#where else in the world can i go for plot developments like this? god.
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ir-abelas-vhenan · 3 days ago
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Something Something Yeah It's Still Solavellan Hours (Mythal is kind of here, too)
I've seen a few very beautifully articulated posts talking about the conflicted responses players are finding themselves having in regards to the decision by writers* to have Solas' atonement route possible because of his conversation with one of the remaining fragments of Mythal.
(*honestly I hesitate to put the weight of bigger game events on their shoulders because of how much I know bigger players in the company were involved, so when you read 'writers' know I just mean whoever had final say on plot)
I love reading where people are at on this, and having now breathed, re-played the scene, cried, read some more theories, and then played the scene again enough times I think I'm now able to figure out where I'm at.
TLDR: in my humble opinion, the conversation Solas has with Mythal doesn't bring him any actual closure at all. It is only the version of the atonement ending that has Lavellan in which he is actually set upon a road to redemption.
This, like everything else where I lose my mind, will be long. I tried to restrain myself and here we are, unhinged as ever.
I was unhappy at first that Mythal's incredibly brief conversation with Solas where she releases him from her service seemed to be what finally allowed him to make a decision based on his wants and not hers. My concern stemmed mostly from the fact that a lot of us are trying to be active participants in a society that recognizes patterns of abuse and seeks to establish channels through which individuals can pursue healing without the approval, consent, or demise of their abuser.
But the more I look at the scene, the more I wonder what would have happened in a world where Veilguard got just a little more time in development. Could we have gotten a scene that more elegantly conveys the theme that we cannot heal every part of our loved ones, much as we might like to?
In an imperfect world it isn't always up to us how someone finds closure, which really sucks when you'd like to ensure a loved one finds it in a way that preserves their dignity and limits exposure to the individuals who have harmed them.
And while it could be left there, I'd like to actually push back on the idea that Mythal is in any way responsible for "healing" Solas in this moment.
I went on a different tirade a few days ago about how at the end of Inquisition, Mythal says words to Solas that on their surface seem well-intentioned or placating, but they actually just serve to further bind him in guilt and a position of servitude. In Veilguard's finale, she still does not take accountability for exactly how much of a role she played in the pain that Solas, a man others have revered and feared as a god, has gone through as he cowers, actually cowers before her.
Mythal's interaction with Solas conveys exactly two things to him as far as I am concerned (I'm going to botch these quotes but my laptop is dying so please accept some paraphrase as I rush to finish this before I go cry about this analysis to my uncaring dog):
"The terrible things we did, we did together." You are forever tied to me.
"I release you from my service." But what am I releasing you to?
Because up until Lavellan joins the fray here, all I take away from the physical and unwilling emotional cues Solas gives in this scene (he is a master in trickery, for goodness' sake, the thought of so many witnesses seeing him unable to hide behind a mask has to leave him feeling anguished on top of everything else) is that Mythal has once again reminded him of everything he did in her name and telling him that all that's left for him is to go back to the fade prison and, as he as always done, endure the crushing weight of his failures alone.
To me, in my interpretation, the Solas that hears this from Mythal with no Lavellan intervention may choose to willingly step down from his original plan (and yeah, that's gonna do some damage) but he is certainly not free of his past. He's going to be reminded of it every time he turns a corner and finds more blight to try and soothe, and even the moments that he rests will be filled with more manifestations of his regret. He says it himself: where he's going? It's terrible.
Enter Lavellan. Yeah, he couldn't bring himself to listen to her at her first plea (but like damn how many times are we going to have to watch her give a heartfelt speech only for him to be like 'something something beautiful elven rejection'). But I know that you know that our clever icon knows better than to take what Solas says at face value. She tells Rook plainly that he's absolute dogshit at lies of the heart, and she says it with her whole chest.
Lavellan sees the way his shoulders slump (in resignation yes, but you can't convince me there's not a little bit of relief there, too), she hears the agony in the "vhenan" that escapes his lips (which, don't even get me started on the fact that it's been like nine years and he has no hesitation at all calling her his heart, it just spills out of him). It is not the sound of a man delighting in the steps he's about to take. They're certainly not steps he does not dislike that lead to a destination he enjoys.
And then she watches Mythal (who I can't imagine she feels any sort of fondness or respect for) pull some weird nonsense on her love one final time, and she knows it's her moment to shine.
Mythal, I would argue, pushes Solas down one more time, shames him into seeking atonement, into once again being alone.
It is the romanced Lavellan that kneels so that he cannot fail to meet her eyes. It is she who invokes their connection, not to remind him of his failures but to reaffirm his greatest strength: their love and their love alone is inevitable. Not the consequences of his past, not the regret he thinks will consume him as he seeks to mend what has been broken. It has only ever been them.
"There is no fate but the love we share". We are forever tied together.
"There is no fate but the love we share." *I* am releasing you from everything else save for this love.
Put colloquially: get absolutely fucking wrecked, Mythal.
Body language comparison to chase up the dialogue one, anyone? The way Solas shrinks before Mythal as opposed to him walking off into the fade with Lavellan at his side and standing tall, and he does not flinch when she lifts a hand to his shoulder?
Ultimately, Mythal is a part of the atonement endings no matter what. But it is only Lavellan that refuses to let him walk alone. It is only Lavellan that guarantees that his dinan'shiral ends not in a prison of regret, but a place of promise.
Mythal bends Solas until he breaks one last time. Lavellan takes each piece, claims it as hers, and uses them to build the beginnings of a future.
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tortoisesshells · 11 months ago
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This is perhaps premature, but I've gotten through to 214 & while Barnabas has gotten some heavy-duty foreshadowing, talked up as a force of inscrutable malice and evil, haunting the narrative as a disembodied heartbeat- thusfar, he's mostly been strangely charming, flirted with people who may or may not be his direct descendants, and monologued about home construction and evil in The Old House at Vicki. I know it's coming, but.
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catskets · 4 months ago
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From Desires to Demo: How to Write a Good Demo for your Visual Novel
I'm deciding I want to expand on some topics in longer, fuller-length posts based on points I made in this general VN development post.
There is a problem that players have expressed to me about visual novel demos, especially in horror/romance/yandere circles these days: they are not demos at all. Rather, they feel like introductions to the characters and the setting, and nothing happens at all. No one wants to have to go find out everything good about your game by going to your Tumblr and going through 10+ months of asks to get themselves hyped up for your game. Most people are not going to do that. They will instead play your demo and go "this isn't enough for me to come back to" and never think about it again.
How, then, do you get people playing your demo and being excited for the full game? This is my personal guide on how to make a compelling visual novel demo.
In case you've never heard of me, I'm Kat, also known as catsket. I have a Bachelor of Fine Arts in Game Design. I've been making games for nearly 5 years, and I've been doing visual novels more "professionally" for 2. You may know me for Art Without Blood, 10:16, God is in the Radio, or Fatal Focus. I'm here to help you make your first visual novel, or, perhaps, improve on what you've already made.
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What is the purpose of a demo?
A demo is short or a demonstration. Your job is to demonstrate a portion of your game to players. In more "traditional" games, a demo typically takes place in a very tightly-constricted space that is meant to show off how the game feels. Maybe this is the first few levels of a platformer that showcases the general atmosphere and gameplay of the game.
We aren't making action and adventure games in explorable spaces. We are making visual novels. Most visual novel demos just showcase a small portion of the game, maybe the first few scenes.
What your demo should have is this:
A general vibe for your game. You're writing a psychological horror game. Give me a taste of that! Show me a bit of the gore, a bit of the horror.
A sense of urgency. A lot of demos I've played and discarded have been discarded because the game itself does not give me a motivation
An established plot. What is going to happen in the future? Why am I in this world?
In general, think of your game as the back cover of a book. That's where the hook that draws you in to read it. Just give me a proper taste of your game!
There are cases in traditional games where things are hidden from the player in demos (let's all remember MGS2) and where things are changed in from the demo to the final product. That's perfectly okay! You are not obligated to update your demo unless you find gamebreaking bugs and other issues. If things change from the demo to the final product, let your players be surprised and intrigued by these changes!
I can make this a list of do's and don'ts:
Before writing your demo...
Do: Outline, plan, and everything else.
Unless you're blessed by Mnemosyne herself, you need to outline where your story is going to go.
When starting a project, I write a 1-2 page document that has this information:
Name of the game
The target audience
The genre and moods
A paragraph summary of the game
1-2 sentences describing main characters and their roles
Write a short scene that captures the essence of the game
Write a basic outline. You don't need to fit everything in and outline it all, but give yourself an idea. A beginning, a middle, a climax, and an end. Some people just write the start and the finish, and then the middle gets all muddled and convoluted.
While writing your demo....
Do: Make it clear how the choices will impact the game
Visual novels are a medium where player choices affect the game. Make sure those choices actually matter. They don't all have to, of course. They might matter later in the game, but you should at least try to write an example of how a choice may matter.
For example, in Art Without Blood's new demo, certain choices mean you meet the characters in a different order and experience different sides of them.
Having a certain amount of a sanity stat will cause characters to give you some flavor text.
Here's a very simple idea: if you're running your game on a "love points" or other points system, you can make it so if player gets 10 points with love interest, get a different scene. It shows that your choices are impactful. Just let players have a taste of the consequences of their actions.
Don't: Character dump.
Many demos I have played were just character dumps. This means using the demo just to introduce to us the characters but not giving them room to truly show their personalities or their attachments to the problem.
For example, I played a game recently that had the player complaining about their living situation, showing us the characters in the same living complex, showed off the yandere, and then had the player deal with an annoying, evil boss. That sounds like lots of games, right? And that doesn't sound very fun, does it?
Do: Ground the player in the world
Try to immerse your player character in your world. I want to read like I'm part of it. What is our purpose? If we are a stranger, how can you immerse us in a world so far removed from ours?
Do it slowly, and do it with necessity. You don't necessarily want an exposition dump either.
Establish the world, establish the conflict, establish why they got into this conflict, and leave us off with a reason to come back.
Don't: Make your players have to visit other sites to get important information
Your ask blogs or other social medias should contain supplemental material that keeps players engaged, but it should not be a place where you should go "well, actually, in the demo, x y and z should have happened but it didn't."
Try not to spoil your game on your socials. What's the point of playing if I can just read it all on your blog?
I should learn about the plot and the characters from the game itself. I should not have to get a sense from your blog about a character because they were so dry in the demo.
Obviously, this isn't to say you need to include everything about a character in your demo. But we need to get a sense of personality. I shouldn't have to go to Tumblr to find that personality.
Do: Ask for help
Making a game on your own, especially for the first time, is scary. It's okay to ask for help. It's okay to get people to help you out with parts you aren't so familiar with. It doesn't make you any less of a developer. A lot of people need some degree of help. There is nothing wrong with that.
Don't: Start your marketing until you know you can finish the demo
I've seen lots of demos that have been in the works for years. It can be disappointing for fans and demotivating for the developer to have an idea, tell the world, and then not see a demo for a long time. This is especially the case when money is involved, but it's still irresponsible to promise a product and never deliver it. Be honest about the status of projects and your life.
Do: Outline content warnings properly
It is up to the player to decide if they think they're capable and ready to play your game. Make sure to outline your content warnings. Cover the basics, and feel free to leave an extended warnings list in your game or on your game page for specifics.
Content warnings are usually things like blood/violence, profanity, sexual content, etc. Trigger warnings typically get into specific things, like suicide, dentists, or religious trauma. Think of content warnings like the ERSB.
Put a splash screen before the game starts that showcase the content warnings and a place to find trigger warnings.
Don't: Pull back punches with what your characters are capable of
It's fiction. It doesn't necessarily mean you support your characters being crazy stalkers. Know the audience you want to write for, and don't feel a need to cower. Let them be filthy. Let them get their hands deep into someone's chest cavity and rip a body apart.
What I'm trying to say is you really shouldn't tone down what you think your characters are capable of because you're afraid of making fans sad or upset because pookie isn't acting the way they thought pookie acted in their head. It's your character. You're commanding the story. You are choosing where it goes, not fans. Just because you have an audience doesn't mean you need to tone it down to be more palpable to others.
Once your demo is released...
Do: Keep a balance
Making games is very, very hard. And the world is very, very harsh. It is okay to let your fans know about delays or potential cancellations, such as through the devlogs on itch.io for your game, in your community spaces, or on your blog. Please be honest. If you do not think that, after a demo's release, you can continue on the project, make it clear that it has been cancelled or on hiatus.
People will be understanding. The world sucks, and it sucks the life out of us. People are more forgiving if you are honest with the status of your game, rather than leaving it in a perpetual limbo.
Don't: Think that the popularity of your demo constitutes how "good" your game is.
Your demo may not do well. That could be a number of factors. Maybe your marketing didn't hit where you think it should have. Maybe you posted it at the same time as another game. Not your fault. The full release may do better. Don't let the numbers be the reason you give up.
Do: Network!
Get to know fellow developers in the space so you can learn from one another and get more ideas for improving your own games.
Don't: Use developers.
Use a developer's resources. You should not be making friends with other devs if your desire is to try and become friends with big people. That's a parasocial relationship, buddy!
Do: Tell your fans the course of action
Do you have a development timeline set up? Writing multiple days? Give fans a general outline that you planned before writing your demo. It's okay to miss things as long as you're honest. But a timeline will help you hold accountability for yourself.
Don't: Charge for it.
I've seen at least 3 games take the "I'm going to charge for a demo" route in an effort to sway children from playing the game. This is going to sway everyone. Especially if players have not seen a complete + finished product from you, they will not be buying an unfinished game. There are other ways to hide your games from children, such as using itch.io's adult content filters and applying them to your projects.
Main takeaway: Be honest.
I say this a lot throughout this post, but it's because it pushes on a particular trend I see in beginner visual novel developers. There's this desire to create, but there is also the desire for fandom centered around what characters and world spawn from your creations. To maintain that fandom, you need to create. You need to be consistent. It may be harsh, but it's the reality.
Life is hard, and a large majority of us are NOT doing this for a living. Life will get in the way. It always has, it always will.
That's why it's good to practice integrity. Know yourself and your limits. Take steps back and be willing to be open + honest.
Fans won't be happy if you keep saying a game is delayed and show little to no work. Posting unrelated artwork and spending months answering Tumblr asks instead of making a game will eventually run you in the mud without anyone to enjoy what you have the potential to create.
Live up to your promises, and if you can't, be honest. Your community will support you as long as you're open.
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its-your-mind · 1 year ago
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This is a call to action for all the PJO girlies (gender neutral) that I know are sleeper agents on this webbed site
Go read Trials of Apollo. Go do it. Do it right now.
I know what you’re thinking. “Tbh I didn’t love Rick’s writing towards the end of Heroes of Olympus” “There’s no Percy so why bother” “All of the Argo II crew are kinda OOC” and listen my friends. You are so valid to have those opinions. I felt the same way after Blood of Olympus. But listen to me. Look at me.
Now that you have had some time away, you must give these books another try. For me. For Uncle Rick. For the demon baby grain spirit who is only able to say his own name (Peaches).
Do not worry friends, I do not expect you to read just based on my say-so - I also provide:
A list of reasons why you (yes you) should go read the Trials of Apollo series right now gogogo:
(Spoiler warning - all broad plot things that you learn early on, but I know some people (including me) avoid that shit at all costs)
All the chapters are titled in bad haiku. Ya know that one scene in Titan’s Curse where Apollo just starts reciting apropos of nothing? That’s every chapter title. They’re all so bad it’s amazing.
Apollo is so up his own ass about everything, and it’s so cool to experience the same world through the eyes of someone who is not used to being in amongst the chaos
Oh yeah the plot. That’s a reason to read it.
Okay so
Basically Zeus continues his streak of being a shitty shit parent and decides to blame like… every bad thing that has happened on Apollo, and punish him by turning him mortal and enslaving him to a demigod girl named Meg who is a garbage gremlin with a little demon baby guard named Peaches (see above)
And like the A plot is they gotta save the oracles from shitty old Romans who wanna take over the world (stop me if you’ve heard this one before)
But like the B plot is about what it means to discover that you’ve fucked up, you’ve made mistakes, you’ve hurt people, and you gotta fucking own up to that shit
But also
You do not deserve to be punished for every horrible thing that has ever happened because of you, or even around you, and when a parental or authority figure in your life tells you that, they are an abuser and they are wrong
And yet
It can be so hard to fully separate yourself from them. Because for so long, they were all you had.
But that’s okay, because when you start to learn that the people who were supposed to care for you and love you were not actually doing that, there are people around you who will love you, who will support you, who will pick you up and hold you close and make sure you know that you are okay
And they can’t fix you
But they can give you the safe space to fix yourself
hmm that was an essay about themes and metaphors BUT THATS WHY YOU SHOULD READ IT
also there’s a wikipedia arrow who only speaks in Elizabethan prose (in all caps)
OH ALSO ALSO you get to see Will and Nico being a CUTE AS FUCK couple in the first book. Nico smiles. Also makes skeletons grow out of the ground when people annoy him. Fuck I love this little gay death boy so much.
AND. You get to see so MANY of your old friends. And they still! Get! Plot! And! Character! Development!! Even though they are only there for a little bit
OH OH OH there are two old lesbians who run a halfway house for people who are tangled up in magic shit with nowhere else to go
Did I mention Peaches? I did. He’s my favorite.
OH ALSO. This is “unreliable narrator” executed SO FUCKING WELL. Like, all narrators are unreliable. But Apollo used to be a FUCKING GOD. He has not had to deal with the reality of death all that much. He’s used to people praising his name and bowing down at his feet. But that ain’t happening!! And he is Unhappy about that!! But it also lets there be such a clear juxtaposition between what Apollo believes about himself and about the world and what is really true, which is such a wonderful way to write about recovery from trauma.
Ahem
Anyway it’s just real good Uncle Rick continues to knock it out of the park but he just did something different and we (at least I) needed some space from OG PJO fan brain before I could appreciate how fucking awesome this series is.
OH OH OH and if you like audiobooks Robbie Daymond (hello CR mutuals - yes, this is the one who is our beloved Blue Boi who we (Orym) so desperately need returned) is the audiobook narrator and he is. So fucking good. Absolutely NAILS the dramatic-ass-inner-monologue of this dramatic ass ex-deity. Also nails all the other voices as well. 15/10 audiobook narration I’m lichrally gonna go listen to other books JUST cuz he reads them.
okay why the fuck are you still here. GO. GET THESE BOOKS. If your public library does Libby you can absolutely get them on there. GO FORTH.
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batmanisagatewaydrug · 5 months ago
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sorry to post about OUAT outside of the safety of the patreon corral but I just. truly cannot stop thinking about the bugfuck insanity of the writers deciding to drop in the seventh episode of their show ever that Regina has kept the same man as a sex slave in two separate realities.
like the nature of Storybrooke is that, having altered memories and lives constructed by Regina, I think almost everyone is off the hook for any sex under the effects of the OG curse—ie, Snow White might regret hooking up with Victor Frankenstein but the two of them were as on an equal footing as possible in the situation and both consented based on their understanding of reality at the time—with the obvious exception of Regina! who is extremely aware that everyone else in town is the most under the influence that maybe anyone has ever been in the history of the world!
which would be yucky enough if it was like, a bad situationship that developed organically in Storybrooke, but no man she was just recreating her setup in the Enchanted Forest where she kept Graham as a sex slave for god knows how many years. hello! hello!!! is anyone listening I'm going insane.
season one kind of revels in getting to roll out little reveals of Regina's litany of crimes via flashbacks to keep emphasizing, over and over, that she is insane and petty and willing to stoop to pretty much anything. in the first episode you know she's responsible for the curse that drives the entire plot, standard big bad stuff, but by the tenth episode you know she also kidnapped multiple children and sent them to their deaths in the candy house from Hansel and Gretel. which is obviously bad, no shit, but it's like. she's Snow White's wicked stepmother, she's the villain in a loosely goosey live action adaptation of classic Disney movies. endangering children for cruel and petty reasons is part of the territory.
but she also like. you know. she explicitly has a scared, trapped man dragged away to her bed chamber after she forcibly kisses him and magically rips his heart out of his chest specifically so that he can never defy her again. and then in case there was even a little bit of doubt left about what's going on there she continues to make his real world counterpart have sex with her, and even under a spell that's completely erased his memories of his old identity and life, he admits that his relationship with Regina doesn't make him feel anything. no one ever comes right out and says Regina is using her power as the mayor to pressure him into it, but that would frankly be mild by her standards.
I can't even quite articulate why I'm so hung up on this except that it's like, so jarring to have Regina do so many over the top cartoon crimes with her magical murder and mayhem and then also slip in oh, btw, she's also a rapist! she raped that man!" especially when you factor in that, based on my memory of the show and general understanding of what mind of show this is, no one is ever going to acknowledge that. when Regina starts her good guy redemption arc and other characters try to hold her accountable for things it's always going to be "you killed Graham" and never "you killed Graham after raping him repeatedly for many years in two different realities." no one is ever going to talk about that.
except for me, because I'm stuck watching six and a half more seasons and I will not be able to forget.
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morallysuperiorlips · 1 month ago
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Writing a Female Character? Keep These Tips in Mind!
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Messy is GOOD: In a world where everyone seems to want to write a demure and mindful woman, or a put-together gunslinging “not like other girls” badass, do us a solid and show us the messy girls. Show us the girls who are god awful at coping with their trauma. Show us the girls who are fucking trainwrecks in their daily lives. Show us the girls going through it, and going through it poorly.
Don’t dumb down your male characters to match her freak: I don’t know who needs to hear this, but PSA—making your male characters seem stupid in comparison to your female character doesn’t do any favors for her or your narrative. Dumbing down other characters for her sake might have the opposite effect of what your intentions are. There is nothing wrong with writing a smart woman alongside smart men. In my humble opinion, it makes for better storytelling when everyone is on the same page.
If you would do it for a male character, do it for your female characters: This is something I don’t think I need to explain, but I’m going to do it anyway. If you have a male character, and you go through the hoops of defining his goals, establishing his emotional depth, giving him his deep-set purpose in the story, developing his relationships with other characters, etc., then guess what? You can do those same things for a female character. The only difference between them is their gender, but both sides are equally as capable of being nuanced. This also applies to actually writing the exposition. Would you spend 6 paragraphs describing the figure of a male character? Or focus so heavily his physical traits that they start to define his character? If not, then don’t do it for your females!
Gender roles can get fucked: Of course, if your intent is to write a story with more “traditional” gender roles for whatever your reasoning is, more power to you. But if not, they hold no power over you, your story, or your fictional ladies. If the plot allows it, find ways to venture outside those societal norms, whether that’s in the way your female character thinks or acts, or what her occupation is, etc.
Strong female lead =/= emotionless, tough, “badass”: When a lot of people think of a “strong female lead,” they think of women who seem to defy the traditional female role in a story. As a result, you usually end up with these hardcore gals who appear to be written as a sort of an antithesis of what society thinks are “feminine traits,” with emphasis on how little emotion she shows, how “tough” she is, and how she overtakes every situation she’s in. These are NOT bad traits to put in a woman; not by a long shot. But the best characters are nuanced—she’s not always going to be in a state of low-emotion toughness. She’s not always going to be this perfect beacon of leadership. She’s going to have lapses in judgement. She’s going to make mistakes. She’s going to grow and change, just like all people do. And that doesn’t subtract from her being a “badass.” Women are fully capable of being “badasses” while working through mistakes, hitting their lows, or showcasing some vulnerability.
Remember her agency: I said previously that you shouldn’t be dumbing down male characters to bolster her, but that’s not an excuse to wreck her agency in the story. Her decisions within the plot should still matter, and they shouldn’t be entirely based around or influenced by other characters just for the hell of it. Not everything she does needs to be for someone else; she is her own person, with her own reasons and goals behind her choices.
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wizardsix · 17 days ago
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ok... so I have finally finished veilguard after about 90 painful hours (two playthroughs). im not gonna write an actual review about all of my detailed thoughts bc it'll actually take days, this is just to at least get my general thoughts out and see if anyone else feels the same or if ive actually lost it.
overall it is the weakest dragon age game story-wise, and I'd give it a nice lukewarm 4/10.
(i wrote this post right after I finished the game on the weekend so maybe I sound a bit harsh, I tried to edit it to be more reasonable lol but I didn't really want to delete this since I do still stand by a lot of this)
I really tried to go in with an open mind, bc I always want to experience media in full before making any kind of judgement, but about a few hours in I had this horrible feeling that once again this was another soulless, rushed game, and I still don't feel any different after finishing the game.
what stuck out to me was that there's no sense of urgency despite what the plot is, serious topics are not treated with care as the writing overall is shallow, and the gods as well as any other enemy you encounter are just cartoon villains (and apparently the lore retconning, but I'm not well-versed enough to dissect that so I won't).
I can't take this plot seriously when it feels so disjointed and forced and lazy. and I see no point in caring about anything when choices literally don't matter. no say in who you recruit, no say in the relationships with them and they have almost no awareness of rook, definitely doesn't matter if you have allies or not bc they show up anyway, and only four companions are locked into unavoidable decisions where one of them bites the dust no matter what (which is strange bc why are harding and davrin forced to die no matter if they're at hero status while bellara and neve can literally survive blight if they're at hero status), so it's impossible to try to strategize for better (or worse) outcomes with all the people you've gathered when there's only one right answer that the game pretty much tells you instead of letting you think for yourself (and side note this game does an incredible amount of hand holding). the game actively tries to trick you into thinking your choices matter with the onscreen notifications, but nothing matters bc the devs clearly had only one story in mind and for some reason lied that it had "complex choices".
also rook in general wasn't interesting as a protagonist bc they were written to be perfect. they always know what to say and are so supportive of everyone. they never struggle with anything. not even with leadership beyond "man leading a team is hard :/" but it doesn't actually show how hard it is by having actual volatile conflict between the companions* or showing how their plans sometimes fail. which, if we actually had choices that mattered, would have helped develop that struggle. also? what's with everyone being so friendly? I'm not gonna get into that but everyone is so eerily nice and it's been said a lot but yeah, the world is extremely sanitized and devoid of any real conflict aside from the gods I guess.
*(like off the top of my head cassandra fighting with varric and accusing him of not being on their side or how the inquisitor can literally punch dorian and solas if approval is low enough or fenris and anders bordering on killing each other is not the same as lucanis and davrin distrusting each other or people being uncomfortable with emmrich's necromancy. it just scratches the surface of conflict and never goes anywhere)
and let me say real quick again, there's nothing wrong if they wanted to make a more rigid story about being a hero. it's been done a million times and it can be executed well, but if you do that you need to make sure you 1) don't lie to people and 2) actually flesh out your (especially main) characters and plot to give people a reason to care. look at dragon age 2. hawke is a fixed protagonist with their own life front and center. they ultimately only have two choices (siding with mages or templars), but it works bc the game took time to build up the conflict straight from act 1 so by the time chaos happens in act 2 and 3 you understand why bc it's Been brewing the whole time. it just makes sense. the villains as well have sound reasons and feel real instead of being evil just bc. the story is more grounded, yet you have choices. you decide if hawke ends up alone or not. you decide how they approach situations with force or diplomacy. there's none of that in veilguard. a game that supposedly took 10 years to make. when dragon age 2 took almost 16 months (yes I know da2 also has problems like the fact that the templars are always proven right but this isn't the place to dissect that).
I want to be fair though and I do want to restate what I enjoyed about the game. the cc (though would it kill them to have more variety in face textures like age and body types beyond average.. also no colour wheel... especially since they claimed their cc was so good), the map progression/visuals/exploration (how certain places become more blighted overtime), the factions (though I feel there should have been more content for your faction, and helping them or not should have mattered more), the combat (did not feel like a slog, pretty fun and mindless), the companions (bellara, davrin, emmrich, harding, and lucanis had solid personalities and stories despite my complaints. neve was not memorable and I just feel sad for taash's bad writing), certain parts of the story were good, the intro and the point of no return sequences were solid, and the ending didn't feel rushed or boring compared to inquisition. and yes, I do appreciate that rook can be trans, I just think a little more subtly and care would've been nice.
another thing I did like and predicted was that varric died at the beginning of veilguard, and for a second I actually enjoyed that because i thought we were finally (a bit too late tho) getting some depth to rook and their own struggles of accepting his death and carrying this weight without him. and while I do think maybe they should've taken more time to establish the mentor/mentee relationship so we really feel rooks regret, I still think it was at least the right direction where in their grief they still see him, giving advice and narrating their journey.....but then it turned out to just be solas manipulating them the whole time, immediately destroying any emotional weight this reveal had.
whenever bioware has good ideas they shoot themselves in the foot and make it about solas. it's like nothing in the world exists without solas being involved somehow, and that is just incredibly boring and uninspired to me. not to mention solas just being an insufferable ass the whole time, which is fine, but it's not even in a compelling way like he used to be. he became so ugly by the end and the fact that the devs consider redeeming him the "good ending" and not giving him what he deserves is very telling and once again shows their own bias is king over good storytelling (solas' feelings should not come into play here, whether you/your companions live or die should determine good/bad ending since solas is trapped no matter what, only difference is who is trapped with him. idk but I personally think different endings actually means different outcomes). i will not go into the bs of the secret post credit scene, bc frankly I'm fed up with bioware's shitty writing and I won't be playing their next world ending space aliens game (unless they miraculously pull a good story out of their ass but lbr).
overall the bad outweighs the good for me. it's fun to play as a game, it's a decent fantasy game, but the story just doesn't do anything for me. sometimes I wonder if dreadwolf was a completely different game and was scrapped for veilguard last minute. maybe this was yet another inevitable industry fuck up and maybe there was a good story planned at one point. idk. all I know is bioware lied. respect and credit to the poor devs and writers who actually cared and to those who were kicked from the project, but in the end bioware promised too much and delivered too little.
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ilikekidsshows · 18 days ago
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On one hand, Ive been saying ever since Kuro Neko that Marinette has a god and victim complex and thinks reality starts and ends with her which constantly leads to people ending up much worse for it (Adrichat in particular) and nothing significant getting fucking done because of how irrelevant Marinette herself is
So sure, you can bet your ass i feel validated by the "Ladybug will decide for the world what the truth is" development and how much worse everything is clearly about to get. In that sense, I'll sure have the time of my life now lol
But on the other hand, nah, I still never wanted this. I'll have my fun with it now that I'm proven right because of how awful the emotional journey was for me watching all this unfold. I wasn't even surprised by Kwamis Choice or the season 5 finale, that was imo obvious ever since season 4. At this point, I'll just enjoy it as a salty bitch. Fuck it, I earned that when I called these awful plot resolutions years ago and I only get further validated for what I "salted" on Marinette.
Or, wait. Is it even SALT when I continue to be proven right over and over again? Sounds like I'm reading it RIGHT while Marinette fans still go on disregarding 90% of the show and then call themselves FANS Lol
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What a time for the fandom, when describing what happens in canon counts as salt. Every single time "non-salty" people describe the actual, canon episodes, they have to accompany it with constant refrains of “but Marinette is really stressed”, “but Marinette is in a really difficult spot”, “but Marinette isn’t the only one doing these things”, “but Marinette is too young to be in this situation” or my beloathed “but Marinette has good intentions”.
That's why I've decided to embrace the salt.
Here's a really salty take: if Marinette is so incapable of answering for her actions, then maybe she shouldn’t be taking on so many responsibilities to begin with. According to all these defenses of Marinette, these supposed good faith takes on her behavior, she is too incompetent or emotionally compromised to be expected to act in a moral way, too young to make sound decisions about anything, too paranoid or blinded by her own sense of moral superiority to take perspectives other than her own into account and too weak mentally to handle her boyfriend having emotional needs.
If Marinette really is this incompetent and incapable, maybe she shouldn’t be having everyone else lie to Adrien based on her judgment call. If she really is so mentally weak that she can’t handle the grieving and changing of his world view that her boyfriend needs to go through in order to live his life to the fullest (or as fullest as a remote control robot can get), maybe she should just leave that to the other people in the know. Kagami wants to tell Adrien the truth, let her. And let her deal with the aftermath, too. Meanwhile Marinette can just skip off to be worshiped by her parents, friends and ex boyfriend, now that he’s back in town.
Yeah, Marinette would be the most selfish girlfriend ever for just dumping Adrien until he stops being sad, but she’s being one regardless. The only thing different is that then Adrien would know and maybe he’d reconsider if such a one-sided relationship where he’s expected to give all the support while receiving none in return is what he really wants and needs. Maybe Adrien should know, not only what he is and who his dad really was, but who his girlfriend really is: someone too weak to be his partner not only for the better, but also the worse.
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salmalin · 1 year ago
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Final Fantasy XII, Ashe, Vayne, "Us V.S. Them" Mentality, and What Makes a Hero
Something I really love about FF12 is that beyond the whole "free will" plotline that underscores basically every FF game, it actually has something else to say. And it gets pretty specific with it in a way that not many other media I've seen is willing to properly explore: the extremely thin line between hero and villain.
Possibly due to the disaster that was its development, Final Fantasy 12 was able to get extremely specific with its themes and messages, and the rush that occurred when a second team came in to finish for an entirely different team may have allowed for most of this to make it to the final game. It's also ridiculously topical and hits a modern problem on the nose—"Us Vs Them" Mentality, and the oversimplification that follows. This is something that I've only ever seen Terry Pratchett attack so violently.
The villains are not villains. They are people, like us. But more than this, they are only villains because of how they do things. But more than that...
The heroes are not heroes. They are people, like us. But more than this, they are only heroes because of how they do things.
In the eyes of a wider plotline, Vayne might have been the hero if not for his methods. This is made clear from the get-go. He's freeing man from the control of the Occuria, after all. He's fighting God—something you always do in the Final Fantasy games. What's worse, he was raised in a situation where his ruthlessness was not just an asset, but a necessity. He'd disposed of his elder brothers, and endeavored to build a world where Gods and Emperors did not dictate the movement of man—only him. It is, in my humble opinion, a response to excessive trauma from a young age. He is a brilliant character, beloved and loathed for his ability, and he is not arrogant about it.
Meanwhile Ashe is the last remaining descendant of Raithwall and seeks her country's freedom. Her characterization could have ended there and the audience would have been satisfied. Except it didn't.
She was angry. Arrogant. Uptight. She made rude assumptions about the people around her. And then...
Then Ashe decided to use the Nethicite.
And after her declaration, the first person to speak is the lowliest in standing of all in the room—a boy who'd seemed unimportant from the very start, who she'd degraded practically on sight. He'd been the most impacted by the war out of all of them; a boy who has had little to say up until this point besides seemingly shallow statements about theft, independence, and revenge.
"You even know how to use it?"
Vaan's words cut through the moment, changing the vibe instantly before Fran can take the scene. It's a good point, and highlighted a critical flaw in Ashe's thinking until that moment.
She doesn't. In a literal and figurative sense, this is the core of the entire story of Final Fantasy XII—Ashe does not know how to wield Nethicite. Not just as a weapon, but as a weapon.
There is rebellion. There is freedom-fighting. Then...
Then there's mass murder of civilians.
One of these things is not like the other.
But Ashe doesn't even see civilians. She's angry at Archadia as a whole for some reason—likely because they were "complicit" during the war. She sees them as all the same, and doesn't even think of them before suggesting using the uncontrollable Nethicite. She's convinced that her people will never get along with Archadians to the point where it's a plot point. She thinks they all want revenge. And seeing what we have until that point in the story... Yeah, that makes sense.
Until it doesn't. Until Vaan—the "unimportant" character mentioned before, the one who spoke, the main character everyone seems to overlook—actively does what she needs to do before it's even spoken aloud.
He trusts an Archadian.
He makes friends.
He puts aside his rage in favor of cooperation.
And he does this so casually that it's in the background when it happens. Until Basch brings it to her attention, Ashe didn't even notice. She was so fixed in her idea of what her people would want that it never occurred to her that yeah, maybe they do want this... in a moment of rage. A moment that would pass.
A moment that would pass in favor of guilt, horror, and disgust if she used the Nethicite.
We get to see Ashe's bloodthirsty nature before any of her other traits, but for Vayne we are shown he is charismatic, intelligent, and thoughtful.
It is Ashe who is the hero.
It is Ashe who is the hero because she does not fight with blinders on. Instead, she loses those blinders in no small part due to Basch, who points things out to her, and Vaan, who literally shows her the way. Vaan loses his rage first. Vaan moves on first. There's dialog around this a few times, and plot movements as well, and it's made pretty clear that every emotional development Ashe is going through, Vaan is going through directly in front of her and without the support that she had for so long. Vaan and Ashe are so acutely similar that it's almost alarming.
Vaan hates Archadians and then he changes his mind. Vaan hates Archadia until he changes his mind. Vaan hates soldiers until he changes his mind.
Vaan hates until he realizes that hate is a symptom, and to cure the symptom you can't just repeat the circumstances that led to the problem in the first place.
The main characters—the "heroes"—very nearly become the villains of a whole other country until they decide... no. No, we're not going to do this. No, we're not going to use this. Instead, we're just going to get rid of it. We're going to get rid of the chance of anyone using this great power again. This power would end the war in a split second before it could even begin. We've got so much of it, we could rule the world.
And then they don't rule the world. They destroy the ability to rule the world, and take that power out of the puppetmasters' hands.
You don't kill the occuria.
Heck, the only person they really kill is Vayne.
There is no "us".
There is no "them".
There are just people—people like us. And we are just as capable of being those people. One wrong step, and we become the people we hate most in the world.
There is no "us" and "them". You have no way of telling if a person is a monster on the inside. There's no way to look at them and know, or talk to them and know, or work with them and know. Vayne is charming and kind and gentle when he wishes to be, yet we only see Ashe's "undesireable" qualities.
She is the hero.
Ashe is the hero because where Vayne was prepared to burn everything and everyone to the ground for the promise of a day that might not come, she was not. Vayne was a battering ram where they needed a scalpel, and her team—six people with questions and some luck—was that scalpel.
Being a hero is not about being nice. It's not about being able to make connections or read a room. It's not even about how kind you are to others with your words. It's about what power we have, and how we are willing to use it. That is what makes a hero.
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paopaupaus · 4 months ago
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part 8 of the Buddie Development Rant
part 1 | part 2 | part 3 | part 4 | part 5 | part 6 | part 7 | part 8 | part 9 | part 10
S4:E4 9-1-1, What’s your grievance?
i’m sorry but the scene where Buck is punching the punching bag and Eddie is right beside it is kindaaa…
S4:E5 Buck begins
One thing that i can take away from Eddie and Buck’s interactions, especially in this episode, is that they understand each other like no one else. Eddie tells Buck that he knew why he had to go into that fire, and something in his eyes makes me think that Buck felt like he didn’t have to explain anything to Eddie
S4:E6 Jinxed
bonus: did anyone notice all the women checking out Buck at 13:56 😂
and then Buck looking angry/confused when eddie said he had a date with Anna
S4:E7 There Goes the Neighborhood
why did Buck have to go on a date with the most annoying woman ever, i think it was weird timing with Eddie starting to date again.
And then they decide to keep her as Albert’s gf, but all of her traits are gone now? i felt like they introduced an anarchist and pessimist and then she starts dating Albert and it all goes away? plot device smh
S4:E8 Breaking Point
Buck babysitting Christopher while Eddie’s out on his date :”) and when he’s home Buck asks how did the date go and Eddie tells him “she taught me math” and he wasn’t lying??
S4:E12 Treasure Hunt
Eddie heard treasure hunt and immediately told buck we’d make a good team :) it was cute seeing them running around trying to find it, although Eddie did look sad when he found out Buck had already partnered with Taylor :(
S4:E13 Suspicion
Carla talks to Eddie and tells him that he needs to listen to his heart and not only to what Christopher needs.
At the end of the episode Eddie is shot, right in front of Buck, the world literally stopped and they looked into each other’s eyes. 😭 then when they are both on the ground Eddie reaches out with his hand to Buck. and it is said that Oliver (Buck’s actor) got their silouette tattooed after filming :”)
S4:E14 Survivors
ooohh my god. following the gunshot Buck pulls Eddie out of the middle of the streets and then carries him to get him in the truck (hot? 😃) in the truck Buck is tending to Eddie (is it a bad time to say that i love how Buck’s voice gets all high and pitchy when he’s freaked out?)
Buck “hey hey i got you, hey just… you just stay with me okay?” looking into his eyes 😭✋
Eddie “are you hurt?” (cause Buck was covered in his blood) honey you’re bleeding how can you focus on Buck (no but also let’s never forget Eddie is a BAMF who also pulled out a convoy from open fire in the war)
Buck “i need you to hang on” x2
Buck is COMPLETELY out of it shaking so much, but still all he wants to do is go with Christopher and be with him.
when he gets the news that Eddie is out of surgery he breaks down crying. guys idk about you but this doesn’t seem like simply just a friendship.
Anna calls Buck to tell him that Eddie woke up, first of all he makes sure Eddie makes a facetime call with Christopher.
Eddie “appreciate you staying with him”
Buck thought Chris should stay somewhere he knew, because carla offered to take him to her house.
Eddie “you were there for him when i couldn’t, that’s what matters.”
i love these two together, they aren’t just a bromance, they jumped straight to functional family.
Eddie babytrapped Bick, he made him Christopher’s godfather 😭 also i don’t see the big deal? a lot of people have said that it was wrong for Eddie to do that but Buck would 100% be up for the job and he already has a village that could help
“no one will ever fight as hard for my son as you”
i think this is the first time Eddie calls him Evan and it is so cute 😩
“because 😒 Evan 🙄 you came in here the other day and you said you thought it would have been better if it had been you who was shot😠”
with this we finish season 4 🫶 i’m glad i got addicted to this show because there’s so much contect and i love every single character, hope you have a great day/night and feel free to comment so we can chat!
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happypanda101 · 9 months ago
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How Sakura’s Love Interest Ruined Her Character Development
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Alright. I promise this is the last Sakura related content I’ll do for a while. But after seeing several other people on here talk about about this subject, I thought it would be interesting to discuss. This isn’t gonna be a full on analysis, rather my thoughts as someone who loves Sakura and was disappointed to see how her character was handled in canon.
I think a lot of the fandom can be agree that Sakura’s biggest flaw was her love for Sasuke. Love is typically supposed to be a character’s strength, but unfortunately for our pink cherry blossom, it’s her weakness. And her downfall.
Now, I’ve already made it clear what my feelings on SasuSaku are. I like the pairing, they could have been better developed and aren’t nearly terrible as people claim they are. However, it would be ignorant of me to not acknowledge that canon Sasusaku is… kinda shitty.
Don’t get my wrong, they have their cute moments in blank period, like Sasuke asking Sakura to wear the clan crest, but things start going downhill when they get married and the plot of Burrito rolls around. Sakura is left to be a single mother while Sasuke is off god knows where for that stupid space alien/ “remains of Kaguya” whatever plot. Sasuke never writes to check up on his family, it’s implied that Sarada doesn’t remember him at all or what he looks like, and Sakura is left there trying to assure her poor daughter that Sasuke is doing this because he loves them. But when Sasuke comes back, he rarely acknowledges or wants to spend time with them at all. Not to mention, he seems to care more about Naruto’s kid than his own. Naruto suffers from this problem as well, but that’s a discussion for another time.
For the canon endgame, Kishimoto certainly doesn’t write any of his characters being happy in their relationships.
Anyway, Sakura and her character development. It may not have been grand as her teammates, but it was still there. Sakura went from a naive girl that was obsessed with boys and her looks to someone who acknowledged that she had to work harder if she wanted to help and protect those she cared for. She went from disliking and envying Naruto to someone who was willing to throw her ninja career away so her friend could follow his dream. She wanted to help Naruto to bring Sasuke back, but realized she wasn’t strong enough, so she went to Tsuande for help and become a damn good medical ninja as a result. She became more confident in herself and was always there to support her friends. She never needed an epic fight or a tramatic backstory, I would say her development was pretty great.
But then all of that gets thrown away whenever Sasuke comes into the picture. Sakura may be able to stand up for others, but never does she stand up for herself when it comes to Sasuke. When he belittles her in the War Arc for simply asking him what was going on, she gets all quiet and sad. Defeated. Worst part is that Naruto can’t even stand up for her properly.
The kunoichi who broke off Kaguya’s horn and aided in sealing her, therefore saving the world, is left a begging, whimpering mess for Sasuke to come back to her, to come back to team 7. And what does she get in return? A genjustu of him killing her.
And just when you think oh this has to finally get her to realize that she can do so much better than him, or at least get her to step back and reevaluate her feelings, let her spend time away from him, it’s just forgotten about! Forget traumatizing and hurting her, it’s okay because Sasuke apologized and now she wants to go with him. Don’t get me wrong, I do think that was a genuine apology, but the fact that she was just expected to forgive him at the snap of a finger was infuriating. And down right sad.
It doesn’t help that nobody else comments on it, or tells Sakura “hey, what he did was pretty shitty, you didn’t deserve that.” Or stand up for her at all. Kakashi kinda did, but it was so weak.
In Naruto, a woman’s role is to support the men, because what else are they good for? And if they ever move on from a guy they like, they’re a “terrible person,” in Kishimoto’s words. Whatever improved or developed Sakura’s character, it reverted backwards or was simply forgotten for Sasuke. Because Sakura loves him, she can never disagree or argue or fight with him, because that would make her a bad person.
Sakura had the potential to become one of the greatest heroines in anime, but that was all thrown away becasue of her misogynistic creator and his idiotic editors. She deserved better, every female character in Naruto deserved better, and burrito should have never happened because it’s an abomination to the Naruto franchise.
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childotkw · 7 months ago
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Can we hear a bit about your original stories? I just started writing one and it is So Hard just to come up with the characters and their environment so I wanted to hear how you came up with those if you didn’t mind
Very interesting question! For me, a lot of my ideas come from wisps of inspiration from tropes or other concepts.
Characters and worlds and environment go through some pretty intensive edits in my head, so the roots aren't always obvious - and often I smash together multiple ideas, carving and chopping and smoothing things out until I have something workable that gets me excited.
(Buckle up, this post might be a long one)
Coming up with a concept
I'm not sure how it might work for other people, but I am constantly on the look out for inspiration for stories - asking myself 'what if this happened?', 'how cool would it be if this person had to do this thing?', or 'how could this trope work in a different genre?'.
Keeping myself open to these kinds of outlandish and sometimes hilarious thoughts means I've trained my brain to constantly churn up interesting concepts and ideas. Some barely have life breathed into them before I'm moving on. Others cling to me and live in my head for years.
The point is, be on the hunt for interesting ideas, and let your imagination have room to run free. Don't get boxed into an idea in its infancy. Let it grow crazily, let it get wild, before you break out the pruning tools. You're human. Let your mind have fun. Let your imagination explode.
Coming up with a character/s
So when I'm thinking of a character to inhabit my crazy new concept, I tend to go for vibe before anything else. I ask myself things like:
What kind of character do I really want to play with? Good, bad, morally grey? Cool, morally grey it is.
What species do I want? A god, a human, some fantasy creature? Human.
What type of human? A fighter, or more cerebral? Both? How 'bout a strategist? Okay that works.
And I go from there. I basically build a vague construct before worrying about things like physical description, name, age, gender, sex, etc. Those come later, once I've got a vibe I find interesting for a main character. Then comes the fun part.
Bringing concept and character together
For this to work, I've gotta figure out how these two elements to interact. To do that, I ask myself a whole bunch of questions.
How does my shiny new character fit in this world? Are they a grand figure or are they a nobody? What do I want them to do? What challenge would be interesting to watch them overcome? What can only they do? Why should my audience care about this random little guy?
This is normally where plot comes to me in fits and bursts, and once I have an idea on the overarching aspects, I start hammering out the finer details. This is where I really let my imagination out to play. I go wild, spinning off in multiple different directions, chewing on ideas and concepts and finding what works best for me.
Here you can also start developing things like other characters, relationships, dynamics, worldbuilding (e.g., currency, religion, factions, hierarchy, magic, science, how the bloody postal system works, etc.).
An example (through a conversation I regularly have with myself)
So, here's an example of an idea I've been playing with the last week.
Coming up with a concept
Okay! I've been inspired by the Old Guard, so I want to explore immortality and the idea of humanity and what life actually means. But how do I make this concept even cooler? What would make being immortal hard to conceal in a modern world?
How about instead of a modern world it's a futuristic society where everything is captured on some form of phone / camera / recording - and that makes dying and coming back to life extremely difficult to get away with. Where it's getting harder and harder to be able to cover their tracks, where falling through the cracks of society is damn near impossible with instant identification and other such measures.
Nice, nice. What else? How does the immortality work?
From the moment of their first death, the person now has increased healing and cannot age; though they can physically change (i.e., gain or lose weight and muscles, grow their hair and whatnot). Injuries heal at a rate relative to the seriousness of it - even amputations.
How does amputation work though? What if they lose their head? Does a new body grow or does the body grow a new head?
I'll have to iron this out but maybe it depends on the largest body piece? So the body would regrow the head, but if the body was completely blown apart, then whatever piece was biggest would become the 'main' one that the rest of the body would regenerate from?
What causes the immortality?
(I have an idea but wanna keep it a secret for now 😉)
So how does this world work then? It's futuristic - but how futuristic?
I'm thinking we've just achieved space travel. There's a colony on the moon and one being developed on Mars. We're spacefaring but it's not quite to the level of say, Star Wars or Star Trek. No aliens yet either! We've also got rudimentary robots running around, but they're machines more than fully autonomous. Basically, it's that time just before a massive technological leap in human history. We're on the verge of realising a lot of 'sci-fi' technologies.
Coming up with characters
Who are our main characters?
I was thinking of using Helen of Troy, since she's a mythological / historical figure that I've always found really interesting! So instead of her dying way back in the day, she actually became immortal during the Trojan War and has been enduring through the last 3500ish years as best she can.
The other main character I was planning on focussing the story around was Aethiolas - Helen's (disputed) son and former Prince of Sparta. I thought it'd be cool to explore an immortal mother and son dynamic, where almost 4000 years of sorrow and bitterness have tangled their relationship into something complex and...heartbreaking.
So what are they both like?
Helen has turned towards pacifism, whereas Aethiolas is and always will be a warrior. Helen is a leader - usually calm and collected and capable of commanding respect. Aethiolas, for the longest time, acted as her second in command and is quite a confident person. While Helen might long for the past, Aethiolas looks to the future with excitement and fascination.
Helen's group have become more observers, whereas Aethiolas takes an active role in shaping history - joining causes that speak to him and seeking to bring positive change into the world.
Aethiolas is viewed as reckless and dangerous to their way of life, killing humans who threaten him without hesitation; whereas he views his mother and the others as too rigid and afraid of change, and far too morally righteous and superior. A common argument between them would include lines like -- "Just because we can't die, mother, doesn't mean we should allow ourselves to be killed."
Helen views their immortality as a punishment. Aethiolas views it as a gift. But there is still love and loyalty between them. Despite everything, Helen is Aethiolas' mother, and he cares for her. And she for him.
Bringing concept and character together
How do these characters fit in with the world now?
Well, Helen is in charge of their group of immortals; whereas Aethiolas has become more of a 'lone wolf'. While he and his mother have had a falling out, and they fundamentally disagree on the use of violence and interacting with the world, Aethiolas still acts as the group's sword and shield. He doesn't live with them but he protects them from threats and they rely on him when issues crop up that do require swift action. There's some hypocrisy there, and it is one of the major points of conflict between them.
The story would likely kick off with several new immortals being born - and in a rather public and difficult to cover up manner. This has the risk of dragging all of the immortals into the spotlight, and prompts them to have to quickly decide whether living in the shadows is even possible any more.
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This became very long and rambling, but this is essentially how I create ideas from scratch. I'm super tired atm so it might not be super coherent! But if anything particular jumps out at you or you want me to focus in on something, please let me know!
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sequence-trotter · 7 months ago
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i liked hsr 2.2 generally but man they sort of dropped the ball on a very classic and simple plot
traditionally when a bad guy is like "arrrrgh the world is bad and upsetting and painful, i'm going to jam everyone into the lotus eating machine and give them all perfect dreams and everything will be good,"you provide an additional, further reason in the fiction why retreating into the perfect dream (i.e. escapism and conscious blindness to the evils of the world) is bad. the infinite tsukuyomi is slowly draining the lives of those bewitched for someone else's power; no one else in the holodeck is real; while your every wish is being fulfilled, other people are dying.
but they didn't do this for sunday's plan. that's not bad in itself! stripping away that layer of "practical" concern and turning the conflict into a true ideological tussle can be pretty worthwhile. by demonstrating his awareness of those kinds of concerns, sunday sharpened his own point and made it clear he very sincerely wants everyone to be able to thrive.
the problem there is no attendant sharpening for the astral express and friends. their objections to it are pretty hazy: firefly bristles at the idea that she's seen as "weak," but it seems pretty obvious that the stellaron hunters (who, uh, seem to be at least indirectly responsible for plenty of death and destruction so far) are strong in sunday's reckoning; himeko points out that people will never suffer to live under the will of another, except that we just went over how many people already do (and even heroic figures like the express crew are subject to the whims of aeons); in theory you're fighting on behalf of the ostensibly "weak" people of penacony who don't want to live in a dream, except you never ask them and you only successfully wake them up because you explicitly summon a bunch of galactic superheroes with unusually strong resolve.
no one really engages sunday on his level. and worse, we actually see what his victory look like, and apparently it's a world almost exactly like the normal world except, implicitly, nothing "truly" bad happens to people. the game treats the idea of living in a dream where nothing bad happens as obviously fucked up...but we already have characters like black swan who literally exist only as perceived/remembered sensations rather than as physical people. there's a whole simulated universe with simulated gods with apparently sapient existences! the lines between dream and reality are already extremely blurred in the hsr universe. the game also doesn't ever clearly establish that everyone is in separate dreams, holodeck-style, and indeed at the very least black swan (who tbf is a memetic entity) is clearly actually inside your dream right next to you.
it's a shame, because everything with sunday and robin in the run-up suggests that they might actually engage on a slightly higher level than the game has handled a lot of themes to this point. the bird story creates an obvious space to explore the feelings of the one figure in the story whose feelings matter most but are never heard: the bird themself! but neither the bird nor robin get much of a hearing or a chance to develop their feelings or philosophies and the astral express crew can't muster much more than "freedom is generically and obviously good." it'll still work for many because "freedom is obviously good" works for a lot of people, but i found the turn pretty disappointing.
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randomnameless · 6 months ago
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Genuine question, not trying to start a fight, why do you get so upset about gods and churches being presented in a negative light in fictional works?
No pbs!
I guess it's a mix of being too common, too forced and having, in general, the cast use common tropish arguments to fight /defeat them.
I rant a lot about this game, but take TS where we have three sort of factions opposing each other, and each are supposed to suck. Who is the faction who never receives any "positive traits" or "pet the dog" moment?
The game force fed us a scene where an Aesfroti soldier - when Aesfrost is depicted as a highly militarised nation with a cult of personality towards their current ruler, that invaded the protag's home and slaughtered several civilians and NPCs in the process - say goodbye to his wife and kids before going to "war" to defend his land against, well, the protags who are invading it to kill their warmongering leader.
As force-fed as this scene was, it, I believe at least, tried to tell us that even the Aesfrosti who pillaged villages and killed their inhabitants are humans, and care about their loved ones, sure it's corny, but it's all about not deshumanising any party.
When we attack Hyzante? Niet, zilch, nothing. No similar scene where random soldiers, or NPCs, worry about what is going on and if they're going to die when their wall has been breached. They just, don't exist in this context.
I think the cherry on the cake is the Golden Route scene, where, apparently, nationalists Aesfrosti decide to turn back against their ultra charismatic leader because, uh, he "lied" when he declared the war and used a false pretense, so the soldiers and people who were butchering babies and invading a city where people were preparing a marriage apparently now have morals and rebel.
There's no similar scene for Hyzante when the cast reveals that the teachings of their Goddess were made up and salt wasn't exclusively given to them by divine intervention, because rock salt exists everywhere. Sure it would be a bit weird and forced that people thinking they're chosen ones and looking down on everyone else suddenly, hm, don't break down when their entire system of belief is shattered, but hey, if the Aesfrostian Gregor can have morals after washing his hands of all this Glenbrookian blood, why shouldn't religious npc #55 not make the same heel face turn?
And then, we have the slavery/human experimentation plot - in general, when TS tries to give nuance, they more or less explain/justify why something that "sucks" is done, it's basically Silvio's character.
Aesfrost' Gustadolph manages to push his "freedom" mentality because his land is a harsh place where people are desperate to survive, salt smuggling is reprehensible, but it's the only way to give some to the ones who cannot afford it. Of course is everyone is free, no one is because, as Gustadolph puts it, they're basically free to die for his ambitions.
Hyzante? Follows a racist creed where Rozellians have to pay for some great sin, and are slaved away in a lake to recover salt until they die. It's, later, justified by Hyzante wanting to keep its salt monopoly else they don't have anything, and wanting to curb down the Rozelle people because they know about the exitence of rock salt (and I guess getting free workers to harvest salt from the lake + having state enemies make his own population docile/not willing to rebel ?).
And then, we have the human experimentations, that are just done for, uhh, Idore's lol. When Hyzante is known for its "advanced medicine" and we could have had the usual dilemna of, idk, having those humans experimentations used to develop this medicine that is reknown in the world (idk, sacrificing a Rozellian to save someone else's life?) - it's not the angle the devs picked. Rozellians are sacrificed to power up an idol, Idore wants to control the world through his idol and soft power (compared to Gustadolph's hard power) and manipulates his people (just like Gustadolph) to do so.
The two are very similar, but who is the final boss? Complete with a transformation in an eldritch monster? The war-mongering imperialist or the jaded old man who is leading de facto a religion?
Hopefully there's the entire "human experimentations for no other purpose than the lols" to settle them apart.
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I recently watched Dune, and even if I have some issues with the adaptation, the Bene Gesserit isn't portrayed as "comically" evil-er than the Harkonen Empire, I reckon the comparison isn't adequate, because Dune is multi book series when I'm mostly talking about video games.
Symphonia's church of Martel is a font for the Big Bad (tm) to put in motion his nefarious plans, and yet, through the game, we see how random clergymen use their, uh, religious buildings to help people around. Ultimately Martel herself is reincarnated through plot device and tells the big bad to stop being an ass and the story is less about "church and gods evil" but "big bad distorts Martel/church's teachings and role for his plans because he has a tragic backstory"
(but then Symphonia ends with the biggest whitewashing from every Tales I've played for its big bad so I'll stop talking about it because otherwise I'm going to be salty).
Abyss' church is more or less the same thing - the Church is supposed to help people deal with the fact their verse has "predestination stones" where the future is already written, and in the course of the game, we see how it has several factions and one opposes the group (who has the pope as a NPC!) - but it's not a story about "gods bad church BaD".
I remember playing Suikoden Tierkreis a long time ago, and while the game seemed to go through familiar "church bad gods bad" route and we end with defeating a god-like entity... I pretty much loved the twist that, in a game that relied on alternate dimensions/universe, the god-like entity was actually the protag if he made different choices!
In those games, if you fight a religious body and someone pretending to be a God or what not - it's not because people fight against an eldritch creature who wants world domination and to erase puny insects, or is the reason why everything goes wrong, but because, at the end, the conflict/fight is ultimately caused by someone, generally a human or at least a non "god like" entity, wanting to destroy the world.
I don't remember if FE was my first JRPG series or not, but I always liked the idea that if the world is doomed in those games and the heroes must prevent said doom, it's not because a god-like being wants to destroy the world, but because people, humans/randoms are the most shitty ones out there.
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As for the "tropes" often used to deride fictional churchs and religious people, well, I will again point to TS - which did a splendid job in the Benedict Route where you smash Hyzante after allying with Aesfrost.
There's one battle where out protags diss Hyzantese because they worship a goddess and have no free will, listening to Her teachings and Her says (the traditional "religious people have no free will and listen to their churches who tell them how to think!") - which is immediately countered by one of those Hyzantese characters asking Serenor if he's not the same, but instead of blindly listening to a Goddess, blindly follows Benedict. And it ends with the final chapter title referencing automatons/puppets : who is that title talking about ? The fake "idol" Idore created, or the fake "king" Benedict created?
Anyways, the usual "religions people have no free will because their church/religion tells them how to think" trope reeks of r/atheism and the double standard - bar in this route of TS, but I guess, in TS itself in the Roland route! - is never called out, blindly following a charismatic leader is okay, as long as charismatic leader isn't religious?
Regardless of my IRL thoughts about religion, usually those tropes are presented as a "gotcha!" when they are... not at all, but the games/books leave it at that and we're supposed to roll with it.
I'd say it's lazy writing or, as we saw in Naruto, a quick way to end a story without having to dwelve in characters and their motivations : "you're a god/alien/other being and you're bad, so let us do what we want!" - end of the story.
Hopefully some fillers and to an extent, Boruto gave her more meat bar being the 11 hour villain we had to defeat quick and who manipulated the previous sad'n'lonely antagonists - but it still felt rich from Naruto, known for his famous "talk no jutsu" and trying to understand people he's fighting against, to drop the ball with Kaguya, calling her pure malice and ending with some "let us live the way we want" to wrap up the plot so he can wrestle with his boyfriend later on.
In the end, we often end up with "religion bad bcs the big bad manipulates people through it", as if those mangas/animes/vg never have other examples of charismatic people not using religion to manipulate their randoms/people or "gods bad they should let humans do what they want" when we've read/seen/played through various, uh, really fucked-up shit humans did - but on their own! and ultimately, but it's more in fandom spaces, with have Projection 101.
TLDR : church/religion/gods are too often used in those works as the ultimate scapegoat to either wrap up a story in a rushed ending or to pretend to have "nuance" but still have a common enemy where all the "nuanced" characters can grow/be whitewashed and side together against that "common enemy".
Just like in all things I guess, I prefer when something isn't painted as purely negative and all of the positive traits are erased because there is a need for a perfect scapegoat - sure, bring out too much "nuance" and writing/designing a game/manga/anime becomes harder because there's no "clear cut" antagonist, and yet, the one who always gets fucked in this scenario is the religious/church side.
Want a generic stock villain who will destroy the world so the heroes have to fight against them? Just create a "religion" in your setting, and have the big bad either hell bent on resurrecting Chtullu to destroy the world because Chtullu BaD, or have them be the most corrupt piece of shit who manipulate everything in the shadows, so the rest of the world, even the ones who slaughter others bcs they feel like they must start a war, can be whitewashed at the end.
I mean, there's a saying about diverting attention from a fire by starting a bigger one near, or a trope of "aliens made them do it" : who cares if Madara started a continental war and targeted a village full of random civilians he swore to protect because he lost the elections? Did y'know he was manipulated by a woman, I mean, an eldritch thing created by a woman, regarded as a God, who ultimately wanted to get out of her fridge to kill everyone?
Roland must get over his hatred for Aesfrost for barging in his kindgom and killing hundred of his people while they were preparing for a wedding, because hey, Idore is evil and plans on ruling the world through his sham religion!
I'll forever be salty at TS for not giving Kamsell the occasion to rise against Idore, or not even have minor NPCs get the same treatment as Sycras suddenly going all "u lied to me gustadolph so i won't listen to u anymore + sad goodbyes to my wife'n'kids".
Extremism of all kinds can lead to wars/tragedy/fucked up shit - Sure I don't want to get my History lessons in video game medium when I play lol, but what I really don't like is how it feels like depicting "they're extremists because they're religious" feels like the default/easy answer : want a bunch of brainwashed people the heroes must fight against and can't talk no justu their way out of this fight/will fight without looking too BaD? Depict those people as "misguided" members of a corrupt church/believers of a religion, no one will givea fig. If they are instead supporters of a charismatic leader who throws them through the meatgrinder to further their goals? Well, there's no automatic loyalty so either you have to show/depict it on screen, else it can be challenged at key points to demonstrate how those people - who follow the charismatic leader - aren't completely "mindlessly listening to their leader" or how their leader "isn't that bad after all".
#idk if it makes sense anon#replies#anon#i'm not tackling the fandom projected takes anon this is another can of worms#I'm not immune to it far from that#Having grown up in a post 2000s world with some people lit being asked how dare they be religious and all#'religion is the only reason why people do those horrible things' dude are you serious? Did you open a book recently?#TS was really mind boggling about the duality between 'regular' imperialism and 'religious' one#and how one faction got way more care than the other to make a clear cut villain#Also blaming everything on Gods/evil cults etc etc imo is often used to remove agency from people X or Y who start shit#That's why I really liked Fe Jugdral#sure we have nutjobs going to say everything BaD happens because of Loptyr#But DiMaggio seducing Aidean? Danan turning Isaach in a giant brothel? Slavery in the Thracian peninsula?#Dragons in this opus are sitting on the sidelines and only itnervening when one of them starts shit#but otherwise? Humans are allowed to be shitty without blaming 'Gods' for behaving like they did#and they receive their due#From the Tales I've played they mostly avoid this general religion BaD#even if iirc it's one of the plot points in Berseria? who would have guessed lol#I guess I'd say I'm not seriously upset whenever a game/manga ends up with 'akshually the religious faction was the big BaD'#it's just the same canned ravioli again and again#but whenever games/manga/anime try to give some grey morality to antagonists#the ones who always are wrecked are the religious/god-like entities#Is there any room for nuance when one faction has no other reason for doing the things they do bar 'for the lols/bcs i was told to?'#fandom woes
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literary-illuminati · 1 year ago
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Book Review 26 – Pale Lights by ErraticErrata
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Okay technically this is a web serial, not a book – you can find it here – but a) it’s divided into ‘books’ and the first one recently finished, b) I’ve read like 350,000 words of it at this point and c) I want to talk about it a bit.
So, Pale Lights is a fantasy adventure story, set in a world where some prehistoric cataclysm left humanity living in a truly vast (multi-continental) cavern beneath the earth, full of old gods and devils and a darkness that will sink into you if you go too long without exposing yourself to the Glare of light spilling down from various openings in the firmament (and potentially stored in a variety of magic devices). It stars Tristain, a conman and gutter rat who accidentally killed the wrong man, and Angharad, a minor noblewoman fleeing assassins after the slaughter of her family, as they flee their enemies into the theoretical safety of the Watch, a sovereign military order that might get you killed hunting down rogue devils but is more than powerful enough to offer amnesty to all its recruits and force everyone else to go along with it. Specifically they both try to join through the fastest and most guaranteed method there is – survive and pass the trials on the Dominion of Lost Things, and your spot among their ranks is totally assured.
As you might expect, this doesn’t exactly go according to plan for either of them.
The plot’s sufficiently full of twists and detours that I’m not going to bother trying to give any sort of detailed synopsis, but one incredibly endearing thing about the whole serial is that it’s structured around these three deadly trials intended to test one’s mettle and worthiness, and absolutely none of them go according to plan. Which, speaking as someone who is generally left pretty annoyed by stories where the entire plot is ‘and then the protagonist surpassed the entirely artifical problems an outside authority put in front of them, meeting expectations perfectly!’, I really did greatly enjoy.
The plot was also just satisfyingly and surprisingly brutal – EE’s previous gargantuan serial was explicitly (though increasingly theoretically as it went on) YA, and made plot armour an explicit part of the setting’s metaphysics. Pale Light is...very much that. There were several points where it felt like at least one named, fleshed out character with their own arc was dying horribly every chapter. Bracing! Relatedly, and necessary for that, the cast is big, into the dozens of fleshed out characters the plot leaves behind and goes back to whenever they’re relevant or on screen again. Which is the sort of indulgence you can get away with in a web serial. (I’ve actually seen a lot of people complain that the cast was too large or hard to keep to track of. Those people are weak.)
Speaking of characters – the supporting cast is great, and a decent number of them are well-drawn and earnestly compelling, but a story like this really lives or dies on the strength of its protagonists. And I’d say Pale Lights passes that test with flying colours – Tristain and Angharad are both more than strong enough to carry a story on their own, but jumping between them lets the story have a lot of fun with their biases and what they assume or overlook, and their (very different and often wildly misinformed) perspectives on each other, their goals, and the supporting cast are just a joy. EE’s always had a real talent for internal monologue and character voice (even in my least-favorite bits of A Practical Guide to Evil, Cat’s perspective was a consistent delight), and being able to consistently jump between and develop two here really makes them shine.
The fact that they’re both a) actually adults, b) morally dubious and c) incredibly devoted to a particular sense of morality and ethics that’s minimum 30 degrees off anything conventionally ‘good’ helps a lot, too. Tristain my beloved shameless vendetta-obsessed will-knife-anyone-but-his-closest-friends-without-a-second-thought gutter rat.
It’s actually really quite interesting how, despite one being a chivalry-obsessed bravo whose word is her bond and so finesses her oaths and promises like a mobbed up lawyer and the other being a street criminal second story man with a sideline in poisons, they’re both really incredibly defined by a fixation on loyalty and vengeance.
The setting is interesting, though the narrative does sometimes feel a bit like it’s straining under the weight of all the weirdness piled onto it, with the whole ‘everyone’s underground and 90% of light is artificial’ thing. The various gods are all interestingly eldritch, especially Tristain and Angharad’s patrons (Fortuna probably my third favourite character in the whole thing overall), the devils and lemures and monsters are all fucked up and horrifying in a really fun way, and the magic is appropriately occult-seeming.
I’m not sure if it’s good or bad, exactly, but I do find the utter shamelessness with which EE copies real world cultures to create fantasy counterparts kind of endearing? I really can’t overstate how incredibly obvious it is that, like, ‘this empire is based on the Aztecs. They border this feudal mess based on India, and this league of Republics based on China. The main city the story launched from is Venice. The big creepy cursed academy is called the Scholomance. The treaty with the devils binding them not to eat people is called the Iscariot Accord. Die mad about it.” Gives the whole thing a real tabletop RPG setting vibe, honestly.
Anyway, can’t really say to what degree my attachment to this was built from the Stockholm Syndrome of following it week-to-week, but probably one of my favourite stories read this year, and eagerly looking forward to book 2.
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a-student-out-of-time · 1 month ago
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Okay, so, a couple of things.
One: I don't know why people are even making that assumption, because even on DR Survivor, while the anons do have more universal power over reality on my blog, one of the CLEAR CUT RULES of their abilities is that they are NOT ALLOWED TO KILL CHARACTERS. They can maim them, torment them, and put them through as much hell as possible with their abilities, but the characters cannot die unless I make them die.
Two: I know how it feels for people to be more concerned with throwing insults at your characters, and it really sucks when it doesn't give you ample opportunity to move the plot along. But this is why I make story posts and ask posts as two different things on my blog, because ultimately, you can't control what the people say on this blog, or what they want to see happen. Such is the sacrifice for a blog that pertains to an audience, although I'm sure I don't need to tell you that. Just don't be afraid to move the plot along yourself if the askers aren't doing it.
And Three: I genuinely don't know why people are acting pissy about this, because my god, that was an amazing conclusion, and by god, I WISH I had the ethic to stage a scene like that. I mean, I can't speak for everyone, but for me personally, I knew that somehow, this was gonna come back around to Hajime having to be the one to put an end to it, whether he liked it or not. It was so obvious this is where it was going, but it doesn't matter, because it's not the twist itself that made that scene awesome, but the way it was staged and portrayed. This is why you're one of my biggest inspirations for my own blog. Like, genuinely, I could so vividly hear Dorothy Fahn/Komatsu Mikako (Tsumugi) and Johnny Yong Bosch/Takayama Minami (Hajime) voice acting that whole scene, as if it were a showdown from DR canon.
But hey, despite everything, what are you gonna do? Just block out the haters, stick to what you're doing, and make what you envisioned a reality. Stay safe, stay awesome.
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//Thanks, everyone <3
//I'm alright, I'm more annoyed than sad that this was the immediate response I got. Plus, it's true, some people really are a lot more quick to judge a story than others, especially when it's a single plot point they don't like.
//Tbh, if there's anyone I relate to in this situation, it's the DRDT Dev. They got so much visceral push-back over the reveals in Chapter 2, apparently to the point that people were raging at them and telling them to their face that they're dropping the fangan just because of who the killer was. Even I got a little preemptive in my judgements and I honestly feel bad about doing that to them, but I withheld my thoughts until the whole thing was out.
//Then the ending proved to be amazing, I'd say miles better than I was initially expecting. It's why I don't judge things that aren't done, because the outcome can really make or break them, especially in retrospect when the creator is either weaving together a solid storyline or they're just spinning their wheels.
//Sometimes things in a story that seem hopeless or pointless turn out not to be, and you can really hurt someone when you decide you understand their incomplete story better than they do.
//But I've developed a thicker skin compared to when I started this blog, so it doesn't bother me. Honestly, I'm really happy to know you all have enjoyed this outcome, especially since we still have so much else to cover now.
//I really do appreciate all your support, it means the world to me ^^
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