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elacular-kink · 2 months ago
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Decent chance you already know them, but the Poly-techhic girls. For those who don't want to click through, in brief we have:
Susanna/Susie: Short, butch chinese american (adopted from china as a baby) who's got a hiccup fetish and some serious fucking feelings about it, feelings that she is pretty bad at expressing. She likes hoodies and somehow has, as the kids say, "rizz".
Olivia/Liv: A tall, skinny black girl who's autistic and chooses not to mask most of the time. She gets the hiccups extremely often, which led to her befriending Susanna and being the first to find out about her fetish. She's aromantic, but is bisexual and considers Susanna to be a life partner, albeit not a romantic one. She's also a bit of a troll.
Maya: The one who gives all the nicknames. A red-haired chubby and muscular white girl who wears glasses and tackles people while playing rugby. Eternally full of energy and looking for outlets for it, Maya causes chaos in the lives of just about everyone she meets, for better or for worse. She's also slept with half the people at their college.
Kiran/Kiki: A dark-skinned Indian american (born in america) trans woman. Both very tall and very fat. Extremely shy and sweet and also pretty naive. Autistic and bad at masking, but accustomed to having to do so. And crushing extremely hard on the girls generally and Susanna specifically.
All four are extremely polyamorous and have a tangle of relationships with each other (which isn't really that important, as they all toe or cross the line between friend and romantic/sexual partner anyway). So no reason they couldn't be friends or even dating people outside of their polycule, though I don't know that it would be a part of the actual canon.
...christ, my fetish fic has a canon.
Anybody wanna share hiccup ocs??
Maybe my ocs and your ocs can be friends
👉👈
I'm really in a writing mood, but I haven't written in such a long time...
Legit just info dumb your character(s) and I'll happily read and love them as well
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wehangout · 4 months ago
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So, the amazing Calli @callivich came up with this beautiful idea for DVD commentary, fic style, and the amazing questions that go with it. As suggested, I'll be indulging myself while talking about:
Thicker Than Forget. Summary: He blinks at you. “What was your first name?” “Erato.” “Erato,” he repeats. “No need to roll the r.” “Like the muse?” You grin. “Poet, meet muse."
AU. Ian is a poet. Mickey is his recently-corporal muse. They eat an absurd amount of stupidly named ice cream, try to find beauty in things, and fall hopelessly in love.
This was fun! Let me know if you want commentary on any other fics!
Give us some stats - (when you wrote it, word count, how long it took to finish, is it a one-shot/multi-chapter, etc)
So, I wrote this for the Shameless Big Bang in 2021. I couldn’t tell you how long it took me to write (Word is giving me conflicting info), but it was probably my easiest write to date. Word count sits at 30-ish thousand words.
What was the initial inspiration for your story?
It was initially inspired by a novel. I don’t remember which one, but it was either Lament or Ballad by Maggie Stiefvater. The only similarity between that one and mine is that a character falls in love with their muse. The plot itself is very different.
If the story is written from a character’s POV, why did you choose this character?
Mickey. Because it’s almost always Mickey lmao. I did try from Ian’s, but this had to be from the muse’s POV and Mickey had to be the muse.
What was your favourite scene to write?
The smut 👀 if you’ve read it, I hope you understand why lmao
How did you come up with the title?
From the poem, Love is Thicker Than Forget! It fits so well with Ian being a poet and the overall theme of the story.
Are there any little moments or references you hope readers will notice?
I went a little meta on fanfic, fandom, and shipping in this, which was so fun. I think only one person seemed to really notice and mention it, though, haha.
Was there anything you struggled to write? If so, how did you overcome this?
I didn’t struggle to write it, but figuring out how to end it was tough. It took a long time for me to figure that out. When I originally came up with the idea it was for an original story, and did not have a happy ending.
Favourite line in the story?
I’m gonna go with lines, plural, because I have a couple
He kisses you and he kisses you and oh. Oh. This is what they were writing about. All the poets, every word of creativity they took from you … it’s this.
He closes his eyes and continues to sigh sonnets into your skin
Also, the last two lines of dialogue, and, I mean, “Fuck the connection” has to be right up there.
What are you most proud about in the story? (plot, characterisation, dialogue, twist/cliffhanger, etc)
The writing, actually. I’m not a poetic person, none of the poems in the fic are mine, but I’m pretty proud of the poetic nature of the writing.
Are there any ‘behind the scenes’ info you’d like to share - e.g. what’s going on in a characters head in a certain scene or how you came to write a certain line?
So, this is the fic that made me realise I needed to stop taking things so seriously lmao. @captainjowl can attest to the research I tend to do. In this case, every ice cream name was a legit flavour at the time, taken from a Baskin-Robbins website. The mural exists. The flowers and trees in the botanic gardens are flowers and trees found in that exact botanic garden. The hoodie! Taken straight from the Brooklyn Zoo website. The pasta they eat at the North Pond – I used Google Maps to make sure there was an Italian restaurant nearby and looked up ponds in Lincoln Park.
I've since tried to be more chill. Sometimes I fail.
Reading back the story now, is there anything you’d change or add?
I’d make it longer, if possible.
Would you ever write a sequel to this story?
It’s a nice idea, because I’d love to write something pretty again, but I have zero inspiration for it.
Are there any ‘easter eggs’ in your story - e.g. references to other stories you’ve written, a trope you often use etc?
Uh, if you’ve read this and Suncatcher you might notice that I, like Ian and Sandy, have a thing for The Doors.
If you’ve chosen your most popular story, are you surprised by the popularity?
I don’t know if this is my most popular story, but I was definitely surprised by the intensity of the comments I received. It was one time when I knew I’d written something good, but the way it made other people feel definitely took me by surprise.
Anything else you’d like the readers to know about the story?
I love that this was loved. I still go back and read it every now and then and just sigh.
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theminecraftbee · 1 year ago
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second’s slightly arbitrary guide to vault hunters knowledge unlocks
so, one of the main questions I see new vault hunters players have is “which mods should I unlock in what order?” unlike skills or even, if expensively, expertises, mod unlocks in vault hunters are completely irreversible, which means they can be kind of intimidating for new players. so here’s my (somewhat arbitrary) guide to what to unlock! keep in mind I’m not a “top player” or anything, so these might not be the PERFECT meta picks, just a guide for new guys.
also if your question is “but I have one knowledge star and am like level 5 what do I unlock NOW”, the answer is probably vault compasses if you’re getting lost, either stack upgrades or double pouches if you’re having inventory management issues (depending on whether “numerous stacks of common items” or “many types of items” is currently your larger problem), or storage drawers if overworld storage is giving you nightmares.
additionally, my biggest unlocking mods advice is to check how much the thing you want to do costs in materials before unlocking it. nothing sucks more than unlocking a cool mod and only realizing you need an echo pog to interact with it and you’re only level 15 afterwards, after all!
anyway let’s go, general guide beneath the cut.
STORAGE MODS
these mods give you the first three without price increases before they start getting more expensive, which is useful, since people almost always combine more than one solution. even after they start getting more expensive, it’s only +1, so this is a category you should get the thing you want or need in when you want it without worrying about it locking you out of other options later.
Storage Drawers are the backbone to basically everyone’s storage system. they work fairly simply: each drawer can store a certain number of stacks of a single item. add upgrades to increase the number of stacks or make the drawers automatically void excess. if they are connected by other drawers or trim to a drawer controller, you can double-click the controller to move everything in your inventory that goes into a drawer to one of them, and that controller acts as a port for other storage interacting with it. because they can store an absurd quantity of items, are way cheaper than basically every other storage option, and are useful right up to the late game, these are by far and away the most common first storage option. I can’t recommend them enough. even early game before you can afford a controller they clean up your inventory SIGNIFICANTLY with the number of stacks they can hold.
Colossal Chests are a trap earlygame. unlike regular chests, you can’t use quark’s sorting or searching functions, which means they’re effectively the “hiding it under the bed” solution to chest monsters. however, mid-game once you actually have another storage mod, these become fantastic, since they’re much cheaper and use much more common materials than storage disks and capable of storing large amounts of items. the largest one you can make in vault hunters is 5x5 for the record. a lot of people like using this with ssn to help reduce lag.
Simple Storage Network is… controversial. it’s the cheapest early way to make a searchable storage network, but it gets very laggy the more chests you attach to it, and many of a storage system’s most useful functions are no longer possible to craft in vault hunters because of it. also, it eats items with NBT data, so never store crystals, jewels, gear, or similar things in it. my general recommendation is to do whatever you want in singleplayer (although if you want a crafting interface you’ll need to upgrade out of this eventually), but in multiplayer only use it if you’re using colossal chests or something else that prevents you from having to make massive silos of chests, and save your server the headache. it’s only one knowledge point, though, and it’s much cheaper generally than the digital options, so I totally understand why people go for it, and it can super be worth it early game when you just need to be able to search your inventory! just be aware of the caveats.
Applied Energistics 2 is one of your two main digital storage options. digital storage should be your end goal with a storage system! it is the more complex of the two. my understanding is that it’s cheaper if you know what you’re doing, as well as more powerful, but that it’s notoriously a beast for people who don’t know it to try to understand. if you don’t have good spacial reasoning skills maybe stay clear, but if you do and you like a more involved storage approach, go with this. also, be aware you’ll need something that can produce power in order to use this mod. (ae2 comes with power generation on its own, but I don’t remember if you can craft that in vault hunters or not.)
Refined Storage is the other of your two main digital storage options. digital storage should be your end goal with a storage system! compared to ae2, refined storage is fairly straightforward, but it’s slightly more expensive and a bit less powerful at its highest levels. it is the one I recommend to most people, though, just because “straightforward” is really valuable if you don’t want everything to be a puzzle. also, be aware that you’ll need a mod that can produce power to use this mod.
Mekanism QIO is a third digital storage option you can only use with Mekanism unlocked. my understanding is that it’s quite powerful, although it does not work with altar automation. most people won’t use this on account of mekanism being a pre-requisite and mekanism being fairly late-game, but if you want to use it, it’s almost certainly just as good of an option as the rest!
LOOTING MODS
the majority of these are pouch upgrades, but this also contains bulk soul dust recycling and the vault junk controller. these mods get more expensive by two points for every one you get, so the order does matter somewhat; remember for each mod in this category you get that is not “a bigger pouch”, the slightly further away bigger pouches get, and for each bigger pouch you get, the further away other inventory management gets. so it’s a balance for when you get what! that said, most players end up unlocking basically everything in this category eventually, because it’s all quite useful, and even at maximum price it doesn’t get as expensive as the production mods or big mods or big toys get. unlock things as you need them in this category. I tend to unlock things in this category whenever I have the knowledge stars to unlock it and nothing else I want to save up for at that exact moment!
Bigger Pouches are the vast majority of the unlocks here (being double pouches, belts, small backpacks, and large backpacks). they’re prerequisites for each other, so you have to unlock them one by one. normally, I unlock them when the pouches I have aren’t cutting it. that said you could just as easily get by with a small army of smaller pouches, you just won’t be able to fit as many upgrades! so this is a mileage may vary thing.
Stack Upgrades are the most useful pouch upgrades, and should be the first ones you buy. these are multiplicative by each other—two tier 2 stack upgrades in the same pouch don’t add 8x the number of stacks a single slot can hold, but 16x! these also mean pouches with a lot of stack upgrades can be a poor man’s storage drawers in a pinch. you will need these, get them before you upgrade past double pouches.
Refill Upgrades are one of the two QOL pouch upgrades. you can save this until late, but the ability to automatically always have a stack of an item (or, well, up to nine items!) in your hotbar is extremely handy for things like marking blocks, kiwis, and food, and helps save hotbar space and time managing inventory. I personally find this more useful than the feeder upgrade but that’s a preference thing.
Feeder Upgrades do one thing only: automatically have you eat a food (which can be controlled with a whitelist/blacklist) from the pouch it’s installed in when your hunger goes down. this seems sort of arbitrary in vaults since hunger doesn’t heal your health but it’s actually really nice and once you get used to it you’ll be so sad whenever you don’t have it. set the food it feeds you to vault sweets and literally never have to worry about your hunger bar again. this is normally either the last pouch upgrade I get or second-to-last (before big backpacks) but I could totally justify getting it way sooner.
Junk Controller is… interesting. it sometimes doesn’t play nice with pickup upgrades and pouches, although I think that’s fixes at this point. it automatically voids items you pick up in the vault that are on its list of controlled items. it’s capable of handling WAY more than a void upgrade can, but honestly I find the advanced void upgrade can do everything I need it to when it comes to voiding vault items, and the junk controller is pretty expensive. however, if you’d prefer not to have to use void upgrades and to never have to deal with vault junk again, I could see this being the thing for you!
Soul Harvester is pure QOL. it is so much faster than and so much more efficient than the soul diffuser that I recommend everyone get it at SOME POINT, if only to make processing things into soul dust more efficient, but if you don’t do much recycling it’s probably not very useful for you.
POWER MODS
this is the first category on the list that makes other mods in the category enough more expensive that the order you unlock in, and whether you unlock at all, matters, at +6 per mod. you will also almost inevitably need at least one of these no matter what you do. as such, this category can be overwhelming for people. luckily it has an answer! the answer is powah. you should get powah. yes I know it’s the most expensive one and means you’ll have to wait longer but you’ll thank me later.
Iron Generators are sort of a trap. they’re cheap at low levels and good for early game, but the cost for higher-level power generation is very high compared to how much power they make, they burn fuel whether something is currently drawing power or not, they don’t come with any kind of cables so you’ll need a handling mod to move the power or to place them directly next to the things they need to power, they can’t charge items like the mining gadget or the building gadget, and they make everything else in the category more expensive. however with all of that said: if all you’re doing is powering an RS system, then yeah, you’re probably fine to just use these forever and buying these as the cheap option is probably fine.
Powah is the most versatile of the options here and comes with literally everything you need to make a decent self-sustaining power grid. the best generators for most people are the solar panels, which only require direct sunlight, and thermo generators, which provide power as long as they’re above a heat source and provided water. a supplementaries sink (which doesn’t require a mod unlock) or a thermal expansion aqueous accumulator (which does) can do that job easily. additionally, batteries are really useful for various gadgets, the ender network lets you move power remotely, and it can charge items inside its energy cells. the main downside to this mod is that it’s a royal pain in the ass to actually CRAFT any of this; while most of the individual ingredients aren’t that expensive, there are normally many steps to any higher level craft and the base ingredients add up. luckily, mod boxes are really good with this mod, and you can normally get a decent system running from almost only those.
Flux Networks are vault hunters’s best option for storing and moving power around. this mod doesn’t come with power generation options on its own, but it’s the most powerful for transferring power around by far. a good purchase in tandem with another mod.
Botania Flux Fields allows you to turn botania mana into power. it doesn’t come with any cables, so you’ll need a handling mod to move the power around, but as several botania mana flowers can be made self-sustaining, this is probably an interesting option if you already have botania before you need any power.
Thermal Dynamos are like if iron generators were actually good. they require constant fuel like an iron generator, but they have a much wider variety of things they can burn and actually produce meaningful power. they require thermal expansion to unlock, though, so I’ve never used them by virtue of the fact that by the time I have thermal expansion, I almost always also have powah. they also don’t come with cables.
Mekanism Generators are the best solution for producing very large amounts of power. the mekanism reactor is more than the vast majority of players will ever need, but if you’re getting deep enough into mekanism that you need a nuclear reactor’s level of power generation, you should accept no substitute. once again though for most people a large powah setup will normally cover your needs, this is, quite literally, the nuclear option.
HANDLING MODS
these mods don’t do much on their own, but they make handling output from other mods much easier. they make each other somewhat significantly more expensive, but tend to be overall cheaper than power mods, so even with that +5 knowledge points required for each new mod in the category, it’s not normally hard to get more than one. these are a very “get them as you need and/or want them” category, but you’ll almost always find yourself wanting at least one, if not more, to get things done.
Modular Routers are probably the best mod in this category. they do just about everything, able to wirelessly transfer items, fluids, or power, sure, but also able to activate things like a player, automatically kill mobs, vacuum items (or experience!) from the ground, and probably more. a common sight in many vault hunters bases are the signature laser beams of routers shooting things around. they can be a little complicated to understand at first and I highly recommend watching someone like iskall use them when you’re starting out, but once you understand them you will soon learn to love them. they work by creating a router, then placing “modules” in that router that tell it what to do. you can also add upgrades to the routers! this is my biggest recommended handling mod; if you only get one, this is the one that can do most everything anything else in this category can.
Pipez are simple: they’re fairly cheap pipes that move items, fluids, power, or gasses from one place to another. this is the quick and cheap option for handling, and are often the most intuitive. the downside is that you physically need to lay the pipes between places, so they take up a lot of space. fun bonus fact: at a certain level of power draw, a power pipe with an advanced pipe upgrade will be MUCH cheaper for rate of power transfer than using powah cables. I learned this the hard way. in general these are fast, minimally laggy, and surprisingly useful, especially for fluids (or gasses if you’re using mekanism).
XNet is presumably powerful but I don’t know anyone who uses it on account of it also being kind of complicated. my understanding is that if you have any kind of item/energy/etc transfer that you want to apply interesting logic to, this is your solution, so it’s probably nice as the “brain” of your base. I can’t say much else because I don’t use it though.
Dark Utilities is a small but handy mod. its biggest draw are its plates, which are items that can be placed like a carpet that do things to entities that step on them. most notable are the vector plates, which push a mob in the direction they point and the various damage plates, including a non-lethal damage plate that’s great for exp farms or the player damage plate, which makes mob drops fully AFK-able. also not to be discounted are a few redstone odds and ends (including a randomizer) and special blocks that only certain types of entities can pass through (great for filtering in farms). this mod is almost always recommended in tandem with ispawners, but can be useful in all kinds of farms outside of that too.
Iron Furnaces are basically a fancy QOL mod: they let you make really absurdly fast furnaces, including ones that are powered by power instead of fuel. they’re almost surprisingly useful though; a fast furnace can save you a whole lot of time!
Automatic Genius is—well, if you’re at the point of unlocking automatic genius, you probably already know, to be honest. it’s auto-crafting, it’s useful, it practically has the entire game as prerequisites so. there’s that.
BIG MODS
this category is one of the ones that gets to people, because it’s one of the +12 categories. whenever you pick a mod in this category, make sure it’s one you want, because the next one will be very expensive! chances are if you’re a modded player, you already have an opinion about which of these four is the most useful to you, but if you aren’t, I’ll attempt to give some tips.
Thermal Expansion is probably the easiest of the four for a new player to understand. it requires power generation, but most of this mod works by simply building a machine, which then does that machine’s one thing. (for example, the redstone furnace, which cooks things using redstone, or the pulverizer, which crushes things.) I personally really like thermal; it’s extremely straightforward and compact and decently powerful as an earlygame option. it also sort of has ore doubling; you can pulverize raw chromatic iron to make two raw chromatic iron dust, which can then be smelted to two ingots, but for other ores the ratios are a bit messier and often comes out to “just use fortune and a normal furnace unless you need the secondary products”. still, very useful as a mod!
Create is a mod you probably already know; it’s taken the world by storm, after all. building create contraptions is fun and more intuitive than redstone and routing power to a lot of people, and it has a number of very useful tools, such as the crushing wheel and its ability to ore double, the various ways you can convert items using fans, and one of the very few ways to automatically farm trees in vault hunters. the main downside of create is that it’s deceptively expensive in larimar and chromatic iron and that it can’t produce power. also, in my experience, create is the laggiest of the big mods, although your mileage may vary on that front.
Botania is a magic mod that’s secretly actually a tech mod. it doesn’t require power, instead using its own power called mana, and can be used to do a large number of useful things, including farming trees, making cobwebs and other rare and hard to make altar ingredients, and making some very pretty decorative blocks. personally, I always had trouble wrapping my head around botania for some reason, which is silly since I’ve somewhat figured out mekanism, an objectively more complicated mod. of the four big mods, botania definitely helps you get the most hard-to-get and unique blocks, but it’s the only one that doesn’t have any kind of ore doubling.
Mekanism can get you as much as quintupling your ores, has a number of fairly high-powered machines, but is also really complicated in a lot of places and requires an entire power grid to use effectively. also, the mek suit isn’t in vault hunters, if you wanted that. I love mekanism I think it’s very fun also you should NOT get this as your first big mod unless you have so many resources to spare. make this your second one at the very least, it’s VERY late-game, but enjoy it when you do.
UTILITY MODS
unlike the last several categories, these don’t make each other more expensive ever! instead, these are all mostly small but useful mods that don’t fit in another category. whenever you want one of these go ahead and buy it, there’s no reason not to and it won’t make anything else more expensive!
Vault Compasses is one of the most useful mods in the game. all it adds is a vault compass, which is a compass that always points back to the entrance of the vault. you can also hold down shift+right click to set it to point to a new point in the vault, such as a loadstone in an elixir vault or the last monolith in a defeat the guardians vault. it costs four netherite ingots, which is a lot in the early game when most people get this, but it’s VERY WORTH IT. you’ll never be lost again!
Elevators create a special block that, when above or below each other, let you jump to teleport up to an elevator above you or crouch to an elevator below you. they’re very useful in bases with verticality; I like to use them to hide a lot of my storage and mechanisms in a basement that’s invisible from the main build, lol, but they’re handy for any kind of similar thing. pro tip: you can disguise them as any block by right-clicking them with that block!
Trash Cans are what they sound like: a special block that permanently destroys what you put in them. they can have a whitelist/blacklist, and you can pipe or hopper items into them. they’re handy for things like getting rid of unwanted armor from mob farms or other junk items that would otherwise clog up your handling.
Waystones allow you to teleport to pre-determined locations; a waystone lets you interact with it to teleport to any other waystone you’ve found, if you have the mod unlocked, and the teleport pads teleport you to a specific other pad. they’re just extremely handy for getting around a server, and on my friends’ server we just give everyone a knowledge star to unlock these on day one so we can get to each other’s bases easier.
Torch Master gives you several tools for preventing mob spawning. there are ways to prevent both passive and hostile mobs from spawning, and to place large amounts of light. the mega torch has a pretty wide radius too, so it’s fairly easy to cover your whole base.
Altar Automation is the only prohibitively expensive utility mod; this is meant for use lategame. it can be bound to either an ae2 or rs controller, and then will automatically take items from that storage system to complete the altar for you, leaving your only job to hit the button and get the crystal. it’s very handy, but also deliberately meant for buying after you’ve mostly already got all the other mods you want.
BIG TOYS
all of these mods are fancy QOL mods. they all require power, so don’t get one before you have a power source! additionally, only building gadgets come with a way to charge, so make sure you either have batteries or a way to charge before getting these. at +12, this is once again a category where order matters. however, since they’re all QOL, it’s a less massively consequential choice than your choice of production or big mods. go with the one that vibes with you most.
Building Gadgets are tools to help you place blocks, copy/paste structures, swap blocks, and delete blocks. they’re held in your inventory but require power, which means they either need to be charged or you need to have a battery. luckily, they come with the enercell for charging. I can’t express enough HOW MUCH EASIER these make building large structures; the base building gadget alone speeds up building massively. I highly recommend these on any skyblock world just for sheer ease of building platforms, but also anyone who likes Big Buildings should probably consider them.
Weirding Gadgets are chunk loaders. they require power. not much else to explain other than the obvious “be careful on servers when you are leaving your farms loaded please”, I think.
Mining Gadgets is a mod that gives you a cool laser to mine blocks with. I love my mining gadget, it’s very fun, but fully upgrading a mining gadget is very expensive in chromatic steel (and in echo for the magnet and void upgrades) and a very, very solid argument can be made that the only advantage this thing has over a hammer is that it has a long range, the ability to automatically place lights, and the ability to stop liquids in their track. meanwhile, it has the very large disadvantage of requiring being charged with power, costing a lot to get upgraded, and not being able to mine more than a 3x3. it’s up to you if any of those benefits sound like they beat a hammer to you and you decide to get it.
Digital Miner is a mekanism device that automatically mines out everything in an area for you (rather like an old-school quarry). just place it in a location, give it power, and let it run! like most mekanism devices, this thing requires a lot of power, and it is, once again, arguably slower and more expensive than a hammer. however, it’s also fully automatic and requires no effort on your part to get a LOT of resources, so it can be very worth it for those who do not enjoy mining themselves!
PRODUCTION MODS
arguably even more consequential than the big mods you choose are the production mods. which production mod you go with will decide on a multiplayer server what is your “thing” and what requires trading; on singleplayer it will decide which altars will be easy for you and which will be hard. there’s also no right choice here (although I’d argue there are two wrong ones). at +12, it’ll be a bit until you unlock your second one, so choose wisely!
SNAD is a trap. it vastly speeds up the growth of things that can grow on sand but it’s just not worth the +12 to everything else for that alone—and that really is all you get. don’t get it.
Easy Piglins are less of a trap but still a trap. they allow you to put piglins in special boxes for trading, as well as make automatic traders. however they don’t really do anything that picking up a piglin, putting it in a hole near your portal, and throwing gold at it manually doesn’t do, so for the +12 to everything else, for my money, this one isn’t worth it.
Easy Villagers by contrast is worth it. while the ability to pick up villagers and easily re-roll trades doesn’t require unlocking this, the various villager blocks this mod unlocks are very handy for doing trades much easier. it also comes with one-block breeders, iron farms, and crop farms, and the ability to automate any of them, including the villager trades. personally I tend to find villager trades aren’t my main alter bottleneck, so I go for this last, but someone else may disagree with me on it, and honestly I don’t blame them. a solid choice.
Cagerium is one of the two mob farming options. cagerium works by creating terrariums for passive mobs, mob cages for hostile mobs, or a binding plate for boss mobs, and then putting spawn eggs you get from the vault in them. it then outputs that mob’s drops into a chest below, passively. you can put up to four eggs in a cage to make it faster, but you need a skeleton key to swap out what’s in a cage. also, it’s slow compared to ispanwers. however, it’s cheaper early game, doesn’t require building a farm, and is better at a few edge-case mobs (namely, boss mobs like the wither or ender dragon if you get one of those eggs and shulkers, because shulkers are a nightmare).
iSpawners is the other mob farming option. this lets you create an expensive item called a survival spawner that works like a regular vanilla mob spawner, only you can pick it up and move it, it’s much faster, you can swap what egg is in it whenever, and it is active in a much larger radius of the player. ispawners are more reusable and much faster at producing drops than cagerium, but they require infrastructure like a farm to be built around the survival spawner to be effective, and while the survival spawner is a one-time craft it’s a VERY VERY expensive one. which of the two you prefer is a matter of preference.
Botony Pots are one of the two plant-growing options. this mod lets you make pots that automatically grow plants over time, including plenty that can’t be farmed normally, such as spore blossoms or small dripleaf. the hopper botony pot has been made more expensive than it used to be, so it’s at parity or more expensive than swapping things out of a phytogenic insulator to have a lot of them, but for passively farming plants, botony pots are still king. the one plant it can’t do is any of the trees, however, so you will still need a solution for that.
Phytogenic Insulators require thermal expansion and power, and are your other plant farming option. they’re rather expensive, but they can be freely swapped through, can produce things like trees that botony pots can’t, and are much faster than botony pots (especially when maximally upgraded). like with ispawners and cagerium, this is a matter of preference for which you pick, but you’ll probably only need one of the two.
ALCHEMY MODS
these, thankfully, don’t require any strategy or explanation; you can only go one at a time, and each unlocked mod is a new upgrade to your existing vault potion (or vial to start with). each upgrade heals more health and has a stronger chosen effect. that said, no matter how high you upgrade, you always have the same number of charges. take these when you start needing that extra health!
and that’s everything! hopefully this is helpful for new players playing along with the hermits! happy vaulting!
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galactic-knightmare · 7 months ago
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"Before the War, all of the Dark Matter was usually held at bay by the Halcandrans, as they were one of the only races with extreme amounts of light magic. However, after their mysterious disappearance and the unknown destruction of their world, the forces of dark matter were free to run amok, leading to this war.
Due to Lady Phosphor's, quite frankly, absurd affinity with light magic, none of us have been able to train her to use it properly, and as such, the King decided to reach out to the last remaining Halcandran to see if they would be willing to train her.
Thankfully, for whatever reason, Lord Elfilis has agreed to take her on as their student." -Ancient DM War Log, translated by the GSA Historians
More Phosphor lorrreee
Young Phosphor flying above one of the allied planets with Elfilis. this was before the DM attack on Lord Skyvern's nest, so she has her old armor and cape here, and her horns haven't fully grown in yet, though at this point she was an adult- Astral horns just take a while to grow in fully sometimes, depending on the individual.
TBH I do really like Elfilis so I should probably draw them more...
(also yes, Phosphor's eyes do the weird color-mood thing that Meta's do. there is a reason for that, but it'll be in Nightlight once I continue it- which will be after the tournament is over, unless I get impatient LMAO)
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katyspersonal · 4 days ago
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Gotta point this out for certain though, SOTE is definitely not the first time Fromsoft was creating the story with the direction of "well we thought it was the final draft, but we then decided to continue it which resulted in a retcon that makes it awkward"! Dark Souls 3 IS this thing too!
Dark Souls 2 pushed very hard for the idea that Drangleic was build on the ruins of countless kingdoms that raised and fell for absurd amount of cycles on the earth where Lordran stood all this time ago! This is why there are so many weapons and sorceries owned by characters from Dark Souls 1 "whose names were long forgotten" and more importantly, this is why "Old Ones" are reincarnations of Gwyn, Nito, Witch of Izalith and Seath! Not the first reincarnations, mind you, as Vendrick also beat them up back in his time! Literally the "How many times do we have to teach you, old man" moment hdhygnm
But, Dark Souls 3 kinda retconned this into a situation where all these magics, objects and legends just mysteriously got washed into Drangleic through all these traveling people, and "names being forgotten" is just a severe case of long distance and lack of communication with their places of origin... all while Anor Londo and Lordran literally still exist this whole time and only very few people had enough braincells to just go there ghthfyh (Aldia to convince Lothric to not be a Melina, Bearer of the Curse for some reasons but they told the world about Lucatiel, Creighton moving in Irithyll and.... fuckin Gilligan to become father to Sulyvahn, it isn't even a joke..)
And it makes the Old Ones + Daughters of Dark really funny because it just makes the original Four Lords and Knuckles Seath still end up in the same place after having somehow traveling away from Lordran despite not being quite themselves anymore. It is like fate. They are always destined to meet again only to be beaten by some human. Red strings of HATE.
And yet, it isn't as if DS2 and DS3 are just two variants that are both sequels to DS1 and you just choose which variant you like more! Dark Souls 3 calls back to Dark Souls 2 too much, DS2 events happened and their aftermath is in DS3 plot. The thing is.. here, Dark Souls 3 existing after all this doesn't make the overall trilogy story bad, but it does make it awkward, and absurd in some places! How everyone "forgotten" people who literally lived overseas and are still remembered there. (And imagine how much more awkward it would be if they DID include Patches in DS2 like they planned to! xD Also more fuel for me to not consider Queen of Lothric to be Gwynevere as to not create a character who ran from her problems twice, from the same problem :p)
I guess my point here is like... Fromsoft just kind of does it, and they might do it again. Dark Souls 2 was developed with the idea in mind that it would be it, every character in it hammers it into your brain, but then Dark Souls 3 happened! And it good that it did, the whole game is a meta commentary on what happens when people don't let the story end! And Elden Ring, by Miyazaki's admission, was created with cropping a lot of lore, plotlines and some characters (like Messmer) from original vision as the game was already too massive... but then they decided to make DLC with those ideas anyways! That likewise created retcons of some ideas that had previously fell into their places very neatly and made stories of Miquella, Malenia, Radahn and Marika flow less conveniently, but! they!! didn't even know at the moment!!! that they'd get to make the DLC!!!
I think they always could just do it again; give their product everything just in case if it flops and sequel/DLC doesn't get made, so the standalone thing feels self-suffucient! Fromsoft just looks like they don't take calculated risks but always act through the prism of "assume it already didn't sell well", and never abandoned this philosophy even while making base Elden Ring! Despite how much their reputation was proceeding them by the time! And honestly, when I understand there is likely pattern, it is hard to be mad at their decisions or how awkward they make the story. Like, yeah, sometimes the "the product made as if it already fropped" and "the surprise sequel/DLC" bits are practically Frankensteined rather than blend harmonically, but that's their thing! It isn't a perfect philosophy of creating their stories, but it is individual, and no company or specific writer could ever be perfect. (I think to truly enjoy someone's unique approach is to accept the sharp, inconvenient bits too rather than trying to "fix" it into perfection, but that's just my perspective on creativity process)
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I've been seeing more and more people recently compare the current Good Omens/Our Flag Means Death/What We Do in the Shadows fandoms to the build up from the Superwholock days. and let me tell you, as someone who was just getting into fandom during the height Superwholock but was observing from outside those fandoms, i definitely see it.
similar amount of crossover within the fandom, similar types of crossposting. similar formats of engagement (response gifs, edits, and metas regularly breaching containment and being seen and engaged with by people outside the fandom) and similar intensity of theorizing and analysis. similar desire for comments and responses from writers and actors involved. I can even point out how they are analogous to each other as crossover fandoms.
good omens is the most obvious . it has the angels and demons and religious/mythological imagery of supernatural as well as the fandom engagement and irl stanning with the creators. it shares David tennant and several actors with doctor who. and you cannot look me in my face and honestly tell me that coffee theory and the similar theories don't have tjlc vibes and that the way we talk about and engage with Neil gaiman doesn't have the vibes of how sherlock fans engaged with Steven moffat and Mark gatiss if they weren't massively weird cunts to his fans and kind of homophobic.
our flag means death involves fictionalized and revised history as well as having several stories/arcs that feel like they are coming from different genres but that still fit together like doctor who. it also has the giffability and similar types of analysis for characters and relationships. it has both the capacity for mundane lines delivered so uniquely that they become deeply quotable like doctor who and lines that are so absurd that they are imminently quotable like Sherlock.
What We Do in the Shadows has the long running with a few different iterations thing that doctor who has. to a lesser degree, but still. it has the absurd dialogue and situations that Sherlock had but without the distain for its fans or weird homophobic subtext and queerbaiting. it has the wide representation of mythological and folkloric creatures and stories and consistent random out of context lore notes that supernatural had.
the most entertaining part of this is how deep we all seem to be falling into this. the depth of this crossover fandom hole definitely seems to go as deep as superwholock. I mean I've seen several friend groups that have a similar breakdown to what is going on in my house right now which is
me: has been a Tumblr kid since before the height of superwholock, escaped the curse of supernatural
roommate 1: was a supernatural fan on the Internet during the height of superwholock, escaped the curse of tumblr
roommate 3: was neither a supernatural nor a Tumblr kid but was in the Voltron Instagram fandom and has read more fanfic in total than the rest of us combined
roommate 3: has been busy playing Minecraft and Lego star wars the whole time all that mess was happening. knows nothing about fandom.
all of us right now: losing our collective shit about gay angels and pirates and vampires. at least one person in this house cries about them daily. there is at least one tortured wail echoing down the hall when someone gets a sad edit on their fyp/feed every day. we have regular in depth discussions of characters and head canons and different interpretations. we bribe each other to trade chores or do favors or let us win games by offering one shots of the other person's preference.
and I haven't seen this many people go this feral in this way since superwholock died down. and I'm having fun actually participating this time around
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slavhew · 3 months ago
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For the character bingo, Dave Strider?
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This ask caught me on an off day (season) but bro trust. trust that i was fucking cray about dave through my whole reread. he probably scores as second for the amount of meta i wrote about him, no guesses as to who is the first. Dave slander wwill not be tolerated in this house. He is my little man whom I love to see get bullied by his sister and friends.
His arc is ABSURDLY well developed and the knight angst (knangst) is just. absurd too. Which is why you cant make me look at the post canon nuh uh i dont CARE that hes one of the better written facets when everything around him is. the fucking Epilogues.
the * ... no matter how i cut my hair it looks like its his haircut. it always grows into it. either him or roxy. my main sunglasses up until a month ago were also aviators. my friend called me the 3rd strider over this.
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some headcanons, mostly appearance based haha. drawing with that... funky brush, same one my favorite dave artist draws him with, entropicbias
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isleofair · 8 months ago
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Tiger & Bunny Week Day 5
Fan Theories and/or Predictions
I've been wanting to make this meta post for a long while, but since there was no way to reach any truly solid conclusions, I always ended up setting it aside.
But since today's prompt is fan theories... I figure I might as well give this the best go I can!
Today on "Aria fixates on scraps of collateral canon in an attempt to better figure out the Tiger & Bunny timeline, since the authors just will not give us the info straight up, dammit": when did each of the characters debut as a hero?
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(under a cut for length and screenshots of actual excel spreadsheets lol)
So, we know the answer to that question for sure for about half of the heroes: Wild Tiger debuted in NC1967, Barnaby in NC1977, and the three new kids in NC1980 (at least in Stern Bild; Subaru worked for a little while as a hero in Panjourney before joining Hero TV).
(Yeah, the hero card of himself Kotetsu picks up in the pilot is technically for the '76-'77 season of Hero TV, so maybe it saying he's got 10 years of experience means his debut was actually in NC1966... but nothing says the cards don't get updated as the season goes on, and this isn't too relevant to my number crunching, anyway.)
As for the rest of them, we can make at least an attempt at (vaguely) guessing by analyzing the experience data on the Hero Cards, which you can see for Season 1 and The Rising here on the amazing Merch Wiki (shoutout to @tnbscans 😘), and for Season 2 here in an older post of mine, or here on Twitter (both courtesy of @Kazuko_01 over there).
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This is a chart of the experience values in all the available hero cards:
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The reason Barnaby's values are in yellow is that they really, REALLY tried to throw off all of my math 😅
See, the experience values seem to only take into account how many seasons of Hero TV (or an equivalent of it) you've appeared in, however briefly. (At some point I thought maybe becoming the King of Heroes would grant you bonus exp, but Karina doesn't seem to get a boost from the '79-'80 season, when the CD dramas tell us she tied with Keith and became the Queen of Heroes.)
Barnaby took essentially all of NC1979 off, spent a quarter of NC1980 in the Second League, and his score during the Rising is still an absurd 3/5. The only possible way that can even remotely work is that the time off is discounted entirely AND that the exp values aren't strictly proportional to your years of experience, but more along the lines of a curve (stretched every time to accomodate the longest career, Kotetsu's) where having been a hero for at least a season before, as opposed to being a rookie, gives you an additional point on the scale, and each subsequent point requires more years of extra experience.
(This would make a certain amount of sense: there's a lot of difference between being a total rookie and someone who's been on another season, or two, but not that much difference between having worked 9 or 10 seasons before.)
The crucial facts to make this work, and the reasons I had to discard a lot of other possible ways map the years to the exp values, are:
The cards, in spite of having 5 possible scores in S1 and The Rising and 6 possible scores in S2, really only ever have a baseline plus four extra values above it, since the 1/6 or 0.5/3 score in the S2 cards is unused (hence me counting the scores as "out of 3"). I initially thought maybe it was because all the S2 kids had some prior experience, since Subaru used to be a hero before coming to Stern Bild, but the manga tells us Thomas for sure did not, so it's not that (RIP Subaru for them ignoring your days as Hello Goodbye);
Bunny skips ahead two notches between his debut in the 1977-78 season and the 1979-80 season in The Rising;
Antonio goes from having max 5/5 experience along with Kotetsu in S1 to having a score of 2.5/3 (or 5/6), along with Nathan, Keith, and Ryan, in S2. This means he definitely debuted after Kotetsu, but before Nathan and Keith (and almost certainly Ryan).
With all of that in mind, this is the best possible thing I could personally come up with:
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I marked down the two most likely ways to map the years to the exp values for each set of cards that still somehow work at the bottom (with blue being min experience if you debuted that year, and red being max). The fully grayed-out years are downright impossibilities (again, not counting Subaru's time as Hello Goodbye, since the cards don't); the softer gray is "very unlikely", the mid blue is "possible", and the deeper blue is "most likely" (thin border) or "sure" (thick border).
I didn't really try to come up with an arrangement that would let any of Ivan, Karina or Pao-Lin debut any earlier than NC1976, because a) both Ivan and Karina have conversations with their bosses in the pilot episode that really make it seem like the just-concluded season was their first, and b) as it is Pao-Lin already became a hero at TWELVE YEARS OLD and that's enough of a headache for me, thank you very much.
The riveting conclusions, assuming this makes any sort of sense at all (and that I didn't put way more thought into this than the people who made the cards did):
Antonio almost certainly debuted in NC1969 or NC 1970, two or three years after Kotetsu;
Ryan (whose experience outside of Stern Bild seems to be fully counted, sorry again, Subaru) doesn't appear in the S1 cards, so it's a little harder to narrow his debut down, but since he's apparently younger than Barnaby, which would make him a teenager for most (if not all) of his possible range of debut years, I'd very personally tend to put him more around NC1973 than anywhere else;
Nathan and Keith most likely debuted in either NC1971 or NC1972... but I would strongly argue that the only really viable year out of these two is NC1972. That is the year Tomoe died, and Nathan and Keith, before episode 1x09, had no idea at all that Kotetsu was ever even married, let alone a widower with a daughter. I simply cannot imagine Nathan, especially, witnessing a colleague she sees pretty much every day go through the loss of his wife, and not prying enough, either with Kotetsu himself or with Antonio (who is not terribly good at keeping Kotetsu's secrets, see ep 1x09 again), to eventually find out what was going on. If Tomoe died before October, when the 1972 season of hero TV started, Nathan and Keith, debuting that year, would have met Kotetsu only after the fact, which seems a lot more plausible.
(Yes, that last thing does support my cute headcanon of FireSky being almost polar-opposite rookies together, but to be fair, the headcanon itself came directly from this math, and not the other way around.)
If you read all of this, we are true siblings in T&B nerdery and ILU forever. Especially if you have any ideas on how to make the data make more sense, lol. 💚
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duhragonball · 5 months ago
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Who do you prefer? Megatron or Galvatron?
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Maybe this is one of those "You had to be there" things, but the meta-narrative behind G1 Galvatron was one of those things that fascinated me when the cartoon was on the air. You can buy the movie, and watch the cartoon on Hasbro's YouTube channel, and maybe even track down the original toy, but I'm not sure that captures the experience of seeing this dude introduced in 1986.
So they were running ads for the new toys in the months leading up to the movie's release, and it was clear that there were a lot of new faces who would be introduced there. Curiously, this ad sets up a pair of new (?) leaders, which is weird because you hear the original leaders in the voice over. Optimus Prime talks up Ultra Magnus, and it's not really clear if he thinks of Magnus like a second-in-command, or his successor, or his replacement. You might watch the ad and think that Ultra Magnus is Optimus Prime's boss from the old days, and he's finally arrived to take over.
And that makes the other guy, Galvatron, even more bizarre, because Megatron wouldn't stand for any of that crap. He already has a second-in-command who's constantly trying to steal his job, so why would he want a guy like Galvatron on his team in any role? It's just another shark in the tank. And yet he's talking up Galvatron like he's a valuable player on his squad.
Just looking at the characters, it seemed clear that these two were the "next" Prime and Megatron. Galvatron's got a big cannon on his arm, and in the commercial he's voiced by Frank Welker, who does the voice of Megatron. Hell, Ultra Magnus' toy literally includes an Optimus Prime with a white paint job. They could have marketed it as "Super Optimus Prime" if they had chosen to do so. In some later continuities, they were established as brothers to explain their resemblance.
Then the movie came out and all was made clear. Magnus was a trusted second-in-command, then he had to take over Optimus Prime's position, and then he ended up back in the second banana role when Rodimus Prime was established. The commercial couldn't explain all of that, of course, because it would spoil the movie.
As for Galvatron, he simply was Megatron, after Unicron restored his body. I still remember watching that scene in the theater, seeing Megatron getting molded into a new form, and thinking "Wait, is that? Oh, so that's what's going on!" And for the rest of the movie, it's basically the same character with a new look, except he's playing under different rules. He kills Starscream first thing, something he seemed almost reluctant to do in the past. Maybe he just finally had enough of Screamer's bullshit, or maybe he had a new outlook on things.
Then Season 3 of the cartoon started up, and one of the big questions was "What happened to Galvatron after the end of the movie?" And Cyclonus and Scourge tracked him down and discovered he was now insane. I think I knew Leonard Nimoy wasn't going to do the voice in Season 3, but I kind of expected Frank Welker to just do the same voice he did in the commercial, but instead he does this nasally high-pitched thing, and Galvatron chews scenery for the entire rest of the series. Sometimes he's a little more lucid, but usually he's just a deranged maniac, and the Decepticons just sort of put up with him because they can't get anything done without a leader, and no one else wants the job.
It's fascinating stuff, because when you get down to it, most bad guy leaders in cartoons are probably suffering from some kind of mental illness. I mean, look at Cobra Commander or Skeletor and tell me those guys aren't struggling with something. Hell, when you look back at Megatron in Seasons 1 and 2, you realize a lot of his plans are just completely absurd, and he carried himself with just the bare minimum amount of composure to seem like a stable commander. But Galvatron's madness was made into a plot point. They even did an episode where Cyclonus checked him into an asylum. The elephant in the room could not be ignored, partly because Galvatron wouldn't stop screaming at it.
But like I said, it's the meta-narrative that makes it even more fascinating. Galvatron is just a new incarnation of Megatron, and they probably made him insane just to distinguish him from his original self, but there's still that unused concept of a "new leader", a separate character who serves under Megatron, or maybe replaces Megatron in the future. I sometimes wonder how that version would have played out. Sometimes I think about what would have happened if the Leonard Nimoy version of the character had continued on into Season 3.
Also, it bugs me how the final scene of the cartoon teases this rivalry between Galvatron and Lord Zarak, the leader of the evil Nebulon characters. It's clear that if the cartoon had continued, it would have featured the two of them in some sort of power struggle. Zarak's a shrewd operator, and he sees Galvatron's instability as a weakness he can exploit. It would have been very cool to see them butt heads in another season of the cartoon, but I guess that Tommy kid needed to talk to Optimus Prime about his homework or whatever.
Oh, one other thing: We had a Megatron toy when I was a kid, but his chest broke off, so he looked pretty pathetic when you had to kind of stuff it into place to play with him. But the Galvatron toy was a lot sturdier, and more poseable. So that probably affects my judgement.
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single thread math episode 15: since derivatives are a homomorphism from the set of differentiable functions to the set of functions, we can scrap the entire field of analysis. examining homomorphic algebraic structures may cause us to hemorrhage a small amount of analytic information, but the elegance in simplicity more than makes up for it. there is enough to study in the structure of various morphisms to keep us busy for eternity, and it is objectively true that meta-mathematical insight is more significant than the absurd specificity with which analysts devote themselves to their puny work.
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thetrinitytest · 1 year ago
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okay. so.
apparently some people are losing their minds over what Rob Wilkins, one of the executive producers on Good Omens, said during a panel at a convention recently regarding the infamous kiss scene at the end of 2x06 and i’m just
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y’all are being so fucking weird. of all the things to get upset and antagonistic about, this is what you choose???? lemme break it down for you real quick:
The kiss between Crowley and Aziraphale (who are fictional characters in a TV show) is important and worth exploring further. The number of takes needed to film said kiss (which was PERFORMED by ACTORS who are actually TOTALLY SEPARATE INDIVIDUALS FROM THE CHARACTERS THEY PERFORM AS) and the exec. producer’s interpretation and description of the scene is not. you’re applying the same amount of relevance to the process of filming a scene as you are the fictional contents of the scene itself, which makes no sense!!! like WHO FUCKING CARES BRO
not only that, you’re going after neil gaiman himself over what, fucking semantics???? none of this is relevant to the Good Omens story!! once again y’all blur the line between fiction and reality in the dumbest way possible!! like, how does any of this actually relate back to Aziraphale and Crowley’s (fictional) story? i’ve never seen so many people act so fucking self-righteous and entitled over something that shouldn’t realistically matter at all. genuinely absurd. actually chronically online behavior. shut up, get a fucking grip, go outside, and actually talk to someone face-to-face. This isn’t another ✨meta analysis✨. You just don’t know to fucking behave like normal human beings. Holy shit.
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eisforeidolon · 1 year ago
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OMG, the script said Dean "can't" reciprocate, not that he "doesn't"! This means he must have wanted to and a vast queer-suppression conspiracy at the CW totally exists!!! [X]
Just... The extent to which being a heller seems to make you absolutely blind to how other conclusions besides the one you desperately want to be true aren't magically wished out of existence just by waffling in circles chasing your own tail on and on and on...
She's trying to make the difference in Castiel's speech that leaves ambiguity - I love you versus I'm in love with you - happen in the opposite direction with that script note. Except it doesn't work, because there is no such fundamental difference in usage meaning of can't and doesn't built in there. She desperately wants can't to mean there HAS TO be some kind of external pressure there. Except whereas nobody would intentionally say "I'm in love with you like a brother"? You can switch out can't and doesn't and they work equally well to mean functionally the same thing. Let's take the potential reasons mentioned:
Dean can't reciprocate because he has no such feelings for Castiel. Dean doesn't reciprocate because he has no such feelings for Castiel.
In the canon itself, Dean made it clear his feelings about Castiel were friendly/familial/brotherly over and over again. Jensen has made it clear over and over again how he sees, and how he was choosing to portray, Dean and Castiel's relationship - if we're going to count actor's statements as word of god, it's fucking absurd to pretend anyone else's count more than the actor actually making the choices in depicting what his emotions are. Even after the goodbye scene, Jensen's statements haven't changed - except to add speculation that angels may not even understand love in the same way humans do. Putting aside whether Dean was even sure enough of what he meant, given the ambiguity? Dean simply not feeling the same fits with everything we know (and they deny) about canon Dean. Whether that's the same in terms of romantic love, or the same in terms of the level of effusive word vomit Castiel was spewing out.
Dean can't reciprocate because he's too shocked in the moment. Dean doesn't reciprocate because he's too shocked in the moment.
Except in the canon itself, we see how Dean reacts after he's had time to process. While the Winchesters still worried about Chuck destroying the world, sure, Dean does seem excited at the implication Castiel might have been resurrected again - when they still need any allies on their side they can get. But when the apocalyptic shit is all over? When Sam brings up missing Castiel, Dean basically shrugs it off and says they should live their lives. When Dean gets to heaven and Bobby mentions Castiel helping Jack, Dean just goes and drives in his car. He doesn't ask if Castiel is in heaven, ask how to find him, seem to care, nothing. If we count TW, there's still no Castiel and no mention of Castiel in Dean's vicinity. Sam is Dean's reason (still). Bobby and Jack are there. Castiel? [insert bad negative space meta here] If he really felt twue lurve for the angel and just needed time to process as they have been insisting since, like, season four? It should be pretty clear at this point the amount of time to process that non-existent feeling into canon reality is fucking infinity.
Dean can't reciprocate because Bobo's hand got slapped. Dean doesn't reciprocate because Bobo's hand got slapped.
Except outside of canon, in the real world, not their conspiracy theorist fantasies? We were directly told that reciprocation was never even pitched. Nobody got their hand slapped down, because Berens and Misha knew nobody would give a fuck if they threw away what was left of Castiel's character in their shitty last minute queerbait, but dragging Dean down with him was a different story. In the hellers' heads, because they desperately want it to be so, D/C is some truism of the universe that is poised to spring into being if only the haters would stop holding it back!!! Out of a whole room of writers and executive producers - including a few who variously said they had not, were not, and would not be writing any kind of canon lurve story between those two characters? One bitter hack who knew what he could (and couldn't) get away with and therefore didn't even try to legit make it canon is not some conspiracy. Bobo the clown isn't some universal truth teller of ThE ReAL stOrY of SpN fighting for great justice just because he gave them the closest thing to validation they were gonna get (as ambiguous, one-sided, and utterly cringe as it was). No matter how many times they lie about it, before the takeover the CW was one of the - if not the most - friendly network(s) towards LGBT+ content. Nobody even seriously considering making your single specific OOC ship canon is not oppression or censorship FFS.
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kurootooru · 2 years ago
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who the phantom thieves would main in mortal kombat 11
characters: akira//ren, ann, makoto, ryuji, yusuke, futaba, haru
type: crackfic; headcanons
note: wow look at me actually writing something
joker;
johnny cage main !!
akiren doesn’t really care about the meta, he just plays johnny cage because he loves the character and how ridiculously over the top he is
even though he doesn’t particularly care about the meta, he still keeps up with all the changes and updates to stay on top of his game; has watched hundred of combo tutorials
spends hours unlocking all the special skins for johnny and makes him wear the most absurd-looking outfits out there
knows literally every special move, crushing blow, brutality, fatality you can think of
in terms of play style, he’s actually a really solid player ; he just can’t resist ending combos with johnny’s signature nut punch but that exact fact is what can make him predictable at times
has some absolutely disgusting combos that take out like 90% of his opponent’s hp and are borderline unblockable but avoids using them when he plays with the phantom thieves to keep the competition fair
he has completely mastered the flawless block mechanic which allows him to take minimal amounts of damage; he never uses it when he’s playing with the phantom thieves and sometimes even lets the them beat him or sets up little handicaps for himself to stop the matches from ending too early (like never using his fatal blow)
overall; solid 8/10 player ; knows most of the mechanics and how to actually use them; just needs to switch to a more meta character
ann takamaki;
jade main !!
garbage player; only knows about two things - 1) how you attack 2) how you block
uses jade only because of her unblockable overhead and spams that single move and occasionally pokes the opponent with her staff
has no knowledge about combos and the crushing blows that she does randomly execute mostly come from random button mashing until the character just does something
due to her lack of knowledge, she can’t take advantage of the the combo opportunities that jade’s aforementioned overhead
overall; horrible player 4/10; she only gets a 4 because some of the others are worse (yusuke) and because her random button mashing sometimes leads to combos and crushing blows by sheer luck (she’s managed to beat joker once)
ryuji sakamoto;
button smasher !! but he actually knows some combos and will occasionally use them when he thinks it’s necessary but can beat most people (i.e the phantom thieves and noobs online without using them)
speaking of noobs, he loves destroying them online
he doesn’t necessarily have a main and can play with most characters reasonably well but he does have a soft spot for scorpion
he gets absolutely destroyed by haru but so does everyone else so it’s not that embarrassing
overall; he’s a half decent player 7/10
yusuke kitagawa;
do i even need to write about him? he’s never held a controller in his life before and he keeps asking joker where the L1/L2 and R1/R2 triggers are every time they play
he can barely land a hit, much less pull off a combo
picked his character based on aesthetics, tries (and fails) to do moves that look aesthetically pleasing
randomly starts rambling about art during matches to the point where it’s incredibly distracting for the other person, i could go on and on
overall; 1/10 player because i don’t have the heart to give him a 0/10 rating
futaba sakura;
mains whoever is meta at the time but has a soft spot for subzero because he was the first character he learned how to play with
knows every character well, she can execute combines perfectly and use move their moves strategically
she has frame data memorised so that she can punish opponents
she’s the only one other than akechi who can actually challenge the phantom thieves
loves smoking noobs online
overall; 9/10 player, she’s good at pretty much every aspect of the game
makoto niijima;
cassie cage main !!
she loves pulling off a good combo, she didn’t think she would be very interested in a game that involved a bunch of button smashing (from her perspective at least)
it was only when she lost to joker the first time and she realised that there was a lot of strategy and execution of specific strings of command that she was truly interested
she ends up learning the frame data for all her main’s moves and most of the combos, she’s nowhere near the level of futaba in terms of knowledge but she knows quite a lot
she’s also very interested in the lore
overall; a 7/10 player and can beat anyone on a good day
haru okumura;
baraka main and by far the best player among the phantom thieves, she prefers characters that just smash their opponents and don’t require intricate set ups or traps (monke brain)
she doesn’t know any combos on any frame data, she just somehow know how to execute some of the most difficult combos in the game
sometimes the person playing against her looks over only to her with a little smile on her face as her character brutally mutilates their opponent
the only person among the thieves who can beat futaba when she’s being serious
overall; a 9/10 player and someone everyone should be at least a little wary of
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wildflowerteas · 6 months ago
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🦴🌿 📚 :)
🦴⊹ ࣪ ˖ "is there a piece of media that inspires your writing?"
i think it goes without saying, but BSD. the aesthetics, the characters, the meta-aspects . . . all of it. It’s a wildly complicated and at-times-absurd story that makes me feel comfortable in my own conflicts with my humanity, kind of childish idealization of the world and my subsequent dissatisfaction with it. It is a story that respects its characters SO much ( side eyeing you, Gege ) and not just in a development/character-arch sense. Harukawa and Asagiri put an insane amount of care into this universe down to the tiniest design details. it’s incredible, and there’s a reason why i’ve kept up with it for almost 12 years. I’ve also been heavily influenced by J.R.R. Tolkien and have dipped my toes into original works and creating languages for my personal projects which are more fantastical than gritty or emotional like my fics. I’m also an avid consumer of movies, web novels, and manga in general, which all give me the creator-envy and inspiration i need to make something of my own.
🌿⋆.˚ "give some advice on writer's block and low creativity"
dreaded writer’s block. i don’t know if this is how it is for everyone, but i usually find myself stuck or unable to write when im staring at the blank first page of a chapter ( and once i get the ball rolling its almost impossible to get me to stop ), rather than halfway through a fic or wip, and at a loss for where to go next. When that happens, i take a walk! i make myself tea and call a friend ( they’re super sick of me)! or i’ll close my laptop, socials, turn off my music and distance myself from my writing for a while.
“low creativity” as a phrase kind of dooms us to feel like we’re failing when we sit down to write and can’t immediately churn out something new. we’re not machines. making stuff. and making stuff that matters, is HARD. And IMO, creativity isn’t something you can squeeze out of your brain like juice from a lemon. you need to nurture it, feed your brain with inspiration and fuel ( make sure to eat while writing ), and give yourself the same care you’d want devoted to your work in order for it to grow. surrounding yourself with the creativity of others ( talking to friends, scrolling through pinterest, watching movies, reading books ( or other fic! ) ), is also key.
📚.𖥔 ݁ ˖ "what's the last thing you wrote in your notes app"
oh NO. i don’t want to lie and post a screenshot of the second to last thing i wrote in my notes app, but for the sake of spoilers im going to have to censor this
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ariadne-mouse · 8 months ago
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Tagged by @saturdaysky and @essektheylyss! If we cannot boop, we shall tag meme.
Last song/piece I listened to: Scavengers Reign soundtrack (ethereal, spooky, moving. watch itttttt)
Last book I read: I am in the middle of a comfort re-read of Joust by Mercedes Lackey. I didn't get into her whole set of extended universes but I liked the dragon jouster series as a kid. The sequels are (imo) of declining enjoyment quality vs the original, so that's the one I kept.
Last film I watched: Watched Howl’s Moving Castle with a friend a few days ago. :)
Last TV series: I'm partway through Station Eleven, a pre/mid/post-apocalyptic limited series on Max about - among other things - and a troupe of Shakespearean actors who keep the art of stagecraft alive after the world goes to shit due to a mutated flu (yes, I know). Gripping, emotional, earnest, and has made me weep real human tears in almost every episode. Some Scavengers Reign vibes in a meta sense (no literal scifi), bit of Walking Dead, some comedy in that "absurdism in the face of calamity" kind of way, very thoughtfully weaves together storylines at different points in time and reveals connections between rich, complicated characters. Delicious, beautiful, and full of anguish. Highly recommend.
Last thing I googled: “ionar” which is a piece of traditional Irish clothing a bit like a jacket
Last thing I ate: popcorn while watching Station Eleven last night
Sweet, Savory or Spicy: Agree with Sky re: all three! And I shan't pick one. My ideal flavor profile remains shrouded in mystery (the limit does not exist).
Amount of sleep: less than I should! I am trying to be better about it, but lately even when I get in bed at a reasonable time I wake up multiple times having rotated like a rotisserie chicken
Currently reading: Hmm I already put Joust above, so instead I'm going to plug a fun set of geography guessing games
Tagging a handful of folks if you so desire! @fireryn @mllekurtz @the-kaedageist @kmackatie @tarydarrington
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max1461 · 1 year ago
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This is a bit of an exaggeration but I increasingly hate all aesthetic elements based on any amount of self-referentiality or meta-awareness or whatever. I just want some plain damn shit. I'm fucking tired of thinking about the nature of the text I don't care about the nature of the text, I don't care about layers of representation it's not interesting to me, but I also don't want any of this kitschy like, I don't know what to call it, naive new sincerity shit. Like have you ever noticed that? New sincerity shit, it's supposedly like "oh we're all so jaded that we just want sincerity again" but it's not, you know, it was made by a generation of people who saw the old jaded shit, didn't understand it, and thus wanted sincerity not because they had like dialectically processed jadedness but just cause they were actually genuinely naive in a world of jaded shit made by their parents. Or whatever.
No. I want to straight fucking plain ass shit. I think the modernists did it well, although they're not the only ones who did it well. But I admit that I really do have a soft spot for modernism, in literature, in art, in all of it. They saw that the world was kind of in many ways fucked up and absurd, you know, the world is very complicated, and they felt comfortable in just portraying that without like, gimmicks? I don't know. You know what I'm talking about. Post-modernism went in for gimmicks. It's actually good when done well, but.
Ok, revised thesis. Mediocre modernism is still tolerable, mediocre post(^n)-modernism is just lame. Whatever. Or like Baudrillard simulacrum blah blah. Everybody's grown up in this world of representation they don't know what's real. They're making fake plants in their Minecraft houses remember that post of mine? Well go find that post and read it. I'm tired of living in an ecosystem of media where things of that type are common. You know. I just want, fucking, whatever. Maybe none of this is true. I think it's a little bit true but it's not all the way true because I'm stressed about final papers today (I have 4 due by Friday) and like, idk. Feels like a bullshit... situation, so it's like, I'm extra sensitive to perceived like, bullshittiness or kitschiness of things. Because of my bullshit situation. I would have more mental room for respecting like, a world in which it's common to have indie horror games whose main idea is what if there was a fucked up kids thing like a chucky cheese and it seems innocent but actually it's fucked up and it's like, a brand but not a real brand it's a fictional brand, if I didn't have final papers. The idea of a "fictional brand" is fucking exhausting to me.
Do you get it? Why do we live in a world where a fictional brand that's scary because it represents one thing but actually it's a different thing, but it already represents the different thing because that was already a widespread association with the real brand it's a fake brand of, aijflajprognqo. Why do we. This is so fucking exhausting. Stop with the layers of representation I'm fucking done with this shit. This shit is tiring to live next to.
But I'll probably be able to see the value in well-executed (not FNAF) examples of all this bullshit when I have less to do. But I don't like how it's half of everything. Tiring.
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