Connections.
Scott - Winter.
Skizz - Poison.
Tango - The Hearth & Campfires.
Powers
BdoubleO - Permanent +1 level of Smite and Bane of Arthropods. I Resistance II during the day. Nearby spiders are pacified. Zombies and Skeletons don't spawn within 70 blocks from him. Ability 1 reverts a targeted zombie villager or witch into a normal villager. Ability 2 blesses another player with Resistance II during the day. Shifting deactivates the 70 block radius no mobs zone.
BigB - Looting II against passive mobs. Breeding mobs generate 2 children. Trown eggs deal punch damage. Van ride horses and pigs without befriending them and without saddles. Ability 1 summons 5 passive random mobs. Ability 2 turns passive mobs against specific targets. When shifting baby animals instantly become adults.
Cleo - Passive Regeneration I. Passive Speed I. x10 random tick speed in a 30 block radius from them. Negative potions effects last 50% less. Ability 1 rapidly drains targets hunger and armor durability. Every 10 minutes ability 2 turns a targeted block to a different random block. Shifting causes their name to change colour.
Etho - Passive Speed II. Name is invisible even when not shifted. Resistance to fire and lava damage. Semi-transparent. Ability 1 gives a target the blindness effect. Ability 2 sets everyone's render distance to 0. When shifting players closer then 10 blocks have their render view set to 0.
Impulse - Resistance I and Regen I when wearing diamonds. Haste II when using diamond tools. x2 diamonds when mining ore. Villagers trade with diamonds instead of emeralds. Ability 1 creates diamond spikes in a 3 block radius. Ability 2 turns the player into diamond (Protection IV) for 3 seconds. Shifting near a player will steal part of the diamonds they might have in their inventory.
Grian - Health is shown on top of entities. Passive Night vision. Sees exclamation marks on top of trapped chests and tnt minecarts. At the start of each session he knows how many boogeyman are active, not who, just how many. Ability 1 turns wood, grass and leaves invisible for a few seconds. Ability 2 gives Invisibility for a few seconds. Shifting gives access to a mini map.
Jimmy - Regen II when touching leaves, flowers, ferns, or tall grass. Untamed Wolves and Foxes closer then 5 blocks are tamed automatically. Tall grass and ferns have a small chance of dropping loot when harvested. When hit spawns 2 bees to defend him. Ability 1 bonemeals a large area without needing bonemeal. Ability 2 turns wolves tamed by other players into Jimmy's pets. Invisible when hiding (shifting) on trees or in tall grass.
Joel - Speed I and Strenght I while in extreme hills and mountain biomes. Passive Feather falling II. Additional Resistance at very high altitudes. Bigger reach. Ability 1 creates a rock wall to stop entities. Ability 2 creates a rock platform that raises the user. Shifting gives additional extra reach.
Lizzie - Permanent Jump Boost III and Feather Falling I. 5% chance of summoning lightning when hitting enemies. Resistance I and Regen I during rain and storms. Immunity to fire, blast and lightning damage. Ability 1 summons rain or storm weather. Ability 2 pushes entities far away. When shifting becomes a lightning rod.
Martyn - Protection II against players with more or equal number of lives. Isn't forced to leave his alliance once red. Access to a list of every life trade. Strenght I against Boogeymen. Ability 1: At the beginning session Martyn is given 5 rules to choose from, the rule chosen is applied for the whole session. Ability 2 summons an iron golem against mobs. When shifting has a chance of blocking hits.
Mumbo - Passive +1 level of Efficiency and +2 levels of Sharpness when using weapons. Passive +1 levels of protection on armor. Defending with a shield has a 20% counter attack chance. When shooting arrows a marker will point where the arrow will hit. Ability 1 gives Strenght II and Speed II but decreases Health (like a weird barbarian rage). Ability 2 is just a dash, makes up for it by having very short cool down. Shifting reduces damage taken.
Pearl - Permanent Speed I and Jump Boost I. Regen II while nearby flowers or on moss. No hunger loss while under the sun (photosyntesis). Can eat flowers and get a random positive effect for a few seconds. Ability 1 creates roots under targets causing them to fall. Ability 2 sprays pollen at enemy giving them random negative effects. Shifting bonemeals nearby blocks.
Ren - Strenght II during the night and in light levels of 0. Endermen and creepers are scared away. Speed I when running after an entity. Access to a mob noises soundboard. Ability 1 freezes entites in fear for a few seconds. Ability 2 gives Blindness and Nausea to a target. Gives Nausea to nearby entities when shifting.
Scar - Speed I on path blocks. Faster when riding Horses and boats. Protection II when near other players. +4 max health (2 hearts). Ability 1: At the beginning of every Scar chooses two players, they will share health for the whole session (if he links himself with another player they will also have 2 extra hearts). Ability 2: Every session Scar can gift a life without losing one of his own (any other life gifted will cause him to lose one though). Shifting gives Regeneration I to himself AND nearby entities.
Scott - Resistance to fire and blast damage. Passive Frost Walker and much in the same way Lava becomes obsidian. Regen II when standing on snow or ice. Snowballs thrown do as much damage as a punch. Ability 1 trows a barrage of snowballs like a machine gun. Ability 2: Once a session can change a 64x64 area into a snow plains biome... Shifting toggles off The Frost Walker effect.
Skizz - Immunity to Poison, Hunger and Wither damage. Rotten flesh gives 3 extra hunger. 20% of poisoning entities. 20% of giving Nausea to entities. Ability 1 trows a lingering poison potion. Ability 2 summons a cave spider. Shifting gives Nausea to nearby entities.
Tango - Resistance to fire and blast damage. Strenght I and Regen II when near campfires. Permanent Night vision. Can eat coal and wood to gain hunger. Ability 1 heals either himself or another entity. Ability 2 trows a burning ember at a target. Shifting causes smoke to appear but causes any attacker to a catch on fire.
Consequences for permadeath
Permadeath influences the domains assigned negatively.
BdoubleO - Day lasts half as long.
BigB - Chickens, sheeps, pigs and cows are stuck at half an heart and don't drop loot.
Cleo - Slower regeneration.
Etho - -50% render distance.
Impulse - -50% durability to diamond gear.
Grian - -50% render distance.
Jimmy - All leaves blocks disappear, Nausea in forests or taiga biomes.
Joel - Grass turns into course dirt, Slowness I when touching course dirt.
Lizzie - Weather is set to rain forever.
Martyn - Red lives lose 2 max health.
Mumbo - Weapons deal less damage and Armor protects less.
Pearl - All flowers are replaced by wither roses.
Ren - Nights last twice as long and are darker
Scar - Life trading stops working.
Scott - Snow and ice disappear, Weakness I when in cold biomes.
Skizz - All mobs have a chance of inflicting poison.
Tango - Campfires, torches and lanterns stop working
Third Life
Next Part
(hi @shortystack75 and @easily-distracted-by-fandom I started the sequel)
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kebriones · 12 days ago
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Classical athens minecraft server:
Pericles and Pheidias have built the spawn town, the nether railway and all the farms. Pericles has a tax system and he WILL collect the taxes or you'll lose everything. Obsessed with safety, you won't find a dark corner missed in the entire spawn town. They've made some fancy buildings out of blocks of netherite as a flex.
Plato only comes on the server to complain. He has a stone house and he secretly frees villagers from villager farms/trading halls.
Aspasia is the moderator and server owner. Everyone's afraid of her, but sometimes she gives nice gifts to people. She's usually flying around in creative mode.
Socrates is chronically broke. He keeps dying and losing everything. He's usually running around without armor on and hasn't really bothered to build a proper house. He just has some chests, a bed, half a wall, a ceiling and an eternally cold strider for some unknown reason. He hates mining and building but will spend hours fishing while talking with friends.
Alcibiades has a fancy complex base, and a fancier backup base in a secret location. He will summon the wither with zero regard for anyone around him whenever he feels like it. Sometimes he does it as a joke. He hoards diamonds and then impulse-spends them on stupid things like skeleton horses or blue axolotls. He has a bunch of dogs, a ton of horses and an army of axolotls. He is the designated ocean monument cleaner of the server. If you need an ocean monument prepped, he's your guy. He's always giving Socrates free netherite gear and food. He's the reason Socrates isn't starving to death most of the time. He's always begging for more texture packs and mods to be added to the server.
Nicias logs into the server rarely, but he's the one who ran a massive operation to breed a blue axolotl. He occasionally helps with moderation.
Hipponicus is the one who's in charge of the villager trading hall.
Xanthippe and Hipparete have cute houses by a river. Xanthippe has given Hipparete tridents to throw at Alcibiades whenever he bothers her. They have a flower and dye shop and have two hundred bees that hipparete has named with enormous care. She used to live with Alcibiades but he was always picking fights with her bees and not letting her build anything in their base.
Thucydides is the lore master of the server. He is very loyal to the lore and will get upset at whoever is ignoring his sacred server canon. He is always in need of book-and-quills and storage for them.
Aristophanes' base is a frog haven full of booby traps and practical jokes. He hates everyone and doesn't interact much with others on the server.
Euripides makes life size dioramas with trapped villagers and other mobs inside that tell tragic stories. He's the one most excited to play his lore part properly and he is always leading the storyline to drama.
Diotima has dug the largest strip mine underneath everything. It's tens of thousands of blocks in each direction. Nobody knows about it. She has a massive stock of diamonds and other ore. Her XP level is the highest in the server. She only hangs out with Socrates. Nobody knows what she does on the server, she never speaks to anyone else but she's almost always online. Digging. Nobody knows she had beaten multiple wardens using, you guessed it. Ladders. She also beat the ender dragon but never told anyone so now everyone thinks it was Alcibiades that did it.
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pumpedsheep8015 · 5 months ago
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Httydhcau so far. Everything under cut because it's a lot
Elytra is like Hiccup's glider
It takes place in Berk
Bdubs is Skullcrusher, Stoick's secondary dragon
Beef is Thornado, Stoick's first dragon
JoeHills is Valka's bewilderbeast
Cleo is Stormfly, Astrid's dragon
Cub is Belch, Tuffnut's dragon
Doc is Stoick
Etho is Hookfang, Snotlout's dragon
False is Astrid
Grian is Tootless (I'm slightly sorry)
Impulse is Barf, Ruffnut's dragon
Joel is Snotlout
Keralis is Cloudjumper, Valka's dragon
Mumbo is Hiccup
Pearl is Grump, Gobber's dragon
Ren is Gobber
Scar is Tuffnut
Skizz is Ruffnut
Tango is Meatlegs, Fishlegs's dragon
Xisuma is Valka
Zedaph is Fishlegs
Herobrine is Grimmel
Jeff the Minion is Drago
Illagers are dragon trappers/killers
Elder Guardians are the screaming death
Ender dragon is the bewilderbeast
Evil Xisuma is Eret
Endermen are light furies
Endermite are night lights
Farlanders are the night furies
Ghast is thunderdrum
Guardians are the whispering death
Wither Storm is the purple death
Phantoms are night terrors
Warden is the flightmare
Wither is the red death
Wither skeleton is the green death
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panda-wearing-pants · 4 months ago
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Life Series if it was regular hardcore (season 5)
Everyone has one life, anyone can kill, but all final deaths count
Ep 2
17: Martyn (Piglin Brute)
Ep 3
16: Jimmy (Drowned)
15: Gem (Enderman)
14: Joel (Fall damage)
13: Lizzie (Skeleton)
Ep 5
12: Mumbo (Fall damage)
Ep 6
11: Bdubs (Zombie)
10: Skizz (Skeleton)
9: Grian (Wither)
8: BigB (Fall Damage)
Ep 7:
7: Scar (Pearl)
6: Cleo (Drowning)
Ep 9:
5: Tango (Final Death/Fall damage)
4: Etho (Final Death)
3: Impulse (Final Death)
2: Scott (Final Death)
1: Pearl
Jimmy's placement is the same as in the real Secret Life
Gem's placement is 12 places lower than in the real Secret Life
Average scores across all five seasons (score is the percent of members a player did better than):
Pearl: 89.97
Scott: 87.98
Etho: 75.87
Impulse: 61.35
BigB: 59.13
Martyn: 59.04
Tango: 56.44
Bdubs: 50.38
Ren: 49.20
Grian: 46.92
Cleo: 46.15
Scar: 33.56
Jimmy: 30.96
Lizzie: 21.88
Skizz: 19.11
Mumbo: 18.75
Joel: 17.02
Gem: 12.50
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voidindite · 11 months ago
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Wither!Impulse Headcanons (updated)
Im not Super happy with some of the headcanons I've created for witherpulse, so. I'm updating them! (Plz help me spread my witherpulse propaganda </3 )
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-Created by a wither glitching over the course of many months, his coding eventually rewriting itself into a player. Cause of glitch unknown, but likely a result of the server he was originally summoned on being full of hackers and conflicting mods essentially "breaking" his base code.
-As a wither, he has three heads. The extra two are wispy skulls that float over either shoulder. Wither corruption also marks his hands and face to darken the veins there, and there's visible bone on his fingers, ribs, and making up his tail. The corruption gets darker and spreads a bit when he's actively using wither magic.
-Has a large field of vision due to having three sets of eyes. Tends to get clumsy and has very poor depth perception if one or both of his skulls can't see for whatever reason.
-He "breathes" out of habit from watching other players do it. The way his chest and shoulders rise and fall has a very apparent sort of Wrongness to it. Even players who don't know he doesn't actually breathe get an uneasy feeling from it.
-Despite the fact that he's got a mouth full of fangs, his smiles are surprisingly friendly and contagious. And he smiles Often.
-Around new or unfamiliar players, he'll use glamour magic to hide his extra skulls, tail, wings, and wither corruption, often getting him mistaken for a skeleton hybrid instead because of his fingers still being bone. Doesn't seem to like anyone outside of Skizz or the Hermits to know he's a wither, though eventually stops using the glamour for the Life servers, too. When the glamour is up, he can still see through the two skulls, giving the feeling that he's got eyes on the back of his head.
-Can summon a skull into his hand that he can then propel in any direction with surprising force. It explodes on impact, applying wither effect to anyone who survives the blast; those killed by it drop a wither rose.
-Can be summoned like a normal wither mob, but since he's sentient he has the option to turn down the summon; if that happens, a normal mob will be summoned instead. This was how he first met Skizz (didn't yet know he could refuse a summon and was just trying to escape the server he first spawned on), and later the Hermits (were joking about summoning him, knew he was a good redstoner but never met him, he decided to humor them and accept it and has been a Hermit since).
-For Limited Life, the halos on his skulls changed to reflect the time he had remaining, the circles gradually losing "slices" depending on his time. All three sets of eyes will also change color to show his lives for the Life Series in general. Green looks downright odd, yellow looks Slightly Off because it's not his usual warm gold, red just looks downright sinister paired with his existing traits.
-Despite his tail being links of floating bone, it's surprisingly sturdy and can easily swipe someone's feet out from under them.
-Doesn't know why he ended up with wings after becoming a player. Thinks it may be a result of his coding attempting to make sense of his ability to fly, however.
-Reacts...poorly. to being trapped in bedrock. "Pranking" him with such a trap is liable to get the prankster threatened by a very angry Skizz and/or Tango. Bedrock specifically, no other blocks garner such a reaction.
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royallygray · 8 months ago
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I watched Skizzleman's episode one of HC an hour ago and I love him so much from Phasmo and Life Series but I think this is my first time watching his videos-
He made me cry. I don't cry very often. And tears fell out of my eyes. The thoughtfulness behind making his base the 'tower of needs' or whatever the heck it's called made me cry because that's stupid thoughtful. Like. I struggle so much with self worth and stuff and I don't know why but it was so touching and oh my gods Skizz. Is amazing. Agh.
Also I have binge watched his first four Hermitcraft Episodes and I'm absolutely dying at the way he killed 112 wither skeletons and got no skulls and then Impulse just got a zillion in less? Like? That's so hilarious oh my gods
It did make me wonder whether there's a Minecraft mechanic kinda like the mending book thing where it's a total server kill rate and looting III speeds the cycling process through?
So let's say there's a guaranteed wither skull every twelve skeletons, give or take a few. And say Looting III skips through three at a time. So Skizz kills three wither skellies, which means he's killed 1-2-3, 4-5-6, 7-8-9, and Impulse kills one, which means that he did 10-11-12, so Impulse got the skull. Maybe.
Hope that made sense. It's either a Minecraft mechanic that has just been really unfortunate for Skizz (sad lmao) or Skizz just has astronomically bad luck which is the most comical thing I've seen in ages.
Also the "okay maybe not this time but next time! okay maybe not this time but next time!" over and over gave me so much joy, so much deja vu, and even more deja vu to Grian and Mumbo's diamond mining session in Last Life.
Skizz is great.
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funky-fox-fics · 1 month ago
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Prompt: golden apple
please note that this story takes place in my pc/bs au, so you might not understand this if you haven't read that yet!
See, the thing about effects--status or not--is this: unless they're vanilla, a binary can undo them.
Of course not alone; a binary's only as strong as a normal player alone. But with both halves joined, well. There's something about that intimate chemistry, that ability to poke through another player's mind like it was your own, that allows you to slowly and carefully untangle a non-vanilla status effect from your binary's mind.
And of course it's sensitive, finicky, easily messed up or even amplified on accident. While there's been a few posts on the binary subreddit about it, well, most binaries don't use the subreddit.
If there's anything that would make a binary "dangerous", it would be that.
But, see, the thing is that's only non-vanilla. The Universe is looser about non-vanilla things, after all--non-vanilla deaths are far more likely to permanently kill you than vanilla deaths, non-vanilla mob hybrids are at higher risk of glitches and early perma-deaths due to the Universe not viewing them as valid as vanilla mob hybrids--but vanilla effects it's pretty strict on.
(They'd tried it, once, back on their old Naked and Scared worlds. Skizz had gotten a nasty wither scar, and, well. To say it was a painful experience would be a massive understatement. There had been something like a wall of wither, keeping the effect active, something Impulse couldn't untangle or pick at until it unravelled like a love potion or an amnesia potion.)
(It had felt like dying of wither himself.)
But anyways. The thing about vanilla effects is this; it's like you're feeling them through the bond. It's why Impulse and Skizz don't take fire res, water breathing, or other similar potions without at least warning the other binary first. Because if two binaries are bridging through the Nether, and one accidentally takes a fire res potion and shares the sensation through the bond, well...
But the thing about right now is this: he's pressed against the Nether brick wall, five--wait, no, six skeletons leering down at him, and if he doesn't eat the gapple in his inventory, he's not going to survive this.
Binary bonds are a little... staticky across dimensions. Like being sedated, a little--distant thoughts, foggy awareness, dulled shared emotions. But still, Impulse shouts out into the bond: Skizz, I'm gonna take a gapple, okay?
For a moment there's silence from the other side. The skellies come closer, eyes bright with soulflame. Their swords shine in the firelight of the Nether. He doesn't know where his spawn is; if he dies here, he's probably not gonna find his stuff again soon. Maybe at all.
Skizz? he calls out again, drawing his sword. If he knocks one back, the others are going to absolutely swarm him.
He should probably just eat the apple. Unless Skizz is, like, trying to defend his own base, well, there's worse potions to suddenly feel through a binary bond.
He takes out the apple.
One last time, he calls, Skizz! Skizz I'm gonna eat the apple! You good with that?
Eat it! Skizz suddenly shouts, his voice strained and quiet but very much audible. I'm fine, dude, but you can eat it!
Impulse pulses over a flash of gratitude and wolfs down the apple.
See, the thing about golden apples are this: the effects it promises are absorption and regen. The thing about those two effects is this: that absorption feels like a brightening, like a light turning on in a dusty room, like an idea you've finally grasped; that regen feels like a soft blooming warmth in your chest, like acceptance, like an easy exhale.
The thing about golden apples themselves is: they do not advertise the fact that they taste like victory.
The thing about that is this: Impulse bites into the apple and it's not just his own victories he tastes. He tastes the time Skizz killed Cleo and Jimmy in Third Life; he tastes the moment Skizz got invited to Hermitcraft. And he tastes the finishing of the witch farm all the way back in Season Three, and he tastes nearly winning Limited Life.
Quietly, the victories whisper in his ear, reminding him of how he's won, how much he's won, how well he's won. That sort of Skizz-like confidence fills him to brimming, warm and bright and absolutely self-assured.
He's going to come out of this alive.
He knows it.
He lifts the sword and stabs one of the skeletons, and then he charges forward into battle.
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leopardmask-ao3 · 6 months ago
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Day 25 - Impulse
Drabble for @hermitadaymay
Wither skeleton! 
Impulse's sensitive nose instantly picked up the scent that his piglin blood instinctively knew, even outside its context. He bared what small amount of tusk he had and spun, ready to attack-
-Skizz??
Skizz looked sheepish, marred hands raised in a gesture of peace. Impulse just stared. Alarms screeched in his head, warning frantically of danger, danger, but it was just Skizz, a changed Skizz, but just Skizz.
“I-I’m sorry, buddy,” Skizz tried. “I know, I know, it sucks and I’m sorry...”
Impulse took a deep breath. “It’s... fine. I’ll get used to it. What... what happened, anyway??”
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Every death in Secret Life so far (as of session 8)
Martyn - Killed by a Piglin Brute (Session 2)
Jimmy - Impaled by a Drowned (Session 3)
Gem - Killed by an Enderman (Session 3)
Joel - Fall Damage (Session 3)
Lizzie - Shot by a Skeleton (Session 3)
Martyn - Fell into the void (Session 4)
Jimmy - Fall damage caused by the Ender Dragon (Session 4)
Lizzie - Killed (accidentally) by Jimmy (Session 5)
Mumbo - Fall Damage (Session 5)
Bdubs - Pushed into pit of zombies by Scar (Session 6)
Mumbo - Died to lava (Session 6)
Lizzie - Pushed into the void by an Enderman (Session 6)
Skizz - Shot by a Skeleton (Session 6)
Jimmy - Blasted by a Warden released by Etho (Session 6)
Mumbo - Killed by a Warden released by Etho (Session 6)
Grian - Killed by a Wither summoned by himself (Session 6)
BigB - Fall damage (Session 6)
Scott - Killed by Martyn (Session 7)
Bdubs - Killed by Zombies spawned by Gem (Session 7)
Impulse - Killed by Bdubs (Session 7)
Pearl - Blown up by a trap laid by Gem (Session 7)
Tango - Killed by BigB's wolves (Session 7)
Scar - Shot by Pearl (Session 7)
Etho - Killed by Scar (Session 7)
Joel - Killed by Gem (Session 7)
Gem - Shot (accidentally) by Scar (Session 7)
Skizz - Killed by Joel (Session 7)
Tango - Killed by Scar (Session 7)
Cleo - Drowned whilst escaping a fight (Session 7)*
BigB - Killed by Joel (Session 7)
Scar - Blown up by Skizz (Session 8)
Pearl - Killed By Gem (Session 8)
Grian - Shot by Pearl (Session 8)
Cleo - Shot by Pearl (Session 8)
Etho - Shot by Scar (Session 8)
Scott - Killed by Gem (Session 8)
Impulse - Killed by Gem (Session 8)*
*Final green death
*Final yellow death
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amethystfairy1 · 10 months ago
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hi again. i did end up posting some of my art but idk if there's a way to link it in the ask (kinda new to tumblr lol), so im just gonna trust that you know how to find it. Anyways, I have more questions for you :)
jumping into the deep end w/ traveling thieves:
is there any way to remove a collar without the owner's permission? Could a non-collared person do it? Are they physically destructible? What happens if the owner dies? Basically anything that could free Jimmy and Scott T-T
Can any nether-born wield fire, or just blaze-borns? bc hypothetically, we could get some team ZIT going if impulse is a nether-born (he's normally head cannoned as a demon, but I like the idea of wither skeleton instead for this au, if you don't already have plans for him). he could join Zed and Tango :)))
how does the siren song work? can you get anyone to do anything with it if you were good enough? considering song is in the name, is it more effective if it's more melodic?
how do the rune trigger thingies work? Does the staff need to be continuously touching the person to trigger the collar, or does it have a time limit, or is it a secret third option? (this is for a lil piece i've written that I may or may not post lol)
That's it for now, although I do want to say that it would be adorable if Katherine got Shelby a sun-lamp so she could grow over-city plants down there :3
actually that's not it. it'd be fun if you wrote a piece where Grian helps Mumbo and Scar pull a (not so ethical) job. just an idea :)
ok goodbye
Hello hello!
I found the art! I reblogged the art! I LOVE THE ART!
I said it in my reblog but again here they are SO PRETTY I love Cute Guy his wings are beautiful and his shoes are so KILLER and then the SWAGON from Traveling Thieves! It's even got Grian's lil bay window! It makes me so happy! I will treasure them, thank you so much for sharing!
Questions questions! 🏃‍♀️
Short answer: No. Long Answer: Not any way that Scott or Jimmy currently have access too. If their current owner dies the contract has a clause that will automatically transfer them to whoever said owner designated as the inheritor, this being a built in safety measure to ensure enslaved hybrids don't try to one-hit kill their masters before a punishment can kick in to go free. They are technically physically destructible but any attempt at cutting them or unlatching them will trigger the punishment runes. And they are very tough, reinforced by the magic in the runes, again to ensure this isn't attempted, so it would be far to painful to attempt to just endure the punishment long enough to cut them off. This doesn't mean it's completely impossible for them to get them off without their current masters permission...but we haven't gotten to that yet. 😉
Blaze-borns specifically can wield fire as physical parts of their body, but other nether hybrids are able to pull similar tricks such as heating up their hands to work metal, and obviously they're fireproof. Plus, considering our lovely dark fantasy AU, some of them have proficiency with fire magic! I do have plans for Impulse in Traveling Thieves! Please look forward to it!
It's basically voice-based charm magic. I may have messed this up, but I'm pretty sure I only ever refer to it as 'siren spells' and not 'siren songs'? Is there anywhere I screwed that up? Siren spells also give the user the ability to make their voice more pleasant and tend to have good singing voices anyway. If someone is extremely good with it (ex: Scott's Dad) they could 100% use it to strongly compel others, but it's not like brainwashing. Like when Scott used it, all it really did was make the ice mage suddenly care about his opinion, and that confused her enough that she hesitated on using magic. It still has to be something understandable. It wouldn't have been enough to, say, get her to fire a spell at her companion and kill him. It's more like it makes the users words much more influential in the mind of whoever is hearing it. It can also do other things, though! Like how I mention that Scott's Dad would sing for the Queen, Scott's Mom, to help her relax, that's not just because he's a beautiful singer (which of course he is) he's also using siren spells to lower her stress.
One hit triggers the punishment runes. A second hit makes them stop. Like an on-off switch! They also specifically have to get hit with the gem at the end of the rune trigger. If you do post anything anywhere please do send another ask/post it somewhere I can see, I'd absolutely love to see what you do with the AU! ☺️
Awwww...Katherine could totally get Shelby a sun-lamp, that'd be so cute! Also I totally plan on writing a piece at some point where the Swagon Trio steal something, it's a series called Traveling THIEVES and there has been a distinct lack of thievery so I need to fix that. 😤
Thanks so much for all your lovely questions, and thank you again for sharing your beautiful art! 💖
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