#warriors orochi 4 ultimate
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kchasm · 2 years ago
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Ryu Number: Emperor Xian of Han
Emperor Xian was the final emperor of the Eastern Han dynasty in China—if you can call that empering. He was shoved onto the throne in 189 CE (at the age of eight) when the warlord Dong Zhuo seized control of the government and figured he needed a new style of figurehead, and spent the rest of his quote-unquote reign in a game of Keep-the-MacGuffin that kept him political puppet, hostage, and why-not-both. At the end of the kerfuffle three kingdoms came out on top—the territories headed by Cao Cao, Sun Quan, and Liu Bei—and in 220 CE the Cao Pi, Cao Cao's heir, finally cut the middleman and made Emperor Xian abdicate in his favor (establishing the new state of Cao Wei).
As for Ex-Emperor Xian, he was named a Duke and apparently spent the rest of his life in relative comfort. Prolly wouldn't have complained too loudly, anyway.
Welcome to Romance of the Three Kingdoms video games! We've got:
Multiple people have this name
Multiple people have this name, even when you factor hanzi into it
This Japanese game uses different kanji/hanzi for the name because of Japanese-specific simplification of kanji
This Japanese game uses different kanji/hanzi for the name because the kanji is just straight up written different between Chinese and Japanese
This Japanese game uses different kanji/hanzi for the name because Eiji Yoshikawa mistranslated the name in his seminal adaptation of Romance of the Three Kingdoms and the mistranslation has percolated
The English translation is wrong
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Emperor Xian of Han has a Ryu Number of at most 3.
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koei-tecmo-edits · 2 years ago
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imperotenebre · 24 days ago
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Warriors Orochi 4 Ultimate PS4 gameplay - prime impressioni
youtube
Ancora valido
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supremeentity · 2 years ago
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31231016 · 2 years ago
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doa-restoration · 1 year ago
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I'd say...the guy who kidnapped her and her brother, corrupted her sister's surrogate father, and is trying to take over the world with clones of her.
One of which is among the CHEAPEST bosses in fighting game history.
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Yeah, I'd want Victor Donovan dead, too.
~Ryan Brown
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jeez Kasumi
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combine-kegan · 1 month ago
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Let's talk about 2024 a little.
With the year coming to a close I'm taking a moment to reflect on what I've done and what I plan on doing for 2025. The year started out fairly strong with that bit of birthday art I made for GMOTA's 10th birthday (Jesus Christ), then as January moved on, I modeled my first gun from scratch: The Magmauler! Not only that, I did a few frames of animation inside of Blockbench, which was good practice.
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Doomslayer got a few finishing touches and then as March rolled around, I started working on Kustam's redesign. This whole thing took way longer than I anticipated! The first initial plan for Kustam was to keep the meditool and heat gauge, along with reloading his gun. I did quite a bit of experimentation in the coming weeks: Things like tying the heat gauge with the meditool, where heat would drain out into the tool to grant the player heals. Along with this the plan was make the meditool consume any leftover heat and convert it into more ammunition to load into the pistol! I was also planning on changing the behavior of overheating to make it so primary fire would shoot exploding shells that take from your ammunition reserves, and a pulse shield altfire to counter projectiles and punt enemies. I was also going to make it so you'd NEED a bit of heat built up to fire subweapons. I also replaced the staff with a baton built into the pistol, so Kustam would flip the gun and deploy the baton for melee combat. Along with this you'd have to press and hold the fire button with either the gun or the baton for a few moments before the attack was "armed" and you'd be able to use your subweapon.
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I scrapped all of this after awhile because it was getting really stupid and messy, it was all starting to feel like the same convoluted nonsense that Kustam suffered from in the past.
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I'll spare you the details of the other convoluted systems I tried after this, a lot of them involved experimenting with heat accumulation and expending it for powered attacks or extra HP/ammo. After a few months of this nonsense I ultimately threw it all out and started again. It wasn't until late June when I finally started to settle on the system as it is right now: Two weapon modes (The accurate laser and the wide fan of projectiles spread gun!), altfire being a dedicated melee attack button which uses the opposite ammo type, and building up weapon ammo that way. Though Kustam still had his old hand cannon and the new baton.
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(Concept art by HyperUltra64!)
August rolls around and inspiration hits me like a truck: I was watching my buddy Sledge play Warriors Orochi and he was playing as Magoichi Saiga, a character who wields a musket with a bayonet on it, freely firing and slashing with it to fight so smoothly between ranged and melee combat. Didn't take long until I started cooking up a design for the Longarm: Kustam's new musket.
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After that the next 4 months were spent designing, drawing, modeling, and animating everything you can currently see in the public build of GMOTA: The new musket, Kustam's hands, the kick attack, and the Sentinel Arms (His BFG!)
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All of this leaves me with mixed feelings. I am proud that I managed to further develop my 3D modeling and animation skills, and I managed to make all of Kustam's new assets myself! But I'm disappointed it took me so damn long to figure out a system that feels fun to play with Kustam. I was so certain what I had initially written down would have worked, but putting it into practice was pretty miserable, it was a complete mess. Though on the flip side of that, I'm grateful I took the extra time to make sure Kustam didn't suck, I never want a repeat of Kustam's initial debut ever again.
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(Art made by Mimi!)
So with all that out of the way, let's talk about 2025 a little. With any luck I can finish GMOTA this year, I was wanting to finish the mod in 2024, but that didn't pan out very well. But at this point all that remains is Samson, and polishing the monsters up. I don't want to get too far ahead of myself though, but I am eager to start working on GMOTA's fourth and final hero. Happy New Year everyone, here's to making 2025 a good one.
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(Also by Mimi!)
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yeonchi · 5 months ago
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Koei Warriors Retrospective Part 6: Samurai Warriors 1 Spinoffs (State of War/Pachislot)
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Samurai Warriors State of War (激・戦国無双) Platforms: PSP Release dates: Japan: 8 December 2005 USA: 7 March 2006 Europe: 24 March 2006
Like Dynasty Warriors before it, Samurai Warriors has also released spinoffs that explore new concepts or take advantage of the technology in new consoles. The amount of spinoffs that Koei and Koei Tecmo released can feel daunting and wasteful, but the purpose of this series is to determine their merits and call out their faults.
With that in mind, let's continue with the two spinoffs for Samurai Warriors 1.
Samurai Warriors State of War
Like Dynasty Warriors before it, Samurai Warriors has its own spinoff for the PSP called State of War, or Geki Sengoku Musou in Japanese.
The Story Modes for each character vary depending on the character, though they do share scenarios most of the time and some characters do have their own scenarios. All characters from Xtreme Legends are featured and are split into three groups, namely the Oda, the Eastern Warriors and the Western Warriors. The Tokugawa are kind of unique as they only share one scenario with the Eastern Warriors instead of two.
Unlike the Dynasty Warriors PSP game, stages are in a grid format rather than an area format. Each enemy space you go to will have a mission, whether it is to defeat enemy unit leaders, defeat as many enemies as possible, or preventing enemy spies from causing a mutiny among others. At the end of the mission, you will get an A/B/C rating that will allow you to move 1 to 3 spaces depending on what you get.
Throughout the stage, you can obtain charms from defeating enemy officers or passing chests. These charms can affect enemies or benefit your allies. Some of them can take effect in a wider area and some of them continue to be effective as long as you have them. Aside from these battle charms, you can also earn tactic charms that can open gates and dams or deactivate cannons.
During the battle, you can obtain weapons like you would in the vanilla game. You can also obtain subofficers that give you stat buffs, abilities or charms from the start of the battle (subofficers don't cost anything, but you can only have one playable/Musou subofficer). The Level 4 weapons are unlockable on Hard or Chaos difficulties. Skills are also obtained when you level up or defeat certain officers in Story Mode.
Characters from Dynasty Warriors 4 also appear as subofficers (like how the Samurai Warriors characters appeared in the Dynasty Warriors PSP game) and in the final Ultimate Warriors story. It's pretty interesting to see the beginnings of a concept that would become a mainstay in the future.
Like the Dynasty Warriors PSP game before it, State of War is another great adaptation of the main Samurai Warriors game, showing how you don't necessarily need to fully adapt the main game to provide a fun experience on the go.
Samurai Warriors Pachislot (Pachislot Sengoku Musou)
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Pachislot Sengoku Musou (パチスロ戦国無双) Platforms: PS3 Release dates: Japan: 6 September 2007
Imagine going down the pub and seeing this among the pokies. Slot machines based on licenced franchises are not a new thing, but I don't pay much attention to them, whether I'm at the casino or at the pub, because I'm not much of a gambling person when it comes to money. My dad used to buy lottery tickets sometimes when I was little, but he doesn't do it anymore now. Scratchie tickets are a rare occurrence, but even then they're gifts from his boss.
Yamasa Entertainment has licenced Koei's IP to make pachislots of the first three Samurai Warriors games, but only the first one was made into a PS3 game in 2007 for the Yamasa Digital Slot World series (because adapting further sequels would be more of the same anyway). As such, this allows the first four generations of Samurai Warriors games to be represented on the PlayStation 3 (Yes, Warriors Orochi exists, but I'll get to that later). For a time I wasn't able to play it until I realised that I had to decrypt the ISO, after which I managed to get it working. Same goes for a few other games that I downloaded for the sake of it.
Look, this game is just a simulation of the actual game running inside a simulation of the pachislot machine. You use the controller to enter credits, start the reels and stop each individual one. Pressing Select allows you to switch the camera focus between the reels and the screen where all the CGs are displayed, while pressing L3 switches you into a free camera mode.
The main characters playable in this are Yukimura, Keiji and Hanzō, with others appearing in events. You can view the CG loops and events for the three of them in the Museum.
Simulation Mode is just as what it says on the tin. It allows you to set the frequency chance multiplier for bonuses so that they can appear more often. Practice Mode allows you to simulate a machine in a shop that has been open X out of Y hours, accumulating simulated playtime from previous plays. I think this sets a benchmark for up to 6 settings in Simulation Mode but I'm not even sure what it even does. You can activate the Auto Play so you don't have to do much.
There are three modes to be played in Challenge Mode; there is Medal Attack, where you play to see how many medals you get in 300 plays; Sengoku Rush Attack, where you play to see how long you can keep the Sengoku Rush replay sequence going for; and Bonus Attack, where you have 40 plays in the Big Bonus Game to see how many times you can fill your Musou gauge, or rather, trigger the minigame event with the Strike Ninja and beat him by getting a bonus reel, namely a kanji symbol in each reel. I have no idea what "Bell Musou Gauge" even is.
Yeah look, this isn't something I'm going to be that serious in reviewing. If I can play something to try it out I'll definitely do it, but if I can't enjoy it properly for whatever reason then I'm just going to talk about it a little and move on. This game was a thing and that's it.
We're sailing back to China next time as we get into the pinnacle of classic era Koei Warriors with Dynasty Warriors 5.
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anayka05ymewtwo06 · 6 months ago
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Carteles de No al Contrato Minero 🇵🇦 version Warriors Orochi 3 Ultimate/Hyper y Warriors Orochi 4 Ultimate. Aunque Los De Dead Or Alive y Fate: Samurai Remerant Se Unen a la Noble Causa🇵🇦
Parte 2: Faltan los de DOA.
Versión Actualizada:
Ninja Gaiden 3 Razors Edge y DOA 5 Ultimate (*Traje De Momiji de Baiken de Guilty Gear)
Samurai Warriors 4 y 5
(*Aunque Esto incluye Spirits of Sanada y/o Empires)
Dynasty Warriors
Y Warriors Orochi 3 y 4 (Hyper para WiiU aunk version N Switch las Rescataron)
Larga Vida a Ninja Gaiden y Warriors Orochi
507 Pty 🇵🇦 Warriors Orochi!
Saludos desde Panamá 🇵🇦 Cuidense!
©copyright Koei tecmo games
Derechos Reservados
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rainismdata · 9 months ago
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Rain is here!! ^^
rainismdata (laufeysongm1n9i) [Ao3]
rainismdata [Twitter/X and Discord]
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About Me (+preferences):
Welcome to my ✨fantasy world 💖✨
I'm Rain, the “I'm fluent in Google Translate” enjoyer, reader, and writer. [Yes, I am quoting Stephen Strange.] || 2⃣6⃣ she/they 💓💛💙 eng/idn 🔞 (MDNI on NSFW things)
This account stands for every thing I could find or any thing I would read. So, basically I can read anything; and I can just leave it alone if it's not my preferences (on tropes, ships, or genres) || OTPs: ahemm... tOO MANY. I'm also having an agenda with crackpairs/rarepairs. || Also— my additional agenda: ✨M-PREG✨
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Games I currently play on devices: Arena of Valor, Baldur's Gate 3, Call of Duty (series: OG and Reboot Modern Warfare, Black Ops, Infinite Warfare), Counter Strike, Death Stranding, Dynasty Warriors (6-9), God of War (2018 and Ragnarok), Minecraft, Monster Hunter World: Iceborne, Resident Evil (4-8, Remake 1-4, Revelations 1-2, Code Veronica), SuperStar rhythm games (ATEEZ, SM, JYP, YG, Cube, Woollim), The Last of Us (1-2), Warriors Orochi (3-4, +Ultimate)
[◽️] #hmdlm or "The Living Medicine" is fake tweets of House MD characters; where everybody is alive, healthy, and happy. [◽️] #hilsoneulogy or "Eulogy for The Head and The Heart" is a collection of mini songfic, sickfic, or MCDfic; where I collect my sadness towards House or Wilson's death/sickness/pain in headcanons. [◽️] #hilson ff (with space) is a collection of currently read or subscribed stories (also my recommendations) [◽️] #hmdshots #rainshots or is a collection of LQ screenshots that I took while watching House MD, and then any other movies/series. [◽️] #rainedits is a collection of my amateurly edited pictures (using PicsArt); including wallpaper/lockscreen. [◽️] #rainfics #rainff is a collection of my written stories (fanfictions, prompts, drabble, fake tweet, fake chats, etc). #rainocs is for my OCs. [◽️] rainplays is a collection of me talking about games. [◽️]
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dividers by: @cafekitsune and @enkeli-moonsys
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Now that you're here—
I do have another account for korean thingie (series, movies, music), but here I am still proudly announcing that I am CREZL's Pretzel 🥨 😌✨ I am a fan of a crossover quartet voice group; Lim Kyuhyung (Tenor/Musical), Jo Jinho (Pop/PENTAGON), Kim Suin (Korean Traditional Musician), and Lee Seungmin (Baritone/Opera).
They covered iCorre! (Jesse & Joy), Faith (Stevie Wonder ft. Ariana Grande), Kill This Love (BLACKPINK), Higher (Michael Bublé) on the show as one of the top three quartet finalists of Phantom Singer season 4. [Also, Faith performance has got them the highest score from producers/judges in the whole seasons (S1-S4); 593 points from 6 producers of one for 98 and five for 99 points.]
Recently, CREZL released a mini album "CRE:㘉" with "Forbidden Love" as the title track and 4 more songs in the album.
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kchasm · 2 years ago
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Ryu Number Chart Update: Age of Empires II: Definitive Edition
Age of Empires II is the second installment in the Age of Empires series, a line of real-time-strategy games putting the player in control of various historical civilizations during various historical scenarios that play out portraying various historical events that occurred historically. Almost historically, anyway—real life doesn't care much for narrative arcs, so there's some conflation and approximation and whatnot for ludicity's sake. Imagine a movie adaption of some famous historical event—Age of Empires II: Definitive Edition is usually at least that historically accurate.
The game abounds with a historical figures you can command around a map, but that's really just the tip of the enchilada. Occasionally, other historical figures who don't actually have a presence on a given historical map poke their heads out to toss dialogue your way—which also counts as appearances. Then there are the interstitial bits that provide context for the playable scenarios, and include illustrations of even more historical characters that don't otherwise appear in levels at all. That counts, too.
Admittedly, the appearances aren't always so straightforward. Take the following screenshot, for example. (You might have to click to zoom in on it. Sorry.)
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(Credit: blasteg)
At first glance, it's some questionable meat—sure, it says "Byzantine Emperor," but which Byzantine Emperor? There were a lot of them!
Do a little look-into-ing, though, and it turns out there weren't that many Byzantine Emperors who were personally irked by Freddie "Barrel Boy" Barbarossa's local stopover—just the one, mostly. That almost definitely counts! Though, if you disagree...
Well, actually, it's totally fair if you disagree. Ryu Numbers can get a lot more arbitrary than you'd expect. I'm not changing my chart, though.
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I'll be real: I went through approximately two hundred playthrough videos, so it really wouldn't surprise me to hear I've missed a uniquely-named unit or two (or three, or a handful, or a league). If you see anything I'm missing, please hoot and also holler.
(It doesn't help that various updates of the game have mixed things up—for example, a Soomra unit you had to kill in Prithviraj's campaign was at one point named "Dodo Soomro"—a real dude who ruled from about 1181 to 1195—but has since been retconned in subsequent updates to the generic "Raja." Do I count him? I guess not.)
(And of course there's the regular complications, like the research I have to do whenever a name appears to make sure they're a historical figure and not not a historical figure. An example of the latter is Togortac, who appears a few times in Kotyan Khan's campaign. There was a real Cuman figure of historical note named Togortac...)
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(Komnene, A. (2009). The Alexiad (E. R. A. Sewter & P. Frankopan, Trans.). Penguin Group. (Original work published ca. 1143-1153 CE))
(... but he was active around a hundred years before when the setting of this campaign takes place, which suggests to me that the game character isn't supposed to be the Togortac and is more likely an original character created for the game that the writers named after the historical Togortac because coming up with non-anachronistic names for historical figures is really friggin' hard.)
As for Ryu Numbering yourself through that topologist's nightmare, though, it's not nearly as complicated:
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What's a Teppen? Teppen (stylized "TEPPƎN" because somebody in Nigeria is shouting at you I guess*), is a mobile card game, except instead of numbers, the cards have Capcom characters. And also numbers.
This creates something of a quandary. Do you count (and I'm pickin' a random character here; don't at me) Zangief as appearing in Teppen if it's allowable (even strategically advantageous even) to have a hand stuffed with hella Zangiefy (He's Russian, so I think that's the pluralization)? Sure, he's in the game, moving about within the borders for his card, even... but he's no longer unique. In fact, you could argue that he's on the same level as a generic recurring video game enemy.
Teppen clarifies and complicates the issue by classifying certain cards as "Heroes," which means that you're only allowed one in your deck. These are easier to swallow as unique, Ryu-Numberable characters. Ryu is one Hero (natch), but Oda Nobunaga... isn't.
(Side note: Yeah, Oda Nobunaga—the Japanese dude frequently credited with revving up the unification of Japan after its collapse into a bunch of warring clans—counts as a Capcom character, owing to Capcom's Sengoku Basara video game series. If you've never heard of Sengoku Basara before... well, I can't help you, actually, because neither had I. Judging from a random minute of game footage I hauled up from YouTube, though, it looks a lot like something in the same ilk as Samurai Warriors.)
(... And suddenly, I strongly suspect I've pissed someone off.)
Anyway, the whole point is moot, actually (American definition), because for most of the Heroes, Teppen also has "Hero Stories," wherein the characters are characters, and not cards at all, and Oda makes a cameo in Amaterasu's story leading a demon army alongside Nōhime and Mori Ranmaru.
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I have wasted your time.
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*The Venn diagram of "People Reading This Post" and "People Who Understand This Joke" has an intersection that is at most the size of an atom, within which is fully contained a third circle titled "People Reading This Post Who Understand This Joke and Additionally Find This Joke Humorous." The population of this third circle is 1.
The Genpei War* was a late 12th-century civil war between the Taira and Minamoto clans over which one of them would be the power behind the Emperor of Japan. There was a lot of drama involved, but the end result was that the Taira lost, the Minamoto won, and the Japanese Emperor effectively became a figurehead with the shogun—Minamoto no Yoritomo, at this point—being the actual dude wearing the boss shoes (which is what you call a "shogunate").
Unfortunately, according to the Namco game Genpei Tōma Den, Yoritomo's tyrannical rule resulted in Japan becoming overridden with demons, and ultimately required the resurrection of previously deceased Taira samurai Taira no Kagekiyo in order to put the land (violently) to rights.
... Maybe forget that last paragraph before you take your history quiz or your teacher will be very annoyed at you.
But anyway that's why Minamoto no Yoshinaka/Kiso Yoshinaka appears in Namco × Capcom.
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*Who was Genpei? Nobody was Genpei. If you take "Minamoto," i.e. "源," and "Taira," i.e. "平," and mash 'em together, you get "源平," which is pronounced... "Genpei." This is because kanji often have multiple pronunciations, including what's descended from the native Japanese pronunciation(s) they used and assigned that character to, and what's descended from the Chinese pronunciation(s) of that character.
Oh and Rollo was a Viking who did attacks on France. Then Charles the Simple (i.e. Charles the Straightforward, from the misleading Latin "simplex") of West Francia (sort of the precursor to France) was all, "Look, if I let you have Rouen (and you swear allegiance to me) will you quit it with the ruckus?" and Rollo was all, "'Kay," and that's how the Duchy of Normandy became a thing. He's also known as "Hrólf the Walker" (or "Hrólf the Ganger," which means "Hrólf the Walker"), and he's a skin in the Norse Mythology Mash-Up Minecraft DLC.
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Look, sometimes it's not complicated.
There are a few points of curiosity attached to this game and the historical population within, that deserve attention, though. For example, there's the oddly overachieving Mr. Motamid of the Moors.
If you play through the El Cid campaign, the relevant bits go something like this:
King Alfonso takes advantage of the instability caused by a political assassination in Toledo, sending in his army—headed by El Cid—to fold the locale into his empire. While on the scene, El Cid meets Motamid of the Moors, who can only react with gratitude when he hears that the Emperor of Spain has come to restore order to the land.
On a side note, the primary function of the superior rectus muscles is to effect elevation of the eyeballs.
It turns out that Motamid is actually the lord of Zaragoza, which means that El Cid has somewhere to serve when he's exiled by King Alfonso. El Cid, ever-loyal to King Alfonso, eventually convinces Motamid to ratify a treaty that makes Zaragoza part of King Alfonso's empire as well, since, uh… well, the story doesn't actually give a reason for Motamid to have done that, but rest assured that it was a Good Thing That Happened!
Keep working those superior rectus muscles!
King Alfonso is still pretty leery about Motamid and El Cid being the cool kids in Spain, though, so he ends up sending an army down to Zarazoga anyway. El Cid, still loyal to King Alfonso for some reason, cannot fight against his lord/former lord/it's complicated, and so avaunts, forcing Motamid to seek help from the Almoravid Dynasty just past Gibraltar instead.
El Cid comes to King Alfonso's aid, driving back the Almoravid forces, and Alfonso recognizes El Cid's loyalty by, uh, exiling him again. El Cid, once more needing somewhere to hang out, ends up conquering Valencia for himself—Motamid's no longer in the picture, unfortunately, as when the Almoravid folks moved in, they sent Motamid on his own bout of exile into the desert.
When a piece of media gets adapted, it's not uncommon for characters to be simplified for the sake of narrative ease, but it feels a little hinkier when it's real history it's happening to. In this case, Motamid is an amalgamation of at least a coupla different folks:
Yusuf al-Mu'taman ibn Hud, the actual ruler of Zaragoza who was served by the mercenary troops of El Cid, and
Al-Mu'tamid ibn Abbad (note the name), the ruler of Seville and vassal to King Alfonso until the taxation got onerous, at which point he stopped paying and also asked the Almoravid folks for help to keep not paying. This ended up being a Very Bad Decision, as the Almoravid folks decided that the best way to help was by making Al-Mu'tamid ibn Abbad not the ruler of Seville anymore and exiling him to Morocco.
That said, the in-game character is at least named "Motamid," which I've ultimately arbitrarily decided means he's a vagarious portrayal of Al-Mu'tamid ibn Abbad rather than being a fictional character created by the writers to serve the function of multiple non-fictional characters. Don't at me.
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Ludovico Trevisan and Pietro Giampaolo Orsini appear in Francesco Sforza's campaign, except for the fact that they don't appear in Sforza's campaign at all. What an apparently self-contradictory statement! Don't you feel the piquing of your interest?
If you've never heard either of these names before—which, fair—suffice to say they were a coupla folks around during the time when the Italian Peninsula was a buncha states jockeying amongst each other for power. Trevisan was a Catholic bishop, serving the Papal States—the Pope was basically another king, back then, with his own kingdom and whatnot—while Orsini was a condottiero, which is Italian for "worked for whoever paid him." Both men participated in the Battle of Anghiari in 1440, a battle immortalized by Leonardo da Vinci...
Or at least it woulda been. Unfortunately, da Vinci's The Battle of Anghiari was infamously unfinished and also infamously lost. The most notable remainder we have of the work is actually a drawing by Peter Paul Rubens (who, you might have noticed, is a totally different person)—a copy of a copy of the central portion, which would have featured, among other elements, a bunch of horses having a very bad time.
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Now, I'm really not that learned in Italian history, or Italian art (or non-Italian of either of those, for that matter), but I've been informed by The Art Books that those two folks in the upper right hand portion of the sketch are, in fact, Trevisan and Orsini.
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(Metropolitan Museum of Art. (2003). Leonardo da Vinci: Master draftsman (C. C. Bambach, editor). Metropolitan Museum of Art. Zöllner, F. (2000). Leonardo da Vinci: 1452–1519 (F. Elliott, trans.). Benedikt Taschen.)
Names are different, but those are the same guys. I'm pretty sure.
(Also, before anyone chimes in, I'm aware Wikipedia says the rightmost guy is Giovanni Antonio Orsini del Balzo instead, but the Wikipedia pages have no sources for that. If I'm gonna be wrong, I'm gonna be wrong post-doing-the-research, dammit.)
So why is this relevant at all to Ryu Numbers, considering that neither of these folks appear in Age of Empires II: Definitive Edition at all, even plotwise? It's relevant because of the dude just to the left of those two, who, if you've read those little snippets rather than just taking my word for it, you already know is Niccolò Piccinino, who does appear in the campaign and the plot of the campaign. And when it came time to illustrate Piccinino...
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(Credit: ClearSights)
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(You could argue the faces look different enough to throw identification into doubt past the margin of error, and you know what? That's fair. I wanna give you the option, at least.)
Yes, Joan of Arc is in Warriors Orochi 4 Ultimate.
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(Credit: Xaldin)
That might seem weird, but it's already a game about significant historical and pseudohistorical figures from Japan's Sengoku period and China's Three Kingdoms Period getting isekaied into a temporary crossover thanks to the shenanigans of Greek deities et al., so sure, why not? She's actually in from a previous Koei game, Bladestorm: The Hundred Years' War, which I'm given to understand is a Hundred Years' War musou and which I really have to watch at some point. It's on my List. I'll get to it. Eventually. Probably.
Point is:
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Something something but it's weird that it happened thrice, right?
Wait, isn't Robin Hood in Fate/Grand Order?
No, he's not.
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Yes, I know it says his name is—
Okay, listen. I know what it looks like, but this isn't Robin Hood. This is a totally unrelated guy who lived in a forest, dressed in green, used a yew bow, and fought against the local feudal lord.
If you're thinking that that sounds pretty Robin-Hood-like, you're not the only one who noticed. He ended up being another guy to bear that name, and was eventually betrayed (Robin-Hood-like) and shot one final arrow to mark his burial preferences (Robin-Hood-like!) before dying. All this Robin-Hoodedness was apparently enough such that when the Character Gacha Device went rummaging for any Robin Hoods it had in stock this guy met all the qualifications and got the moniker all slapped up on into him once more.
Look, I don't make this stuff up.
Speaking of Fate/Grand Order lore, Attila the Hun is—okay, actually, this is gonna need another tangent. Like, more than that Robin Hood stuff did. You know that part in Captain Underpants where the narrator's all, "But before I can tell you that story, I have to tell you this story"? Steel yourself.
In Fate/Grand Order lore, the "Velber" is an observational device created by an ancient alien race. It works on a set orbit, passing through the Milky War Galaxy once every fourteen thousand years, selectively targeting and destroying all intelligent life in its path. Why? lol aunno.
Inside the Velber are "Anti-Cells," organic life forms developed from the data of destroyed civilizations, which are specifically designed to be deployed and actually do the intelligent-life-destroying until there isn't any intelligent life left to destroy, at which point the Anti-Cell effectively starves to death.
One such Anti-Cell was deployed to Earth in 12,000 BC, where it proceeded to destroy much of Earth's earlier civilizations, including Atlantis. Fortunately for us (but unfortunately for you, since you have to read this explanation), the Anti-Cell was killed by a human wielding of Excalibur—yes, that Excalibur, the one King Arthur would end up lugging about later. It was made by fairies, but that's not important right now. Don't worry about it.
Bits and bobs of the Anti-Cell remained on Earth, giving rise to a number of mythological characters and mechanisms. One particular piece of the Anti-Cell was discovered by the descendants of the Xiongnu people, woken, and—yeah, you see where this is going by now—dubbed "Attila." Attila, acting on instinct beyond understanding, went on to destroy civilizations until expiration.
Also she was a girl, because Type-Moon keeps doing that. We probably can't stop them anymore.
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Oda Nobunaga was a girl, too. That's right, scroll up. Bet you thought that was just a bishounen aesthetic, right?
Anyway, the only problem with counting Fate/Grand Order's Attila as Attila—okay, the only relevant problem—is: Does this count as "Attila," or does this count as "the Anti-Cell that already had a distinct identity, but was referred to as 'Attila' by the Huns"? (That is a difference, as far as The Chart is concerned.) Is this still the Anti-Cell? Would this be more like a piece of the Anti-Cell given its own ego? Does that make her a different character than the original Anti-Cell?
lol aunno.
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But of course, you can neatly sidestep that entire issue by just going through Age of Empires instead.
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I have wasted your time again!
Here's a question: Can we use Tamerlane to get to Eternal Darkness: Sanity's Requiem?
Context: Roberto Bianchi's level in Eternal Darkness starts off with him captured by a warlord and to ordered to apply his architectural knowledge to a monument the guy is having constructed. Spoilers: Things get worse for Bob.
The armor the warlord and his folks are sporting have a real Timurid inspiration about them, but the most Tamerlaney resemblance comes at the scenario's ending cutscene:
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(Credit: NineWheels)
This admittedly awesome quote didn't come from anyone at Silicon Knights—it's a thing the real-life Tamerlane/Timur/whatever he wants to be called said himself, according to Bertrando de Mignanelli (and the guy who translated him in 1956):
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(Fischel, W. J. (1956). A New Latin Source on Tamerlane's conquest of Damascus (1400/1401): (B. de Mignanelli's "Vita Tamerlani" 1416). Oriens, 9(2), 201-232. https://doi.org/10.2307/1579274)
Also an issue of Nintendo Power straight up says he's Tamerlane, so.
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(Nintendo of America Inc. (2003, January). Eternal Darkness: Sanity's Requiem. Nintendo Power (164), 134-137)
There's kind of a serious issue here, though, which is that Timur died in 1405 (at nearly 70 years old), and Bianchi's level takes place in 1460. A couple of years off is one thing to overlook, but fifty plus is more than a little difficult.
"But you know, K.C.," I hear the version of you I made up entirely within my own imagination say and also it is past midnight so I am not feeling very gracious toward the construction of imaginary-you right now, "Eternal Darkness is a game where reality Gets A Little Wonky, including potentially time. Is there a possibility you can count this as Tamerlane nevertheless?"
And the answer remains a definite no for the most important reason of all: Whether this warlord is supposed to be Timur or not, it doesn't change the fact that—and spoilers, here—he doesn't exist. The dramatic irony, unbeknownst to Bobby (but beknownst to us), is that this warlord is just another identity taken up by Pious Augustus, who technically isn't the Big Bad of the game but is the closest thing the player has considering that his direct boss is one of three of four (of five?) eldritch Lovecraftian ancients. So no, that's not Tamerlane, even if it is Tamerlane. At best, that's Pious Augustus Who Has Taken On The Name of Tamerlane, and as far as The Chart is concerned, that's Different.
... I mean, not that you can't still get to Eternal Darkness anyway. You just can't use Tamerlane. You can use Charlemagne instead, since there's a whole level about catching up to him before he can get hit with All The Curse.
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(Credit: Super Best Friends Play)
Spoiler: You fail, and he gets hit with All The Curse. Route still works, though!
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Also you don't need Age of Empires in the first place. Just use Civilization.
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I continue to waste your time!
(A non-Ryu-Number-related tangent, for a sec: Maximillian Roivas was voiced by the great William Hootkins, who appeared in the flesh in a bevy of supporting movie roles, but who you might especially remember as one of the many doomed X-wing pilots going through the Death Star run at the end of the original Star Wars. Specifically, he plays Porkins, who actually gets identified by name shortly before becoming unidentifiable. If you still can't recall (or if you're stuck the sound off and no subtitles), he's the pilot who, if you already knew one of the pilots was named "Porkins," you'd expect to be the one named "Porkins." Someone in production was mean.)
Finally, at the bottom of this post, I want to talk about a particular connection through Minecraft and The Cursed Crusade that isn't on the chart, actually, because it is Very Iffy At Best and iffy on two fronts besides. Why bring it up, then? Because this is my post, and I'm allowed to ramble fuddy-duddily about the things that interest me if I want.
Anyway, this one depends on two particular appearances: the "Grim Reaper" skin from the Minecraft Halloween Mash-up DLC, and, uh... this other guy from Cursed Crusade.
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(Credit: LoadingReadyRun)
Right, so, who exactly is this guy? Well, the game calls him "Death," and he calls himself "Death," subtitled with a capital D and everything, but can you really say an armor-clad depiction of the personification of Death and the Grim Reaper are the same character? Yeah, they're both incarnations of Death, but are they really the same?
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(Credit: LoadingReadyRun)
It doesn't help that The Cursed Crusade is so irritatingly vague when it comes to its own lore. For those who have never had the misfortune of experiencing this game, The Cursed Crusade takes place during the Fourth Crusade to Jerusalem, i.e. the one where they ended up sieging Christian cities for money. The protagonist of the game, Denz de Bayle, is Cursed, which effectively means that every now and then someone sets the "Hell" layer to visible in Photoshop and the guy with the slightly techno armor in the screenshots there starts hunting Denz down.
Alright, so that's the big obvious symptom of Being Cursed. But what is the Curse actually doing?
Game doesn't say.
Why is Denz Cursed in the first place?
Game doesn't say.
What is the nature of the knight of Death that seeks to drag Denz to Hell (if he has any nature, beyond simply "Death"), and what tasks him to this duty?
lol aunno.
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... Yeah, no, that really doesn't work (hence the asterisk, which usually marks ungrammaticality, but which has taken a part-time job here). If you want to Ryu Number your Cursed Crusade, you have to get in the other way around:
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The Cursed Crusade ends in a very And-The-Adventure-Continues! fashion, with the protagonist on his way to Egypt to find his father and said father in Egypt being confronted cliffhangerily by the game's primary baddie. It's all very Hinting At A Sequel, but considering that the game came out in 2011 and, more importantly, Wasn't Very Good, I seriously doubt explanations are forthcoming anytime soon. Or just "anytime," really.
Still, speaking as the dude who made a monstrous Historical Figures Ryu Number Chart in the first place, it's kind of a loss. The Cursed Crusade had a bevy of historical figures, and I can only imagine that a sequel would have done similarly—
(Credit: LoadingReadyRun)
On second thought we are all worse off for this game's existence.
... Wait, am I done? Hey, I'm done! This post took a lot longer than I thought it would to put together, and I thought it was going to take a long time in the first place. Watching two-hundred-plus Age of Empires II videos will make anyone's brain melt, even with the Firefox extension that lets you play YouTube videos at quintuple speed.
But you know what this means, right? It means I never have to watch an Age of Empires II: Definitive Edition video again. Thank goodness.
... Sorry, what's a "turnarome"?
"Return of Rome"? What's "Return of Rome"—
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Oh.
Oh huh.
Motherf—
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ladygwyndolin · 2 years ago
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A DEAR FRIEND GOT ME WARRIORS OROCHI 4 ULTIMATE...THE QUEST FOR PUSSY RIDICULOUS RIDES AGAIN
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akumaverse · 2 years ago
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TERMINOLOGY - THE PRIME AKUMAVERSE TIMELINE
Found In: Prime AkumaVerse
The Following is based off the beginning of AkumaTh's Comics. Events that predates them won't be mentioned. Consider this a reading order.
AkumaTh's Comics #001-007 - The Beginning Saga
AkumaTh's Comics #008-027 - The Chaos Emeralds Saga
AkumaTh's Comics #028-051 - The First Tournament Saga
AkumaTh's Comics #052-076 - The Sprite Eater Saga
AkumaTh's Comics #077-081 - The Random Saga
AkumaTh's Comics #082-099 - The Anime Warrior Saga
AkumaTh's Comics #100-124 - Subrosian's First Adventure Saga
AkumaTh's Comics #125-127 - The Return to Random Saga
AkumaTh's Comics #128-140 - The Sega's Cell Saga
Sonic Heroes
AkumaTh's Comics #141-150 - The Second Tournament Saga
AkumaTh's Comics #151-243 - The Yellow Devil Saga
AkumaTh's Comics #244-255 - The Dating Game Saga
AkumaTh's Comics #256-260 - Sub's Dream Saga
AkumaTh's Comics #261-265 - The Dojo Challenge Saga
AkumaTh's Comics #266-300 - The Return of the Sprite Eater Saga
AkumaTh's Comics #301-325 - Shin Kari Saga
AkumaTh's Comics #326-330 - Son of the Sprite Eater Saga
AkumaTh's Comics #331-345 - The Sibling Rivalry Saga
When We Were Young
AkumaTh's Comics #346-355 - The Egg Stalker Saga
AkumaTh's Comics #356-370 - The Talk Saga
AkumaTh's Comics #371-400 - Sonic Vs Akuma Saga
AkumaTh's Comics #401-455 - The Return of Akuma Saga
AkumaTh's Comics #456-475 - The Coming of the Mages Saga
AkumaTh's Comics #476-500 - Bass Returns Saga
AkumaTh's Comics #501-515 - Sonic's Date Saga
AkumaTh's Comics #516-550 - The WST2 Warm up Saga
AkumaTh's Comics #551-560 - The Second Chaos Emerald Saga
AkumaTh's Comics #561-600 - Akuma Vs the Undertaker Saga
AkumaTh's Comics #601-620 - Subrosian's Challenge Saga
AkumaTh's Comics #621-650 - Mega Man 9 Saga
AkumaThís Comics #500 Flash Preview
Knuckles Muyo
AkumaTh's Comics #651-680 - Orochi Ryu Saga
Inspiring Fear
AkumaTh's Comics #681-700 - The Other side of the Coin Saga
AkumaTh's Comics #701-720 - Digimon Cataclysm Saga
Shadow the Hedgehog
AkumaTh's Comics #721-730 - Sonic Vs Sonic Saga
TFS Adventures
AkumaTh's Comics #731-800 - The Prowler Wedding Saga
AkumaTh's Comics #801-821 - Silver Fox Snaps Saga
AkumaTh's Comics #822-824 - The Random Saga 3
AkumaTh's Comics #825-835 - The Shadow of Proto Man Saga
Fallout Shelter #154 - #204
AkumaTh's Comics #836-900 - The Attack on the Koopas Saga
AkumaTh's Comics #901-907 - The Undertaker's Stand Saga
AkumaTh's Comics #1000 Part 4 Preview
Kari and Kari
AkumaTh's Comics #908-1000 - The Undertaker's Stand Saga
AkumaTh's Comics #1000-1025 - The Recovery Saga
MM+B-AotRM (NOTE: Darkwing Beyond Starts here and follows Parallel.)
Valentine 2006 Comic
AkumaTh's Comics #1026-1050 - The Rematch Saga
AkumaTh's Comics #1051-1065 - The Protectors of the Soul Saga
AkumaTh's Comics #1066-1075 - The Ultimate Ninja Saga
AkumaTh's Comics #1076-1100 - Jenny Vs Cossack Saga
AkumaTh's Comics #1101-1110 - Sonic meeting his Mother
AkumaTh's Comics #1111-1130 - Usagi's Return Saga
AkumaTh's Comics #1131-1140 - MN's Nightmare Saga
AkumaTh's Comics #1141-1170 - The Mystery Revealed Saga
AkumaTh's Comics #1171-1180 - Meow and Lucky's Date
AkumaTh's Comics #1181-1199 - Tikal's Story Saga
AkumaTh's Comics #1200-1225 - The Science of the World Saga
AkumaTh's Comics #1200 and then 1226-1250 - Cream Vs the Robot Masters
AkumaTh's Comics #1251-1267 - Cosmo's Arrival Saga
AkumaTh's Comics #1268-1299 - Lightening up TJ and other stories
AkumaTh's Comics #1300-1375 - Silver Fox's Second Attempt
AkumaTh's Comics #1376-1400 - The Sonic and Wendy Bunch Saga
AkumaTh's Comics #1400-1435 - Chikorita's Arrival Saga
AkumaTh's Comics #1436-1500 - Mega Man 10 Saga
AkumaTh's Comics #1501-1535 - Sibling Rivalry Saga
AkumaTh's Comics #1536-1585 - The Mages' Attack Saga
AkumaTh's Comics #1586-1600 - The Day in the Life of others
AkumaTh's Comics #1601-1616 - How Wendy meet Sonic
AkumaTh's Comics #1617-1630 - Meeting Breezie
AkumaTh's Comics #1631-1690 - Paper Sonic: The Shadow Sirens Kidnapped
AkumaTh's Comics #1691-1695 - The Date Ending
AkumaTh's Comics #1696-1749 - Akuma's World Tour
10th Year Anniversary Series
AkumaTh's Comics #1750-1771 - Attack on Digitania
AkumaTh's Comics #1772-1779 - Mirror Match (NOTE: The above two stories takes place during the 10th Year Anniversary Series.)
Darkwing Beyond #318-343 - We Need a HIRO
HIRO #001-010 - A New Generation
Darkwing Beyond #344-364 - Debaceoff
HIRO #011-086 - From the Stardroids
AkumaTh's Comics #1800-1835 - A Case for the Blues
AkumaTh's Comics #1836-1842 - Prelude to the WST
AkumaTh's Comics #1843-1855 - A Mankey off his Back
AkumaTh's Comics #1856-1865 - The End of the IDLSA
AkumaTh's Comics #1866-1868 - The Offer from Mr. X
AkumaTh's Comics #1869-1893 - The Threat of Metal Sonic
Prelude to the Ministry
AkumaTh's Comics #1894-1899 - The Ministry Sparkles
Starting here, events from Twilight and the Ministry run parallel unless specifically.
AkumaTh's Comics #1900-1913 - The World Spriters Tournament: The Set Up
AkumaTh's Comics #1914-1920 - The World Spriters Tournament: Preliminaries
AkumaTh's Comics #1921-1954 - The World Spriters Tournament: Round 1
AkumaTh's Comics #1955-1981 - The World Spriters Tournament: Round 2-3
AkumaTh's Comics #1982-2015 - The World Spriters Tournament: Finale
Twilight and the Ministry Day 5 (NOTE: The Events took place at the same time as above)
AkumaTh's Comics #2016-2028 - A Day in Digitania
Twilight and the Ministry Day 11
AkumaTh's Comics #2029-2046 - The Redemption of Sonic Underground
AkumaTh's Comics #2047-2054 - A normal night for Kari
AkumaTh's Comics #2055-2071 - The Next Mega Man?
HIRO #087 - Recapping Time
AkumaTh's Comics #2072-2098 - Sonic and Wendy's Family Vacation
AkumaTh's Comics #2099-2126 - Shadow Vs The Undertaker
HIRO #088-111 - A Sign of Clarity
AkumaTh's Comics #2127-2155 - The Warrior License Try Out
HIRO #112-176 - A Tale of Two Koopas
Twilight and the Ministry Day 18-19
AkumaTh's Comics #2156-2174 - Life's a Breeze
AkumaTh's Comics #2175-2182 - Goku's Training
AkumaTh's Comics #2183-2199 - New to the Universe
Twilight and the Ministry Day 21 (Happened around the same time as above)
AkumaTh's Comics #2200-2215 - The Warrior Debate: The Beginning
Twilight and the Ministry Day 24 (Happening around the same time as above)
AkumaTh's Comics #2216-2224 - Sonic Underground Sees Light
Twilight and the Ministry Day 27
AkumaTh's Comics #2225-2281 - The Warrior Debate: The Team Battle
AkumaTh's Comics #2282-2304 - The Warrior Debate: Metal Sonic Attacks
Twilight and the Ministry Day 33
HIRO #117-180 - Saving Christmas
AkumaTh's Comics #2305 - Before Royal War Infinite
Royal War Infinite
AkumaTh's Comics #2306-2313 - Wait till its over...
Twilight and the Ministry Log 1
HIRO #181-??? - Mechanical Lives
Darkwing Beyond #466-475 - Back in the Groove
AkumaTh's Comics #2314-2324 - A Mistake from the Underground
AkumaTh's Comics #2325-???? - Kari Vs Vegeta
Tales from the AkumaVerse Story 1-3
Twilight and the Ministry Log 4
Tales from the AkumaVerse Story 4 (Happening at the same time as above)
Twilight and the Ministry Log 5
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koei-tecmo-edits · 2 years ago
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Hi Again Admin! May i request a gif sets of Guan Xing & Perseus ( Warriors Orochi 4 Ultimate ) Thank You so much! 🙂😃
Here are your requested gif sets! Guan Xing can be found here, and Perseus can be found here.
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alphadarkboy21 · 3 years ago
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Hades from Warriors Orochi 4 Ultimate and Poseidon from Shuumatsu no Valkyrie/Record of Ragnarok look pretty similar. Coincidence or inspiration?
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simayeeet · 2 years ago
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how i imagined how they first met
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