#was originally a dnd map but was never used as such
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Also Here is a Map
Just for reference, this is the map wherein my story takes place!
Masterlist
#world building#fantasy#fantasy maps#lol it has biomes like Minecraft#was originally a dnd map but was never used as such#tbh it looks like it could be a Minecraft map#the last thing I did with MS Paint
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No. 7 - S1, Tomb of Horrors (October 1978)
Author(s): Gary Gygax Artist(s): David C. Sutherland III (Cover), David Trampier Level range: 10-14 Theme: Meatgrinder Dungeoncrawl Major re-releases: So, so many. S1-4 Realms of Horror, Return to the Tomb of Horrors, Tomb of Horrors (2005), Tomb of Horrors (2010), S1-4 Dungeons of Dread, Dungeon #213, Tales from the Yawning Portal, Tomb of Annihilation (sort-of)
I said earlier that S1 is probably the only adventure more ported than G1, and I was right. You have so many options for S1. The original monochrome, the green cover, the compilation version, the silver anniversary version re-erlease-and-sequel, a 3.5e port, a 4e port, a DND Next port w/ 4e porting instructions, and then finally the 5e port in Tales from the Yawning Portal. The only people being left out here are the 2e people, and making 1e adventures go into 2e is as natural as breathing.
As the cover points out, this was originally run at Origins I, and there is so much community lore surrounding this module that I will spare you the rigamarole. If you know where I stand on the "meatgrinder vs fair challenge" argument, go read the Theme header again.
These illustrations are iconic. In basically every re-release they are kept as is, one of the few things that makes the 5e release stand out is not including the original 31 illustrations. And while the new art is OK, I, it can't hold a candle to the sheer charisma of the originals. And -- why no green devil head? That's the single most memorable thing from the scenario? We get one, actually, but it's on the map and I think it's an image from the archives because it looks an awful lot like an old cover of Dragon. If you do run this in 5e, you really owe it to your players to hunt down and use the original illustrations.
I am now morally obliged to tell you that, when I went through Tomb of Horrors (5e version, that's what I can find GMs for), I died to the Juggernaut. Which is actually extremely funny, because earlier when I was in Tomb of Annihilation I died the exact same way! So I guess Juggernauts are my personal arch nemesis. I personally didn't like my time there, but there is value in a module that everyone has played. I wouldn't've picked S1 for the task but I'm glad we have one at least. In general, this will be a a sparse entry in the series. The Tomb of Horrors is Tomb of Horrors. It is both extremely notable and also weirdly bland -- there's just not much to say about a lot of these trollish traps. They're highly specific and only really work in the moment, for very specific tables, at a very specific cultural moment. It's actually kind of boring to read in 2024? How much can one really say about a 20-colored mural with a variety of "it does nothing" effects?
Alright, enough stalling. The module starts with now-traditional Gary intro of "hey, your players are going to try and get extra information in [obvious way], defeat that." Today's edition is that Legend Lore is rendered useless by a combination of obscurity and….too much information? Ok… And then the also very Gary "If your players are dumb stupid idiots they will hate this module", which he also did in G1-3.
Eventually, your party finds this stupid looking thing, which is (I know this is repetitive) iconicly so-bad-its-good. And everything about this intro is trolling. So There are three routes into the tomb, two of which are trapped and fake. 2024 DND players would never think to try any of these things, but I do get the sense that in 1978 it would've occurred to most veteran players to try things like "poking the wall with sticks" and "extensive excavations". Anyone who tries to be clever and bypass shit by phasing into a parallel plane gets got by Demons, and I like the theory that Seth Skorkowsky aired a while ago that the Demons are the ones maintaining the Tomb so you should steal that.
You know what? Let's just go into keyed mode.
I do not respect this "only these express options work" mindset. It's very anti-ttrpg to have pre-programmed solutions Naturally, the second door cannot be removed by strength, only by one of 5 spells and thinking to wedge the door with iron in a specific day works. IDK bro I know the idea is Acererak is an asshole and has bewitched this complex to high hell but cmon, even the fake doors are borderline invulnerable?
There's a riddle-poem that hints at the solutions to the dungeon's puzzles. I actually really like this poem, and for all this module's sins I disagree with commenters who think the poem is too vague. At least when I was playing, it was just right.
That is the most off brand Ancient Egyptian tomb hallway I ever did see, and I do kind of love it. As for how confusing the wall-door-chest trap is, it's trollish but it makes sense to me. The chest is a red herring to distract you from the actual secret door, which is a literal door, and honestly that's a hint I consider fairly on the nose.
The misty arch sucks. The short version is that if you press the glowing stones in the right order, you progress, otherwise you get teleported to one of three random rooms. The solution is inscrutable to me (why that order? you could brute force it but that'd be suicide) and I really wish that the book spelled out what the puzzle logic was -- a lot of newer adventures will explain the operating logic in parentheticals next to the solution. If the answer is "you're supposed to brute force it", I have no respect for that mindset.
The devilhead is obviously iconic as hell and we love it. As many commenters have noted, the often-cited "our whole party climbed in and died" story is incompatible with a RAW or RAI interpretation -- your GM was just an asshole, your character died as soon as their head got annihilated and the party would see their body go limp suddenly. There is no way all 5 of you piled in without removing a body and discovering they're Very Dead.
The lever room also sucks. You could only guess the solution, and the act of testing will get you killed. And don't give me "well your hirelings" your hirelings are not going to test any traps after they see the 2rd guy get turned into meatpaste, and while ADND lacks the hard cap on people hireable that Basic had, you're still going to run out of guys who are willing to commit suicide in here in short order.
"Yet there are also depicted various religious symbols of goad alignment, and a faint aura of good can be magically detected. What a puzzle! Could the demi-lich actually have been of good alignment" This will fool no-one Gary. It's the Tomb of Horrors, not the Tomb of Hope. He clearly bewitched the chapel to appear as good, which literally anyone would think of. Heartbreaking: worst lich you know has access to revolutionary SRS magic.
It's at about this point where I realized how little there really is to comment on in this dungeon. It really is just a sequence of obtuse murder traps that are faintly hinted at. The things that are iconic about it (the devilhead, the acerack fakeout) are actually exceptions to the rule -- both of those are super clear traps that are designed to tease particularly foolish players. The majority of the dungeon is, tap random objects and get gassed by poison or dropped into spikes. In a lot of ways ToH feels like the bad timeline version of White Plume Mountain, which is trollish in a more memorable way? What I mean here is, when people complain that ToH is unfair they're burying the lede. A hard dungeon can be fun. An unfair dungeon can be fun! The issue is that Tomb of Horrors is boring. Every room being a puzzle tied to a deathtrap with almost no combat or negotiation is tedious.
Basically every tomb of horrors room has this setup:
You walk into a room with an illustration that looks cool, and there is some vague image, object, or feature in the room that is conspicuous
There is either no obvious exit (strongly implying a secret), or an extremely obvious exit that is currently impassable
You have to try fiddling with any object in the room that can be fiddled with, or grope around for an illusion
There is a roughly 25% chance there is a vague hint from 3 gameplay hours ago that will help you if you interpret it correctly, and a 75% chance that this is intended as attrition
You fuck around for a while, and maybe you work out the puzzle and maybe you don't. Almost certainly, someone takes 50% damage or has some vital asset removed or changed about them.
You eventually pass into the next room
Really the variety of traps in this dungeon is surprisingly narrow -- something like half of these traps are "activate these objects in a specific order or orientation". The other half are some variety of mist or gas or cloud or other fluid that kills you if you do not avoid or interact with it in the specific way. Occasionally when you're lucky, you simply turn a lever and get skewered -- what a treat!
The final encounter with Acereak, you will be unsurprised to learn, also sucks. If you touch his jeweled skull, he instantly steals your soul and ruins your body (no save, no appeal). If you guess one of the, again, explicit list of options to destroy the skull (which you have already established will instantly kill one ally per touch) which is of course very specific (essentially, holy attacks, the most powerful magical swords, and inexplicably gem-slinging), you can kill him in 50 hp. Weirdly, the soul gems that you get trapped into do offer some escape from death, but it's a terrible one -- IF you pass your save, IF they crush the gem, IF there is an eligible body for their soul to go into (yours was ruined), then you may come back to life in a very different form. Completing the Tomb gives you, of course, 100k exp. And in ADND that'ssss…. actually not very much. At level 10, 100k exp is not even a full level for most classes to get a level (thieves are the exception) and your actual treasure haul I think is going to be fairly meager -- I think the average character will get maybe one level of experience after distributing the loot. For going through one of the most dangerous dungeons ever.
I remain a bit of a ToH hater.
In blog news, we are looking at post 7.5 coming up, in which I will do another retrospective on the year's developments, and as a special treat we will be briefly discussing the first Dragon Magazine dungeon!
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im embarrassed to say but i dont know what kind of setting oli and cameron are in. is it like dnd or modern times? are vampires and necromancers publicly known or a secret?
OKAY SO
technically they belong to a few different settings, one of them is modern but i dont do much w that one anymore, theres the games they originally came from (oli was my first character in sunless sea & cameron was from a game of blades in the dark that never really made it off the ground), sometimes other miscellaneous things. BUT we are not here to talk about those. we are here to talk about lor.
if youve seen any of my posts about some kind of victorian cyberpunk nonsense, thats lor. (if you havent, dw, i dont mention it super frequently.) its not The Most Accurate description, but it gets the point across well enough — basically a cyberpunk setting with a victorian(ish) aesthetic. i say "ish" bc like... really the architecture is where its the most accurate, but even thats a little loose. in terms of fashion,
some of it is more edwardian, some of it is like that fake victorian vampire aesthetic, theres some influence from ouji/lolita styles to some degree... and then blend that in with some more typical cyberpunk stuff, from the fashion to the technology to the neon signs... its kind of a weird combination & im still trying to find the right balance with a lot of stuff lmao.
in-universe, lor got its start as a kind of trading hub, since its sort of in the middle of the map in relation to the other continents. the cultures in any given part of the continent have a lot of variance, largely influenced by the cultures of whichever other continent is nearest. the main sort of country (yet unnamed) of the story with cameron & oli mostly takes influence from the us (bc of my personal familiarity) & the uk (bc of the settings they originally came from), but theres still a bit of a mix. id love to get more into developing the rest of the world eventually, but i gotta focus on whats immediately relevant first.
as for vampires, demons, etc... its the kind of thing everyone Knows About but doesnt Talk About. its not a secret that they exist, but its mostly discussed in hushed tones, and people arent gonna just out themselves. theres definitely some prejudice at play against people who are inhuman (or "manufactured" humans, but thats like. a whole separate thing), and secret identities are a pretty big part of the story as a whole. this is actually pretty central to the main city (also yet unnamed lmao), which has a second sort of underground city within it. everyone knows its there, most people frequent it, but theres a sort of unspoken rule that you dont speak about what goes on there. its very common for people to wear disguises, particularly masks. undercuts became a popular hairstyle because someone tying their hair up, in combination with wearing a mask and perhaps a hood or hat, can help to obscure their identity. maybe not to the point of being totally unrecognizable, but at least to the point of causing uncertainty. (this is definitely not bc i just like undercuts & wanted some sort of reason to justify so many characters having them.) even if you do recognize someone, you pretend you dont. of course, sometimes tarnishing your own reputation just a bit can be worth it for the sake of blackmail or rumors... people do love a bit of drama.
magic & such has less of a stigma around it, mostly because it tends to not be very strong. its rare for humans to be capable of magic; its more something people are born with than something they learn, so no like. wizards walking around with spellbooks or anything like that. generally someone capable of magic will have one small thing they specialize in, & while they can hone their skills, theres really not much of a way to learn more. even demons, who are much more in tune with magic, have limits; camerons influence over weather, for example, is fairly weak (since theyre only a half demon), but even their fathers magic doesnt go beyond the scope of weather manipulation. its also harder to prove — are they psychic or are they just observant? did they really infuse that drink with magic or was that just the natural effect of the ingredients? did they actually bring someone back from the dead or— well, that one is best not mentioned.
anyway i think. thats about it for the... basics? maybe this went beyond the basics a bit lmao. i think ive said enough for one ask but if u have any more questions tho feel free to ask!!
#OOPS IT SURE IS ALMOST 6AM LMAO#i know im gonna want to change things when i read this tomorrow. but even if i wait to post it ill still find More i want to change#so i might as well just post it now#ocs#oc: oli#oc: cameron#i dont have a general tag for lor stuff ill try to come up with something beyond Just The Name tomorrow
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Hey! 🐿️ anon here again :] Those are neat photos you got of Michael Myers - was his photoshoot part of an event or did you stumble across him in the wild just doing that for fun?
What do you think of the new killer, the Lich?
as far as i know he was just out in the wild doing it for fun! which was just awesome to see. it's really fun seeing cosplayers out and about on normal days :-)
and i LOVE vecna!!! i kept meaning to make a big post w/ my thoughts on the chapter but kept forgetting...anyways, as i understand it he's not really popular among the community right now (i really hope he grows on everyone), and maybe i just love the chapter because i love DND a lot, (i'm actually DMing my own campaign currently!) but man i love him so much. his power is really unique and so are his perks, i love his voice lines ("cursed flame!" when he gets blinded killssss me), and the fact he has a unique mori for survivors holding his hand and his eye is really awesome (his base mori is already super cool). i'm super excited to get to play against him when the chapter goes live!!
his map is REALLY COOL as well (i love the little space room in the dungeon it's sooo pretty, and the portals around the map are such a cool touch) and i adore the survivors he came with! i love that they're original honestly, i was expecting him to come with another greyhawk campaign character but i'm really happy BHVR made their own characters. aestri is my favorite of the two :-) but i love baermar too!! i saw that aestri apparently took him in as a child, and i think that's so cute. crossing my fingers they add a tiefling character as a skin for them 🤞 and i totally love the bardic inspiration perk, i know it'll be sooo hard to get real value out of but i'm totally gonna use it lol (probably only with my brother when we SWF though, it's definitely a SWFing perk and we already came up with matching builds for it lol)
ALSO?? i noticed when i went to answer this you sent me another ask a while ago i never saw! i'm so sorry tumblr didn't notify me of it :-((( i'll answer it here under the cut!! 🫶🫶
my april was great and i had a ton of fun playing quantum break! i haven't gotten all the achievements yet but i will be going back to get all of them 🥺 i also bought alan wake remastered when it was on sale for 10 bucks so i have that in my library too. i played the tutorial a while ago and it was really fun so i'm excited to play more of it!!
and maybe i'll give bloodborne a try one day!! or i might do what you suggested and watch playthroughs :-)) and i actually like no commentary playthroughs of games! idk it's kinda fun for me to settle down and watch someone else silently play a game lol ❤️
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I'm just starting to think that my family are just a bunch of DnD characters irl. We all have Tragic Backstories TM and an absurd amount of feats/skills
My mom is an Elf Ranger who went to cosmetology school, had her own radio show in Uni, graduated with an English degree, yet now has a job as an Engineer?? Plus, she used to speak 3 languages, but she hasn't spoken French or Spanish in a while, so she's forgotten vocab (I vividly remember her holding full conversations in Spanish when I was little). She's the reason we live out in the middle of nowhere, beside a pond, with many horses.
My dad is a Human Paladin (I guess). He's been GMing since High School, used to play precussion, and is now part-time Engineer part-time Writer. Don't ask me how, but in 24 hours, he can give you detailed records of just about any city. Original maps, who lived there, and pretty much general information about the town history n some fun facts. Also, when he dies, he insists that he wants to be thrown in a volcano that's about to errupt so that his ashes will travel the globe. Oh! And he throws axes.
Idrk what my older sister would be? She's certainly an elf like my mom, but I can't decide if she would be a caster or barbarian... Eh, multiclass! She grew up in my household, so obviously, she's a witch. She knows at least 20 ways to kill a person and can summon storms with her emotions. When she was younger, she decided she was going to learn Swahili, so ta da! She wanted to go to school for architecture but then picked up streaming, and now she has an internship for coding ._.
Iiii am somehow a Fae Rogue? All my life, I've vibrated at an odd frequency, so I'm never clear in photos. I don't know how many knives I have anymore, I'm an op pick-pocket, then give me 30 seconds so I can hide in plain sight (true story, they were looking for half an hour). I speak 5 languages (none fluently), play 3 instruments, draw, know how to make pottery on the lil wheel thingy, do embroidery, and am working on my sewing. I also write and am descent at photography. But I'm going to Uni for Marine Science!
Last but not least, my younger twin brother. He has to be at least part elf because of how extra he is, but he's not quite a half elf. 1/4 Elf Fighter! This is my goofy sibling that insists on having a sword collection, has an armoire full of legos, used to think he was a Monster Truck, and works part time as a Fencing Instructor. He was the one that got dad into throwing axes. His life goal is to own a castle somewhere in France to be a safehaven for gays, as well as to direct his own movies.
How did we end up like this-??
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I'm not in any means truly knowledgeable about DnD or Forgotten Relams stuff. I've been kinda toying with the idea of doing DnD myself for sometime now and am now more looking into things because of BG3. So take all I say with a huge grain of salt. But...
artemis-entreri's reply (screenshotted below for everyone's convenience) is certainly interesting. Again I do not really know much about the DnD world, in-universe or the outside meta real world goings on, so I have no idea how true and reliable the first part they said about Ed Greenwood is.
(Coming back after doing a quick Google search about it, seems Ed Greenwood created Forgotten Realms and very much himself says the original intention was that it (Faerûn) was a continent on a world, one of many worlds (ours included), in a multiverse connected by portals and because of this was influenced by things brought into that world (and vice versa into ours, i.e. the idea of dragons, vampires, etc. - called Forgotten Realms bc we on Earth had forgotten where those portals were). So, there wasn't truly any real analogue of real world places. It was supposed to be a whole other world of its own.
What happened was that outside of that story, meta real world speaking, he never had full control over Forgotten Realms stuff. TSR, Inc., the publishing company, did. They changed the multiverse portal stuff so that dumb young kids didn't get themselves into trouble/hurt/or even worse fates looking for them in the real world. Other than that, Ed doesn't really say in the article I'm looking at. I'm not sure if TSR had made any changes so there were then real world analogues or if that was just the nature of DnD players/fans doing that on their own. From the article, he seems to imply the latter, but I've got no clue about TSR's involvement there. Food for thought, I suppose. Up to you, how you interpret and use it for what you're doing.)
Now how reliable the second reddit link part is: After looking at it, it seems… pretty dubious and questionable. (A commenter gives a list of comparisons and says he'll link the post he got that from but never does?? Ehhh… Hmm. Not great.) (And from I learned from that Campfire article with Ed, doesn't truly seem to matter much anyway.)
I will say one thing though. The whole reason I decided to actually reply and make a big to do with an actual post: I've actually in curiosity on my own, for multiple different reasons, across multiple different times, have wondered about some real world analogue for the Forgotten Realms world (Hello Mexican ancestry wanting to know about any fictional counterpart and certainly finding it) and also, after discovering Faerûn was just one continent of the planet (analogous to Europe, I think we can all agree), wanting to know if the planet has a name of it's own. It does actually! It's Toril. Or apparently it's full but much less commonly used name is Abeir-Toril.
Here's a map of all the continents of Toril. Full-page about Toril on the Forgotten Realms Fandom.com site. (I know, I know. Fandom.com bad. I know. I am unaware of any other wiki site for Forgotten Realms currently. If anyone else knows, let us know.)
Maztica is clearly supposed to be an analogue to Mexico, while above it is very plainly labeled "Unknown Lands" (i.e. the rest of the analogue for North America). On the wiki page for Toril, however, it appears it does actually have a name?? Anchorome, (pronounced ang-kor-OH-may) apparently. That appears to be a good jumping off point for what you're looking for. I don't know how canon that is, but as we've already established "canon" analogues with Forgotten Realms was already kinda of shaky at best. But good luck with your own personal worldbuilding though!
Here's another question
This one's aimed at folks who have a pretty good grasp on the geography of Faerûn:
I'm well aware that Faerûn is meant to be based on aspects of Afro-Eurasia, but if y'all were to compare nations and/or cities to areas of the United States, based on like culture, geography, or climate, what equivalents would you come up with?
I've been trying to research the continent of Faerûn and all the different cultures/nations/histories it contains and it's making my head spin
#rose speaks#dnd#forgotten realms#my lord that was a lot. sorry. haha.#but glad i checked! didn't know all of that until i just looked it up now!#(well except for maztica being like mexico and faerûn being like europe i mean. everything *else* is what i meant.)
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woo finally updated the full canon appearance reference, only took me like a week, and 8+ hours in total of actual drawing.
#this is mostly for my cross-platform reference#because not all my stuff is on my ipad#so i use this blog to find references that are on my computer#but yknow i've got a bunch of character notes i'll use these for#esp the scar map#i gotta write out the origins of all of them again because i changed a couple of them#i have honestly so much useless character shit for lia#since i've played her for so long#little personal anecdotes that will literally never come up#it's fine tho because it's fun to think about her#Drusillia [Redacted]#drusillia galakiir#art#dnd character#references
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Ditching D&D Beyond or never got it in the first place? Here's some free/pwyw resources.
Dicecloud. This online app allows you to make and track character sheets for free! It does a lot of the calculations for you, just like dnd beyond would. Best overall replacement. (Thank you, @chryslerisdead)
PWYW Class Character Sheets by Emmet Byrne. These character sheets in my opinion, are easier to fill out and harder to mess up, with class-specific features built-in. You can easily edit them digitally, and there's even multiclass/homebrew options. Slap em on Google drive or something, share with your DM, lots of options.
Point-Buy Calculator. Easily automates character stat creation if you're using the Point-Buy system.
5e Level Up Tool. Select your class, select your level, get a digestible checklist of everything you need to do to level up. This one is SO GOOD and so slept on.
5e Spellbook. A quick way to reference your spells and build a Spellbook with a ton of filters.
Encounter Calculator. I know challenge rating isn't everything, but this is a good/fast way to see how balanced your encounters are, at a glance, at least in the eyes of the source books.
RPGbot. Lots of resources for DMs and players: encounter builders, dpr calculators, and lists of player options with sample builds and optimization suggestions, which may be helpful to folks new to the game.
Bonus: Online Tools (System Agnostic)
Here.fm. This is the alternative I use instead of roll20, because it's faster/easier. Drag and drop in maps and tokens in seconds, built-in library of stickers you can use for effects, draw right on the virtual tabletop, use temporary drawings to map out moves, built-in dice rollers, and options for proximity chat. I use it in combination with discord (just have players join your here room muted), but it could be used entirely on it's own, I imagine. Not built for ttrpgs, but works incredibly well for them.
Kenku.fm. A PWYW mini browser focused on mixing and sharing music to your dnd games through whatever app you use, with helpful discord support. This app also LEGALLY bypasses the issue that got all the YouTube discord bots shut down, so you can share YouTube audio worry-free.
Additional Resources (Aka, stuff I found out about after I originally posted this):
flapkan. Holy shit, this might be the BEST character sheet option on this list! Form-fillable pdfs with fully automated built-in prompts to auto fill features and spells, built-in Point-Buy and other automated calculations, and it generates a lot for you. Can be used digitally or you can print!
#d&d beyond#dnd beyond#dnd resources#5e#dungeons and dragons#roll20#nyklos is typing#resources#also if you need the books and are ok with being a little jolly-rodger-core just add pdf to the end of your google search#oops! fixed typo in kenku.fm
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i'm not super into dnd, mostly bc no real try at it has worked out w me and my family/friends and Current Events means i can't like go to my local game place, so i come with something that may not fit, but could be a good inspo for someone else. could you make a safe, happy place? like a lil sanctuary where adventurers can take a breather, maybe do some lil side quests for trinkets. no hidden motive, no secret evil, just a place to relax and grow together as a party. Maybe even some RP opportunities? idk, if that's too much then just pick out what u want to use. ty for ur time
Player home: Duskwater Manor
Adventure Hooks:
Bruised, blooded, and exhausted after their last disastrous expedition, the party finds themselves on the doorstep of a grand lakeside estate, welcomed in by the few servants who maintain the grounds and provided a place to rest and refresh themselves. A true and lifesaving boon to be sure, but what exactly is this place, and why is it that the oft referred to mistress of the house never quite makes an appearance?
While in the company of some more seasoned adventurers, the party hears tell of a place called Duskwater Manor, a sort of clubhouse or retreat exclusive to those who've "made it" as wandering explorers and do-gooders. If the party wants to join this esteemed society, they'll need to bolster their reputation as local heroes, earning the respect of their peers and whatever unseen benefactor offers access to this manse.
Actually FINDING Duskwater Manor can be quite convoluted, as few in the nearby settlement actually recognize the name. Rather than instructions, the invitation the party may receive ( or stumble across in the course of their adventures) contains a few pleasantries and a hand drawn map depicting a stretch of the local lakeside. The heroes will need to put their cartographic skills to the test, searching out the area on foot or perhaps hiring a boat to survey the lake itself.
Setup: Built on the edge of a lake famous for the way it reflects and refracts the colors of the setting sun, Duskwater Manor is a scenic sanctuary located on the edge of civilized land, a perfect place of respite for those heading to/from adventurers in the greater wilderness.
While it was originally built as a small fortress meant to protect the town on the other side of the lake from raiders and river pirates, the structure was eventually abandoned and became a lair for wandering monsters. When a group of adventurers were hired to drive these monsters out, they fell in love with the beautiful lakeside views, and decided to refurbish the crumbling fortification as their base of operation. Generations later, Duskwater Manor is a haven for the wayward, providing a home for all those who venture far in service to the greater good.
Further Adventures:
Travelers and bravos congregate by the Manor's hearth, recuperating after long journeys abroad or simply preferring the scenery to the clutter of the nearby town. While some prefer to spend these days in solitude wandering the grounds, others cluster by the hearth or in the halls, trading boasts and stories of their travels. If the party keeps an ear out, these gossips can be an endless source of new adventure hooks, sharing tales of near and far and mysteries waiting to be explored.
Like any great house, Duskwater Manor employs people to take care of it, though the staff is largely limited to a few servants and groundskeepers, as well as a bargeman who ferries supplies and guests to and from town when offered the proper incentive. By far the most notable of this staff is the gnomish librarian Forebeth Valchi, the niece of one of the original adventurers who took Duskwater as their home. An ardent bibliophile and keeper of knowledge, Forebeth has a special interest in tales of dragons, and is delighted to speak with any who might share rumors or accounts of them. A party who befriends Forebeth can get leads on lost hordes, on wyrms still marauding out in the wilderness. They might even be able to bribe her with salvaged draconic scales or teeth for access to the Manor's restricted books and other secrets.
Though the servants speak of her with Reverance, and the guests toast to her each night, the Mistress of the Manor remains unnamed and unseen, making her will known through intermediaries or notes slipped under doors in the dead of night. Guessing at the Mistress's identity is a popular pastime among local adventures, with leading theories being a scandalized offshoot of the ruling family, a victim of a faerie curse of anonymity, or the ghost of one of the original adventures.
Art 1
Art 2
#Anonymous#prompt postage#D&D#D&D adventure#Homebrew Adventure#Adventure#DnD#river#town#Village#home base#rumormonger#seeking knowledge#dragon#treasure hunt#low level#mid level#Forest#mystery
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OK OC QUESTIONS HERE: 6, 10, 13, 29, 38, 57, 61, 68
OH I'M ESPECIALLY EXCITED ABOUT A FEW OF THESE. Under a read more as always just because I don't wanna clog people's dashes but here we go, these are probably gonna be a lil sloppy but-
6) How have they changed in the last year? How about the last five years?
The biggest growth Lumen has had, I think, shines in the past year especially, and is that he's far more willing to stand up for himself than he was before. Slowly but surely, he's becoming more determined and more comfortable in his own skin. He's also slowly becoming convinced of just how capable he really is, at, well. Everything.
I guess that's the two biggest things. Able to stand up for himself, and believes he's far more capable of a person than he used to.
10) What inspired this character's creation?
Okay, there's actually a really long fucking story with this one, and I'm kind of excited to share it? Originally, at most Lumen was merely a concept I created because a group of friends were running a DnD Christmas oneshot, and I wanted to try playing a new class. The idea of a wild magic sorcerer kind of jumped out at me, so I decided on that and started building. Granted, it was a for fun oneshot, so I didn't do much with it at the time. A while later, I wanted to reuse him in a campaign (that ultimately got cut short), so I worked with that last campaign to incorporate all of that into his current backstory and everything in the campaign that he is now!
Tl;dr: He was originally a oneshot test character that I expanded on until he got to a point where I grew overly attached to him.
13) What are some motifs you associate with them? Did you intentionally bring in those motifs, or did it happen over time?
Two major motifs. Fate, and apparently ice magic.
The fate motif kind of worked out on its own, and wasn't really super intentional or anything. It was kind of just there, because of the Wild Magic Sorcerer feature of Bend Luck. Always tried to play it that he has a slight hand in other people's fates, but not his own. (Try to avoid using it on my own rolls, really.)
As for the ice magic, that one kind of came up after he got a Staff of Frost and. That one was a total accident that came up over time. Apparently the boy just likes using ice. I didn't even think about it.
29) What feelings do they internalize?
Bouncing off my answer in #6 there, there's still some internalized inadequacy, for lack of a better term. Just that feeling that. Maybe, just maybe, he might be unable to handle all of this. He's working on it, though.
Also there's a very moderate fear that everyone he knows is just gonna die and he'll be all alone yet again. Oh, and his horrifying fear of being watched/known by the Cult that the party is up against.
38) Do they see themselves as an important part of their party?
God this is kind of a hard one to answer. In a *way*, yes, he does. He knows his merits and his use, and also knows how much people like having him around. But, that being said, he still thinks "I sure hope they like having me around" consistently enough. What can I say, he's still got some insecurity eating away at him, really.
57) Do they see value in the laws of where they live?
Kind Of? The laws are there, for sure, but. He's never really thought about or considered them. As long as people aren't ruthlessly killing people or dragging others down for the sake of dragging them down, everything's fine. The laws at most kind of ensure people don't do those things.
61) Is there an in-game moment of theirs you think about and just laugh?
Oh absolutely. There was the time Lumen and Sigurd both set up this ridiculously elaborate glitter bomb trap that was rigged to go off inside of the room those two were staying in because Lumen had a way to bait Lucien into walking through the wall into their room. It was ridiculous.
68) Where's their home?
We have a custom map and world and everything, so - lil context. In a Country named Falias, near the edge of the road before you reach a bit of an empty space between there and Averon. Lumen lives in a small little cozy town named Dushill, particularly, in a church dedicated to Torm within that town.
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I’m alive! Just the art I’m finishing can’t be shown juuust yet! Have to keep it a surprise! I have 16 monsters/enemies to design, then one background to draw and maps to prep c:
Below the cut are future creative projects and tentative timelines!
Writing Projects
So writing has been slow but I have two goals this year:
Finish In Time This Too Shall Pass: it is only six chapters away from being done and the last act will be edited and one chapter posted a week on Saturday c:
Finish Coded Connections: original outline was lost so working to get story organized and outlined again properly!
Won’t start any new fics until these two are done and I see my mood for next big fic!
DnD Campaigns
Currently running my Saturday game but have four campaigns brewing I would like to DM in the future and art for current game!
A Journey Far Away: home brew : this one is my baby and is rather experimental but a huge focus on characters. It will be limited in terms of race, but will be far more open world. Working on planning art to finish before recruiting launch! Will be a Sunday game
Lovecraft university: home brew: a more dark humor campaign with a focus on puzzles and exploring than combat where players are university students trying to survive first semester at Miskatonic University. Working on script and assets. If game comes to fruition, it opens for recruitment in August!
Elements of the Broken God: more standard DnD campaign with focus on players being chosen during an attack on their school to take in part of a god and gain an element domain and work together to save kingdom. This one is in planning phase, probably a Saturday game after current one finishes.
Hellcyon Office Duty: honebrew: this entire campaign would be improv off basic idea of layers being Hellcyon demons working office jobs regarding insurance claims and just surving the job. Dark humor and silly, meant to be more stress relief and loose to just let players run wild with imagination. No day set, still just a concept!
Current Game: Faces of Oblivion: my Saturday game that revived my confidence in GMing! Currently working on art and maps for part two of three for the campaign c: having fun and getting faster with my art!
DIY Projects
Working on real life projects too! Plan on the following to finish before June:
Stain new banister for stairwell. Love working with stain! Just need a long weekend to finish this one!
Sew new curtains. Making my own blackout curtains once I feel confident on sewing machine.
Painting on Canvas, want to do some reproductions of impressionist painters for house
Prepare yard for planting in May. Gotta get ready for all the new plants!!!
Comics Ideas in Works
I have always wanted to make webcomics but never had confidence to do so and always getting suckered to do things for others… this year that changes and I’m going to more seriously pursue this dream. Not to make money or a career, just for fun and to get ideas out at last.
Goal is comics I make go out in a whole chapter to give readers lots of content in bursts like seasons of a show. This giving me breaks to more leisurely do pages in meantime. There are five comic ideas that are in the works!
Lovecraft Inspired Comic: currently unnamed Lovecraft comic. I’ve started doodling for it recently and getting looks down. Going to focus on more character are and concepting before getting my notes yogyto write the script proper. I’ll use the Lovecraft DnD game as means to explore and expand idea. This one would be a late 2023 release as it still in concepting phase!
Heaven on Earth: completely original world setting and characters. The story has been scripted and going through the editing phase to flesh out the outline. The world is also being stressed tested to make sure it is solid and works with story. It is about to enter preproduction of concept art and if that goes smoothly, I can see it ready to go by August!
Beyond the Storm: comic based on a dream I had and am forming up. Currently doing the world building to make sure the story has a coherent foundation for its lore. The story is roughly outlined and ready for edits. Needs more design work to get the look down so this one is a next year project unless things go smoothly!
Villainously Employed: a story taking place in sane world as Heaven on Earth with focus on “villains “ who are just doing a day job and one character sort of burnt out on it. Dark humor galore but some heavy themes. This one the script is a jumble of ideas to organize and characters need designs… but the work setting is rock solid. This one is on back burner development until Heaven is completed.
And last idea…Untitled revamped romance story:
this story… the most near and dear to me. It was actually a project made to support an ex-friend’s project. I had a full script, two chapters sketched, four pages rendered… and this ex-friend pulled some awful passive-aggressive attacks. Long story short, one year of emotional and mental manipulation later and months of making me feel like a mental patient and I was to blame for everything and should make seek their forgiveness… I cut ties. Noped out and honestly, 1000% better off without that toxic one-sided friendship.
But I was too hurt to continue on this project until now. I still want to tell the story. I still want to show these characters and see them in action. Do this story is revived. Currently rewriting the script entirely and finding it works much better… more solid work building, ability to now explore complex themes. Redesign characters so they don’t have to be “cute” to be appealing. So this one is a mess but it is moving forward as I reclaim it and bring it closer to reveal! Script is being hammered out, preproduction can tentatively start!
But those are all my projects! It is a lot but I like working on multiple projects and keeping my always buzzing brain busy c: I look forward to showing these projects off soon!
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Law of the Valiant Ramblings: Part 1
Story/Campaign Location
So... I have some OCs I really need to put out there, just to prove that I'm not entirely obsessed with Transformers... well, only a little. 😅 I've been benching this project of mine for some time now due to how complex and vast it is, but now I feel like I can finally work on it again.
In short, it's a novel I've been working on for a long time now, called "Law of the Valiant: The Bronzemoon Legacy" and it's going to be a series of books, if it ever does become more than just a personal project and turn into an actual original story to be published somewhere.
Luckily, this is a shared project I've been hammering away at with my boyfriend for the last 3-5 years, out of the 6 we've been together... it really says something about how impactful DND is, doesn't it? ¬w¬ But it all thanks to him, in the end! He helped me create my own character, how to understand the rules of DnD, and because I have no one to really play a session with, we created our own campaign, mainly based on our very own homebrewed world and races. It's gotten so big, we literally created an entire pantheon that has different deities based on the races and cultures of the entire world, alongside how each island/country is run.
So... screw it. I'm gonna infodump about it here and see where it takes me. Enjoy the long read!! Also, @tigracespace , @exileandtrust , or anyone else with a DnD AU or OC, you're more than welcome to take snippets of this lore if it'll help you in any way! 🥰 Just give credit where it's due!
(Also yes, I signed the picture to prevent any eejits from taking it for themselves, since this is actually my BFs casual work. We worked too hard on this together for it to be used without my consent! 🤬)
~*~
For this post, I'll start with the world that "Law of the Valiant" takes place in.....
The campaign/story occurs within a world that mainly consists of islands clustered at the tail of the Valian Empire, with the biggest island being the land of Kernai. For convenient purposes, when referring to everything you see on this map as a collective, the entire world can also be called Kernai, only because most of the action occurs on that island.
Moving in a clockwise manner, we'll start on the bottom left corner of the map to describe each island within the vast world shown here...
Leviathan's Veil: Said to be the birthplace of the world's magic, as well as the original home to the dragons and magical fauna that now inhabit the rest of the world, the floating islands are eternally shrouded in mists that force any who foolishly approach by boat or airship to turn back towards the mainland, no matter the mechanical tools or magical help they use to ensure their path keeps towards the floating archipelago. But even if they do find the means of passing through the protective magical fog, they will soon learn why these floating islands are only accessible by air, and why the entire area, mainly the shielding mists, are called Leviathan's Veil...
Soultorn Isle: At the heart of this craggy island, where it is said that one's lifeforce is drained from you upon setting foot on its cold, granular surface, dwells a tower that serves as a dark omen to any who are foolish enough to approach this island. For deep within its dark, skyward walls are its prisoners... the Mind Flayers, once an advanced civilization that had originally conquered all of Kernai and its inhabitants to become their willing slaves. No one remembers what led to their disappearance into the depths of the prison tower, but what they do know is that any who dare make it across the island and into the tower are never seen again.
Namdia: A land purely made of rock and ice, only those who's bodies and spirits are equal in strength have any chance at surviving on this island... And yet the fur-cladded (Viking-like) humans and Tabaxi who call this place their home have since thrived in their underground kingdom, one that is run by traditions consisting of the use of steam pipes built by their Dwarven founders, trade with their neighbors only ever performed on the icy tundra above their kingdom to ensure its secrecy, and their practiced use of control over the embodying elements of the island, of earth, fire and water.
Thesbia: Thousands of years ago the island was once home to the mountain-sized Giants, that is until the arrival of the first humans, the earliest known instance after "The Great Divide" that would split the world between humans and humanoids. Now, only their human-hybrid descendants, the clan-armored Titans (who now only reach under 10 feet in height), remain as the sole protectors of their ancestral home. Roaming the island with their swords and axes in hand, they live alongside the savannah dwelling Leonin, the forest based Centaurs, the mountain clambering Minotaurs, and many other humans and humanoids in the Greek-Romanesque kingdom. The inhabitants of Thesbia, mainly the once colonial and explorative Leonin, are mostly known for their hand in the creation of the magic barrier that keeps out the northern chill from half the island, caused by a war that destroyed the upper half of the island and turned it into the three sectors split by climate... the warm south, the icy mountain split, and the magically-created desert north.
Torbroch: An island entirely inhabited by Orc and Goblin tribes, it is under the rule of the xenophobic and prideful Order of the Four Fangs, who guide the chieftains and leaders of the tribes and punish any who trespass on the island or form a half-breed offspring with one of the tribe folk with the death penalty.
Valia/The Valian Empire: The "Cradle of Humanity" and the deathbed of Kernai's magic, Valia is a country ruled by the iron fist of Emperor Solias Valis and the (Victorian) caste based culture of science and steam-powered machinery, all at the cost of free will for the lesser populace and the prejudice against magic and the people outside the empire's rule. Under the city of Valiento dwells a city of criminals, undesirables (aka humanoids and disabled folk alike) and forgotten Warforged, struggling to get by day by day in the eternal twilight of the city, a city only known as the Hive. It is run by the Upper Guards, those sent by the Emperor himself to control the "beastly folk", with the elite amongst them being the Lightning Riders and the Plague Bearers, as well as a few notable gangs who run the underbelly of the Hive, such as the Azumites and the Warforged Time Lords. There's even word of a Warforged who wanders within the Hive, built to embody the Emperor in his younger days and act as his second hand, with a mind containing all his memories but without any of the human need for fear or fatigue. This project is known only as The Emperor's Shadow.
Azuma: Once a prosperous and bountiful oriental kingdom, Azuma was governed by an Emperor named Daijo Ori'ai alongside his Council of Lords, who in turn governed each major city across the island kingdom. Some years ago, Azuma was conquered by the Valian Empire as Emperor Solias enslaved the kingdom to fund his research into understanding Kernai's magic for his use. As insurance against a rebellion, Solias stole the Daijo's youngest heir, Prince Ai'Maketa, and made him a guinea pig for his assistant, the amortal alchemist Doctor Blanca Nyx. The young prince is still trapped in Valia, bound by Blanca's binding runes branded onto him that ensnares his own elemental power and ability to escape, while unbeknownst to him the kingdom of Azuma now lies in ruin, nothing more than a barren wasteland of ash and death after the successful test of Solias's newest weapon.
Hell's Gate: A haven for pirates and fleeing rogues alike, the archipelago consists entirely of sharp rocks between barely habitable islands, making travel by boat near impossible to those who do not frequent its protective harbor. One island, however, lies deep within its craggy clutches, and is home to the Pirate Matron.
Kilvaani's Rest: Home to the Scholar's Academy, the Great Library, and one of the biggest temples to the God of Knowledge, Kindness and the Four Winds, Aeori; this small kingdom is ruled by the last Tiefling of noble blood, Princess Lyria, who survived one of the Empire's many early crusades across Kernai in its attempt to control the land of Kernai. Since then, Kilvaani's Rest has become walled off against any who are not proven scholars in pursuit of humble and peaceful knowledge, earning the kingdom's nickname of the Fortress College.
The Khanaran Desert: Home to the struggling Tieflings of the small, and the only place that's habitable, village of Aesyir (the rest being scattered across the island of Kernai), the slaver Nagas of Cathargo and the pyramid temple to Akri, the prosperous and proud Aarakocra of the northwestern city of Aerkin, and the Dragon Rider clans on their side of the Silverthroat Mountains. It was here that the once white sands were turned red from the multitude of wars fought, between the earliest civilization of Dwarves and Tieflings (who would later establish their first kingdoms at the end of this war, later to be known as the Khanaran War) against their former masters of the Demon Court, Prince Oxarus the Eternal Flame and Thogodius the Fool; between the once prosperous Tiefling and Naga kingdoms, a war that drove both kingdoms to ruin and forced both races into a dwindling memory of their former selves; the more recent war between the Dragon Riders and the forces of the Valian Empire, one that has brought ruin to the desert through the glass forests and graveyards of airship and dragon skeletons.
The Emerald Valley/The Kingdom of Whitecliff: Consisting entirely of lush farmland, homely villages, outposts for stationed guards to help protect the region, some villas and vineyards for the nobility, and the ancestral Mathaerin Forest, the last part of the once towering forest that covered the entirety of the valley before The Great Divide. This region is ruled by two governing bodies rather than just one kingdom; the imperial capital city of Whitecliff, and the Agrarian Council, consisting entirely of farmers and important members of the community per village all across the Valley. While the council does report to the king of Whitecliff, it is a symbiotic relationship of equal trade of labor and fair pay in exchange for peace and safety. This safety comes in the form of Whitecliff's elite knights, known as The Emerald Guard, who follow a strict code and seven years worth of training before being stationed in one of the many outposts across the Emerald Valley. To ensure that the Emerald Guards never bring fear or harm to the people, the royal court mages created a curse on the armour of every guard who graduates from training that would only ever activate the moment the curse's words came true...
"Only the blood of tainted hearts may touch the green you wear. For if your plating should turn black, their weight in blood you shall forever bear."
It is also here where the story begins, in the small farming village of Alentou, built to support travelling farmers and merchants journeying to and from the capital or Hammerdeep and the forest city of . Quiet and dull, the lakeside village has everything one could need to live a humble country life, including the tavern known as the Daisy Djinn Inn, owned and run by a retired Rune Knight-Fighter Mountain Dwarf named Maddie Bronzemoon-Diazerae, and her entire family... consisting of her adoptive Elven mage sister and co-owner, Daisy Bronzemoon, Maddie's Rogue-Ranger Tiefling husband, Calder Bronzemoon-Diazerae, alongside their seven children; Bula Bronzemoon-Diazerae (Calder's half-orc daughter from a past relationship with a Torbroch chieftain's daughter), Garth Silverfang, Layla Bluemoon, Daisy's twins Raevyrn and Allora, Wren and baby Lorelai. More will be explained about those in orange in the next post...
The Silverthroat Mountains: At the foot of the mountains, on the western side, resides the great Mathaerin Forest, home to the High and Wood Elves, Centaurs, canine Leshen, forest spirits, and a plethora of both dangerous and docile magical fauna hidden within the protective tress of old. Deeper still within the forest, you will find trees that nearly reach half the height of the mountains, wider than any standard house, and their trunks containing the ruins of the very first homes of the ancient Erikeans who lived in early Kernai. But at the heart of this forest lies the High Elven capital, Silvervale. None are permitted to enter its stronghold walls unless they are merchants with an invite from the Mathaerkin/Matron Queen, a badly injured person on the brink of death seeking refuge (which by their code they must offer help but with tight security to ensure none are harmed while they are within their walls), or a fellow Elf.
If you travel along a path hidden within the forest, only known by those with experience journeying to this location, you will come across your first obstacle through the mountains... the Dragon Riders. Clans consisting of many mixed races but all bearing the exact same defining features that unite them as their own separate kingdom and community, of scales along their arms, back and cheeks, reptilian eyes, and never without their loyal dragon steeds to help protect their mountain home. The clans are divided into two based on where they live... the western Glacial tribe that help protect the Emerald Valley from large or country-wide threats such as delivering goods to help alleviate a famine or defend the mountain path against any Valian spies, and the eastern Sun tribe who continue to fend off the Valian Emperor's men from the shores of the Eastern Gap and their side of the mountain path through the Khanaran Desert.
However, if you manage to get by the Dragon Rider guards and follow the path to the largest mountain within the Silverthroat range, you will finally come to the grand stone gates of the underground Dwarven kingdom, arriving first to its capital city of Hammerdeep. Rocky structures made with golden details and steam pipes will be the first thing you see, alongside a bustling market as far as the eye can see, for Hammerdeep is the true heart of all crafter based trade within Kernai, mainly jewelers, stonecarvers, and the biggest trade being sword and blacksmithing. The city is run by a family-clan based hierarchy, while the rest of the kingdom is ruled by a council made up of the most powerful and providing clans, much like Whitecliff and its agricultural council. The largest and most influential clan are the Bronzemoons, the surviving descendants of Hammerdeep's heroic founder, Boic "Bravesoul" Bronzemoon, and one of the best family of blacksmiths and swordsmiths due to their use of runework and artistic craftsmanship, with their emblem being a bronze Celtic knot style crescent moon branded on anything they create.
~*~
And that's the world of Kernai for you! Sorry for this being so long, but as you can tell a LOT of work has gone into this over the years. So feel free to tell me your thoughts on how I could improve this, and enjoy the fruits of the labor my boyfriend and I have created together. And eventually I'll get around to posting about the OCs for this world, including my boyfriend's character, Calder~
Thank you so much for reading. ^w^
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C2E60 - A Turtle By Any Other Name - rewatch
It’s odd. I hated the HP trackers in CR, but I love the HP trackers in D20. *shrugs*
Did I just watch the episode with the origin of “Hoot Growl” in D20? (or at least the episode where it comes up the most?) Yes. Am I jumping back into CR for now? Also yes.
(I used to watch things that weren’t dnd, you know. Like, tv shows and shit. *sighs wistfully* ...then again, I’m very much a creature of habit. Fell in love with Leverage? Let’s watch Hustle, and White Collar, and Person of Interest...and not finish any of them. EVENTUALLY.)
……...is this the episode which starts Fjord’s fear of turtles? OH YES
Or, I suppose, Fjord’s fear of any creature Polymorphed into a small should be harmless thing that still decides to attack him. *cough purple worm bunny cough*
Damn, looks like top table’s going to be a bit fuzzy again. Hopefully it’ll get back to clear soon. (from later on, it looks better now? Can’t tell if the switched that cam with the standing Matt cam? I give up XD)
Fun fact! By watching C2 before C1, I had NO CLUE that Travis and Ashley are as close as they are, especially since Yasha and Fjord don’t interact too much until later on in the campaign. So moments like now, when Yasha uses Healing Hands on Fjord, and even moments of Travis getting excited when she rages, I never got the unspoken background like I do now. Very similar to not having the experience of having the twins first before Caleb and Jester, or Vaxleth before Beau and Caleb. Watching it know with the knowledge of all the relationships beforehand, I won’t say it impacts my watching greatly – because these are all professional actors and the PC relationships are so distinct, but it instead triggers small flashes of tie ins. Was the Healing Hands a ‘Buddy!’ moment from C1? Are Fjord and Beau so close because there was a layer of Keyleth and Grog that they didn’t get the chance to explore (I’m still fascinated by the fact that Marisha was considering a level of barbarian for Keyleth)? It’s a unique undercurrent, because it’s not subtext in the campaign, it’s not anything layered in there from the cast. It’s a fans-eye-view perspective of the dynamics.
*just heart-eyes Caleb’s description for Flaming Sphere* I’m currently playing a Circle of Stars druid, and I’m flavoring a lot of my spells to be star-related, and I’m taking SO MUCH influence from how Liam played Caleb. Throwing in a ton of flavor, but just over the span of a few seconds so that the rest of the table doesn’t feel like they’re sitting through a spiel. (my Thorn Whip is a thin rope of inky darkness studded with pinpricks of starlight that pierce the target with flares of white. Still piercing damage, still a cantrip, but flavored for funs. No material components though, got my star map focus as a long dangling multi-disc earring)
First Making My Way!!! Though in this case (and for a bit yet), they sing more of the song before they start shortening it up. Two running jokes in quick succession for episodes!
Caleb killing the goblin and Matt tearing up the NPC sheet while the cast cracks up is the BEST.
lol Laura doughnut craving and then basically everyone jumping in quietly with an order
POLY MORPH POLY MORPH POLY MORPH
Huh, I forgot that the fear effect may be why Fjord is so frighted of it. I’ll have to see if he makes his save or not. REGARDLESS, I love that it becomes a running joke even without the fear effect.
Ah the Giant Tortoise vs having to use stats so Giant Snapping Turtle which suddenly is much more violent
Nothing as beautiful a representation of the top table by having Marisha hold the box of doughnuts and Travis and Liam LUNGE to hide the logo at the exact same time. OH THE CHAOS.
LIGHTING GLOVES!!!! I don’t have much to say because just extended combat which is...yanno, just combat, but there’s still a lot of fun moments happening.
Huh. Being more familiar with the rules of dnd now, it is interesting to see Matt make some weird calls that really make no sense. Fjord can’t take the dodge action because he’s up against the wall? I get that it’s a very funny moment and they’re all cracking jokes, but I can’t really see a mechanical reason that he wouldn’t be allowed to take the dodge, especially because he’s actively not doing anything else. Doesn’t ruin my enjoyment! But I’m definitely seeing things that I super didn’t notice the first time around because I didn’t know enough.
IT’S A REGULAR FUCKING TURTLE I love every aspect of this with my whole heart
holy crap I forgot that Matt really doesn’t let them rest! This’ll be the third initiative of the day. I know there’s a lot of debate in the dnd community about the 6-8 encounters per day and possible misunderstandings thereof, so I know that this is actually fairly reasonable, but also OOF. They don’t even get a short rest in between any of these. Then again, I’m also very low level right now in my game, so I wonder how something like this would play out for me when I’m at the equivalent level. I’m not used to have lots of spell slots yet, I’m not even sure how many I would HAVE. Sadly, won’t be able to share anytime soon, I don’t expect to be around this level for half a year at least. (infrequent games, sadly)
I love that Beau’s turn this combat is just to explain her notes to Caleb. We’re getting into bookish!Beau territory, which I fucking love. Still a good 21 episodes from where she gets her headband of intellect though.
LOL Now that I know who set the rift making machine, I am completely thrown by the fact that they suspected Dairon. It makes complete sense! I’m sure I agreed when I first saw it! But now it’s just so unthinkable to me.
Alright, time to watch the last hour of this before I watch the two part finale of Fantasy High. (still not fully vibing with this one personally, but I want to watch all of them in order, and they have a second run for it, plus I think The Seven is also set in the same world? So watching them all. Very much looking forwards to the second campaign for Unsleeping City, and I have a feeling I’ll probably end up loving Crown of Candy considering all the shit I hear about it?)
I feel so bad for Soorna, she feels so responsible for not being able to save her people. :( Visions have never been easy to interpret! You did the best you can!
Beau and Caleb are knowledge buddies it makes me so happy you have no idea
YASHA DREAM YASHA DREAM YASHA DREAM
OH MY GOD we have our introduction to Obann in the dream AND IT NEVER CLICKED FOR ME UNTIL NOW by the time we meet Obann I’ve completely forgotten the dream BUT HE’S RIGHT THERE AND FULLY DESCRIBED
I do admit, there’s a part of me that really wishes that more of Yasha’s backstory got discussed. She’s been designed to be super metal and badass, with the RP that then turns her to softness and gentleness. Hell, she has the name Orphanmaker! But we don’t really get to see in campaign too much that actually ends up backing that up. The Obann arc and her tearing through the Cobalt Soul is pretty much the extent of it, with then the tiny tiny bit of her meeting her tribe in the very last episode (which I don’t even remember if I figured out that they were implying she killed the previous Skyspear with maybe more members of her tribe, or if I read a comment that said that). I don’t know. There are several good moments of RP for it, her guilt, some conversations with Caleb (well, one. I NEEDED MORE OF THIS), her deliberate loss of the fight, I don’t want to lessen those moments, but I do wish we’d gotten more. First watch through, I only really started to get Yasha once she was back full time (though got a bit more of her during this stay). With this second pass through, I’ve got her from the start, but I still wish I knew more. I do know that her comic just got released, but I have mixed feelings about the comics anyway. I only read Caleb’s, but I saw enough of Jester’s to see just how many things in it contradicted things that were stated multiple times in campaign, so I don’t quite consider them full canon? ...i think I’ve just gone in circles and not actually said anything this entire paragraph.
Mmmph…. I don’t get why Cad and Jester are awake. Honestly wish this moment could have just been a Yasha and Nott moment. I get that Cad has very high passive perception, but still. I don’t know. It leads to the great moment of Yasha in the storm trying confront her god, which is fantastic, but I still feel like it was a bit of inserting yourself into someone else’s moment. Then again, they’re all so close at the table, AND they know that Ashley can get overwhelmed when the spotlight is on her (especially when she’s been away for so long!!). ….once again, going in circles, not saying anything. Good thing the episode is almost over.
I feel a tiny bit bad for Matt. Over the course of his campaigns, he has his gods do things in mysterious or interpretive ways, and the players are all like ‘spell it out for me plz I didn’t get it’ and then Matt has to have the gods come out and speak much more clearly than planned. I think the most he really got to enjoy with his vagueness was with the Wildmother for Caduceus. Poor Matt trying to Raven Queen for Vax and Liam just being ‘wut? explain plz, i am confuzed’. I’m sure this is a pain most DMs end up feeling. I still dread when my DM is going to put down a puzzle for us to solve and we’re probably gonna stare at it for hours not being sure what to do
“where do you find your strength” it makes sense that the Stormlord would still ask that of his followers, but it feels almost like someone asking you a riddle that you’ve already read the solution to online. Not quite as earned. I don’t know if Yasha WOULD feel like she gets her strength from her friends at this point. (again, due to Ashley not being there so still restricted RP moments)
Ashley’s face when Yasha starts getting her feathers back. I think she’s on the next Talks, and she mentions how she never thought it could happen. They dissipate again by the end of the episode, but I suspect only a nat20 could have broken the shackles at this point. Which I agree with, both in the moment and with hindsight. Yasha needed more time to process, to accept, to struggle, and to heal. Having the chains break now? It just doesn’t feel right.
@suicidallyreckless
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hello. here is an infodump ask. you can infodump about anything in its answer.
go. be free. be free to infodump adl
OH MY GOD THANK YOU OKAY OKAY I HAVE SO MUCH UHHH okay first ill talk about my recent project im doing, and it’s a suprise DND game for two of my irls with our characters!!!! ill be dming the game and im making the plot around our own character plot!!! WAWAWA JFDKLSFJ its taking so much out cause ive never dm’d before lmao but also the research is so fun??? like idk i have like two or three pages of notes already and now i have the base of a map done i just need to add like landmarks and just bbbbbbb okay okay uh . i can infodump about the actual characters i suppose! they’re called the “Royal Rebels”, or the RR for short. The four characters are named Ryan, Star, JC, and Mia! in the dnd compain here are theyre classes and races -Ryan: Paladin Tiefling -Star: Cleric Fairy -JC: Sorcerer Human -Mia: Rogue Changeling in their canon the reason they all have these certain powers and races, is cause ryan lives with his grandparents, who are a priest, hence the paladin class. in the canon, ryan is essentailly born with a demon possesson type deal, and so i choose a tiefling to give him that ‘demonic’ kinda look! star is the daughter of the mayor, and so i made her a cleric. the fairy idea i stole from one of the irls cause the picture i used was great (if i remember ill reblog this with some images?). jc is a fire witch (there are multiple different types of witches in this universe, like time, fire, nature, necromancy, water, ect), and so i made her a sorcerer so she is natually able to just do magic ! and then human cause she just fit the bill and finally, mia. her bloodline was cursed so the women couldn’t have children and that they’re bodies can tear itself apart painfully. But! the women found a loophole to still have children, but the curse seemed to be genetic. thats why Mia is able to shapeshift! so! i made her a changeling in the dnd game! and i made her a rogue because she’s sneaky.
okay hmmm what else okay okay uhhhh i suppose i could talk about the man in my pfp, percy de rolo the 3rd! i love him so much he’s wawawa i dont actually have any thoughts on him its like the pondering the orb no think meme lmao he’s just rotating in my mind he’s from a show called the legend of vox machina, imo it’s very good BUT IT HAS A LOT OF TRIGGERING TOPICS like a lot. so if any of yall reading this wanna watch it be warned it gets very serious at times
okay okay ill talk about this a guess im currently attempting to like write my own original book! (you can find some of the chapters out already on @adudelolwriting cough couhg). It’s called Last Generation, and it’s essentally like a post apocolypic world where the main characters, Solace, Zoya, and Nieko all live together. I won’t get much inito the plot cause i dont wanna spoil it, but its gonna be found family >:]
speaking of orginal books, i can talk about my other one along with LG (Last Generation), I’m also writing another book called The Powers Within (TPW for short). This one has been in the works muuuuuch longer than LG (which I started this year, I think? I’ve been trying to write TPW for about five or six years now). I’ve never been quiiiite happy with how it turns out, buttt oh well lmao It’s a mystery story about a group of kids who live in a school. They’ve always lived there, since they have powers, or as the school calls them, ‘gifts’. Each student has different powers, and a certain group of kids come together once they figure out somethings up with the school principal...
and uhhhh yeah i think thats it ! i can’t think of anything else to talk about rn buuut oh well lmao. you can actually probably see some of the TPW characters in @adudelolocinfodump but im not sure which ones as i havent updated it in forever lmao fjkdsjk
#adude.talks#long post#i spent all class period writing this LMAO ill reblog with pictures when i get a chance in like an hour or so jkfdkjl
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DnD SFW Series: Part 4 - For the Crown
Series Masterlist - For other chapters or NSFW Version
Pairing: reader x Knight! Chan, reader x Dark Prince! Hyunjin, reader x Thief! Felix, reader x Fairy! Jisung
Summary: Heading into the haunted forest might not have been the wisest of choices for the escaping trio. Especially, when things don’t go according to plan and hard choices have to be made, the prince’s secrets are revealed, and a mischievous ‘little’ figure appears.
Warnings: Injury, blood, falling off horses, kidnapping (kind of), use of magical abilities, heartbreak (kinda), betrayal.
Word Count: 3,872
Previous Part _______ Next Part
You had never been one to truly fear something that was haunted, but seeing how everything else in this world had made you a little uneasy about racing into the haunted forest like this. Mostly due to the fact that you were unsure what to expect, fearing the unknown more than anything else in this strange world. You had no time to contemplate it, though, as you followed behind Chan and Felix, needing to get away before Hyunjin and his men could catch up to you. Not knowing what might happen if you were caught, again, if he was as cruel as you had heard that he was, who knew what kind of future you would have if you were not able to get away. Tree branches lashing out in an attempt to snag you as you raced in, letting the boys lead the way as you had no idea where you were going or what to do if you came face to face with a threat in the forest. The deeper in you got, though, the harder it became to keep up. The other two were easily far more experienced riders than you. They could effortlessly navigate through, while you struggled to follow, it only became worse as a heavy fog rolled in. Chan and Felix, occasionally calling out to you to ensure you were following behind them, though while they could still make out your outline, they did not grow too concerned, unlike your current doubts.
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Hyunjin had no hesitations about following your group into the forest. His men, on the other hand, came to a swift halt at the edge of the forest, causing Hyunjin to turn to look over the anxious men who were eyeing the forest as if it would reach out and swallow them whole at any second.
“Well? What are you all waiting for?” Hyunjin raises a brow, eyes burning through each and every man that was hesitating before him as his horse trotted along the edge of the forest.
“H-Highness, all due respect, but are we actually going to go into the haunted forest? Y-You much have heard the very same stories as we have about the things that happen to anyone that enters.” One of his men stuttered out, uncertain what he feared more, the forest or the prince’s wrath.
“I have, and that’s all they are....stories...myths. I do not fear anything that this forest holds, I have been through and back more times than anyone else and have yet to face any true danger, but if I am the only one. Then I guess I will just have to retrieve the princess myself.” Hyunjin huffs before guiding his horse to turn back towards the forest and racing off in the direction that you three had gone in only moments ago. Seeing shadows in the distance, fog blurring the details of their forms, but they were moving nonetheless, and that was all he needed to know to determine that he had found those whom he was tracking.
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The men you followed were sure you knew what you were doing, after years of training that the princess must have had in riding. Yet you, you were no princess... you had appeared in this world with no warning and such a lack of experience in this area that you truly struggled at this moment. Hope was not yet lost though, as long as they remained in sight, you would likely find your way out of this forest alive. Your heart starts to beat in time with the pounding of hooves, though not those of your horse, the ones slowly gaining on you from behind, a single, distinct set. Something you attempted to speed up and away from, wanting the safety of being closer to the men you were traveling with. It seemed futile, though, as the same entrancing blue speck of light from the forest dances before your horse now, starting him into bucking you off with a startled yelp before racing off in the opposite direction and directly towards the figure chasing you. Chan and Felix’s shadows disappearing within a matter of seconds into the thickening fog before you, only allowing you to hear their distant calls to you. Something you would have returned if your chest wasn’t currently radiating pain after the wind got knocked out of you during the fall. A thick liquid, feeling running down your forehead from your hairline, but you hurt too much to bring your hand up to see what it was. Barely able to lift your eyes enough to see a figure approaching as the fog clears around him, slowing down at the sight of you, before stopping. Your eyes feel heavy as you try to remain conscious, knowing it could be a danger that those approaching feet hold, it seems confirmed as the figure crouches over you and finally shows you their face...Hyunjin...
“You took a nasty fall princess, just go to sleep. I’ll get you someplace safe and fix you up.” Hyunjin, gently stroked over your hair, his words seemingly casting a spell on you, finally making you give in to the looming darkness. Hyunjin lifting you carefully onto his horse before heading towards a cabin that he already knew, was hidden among these very woods.
Chan and Felix coming to a halt and panicking as they no longer heard or saw you following. Turning back to look for any sign of you, only finding some blood and then further back your horse alone. Panic setting in as they were unsure what to do.
“Felix head to the kingdom and give them this map, I’m going after Y/N!” Chan insisted, holding the valuable item out to him, causing Felix’s eyes to widen and him to scoff.
“You can’t be serious, they would never let me anywhere near the castle. No one there knows me! You have to take it! I swear to you on my life, I’ll find her and get her back safely.” Felix shakes his head, refusing to take it and sticking Chan in a predicament. Could he trust Felix to find and save you? At the same time, Felix had a point though there was no way they would let Felix in without someone familiar with him. Making the situation only further complicated as he tried to think of what would be best.
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The first thing you were able to do was groan about the throbbing pain radiating in your head as you regained consciousness. Feeling something cool and damp gently prodding at where the thick liquid had previously originated and eased the pain some. Hearing Hyunjin clicks his tongue disapprovingly as your stirring starts to cause too much movement.
“Hold still, or you’ll make your injuries worse. I’m trying to help, but I can’t do that if you don’t cooperate.” Hyunjin’s words were firm and would almost come off as harsh if there wasn’t a certain fondness in them. Your eyes slowly squinting and blinking as they tried to open again despite the heaviness still present until you could see Hyunjin sat beside you. His form leaned over yours, gently dabbing the blood off your head injury and other scratches he could find.
“Where are we?” Your eyes fluttered around the room, it seeming much smaller than what could be expected at the castle, much quieter as well. Finding it odd that Hyunjin seemed so at home in such an abandoned-looking place such as this, moving between you and the medical supplies a few feet away as if it were second nature.
“We are still in the woods, in a small cabin. You are not really in any condition to travel right now, so I brought you here to care for you. Once I finish this, I’ll make us something to eat so you can rest and recover. However, you may not have that much energy for a few days.” Hyunjin explains before gently pressing over your sides and abdomen, trying to feel for any further injuries, “Does it hurt anywhere when I do this?”
You give a soft shake of your head, blushing a little at his caring nature, "It doesn't my back is a little sore, but I think that was because of how hard I landed on it. Mostly just that and my head, though.”
Hyunjin nods, “Well your head is already bandaged up, though it might bleed through, so I’ll likely have to change it a few times. As for your back, I’d like to check that and your ribs further, but I promise to provide you with decency. I can give you a shirt, something I can lift enough to see while keeping the rest covered. If you’re feeling up to getting it on, that is. I could unlace you and help you sit up. If you don’t feel up to it, I can try to think of something else.”
“I think I can change myself just fine if I have that bit of help.” You agree to allow him to help you roll over so his fingers can gently unlace and loosen your corset top before turning you back around to help you sit up. Once it was loose enough, he wasn’t worried about it doing further damage. Hyunjin helping you to sit with pillows propped behind you. Going over to a drawer and pulling out some pants and a loose shirt to sit beside you on the bed. Your confusion must have been evident on your face because he chuckles when he looks at you again.
“You have questions, don’t you princess?” Hyunjin inquires, humming as you nod. He heads towards the door to give you privacy as he answers you, “When we’ve finished this and eaten, I’ll answer all your questions...Call me when you’re decent again. I’ll be right outside, okay?”
You nod, letting him go while doing your best to change out of the trapping dress you’d been stuck in for so long. It is a relief to have some clothes that allowed you to move more freely. Even if not for the best reason or if it was the easiest with your current injuries.
“You can come back in Hyunjin.” You eventually call, slowly trying to ease yourself back onto the bed again, something Hyunjin rushes over to assist you with doing.
“I can look yes?” Hyunjin asks, looking to you for confirmation once again, waiting for your nod before continuing. His fingers, slowly pushing your shirt up to expose your abdomen, only touching your skin when he has to, so he would not make you uncomfortable. Careful with his touch as well, pressing gently on the bruises that are exposed, to make sure that’s all they are before gently pulling your shirt back down, to help you roll over and do the same with your back. After he has checked you over, he helps you lay on your back again, tucking you in to stay warm.
“Everything looks alright, only surface stuff other than your head. I think you’ll be alright, though, if you simply rest. I’ll go make you something to eat, but if you need anything, just call me.” Hyunjin brushes your hair out of your face in one last fleeting touch before he’s gone.
You know you should be trying to rest, being left alone with your thoughts though you find yourself unable to. So many questions coming to mind and making your thoughts race with possible answers. Wondering why others would paint such a horrid picture of Hyunjin when here he was acting like this. More than that, though, why did Hyunjin seem so at home here? Someplace so normal looking, unlike where royalty typically stayed, and in the middle of not just any forest, but a haunted one. Deciding to test your luck, you move to get out of bed. Unable to take it any longer, needing to start getting answers before you completely lose your mind.
“If you’re going to try and sneak out, you should just be aware that my horse doesn’t take kindly to strangers...and I don’t think you want to take another fall like you just had,” Hyunjin speaks calmly, without turning to you though. Only adding to your confusion as you wonder how he picked up on your nearly silent movements.
“I’m not trying to leave........not yet anyways. I want answers first because I’m quite thoroughly confused right now...though I can’t make promises in regards to later.” You respond as you move closer. Hyunjin turns towards you with a slightly scolding look as he moves over to gently pull out a chair for you.
“I promised you answers. You shouldn’t have gotten out of bed. You could make yourself worse.” Hyunjin tsks softly, his attitude whinier and brat-like though. Him showing you what you more so expected from the spoiled, dark prince.
“Well, I couldn’t rest without answers, so it seems what would be best for both of us would be if you just let me ask now.” You shrug, earning a soft sigh from Hyunjin, who mumbles some excuse about needing to cook, “I won’t interfere with that. Just let me ask, and you can take all the time you need to answer. It’ll put me at ease, though.”
Hyunjin glances over his shoulder at you for a moment, debating with himself before he turns to face you again. Snapping his fingers, the spoon he had been stirring the food with moves on its own now as he steps over. Leaning on the counter across from you and motioning for you to go ahead with your questions.
“Why do you seem so familiar with this place? It doesn’t seem like the kind of place a prince would consider home...”You’re brows furrow as Hyunjin chuckles quietly, licking his lips.
“Well, as you might have noticed, princess. There are things I can do that humans can’t. Magic I hold, that your kind doesn’t. Just because I have it, though, doesn’t mean that I automatically know how to use it, though. I had to learn. I still have to learn and practice, I never did well in the group, however. I was too volatile. So every year, I would be sent away to find a place alone to practice. It didn’t matter how long I was gone for as long as I didn’t come back before learning something. I stumbled across this place one year and decided after that to keep coming back here every time as I learned how to control my magic, I was able to make it a little homier.” Hyunjin explains, being what you considered oddly open about his past. Though you appreciated the fact that he was at least seeming genuine with you, despite not being sure what exactly to expect from him, “I’m guessing that’s not all you’re curious about?”
"No, I'm wondering why you're caring for me like this? The wedding isn't my choice after all, so why didn't you just drag me back? Why do you care?" Your question comes out soft-spoken yet bleeding with genuine curiosity, and Hyunjin hums.
"My intent was never to harm you. In fact, under other circumstances, I wouldn't be doing this to you either. I would have tried to get your attention in another way, princess. However, I'm sure you know we can not always do what we want in our positions. For the sake of my people, I will do what I must. I'm sorry if that, in turn, brings you more pain than it already has. I have no desire to be cruel, though." Hyunjin insists, gently reaching out to brush his thumb over your cheek before getting up to physically return to the cooking, "Here, it's done, you should eat before we talk anymore. It'll give you time to process what you've learned so you won't be overwhelmed."
You nod, appreciating the logic at least of what he says, knowing you would have more time while you recovered to question him about other things. Your body was weak from all that your body had faced throughout the day. Humming at the taste of the food, Hyunjin had made, it was already energizing you some and making you feel much better.
"We'll likely stay here at least two days to allow enough time to be sure that your head especially is okay before we start to travel." Hyunjin informs after you finished, moving to help you stand up again, leading you back towards the bedroom, "I'll let you take the bedroom while I'm down here."
"Let me guess if I need anything just call you?" You tease him lightly as you accept his help under the covers again. Having to hold back your giggles as you see his skin flush a light pink.
"Well as I said, I mean you no harm....and in other circumstances, I would have preferred to try and win over your heart instead of this," Hyunjin speaks the quietest he has all day, feeling shy at the admission. He's not impossibly shy, however, as he leans down to kiss your forehead as he tucks you in, "I hope to see you in the morning Y/N."
The way he says your name instead of calling you by a title tugs at your heart. Hearing the yearning in his voice, his feelings seeming genuine. The way Hyunjin was so caring and yet so considerate of your feelings thinking that his own was entirely one-sided, making your heart hurt for him. You're too tired tonight to try and bring him comfort, already drifting off into your world of exhaustion, not able to stay up in an attempt to sneak out even if you felt you needed to. After questioning Hyunjin some, you didn't see the need to try and escape from him. Not understanding the dangers that the others saw in him. His heart, seeming pure, even if the way he went about things wasn't always so innocent. His concern, showing through again the next morning. When you woke to him bringing you breakfast in bed, helping you to sit up. You watched curiously as he silently left you to eat alone, you taking the privacy to clean yourself up a little as well. Hyunjin is back in the room when you step out of the bathroom again, looking up at you with wide eyes looking over you like he’s checking if you’re okay.
“I’m fine Hyunjin, nothing to worry about.” You try to reassure him with a small smile, him returning it with a tender smile of his own. He offers you his hand, guiding you to sit on the bed as he stands to bring the medical supplies over beside you.
“I’m going to clean up your head again and just make sure it’s okay,” Hyunjin explains as he reaches out to delicately undo the bandaging he’d put on the night before, not wanting to hurt you or anything. He tries to make quick work of cleaning and rebandaging it. The bandage was already smaller than the day before. His hands shake slightly, though, feeling an odd type of nervous knowing your gaze was on his face the whole time.
“Hyunjin? Do you love me?” You finally find yourself asking the question that’s haunted you since he started to care for you. Hyunjin’s skin flushing brightly at the question blinking at you in shock at the bluntness.
“S-Something like that yes, t-though I know it’s not what you want, princess.” His words are joined with that longing stare once again. His hand, reaching out to brush your hair behind your ear. The sad smile on his face was replaced with surprise as you grab his hand softly in yours before his touch could fade entirely.
“Who says?” You inquire softly, looking into his eyes without hesitation and using your grip to gently tug him closer until you can press your lips to his. Your arms, slipping around his neck to prevent him from running away from the kiss and you.
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You had expected to wake up besides Hyunjin the next morning, after falling asleep in his arms the night before. Something seemed off though when you fully registered what was going on the next morning, and finding an empty bed and the surrounding area eerily quiet, slipping on fresh clothes to quietly peek out of the room to see if Hyunjin was simply cooking breakfast again, which he was. That wasn’t all you noticed, though, a glass orb placed delicately on the counter by Hyunjin and swirling with colors as Hyunjin spoke to it.
“No, I’m not letting my feelings get the better of me. No matter what my feelings are for the princess, I know what the most important thing here is.” Hyunjin huffs at the little glass piece, your heart sinking as you realize he’s talking about you.
“So she has the map then? You can bring both her and it back so we can finally get on with this?” A woman’s voice echo’s through, making your eyes widen, though there is no face to make out and let you see who it could be.
“She doesn’t, but we need her either way. Besides, the ones with the map will come back for her as soon as they realize I have her again, let them come to us instead of wasting our time searching every hiding spot for them.” Hyunjin shrugs, tasting the food, still unaware of your listening in from the bedroom doorway, only barely peeking out so that you could hide again if necessary.
“Very well, just don’t let your heart jeopardize this after all we’ve done and given up. More than a crush or not, if she gets in the way and you won’t deal with it...then I will.” The woman speaks one last time before the orb stops going. You take that as your cue to slip back into the bedroom.
Sure, Hyunjin’s feelings for you were apparently genuine, or at the least for the princess form of you. That didn’t make this acceptable, though. He was obviously up to something now, and there was no way around it, and he was willing to use you to lure Chan and Felix right back in and give him what he wanted. That being something that you simply could not allow. You scour through the clothes in the cabin, finding something you can move freely in, before slowly creaking the window open to look outside. You step away to sneak another look at Hyunjin to ensure that he was still occupied with food. Before carefully climbing out the window and closing it behind you. Sneaking off into the woods, worried first about being quiet and not giving yourself away before just bolting. Not entirely sure how you’d find Chan and Felix, but knowing that you certainly couldn’t do it if Hyunjin caught you again. The dazzling blue light, appearing for a third time now. Twirling around you before leading the way off until reaching a small stream and disappearing, leaving you to look around curiously until it flashes before your eyes again and turning into a person, not just any person though...you’d finally found Jisung.
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I absolutely LOVE Sketchy Saturdays and I always look forward to them!! As for my question(s)? What made you decide to start doing it(I'm glad you do but I was just curious!)?
Hoooo boi the Sketchy Saturday Origin Story: I suppose there's two versions.
The short version reads " Moving stress, deployment depression, and isolation VS. my utter determination to DO SOMETHING whilst trapped in my home " -- Sketchy Saturday was the result of that title fight, so I guess the fandom won in the end? XD
The long version, however... Well, buckle up, cause this is gonna be a ride.
It may surprise y'all to know that two years I was eyeballs-deep in the South Park fandom. The blog still exists; my mainblog, JustCallMeButtlord, built to interact with the audience of my fanfictions-- the New Kid Stories, called NKS for short [gonna be porting those to Ao3 soon, just gotta figure out what robo-reader I'm gonna use to make a quick n dirty podfic out of the series as well as help me hunt down typos my eyes galze over]. The first 'season' of stories had ended, 8 completed fics, and I was puttering about with a bonus holiday story that was several months out of season. Not that I CARED because I was on GUAM where seasons don't exist and my time blindness gets even worse becasue without seasons changing it feels like time never progrsses even after being on the island for three cocksucking years.
I don't hate Guam, I am just not built for constant heat. I am a snow creature; I like below-freezing temperatures so I can layer up in fuzzy, fluffy things and drink hot drinks and cuddle loved ones and/or furry animals. It's a lovely island, I adored my first week there... I just wasn't made to live there.
HIlariously, NKS started out of the stress of moving to Guam. Two years and 8 fics later, the place we were renting was no longer within our price range and my hubby and I were forced to move onto base. Under the leader whom I refuse to name, military pay was given a precentage raise... but it was ripped out of bonuses and OCONUS pay. OCONUS is what a military member is paid when they're stationed Outisde the CONtinental United States. This usually means overseas bases like Japan, but it also means Hawaii, aaaaaand... GUAM. So that percentage pay increase for the military at large meant belt-tightening for every service member abroad, and we were forced to move onto base.
In case y'all haven't noticed by now, I'm a raging socialist with some issued with authority. I DO NOT LIKE EXISTING ON BASE. I do not like existing in a place where the national anthem plays twice a day, every day, at 6 AM and then again whenever the hell sundown is that day. And there's an unspoken rule no one tells you that when it plays you're supposed to stop what you're doing, face the nearest set of speakers playing the song, and stare in that direction with your hand over your heart until its over. That, if you're driving, you have to put on your emergency flashers and pull over. No one tells you this. NO ONE TELLS YOU THIS.
And then, before we had secured a place on base but we had set a move out date for the rental house, the Pandemic happened. While we were between homes. The base is talking full lockdown, Guam authorities want to shut down the island but businesses are terrified of not getting the tourist season business, we don't even know if we'll be allowed to move on to base.
Surprise, I stopped writing for a while... but I picked Fallout 4 back up again. I had been forced into the series years earlier by a toxic relationship, but the game itself hadn't been bad-- just the way I'd been forced to play it by someone who was firmly not in my life anymore. When confronted with character creation, I wasn't sure whom I wanted to make... but decided to go back to an old character. A VERY old character, whom I hadn't thought of since I'd finished ME3 at least 4 years prior, and a character I first conceived of when I was 14-ish... which is now about 15 years ago.
Paige.
I've talked before about how well Paige's story maps onto Fo4, but this was before I knew that. I knew the opening, her losing her kid, and that fit with her-- but something clicked while I was playing and the part of my brain that likes to create started wandering off. Soon enough I've got a couple chapters of a ficlet that I'm TOTALLY just writing as a personal one-shot to de-stress, no way I'm publishing this, I don't wanna get distracted from NKS, I got a whole 'nother season to write! Who cares if no one is reading it anymore because South Park Fandom doesn't like continuous plots.... right?
I was burnt out as hell, the move was looming, the Pandemic was getting worse and everything was getting scarier.
Then the news came through that hubby would be deploying again.
He wasn't supposed to, but the Navy decided the safest place for their sailors was the middle of the ocean, so if you WERENT in quarantine you were going on the boat and you were living there. Didn't matter if your spouse would be alone, unpacking a whole home by themselves.
I had a friend on base. We hung out. I met with my DND group on weekends; we all lived on base now, so we could meet up in like five minutes... and then restrictions tightened. You could be fined up to 5 grand for gathering in groups greater than 5, even outdoors, and detained if suspected of going to a home that wasn't yours. I still met 2 of my friends once a week for walks; get outside, be active, talk to other humans, but besides that? I was locked up alone in a new house in a place that I did NOT like existing in.... with a fresh new hyperfixation developing.
I think it was about a week into the new house that I made the new blog. At first I tried to run it side by side with the South Park stuff, but it wasn't long before all my attention was here... aaaand it also wasn't long before I was confronted with a lot of my own despair; of lockdown, of isolation, of watching a broken system crumble and not being able to DO anything about it, and I started to kinda lose my shit. I fuss-- I can't leave things alone, and I couldn't leave this feeling alone; of being fully and entirely helpless and hopeless.
And then I sketched a thing for a friend, and it made them happy. They were having a rough time, too, and I put something together because I couldn't think of anything else. And it helped. It lifted them up, and it lifted me up, too. Someone else had recently reblogged one of those pallet challenges that floats around Tumblr, and I decided FUCK IT LET'S DO THIS THING AND CALL IT SKETCHY SATURDAY!
Little secret, the very first Sketchy Saturday request? Was me. I was so scared no one would noticed the event, I sent myself the very first request, back when the event still took anons. Soon as that first picture was up:
BANG, suddenly four more; some people off anon. I met people that day, talked to them after the very first Sketchy weekend was over, chatted about the games and characters and art and writing and just... felt human for the first time in a really long while.
I figured I'd hold on to Sketchy Saturday until the deployment was over-- once hubby was back, I'd decide whether I was keeping it or not... but he came back, and I was still super into it, and he was supportive, sooooo I kept going! And then we did Sketchy Secret Santa, and people loved it, and my volunteers are excited about being Sketchy Elves and Secret Helpers and just OH MY GOD I DID A THING GUYS. I DID A THING-- that was just me all December and January long lmafo.
AND JANUARY! Because AH HECK, WE MOVING AGAIN! Because hubby finally got orders, and OH MY GOD we're going back to WA... but it's still a move half-way around the globe, and I was SURE I'd have to shut down the event for a month while we got our shit in order and NOPE, because here come the volunteers from Sketchy Secret Santa, and they wanna fill in all month long! Like... I didn't even ask for that shit, guys. They offered it so the event wouldn't have to take a gap.
Jesus I'm getting teary just remembering it.
So yeah. Sketchy Saturday is here because I got really lonely and stressed out while Fallout 4 provided me with some... catharsis for my situation, and then a pandemic happened.
And then y'all happened, and I'm still here. :D
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