#war of dwarves and orcs
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mrkida-art · 1 year ago
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Young dwarf Thorin
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high-guardian-herbs · 5 months ago
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Okay so maybe, possibly, perhaps, I may have done too much worldbuilding and lore for this whole thing
Like, too much too much
Like, what was the story about again? Kind of much
Like, this protagonist is too small for this kind of story too much
Like, the last few thousands years lore and wars and evolution kind of too much
Like, hey, maybe I should make this a little smaller and focus on the story kind of too much
Yeah I gotta focus on the future more than the past of this world
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tenth-sentence · 2 years ago
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But Náin was half blind with rage, and also very weary with battle, whereas Azog was fresh and fell and full of guile.
"The Lord of the Rings: Appendices - Appendix A" - J.R.R. Tolkien
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fangirl-erdariel · 4 months ago
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I'm a little doubtful that's the case, simply because looking at the timelines in LOTR, the populations of hobbits that would be the ancestors of the Bree and Shire hobbits migrated over the Misty Mountains roughly between 1050-1150 Third Age (settling in Bree around 1300 Third Age, and being granted the lands of the Shire in 1601)
Meanwhile, Déagol only finds the Ring and is murdered by Sméagol around 2463 Third Age, so well over a thousand years after the migrations of the hobbits over the Misty Mountains, and about 740 years after hobbits settled in the Shire
So, what this seems to mean is that Anduin population of hobbits survived for a long time after the group that would become Bree and Shire hobbits split off (although it evidently died out for unknown reasons somewhere between 2463 and 2941 when the events of The Hobbit take place), and the Anduin hobbits during Déagol and Sméagol's time were not themselves the direct ancestors of the Shire hobbits
I think it's very unlikely that the hobbits West of the Misty Mountains had any contact with the Anduin hobbits by 2463 (to be honest I don't think it's very likely they had really any contact after the migration over the Misty Mountains at all, but certainly not by 2463), because that's just five hundred -ish years before the events of The Hobbit, which is little enough time that I feel like if there had been contact between Shire hobbits and Anduin hobbits at that point, knowledge of that would have remained in memory or record in the Shire all the way to the events of The Hobbit and LOTR, which... clearly it didn't. For context, Déagol finding the Ring happened a bit over 20 years after Buckland was settled by hobbits, which is something there seems to still be fairly clear record and knowledge of by the time the events of the Hobbit and LOTR take place.
So, considering that, as fun as the idea would be, I don't think the difference between the birthday traditions of Sméagol and Déagol's time's Anduin hobbits, vs Hobbit/LOTR era Shire hobbits, can really come from Déagol's murder. When exactly the traditions changed (and which of them is the original, anyway; it could be also that the Shire hobbits' tradition of giving gifts to others on your birthday is the older one preserved amongst them even when it changed among Anduin hobbits. Or it could be that the Shire hobbits' tradition changed while Anduin hobbits' tradition was the older one) I have no clue, but you've got a stretch of like 1700 years where it could've, so. yeah idk
So Sméagol wanted the Ring to be given to him as a birthday present, right? He wanted to receive it as a gift and killed Déagol when he refused.
400-something years later, it's common hobbit custom to give gifts on one's birthday instead of receiving them. Bilbo gets special mathoms for his 111th birthday party to give away.
Does this mean an old legend of a murder over a birthday gift lead to this massive cultural shift?? I can't find solid evidence that it's directly related but I mean... Hobbits are known gossipers and a rare murder would be very well-publicized. And it seems in-character for them to avoid the possibility of further birthday gift violence with such a strange, neat little solution of flipping the expectation around.
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tropicalscream · 1 year ago
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blah blah Bethesda bad anyway
my favorite thing about Elder Scrolls is how goddamn fuckin weird it is
like on surface it's just some dnd game but like even a cursory glance shows tis fucking insane like:
The moons is the corpse of a god
the stars are actually holes in reality when alot of primordial spirits hated that mortals were becoming a thing and fucked off
The demon lord of forbidden knowledge/resident Cthulhu stand-in might also be the beta version of the entire fucking universe made sentient when it wasn't chosen to be the used reality
there are cat ppl that take the form of furrys, lions, or regular cats, so you can have a cursing Pirate legend whose an alcoholic & wanted in 5 countries but is also a like basic tabby cat
the wood elves are so pro-nature they're cannibals and also they murder vegetarians
Vampires came from the Lord of Rape doing well ya know
Werewolves came to exist bc the lord of hunt got bored and is a furry
sex is treated like a fucking ip copyright contract on what aspect of sex is happening and what god it's under. There's been many religious wars about this
The lizard ppl are part tree
the Dwarves all fucked off somewhere and disappeared bc they were so atheist they did math to break relativity and literally no one has any idea where they went God or mortal (except maybe Cthulhu and hes not telling)
Said Cthulhu stand-in treats hiding your grandma's secret cookie recipe & hiding a spell that would end the universe and slay a god the exact same and he will murder you for either
Everyone wants to fuck the Orcs but will never admit it and they got so bent out of shape that a demon god killed the og orc god, ate him, and shat him out bc she couldn't deal with everyone complimenting them all the time so now all Orcs are cursed to be hated but they're all still sexy & so is their god
And all this isnt even the tip of the iceberg
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starsofarda · 7 days ago
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I have seen that post about Maedhros being found in Moria by the Fellowship after being woken up by the longest unvoluntary nap ever. And yes, I know "Archaeology", anfic on a similar premise.
But today I wouldlike to linger on the comedic aspects of "the Fellowship expected a Balrog to come, but instead First Era Maedhros Feanorian appeared, albeit slightly charred, and now the Fellowship is adding a 10th member to the Fellowship".
For the sake of story I am still gonna say that Gandalf fell down the bridge, because ACTUALLY there was a Balrog.
Anyway the Fellowship minus Gandalf and plus Maedhros waltz in Lothlorien giving Galadriel a whole new range of emotions.
"I WAS EXPECTING GANDALF YOU ALL HAVE BROUGHT BACK A WAR CRIMINAL FROM AN ERA BYGONE AND ALSO MY COUSIN THRICE REMOVED."
Maedhros picking up IMMEDIATELY on the effect that the Ring is having on everyone and having a heart-to-heart with everyone and explaining the whole Silmarillion ordeal.
"Yikes." Everyone nods in agreement to the sentiment epressed by the Hobbits.
As an extra layer Mae asks if they are bound by any oath. "No, Elrond was quite insisting that we would NOT swear ANY oath."
Cue Mae crying.
Somehow Sam clicks immediately with Maedhros and when Frodo leaves the Fellowship Sam is already there all geared up for literal war and with all advice and tips on how to effectively kill orcs.
Somehow Merry and Pippin manage to make Mae smile. Their next mission is to make him laugh.
This reminds him of the Ambarussa. Mae cries again.
Gollum will underestimate that and it will be his doom.
"No Mr.Frodo, Sir Maedhros explained to us very clearly what happens with cursed artifacts, we are leaving Gollum here. Sir Maedhros was so kind, he explained to me everything I need to know."
Boromir lives, because killing Orcs turns out way easier with someone who can instill in them the very fear of the Valar.
Saruman has an incredibly short span.
"Oh? A palantir? My father's invention? Here? Yeah, I am gonna take that."
Somehow everything is a little easier?
Gimli crying because somehow he heard (ancient) Khuzdul from an Elf and now Maedhros has to understand since when Dwarves and Elves do not get along.
The company coming back to Imladris and causing Elrond to break down crying uncontrollably and in a very undignified manner.
"Lindir" hears the cries and when he sees Mae he's crying as well. It is revealed that "Lindir" is actually Maglor.
When the last ship sails for Valinor, the Valar grant M&M to come back due to repentance and various services in aid to destroying the Ring.
Galadriel is still not over the fact that MAEDHROS FEANORIAN was in Lothlorien and she could not even slap him.
At least in Valinor M&M can now hug mama Nerdanel and stay with her. Eventually all brothers will be reimbodied.
Thoughts? Comments? Prayers? Silmarils?
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dailyadventureprompts · 9 months ago
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Do the ethnostates inherent in major fantasy ever feel real weird to you? You’ve got elftopia (full of elves, where everyone speaks elf and worships the elf gods), orc-hold (full of orcs and maybe their slaves, where everyone speaks orc and worships the orc gods), and dwarfton (made by the dwarves! for the dwarves!).
You might have some cosmopolitan areas, usually human-dominant, but those are usually rare enough in-setting that they need to be pointed out separately. Is this just based on a misunderstanding of the medieval era, and the assumption that countries were all racially homogenous?
This has been bouncing around my brain the last little while. Do you have any thoughts on that? Is it just in my head?
I think what you've noticed is a quirk of derivative fantasy writing, which like a lot of hangups with the genre originates in people trying to crib Tolkien's work without really understanding what he was going for:
Though it contains a lot of detail, Tolkien's world is not grounded. It functions according a narrative logic that changes depending on what work in particular you're focusing on at the time (The Hobbit is a fairytale full of tricks and riddles, Lord of the Rings is a heroic epic, The Silmirilion is a legendary history).
One of the reasons the races are separate is to instill the feeling of wonder in the hobbits as POV characters for the reader, other folk live in far off places and are supposed to feel more legendary than our comparatively mundane friends from the shire. The Movies captured this well where going east in middle earth was like going back in time to a more and more mythologized past.
In real life, people don't stay static for thousands of years, no matter how long their people live. They meet, mingle, war and trade. Empires rise and fall creating shrapnel as they go, cultures adapt to a changing environment. This means that any geographic cross section you make is going to be a collage of different influences where uniformity is a glaring aberration.
What the bad Tolkien knockoffs did was take his image of a mythical world and tried to make it run in a realistic setting. Tolkien can say the subterranean dwarven kingdom of Erebor lasted for a thousand years without having to worry about birthrates or demographic shifts or the logistics of farming in a cave because he's writing the sort of story where those things don't matter. D&D and other properties like it however INSIST that their worlds are grounded and realistic but have to bend over backwards to keep things static and hegemonic.
Likewise contributing to the "ethnostate" feeling is early d&d (backbone of the fantasy genre that it is) being created by a bunch of White Midwestern Americans who were not only coming from a background of fantasy wargaming but were working during the depths of the coldwar. Hard borders and incompatible ideologies, cultural hegemony and intellectual isolation, a conception of the world that focused around antagonism between US and THEM. These were people born in the era of segregation for whom the idea of cultural and racial osmosis was alien, to the point where mingling between different fantasy races produced the "mongrelman" monster, natural pickpockets who combined the worst aspects of all their component parts, unwelcome in good society who were most often found as slaves.
This inability to appreciate cultural exchange is likewise why the central d&d pantheon has a ton of human gods with specific carveouts for other races (eventually supplemented with a bunch of race specific minor gods who are various riffs on the same thing). Rather than being universal ideals, the gods were seen as entities just as tribalistic as their followers.
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elodieunderglass · 1 month ago
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I'm not as familiar with LOTR as you are, so I wondered if you could tell me if my wild theory is completely off-base.
No one knows where the Hobbits came from, except that at some point they diverged from the line of men. No one knows much about the Entwives' appearance, but we do know that they fucked off a long time ago.
Could the Entwives have been dryad-ish and hooked up with the hobbits' ancestors and so be the foremothers of the hobbits?
Ah I think I saw that post! The concept has a lot of charm, and when the Tolkien estate loses its corpse-grip on the property in 2050 or so, I think you should write it and sell it 😤 I’ve definitely read some good takes on entwives in fanfiction that both leaned into canon and moved away, and I think that sounds like good fun to explore. A common theme in the fandom is playing with Yavanna, the Green Lady, being the mother or patron of hobbits. This isn’t canonical, but she’s a “green goddess” archetype and is married to Mahal/Aulë, the father of dwarves, which shippers often leverage to their advantage. You could do something quite charming there with Yavanna if you wanted to. We also know that Entwives loved gardens and orchards rather than forests.
Some things I would explore with this include:
what is going on with all these consistent ideas of people, races, women disappearing. We know that a lot of it is how Tolkien processed an almost OCD-like Catholic framing of “the fallen world is getting worse and can never be repaired”, war experiences, romanticism and other stuff stewing in his old man head. What are some ways you could show what’s stewing in your head? What does “people disappearing” mean to you? and why is it especially healing that they disappeared in order to make new families?
I think “they disappeared from their old kin and made new kin” is an interesting and weird thing worth wondering about!
- this would possibly make hobbits a more recent race than is implied. What does that mean to you?
- why are hobbits teeny tiny?
A very good starting point, that Terry Pratchett used a lot, is taking some grand statement in fantasy fiction, and making it reflect a different political reality. “Most dwarves are girls actually.” “Wizards parody academia, but, like, FOR REAL.”
I personally have a different take because of my own political feelings and framings! I have a lot of complex feelings about Tolkien chickening out of hobbits. For various political reasons I personally have to take the stance that they are fully human, fully indigenous, and have their own native language. and that their disappearance is less “teehee we lost them” or “O, the Catholic guilt of the Fallen World, how far we have fallen from the light of the two trees God’s sinless light” and a lot more “oh yeah I’ve seen THAT pattern before.”
If you have a political sort of lens on, someone telling you “yeah… hobbits came from nowhere 🤭 and then disappeared 🤷‍♀️ sad!” is a story that can also invite the response of “OHhhhh you wanted their LAND real bad, huh.” Like, we know what that means, right.
It’s a political stance for me. Hobbits have to be close enough to us to touch, and we have to be able to face that, and the fact that 5,000 media properties will chew on tolkienelves and sell them to you before even admitting to the 🤭 just makes it even more of a 🤨. To me.
…But I have literally just been elbow deep in my own demented fanfic thing that involves inventing a language just to swear in, to enable my standing on a box shouting HOBBITS OUGHT TO RESIST GOING EXTINCT ACTUALLY, based entirely on, I think, spite. Why do multiple authors publish orc football games (Terry Pratchett) and orc coffeeshops (Legends and Lattes guy) and do every damned thing with every bit of Tolkien’s corpse but refuse to look directly at hobbits. I am feral over this and wrote 59k words so far to damage and harm my friends
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In conclusion I see a great story shape there about kindred and I think you should explore it and it should be about evolutionary biology and women and divorce and nobody being wrong.
And if anyone argues you with some podcast boy “well actually”, just bite them and do more character work and sit on their heads
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tanoraqui · 5 months ago
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With all due respect to my new idol Ms. Kui, I’ll be treating this particular post-canon comic as a guideline at best.
Hiring a bunch of advisors for your new country who are experts in how things are done in other countries just means you’re going to end up with a country in which things happen like they already do in other countries. What a missed opportunity no matter where you are—and most of all in Melini, which doesn’t want to be like other countries! This is going to be a country ruled by tallmen, rather than elves, dwarves or gnomes! A country in which halflings as well as orcs, kobolds and other “demihumans” have full rights and respect! A country in which petty, non-destructive monsters will be raised and eaten as crops and livestock!
Yes, a king as inexperienced as Laios needs advisors who actually know how to govern a country. But a king as inexperienced and socially & politically inept as Laios also needs advisors he can trust. Who are these guys?!
@ Chilchuck Tims specifically get your ass back here, you lanky little shit. You started a union. You may not know how to “govern”, but you know how to unite, organize, politick, manage, bargain, bully… You helped save this world, buster. You unbroke it, you bought it.
While I’m here, I’d like to issue a concern that Yaad probably isn’t as good at politics or governance as he thinks he is. Sure, he has 1,000 years of experience…with a single, specific group of people, population unchanging except to slowly shrink, with NO threat of famine, plague, war, monsters, or any other dangers except depression and one (1) increasingly paranoid protective mage. Sure, he can play the age card on even the elves, but is he ready for complex international politics? I’m skeptical.
Seriously though, if they mean to start as they mean to go on—and they have to do the former, or they won’t be able to do the latter—then there needs to be at least 1 orc and at least 1 halfling among all those advisors. Ideally a kobold or offer, too.
And get that guy who was running the Island’s black market (so, shadow-governing the island) for Treasurer of State or something. He's a skilled opportunist, which is exactly the sort of person who'll thrive in this brand-new ancient kingdom. Better to have him lying, scheming and getting filthy rich for you than against you.
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thewulf · 7 months ago
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I Choose You || Legolas
Summary: Request - Hii hope you're having a good day, is it okay if I request a Legolas x reader where reader is Gandalf's granddaughter and joined the fellowship on their quest to destroy the ring? They both slowly fell in love with each other along the way and when the incident in Moria happened where Gandalf dies, Legolas comforts her.
A/N: Thank you for the amazing request! Had a blast writing this as usual :) It's a lil long, so enjoy!
Pairing: Legolas x Female Reader
Word Count: 5.5k +
TW: Talks of war/death, war, death, orcs, general LOTR triggers
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You stand silently amidst the gathered council fading into the background as best you could. The murmur of many voices echoing softly through the vaulted halls of Rivendell. The air is crisp, filled with the mingling scents of ancient scrolls and the distant freshness of autumnal leaves. Elves, men, dwarves, and even a few hobbits have come to discuss the fate of Middle-earth, their faces marked by concern and resolve.
Your grandfather, Gandalf the Grey, stands at the center of it all. His presence both commanding and comforting. You’ve always admired his wisdom and strength and today, more than ever, you feel the weight of your lineage. You are his granddaughter, gifted with a touch of his magical prowess and a deep love for the mysteries of this world.
As the debate swirls around you, Elrond, the lord of Rivendell calls for silence. His gaze settles on the small golden ring laid upon the pedestal. It’s simple form belying its terrible power. The task is clear though the path is fraught with peril: the ring must be destroyed in the fires of Mount Doom. "We must form a fellowship," Elrond declares. His voice resonant and clear. "Those who will take this burden upon themselves and walk into the shadow to see this evil undone."
A hush falls over the council. Eyes turn, some in fear, others in anticipation, seeking those who might step forward. This is the moment you’ve prepared for, not just since you arrived in Rivendell but throughout your life under Gandalf’s tutelage. With a breath that steadies your resolve you step forward. The rustle of your cloak is like a whisper against the stone floor and several members of the council turn in surprise as you move into the circle of light cast by the morning sun through the high windows.
"I will go," you say, your voice firm and clear. "For the love of my grandfather and for the safety of middle earth. I will see this quest through to its end."
Murmurs of approval ripple through the room and Gandalf meets your eyes across the circle. There’s pride in his gaze and a touch of sorrow, knowing well the dangers that lie ahead. But in this moment you see also the unspoken bond between the two of you. An acknowledgment of the shared commitment to what is right, no matter the cost.
Legolas, a prince of the Woodland Realm, nods to you with respect clear in his bright eyes. Beside him, a stout figure grumbles under his breath, yet Gimli the Dwarf gives a curt nod of assent, recognizing your courage. Beside them a young hobbit named Frodo, who is to be the Ringbearer, looks on with wide, earnest eyes. It is for him, and for all who call this land home, that you pledge your strength. As the council disperses to prepare for the journey you stand beside Gandalf feeling the ancient power of Rivendell around you and the even older strength that lies within your own heart. This is just the beginning you know but you are ready. For the Fellowship, for middle earth, for Gandalf.
You will face whatever comes, together.
As the Fellowship journeys south from Rivendell the path grows increasingly treacherous, winding through craggy mountain passes and shadowed forests. The air is crisp and the first frost of winter sparkles on the leaves. Your companions walk close together. Each step a testament to the weight of the task ahead.
Aragorn leads with a steady hand, his ranger skills essential as the terrain becomes more challenging. Beside him, Boromir of Gondor often lends his strength. His booming voice echoing off the stone trying to keep spirits high among the group, especially the hobbits—Frodo, Sam, Merry, and Pippin—who find amusement in the smallest wonders along the way. Like the frost patterns on the leaves or a particularly stubborn squirrel.
Legolas glides effortlessly beside you. His elven grace a stark contrast to Gimli who stumps along with a determined scowl, his axe ever at the ready. Despite the solemnity of your mission the elf and the dwarf have already begun what seems to be an endless competition, each trying to outdo the other in tracking skills, strength, and the telling of tall tales.
One balmy afternoon as the path narrows along the edges of a steep ravine the rivalry comes to a head between the two of them. Gimli insists he can clear a particularly large fallen tree with a single vault much to Legolas’s skepticism.
“Watch and learn, Master Elf,” Gimli grunts as he began to back up for a running start. Legolas watches with an arched eyebrow, clearly very amused by the red headed dwarf travelling beside him.
Just as Gimli begins to charge forward you step in placing a calming hand on his shoulder. “Perhaps, Gimli, it would be wiser to assist each other over the obstacle rather than compete with others. After all, the road ahead promises ample challenge for both of your strengths.” You smile warmly down at the ambitious dwarf set out to prove himself.
Gimli stops mid-stride puffing out his chest a bit as he turns to you, then to Legolas. “Hmm, perhaps you are right, lass. What say you, Legolas? Shall we make this journey a test of our cooperation rather than our competition?”
Legolas’s lips curve into a smile. His eyes sparkling with a newfound respect. “I believe our companion speaks wisely. Let us proceed together.” He offers his hand to Gimli who looks at it for a moment before shaking it heartily.
As the journey continues you find yourself often mediating and bringing lightness to tense moments. One evening as the Fellowship gathered around the campfire you recount a humorous anecdote from your days studying under your grandfather. Making sure to mimic Gandalf’s stern voice and dramatic gestures. The group erupts into laughter, the sound carrying through the trees and lifting the spirits of all including the hobbits who clap delightedly and ask for more stories.
Aragorn, sitting across from you nods appreciatively. His eyes meeting yours with a silent thank-you for the lightness you bring. Boromir chuckles, wiping tears of laughter from his eyes clearly more at ease. “You have the gift of your grandfather. Not only in magic but in spirit.” Aragorn comments, his voice warm in the chill air.
Legolas who was sitting beside you leans closer and speaks softly, “Your wisdom brings much-needed peace. And your humor is a light in dark times. It is a rare gift.”
You meet his gaze. The firelight cast dancing shadows across his features. All elves were beautiful but there was something about the Price of Mirkwood that drew you in. “We all carry our gifts, Legolas. Yours is your unerring optimism and sharp eye. Gimli’s his steadfastness and heart. Boromir’s his valor. Aragorn’s his leadership. And the hobbits’ their enduring cheer. Together we are stronger than each individual.”
As the nights grow longer and the path more daunting the bonds within the Fellowship deepen, fortified by shared challenges and your quiet efforts to understand, and support each other. In the quiet moments Legolas teaches you Elvish songs of old. And Gimli shares tales of the great Dwarven halls, their voices blending into the night creating a tapestry of friendship and hope.
As the Fellowship delves into the ancient depths of Moria the air grows thick with the mustiness of ages and the weight of stone. The walls echo with the memory of Dwarven voices, now silent. The path is lit only by the faint glow of Gandalf’s staff. Gimli moves with a mix of reverence and sorrow. His eyes reflecting a deep familial connection to the lost realm of his kin. The narrow passages twist and turn leading you deeper into the mountain’s heart. The quiet is oppressive, only broken by the occasional drip of water or the scuffle of a boot on stone. Tension mounts with each step and even the normally unflappable Legolas seems taut, his eyes scanning the shadows.
All too suddenly, the dark stillness erupts into chaos. A low growl escalates into a deafening roar as the Balrog, a creature of fire and shadow, reveals itself. The ground trembles beneath its weight and the air sears with heat. Gandalf steps forward his face set with grim determination. “Lead them on, Aragorn,” he commands. “The bridge is near. Do as I say! Swords are no more use here!” Your grandfather cries as he gives you a sharp look. Obey. You must listen to him now.
The Fellowship rushes forward driven by fear and the urgent need to escape, but you hesitate, your heart torn as Gandalf faces the monster alone. As the others cross the bridge of Khazad-dûm you watch, helpless, as Gandalf confronts the Balrog. His staff was raised, a brilliant light flaring to meet the darkness.
“You cannot pass,” Gandalf declares. His voice echoing powerfully. It sends a shutter down even your spine.
The Balrog advances and with a defiant cry Gandalf strikes the bridge with his staff. It crumbles sending the creature plummeting into the abyss. But the Balrog’s fiery whip lashes out, catching Gandalf’s leg, pulling him towards the edge. With a calm but utterly sad glance back at you, he murmurs, “Fly, you fools,” before falling into the darkness below.
Shock paralyzes you momentarily, tears blurring your vision. The others tug at you, pulling you away from the crumbling edge. As you flee Moria the loss of your beloved grandfather hits you. A deep ache that seems to echo through the empty halls. Outside, under the grey, mourning sky, the Fellowship collapses in a clearing. Each member grappling with grief. Your knees give out and you sink to the ground, overwhelmed by sorrow. Legolas is at your side in an instant, his presence a silent solace. He does not speak, but his hand finds yours, squeezing gently. A clear reminder that you are not alone.
Gimli joins you. His own eyes rimmed red. “He was the greatest of us all,” he says gruffly with his voice thick with emotion. “I am honored to have walked beside him and I vow to you, we will see this quest through. For him and for all our sakes.”
The words are a balm to your spirit even as you could not reply. Words were too hard for you now. You lean into Legolas, his strength supporting you. You mourn the loss of the only thing you knew. Legolas and Gimli by your side reminding you that even in the depths of loss, the bonds of friendship and love hold firm.
You manage to whisper a weak "Thank you," before the sorrow overwhelms you once more. Tears flood your cheeks, each one a memory, a moment shared with Gandalf that you'll never experience again. Overcome, you turn into Legolas's side, seeking the comfort that only close, physical presence can provide.  Though he was not typically fond of physical touch he does not hesitate to comfort you. He wraps his arms around you, his embrace firm and unwavering. In this moment your need transcends his usual reservations, and he holds you close. A silent sentinel in your hour of vulnerability.
His hands are steady on your back, one arm around your shoulders, the other at your waist, grounding you as your grief spills forth unchecked. Legolas's heart aches for your loss and though he may not express his emotions openly his actions speak a clear language of care and adoration. As you cry into his side, Legolas rests his chin atop your head. His gaze was fixed on the distant horizon where the last light of day gives way to twilight. He feels the weight of your sorrow as if it were his own, yet he knows he must stand strong for you.
Legolas knows that the road ahead will be fraught with further trials but for now, he offers you all that he can—protection, comfort, and an unspoken promise that no matter what lies ahead, you will not face it alone. In the stillness that wraps around you and Legolas there's a respectful pause from the rest of the Fellowship. They were giving you a moment to collect yourself under the cloak of Legolas's support. Aragorn, ever attentive to the needs of his comrades, notices the depth of your grief and the comfort Legolas provides. He understands the significance of this moment, the necessity of mourning and the importance of support in such times.
Standing a short distance away Aragorn speaks quietly with the hobbits making sure everyone is ready to continue but delaying their departure ever so slightly for your sake. His leadership is subtle. His decisions shaped by a deep understanding of his people's emotional and physical stamina.
After a brief moment, Aragorn looks over, his eyes meeting Legolas’s over your bowed head. There’s a silent communication between them. A leader’s acknowledgement and a friend’s gratitude for the support given to one of their own. Aragorn’s face softens, his respect for whatever was forming between you two clear in his gentle nod.
With a deep breath, signaling both readiness and respect, Aragorn approaches. His voice is soft yet carries a necessary urgency as he speaks. His words meant to soothe but also to remind of the path ahead. “We must move on for night will not wait for us and neither will our enemies,” he spoke with his tone conveying both compassion and resolve. “Take the time you need but remember we must not linger long.”
Legolas gently helps you stand straighter his arms still offering support. As you wipe away the last of your tears, strengthened by the comfort you’ve received, you nod in understanding. Legolas gives you a reassuring look. His eyes promising continued support and then he gently releases you. He was ready to stand by your side as you all prepare to resume the journey. With a final glance at Gandalf’s last stand you and the Fellowship gather your gear and set off once more into the fading light. The memory of Gandalf a guiding light that pushes you forward through the darkness.
Emerging into the sunlight of the world again does little to lift the sorrow of the Fellowship which soon deepens with Boromir’s tragic fall at Amon Hen. His valiant defense of Merry and Pippin against the Uruk-hai, though ultimately costing him his life, marked him forever a hero in the annals of your journey. The loss of such a stalwart companion leaves a void in your heart and within the group, casting a pall over your spirits.
Driven by a fierce determination to honor Boromir’s sacrifice, you, Aragorn, Legolas, and Gimli give chase across the plains of Rohan to rescue Merry and Pippin from their captors. The pursuit is grueling. Pushing each of you to your very limits. The landscape of Rohan is vast and relentless, but the tracks are clear, guiding you unerringly toward the thick fringes of Fangorn Forest. The hope of rescuing the hobbits fuels your weary bodies onward even as your hearts ache with the memory of Gandalf's fall and Boromir’s courageous end.
As you follow the trail into the shadowy depths of Fangorn a sense of ancient watchfulness grows. The forest feels alive, old beyond reckoning, and filled with secrets. It is here among the whispering trees that the unexpected happens. A figure steps out from the shadows garbed in white, his presence bright against the dark underbrush. The shock of seeing what you believe might be Saruman stops you in your tracks. But as the figure approaches the energy changes—the air around him shimmers with a familiar warmth and power. Not the cold malice of Saruman.
"Gandalf?" Legolas breathes. A note of awe mingling with disbelief.
You squint, hardly daring to believe it to be true. As he draws closer, clarity dawns, and recognition floods your senses. Overcome with emotion you shout, "Grandfather!" and sprint toward him. Your heart swelling with joy and relief.
Gandalf opens his arms wide, and you crash into his embrace. The impact strong yet comforting. "My dear child," he murmurs. His voice warm and welcoming as he wraps his arms around you. His cloak envelops you with a familiar scent of pipe-weed and the road clinging to the fabric grounding you in the reality of his return.
"Yes, it is I," Gandalf responds gently, now looking down at you with sparkling eyes, "but as Gandalf the White. I come back to you at the turn of the tide. Stronger and renewed. Just as our hope must now be."
The grief at Boromir’s death and the shock of Gandalf's return blend into a complex tapestry of emotions. The initial shock gives way to a festive air as relief and joy wash over Aragorn, Legolas, and Gimli. They join in, their earlier despair replaced by laughter and words of amazement, forming a tight circle around you and Gandalf.
As Gandalf explains his battle with the Balrog and his subsequent rebirth his words filling the gaps in your understanding and rekindling hope in your hearts. His return not only signifies a miraculous second chance but also invigorates the Fellowship with renewed purpose and determination. With Gandalf's guidance now as Gandalf the White you all feel a renewed sense of purpose. The path forward is still fraught with danger but with Gandalf returned, and in memory of Boromir’s bravery, you are reminded that even in the darkest times there can be resurrection and hope. Together you prepare to resume the quest, stronger and more determined than ever.
"Your guidance has been sorely missed, Gandalf," Aragorn says. His voice steady but thick with emotion as he joins you. He captures the mood of the moment, channeling the Fellowship’s relief into focus. "What should we do? Frodo and Sam are gone to Mordor. Merry and Pippin are captives of the enemy." Gandalf releases you from the embrace but keeps one hand on your shoulder, grounding, and comforting. He surveys the small group with a decisive gaze and the air around you seems to thrum with renewed energy and urgency.
"We will split our efforts," he declares. "Aragorn, Legolas, Gimli, and you," he nods at you, "will pursue the orcs who took Merry and Pippin. Every second counts and your skills will be crucial in navigating this perilous chase."
You try and protest, but he shakes his head continuing along. "Meanwhile, I shall seek aid from the Ents of Fangorn," Gandalf continues, turning to look at the dense woods behind him. "Their strength will be necessary in the wars to come. We must rally all allies for the shadow from the East grows ever bolder."
As plans are made Legolas stands close by your side, his presence a silent vow of protection and partnership. You feel his hand briefly squeeze yours. A gesture of support that sends a surge of warmth through your heart that he had done so many times before.
"You have grown much, under shadow and trial," Gandalf remarks. Looking at you with a blend of pride and affection With the reunion drawing to a close and the path forward set you all prepare to leave. Gandalf’s return has not only brought back a beloved mentor and friend but has reignited the flame of hope within your heart. Together you feel ready to face the challenges that await knowing that the bonds of friendship and duty will guide you through the darkest of times.
As you traverse the expansive lands towards Rohan the camaraderie within the group deepens, each member adjusting to the rhythms of travel and the complexities of intertwined destinies. Amidst these dynamics your relationship with Legolas finds new ground. The elven prince, always serene and composed, begins to show a more attentive and tender side in his interactions with you. His glances linger longer and his conversations, once filled with tales of ancient elven lore, now often drift towards thoughts and dreams of the future, your future.
It’s during one of the long nights while camped under the vast, starlit sky near the borders of Fangorn Forest, that Gimli noticed the growing tension between you and Legolas. He decided to give you both some space. With a knowing wink and a gruff voice Gimli volunteers for the first watch, his tone unusually gentle. "I reckon the night is best shared with stars and heartfelt words, not an old dwarf's snoring."
Grateful, you share a smile with Legolas as Gimli settles a little distance away, his back to you, affording you a semblance of privacy. Legolas turns to you with his blue eyes reflecting the starlight, and for a moment he simply looks at you as if contemplating a thought long held in silence. "I have seen many wonders in my long life," he starts, his voice soft and mesmerizing under the night sky. "But none compared to the courage and kindness I've seen in you. In these trying times you have become a light guiding me."
Your heart flutters at his words, and you feel a warmth spread through you. "And you, Legolas, have been my solace. In you I find peace amidst turmoil. A joy that even the darkest shadows cannot diminish." He smiles. His gaze intensifying with affection and something more, something unspoken yet palpable between you. Then, in a move that surprises you both for its boldness and its intimacy, Legolas shifts closer and gently pulls you into his side. It's a daring gesture for an elf, particularly one as reserved as Legolas. But it feels right as if many paths had converged to bring this moment into being.
The warmth of his body against yours, the protective embrace of his arm—these are things you never expected to find so far from home. "It seems we have found comfort in one another's presence," he says softly. "Would that we might find a way to keep this light alive… no matter what lies ahead?"
"I would like that very much," you whisper as you leaned into the strength of his embrace.
The two of you sit under the blanket of night talking softly of dreams for a peaceful future and the immediate plans for the days to come. The reality of the quest remains but for now, under the stars, you both allow yourselves the luxury of imagining a life beyond the war. Both of you bound by a newfound affection that promises to grow with each passing day.
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At Helm's Deep the air is thick with the tension of impending battle. The great fortress, built into the deep folds of the mountain, stands as the last bastion of hope against the relentless march of Saruman's forces. As the sky darkens and the torches flicker against the night you stand on the ramparts beside Legolas watching the sea of enemies gathering in the distance.
Legolas turns to you, his expression clouded with concern. “You should not be here,” he says softly. His voice barely above the howl of the wind. “This battle... it is not like the ones before. I fear—”
“I know,” you interrupt, understanding his fear but meeting his gaze with a resolve that mirrors the steel of the swords of your comrades below. “I know what this battle could mean for all of us. But I must stand with you, with all of you. There is no other place for me now, Legolas.”
Seeing the determination in your eyes, Legolas's expression softens and he pulls you gently against his side. It was a bold move for him, especially in such a public setting. “Then we will face it together,” he says squeezing your hand tightly as a silent promise passes between you.
The night deepens and the enemy’s drums beat a terrifying rhythm that seems to match the racing of your heart. Legolas pulls you closer. His eyes searching yours in the dim light. “No matter what happens tonight, know this,” he whispers, his voice steady despite the chaos swelling around you. “I love you. I have loved you amidst the shadows of our journey, and I will love you beyond the reaches of time.”
Your breath catches at his words. The simplicity and depth of his confession anchoring you amidst your fears. “And I love you,” you repl. Your voice strong even though you felt so weak. “Whatever may come, whatever we face… we face it together.”
As the battle commences the air fills with the clash of steel and the cries of warriors. You fight back-to-back, Legolas’s arrows finding their marks with deadly precision while you fend off attackers with sword and spell.
Gimli joins two of you, his axe a blur as he protects your flank. “Ha! I’d like to see them try to break this line!” he bellows. His voice a rumble of thunder over the din of battle.
The hours stretch. Each moment a lifetime but you fight with a clarity borne of love and the will to protect not just middle earth but the futures you hope to share. Legolas’s presence is a constant reassurance. His quick glances amidst the fray a reminder of everything worth fighting for.
As dawn breaks the tide of battle shifts. With Gandalf’s timely arrival and the charge of the Rohirrim, a new hope is rekindled. The enemy falters and breaks. Exhausted but alive, you, Legolas, and Gimli regroup, your bodies weary but spirits lifted by the victory, however costly it may have been.
Standing amidst the ruins of the battle you all share a look of relief and unspoken understanding. The war is far from over, but the strength of your bonds, the depth of your love, and the courage of your friends give you the fortitude to press on, to fight another day. With Legolas watch the sunrise, the light washing over Helm’s Deep painting the world in hues of gold and red. A daily rebirth, a reminder that after darkness there always comes a new dawn.
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After the long shadow of war finally lifts with the destruction of the One Ring the world begins to breathe again. Minas Tirith stands gleaming under the bright sun, its banners waving in a joyous breeze. The streets are filled with music and laughter as people from all corners of middle earth gather to celebrate the victory. The air is sweet with the scent of blossoming flowers brought forth by a spring that signifies not just the changing of seasons but the dawn of a new era.
You, Legolas, and Gimli stand on a balcony overlooking the jubilant city with a cup of fine wine in hand. The Fellowship has been honored by kings and lords, sung by minstrels, and cheered by crowds. But in this moment, the three of you share a quiet moment that speaks of deeper bonds forged in the fires of your shared trials.
Legolas looks out over the city, his eyes reflecting the green of the fields below. “The world is changed,” he says thoughtfully. “I feel it in the earth, I smell it in the air. The darkness that once threatened to swallow us whole is now but a shadow of the past.”
Gimli nods. His eyes twinkling under his bushy brows. “Aye, and it’s time for more pleasant journeys,” he chuckles. “I promised you both a tour of the Glittering Caves, did I not? And I intend to keep that promise. You’ll find no finer sight beneath the mountains, mark my words!”
“And I,” Legolas adds turning to you with a gentle smile, “would have you both come to Mirkwood. The forests have suffered in the darkness. But they recover, much like us. There are places of such beauty and tranquility that they deserve to be witnessed with friends.”
You sip your wine, letting the rich flavors linger on your tongue as you consider the future. “And what of you?” Gimli asks, looking at you with an expectant raise of his eyebrow.
“I think,” you say slowly, smiling at the possibilities that stretch before you, “that I would like to see more of this world that we have fought so hard to save. From the forests of Mirkwood to the caves of the mountains and perhaps even beyond. There’s so much to explore, so much to learn.”
“And so much to rebuild,” Legolas adds. “Wherever we go we carry with us the legacy of those who fought beside us. Those who fell, and those who lived to see this day. Gandalf’s wisdom, Aragorn’s courage, and even Frodo’s quiet determination—they remain with us, guiding us forward.”
Gimli raises his cup, and you and Legolas do the same. “To the future,” Gimli declares heartily.
“To peace,” Legolas adds, his voice warm.
“To friendship,” you conclude. The three of you clink your cups together, the sound crisp and clear.
As the celebration continues below you lean against the stone railing admiring the city sprawling at your feet. Around you the laughter and music rise to the starlit sky, and you feel a profound sense of contentment. The road ahead is uncharted, but you face it not as a lone wanderer but as part of a fellowship that has endured the darkest of times to see the brightest of days.
With Legolas and Gimli by your side you know that whatever adventures lie ahead, they will be filled with joy, discovery, and the unbreakable bonds of friendship. This is not the end of your story but the beginning of a new chapter, one that you will write together.
As the celebrations in Minas Tirith begin to quiet down into a gentle hum of merriment and the evening deepens, Gimli, with a knowing grin and a subtle nod towards Legolas excuses himself to “inspect the integrity of the ale supply,” leaving you two alone on the quieter side of the terrace that overlooks the city’s sprawling, illuminated gardens.
Legolas watches Gimli depart and then turns to you with a serene expression. His eyes reflecting the myriad lights of the city. He reaches into the folds of his tunic and pulls out a small, exquisitely carved wooden box. “I have something for you,” he says. His voice low and filled with a tender emotion that sends a thrill through your heart.
You watch, curious and expectant, as he opens the box to reveal a pendant. It’s a delicate piece, shaped like a leaf but crafted with such intricacy that each vein in the leaf is visible. It shimmered with a light that seems to emanate from within the silver itself.
“This is a leaf from the Mallorn trees of Lothlórien,” Legolas explains as he carefully lifts the pendant from the box. “Galadriel herself gave this to me before we departed and though I cherish it... I believe it was always meant for you.”
He steps closer. His presence so familiar and yet so heart-stirringly profound at this intimate moment. “In the elven tradition,” he continues, his eyes locked onto yours, “to give such a gift is to choose a companion. To offer a token of one’s heart and soul. I give this to you not out of obligation but from a free and willing heart. I choose you and it’s you I wish to be with through all the ages of this world.”
He pauses while holding the pendant up between you. His eyes searching yours for an answer, a confirmation of your feelings. You nod gently, overwhelmed by the emotion in his gaze and the significance of his gift.
Legolas smiles, a soft, joyous curve of his lips, and delicately clasps the pendant around your neck. His fingers brush lightly against your skin as he secures the clasp sending shivers down your spine. The metal feels warm as if charged with his affection and presence.
“I cannot promise that the road ahead will be free from hardship,” Legolas says softly while drawing you close so that your foreheads touch lightly, “but I can promise that you will never walk it alone. Where you go I will follow. And where I go I hope you will be by my side.”
“Legolas,” you whisper. Your voice thick with emotion. “There is no one else I would rather have by my side. No one else I would want to share my path with. I choose you, too, today, and always.”
Without hesitation Legolas leans in to capture your lips in a kiss. It’s gentle at first. A tender meeting that speaks of mutual respect and deep affection. But as you respond the kiss deepens, becoming a profound expression of your shared love and commitment.
The world around you—the city of Minas Tirith, the sounds of celebration—fades into a blissful quiet. In this moment wrapped in Legolas’s embrace, you realize that while the war might have brought you together it is love that will lead you into your future. Beneath the stars and above the glowing city you share a promise of a thousand sunrises to come. Each one a new day to explore and cherish the world together.
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omen-of-ice · 11 months ago
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DEMO || FAQ || PINTEREST
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The North has been all that you’ve known your whole life— residing within its icy landscape as part of House Eirlys; Wardens of the North. You’ve never thought you’d one day leave to head south to Vela’thian— the kingdom of the elvhen— much less that you’d head there due to your betrothal with the king himself.
What will await you once you arrive? Is everything as it seems? Or is there something more brewing beneath the surface of the seemingly pristine nation?
Will you find your way back home? Or will you find something, or someone, worth staying for?
Let’s see how your story unfolds…
❄️ Play as the youngest heir to House Eirlys that’s been arranged to be married to the Elven King. Explore the wondrous world of Arlatha and the great elven nation of Vela’thian and its capital Ilyransari! You’ll meet a variety of characters, uncover plots (varying levels of angst), and potentially find love along the way! This game is rated 18+ for depictions of explicit language, alcohol consumption, potential sexual content, violence/blood, and death.
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❄️ Customizable MC: name, gender, appearance, sexuality, hobbies, and some skills. (You can choose to not be attracted to men and tell Daeron, the king, this, don’t worry.)
❄️ Bond with your Lycana— a winged wolf that’ll stay with you until death. Customizable: name, gender, and fur color.
❄️ Explore Ilyransari and learn more about the fantastical world of Arlatha!
❄️ Meet a variety of characters— from reclusive dwarves to hotheaded goblins— that’ll bring unique experiences throughout your story.
❄️ Learn more about your own shrouded past and how you came to be where you are now. Will the truth finally set you free?
❄️ Keep in contact with your older brother— Kaladin. He’ll want to know how you’re doing.
❄️ Romance one of characters from your potential betrothed himself— the Elven King— to an orc commander that takes everything a bit too literally or a creature from the depths of the Vesperion Sea. Or maybe someone else will catch your eye.
❄️ Remember, above all else, to have fun!
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Daeron [M] — The King — High Elf
The Elven King himself, a man known far and wide for his prowess in battle and resilience in the face of almost insurmountable odds. You’re not sure why he chose you to be his betrothed— after all he must have received hundreds of requests over the years— but you were instructed to not look a gift horse in the mouth; not when an ally like him would help your family and people immeasurably. With a hardened exterior, from years of battle and sacrifice, Daeron isn’t someone that’s easily accessible in the emotional sense, but you can’t help but notice how his eyes begin to soften every time you enter the room. Will something real begin to grow between you?
Daeron stands at around 6’3” (190.5 cm) with a warm beige complexion. Raven black hair falls across his forehead in gentle curls, a delicately crafted crown always situated atop them. His golden eyes, that seem to rival the sun in brilliance, are filled with a cunning intelligence; he has a toned physique, still holding a lithe quality that all elvhen seem to possess.
Larak [M] — The Commander — Orc
Seeing an Orc within Vela’thian is like seeing a starless night; it happens, but it doesn’t make it any less of an odd occurrence. Not after centuries of war between the Elven Nation and the Infernal Plains. Larak, however, seems to have taken his position in stride, ignoring all the looks he receives without a backward glance. After all, what is an orc to do without his clan? Especially one that was well on his way to becoming a chieftain of his own? Will you give him a reason to stay?
Larak stands at around 7’2” (218.44 cm) with a green complexion. Dark auburn locks are shaved on either side of his head, while the rest is kept in a long ponytail that falls down his back. He’s a hulking mass of muscle and brute strength— his most prominent feature, barring his sharp canines, being the twin scars running down his chest that pairs well with the one through his left eyebrow.
Calypso [F] — The Wanderer — Siren
The Vesperion Sea is an anomaly to most within Arlatha; for a creature from its watery depths to appear means one of two things. 1.) Something bad is about to happen. or 2.) It’s a pilgrimage of sorts that a few depth-striders take up every other decade. Meeting Calypso it’s easy to tell which one she is; her general amazement at the world around her being something that’d warm even the most hardened of hearts. With a desire to learn, and an aptitude to do so, she tries to take everything in stride, observing Vela’thian, and it’s inhabitants, with an ardent fervor that would be quite off putting in any other circumstance. Will you uncover things together?
Calypso stands at around 5’1” (154.94 cm) with a dark brown complexion— iridescent blue scales intercepting the expanse of it across her forearms, collarbone, and sparsely across her legs. The sea green of her gaze complements the deep royal blue of her hair beautifully— the voluminous curls falling down to just beneath her shoulders. She has an hourglass figure.
Shanaera [F] — The Spymaster — Dark Fae
The Royal Spymaster within Vela’thian, Shanaera is the longtime friend, and closest advisor, to Daeron. There isn’t much information about the early life of Shanaera— something she’s gone to great lengths to keep that way— and she’s rarely seen enough by the general populace to get a concrete opinion on. Keeping to the shadows, only appearing in court once in a blue moon, and with walls of ice surrounding her, it’s unsurprising why she has the reputation she does. A woman that’s just as deadly with her words as she is with any blade or poison— getting on her bad side isn’t a smart idea… But is it even possible to get on her good one?
Shanaera stands at around 5’11” (180.34 cm) with a sun-kissed complexion. Locks reminiscent of woven sunlight falls down to her hips in a cascade of gentle waves and soft curls— the strands bringing out the luminescent quality of her amethyst colored gaze. Grand wings of iridescent black are situated on her back, giving her elegantly slender body a broader appearance.
Fáelán [M/F] — The Best Friend — Wildling
You met Fáelán when you were ten years old during a winter ride with your family— something you had done dozens of times before— coming across their slight form underneath a snow drift, after your horse almost trampled them, wasn’t something you had been anticipating, but they haven’t left your side ever since. Not even when they had been offered an escort back to the village deep within The Thaeg; an ancient forest that covers over half of The North. You were best friends from that day onward— one never seen without the other. After all of that, should you truly be all that surprised when your self-appointed guard decides to come along to Vela’thian?
Fáelán stands at around 5’8” (172.72 cm) with a light gray complexion. Strands of hair, the color of which reminds you of freshly fallen snow, fall down to just beneath their shoulders in messy waves— usually kept in a intricate braid— pairs well with the deep crimson of their gaze. Their toned body is a far-cry from the scrawny individual they had been when you first met them— an intricate tattoo making a home on their right arm.
Valerian [M/F] — The Exiled Heir — Draconian
Tales of the land across the Vesperion Sea tell of the grand opulence of Edras— home of the draconian; dragon-kin. Valerian isn’t exactly who you’re expecting when imagining the royal family of Edras, but at the same time they seem to fit right in. With a smile that never reaches their eyes fully, a voice that never has to raise to be heard, and a presence that could command a legion, they bring a slew of questions and very little answers. Why were they cast out? Why are they in Vela’thian? And why do they seem to always find themself in your company? Will you be able to uncover any of these answers?
Valerian stands at around 6’6” (198.12 cm) with a fair complexion. Crystalline blue eyes seemingly burn with a fiery intensity— despite their icy coldness— which brings out the argent quality of their silver locks; M!Valerian keeping them down to his shoulders and F!Valerian keeping hers to her mid-back.
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mrkida-art · 4 months ago
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Thráin son of Thrór
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inthehouseoffinwe · 2 months ago
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It always gets me that literally *everything* hinged on the Fellowship getting this *right.* All the battles with Morgoth, Sauron, the events of the last Three Ages and beyond.
This was the final chance.
Either they succeed. Or all those battles and all that pain was for nothing, and Middle Earth falls to darkness.
And if ME does. It’s not far fetched to assume Valinor would be next.
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But like it was always about the value of the little people. A value which historically, most people, the Princes of the First Age most of all, didn’t really… realise.
They dragged everyone into their wars and feuds and at the end of everything, everyone suffered for it.
They were out for themselves, because *they* wanted to be kings and queens, *they* wanted revenge, *they* wanted to go back to the wilds of Endorë and doomed everyone alongside them, cajoling and convincing them until they were riled up and probably not thinking straight.
They had to be right. If the rest of their people suffered for their bad decisions… too bad. There was so much pride and arrogance across the Sindar and Noldor both that their power, the thing that made them so great became their downfall.
The people of the Third Age, men and elves and dwarves, might have been ‘diminished’ but that meant they took time to appreciate their people. It means Aragorn at the Black gate sees there are young men from Rohan who are *terrified*, and entirely genuinely without judgement, allows them to leave. It means he goes around place to place, city to city, getting to know everyone as people. Seeing their value, seeing their worth as equal to his own. And he treats them accordingly as just as important rather than making everything about him.
It’s what allows him to deceive Sauron into thinking he’s acting as his ancestors did, proud and self assured whilst the whole quest and everything he does is about helping Frodo. About making sure he succeeds.
As he tells Frodo. “Deeds will not be less valiant because they are unpraised.” And that’s where these great heroes of the past fell short. For them, especially the elves of the First Age, everything was about valour and glory and victory. Literally Fëanor: ‘our deeds will be a matter of song until the last days of Arda.’
We needed the king who knew what it was to be a ranger, scorned despite being the only thing keeping them alive. The king who was a healer rather than a warlord. The man who only wanted his people safe, would pass all great deeds and live hated and homeless if only they could live without darkness.
The hobbits who were so pure of heart, who found joy in the little things. Even Legolas who would’ve grown up seeing Mirkwood steadily fall further and further into darkness, Spiders and orcs steadily encroaching, forcing the elves further into their last stronghold. The Dwarves who’d lost homes and knew their fortresses could only hold so long if Sauron enslaved everyone else.
All of these guys who held family and love for their people above all else. Who wanted a world free of war, who didn’t care for great deeds or ballads speaking of them. Who respected those of lesser official standing and saw them as people with opinions as valid as their own.
They just wanted their homes. They wanted their family and friends alive.
They longed for peace. Not glory or land.
And that’s where those of the First and Second Age failed.
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tenth-sentence · 2 years ago
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2793 The War of the Dwarves and Orcs begins.
"The Lord of the Rings: Appendices - Appendix B" - J.R.R. Tolkien
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room-surprise · 5 months ago
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Dungeon Meshi is about Kabru trying to solve The Trolly Problem. The dungeon is the trolly, and Laios is the switch (and also the victim.)
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Please note that this post isn't for or against any ship, I'm simply trying to explain what actually happens in canon, as opposed to the funny memes that people like to joke about. EDIT: Because of some comments I've received: I am not saying Laios is a bad person, that he'll be a bad king, or that Kabru hates him or thinks he's a bad person!
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I've seen people describe what happens between Kabru and Laios in Dungeon Meshi as either "playing yaoi mind chess/tennis" or "one guy is playing chess and the other guy is eating the pieces, and the chess player doesn't understand why he's losing", however, I don't think EITHER of those things come even remotely close to what happens in Dungeon Meshi.
A chess game is being played, and Kabru is involved, but Laios is a pawn, not a player.
The dungeon on the island, and the island itself, has been fought over by the western elven empire and the eastern dwarves/gnomes for a very long time. The fact that the region is currently at peace is an anomaly, the normal state has been war, most likely for thousands and thousands of years, since the time of the Ancients.
That is because the northwestern corner of the Eastern Continent is the border region between the elves and the dwarves/gnomes and that is why there is a solid line of dungeons dividing the world there. The dungeons are essentially evidence of ancient trench warfare between the opposing groups.
The elves have been trying to invade the east, and the dwarves/gnomes have been trying to keep them out.
In order to stop fighting endless wars over this border, the elves and the dwarves/gnomes have allowed the short-lived races to rule the area, rather than try to claim it for themselves, or allow their enemy to claim it. The island/Golden Kingdom is a textbook definition of a buffer state.
The dwarves/gnomes broke that peace by attacking the Golden Kingdom a thousand years ago, but they failed to conquer the land. The Golden Kingdom vanished, and all that was left behind was the island. The elves assigned governorship of the island to a tall-man family, and the elves and the dwarves/gnomes have been at peace since then.
Six years before the story of Dungeon Meshi begins, an entrance to a dungeon opened on the island, and now the two long-lived groups are interested in taking the island back again, to regain control of the dungeon.
The people of the Golden Kingdom and the orcs are the two local groups that live on the island. There's also the non-local dungeon industry people who live there, a lot of poor people with weapons that are trying to get rich quick by exploiting the dungeon. In other words, adventurers with weapons and nothing to lose.
But what these three groups might want doesn't really matter to the long-lived races. The elves are planning to take back control of the island, and the dwarves/gnomes are preparing to go to war to stop them from doing so.
Kabru is playing chess with them, the elves, the dwarves and the gnomes, to try and place a tall-man figurehead in control of the dungeon. Laios doesn't even know that a chess game is being played, and that he's involved in it. He just wants to help the orcs and the people of the Golden Kingdom, but he doesn't want to be king, and his goals are completely unrelated from everything Kabru is trying to accomplish.
That means Kabru and Laios are not playing a game against each other.
(Spoilers for the rest of Dungeon Meshi beneath the cut)
Kui introduces Kabru as if he were a rival to Laios as a red herring, so that readers worry that this scary guy who is very good at killing people might be coming after Laios and his party.
But that never happens, because he isn't actually Laios' rival or his competition, because they don't want the same things.
Laios wants to save Falin, and, if possible, find a way to live in the dungeon for the rest of his life, like Senshi does, so he can be around monsters and away from human society. He doesn't know that this is impossible until maybe the last dozen chapters of the manga. He believes this is the solution he has been searching for, a way for him to finally be happy.
It's impossible because if dungeons are allowed to continue existing, they will eventually cause the end of the world. Can't keep living peacefully in the dungeon if the world ends and you're dead.
(takes a deep breath)
Kabru wants to make sure the dungeon doesn't collapse and overflow with monsters that will massacre the people on the surface. In his ideal world, all monsters would be extinct. This isn't a rational or feasible goal, and Kabru probably isn't actively pursuing it because he knows it's unrealistic, but all monsters being gone forever is what Kabru wants in his heart.
So a dungeon ruled by someone who wants there to be as many monsters as possible is Kabru's worst nightmare, because it is like a nuclear reactor just waiting to have a meltdown.
Once he learns about Laios' monster obsession, Kabru is afraid such a meltdown is exactly what will happen if Laios conquers the dungeon, even though Laios isn't a bad person. He's afraid Laios' inherent nature will cause a catastrophe.
The obvious solution is to kill Laios to prevent him from getting further involved, but this is incompatible with Kabru's morals. He's willing to kill people, but only if he judges them deserving of death. Laios is weird and antisocial, but he's not malicious or immoral. It would be wrong to kill him, even if doing so potentially could save many lives.
But to complicate matters further, Kabru also has an additional goal: He wants a tall-man to take control the dungeon for political reasons.
Because this hypothetical tall-man will have control over a dungeon, Kabru hopes they will gain the knowledge of how and why the dungeons are so valuable to the long-lived races, and this knowledge will give the tall-man country the power they need to interact on an equal level with the long-lived races, something that currently doesn't happen.
When the world leaders discuss what to do in Dungeon Meshi, only elves, dwarves and gnomes are present. No other races are involved in the conversation.
Kabru wants a tall-man ruled kingdom to be a part of deciding global policy, something they are currently denied.
Kabru does not care who the tall-man who conquers the dungeon is, he originally wanted to do it himself, but he realized that he was very bad at exploring the dungeon, and so he began searching for anyone who could do it for him. Whoever conquers the dungeon, Kabru intends to place himself near them and find a way to control what they do, or even replace them with himself or someone else who he finds more suitable, if necessary.
Kabru decides to push Laios to conquer the dungeon not because he thinks Laios will do a good job (he doubts it up till the very last chapter of the manga, and he's constantly afraid of what Laios' monster obsession will lead to), but because Laios is the only option Kabru has left, and he has run out of time.
The elves have arrived and they are trying to claim the dungeon for themselves. The dwarves/gnomes are preparing for war with the elves to resume.
Kabru clearly expresses that he is only pushing Laios to conquer the dungeon as a temporary solution, and that he will figure out what to do with Laios later, once the threat of the long-lived races is over.
Meanwhile: Laios does not want to rule a dungeon, an island, or a country.
He ran away from home to avoid having to run a small village, and though he wants to help Yaad, the people of Merini and the orcs, he does not want to be king. He's hoping that he can somehow help them and leave afterwards.
Laios doesn't pay attention to politics until the orcs and then Yaad make him start thinking about them. He most likely has never thought about global politics, and has never imagined a world where tall-men hold power outside of small, rural kingdoms with no international influence. For most ordinary people, such ideas would probably seem revolutionary, crazy and impossible.
At the end of the manga, the island has suddenly lost its primary value (the dungeon). It is no longer essential for the long-lived races to immediately control it. They can wait and see what happens next, if the dungeon is going to come back or not, and make their next move whenever it suits them.
Laios becomes king because he is the only person that all the groups involved can agree upon. Allowing a tall-man to rule is just a return to the status quo of the past, which the long-lived races were happy with for a long time.
Most likely the long-lived races think that Laios is no better and no worse than any other random tall-man they could allow to rule the territory. They would have been equally happy with the old governor, or Yaad, or anyone else. The only benefit of choosing Laios is that they don't have to force the Golden Kingdom, the orcs, or the huge amount of armed adventurers who have suddenly become unemployed (and probably outnumber the elves and the dwarves/gnomes) to accept him.
They want to keep the mob pacified, and themselves out of a war.
But none of this is because anyone aside from Yaad and the orcs, and a few random adventurers think that Laios is particularly wonderful. Yaad believes in a false prophecy that says Laios should be king, and the orcs believe that Laios is the only potential ruler that won't eventually carry out a genocide against them, so of course they support making him king.
(It is, apparently, considered normal for humans of all races to kill orcs on sight, so Laios' revolutionary new policy of "leaving the orcs alone" obviously makes him popular with the orcs.)
To all of the world leaders, Laios is simply convenient and will allow them to back down from the war they were about to start, but didn't really want to be fighting.
NOW, to return to Kabru:
When the threat of the dungeon appears to be neutralized at the end of the story, Kabru returns to his original secondary goal: he wants a tall-man to take over the Golden Kingdom, rather than let the elves, dwarves or gnomes have it. The new Golden Kingdom's access to the remains of the dungeon may provide political leverage in the future, since nobody KNOWS that the dungeons are actually neutralized and that they'll never come back.
Laios is the only person Kabru can push to take this role, the only one that all the groups involved will accept, and Kabru doesn't care that Laios doesn't want to do it. So Kabru and Yaad immediately recognize that they want the same thing, and they both start pushing Laios to be king together.
It should be noted though, that even though Kabru makes this choice, during the feast he still has doubts! What if making Laios king leads to the new Golden Kingdom becoming a haven for monsters? What if Laios was the wrong choice?
And Kabru says he will continue to worry about this for the rest of his life. Meaning that he's planning to stay in the kingdom and shepherd it to success, but also that he will never fully trust that Laios won't accidentally cause a monster-fueled massacre. If there's no dungeon to magically breed monsters, maybe Laios will just start importing them the old fashioned way! There's lots of ways an antisocial king that loves monsters could cause problems.
So..... in conclusion: Kabru and Laios aren't playing chess against each other.
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Now, there are two characters that DO play mind chess in Dungeon Meshi: Kabru and Mithrun.
They do this for exactly two chapters, and then they immediately switch to playing cooperative pairs tennis instead, because they realize they (mostly) want the same things, and working together will be more beneficial than working against each other.
Reminder: I am not saying the fact that Kabru and Mithrun play mind chess is "canon proof of yaoi", or the fact that Kabru and Laios don't play mind chess is proof that shipping them is wrong. All I am saying is that Laios and Kabru do not play mind games against each other, and Mithrun and Kabru do. That's all!
I could keep going but I will stop lmao.
If you got this far and you liked reading what I had to say, you should check out my pinned post about the other Dungeon Meshi stuff I write/do.
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cottoncandiescupcakes · 2 months ago
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I'll be honest to TROP haters that say it changed too much of the material I mean YES you are right but so did Peter Jackson
I mean Arwen's fate being tied to the ring? Arwen saving Frodo instead of Glorfindel, a very important elf who actually slayed a Balrog, who wasn't in the movie at all. Tom Bombadil, Goldberry and Old Man Willow also weren't in it
Also Tolkien would not be happy with Gimli's fairly undignified treatment at times and also, Legolas' 'orc counter',
Legolas would never happily kill he'd do it to save his friends and for Middle Earth obviously but he's not going around treating killing orcs like a kind of action game having fun doing it
Also for some reason he made Thranduil almost a kind of villainous character though he does redeem himself(and looks fabulous doing it) and I do love this character but it's not very accurate to Tolkien's thoughts on this character which was literally just a typical elf king who mistrusted dwarves and rightfully imprisoned a bunch of dwarves sneaking into his woods
Other things Peter Jackson did he made Denethor WAY more evil than in the books. In the books he's basically a broken, grieving very old man who has lost it versus a 50-60 or something year old man just ranting and raving on everyone going crazy
Another thing Peter Jackson did was make the evil characters like Saruman and Grima way more obviously evil than the book ones so you could instantly tell they were evil, which, the point was they decieved people. That Grima decieves no one lol.
So he changed a LOT of things about the characters, for example Aragorn looks like, you know he's going to be heroic from the start just because of Viggo's bearing but he's meant to be almost unattractive and scary looking at first, then slowly becomes like a king and noble and handsome looking. Like, Pippin literally says he looks foul LMAO I am serious. Boromir is meant to be the perfect gallant hero looking one who almost falls to temptation where Aragorn is meant to look very rough but have a noble heart, they are like foils
I love those movies but he also did change a lot but especially, PJ's work glorifies war too much for Tolkien's standpoint, not always but there are scenes he's making it too action-y while other scenes, like Boromir and Theoden's deaths, are perfect
Also BOTH these works make the elves too serious, like, the books have the elves singing, playing tricks and carrying harps and flutes around and acting more like Medieval fairy ring style elves at times along with being more serious also, they had both sides to them while adaptations just make them very dignified
I know Gil-Galad misses his harp guys HE WAS ALREADY SINGING. Free him
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