#vr campaign
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bbaked-beans · 8 months ago
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explodes. I LOVE THEM ALL SO MUCH AHSHHDHSJABDBF
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I'm gonna miss them :(( I can't believe it's over whaaa! I've been listening to rolling with difficulty since the very beginning and it seems like it started just yesterday, absolutely wild to me that we've reached the finale!
I'm excited to see what awaits us in the next campaign!
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retirement-home-rumble · 1 year ago
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Retirement Home Rumble: Round 1
Side B
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*Bubby was grown in a lab as an old man already
Why they would crush the other geezers under the cut:
WARNING: There may be spoilers
Chetney Propaganda:
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Boomer Propaganda:
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justablah56 · 1 month ago
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mannn being hyper fixated on dndads means that I haven't had a little high int low wis autistic nerd to project on for like . two years . that's so fucked man . you're gonna look me in my eyes and tell me you have three seasons and not one single weird little brainiac who is the biggest dumbass you've ever seen . the closest I've got here is nicholas . and I love him *so* much but he exists for like 4 episodes . maybe Terry but like . that's *all* fanon Terry . he isn't like that in canon . I've been starving out here you guys .
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coffeefromvoid · 8 months ago
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Just finished the rolling with difficulty campaign one finale, i think i need to sit down and absorb it all
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terrified-spider · 8 months ago
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ourstochoose9 · 1 month ago
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Earlier tonight I had a dnd session where my character (a warforged wizard with major amnesia) had her first emotion-induced flashback, gaining back a few scraps of memory (some that even I the player didn't know about).
I wasn't originally gonna post about it, because it's a dnd campaign and no one else knows about it but the dm and the other four players (none of whom are on tumblr afaik). But then I thought "hey, the session ended immediately after that flashback, I'll write a bit about how my character is handling it!"
It ended up being longer than my last actual fanfic. And I spent an hour and a half on it max.
Soooooo if anyone wants that lmk I guess.
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vampthropologist · 2 years ago
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theexhaustedqueer · 7 months ago
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my favourite thing about the back half of Campaign 1 is that the crew of the Per Aspera at that point consists of: Kyana, who has a rare secret bloodline that gives her two souls and a never ending quest to fight evil, VR-LA, the actual chosen one of Mystra and someone who has made bargains with several other mystical beings, and Vhas, who’s divinely favoured by Ysgard, the chosen one of the Githzerai, and has been tasked with united the Githzerai and Githyanki under one sky. And then there’s Dani. A random orphan mechanic from the City of Brass who just happened to be in the right place at the right time to get her hands on a spelljammer. And the best part? Dani is objectively the most dangerous member of the crew.
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bbaked-beans · 3 months ago
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I've been re listening to the per aspera campaign on and off since about the end of March and I'm currently on s3 episode 3 let me just say I ABSOLUTELY LOVE the crew's first encounter with Emi.
It's SO chaotic there's so much happening, like Dani, VR-LA and Kyana are freaking out about the bones and Finbar is just yapping away to Emi. I forgot how funny this episode is, I'm laughing my ass off
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sun-dari · 5 months ago
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i will never be over how VR-LA started the campaign speaking with a cadence of a smart appliance and then delivered the most intense monologue i have probably ever heard in a ttrpg
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easternmind · 1 year ago
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The weird and wonderful history of Kowloon as a digital interactive space - Part II
This article is the continuation of a previous post.
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Any comprehensive history of 20th century Hong Kong is not complete without a chapter entirely dedicated to the architectural and urban planning puzzle that was Kowloon Walled City. Quite unlike any other slum in Asia or elsewhere in the world, the extreme conditions under which its inhabitants lived captured the attention of various international journalists and photographers whose reports of this accidental labyrinth, in turn, inspired some of the most remarkable artistic explorations of our time. In this regard, video games did not remain impervious to the powerfully stimulative imagery, as much a reference today as it was when its hardened concrete walls still stood tall.
Kowloon's Gate Suzaku VR - Jetman - 2017
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Kowloon's Gate made a most unexpected comeback twenty years after the original episode via the crowdfunded VR project Suzaku developed by Jetman, a studio founded by and composed almost exclusively of ex-SME/Zeque staff. While it is not the remaster many had hoped for, essentially consisting of a walking simulation through some redesigned locations from the original, it does a commendable job in faithfully replicating its instantly recognizable, light-starved alleyways in competent high-definition. It is also the only VR-compatible entry from this list, granting it a degree of uniqueness over its counterparts.
Stranglehold - Midway/Tiger Hill Productions - 2007
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Stranglehold is the result of a collaboration with Hong Kong movie director John Woo, developed as a direct sequel to his heroic bloodshed classic Hard Boiled, featuring Chow Yun-fat in the role of detective 'Tequilla' Yuen in his unending confrontations with organized crime. One of the game's most unforgettable levels, Slums of Kowloon, takes place during a particularly rainy day, seemingly in those last days when the zone had been emptied of residents and demolition work was well underway. The visual representation of the quarter is suitably evocative, its buildings in complete state of disrepair, the remnants of local businesses or places of prayer still discernible from under the piles of steel and cement rubble.
Resident Evil 6 - Capcom - 2012
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For all its shortcomings, Resident Evil 6 partly succeeds in taking the first two episodes' concept of parallel storylines and realizing it to a much fuller extent. Its choice of different characters translates into entirely different campaigns, locations and playing styles. The very first scene in Chris/Piers' campaign occurs in the fictional Chinese city of Lanshiang, modelled after real-life Hong Kong. The mayhem in the main streets forces the player to take a detour into a location named Poisawan, which bears a striking resemblance to the Kowloon district. Though an unofficial representation, it is among the most skilled replications of the scenery we find in the vast photographic repository of the area. The degree of minutiae with which the district's haphazard electric installation is replicated, alone, suffices to demonstrate a true commitment to authenticity.
Paranormal HK - Ghostpie Studio - 2020
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Few would dispute that Kowloon is, itself, naturally conducive to sentiments of dread and anxiety. Paranormal HK is a 2020 made in China production reviving the defunct neighbourhood in a gripping, blood-curdling contemporary ghost story. The player is the cameraman of a paranormal-themed TV show exploring the zone during the evening of the Zhongyuan festival, a scheme suspiciously akin to that of Akira Ueda's 2004 game, Michigan: Report From Hell. As a result of the thorough research work performed by its creators, as well as the impeccable usage of contemporary 3D graphics techniques to achieve accurate lighting conditions, players may momentarily experience the feeling of walking into a photo of the actual city as it existed in the mid eighties.
Sifu - Sloclap - 2022
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Notwithstanding of its renaissance during the 128-Bit era, the beat 'em up genre is commonly associated with the arcade games of the late 80s and 90s, the period of time when it flourished and, arguably, reached its zenith. The simplicity of controls and ease of access sufficed to attract players to the arcade cabinet, while the frequently extreme levels of difficulty of advanced levels ensured a steady flow of cash for arcade room owners and game development companies alike. Nevertheless, the genre has but perished and, in many aspects, recent years have indeed elevated it to unforeseeable degrees of complexity. Sifu, by Sloclap, synthesizes the elation of digital hand to hand combat simulation with the real-life complexity of mastering a martial art.
As is the case of previous entries in this list, Sifu makes no admitted reference to Kowloon or Hong Kong. However, the designers left little to the imagination in what pertains to their inspirations when taking on the task of constructing the game's environments. Another notable coincidence stems from the fact that this production was made possibly with the support from a celebrated independent game funding group going by the name Kowloon Nights.
Stray - BlueTwelve Studio - 2022
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Stray is one of the most revered independent video games in recent memory, and justifiably so. The long development process yielded many benefits, judging from the consistency and attention to detail that engrossed many an avid player. That the main character is singularly charming feline may have played an equally crucial role. The creators have made no effort to conceal the fact that the notorious Hong Kong district was a pivotal influence to the design of its nameless city. The first indication can be spotted in the game's earliest footage, in which a black cat traverses a street where a particularly conspicuous sign boasted the initials HK. Stray is less concerned with presenting a precise replica of Kowloon than it is about summoning the very essence of its atmosphere. Moreover, in an exquisitely poignant way, its ending lends an entirely new meaning to the term walled city. In the future, robots may well take the place of humans. Invariably, the Walled City is no more. Slitterhead - Bokeh Game Studio - Work in Progress
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An sequence of unconscionable mistakes from the part of Sony Computer Entertainment's management galvanized Keiichiro Toyama to part ways with Japan Studio, as it once was, and establish his own game production label. Their debut title, Slitterhead, is described as a grotesque survival horror experience, a genre within which the author moves with matchless ease. Among the few certainties regarding this project is the fact that it will take place prominently - if not exclusively - within the Kowloon City province. A wide variety of aspects included in the preview footage leave the viewer optimistic as to this being one of the most accomplished portrayals of the district ever seen in a video game. Subtle yet telling signs already demonstrate the creator's in-depth knowledge of the quarter's architecture and history. Take, for instance, the suggestive image of the airplane flying mere meters above the top of the buildings. Although the growth of Kowloon was for the most part ungoverned, buildings did not rise above a certain height, even as inhabitants claimed for increased availability of space. This is due to the fact that airplanes landing at the nearby airport would be required to make their descent at relatively low altitude, performing a tight curve as they soared just above the enclave, thus preventing construction from expanding upwards. Another scene shows a child playing on the rooftops of the buildings, which once again is consistent with the documented habits of residents who, starved for sunlight and open space elsewhere within the city limits, had little alternative than to take the stairs all the way to the top.
Warehouse Kawasaki Arcade
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I would be remiss not to make some form of allusion to Warehouse Kawasaki, an arcade built to replicate the Walled City with unthinkable detail. Though its ultimate purpose was for visitors to engage in digital entertainment, the venue was scrupulously put together. Point in fact, many of the objects used in the construction of the five floor amusement centre were imported directly from Hong Kong. Like so many other Japanese arcades, it closed its doors in 2019.
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In recent years, a rather similar initiative was taken by the Chinese in their attempts to build unique mall spaces. The 文和友 malls in mainland China, found in Changsha, Guangzhou and Shenzhen, attempt to reproduce the walled city aesthetic. Local residents inform me that these are increasingly lacking in foot traffic, for which reason the majority of their stores are closed. Other digital replicas of Kowloon
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A number of other videogames set in or deriving inspiration from Kowloon could not be featured in this article. A frequently cited reference in this context is the action/adventure game Fear Effect, one which I emphatically dispute. No doubt remains as to it being located in a futuristic version of Hong Kong, yet I could discern no parallels with the walled city, save for those scattered second-hand visual motifs that were no doubt imported from sci-fi classics such as Blade Runner or Ghost in the Shell.
The Utelek Complex stage of Deus Ex: Makind Divided presents a similar situation, where the overall atmosphere of the futuristic favela bears some resemblance to Kowloon, without meeting the specificity quota that would warrant a more comprehensive exploration.
The 2004 Shout! original Kowloon High-School Chronicle for the PS2 is a unique case, in that it borrows the city's name despite taking place in a massive, Tokyo underground dungeon that is later revealed to be a maze-like Egyptian pyramid. The odd choice of title remains unclear. Shadowrun: Hong Kong game (screenshot above) contains a very direct mention of Kowloon as the place in which an entire episode comes to pass. Another project still in development, Kowloon's Curse (screenshot below), is following the lead of many popular independent horror games in recent memory by using a visual design and structure that elicits memories of the late Playstation/early Dreamcast era. A short prequel episode was made available earlier this year, for free.
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Additionally, I refrained from mentioning the Kowloon maps in Call of Duty: Black Ops or Counter-Strike: Global Offensive, as I perceive both games to be insufficiently relevant to merit study or contemplation.
A space that refuses to be forgotten
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(China rooftop stage from The King of Fighters 2003)
It would be a gross overstatement to claim that Kowloon is a recurring location or level design motif in videogames. The relationship between digital games and the real life ghetto has been one of sporadic references. What makes the subject so engrossing pertains to the quality of the relationship, particularly that of a small cadre from among the titles featured in this article. Kowloon's Gate was one of the most relevant game creations of the 32-Bit era, a game deserving of reverence and cult following inside and outside Japan. Likewise, Shenmue II is the second instalment of a truly ground-breaking and highly advertised series whose production costs alone were unmatched until quite recently.
Moreover, this is an affair that is far from concluded. The unexpectedly high number of allusions to Kowloon in videogames released or revealed just last yet demonstrates that its aesthetic is still very much present in the minds and hearts of artists and designers working in the field. The walled city lives on as a digital demarcation that is certain to resurface time and again in years to come.
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24hlevi · 10 months ago
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hiii can i request some fluff headcanons of gaku with a s/o that also likes to play video games?
as someone who also loves video games i love this req, thank you very much 🫶
— Gaku W/ An S/o Who Likes To Play Video Games
gaku (sakamoto days) x gn!reader
warnings: none
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- obviously gaku loves video games, so when you first told him that you also play video games likely a little too much, he was internally ecstatic about it
- he definitely makes you play all the resident evil games with him, number 6 you guys co-op together, though he doesn't really like the newer ones with the first person pov and he thinks ethan is annoying in the game
- if you have a vr headset he will be using it constantly, if you don't move your furniture beforehand he will bump into things and claim it's not his fault he was so immersed in the game
- you made him try minecraft for the first time and he almost died out of boredom, until you introduced him to servers and mini games
- gaku seems like a xbox kinda guy so he definitely has the series x and pays for the game pass, though he has a ps4 and ps5 to play final fantasy
- playing horror games together and both of you freaking the fuck out whenever anything scary happens and then proceeding to turn it off and watch tv instead
- if you play the sims gaku will just sit next to you watching you complete your little tasks and occasionally set the house on fire, he doesn't advise you on anything, he just sits in silence
- the only game you win at every time is mario kart, gaku switches characters and cars every match to see if it changes anything but you still win and he gets so pouty cause it's the only one he consistently loses at
- sometimes gaku will just lay his head on your lap if you're playing a game alone in bed or on the couch, most of the time he accidentally falls asleep there and you unfortunately cannot move because of him
- he definitely used to play call of duty and battlefield knowing a bunch of trick shots and will only play them now on the main campaign cause kids these days are crazy playing multiplayer
- gaku does get pissed off when he realizes he has to go do something in the middle of a game, like if you ask him to do anything he will just sigh and say okay and do it but if anyone else tries he will literally tell them no it can wait until he's done
- buying each other video games or merch for christmas and birthdays happens every year
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rorschachisgay · 10 days ago
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here's the plan. i go back in time. i write harry potter with some variations to make it not shitty and racist and i publish them before jk rowling gets to. now she cant get published without it looking like she's stealing from me, and i get all the money and fame. she never becomes anything and can't destroy the life of trans people in the uk. i start out as a philanthropic lgbt rights campaigner but unfortunately do inevitably go mad with power and go bankrupt trying to invent vr you can fuck. also in book 5 sirius gets dicked down by the gayass wolf.
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fandomtrumpshate · 10 months ago
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FTH 2024: Supported Nonprofit Organizations
Here are the nonprofit organizations that will be supported by this year's FTH auction. Many of these orgs will be familiar from last year's list, but we've cycled in some new groups as well. In particular, because it's a major election year in the US, we've brought in (or brought back) organations focusing on voter enfranchisement.
If you are a FTH creator and you want to ask your bidders to support an organization that’s not on the list, please read our policy on outside organizations here.
Bellingcat *
Bellingcat is an independent investigative collective of researchers, investigators and citizen journalists brought together by a passion for open source research in the public interest.
Civil Rights Education and Enforcement Center *
The Civil Rights Education and Enforcement Center (CREEC) is a nonprofit legal organization that fights for liberation and equity through the lens of intersectional disability justice.
In Our Own Voice: National Black Women’s Reproductive Justice Agenda *
A national-state partnership focused on lifting up the voices of Black women leaders at the national and regional levels in our fight to secure Reproductive Justice for all women, girls, and gender-expansive individuals, NBWRJA delivers proactive advocacy and policy solutions to address issues at the intersections of race, gender, class, sexual orientation and gender identity.
Life After Hate
LAH provides support to people leaving hate groups, and providing pluralism education and training to vulnerable young people.
Middle East Children's Alliance *
MECA is a nonprofit organization working for the rights and the well-being of children in the Middle East. They collect funds in order to provide direct aid, financial support for community projects, water purification systems, and university scholarships, and also create educational and cultural programs in the US and internationally to increase cultural understanding.
National Network to End Domestic Violence *
NNEDV offers a range of programs and initiatives to address the complex causes and far-reaching consequences of domestic violence.
Never Again Action *
A Jewish-led mobilization against the persecution, detention, and deportation of immigrants in the United States, NAA takes on campaigns against detention centers and ICE training programs, and organizes mutual aid and deportation defense.
Razom *
Razom initiates short and long-term projects, or collaborates on existing projects with partner organizations, which help Ukraine stay on the path of fostering democracy and prosperity
Sherlock’s Homes Foundation *
SHF provides housing, employment opportunities, and a loving support system for homeless LGBTQ+ young adults so that they can live fearlessly as their authentic selves. Within these homes, young adults learn about responsibility, accountability, financial independence, life skills, and how to love themselves
Spread the Vote
STV helps eligible voters make their voices heard through voter education, supporting voters through the process of getting necessary ID, and advocating against voter suppression laws.
Violence Policy Center *
VPC works to stop gun death and injury through research, education, advocacy, and collaboration; exposes the profit-driven marketing and lobbying activities of the firearms industry and gun lobby, and offers unique technical expertise to policymakers, organizations, and advocates.
VoteRiders
VR works to help all citizens exercise their right to vote. It informs and helps citizens to secure their voter ID as well as inspires and supports organizations, local volunteers, and communities to sustain voter ID education and assistance efforts.
Umbrella: Environmental orgs
For the past four years, FTH has supported one “umbrella” cause: we invite participants to donate to their own local grassroots organization, while also suggesting a handful of exemplary organizations working in communities where the need is especially acute. This year our umbrella category is environmental organizations.
Pollinator Partnership *
Deploy/Us *
Together Bay Area
Wildlands Restoration Volunteers
Coral Restoration Foundation *
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Organizations marked with an asterisk (*) allow for international donations directly through their websites. The orgs without asterisks may take international donations through a paypal or venmo account. If you are a non-US-based bidder/donor and you are having trouble finding an organization to which you can donate, please email us directly at fandomtrumpshate @ gmail . com.
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caliburn-not-calculator · 18 days ago
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Cause I’m curious
Overall favourite Here!
Campaign 2 favourite Here!
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indilaras · 1 year ago
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to a new chapter of (y)our lives
The overwhelming positive response on this work in progress was very heartwarming, so here's the final piece a bit earlier than I expected! Gonna go listen to S4E7 now ~
ID: an illustration of Finbar, Kyana, Dani, and VR-LA from Rolling with Difficulty (Per Aspera campaign), hugging and in tears, with Finbar at the center. They are in the attires they wore for the wedding.
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