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are there any women in malevolent at all. ive been trying to listen to it but im a lesbian and getting a little bored of just these two guys
Oh bestie 😬😬
#yeah you might want to sit this one out#there’s one woman character with dialogue and that’s not until s4. and she’s an old woman. and she’s still played by Harlan Guthrie#wild podcast#his ass does NOT pass the bechdel test#ask
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Suvirin Kedberiket the greatest character to ever exist
#worlds beyond number#suvirin kedberiket#suvi#the wizard the witch and the wild one#www#wbn#I finally listen to the children’s adventure and it was not cute it was heartbreaking#I have loved this podcast for so long why are there no video essays about it#idk how tumblr works i’m supposed to be a lurker but i love this podcast so so much#the children’s adventure#ignore the colors my laptop isn’t calibrated and i’m trying fix it but it might be worse now
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Was finally able to listen to the wild life recap Imp and Skizz podcast episode and let me tell you: GRIAN WAS PISSED ABOUT THAT CAR. HE HATED THAT THING AND THAT IS HILARIOUS. Apparently the reason he didn't like it was because (in summarized words 'this is a death game, why has he built a bloody car? This looks like its from a creative world. WHY DO YOU ALWAYS DO THIS JOEL THIS IS SUPPOSED TO BE SERIOUS AND DEATH GAME QUIT BUILDING STUPID BASES'
#grian#joel smallishbeans#smallishbeans#life series smp#traffic life#wild life#imp and skizz#imp and skizz podcast
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Everyone please tell Brennan how brave and strong he is.
ICYMI, we dropped a SURPRISE Patreon-exclusive Q&A video a few days ago!
Join us by the fireside for $5 a month to get access to this 50+ minute long video!
#worlds beyond number#the wizard the witch and the wild one#aabria iyengar#erika ishii#podcast#actual play#brennan lee mulligan#lou wilson#ttrpg#ttrpg podcast
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Watching pearl’s episode 4 be like
Also I drew this in like less than an hour what
#pearlescentmoon fanart#pearlescentmoon#Candledrawsthings#wild life smp#wild life#wild life spoilers#<<ish?#traffic life smp#life series fanart#life series#i need the mumbo + pearl + skizz podcast to be real i would die aughhhh#Oh mumbo and skizz are in this too#mumbo jumbo#skizzleman
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I may only know how to do tic tacs, but I will take any chance I get to draw someone in streetwear.
Based on that one part (32:20) from Ep. 123 of the Imp&Skizz Podcast
Alternative version under cut:

This version has better contrast between the background and the text, which would be preferable for an actual magazine. But visually I prefer the shading look in the blue version. Other design details include the red stripe in the t-shirt, which is meant to be reminiscent of a) his tie, b) redstone.
#mumbo jumbo#imp and skizz podcast#can this be considered wild life or hermitcraft?#probably wild life#wild life smp#lu-dlc art
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“good night, sweet prince.”

#i’m NEVER going to stop with the malevolent shakespeare parallels. i feel like a wild animal#anyways i can’t believe arthur lester got euthanized at the end of that episode goddamn#malevolent#malevolent podcast#malevolent fanart#malevolent spoilers#arthur lester#lilith malevolent#art#artist on tumblr#digital art#digital drawing#digital illustration#soupart
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The man is back. This time, I am on a bench in the park. He is twisting long blades of grass into strange spirals, but his fingers keep cutting through them instead. Is this when we met?
#the magnus archives#tma#lydia halligan#the distortion#michael shelley#mag074#comics#fanart#mixed media#traditional art#image id in alt text#lonely dog draws#caption from episode 74 ''Fatigue'' !!!!#i couldn't sleep 👍#i haven't rly been thinking of this podcast since it ended BUT#i was reminded of this scene & I'd always wanted to draw it :•3#michaelllllllll he's fun to draw but i always think i could go more hog wild with his design
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oh shit, ink5oul doesn't know what's happening to them
they're becoming an avatar (or the closest thing the protocol universe has to them) and they don't know why
that must be fucking terrifying jfc
#god damn. I feel really bad for them!#tmagp#tmagp spoilers#tmagp 20#the magnus protocol#ink5oul#grace wilde#josie listens to podcasts#bs.txt
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"I am entirely my own. I have been, and will always be." Malevolent Part 43
#malevolent podcast#arthur lester#john doe#fanart#malevolent#Cross posted on twitter as piratesleeves#I forgot I had tumblr#This episode was WILD#I wanted to use phoenix imagery because with Arthur's death came john to finally allow that self realisation and become himself#Essentially being reborn like a phoenix#Also using the colours of the nonbinary flag for John#Nb icon
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"I am the Wizard Sky." What power then, that that great firmament might rain down. […] Whose weightless weight we bear each day upon our shoulders. […] Wisdom in the watchfulness of a constant partner, ever above, defined by its distance. […] A partner, in a dance, to sustain the world forever. […] The sky holds all things. Let it be known that vastness is yours. Those who have destiny curse it, but what burden, to be able to chose any path under the Sun.
@quiddie please tell her I love her!!!
Making my way through @worldsbeyondpod and it very quickly took its place in the pantheon of my very favorite stories, ever. PS I am still at the beginning of arc 2, please don't put spoilers in the tags when you reblog, thank you!!
#suvirin kedberiket#suvi the wizard#suvi kedberiket#suvi wbn#Suvi worlds beyond number#the wizard sky#aabria iyengar#worlds beyond number#the tower of the glove#quiddie#Suvi the wizard sky#wizard#podcast#wbn fanart#worlds beyond number fanart#wbn pod#wbn spoilers#worlds beyond number spoilers#the wizard the witch and the wild one#wwwo#wwwo fanart#wwwo spoilers#the wizard the witch and the wild one fanart#wbn art#wwwo art#illustration#procreate#dnd#dnd art#d&d
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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you ever think about how there might have been some college athlete living in he tower who had to hear Andrew and Neil's convo late at night on the roof cause they were on the last floor and opened their window
imagine hearing the 'youre a pipe dream' or stuff like that while you're brushing your teeth or putting together a late night snack or trying to fall asleep or something
#ill say it again#aftg from another college student perceptive must have been wild#andreil being the podcast they listen to to fall asleep#a trio of college students sitting in their living room#windows open#eating popcorn#they are eating the whole drama#aftg#andreil#all for the game#andrew minyard#neil josten#psu foxes
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youtube
Our fans are the backbone of our community, and we're so honored to present this incredible animatic of one of the most popular scenes between Ame and the Fox, done lovingly by Danica Dickison! From The Wizard, The Witch and The Wild One, Ep. 9: The King of Cups https://www.patreon.com/posts/public-episode-84856629 You can find Danica and her work here:
Instagram: https://www.instagram.com/lilevergreen
Twitter/X: https://x.com/lilevergreen1
https://danicadickison.wixsite.com/website
#worlds beyond number#the wizard the witch and the wild one#aabria iyengar#erika ishii#lou wilson#ttrpg#ttrpg podcast#brennan lee mulligan#podcast#actual play#Youtube
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Rita’s still not used to the boss having a visitor
Also the thiefly dogs cannot be contained by socks
#the wild Rita’s migratory patterns can be traced from the trail of red salmon dust#the penumbra podcast#tpp#tpp fanart#peter nureyev#digital art#juno steel#fanart#juno steel tpp#sabtpp#tpp peter#tpp rita#podcasts#audio drama#podcast#character design#comic books#comics#comic art#sci fi#sci fi art#spaceship#fiction podcast#illustration#art#sabworks#artists on tumblr
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been #severancing lately even though ive been pretty blissfully offline and therefore nonposting. hey does anyone else listen to the official severance podcast. does anyone else think it's fucking nuts to hear adam scott read out ad copy for some kind of workplace bullshit while contrasting it positively to severance's plot. i feel like I'm in the twilight zone
#narrates#severance#hey listener being severed and experiencing corporate life is Bad. you should instead consider Product that will make corporate life Good#like it's not that serious id assume that you're contractually obliged to secure some kind of bag when podcasting. but it's wild#frightening even. dystopian
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