#vfx production
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fyeahdprian · 3 months ago
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@orb.haus and @zaddicted
@orb.haus Instagram Reels October 31, 2024
🔵 Cinematic World for @dpr_official The Dream Reborn World Tour 2024 Creative Studio / VFX Production. @orb.haus Executive Producer. @leena.orb Director / VFX Supervisor. @zaddicted CG. @heathkim.design Arrangement. @imi_ryu at Regime International
#DPRIAN #DPRWORLDTOUR2024 #DPRARTIC #DPRCREAM #DREAMPERFECTREGIME#DREAMREBORNTOUR #DPR #ORBHAUS #VFX#UNREALENGINE #CG #STAGEVISUAL#VJ#VJPRODUCTION #VFXPRODUCTION #KOREAVFX
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vfxexpress · 7 months ago
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Unlock Creativity and Efficiency: How 2dview’s Free Plan Revolutionizes Creative Project Management
Achieve More with Less: How 2dview’s Free Plan Can Boost Your Creative Projects Creative studios often struggle with tracking team productivity, especially when relying on outdated methods like Excel sheets. In their search for tools that streamline workflows, enhance collaboration, and ensure timely, budget-conscious project delivery, creative studios can now turn to 2dview. It’s a…
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fleshadept · 2 years ago
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HOT LABOR SUMMER
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shesnake · 2 years ago
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Spider-Verse Artists Say Working on the Sequel Was ‘Death by a Thousand Paper Cuts’
Why don’t more animated movies look this good? According to people who worked on the sequel, Across the Spider-Verse, it’s because the working conditions required to produce such artistry are not sustainable.
Multiple Across the Spider-Verse crew members — ranging from artists to production executives who have worked anywhere from five to a dozen years in the animation business — describe the process of making the the $150 million Sony project as uniquely arduous, involving a relentless kind of revisionism that compelled approximately 100 artists to flee the movie before its completion.
While frequent major overhauls are standard operating procedure in animation (Pixar films can take between four and seven years to plot, animate, and render), those changes typically occur early on during development and storyboarding stages. But these Spider-Verse 2 crew members say they were asked to make alterations to already-approved animated sequences that created a backlog of work across multiple late-stage departments. Across the Spider-Verse was meant to debut in theaters in April of 2022, before it was postponed to October of that year and then June 2023 owing to what Entertainment Weekly reported as “pandemic-related delays.” However, the four crew members say animators who were hired in the spring of 2021 sat idle for anywhere from three to six months that year while Phil Lord tinkered with the movie in the layout stage, when the first 3-D representation of storyboards are created.
As a result, these individuals say, they were pushed to work more than 11 hours a day, seven days a week, for more than a year to make up for time lost and were forced back to the drawing board as many as five times to revise work during the final rendering stage.
"For animated movies, the majority of the trial-and-error process happens during writing and storyboarding. Not with fully completed animation. Phil’s mentality was, This change makes for a better movie, so why aren’t we doing it? It’s obviously been very expensive having to redo the same shot several times over and have every department touch it so many times. The changes in the writing would go through storyboarding. Then it gets to layout, then animation, then final layout, which is adjusting cameras and placements of things in the environment. Then there’s cloth and hair effects, which have to repeatedly be redone anytime there’s an animation change. The effects department also passes over the characters with ink lines and does all the crazy stuff like explosions, smoke, and water. And they work closely with lighting and compositing on all the color and visual treatments in this movie. Every pass is plugged into editing. Smaller changes tend to start with animation, and big story changes can involve more departments like visual development, modeling, rigging, and texture painting. These are a lot of artists affected by one change. Imagine an endless stream of them."
"Over 100 people left the project because they couldn’t take it anymore. But a lot stayed on just so they could make sure their work survived until the end — because if it gets changed, it’s no longer yours. I know people who were on the project for over a year who left, and now they have little to show for it because everything was changed. They went through the hell of the production and then got none of their work coming out the other side."
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humanoidhistory · 11 months ago
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Blade Runner concept art by Syd Mead.
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contac · 9 months ago
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byemambo · 4 months ago
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Uncountable days and nights in a thick forest Eyes that are aiming for me Trap or love? I have no idea I lower my body to a sharp instinct You are a swamp that keeps pulling me in The only sound I hear is heavy breathing
CIX - Jungle
Spooky Season K-Pop [26/31] | dir. ETUI
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jazy3 · 10 months ago
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New BTS! Looks like the VFX Department is hard at work! I’m hoping they do a BTS video for the visual effects this season! I’m guessing the bath stuff and Chardonnay are Karen’s. They appear to be filming a lot at the Wheeler House this season. The props team is killing it as usual!
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pinkeoni · 2 years ago
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Biggest fear that has a higher probability of happening than I would like it to is Will has powers in season 5 but all of his cgi looks like ass
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bugsbenefit · 4 months ago
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new bts pictures posted by shawn levy and i'm specifically really curious about the more set looking shots
this one is really giving Vecna's mind layer to me with the giant upside down esque viney, pillars. but the studio also just looks so fucking cool with the red light ceiling
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and here i would guess that these are placeholders for some vfx monsters they'll add in post, like demogorgon(s) etc?
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aemiron-main · 2 years ago
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So, does anyone want to try and tell me again that things like Henry’s changing bloodstains and the moving and changing bodies during NINA are just background stand-ins for the kids/should be written off as a production error?
They’ve got 3D scans of the kids, meaning they made 3D models of them. Meaning that it’s easy for them to change the positions/sizes of their bodies and intentionally mess with them & that the changes such as the kids turning into adults can’t be written off as using stand-ins for the kids because they have 3D models of them and therefore, no need for standins (especially not fully adult standins who dont even have their eyes gouged out, which is what makes the standin claim so absurd in the first place):
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They make quite a lot of 3D models- every single vecna victim has a full 3D model that’s used during their death scene:
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This is not Grace Van Dien with a bit of CGI layered onto her:
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Instead, it’s is a full 3D model and hair and clothes simulation of Grace:
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Even Henry is a full 3D model when he gets sent to superhell. This is NOT Jamie Bower:
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It's a 3D model of him:
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They’ve also got a 3D model of the rainbow room:
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You’re going to tell me that they 3D modelled Henry’s fucking internal organs that we dont even SEE just so that it wouldn’t feel empty when the light ripped through him, but they’re not capable of making sure that blood doesn’t just ~appear~ on his face between shots?
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And not capable of making sure that the blood is the same on all his jumpsuits (and they’re also not just randomly going to make multiple jumpsuits??):
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We also have even more confirmation of what I talked about with the makeup team having pre-set blood patterns for every single lab kid’s bloody eyes and painstakingly replicating them:
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Which means that when that eye blood deviates from that pattern, it’s intentional, especially when it coincides with the children TURNING INTO ADULTS, and again, the “oh they’re just stand-ins for child actors” is such BS because they had the kids lay there already and im sure that theyre MORE than capable of replicating the eye blood on their supposed stand-ins, but they didn’t:
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The production error allegations regarding the dead kids’ moving/changing bodies, Henry/Edward’s changing blood splatters, and the changing blood splatters on the walls and floors of the Rainbow Room can hopefully be laid to rest. They can EASILY and INTENTIONALLY change and move those kids and their eye blood when they have 3D models of them, and they can EASILY change the stains etc on the walls and floors when they have a 3D model of the rainbow room.
Even the cracks (which change at the same times as the bloodstains and dead kids) are VFX:
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They aren't doing these things accidentally. It's all intentional. So, ✨film students✨ speak now or forever hold your peace. I've been trying to tell you guys that this stuff is intentional, and now I'm giving you even MORE evidence, and so far, all people have brought forth to refute any of my evidence is "well im a film student and I don't agree" and "idk i don't think it's that deep".
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vfxexpress · 8 months ago
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Stop Wasting Time on Reports! 2dview Makes VFX Production a Breeze!
Stop Wasting Time on Reports! 2dview Makes VFX Production a Breeze! Imagine this: you’re in the thick of a crazy creative project, deadlines looming, and you desperately need a clear picture of where things stand. But instead of focusing on the creative magic, you’re stuck churning out endless reports to keep everyone in the loop. Ugh! Well, fret no more, VFX friends! 2dview is here to help.…
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shamelesscoward · 4 months ago
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"Mike & Sulley’s Office Makeover (internally known as ‘Office Revelation’)" scene w/o sfx including early unmixed audio
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dion-smith76 · 4 months ago
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humanoidhistory · 1 year ago
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Blade Runner concept art by Syd Mead.
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thenerdsofcolor · 1 year ago
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Chatting with the Creative Team Behind ‘Percy Jackson and the Olympians’
NOC Interviews: Chatting with the Creative Team Behind ‘Percy Jackson and the Olympians’ @jon_steinberg @danshotz #PercyJackson @PercySeries @DisneyPlus #PercyJacksonAndTheOlympians
While at New York Comic Con this year, I spoke with Jon Steinberg (Showrunner/EP), Dan Shotz (Showrunner/EP), James Bobin (Director/EP), Dan Hennah (Production Designer), Tish Monaghan (Costume Designer), Erik Henry (VFX Supervisor), and Jeff White (ILM VFX Supervisor) about making Percy Jackson and the Olympians. The series will debut December 20 on Disney+ with a two-episode premiere, followed…
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