#welcome to morrowind
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ggghoulish · 14 days ago
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[Neryeth Ravenen, The Nerevarine]
Neryeth had both read and heard about the kind of person that Indoril Nerevar was. A golden beacon in the darkness, a northern star leading his people to safety, through war and hardship. He was strong and clever and brave, so he was told. Neryeth Ravenen was not these things. He was not darkness but neither was he the light. He was a collection of in betweens, a palette of shades of gray, he was the moon that both casted the shadow and shaped it. Every time he looked in the mirror he saw this. He looked into his violet eyes, Azura created, and wondered how Nerevar was meant to live on through him. How did the warrior live on through a frame that was afraid of being afraid? One that trembled under sharp gazes and blended in with the ash, not repelling it. Neryeth was not the sparkling, condensed remains of a dead star, whether Nerevar haunted his path or not. It was the ash from which he came, and it was the ash to which he would return.
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foreveranonymousfa · 1 year ago
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Dagoth Ur welcomes you Nereva- IS THAT THE FALSE COPY OF SUNDER???
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louhinks · 2 years ago
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so i started playing morrowind
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melimelomoi-blog · 6 months ago
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There is a wonderful mod that make Daggerfall main quest more non-linear, by adding NPCs and alternate paths. One thing I don't like: it adds an eight ending, a "canonical" ending, where someone else cause the Warp of the West. It is a useless addition, because it's the activation of the Numidium itself that triggers the Dragon Break. It exist only because of a mismatch between the intent of the Warp of the West, and it's reception.
Fans don't likes the Warp of the West. It erase the final decision of the game, they say, it robs players of agency. I once heard someone say that, because of it, the final choice of Daggerfall "didn't matter."
But it did matter! It mattered to me. I spent en evening thinking it through, weighing different options. I almost gave it to the King of Worms because he made a compelling argument. In Morrowind, when Dagoth Ur ask "do you believe you are the Nerevarine?", this isn't a secret test to judge if you've discovered the "truth". It's about what your character believe, what you believe. Dagoth Ur respect whichever answer you give.
One agent was convinced by the King of Worms' word, another merely wanted the fame reward. One agent hoped for gold and got betrayed by King Eadwyre, another just wanted to see what would happen. Why can't all of them have happened? This is the Miracle of Peace after all, where time broke down and cause and effect swapped. Perhaps it does not contain seven events, but an infinity.
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autumnalmoth · 1 year ago
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doodles of my specialest guy :)
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jesus-doing-a-kickflip · 11 months ago
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Almost forgot, happy pride y'all
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aladaylessecondblog · 9 months ago
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Severed Destiny, pt. 11
Summary: Haj-deek leaves Tel Fyr and stumbles upon the Erabenimsun camp. They give her a task to complete to be named Nerevarine, but it leads to something much more than she was expecting.
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Haj-deek stayed another couple of weeks, finding herself extra curious to see what exactly Divath Fyr expected her blood to do to the corprus patients. Or rather, the "serum" he was making from it.
"A few drops and I have the beginnings of something wonderful," Divath said on the morning, "I chose one of the patients to receive your blood directly--one of those that is worst off. The samples I took from him yesterday show a slight reduction in the presence of corprus...not a rapid decrease, but enough that it's noticeable. Progress is progress, after all!"
"Is it too soon to say there could be a cure?"
"Much too soon," he said, "But the fact that there is a noticeable reduction is a miracle in itself. I'll be working on a serum for those with more severe cases, of course, but receiving a direct transfusion - giving your blood directly - seems to be the fastest treatment...so far."
She thought for a moment.
"Maybe you should try giving my blood to those who are...newly brought in? The ones whose infections haven't gone so far?"
"Hrm...I had been thinking of that..." Fyr stroked thoughtfully at his beard, "Give me one more sample, and I shall do exactly that. My stock runs low...and I know you will not stay much longer. I hope to see your immunity pass, and then be reflected in their blood, such that I can pass it from them to another--but I can see I am boring you."
"It's not that you bore me," Haj-deek replied quickly, "It's only that I don't understand."
She shifted a little uncomfortably.
"Have you considered writing a book...maybe a series, on this treatment? You've taken notes, of course. A record put together could be useful, so if this treatment is successful, things could be given...timelines, perhaps, or...it could be helpful somehow. I'm sure. Uupse would be able to give a description of how they act after, given she's the one seeing the most of them day-to-day. "
"I have kept quite extensive notes...but a book?"
"I know Telvanni generally don't like sharing secrets, but--it's not just this treatment, a lot of what you're doing could be beneficial. The magnifier tool, the blood drawing tool...it could help fund things...I'm sorry, I know I'm rambling."
"No, no, that's a good idea." Divath Fyr lifted a finger and almost immediately turned back around to scribble it down. "I suppose you'll want a credit? Though if I mention you're the source of my serum, it could lead to the Temple being...unhappy with you."
"Vivec trained me, and seems to approve. I'm surprised you didn't hear about that, but...you've been busy."
"I stay busy," he replied, waving his free hand absently, "After all, there's a lot to work through here. Even if I never saw you again you've given me a wealth of things to work on."
That felt good...she did like the feeling of knowing she'd helped.
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Haj-deek gave one more sample of blood, after which Uupse insisted she wait a few days before actually leaving. Giving one's blood tended to make one weak, after all. The morning of Haj-deek's departure Uupse questioned her as they served the breakfast porridge out, wanting to be sure she was feeling well.
"No faintness? Dizziness? Nausea?"
"None of that, I swear. I'm fine."
"Have you been eating fish like I told you, to strengthen your blood?"
"Of course I have." She gave a laugh. "Strong as ever."
"You children all think you're invincible," Uupse said with a little smile.
After giving Yagrum his breakfast, the next was the corprus patient that had hugged Haj-deek. He seemed to perk up on sight of her, and his mouth twitched in what might almost be called a smile.
"This one will miss you when you go," Uupse went on, "It's been...good to see any of them interested in anything that's not wandering or moaning."
"I wish I knew why."
"The mind will make strange associations and decisions when it is this far gone. I've said it before, but...he must think you're some friend or relation of his. You fit some part of someone important to him so his mind simply...decides that you must be that person. If he isn't trying to grab you or jerk you about it's best just to pretend that you are who he thinks you are. It keeps them happy when you do things like that."
"It's still strange, but if you really think it will work..." Haj-deek handed the bowl of porridge to the patient. He ate quickly, and then looked back up at her.
After a moment's hesitation he reached a trembling hand up to her face.
There was a tense moment, at least from Haj-deek and Uupse's point of view, but it passed quickly. The swollen hand lowered to one of hers and lifted the one on which she was wearing the moon-and-star.
"That means I'm the Nerevarine," she said carefully, "Isn't it pretty?"
"Mmm....mmmma...." The patient was trying once more to speak, and the thinnest black trickle began to spill from its eyes like a steady stream of tears.
"No, no, you don't need to say anything. It's alright," Haj-deek replied. "Alright?"
"Mmmm..." The patient touched the ring with his other hand, and looked at her again. "Maa....maa...ther..."
"Mah-ther?"
He shook his head and started trying harder, though the trickle was growing thicker. "Ma...ma....ma-ther..."
"I think he's saying mother," Uupse said in a soft tone.
The patient nodded eagerly, and Haj-deek cast a glance back up at her as he spoke again.
"Mo-THER!" The patient finally grated out.
"Yes, it was my mother's ring," she said in what she hoped was a kind tone. "I'll have to be going soon, you know. But if you like, I can come back to see you."
She hadn't really minded taking care of the victims. She liked helping people, and given what Divath Fyr had told her she was doing these poor folk a world of good.
The patient nodded in his eager way again, and looked back down at the ring. The stream of black fluid slow, and Uupse handed Haj-deek a rag to clean the mess of it from his face.
"There, all better," she said with another smile.
"What do you think you'll go for first? The Erabenimsun?" Uupse took the dirty rag and put it aside.
Haj-deek paused, and thought. "That makes sense. They're the closest tribe...but I've also heard they're the most...unfriendly."
"Not of late. Han-Ammu is not so unfriendly as his predecessor, and I'm sure you'll find him more agreeable than your mother found things to be when she made her trip there years ago."
"That's good to hear, at least."
She would take whatever good news she could get. Vivec would probably tell her to come straight back, but...
...but it couldn't hurt to speak to the Erabenimsun. They were close, and likely their favor, whatever it would be, wouldn't take her too far off the trail.
One last visit was made to Yagrum, who had himself been a recipient of Fyr's 'serum' and seemed to be better in some way she couldn't quite define.
"Remember what I told you," he said, "And be careful."
"I will be," she nodded. "And...thank you. You've been helpful for...I'm sure I won't know until I see my father, but..."
Deep breath.
She wanted to stay, but as she'd thought to herself in Ebonheart - she knew she could not. There was no way back, and if she tried, things would only get worse.
The only way out - is through, Vivec's words from some lesson or another came back to her then.
And so she left.
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The trip to the camp itself was more taxing than actually speaking to Han-Ammu. The blight winds had kicked up in a major way, so Haj-deek put on her helmet. Sunchaser absolutely refused to come out from under her cloak.
She made her argument to the wise woman Manirai, who seemed somewhat suspicious of her, but nonetheless directed her to the ashkhan.
"Another Nerevarine?" He asked, "Well, it didn't take as long as some of the elders say it took between the last two. You want me to name you Nerevarine?"
Haj-deek nodded. "I already have the ring, but...it will make things easier if I follow the same path as m--the last one."
He gave his own nod. "There's a task I was about to send a group to deal with...some I have asked to look into the problem have been too superstitious to enter the tomb."
"The tomb?"
"On the very corner between the Arethan and Alas tombs," Han-Ammu went on, "There was a rock slide and a doorway into a tunnel appeared. The first investigation of it showed that it was an abandoned family tomb...but then they noticed...symbols..."
A pause.
"They realized it was a House Dagoth tomb that had been buried...covered up, and refused to go back in. The spirits are no doubt angry at the intrusion, but at the same time the problem has to be dealt with."
"What problem, exactly? The spirits don't usually leave their tombs."
Something leaped inside her. A House Dagoth tomb. She'd thought there were none that actually existed anymore. But if this one was what Han-Ammu was saying it was--
"Simply collapse the entrance again, in whatever way suits you best, and I'll name you Nerevarine."
Collapse it, hide it, cover it up.
It didn't feel right, not at all, but she nodded anyway, and after getting directions to the tomb, turned to leave.
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Back into the blight storm, which was harder still to get through. Sunchaser was trembling the entire way beneath her cloak. Something was spooking her more so than even the storm between Tel Fyr and the Erabinmsun camp, and she couldn't figure out what it was.
The poor thing was just a beast, though, and she figured it must be that. Sunchaser must fear conditions that made it harder to fly...or levitate, as it was.
She had to grope against the rocky walls to find her way, and nearly stumbled into the Arethan tomb thinking it was the one she was looking for. She very nearly went in hoping it would be a respite from the storm, but thought--she was close enough, why not keep going?
Something told her keep moving.
Her mother's ashes had never answered her. Would THESE?
She kept moving, keeping an eye out for danger or anything that might attack her, but the constant whoosh of the storm was all that her senses picked up. How much farther? Maybe the ashkhan had lied to her, maybe this was a chance for him to be rid of her. Maybe he was exactly as unfriendly as she'd heard--
And then, suddenly, she fell. Her hand reached for something to hold to and found nothing beneath it. She stumbled, and tumbled down a slope, and when she finally stood again there was an overwhelming feeling of oppression.
Of silence.
Of misery.
Once Sunchaser calmed down there was no sound but the heavy silence that covered them like a blanket.
"Hello?" she called out. The word echoed, and she fumbled for a torch to light. Once it was ready she lifted it, and looked around.
There was no answer.
She'd tumbled into some sort of tunnel between the different alcoves, and there was dust, grime, and spiderwebs everywhere. Looking into her bag again she took some sea glass and set a few chunks of it on the floor. The light of her torch caught on them nicely, and satisfied, she stood back up.
"Hello?" she called again.
Faint, so faint she could later not be convinced she'd heard it at all, there was finally something.
A sound of someone crying.
She walked forward, looking into the first alcove on her left, that lead into a room with a pit of sorts filled with ashes. As she knelt by the pit she saw several ghosts, or specters, approaching from the back of the room. At once she was afraid--reaching for her dagger, thinking the worst--but after a moment's thought she came up with something to say.
"I'm one of you!"
The specters stopped. Haj-deek pulled her hand away from the dagger and into another bag, producing a bit of pretty sea glass, which she laid on the edge of the pit against the ashes, as she had done so many times with her own mother's.
"I...I offer this bauble," she said in a shaky voice, "In reverence of my ancestors."
She folded her hands, and prayed as she had done for her own mother's ashes, as she had heard others say they did. Surely this would calm them down? If this was the first time the tomb had been visited since it was collapsed...they would have seen no one in all that time.
Guide me in what comes ahead, so I might know what to do to save my father.
It felt...it felt as though she were being watched. Never in all the time she had done this for her mother's ashes had there ever been this sensation of being seen, this feeling of not being alone.
She left the room without trouble, feeling a shift in the air as she moved. Minute, but noticeable all the same. A similar offering was left in the next room, and the next. As she moved along, however, she noticed she was being followed by some of the ghosts.
Who? was the only clear thing heard. Who?
"My father," she said, "My father was--is--one of you, and my mother...died having me."
As she approached the last and largest room, some of them drew closer. As the door opened, one of them--she couldn't quite tell who--spoke again.
(The relief was overwhelming. Family. They were family, in some way or another...she had a FAMILY.)
What is your name?
"H-Haj-deek. It's argonian...because...because I...was raised by argonians."
And then, amidst all the somber feeling, there was a sudden snap and change.
Damn lizards, naming one of our children in their tongue!
"My father doesn't know about me yet, I...I came to ask for...for guidance on how to help him. He's..."
Who is he?
First one voice, then several, then a veritable crowd, in what sounded like every possible age. Visible and invisible, they were surrounding her, swirling about her, clinging to her.
Who?
She stepped further into the room, utterly overwhelmed by the sound and weight of all those voices.
Who?
And then, finally, one last voice. Strong, like a wizened old woman.
Who is he?
"V....Voryn Dagoth," Haj-deek stuttered. She turned towards the pit of ashes before her, and saw a ghost rise from it--spectral robes, long hair, an air of absolute authority...and a face very similar to the one she saw nearly every time she looked in the mirror, albeit with a few obvious mistakes like sharper cheekbones and a softer chin. Was the Dagoth face really so strong it showed in every generation?
The woman, whoever she was, carried herself with the utmost noble superiority.
"In life I was Morvani Dagoth, the lady and head of House Dagoth. This," she gestured to the ash pit below her, "Is where many of the heads of our house were burned."
She turned to look at the ashes and bones, and then back towards Haj-deek.
"You are Voryn's child, you say? Well," the woman said, "That is a bold claim, child. I won't believe it until I see your face. Remove your helmet."
Haj-deek obeyed automatically, and lifted her helmet off.
"Well." The woman's face shifted, and a grim smile appeared. "There is no denying it now, is there? You are certainly Voryn's get. And what has my son to say about this?"
My son. So this woman was...her grandmother?
(You have FAMILY!)
"H-he doesn't know." Haj-deek started to kneel, but the woman stopped her with a quick, "No."
"You are a Dagoth, child. You need not kneel."
She took out a pearl from her bag, the last she had, and lay it on the small altar at the pit's side.
"Now tell me, why do you bear a name of the lizards when you are my son's child?"
"My mother--loved him, but...but didn't want to be part of his evil. She fled south and...and birthed me in the Argonian Embassy. They...gave me one of their names, and raised me."
"I see." The woman's gaze narrowed. "And my son? Does he know?"
"I don't know. I don't think so."
"You must make him aware, then."
Haj-deek took a deep breath.
"I always wanted a daughter, but was favored only with sons," the woman's voice grew gentler, "Approach, child."
She took a few steps forward, and the woman lifted her ghostly hands to Haj-deek's face. Morvani studied her for a few more moments, and then lowered her hands again.
"My son is a stubborn thing, he always has been. It is why I chose him to lead our noble House when my end was near. He had the strength and will to lead the others. But then...those cursed Tribunal betrayers convinced the king that Voryn was not to be trusted."
"Vivec wants to fix things now, but--"
"Now?" the woman was suddenly outraged, "That upjumped whore wants to fix things NOW? Now that he has had our House obliterated? Now that there is nothing for him to lose by raising you up again? Where is our justice for what he and his ilk have done? Where is the restitution for the destruction of our House?"
"Vivec," Haj-deek found her mouth suddenly dry, "Seems to think he has already suffered it."
Here she explained what she'd been shown and told, as far as Baar Dau's fall and the Red Year.
"He SHOULD lose his power. He should lose EVERYTHING, for what he's done to us."
"But for him to do that, I would...I would have to kill my father. I would have to..." Haj-deek took a deep and shaky breath. "Every move I could possibly make seems like the wrong one. Other dunmer always say - pray to your ancestors for guidance if you don't know what to do. What should I do, then? I can't kill him, or Vivec for that matter. If either of them dies Baar Dau destroys the city it hangs over and causes Red Mountain to erupt."
(She wanted not to be a pawn in anyone's plan, but the way OUT seemed too impossible to find without some guidance. And even Vivec was vague about what exactly she was meant to do.)
A few tears leaked out, and she didn't even try to stop them. Morvani observed this with an impassive stare, and after thirty seconds or so spoke up. "Stop your crying."
Haj-deek took a deep and shaky breath, and didn't look up.
"You are certain this is the only way?"
She nodded shakily. "Almalexia is...is...unstable, from what Vivec told me. Sotha Sil he's not sure of. If...I think he...might think my father's an easier bet for change than either of the other two despite...despite everything. Despite the corprus, the religion that he's...c...cultivated. If he falls, so does the rest of Morrowind. More than that, I don't know."
Morvani seemed to think.
"And he cannot craft this change himself. He needs you, the chosen of Azura?"
"I'm not the chosen of Azura anymore." Haj-deek gave a weak and weepy laugh. She felt half-put together, unstable, and yet...at least there, she felt more secure about it. The tomb was full of death, but the dead were all her family, and she fit there. "She wants my father dead too."
"Well. I never put much stock in worshipping her," Morvani huffed. "And now I have more reasons. Here's what you're going to do."
Haj-deek looked up.
"First of all - you're going to swear to me, here and now, that you will not harm Voryn Dagoth unless in self defense, and if it comes to that, you will not kill him."
"I--I will swear that. I do swear it." It was hasty, she knew it, but she didn't want to harm him.
"Secondly," and here the woman's tone softened, "You will not let yourself trust too much in the offered friendship of Vivec. He convinced Nerevar that my Voryn wasn't to be trusted and then stabbed him in the back, you should not rush to give him the chance to do it again...Nerevarine or not, he cannot be long trusted."
"I have the ring, so--and I didn't have a choice until now. I..."
"Listen to me, child." Morvani's tone stayed firm, "Voryn is not himself, which means YOU are my best chance to restore House Dagoth. If you are intent on this course of action with Vivec, I am not letting you do it alone. Are you listening?"
"Yes."
"Thirdly. You will tell me why Vivec thinks my son is more changeable. Did he do something?"
"That part I don't know," Haj-deek said, "He...I think he gave me some kind of power, but..."
"But?"
"I'm not supposed to use the words until it's time to speak them." Haj-deek pulled back and turned to the dust on the wall, and traced in it, AE GHARTOK PADHOME CHIM AE ALTADOON. Then she looked back to Morvani. "Vivec said when the time came to use these words...and I don't even know what they do."
The woman studied the words in silence for two or three minutes.
"I've seen mention of this...CHIM...now and then...but never did I think..."
"He apparently learned it from Molag Bal, if the tales are true," Haj-deek said quietly. "And...I get the idea...that it didn't give him what he wanted."
"Of course it didn't. If you want something, you must have a reason for it, or it will never give you what you seek. You cannot get what you can't define. Now--tell me why you want to save your father."
"So I can finally have one," Haj-deek drew herself up a bit, "The argonians did their best, but...I want a family, some people I can point to and say, 'that is my House.' I want what other Dunmer have. If I succeed here..."
"And that is as good a goal as any, with firm purpose." Morvani gave a slight smile. "You will make your journey, and when you come to my boy you will do everything possible to drag him out of whatever darkness has seized him. Do not rely on this supposed power if you don't have to...use it as a last resort."
"That...was the idea. I don't know what this power is...how it will work, if it even WILL work."
"And that is why it is the last resort."
"But how do I persuade him, then?" Haj-deek asked.
"You start by going to him and stating you wish to be acknowledged as his blood; with your face there will be no denying it. You learn about him--I will tell you what I can but I know very little of what he is now."
"And then?"
"You fight. You fight for him - for us," Morvani said, gesturing broadly toward the rest of the room, "For all those of us who can no longer fight for themselves."
A moment of relative silence passed. Haj-deek bowed her head slightly.
"Now, let me see..." The woman's tone shifted again, all brisk and business. "We must give you a name."
"A name? But I have a name."
"You have a name of the lizards, not a proper name fit for the child of a Great House." A smile crossed Morvani's spectral face. "I did always want a daughter...I had many names in mind...but I was only given sons."
A slight pause.
"You swear to spare your father's life, and to do all that you can to restore House Dagoth?"
"I swear," Haj-deek said quickly. "I will spare my father's life and do all that I can to restore House Dagoth."
Damn Azura, she had never done anything but harm to the family. What use was a daedra or a god who did nothing for her supposed favored one? She had already cast Azura aside but somehow this vow made it feel more, well, just more.
"Then I welcome you into my Great House," Morvani said. "Whatever name you go by to the rest of the world - to us you are now Dagoth Sunnar. A blessing come in our darkest hour."
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nightingaletrash · 2 years ago
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Shani: the Dark Brotherhood? Hehe I'm gonna call them the Spooky Boys' Club
Venaya: there are plenty of women in the Brotherhood
Shani: how do you know?
Venaya: used to be part of the club
Shani: what wait?
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leafyduckwebs · 2 months ago
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Logging in right now after my game updated (PC) and IS THIS THE ORIGINAL MAIN THEME I'M HEARING? I'D NEVER THOUGHT I'D HEAR IT IN THE GAME AGAIN AHHHH
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darkelfharlot · 2 months ago
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Spent longer on this than I originally intended to
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Welcome To Nightvale was really just Solstheim, AZ
The expansions that keep happening on Solstheim are funny to me because it's like
The main quest and usually the first expansion or so are some world changing super plot to prevent the seasonal flavor of apocalypse from happening. Usually there's gods involved, some realm or whatever gets totaled. Lorkhan is there.
But then there's Solstheim. This ass tiny little backwater smudge in the northern end of who-gives-a-shit. It's got less appeal and population than a town in Nebraska. There's ten people on the island total and they live in three houses and sleep on mattresses stuffed with snow.
And yet each time some nigh-incomprehensible demon god ascends from the yawning abyss, takes a look at all the world shaping events going on, and instead points to the tiny place that isn't even big enough to be a hamlet and it's more a single-strip-of-burnt-baconlet and goes "Yeah. I'm gonna fuck with these guys in particular".
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trickstarbrave · 1 year ago
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*nerevar rising soundclip*
*dagoth ur voice* welcome moon-and-star
*silt strider noise*
you're now listening to!
*volcano eruption noise*
102.3!
*sixth house ambience*
REAL SIXTH HOUSE FM
*sound of lava bubbling and ash slaves*
where we play nothing but chants, hymns, and praises to the true god of morrowind!
*dagoth ur laugh track*
this is not the false gods' station!
*radioactive by imagine dragons starts playing*
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morrowinds · 11 months ago
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no… not mcdonald’s morrowind…
Hi Welcome To McMorrowind Can I Get You uhhhhhhh
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McScrib
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flekh · 6 months ago
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re: unable to roleplay as an asshole in an RPG because "that's bigoted" and "you should grow up" anyone else feels like it's punishing a player for a thoughtcrime? like, you can be an asshole in a game for so many reasons. replay value, where you did your first playthrough the way you felt was right, and now you're poking aroung testing the limitations of the writing. roleplay purposes where you start as someone sheltered or genuinely bigoted, only for the world to give you reasonable reactions and it's up to you whether you want to stay this way and alienate the people around you. storytelling purposes where you are simply telling a story of a bad person in the world, that's literally it. a conflict is the driving force behind every good story, and the main character itself bringing the conflict can be very entertaining to watch. "but what if it's none of those and it's simply a bad person being mean-" okay! if you have a poc in your team and you're openly racist, this member might leave and the game will be harder without their skills and help. characters with agenda! treating your audience like adults! this is what morrowind, my favourite game, does right imo. you can be as horrible as you want, nobody's holding your hand, nobody is forcing you into an ethically sterile cutout of a hero. but in turn, you experience the consequnces. you can have whole groups of people despising you and being actively hostile, while an opposing group might welcome you for your choices. and the game treats the player with respect regarding whether they want to proceed actively making their existence in the world harder, or they want to make kinder/more diplomatic choices to make things right. after all it barely matters if you or your character is a "good person", if you had no choice, never had to doubt their beliefs or tempted to be petty or nasty.
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zungwood · 1 year ago
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Welcome to Seyda Neen.
Upon arriving in Morrowind, the first thing we did after receiving the papers and stealing an expensive plate from the excise office was head to Caius Cosades... Or we might just explore the island without getting too distracted by the main quest
Finally, I managed to create a sketchy illustration, and I was actually able to stop in time. The goal of learning how to draw quick sketchy story scenes doesn’t seem so insurmountable anymore, but there is still some work to be done. I enjoyed drawing the city, of course, this is my interpretation of Seyda Neen, but it’s how I imagine it. I would like to draw other cities as well as the landscapes of Morrowind. I think that’s next in line, and I’ll do it.
Let me know what you think of this art. I’ll be happy to read your thoughts!
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cozydragonart · 4 months ago
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Statue of Azura, located in Northeast Skyrim between Winterhold and Windhelm. She is the daedric prince of Dawn and Dusk. She welcomes travelers from Morrowind, visible for a long way atop her mountain. Watercolor 10x14 *** This is the last painting of my Skyrim series for right now. I want to make a lil zine of all of these, written like a travel journal. I'll probably make a few supplemental paintings here and there. I've never done an art project this big before, so I'm happy I was able to finish all 18 paintings!
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