#whereas YouTube stresses me out SO BAD
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cushfuddled · 8 months ago
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I continue to find it deeply frustrating that I got a two-book deal with a traditional publisher, but still won't have the resources to actually make the second book.
I get 18k per book with the payments split up. The way things play out, I get the 12k before I start, and the last 6k upon delivery or publication. I make my comics with colored pencils; each page takes anywhere from 10-15 hours to complete, and I can manage 4 pages a week when I'm In The Zone. Each book is 180+ pages long. So yeah. That's a full time job for about a year if I work like a machine.
But I can't live off 12k for a whole year, which means I gotta do part time work, which means the book takes longer to produce, which means that 12k gets stretched out over like three years. I get fucked either way, basically.
It's just. Not great! That there are only like...two grants out there which might apply to a graphic novelist working with a traditional publisher, and they only give out like. Maybe $500?
It's insane to me?? I guess?? That I'm gonna have to Kickstarter a traditionally-published book. This is the sort of thing I expected to like, not have to worry about as much if I went the way of traditional publishing. There are definitely benefits to this approach (!!!), but I honestly don't know how I'm gonna get the money to actually fulfill my contract! Which?? What???
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adelle-ein · 2 years ago
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going to start posting wips here instead of twt. i want to draw more group scenes and backgrounds and just generally be more ambitious, even though my main focus is and always has been improving how my people look i wanna get better at everything. this is an idea i thought of for an anniversary drawing and i decided to just go ahead and do it now
also soft-painting-small looks bad at big sizes huh maybe that's. why it's named that (i don't have a go-to sketch/line brush in krita i just keep trying different things)
anyway i used csp more again in the last month bc a) i had a new ssd and Could b) still adapting to krita and it was stressing me out and i was trying to improve my anatomy and struggling bc learning to use krita was slowing me down. but being reminded of how much celsys sucks and how i need to not rely on csp sticking around made me start working on adjusting to krita again
thoughts on that below the cut (rambly and definitely not of interest to anyone who isn't also extremely interested in digital art programs)
like i said my main motivation in making the switch: celsys sucks and is untrustworthy. krita's excellent filter variety and way way better brush engines and amazing paintbrushes are huge incentives also though and i think given time and money and support it could easily outdo csp.
csp has so many impressively flashy features that i just...did not use or find useful in application. like the 3d models - couldn't get them working at all on my old computer and then when i could on this one...they're hard to pose, finicky, don't look as good as similar modeling programs, etc etc...i just did not end up using them much and when i did i didn't really know how and they often made things look worse. really they were only good for doing like. fashion poses for outfit design when i didn't want to spend time on the anatomy. vector brushes didn't work for me at all and just made my lineart look really stiff and uglier than ever (and then i decided to ditch lineart altogether which. smart move i think bc it is not my friend.) basically csp has loads of what look like incredible time saving features on its homepage etc, and then in actual execution i didn't really find any of them practical to use. *paul hollywood voice* all style no substance
ANYWAY all of that being said the only things i really miss from csp are the one click export buttons, the change layer to drawing color button, and finally and most of all just the general performance and practicality of it. csp is designed for a reasonable newbie to pick up and use. not quite as much so as like sai or medibang but pretty accessible. krita is just. not. at all. probably the hardest of these programs to learn from a technical standpoint. it just has SO MUCH and is generally made by and for people with above average tech skills which can make it more confusing. like the way layers and groups work is fundamentally different from the common, accepted way ps/csp/sai/everybody uses. and sure maybe alpha inherit is technically Better than clipping masks but it also makes things more challenging and less accessible. very linux design yknow. it is harder to just open krita up and Use It without looking up how to do specific things, it is harder to get away without reading documentation and watching youtube tutorials and memorizing keyboard shortcuts, you need to know how layers work and how to cut down memory usage in a file, basically you can't cut corners in learning krita like you can with similar programs (esp if you are like me and have been playing in said programs since you were. maybe 4)
and of course all that being said krita is a small dev team making an open source free product, whereas celsys adobe etc have massive teams and $$$ at their disposal so of course it is not apples to oranges and this is not a criticism of the krita foundation, just that it makes the product harder to learn and use and i get why people are turned off by that. i'm turned off by it! and all this hinges on your pc even running krita because it is more demanding than most (in most cases i've seen at least. definitely seen some people say they have issues with csp and can run krita, computers weird.) but it sucks that a few features are prone to issues no matter what. as cool and intriguing as so many of the features are...gmic plugin is crashy and liquify tool just lags to the point it's unusable. :(
but i don't want to end on a negative note and make it sound like i hate krita, krita's great, it's just never felt quite as natural as sai and csp have in the past so that makes things more uphill with it. but i'm trying. and trying to get over my Very Bad Social Anxiety to post on krita-artists and ask for help from *shudders* Knowledgeable Strangers when i don't understand things
anyway uhhh krita is hard and art is hard but i think it'll be worth it and also fuck celsys
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gotatext · 2 years ago
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JUDE & ANGEL — DAY THIRTY-SEVEN.
location :   🚬 smoking area 🚬
time :   jude attempts to give angel advice in the wake of his evie drama.
featuring :  angel /  @dobits
angel reid
"i actually, like... really need your advice." maybe it's a hard left turn considering that since angel had joined jude over here they'd been mostly talking about obscure youtube videos and old memes. he cranes his head diplomatically. "or, well, not advice, but -- i dunno. maybe for you to talk me off the edge a little bit.
𝗷𝘂𝗱𝗲 𝗱𝗲𝗺𝗽𝘀𝗲𝘆.
it’s not often that people come to jude for advice. he’s shit at giving it, shittier at following it — everyone in casa had told him to stay the fuck away from jenny, angel included, and look where that had gotten him. something hardwired into him just wants to do the opposite of the things he know he should. “fire away, my guy…” jude mumbles sparking his cigarette, which had gone out without him realising. “why you on the edge? like one of those looney tunes characters running along and suddenly you look down and realise you’ve walked off the edge of a cliff?” it makes sense in jude’s head. the cliff is probably callie, and he’s just pootling along, suddenly the stability of it all ripped from beneath him, though he isn’t exactly sure why. “woman trouble messing with your head?”
angel reid
“dude — exactly,” angel scoffs some relief that jude can effortlessly describe the exact way he’s feeling, both appreciative and unsurprised. there’s a reason this guy’s his bestie in here. he’s got a rolling paper in his hands in lieu of a fidget toy, manipulating the corners inward and then flattening it straight as he tries to lasso up his thoughts. “yeah, but it’s not even my woman! evie, man. like, i told you about how i made her cry yesterday, right? well, then we talked again later on and… like, i kinda lost my temper.” not a proud moment, very much unlike him. it has angel raking his hair back from his face, a gesture chock full of stress. “i just got this bad feeling she’s gonna be spreading shit about me to save face. like, letting people know i’m a real asshole just to kinda cover up her trying the bombshell thing on me.”
𝗷𝘂𝗱𝗲 𝗱𝗲𝗺𝗽𝘀𝗲𝘆.
there’s a shorthand between the two of them, the shared kind of language you get on film sets when you work with the same crew day-in, day-out. even when a flick of a wrist could mean a number of things — want a coffee? shall i bring that light up? need a different lens? was that out of focus? — with certain people you’d just know and angel’s one of those people. jude’s never been good at speaking, tends to say too much or nothing at all, mouth so dry it suddenly feels like words won’t even form, but with angel their communication goes beyond speech, they just get each other. “you lost your temper?” jude clarifies, a single eyebrow shifting up an inch on his forehead. angel, the guy who meditates every morning, and seems as unflappable as an oak getting caught up in his feelings? wow. this place really does fuck with your head. “okay, but was it like, sexy anger or like you’ve genuinely pissed me off kinda anger?” not that it matters either way, he’s just trying to picture the scene, sketch out a storyboard of what went down on the H.M.S evangelical. “for what it’s worth, i don’t think anyone would believe you’re the twat,” jude shrugs, taking a drag of his cigarette, and leaning in so that angel can light his own roll up from jude’s. “i mean, she’s new here. we barely know her. whereas you’ve got a track record for being an absolute g. don’t sweat it, bro.”
angel reid
“yeah, man, it was, like, everything i said was sending me to the electric chair,” angel complains, dragging his tongue across the paper as he rolls it all together. lips press together bitterly if not thoughtfully. “nah, it was genuinely annoying.” a pregnant pause, he huffs a sigh and lolls his head back. “maybe a little sexy, but not really in a good way, y’know? it was, like, trouble.” and not because of the callie of it all - the whole interaction was pretty void of any real flirtation - but because it was the first time he felt like he didn’t have a handle on things in here. “yeah, maybe… thanks, babes.” the end of his smoke cherries off of jude’s and he inhales the tobacco. “it was giving me you-in-casa vibes. like, you make one mistake and you’re sorry, but everybody’s gonna wanna guillotine you anyway.”
𝗷𝘂𝗱𝗲 𝗱𝗲𝗺𝗽𝘀𝗲𝘆.
jude still hasn’t spoken to the bombshells one-on-one, but angel’s assessment has him shrinking even further from the idea of it. starting out in casa and having to graft his way into staying, it feels like he hasn’t had the opportunity to get excited for new bombshells in the same way longer-term islanders have, and now that bombshells are here, they’re not interested in him anyway. “i hate that shit,” jude sighs, shaking his head with conviction. “when you feel like every word out your mouth bein’ dissected, typing up public apologies in the notes app of your iphone, its like i need me a PR team in here stat.” honestly, he feels for angel, has found himself in those arguments where it feels like everything you say is petrol bomb straight to the face of making any meaningful connections. “that feels like the romi situation for fuckin sure, man.” there were days in casa when jude was certain he’d be on the next flight home, face crossed out like a cast member of traitors for thinking with the wrong head. “i won’t lie, i kinda love a fight? especially when they’re sexy. but you ain’t built that way. you’re mellow.” he’s lucked out that jenny and him are built the same way, thrive on drama even if it makes them anxious and sick to their stomachs, even if it has him up all night pacing the halls, it means this thing that they’re building is important enough that everything else becomes background noise.  “just speak your truth, though. that’s all you can do. a lot of revolutionaries get their heads cut off for saying shit. people only realise how right they were afterwards.”
angel reid
it’s not very funny, but angel has to laugh, mostly out of relief for someone finally validating his confusing feelings on the matter, albeit unspecific and uninformed. “dude, exactly. it’s, like, breaking my brain.” the pressure of the villa and the way a mistake can irreparably shift opinion of you is hard, angel doesn’t know how jude’s been able to come out the other side. self awareness, maybe. knows who he is, what he likes, and what he doesn’t. “yeah, i’ve heard,” he teases mildly, can’t help but point out that him and jenny have been indulging in their fair share of spats lately. at least they seem to be enjoying it. “you know, jenny told me she likes you.” there’s a smile on his face like he’s swallowed a middle school aged canary, next he’ll pass jude a note bearing jenny’s name in pink ink and spritzed with victoria’s secret midnight berry body spray. “like… she like likes you.” now angel’s just putting it on, exhales a smokey laugh. “it was funny, she was, like, trying to decide if i should tell you so or not. like, trying to be all ten steps ahead as if you aren’t obviously into her. i’m like, dude, he wouldn’t care so much if he wasn’t down for you.”
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cocklessboy · 2 years ago
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I’m 37 years old. Two years ago I realized I was transgender and started transitioning. I now fully look and sound like a man, take testosterone HRT, and have had top surgery.
Transitioning has changed my life in loads of ways. Severe depression and anxiety turned out to be dysphoria-induced and mostly went away with the transition. The testosterone makes it easier to build muscle and I’m in much better physical condition. I used to get PMDD (like PMS but so bad it can cause suicidal thoughts, lasting for weeks out of every month) and now my emotions are pretty stable. I’m more confident. In a stressful situation, I have the ability to stand up for myself whereas before I always defaulted to submitting or running away.
But recently, my transition helped me in a very unexpected way. I started noticing that I was really hyperactive. I never used to be. I have a sleep disorder (not diagnosed yet but I have all the symptoms of narcolepsy and will hopefully be tested for it soon) and I’ve always been groggy and tired all the time. But now I don’t just have energy; I’ve become straight-up hyperactive. Cannot sit still. Constantly fidgeting - not just stimming (I’m autistic) but feeling like I have to be constantly moving around or I’ll explode.
At the same time, I was editing a video I’d been working on for ages, one where I’d recorded myself playing a game for a long period of time then was compiling all the footage into a single video with narration. I watched this footage, watched myself, and started realizing I wasn’t just hyperactive. I was constantly distracted. I’d forget what I was doing the moment something shiny caught my eye. I’d start a sentence and never finish it and forget I’d ever been talking.
I started thinking a little more carefully about my life. About how often I make a cup of tea and leave it in the kitchen to brew only to forget about it until I go into the kitchen hours later to make a cup of tea. About how I have to hold my keys in my hand as I walk out the door otherwise I know I might forget them. About how I always have to have important things in my line of sight or they’ll fall out of my brain. About how I have to set three reminders for every important event and still live in constant anxiety that I will forget, because I often do. About how I have two monitors on my computer and I always have to have several things going on at once. I can’t just watch a video, I have to play a game, too. I can’t just scroll tumblr, I have to be listening to music. I always have a ton of tabs open on my browser (which is Firefox! get Firefox if you don’t have it! it’ll change your life!) with YouTube videos which are paused partway through. I have a mountain of unfinished projects because the moment the inspiration wears off I get a new idea and start a new project instead.
Add in the hyperactivity, and... Well, I managed to get a referral from my GP for ADHD evaluation. I managed to find an English-speaking psychiatrist (I’m an American living in central Europe) who takes insurance and specializes in ADHD. After three sessions where he asked me many questions about my life and my childhood, he said he was quite sure I have “some level of” ADHD, and I could start trying medication, and then we’d start working on lifestyle changes (schedules, exercise) to make the medication as effective as possible.
When I first met him I explained that I’m transgender. My name has not been legally changed yet but I asked him to call me by my real name and he had no issue with it. Totally unfazed by the whole thing (although the receptionist was always annoyed by me and insisted on listing everything under my deadname to match my insurance - not out of transphobia, but out of bureaucratic nitpickiness). Now and then during our conversations when I was talking about my childhood he would say OH! RIGHT! I keep picturing you as a little boy. You were a little girl. I have to keep reminding myself (because the symptoms are different - I wasn’t hyperactive as a child, I was quiet, and I did well in school, which is not how most boys present). It was extremely validating that this guy not only accepted me as male, but straight-up kept forgetting that I was even trans.
So the first medication we tried was atomoxetine. This is an SNRI which was developed as an antidepressant, but only turned out to help people with ADHD. I’d had manic/psychotic reactions to antidepressants of all classes before, so we started me at a low dose, and unfortunately I started getting paranoid and hallucinating, so I stopped it immediately.
The only other ADHD medication available in this country is Ritalin (no, we don’t even have Adderall here!). It is not covered by insurance for adults because of a deeply-rooted belief in the wildly-outdated mental health care system here that ADHD is something only children have and that they should grow out of it as adults, but it’s not prohibitively expensive (a month’s supply at my current dose is about $12/£10; I’ll probably need to bump up the dose at least a little bit but it shouldn’t become unaffordable).
This medication? Is fucking magic. I’m convinced it was made by a wizard, or perhaps some kind of divine entity.
I do get some side effects. It makes me desperately thirsty and if I don’t drink a shitton of water, I get dehydrated. It kills my appetite (but it only lasts 4-6 hours and my second dose of the day wears off by evening, at which point I get very hungry and eat loads, so I’m not worried about that). It makes me slightly shaky sometimes, but that seems to be going away as my body gets used to it. It also makes me really sleepy for about an hour after I take it, which is not an officially-listed or studied side effect, but there are enough other people online trying to figure out why Ritalin makes them sleepy that I know it’s not just me. (One theory is that if you’re really sleep-deprived, as I am, but have ADHD, the sleepiness signals might not be getting through because your brain is all out of whack, and the Ritalin fixes the receptors so you finally become aware of how exhausted you are and get sleepy for a while; I’ve seen suggestions that a higher dose might fix this.)
On the other hand, I have now experienced actual happiness for the first time in my life.
I always knew I was struggling. I knew things were hard. Over time I became aware that they were not this hard for other people. But I had nothing to compare to. I didn’t know how other people felt. The world would tell me: that thing you’re struggling with is easy. Just do it. The only possible reason you haven’t done it is that you are lazy, or you don’t want to, or you’re not trying at all. Normal people did not seem to be able to comprehend how basic life tasks like making food or showering or vacuuming or writing an email could be so difficult they felt impossible.
And now I understand why. With the Ritalin, those things are easy. So easy I don’t even have to think about them. If I’d spent my whole life like this, I might not be able to understand how it could be difficult either.
With the Ritalin, when I see something I need or want to do, I can just do it. Immediately. I make the decision to do it, and then I do it. (If that sounds like a simple and obvious thing to you, congrats! You probably don’t have ADHD or any other form of executive dysfunction. If it sounds like a miracle, you might want to get yourself evaluated if you haven’t.)
With the Ritalin, a task that once involved hours or days of frustrated struggle trying and failing to get my body to move, to get myself to start Doing The Thing, wanting to do it, straining to do it, feeling guilty for not doing it, hating myself for being such a failure, might take... five minutes. Oh, right, I need to take out the rubbish. I stand up. I grab the bag. I carry it down to the building’s containers. I come back up and put a new bag in the bin. Done.
Yesterday, I placed a grocery order in the morning, then I did all of my work due for the next two days (something which on its own would normally take me 4-6 hours). Then the grocery order arrived. I put everything away, tidied up the kitchen, and chopped some vegetables to roast in the oven with some chicken (I never used to buy meat because it was too complicated to cook, or I wouldn’t be able to cook that day, and the meat would spoil before I could eat it). While it cooked, I chopped up a whole cabbage and made sauerkraut, then made three more batches of lacto-fermenting vegetables and set them all to ferment on a shelf. Then I cleaned up the kitchen. Then I ate my chicken dinner, washed up afterwards, got some exercise, showered, and had several hours left to relax and play video games before heading to bed.
In the past, getting all that done might take a week, or longer. The vegetables would have spoiled before I could start them pickling. The chicken would have been wasted. The kitchen would remain a mess. My work would get done only at the last second. I was always running out of time while also never getting anything done.
But another thing the Ritalin has made apparent is just how much I’ve been trying to do. Even with this magical medication, there is always more to do than I have time to get done. There’s so much more cleaning that needs doing. I have so many projects to work on. I have so many errands to run, so much paperwork to do, so many appointments. And until recently, I always managed to get done the most necessary things, the ones without which I wouldn’t be able to survive. I always managed to get my work done, eventually, at the last second. I managed to keep my appointments. I managed to submit my taxes (on the last possible day). But I poured so much effort and energy into it, wasted so much time struggling with it, suffered so much from the anxiety of “what if I don’t manage”, that I was miserable and exhausted all the time. It felt like the stress was slowly killing me, and it may well have been.
Now I know that I can get it all done. Eventually I’ll catch up on the housework and be able to just maintain my flat instead of constantly battling the ever-increasing mess and clutter. It’s easier to get exercise now, which makes it easier to sleep, and it’s easier to get up in the morning. I don’t waste hours lying in bed anymore. Slowly, gradually, I’m chipping away at things I’ve been putting off for years, and making progress on projects I might otherwise have abandoned.
And I’m happy. I feel happy. The pressure has lifted. The anxiety has calmed. I can do it now. The brain gremlins have gorged themselves on stimulants and passed out, and they won’t bother me again for 4-6 hours.
And all of this, all of this, is only possible because I finally realized I was transgender and transitioned. Because after 35 years of being miserable and not knowing why, I finally saw a little bit of representation that I identified with that led me to finally understanding who I am. Because I live in a country where it’s not difficult to physically transition (changing your legal gender is another question but since I’m not a citizen here that, fortunately, does not apply to me). From the day I realized I was trans and wanted to change my body, to the day I got a referral from my GP, to the day I was officially diagnosed and given permission to start HRT, was only a matter of about three months (and it would have been less if one of the doctors hadn’t been away for a few weeks).
Transitioning was the best thing that ever happened to me in so many ways. So many more ways than I ever imagined. I knew I’d be happier with my body and voice. I didn’t know my depression and anxiety would mostly disappear. I didn’t know my sex drive would change and sexual activity would become tremendously more pleasurable. I didn’t know I’d be more confident and assertive when I needed to be. And I certainly didn’t know it would help me realize I had ADHD and get proper treatment, leading to an incredibly dramatic increase in my quality of life and ability to look after myself.
I have more to say about all this, but I’ll save it for other posts. For now: trans rights, fuck terfs, fuck transphobes, trans rights, queer rights, trans rights, and praise the sun for Ritalin.
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classroomgraffiti · 2 years ago
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(inspired by ”The End of Art: An Argument Against Image AIs” by Steven Zapata Art on youtube, watch it please)
If youve already decided ai art is bad for the art environment as a whole or have watched the video i referred to above then dont bother with this post as it was probably better elaborated on in said video, however, if you don’t have the time to watch a 47 minute video or are still either on the fence or a supporter of ai art then i implore you to read the rest of this post as im going to list arguments for ai art and try and counter them
firstly, ai art and people using references is not comparable, a person even if they follow an image as closely as possible will still have slight alterations whereas the ai can copy it exactly. to extend upon this akin to how someone may trace or use someone else’s art as a reference, these ai algorithms have databases which contain billions of images, including ones with copyright which we would normally not have access to in order to use like this, from hundreds of thousands of artists and will precisely and electrically splice your art into its results
corporations and stingy bastards stand to make ridiculous amounts from this, as people who may have hired an artist for a job or commission can now tell their ai to pull up desired images instantaneously, not to mention that the ones who sold these people their ai will be getting paid instead, and they will be getting paid NICELY with your money (openai etc)
finally, and i hope iv saved what i feel is my best point for last, is against those who argue “it gives people who were not gifted the ability to make great art” or “the ai is a tool which is dependant on us feeding it prompts”, starting with the first argument, no artist is “gifted” or “talented”, what artists actually are is determined and hard working and pillars of mental fortitude & work ethic, im no fine arts master but personally i have only gotten to the point i’m at because i would often spend all of brake & lunch at school and then anywhere between 1-3 hours nearly everyday just drawing, the fact that the act of drawing is what i use as a coping mechanism for any stressful times in my life is irrelevant as i and anyone else who partakes in art and the craft have only achieved there skill through effort which is possible and obtainable to absolutely anybody, if you are upset by your perceived inability to draw then either simply improve through practice and documentation until you create works which meet yours standards or just stop drawing until you can do it without becoming overly upset at your quality; do not steal the blood sweat and tears of honest artists so you can LARP about as somebody who is actually willing to put the time in for results (this does not refer however to those who happened to have innocently used ai art before or those who credit the specific artist/just share cool ai art as my anger is only directed at those who use this technology to pretend the work is theirs or avoid paying artists, i myself used dalli.mini to import burt reynolds onto the moon and into RGU some time ago out of pure curiosity); continuing further, referring to how this ai needs human made prompts, allow me to forwards you a question if you believe this to be the case, if algorithms akin to the ones on tiktok or other SM platforms and search engines which are massively capable of monitoring a persons searches and precisely adapt at using this info to show the users stuff that they know the user will enjoy, then what is stopping these algorithms from being applied to these ai art generators? if the ai art generator is given the capability to monitor and act upon your searches and info like the algorithms i just mentioned then what is stopping it from, for example, auto generating some images from your interests for you to look at? now consider that this ai will be making a sweatshops worth of generated images for literally everybody and that while this happens, as the the ai produces more and more, whether the prompts were manually put in or not, that it is perpetually and ALWAYS LEARNING. why stop at simple images? books, poems, animation, music, each medium with which man has used to express themselves since the start of time will receive its own ai with which to steal literally every recorded piece of art or literature ever in order to churn into automatic and spontaneous content, by then all we will be left with is this auto generated primordial pool of content puked up by the ai, you may look up references for a cool drawing you are trying to do and five minutes later youll receive a ping from your phone sayin “heres that drawing you were working on, dont sweat it i already finished it for you in color and everything just as you imagined” just so you can scroll through walls of images which each look like they were pulled from your head, 20 minutes later itll send you the drawings you were going to draw 2 years from now, and 55 minutes later it’s going to send you auto generated pictures of you next to your idealised and perfect partner going kayaking, on a picknick, getting married etc in an album under the name “your hopes and aspirations”; because these computers KNOW us, far better than you or anyone else could ever hope to know yourself or eachother, and if there’s anything that these algorithms and corporations know about the human brain it’s that it loves the quick, dopamine inducing, highly addictive, blitz krieg style content which allows tiktok and other SMs to fester in the modern atmosphere
im not saying we need to all smash our phones in tandem as that would be obviously ridiculous, neither do i have an answer as to how we should get rid of or counteract ai art, all i can say is that i believe ai art is the biggest threat to essential human expression, 2nd only to us all nuking eachother, and the we SHOULD be angry about it and SHOULD not simply sit around and let it ruin us, even if it’s jus by bringing up to someone else via conversation how awful ai art is then thats still fighting back art and i would implore that you do that if possible. thanku for reading my ramblings if ur still interested in the topic of ai art then simply search for the video i referred to at the start or do independent research on they topic outside of that, maybe what youll find may debunk me who knows anyway im very tired gn😑👍 (also again let me reiterate that those who use this technology while crediting the specific artist/ sharing cool ai art they prompted while fully acknowledging its ai art and not there own work are completely innocent, i’d rather you just share the work of actual people but whatever its hardly an issue when confined to this scale)
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ultrahpfan5blog · 3 years ago
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Brooklyn Nine-Nine: Season 5 Retrospective
Finished season 5 rewatch a few days ago. Season 5 was an eventful year for the show, on and off the screen. Off screen the show got cancelled on Fox, had a huge public outcry over the cancellation which included several celebrities, and then got picked up by NBC all in 48 hours. It was an exhilarating time as a B99 fan. Lot of stuff happened on screen as well, Jake and Rosa were in prison, team got them out, Jake and Amy got engaged, Rosa came out as bisexual to the precinct and her parents, Holt was in the running to be NYPD Commissioner, Amy became a Sergeant, and then Jake and Amy got married. Eventful season to say the least. Its also my favorite season of the show.
Honestly, this season is about as close to perfection I felt with a season. In other seasons there are at least an episode or two which I felt were meh or problematic. Season 5 is near flawless. I think Return to Skyfire is the weakest of the episodes but its still pretty fun. There are several episodes of season 5 that all rank in the top 10 B99 episodes in my opinion. The show also takes some risks with a couple of experimental episodes. There are episodes with a lot of heart, there are episodes that absolutely hilarious, there are ensemble episodes, there are two hander episode. some excellent new guest stars, and many great recurring stars.
I think the two prison episodes are pretty interesting. Tim Meadows as Caleb is absolutely amazing. He is so likable and low key hilarious that the fact that he's a cannibal who eats children always feels like a dark surprise. He and Andy Samberg make for a fun duo. The first of the two episodes is particularly fun. The show doesn't hesitate to show the danger of Jake being in the prison, especially the situation he finds himself by the end of the premiere. The show does connect one story to the next pretty seamlessly with the end of the Melanie Hawkins story connecting the the Seamus Murphy story which then connected to the Holt commissioner story. There are also a couple of really good experiments in experiments and story with The Box and Show Me Going. The Box is B99 at its most confident. Apart from Gina very briefly at the beginning and Boyle very briefly at the end, the entire episode really hinges on only three characters. Jake, Holt, and Sterling K. Brown's Dr. Davidson. Its a brilliant showcase for all three actors and all three characters. I believe Brown got a Guest Actor Emmy nomination for his performance and he's brilliant as the smarmy Dentist who really is in control for majority of the episode. Braugher and Samberg were old pros with their dynamic at this point and this is fantastic Jake and Holt episode because you completely get why Jake wants so badly to prove that he's right in front of Holt why being cast as the screw up and the idiot in the interrogation frustrates him so much because we know how much Holt's approval means to him. We also see why Terry call Jake his best detective back in season 1 because of how he riles up Davidson to get the confession at the end and getting the approval of Holt that he wanted. Its an incredibly satisfying episode and one of the show's best imo. Then there is also 'Show me Going' which is a surprisingly tense episode in which nothing tense actually happens on screen. The episode does a great job working with the fact that the only knowledge the squad has is that Rosa is on the scene of an active shooter situation. Basically we are in the same situation as the characters. Since all the characters are on edge, so are we. The show does a nice job balancing humor and recognize the danger of the situation.
The season has probably my favorite B99 episode and definitely by fav B99 Halloween episode with HalloVeen. Whereas the last three Halloween episodes were predictable or spoiled from the promos, this one actually threw a genuine surprise. I knew Jake and Amy would get engaged some point in the season, but I expected it to be on the much hyped 99th episode. Instead it can much earlier with HallowVeen and its a delight from start to finish. Its great to rewatch the episode because you pick up little signs that Jake was a bit more desperate to win than usual. First when he says that planning for the heist is what got him through prison time, and then when he says to Boyle that he has to win this time and this heist is way too important. On first watch, these details just slip by as regular overzealous Jake but they have additional poignancy on repeat. The actual proposal moment is handled beautifully in a very peraltiago way where it is both funny and romantic, with Charles' reaction being the cherry on top. There are quite a few strong related episodes that follow. The Venue being a fun return with the Vulture, Two Turkeys being a TWW reunion with Smits and Whitford returning as Amy and Jake's fathers. Its a better Thanksgiving episode than the previous season Smits appearance. Bachelor/ette party is another glorious episode with wild, fun shenanigans with Reginald VelJohnson appearing as himself. Jake & Amy is a very typical wedding episode where everything goes wrong but its perfect in all the right ways. Its heartwarming and sweet. You get more examples of how Jake and Amy are perfect for each other with Jake knowing the inside and outs of how Amy stresses out, and then ending on a wonderful B99 wedding with Fred Armisen returning to make a cameo appearance as Mlep(clay)nos. The episode was designed to work as a series finale since the potential for cancellation was there and while it leaves the season on a cliffhanger about Holt's job, its the sort of cliffhanger that we could have interpreted positively if the show hadn't gotten picked up by NBC.
The 99th and 100th episode of the show were also memorable. The creators chose to acknowledge the 99th episode in a way that most shows acknowledge the 100th episode, in true 99 style. Its a full ensemble episode barring the absence of Chelsea who would return on the 100th episode. Its a typical road trip episode which kickstarts the Holt commissioner storyline. It also is the episode where Rosa comes out as Bi to Charles. This was obviously a big story for Stephanie since she is bi as well and she championed this story. It gets explored in further depth next episode, but Stephanie Beatriz gets to do some of her best work in these two episodes, showing her vulnerability without losing her toughness. Game Night honestly feels very true to not just coming out as Bi to your parents but true to any child who has to confess something that would be against their conservatives parents' values. I think Game Night is a fantastically bittersweet episode and Danny Trejo is brilliantly cast as Rosa's father. The episode positions him as the parent whose reaction Rosa is most worried about and I love how they show that while its difficult for him to grasp the concept bisexuality, he comes around to accepting it and accepting Rosa. But the episode is still bittersweet with Rosa's mom not having come to terms with it. Its also an excellent Rosa and Jake episode where we see Jake endure incredibly uncomfortable situations to help Rosa. Its a characteristic that helps make Jake so endearing that he's willing to cross all limits for his friends.
There are lots of fun and hilarious episodes in between. Craig Robinson shows up as Doug Judy in The Negotiations which is another fun ep. Kevin and Jake get a great episode dealing with their dynamic in Safe House. Rosa and Amy have some fun in White Whale as the Sleuth Sisters. Pimento returns in Gray Star Mutual for some more crazy shenanigans. Gray Star Mutual also has my favorite cold open of all time with Jake leading a suspect lineup in a rendition of 'I got it that way', totally forgetting the crime that he's got the lineup for. Its pitch perfect and I've lost count of how many times I've seen that cold open on youtube. It basically has its own fanbase and introduced so many people to B99. We also get to see Naseem Pedrad as Jake's sister Katie and the end up having a cute dynamic. David Fumero shows up in The Puzzle Master. There are also pretty funny episodes dealing with some serious subject matter such Jake dealing with his own doubts in his ability to do his job after Prison in Kicks and Holt dealing with gambling addiction in Bad Beat. All handled very sensitively.
All in all, this was a fantastic season for the show. I had a blast rewatching it and it ended the Fox era in spectacular note. A 9.5/10. Now on to season 6.
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moderatelydelusional · 4 years ago
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I JUST FOUND THIS IN MY DRAFTS im cackling i dnt remember writing this but i love it in all its lameness lmao
ok but imagine spencer doing those interview type videos with wired or vogue on youtube
sitting on a stool against a white background, in a black suit lookin like the model he is 
“hi, im doctor spencer reid, former fbi profiler for the behavioural analysis unit at quantico. today im going to teach you a few things about profiling and debunk some common myths.” 
and then they’d do this quick montage of spencer with music, then their title card, and then cut back to him 
“i was with the bau for eighteen years” cut to different angle “i was recruited when i was twenty-one by jason gideon” cut back to original angle but tighter “he and david rossi started the bau in the seventies and i was fortunate enough to work with both of them over my time there.” cut back to original frame “they’re great, they taught me everything i know” beat, tighter “almost everything, i taught them a few things” cut to spencer pulling a face and then laughing. 
there’d be someone else from the team there who was still in the fbi, to monitor the interview and make sure no one asked anything they shouldn’t or that spence didn’t reveal anything he shouldn’t. itd be emily, lets not lie. 
im putting it under a cut bc this got really long, i love this so much sorry if it’s lame
he’d have a bunch of cards in his hand with questions on them. he’d read the first one: “men are better killers than women” and he’d look up to the camera and answer, “actually, statistically women make for more efficient killers than men. men are typically more messy and more violent, whereas women are subtle and neat. historically women have had higher body counts and they tend to get away with their crimes more often than men.” there’d be a beat, they’d change angles “so...” as he put the card to the back of the pile and they’d cut to a tighter frame of him as he looked back up, “keep that in mind, fellas.” 
the next card. “you can always tell when someone is lying,” he’d put the card down. “uh... no.” and look to the camera. “deception is not black and white or straight forward, there’s no definitive way to tell if someone is lying. and it’s almost impossible to spot a true lie. what we look for is changes in someone’s behaviour. when we’re interviewing someone we try to make them as comfortable as possible. the more comfortable the person we’re interviewing is, the clearer it is to identify behavioural changes when they start to feel uncomfortable. that behavioural change tells us they’re being deceptive. but it’s different for everyone and every circumstance,” he puts the card to the back of the pile, “which is why you always interview someone with two of you there. one to conduct the interview and the other to watch for deception.” 
the screen would go white, with a black title card asking: what does it take to be an fbi profiler? 
cut back to spence. “what does it take to be a profiler? uh, an interest in human behaviour and a need to stop crime.” jump cut. “everyone on my team at the bau came from different backgrounds. some were uniform cops, some had previously worked for other agencies, then there were some like me who had no previous law enforcement experience but were still recruited to join the unit.” change in angles, “there’s no real one-way to join the bau, you just kind of have to want it bad enough and prove you’d make a good asset to the team.’ tighter frame, “i will say it can take a huge toll on your mental health, the job is really stressful and you see the worst things people do to each other. so, i guess it also takes mental resilience.” 
another white screen with a black title card asking: you hunt serial killers but have the serial killers ever hunted you? 
cut back to spence who’d be pressing his lips together, looking off screen to emily who’d be giving him a knowing look. he’d look back to the camera and say “next question” 
reading out another card, “the true mark of a serial killer is their name and signature, uh” he puts the card down, “we actively avoid and discourage the naming of any criminal, regardless of the crime,” change angle, “for lots of reasons, it can make the unsub angry, it can encourage copycat behaviour,” back to original frame, “but mainly because it glorifies the situation and is incredibly disrespectful to ordeal those victims went through.” 
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rev-1832 · 4 years ago
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please for the love of all fuck explain mcyt to me
Omg I've been waiting for this
So mcyt means minecraft youtube, but usually also includes Twitch streamers. It's like a in general thing, and not pointing to anything specific
But since you sound so confused, I'm gonna explain to you the Dream SMP lore 'cause why not
TL;DR: Chaos and war, basically also like a hamilton, heathers, and les mis crossover (but i mean if you want to understand everything you should read.)
If theres spelling mistakes, sorry
Note: Everyone on the smp has three canon lives, and when you loose all three you're canonically dead (except philza minecraft. he has one canon life bc hes known as the hardcore guy bc he had a minecraft hardcore series for 6 years until he was killed by a spider while trying to fight a baby zombie lmaoooooo)
IMPORTANT: THIS IS ALL RP. IRL THEY’RE ALL FRIENDS. THERES A DIFFERENCE BETWEEN THE PLAYER AND THE CHARACTER. THE RELATIONSHIPS AREN’T ACTUALLY TOGETHER IRL. ITS ALL THEIR CHARACTERS THAT THEY MADE UP. (obviously the best friends stuff are irl)
In the beginning there were 8: The Dream Team (Dream, Georgenotfound [the guy in my pfp btw :)] , Sapnap), Badboyhalo, Awesamdude, Ponk, Callahan, and Alyssa. Around this time, nothing much happened since it was all brand new, uhh yeah (this was around may-july of this year)
Then around late july new members joined: Tommyinnit, Tubbo, Wilbur Soot, Eret, Skeppy, Fundy, Punz, Purpled, and Schlatt. This part is very important to the lore, because the lore kinda started off with the british (so tommy, tubbo, wilbur, eret) Schlatt was banned, cause Sapnap was the one who invited him and Dream didn't know who he was. He'll come up later.
So Wilbur and Tommy decided to create a new nation called "L'Manberg". Also around this time (i think) Nihachu and Jack Manifold joined. They also were part of L'Manberg. There was this huge revolution between Dream Smp and L'Manberg. Very historical period on this smp. In the end, (i think it was?) L'Manberg who won (if memory serves).
After that, L'Manberg had started growing bigger, with a lot more buildings added and stuff, notably Church Prime, which where they created a religion for Twitch Prime, which is how you can sub to your favorite twitch streamer for free if you link your amazon prime account. I'm pretty sure around this time, Quackity, Karl Jacobs (if you watch Mr. Beast; yes, that karl jacobs), HBomb, Technoblade, and Antfrost joined. And then the railway war started. It happened when Tommy accidentally ran over Dream with a Minecart and then took his stuff. This is how the disc war started (once again, if memory serves). The two discs Tommy owns are his prized possesions, and Dream took them. Also around this time the Pet War started, with Sapnap killing someones(i forgot oops) pet. And then more pet killing. Annnnd then even more.
Then there was the L'Manberg eletion. There was POG2020, who was Wilbur and Tommy, SWAG2020, Quackity and George, Coconut2020, Fundy and Nihachu, and Schlatt2020 which was Schlatt. Oh yeah and he got unbanned btw
SWAG2020 and Schlatt2020 decided to combine their votes, thus Shclatt became president and Quackity his vp. Oh and ever since the election Quackity has this grudge against George bc he slept through the election. Schlatt renamed L'Manberg to Manberg, and exiled Tommy and Wilbur from it.
Schlatt is a evil dictator who likes power. He and Quackity started fighting, and so Quackity became part of Tommy and Wilbur's side. Around this time was The Battle of the Lake and The Burning Eiffel Tower, both part of the pet war. (It seems like a innocent war but its actually brutal lmao) Also (irl) Mr. Beast had a $10,000 Taco Bell gift card hunt. Eret won. It was at the cords 6969,420, because haha funny number haha weed number. This has nothing to do with the lore but yeah. Eret also became King of the SMP 
Then there was the Manberg festival. It was to celebrate democracy, but Tubbo puts it as "i decorated my own execution" bc he helped decorate it, but he was murdered there. At the festival was the Manberg Massicare, where Technoblade was forced to shoot tubbo, but he released a firework rocket kiling Tubbo, Schlatt, Quackity, and a few others. Many people lost one of their canon lives. Wilbur went all J.D like and planted 11 stacks of TNT underneath Manberg, and wanted to blow it up.
Pogtopia was formed, which is a ravine which i think is underneath? manberg? Which included basically everybody who wasn't neutral or with schlatt. On November 16 was the Manberg VS Pogtopia war, but the Badlands were also there. The Badlands is a nation of four people: Bbh, Skeppy, Awesamdude, and Antfrost. They faught with the loosing side, so the chaos could continue. Eret disobeyed Dream and got stripped of his royalty, and gave it to George. Oh and during this time, George had no idea there was a war and was building a cottagecore mushroom house with callahan and was very confused with all the death messages in the chat. Schlatt died canonically of a heart attack or stroke (no one knows tbh). Tommy became president, passed it to wilbur bc he still has unfinished buissness with dream (the discs), and wilbur passed it to Tubbo, who made Tommy his vp. Technoblade then argued about how government is bad, and they're just repeating history. Philza Minecraft joined the server, but no one could find him, until Wilbur blew up L'Manberg (they rechanged the name also). Wilbur then made Philza kill him, so Wilbur also became canonically dead. Then Techno, still mad at L'Manberg and governments, summoned two withers and made it attack the others. The Geogre decided to check out what was happening and helped fight. After the chaos, Captain Puffy and ConnorEatsPants joined the smp. About one to two weeks later Vikkstar and LazarBeam joined, then about three months after that Ranboo joined.
They rebuilt L'Manberg on stilts, and there water where the explosion was, but now with coral and stuff to make it all pretty. Tommy and Ranboo decided to go steal from Georges mushroom house, but then also griefed it and burnt it, and Dream, being a George simp, built obsidian walls around L'Manberg. They took Tommy to court, and was put on probation. Then Tommy got exiled (again) but this time by his own best friend. This made Quackity vp and Fundy secutary of state. Dream also took Georges king thing and gave it back to Eret because Eret has a good relationship with everybody, whereas George being King just caused chaos cause hes close to Dream. Quackity and Karl made Mexican L'Manberg, and George and Sapnap joined in also. War against Dream SMP, it was a negotiation and it got renamed into El Rapids (reference to Chilling in Cedar Rapids, which Hilary Clinton once said, and Quackity referenced it, got it trending #1 one twitter (well i mean dsmp gets things trending like everyday but), and got DONALD TRUMP TO SUBTWEET HIM. (This happened irl)
In his exile, Ghostbur (wilbur as ghost) and Tommy made Logstedshire, and Dream was often there to watch him. Dream then blew it up, and now Tommy is living with Techno in his arctic place. Currently, Quackity made a thing called The Butcher Army, so they could execute Techno. Tubbo, Quackity, Fundy, and I also think Ranboo? are trying to get another festival, and yes its a secret execution plan, but for them to kill Dream, who they realized is who they need to kill first. The disc war is still not over. Tommy has one of his discs, but Skeppy is in possesion of the other one.
Unluckily for Tommy (reguarding the discs), something happened in the Badlands. Bbh was digging out his underground statue room (he plans to make a statue of everyone of the server) and found this crimson egg. He, Antfrost, and Captain Puffy kinda got possesed. Also since Skeppy didn't really hang out on the server at night, but bbh does (OF FUCK I FORGOT TO MENTION HE AND BBH ARE BEST FRIENDS) Captain Puffy created Discount Skeppy, which is her in a Skeppy skin. Skeppy found out, had a little conflict with her during her stream, but it was resolved, and at one point in the stream, he asked bbh to choose between him and the egg, and when bbh didn't answer, he went to the egg, put himself inside it, and logged off. Couple days later, bbh and puffy got him out, hes now possed by the crimson, called Technoblade his "best friend" infront of bbh, and is now living in a grass hut. Bad is convinced theres still some skeppt left, but yeah. Skeppy also wanted to burn the disc.
End of lore for now, bc its like if you miss ONE STREAM YOU MISS LIKE A REALLY IMPORTANT EVENT AND ITS STRESSFUL
Not much part of lore but Nihachu and Captain Puffy once went on a date. They’re both bi irl and Puffy was on Nihachu’s Love or Host (twitch dating show. its really entertaining) Captain Puffy was a contestant, and chose love. (LoH is also how Nihachu and Wilbur met.) 
Funfact: Theres 5 irl lgbtq+ ppl on the server (people who came out, anyways cause you never know, ya know?) Antfrost is gay, Eret, Nihachu, Captain Puffy are all bi, and Karl Jacobs is ace spec 
Family stuff: Philza Minecraft (he'll come up later) had two twins with a Samsung Smart Refrigerator in the 70's. The two twins being Wilbur and Technoblade (he'll come up later also) and also had another son, Tommy. They also adopted Tubbo, who they found in a box on the side of the road. When he grew up, Wilbur met Sally the Salmon, and they had a fox together (dont ask just go with it), which was Fundy. (The character) Fundy is trans, and yeah . Bbh is a dad to sapnap and yeah
Oh and a new member is coming on today on Quackity’s stream (twitch.tv/quackityhq at 5pm CST if you want to watch) 
I left out some parts, sorry, but theres always the wiki...
Wilbur Soot is also a musician! He wrote I’m In Love With an Egirl, The Internet Ruined Me, and Your New Boyfriend. (did you know the last one beat taylor swift for #1 trending on youtube? idk why but im really proud of him for that) They’re all catJam’s. Go listen!
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inmyarmswrappedin · 4 years ago
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I don’t know if anyone mentioned this yet but last week an interview with Paulina Lorenz and Raquel Dukpa was published where they also talked about Druck. The author also specifically asked about the conflict between Ava & Mailin and the viewers’ reaction towards that (e.g. the lack of understanding or hate towards Ava). (1/2)
They acknowledged again that they made mistakes and that there should have been a black woman in the writers’ room. (They also mentioned the viewers’ racism). I really hope that they can use that knowledge for future seasons! (2/2)
Hi anon! 🪁 Thanks so much for sending this in. I generally rely on people who understand German for interviews, and I didn’t see anyone translating this one.
I appreciate that the writers have noticed the response to the Ava/Mailin storyline and keep talking about it. Now that it’s been a few weeks, I feel like we’ve kind of put it out of our minds how bad it actually got? To the point where the Druck youtube team had to answer to people who didn’t get and didn’t want to get Ava’s pov. They had to make a community post to address the issue. People had... really bad reactions to clips that featured Ava, esp when they’d been expecting a Kieu My/Fatou clip instead. They still keep saying Ava wasn’t the issue, but like... There’s a pattern of this backlash happening specifically in response to Ava-centric clips, and most particularly clips fandom wasn’t anticipating. So I appreciate Paulina and Raquel aren’t sweeping it under the rug, but keep discussing it.
I definitely hope they hire a black woman writer for s7, but I also feel like... For me, the major issue was simply that the season was heavily whittled down due to budget or the cast being tired or whatever, and as a result we only got the shortest version of the season we could possibly get. I really believe that if we’d gotten to see more character-driven content on the show proper (outside of social media), people would have been ever so slightly more likely to want to see Ava’s perspective, because they’d also have seen her in situations other than friend drama. As it is (and I say this as an Ava fan who wants Ava s7 and enjoys trying to figure Ava out), there are few moments I can point to on s6 to say, “this is why the girls like Ava so much.” Whereas Kieu My/Fatou shippers have a whole album of reasons to like Mailin and Nora and even Zoe and Ismail.
Of course, all these characters are neutral to highly positive about Q2. And we knew going into s6 that Ava wasn’t going to be here for Q2, since the ganggang ganging up on Ava conflict was introduced as early as Fatou’s crush on Kieu My (in the second clip of s5), and that Q2 stans weren’t going to be there for Ava not being there for Q2. (Made even worse by the fact that some jumped into s6 without watching s5 at all.) But like, I really wish the writers had given viewers more reasons to like Ava. Ava’s storylines in s6 aside from Ava/Mailin and Ava/Fatou/ganggang were the music producer sl (which was shown to add to Fatou’s stress) and the Ava/Marc sl (which people were turned off by because of Marc’s age and Ava’s obvious misgivings). 
I’m lowkey concerned that the conclusion the writers have gotten to is that they should’ve shown more of Ava’s pain, because people already see Ava as whiny and grudgy, and I’m not sure how showing more of her pain is going to help with that perception. And, if you notice, people really started to like the ganggang more when they were shown as supportive to Sporty Spice (undeserving though he was) and outwardly friendlier. People started to like them when they were shown in a more positive light and a positive influence on each other and people outside their group.
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asherlockstudy · 4 years ago
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I got into gmm fandom this year and I love these 2 old men extremely, and I recently read your discussions about Link's psyche and the ear biscuits commentary and I totally relate to you. I couldn't find anything that you wrote about the competition eb#255. I'm very interested in your thoughts on this particular episode since your ideas on their psychology really fascinates me. Will you please share?
First of all, thank you for your kind words!
The truth is I certainly have an opinion on the competition episode but I was hesitant to post anything about it because I wasn’t sure whether that would push any boundaries. Since you asked, I am going to tell you, but I would like to stress to any MB who will read this that this theory / analysis works through a Rhink perspective or at least the perspective of an intense friendship, which I think their friendship is anyway, so you need to be in that mindset from the beginning. This is obviously my personal take on their conversation; the way the puzzle pieces fit inside my mind if you will. It can be as far from the truth as Rhink itself in general. Technically it can be read out of the Rhink lens but IMO it makes more sense this way, so I’m gonna tag this only as #rhink. 
Now let’s actually go to the topic in question. Rhett and Link are both competitive but in different ways and for different reasons and to different targets.
Rhett is naturally competitive. Or maybe not naturally per se, as I think this competitiveness was planted inside him by his father. His father expected him to be good at everything, an expectation that Rhett then internalized and simply never escaped from. His competitiveness might be maximized by feelings of insecurity and self-consciousness. If Rhett cares so much what people think of him, it’s only natural that he wants to ensure that people will think highly of him and that requires him to be good, look good and always perform well. The more Rhett loves and is loved by a person, he’s sooomewhat more relaxed in revealing his weaknesses. Rhett is always competitive but he’s less competitive with his close friends and family than with strangers. Rhett would take 100 defeats from Link than one from any other youtuber. And like he said, Rhett doesn’t mind losing to his sons because he wants them to do well and because, duh, they are McLaughlins and they are proof success still runs in HIS family.
Link is insecure too but handled it for the most part of his life in a completely different way. I have the impression that until 5-6 years ago Link had resigned and lived defeated inside his insecurity. His own insecurity stems from lack of self-worth, which probably stems from feelings of abandonness in his childhood. Let alone that if there’s any truth to the queer!Link theory, he also felt socially and religiously alienated from everyone around him, most importantly Rhett, and all this suffered in silence. This is why his insecurity is associated mostly with the people close to him and not strangers. Link doesn’t care much if random people think poorly of him which is why he’s not self-conscious and can talk to people. But Link is hurt a lot if a person he loves a lot doubts him or mocks him or simply doesn’t  regard him very highly. He has a primal fear of getting taken in, abandoned or betrayed. He’s grown to become a suspicious person, often entertaining the worse case scenario, fearing that a person he loves could actually not love or respect him back as sincerely. As an example, from everything they’ve said I have the impression Link adored Rhett when they were children. He looked up to him and Rhett was some sort of role model for him. Link didn’t have many other friends and certainly not others like Rhett and the rest of his time he spent mostly alone in his home. Meanwhile, Rhett had more variety in his life: he had other friends, including Ben whom he admired so much, hobbies and an obsession with girls. So it’s safe to assume that Link was more “there” for Rhett than Rhett was “there” for him, without that meaning IN ANY WAY that Rhett didn’t love him as much. But Link couldn’t know that - and when Rhett was busying himself with something else, his feelings of abandonness and lack of self-worth intensified.
I think Link never escaped from these feelings.There were some GMM episodes where Link has implied that he often feels Rhett takes him for granted and shouldn’t. In short, Link loathes that he feels uncertain in his friendship with Rhett whereas Rhett feels perfectly sure in it. This, especially at a point 4-5 years ago, when Link started changing stylistically and in the way he carried himself (we can only guess why), it was also the time Link’s efforts to fight that feeling of defeat especially around Rhett reached their peak.
I trust Rhett’s input in this. I don’t doubt Rhett senses competitiveness coming from Link’s side. What Rhett might not understand is that Link is not globally competitive but mostly towards certain people, including him, first and foremost.  Things such as vanity, overt enthusiasm when winning, “OOOOH HA-HA-HA-HA” when Rhett got insulted, “I prefer time with my wife”, “I can’t be always there for you”, “I have other friends beside you Rhett” are some random examples of this overcompensation that is the unconventional competitiveness Link feels against Rhett. “Against” is a strong word though because I believe Link doesn’t do any of this to bring Rhett down but rather to go up and be on the same level as him. NOTE: I don’t believe Link is in any way lower, I believe Link fears this is the case. Link dreams of an entirely equal and balanced relationship between them, not because it isn’t so, but because he has invested so much in Rhett that he constantly fears everything he can lose. He wants Rhett to look up to him, to admire him so that he can keep him, and moreover keep him eternally interested and intrigued. In short, he wants Rhett to feel the way he feels about him and he thinks this cannot be as long as Rhett takes him for granted or doesn’t take his skills, mind, virtues and looks seriously. Furthermore, his tendencies to take most of the control in their job and be a perfectionist could also be connected to all that and increase his anxiety associated with the stability of their job.
The problem is that Rhett perhaps doesn’t understand the motive behind Link’s behaviour and interprets it as plain old competitiveness. He’s however, as I felt in the podcast, troubled by it being targeted to him. A remark like “I have other good friends too” is something that makes Link feel more independent from Rhett but Rhett could occasionally get hurt and think “Okay but why does he have to say this to me?”.
This unavoidably is channeled in their business too. A duo of internet celebrities? That’s like the recipe of guaranteed failure! Even non-competitive people have destroyed their businesses and friendships this way. What Rhett and Link have managed so far is world record. Part of their success is how open they are to each other about how they feel. In fact, it was very healthy of Rhett to confess openly that he has some level of “mild envy” about Link doing well in various aspects of the show. This means that Rhett sat down when he experienced these feelings, had a talk with himself and reached the conclusion that he was very happy Link was doing well. He just felt he had to push himself to be as good - not better -  so that he would not feel bad about himself contributing in this show, in this business. And in short, Rhett feels he need to compete with Link in being as likable to the viewers. I consider this totally understandable.
Link was reluctant to speak openly throughout the whole episode. And that was because his answer was not that easy. From everything he said, I was positively surprised that it seemed Link has it all laid out very clearly in his mind - how he acts and why. He just wasn’t willing to explain, particularly in public. This becomes clear towards the end of the podcast - when Rhett is essentially about to lose his mind because Link denies everything, Link starts to say something only to stop and decide he shouldn’t do it eventually. More importantly, Link adds in the end that Rhett made the big mistake to base his understanding of Link’s competitiveness in minor conventional things such as games and job performance. Link said that Rhett was stripping their relationship off of way too many parameters that he wasn’t taking into consideration to reach a valid conclusion. So indeed Link’s competitiveness is a very personal topic with deep roots and IS connected mostly (if not exclusively) to his relationship with Rhett. Link doesn’t want to be better than Rhett either - he wants to be as good as Rhett and be liked by the viewers. Not for the viewers’ sake but in order to rub it in Rhett’s face later. Again, he doesn’t want to hurt Rhett - this is likely a desire for guaranteed continuous attention from Rhett, whatever it takes.
Furthermore, Link always makes sure to draw attention from the audience as much as Rhett, if not more, (which could be fundamentally what Rhett interprets as competitiveness and doesn’t know how to regulate) which is Link’s way to ensure he’s not taken for Rhett’s sidekick (in his own words) by either the viewers or Rhett himself, because inside Link’s full of concerns mind this hits a little too close to home.
Now, if there’s any truth to Rhink, intensify this by 10x.
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theredherb · 4 years ago
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The Red Herb’s Top 10 Games of 2020
Hey, fuck 2020. You might notice that many of the “Best Of” lists you read this year and last can’t help but mention how terrible 2020 was. That’s because every day was like hitting a new, splinter riddled branch on our 365 day plummet off a shit-coated tree. The year brought with it a viral pandemic that served as a pressure cooker for the societal and systemic issues boiling beneath the surface of our every day life. And we’re not out of it. 
At least one positive holds true of 2020: the games were pretty darn good. One has to wonder, though, if 2020 was the last year of what can be called “normalcy” for the video game industry. Now that the remainder of titles brewed in pre-Covid times are out in the wild, what will the future of gaming look like as studios shift to work-from-home and distribution models migrate to digital as the primary bread winner? What will games look like going forward?
I have no fucking clue. We’ll get there when we get there. But looking back, I’m glad to have had such solid distractions from the stress and strife. If 2020 is any indicator for the industry going forward, then my takeaway is that games will continue to grow in prominence because of their ability to help us cope and, more importantly, stay connected.
Anyway, here’s video games:
10. MARVEL’S AVENGERS
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Oh, Marvel’s Avengers. I know you expected to be on more prestigious Top 10 lists than mine. Truthfully, I debated whether or not you should be here. But I had to search my soul (stone) on this one. Really assemble my feelings. Tony Stark my thoughts (?). Here’s the short of it: Marvel’s Avengers has a great story campaign with a surprising amount of emotional weight thanks largely to Kamala Khan’s quest to reassemble the heroes of her youth. Once the final cutscene ends, though, players were expected to take their play box of Marvel heroes, jump online, and duke it out against hordes of villains for the privilege of precious loot and level gains. It would be impossible to get bored because Crystal Dynamics was going to continually Bifrost in new quests, cosmetics, and heroes -- for free!
Except, after fans blasted through the campaign (took me a solid weekend), they found a multiplayer mode filled with repetitive fights against non-descript A.I.M Bots, a handful of dull, un-Marvelous environments (the PNW?! In a video game?! Wowwee!), and a grind for gear that became useless minutes after it was equipped. Oh, and bugs. Tons of bugs. It must be hard for A.I.M. to take earth’s mightiest heroes seriously when they’re falling through the fucking earth every other mission.
So why the Kevin Accolade™? Of all the mistakes and underbaked ideas, Crystal Dynamics got the most important thing right: they made me feel like I was a part of the Avengers. Cutting through the sky as Iron Man; dive bombing, fists-first as the Hulk; firing gadgets at cronies as Black Widow; cracking a row of skulls with Cap’s shield… Avengers is a brawler on super soldier serum.
The combat is crunchy and addictive, and surprisingly deep once you unlock your character’s full suite of skills and buffs. The gear matters little. But choosing a loadout that works for you -- like ensuring enemy takedowns grant you a health orb every time or turning area clearing attacks to focused beams of hurt -- does matter. When it comes to games with disastrous launches, Avengers is the most deserving of a triumphant comeback story because, if you clear the wreckage, I think there’s a solid game here. If I was able to spend hours playing it in its roughshod state, I can see myself digging in for the long-term once it’s polished up and given a healthy dose of content. You know...if Square Enix doesn’t outright abandon it.
9. STREETS OF RAGE 4
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Here’s a fact about me: I love beat ‘em ups. From Final Fight to X-Men to The Simpsons, I prioritized my quarters for the beat ‘em up machines (and House of the Dead simply because House of the Dead fuckin’ owns). Unfortunately, Streets of Rage wasn’t in arcades, and I didn’t own a Genesis growing up, so I didn’t get around to the series until Sega re-released as part of a collection. Though my history with the 29 year old brawler is shorter than some, the basics stand out out right away: it’s an awesome side-scrolling brawler filled with zany character designs and high octane boss fights.
SoR4 nails that simple spirit while adding an electric soundtrack, buttery smooth animations, and an art style that looks like a comic book in motion. You can button-mash your way through the game or master your timing to combo stun the shit out of bad guys. Same screen co-op is a requisite for the beat ‘em up genre but I have to call it out nonetheless given that it's next to obsolete these days. The story campaign is, of course, finite but a stream of unlockables and a Boss Rush Mode pad out the package nicely.
I really don’t have to go on and on. I’m on board with any game that captures the arcadey high of classic beat ‘em ups, and Streets of Rage 4 does it with flare.
8. RESIDENT EVIL 3 REMAKE
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Resident Evil 2’s remake was my game of the year in 2019. It’s a pitch perfect revision that captures the pulse-pounding fear of the original while beautifully updating its graphics and gameplay for modern audiences. The most striking aspect of RE2’s remake is how it expands and reconfigures the classic game’s environments and set pieces. Capcom managed to recontextualize, and even improve on, the original’s design while staying faithful to its tone and atmosphere.
Resident Evil 3’s remake is less successful in modifying and improving on its source material. If the game feels like it was handled by a different team than RE2R, your gamer hands have good eyes (roll with it). It was developed by a separate internal team (three different teams, in fact), but that’s actually one of many choices mirroring its 1999 forebear. Just like the original, RE3R is a tighter (i.e. shorter) experience that launched less than a year after its predecessor. And just like the original, the game skirts away from survival horror in favor of action horror.
Unlike last year’s remake, however, RE3R paints in broad strokes with the original material much in the same way that 2004’s Dawn of the Dead remake shared a vague resemblance with Romero’s ‘79 classic. Capcom at least nails down what matters: you play as Jill Valentine, beaten and discredited after the Arklay Mountains incident, during her last escape from the zombie besieged Raccoon City. Her exit is complicated by Nemesis, a humanoid missile that relentlessly pursues her from minute two of the game. Her only chance of making it out alive is by teaming up with a gaggle of Umbrella dispatched mercenaries, including an overly handsome fellow named Carlos Oliveras that you control for a spell. But fans struggled to get over what Capcom didn’t remake. Several enemies, boss fights, and a “divergent path” mechanic that had you choose how best to escape the Nemesis in a pinch were omitted from the remake. Even an entire section set in a clock tower was cut. But, let’s be honest, the biggest omission is a secret ending where Barry Burton saves the day using only his beard. For real, YouTube that shit.
If you look at what the remake does instead of what it doesn’t, you’ll find a lightning paced action game highlighted by tense, one-on-one fights against the constantly mutating Nemesis. The tyrant’s grotesque transformations evoke the mind-rending, gut turning creature designs found in John Carpenter's The Thing. It’s sad that Nemesis doesn’t pursue you through the levels as diligently as he did in the original, or as Mr. X had in last year’s remake, but these “arena fights” end up being harrowing and fun, culminating in a memorable final encounter. The remake also treats us to the best incarnation of Jill to date. She’s a cynical badass, exasperated at how Umbrella upended her life, and can take a plunge off of a building yet still muster enough energy to call Nemesis a bitch. RE3R also shines thanks to its snappy combat, including a contextual dodge that feels rewarding to pull off, less bullet-sponge enemies than RE2, and an assortment of weapons to get you through Jill’s Very Bad Night(s). It makes for a necessary, though shorter, companion to last year’s stellar remake.
7. HADES
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I’m experiencing a new type of shame including a title that I haven’t beaten on my Top 10 list, but I can assure you that I’ve dumped hours into its addictive death loop. It’s probably because of my resistance to looking up any tips, but given the skill-check nature of the difficult boss fights, I’m almost afraid the top shelf advice will amount to “die less, idiot.”
My failings aside, Hades is brilliant. It’s the perfect merger of gameplay and storytelling. You play as Zagreus, son of Hades, and your entire goal is to escape your father’s underworld domain. You pick from a selection of weapons, like a huge broadsword or spear, and attempt your “run,” seeing how far you can make it before an undead denizen cuts you down. It’s familiar roguelike territory, but where Supergiant separates their game from the pack is in the unique feeling of constant progression, even as you fail. With each run, not only is Zagreus earning a currency (gems or keys) that unlock new skills that make the next go a little easier, you’re also consistently treated to new lore. The fallen gods and heroes that line your father’s hall greet you after each death and provide a new insight into their world. The writing is bouncy and hilarious, the voice acting ethereal and alluring, and the character designs could make a lake thirsty.
Supergiant’s stylistic leanings are at their peak here. They’ve managed the impossible feat of making failure feel like advancement. Sure, it totally fucks up other roguelikes for me, but that’s okay. None of those games have Meg.
6. DEMON’S SOULS
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Whereas Capcom takes liberties with their remakes, Bluepoint took the Gus Van Sant approach and made a 1:1 recreation of the 2009 title that launched the “Soulslike” genre. The dividing difference is a 2020 facelift brought to us by way of the PlayStation 5’s next-gen horsepower. There’s been online arguments (surprise) regarding the loss of Fromsoftware’s visual aesthetic in translating the PS3 original in order to achieve a newfound photorealism. It’s true, some beasties lose their surreal weirdness -- a consequence of revisiting designs without the worry of graphical or time constraints -- but the game’s world is still engrossing, morbid, and bleakly gorgeous.
That’s not to say all Bluepoint did was overhaul the graphics and shove this remake out the door. No, their improvements are nuanced, under-the-hood changes that gently push the genre into the next-generation. For one, the loading times are incredible. You could hop between all five archstones in under a minute if you wanted. And this game is a best DualSense controller showcase outside of Astro’s Playroom. You can feel a demonstrable difference between hitting your sword against a wall compared to connecting it with an attacking creature. Likewise, the controller rumbles menacingly as to let you know enemies are stomping across a catwalk above you. “Better rumbles” was not on my wish list of next-gen features, but the tactile feedback goes great lengths to make you feel like you’re there.
Granted, sticking so closely to the original means its pratfalls are also carried over to the next-gen. The trek between bonfire checkpoints is an eternity compared to the game’s successors, and Fromsoftware hadn’t quite mastered the sword ballet of boss fights prevalent in Dark Souls. Instead, a handful of bosses feel more like set pieces where you’re searching for the “trick” to end it versus having to learn attack patterns and counters. Still, it’s easy to see the design blueprint that bore a whole new genre. From having to memorize enemy placements to hunting down the world’s arcane secrets in the hopes of finding a new item that pushes the odds in your favor. Bluepoint’s quality of life improvements only make it kinder (not easier) to plunge into the game, obsess over its idiosyncrasies, and begin to master every inch of it. That is until you roll into New Game+ and the game shoves a Moonlight Greatsword up your ass.
5. YAKUZA: LIKE A DRAGON
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Here’s a fact about me I’m sure you don’t know: I love beat ‘em ups. Streets of Rage 4 had an easy time making it on this list because it can be classified as both a “beat ‘em up” and “good.” Here’s another fact about me: I’m not the biggest fan of JRPGs. I’m told this is not because of any personal preferences I harbor, but rather due to a distinct lack of culture. I’ve made peace with that. At least my uncultured ways are distinctive.
But my disinterest in JRPGs is notable here because it illustrates how very good Like A Dragon is. Transitioning the Yakuza series from a reactive brawler (entrenched in an open-world SIM) to a full-blown turned-based RPG was risky -- especially 8 entries into the mainline series -- but it pays off explosively for Like A Dragon. Not only does the goofiness, melodrama, and kinetic energy translate to an RPG -- it’s improved by it. Beyond a new protagonist -- the instantly likable and infinitely affable Ichiban Kasuga -- we’re finally treated to an ensemble cast that travels with you, interacts with you, and grows with you. Their independent stories weave into Ichi’s wonderfully and end up mattering just as much as his.
The combat doesn’t lose any of its punch now that you’re taking turns. In fact, it feels wilder than ever and still demands situational awareness as your enemies shift around the environment, forcing you to quickly pick which move will do the most damage and turn the fight in your favor. RGG purposefully made Ichi obsessed with Dragon Quest (yes, specifically Dragon Quest) as an excuse to go ham and morph enemies into outlandish fiends that would populate Ichi’s favorite series. It’s a fun meta that never loses its charm.
This is the best first step into a new genre I’ve ever seen an established franchise make and I hope like hell they keep with it for future outings -- and that Ichi returns to keep playing hero. There’s plenty of callbacks and treats for longtime fans, but RGG did a masterful job rolling out the virtual carpet for a whole new generation of Yakuza fanatics.
4. GHOST OF TSUSHIMA
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Sucker Punch’s dive into 13th century Japan doesn’t redefine the open-world genre. But like Horizon: Zero Dawn before it, Ghost of Tsushima takes familiar components of the genre and uses them exceptionally well, creating an airtight experience that can’t help but stand out. I can tell Sucker Punch mused on games like Assassin’s Creed and Breath of the Wild, tried to figure out what makes those games tick, and then brought their own spin to those concepts. You can feel it in their obsession to make traversal through the environment as unobtrusive as possible, letting the wind literally guide you to your destinations instead of forcing the player to glue their eyes to a mini-map. You can feel it in how seamless it is to scale a rooftop before silently dropping on a patrol, blade first. You can feel it in the smoothness behind the combat as your sword clashes against the enemy’s. Every discrete part is fine-tuned yet perfectly complements the whole. The game is silk in your hands. 
The mainline story can be humdrum, though. It mirrors the beats of a superhero origin story, which isn’t surprising when you account for the three Infamous titles and satellite spinoffs under Sucker Punch’s belt. But Jin Sakai’s personal journey outshines the cookie-cutter plot. His gradual turn from the strict samurai code to a morally ambiguous vigilante lifestyle (to becoming, eventually, a myth) is a fascinating exploration in shifting worldviews. This is bolstered by the well-written side-missions dotting your quest, some of which play out in chains. It’s these diversions about melancholy warriors and villagers adjusting to life under invasion that end up being the essential storytelling within the game. Whatever you do, don’t skip a single one.
Before GoT can overstay its welcome with collectible hunting and stat-tree building, the ride is over. If you find exhaustive open-world titles, well, exhausting, Sucker Punch coded enough of a campaign to sticking the landing and not more. But if you were looking for more, the game’s co-op Legends mode is the surprise encore of the year. It strikes its own tone, with vibrant, trippy designs, and a progression system that embarrasses other AAA titles in the space (I mean Avengers. I’m talking about Avengers).
3. THE LAST OF US PART II
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The Last of Us is widely regarded as a masterpiece. It’s a melancholic trek through a realistic post-apocalypse, driven by the budding bond between a world-weary survivor and a would-be teenage savior. The fungal zombies and violent shootouts with scavengers were scary and exciting, but ultimately just window-dressing compared to the level of complicated, and honest, human emotion on display throughout the tale. While a segment of detractors helpfully pointed out that The Last of Us’ story isn’t unique when compared to years of post-apocalyptic books, comics, and movies, that argument seems to forget that a narrative more concerned with the human protagonists’ connections to one another instead of saving the world or feeding into a hero complex is pretty unique for games -- especially a high profile, AAA budgeted game.
Still, fans made heroes out of Joel and Ellie because of their own connection to their journey. And that connection is almost instantly challenged in the opening hours of The Last of Us Part II to heartbreaking effect. But I’m here to tell you that any other sequel would have been dishonest to the legacy of the original game. To be given a hero’s quest as a continuation, an imagined sequel where Joel and Ellie do battle against the viral infection that’s swept the earth, would have been a despicable cash-in. It would have been a mistake to follow-up the original’s careful examination of human nature just to placate an audience that seems to have missed the point Naughty Dog made. The Last of Us Part II hurts. But it has to or else it wouldn’t have been worth making. It’s a slow-burn meditation on the harmful ripples revenge creates, how suffering begets suffering, and how, if we don’t break the cycles of violence we commit to, suffering will come for us.
To drive this point, we’re given two distinct perspectives during the meaty (and somewhat overlong) campaign, split between Ellie Williams, the wronged party seeking revenge, and Abby Anderson, an ex-Firefly whose actions set the sequel into motion. The greatest trick Naughty Dog pulls off isn’t forcing us to play as a character we hate, it’s giving us reasons to emphasize with them. It was gradual, and despite some heavy-handed moments meant to squeeze sympathy out of the player (how many times do I have to see that fuckin’ aquarium?!), I eventually came to love Abby’s side of the story. The obvious irony being that she unwittingly walks the same path Joel did in the original.
My love for the narrative shouldn’t distract from how well designed the world is. Being a King County local, the vision of a ruined Seattle strikes an uncomfortable note -- it was eerie seeing recognizable buildings overgrown with vegetation but otherwise devoid of life. Maybe the heart-wrenching story also distracts from the fact this game is, by definition, survival horror. Exploring toppled buildings in the dark, hearing the animalistic chittering of the infected, defending yourself with limited resources… It manages to be a scarier entry into the genre in 2020 than even RE3R. There’s a particular fight in a fungus covered hospital basement that easily goes down as my Boss Fight of the Year. Human enemies make for clench-worthy encounters, too, with incredibly adept AI that forces you to keep moving around the environment and set traps to avoid getting overwhelmed.
Admittedly, the subject matter -- or more to the point, the grim tone -- was tough to stomach during an actual pandemic which has happily treated us to the worst of human nature. Still, The Last of Us Part II is absolutely worth playing for its balance of mature themes and expertly crafted world, and the way it juxtaposes beauty and awfulness in the same breath.
2. SPIDER-MAN: MILES MORALES
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The most impressive thing about Miles Morales is that, despite being a truncated midquel rather than a full-blown sequel, it’s a better game than 2018’s Spider-Man. It’s not because of the instantaneous loading times or the fancy ray-tracing techniques used on the PS5 version of the game. Rather, it’s how it takes the joyride of the original game and hones it into a laser focused experience filled to the brim exclusively with highs. Like Batman: Arkham Asylum going into Arkham City, Miles starts the game off with his mentor’s best abilities and tools. From there, he discovers his own powers, his bioelectric venom strike, which ends up feeling like the missing ingredient from the first game’s combat.
Your open-world playground -- a locale in the Marvel universe called “New York City” -- is exactly the same size as the previous installment, which helps avoid making the game feel “lesser.” But Insomniac wisely consolidated the random crimes Peter faced into a phone app that Miles can check and choose which activity to help out with. Choices like this really trim the fat from the main game and help alleviate “the open-world problem” where the story’s pacing suffers because players are spending hours on end collecting feathers. This is great because Miles’ story is also great. The narrative kicks Peter out pretty early on, focusing on how Miles assumes the role of city protector, primarily focused on his new home in Harlem. Insomniac avoids retreading the same path paved by Into the Spider-Verse by telling a relatable tale where Miles defines his identity as Spider-Man. With a strong cast led by Nadji Jeter as Miles, the game lands an impactful story that weaves its own new additions to Miles’ mythos (light spoiler: I loved their take on The Prowler).
Miles Morales was pure virtualized joy from start to finish. A requirement of the platinum trophy is to replay the entirety of the game on New Game+. I didn’t hesitate to restart my adventure the minute the credits were over. Everything I loved about 2018’s Spider-Man is here: the swinging, the fighting, the gadgets, the bevy of costumes. But it gave me a new element I adore and can’t see Insomniac’s franchise proceeding without: being Miles Morales.
1. FINAL FANTASY VII REMAKE
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I love subversive media, I do. And Square Enix’s “remake” of one the most beloved video games ever made subverts expectations by openly acknowledging that, yes, the original story you love exists and is consistently referenced in this game. But this is not that story. This is something..else. Because the truth is, SE could never have recreated FFVII and delivered a title that matched the Sacred Game fans created in their heads. That impossible standard is like an imagined deity, given power by feeding on raw nostalgia reinforced by years of word-of-mouth and appearances on Top 100 lists. I’m not saying FFVII is a bad game or that fans give it too much credit. Not at all. There’s a reason it’s so influential -- it’s good! But memory works in a funny way over time. We have a tendency to codify our perception of a thing over the reality of it. The connection we make to certain media, especially when introduced at a young age as FFVII had been to a whole generation of fans so long ago, creates a legend in our heads. Unfortunately, it’s a legend no developer could achieve when tasked with remaking it.
So Square...didn’t. Final Fantasy VII Remake has the same characters, setting, and plot beats as the first third of the original game but it’s not the same game, nor is it a remake of it in the traditional sense. It’s something new. And I fucking love that about it.
Everything is reconfigured, including the combat. After years of trying to merge RPG mechanics with more approachable (and marketable) real-time action (see FFXV and the Kingdom Hearts games for examples), Square Enix finally landed on the perfect balance. You fully control Cloud on the battlefield, from swinging your impossibly huge buster sword to dodging attacks. The ATB gauge (no one knows what the acronym stands for -- that information has been lost to time) gradually fills up, letting unleash powerful moves. But best of all, you fight in a party, and you can switch who to control on the fly.
That may not sound revolutionary, let alone for a Final Fantasy, but each character has a completely unique feel and suite of moves. At times, it feels like playing a Devil May Cry game where you can switch between Dante, Vergil, and Nero on the fly (that’s a free idea, Capcom. Hire me, you cowards). You can soften up an enemy with Cloud’s buster to increase their stagger meter, switch to Barret for a quick gatling barrage, and finally switch to Tifa to crush them with her Omnistrike. You can accomplish this in real-time or slow down the action to plan this out. It’s a great mix of tactics and action that prevents the game from feeling like a mindless hack n’ slash.
What really, really works here is the character work. Each lead walks in tropes first, but the longer you spend with the members of your party, the more their motivations and fears are laid out. You end up having touching interactions with just about the whole main cast. There’s a small segment, after Cloud saves Aerith from invading Shinra guards, that the two make an escape via rooftop.They make light conversation -- small talk really -- but it’s exchanges like this that feel genuine, perfectly framing their characters (stoic versus heartfelt), and grounding an otherwise larger-than-life adventure.
Many bemoaned the fact that FFVIIR only revisits a small portion of the original game, but I think it was a brilliant choice -- to massively expand on areas we only got to see a little of in the original. I honestly didn’t want to leave Midgar. It’s a world rife with conflict and corporate oppression, sure, but Midgar is beautifully realized, from the slums below the plates, populated with normal people trying to make the best of life, to the crime controlled Wall Market, adorned with gaudy lights and echoing honky tonk tunes. It very well may be years before FFVII’s remake saga comes to a close, but if each entry is paved with as much love and consideration and, yes, storytelling subversion as this introductory chapter… It’ll be worth the wait.
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breadtiger · 4 years ago
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Been a while, but just finished watching TGWDLM for the first time...
I enjoyed it, although that ending with Emma SERIOUSLY stressed me out and I really wanna know whether anyone did try to ‘help’ her in any of the productions cause that would be hilarious.
Don’t like Charlotte tho, kind of annoying and also cheating??? Bad Charlotte :( (However this does not mean we don’t love Jaime, cause she’s iconic)
HOWEVER we stan Deb and Alice cause they’re icons and I’m now constantly watching Mariah Rose Faith’s youtube channel. What can I say, I’m gay :)
Also, watching this after Black Friday is giving me some different thoughts on the whole PEIP thing cause it’s so different in both of them, General Mcnamara seems more responsible in Black Friday, whereas TGWDLM I just thought he was kinda odd, so that’ll be interesting to see whether he’s any different in the next Hatchetfield musical.
SIDE NOTE: I really REALLY wanna see Clivesdale now, cause I wanna know why it sucks so much.
I know a lot of people love Jeff Blim A LOT, so bear with me when I say this, but I think he sang/put himself into the spotlight too much, only because he didn’t play one of the main characters like Bill or Ted and it was kinda weird but whatever it’s fine.
This is getting long but I don’t care I have a lot to say.
I went into this not really thinking about Jon Matteson too much, only because I’d only seen him as background characters in Black Friday, HOWEVER, I loved his character work in TGWDLM, so that was really nice to see, he plays a guy who doesn’t like musicals very well for someone who acts in musicals :)
This definitely was not my favourite, that still goes to Firebringer but that might be a tough one to bring down because it was the one that really got me into Starkid. TGWDLM is definitely on my good list though.
Think that’s all the thoughts I have immediately afterwards, I’ll update if I think of anything important to add :)
Don’t know which one to watch next, still got a LOT to get through including; AVPM, MAMD, AVPS, Starship, Holy Musical B@man!, AVPSY, Trail to Oregon, Ani
Considering Ani, because I love star wars and haven’t seen it get much love online but I really don’t know yet
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artandhuddle · 5 years ago
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Artist Interview with Daphne Hutcheson
Last week I had the opportunity to speak with Daphne Hutcheson, an artist I’ve admired for quite some time. Her work and knowledge in the arts has helped me, along with many other artists in the online community.
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Daphne Hutcheson, also known as @paperwick on social media, has been creating artwork from a very young age, with works in both traditional and digital media. Her work covers a broad range of fandoms, original content, and client based works along with some very useful and resourceful tutorials. 
K: I wanted to first ask about your experience attending SCAD (Savannah College of Art & Design)?
D: My experience at SCAD was tepid at best. The teachers were good, but I mean very specifically the professors who were teaching in my major, which was sequential art. SCAD is really not a great institute for anyone who isn't rich enough for their parents' to cover the cost. That's my biggest issue with it, they will cripple you with debt, so if anyone is lower-income, I would highly suggest learning via some of great online courses or using a state college's art program to sort of direct you if you need direction and deadlines. I know I need them. SCAD's loans are no joke. The college itself was very good my first year, they do a lot to make sure incoming students feel heard and welcomed, and then after that they really don't try for you. As soon as you're a sophomore, they could care less about how you feel to be there. Their class attendance requirements are grueling and there's no room for accidents--you miss four class sessions and you fail the course. It's wild, and even if you're in the hospital, those absences will not be forgiven. If you're late, it counts as an absence.I don't recommend it. At all. All the learning I garnered there is online accessible these days, one just has to hunker down, find it, and put it to practice. My professors were great, but no education is worth that price tag. Depending on your major there, you will be treated differently by the school. For example, their fashion and fibers majors are doted on, whereas a major like animation is ground hard into the dirt. There were unrealisitc deadlines to meet for class projects and kids would be in the school buildings overnight trying to meet them. Some fell asleep in their chairs and Paula Wallace (the owner) saw that one day and had them replace the chairs with far less comfortable chairs. Some kids had heart attacks from staying up to meet deadlines. Such a bad work culture of "all-nighters". In part the students' fault, but none of the faculty really stopped it or discouraged it, save one teacher in a different major, and that being said, that teacher still gave ridiculous deadlines so we'd "be prepared for the industry". That's not at all what the industry is like (discluding the game industry right now). It is truly a hard place to thrive and everyone I've known who has graduated had months to years of burnout after finishing, including myself. I'd hazard real caution when choosing to go to a private art college, art institutes included.No education is worth that amount of debt.
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K: Wow, that’s unfortunate to hear. I wonder if students are having similar experiences at colleges such as CAD or RISD?
D: I have heard very similar things about places like RISD and CAD where it’s all about the money, but I can’t point you towards any of the specifics. I really just want people to go into it with a clear head and know it’s going to be hard exiting. They really don’t prepare you for business.
K: What would you have done differently? Would you have signed up for online courses?
D: If I was to do it over, I would have liked to dive straight into developing personal projects, just making the work. Watching and reading free youtube videos and blog posts by artists. That would not have flown with my parents, they’re very by the book “go to college or get a job” type people. With than in mind, I would’ve gone to the local college I was within biking distance of as a sort of clean, and done fairly half assed studies by full assed my artwork.
K: That sounds like what a lot of artists, particularly those interested in digital art are doing. But, have you ever considered going back to school, or enrolling in a program or an atelier that you think would be beneficial to your art career?
D: Not genuinely. If I had time, I wouldn't mind enrolling in something that would teach me puppet animation, but between freelance and my day job, it's hard to find time to produce personal work and then also learn. I am pro-learning, always learning because that keeps your work fresh, keeps your mind sharp and ready to switch up on a dime. But course work is something I'm not super fond of, to be honest.
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K: I understand. So, you've graduated and are currently doing freelance work along with your other day job. In your freelance work, what kind of work are you taking from clients?
D: Mostly I do storyboard animatics for a few advertising agencies, but I do some card art for games here and there, like Companion's Tale. I just signed on to do some tarot card artwork for a company called Legacy: Fables. I'll take anything that sounds interesting and that I have time for. It's all digital; traditional art is way more personal for me so I almost exclusively make traditional artwork as gifts for friends.
K: Are there any particular fandoms or genres that you tend to work more in?
D: As far as fandom work and commissions, it's Dragon Age all the way BABY! It's a good community and I owe a lot to them. I'm planning on reopening my tarot commissions here soon once I finish up a few of my freelance projects. I am an old hat with fantasy stuff and most comfortable there, but I really want to start working on robots and mechanics and cities. All that sci-fi goodness.
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K: Wow, that's great to hear you've got very steady work, and they’re with industries and agencies! I hope you'll get to share that work once it's gone down the production pipeline. Have you ever considered applying for work with a company like EA/Bioware?
D: Yeah! I've lucked out a lot, it feels like all of this sort of dumped itself in my lap. My biggest resistance to applying to Bioware or any gaming industry position right is rooted in how they treat their workers. Bioware, specifically back when Anthem was released, had a nasty report come out on how management had run their workers to the point of many having mental breakdowns, and several just leaving and never coming back. They refer to those who have breakdowns while working during their months and months of crunch as "stress casualties", and I'm honestly quite disgusted by what I hear. I think once the gaming industry unionizes I'll consider applying, but the things I hear, not just about Bioware and EA... It's horrifying. Riot, Blizzard, Activision, Treyarch, Rockstar... the list could go on. Not to like tank the conversation into a dark place, I just have such strong feelings about it.
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K: That's ok! It's good to hear different perspectives, especially when talking about the industry. Alright, on to the next question. Looking at your work, from sequential narrative to tarot artwork, I’m really impressed by your storytelling. When you’re creating stories and characters, do you pull a lot from your own experiences and emotions, or more from other sources such as music, film, or literature?
D: Ahh that's a hard one. I think I pull far more from outside of me than inside of me.The way things are shaped comes from my own experience, but I think a lot of my content comes from outside influences, like movies, books, music, and art.Howls Moving Castle, the book not the film, had a huge affect on me and how light I want the stories I tell to be, but I think I have a long way to go when putting stories together.I am super empathetic so it's easy to take outside influences and really feel them, but also it's hard to tell where I start and those influences ends.
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K: Very well said, and the comment about the novel, I can really feel that in your personal work, especially your recent animated landscape piece.
D: Thanks!
K: The first time I came across your work was one of your Dragon Age tarot works, but also the tutorial on how you created them. It was incredibly helpful to me and I know to lots more artists. Your tutorials and words of advice have proven very successful, but have you ever received any advice or tutorials that really switched gears or level upped your techniques?
D: The answer is yes, absolutely. Let me see, I don't seek out tutorials anymore, but there was something I saw recently that was good. Sinix's head from any angle is a great approach to drawing faces at crazy angles. Also, check out Bunabi on Tumblr. Bunabi is so fast and her work is beautiful, and has great tutorials also, just incredible. 
I unfortunately can’t link to any specifics, but tutorials like this one do me a lot of good.  
People can just screenshot process stuff that reminds me that there are a million ways to approach art, like sketch up, grids, freehanding. I think I benefit from understanding that there are a million approaches more than following the tutorials super hard.
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K: Great,thank you! I wanted to ask a few more questions, one about your Patreon. It seems like the next big wave for digital artists. How has it been creating one and keeping on top of the awards, and is there anything you would want to do differently with yours?
D: So Patreon is kind of a basket you can fill with prizes, maybe some of the prizes for money (probably prizes for money), and that works for a lot of people. I have a more of a "here's content I don't put elsewhere if you'd like it" approach to it cause I'm inconsistent with patron pay-outs. Patreon for artists with chronic mental illness is a struggle. Hands down. I started one hoping it would iron out my discipline issues a year or two back, and it didn't. It made me feel hella guilty cause I could not keep up with what I said I'd keep up with, and then I felt worse. It was disastrous. I refunded most of the pledges I got during the three months I had it open. Then I closed it for a year and brought it back online recently. Now all my content is free, it's still inconsistent, but if people want to support me I welcome it. I think Patreon is a good platform, but I will never be able to use it is intended. I respect the people who can keep up with it all, that kind of discipline takes a crazy amount of strength of character, but I don't motivate with money very well. In the end, I motivate through helping others as best I can, so it'll always be free content. I have very few plans for it, other than I want to put together a brush pack and share it there with brushes I made. I just need a moment to sit down and make that happen. I've got a tutorial for using photos to make quick painted backgrounds too, and I just have to organize that sucker.
K: Thank you for being so open about it. I think what you're doing is so insightful and helpful in what you're offering to your followers, especially those who may also be struggling with anxiety and depression.
K: Can you share what your process is like from a sketch to a finished piece? Do you thumbnail a lot before, use references to build from, and so on?
D: I like to do throw away thumbnails on notepaper.
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And then I take those thumbnails and do a more thought out version digitally.
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K: Wow, these are both beautiful. If you don't share these with patrons already, I would! I also like that you've given each one their own color, a good way to organize!
D: Thank you! I'll make sure to share these, I forget about them genuinely. I'll diverge in two directions from here depending on need. If what I'm working on is simple, I hop straight into color. If it's going to be complicated, ie crazy armor, specific architecture, I will do a line pass first and then launch into color. Either way, this is where most of my references come into play. Once that is solid I add detail work.
K: Reference can be so important in art; it really can bring work to a new level if used properly!
D: Yeah reference is king. I use it constantly, even when doing the most stylized thing, cause there's always stuff you forget. The waves I did for my last card, I had reference of barrel waves up constantly, and it helps a ton.
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K: My last question is where do you see yourself in five years? I know this can be a challenging question, but if you had any goals or plans you’d like to see come into fruition, what would they be?
D: Five years? These questions are always a struggle for me. I try not to look past a week at a time because it's all so BIG. And my life has undergone so many huge changes in such a short period of time SO MANY times that it's hard to make long term plans. Especially when dealing with mental illness. So I try to think less about where I'll be in any amount of time, and more about what I want to progress towards achieving, it's a little easier and sets up less expectation. So this is not necessarily a five year plan, and more an eventual future plan. I want to have enough tutorial work to put together an art resources book/pdf online. I want to develop my freelance work further and create my own studio, ideally for illustrative style work, smaller animations, and maybe some classes for people interested in color and storytelling. I want to put together a small guide of sorts also for artists and people who need healing, since there's so many of us. That one is harder because it's an amorphous subject, but I think there's a lot of room for commentary there and a lot of people wanting to hear it, and I think it'll have to come from all those hurting. It's just a matter of how we'll organize that.I am a huge sap. That's my way. So in 5 years I'm hoping I'll be a better and more helpful sap.
K: Well, I hope you're able to make a lot of this happen, we need more empathy and help in the world. Thank you again Daphne for your time, this was really informative and an honest interview which I know others will appreciate.
D: Thank you, Kallie!
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You can find more of Daphne’s beautiful works (and tutorials) here:
Patreon
Twitter
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rangerslayer-97 · 4 years ago
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An Analysis of Ahsoka and Windu's Interaction in TCW Finale Season 7 Episode 11 - Why Windu's Comment is in the Right
It's been 28 days since the Clone Wars finale finished. It has been 31 days since Episode 11: Shattered aired. This was the infamous episode that had a good majority raging anger at Jedi Master/General and Council Member Mace Windu.
In the opening 5-6mins, we see the Jedi Council meeting via hologram, the scene we see taking place on Coruscant in Star Wars Episode 3: Revenge of the Sith. Moments after, Ahsoka walks in with Rex. Now, this opinion might put me in the crosshairs of some people who will think differently, but I have an inkling or belief some are misinterpreting this particular scene.
Let me make it clear first: I love Ahsoka. She is one of the greatest characters brought into the Star Wars mythos by George Lucas and brought to life by Dave Filoni and voiced wonderfully by the talented Ashley Eckstein. Do you want to know how much Ahsoka Tano means to me? I wouldn't have come back and embraced Star Wars again had I not discovered her character watching random Rebels clips on YouTube which led me back to the Clone Wars ~2yrs ago.
I greatly thank Ashley Eckstein for bringing me back to the fandom. Back to the main point, separating voice actor/actress from their character. In my point of view, I'm NOT directing it at EVERYONE, but some of those who love or big fans of Ahsoka so much there's no fault in her. Her character had faults in the beginning and she's still a flawed character. Ahsoka is flawed, but so well written, she is relatable and to a certain degree, perfect. That's not what I'm on about. It's about the lash and some giving Windu the slap because of how he addresses and speaks to Ahsoka post-capture and detainment of Maul.
We all know, but to refresh some, Ahsoka Tano left the Jedi Order, this effectively removing her status as a Jedi Padawan and Commander of the 501st Legion of the Grand Army of the Republic. She chose to walk away and strip herself of everything, military rank and privileges. She is essentially a standard citizen trying to survive and make ends meet of a cruel galaxy, in a dying Galactic Republic. We are well aware, the twilight of the Republic and the Jedi was near, inevitable and unavoidable. So let me reiterate Ahsoka's stance, because this is an important point. Tano is a CITIZEN. She's a CIVILIAN.
Push forward to the Siege of Mandalore, without a doubt, some time has passed and Ahsoka's walkabout took place before the Bad Batch arc, with Republic on shaky battle grounds against the Separatists on Annaxes, which it's sitting on a major hyperspace lane direct to Coruscant (way too close for comfort).
By the time Ahsoka fills in the Council about the status of Maul and Mandalore, here comes the scene that had a lot of people running up the walls of how Windu addresses and treats Ahsoka. Let's remind ourselves of some vital quotes and points. Ahsoka was not a Jedi, she gave that up. She could have chosen to enlist directly into the GAR instead as a commissioned officer or take back her position as Commander via the GAR. Positions and military rank were given to the Jedi by their own status in the Order. Knights and Masters given General, Padawans ranked Commanders (Obi-wan an exception since he had a Clone Marshal Commander).
The Siege of Mandalore was going to be a sticky one despite success because Mandalore is a neutral planet, though it had links to the Republic, but is very much neutral. I won't go into complexities, but visit the YouTube channel Generation Tech, they did a very good exploration into it. I'll avoid politics standpoints for now.
Back to the primary point. Ahsoka stated she only fought in the siege as her duty as a citizen, but as not a Jedi.
"I did my duty as a citizen." - Ahsoka Tano
She also says prior to that statement:
"I will escort Commander Rex when he delivers him to Coruscant." - Ahsoka Tano
Finished with:
"No, not yet." - Ahsoka Tano
This is the key point here. Ahsoka is a citizen. She aided as a citizen, fought as a citizen and she is taking time out to escort Commander Rex and the 332nd back to Coruscant. After that, she would have went her separate ways (but we all know disaster strikes). To make it clear: Ahsoka Tano is a citizen who freely involved herself in what would have been a campaign, part of the Outer Rim Sieges and in extension, Jedi business.
Now, the statement Windu make upon the 'wrapping up' of the meeting.
"I'm sorry, citizen, but these are matters for the Council to discuss." - Mace Windu
And this where lovers of TCW nearly flipped the table. The scenario was read and interpreted as rude and maybe even condescending on Ahsoka, despite her service in the siege. However, I think the scene is being read incorrectly.
Ahsoka openly stated before the High Jedi Council that she is a citizen, only fought as her duty as a citizen. How often in real life do you hear a citizen involving themself in a military campaign? It's almost unheard of, but this is Star Wars and it's fiction, but there is real life influences that make logical sense.
In this case, there is without a doubt somewhere in the regulation handbook of the GAR that under any circumstances are civilians NOT to be disclosed to military information. Military information and even to involved in the Council meeting, it's something not be shared with a civilian. Sharing what is classified information is a MAJOR breach in security. I'm not saying Ahsoka is a spy (though she does become a pretty badass one one in Rebels), but because of her status as a civilian, she cannot be disclosed such information. Heck, even if the boys wanted to see her again, Ahsoka cannot walk into the Clone Barracks anymore. She probably can, unless someone escorts her, people like Rex or a fellow General such as Anakin.
We already know Windu is getting stressed by the war, almost desperate to end the war and we all know the action he takes in the film. Windu does love the Republic, if I'm correct, it was quoted in Stover's ROTS novelisation, he thought he is doing best for the Republic.
Anyways, I think there are those being too harsh on Windu. Think about it again, I'd you were in Ahsoka's shoes, a citizen after fighting in a siege, essentially part of the Clone Wars, neither you would be privy to sensitive information. Windu is stoic as it is, it's not his attitude, it's his tone that came across as condescending. He was only repeating what Ahsoka stated to them, so his mindset was: "alright, you called yourself a citizen, then you shall be treated as such". Yes, his tone might not have helped much, but he is right. Ahsoka could be disclosed what is highly sensitive and classified information. If they did, just because she used to be part of the Order, it is A MAJOR BREACH in security protocol.
To repeat: Windu is correct to tell Tano that she cannot be disclosed what goes on in a Council Meeting or the situation of the war. It is all down due her status as a citizen. It would be a different story if after leaving the Jedi, she reinstated herself by enlisting with the GAR.
Just remember that despite misgivings, Windu is a highly valued member of the Jedi Order and a highly skilled one. He is also powerful in the Force. Before the war broke out in 22 BBY, he was trained as a Jedi Guardian, up to the events of TPM, he was already a Master of the Order and even one of the best swordsman of the time. He was first taught under Grand Master Yoda, then his years as Padawan up to the Jedi Knight Trials learning under Jedi Master T'ra Saa. At a very young agree too, he discovered his rare Force ability to see shatterpoints in the Force. This skill greatly aided Windu at how hissy would his future actions, along with the vulnerability of the opponents he faced. Because of his ability in shatterpoint, Windu even had glimpses into parts of the future of how he works build his lightsaber.
Windu also created one off the most difficult lightsaber forms that the Jedi Order forbade except to even and perhaps even his own student: Master Depa Billaba. Quinlan Vos is another notable practitioner. A counteract style to Form VII: Juyo. He created Vaapad, along with another Jedi Master named Sora Bulq. Quoting Windu on his description when he created the form:
"I created Vaapad to answer my weakness: it channels my own darkness into a weapon of the light." - Mace Windu
Windu had his own struggles with the Dark Side and he channelled that into a form. To use ones own inner darkness and channel it into a weapon of the light and not even fall in the process. It's an opposite of Juyo, the style being more of a 'state of mind' and not just another fighting style. To channel their own darkness and accept the fury of an opponent whereas Juyo as described by Kreia:
"Predictably, he seeks to unbalance you with his erratic attacks. His technique is called Juyo, the most chaotic of the lightsaber forms. This form sacrifices much to bolster offense, leaving one exposed to attack by the Force." - Kreia
This post had gone on long enough, all I'm saying is to maybe read the interaction between Ahsoka and Windu a little bit differently. Windu is correct not to disclose classified information, even council information especially with her status as a civilian. Perhaps don't be quick to judge Windu or even just think twice. Sorry for the long post, but I needed to get out of my head.
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horrorblogplsbekind · 4 years ago
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Horror and Me
Having been born during the month of October, I have a strong association of celebration and excitement with horror fiction. Often I would choose to go to the cinema with a group of friends and enjoy the latest horror film to celebrate my birthday, or have a themed traditional party where everyone dressed up in cheap Halloween costumes. And so, despite having been petrified by several episodes of Dr. Who as a child, horror as a genre has become one of my favourites to indulge in, especially if I’m watching a film with someone more sensitive to being scared that doesn’t mind being teased every time they react.
My current favourite horrors are more grounded in reality, touching on more rational fears that may appear less frightening at face value but leave a more impressive mark after the fact, where I finish a film or a book and continue to reflect on its concepts throughout the following weeks. G. Neil Martin states that ‘younger children are afraid of symbolic stimuli, whereas older children become afraid of concrete or realistic stimuli’(1) which would explain my transition from hiding behind the sofa at the sight of Pennywise the clown to binge watching analytical YouTube commentaries on films such as I’m Thinking of Ending Things.
Our cultural fascination with horror intrigues me because ‘the genre may give us insight into psychological processes and social interactions’(2). Why is it that we enjoy consuming media intended to make us uncomfortable? Do we find pleasure in the rush of adrenaline while being reassured by the lack of physical danger? I think that’s probably the case, at least for me. ‘Humans have an adaptive disposition to find pleasure in make-believe that allows them to experience negative emotions at high levels of intensity within a safe context,’(3) argues Mathias Clasen, which suggests to me that the way society has allowed for humanity to live in less stressful and physically dangerous environments has caused us to experience genuine fear much less frequently than we may have evolved to endure, and so we seek out these feelings in the media we choose to consume.
I find myself preferring horror stories that invite the reader to relax and ease into the story with the use of comedy, causing the shift in tone when they introduce the horrific aspect to catch their audience off guard and thus increase its effectivity. Kathryn Ptacek’s short story Dollies does this frequently which may be why I enjoyed it so much. ‘nevertheless, I announced to my mother one day that Elizabeth 1, an oversize baby doll my grandmother had sent me and for which she had made beautiful clothing by hand that I didn’t appreciate at the time, had died from smallpox’(4) Here Kathryn uses the contrast between the joyful connotation of the verb ‘announce’ with the darkness of death to create a sense of comedy to her story. She concludes the paragraph with the ominous line ‘somehow I knew’(5) to foreshadow the terror of the conclusion to her tale, creating a feeling of unease and apprehension within readers. I found myself smiling after reading that section because I knew I was in for a treat.
Another favourite form of horror fiction of mine is the interactive storytelling of videogames like Until Dawn. Ironically, I find that videogames can fortify the sensation of being out of control that many horror stories personify in spite of how the player should be in control of their character. The immediate assumption that you should be in charge of the game is what makes it so much more terrifying when you find yourself losing that control as the monster and/or creepy atmosphere is introduced. When I played Until Dawn, bad things happened to the characters regardless of the choices that I made, rendering me powerless to escape all of the scary scenes similarly to if I were simply watching a horror film. ‘The player’s lack of consequential options, diminished agency, and limited control are crucial to the meaning of the text,’(6) argues Allison Tanine, highlighting the importance of control in horror. If the loss of control is part of what terrifies us about horror then our emotional reaction to the genre must derive from our own survival instincts, where we have evolved to identify situations where we are at risk in order to avoid them, overriding our recognition that we are merely observing a story and aren’t physically in danger. Afterall, it’s ‘better to jump at shadows and waste a little energy than to shrug at the noise from the dark woods and be devoured by a predator’(7).
  BIBLIOGRAPHY
 (2, 3, 7)Clasen, Mathias. “Evolution, Cognition, and Horror: A Précis of Why Horror Seduces.” Journal of Cognitive Historiography 4:2 (2017):  242-254. Accessed 02 February 2020. https://doi.org/10.1558/jch.37083
 (1)Martin, G. Neil. "(Why) Do You Like Scary Movies? A Review of the Empirical Research on Psychological Responses to Horror Films." Frontiers in Psychology (2019). Accessed January 28, 2021. https://link.gale.com/apps/doc/A603119118/AONE?u=ucwinch&sid=AONE&xid=25aeb27f.
 (4, 5)Ptacek, Kathryn. “Dollies.” In New Fears, edited by Mark Morris, 333-349. London: Titan, 2017.
(6)Tanine, Allison. “Losing control: Until Dawn as interactive movie.” New Review of Film and Television Studies 18:3 (2020): 275-300. Accessed 02 February 2020. DOI: 10.1080/17400309.2020.1787303
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caden · 5 years ago
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Honestly thank you for saying that. I also don't hate Travis but can't stand the way he goes about proving his "wokeness" he's obviously good natured but his approach is just so off and it's awkward when listening to the other brothers try to swerve around it, being more self aware than he is. I can't listen to the new Adventure Zone arc because her went out of his way to create a disable character and then be like "are you gonna ask me about my wheelchair" it's just too fucking much dude.
This is a super long rant-y response that doesn’t really say much of consequence, but...
yeah i have not enjoyed his arc so far sadly. I’m still going ahead with it for the time being, it’s worth listening to but honestly TAZ hasn’t gripped me all that much since balance. I feel like one of their issues is that balance really really tactically built up to its big emotional dramatic moments, everything felt really natural and just flowed so well-- whereas with these other arcs, I feel like they just jump the gun and try to constantly have dramatic stuff happening without ***earning*** it. The nature of most roleplaying games is just that they’re long form, and IMO the most important element of nailing a podcast like TAZ is making sure that the downtime is really enjoyable-- that means having really charismatic side characters, engaging and open-ended worldbuilding that allows for lots of different situations, and PCs that have clear and interesting motivations. Travis just isn’t a good enough DM to pull that all off. He’s decent at roleplaying IMO, but his personality / skills are just better suited to being a player. He clearly isn’t as good a storyteller as griffin, and even griffin’s storytelling has been strained from time to time. 
I honestly really really really wish that they would play a more Critical Role / MCDM style DnD game, where the worldbuilding took front-stage over the characters, and where it was assumed that the main players would cycle through MULTIPLE characters because their characters could actually die if it was dramatic-- or even just if the players fucked up in combat. I’d love to feel like they were in a setting that allowed them to have guest players on, where the world has internal consistency (unlike the live shows which are always fun but clearly not sustainable for a long-form story), and where the whole thing isn’t all built along railroading players down an ultra long-form epic story in the vein of Balance. Like one thing that’s great about DnD for me is that if you don’t currently feel like you’re gelling with the character you’re playing, you can just make a new character! If the quest you’re on isn’t incredibly engaging, you can tell the DM that you want to explore something in your character’s past or independently pursue some other motivation instead. I really wish they would experiment with a more freeform, noncommittal story, where they could lean into their improvisation skills (which is what they’re very good at) over their storytelling skills (where they're sort of lacking). 
I also feel like-- and this is just an unintended byproduct of the general vibe that they’re going for-- one big problem that I notice with their storytelling is that all of their characters are just like... too good. I feel like they’re so committed to being wholesome and non-stressful that everything about their worlds just has no edge at all. I’m not saying that I want TAZ to be game of thrones, obviously that would suck-- but so much of the conflict in their worlds feels awkward or forced because they don’t create their characters to be as flawed as I think they should. Justin usually being the exception. I think this is reaaaalllllly coming to the forefront in the new arc, Travis just isn’t capable of putting the kind of tension into his stories that Griffin was because he’s too committed to making his world crunchy and chill and, dare I say, woke. But I think the wheelchair thing is coming from a different sort of bad storytelling-- writers put a diverse character into their story and then feel so immediately proud of themselves that they forget to actually make the character interesting or memorable beyond that, inadvertently tokenizing the characters. 
Griffin also did something really smart when he was DMing, which was that he intentionally never told us anyone’s race. He explicitly said that it being an audio medium allowed the listener the freedom to imagine whatever race they want, as well as imagine trans-ness, disability, etc. Which, even though it might sound kind of like a cop-out, is IMO the best way to handle it. If they play characters outside of their race, people will be mad. If they don’t have enough diversity, people will be mad. If they have explicit diversity but portray something insensitively, people will be mad. I personally think that griffin would have been smart enough to do these things sensitively, but he’s always erred on the side of caution. The only exception in balance was them explicitly stating that Lup was a trans woman, which was also handled very well IMO. Travis just isn’t taking that level of subtlety to his DMing because he isn’t as perceptive about these things as Griffin is. He’s stating all this stuff explicitly because he wants people to know that his world is diverse. Which is cool, but it comes with the baggage of actually having to execute that diversity with some level of insight. In this case, I honestly think the players should be more comfortable going ahead and making characters that are explicitly NOT cis white (or white-coded) men. They made the move after balance to start playing women, which was good. The alternative is just constantly having protagonists that, even in fantasy/sci-fi settings, are cis-coded, white-coded, or male-coded. 
All in all, the big issue for me rn with the Mcelroys is that i have much more of a sense now that they’re the types of creators who are entirely just trying to please their fanbase. This is really visible in the style of comedy that they’re doing these days as well. They aren’t trying new things, they’re just finding what’s comfortable, what fans clap for in live shows, and doing more of that. I remember once in a live show they said “okay guys, we’re making a change. we’re no longer gonna allow you guys to ask questions that are just you bragging about a cool thing you did”. That was one of the best decisions they made from a content perspective, lol. Their most interesting work of the last three years has been the Trolls 2 podcast, because it’s stylistically VERY different from their normal stuff, and because NOBODY was asking for it. And as a result, it was able to be a novel, funny concept. I feel like in the age of streamers, youtubers, creators who are basing their brand off of PERSONALITY over CONTENT, we’re gonna be getting more and more of this kind of art. As creators, the Mcelroys aren’t trying to do something new, to create exciting thought-provoking funny content. They’re just repeating the things that have found them the most success. They take the desires of the fans a bit too seriously, which keeps them from going in new directions, because fans can’t validate things that don’t exist yet. The fans shouldn’t be the ones who create new trends or decide the tone of the content. That should be entirely in the hands of the creators. You can sorta tell that at times Griffin and Justin are unhappy about it. I think this was at its worst about a year or so ago, and they’ve realized it and started to work on course-correction. They stopped doing TAZ live shows with the balance characters, which was a good choice. I DON’T think that the issue is that they ran out of ideas, it’s just that they’re overdue for a creative renaissance. I would love it if instead of just doing more TAZ and mbmbam, they continued to do a bunch of small unusual projects in the vein of Trolls 2, the old Monster Factory videos, the new non-DnD TAZ live shows, etc. I’m also enjoying The Besties (I listened to it before it got canned and was excited when it came back), because I feel like Griffin and Justin act more like normal humans on that show and less like Mcelroy brothers. 
WITH ALL THAT SAID, their content is still often very fun, and I think it’s really good that they exist as successful creators. They’re a net positive force in the world, the small attempts people have made to cancel them for dumb shit will always be petty and stupid. They’ve more than earned a spot in the podcasting hall of fame, I don’t think they’re just has-beens, and I will continue to listen to plenty of their stuff for the conceivable future even if it’s not always exactly what I want from them. 
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