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#Tecmo Koei
acquired-stardust · 4 months
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Fatal Frame 2: Crimson Butterfly Playstation 2 2003
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doa-restoration · 10 months
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I miss DOA. Do you?
Dead or Alive turns 27 today.
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Unfortunately, only Xtreme: Venus Vacation is keeping the franchise alive (Ninja Gaiden doesn't count as that series is on ice, too), as Team Ninja currently doesn't have the courage to keep things going in the public eye. This is because while the combat has always been solid, the other half of the DOA experience - the fanservice - is impossible to represent faithfully in today's social climate.
Or at least, it feels that way. Why? Because people are afraid of breasts, and afraid of other people knowing they like breasts alongside combos, counters, juggling, counters, footsies, interactive stages transitions, counters, dramatic stories, and anime tropes.
Did I mention counters? Because that's the core feature that helped DOA stand out from the crowd. Alongside, of course, the fanservice.
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It's frickin' Dead or Alive. A solid, cleverly made, SEXY AF fighting game. You can't have the combat without the fanservice. Nerfing one to focus on the other just doesn't work, as DOA 6 tragically proved.
The greed that plagued the last two games certainly didn't help matters, either.
It would be quite simple (so to speak) to bring the series back with a seventh game. As far as the gameplay goes, just expand on what worked with DOA 1 - 5, figure out what didn't work with 6, and evolve things from there.
However, the other, just as important half of DOA is a trickier beast. How would Team Ninja handle the fanservice in this modern society of degenerate prudes, social justice whiners, cancel culture, and DEI ESG BS? For years DOA was fine blazing its own trail, but when e-sports (which ISN'T sports, btw) became mainstream, Tecmo Koei wanted that money and tried to force DOA to conform after being shamed by the mainstream FGC, hypocrites that they are. The end result is DOA 6 tanking and the franchise being treated like some dirty little secret.
Suffice to say, we need Dead or Alive back, but not only does it need to be allowed to be Dead or Alive, people need to be willing to let it be Dead or Alive. And while yes, I have advocated to giving the fanservice a break, I should clarify that I was referring to the marketing. DOA should remain spicy as ever, but the main attraction should be the Fighting Entertainment. Come for the fisticuffs, stay for the hotness, you know? If the normies have a problem with that, they can piss off back to the rest of the genre that is allowed to be as spicy as it wants for one reason or another.
DOA should prioritize, but play it safe? NEVER. Again, though, people have to be willing to welcome it back, and show that fact to Team Ninja.
~Ryan Brown
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suzakucastle · 2 months
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Pronunciation Guide for Fighting Games
A lot of people tend to say words and names wrong. For those who care, this guide should help with proper pronunciation. In particular, what syllables are stressed, proper spelling, and so on. This'll help you not look and sound like ignorant gaijin (gai-jeen) when talking to Asian players.
Again, if this doesn't bother you (and I acknowledge that for the vast majority of the FGC it doesn't), feel free to ignore this guide. Just don't get on everyone else's case, please. Also, don't use this guide to act smug towards your peers.
In short, this is to help people who want to be helped. That's all. Please understand. If there are any mistakes, let me know.
Note: Unfortunately, Mortal Kombat will be ignored for this guide, as saying Japanese words wrong is a franchise tradition, so it'd be a lost cause even trying. If you see any familiar words from that series, just bear in mind the proper pronunciation for everywhere else.
Letters/syllables in bold are sounds to be stressed when saying that word or name, if necessary.
Ryu = Rh-Yoo (See Shoryuken below)
Hadoken = Ha-Dou-Keh-N
Shoryuken = Sho-Rh-Yoo-Keh-N
Tatsumaki Senpukyaku = Tah-Tsu-Mah-Ki Se-N-Poo-Kh-Yah-Koo
Jin = Jeen
Bushinryu = Bu-Shee-N-Rh-Yoo
Kazuya = Kah-Zoo-Ya
Mishima = Mee-Shee-Mah
Kazama = Kah-Zah-Mah
Iori = Eee-Oh-Ree
Sakura = Sah-Kuu-Rah
Akuma = Ah-Kuu-Mah
Gouki = Goh-Uu-Kee
Kasumi = Kah-Suu-Mee
Raiden = Rah-Ee-Deh-N
Ryo = Rh-Yoh
Heihachi = Heh-Eee-Hah-Chee
Jun = Juu-N
Akira = Ah-Kee-Rah
Fujin = Fuu-Jee-N
Ayame = Ah-Yah-Meh
Mugen = Moo-Geh-N
Tenshin = Teh-N-Shee-N
Zangief = Zah-N-Gee-Eh-Voo
Yuri = Yoo-Ree
Chun-Li = Choo-N-Lee
Chizuru = Chee-Zuu-Ruu
Sasuke = Sah-Suu-Keh
Denjin = Deh-N-Jee-N
Shin = Sh-Ee-N
Kyo = Kh-Yoh
Shippu = Shee-Puu
Bounge = Poh-N-Geh
Koehan = Koh-Ah-N
Kaphwan =
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Hwoarang = Wah-Rah-N
Raijin = Rah-Eee-Jee-N
Karaoke = Kah-Rah-Oh-Keh
Kazuma = Kah-Zoo-Mah
Kiryu = Kee-Ree-Yoo
Hayate = Hah-Yah-Teh
Shiranui = Shee-Rah-Noo-Eee
Yashiro = Yah-Shee-Roh
Shun = Shh-Uhh-N
Goku = Goh-Kuu
Satsu = Sah-Tsu
Ansatsuken = Ah-N-Sah-Tsu-Keh-N
Asura = Ah-Soo-Rah
Senku = Se-N-Kuu
Naruto = Nah-Ruu-Toh
Boruto = Boh-Ruu-Toh
Kaioken = Kah-Eee-Oh-Keh-N
Kikosho = Kee-Koh-U-Sho
Kyokugen = Kh-Yo-Kuu-Geh-N
Gouken = Goh-U-Keh-N
Saikyo = Sah-Eee-Kh-Yoh
Hibiki = Hee-Bee-Kee
Takane = Tah-Kah-Ne
Sento = Seh-N-Toh
Yakuza = Yah-Kuu-Zah
Sagat = Sah-Gah-Tt
Adon = Ah-Dah-N
Hinata = Hee-Nah-Tah
Makoto = Mah-Koh-Toh
Ibuki = Eee-Buu-Kee
Kolin = Koh-Lee-Eh-N
Messatsu = Meh-Sah-Tsu
Shichisei = Shee-Chee-Seh-Eee
Tensei = Teh-N-Seh-Eee
Ranka = Rah-N-Kah
Tensho = Teh-N-Sho
Senretsu = Seh-N-Reh-Tsu
Asuka = Ah-Soo-Kah
Tekken = Teh-Keh-N
Izuna = Eee-Zoo-Nah
Otoshi = Oh-Toh-Shee
Pokémon = Poh-Keh-Mo-N
Pokkén = Poh-Keh-N
Ayane = Ah-Yah-Neh
Ryoko = Rh-Yoh-Koh
Hattori = Hah-Toh-Ree
Haohmaru = Hah-Oh-Mah-Ruu
Mitsurugi = Mee-Tsu-Ruu-Gee
Nakoruru = Nah-Koh-Ruu-Ruu
Yagami = Yah-Gah-Mee
Daidoji = Dah-Eee-Doh-U-Jee
Hinoka = Hee-Noh-Kah
Karin = Kah-Ree-N
Kanzuki = Kah-N-Zuu-Kee
Konoha = Koh-Noh-Hah
Zaibatsu = Zah-Eee-Bah-Tsu
Xiaoyu = Sha-Oh-Yoo
Mizuki = Mee-Zoo-Kee
Orochi = Oh-Roh-Chee
Karate = Kah-Rah-Teh
Shinku = Shee-N-Kuu
Jinrai = Jee-N-Rah-Eee
Guren = Guu-Reh-N
Kakashi = Kah-Kah-Shee
Sukuna = Soo-Koo-Nah
Tanjiro = Tah-N-Jee-Roh
Hitomi = Hee-Toh-Mee
Raiko = Rah-Eee-Koh
Kuruoshiki = Koo-Roo-Oh-Shee-Kee
Kagenaru = Kah-Geh-Nah-Roo
Mono = Moh-Noh
Kamehameha = Kah-Meh-Hah-Meh-Hah
Hazan = Hah-Zah-N
Kuzuryu = Koo-Zoo-Rh-Yoo
Tenma = Teh-N-Mah
Sie = Sheh
Hashogeki = Hah-Sho-Geh-Kee
Kagura = Kah-Goo-Rah
Yasakani = Yah-Sah-Kah-Nee
Kusanagi = Koo-Sah-Nah-Gee
Yamada = Yah-Mah-Dah
Suzaku = Soo-Zah-Koo
Omake = Oh-Mah-Keh
Ukemi = Ooo-Keh-Mee
Kisaragi = Kee-Sah-Rah-Gee
Shishigami = Shee-Shee-Gah-Mee
Tachibana = Tah-Chee-Bah-Nah
Kaede = Kah-Eh-Deh
Raidou = Rah-Eee-Doh-U
Jotaro = Joh-Tah-Roh
Takeda = Tah-Keh-Dah
Nobara = Noh-Bah-Rah
Honaka = Hoh-Nah-Kah
Kamikaze = Kah-Mee-Kah-Zeh
Decapre = Dee-Kah-Br
That's it for now. I'm always going to be adding to/correcting this guide, so please check back for updates. Again, feel free to correct me if I've made any mistakes. Just don't be a prick about it, please.
~R
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devileaterjaek · 2 years
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jimquisition · 2 years
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Despite its positioning as the ultimate family friendly console, the Wii boasted a surprising number of horror games with such spook ‘em ups as Ju-On: The Grudge, Cursed Mountain, Silent Hill: Shattered Memories, and The Calling. One title we didn’t get here in the West, however, was a remote controlled installment of the Fatal Frame series, exclusive as it was to Japan, but 15 years later and spruced up a little, it’s finally crossed the ocean. With that much time passing, Tecmo Koei hardly snapped to it when it came to a worldwide release.
Do you get it? Because camera!
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neobrogrippa · 7 months
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This morning I finished Fate Samurai/Remnant. It is an amazing, addictive, beautiful game. From the combat to the exploration it was just such a brilliant experience! Yet, after finishing it I felt so disappointed. It makes no sense to me that in spite of its flaws Dynasty Warriors 9 had so much to do outside of the main missions. Remnant also has so much to do. So why did Samurai Warriors 5 have so little? Why does it feel as though Remnant is everything I dreamed and prayed that 5 would be? Why is it that Samurai Warriors 4 had FAR more to do and far more replay value than the game that came after it? I just feel so disappointed.
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fganniversaries · 2 years
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10 years ago today, Dead or Alive 5 Plus was released as a PlayStation Vita exclusive at JP. It was developed by Team Ninja and published by Tecmo Koei.
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arcadefan · 2 years
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Dead or Alive 5 was developed by Team Ninja and published by Tecmo Koei for the PlayStation 3 and Xbox 360 10 years ago on September 25, 2012.
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twohitgames · 4 months
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Dynasty Warriors Origins es anunciado y presenta tráiler
Koei Tecmo y Omega Force han anunciado la creación del juego musou más intenso hasta la fecha con Dynasty Warriors Origins, disponible en 2025 para PlayStation 5, Xbox Series y PC a través de Steam. Propulsado por la electrizante acción 1 vs. 1,000, Dynasty Warriors Origins intensifica el campo de batalla gracias a los enormes ejércitos que pueblan la pantalla de punta a punta, enfurecidos por la…
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capsulecomputers · 4 months
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Dynasty Warriors: Origins Revealed for 2025 on PlayStation 5, Xbox, and PC
It has been a couple of years now since Koei Tecmo and Omega Force have released a Dynasty Warriors game in any form, including its Empires spin-off. 
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davenskilnyk · 1 year
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Fatally Fatal Frame I Part 2: I Do This To Myself
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doa-restoration · 7 months
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Dead or Alive: Venus Fighters (Round 1)
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suzakucastle · 6 months
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Protagonist Poll (Round 3 - Heroines)
(Note: Street Fighter's Chun-Li was removed to give the others a chance.)
~R
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devileaterjaek · 2 years
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Dynasty Warriors DS: Fighter's Battle
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theblindarcher · 9 days
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Here's something to believe in!
Part 1 of my half of an art trade with KatieKatArt on Twitter and Instagram, timeskip Byleth from Fire Emblem: Three Houses.
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fganniversaries · 1 year
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10 years ago today, Dead or Alive 5 Ultimate was released on PlayStation 3 and Xbox 360 at JP. It was developed by Team Ninja and published by Tecmo Koei.
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