#what a fun funky tiefling character
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âwhat a fucking idiotâ
#just like everyone else i am in love with planerider ryn#cr spoilers#critrole spoilers#planerider ryn#andromeda art#fanart#critical role fanart#critical role#critical role campaign 3#cr 3 ep 43#cr 3 ep 44#what a fun funky tiefling character#always love one of those!#i saw someone else say it somewhere but planewalker ryn is so blorbo shaped#pretty sure it was another text post on here#also iâm not totally satisfied with this art but if i waited until that happened iâd never share it so here it is!#iâm trying to let loose and draw more sketches to share#but in the meantime take the fun stuff i work on#thereâs more to come that i havenât put out yet but i will post it!#so stick around :]#love yâall
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thoughts on Honor Among Thieves (spoiler free)
i finally got around to watching the new D&D movie, and I have some thoughts.
(no spoilers, except for things that are obvious in the trailer, like the big wildshaping druid)
first, some good things:
each character played their stats well. dumb and strong? makes stupid jokes. dexterity-based instead of strength-based? dodges attacks instead of blocking them. the dialogue was very true to stats as well.
the easter eggs. lots of references/appearances of dnd creatures, locations, and different species, even so of the more obscure ones
it felt like the dice were behind it all. there were lots of failures that seemed so far up to chance that someone had failed a check, and a few successes that felt like nat20s, plus things in between. there wasn't an obscene number of successes or failures in a row, as many movies are prone to have.
material components! they dont forget about them :)
now, my criticisms:
too many damn wildshapes. i think i counted six or seven in one scene, and i guarantee the druid is not an archdruid. this bothered me more than anything else, to be honest.
chris pine's character. i don't care what anyone says, he's not a bard. he doesn't do anything a bard would do, no spells, no obvious bardic inspiration. honestly i think he's a commoner with 3 hit points.
the lack of diversity. two humans, a half elf, and a tiefling. the half elf just looks like a human, and the tiefling is in no way a tiefling except for her horns. tieflings typically have funky eyes and skin, and she had neither. i get that CGI is expensive, but it's really easy to slather someone in green paint and call them a half orc. (also, i've heard criticisms about the lack of LGBTQ+ representation, but there wasn't a whole lot of romance anyway, so i'm not super mad about that)
forgetting about action economy. i get it, you have to make a movie that's super cinematic, but a single barbarian, even at level six or seven (which is around where i estimate this group to be, max) cannot take on almost a dozen guards in heavy armor with weapons and take barely any damage, then go on to fight again almost immediately.
overall, i think it's a fun movie, and it's nice to see something i love up on the big screen. i do think it will cause problems for dms introducing new players who have seen the movie and not any actual play shows, cause i can already hear players wanting to do the cool things they do in the movie, then rolling poorly and getting mad at the dm when they cant do what they wanted to do. i'm interested to see if they add to it in the future, maybe with a bigger budget and some more diversity in character species. i also hope they replace chris pine, but hey, you cant get everything in life i suppose.
TLDR: good movie, not totally representative of actual D&D, but definitely give it a watch if you like D&D.
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29 and 25 for Esper asks đđ
29: What advice would you give to your Dark Urge?
esper is extremely prone to forgetting that they're a flesh and blood person with basic needs like sleep and food and relaxation. they're extremely high-strung and they lash out accordingly. they throw themself completely and ruthlessly into any task they take on, motivated by the fear of losing control and the fear of being perceived as lacking, weak, or vulnerable (which, to them, means being perceived as a feral, rabid, wounded animal). they really need to relax and just let themself be a creature that needs to eat and sleep and bathe and open up to their friends every now and again. maybe if they were more stable as a baseline they wouldn't need to be so tense to keep from falling apart, metaphorically speaking.
honestly, part of why they initially became The Dark Urge was because they were just too exhausted to fight back after ~18 years of doing so in circumstances that were either cruel and unforgiving, or unbearably isolating. the only thing motivating them for their whole life was fear and the breadcrumb rewards of power and acknowledgement. esper isn't used to people being gentle to them, partially due to their pre-bhaal upbringing in the underdark and partially due to their post-bhaal neverending hell life, and so they aren't gentle to themself either. it feels nice, but it feels uncomfortable -- i'd tell them to learn to embrace the discomfort of being cared for. i'd tell them to let loose and let themself be a feral animal every once in a while.
25: How does your Dark Urge feel about Sceleritas Fel?
pre-tadpole esper found him extremely annoying, if occasionally useful. in addition to typical murder assistance, he was basically the only caregiver and source of lovebombing positive reinforcement they had, so for both of those reasons esper killed him at least once per day so he would leave them alone -- they didn't need help with murders, he got in the way, and they didn't want to be taken care of --but the gaslighting guidance on how not to piss off bhaal that sceleritas gave was useful, especially in times when esper felt the most unsettled and resentful and abused by bhaal's funky tendency to just take over their body to make them do whatever violatory thing he has in mind.
post-tadpole, esper is on high alert whenever he shows up, but they're willing to play along with his game as long as they can get something out of him. part of them remembers instinctively that sceleritas is a source of information on what to do to not get possessed by the urge, but they snapped out of the old habit of listening to him after he told them to kill isobel and doom the inn full of tieflings who had been so nice to them. some things you just can't bring yourself to do on purpose, no matter how scared you are of losing control. after that, every time sceleritas showed up, esper told him to fuck off lol. "sorry butler, i've gotten a taste of actual love and now my resolve to not listen to you is 10000% stronger."
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The DnD landscape changed a bit ago with their oddities over rights to the IP; beforehand WotC were like, "yo, anything you make with our stuff is yours, you funky little dudes (gender neutral)," but then they had a thing issued with the revealing of DnD One where it was, "AH-HA! WE CAN MAKE MONEY - ALL RIGHTS BELONG TO US. GET OUR PERMISSION, BOW TO US, PAY US IF YOU MAKE ANYTHING THAT GETS MONEY."
It was largely considered a bad move, tons of folks started their own systems as result, and WotC reneged.
As such, pertaining to your question on writing it, I think if it branches directly off storylines that were published by Wizards, or perhaps BG3 in tandem, you may want to consider it fanfic and label it so, just in order for fingers not to itch on some ends in case it gets popular.
If, however, you simply want to do a fantasy world with no preexisting connection to the published works, you simply like the fantasy races and monsters (many of which WotC really borrowed from other things anyway), you shouldn't have a problem with it being an original work. Only word of caution I may offer is checking the origin of some that are a bit more unique, see if they are exclusively tied to DnD/WotC/MtG, and maybe rename them into something else.
Likewise, altering some of the races to, y'know, have wings or otherwise, might be fun too. Personal opinion: Tieflings in particular should be an array of demon-y things, not just horned and hooved pretty folk. Also personal opinion: would be nice to do away with DnD's inherit racism as is. :p
omg thank you! i honestly wasnât even sure what i was asking, but you answered it!
i guess it was the worry of like copyright type of thing if use the character races from dnd. in full honesty, i have been INSPIRED by bg3, but i do not intend to use any story lines from the game, established characters, or anything else. i want to make it my own, but characters like drows and tieflings and such interest me so much. i want to write about them!
i have thought about tweaking them into something that makes them their own, like adding wings to tieflings or something, to use the example you provided, but wasnât sure if that would also be frowned upon.
bg3 is really my first introduction to anything dnd/ttrpgs in general, so this is all new to me and i donât want to do something wrong, like use character races i have no right to use.
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HELLO tell us about the campaign lore!!!!
HELLO!!!! I will!!!
This is our second campaign set in the world of Adara! Our DM is @ctrh-5 (you can DM him questions too). We started this campaign I think... around 30 sessions ago? Sometime last spring.
Without going TOO much into details:
My character is Bean, the satyr monk. The other players are Tryx, a gnome barbarian, and Coco, a tiefling sorcerer/wizard. The three of saw each other during a masquerade ball and recognized each other - the other two had both ran into Bean years before. There was an attack during the masquerade; devils had infiltrated the party and started killing left and right. They destroyed a massive statue in the center of the party and this Main Villain TM named Jae recovered a mysterious orb from within, then disappeared. Here's some fun facts! In the world of Adara, the lower planes are completely inacessible and have been for millenia. We found out in our previous campaign that a REALLY long time ago, a race of technologically advanced people called the Daari imprisoned most archdevils, archdemons and archangels in funky little orbs like this. So now this dude shows up, opens a PORTAL to the hells that shouldn't be possible, and absconds with an orb (we later found out the archdemon Grazzt was in there).
AND ALSO! Jae is actually the corrupted form of a friendly NPC from the first campaign who was then called Aesalor. My first PC Arzirys left home to find him and I would die for him oh my god. Aes got tricked by another archdemon named Inanna and is now completely corrupted by her. He was once an aasimar but he's a full devil now. Inanna wants to take over all the hells, basically. Fun times!!
So far, for the actual main characters, we've been going around and doing much less important quests and getting to know each other. They all have a similar goal of travelling around and seeing the world. Tryx was a PC in campaign one who then retired, so she recognized Jae, but there's not much we can do about him right now. We've gone on a few really interesting missions and met a bunch of cool guys. The latest highlight was running into an underground gang made up of guys inspired by the Owl House characters which was very cute! Our DM likes to put reference characters in the games a lot.
I could write a whole novel about Bean and what she's been Going Through TM. In short, she's someone who doesn't have a home and has been wandering for the past 40 or so years. She sometimes talks out loud to someone when she's by herself, and hides parts of her past ferociously. But since she met Coco and Tryx, she feels like she found people who could actually understand her, and she's starting to let herself trust people. A lot of moments in the campaign and stories she heard from the other two made her think back on her early life that she's been avoiding all this time. She recently shared the fact that she physically can't do magic and that she ran away from home as a teen.
Oh ya and also everyone in this group is a chaotic bastard. I would die for them â„
#there is So Much More to tell#i take very detailed notes. there are so many notes#its like a little wiki#adara#dnd
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Whatâs your starting point when making music? Is it an idea / feeling or a specific instrument / sound or something else?
WOAG fun question! Long post incoming
Short answer, it depends on the song, but all of the above in some ways! Usually its some combination of: a specific type of sound I want from the song, and the story that I want to tell with it. Then I just kind of futz around with the instruments to achieve those two.
Long answer with specific song analyses:
For something like "construction paper," I specifically wanted a bouncy and funky sounding song. My literal goal was to make a song that would tickle your brain. I think this maybe was the first song i wrote and i was really inspired by "hi good morning" by @/noctude. So I had a type of sound in mind for this one and went into jummbox to explore the instruments to see what would give me the sound i want. I wrote "tiny waltz for tiny mice" similarly where all I went in with was: i want to make a whimsical sounding waltz. And then i did.
For a lot of my more story/character based songs (like "lone witch" or "twilight sanctuary" or "hellish rebuke"), I think about the character and the story I want to tell with the music. So I would say for these songs I start out with a feeling, or overall tone first. I'm gonna use twilight sanctuary and hellish rebuke because they're two very diff songs but my approach was similar.
So for twilight sanctuary I really wanted to tell the story of my oc Ethe and their sibling Kasheri. Their story is all about grief and companionship and not being able to go back to what used to be... that push and pull and feelings of loneliness. So I knew I wanted this to be a slower, more melancholic song that would center the duo, hence the duet!
Hellish Rebuke was written for our good friend kiki's dnd character, Elijah, a firey tiefling sorcerer. He's a tough guy who came from a tough past. I needed this song to sound strong, and I knew I wanted electric bass sounding instruments for this. I chose a minor key (at least i think it is? i forgor) bc I wanted to have the song reflect Elijah's sort of bitterness about the world and about those who hurt him in the past.
So yeah!!
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update, part the second
fun fact about 5e encounter balancing
did you know that even with nearly half the combat-capable NPCs out of commission (Buppido was unable to speak due to an unfortunate roll on the long-term madness table, Ront died a while ago, Derendil was a walking friendly fire hazard due to an addition from me to his statblock, and Morwenna was incapable of spellcasting due to a crisis of faith we will get into very soon), a non-optimized level 3 party can still take down a cr 6 kuo-toa archpriest in just over one (1) round if the remaining characters are allowed to gang up on her?
at least Blopp survived long enough to get off that earthquake spell I added to her stat block to reflect her increase in power that was described in the book, because I went into this session with the explicit intention of offing Derendil (everyone, including me, was getting bored with him and constantly kept forgetting about him during rp) via Dropping A Fucking Building On Him
and thank all the dice gods, everyone's dex saves cooperated with my Evil Plan
Derendil and Shuushar fail their saves and die instantly. by some miracle, my players all pass their saves. Morwenna also fails, but the fighter was right next to her and had enough hit points to tank the near-max damage I wound up rolling, so I fudged things and allowed the fighter to shield Morwenna with her body and take the damage for her for reasons of Gay.
oh, Blopp also fails her save and gets crushed by the consequences of her actions. this somewhat ruined the dramatic scene I had in mind where she would curse the party with her dying breath and invoke the power of Demogorgon to Fuck Them Up, but what else do you do
so anyways, this leads into the moment I had been planning since the beginning of the campaign--the moment when the fun funky homebrew rolling table of cursed buffs I made to encourage lots of angst and even more trauma bonding kicks in. (I had already run the mechanics by my players weeks beforehand and worked with them to spice things up for their individual characters. let's just say that there were a few that had quite a bit of opt-in body horror attached, and oh boy, did my players opt in >:D)
aND THEN DEMOGORGON EMERGES FROM THE FUCKING DARKLAKE
(my rogue player was just staring at me the entire time I'm reading the boxed text like :| and I found it way funnier than I should have)
and most of the group is at, like, 3 whole hit points, and some of the NPCs actually went down during the fight, and they have to book it to the southern docks where Ploop arranged for the boats he was bribing them with to be
(as an aside: do you want to find out which NPCs your players do and don't like? just knock a couple down to 0 hit points and see which ones they bother to feed a goodberry and which ones they consciously leave behind!)
I had Buppido fall to his knees in reverence to Demogorgon when he emerged, mostly because I got tired of trying to figure out how to operate him when the jig was pretty much up anyways, so I had him fall to Demogorgon's rampage also. it's fiiiine, he's gonna return later as a fucked up hybrid of a deathlock mastermind and a deathlock wight during Gracklstugh anyways :D
so this is the group that survives to flee Sloobludop: all my players (bard, rogue, ranger, fighter, artificer), Jimjar, Morwenna, the twins, Sarith, and Stool. not gonna lie, I was pleasantly surprised that anyone bothered to save Sarith after Derendil downed him during his rampage
they escape, but the scars remain
as do the curses
we're back in oosrp now and thus far, in order, we've had:
the artificer transform into a fucked up tiefling-adjacent dude with goat legs, a goat head, and a damaged moral compass (the rest of the party has yet to discover this last effect, hehehe)
the ranger--who, mind you, whose favored enemy is fiends due to Backstory Trauma and has a thing in his head that hates demons--transform into a demon with fangs, extra eyes, talons, a scaled tail, horns, three pairs of wings, and also two mouths on his pectorals that scream for the Thing In His Head that he cauterized shut with a fucking torch
the rogue, who is a tiefling who has SO many issues revolving around her demonic heritage, ALSO undergo a demonic transformation involving sprouting another pair of horns, another tail, wings, an inability to eat anything except raw meat, and also some terrifying new instincts involving her brand-new claws that have already led to her losing control and slashing Jimjar, an incident which led to her having to be coaxed back onto the boat
also the fighter (a warforged whose whole schtick is that she's slowly repairing herself until she achieves her full capabilities again) acquired the curse that caused her to zap anyone she came into contact with
for the NPCs, we have: Morwenna with the fiery version of the fighter's curse, Topsy with a curse where her voice echoes with the screams of the damned and does psychic damage to anyone who hears it, Turvy with a less extreme version of the demon transformation curse because I feel guilty inflicting that much body horror on a child, Sarith with a curse that is going to make him question what the fuck he even is now and whether he deserves to still be alive, Stool with the curse where Demogorgon claims your soul after you die so you can't be resurrected because nothing else felt quite right, and Jimjar with the curse that has probably the least effect possible on him (devil's sight in exchange for sunlight hypersensitivity) because it would be suspicious if he wasn't affected at all
it hasn't kicked in just yet (the player and I are saving it for next session proper), but the bard is gonna undergo a similar demonic transformation where he literally becomes cold-blooded and also a psychic vampire of sorts, because foreshadowing make our brains go hehe
speaking of foreshadowing, let's talk Jimjar
so when the rogue sprouted wings and literally took off in a panic, Jimjar called out some quick instructions on how to fly so she didn't, y'know, fall into the fucking Darklake. and now she, the bard, and the ranger are about to ask him how the Fuck he knows this much about flying. (it is because Jimjar is secretly the shapeshifting moon deity of my setting, but he's gonna bullshit something about "uhh.... yeaah....... so one time I pissed off a witch and spent like a year as a bird..........." in the hopes of throwing them off his trail. I am having the time of my life, for the record)
Jimjar is also secretly omniscient, because he's a fucking god, so of course he knows that the bard is not who he claims to be. and recently, unbeknownst to any of my other players, Jimjar and the bard had a short conversation where Jimjar basically let the bard know that a) I know that you're not what you pretend to be, and b) if you hurt anyone here (the bard had literally just taught the twins a bit of sign language so they could comfortably communicate with the rest of the group now that Topsy's voice was out of commission), I will make you regret it (he was cleaning under his nails with his knife the entire time). the bard now secretly has it out for Jimjar, and part of his goal during the above "hey buddy, how do you know how to fly, exactly?" conversation is to turn the rest of the group against Jimjar so that he can take the fall for the Traitor and Traitor-adjacent cards that came up during the tarokka reading in session four.
and of course, I can't tell my bard that the reason Jimjar knows is that he's secretly omniscient, so I send the player one misleading question:
"so doppelgangers live in the Underdark. do you think [your bard] would know that they are capable of reading minds?"
step four: profit
another Road Trip to Hell update, because it's been a hot minute and oh boy, shit has gone DOWN
let's see. where Were we the last time I gave an update
ah yes. it was literally last week
see I lose track of time because so much goes down in the out-of-session rp channels I set up on the campaign discord
speaking of the oosrp, we handled most of Sloobludop via that anyways
I was a bit silly last Thursday and stayed up until 4:00 in the morning doing oosrp (I didn't have classes on Friday due to holiday reasons). everyone else stayed up except the artificer. it was funnier than it should have been when he messaged the chat the following morning like "GUYS WHAT THE FUCK. WHAT THE FUCK HAPPENED."
so basically
party arrives in Sloobludop. the fighter immediately wants to go tidepool-ing. most of the party joins her.
the rogue, after having a conversation with Jimjar where he basically tries to earn her trust back due to. y'know. Shenanigans, and is as obvious about his status as a deity as he can be without outright saying it. (he hands the rogue HIS OWN HOLY SYMBOL. this moment was hilarious for me as a dm), then realizes that "oh shit, we left Sarith and Stool unattended. Where Are They" and goes to find them
they are by the docks. Stool is playing in the water, and Sarith is chatting with them without rapport spores, because May I Remind Y'all that my Sarith is now a zombie plant man. this leads into me coming with an in-universe explanation for this on the fly, which leads into the concept of the "manymind" (except it was a lot more zalgo-ed when I sent it out in the Sarith reply, because I figured it's one of those concepts that doesn't translate quite right into words), which led to the rogue making contact via Stool with some part of the mind of Araumycos, and now like half the party is convinced that Stool is secretly gonna be the bbeg. all because of some silly lil zalgo text I added on impulse.
the ranger wound up going Dad Mode on Topsy and Turvy when Topsy's kleptomania almost got her in serious trouble in the Sloobludop market. it was very sweet.
but when the ranger returned to the tide pool with the twins in tow, that's when the party realizes that "oh shit, we left, like, everyone unattended, didn't we."
thus begins The Hunt For The Missing NPCs
and thus begins My Evil Shenaniganry
see. the party knew that Blopp's cult to Demogorgon was collecting humanoid sacrifices. so it's not like this came out of nowhere
the party also knew that Shuushar's idealism overrides his self-preservation instincts, Derendil fully believed he could fly at the moment and was bound to get himself into trouble if left unattended, and that Morwenna was very emotionally fucked up following her involvement with the death and resurrection of Sarith and was wandering off somewhere to go get hammered and have an emotional breakdown at the moment
in short
they knew that none of these NPCs were in a state, mental or otherwise, to defend themselves effectively should someone attempt to kidnap them
that someone being none other than members of the cult of the Deep Father
the ranger and the fighter look for Morwenna, because out of those three, she's the only one they really care about, hence why I put her in this situation. they do not find her. I have the ranger roll a survival check to see if he can track Morwenna's scent trail (this was how he found the twins earlier, for the record). he rolls, like, a 21. internally, I rejoice
because where does the trail lead, but right to the area with the altars
I rule that the trail vanishes there, buried by the stench of muck and blood
the ranger talks to one of the kuo-toa whips there (I don't remember his name and I can't be bothered to check lmao) and receives a reply which heavily implies that Morwenna is going to be sacrificed to the Deep Father very soon
cue the panic from my players
and the explicit threats of violence from their characters
(for context. the fighter and the ranger are both in love with Morwenna. the rogue is to but that is not relevant to this particular predicament at the moment)
so the fighter rolls strength (intimidation) to hit the ground and try to crack it. she rolls, like, a fucking 23
I rule that the resulting noise is enough to get the attention of the bard and the rogue, who were off fetching Sarith and Stool (the fungus bros were staring at the fungi on the walls and being generally unsettling). they run over
it is 10:00 PM. I do not wish to run a combat encounter over discord chat, and neither do my players. unfortunately, the most in-character course of action for most of them right now is Violence. the bard is our last hope, both in- and out-of-character.
the bard takes the whip guy behind the altar to have a little chat. he returns not long afterwards, having acquired information about the ritual taking place at midnight and also freaked the whip guy the fuck out. (no one else knows it but me and his player, because we conducted that part over dms, but the bard got to use one of his College of Whispers features for the first time. it was delightful for me as a dm)
violence has not been averted, but it has been delayed. the party heads back to camp to regroup. emotional breakdowns are had, including that banger of a conversation where my last Campaign Art came from. (for context, the ranger gave the twins hand crossbows for purposes of self-defense, and the rogue accused him of trying to turn them into child soldiers.) it is almost midnight. my players and I are all riding an immense adrenaline high
the rogue and the fighter head away from camp and end up resolving most of the Morwenna-centric tension between them. (Morwenna's romantic situation is a Whole Fucking Mess that we will unpack later, don't worry!!)
the ranger reveals to the bard that he died while hunting a demon alongside Drizzt Do'Urden and had to claw himself free from his own grave after something living in his head brought him back
also the bard and the ranger begin flirting almost immediately afterwards (the ranger took his shirt off to show the bard his scars)
this is the moment that Sarith decides it would be a great idea to shoot his shot. it was not, in fact, a good moment
the ranger has his second emotional breakdown of the hour, because he is still plagued by guilt for his participation in the death and resurrection of Sarith. the twins and Sarith give the ranger hugs
and then Sarith asks if he can kiss the ranger. the ranger says no. Sarith goes to mope in a corner and pretend everything is fine while the ranger teaches the twins about the importance of consent while cuddling under the blanket the artificer knitted him
the rogue and the fighter go to Plooploopeen's house to bully him for information so they can rescue Morwenna. I get to deliver exposition, a kickass monologue of emotional foreshadowing, as well as two potions of healing and a potion of water breathing to the party
the party's long rest finishes. it's like 10:00 PM in-game, about two hours until the ritual begins. Jimjar has snuck off to do fuck knows what (only later does the party discover that he used his innate disguise self capabilities to infiltrate the cult's stronghold in Blopp's hovel and grab Morwenna's hammer and shield). I ask the party if they have any final preparations they want to make.
and then the actual session begins.
yes
all this happened between sessions
tbh I'm glad it did. a) it means less time with the stupid voice-destroying kuo-toa voice I attempted the session before, and b) it meant that we could kick off the session with the Good Stuff
aka VIOLENCE
(to be continued in a reblog because tumblr hates me)
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Critical Role Campaign 3 Character Predictions
I have no way of predicting what happens in these peoples heads, but this is just what I would love to see them try playing:
Laura Bailey- I think that Laura deserves to get to play the Rogue she's always dreamed of, but she's also the type of person who loves some spells, so either a race with some innate spellcasting like an Aasimar or Genasi or a subclass that gives her funky options, like a Soul Knife or an Arcane Trickster
Travis Willingham- Travis is often the secret mastermind behind the teams plans, so it could be fun seeing him play up his intelligence a bit more. I think playing an Artificer or a Bloodhunter would let him scratch that melee itch, while bumping up his Int. Race wise, I just wanna see Travis play something small, so maybe a nice Halfling or a Gnome
Liam O'Brien- I do not care what this man plays so long as it is happy! But in all seriousness, I would love to see Liam play a Charisma heavy character, specifically a Sorcerer or even a Bard, maybe as a Tiefling as a spirtual twin to a wonderful little Trickster cleric.
Sam Riegel- Cleric. Cleric Cleric Cleric Cleric. Not only would it be amazing to see Sam play a high Wisdom character after playing two pretty low wis characters. Additionally, Sam kills with spells and has never really played a divine character so I think that would be neat. In the opposite of Travis, I want Sam to play something big, so maybe a Firbolg, Goliath, or even Minotaur
Marisha Ray- I've been seeing a lot of people throwing around Paladin, and I can see it! Gets melee, a bit of healing, and a lot of damage, as well as being able to do things that no one should be capable of (How do you have a +4 to all saves? Dope Paladin Shit!) To compliment paladin maybe bring in something with inate spellcasting and charisma, so maybe a Triton, Tiefling, or even a Drow!
Ashley Johnson- Yasha has had heart eyes for Beau since day one, but Ashley's been eyeing that Monk class for just as long. I think Ashley really enjoys playing a martial character, but with a monk she'd get to flex those muscles while creating all kinds of shenanigans, especially if she picks Mercy Monk to compliment the melee with osme sick healing. Personally I'd like to see her play a Warforged, kind of the opposite of an Aasimar as it's created completely from mortal invention rather than the power of a god.
Taliesin Jaffe- The man, the myth, the legend, what can't he do! Honestly I've adored every kind of character Taliesin has come up with, but I'd love to see him play another full caster, maybe focusing on more of a blaster role as a Wizard. I think it's be neat for Talesin to play a smaller race like a Dwarf, but a Halfling or Goblin could be just as fun.
Suprise Bonus Character under the cut!
Mica Burton- Okay we have no official rumor that Mica might be joining campaign 3, but I heard someone mention it and I can't get it out of my head. I personally loved her as Reani and I think that if they wanted to expand the table she'd be a great addition. I think she's great in melee but she also appreciates some creativity and magic to throw in, so maybe a Gloomstalker Ranger or a maybe a Wild Magic Barbarian. A Pallid Elf would also be really cool to see if it continues in Exandria, and I'd love to learn more about them from Matt!
#Critical Role#Critical Role Campaign 3#Laura Bailey#Travis Willingham#liam o'brien#sam riegel#marisha ray#ashley johnson#taliesin jaffe#mica burton#CR
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ooo are you ok with describing what campaigns youâre in now? or what your characters are??
Sure! I adore them all. To be honest tho I just started playing again, so Iâm not too familiar with the groups Iâm playing with atm lol putting under a readmore bc this got kinda long
First one is a character Iâve had a long time and have commissions for, but no one would ever let me play him because heâs a very interesting looking tiefling that was inspired by the oni tieflings the artist kbearart created. His name is Maverick (:
Currently playing him in a call of the netherdeep module. He is a tiefling monk, born under the cursed moon or whatever and bc of it he looks, well! Interesting to say the least! He was born to a drow mom, but never knew his father or anything about him, and his mother died fairly young so he became self sufficient pretty young. Due to the fact most people treated him as an ill omen due to his birthday and bc he is like 6â5â man thing with raptor feet, he is bad at interacting with people. Heâs motivated mostly by greed and his own survival, and right now he is so angry at the pretty boy drow in the party that is sooooo good at everything. He could have been that, he was supposed to be like that. What the fuck.
Art done by kbearart, bc if Iâm making a character inspired by their design Iâm going to pay them!!!!
Second one is my Satyr Bard, Canary. I donât have any paid art of him, but I did use this funky little picrew to get a visual idea for him. Heâs a college of lore bard from a fairly noble family. Except heâs the second son, the not so popular son, the disappointment to the family son. So he kinda just, took off to make more of a name for himself and he makes money by traveling and painting pretty things (: he joined a random party and is regretting it immensely. Heâs surrounded by straight people and doesnât know what to do, they keep getting eloped in the middle of the night and teleporting him random places ):
Third is a character I just started getting to play, but their race, class and background was already predetermined. They are a yuan-ti bloodhunter, who was steeped well into the strict militant lifestyle of their culture. They met a girl who was kind to them when they were like 14, and they didnât understand what that was at first, but then started to see flaws within their peoples way of life and decided to leave when they turned like 18 and graduated yuan-ti military school Basically? They are emotionally stunted bc theyâve never felt concern except for when they met her, and kinda adopted her name as their own when leaving. But hey, they look cool at least. She goes by Corra but Iâm already planning on transing their gender throughout the campaign bc lost adults learning who they are is so fun to mess around with. We are only level one but I plan on going order of mutagen I want to be a Witcher. Technically, they are lying about who they are and what they can do, so Iâm excited to be like (: no Iâm not a snake person my great grandad just fucked a dragon or whatever Iâm a half elf dragonic sorcerer ignore the sword-
#ask#anon#maverick is a mess#canary is a bisexual mess and really hates that people keep just teleporting like itâs no big deal#bro ur body is being turned into like particles or whatâre#Corra Iâm a lil on the fence about Corra but Iâm just a bit on the fence at the campaign in general#not if#dungeons and dragons
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19, 31, and 32 for the D&D ask meme?
Thanks anon!
19. How did you discover D&D?
As with so many things in my life, itâs all down to my fantastic nimble bird friend, who sent me a link to a clip of the love potion prank in Critical Role campaign 1. The rest, as they say, is history!
31. Tell me about your current party!
YES, ok, Iâve been waiting to gush for a while, let me tell you about EWF (names redacted/abbreviated for privacy reasons)
So our party currently has four active members - Vyce (my character, a tiefling rogue), âOâ (tiefling monk), âDâ (human cleric), and âNâ (gnome wizard). We also have three past/infrequent members - âZâ (kyrid (home-brew lizard race) bard), âTâ (dwarf barbarian), and âOlâ (half elf sorcerer).
âOâ is played by my nimble bird friend, and sheâs both a very competent fighter and also very young. Vyce, who has been a little brother his entire life, thinks of her like a little sister, albeit one whom heâs slightly in awe of. In Vyceâs opinion, sheâs the beating heart of the party - she takes such joy in things (especially shiny things) and she doesnât seem to be weighed down by the unfortunate things that have happened in her past. Sheâs not very smart (aka the best type of D&D character) and sheâll run where angels fear to tread, but itâs that kind of reckless bravery thatâs saved the partyâs bacon more times than we can count. I personally am of the opinion that "O" should be allowed to use a gun. Would this solve some of our problems? Maybe. Would this cause a lot more problems? Certainly. Should "O" even have a gun? Probably not, but the correct answer is yes. She's got the guns, now let her fire a gun!
We're just wrapping up a story arc dealing with âDâsâ backstory, and itâs been so fun to see how his character has grown and changed over the course of the arc. Heâs gone from a bit of a directionless adventurer, getting drunk and squabbling with âTâ about who is in charge of the party skyship, to really coming into his own as a captain of the wind and waves. Like, itâs truly been so satisfying to watch him instigate revolutions, reach out to old friends and stand up to old enemies, lead fleets into naval battles, and step into the heart of the storm. I think for Vyce, âDâ has really gone from someone that was a bit of a dark mirror in many ways, to someone that he respects and admires. Not that there isn't still a streak of recklessness in "D" but hey, that's part of what makes the game fun!
It is impossible not to like âN.â âNâ alone has shifted Vyceâs dislike of mages (although with our most recent session, thereâs been some regression!) âNâ is like that friend who is enthusiastically, 110% up for anything, you tell him the plan and heâll commit to it so hard. You will never meet an Abjuration wizard, or flat out any wizard, who loves Fireball more. Heâs also ended up in so many situations where heâs separated from the party and 1v1-ing a baddie all by himself and no one knows, and the thing is, heâs actually won most of the time? I mean, apart from the time he died, but heâs better now. Youâll also never meet a wizard who uses a dagger so successfully in combat. Heâs literally killed at least two bad guys with his dagger, weâre all bewildered and both Vyce and I are delighted, you go you funky lil old gnome you. Heâs currently got a running interest in trying to figure out what shape the world is, which is some of the funniest and best wizard RP ever. Heâs also come out with some of the most devastatingly poignant lines in the campaign so far, his memorial speech for a beloved NPC friend still haunts me ahhhhhhh.
32. Most memorable NPC you've encountered in a game you played in.
Hmm, gotta be three-way tie between Lynley, Rutley, and Frode. Lynley was an old friend of âDâ and was also a cleric (I think?) of the same god. He helped us start and lead the revolution against the pirate lord, and when the pirate lord sent a massive fleet, much larger than our remaining ships, to retake the port, he loaded a ship with gunpowder and sailed it into the middle of the attacking fleet.
(Does Vyce feel guilty because he suggested that as an idea, albeit with unmanned ships, when we first heard about the fleet? YUP.)
Anyways, the party wasnât in the port at the time, we were trying to retake a temple partway down the coast, but we got to see his death scene in a scrying pool, and just, the way our DM narrated it and the music he put on, it was just this incredibly heart-wrenching and moving scene that will stay with me forever. Our DM is incredible, thatâs all I can say.
Rutley is just a goblin with a gun. He is very good at shooting the gun. Naturally, I love him.
Frode is the worst person ever (in Vyceâs opinion). Vyce dislikes mages in general, he very definitely dislikes charmers, and he fears wit and wordplay because heâs not in the least good at it (-2 CHA baybeeeee). Of course, this means Vyceâs mortal enemies are bards (except for our party bard, who is just a lil lizard with a cello and not, say, an obnoxious know-it-all with higher Perception than Vyceâs Stealth). Frode is a mysterious bard we found wandering in the forest, who may or may not be our worldâs equivalent of Jaskier. Vyce loathes him with a deep and unshakable hatred, and I the player loved every minute of that interaction.
#thanks anon!#the themes of this post are that our DM is incredible and that everyone else is also incredible#leviathan is sealed! now we gotta go deal with vyce's ex who's definitely involved in some kind of shady business?#d&d tag
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Fate and Phantasms #112: Shuten-Douji
Today on Fate and Phantasms weâre making the ASMR oni and boss of Mount Ooe, Shuten-Douji! Spirits, Poisons, and Being an Oni will be yours to command with this build!
Check out her build breakdown below the cut, or her character sheet over here!
Next up: What is this, 8 Bit Theater?
Race and Background
Shuten is a demon, but the closest thing we can get in D&D is the half demon Tiefling. As a child of Fierna youâll find yourself very persuasive thanks to the free Friends cantrip you get as part of your Legacy of Phlegethos. You also get +1 Dexterity (thanks to Tashaâs) and +2 Charisma, Hellish Resistance to fire damage, and Darkvision.Â
Giving Shuten a human-based background is a challenge, but you certainly act the part of the criminal more often than not. This gives you Deception and Stealth proficiencies.
Ability Scores
Make your Charisma as high as possible- thereâs definitely something charming about you, given that golden kid keeps hanging around you despite rising odds of decapitation. Speaking of, make Constitution your next stop. Getting your head taken off does a lot of damage, and you have to be able to survive that. Your Dexterity should also be pretty good- you donât wear much of anything, and yet youâll probably want to live. Your Strength isnât too bad- Oni generally have good strength, we just needed other stuff more. Youâre not stupid, but Intelligence wasnât high on the list, and finally, dump Wisdom. You take a shot every time you use your NP, that canât be good for your wisdom saves.
Class Levels
1. Sorcerer 1: Oni donât play by the rules, and neither do we. Weâre making Shuten a Toxomancer, a class that didnât exist before now, and whose existence is based on Plane Shift material, making its existence even more dubious. (For anyone wondering, itâs based on the Pyromancer class from Plane Shift Kaladesh, just with everything Fire replaced by Poison instead.) This gives you proficiency in Constitution and Charisma saves, as well as Insight and Persuasion. You certainly know how to run a party, at least.
Like all sorcerers, you can cast Spells thanks to your Charisma, which is your casting ability. Unlike most sorcerers, you come packing a Heart of Poison; whenever you cast a 1st level or higher spell that deals poison damage, creatures of your choice within 10âČ of you take half your sorcerer level (minimum 1) in poison damage. So your aimâs a little off when you pour, youâre not hearing any complaints!
As far as cantrips go, grab Infestation because why not, itâs poison damage, Acid Splash and Poison Spray for more thematic damage dealing, and Shape Water to control your drink after itâs been poured. For spells, you can cast Mage Armor to help not die and Ray of Sickness to sling drinks around at a farther range.
2. Fighter 1: Donât worry, weâre not getting too crazy with multiclassing this time. Weâre just here for sword skills and Unarmed Fighting. You can literally rip peopleâs organs out with your bare hands, you should at least be good at punching people. You can also use a Second Wind for a bit of healing as a bonus action once per short rest. Thereâs always time for a drink break.
3. Sorcerer 2: Second level sorcerers become a Font of Magic, giving you Sorcery Points that can be turned into spell slots and vice versa. Thanks to your Legacy of Phlegethos, you can also cast Charm Person once per long rest as a second level spell, forcing up to two humanoids to make a wisdom save (DC 8+proficiency bonus+charisma modifier) or be charmed by you until the spell ends in an hour or you do anything harmful to it. Slapping people sobers them up- donât do it.
You can also cast Tashaâs Caustic Brew this level, throwing acidic drinks as long as you can keep your concentration up (for a minute), which clings to enemies until they wash it off. Wine stains, am I right?
4. Sorcerer 3: Third level sorcerers can use Metamagic to change up their spells at the cost of sorcery points. Specifically, you can use Heightened Spell to give your enemies disadvantage on their sobriety saving throws, or Extended Spell to keep the party going even longer.
Speaking of, at this level you can break out the cheap hooch by casting Blindness/Deafness, mostly the former.
5. Sorcerer 4: Use your first Ability Score Improvement to round up your Charisma and add a bit to your Constitution as well. You also get one last gift from your Legacy, letting you cast Suggestion once per long rest as well. This lets you charm a creature that fails a wisdom saving throw, forcing them to perform an activity that isnât obviously harmful within or for the next 8 hours. Once again, donât hit them.
Speaking of spells, this level lets you cast Sword Burst because youâre not going to be good with physical attacks for a while and Enhance Ability to imbue yourself or others with oni strength, giving them advantage on strength checks. (Or dexterity, constitution, intelligence...)
6. Sorcerer 5: Fifth level sorcerers can find Magical Guidance in their magical powers, letting you re-roll a failed ability check if you spend a sorcery point. You also learn how to cast Sweet-Smelling (Stinking) Cloud, a 20âČ radius cloud that obscures the area, and forces all creatures in it to make a constitution saving throw each turn. Those who fail waste their turn in a drunken stupor.
7. Sorcerer 6: Sixth level Toxomancers have Poison in the Veins, meaning you resist poison damage, and your poison spells ignore resistance. Your wine gets sweeter, and you can still get high on your own supply! You can also cast Hypnotic Pattern now, which is roughly the same as Stinking Cloud, but thereâs only one chance to get charmed.
8. Sorcerer 7: Seventh level sorcerers get fourth level spells, like Conjure Shadow Demon. Iâll level with you- I was really hoping we could get Contingency later so you could summon a demon upon your own death for a funky sort of guts, but Wizards just had to be special and keep it for themselves. You can always just say youâre bringing Ibaraki along for some fun.
9. Sorcerer 8: Use this ASI to grab the Poisoner feat. It lets you ignore poison resistance on all damage rolls, not just spells, you can poison blades faster, and you can make potent poisons with a poisonerâs kit, which let your weapons deal extra poison damage and poison the target for a turn.
You can also cast Confusion to throw your enemies into further disarray.
10. Sorcerer 9: Use your first 5th level spell slots to grab Cloudkill for a wine powerful enough to melt people, dealing 5d8 poison damage to any creature that fails its constitution save in the cloud.
11. Sorcerer 10: For your next Metamagic option, grab Subtle Spell. Youâre not very loud in general. You can also cast Prestidigitation, because weâre running out of good cantrips, and you can make good on that âdrinking peopleâ threat with Enervation! If the target fails a dexterity save, they take 4d8 necrotic damage, and you gain hp equal to half the damage taken. For the next minute (with concentration) you can automatically deal the damage each round as an action.
12. Sorcerer 11: Now that you have sixth level spell slots, you can cast Tashaâs Otherworldly Guise, turning you into a proper oni! While itâs active, youâre Immune to fire and poison damage, as well as the poisoned condition. You get +2 AC and can attack twice as an action, plus your weapon attacks are magical and you can use charisma instead of strength for the attack and damage rolls. (You also get a flying speed, and thereâs an upper planes version, but shush.)
13. Sorcerer 12: Use this ASI to max out your Charisma for the most oniing an oni can oni!
14. Sorcerer 13: For your seventh level spell, grab Power Word Pain to get one creature with less than 100 HP severely drunk. Each turn theyâre charmed, they can only move 10 feet per turn, and has disadvantage on all attacks, checks, and non-constitution saves. Every time they try to cast a spell, they have to pass a constitution save first, or waste the spell. At the end of each turn they can try to pass a constitution save to end the effect.
15. Sorcerer 14: Youâve become so infused with alcohol that when you get hit wine pops out, like a boozy piñata. Thanks to Toxomancerâs Fury, you can react to taking a melee hit to deal your level in poison damage to the attacker, ignoring any resistance.Â
16. Sorcerer 15: Your drinks get even more potent thanks to your eighth level spell Power Word Stun. This instantly stuns a creature with 150 hit points or less, and it stays that way unless it can pass a constitution save at the end of its turn. Feel free to hit this one, they wonât feel it until the morning.
17. Sorcerer 16: Odd numbers make us sad, so use this ASI to round up your constitution with Durable. Now each hit die is guaranteed to give you twice your constitution modifier. Given that means youâre getting at least a 6 on a d6, thatâs pretty good.
18. Sorcerer 17: For your last Metamagic grab Empowered Spell, why not. Your drinks are already so potent they can instantly kill a human thanks to Power Word Kill, which can kill any target with less than 100 hp.
19. Sorcerer 18: Youâre now so steeped in wine itâs soaked into your very essence. Your Poisonous Soul makes you immune to poison damage. Any spell or effect you create also ignores poison resistance and treats poison damage immunity as poison resistance. I would definitely argue that this would include any poisons made from your poisonerâs kit, because who doesnât love a little boozing? (I should point out this means youâve got wine strong enough to give Jing Ke a buzz.)
20. Sorcerer 19: Use your final ASI to grab the Tough feat for 40 extra HP. Not the flashiest way to end a build, but at least itâs not sorcerous restoration.
Pros:Â
Poison might be a common resistance/immunity, but you can eat through those defenses and deal with them as they come up.
Your charms and poisons alike give you great crowd control options, in both lethal and nonlethal flavors. You can shut down an angry mob you want to reason with thanks to Stinking Cloud or Hypnotic Pattern, or just slaughter them all with Cloudkill!
With almost 200 HP, features that rely on close range and getting hit, and Tashaâs Otherworldly Guise, you can hop onto the front line for a bit to give your regular tank a rest- at least for a round or two.
Cons:
You can get around resistances later, but your early levels still have you relying on Poison and Acid damage for most of your attacks. Like I said above, youâre still relying on the most resisted/immune to damage type in the game.
Unlike your poison, your other spells never get any less resisted. Tashaâs Caustic Brew is one of your most efficient damage spells from level 3 until level 10. Or at least it would be, if it wasnât for being acid based.
Your Low Wisdom means you might fall for someone elseâs charms as easily as they fall for your own. Suddenly being a tough, poison-spewing demon isnât a good thing. Ah well, thereâs always next party.
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Dear Gutter,
Greetings from the frozen north, @guttertongueâ!
Itâs been a wild year, hasnât it? Canât say it was good, exactly, but Iâm writing to you today from a place of joy. A year ago, I adopted a tiefling from you (barely!), and I wanted to write to say thank you because that ended up being the big journey of this year for me...
He goes by Dharys now, and as a character heâs just been kind of simmering on low heat all year. I did write about him explicitly in one of my prompt fills, where I formally came to terms with him as a self-insert; just a funky little horse boy nervously making his way in a world that isnât quite sure what to do with him. Thereâs a bit more backstory in scattered private messages and discarded drafts, and I think 2021 will be a real character development year for the boy ^.^
(The horse is named Vincenzo and your boy loves him very much~)
More than that, though, heâs been a wonderful persona for me to inhabit on this side of the internet. It seems so obvious now, but it was more or less a coincidence; I adopted him on a whim. (I mean, there was a reason, but itâs convoluted and doesnât make a lot of sense.) At that time, I had already decided that I was going to try to get back into writing for fun, but I was still undecided about how exactly I would do that. Well, one thing led to another and I decided to start this blog, and since he was already around, I decided to make him my icon.
Iâm not sure when exactly I started associating the name Dharys, which I was using for this side of my internet self, with the tiefling. But it was definitely sometime before April, when I ended up taking the dive into the exophilia community. That has been a truly rewarding experience, and if that had been all Iâd gotten from this whole thing, it alone would have been more than enough.
But Dharys as persona has also lent me a lot of confidence. This takes a bit of explaining. Dharys was many firsts for me: the first time I had purchased from an artist online, certainly my first character adopt, my first *ahem*SFW*ahem* monster-related purchase. He was an early step in my ongoing process of learning to spend money on myself. As Dharys I purchased my first commissions, and made my first donations to the arts. As Dharys Iâve been able to recognize âspending money on myselfâ as a way that I can support artists I love. (And Iâd like to think those were stepping stones in my willingness to evaluate my priorities and loosen my purse strings epsecially re: COVID and BLMâ Shoutout to the Black COVID Relief Fund.)
In the back half of the year Iâve been less active on this side of the internet for work reasons. During that time, Dharys morphed into a muse and a sort of fictional second mod for this blog.
Heâs a little bit immature in that roleâ mod!Dharys spends most of his time running around to my favorite artists for glamor shots. But heâs not totally absent; he does help me brainstorm, and even comments sometimes, mostly in the tags.
I could go on, but the point isâ I feel so blessed that Iâve gotten to know your little tiefling boy, and our time together has truly been a highlight of my year ^.^
I hope that this note finds you well, and hereâs to better days ahead!
â | Dharys
 * * *
A/N: Both images are the brilliant work of @dragonfoxstardesigns; Iâll be posting about them separately.
#community#support#artists#anniversary#thank you#fiction#not really but that's the writing tag#pen pals#dragonfoxstardesigns#guttertongue#all my love#2020#1y
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$25 dungeons and dragons commissions
hey folks! do you have a dnd character? do you want them to have art because every picture of an orc doesnât really capture the exact je ne sais quoi of your own? do you want it to be affordable? do you want it to look fun and funky fresh?
LOOK NO FURTHER THAN RIGHT HERE!Â
given that my job will not pay me until august and rent is coming up, i would love to draw some art for you! a simple example of the style iâd be using would be:Â
this! full-body colored cartoony dnd characters! dragonborn! orcs! gnomes! tieflings! more tieflings! humans!Â
i can do more shading as requested, but about this would be the level of it if you didnât request any more. do you not have a visual representation of your character? no problem! just go ahead and message me a description and iâll work with you to get you what you like. want more characters? no problem! itâll be +$7 for each character in a single portrait.Â
message me if youâre interested!
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Fire Emblem Robin Dnd Sheet
âA traveler who remembers nothing prior to being found by the wayside. Chrom realized their tactical genius and enlisted him/her in the Shepherds, where they are well-liked. The biggest mystery of the group.â -Fire Emblem Awakening
So for my first Fe character sheet I decided to go for a character I think every Fire Emblem fan is familiar with, Robin the Master Tactician. Due note there are spoilers ahead due to the nature of where I went with him, I made him lvl 5 for a beginning character sheet, in the future all the sheets will be around that same level (except bosses)
So starting right off I made Robin a Tiefling to reference their infernal lineage and to give them some tasty fire resistance. Their stat spread was made to be relatively balance out (however I made Int their lowest stat, yknow, since they lost their memories). For their background I was going to go for Haunted One but I felt like itâd be more fun to go Outlander, giving him some more tactical knowledge.
Obv Weapons can be what you want but I went for this
So I went for the Draconic Sorcerer to really get that Grima feeling, Black Dragon seemed to fit Grima pretty well. For Metamagic I went for Empowered and Quickened Spell. I gave them the Alert feat to really play up the idea of a genius tactician and give them extra initiativeÂ
Spells can really be what you want (Yeah I see the second Darkness spell),
The idea with this build is to have a Grima heavy Robin, some solid alternatives wouldâve been a College of Swords Bard or if you wanted to be funky an Arcane Trickster Rouge, either of those builds focus on the Sword & Spells design Robin is typically known for, honestly I might do another Robin build (Grandmaster most likely) with the bard one. This build is designed for a magic centered Robin whose Fell Dragon Powers were surfacing
For a link to the pdfÂ
https://drive.google.com/open?id=1Rn20yNONFw8GEaY36mr69cKm3b9sJDbV
Youâre free to use the character sheet as you wish! If you are gonna use it however please reblog, I want to try to make one sheet a day
if there are any problems with the link just let me know :)
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hi eli im having a not good day can you tell me about your dnd characters please theyre very good
Aaaah! Iâm sorry ur having a bad day anon, Iâll try to tell u about a few dnd characters, both player characters and NPCs!!!!
This is Cormac; u cant see it here but the man has a Dad Bod. Tho I made him like, a YEAR before Spiderverse came out, he definitely has a Peter B Parker vibe about him; a gross, smelly man whos made some bad decisions in the past and thinks that his entire life is over because of them. Heâs got 2 kids that he left an an orphanage when they were babies bc he didnât think he was well equipped to raise them alone, but now heâs on a journey to find them and reconcile. Overall a flawed bastard but theres a heart of gold somewhere in there. Also hes trans
This is Amma! Sheâs an aasimar paladin for her own pops, Torm (god of courage and self sacrifice among other things). I donât have much for her character so far (how much I expand on her character depends solely on how much the player characters want to interact with her), just that shes a Lawful Good lady who just wants to help people. Shes got big muscles and a big heartÂ
This squad of three are Jaime, Lynx, and Isadora (real mathe(zero)son fans recognize them as ANCIENT thrilling intent ocs). Jaime is a 15 year old tief who was forced into shitty underground wrestling since he was young. Lynx is a 13 year old tief bard who travels from city to city to scrape by on whatever gold she can find by playing her lyre on the streets, never having a family or home. Isadora is a 7 year old tief babby who was raised by shitty criminal tieflings who wanted her to be a loyal grunt who also did crimes. By chance, these three kids ended up meeting, and ran away from their shitty situations together, and now theyre a family!Â
Jaime has a pretty bad temper, coupled with a strong distrust for most adults, scared that theyâll be apart of that underground wrestling ring and make him go back. Isadora is deeply traumatized by her upbringing; she only ever learned Infernal, and seems afraid of other languages (including Common); she also only trusts other tieflings and hisses at basically any other species. Lynx is the most seemingly put together out of the three, being a rather bouncy child who loves to play music. At the end of the day theyâve all got each other!!!
Another set of three children!!! Any warriors cats fans will know exactly whom these three are based off of lol
Anyways these are orphaned tabaxi triplets (roughly 12 years old) named Pineapple, Papaya, and Pomegranate (Pompom for short!). Pineapple is a rowdy boy who likes to wrestle. Papaya is a naturally magically gifted grump who believes hes the most important person in the universe (he is correct). Pompom is the voice of reason, and most suited to lead her squad of siblings, and also the only one who is TRULY willing to draw blood to protect the three of them
This girl here is actually a player character of mine, not an NPC!!! Her name is Yuna Mogato; shes a halfling âââartificerââ with a kind heart and a desire to lead an interesting and adventure filled life... tho immediately regrets this as soon as interesting adventures start finding her. All in all, a very standard Anime Protagonist and a very sweet girl!! Also thereâs somethin reeaaaal funky about that golden bracelet shes always wearing...
Also a little fun fact!: For those who know Kogu (purple tief i draw a lot, also my icon!) Well, Kogu had to leave the campaign that I play him in for PLOT reasons, so Yunaâs actually his replacement!! Trade in one anime protag for another, lolÂ
This is Miracle!!! Sheâs the daughter of one of @rickys-keeperâs characters, Mickey, and a real cutie at that!! Miracle is a natural born adventurer and explorer whoâs deeply interested in old cultures and abandoned dungeons. She makes a living off of going into dungeons or old castles or whatnot and collecting ancient heirlooms or artifacts, and then selling them to historical museums so that they can be preserved, though sometimes she keeps them to herself, or even sells them on the street at low prices!
The green dragonboi to the right is actually one of @just-a-terrifying-renegade-pearlâs NPCs, Boris, aka Miracleâs future stepdad lolÂ
And hereâs Barnabee!! One of my favorite NPCs lol. Shes a strong tabaxi who wears a leather coat w spikes on the shoulders and runs the rebellion against the main villains in the campaign me and my friends run!!! She accidentally keeps adopting trans kids and kissing women. Also shes trans
I hope that ur day improves anon!! Sorry if my descriptions are convoluted I didnt proofread ANY of what i wrote lol. Hope yall like em!!
#if i seem a bit vague its because#1. out of all these characters only barnabee and yuna actually showed up so far#so like i dont know how the other characters will play#2. i dooo wanna make our dnd into a podcast one day so i dont wanna say stuff that could be#potentially spoilers#and 3. my players follow me and i dont need them to read any potential spoilers : (#Anonymous
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Seon Adventures Episode 10: âFamily and Friends and Fond Farewells.â
Soooo, stuff happened last session, huh?
Coming right back from the heartwarming moment, of a group hug and concilatory pat, the party now must dispose of the elf wizard, Felaern Krissel,âs charred remains.
After a quick round up discussion, they come to the conclusion of weighing the body down into a nearby bog. Really, planning it out takes much longer than actually doing it.
With Luctan gearing himself up again and disguising himself, Belli has to wonder how the ring actually works, since once he puts it back on, he returns to the shaven human look , no peachfuzz on his face, no nothing. From what Luctan could guess, there is a specific recorded charm to it, but he is no magical expert, so he cannot be so sure.
They decide to leave town. But not at once. They first must make some appearances, look around, ask for a possible job opening or something. Look as little suspicious as they can.
Returning to Victrum, part of the party goes back to the Silver Hammerâs Inn, where they try to dissuade Gorruk from even an inkling of an idea that they may have done something to one of his tavernâs patrons.
There follows a lot of bluffing and headaching, faceplanting on the bar and groaning on the subject of shattered perspectives on people and heroes. And yet, somehow??? Luctan lives up to his chosen previous name and bluffs Gorruk into believing them (i.e. the DM was rolling low during the conversation).
A question comes up regarding the meaning of âsuggar daddyâ,and Gorruk just. Doesnât answer the disguised tiefling.
With a successful negation of a disaster, the gang get some drinks and Luctan plays matchmaker for Mournimar and Gorruk, which leaves the half-orc man a-blushinâ. Gorruk does show interest in a possible date. But Mournimar evidently was not in the right mindset to get together with the man, whoâs customer he only recently saw on fire. But he does promiss to return eventually and have that date with the saddened and confused hunk of a man.
We also learn that Gorruk has had this bar for 4-5 years now, having it passed down to him by a man called Medive, who currently resides in Sa Doma, coincidentally, having opened a different establishment called the âQueen Nightingaleâ. Should the party meet him, they will be sure to tell the man that Gorruk and the Silver Hammerâs Inn are doing wonderfully.
Or. As a Nat 20 Deception Luctan put it:Â â What do you mean, Gorruk? This place is a Palace. â
The party reunite with Samson, who had been cuddling up to Morgan, the Dire Wolf, during all this drama, non-the wiser of what had transpired. The lot of them get on the carriage and take off on a long road trip to Sa Doma, where Belli is to meet with Kit and her Brother.
And where Samson is to split from the party and fulfil his own, personal quest.
Night 1:Â
As everyone gets to their sleeping time, Luctan finds himself having a dream. Feeling his hand get warm, due to an item he had collected about a month prior... And in his dreams, things occur.
Back in the waking world, Burk is the reigns holder as the others sleep. Rimefang happily at his side.
Felaern Krisselâs personal belongings:Â 89 gold pieces, 75 silver, expensive robes. Luctan holds onto these... for now.
On the second day of their travels, the highest perception people in the party notice something. A sign. Faded words spell âLove Shack, 50 miles awayâ.
There is not much discussion as the lot agree to follow the sign...
Along the way Belli helps Mournimar with his hair.
They reach the opening to an empty field with a small shack in the middle. As the tiefling two leave the carriage for the shack itself, everyone hears whooping and cheering coming from a carriage, coming close behind them. Lead by 3 horses, the carriageâs passangers Theyâre dancing, singing, playing instruments and are all around having a good time.
The in-coming patrons look the party over:
- Like half the people wink at Mournimar
- barely few show interest for Belli.
- Luctan soaks in all of the attention once eyes fall on the âhumanâ fighter.
- Amelia gets none of the spotlight, sadly, but Burk does get at least two people to show interest.
The enthusiasting group wave and gesture for The Cultbusters to come along. But Luck and Mournimar are way ahead of them as they are down right swaggering towards the entrance of the Love Shack.
âStay away fools, âcause love rules at the Love Shack.â
Luctan rushes in, Mourni follows.
âIF youâre looking for fun, youâve come for the right place.â A very funky tune is coming from the shack as the duo come on in.
This place is a hot spot for Ebriosus (Banned God of Forbidden Mortal Pleasures) worship . As well as for some of Fornas (God of Luck, Fate and Destiny)â more lenient followers.
While the boys have their fun inside, Amelia and Belli keep to the carriage with the others...
Though Samson does eventually join in the shack, looking quite relaxed and blazed by the time he comes back with Luctan (wearing a Flower Crown) and Mournimar. Double thumbs up are thrown in the air. Friendship with Samson, acquired in the most weirdest of ways. High five between the tieflings.
And on that day, Luctan became a man (TM).
(Thereâs a green half orc, who yells âEldritch Blaaaastâ inside the Shack).
As the party takes off, Luctan blows an air kiss to the building. And a half-elf dude catches his air kiss. Luctan swears to return one day. Maybe. Totally.
By the night of the 5th day, as the party is settling in for the night, around a campfire, they get joined by a wild looking woman, carrying three rabbits.
Thaks to Belliâs Zone of Truth, used with the womanâs consent, we learn that her name is Elouise and that she is a hunter, of sorts. Sheâs definitely not a serial killer or a cannibal. NO siree.
Not a townie, she is someone, who prefers life in the forest, as her appearance expresses, evidently. Elouise is about as tall as Amelia. Ruffled hair. They introduce themselves and talk of Sa Doma. According to her, thereâs a rampant problem with people of the trade. Something illegal? Criminals of all variety. Thieves, assassins, forgers, counterfitters.
As they go on in their talk, the party offers her a spot at their campfire. In exchange, and in grattitude, she prepares the rabbits and the party have a nice feast with this new friend, who they encourage to try the adventuring life out.
They discuss their journey so far and surprise Elouise with the tale of how they met a representation of Dyunificus; a golden stag. She eventually believes them (and Mourni gets the piss taken for giving away his gift from Dyunificus).
Shifts are taken during sleep. During Luctanâs, he takes the 75 silver pieces he had collected and Sleight of Hands them on Elouiseâs person. Having decided not to let the opportunity of helping out someone, who was kind to them.
After Belliâs wonderful Breakfast making skills, the party and Elouise part ways. (AND WE LEARN OUT OF CHARACTER THAT SHE WAS A WEREWOLF! MY INNER TRAVIS WILLINGHAM IS SO DISAPPOINTED IN ME!)
âOn the road again!â
About a week has passed since the Solstice festival. By now Luctan and Burk have spent some time training with each other. Sparring matches, working on strength and blade work. Or axe work, in Burkâs case.
They reach Baborum. The starting point of this whole journey that brought them together to begin with.
It is the Eve of The New Dawn (New Yearâs Eve).
There is nostalgia in the air. It hasnât been long, but theyâve accomplished so much since they met. And so much to come.Â
In the sky, Mournimar can see them. There are many a constillations. Chuckling gnomes scurry about, doing their thing, everyone gathering i nthe center of the town and prepare for what comes next.Â
Thereâs a brief thick silence as everyone stops speaking, before a flash of light, a crack , shimmer and fireworks. Purple, yellow and green. The sleepy eyed kids look in wonder.
âYouâre doing alright, kids. Youâre doing alright.â (Our DM)
As the fireworks are going off, Amelia checks for a child she had seen when they previously had been here. A boy, whoâs father had passed. She sees him, with his mother. The boy sits atop the shoulders of a man, familiar to the mother, surely.
The boy is healing. For tonight, at least, he is happy.
And they are all content.
Belli makes eye contact with the tavern owners that capitalized on their capture of the cultist. Said tavernitestry to avoid eye contact with her. So much nostalgia in the air.
Samson learns from Luctan about the partyâs start.
And that is the New Dawn celebration.
The morning of the 11th day, Kevin and Killer bring the carriage to Sa Doma, a massive city. FREAKING HUGE, OK?!
We make our entrance from the South-Western gate, passing by the evident buildings between the outside and the city walls. Temples, quite evident from the outside alone.
And when they go in... Half the party, all the boys at least, have certainly never been to a town like this before. So big. So thick. So filthy.
Pulling his hood up, Samson tells his fellows to keep an eye out for their stuff, lest pickpockets rob them blind.
They make their preparations and go on in.Â
The others notice that this portion of the city is littered with Qorin and Embriosus symbols... Keeping an eye out, they can tell that shadyness is the norm. And anything outside of it, will catch attention. Like most of the party.
Goblins, Tieflings, Golliaths, Centaurs... Yeah. Burk is the ânormal oneâ here.
Someone bumps into Belli as they go along. She receives a parchment from Kit. âThe Lean peacock, north-east.â
They walk past some guard barracks, a dodgy looking tavern called âThe scattered heartâ, a guild hall for the DarkbBane Army. âThe Brave Fighters standing against evilâ and past the âWarmasterâs officeâ
Thereâs a city hall, currently being guarded by two almost identical tieflings. Luctan takes note of them. The male and female tieflings are red skinned, they have long black hair both. One has a figure, the female?! The male oneâs got his arms folded and being way more macho than usual.
They pass through Peppery Peteâs, they spot the guild hall for the Lawyerâs Guild.
It is here, where they part with Samson. There are hugs, there are handshakes and there are salutes.
And there are finger gun genstures. Whatever a âgunâ is, anyways. (We seriously question whether Luctan is The Fonz by this point, with his âEyyyyy!â routine).
Luctan offers Samson their services if trouble arrises.
The last place they pass by is âLilianaâs Bath house.â (Jokes are made, as we wonder if itâs an actual bath house or just a kink thing).
They make it to the tavern. Thereâs a very elegantly painted bright bird. âThe Lean peacock.â Anxiety is in the air. They can feel it. Hell, Belli and Mournimar embody it.
They scan the room and see Kit with the pink ribbon. A very inconspicuous looking redheaded half-elf. Sat next to her is a face they seem to recognize, but not sure where. (Itâs Ficus. He looks similar to Belli. They are siblings after all.)
Ficus is a tattooed gray half-orc with red and blue tattoos on his person, a number of rings on his fingers and blue highlights in his darker shade of brown hair.
They recognize each other, Bellia and Ficus. They recognize each other.
Belli goes over to Kit and Ficus, being awkward, while the rest of the party go to the bar. Mournimar takes a seat nearby and just watches, willing to jump in the conversation if things go bad.
Kit smiles up, but she gives a half-glare, a negative emotion directed towards Ficus. She gestures to Belli to sit. Ficus looks terrified.
âItâs nice to see you again, Kit.â - Belli.
âItâs a fantastically tense surrounding, isnât it?â - Kit.
âitâs certainly been a while. That was a bad start, that was a bad start. Oh God.â - Ficus.
As they talk, Kit, sitting beside Ficus, becomes something of an awkward intermediary
I thought you were dead. We thought someone had kidnapped you in the middle of the night and you were dead.â - Belli speaks, her voice evident with a mix of emotions.
I tried to leave some kind of note. I donât-I guess-â
âYes, a rock and you think a note is a good thing to disappear with.â
âIf they had known I was going to go, they wouldnât have let me.â
âThey did everything to try and find you. They never stopped looking. Why did you leave? Youâre family and you just left?! Didnât eeven say goodbyeâ
âI was scared. Is that so hard to believe?â
âI was scared and I never did what you did.â
âI didnât want what they wanted me to be.â
âThey didnât want me as a son. They wanted someone lively and fun, someone who could play the instruments and I was not this.â
âWeâre bards, Ficus.â
âIâm not.â
As they continue, Mournimar subtly moves closer, by a table. Luctan keeps his eyes on the other tiefling, giving him a look of pure âWTF-eryâ.
Ficus didnât want to be like them. He didnât want to be a âclownâ. He wanted to do something bigger than perform.
âThereâs more to being a bard than performing and throwing glitter about.â
He wanted to be there, be at the front. And he did. He fought in the wa of years prior. And left.Â
He admits he became a thief, after being pressed to answer, by Belli. âIâve taken contracts to hurt-to kil people. Iâve killed people.â
Itâs what the bands on his neck mean.
âIf you were that desperate for money, why didnât you go back home and ask for help?â
âBecause they wouldnât understand.â
Ficus wants to make amends. Heâs hidden for too long and needs to see them again. He was selfish to leave, but couldnât take it anymore and had to go.
And it is with this OOF. That Belli spills the beans on her own witnessed OOF.
On the story of how she found her parents frozen in stone, when returning with supplies to fix the carriage.
Ficusâ face goes through many negative emotions. But the superior one that bursts through like a damn dam is grief and sorrow as he starts to cry.
Belliâs had to do a lot of things to survive. She is angry with him. BUT!
As pissed as she is at Ficus, she still wants him in her life. He is openly weeping. There is sadness in the air. Kit doesnât know how to comfort people. She uses one of Belliâs hands and pats Ficus with it.
At this time, Mournimar joins the conversation. Belli introduces Mournimar to Ficus. In a hell of a way. Heâs better than Ficus. But Belli still loves him and doesnât want to lose him.
Ficus immediatelly goes invisible, much to Belliâs frustration with her older brother.
From below the table, a small tabbycat hops on the table. Mournimar pats it, but it feels like Ficus is petting it. Belli demands he show himself again. And he does. He is a total mess.
Kit is panicking by this point, the poor Changeling, as she doesnât know what to do. But she will see this through. For both Narahsâ sake, she must!
Mournimar tries to encourage Ficus, but man, it doesnât go well for the drow born tiefling. Luctan has to pull him out of the conversation and scene itself, much to Mournimarâs dismay as he desperately wants to comfort the two half-orcs.
But ultimately, he submits and steps out, towards the âObnoxious Bee innâ, opposite of âThe Lean Peacockâ. As they leave, Burk hands Rimefang over to Mournimar for emotional support, (aww), while Amelia has not stopped drinking since the whole conversation started.
The poor Air Genasi has been stressed out beyond words.
The boys go in and look around the place, but donât find anyone recognizable.
Mournimar drinks, while Luctan gives him a sober pep talk, giving him assurance that everything will turn out well with the Narahs. After all. Theyâre family.
Mournimar mentions a drow named Lazarus and Luctan seems to recognize that name... Strange.
Mournimar elaborates on his history with this person and why theyâd evidently be in this town.
2 years prior to all this, Mournimar got in a relationship with a drow-elf named Lazarus. Tall guy, charming, very nice to him and they hit it off. He ended up distancing himself. Next thing he knew, he found him passed out, bloodied at a shrine to FUCKING POTENCIA, after he knew what she did to Mournimar...
âHe had the balls to say âIt wasnât Potenciaâs fault!ââ
Once the older tiefling gets this off his chest, Luctan drops another pep talk. He may not be the brightest yarnball in the oven, but even he can see things from a certain perspective.
Mournimar sighs and is getting his composure back together.
Back with the Narahs.... Emotions are a bitch.
By now, Ficus starts to calm down. âWell, where are they?â
Belli explains that she had left them at home. Ficus has a lot to make up for and it may  take him the rest of his life to make up for it.Â
Do you kind of understand, or was this all for nothing?â
They talk well and Ficus almost smiles. He elaborates that heâs had friends keep tabs on Belli, during her recent travels.
âDo you remember what today is?âBelliâs 17th Birthday
Ficus remembers, of course. And even has a present for Belli. A necklace container shaped box.
âYes. Youâre not completely hopeless as a brother, then.â The Sibling bonding is exciting and cavity enducing as we learn about their past shenanigans, involving pools of water, mud pies and the like.
Kit asks if theyâll go to Keemas for Night Cap?
Ficus shares that he has a place, somewhere in town. But isnât that good with words, the poor awkward half-orc.
(From their interaction, this player can only discern that Kit is Ficusâ Belli as Mournimar is Belliâs Ficus.)
The cat that Ficus has with him is, as he puts it, his Fae familiar. One very pettible boy named âBumpkinâ. Which surprises Belli, to say the least.
There are kazoo puns made and laughter is had between the siblings as they hug it out. They missed each other.
Belli proceeds to introduce her brother to her friends, startign with Amelia and Burk. Amelia is drunk, but constute enough to handle herself. She gets to meet Bumpkin, whoâs form is that of a tabby cat.
Burk is not impressed with Ficus and lets the evidently scared half-orc know this fact. And he asks if Ficus threw a rock at him. He makes sure to let Burk know that omeone else threw a rock at him. Ficus doesnât want Burk to kick his teeth out.
Belli drops some truthbombs, while Ficus tries to explain that the necklace he got her can do the same thing that brought Bumpkin to the Material plane.
Belli basically gets to have her own familiar! Belli has a friend necklace, which she is very excited about. A very drunk Amelia points out the boys went to the other tavern and thatâs where the gray half-orcs take to.
Amelia has an emotional breakdown. Existential crisis.
Amelia gets more Rum. Burk gets another Tequila slammer.
There is further sibling bonding as they head to the Bee inn. Talk of chair theft. So much chair theft. Itâs wild.
Mournimar hasnât drunken that much, thus he is but tipsy as the two enter. Via belli kicking the door in, to announce their presence. Mourni freezes immediately. âOh, Fuck!â He panicks.
But the situation looks much resolved, compared to earlier. very much resolved.
The two meet Ficus and shake his hand.
Luctan having to shake it in motions to where it looks like a normal one, countering th shiver the taller man has. He oozes that charisma in ways to calm down the male Narah, while Ficus apologizes to Mournimar.
The awkward handshake ensues between the awkward boys and Mournimar asks of Sa Doma.
âTo summrise it politely, itâs a shithole.â There are lovely people here. The lady at the bathhouse is one of them. Liliana is a lovely old lady. The bathhouse is nice.Â
Mournimar asks about Lazarus When he mentions the sword, Luctan just stares, his interest peacked.
Ficus hasnât seen this guy. Nor heard of him. His surname is fairly common.
There are sex jokes that ensue. Yes, things have definitely gone to a good vibe again.
Ficus then proceeds to tell them about sights they could partake in, depending on their disposition. And on things to avoid.
Thereâs a battle axe and a half woman around. Donât tangle with her.
A brewery.
He mentions The âQueen Nightingaleâ, Mediveâs place, where he apparently gambles???
And, should they look for them, there are many a brothels.
There are temples and the like.
Belli mentions their meeting with Dyunficus. But Ficus doesnât believe them.
Somehow. Someway the conversation leads them to Belli barring Ficus from having a âgoâ at Luctan. (Yes. In ;) way).
Much to her broâs dismay. Ficus finds Luctan attractive. That 15 charisma, man. Itâs really something.
Should they be interested, there is a school of the arcane to look into for study.
At the temple of Keemas thereâs some good shit thatâs not exactly legal. (Light the previously mentioned stuff).
Thereâs a market and there are many a shops. Including a library/tavern mashup.
And should they look for it, there is a fight club. Around the corner, behind, if you come out a door and go straight past 3 buildings, thereâs an open area, where fights occur occasionally. Something to share with Burk, definitely.Â
After some accidental and âaccidentalâ flirting with Ficus, the boys return Rimefang to Burk, having decided to go to that library tavern, afterwards.
Amelia, by this point, is pretty out of it. No barfing, but she does throw a glass across the room. Luctan decides to carry her to a room, tries to buy one and is told to take her out of the establishment.
So he goes back to the Beeâs inn and tries there, with better luck as the brunette half-elven woman running the bar points him to a storage closet, where Amelia can take a well deserved nap.
âEveryoneâs a little fucked up.â - The Half-Elven woman.
âMood, sister.â - Luctan.
Ficus even lends her Bumpkin as a cuddle buddy.
(YES, HE HAS A B! IT IS MY HEADCANON!)
As the boys leave, they agree they are horrible to Amelia, accidnetally as it is.
âThis is our truth. We are horrible.â
And as the two head to the library, we reach an ending point.
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#art#my art#Dungeons and Dragons#DnD#D&D#Dungeons & Dragons#Seon Adventures#Episode 10#Episode 10: Family and Friends and Fond Farewells#Amelia Zephyrine#Air Genasi#Monk#Belli Narah#Half-Orc#Bard#Burk#Goblin#Barbarian#Luck Evans#Luctan Evenchord#Tiefling#Fighter#Mournimar Da'Vir#Ranger#Samson Drascullion#Human#Kit#Rogue#Ficus Narah#Assassin
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