#will be cited in the paper
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fuck-julian · 8 months ago
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I am writing a research paper for a Women Gender Studies class at the University of Tennessee. I am writing on the relationship between the LGBTQ+ community and fanfiction. If you read fanfiction at all please take this quiz. I understand that because there is queer and lgbtq in the title there will be sample bias but I do not plan on comparing between non-queer and queer readers.
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rawrsatthetree · 7 months ago
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I’ve seen people compare Julian Devorak to Astarion, and honestly I think you’re all embarrassing wrong.
Gale Dekarios is Julian Devorak.
Astarion is Count Lucio
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kimdokjas · 5 months ago
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@animangacreators challenge ⟡ mother's day
↳ YOR FORGER
"I know that this family is just for appearances. But… I still feel like… I want to be a better mother to that girl… Maybe I'll never be like a normal mother, but I'll do my best with what I've got!"
[insp/ref: ★☆★☆★]
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roseworth · 11 months ago
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FUCK mla format im an apa groupie
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pendraegon · 2 years ago
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im older and wiser now... <- collects all article citations and saves them as i go instead of doing it all at the end in a frenzy
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lipstickboyboy · 10 months ago
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Billy-Ray Belcourt from, A History of my Brief Body
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cosmichorrorlesbians · 13 days ago
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what's your dissertation about? you mentioned it in the siltcord and i'm really interested
oh my god hey I'm so happy you're interested! broad strokes because I've only been working on it for a few weeks but: the current theme is 'resistant landscapes' (both man-made and natural) in the later writing of Shirley Jackson!
Essentially, my main thread is that Jackson had two parallel strands to her work, which as far as I can tell began kind of interrelated but then diverged quite significantly? She's probably best known now for The Haunting of Hill House and to a lesser extent We Have Always Lived In The Castle, which are these. weird surreal psychological horror novels, engaging explicitly or implicitly with the supernatural, and centred around introspective, strange and sometimes deeply misanthropic female characters from isolated social units with dysfunctional, possessive relationships to each other.
Aaaaand then on the other hand she was known for being a 'happy housewife' who wrote these whimsical, quasi-autobiographical stories about all her children and how hopeless her husband was. These were popular too. Betty Friedan called her out in landmark 1963 feminist manifesto The Feminine Mystique for essentially spreading patriarchal propaganda.
The interrelation between the two is really jarring, because in one family is a source of horror and tragedy and in the other it's a source of, like... laundry. And Jackson's home life wasn't everything those stories made it out to be-- her marriage was unfaithful, her mother could probably be fairly called emotionally abusive, and as I talked about on the siltcord, she developed severe agoraphobia which often left her housebound.
So, yeah. My plan is to explore the depiction of families as constructed social units in dialogue with the environments they are constructed in in that work. Obviously a lot of that is relation of house to family, in the context of which Hill House is especially rewarding to consider, but I also want to look at relationships with nature and urban environments (especially in the context of settler colonialism and how that has had an enduring legacy in Jackson's particular part of New England), xenophobia (largely in regard to class, though racism and anti-Semitism are presences in her writing), domesticity and the idea of the housewife, and how horror relates to All Of This. The ideal of making a home within a hostile environment and of that environment turning on you, essentially.
I don't yet have particular areas of focus within that broad umbrella, but I might update with bits and pieces about it as I work? I don't really talk about academic stuff on here but I am very much Critical Literary Analysis Guy and I do also post relentlessly about haunted houses as a concept so if people would be interested in it maybe I will
anyway if you've read this far I recommend Horror in Architecture: The Reanimated Edition (2024) by Joshua Comaroff and Ong Ker-Shing which is a book about how horror movie tropes can be mirrored in built environments! I'm reading it right now and it's conceptually fascinating plus fairlyyy comprehensible by academic standards (if a little dense) if you, like me, are a Fool who knows nothing of architecture. very good also for getting to look at pictures of some of the most Fucked Up Buildings (affectionate) you've ever seen.
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acheronist · 7 months ago
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so as far as i can tell, he got hit with a moment of Existential Panic And Misery and then wrote down his account of his entire sailing career to add in next to his issued ID papers in the wallet. so if the wallet survived then we would know who he was. thanks bestie the clues did help.
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dhmis-autism · 7 months ago
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The only time I can tolerate inaccurate flapper fashion is when Duck is the one wearing said fashion and specifically when You 🫵🏼 are the one drawing him.
Thank you! That's very sweet of you to say!!
However, will NOT stand for the slander here, both b/c I love 1920s fashion and bc a LOT of the outfits I gave him are directly ripped from comics/illustrations from the 20s >:P
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kissycat · 4 months ago
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Always so stupid when you're writing the very beginning of an intro and you suddenly have to find sources to cite for things that your entire life is based on and you learned 15 years ago. "Global warming is caused largely by greenhouse gases" you know this we know this
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thelemonsnek · 9 months ago
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visuals i made for a real actual paper i wrote for my sociology class that my professor will be reading
[image ids: the first image is a black and white drawing of Ingo and Emmet, from some time after Ingo disappeared. They both look neutrally forwards. Ingo is bedraggled per usual in Hisui, and Emmet looks tired. To either side of them are triangles emphasizing what shape their goatee is.
The second image is a photo of a salt and pepper shaker. The Submas Sideburns are drawn on top of them.
The third image is an edit of Shrek. He gestures at Donkey, saying, "submas fandom is like onions. submas fandom has layers, onions have layers... you get it? we both have layers."
The final image is an edit of the Marge potato meme. She holds Ingo and Emmet up, saying "I just think they're neat!" End id]
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stari-hun · 2 months ago
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WHAT ARE YOU TALKING ABOUT EVGENIIIIIIII THATS LITERALLY A SCIENTIFIC HYPOTHESIS. SHE HAS SO MUCH EVIDENCE FROM THE CREATURES SURROUNDING THE ARSA THAT SOMETHING IS IN THE AREA
Literally creatures that ONLY go out of their natural migration path in order to eat raw materials full of energy going into a mine that they thought was dry points to the fact that something is still there. It’s not a breeding season and even if it was a creature like that esp in a snowy climate wouldn’t just set up a new habitat in a place without a food source. Why would a ton of animals go to a place all of a sudden without any food? And on top of it said animals are suddenly MORE active?? Where would they be getting that energy from without food Evgeni, be so for real.
“Maybe their presence there is some kind of proof, but they themselves are a danger.” But now that they’ve found such a good food source they’re ALREADY attacking Rayashki a lot because they’re defending new territory. Animals aren’t stupid but they don’t do things for the same reasons humans do. They wouldn’t just BE there for leisure and they don’t need whatever shelter or warmth would be that deep in the caves. They’ve lived in that area for ages and Kikituk are a species that actively hunt underwater creatures but go on land like Hoituk if there’s minerals they can eat. There’s no reason for them to be out of their natural biome and habitat without good incentive.
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tequiilasunriise · 1 year ago
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Annabel Lee & Fears: A Short Essay Based On Ep70
Here it is, folks, the truest crux of Annabel’s character, her deepest fears is not going mad or even people discovering she’s not as put together as she tries to appear, but rather:
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Was that gambit of constant scheming and using others worth it, Annabel? Was always trying to think ten steps ahead and always keep yourself in a position of power and control truly worth it, because how can you ever be trusted when all you do is play 5D chess with everyone?
There is is, folks!!! Just like her greatest strength- her cunning willpower- is centered around a certain bright moon, Annabel’s greatest fear is rooted in Lenore. The deepest, darkest trenches of her soul, the one thing that would shatter her heart and send her lungs choking fer breath? The killing blow that would end her and make all these charades worthless? It’s Lenore seeing her constant conniving and asking Annabel, “Why would I be any different? You already have no problem using everyone else as a pawn, how could I ever possibly trust you, Annabel Lee?”
The way Annabel is SUCH a great morally grey character, y’all tell me you love hot villains yet many a time I’ve seen people calling Annabel too heartless. She’s the opposite! She cares!! SO MUCH!!! She would burn the world down if it meant kissing Lenore one last time, to the point where her deepest fear is losing Lenore in the process of trying to protect her. All Annabel knows is using manipulation to gain the upper hand because simply being born a woman in the Victorian era she was so throughly disadvantaged by such a horribly misogynistic society that girlypop had to scrape together any form of control she could. Annabel wants so badly to protect Lenore but all she knows are her own methods of protecting herself, which involves plausibility deniability and facades and sometimes sheer cruelty, and that’s where the conflict arises. From the start Annabel assumed Lenore and her had the same understanding of this ‘fake enemies’ ploy going on but surprise surprise babygirl, not everyone is overthinking four parallel universes ahead like you do. This boils over into her lover having doubts on what’s real and what’s not, which then culminates into Lenore asking if Annabel is using her affections as empty currency to get what she wants, and Annabel’s first move to tell Lenore to fucken kill her????
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“To you alone, I have left myself completely defenseless.”
The drama of it all!! The shattered facade leading to exploding vulnerability of it all!! The dim sun sparking out into a heat death just to prove her sincerity of it all!!! The exposed innermost organs ripping out my heart with my bare hands and begging you, “Do you see it now? Do you see the way it beats for you and only you? Tell me you see it, tell me you see me…” of it all!!
Oh baby the way Annabel still retains this deep fear of Lenore not truly believing in the “only thing that’s real” to her, the way her lover’s ghost still lingers and haunts her and is then ripped up from her innermost psyche like a desecrated grave and given form by Ada’s power. The way, after all this time- and I mean all this time from Lenore’s constructed resurrection, to their relationship blossoming into a wedding, all the fucking way up to that bell tower scene, the fucken way Annabel still never truly let go of her fear that Lenore doesn’t see her, doesn’t see how she alone bashed through all of Annabel’s walls and made a home where her heart laid. I’m sure during their living relationship all the way until the wedding Annabel’s fears were greatly settled, but it’s the fucken way these panels implied that this wretched heartache never completely left Annabel’s guilt-wracked soul.
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I just know, okay I just KNOW, that even up until she was putting her wedding dress on Annabel still questioned if she even deserved this happy ending because she still feel phantoms of guilt fer this betrayal. This comic only furthers this implication of unabsolved guilt when it’s made clear as day that Annabel’s biggest fear is Lenore not believing in her love. And before anyone argues how Annabel can currently feel guilt fer betraying Lenore when she hasn’t recovered the memory yet, I’ll argue back that from the very beginning of the comic these two were inexplicably drawn to each other even when they had NO memories. Therefore, even if she doesn’t have the explicit memory, I highly doubt Annabel’s subconscious would ever let go of something as huge as deeply hurting the one person she truly cared about in such a wretched way.
Fuck, dude, I mean Annabel’s greatest fear wasn’t even Lenore dying- which was already a huge thing if y’all remember her tearstreaked, panicked, “What is left? If she’s not here, what’s the point?”- no her greatest is Lenore!!! Not!!! Believing!! Her!!! Like yeah losing Lenore physically definitely would’ve cut so deep even her bones would bear the scars, but losing Lenore in the form of the other woman walking the same ground as her but choosing to stay away?? Call her fucking selfish because some people would rather have their other half still be alive even if they’re not by their side, but Annabel ain’t one of them that’s fer sure. Babygirl has spent a lifetime perfecting the craft of deceiving others fer her own gain, but the ONE TIME she’s genuine her heart is to be called nothing more but empty??? Oh babbyyy that’s gotta fucken hurt.
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The thing is, I don’t think Annabel really loves herself all that much. I really don’t. A huge focus on self-preservation doesn’t necessarily mean one really loves themselves, and when we add the aforementioned guilt she carries? Plus, the fact that Annabel being forced to swallow down her anxiety attacks from a young age could easily lead to her having a rather sour view of her 'not normal' self? Yeah no yeah, I truly don’t think Annabel loves herself that much, if at all. So really, this line is adding immense insult to already grievous injury. Not only does Annabel deeply fear Lenore not believing her affections to be true, she also fears the New Yorker misconstruing her as nothing more but a shallow as hell, prissy, little pampered damsel, a role pretty much everyone else regulates her into whether she wants it or not (right from the beginning, before she even set her schemes in full effect, Annabel was already explaining, “Ada wanted a queen, so I gave her one”). Lenore, the only one Annabel had believed to ever really see her fer her, is now discrediting Annabel’s vulnerable affections AND seeing her as that unloving ice queen like everyone else?? Horrible terrible horrible!!! She may have a ribbon threatening to strangle her right now, but it’s clear that ghost!Lenore’s words are what truly cut her down to size. Y’all seeing that fucken pain in Annabel’s eyes? Her worst fear is just so… personal.
Which actually leads me to my next point, which is how just before Annabel’s worst fear is revealed in stark, horrifying detail, we see Prospero’s. Lemme just preface this by saying what Prospero went through is n o t any less terrible and is a super fucken mega valid fear/trauma, but let me cook y’all just hear me out. Prospero’s fear seems to be about medical malpractice and/or being conscious during a painful operation that likely went south (aka ‘oh shiiitttt he fucken DEAD-‘), and that’s fucking tragic as all hell. Yet, okay let me cook here, it’s more… I don’t want to say general, because that does NOT mean his fear is any less significant but it’s like. Way back when, death via medical bullshit was more or less fairly common, especially during wartimes (which is the era I headcanon Prospero to be from); meanwhile, Annabel’s fear is so uniquely hers, it’s borne of a culmination of specific experiences tied together by her relationship with Lenore.
By contrast of a more common fear vs something so deeply personal and specific to this one person- because it’s not just unrequited love, it’s being so vehemently denied and misunderstood by the ONE (1!) person who you wholeheartedly trusted in your entire life who also oops mega died on you- this distinction gives way to an almost more raw, more visceral feeling to Annabel’s fear sequence. Again!!! I am not undermining Prospero’s own trauma, I promise!!! But you have to admit that there’s something, from a narrative standpoint, that hits so much harder with how deeply personal Annabel’s fear is. The contrast is even more great when you look at how Prospero’s involved a buncha bloodied hands not really tied to any faces or even any indication of personhood like accessories, scars, etc etc. It could’ve been a group of anyone holding him down hurting him; on the flipside, Annabel is being restrained by one very specific person we see in full view. The faceless crowd who could’ve been anyone at anytime vs the lone perpetrator whose history you know like a second name. It’s just!!! So personal!!!
In conclusion, on the surface level, one would think a character so deeply ingrained in using deceptions and manipulation would have her greatest fear tie into having her true nature revealed to everyone she’d fooled, but then it turns out it’s the complete fucking opposite. What homegirl fears the most is her truest, innermost self not being believed and accepted by just one (1!) person. The way it’s framed is just so heartstabbingly personal, especially when you parallel it to a previous fear sequence just a few panels preceding it. This is it, your honor, this is Annabel’s deepest driving force broken down to its bare essentials. To hell with whatever reputation she’s carefully crafted! Who cares what anyone else thinks of her if she doesn’t believe her, if she doesn’t SEE her. Really, truly see her. Lenore is the defining point that Annabel has revolves around so wholeheartedly, and there’s no point to anything anymore if Annabel loses her. This crux of her character, OHHH BBAAABBYY it’s just so well done because we, as the audience, have been given clear evidence to build up this narrative of Annabel’s characterization fer so long now and to finally see it come together in a fiery explosion of lesbian angst with this latest chapter??? Gods, the writing of Nevermore will never not drive me absolutely insane in the membrane.
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homestuckreplay · 6 months ago
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Homestuck Is A Game, Who Is The Player?
Week 3 Retrospective
'Video games have long been associated with spectatorship as well as play, from their origins in quarter-fueled arcades, where high score displays implied the presence of admiring or competitive spectators, to their migration to home screens and consoles. Live streaming chat emulates these older models, but its interaction with economies of scale on streaming platforms brings a different kind of intimacy and intensity to the experience. Chat lets spectators feel like they are there with the streamer as well as a part of a crowd, even if they are alone in their room.' [Jeremy Antley - emphasis mine]
From Homestuck’s very first page, the comic has made something clear. We are not allowed to immerse ourselves in John Egbert’s world. There is a layer of separation between us, an interface mediating our access to his life and story, a voiceover narration from the person who’s really in control. Who is this person, and what form does their control over John take?
Homestuck is presented like a video game, yet unlike a video game, we don’t control the character’s movements with arrow keys or have the chance to type our own commands directly into the text box. Instead of being able to explore the game on our own terms, we are confined to a specific and predetermined route, even though others seem theoretically possible. Simply put, we are not the ones playing the game.
Essay continued under the cut - about 2.6k words
I think there are two really important questions to consider when analyzing the meta elements of Homestuck and treating it as a game. The first - what kind of game is it? The second - where exactly do we stand in relation to the player(s)?
The most obvious answer to question one is ‘Homestuck is a text based adventure game.’ This guide to text based adventures is a great overview, and we can map the example commands here onto commands we’ve seen in Homestuck. ‘Examine room’ (p.4) is a one-word action, ‘Captchalogue smoke pellets’ (p.9) is an action and direct object, and ‘Nail poster to wall’ (p.19) includes the indirect object. John hasn’t given any orders yet - he’s too nice a guy for that - but ‘Report progress to TG’ (p.39) is definitely communicating with another character. All of these, and most other command lines, feel like reasonable instructions that could be recognized by a game.
However, commands like ‘Fondly regard cremation’ (p.52) and ‘Play haunting piano refrain’ (p.77) honestly feel too characterful to be fully interpreted by a computer, and ‘Squawk like an imbecile and shit on your desk’ (p.16) is… well, I tried typing this into the command prompt for the classic text adventure Zork, and got the following response.
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A text adventure is just not set up to interpret wacky, left field ideas, much less respond to them in an entertaining way. And we know there is a real person behind Homestuck doing exactly that.
If my party enters the wizard’s study in Dungeons & Dragons 4th Edition, and I tell the Dungeon Master that I squawk like an imbecile and sit on the wizard’s desk, that statement will be understood. Sure, the DM will probably call me an idiot and put a nasty spike trap on the desk, but what I said will become part of the story in the way that a nonsense command in a text based video game never can. It’s interesting to think of Homestuck as a tabletop roleplaying game, where the narrator is the Game Master, the command prompt is a player, and John is a player character (presumably TT, TG and GG are the rest of his party and they’re just really late to the session).
Homestuck isn’t just text based, though - it has a strong visual element, including interfaces and overlays where the player can click and drag items between John’s inventory and his environment, or around his space. This suggests it could also be a point and click adventure game, a genre that grew out of text based games as graphics improved, and is defined by a strong inventory management component (check), puzzle solving quests (check - we’ve recently solved our first quest of acquiring the Sburb Beta) and dialog trees (????). The sprite based, isometric art style is really good for getting an overview of the space and seeing possible interactable objects, and Homestuck does feature extended dialog sequences - we don’t know if there are other possible inputs from John, but it's interesting to think that there might be.
These three genres - text based adventures, point and click adventures, and tabletop roleplaying games - all developed throughout the 1970s and 80s. It’s reasonable that Andrew Hussie (born 1979) could have grown up with some of these games. But to answer the second question, ‘where do we stand in relation to the player’, we might need to look at media forms still in their infancy - let’s plays, livestreams, and actual play.
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[Michael Sawyer, 2004]
In the past few years, ‘Let’s Play [Game]’ has become a relatively popular thread format on the Something Awful forums, as well as personal websites. This began with posters taking screenshots of their playthroughs of a game and adding commentary in the text. The medium has now advanced to video and is typically hosted on YouTube, with commentary overlaid. Either format gives a creator the space to play through as much of the game as they choose, and then edit exactly what content they want to show to the audience, providing commentary after the fact. 
Homestuck, with its per-page illustrations, could be seen as a long thread of forum posts by the player, each including screenshots as they move through the game. The inclusion of short Flash animations shows the edge into video, and makes me wonder if we’ll see longer or more complex videos, perhaps with voiceover narration, as Homestuck expands its focus. The self-referential and aggressive yet helpful commentary in Homestuck is similar in tone to Sawyer's playthrough above, and could easily be the work of a player who knows where the story will go, at least in the short term, and is dropping hints to the audience while purposefully concealing some things.
Livestreaming video games is a similar concept to Let's Plays, but performed in real time. Often hosted on Justin.tv, an open video broadcast website that’s been gaining prominence in the past couple of years, a livestream is an improvised and unedited way to watch someone game. Any commentary from the creator happens without knowledge of how the playthrough will turn out. Homestuck, by Hussie’s own admission, is being written similarly in real life - they don’t know more than the broad strokes of how the story will go, and it’s possible that neither the author nor the narrator knows the long term implications of an action such as John stealing his dad’s PDA. 
Livestreams open the possibility for viewers to influence game events, if the streamer listens to their audience. We know this is true in Homestuck - readers are able to submit commands, and some are chosen for the story. The real time nature of Homestuck, waiting each day for the new update, is equivalent to waiting for a streamer to come online and start playing again so we can find out where their game goes next. This is compounded by us having no access to Homestuck outside of the streamer - we cannot buy and play this game for ourselves, it’s still in some kind of early or limited access, and the streamer controls all our knowledge. 
The livestream is definitely most similar to how Homestuck is made by its author, but it's hard to say whether its narrator is commentating in real time, or after the fact. I can't find any definite clues in our pages so far - I think the narrator wants to seem smart and superior, but I can't say whether they have the knowledge to back it up.
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[img source]
Our final media format is known as Actual Play. Almost a year ago, the creators of Penny Arcade (along with Dungeons & Dragons game designer Chris Perkins) began releasing Acquisitions Incorporated, a short-run, officially licensed podcast where the group plays through a D&D adventure to demonstrate gameplay interspersed with jokes. This isn’t the first time a TTRPG publisher has recorded sessions to help people learn the game, but this idea seems to be crossing over into the entertainment genre - and webcomics are part of that movement.
In the first episode, the group have a brief aside. The DM says that ‘some players prefer to refer to their characters in the third person… others prefer to get into the first,’ and one player says they’ve observed the same thing in World of Warcraft. What’s not explicitly said is that the Game Master typically refers to the player characters in second person, describing what happens to ‘you’ and what ‘you’ see - much like streamers talking to their chat. The blocks of narrative text below pictures in Homestuck could easily be a Game Master balancing giving information to an unruly player, and providing entertainment for the audience. John’s lucky or unlucky moments with his sylladex could be the result of particularly good or bad dice rolls from his unseen player.
Actual play is a really great format for deep diving into a small cast of characters, and exploring their emotional state in ways that aren't intrinsic to a lot of video games. As we're already seeing the beginnings of John's emotional arc, we know this will be a focus, but we need two to four more characters with equally large roles in the story to really form a TTRPG party. Actual play also tends to include a lot of combat and its mechanics. We know Homestuck can handle crunchy mechanics due to the sylladex, but I'd expect to see the Strife concept become just as in depth and central to the story if Homestuck ends up fitting into this mold.
All three of these formats can have a mass audience, just like Homestuck does in reality - but Homestuck also feels like a very personal experience. Two people playing the same video game, even a highly linear game such as Portal or one that doesn’t involve much active interaction such as a visual novel, have slightly different gameplay based on the speed they move through the story and their missteps on the way to finding the solution to a puzzle. 
Similarly, my experience of Homestuck is different from yours. I read the new update every day, while I know some people wait for a few days of updates to build up and then read a larger chunk. Maybe I clicked ‘Aggrieve’ and ‘Abjure’ three times each on p.90, alternating the options, while you clicked ‘Aggrieve’ five times in sequence and then ‘Abjure’ only twice. Maybe I didn’t realize p.110 had an interactive element at first, and skipped over it until somebody pointed it out to me (really telling on myself here). These elements of Homestuck that we have direct control over are currently only a small part of the story, but they do exist.
In this way, Homestuck feels a little bit like sitting in the living room as a kid watching your older brother play a game, begging him to let you take over for a minute, occasionally doing so until he gets frustrated with your inability to Strife and takes the controller back. The nostalgia of the simplistic graphics and the 70s and 80s games that are being evoked only adds to this cozy feeling. If Homestuck starts to add more interactive elements, such as branching paths, opportunities for us to take over the cursor, or a chance for us to use John’s sylladex ourselves and choose what he picks up, it might be worth thinking of Homestuck as different iterations of the same game, each of us watching our own, slightly different player, and even co-playing with them.
So, who IS this narrator? In my mind, I’m trying to draw a clear distinction between the author and the narrator. Hussie is the author in the real world, and the narrator, or player, or GM, exists within the work. Their role is best described on page 82:
‘The game presently eluding you is only the latest sleight of hand in the repertoire of an unseen riddler, one to engender a sense not of mirth, but of lack. His coarse schemes are those less of a prankster than a common pickpocket. His riddle is Absence itself.’
The narrator is this unseen riddler (or perhaps unseenRiddler?), providing a secondary layer of control over what happens and what we are able to see. They’re the person clicking and dragging objects around John’s room, and choosing what actions to take next. The narration is their perspective on the game - whether we see this as a GM describing a scene to their players, or a streamer reading aloud information that the game has given them and providing their own commentary. 
So, we're watching the narrator play Homestuck, in whatever form it takes - but there's another layer to this. On page 22, an equivalence is made between the Sburb Beta, which John was supposed to receive on April 10 (and finally acquired on April 13 in-story, p.100), and the Homestuck Beta, which launched to us on April 10, but was quickly canceled and replaced with Homestuck proper on April 13. The Homestuck beta is linked within the comic, and might be canon within it - the narrator making an initial run at the game before restarting their save (perhaps on a different computer or console?) and trying again. Homestuck the game is currently about a kid who lives in the suburbs - and if the name and logo are anything to go by, Sburb could also be a suburbs-themed game. While we watch the riddler play Homestuck, the riddler will be watching John play the game Sburb. How deep does this go? Are there more layers inwards or outwards?
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I’ve been puzzling this over for days, and I’m definitely left with more questions than I can answer. Here are the ones I'm focused on:
Is the unseen riddler playing the game as intended? Now that they’ve passed the tutorial, are they keeping the game on the rails and trying their best to follow a linear story, or are they pushing the boundaries, going for some kind of pacifist or resource-stripped run, trying to interfere with John’s intended story? Have they played the game before, and if so, how does this affect their gameplay?
If the unseen riddler is a character within the story, distinct from the external author, are we the true audience? Will there be an audience within the story, or perhaps other players? If so, how big will it be? What kind of reach does Homestuck the game have, and how many people are playing it or tuning in to watch?
How permeable are the boundaries? Is John simply pixels on a screen for the unseen riddler to play with, with no agency of his own outside of the riddler’s interpretation, like if we were playing The Sims? Or is it possible for the riddler to enter the game, or for John to leave it, and the two of them to communicate directly? Or a middle ground - something like ‘character bleed’ in TTRPGs, where a player embodies a character for so long that despite their not being real, they come to influence each other even outside of gameplay?
What the hell is the Midnight Crew? Is this a different game that exists separately to Homestuck? Will our riddler, or a different one, eventually play it? If we have three games - Homestuck, Midnight Crew, and Sburb - what exactly is the relationship between them, and how interrelated are they?
This is a lot of thoughts for what is, at time of writing, is 125 pages of comedy webcomic. But the story is just beginning, and we’ve been told it’s going to be a long day. Anything could be important, and with the frequent in-text nods to the meta elements - ‘examine third and fourth walls of room’ (p.61), ‘you decide it’s time for less meta, and more beta’ (p.113), the title appearing in the clouds on p.82 that John may or may not be able to see, the integration of the physical captchalogue card into the sylladex interface on p.98 - I don’t want to draw any firm boundaries, or make any assumptions about what is and what isn’t part of the story. Instead, I’ve cataloged the meta elements of Homestuck that might be worth paying attention to as we move through the comic, to develop a more concrete theory in time.
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spacetimeaccordionfolder · 4 months ago
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Did Erin write the Seventh Element lore page??
"A mage’s ability is determined from birth, and depending on the arrangement of their soul, they grow to become capable of controlling anywhere between one and all six of the elements, though the ability to control all six is very rare, and currently only extant in one known mage – a student of the Academy who lent his experimental prowess to this paper." (paragraph 2)
Erin is that you? you would write in the third person and say you "lent [your] experimental prowess to this paper" wouldn't you (alternatively everyone in the academy just talks like that- like a student trying to up their word count and sound intellectual on a paper) Aseran mages are the ones putting forward the Seventh element theory and this seems to be a paper backing up the theory or similar to one that a student would write defending a scientific theory. did he write this for a magic theory class?
If in fact Erin wrote this, then that makes several statements (retroactive) foreshadowing and more evocative. Literally the next two paragraphs are:
"But though we know that mages of the six elements have always existed, is it not possible that there exist elements for which no mage yet exists? How would we determine the power and nature of these elements without a mage capable of controlling them?
Without such a mage, all we can do is infer from the data we have."
The last sentence of the lore page:
"If there is a seventh element, perhaps we can someday find a way to master it – to heal those corrupted, and to gain a truer understanding of ourselves and our nature."
I'm going to gesture to chapter 7 and the end of chapter 22.
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caffeinatednecromancer · 11 months ago
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I don't mean this in any kind of serious way; but do you think Enid Sinclair broke out of Emma's subconscious for a moment there when she referred to Enid as Wednesday's guardog? As a response to Hunter Doohan saying the Hyde could be Wednesday's pet now, during the Tudum interview.
I'm imagining this in the funniest way possible. Like, Enid and Tyler are competing on who Wednesday gets to boss around.
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