#wight king
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nocifer · 7 months ago
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The work of Nocifer
Hey hi!
In case you don't know me, I'm known in other places as Bl00dragon, though here I've taken the name of Nocifer. I'm a writer of interactive fiction, I work so far in Choicescript mostly on two works in progress which I intend to submit to Choice of Game for the Hosted Games label.
I've made this Tumblr account to post about my work and give some visibility for updates and sometimes silly or lore stuff.
I have two main works:
The Wight King: A story about a recently awakened undead warrior, stricken with the curse of the Wight King, risen weakened and without memories, they fight for their life as they strive to discover their purpose in this new world. Aided by an ally of circumstance on the road to the throne of the dead.
Shattered - Oblivion: You are a powerful elven warlock, brought low and on the verge of death, saved in extremis by the kindness of strangers, you are given a second chance at life. The warlock's peace is short-lived however, as the shadows of their past catches up to them in the form of an inquisition, searching for the grimoire they possess. Survive on the run, long enough to reclaim what once was yours, and triumph over your pursuers.
Please go check them out! I'd love to hear more feedback about my work and everyone is welcome to come talk about them!
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princesscatherineblog · 6 months ago
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Catherine, Duchess of Cambridge at the helm competing on behalf of The Royal Foundation in the inaugural King’s Cup regatta hosted by the Duke and Duchess of Cambridge on August 08, 2019 in Cowes, England. 
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king-of-the-oreo · 10 months ago
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Dreadgod in a nutshell
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residentbevo · 17 days ago
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King of the Skull Servants
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lyssq · 5 months ago
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Very fun how the Cradle crew all have unique weapon choices. We’ve got sword, bow, hammer and broom.
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vox-anglosphere · 2 years ago
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A rare snowfall in the thatched village of Shanklin on the Isle of Wight
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dartxo · 11 months ago
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"The Wraith-lord"
2020
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But the Black Captain established a camp at Andrath, where the Greenway passed in a defile between the Barrow-downs and the South Downs; and from there some others were sent to watch and patrol the eastern borders, while he himself visited the Barrow-downs. In notes of the movements of the Black Riders at that time it is said that the Black Captain stayed there for some days, and the Barrow-wights were roused, and all things of evil spirit, hostile to Elves and Men, were on the watch with malice in the Old Forest and on the Barrow-downs.
-"Unfinished Tales of Númenor and Middle-earth", by J.R.R. Tolkien
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drogonthered · 1 year ago
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The Creation of the White Walkers.
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freddies-tasche · 1 year ago
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Copper-Lindon: I WANT TO STOP A DREADGOD
Yerin: Sure, sure
Sage-Lindon: *stops Wandering Titan and Silent King*
Yerin: what the fuck
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valeriefauxnom · 11 months ago
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Okay, so believe it or not, I do play other video games besides Dragalia and Tales of the Abyss, they're just my current 'want to yell about' games inspiring Emotion. But when I happened to see an alternate costume for the resident DefinitelyNotEvilNorAFinalBossInAnotherGame!Protagonist in the latest dragon quest monsters game on switch, I got distinct Nedrick vibes.
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Nedrick no don't set your coat on fire, you're not Hisuian Typhlosion-(honestly though I wonder how many people would buy it if you tried to claim Gala Nedrick as a humanized version of Hisuian Typhlosion?)
Yeah, yeah, there's plenty of differences but something about the way the colors line up and the fur collar, plus some of the other design choices...Nedrick, are you selling knockoff versions of your outfit in other worlds???
Extra nonsense: speaking of Nedrick's design, forcibly drawing attention to how the modelers tried to keep so close to the character art Nedrick's model has pink undersides to his 'anteannae'/horns
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...Which also is a vague connection to Gala Euden's shading on the back of his hair giving a green tint, which is reflected in his model too:
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I'll stop there because there's way too many parallels and contrasts in their art, but this was just a stupid little ha at some of the similar designs in different video games.
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georgefairbrother · 1 year ago
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A brief change of direction to cheer us all up - Toyah Willcox and her husband of 37 years, Robert Fripp, at the Isle of Wight Festival, 2023...
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nocifer · 4 months ago
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Lore Dump the Third: The Origins of Witchcraft
Chaos lies in all things, it is ephemerality, energy, being. All things change, sometimes so imperceptibly that it seems as if everything is still. The life of a mortal being is chaos in its purest form, transience, evolution, movement. Beyond death and through the mortal coil, in all things, over and over again, without end.
Everything changes, everything except... nothing. The absence, the void, nonexistence. Everything changes, but never darkness, never emptiness, always the same, as it always was. Is it not comforting to know at least... something will never change? Is there anything more absolute, anything more worth giving in to?
In the eternal. In the infinite. In Nihil. The first and final curse of the universe unto itself. A solution to chaos.
The first curse, for the first witches.
Old History:
From the age of ruin and through every age after, no matter how far back one casts their gaze, should they look carefully, they would notice the faint shadow of witchcraft.
The Harbingers of the first ages have often been seen as the precursors of black magic, the true heirs of the dark arts. Yet it always seems as if the elusive witches are more ancient still.
Yet there was one among all others, that history remembers as the first witch. The mother of all witches, the seedbed of curses, the mistress of darkness and the first of Hexweaver witches. Cereza, the first witch.
Once known only as a companion of the hero Radamanthe, he who led the armies of the living against the Wraith King. Yet it was her who slew the undead king, her who pried open the gates of the abyss and cast the old shade unto the void, never to return.
She who slew the Holy King Radamanthe, betraying her own lover, and became the infamous Witch Queen of Avalon, before being defeated and cast down by the Archwizard Grey and Radamanthe's loyal paladins.
Though she faded into the shadows, never to be seen again, her legacy would remain. She taught her craft far and wide to all who shared her desire to delve into the depths of magic, and her students scattered to the wind with her defeat, hunted and reviled, but unbroken.
Yet time comes for all of us, and the remaining children of Cereza found their paths straying from each other, splintering into their own factions. So were born the witch covens.
Covens:
A witch coven in essence is nothing more than a gathering of witches brought together through common goals, ideals or beliefs.
Witches are used to the scrutiny, distrust or outright fear they inspire, and so do they understand just how isolated, how vulnerable they would be should they face the world alone. Covens were the solution. A network of like-minded witches, augmenting their power, their reach, their knowledge... assistance, protection, teaching, the covens allowed witches to flourish like never before. And made them all the more terrifying for it.
Many covens also use the concept of triads, three witches joined through bloodbound oath, sworn to protect and aid each other no matter what, shielding against the inherent treachery and cunning of practitioners of the dark arts.
Though throughout history the vast majority of witches have been human women, anyone may become a witch, and few care to uphold this so-called "tradition" at all except for the most conservative covens. The majority of covens readily accept men and other species among their ranks.
It also happens that witches of different covens move between them, though many covens are dedicated to particular profiles and goals they certainly would hesitate to turn their back on a fully trained witch, or even a competent apprentice. Many covens are far more diverse than they appear on the surface.
There are covens of all sizes, some overwhelmingly powerful, others completely insignificant. These are but a handful of them:
The Daughters of Cereza: One of the largest and easily the most dangerous coven. True believers in the cause of the great witch Cereza, they consider themselves her only true heirs, the only remaining witches still loyal to her and her ideals. They are by far the most conservative coven but also the most actively malignant, no other coven wages bloody goethic war against their own than the daughters of Cereza.
The Raven's Answers: The Raven-of-Ways' followers are as enigmatic as the culprit itself. The Answers are all too fond of gleaning secrets, and make extensive use of phasmiurgy among the Raven's various boons.
The Locksmiths of Infinity: A peculiar gathering of witches dedicated to uncovering the ways of the Black Gate and other such aspects, eager to explore reaches of the void that none other have. They are masters of pathways, and eager to throw themselves at any and all obstacles.
Evil Eye's Bloody Hags: Some of the Raven Queen's favored children. The Hags embody the violent and vengeful nature of the queen, they may be the most aggressive coven against the enemies of witches and pursue reckoning with reckless abandon. They are known for their particularly vicious use of the more physical aspects of Sarkothurgy.
Initiation:
There are a few ways to become a witch, each coven has its own rule concerning what kind of apprentice they are willing to take on, but though it's very useful, being recognized by a coven isn't strictly necessary so long as you are able to claim the title.
Apprenticeship is a very important part of witchcraft, and though it's possible to be self-taught it's a difficult path that would test one's determination at every turn.
Usually, another witch will claim you as their apprentice if you desire to be taught and are found worthy. Every witch would have their own ways to teach you, but unless you have magical capabilities of your own, she will also arrange a pact for you, negotiating the terms in your stead for an entity to pass on a fraction of their power to you, until your own grow strong enough to thrive without their help.
If no witch claims mentorship of you, it is possible to seek a mentor in a demon or fae, who are often more than willing to make a pact of mentorship and pass on some of their powers to you, in exchange for your service.
Once you are ready, a trial will usually be arranged by your coven, triumph over which will earn you the title of witch and the recognition of your peers.
Witchcraft:
To call Witchcraft a discipline is a disservice to just how dedicated witches have been to the study of many forms of black magic and even more conventional magic as well. Witches have been known to practice Hexcraft, Curseweaving, Sarkothurgy, Demonology, Phasmiurgy, Necromancy, and most of all things forbidden.
Above all witches are pioneers, in the same ways as a wizard may be. They seek to tread paths uncharted and uncover secrets hidden in darkness, at the core of every witch's goals is usually the accomplishment of a great work.
The ways of Goethy are too many to list, but some notable examples are:
Hexcraft: Hexes are often known as lesser curses, a discredit to their power and usefulness. A hex can take many forms, but it tends to share the strange but inescapable nature of a curse. They come in various forms, some of them merely hindering, others outright deadly, but they usually center around fulfilling certain conditions to unleash devastating consequences on one's enemies.
Curseweaving: Curses may be the essence of witchcraft itself, they are absolute, inevitable, in ways only spells of such a nature may be. Curses are difficult to use, often requiring many conditions to cast upon their enemies. But once cast, it will stop at nothing to fulfill its purpose, it cannot be escaped, it cannot be dispelled, save for a very particular way. They are rightfully feared by all, and one who masters curses is one that should never be crossed.
Sarkothurgy: The magic of blood, flesh and bones, beloved of many witches for its incredible powers. Capable both of manipulating the body of others to heal or inflict harm, or a witch's own to enhance it, Sarkothurgy is a complex, and incredibly painful, discipline to master, but should one have what it takes, the could become nearly immortal and have complete mastery of their form.
Demonology: The study of the infernal plane and its denizens as long been a staple of witchcraft, the summoning and contracting of demons is so essential that few witches go without at least basic knowledge of demonology. Those who focus on the discipline could even have powerful archdemons at their beck and call.
Phasmiurgy: Though not outright goethy, Phasmiurgy is of great interest to many witches both for its powers of illusion and divination. A witch who focuses on Phasmiurgy would be a terrifying foe capable of divining and altering infinite pathways of the future.
Necromancy: Necromancers are beasts of their own, but it remains a discipline of Goethy, and many witches are quite adept. Necromancy is the magic of death and souls, reanimation, communication with the dead, withering, transference of life, the applications are myriad and some witches would not hesitate to make it their main source of power.
Aspects:
These old beings the witches commune with are varied in nature, and said nature is often difficult to parse, but they are fierce allies of witches and easily willing to part with powers for witches they are pleased with.
Cronemother: Possibly the most personable aspect, and the most mysterious. Cronemother as been likened to an aspect, a spirit, a fae, even to a primordial goddess, but no one can truly pretend to know the nature of this old monster. She presents herself to witches as an aspect of wisdom, power, bonds and teaching, she loves all witches but she is an elusive being whose motives are difficult to discern. For your path to come across her wandering abode is a chance no witch should ever squander. Her boons often come in the ways of sound advice.
The Red Grail: One of the most infamous aspect, its domains are life, renewal, sacrifice and rebirth. It takes the form of a black chalice, its base a tangle of roots and its cup constantly runneth over with a spill of blood. It is known as the foremost patron in the ways of sarkothurgy.
The Black Gate: An aspect of thresholds, transition, pathways, obstacles and trials. It often appears as a towering black gate, devoid of locks, impassable, all witches are confronted with the gate, at least once in their lives. It seldom offers boons, for they are to be wrested from beyond it, some witches say that the trial itself is the gift of the gate.
The Raven-of-Ways: An aspect of knowledge and its pursuit, secrets and journeys, the Raven is an elusive aspect who loves its riddles but is all too willing to show the path to witches looking for answers. It is known above all for its mastery of phasmiurgy, especially its prophetic aspects.
The Raven Queen: An aspect of retribution, grudges, balance and bloodshed. The Raven Queen is known to be a vengeful creature, of whom vicious and warlike witches are beloved. One of the few aspects to directly interact with witches, she is known to hunt down and slaughter those who betray their oaths. She is known for her violence and boons of might.
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princesscatherineblog · 5 months ago
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Catherine, Duchess of Cambridge at the helm competing on behalf of The Royal Foundation in the inaugural King’s Cup regatta on August 08, 2019 in Cowes, England. 
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cantheykillmacbeth · 1 year ago
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I believe that any of the 4 Dreadgods from the Cradle Series (The Bleeding Phoenix, The Wandering Titan, The Silent King & The Weeping Dragon) could kill Macbeth.
Yes, Weeping Dragon, Silent King, Wandering Titan, and Bleeding Phoenix from Will Wight's Cradle book series could all kill Macbeth!
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All four of them were failed research experiment created by a man referred to as Subject One, and, from what I can tell, none are ever referred to in a gendered way. This applies them all for the Gender Clause, Unconventional Birth Clause, and Birth Parent Clause! Thank you for your submission!
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wclassicradio · 7 months ago
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spidermilkshake · 2 years ago
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Undead Horrors of Ancardia
An example sheet of a number of the more powerful undead beings that can be found in Ancardia, beyond the simple necromantic puppets of corpses and bones. A great many of these creatures are animated through some fairly evil-natured magic, brought undeath by the insorcism of a fiendish spirit into the warped remains, and will be intelligent and conscious in a malevolent way, obeying their master's will so long as it furthers some malice. The necromancer without fully ill intentions often finds a corpse fiend, an ijirac, or a wight they create may turn on them if they have such a change of heart.
The broad exception is the Skeleton King--a giant being constructed of many smaller skeletal pieces and animated. Skeleton Kings may be created as semi-intelligent puppets, or may be imbued with a sinister spirit. Either way, such creatures are among the most horrifying and dangerous undead you could encounter.
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