#very least the little plot it has (more like key events and themes)
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Hello, this is your Secret Valentine. c: I was trying to find more info on your mer!au but couldn't find much besides what's provided with their references. I am unfortunately unfamiliar with SAMS, so I'm unsure how their personalities and relationship differ from canon. Would you mind expending a bit on them for me? Even if it's just a few bullet points on their quirks and how they interact with one another. I'd greatly appreciate it! Thank you and I hope you have a fantastic day and rest of your week.
What? Someone asking me about my lil AU? Wanting to know more?omg r u trying to kill me with happiness? /lh
so like I said before, they kind of differ from both canons actually (both canon to fnaf and to sams)
Sun's more of the silly, happy, chirpy, curious fella
he's friendly if he likes you. But he's also a bit of a bitch. The type to sneak up on you from behind to scare or splash you just cuz he can and he thinks it's funny, it's all affectionate tho he can 100% be a sassy, passive-aggressive, sarcastic ASS if annoyed too bad (think more HW2 toxic, sass queen Sun)
he also has a beef with a surfing board, idk what that is about lmao
Moon is more of a collected, silent figure watching from the back
up until something catches his interest that is, whether in a positive or negative sense he's the quiet kid 101, doesn't talk, doesn't engage, looks at you like he's judging you constantly or planning your demise (it's both) and then he gets comfortable with you
he's very protective of the whole familiĂĄ and is like the first person to call when something wrong is going on there are very few ppl that can get to him and get the âš sillies âš out (namely Sun, Earth & Solar in a special way; Monty too if he gets the pass into this AU) but once they do, he's a real chill guy, likes to tease and cause mischief too, for good measureÂ
Sun's & Moon's relationship between each other is more brotherly leaning
tho, everyone's just kinda adopted in and not actually related, mainly cuz they're all different species (and that's also the reason why they all typically stay in different 'ocean zones' and meet once one travels out too far 'n stuff)
they had a 'rough' start but progressively getting better, overall just really caring for one another and being siblings it's quite hard for me to explain it w/o bringing in like 3 years of the show kekw-
there is a Y/n option and they're just kinda whatever u want or need them to be but for now it's in its own AU's au bubble it's just not part of the 'canon' I have going on for it in the bg of this whole thing just for funzies stuff
oh, and I am sorry for the late reply I started writing some stuff down but couldn't get it right, it was too long, then got hit with the worst headache, dizziness, and jazz and trying to work further on it just hurt so then I just scrapped it
here is all the info I think u'd need for this tho if not or curious, just ask away, I'll provide the best info I can (preferably as specified as can be, I am bad with answering questions ;_;)
unless u do wanna go angst, then imma drop back the cut 6 paragraphs of it.
I am pretty open about it, it's just for entertainment after all I ain't gon go choppin' heads for getting smth 'wrong' or interpreting it in your own way it's all good <3
(apologies for any mistakes or nonsense spouting, headache remains)
#here i go yapping again#i'm sorry#once i start i lose the physical capability of stopping#i did keep the og long ver for future reference for their personalities as a whole when I actually start writing the plot for it#very least the little plot it has (more like key events and themes)#also hello valentine <3#i want everyone else to be aware tho that this AU supports my Solarmoon propaganda.#gay fysh we say in union#fnaf#fnaf au#fnaf daycare attendant#fnaf dca#dca#dca community#dca fandom#dca au#the security breach show#tsbs au#sams#sun and moon show#sams au#tsbs#mer!au#Sunxolotl#Moonjelly#mer!moon#mer!Sun#mermer#long ramble#ask
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Iâd like to state that I love the One Piece live action very much. And I like it precisely because it changes stuff up a bit. I donât need a panel for panel re-shot, I think those are boring. One Piece live action to me feels more like one of those myth retellings, same people, same key events, some themes are the same but you add a new sprinkle to make your own artistic choices or to highlight something that you feel important even if the original version didnât.
For instance, I think pulling Garp forwards is pretty clever. It gives a more Western feel to the story by having the antagonist tell half of it. Western stories oscillate between A and B plots (or more) quite a bit and thrive off of conflict. Itâs not necessary for a story to function obviously but itâs part of the new style, namely it being a Netflix show. It is for a decidedly Western audience, itâs okay to use the tools of Western story telling. It changes the pace and the urgency, thereâs an external pressure looming over the whole season and I like it when shows can do that.
I also love that we get the Cory and Helmeppo story more centered. Oda had only place in the chapter covers because of how vast One Piece already is. I appreciate the change that I get to spend more time with them and be part of their budding friendship. But you need at least parts of the Garp story for this to feel coherent within the show.
The live action reminds me of why I love writing fanfiction. Not to be disrespectful towards the original artist, far from it, but because I want to experiment with the things the original has and, importantly, doesnât have. To keep the heart of the story and its key elements - which I think they did by and large a good job at, and to change it up for the new idea this iteration is presenting. In this case: What would One Piece be like if made for Western audiences?
Another guiding question is, what would One Piece be like if as realistic as possible? It not being a drawing anymore changes the tone and perception significantly, so they have to adjust for that. The over the top humor of Oda doesnât work in this new medium. Itâs a difficult needle to thread as Odaâs humor is so integral to everything, characters, plots, world building and so on. But thatâs the challenge they set and I do think they caught quite a huge portion of it.
For example, Zoro isnât as goofy and doesnât grin as broadly as in the manga because no one is. Ruffy is less goofy so Zoro has to adjust down as well. He still smiles and cracks jokes and is his chaotic self. To me, in this world this version fits.
Overall, I love this live action a lot. Itâs the best of its kind Iâve seen. And I love all the little scenes and gifs people make from it, they make my One Piece heart beat proudly. All the details that went in to the show I appreciate, the changed by and large I respect. Itâs not the same but good.
And as someone who follows your tumblr, that opinion feels sometimes a little lost in all the asks you get about it. So I wanted to let others of your followers now, who - like me - mightâve felt a little discouraged by reading some of those asks and answers: Itâs great if youâve loved this show. Thatâs what it was made for. đ
I appreciate all this but I need you to know, I am in the minority here in regards to not enjoying the live action - positivity for this is everywhere. Like I really do appreciate what you're trying to do here and I appreciate you like it a lot, but if my honest opinion regarding a live action adaptation discourages people then...idk there's plenty other places to turn to, my opinion on it shouldn't be the end all be all of opinions.
All the questions you brought up are fine, but the thing is if they're gonna change it up, then that's not an adaptation - that's a reinterpretation. You change an adaptation and its fidelity to fit the medium, that is not what this live action did. Through producer interviews they even stated that's what they WANTED, they WANTED a panel for panel adaptation, and they literally failed to do so. I'm glad you wanted something different, and clearly a lot of people also seemed to want that? But I personally didn't want One Piece to be different? I didn't want it to be 'realistic'? I also couldn't care less how the west wanted to make One Piece?
Making Zoro and Luffy less goofy means they are not the same characters, it shouldn't be more 'realistic' to make them more 'serious'. If anything that's just disappointing that these Netflix producers think realism means sucking the fun and humour out of characters. Those changes in characters is what bugged me the absolute most and, to speak frankly, I absolutely hated this version of Zoro. I would argue this whole adaptation does not make One Piece's heart beat loudly at all, if anything it feels embarrassed for what the original characters are meant to be and want them to be something else entirely. It feels like it needed to be 'edgier' and 'grittier' for literally no reason.
Different strokes for different folks I guess, and I'm sorry if I sound kinda miffed in this ask but it's because you will literally find positivity for all of this anywhere else. I'm sorry if I discouraged you but, again, my opinion on a piece of media shouldn't be the end of the world lmao. I'm happy people found joy in something I couldn't, but respectfully, I don't need it thrown at me when I've seen it everywhere else constantly and am just speaking honestly on my own little blog here.
We can agree to disagree and continue loving the ACTUAL thing that brought us all together, which was the original animanga!
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Lost Somewhere In Time: A brief digression on time travel, branching paths, and the impermanence of video game death
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*** CAUTION: MASSIVE SPOILERS FOR CHRONO TRIGGER AND FINAL FANTASY VII AHEAD ***
[Leaving this post untagged due to spoilers, and because it pertains to a larger essay.]
So, Aerith bought the farm, the credits rolled, that was it. End of story. Or was it? Back in '97, rumours started to circulate that the ill-fated flower girl, while down, might not actually be out. And before long, all sorts of methods by which she might be restored from her less-than-optimal condition began to crop up. Hidden or missed story choices, secret items, alternative routes, cheat codes, ritual goat sacrifices, etc.
Naturally, these inquests were dismissed as little more than the frantic and desperate flailings of sad dorks who simply couldn't endure the game's themes of loss and grief, and who just had to have Aerith back in the group, no matter what. But there is another reason for all this pandemonium and confusion, one that has nothing to do with dismissing the game's intentions outright, and one which a surprising number of fans still gloss over: The simple fact that something very similar had already happened once before, in another game released by Squaresoft not long before FFVII.
I'm talking, of course, about Chrono Trigger.
Without going into too much detail about the plot, there is a particularly shocking turn of events that takes place close to the end of the story: The main character dies. That's right. Not a minor character. Not the deuteragonist. The actual, literal protagonist of the game.
But that's not the shocking part.
In most stories like this, the main character would temporarily die and then be brought back, because they're the main character. So you might reasonably assume, at least. But Chrono Trigger gives you the option of side-stepping this process entirely and finishing the game without him, leading to one of its dozen different endings. Not some tawdry "bad ending", either, but a perfectly legitimate conclusion to the story. (Similarly, players were given the choice to either recruit or destroy Magus, a key character who had served as the primary antagonist for much of the game. Either decision would affect the overall outcome in some way, but regardless, the option was there.)
Searching for the ability to bring a dead party member back to life doesn't sound quite as daft now, does it?
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Pokemon âJourneysâ in a nutshell:
Whatâs apparently awesome:
- not just one region but many!
- old characters can return, even some of the old plot threads can be referenced!
- special events with return of non-Satoshi related characters and mons
- Team Rocket got Team Rocket mons, itâs cool and something new!
- Team Rocket got a cool secret lair, cool!
- Team Rocket is well-balanced and their episodes can be all sorts of fun, cool, funny and villainous
- Despite the gacha machine, James gets a Pokemon of his own, so both Jessie with Wobbuffet and James with Morpeko can use a Pokemon without depending on the machine
- the new pokegirl is more unique this time around, Iâm interested to see more of her, maybe more stuff about her life in school and whatnot
- caching so many Pokemon by Goh is a bit on the noose but it does introduce more firepower to choose from, can be useful!
- it doesnât feel obligated to follow the game stuff but can do its own thing
- Sakaki/Giovanni, Team Rocket boss, got a very cool intro with a brand new music theme which is literally called âSakakiâ - surely it means excitement, great things await us!
- There is no big plot or threat for our heroes to overcome. No villains. Nothing. From bigger things there was only Eternatus, at least that was pretty cool and seemed like they gave justice to this alien menace! They were not afraid to go all out and treat this Pokemon as a villain! Bravo!
- Satoshi got a great arc as a mature, more experienced trainer, though he can still act like himself not a forced paragon of heroism, at last!
What actually happened:
- most resolves around Kanto and when itâs another region you hardly even notice because they refuse to feature some of the known, famous landmarks or key characters such as different regional Professors
- old characters return for longer periods only when it benefits Satoshiâs arc and have little-to-no substance beyond it, literally everything else and every opportunity is shied away from to the point where it looks almost ridiculous where it concerns characters such as TRio, for example, whoâs been there every step of the way with Satoshi but are utterly excluded from any such âcall backâ moments
- they can bring back Mewtwo or Team Galactic from Sinnoh anime (wtf!!!) but it hardly matters, itâs just a one time thing, completely out of a blue, with zero substance and explanation behind it, not a nicely done arc and plot
- Team Rocket got Rocket mons from the boss, but these are never used for any official business, TRio is just fooling around in their âstandardâ roles - but it gets worse, the series introduces a contrived, brainless plot twist with Matori who considers them âproblemsâ but how come they got equipment from the boss then? Wut? Make up your mind!
- Team Rocketâs cool secret base isnât used for anything substantial and cool, just a few moments on sofas and with food, so itâs even worse treatment than their Alola base!Â
- Team Rocketâs characterization and balance may be OK, but theyâre still such an afterthought in terms of plots and their role, so rather than actually use them for something bigger... the show usually shies away from any and all such possibilities, ultimately replacing them with âalternate versionsâ in literal black uniforms like in BW, and acting like Journey TRio canât even recognize their recent past selves because theyâre morons and wouldnât recognize their own reflections in a mirror or something
- James and Jessie donât use their own Pokemon which they both posses, itâs only the machine all the time, and Morpekoâs existence is utterly pointless to begin with!
- the new pokegirl quickly turns into a vessel for old stuff such as Poke contest call backs, feats with pokemon in circuses and most of all - yet another Eevee pandering. You wonât learn anything more about her as a character outside of her Eevee, you wonât learn more about her school life, what her dreams are or whatâs her past relationship with Goh, overall you wonât be seeing much of her....
- Goh has so many Pokemon alright, even has a legendary... but there is no need to use them against a crisis or a bad guy, well nothing nothing nothing happens theyâre just there, he got them, he has the pokedex numbers, the end
- anime doesnât really follow the game stuff... only when it decides to do that at random, just for the sake of it, introducing SW/SH characters in ways that donât really contribute anything to the series at large and donât offer a sense of plot nor progression, merely a shallow sense of obligation. But generally, yeah, it doesnât feel like it needs to focus on the games, it can do its own thing... except âits own thingâ is just episodic content, no storyline other than battles, and overall nothing happens. NO VILLAINS here
- Sakaki, Team Rocket boss, doesnât appear in this series AT ALL. Which makes it far worse than Hoenn or Sinnoh, where he got to make some cameos at least. But you know what that means? Because they had a track made thatâs literally called Sakaki? The composerâs hard work was literally wasted and disrespected! They have music made that they refuse to use, IMAGINE THAT
- I said Eternatus was given justice? Scratch that, they brought it back just so they can explain (in a few seconds!) that people and Eternatus need to learn to coexist and that Eternatus can be supposedly âtamedâ and âunderstoodâ itâs just anger issues nothing nefarious, no alien doomsdays forms and scenarios! Releasing it is a good idea! (but really just a shallow justification for the incoming loss so Dande can use it at the fight and defeat Satoshi, probably)
-Â Satoshi got a great arc as a mature, more experienced trainer, though he can still act like himself not a forced paragon of heroism, at last! Yeah, thatâs the only one they got right here and the only part that made me engaged, and thatâs despite me being a huge TR fan and usually not giving a damn about Satoshi! But watch and see it all burn anyway the moment he loses a tournament and is forced into that silly school premise and treasure hunting from new games (probably)
Honestly, I never expected Journeys to turn into such an anomaly... where everything sounds great but apparently nothing happens, both at the same time!!!
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Xenoblade Chronicles 3 Lore
It has been confirmed that XC3âČs story will explain the futures of both XC1 and XC2.
It has also been confirmed that areas and objects from both previous titles will be in the game. We can already see Mechonisâs Sword and the corpse of the Urayan Titan.Â
(Mechonisâs Sword)
(Urayaâs Corpse)
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(Mechonisâs Sword and Urayaâs Corpse)
We also see High Entia and Gormotti peoples. It also seems to be heavily hinted that the masked High Entia at the end is Melia and the masked Gormotti is Nia due to the voice actors and the visual designs. If XC3 takes place in the distant future, it would make sense that both Melia and Nia are still around due to their natural longevity as High Entia and Blade, respectively.
(Melia, perhaps)
(Nia, Perhaps)
We also see areas that are reminiscent of Bionis Field, Sword Valley, and Leftheria. Whether or not these are those actual areas or simply similar environments is yet to be seen, though. The world is apparently called âIonisâ, as Noah mentions in the trailer.
Oh, and Nopon are back - of course.
(Epic Nopon Moment)
I also pointed out in a previous post that the main character - Noah - shows some design similarities to Fei - the protagonist of Xenogears. Not only do they have the same hair colour/style, they also share the same Eastern cultural influence and have the same red hair tie. Even more-so, Xenogears was originally called Project Noah. Whether or not this connection is deeper or just a nod to the series origins is unknown. Noah also seems to be holding a sword that looks very similar to the Monado - or at least some sort of Aegis.
(Noah)
The other protagonist, Mio, seems to be related to Nia in some way. Not only is she Gormotti, but she also wields Chakrams and has a sort of crystal on her chest. Her name is also very similar to Niaâs.
(Mio)
(Noah and Mio)
Throughout the trailer, there are also depictions of mechanical lifeforms that greatly resemble Mechon from XC1.
(Mechon-like structures)
Other than visuals, there are some key terms that are mentioned in the trailer. Mainly âThe Flame Clockâ and âOuroboros.â Both of these terms not only relate to the concept of Time, but also concepts of life and creation. This is interesting, because the official description for the game says that the central theme is âLife.â These terms could be directly hinting at a plot that delves into the ideas of reincarnation or time-travel. Perhaps the similarities to XC1 and XC2 are due to some sort of reincarnation? Or maybe the game exists in an alternate time-line where events in XC1/2 played out a little differently? Or perhaps the references to time are something much simpler - such as simply the concept of life progressing and changing.
There is a lot of mystery surrounding all of this, but I think we can 100% confirm at least one thing: Uraya and the Mechonis somehow encounter each other. The presence of Uraya would also explain why races (such as the Gormotti) from XC2 are present in a world that resembles XC1. With the references to Time, perhaps either Uraya or Mechonis were transported through space/time to the world of the other and then the Mechonis slew Uraya? Or perhaps the entire split universes of XC1 and XC2 have fused together?
In Future Connected, we saw the introduction of the Fog King, who appeared through a mysterious rift. The Fog King bears great resemblance to the Infernal Guldo from XC2, which many theorized came directly from XC2âČs world to the world of XC1 through that rift. It is also hinted that the Infernal Guldo is the malformed corpse of Galea.
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(The Rift)
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(Infernal Guldo)
(Fog King)
If this is true, then maybe we have already begun to see the two worlds combine.Â
But, even if the Infernal Guldo and the Fog King are the same, the Mechonis is already long gone by the time of that crossover, so it would not be possible - in a linear sense -Â for Uraya to cross over afterwards if it was indeed slain by Mechonis.Â
But, maybe this is where the concepts of Time come into XC3. Perhaps the worlds of XC1 and XC2 are not only merging through Space, but also throughout Time - thus creating a universe that combines the two, but that does not mimic eitherâs direct history or events. This would also give more meaning to Future Connected's name.
#Xenoblade Chronicles 3#Xenoblade#Xenogears#Xenoblade Chronicles 2#Xenoblade Chronicles#Mechonis#Ionis
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I've kinda of stalled on Bleach, so I decided to rewatch the Mother's Basement video that got me to try the series. There's one point that struck out at me in particular.
[M]ost of the characters involved in its fights aren't really built up before they show up [...] But because almost every fight introduces at least one quirky new character and ability, and most of the supporting cast gets to fight (not just Ichigo and his friends), the resulting clashes of personality are incredibly varied and intense.
(Disclaimer: The full statement is more nuanced than this. But the part pointing out the drawbacks of having so many characters aren't relevant to my epiphany.)
There's something that's been bugging me for a while about shonen series for a while, from Bleach's Soul Society arc to MHA's bloated climactic battle arcs currently being aired/published in both anime and manga format. (Or they were last I checked, maybe they wrapped up in the past few months. Not the point.)
They involve so many characters, often ones that weren't introduced up until that point. At best, this means needing to speedrun exposition about who they are and why they're fighting; in series with more intricate power systems, it also means spending pages explaining what their powers do. I saw this as an inexplicable blunder. Why spend so much time on introducing new characters who didn't exist before and will almost certainly not matter later?
Hearing Geoff talk about this as a positive, even a mixed-bag positive, made this click. The novelty is key. You can't generally give old characters new personalities and powers, so if you want to get a different kind of personality clash or engagements between different kinds of powers, you need to introduce new characters.
This also explains some other stuff that bugged me. Like how Jujutsu Kaisen had a multi-chapter fight scene between a magic pachinko guy we barely met and an electric guy who we'd never seen before. On one hand, it felt like the main plot was being put on hold for an extended period for a fight between two nobodies. On the other hand, I have never seen a fight scene like that before, and expect to see it only once again, when the Culling Game arc gets animated. It was unique.
Contrast that with the other consistent theme in my hyperfixations, Wildbow web serials. He doesn't not introduce new characters with new powers and new personalities creating new kinds of conflicts, but you never get the sense that he adds a character just to get a new power and personality into the mix.
The closest are big crises like Endbringer attacks or the invasion of Kennet, which make a good point of compare/contrast between anime and Wildbow, if you wanted to do that for some reason. (Say, hyperfixations.) There are a bunch of new characters thrown into the fight, and few if any have a specific purpose for being included.
However, there are two points where Wildbow's big battles are different ones in shonen battle anime. First, very little focus is put on these new characters. Their existence is important to Wildbow, to demonstrate that this is something important enough that a lot of people show up to, but that's it. They're given enough detail to give a sense of a greater backstory, of more details that we never see, but that's it.
And we never see that detail because, for the most part, Wildbow's serials are aggressively first-person. The interludes break this up, but most of them are more focused on showing us side stories or backstories than giving another perspective on the present-tense events of the plot.
We don't see individual clashes between Leviathan and specific heroes fighting him, except for the fragments that Taylor catches while she's running around doing her thing. The only one we see in detail is Armsmaster's confrontation, specifically because he isn't a new character with novel powersâit's because Taylor has a history with him and vise versa, leading to Armsmaster sabotaging Taylor. And because Armsmaster's confrontation is significant to the plot and themes of Worm, but if Wildbow wanted to have a new character take that role, he could have written one.
The same across other serials. We see the Fallen compound raid in first person, augmented by cameras; every fight has at least one and usually more major, established characters involved. When Blake and Conquest battle, the conflict is focused on Blake and the handful of people he trusts, with some of Conquest's secondary followers getting a bit more screentime. When Bristow sends his Aware into Kennet, we don't get a scene where a bunch of quirky new goblins capture one of the Aware. When the Lambs...um...
I'm sure there's an example in there but I just realized I've forgotten most of what happened in Twig. Moving on.
I really like Wildbow's cape battles and magical wars and whatever happened in Twig, probably. I like that way of framing the big battles. They're big, they're world-shaking, and that's clear...but the focus is still on the core characters and plot. He manages to write battle scenes that feel as big and epic as anything in anime, while still focusing on what matters the most for his specific story being told.
Now, to be fair...I've read other web serials, I know most people can't do that very well. It's possibly a bit unfair to compare an entire genre, highs and lows, to one very good author. And I also recognize that my preference for big battles that serve pre-existing character arcs over big battles that introduce novelty is an entirely subjective preference.
I guess what I'm saying is that I have some thoughts about a random statement made in an anime YouTube video, and worked through those thoughts by writing about them, and you have now read those thoughts. I apologize for wasting your time.
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Hermitopia AU Masterpost 1 [COMPLETE]
This is a gathering place for the events of the Hermitopia AU, as well as art and writing resulting from it (art and writing listed at the bottom). Please read the AU introduction and rules here before submitting! Feel free to join the discussions on the HCHC discord server!
(Disclaimer/PSA: All points are asks contributed by the community, the mods take no credit for the ideas within them)
If you would like specific credit in the masterpost, please sign within the text of the ask! (A dash and a signature at the end should do.) Asks not signed will be treated as anonymous.
Summary posts:
Not all elements of plot and character will be summarized, but here are a few basic things you may want to be familiar with before submitting an ask! (Unless you are purposely aiming to create an [ALTERNATE] idea for a Hermit)
1 - Starting positions and each Hermit's powers (based on the submissions from Day 1)
Summary post 2 - Interpersonal connections (based on Day 1 and 2 submissions)
Make sure to check out the second masterpost here for more up to date information, including newer art and writing!
Asks:
- (copied ask) [summarized mod comment]
- Hermitopia | Scar was experimented on by Cub. He gained dangerous powers and wings that resemble a dragonâs, but he keeps both hidden. Unless someone makes him angry. He has no idea who gave him his powers. Eventually he and Cub decided that they wanted to control things beyond their corporation, so Scar ran for mayor. (there are things to fill in but im lazy) [Scar assumes he got the powers in an accident during research. He enjoys having them but has no idea that they were intentional.]
- Hermitopia AU team ZIT is a superpowered crime-fighting trio!
- owing to a very particular set of guidelines he put in place, Joe can now copy powers if he sees them in use and can reverse-engineer how those powers are used. needless to say, this is massively overpowered in the right hands.but it got worse. at some point, there was an... incident... on ConCorp grounds, something to do with a mass amount of entities causing time dilation -- and Joe was caught in the thick of it, unable to be rescued for a while.the problem is, he got out by piecing together how the time dilation worked.needless to say, Joe... has a ridiculous powerset. so he chooses largely not to use his powers anymore unless it's absolutely dire or petty enough to shrug off as a random occurrence. nobody needs to know that one of the most powerful Unaffiliated in the city is standing right in front of them... especially not ConCorp.
- doc was a former high ranking employee of concorp before he volunteered for an experiment and it went horribly wrong. since then, the company has tried to erase any evidence of his existence. doc is now seeking revenge for all that the company did to him and is determined to tear it apart
- HI ok follow up asks will be sent later when my thoughts are coherent but concept: cleo has like super messed up healing powers where she can make healing go Too Far. also i pin her as unbound, considering, like, everything - shovel-shuffle
- So, his power was meant to be super-regen, right? except things don't always quite go to plan. Someone volunteered for the powers surgeries and is arguably dead. Etho is a name shared by the many many clones that developed themselves out of the leftovers. They're not quite individuals, not quite a hivemind. Any one of them has no fear of death because the others will continue, but they all act independently around their overarching goal. (which I won't snitch about) - DragonKay
- Bdubs was a hero. Key word? Was. He climbed the ranks through the government, he was a loyal and dutiful member of society, and he used his plant manipulation powers to subdue evil-doers without hurting them. But heâs always been a friendly guy, and he couldnât help himselfâtalking to the Unrestrained, especially those in custody, was interesting! ...but itâs a slippery slope to walk, being friendly with the enemy and not sympathizing to their cause. Nobody knows where he is now, but there are rumours of a vigilante with similar abilities, and his three compatriots, two of whom he helped escape from ConCorp... They call themselves the nHo. - slimetek [Bdubs deserted Concorp while helping Doc escape after his experiment went wrong]
- Concorp managed to make a device that allows animals to speak or translate their thoughts into writing. This means that the good old mayor Scar has a certain cat giving some advice on how to run the city.
- Iskall is an assasin/mercenary against their own volition. An accident they'd rather forget almost killed them, and in exchange for their freedom and free will they got to live as a cyborg. Though its hard to forget with the implant that covers their eye and the limb of cool metal hanging at their side - @ghastly-ghostie [Iskall works for Concorp off-books, bound by the debt owed to them for the life saving experimental modifications]
- so I think grians original powers could be like cloning, but something goes wrong and the clones are different people. as a result of the duplication process, some funky magic rocks are made. the clones decide to take most of the funky rocks and run off, leaving grian with one rock that gives him some new abilities and the clones' rocks give him others. also uhh mechanical wings bc yes. so grians plot is him trying to find them while also causing problems on purpose. infinity stones. update to my grian ask from earlier, I had better ideas: the rocks are old like magic things that grian finds before the cloning and ends up collecting, but his clones snatch them - simplyskipper [some of the alternate Grians are aligned with different factions in Hermitopia, while the locations of others are farther or unknown]
- Hermitopia- Impulse has solid-light powers. He has golden crystals implanted in his hands, which he can reflect light through to solidify it into all sorts of shapes. This can be used to make barriers, projectiles, and much more, though more detailed constructs take more time.- @mleemwyvern
- Hermitopia AU Poultry man is a well-known chaotic neutral leaning towards good, as a one of the unrestrained.
- I think Team ZIT should be a little be wild card-y, that's how they act after all! [they are employed by the government for standard crimefighting, but they don't always take Scar's word at its intended meaning and often play a bit on the chaotic side when given instructions]
- [Hermitopia AU] False is an antihero/vigilante type who's specialty is not defined by powers or the such, but just... the absolute skill of being able to dual wield two (more sci-fi era) short swords. Maybe someone upgrades them to be "enchanted" (electrical, fire, etc. something that tech could do well probably). She's willing to be paid-for-hire, but if you go past her moral line she's also willin' to backstab you. -- @cheshire-vex [she's a free agent who sort of drifts between Concorp, the government, and whoever else will pay her on a job-by-job basis]
- Hermitopia impulse has more connections then one may think. He has ties to people pretty much everywhere, for reasons unknown. There is a 100% someone will come and greet him wherever he goes. [the greetings are usually friendly]
- Hermitopia Au! Keralis is a hero who most people wouldn't expect to be too skilled at fighting. His power is similar to hypnosis so he has no need to get very physical. Yeah, that changed when some bastard villain decided to attack his friends shop. [that incident caused his employer Scar to realize his untapped potential for protecting people and assign him to a few more high-stakes jobs]
- Hermittopia!TFC was one of ConCorpâs first experiments and as such his powers are a bit less...refined then the others. He has geokinetic powers, allowing him to psychically control rocks and other earthen materials. He used to be one of the VEX programs top graduates, but has since parted ways with them for unknown reasons and now operates his own plans of keep crime in Hermitopia under control. -lechairpourriedegrianri [he is considered Unaffiliated and both Concorp and the government largely leave him to his own devices, since he is helping to keep the city together]
-Wels doesn't have powers. He does have a super-suit made of fire and heat resistant carbon fibre (like the material used for the space shuttle) and has a built in hologram projector. One time, he used the hologram projector to project an image of himself, which everyone thought was a clone. He didn't have the heart to tell them otherwise. (AKA everyone thinks Wels has powers but he doesn't) -Silverwolf53 [he got the suit in Project VEX]
- To follow up on the Impulse ask- Team ZIT are a space-themed superhero team. Government-aligned, at least for now.Tango has meteor-like powers, he can shoot fire from his hands and feet and often uses this to propel himself at high speeds. Zed has gravity powers! He can increase or decrease the density of any object, to the point of making small black holes. They all have space-themed costumes, and it was probably Zed's idea. - @mleemwyvern
- TFC was the first participant in project VEX
- Grian was an attempted success. It fixed some problems with Etho's unintended cloning, but at the same time created some problems of its own, seeing as the clones appeared to have a life of their own.It's fine, though. It's probably fine
- I would say Grian is unrestrained, a bit like Etho, Chaotic in his own way. Does not activily Try to hurt people, but does mostly what he wants for fun.-Ciara
- Xisuma is a civilian- he has hero friends, but despite all their teasing heâs never wanted to go through VEX training. But in the night, the unrestrained Void walks the streets [Void is a symbiotic creature made of nothingness that uses Xisuma's body as a substitute physical form]
- Bdubs was such a good man... he could be trusted to look after Doc, couldnât he? Somebody had to oversee him, somebody who was reliable and would never, ever consider betraying the mayor and ConCorp...They let their guard down, and Bdubs got curious. Bdubs made a friend.And then they lost him.- Slimetek
- The hels hermits are considered evil by default. How do you spot these clones, how could you protect yourself? Well in the past it was a lot easier, just look for their red eyesNowadays contacts exist but that doesn't stop people trying to call the police on tango, calling him a hels. Hes netherian, they have unnatural eye colours and their iris fills the entire eye, hes not evil but if people keep doing this hes gonna be!
- Beef woke up from his brain surgery to receive telepathy powers, took one look into the mind of the overseer, and noped put of there as fast as he could go.He's on very public record. After all, the mind control he may be capable of is a very convenient explanation for anyone who turns against concorp... ~DragonKay
- Hypno canât control minds.They say he does. Itâs why heâs named Hypno, after all.In reality, he canât control people like that... but he can control what they see.Your best friend might look like your greatest enemy. A pit of lava might look like solid ground. A 100-foot drop might look like a step down.Itâs a good thing heâs a hero, and a good thing he keeps his true powers hidden beneath a guise of low-level hypnotism. Thereâs no telling what he could do if they let him go. [he works for Concorp, helping to protect VEX trainees from people trying to harm them before they get a chance to finish the program, as well as keeping other resources safe]
- The 9th Street Incident [referring to an earlier Impulse comment] was a friendly greeting. That particular version of Etho just thought that drawing weapons would be a friendly greeting for Impulse, but Tango and Zed seem to disagree
- They still donât trust Bdubs. He was with the government for a long time, and things are hard out there on the run. Besides, they donât know what he got up to there. ConCorp could have any sort of information on him, something that might scare him back.Bdubs understands this. He doesnât want to go back. Heâd hate to go back....but they think he will, and maybe thereâs something heâs not telling them. An ace that ConCorp has yet to play.- Slimetek
- Mumbo works for concorp as an engineer specialising in robotics, most recently taking on the task of maintaining Iskall's cybernetics that somehow they just keep damaging. Iskall assures him they're just.. very clumsy. So far Mumbo hasn't caught on.
- Ren's power is that hes a werewolf, but he only found out when he was in his late teens with his childhood friend Iskall. He still feels guilty about it, he did kill his best friend afterall. Or so he thinks.He's lived off grid ever since, too overwhelmed with grief and guilt to rejoin society. Most assume he's dead too - @ghastly-ghostie [Ren dropped Iskall off to Concorp as a last ditch effort, running away before he could see whether they took his friend in or not. They did, starting Iskall's plotline. Iskall told Concorp about Ren's abilities, triggering a panic in the Concorp ranks at the fact that Ren is a superhuman being created by some force other than their own project]
- Where does Void come from? The same place all powers come from.Little did they know, something survived the crash and has taken a human host. Maybe it's not the only one...No, that place is not Concorp. Concorp's original goal was to develop technology by reverse-engineering from a crashed alien spaceship. These aliens did gene-editing the way some people do nose jobs, so they adapted that technology, too.~DragonKay
- i've already said a bit about it in the discord but i have hermitopia cleo brainrot. joe being there was able to save her by giving her the regen powers along with her puppeteering telekinesis power. anyways cleo is presumed dead, sent by concorp into a mission as fodder basically until zit could arrive. but now there's is one (1) bitter undead vigilante against concorp that is presumed dead
- Stressâs name has a few meanings in relation to her. Whenever she gets too angry or /stressed/, she transforms into the StressMonster, a monster that feeds off of other peopleâs stress to become more powerful. Luckily, the monster is rarely seen, but does terrible things when she is. Sheâs one of the most feared creatures in Hermitopia. Stress hates her and tries her best to hide her from her friends, but it can backfire sometimes. - @guster-animations
- to follow-up on Joe being presumed dead: remember the time dilation incident he was stuck in? ConCorp figured it was best to cut their losses and not try to send anyone in to rescue him -- it would be a pointless mission. so they abandoned him, quietly announced that he had died in the line of duty, and put the affected area under high security clearance in order to prevent any future accidents. they figured he was already dead. and Joe figures, given that they up and abandoned him, maybe it's for the best that they continue to figure just that. he changed his last name to "Hills" -- a joke about the biome containing the time anomaly -- and otherwise proceeded to stay under the radar. he still uses the time dilation area as a base of operations, sometimes; it's very useful to have a hideout that people physically cannot get into/out of without his direct assistance. is he nursing a grudge, coming up with some convoluted scheme to get back at the paramilitary group for abandoning him? or does he just want to live a relatively normal life off the grid? who knows. that's the Joe [REDACTED] Hills difference. -@betweenlands
- False has some big scary power that is almost Eldritch she just happens to prefer a sword and doesnât really care for who she works for as long as theyâre paying... (they donât need to know of the power that had harmed the ones she loves the most)
- Keralis once encountered Void sulking around where Xisuma worked. So fearful for his friendâs safety, he used his power on Void and told him to go away. Apparently the charm is still active, because if Void spots Keralis anywhere, heâll turn tail and run. No, itâs not because heâs scared. Absolutely not.
- Grumbot serves as a sentient supercomputer created by Mumbo for Grian. Grian is using Grumbot for... various activities, all of which harmless, but a certain evil clone [Helsknight] has reverse engineered the technology. Concorp would like for Mumbo to give them the tech, but mumbo stuck some eyes to the computer, got emotionally attached, and refuses to give up his baby boy.
- When Impulse hears his friend/colleague Bdubs has been "taken over" by the mind-controller [Beef], he wants to go on an off-the-books mission to rescue him! Just giving up like they were told to isn't in his nature.Of course the rest of ZIT are with him. Heroes save people! It's what they do!~DragonKay
- Hermitopia is a mixture of sleek futuristic and cyberpunk in terms of style. It really depends on where you live and work (ik this doesnt include any hermits but whatever) - @ghastly-ghostie
- I wonder if Cleo's overactive healing powers affect herself and if any injuries she receives immediately heal over like wolverine or deadpool
- Ren used to be friends with Cleo too, but then she died. Strangely enough, she died on the same day that Ren killed Iskall. Renâs lost all his friends. Itâs hard living in isolation when thereâs no one left that even cares about you. (Unlessâ no, thatâs impossible.)
- I was thinking about Biffa, like you do. And Biffa would totally be some robot that was created by Project VEX in its early stages, however they realised fast that it was easier to use humans and give them powers, maybe its not their strong suit with robots. But Biff went sentient and glitched and was scrapped so hes just out there doing his thing. Hes a wildcard and plays for which side he wants at the time, sometimes he'll help or sometimes hes the one causing trouble. He looks pretty similar to a android like in Detroit:Become human but hes a bit uncanny and eerie, maybe its the eyes or the blood red armour. Powerwise, he's got more strength than a human does, mainly because he isn't limited like others are. try not to get punched by him, it'll hurt! [He's convinced Concorp will destroy him if they find out he's alive and Unaffiliated] -lucodak
- Going off of my thing about hermotopia impulse having friends everywhere....this may include the nho. Okay, they beat him to a pulp on one of his solo patrols once, but theey felt bad n patched him up! He has to keep it a secret. He brings them dinner alot. And checks in on them.
- Beef is the perfect cover-up for Bdubsâ desertion. ConCorp doesnât want any other employees getting bright ideas, now, do they? Nor do they want employees getting nosy and trying to figure out where Bdubs went. They donât have to tell people what Beefâs powers are. They just release that he developed powers after brain surgery, and a rumour that he was spotted lurking around before Bdubs suddenly betrayed ConCorp... and people draw their own conclusions. -Slimetek
- xB is pretty sure heâs supposed to be evil.I mean, thatâs what sentient AIs usually end up being, according to a quick internet search. And yet heâs... not. Or maybe heâs just on the wrong side. - Slimetek
- Yes impulse is friends with the nho....what he doesn't know? He's....easily susceptible to hypnosis. Very easily.......Of course, after impulse is basically a very tired n warm cuddle bug, so, cuddle piles tend to happen after all information is spilled. He must've fallen asleep at their apartment again! Whoops! But it's okay.....they take good care of him if he does! [Beef is using his mind reading ability on Impulse without his knowledge, to make sure that he hasn't spilled their location and to predict the government's next moves. He feels slightly bad about it but feels that it is necessary for the nHo's survival.]
- So far, Grian has only ever encountered two of his clones, NPC Grian and Robot Grian. Technically three, if one were to count Ariana Griande. Grian doesn't really, but some do. [Ariana Griande is a popular musician in Hermitopia who is building a career using the magical stone of voice enhancement she recieved through the cloning process]
- To handle the two Grumbot issue: the one working with Helsknight can be Jrumbot, a legion of robot drones meant to work as Grumbotâs physical form that ended up being hijacked by Helsknight and turned against ConCorp
- There...arenât a lot of ânormalâ animals left in Hermittopia. ConCorp took one look at the animals populating the city and decided that, hey, they could make some improvements. Species after species, they modified their behavior, appearance, internal structure, whatever they could fix, tweak, or add. They were just improving their lives and the lives of the citizens of Hermittopia, after all, but the new animals quickly outcompeted the old for resources and habitats. And if it makes it easier for ConCorp to stick a camera in one or two of them, or set up robotic animals to keep a better eye on the city, no harm, no foul, right?(Bonus: there is one (1) singular cat left in Hermittopia, resulting in a spy movie-style heist where two teams of Hermits attempt to ârescueâ the cat simultaneously. The cat keeps wandering away from both teams. Shenanigans ensue)- Adonis [the cat is Jellie, who orchestrated the competition between Team ZIT and Cleo and Joe for her own entertainment, getting away from both parties in the end]
- The Leak:Not all mutations are the result of controlled experiments! If some alien tech got away from the crash site, concorp never would have picked it up. It might have got into nature, not as refined as they made it in the labs but causing little changes here and there. Ren may have become a werewolf from being bitten by a mutant wolf~DragonKay
- Impulse is able to use his powers to create illusions or male things appear invisible! Sort of. After all, light dictates what we see. It takes a lot of focus, though, so it's not that practical. -@rayveewrites
- The one thing Hels wasn't able to steal was the cloning technology, hence his hostility with Concorp -- he needs the cloning device, because how else is the void going to get a body of their own? - SilverWolf53
- *glances at the hermitopia werewolf ask* okay but what if the same mystery people who made ren into a werewolf also created jevin, and maybe Etho? idk if either of them have been given any hermitopia headcanons yet lol. but im sure the same people who made a werewolf could make a sentient slime (or perhaps rescue one) or make... whatever etho is. [Since the "second organization" is an incorrect assumption believed by Concorp, Jevin was created when he came in contact with a waterway contaminated by The Leak. Concorp assumes he was created by an opposing organization and not by accident, and therefore would like to bring him in along with Ren.]
- hermitopia - mumbo and grian were friends back when cloning experiments were still happening (or . as friendly as you can be with someone who's treating you like a lab rat), but after everything went wrong and grian escaped, mumbo has his memories wiped nd thats why he's trusted w iskall's stuff? bc he inherently remembers working on high-level things without knowing where he learnt it - muscle memory, yk?anyway massive angst with grian maybe recognising mumbo, but not the other way round, and trying to rekindle their friendship? and that's where grumbot comes in? -gin [Mumbo's memory was wiped so that he would forget the deadly purpose of Iskall's cybernetics, which he was working on at the same time as the Grian project in the background. Mumbo does not remember creating Grian's mechanical wings or Iskall's arm and eye, and he has no memory of either individual previous to "meeting" Iskall as the person assigned to his repair and upkeep.]
- Etho doesn't so much have powers as he is powers. All the powers the âoriginalâ had went into creating him; now he just exists, as whatever sort of being he is. Not a human one, that much is obvious. ~DragonKay [Etho has no powers beyond the hivemind and his training, due to the error in the experiment that caused the clones]
- Mumbo started the button as a joke. A nonsense social expirement to see how much people want worthless signs of status. Unfortunately things got out of hand, and violent too. But hey! It's not his fault that the five special anomalous stones were misplaced into the prize dispenser! It was just chance that they fell into the hands of the clone of the worst gremlin in the city! Don't fire him! [He was not fired, but Cub was Decidedly Unhappy with him for a good long while]
- Void mostly trashes ConCorp facilities- trying to figure out if any of his siblings survived the spaceship crash, but occasionally heâll pilfer from a bakery, because X is a health nut and Void just wants a gods damned cookie [Void very much dislikes unseasoned chicken]
- If the Stress Monster gets too big, too dangerous, Cleo is sworn under oath to Stress to zap her with her healing powers. Cleo doesnât like to do it, overhealing a stressed Stress makes her so calm she gets knocked out for a couple of days, but Stress can take a small comfort in the fact that at least one person out there can stop her
- Ooh with the self healing Cleo she'd be able to develop a small amount of super strength, with how the mind keeps from going full throttle because it would destroy the body once she gets over it it's hysterical strength whenever she wants [it is quite painful, but a good backup plan]
- Being a hive mind of disposable clones that can spawn new copies at will, it can sometimes be hard for the Etho Entity to remember that it is indeed a big deal for other people when they get hurt. This can make him come off as callous to those around him, placing him firmly in the "villain" category in most citizen's books, but he really doesn't intend any harm!
- Grian used to be tall, but then the cloning happened. With each clone they stole a little bit of his height making him the short man he is today. He needs to capture those clones and get his height back. [Grian isn't entirely sure how to accomplish this, but he's dead set on trying! He misses being tall!]
- While Grian was perfectly fine with Ariana Griande living her own life, he did insist on one thing.Her "older brother" getting backstage access whenever she was on tour. He's very proud and supportive of her and her music career.
- Mumbo is perfectly content working in tech, watching the other hermits get up to crazy shenanigans. Except of course, there was that one time he was out testing some new gear and accidentally saved a crowd from some villains... and there were all those times after too...But hey! Itâs not his fault that people like him, and he certainly isnât going to get caught by Concorp during his after hours activities. [Mumbo considers himself an accidental hobbyist, not thinking he has the nerve or the skill for proper hero work. Time will tell if he's right about that or not...but unfortunately, he probably is. This should be fun.]
- Thereâs still some people overseeing VEX, even over Cub. Theyâre the ones that push Cub to do certain experiments or to scrap one. Theyâre the ones to give Cub the decision for Iskallâs life debt. Scar was under them too for the longest time, but eventually he wanted out. Cub still wanted in. They were still in the right, right? Thatâs what they tell him. Heâs starting to doubt it. [Cub is way too invested in everything he's built to even think about going rogue now, but he does resent and occasionally question the judgement of his superiors increasingly as his project begins to fail more and more often. He also fears that Scar's shift in career will be seen as a betrayal, rather than as a tactical attempt to gain the company influence in the government.]
- Been thinking about the impulse + nho asks and just,,, what would happen if concorp/the government found out? It cant be good with interrogation/hypnosis on both sides (incase you cant tell,, the brainrot got me as well) (apologies if this is a mess im excited) [Hypno is assigned to set up an illusionary conversation to make Impulse reveal nHo location to Concorp and government agents while thinking that he's actually talking to the nHo in a random encounter]
- The one mind Beef can't read is Etho's. Their hivemind is just too weird for him to comprehend. If he ever tries to listen in, it sounds like just a bunch of static from an old TV.
- for hermitopia au!: Out of most of the heros, the most reckless may be team zit. sure they tell themselves they'll plan out missions but it's hard when they share a braincell and tango just runs in. impulse and zed share a look everytime and have to run after him to make sure he doesn't get too hurt or overwhelmed by the enemy. in their defence its hard to plan ahead against an enemy when you dont know what they are thinking.-lucodak ["You might not have known what they were thinking, Tango, but we'd generally like you to know what you're thinking!"]
- i bet ConCorp really wants to make it out like theres some secret shady organization creating all these people with mutations, rather than their own operatives deserting and their own failure to contain dangerous chemicals... whether its malicious coverups or just ignorance to the fact they messed up, wonder what would happen if that sort of thing came to light...? [If they found out that the unintentional superhumans were a result of the poorly-contained crash site? Cub would lose his job...maybe worse. If Cub found out (and he hasn't, yet) he would do everything in his power to keep that information from his superiors.]
- (paraphrased) Impulse accidentally walks in on heroes and agents breaking down the doors of the nHo's hideout and confronting them. Scar claims that they did so on information Impulse himself provided and thanks him for his service. Impulse, feeling confused and betrayed, resists Hypno's attempts to illusion him back to Scar's side and flees the scene with the nHo, knowing very little other than the fact that he doesn't want to be manipulated by the government any more (and still not knowing that Beef has been reading his mind)
- Impulse may have been labeled a traitor. But do you really think that Impulse, secret rebel, starting to learn how dangerous and corrupted Concorp really is, wouldn't let his best friends know about the danger they might be in? I think Team ZIT is more loyal to each other than to the government. - @mleemwyvern [ Impulse's first stop after escaping with the nHo is to find a place to secretly meet Tango and Zedaph and tell them about the way he was tricked. It takes a lot of explaining and a lot of trust, but they eventually decide to believe his claims and are left with a choice: will they openly go rogue and become a target along with Impulse and the rest of the nHo, or are they better off using their established image and reputation to keep an eye on the government heros' movements from the inside?]
- (two asks combined, paraphrased) Ren runs out of supplies and decides to head back into the city, confident in his ability to stay off the grid after so many years of experience and such a long time away. Once there, he runs into Doc, and they hit it off quite quickly. However, the more Ren talks the more Doc realizes - with his ex-Concorp knowledge - that Ren matches the description of Iskall's main target exactly. He warns Ren, who is then faced with the knowledge that Iskall is alive and assigned to kill him...so many questions and so many tears to follow...
- Why did Hermitopia start needing heroes? When the Unrestrained started to appear, if course. Why did the Unrestrained start to appear? A question asked a little less. When did the VEX program start? When did they start taking more risks? When did they stop caring about certainty and safety and shift towards trying to push boundaries they weren't ready to? People can be so enamoured with the concept of superhuman abilities, something bright and glorious and good- and perhaps they could have that too- they don't ask all the right questions. It's all an elaborate game of damage control, don't let the flashy heroics fool you, they've made mistakes, terrible, terrible mistakes, and now there are villains running loose with powers they fooled ConCorp into giving them. Are they villains? Are they victims? Does it matter? They're causing problems. [Project VEX has developed into a solution to its own problems, a self perpetuating cycle...one that Cub, as a businessman, is very familiar with. It's what keeps the wheels of industry turning. It's what keeps innovation creeping forward. It wasn't intentional, not this time...but if it keeps his project alive, he'll take it.]
- One time, Jevin had narrowly dodged being captured by Concorp. He was laying low in the forest out of town, when he had a run-in with some sort of wolf creature. Thankfully, claws and teeth couldn't exactly hurt him anymore, so he just played dead until it gave up.When the moon set, the wolf-thing slowly transformed into a human being. Ren was horrified at the thought he'd lost control and hurt someone- again- but Jevin assured him he was fine. Jevin got the feeling that the werewolf needed a friend, and Jevin himself needed a place to stay for a while... -RayveeWrites [Ren and Jevin are not currently in the same location, but they each have a means of contacting each other for help if needed]
- Worm Man wasn't a well- known super, but plenty of people have noticed that he seemed to vanish at the same time Team ZIT first started active duty. Those people have also noticed that one of the members has a very similar power set to WM.Officially, that's just a coincidence. Officially.-RayveeWrites [Zedaph was trying to get some unofficial practice while still in training in the VEX program]
- A common misconception is that Bdubs conjures up his vines from nowhere. He can't.Like any plant, his vines grow from seeds. They grow unnaturally fast, when Bdubs wills it, but they have to come from seeds. Where do these seeds come from, you may ask?Well, a long time ago, Bdubs ingested some strange fruits. Somehow, in wild defiance of human biology, the seeds contained in those fruits worked their way into his muscles and germinated. Some of the roots worked their way into his brain and fused into it; the rest spread through his muscles, grew beneath his skin, coiled around his bones. Thanks to the way the vines connected to his brain, Bdubs is able to command the vines, and their magic, at will.The vines produce seeds; some stay in his body to replace the old ones when they die, and most work their way into a pair of 'seed pods' in his wrists. Bdubs provides the nutrients, the energy; the vines provide the seeds, the magic. As an extra bonus: if the vines were to be totally removed from Bdubs' body, he would be at best extremely weak, and at worst dead. The vines have grown into his muscles, to the point where they've essentially replaced them in some areas. It's fortunate that they connected with his mind so early on, otherwise he'd be dead. -RayveeWrites [Concorp developed the fruit, and the fact that Bdubs is evidence of the unlikely success of that experiment makes them all the more angry at his betrayal]
- A lot of excellent xB information (it's too long to copy but please read it it's very good)
- Iskall has exactly one (1) failed assignment. That assignment? The kill or capture of Stress. Stress and Iskall have been, or should it be were now, friends for a very long time, since before Iskall even met Ren. So one can imagine the stress this causes Iskall, to be told to kill his one remaining friend that he knows is alive. Of course, this stress is quite enough to to Stress's Stress Monster into one it's strongest yet seen forms, allowing for Stress to then get away. (1/2)(2/2) Of course, Con Corp doesn't- and can never- know the true reason that Iskall cannot kill or capture Stress. If they knew, if they subjected Stress to the same hell he's in- no, that cannot happen. So Iskall hires False to protect Stress, to interfere whenever they send him on a mission for her. Luckily, False is good at keeping secrets when she wants to, and this one she'll keep. But as far as Con Corp knows, Iskall has severe stress and trauma from being a cyborg, and that's why he fails. [This all adds up to a monumental waste of Concorp's time and money, which also results in False getting payed, so all parties involved are happy except for Concorp >:)]
- Impulse would take a bullet for his teammates, and he knows they might be about to take one for him, keeping him updated on what's going on government side of this... slander. Still, Tango and Zed are great actors, and if he didn't know better, he might be a little worried they would *actually* be hunting him down in the name of justice [Tango and Zed are now being sent on missions to retrieve Impulse, which they must pretend to lose believably. They occasionally overestimate their friend's abilities and give him a few more close calls than he'd like, but overall the ruse is holding up.]
Writing:
- Wels, Hels, TFC, and Grumbot
- Bdubs Concorp promotion and desertion
- Joe Hills in his time dilation hideout
- Etho clones, ZIT, and the nHo
- Keralis and Void
- [ALTERNATE] Reveal of Impulse's situation with the nHo
Art:
- Impulse suit design
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ML Analysis: The Miraculous. Marvelous or Ridiculous.
So I have been asked to make an analysis on the well known Magical Jewelry of the show. The miraculous. (No I will not be talking about the Shanghai special magical gems, I won't even be mentioning anything revealed after the NY special. This is solely knowledge on season 3 and prior.)
This will be a VERY long post in which I will be discussing the merits and demerits of the magical items in question.
Now for this analysis I will be doing my best to solely focus on the miraculous themselves, this is not an analysis on the Guardians or other miraculous holders. This is about the magical gems. I will be giving some background information on certain things. But I am going to focus on the miraculous.
I think in order to organize this post I will be splitting it up as follows.
A Miraculous Lore
Kwami: Personal Pals or Pain in the Butt
Potential and Drawbacks
Power Balance: The delicate dance
Final thoughts
So lets get to it
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A Miraculous Lore
To briefly explain, the 'Miraculous' are magical jewelry created by a powerful mage which allows the powers of Kwami to be harnessed and controlled by anyone who wields it and uses it to transform.
Now when it comes to magical items, its important that these items have sort of connection to the fictional world they are in. This connection acts as a means of world building. Now there are 3 main factors to keep in mind when connecting the mystical item of power to the world itself, the history, mystery, and Impact on the present. In this section I will be talking about how the miraculous are addressed in the series, from their historical significance as well as their mysterious powers that are yet to be truly revealed.
Now history is the talk of the events of the past, and in the world of miraculous ladybug, the miraculous have a rather interesting connection to world events. In the show, we learn that the miraculous were active in ancient china, in Egypt, in greek mythology (which makes the greek myths more of history) and even events as recent as the American revolution were impacted by the miraculous. Now these reveals are information provided in the show itself, there are also confirmations from the writers regarding other points in history where the miraculous were active, such as when Joan of Arc was fighting in the 100 year war. Now this aspect works well with the second trait of world building, mystery, but it also leaves a lot of gaps for the viewer, which is where the next part of the history connection comes in, the order of the guardians. The guardians of the miraculous work as the connecting point, giving the viewer the explanation on how the miraculous became a part of human history. The guardians connection lays the ground work for the miraculous lore as it allows us to understand that an ancient order dedicated to protecting the miraculous knew when to step in and help history along. Overall, the aspect of history when connected to the miraculous seems to work well for the world building, at least so long as we focus on the miraculous themselves.
The mystery is the aspect of the unknown. What exactly are the secrets hidden about the miraculous. Now the part of the mystery is that the purpose of the miraculous and how the link between the god like beings that the Kwami are is still left up in the air. With the comics, we know that the Kwami are each based on an abstract concept like Creation, destruction and so on. We also find out that a wizard made the miraculous... for some reason. The mystery of the miraculous allows for rapid progress and power ups in the story. In the beginning we knew very little of the limitations and potential the miraculous had. We knew, Ladybug and Chat noir had 5 minutes after using their unique power and that the bad man wanted their miraculous for evil. As the mystery unveils, we find out that there are more miraculous, and that using certain miraculous together can allow for god-like power. We also learned about potions, techniques, and other such things that make the miraculous more enigmatic. What is the full potential of the miraculous? What more is there to this mystery? The miraculous brings the more interesting parts of ML to light because we as the viewer are invested in what more these jewelry sets can do.
The impact on the present. As the show's plot revolves around the two heroes that utilize the miraculous, it is easy to see how the miraculous are very crucial to the plot. The main villain wants the magical items because he wants to make his wish, the heroes need the power to fend off his villains that he creates and eventually take the miraculous back from him. Meanwhile the order that protected the miraculous are once again active thanks to Ladybug and Chat noir purifying the akumatized Sentimonster Feast (which had massive impact on the progression of story ).
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Kwami: Personal Pals or Pain in the Butt
Kwamis, best described as divine, spirit-like beings who embody "abstract" concepts. They give certain powers to people with Miraculouses, transforming them into animal-themed super beings. Kwami are the beings that make the Miraculous, well miraculous.
The Kwami have a rather fascinating role in the story as they act as they add character to this relatively cool jewelry piece. It isn't just a magical item, the Kwami are companions to their wielders and need to be judged as such. Now these beings are crucial because they play multiple roles in the show. For this part of the analysis, I will be focusing mainly on the Kwami that have had the most screen time, mainly Tikki, Plagg, Wayzz and Nooru. The other Kwami, while having personalities, do not have permanent owners or have not been out long enough to establish themselves. Now these four Kwami are important because they can be examined if they follow the indicators of a companion or specifically fit the trope known as Mentor Mascot. For this I have created 2 criteria Distinct criteria that these Kwami must meet in order to be considered good companions. These criteria are Cute Confidant and Wiser Advisor.
The Cute Confidant is an aspect that addresses two key components in the mentor mascot companion field. The first is obviously, cuteness. The Kwami must be cute, small and have tiny habits that make you want a plushy of them. In this regard, all of the Kwami pass the test because all of them are tiny and have little habits that make them adorable to the viewer. From Wayzz and his little Match box bed, to Plagg's chaotic cat tendencies, to Tikki's cute little assistant routine, and even Nooru's tiny bits of exposition and concern. The kwami capture cuteness. The second component to this is the Confidant portion. The Kwami must be entities that the wielder wants to tell things to, things that they would not tell anyone else. In short, the Kwami need to be beings that the user can trust whole heartedly. Now Tikki and Wayzz have both shown to be the most obedient confidants in this regard. Both have the best experience keeping secrets and their users trust them completely. Plagg is a bit more chaotic and it is true that Adrien does tell him everything and that he would never spill that info, Plagg has gone behind Adrien's back more times then any of the other swami (like in Sand boy, and in Kwamibuster). Though while not trust breaking, Plagg has caused his partner a bit of trouble (which actually makes him a better mascot, but less a mentor). Nooru is sort of forced to obey Gabriel so while not a willing confidant, he does listen to him monologue a LOT. In short, the Kwami do make for Cute Confidants.
The Wiser Advisor aspect comes into play in one very simple way. How do the Kwami help their wielders outside of their powers. The Advising role of the mascot mentor is truly important as with nearly every single magical girl/ superhero show, the character has an identity to keep secret and sometimes the only one that can be talked to when there is a problem is their mascot mentor. In this department, Tikki is technically the best advice giver as Marinette is suppose to learn the most lessons due to her being the main character, but I think Plagg better exemplifies the personal aspect of the wiser advisor role. Plagg goes out of his way to try and do what he thinks is best for Adrien. Plagg is seen more like the devil on the shoulder by the fandom, but Plagg is acting more like the voice of self worth for Adrien. Plagg is acting with Adrien's interests at heart. If one looks at Syren or Chat Blanc, there are times when Plagg advises AGAINST something and is often right in that regard. Plagg has a larger grasp of knowing when something is wrong more than something is right. The Kwami are still inhuman and can't relate to everything their 'Chosen' goes through, which we see more in the recent season, with Tikki's explaination. In this regard the Kwami learn just as much from the humans as the humans do from them. Though really, Tikki is suppose to be the wiser advisor but the problem comes into play when her answers are... not very helpful. Tikki has shown to either tell the lesson of the day and get ignored or have no idea how to fix a situation. There is no middle ground with her. But in the end the Wiser Advisor role is conveyed by the kwami and that is important.
The Kwami provide a very crucial aspect to the miraculous, it adds a personality to the ancient relic. We want our heroes to protect the miraculous because we want the kwami to be safe and away from evil people like Hawkmoth. The kwami add so much more to this normally typical magical item. Their roles as the cute confidant and the Wiser advisor allows for them to be crucial in the growth of the heroes as they continue down the path of heroism. And while i think the writing for the kwami can fluctuate, I think its fair to conclude that they are personal pals rather than pains in the butt.
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Potential and Drawbacks
So in this section of the analysis I will be covering the Potential of the Miraculous as well as the drawbacks. Does this potential make sense? Or is it simply another deus ex Machina. As for the drawbacks. Whats the price of utilization? Is their a fee? What are the limits? Do these limits make sense? Are there too many limits or not enough limits? Now let us progress.
As mentioned in the mystery aspect of the miraculous. The Miraculous have Kwami that represent concepts and their power relates to said concept. When we as the viewer are introduced to the Miraculous, we only know that the miraculous have a unique power and that when the ladybug and Cat miraculous are both used can have a power that the villain wants. Now as the seasons pass we see that the specific power that the villain wants is to use the two miraculous to make a wish. This concept alone make the miraculous (or at the very least the ladybug and Cat miraculous) immensely powerful. The potential of having a wish makes the two miraculous priceless. In a way, this reveal shows the max potential that the miraculous are capable of, the ability to shape the world in anyway the user desires. But that is only the case when BOTH the ladybug and Cat miraculous are utilized, what about the other miraculous? What are they capable of alone? Well by themselves, the miraculous are pretty much straightforward. They enhance the abilities of the user to super human levels and then allow the user to utilize the unique power of the miraculous, such as destruction, time travel, etc.
Now in season 2 we learn that there are potions that can be consumed to allow the heroes to traverse different environments, such as the vaccum of space, the ocean, and frozen plains, what this does is allow for the user to have an edge in any environment which makes the miraculous highly adaptable. It is unknown if potions can be stacked on top of one another, but that is debatable on whether or not that would even be useful.
In Season 3, we learn that miraculous can be used together, using unification. This allows the user to use 2 miraculous at the same time. While it is unclear if it improves the already enhanced abilities of the wearer, it is confirmed that they can use the kwami powers involved in the unification. We even see Marinette find a work around to this by using the mouse miraculous to make copies of herself and then use 4 different powers! Showing that there is a way to work around the two person ability of unification. It is also feasible that using more than two active miraculous at once in one form is possible, but that is yet to be discover.
In Season 4, we are given a reveal that embodiment of the concept of the miraculous can result in more abilities, or at the very least can be inferred from Alya's discovery. Ladybug created a new powered up form of her lucky charm and could now create Akuma/Amok warding charms thanks to this power. This aspect of the miraculous is rather new and it is unknown how far this concept can be taken. But the potential demonstrated gives the implication that the limitation of powers on the miraculous is mental.
The miraculous still seem to have more tricks that have yet to be revealed, but the potential from environmental potions, to 100's of unification combinations, and potential to push past limits gives the miraculous a massive pool of potential that make it fascinating.
When it comes to magical items, many always like to know the drawbacks with the magical item involved. The miraculous is no different. Now this is where I find the miraculous is a little murky. At the start the most well known issue with the miraculous was that after the miraculous wielder used the special power of the Kwami, the user only had around 5 minutes before they were forced back. Now with Hawkmoth we never really knew if he was subjected to that rule, since there were times he was off screen. Did he simply have a work around? Was it because he knew something the heroes didnt? That was the biggest mystery until season 3 when its revealed that adults can use the power multiple times without having to de-transform. This explanation was and is still a gripe many people have with the series. The creators gave explanations outside of the show on why that is but it was usually dismissed and still left people angry. However there were still plenty of other drawbacks that the miraculous had.
A major drawback is that the Kwami's condition is related to the condition of the miraculous and vice versa. A broken/damaged miraculous results in the kwami also being damaged. We see this in season 3 with Duusu and the peacock miraculous. Using a damaged miraculous also has an impact on the wielder, slowly draining their life force (as seen with Nathalie) and it appears that overuse can kill the wielder. (which is what happened with Emilie). A Kwami is the reason the miraculous are powerful, without the kwami present, the miraculous is useless. So being too far from one's kwami would make transforming impossible. The kwami being affected by something would also affect the user. Like when Plagg couldnt see due to Chloé's jewlery it is implied if Adrien had transformed, He would have been blind. So the kwami needs to be taken care of, which is a drawback that makes sense.
Another Drawback of the miraculous is revealed in both Silencer and Miracle Queen. The transformation and special power are voice activated. In Silencer, when she had her voice stolen, Ladybug was unable to summon her lucky charm until Silencer used her voice to say the word Lucky charm. And in Miracle Queen, Chloé couldnt utilize the other miraculous because she didnt know the names of the kwami. Without the Kwami's name, the user cant activate the miraculous. It plays on the trope of a name giving the speaker power over the magical being. Using a name also gives a level of respect and it is an interesting drawback as well as a fail safe.
Another drawback that we learn about is that using too many miraculous at once can be dangerous. While this has only been shown in Kwamibuster, when Marinette wore at one point nearly every miraculous at once. Simply transforming caused her to feel a bit woozy. Though after that it did not seem to impact her. There has yet to be seen if abusing unify (like Shadowmoth) and Ladybug have been doing will result in similar effects. But it is something to look out for.
For the most part the potential of the miraculous is put on the user where it is the user figuring ways of utilizing the miraculous that make it more powerful while the drawbacks are mainly limited to the state of the Kwami. This allows for an interesting act of balance where caring for the miraculous would allow the user to evolve, which is something we are seeing in the show, and not taking care of the miraculous or abusing it results in damage, like we see with the villains. Its an interesting parallel that I do wish was explored more.
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Power Balance: The delicate dance
People dont really understand how important balancing power is when it comes to shows. The Hero must be strong enough to save the day, the villain must be a big enough threat for the hero to take seriously. Thats why superman has foes like Darkseid or Braniac. Why Goku fights Frieza, or why Sailor moon has to fight Galaxia.
The miraculous are very bizarre in terms of balance. The strongest miraculous are claimed to be the ladybug and Cat miraculous, the concepts of creation and destruction, Together they maybe the most powerful, but in reality, they are not the strongest. The strongest single miraculous is the Rabbit. A miraculous with the ability to travel through time, it is likely the closet miraculous to being the cat and Ladybug combined. It allows one to change the flow of time. Changing events that could have lead to disaster. And we know that time travel is not multiversal travel, that going to the past DOES impact the timeline. In fact thats the reason its so rarely used, the Rabbit miraculous is a last resort, and if something is a last resort, than its clearly the most powerful. There is also the snake miraculous which has nearly infinite uses regardless of age so long as it is within the 5 minute window. The Horse miraculous that can transport the user anywhere they have in mind, including sending someone into the vacuum of space.
The miraculous power balance also has issues when one considers the two main miraculous, the cat and the Ladybug. Both miraculous are considered crucial to giving someone maximum power and are illustrated like Yin and Yang. But in reality, the Ladybug miraculous is much more powerful than the cat miraculous in nearly every conceivable way. Ignoring the users and just taking their abilities at face value. The cat miraculous has one unique power while the ladybug miraculous has 3. The cat miraculous can destroy anything but the ladybug miraculous can fix any damage done with her miraculous cleansing. The cat miraculous has one piece of jewlery while the Ladybug has two, making it still possible to use with only one earring. Looking at the powers by themselves and not the wielders, one would believe one miraculous was superior to the other.
The power balance between the heroes and the villains seems to be the only one with some care and merit. The peacock and the Butterfly miraculous are at perfect odds with Ladybug and Chat noir. The peacock and the butterfly allow for any sort of power to be created and utilized by an individual or created monster, while the ladybug and cat miraculous are able to purify and fix the person possessed. This allows for a strong balance that means one side must try and out think the other in order to win. The one balance I do think the show captured correctly is the balance between the heroes and villains. Ladybug and Chat noir always managed to foil Shadowmoth's plans but shadowmoth gets more creative and does have small victories from time to time, but never actually wins the day. It is enough to keep the viewer on their toes and keeps the power balance from being too predictable.
The miraculous in terms of balance are... a mess, and I do think that the powers given to the miraculous in some cases were not well thought out. It is hard to say that the miraculous follow a proper balance of power or even dynamic. But the balance is hard to maintain when one is trying to have over a dozen different magical items, its natural that some would be more powerful than others.
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Final thoughts
The Miraculous are incredibly interesting magical items and its understandable how appealing they are to viewers. They arent just unobtanium or a generic magic powersource that villain can pursue. The miraculous have sentience and special unique characteristics that make them so much more. While the power balance is something I find problem with, the matters of lore and kwami help keep the user invested and I feel it makes the miraculous well... Miraculous. I find the miraculous fascinating and while at times ridiculous, the potential development has me marveling at their beauty.
(thanks for this commission and sorry it took months to make. Season 4 put a wrench in this and I needed to utilize what was learned to add to it)
#ml analysis#miraculous ladybug#miraculous#marvelous or ridiculous#this was a dozy to make#ml meta#gale's analysis
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Rise of Flynn Rider - THOUGHTS
THE PROMISED LONGER POST ON THE RISE OF FLYNN RIDER- spoiler warning!
Ok so first off, a very brief summary: the book centers on Eugene and Arnie (Lance), childhood best friends. The orphanage they've grown up in is financially struggling, under threat by a crooked tax collector, and they're both aging out of the system; the only clue Eugene has to his parents is a letter from the woman who left him there, which is signed with a ~mysterious symbol~. When a traveling circus run by the Baron (yes, that Baron) passes through town and Eugene learns of a possible lead on his past, the two boys reinvent themselves, join up, and eventually end up entangled in a scheme to steal from the King and Queen of Corona.Â
I won't lie, I enjoyed this one a lot- it was a fun read, very cozy to curl up with, and even with some contradictions, it felt like a novel that was derivative of the series and set in that world. There are a lot of cameos and references, enough that I think most TTS fans will find something they like to nibble on.
Like I said in my earlier post abt the prologue and first few chapters, I'm so happy that Lance got a role alongside Eugene- he's definitely a secondary character to Eugeneâs main, and he does get sidelined somewhat, but it's charming to see his friendship with Eugene and his growing passion for cooking.Â
'I didn't expect anything, so I'm more delighted and pleasantly surprised than genuinely unhappy with the execution' is a running theme with this book for me and basically the tl;dr of this write-up.
There are soo many cameos and little treats- I get the impression Calonita didn't have the most complete knowledge of the series, but her chats with Chris and interest in the seriesâ writing definitely show. King Edmund, the Stabbingtons, all of the pub thugs, Weasel, Stalyan, and the Baron all make appearances, and we get cameos from Cap, Maximus, Pascal's mother, and even Cass gets a name drop. Several series-exclusive locations are also mentioned by name- Vardaros, the Spire, and the Forest of No Return.
I'm not immune to the fannish hit of 'hey! I understand that reference!' and I really enjoyed hunting for easter eggs, so even if the presence of the pub thugs in the Baron's crew, or the boys stumbling on Rapunzel's tower in one scene and making nothing of it (yea that happened) is a lil questionable, it made me smile and I can't be mad.
I would just describe this book as 'comfy'.
(That said, I'm a little unsure who all those references are for- I feel like if you hadn't seen the series, you'd lack context and some details would be meaningless, but if you had, I think you might long for more depth and exploration...)
Structure & Progression
Here's the part where I start criticizing the book aimed at middle and elementary schoolers lmao
It's a v short book, but the plot progression still feels a little scattered- it didnât feel quite like a heist OR a mystery. The subplot that takes up a lot of focus is actually interpersonal conflict between Lance and Eugene- and they reconcile, but not after spending much of the book in a standoff due to a misunderstanding/'liar revealed' trope.
One of Eugene's motivations for joining the circus is spotting a man with a mark on his arm that matches the one from his letter working there, and believing he'll be able to learn more abt his parents from him. He doesn't disclose this to Lance right away, and when it comes out later on, he's upset that Eugene didn't tell him- he feels tricked, and like Eugene's prioritizing his biological family over their bond. I had a hard time with this, b/c I honestly think Eugene could've literally said to Lance, 'hey, joining this circus is a great opportunity to travel, make money, send some back to the orphanage, AND I found something about my parents, will you come with me?' and Lance still would've jumped on it. Later on, there's also another similar miscommunication that deepens the rift.Â
It feels like manufactured drama, and I would've loved a book of the two of them just being buds, bouncing off each other, and trying to unravel the mysteries of the DK symbol and the Baron's ulterior motives together. Lance's fears of being left behind by his friend absolutely could've surfaced without the misunderstandings, especially the closer they got to the truth. (And I don't think that'd have been dissimilar to the unused 'Trial' episode concept and flashback.)
The pacing itself... meanders. After the boys complete an initiation mission to get a hold of a special key for the Baron, time passes (two weeks in-story) and there's some slice of life as they learn the ropes, get inducted into a lifestyle of thieving (itâs revealed the circus is a front for a crime ring), and get to know the Baron's crew.
I liked these parts and would've kept them in a longer book! But maybe there could've been some fine-tuning here so big events (Eugene stealing for the first time, the heist, the meeting with the mysterious Man with the Mark) werenât so one-and-done. There are several points where nothing's really happening because the characters can't quite connect with each other, or they're waiting around for an opportunity passively, and that makes for a frustrating exp for me as a reader.
There were also lot of elements I thought were getting set up to come into play later, but not a lot of follow through? The folk hero Lance Archer is mentioned several times and has wanted posters, but we never meet him in the flesh. The Man with the Mark is revealed to be a former member of the Brotherhood(!) named Vedis(!!), but he isn't seen again after Eugene speaks with him... once. (More on this later this post is getting so long omg)Â
The Baronâs plan is revealed to be stealing a reward offered for the lost princess when itâs on display to the public during a festival. Eugene and Lance balk b/c stealing doesnât sit well with them, especially when itâs from what are ultimately a family trying to find their lost child- they decide to do the right thing by foiling the scheme/stealing it back and returning it to the royals. It goes a bit pear-shaped and theyâre caught, but are forgiven and face no consequences after explaining, other than being ousted from the circus/crime ring and making enemies of the Baron. Eugene hasnât given up on finding the DK, but he realizes he already has a family in Lance, and thatâs the most important thing; the two resolve to travel the world and have adventures together.
I want to make another post on it, but at the least it feels like a foregone conclusion given we know âFlynn Riderâ goes on to become a renown thief who steals the crown of the lost princess- thatâs literally the plot of the movie, and being a dashing rogue is Flynnâs defining trait- so even aside from questionable ideas about wealth, class, and morality, the novelâs ending doesnât fit whatâs firmly established about his character, and I think big fans of Eugene might have an even harder time with that then me.Â
(Iâm very suspicious that there mightâve been some executive meddling in an attempt to soften young Eugeneâs character, and send a more palatable/upstanding message to children- it feels like Disney editing the old SW films to show Han didnât shoot first.)
Itâs def one of those novels where you can take some elements you like and leave others, but overall Iâd still rly rec it for series fans! Iâve been buzzing and what-iffing about it for a few days, and I got some tasty tidbits on the characters and nods to the series, which is exactly what I wanted out of it.
And maybe itâs a funky take, but honestly I want to think of this book as the beginning of an alternate timeline where Lance and Eugene got out of crime earlier, Eugene got a clue abt his heritage by chance, and it changed his course. I think embracing the retcons and contradictions to canon makes for an interesting angle, and youâll enjoy it more if you donât take it too seriously.Â
#OKAY PHEW GOD took me way too long to post this#I'd consider this a general reaction/impression and overview#and I have more written that I want to sort out into posts abt Eugene's char AND my thoughts on Vedis as a Brotherhood Stanâą#if I included it here it'd have been like... another 1k words lmfao#hopefully I can post those in the next day or so!#I have no idea how to structure proper reviews man I just want to yammer#I'm honestly just having fun reacting to smth new again C:#the rise of flynn rider#text post#my post#eugene#lance
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The end of Lâmanburg was disappointing (and why rollercoasters and fun)
I really wanted to like this war. I really did. And I did like many things (Which I will go through don't worry) but... Look, the event was not bad by any means. But this is the first big event that I can say was mediocre at worst and good at best. A solid 6/10 maybe (All other story arcs and events are from a 8/10 to 10/10), specially after the marvelous festival from yesterday. So letâs see first the things that worked:Â
- FUNDY AND NICKY POPPED OFF. Them destroying the provisions before the start was great because it did not only made sense for their (Very tired of being sidelined and very tired of Lâmanbergâs bullshit) but it also had plot repercussion. In a story, for an action to be significant it has to have two things going for it: An emotional repercussion and a plot repercussion. This had both: Two og Lâmanburgian giving up on their nation and causing the Lâmaburg forces to be under-and I canât stress this enough- very under prepared. In Eretâs case it is a lot harder to justify because her arc was never very consistent as I have said before.Â
-The villains were very smart and intimidating. First the chose to attack Lâmanberg the day after the festival giving them little to no time to prepare. Second, they attacked earlier and devised a plan to cause the most destruction possible. Dream and Techno are many times smarter than many movie villains.Â
-Tommy exposed Techno for the hypocrite and selfish pig he is. Good for him.
-Anything Ranboo does is gold of course. But, I think joining Phil is a bit of an iffy decision. For someone who doesnât choose sides he surely chose the one that caused the most destruction and pain for all of his other friends. He is probably one of the most exciting people to watch in the future
-Tubbo jumping in front of Technoâs blast to protect Tommy (I do not want Tubbo to die because he is probs my favorite but that would have been a cool canon death). Tommy asking about Tubbo every 5 seconds. Both apologizing to each other and reuniting finally. Tubbo looking at everything he had built being destroyed, completely speechless. Tommy and Tubbo meeting Dream in the obsidian thing over Lâmanber. It had a weird final boss feel to it. I wish something had happened between the three there. Maybe a short fight or something. It was still cool.
So, yeah. There is a lot to like about the event. Now I have three main problems with this event:Â
My first problem is that it all felt a bit... pointless. This reminded me a lot of the movie Captain America: Civil War. It was a great movie, but it did not have almost any consequences. In todayâs event LâMANBURG WAS DESTROYED FOR GOOD THIS TIME and... it doesnât feel like anything has changed at all. Tommy is still on about the disks even after everything heâs been through. Quackity is still... honestly I never know what is going on with him. Techno and Phil are still assholes and have all the power along with Dream. The badlands still havenât done a thing (A shame). You can say that Wilbur is going to be revived, and yes that is pretty big, but he has been alive before (I actually love that he is being resurrected surprisingly, Iâll talk about it later). You can also say that Lâmanburg is gone now but... was it really there ever since Tommy was exiled considering everyone basically left?
It feels like we could have skipped everything after Wilbur blew Lâmanberg and everything would be the same. Like everything in between did not matter. Think of it, is there any major differences (Besides minor character changes) between the end of the Manberg vs Pogtopia war and now? Probably not many. This goes back to what I said in my first post: History is repeating itself a little to much. Another exile, another festival, another execution, another time Lâmanburg is destroyed. At least there is not going to be another election anytime soon.Â
I think Tommyâs line to Techno that âYou are repeating history but worseâ is very ironic. The idea that history repeat itself is tempting and, when done efficiently can be amazing, but this was not the case. I cannot blame theme though, a âhistory repeats itselfâ story is very hard to write without feeling like you are repeating yourself. But they were so close. The Schlatt/Wilbur and Tommy/Tubbo parallels are a great example of it because it had the two things that a âHistory Repeats itselfâ plot needs: A new emotional background (The Tubbo/Tommy friendship breaking) and a final change (When both decide not to become like their predecessor). Thatâs right. You can argue that this war had a different emotional background but the end result was the seem. This type of stories are only satisfying if we see the change at the end, imagine how great it would have been if they managed to resolve their differences and truly unite against Dream and stop Lâmanburg from blowing up.Â
That is my second problem. I am not against the idea of Lâmanburg ending for good. But it happened at a very random part of the story. Lâmanburg, the place that started it all perished because a pig felt betrayed by a friend and Dream was being his usual self. Compare this to the last time it blew up: A fallen hero destroying what he built because he wouldnât let anyone else have it. It just doesnât compare. And honestly, we are mostly sad that it is gone because of the first war, the election and the manberg vs pogtopia arcs. If the end goal of three months of storytelling is to destroy Lâmanburg, why did they spend three months showing how shitty it has become and how everyone left? This last point sections nicely to my last problem
My third and final problem is that it all seems a little samey. Now listen to me on this one. Do you know why the Deadpool movies are so effective at making you laugh? Because it mixes dramatic moments with comedy very well, each dramatic moment elevates the next joke and vice versa. It is also why Tommyâs lore streams are so good, when you juxtapose both drama and comedy it works very well. Like a rollercoaster, the fun comes from all the ups and downs. But can you truly say there were any up moments since the manberg vs pogtopia war. Not really, maybe some but nowhere new as good as the up moments in previous arcs and nowhere near as present. That is why this past three months feel very samey. It has been just constant dread and sadness with very few good moments storywise. Compare this to before when Wilbur was the main writer: Eret betrayed everyone and Dream blew up some of Lâmanberg, but they won the war and got their independence. Pog 2020 lost the election but Techno joined them and most people were secretly helping from the shadows. They got back Lâmanburg from Schlatt but Wilbur and Techno betrayed them. See how it has a great mixtures of ups and downs? Todayâs event would have benefited from at least one ray of sunshine at the end, maybe a new piece of information returns, or Tommy and Tubbo have a final talk and resolver everything, or something nice for a change. (Wilbur being resurrected does not count, he traumatised everyone, I would not say that is a very happy thing, more of a mixed bag)Â
But I donât want come off as too negative. But now I am being cautious of the storyline. I think the next couple of stream are going to be key. There is still hope that some of these problems will be addressed. Even if they are not, the story will have suffered itâs first big dud (Which is a testament to how good and capable everyone is of telling a great story).Â
PS: English not my first language. You know the drill. I am once again not sending hate to anyone ever. There is nothing wrong with criticizing what you love, I think it is kind of necessary in a weird way.
PS2: I also have hope because I believe that Wilbur is coming back as a writer. On a stream (When he saw Matpatâs theory) he said the was ânot currently writing the storyâ which I found as very suspicious wording. That and Alivebur returning I think makes a pretty compelling case for his return as a writer, I donât see him as the type of guy that would just return so that someone else would write his character. On another note I hope the current writer donât feel pressured to follow Matpatâs theory just because he is a big youtuber. While not a bad theory by all means (As soon as Ghostbur said he wanted to be alive my first thought was Quackity and Schlatt) but I would prefer it if they were not manipulated by outside sources to make the story a certain way.Â
PS3: I have other things I would like to cover. Mainly, I have three ideas for future essays: an analysis of the medium the smp storyline is being made and why it is harmful to itâs story (Specifically itâs eventual ending), a study of how Ranbooâs philosophy causes more harm than good and a âWhat ifâ essay of how many road the smp could have taken with itâs story after the manberg vs pogtopia war. I will probably do all three of them eventually but if anyone wants a specific one I can do it no problem. Also, if anyone wants to interact or give their opinions or criticize my ideas you are more than welcome to. I have no friends who are into mcyt and I love the back and forward of different opinions and ideas. Â
#tommyinnit#tubbo#ranboo#quackity#wilbur soot#wilbur#dream smp#dream#fundy#nicky#nihachu#philza#techno#technoblade#mcyt#eret#ghostbur#l'manberg#l'manburg#SapNap
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'The Magic of Johto's Level Curve'
(or, 'a leisurely analysis of the singleplayer balance of Pokemon GSC and HGSS')
The Johto games - especially HeartGold and SoulSilver - seem to have a very good reputation. Some often put the aforementioned HGSS into their top 3 or describe it as the core Pokemon experience. I personally agree with this sentiment and HGSS is either #2 or #1 depending on my mood (it usually competes with Black 2 and White 2).
Despite all its praise though, there seems to be an incredibly consistent point raised against it: the level curve. I see it described as unbalanced, janky, and generally bad.
There are two main problems people tend to cite. First is the level progression in Johto itself, with Gyms 5, 6, and 7 not exactly being a smooth progression upwards and then Team Rocket's Archer and the 8th Gym having a notable level spike compared to those last three. Wild Pokemon levels are also usually a lot lower than the major boss fights they are ahead of, making raising new 'mons harder and grinding for boss fights longer. The other problem is Kanto, whose problems can essentially be said to take Johto's levelling issues and ramp them up. The jump from fighting Blue to the Elite Four rematches and Red is also very significant.
What I'm not going to do here is refute that the above isn't true - these level scaling inconsistencies are certainly present. It's also very different to the vast majority of main series entries, whose level curves are more linear and gradual. Gens 5 and 7 even have a feature which multiplies exp gain based on how much lower or higher you are than the Pokemon you defeat which in a way acts like a rubber band around each game's level curve, ensuring you can catch up easily but not go too overlevelled either. Playing GSC and HGSS when the rest of those entries are like that is a bit jarring. Pokemon is so well-known for having quite a formulaic design across its main series and when compared to that formula with regards to level progression and the like, the Johto games do seem a bit off-colour.
What I am going to do though is try to explain why this so-called bad level curve is at the very least not actually that bad, or, if I can convince you well enough, that the Johto games actually have a unique and (what I call) magical singleplayer game design not properly replicated in any other entry. It goes to the core essence of Pokemon's theming, and it fits with the fact that Johto's narrative also happens to put the most focus on those themes than the rest of the series.
When I say the core essence of theming, I mean the very basics of every Pokemon adventure: you, the player, leave home to go on a journey around your region, meeting various people and overcoming various challenges along the way together with your partner Pokemon. Challenges you overcome are all thanks to the bonds you share with your partners and how you raise them with love and care. As you get older, this is the sort of thing in Pokemon that you probably end up taking for granted. It's typical "power of friendship" stuff, and most people will tend to come to conclude through learning about the game mechanics that this sort of thing is superficial and that stats are all that matter in the end. The more modern Pokemon games also have such a big focus on larger-than-life stories with big climaxes featuring the box Legendaries that it's easy to lose this basic level, down-to-earth narrative theming.
Johto is significant for not having any larger-than-life aspects overshadowing its core. Instead, the core takes centre stage. There is no real overarching story besides your adventure. Team Rocket's antics take a sub-plot role but in the end act as a foil to your story, being one of the more major obstacles you overcome. Catching Ho-oh or Lugia is no cataclysm either, but rather a reward for your achievements throughout the game and thanks to your good and pure heart - recognised by the Legendary in question. Moments throughout the game like how you deal with the situation at the Lake of Rage, or the Dragon's Den trial where you're asked questions to test your ideals as a trainer (which, of course, you pass with flying colours) all contribute to this core as well.
The way Professor Oak congratulates you after defeating Lance ties the knot perfectly on the main campaign:
"Ah, <player>! It's been a long while. You certainly look more impressive. Your conquest of the League is just fantastic! Your dedication, love, and trust for your Pokémon made this happen. Your Pokémon were outstanding, too. Because they believed in you as a Trainer, they persevered. Congratulations, <player>!"
These are just examples of the main story events, though,and Johto has a lot more than that. The region is filled with things to do beside the main campaign - Berries/Apricorns, Pokegear calls, the Ruins of Alph and other optional caves, the Bug Catching Contest, and (in HGSS) the Pokeathlon and Safari Zone, just to name a few of the more notable ones. Tama Hero's review of Pokemon GSC talks a lot about this and it's well-worth a watch even beyond the section describing the games' breadth of side content.
Tama Hero also touches upon the supposed level scaling issue, and her response to the complaints is that there is a "sprinkling" of opportunities for small bits of exp gain throughout the game which should help you stay on track in most cases, and where you can't match levels, you can outplay your opponent.
I certainly agree with the latter. It always feels entirely possible to beat bosses at a level deficit throughout Johto. The Johto League is one of the key cases where you'll probably end up at level disadvantage, but I've consistently been able to defeat it with a team of lv 40s on average (so nearly 10 levels behind Lance's peak), and I'm pretty certain that my not-even-10-year-old self did so as well, even though it took me many, many attempts. From various people I've talked to and bits of let's plays I've seen over the years, this seems to be the common experience too. I think only a minority of people have had to grind to match Lance's levels in order to beat him at all. Granted, it might take you a couple of tries at that level disadvantage (or a great couple of tries more, like little ol' me), but that's surely not an unreasonable expectation. The concept of getting stuck at a difficult stage in a game could be called a universal one, and I think most people agree that it's always pretty satisfying to finally surmount a challenge like that. This can even be said about other Pokemon games - Kanto, Hoenn and Sinnoh also all have large level spikes at the end. In fact, at least when it comes to the end of the maingame, I'd argue Hoenn and Sinnoh have a larger level spike than Johto, but they're not considered impossible or anything
Regardless, though: it's certainly possible to win difficult battles in Pokemon at a level disadvantage. Tama Hero argues that the strategy required to do so isn't something the game teaches you very well, but I think this is a tad pessimistic. In the end I think that most wins will just come down to understanding of more fundamental skills that you've probably learned through the course of the game naturally - using type matchups (gyms are all type themed), using moves with stat changes (the earlygame is full of moves like Growl and Tail Whip), using status moves (no doubt you're going to see the effects of Paralysis and Burns throughout the game at least), and apt use of items (bosses always use potions and often use held items). Players also have more control over the battle than the enemy, with the default Switch mode and a huge amount more items available. It's true that the games don't teach you the deeper, untold mechanics very well, but learning about those only unlock even more ways to succeed for the numbers-minded veterans.
On the topic of those deeper, untold mechanics I also want to talk about something which Tama Hero doesn't mention at all - Effort Values, or EVs. Most of you reading will probably know about these by now, but for those who don't, EVs are hidden values which can increase a Pokemon's raw stats by a certain amount based on the other Pokemon they defeat. They were present in a slightly different form in Gens 1 and 2 in the form of "stat exp" but the premise was the same: your Pokemon grow twofold when you defeat Pokemon, by gaining visible exp for levelling up and visibly gaining stats every time that exp bar fills, but also by gaining stats little by little every time they defeat any Pokemon. Your Pokemon's EVs weren't visible to you in-game until Gen 6 with the Super Training graphic, and numerically weren't until Gen 7 where you can press X on the Pokemon's stat screen to show what are called "base stats".
EV optimisation is crucial to competitive play because the stat boosts they give are quite significant. Competitive players will "min-max" spreads, putting as much as possible into 2 stats to maximise strengths and not wasting any on stats they aren't making use of. In maingame playthroughs, though, EVs will usually end up being a balanced spread because you'll invetivably be facing a variety of Pokemon with different EV yields throughout the game. EVs can also be increased with the Vitamin items (Protein, Calcium, etc.) which you find a handful of throughout the game (and can buy at a premium) and can be used to manually raise EVs, though only to a certain point.
In Gens 3 and onward, a Pokemon can have up to 252 EVs in 1 stat, and 510 in total. At Lv 100, 4 EVs in a stat grant 1 point extra to it. For the singleplayer campaign the conditions are a bit different, but if we assume as a standard that by the Elite Four your EV total is maxed out and you have an even spread, your stats will all be up to 10 points higher than they would be without EVs. In Gens 1 and 2, you can actually max out all of a Pokemon's stat exp values but you're unlikely to cap them all for a good while beyond the maingame so we can consider them about the same as in the later gens for this.
But why is this important?
Firstly, the difference EVs make in the above scenario account for what is usually about 5 levels' worth of stats. Depending on your exact distribution, it could be a couple more or less levels' worth in each stat but the bottom line is that they make your Pokemon's strength higher than it may seem based on level alone.
This means that the wild Pokemon grinding that is criticised for being too tedious in Johto as a result of low levels is also better than it seems because even when you don't level up, you're gaining EVs for every one of those you defeat. The stagnant levels in the midgame of Johto also contribute more to your Pokemon's growth than it may seem from the slow level gain. The Pokegear rematches which you gain access to after defeating Team Rocket before Gym 8 may also be a little infrequent, but they also very often give you Vitamins afterwards to add to all of this.
Secondly is what seems to be a fairly unknown fact: in-game trainers do not have any EV spreads. Thanks to the work of speedrunners, we have exact data of enemy trainers' Pokemon to show this. Trainers do have IV spreads based on their "AI level" (more 'advanced' AI levels will have up to 30 IVs across the board) but the difference near-perfect IVs will have on their Pokemon is not as great as the combination of random IV spreads and relatively balanced EV spreads yours.
That 10 level deficit vs Lance is suddenly more like 5 in practice. Some of his Pokemon also happen to have pretty high stats naturally in Gyarados and the Dragonites, and the level deficit will still be slightly present, but once we factor in strategy again, you can abuse their type weaknesses and make good use of items, status and whatever else have you to swing the odds in your favour.
The only way you can find out anything about EVs in Johto is from a NPC in Blackthorn City who gives your Pokemon the Effort Ribbon if they have reached their total of 510, and the only practical way for a player without the technical knowledge to have achieved this is to have spent time throughout the game doing lots of little bits of training - in other words, putting in the effort - to have incidentally capped their Pokemon's EV total. It's only fitting that you find this NPC towards the end of the Johto campaign because it's likely that by this point a couple of your team members will be eligible for the ribbon.
This finally ties back to the point of core theming. EVs are an invisible stat giving your Pokemon an extra edge over their in-game opponents, or, at worst, one closing a gap in strength between them, as a result of all of the time you've spent raising those Pokemon throughout the game. In other words, EVs are essentially the statistical representation of the "dedication, love, and trust" you have for your Pokemon which gets you through seemingly difficult challenges. Levels, then, are only a surface representation of your Pokemon's strength: they create the feeling of an uphill battle, but you can win against the odds by believing in yourself and your partners. It's probably exactly what you thought as the naive and uncynical child playing through a Pokemon game for the first time, and probably one of the ways you made such fond memories of it. In hindsight, this is definitely how it was for me. It is a sort of magic, really.
There is still a big Red elephant in the room, and I do think that the level gap between the end of the Kanto Gyms and Red is maybe too hard to go and beat immediately after even with the power of EVs and such, but Red is by all means a superboss and final challenge of the Johto games, and I don't think it's unreasonable to have to grind for a while to build up for and to finally be able to take his team of Lv 80s on. The same can be said about the Elite Four Rematches in this game and others, Steven in Emerald, or that one Barry fight in Platinum if you do decide to beat the E4 rematches 20 times to make his levels nearly match Red's. If you're setting out to fight a superboss like this, the grind is part of the prerequesites. It's definitely still possible to beat someone like Red with a 10 or even 20 level deficit if you play well, though. I admit, I haven't beaten Red in a long time, but I have beaten Emerald Steven with a ~15 level gap before. Tama Hero also said she has beaten Red with a team of level 50s in Crystal in the review.
I said before that the other games in the series haven't replicated this sort of thing as well. Gen 5 was the beginning of a marked shift away from this design, with its overarching story-driven style and a change to exp gain which would honestly be incompatible with the level curve in Johto. Gen 6, whilst returning to the exp system without level deficit multipliers, saw different means of statistical representations of the 'dedication, love and trust' trio in Pokemon Amie, which can break the game almost as much as the Exp Share when enough Affection is built up. Gen 7 brings back Gen 5's exp system whilst retaining the Exp Share and Affection systems, and actually ends up even diverging from the EV design which went before by having in-game trainers and Totem Pokemon with competitive, min-maxed EV spreads from as early as the Trainer's School. Whilst I am yet to play Let's Go and Sword and Shield, their Exp system with a 'permanent Exp Share' of sorts makes it a huge amount different and from what I've seen and heard, overlevelling is quite easy despite the game being designed around the feature. I really hope that Brilliant Diamond and Shining Pearl at least return to Gen 6's exp mechanics, or better, reunite us with the held-item version of the Exp Share which doesn't make me feel like I'm cheating whenever I use it.
Before I go too off-topic, though, I should probably return to the original thread of this post to make some concluding remarks. What can't be denied that the way GSC and HGSS are designed may not be for everyone. I know for sure that a lot of people prefer to be able to breeze through a Pokemon game at a brisk pace without many roadblocks, but as someone who in recent years has come to appreciate much slower-paced and immersive singleplayer Pokemon playthroughs, I can't help but love the way GSC and HGSS are designed in the way I've explained, or appreciate their unique identity amongst the rest of the series. Coming to think about this has also shed light on why I adored HeartGold as much as I did when I first played it way back 11 years ago. I poured hours and hours into the game, and as a result, its magical design put me under its spell.
_____________________________________________________________
Though I linked to the references I did use when they appeared, here they are again. Do check them out if they're of interest to you!
Tama Hero's GSC review: https://www.youtube.com/watch?v=FgtMVKP2T6Y
speedrun.com trainer data for HGSS: https://www.speedrun.com/pkmnhgss/guide/k2zij
speedrun.com trainer data for SuMo: https://www.speedrun.com/pkmnsunmoon/guide/d2683
Tama Hero (YT) is one of the few people I know who actually makes longer-form Pokemon analysis content besides Aleczandxr (also YT), who whilst not being a 'PokeTuber' has made some brilliant analyses of storytelling through setting in Sinnoh, Hoenn, Johto, and just recently, Unova. I did not refer to them here but I can highly recommend their content, at least.
Thank you very much for reading to the very bottom here. This is my first time writing something like this and I appreciate it.
#voltimer longpost#pokemon#gsc#gen 2#gold and silver#crystal#gen 4#heartgold and soulsilver#analysis#hgss
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Okay, Iâm sorry, I just cannot keep letting this information get spread around uncritically.
To say that no one on the Zero team has watched the show is a lie.
Not only are there multiple thematic and direct callbacks in the new season itself that indicate familiarity, ranging from tiny little scenes like Phase holding her gun to Washâs head and Carolina coming up behind her (mimicking a scene in Season 12 almost directly), to the thematic connections between Carolina and One, to the Great Key plot itself, to the ever present theme of two teams fighting each other when nothing is really as it seems... hell, even the vomit in the helmet joke. That was a direct a callback as you can get.
But Torrian has also on multiple occasions talked about wanting to animate for RvB and has talked in at least his interview with SyFy about being inspired by previous seasons of RvB. Beneath the cut are several images that show this!Â
[Image Descrption: A tweet from Torrian saying âAlways wanted to work on RvB and even-though Iâm the only animator, these lovey peeps helped make it happen!â with an image beneath it of the credits for the Death Battle episode of season 14.]
[Image Description: A tweet from Torrian saying âIâve always wanted to animate Carolinaâ, quote tweeted in response to Jen Brown, Carolinaâs VA, announcing Carolinaâs inclusion in the season.]
[Image Description: A quote from an interview by Torrian with Syfy. âInitially, I was inspired by some of the previous seasons that took a more action focus or included more action elements, I think around season 8, 9 and 10, when they involved a class of characters call the Freelancers [The Project Freelancer Saga], which was when they included the legendary animation director Monty Oum,â Crawford told SYFY WIRE. âI was really inspired by that sequence of events that happened within the RvB lore.â The quote continues, but this is the relevant piece of information for this post.]
If we want to get real picky, thereâs even this simple little tweet:
[Image Description: A tweet from Torrian from 2013 saying âAhh my robot arm! lol #RvBâ]
Which heâd honestly have literally no reason to post if he hadnât seen the damn episode that quote is from. Like, come on.
I donât know where people got the idea that Torrian and his team have never ever seen the show before. I know that Fiona said she hasnât and has no interest in watching previous seasons, but Fiona is not a writer. Iâve never seen a direct quote, Iâve never seen any evidence of the claim that no one else on the team is a fan of the show. Iâve only seen unsubstantiated rumours being spread around based on an interview most people havenât seen, and that no one has ever provided quotes for so that people donât have to dig through a long podcast episode themselves.Â
It may be true that theyâve joked about old seasons, or made jokes that didnât land. But many of the more negative claims have come from people who then do not back up their information and let their claims get spread around without any basis. Including a fairly public incident where someone lied about Fionaâs words and painted them in the worst light possible!
Torrian, at the very least, has clearly watched the show before. I canât speak for the others as easily and I donât feel that I need to. To say that the team has never watched the show before is false. To keep spreading that idea is disinformation that has been used to deliberately stir up negative attention towards the zero team.
Peopleâs varying opinions on the season notwithstanding, the least we can do as a fandom is not spread deliberately misleading information that then makes it around to people not even watching the show and who wonât seek out if the information is true on their own.
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LINK CLICK | æ¶ć
代çäșș - First Impressions
youtube
ć~ Finally, a donghua animation set in present (?) times with aesthetics I can get behind! Sure, Chinese animation with high-production value arenât rare unicorns nowadays given their recent wuxia offerings like Demonic Cultivation and Heavenâs Official Blessings but idk, there was something about the use of period-appropriate Mandarin that I found just a little tedious to listen to, much as their 2D/3D animation had leveled up spectacularly. Also, period dramas move at a snailâs pace because of all the exposition and I just donât have the patience to sit through all that. Which brings us to this little nugget of a find!
What I really liked about Shi Guang Dai Li Ren aka TIME AGENTS aka LINK CLICK so far is how it just..*clenches fists*...dives right into it without explaining anything about the two protagonists or setting up any backstory, and we as the audience are just supposed to be like âall righty then!â and intrigued enough to continue. How did these two boys come to set up this âbusinessâ together? How did they know each other? When did they learn of their powers? Are they the only ones who possess this âskillâ? (I speculate no but no spoiler thoughts for now.) Two episodes in and weâre still none the wiser, but it has established some VERY interesting themes that are sure to resurface again in later episodes: 1. When Cheng Xiaoshi flouts one of the three rules established by his partner Lu Guang and disrupted the flow of events by acting on his own, causing a dramatic shift in the timeline/future (which Xiaoshi is apparently still oblivious to); and 2. The âbreakup of a partnershipâ due to irreconcilable differences. How very... subtle... which... is more than what I can say about the names of the two main characters, but I digress.
What is most intriguing is that if you went on a google spree for more info about the series youâd know that Lu Guang is the mysterious one thatâs missing all his stats like age and blood type unlike Xiaoshi (whoâs 21 and Type B if you must know), which most certainly IS the giveaway spoiler to mean heâs the one who holds the key to all our yet unanswered questions. (*yells in time traveler tropes*). I canât wait to see how it plays out, and if the plot will follow through with the teases they have dropped on us in the first two episodes. For now at least, their camaraderie and Yin/Yang vibes clicks for me, so I guess Iâm onboard for the ride. A strong follow for this season!Â
#æ¶ć
代çäșș#Link Click#shi guang dai li ren#time agents#Currently watching#thinks too much about cartoon plots#Sidenote but I really enjoyed how they included ruralside accents in episode one when they featured the elderly parents#really lends a very authentic feel#The voice acting has also improved tremendously since Demonic Cultivation days imo
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MASTERLIST - 1
đ The New Moon (NSFW Masterlist)Â đ
Star Charts by school
Series
Different but the Same (Iwaizumi x fem!Reader, Ushijima x fem!Reader)Â
Summary: An unexpected encounter at the Inter-High tournament tossed you into a whirlwind. Being tugged between two males, two different packs, who will reign supreme in this battle for your heart?
*Omegaverse*
Lockscreens (Bokuto x fem!Reader, Kuroo x fem!Reader)Â
Summary: Nearly four years ago, Bokuto left the love of his life for volleyball. Despite all the time, heâs still very much in love with her. He comes home to a major surprise leaving him wonderingâŠWhat happened while he was gone?
The INKED Collection (one-shot collection) [Soulmate AU]
A series of full-length one-shots detailing the stories of various Haikyuu boys, soulmate marks, and tattoo cover-ups.Â
Hidden Corner (one-shot collection) [Cafe AU]
A series of fluffy, full-length one-shots detailing the lives of the employees who work at Hidden Corner featuring the various Haikyuu boys.
*Note: All one-shots take place in the same universe with the same characters.
One-shots
Key: đ«: angst, đ: fluff
Falling (Kuroo T.) đ«
Summary: Saying goodbye is hard. But so is losing your love.
Inspired by: Love is Gone by SLANDER
Reunion (Terushima Y.) đ
Summary: Where youâre a Karasuno manager and run into someone you knew from childhood
Pre-game Rituals (Kita S.) đ
Summary: Just any other game, but with a plot twist.
On a Run (Ushijima W.) đ
Summary: Where you go on a run with your dog and run into some trouble
Complementary (Kuroo T.) đ«
Summary: Your tattoo has dictated your fate from what Clan you would support, to what training you would do. A simple cover-up has changed your life much more than you originally anticipated. But what else can you expect from the fickle warlord you call a close friend?
*The INKED Collection*
Fall Changes (Sawamura D.) đ
Summary: Where youâre on your first date with Daichi and itâs a little too chilly.Â
*HaikyuuCreations August 2020 Monthly Event*
Unexpected (Oikawa T.) đ
Summary: Where Oikawa was surprised by what type of dog you owned.
Knowledge and Ambition (Kuroo T.) đ
Summary: A chance meeting in the library puts Ravenclaw Kuroo face-to-face with the Slytherin Cold Princess.Â
Connection (Sawamura D.)Â đ
Summary: When Daichi moves to a new city, he stops by the animal shelter looking for some company.Â
Recommendations (Akaashi K.) đÂ
Summary: After getting tired of his usual black coffee, Akaashi checks out the cafe down the street which is home to some of the more unorthodox and unique drinks. Needless to say, he takes all the help that he can get.
 *Hidden Corner series*
A Foodieâs Second Chance (Miya O.) đ
Summary: After moving to the States for university, you finally move back to Japan for work. Attending the Sapporo Autumn Festival with your coworker puts you face-to-face with your first love.Â
*HaikyuuCreations September 2020 Monthly Event*
A Winged Wingman (Bokuto K.)Â đ
Summary: A themed night at the MSBY Stadium leads to some quality time with a pretty raptor-keeper.Â
Sanctuary (Terushima Y.)Â đ
Summary: Kicked out multiple times by bad roommates, Izanami takes pity on her classmate and hires him to work for her cafe overnight. But little does Terushima know, heâs getting more than just a job out of this.
*Hidden Corner series*
Donât Give (Bokuto K.) đ« đ
Summary: After Kuroo breaks your heart, you decide to do a complete glow-up with the help of a certain volleyball player.
*Skyeâs 400 song-fic request*
Obligations (Oikawa T.) đ« đ
Pairing: Mafia-boss!Oikawa x fem!rival reader
Genre: Mafia soulmate AU
Summary: A debt to repay, family obligations, and a quest for revenge leads you down an interesting path. Fate really has a way of messing with you, doesnât it?
*The INKED Collection series*
Youâre Not Alone (Iwaizumi H.) đ« đ
Summary: Iwaizumi has had to watch Oikawa treat you poorly throughout your relationship. What happens when he becomes your go-to?
Youâre a What? (Miya A.) đ« đ
Summary: After his girlfriend starts disappearing, Atsumu needs to figure out what exactly went wrong with his relationship.
Universal đ (Miya O.)
Summary: One early morning on his way to work, Osamu walks past a cafĂ©. The lights are on, and thereâs no other sign of life anywhere else. Popping in, he discovers some of the best baked goods heâs ever tasted. But can you really fall in love with someone based on how their food tastes?
*Hidden Corner series*
Cornerstone đ« đ (Miya O.)
Summary: Everywhere he goes, Osamu sees you after you left him.
*Skyeâs 400 song-fic request*
Superstitious đ (Nishinoya Y.)
Summary: When his S/O starts telling him a bunch of superstitions, bad things just keep happening!
Jump Scares đ (Miya A.)Â
Summary: Where Atsumu really wants to see what makes his S/O scared!
A babythots collab
To All The Boys - The Fuckboy  đđ« (Terushima Y.)Â
Pairings: Terushima Yuuji x reader
Summary: Everybody in the school has liked Terushima at least once in their lifetime, you are no exception to that. But it wasnât a serious crush, just infatuation. He knows you hate him though, he knows how bad you want to shove a spider down his throat and he knows how much you want him out of your sight. So when you write the letter and it gets sent to him, he somehow makes a big deal out of it even when re: it wasnât a serious crush. It just served an ego boost and now he wonât stop pestering you about it, and god, heâs so annoying
babythots collab | Mini-series
Brokenhearts Club - Same Room đ« (Iwaizumi H.)Â
Summary: After a long relationship, you unexpectedly broke-up with Iwaizumi. Now, he canât seem to get you out of his mind nor can he stand to be in the same room as you.
a babythotshq collab
Drabbles/Scenarios
The Haikyuu Captains and How They Comfort Their S/O đ
Little Glances  đ (Suna R.)
Summary: Other studentsâ dumb comments bring you and Suna together.
Second Chance  đ«đ (Oikawa T.)
Summary: In which you and your boyfriend had broken up and are meeting up to talk about getting back together.
Escape from a Blind Date  đ (Kuroo T.)
Summary: Where Kuroo rescues you from a terrible blind date
Headcanons
Your Ex Hits You Up for Pics ft. Kuroo, Daichi and Iwaizumi đÂ
The Haikyuu Captains and Anger Languages đ« Â Â
The Haikyuu Captains and Late Night Car Drives đ
The Haikyuu Setters and Anger Languages đ«
The Haikyuu Aces and Anger Languages đ«
Fake Dating your Family Friend (Semi E.) đÂ
SMAUS
Terushima fake-bf texts đÂ
Requests
Helping a female reader through anxiety (Kuroo T.) đ
âYou said to be honest, stop hitting me!â (Oikawa T.) đ
âThat was kind of hotâ (Todoroki S.) đ
âI just wanted to tell you that I think youâre beautifulâ (Alpha Bokuto K.) đ [Omegaverse]
A:âHave you seen my hoodie?â B:âNoo.â A: âYouâre wearing it, arenât you?â (Alpha Bokuto K.) đ [Omegaverse]
Helping a gn!reader with insecurities (Kuroo T.) Â đ
âIf you donât hug me right now I think I might fall apartâ (Akaashi K.) Â đ
Tsukishima, Kuroo, Osamu saving their S/O from traffic đ
"Thatâs how you know you love (them)â (Miya A.) Â đ
Suga, Atsumu, Akaashi, and Sakusa saving their S/O from traffic  đ
Friends to lovers (Iwaizumi H.- headcanons) đ
Bokuto, Tsukishima, and Iwaizumi surprising their S/O after a bad day đ
Tendou, Iwaizumi, Ushijima comforting a mute reader (HCs) đ
Protective (Alpha Sawamura D.) Â đ [Omegaverse]
Home (Alpha Kyotani K.) Â đ [Omegaverse]
Alpha to the Rescue! (Alpha Kuroo T.) đ [Omegaverse]
The Return (Alpha Iwaizumi H.) đ« [Omegaverse]
(polyship) Alpha Daichi & Suga with Pregnant Omega Reader đ [Omegaverse]
âIâll make you my mate, no matter what. So be prepared.â Â (Alpha Ushijima W.) đ đ« [Omegaverse]
Semi Finds You Reading Angst đ
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We all know that the Gothel twist was terrible and was only there for the sake of having a twist, but if it absolutely have been done, how should it had happened to make it better narratively?
so. i spent a lot of time kind of mulling over and autopsying s3 and my personal conclusion about what went wrong is that tts hamstrung itself with poor narrative structure. and this is going to be one of those posts where i lead with definitions of the terminology iâm going to use, for the sake of clarity and to avoid any misunderstanding.Â
to whit:Â
story is the sum total of every element of a narrative: character, plot, setting, theme, and structure. Â
character is, of course, the people in the story. itâs âwho?â
plot is the events that happen in a story. itâs âwhat?â
setting is the time and place of the story. itâs âwhere?â and âwhen?âÂ
theme is what the story is *about.* itâs âwhy?â
and then thereâs narrative structure, which i think is a little harder to grasp because itâs much more invisible than the other things. but itâs the framework of the story, or the scaffolding. itâs âhow?â â how are the characters rendered? how is the setting created? how are the events of the plot strung together along the throughline? how is the story built?Â
now⊠in my opinion, character is the single most important element of a story; compelling characters can salvage an otherwise mediocre story, and nothing kills a story faster than uninteresting characters.Â
but the one thing good characters canât ultimately compensate for is poor structure. if the construction is shoddy, so to speak, sooner or later, the roof is gonna leak. right? and we can see this happen in tts: s1 and s2 are solid, and then bam! we hit s3 and itâs a mess of bizarre pacing and dropped characters, the feelings and motivations of key players get all wonky, the plot loses focus, and things increasingly feel like theyâre happening by authorial fiat. the weak structure of the narrative has failed, and it dragged the entire story down with it.Â
and we can look back in retrospect and see that, yeah, all of these problems existed before; tts always had odd pacing, always had an issue with maintenance of the supporting cast, always relied more on convenience than a narrative really should. but these things didnât hit a critical mass until s3.Â
so what does this have to do with gothel? well,
in and of itself, âgothel is cassandraâs mother!â is not a terrible plot twist. the problem with it is a problem of execution, which is to say, the flaw is in the structure, not the plot.
#1: set-up
plot twists are kind of difficult to pull off well, because you donât want to blindside people, but you also donât want to tip your hand too soon. you want to surprise, or maybe even shockâbut you donât want your audience to go, âwait, WHAT? that makes no sense!â
do you remember the whole ârickyâs questâ thing that went on in s2? we were told that there was an important piece of foreshadowing somewhere in s1 or s2 that no one had picked up on yet and there was this whole thing of people trying to figure out what it was, and then⊠rapunzelâs return aired, and ricky revealed that the answer was âcassandra briefly glances into the shattered mirror in rapunzelâs tower.âÂ
and that, + the fact that we know cass is adopted and doesnât remember her birth parents, + vague visual similarities, is the entirety of the s1-s2 foreshadowing for cassandra being gothelâs daughter.
which isnât nothing, iâll grant you, but for something as major as the gothel twist, for something that profoundly changes the worldview and motivations of one of the main characters to such a degree that she completely changes sides because of it, it might as well be nothing.
gothel is afforded zero narrative importance in s1-s2. rapunzel has one nightmare about her, and some lingering trauma connected to the tower that is explored, and of course tromus briefly uses her image to try to control rapunzel in rapunzeltopia. but gothel herself is a non-entity until she abruptly and without warning becomes the emotional lynchpin of the entire conflict in s3. thatâs jarring.
cassandra is a complex character whose apparent motivations for turning against rapunzel are meticulously built up over the course of s2⊠only for s3 to pull a bait-and-switch, sweep all of that set-up under the rug, and replace it with cassandraâs messed up feelings about gothelâs abandonment. even her ruined hand never gets mentioned againânot by her, not by zhan tiri, not by rapunzel, not by anyone. thatâs jarring, too.Â
to use my own work as a point of comparison here, the bitter snow equivalent of the gothel reveal is cassandra finding out that sirin is her aunt and her parents were innocent. like the gothel twist, learning that information profoundly changes how cassandra sees herself and the world, and itâs intended to be a big shock⊠but unlike the gothel twist, i did a lot of setting up for it:Â
1: sirin has real narrative importance in the first half of the story, pre-reveal. the fic opens with her, her involvement with the separatists is established early, etc.Â
2: pieces of cassandraâs backstory are threaded through the first half of the story. by the time we hit the reveal, itâs been established that cass is saporian, that her parents were executed for treason, that this treason involved selling poisoned crops and causing outbreaks of a deadly sickness.Â
3: there are many demonstrations of anti-saporian discrimination and prejudice in the first half of the story: the way cass sees herself and the alienation she feels from the rest of corona, past incidents where she was targeted for being saporian, basically every time gilbert opens his mouth, what happened to caineâs dad.Â
4: cassandra discovers evidence of the harsh, unjust nature of the crackdown and realizes that at least some of what sheâs been taught about coronan law enforcement and recent history is inaccurate⊠thus planting the seed, for the readers if not for cass herself, that other things might be false too.
5: caine points out that cass is the reason the separatists donât let parents join up, and though she doesnât elaborate on that, itâs because cass is proof that corona will steal saporian children if their parents are accused of treason.
and 6: everything sirin says to cass in chapter 14 is wrapped up in her being painfully, painfully aware that a) cass is her niece and b) probably doesnât know the whole storyâwhile also trying to stick to the plan. so⊠while she doesnât spill the beans there, she knows who cass is, she stops andrew from hurting her, she makes a point of not acknowledging the legitimacy of cassandraâs adoption, and obliquely suggests that sir peter is a murderer⊠and while she tries to stop cass from interfering with what theyâre doing, she doesnât hurt her, even though she very much could.
so⊠in chapter 15, when sirin comes out with âactually, the blight was a natural disaster no one anticipated and saporians got sick and died too, your parents were just scapegoats because corona wanted someone to blame, and oh, by the way, youâre my niece,â itâs a shock but not one that comes entirely out of left field. cassandraâs parents being innocent victims of an overzealous and prejudiced justice system is a logical extension of all the stuff that has already been set up, and sirin being cassâs aunt helps to clarify motivations that were previously opaque (such as: why does sirin despise corona so much, why didnât she just kill cass, etc).Â
and because all of this stuff is given so much attention in the first half of the story, the way it snaps cassandraâs worldview in half and causes such a massive reorienting of her goals and loyalties feels natural. because it already mattered a great deal to her, and it related to the doubts she was already experiencing.Â
which like, thatâs the key. setting up a big plot twist isnât about establishing one basic fact (âcass is adoptedâ) and tossing in one instance of symbolic foreshadowing (the mirror thing) and nothing else, over the course of two whole seasons of a tv show. it is about priming the audience to be ready to accept the reveal.
how could tts have done this with the gothel reveal? hereâs some ideas:Â
1: give gothel a greater presence in the narrative. the simplest way to do this would be to really lean in to how fucked up rapunzel is because of her. more nightmares, more overt moments where we see rapunzel still being haunted by her memory. alternatively, lean more into the fact that gothel was a disciple of zhan tiri.
2: give cassandraâs adoption, and the question of her birth parents, even a teeny tiny glimmer of interest. specifically, let âdad found me after my parents abandoned meâ be the only thing cass knows about her adoption, and let that hurt her. she doesnât even have to be curious about who her birth parents wereâjust have that pain of abandonment more present in the first two seasons.Â
3: imply the captain knows more about cassandraâs origins than he lets on.Â
4: you know the parallel in RATGT where rapunzel screams at cass the way gothel screamed at rapunzel? more of that. like, how delicious would it be if there were many little instances in s1-s2 of rapunzel lashing out at cass with behaviors she obviously subconsciously learned from gothel, only for s3 to pull the sucker punch of cassandra being gothelâs daughter? like! imagine how that could so EASILY make cassandra recontextualize her entire relationship with rapunzel by linking rapunzelâs toxic behaviors with gothelâs abuse and abandonment in her mind? and then in s3 you can really dig into rapunzel interrogating her own behaviors and struggling to break the cycle of abuse.Â
5: if gothel being a former disciple of zhan tiri is narratively important, it can go hand-in-hand with zhan tiri and the other disciples more overtly targeting cass, specifically. even if we donât know why until the reveal.Â
iâve seen a couple posts from other folks discussing how to âfixâ the gothel twist, and many of them involve cass either knowing from the start or finding out much earlier, but while that could work, i donât think itâs necessary. itâs all about the set up. itâs all about constructing the story in such a way that the audience goes âOH!â instead of âWHAT?!â when the reveal happens, and the specific timing of the reveal doesnât really⊠matter.
#2: execution
surprising absolutely no one, iâm going to talk about zhan tiri now.Â
based on what chris has said in various interviews, my understanding is this: originally, cass was originally supposed to be a secret antagonist all along and know about her parentage right out of the gate. her characterization softened early on in the process, her knowing about gothel got dropped, and suddenly the creators needed a way for her to learn that gothel was her mom, and thus zhan tiri entered the narrative.
she is a plot device whose whole purpose is to tell cass âgothel was your mom and abandoned you for rapunzel,â and then fuel her downward spiral. the rest of her character exists in service of that, full stop.Â
which⊠like the gothel reveal, having a character whose primary function is to be a plot device isnât a problem in and of itself. however. âancient evil demonic sorceress with deep ties to the magical lore of the setting and an entrenched hatred for team hero, whose MO is manipulating peopleâ is a terrible character archetype to use as this kind of plot device, because that kind of character needs to have an agenda in order to function, and as soon as you give them an agenda they develop a gravitational pull on the rest of the story, especially if theyâre directly involved with a main character.Â
and if youâre willing to roll with that gravitational pull, it can be fine. but if youâre not⊠you get tts s3.Â
chris has pretty much spelled this out in interviews. he said at one point that they debated multiple potential motives for zhan tiri⊠but found that anything more complex than âwants the drops and to burn corona to the ground, because reasonsâ sucked oxygen away from the cass vs raps conflict and eventual reconciliation, which⊠yeah. so they gave zhan tiri the cardboard motives and didnât really do anything with her other than trotting her out to give cass a good shove in whatever direction the plot needed cass to fall in every so often.Â
that zhan tiri is a compelling character in s3 at all is a testament to the strength of her VA and the sheer potential of her established lore, in combination with the fact that she and cassandra are off screen enough to demand that the audience fill in a lot of gaps. but in, like, the actual text, she has all the complex personality of a piece of damp tissue paper and she is, for all intents and purposes, literally just Cassandraâs Brain. every decision, every single decision cass makes in s3 is because of zhan tiri. why take the moonstone? zhan tiri tells her to. why is she so mad at rapunzel? zhan tiri made her that way. why does she attack rapunzel? zhan tiri convinced her she had to. why does she go to gothelâs cabin in TOTS? zhan tiri tipped her off that rapunzel would be there. why does her fragile truce with rapunzel fall apart at the end of TOTS? zhan tiri interfered. why does she try to reconcile again in OAH? she found out zhan tiri was⊠zhan tiri. why does that reconciliation fail? zhan tiri. why does cass ultimately redeem herself? because zhan tiri stabs her in the back first.Â
*deep breath*
this is what happens when you troubleshoot a broken narrative with plot devices instead of opening it up to fix whatever is wrong with the underlying structure. in this case, cassandra not knowing about gothel from the get go broke her planned villain arc⊠and the creators applied zhan tiri like a bandaid, molding this new character into someone who could railroad cass down the preexisting plan for her villain arc.Â
what needed to happen instead was a wholesale reexamination and reconfiguration of cassandraâs villain arc, her reasons for going down that path, and her reasons for coming back. even if finding out the truth about gothel was still the trigger for it, itâs ultimately not about gothel anymore. gothel is just the last straw.Â
and in order to work with the characters as-established in s1-s2, the events of s3 would need to be framed that way. if, after all the shit she goes through in s2, cass met zhan tiri, learned that gothel was her mom and abandoned her for rapunzel, and finally just snapped and went after the moonstone because fuck this, fuck you, and then zhan tiri came in with the compassion and emotional validation and the âyour mother treated you as a servant and then discarded you for something she thought was better, and so did rapunzel, didnât she? but i see you, i believe in you, i am your friend, and we can help each other,â and cass bought that because sheâs desperate for emotional support and kindness and fuck it, sheâs on team demon now, only for her conscience to eat away at her until she couldnât take it anymore and broke away from zhan tiri for good⊠then it works, full stop.Â
like, you donât have to change a single plot event for the gothel twist to work. you just have to string those plot events along an emotional throughline that makes sense and feels connected to what happened in s1-s2. you canât use zhan tiri to graft the s3 arc of evil-all-along proto-cass onto canon s1-s2 and call it a day because that doesnât work! you have to write for the characters you have, not their early planning-stages iterations. if you make a decision early on that breaks your original plan, you have to commit to redoing the whole plan.Â
and if you do that, if you fix the underlying structure, you donât need a character whose sole purpose is to railroad another character down a predetermined path that no longer fits her characterization; cass and zhan tiri can instead both be characters, acting according to their motivations and goals, and not puppets pantomiming the ghost of a broken plan.Â
(you do still have to accept that zhan tiri will pull focus away from the cass+rapunzel friendship, though. themâs the breaks. donât use zhan tiris if youâre not willing to let them gobble up the spotlight a bit.)
TL;DR: to fix the gothel twist, set it up better in s1-s2 by making the question of cassandraâs parentage, or abandonment by her parentage, important to the narrative at all, or else by focusing more closely on gothel being a disciple of zhan tiri; then execute the s3 villain arc in a way that makes sense for canon cass and what she experiences in s1-s2, rather than using zhan tiri to railroad her down the path evil-all-along proto-cass was supposed to take.Â
the problem is a structural one so at the end of the day the solution is to fix the structure. ÂŻ\_(ă)_/ÂŻÂ
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So... Last night, I read the Balan Wonderworld novel. Itâs... something. It's not bad--I did enjoy it and it does have its moments--but thereâs bits that donât really seem to work as well as they couldâve and they can add up. To avoid major spoilers, like last time, Iâll put my thoughts below the cut, so be warned:
Most of my concerns are issues with the individual characters, but Iâll start by talking about the book itself first.  Because there are so many people and themes in it to discuss, with the plot covering every stage and each of the residentsâ backstories, you have to move through events quickly: We donât really spend enough time with any of the characters to know them beyond some basic traits and what they need. Fine for a game and with visuals, sure, but not so much for a story. Things can feel like theyâre moving a bit too fast, which I can excuse because of the large cast number; however, the writing only amplifies the problem and makes it feel like the book is being padded with wasted, repetitive dialogue that takes away from the story. I want you to imagine taking the 12 Days of Christmas and turning it into a novel--not with the things divided up into each individual day, but each chapter repeating all of the other days that came before it. Itâs stale, itâs droning, and you as a reader will just end up skipping through material after a while. The book does this through the visions the characters share of Balan and Fighter/Emma, with Streetbeat/Leo and the residents each having them with slight differences in-between. As you meet each individual resident, one by one, they repeat a lot of the same things over and over. Not only that, but then you have to loop back through them and their stages a second time as Leo saves everyone. Itâs not quite as bad as my 12 Days of Christmas example, but it does get to the point where youâre ready to say, âI get it! Your lover gave you calling birds, hens, doves, and a partridge--please, just move on already!â There are such easy fixes to this issue too, like having characters already meeting in each otherâs stages to cover them together, maybe summarizing the differences in their stages to set up Leoâs expectations before he sees how distorted they become later on since heâs going to have to visit each one anyway. Instead, time is wasted that couldâve been spent on descriptions or building the characters in other ways.   Â
I think the one character that suffers the most because of this Fighter/Emma. Because sheâs placed in the story with the same mystery as Balan and viewed as a villain by the rest of the cast up until the end, sheâs constantly being sidelined even though sheâs a main character. Sheâs used more-so as a plot device for Leo, running off to do her own thing when sheâs no longer needed, and then gets no conclusion where all of the other characters do. Itâs like that meme where a person asks, âWhat about Emma?â and everyone just repeats the question dismissively as an answer. Again, I get it, weâre following Leoâs story here just as we would only be following one of them in the game, but itâs bad to keep dismissing her all while using her as a necessary key to saving everyone else. I guess itâs implied at the end that the Wonderworld gang might seek her out too, as they did with each other, but sheâs barely a footnote. Balan and Lance suffer a little bit too, but do make enough satisfying reappearances that itâs not as much of an issue. Â
I kind of want to avoid talking about the writing style further, as I canât help but wonder how much might be more of something like a translation issue; however, I will say that if you plan on reading this with a young reader, be ready to explain some extensive vocabulary to them. The style itself isnât very flowery, the book isnât a heavy text, but there are some words they wonât understand that canât be deciphered by using the surrounding text. Like I said, the book doesnât have a strong focus on description: Moreover though, thereâs not as many illustrations paced through the book as you would imagine based on the preview. You end have having to rely on what you already know going off those first images at the start of the book introducing the characters or if youâve played the game. Itâs not a big thing, but I can see it being a small problem if you chose to read the novel alone. I tend to lean toward styles with heavier description in both my reading and writing though, so that might be a bit of my personal bias as well. Some of you may prefer it as it is.
Now getting on to the individual characters... Oh boy, is there some stuff to go through. Let me start with the one Iâm actually a little uncomfortable with, as her actions affect some of the other characters as well in major ways: The Clocktower Kid/Cass Milligan. Throughout the story, weâre given clues that she has a big crush on Pensive Perriot/Attilio Caccini--who, as most of you likely already know--is in love with a woman who works with him at his theme park as a princess. By the end of the book, itâs revealed that thereâs a near decade-long gap between when the two stepped into Wonderworld and that Cass is the princess... Thankfully, Attilio showed no interest in Cass as her child-self and this means that theyâre actually close to the same age, but letâs unpack the assortment of other problems this brings up. 1.) This goes beyond a childhood crush with someone older that most people get over: The girl devoted a decade of her life to getting the princess role so she could be with the guy. If it was a year or two between teenagers, that would be one thing: This borderlines obsession. 2.) She knows who Attilio is from the beginning and waits for him to confess his love to her before revealing her identity. She says itâs because she didnât want to risk messing up the timeline, but her own actions couldâve done exactly that had the princess role been meant for literally any other girl on the entire planet. She didnât know that she was meant to be the princess: All she knew was that she wanted to be with Attilio. 3.) Either Attilio just kind of accepts all of this or, again, the pacing wonât give us some much-needed details, because the next thing we know weâre getting to their engagement and honeymoon months later. Keep in mind: While she waits a decade for him, his confession takes place barely a few hours after he leaves Wonderworld. I think the guy would need at least a little time to process everything. 4.) While the book seems to stay close to the gameâs canon from what Iâve seen, this particular relationship is handled even weirder in its cutscenes. For one thing, itâs not revealed that Cass is the princess. For another, despite this, we see her with Attilio anyway as her young, childhood self--granted, without any big hints to a romance between them. Iâll let you dissect what you will from that.
Let me get to The Checkered King/Cal Suresh next. In the novel, a couple of the characters had their backstories tweaked. These changes donât interfere with what we see from the gameâs cutscenes, but they do add more context to them that changes what particular issues the characters are suffering through. In Calâs case, his obsession with his champion title in chess led him to ignore his dying wife, adding an extreme sense of guilt and longing that wasnât there when we believed this was just a matter of his pride and sense of identity alone. Enter Cass, who reappears in her timeline before this death takes place, finds out who Cal is... and apparently does nothing to warn him. We can use her timeline excuse, but this is someoneâs dying wife weâre talking about--she even sees him grieving over her in an illusion as theyâre all leaving Wonderworld. Even if no one could do anything for Mrs. Suresh, even if Cal didnât listen to Cass and dismissed everything she had to say about wasting precious hours better spent with the people you love, I think an attempt at talking to him would at least be necessary. No though, the book just ignores that while the two of them and Attilio eat snacks together.      Â
Cal isnât the only one who had the added trauma of death: They did it to The Watcher/Sana Hudson too. In her case, she was trying to protect some endangered birds that were killed--both directly and indirectly--by the construction workers in her area, leading her to despise humanity for its âgreed and selfishness.â Now, her situation/feelings is/are perfectly understandable, especially given how the construction workers in the story are portrayed. What doesnât really work is the context surrounding the issue and her actions involving the event. Now, I admit this first point is a bit weak as I canât speak for the regulations across every country and we donât know exactly where Sana is from, but a lot of places have heavy regulations and work with big organizations to protect endangered species. Not to mention this is a bit of a heavy topic with much-needed context for a book like this to properly cover. This fact isnât even glossed over though and the workers have no problem cutting down the birdsâ tree despite how this would likely cause massive legal trouble for them and be a major deterrent as a result. As to the âgreed and selfishness of man,â this doesnât really work well considering that the workers are trying to build a residential area. A cost to the environment? Yes. However, it was likely ordered for the benefit of the community. We see this debated a little more evenly in the conclusion to Sanaâs story; however, weâre also pretty much told âYeah, humans are terrible and can never change. Pick birds over them,â beforehand. Lastly, Sanaâs own actions--or rather, lackthereof. When the birds lose their tree, their eggs are destroyed and the parents stay behind out of their love for their deceased offspring rather than leave for winter later on, resulting in their deaths. To try to prevent this, Sana begs the birds to leave... Let me repeat that: She begs the birds to leave. The problem? Theyâre birds. Theyâre animals. And, outside of the theatre, this is supposedly a world just like ours. You canât reason with a bird like a person. She couldâve just as easily tried to capture the birds and brought them somewhere safer herself or called someone who would. If that didnât work, at least those actions would make a lot more sense for the hatred she feels towards other humans: Instead, this decision makes their deaths kinda her fault too for leaving them there despite knowing what would happen is she did.Â
I donât know how I feel about the added issues involving death. Yes, thereâs a lot surrounding that theme alone to cover, but part of Balan Wonderworldâs charm is confronting all these people with extremely diverse problems, some stemming from issues beyond their control and some their own, internal struggles. The inclusion of death might have made the consequences of events more traumatic, but I think to a detriment. It doesnât affect Sana as much, but Calâs case is the worst, as his wifeâs passing echoes the regret and mourning we already get from The Lady/Iben Biaâs story when it couldâve been itâs own, independent thing focusing on pride, identity, and a sense of fulfillment that we see more in his game counterpart. I canât help but feel that we miss out on a wider range of messages by emphasizing on the aspect of death so much.    Â
Lastly, letâs get to Balan and Lance. Overall, I greatly enjoyed the twist at the end with the connection between their characters. The problems I have with them, honestly, I debate whether or not are even problems at all as they do address real concerns that perfectly fit what individuals in their circumstances would go through. First Lance, then Balan, theyâve spent a millennia helping others repair the imbalance in their hearts. People come, people go, and theyâre left behind, forever alone in that that theatre. It would be crushing. Lance already broke under the weight of that pain, which is why Balan exists--and now heâs likely doomed to continue the cycle as he suffers this same degree of loneliness. My main issue is that thereâs so much to cover about this that weâre barely given a teaspoon of. The author couldnât really give us much, as this bookâs main focus was on Wonderworldâs inhabitants. It feels though that thereâs something being built-up that we might not ever get to see completed depending on how successful the franchise it, which is sad if thatâs the case. (Hey though: Thatâs where we fans usually step in, right?)     Â
Secondary to that is that thereâs a level of hypocrisy to Balan, Lance, and how they engage with the inhabitants. I kind of love it, but this is where Iâm a little conflicted since Balan is supposed to be the one helping people fix their hearts. Two general themes that carry over greatly among all of the inhabitants is the importance of love and friendship, how we rely on others to grow and save us from the worst of ourselves. Balan, however, is required to stay detached from others no matter how much it hurts or what it will inevitably lead to, as everyone must leave Wonderworld eventually. Itâs a conflict of interest. Ironically enough, itâs Lanceâs decision to trap Leo in a stage and his overwhelming longing for true connections that allow the inhabitants to find and help each other. Itâs bad that Balan and Lance couldnât take the lessons they gave others and apply it to themselves, because their situation is so extreme.Â
Furthermore, thereâs a hypocrisy between Balan and Lance in their decision to wipe the inhabitants memories. Itâs revealed not to be a magical phenomena caused by the theatre itself once people leave it as many of us thought, but rather a conscious choice Balan makes--just like Lance. However, while Lance does it to keep the inhabitants contently trapped inside their hearts, weâre not really given a reason for Balanâs actions. Memories, good and bad, are a vital piece of us: We reflect on them as we grow to maintain the lessons we learned in those moments that make us who we are. We see the danger of lost memories not just with Lance, but with Balan as well as part of Sanaâs conclusion alludes to a potential relapse. It was her connection to the people she met in Wonderworld that allowed her to recognize one of them--Eis Glover--back home and keep her grounded in another, potentially shattering instant of her life. Similarly, Leo only managed to restore his imbalance because of his friendships with the other inhabitants--friendships he was destined to lose the moment he walked out of the theatre had Balan taken everyoneâs memories. This too, I feel, couldâve caused Leo to relapse. If so, Balanâs choice to let them keep their memories of Wonderworld likely prevented them from needing to come back to the theatre--at least not as often as they may have needed to otherwise. Letâs get to the question Lance brings up at the end: âHonestly, enough with the self-deception. You normally take everyoneâs memories when they leave, so why this time did you make an exception?â It could be that Balan simply didnât want to be forgotten anymore. It could also be that he loved them enough that he didnât want them to suffer to the extent where they had to return to the theatre even if it meant there was a chance he wouldnât see them again. That idea would beg a second question though: Why did Balan erase the memories of every inhabitant who came before them?  (If it isnât obvious by now, this scene was my favorite bit in the whole book.)  Â
I know this whole post seems to be mostly a series of complaints, but I did enjoy the book overall: I just have a tendency to look at every detail and, when things donât work, they stay in my mind for a long while. Like I said at the start, the novel isnât a bad read, it just has some bad points. If youâre already a fan of the game, youâll probably enjoy it too. If not, Iâd recommend checking out some of the other content available--like the video previews/cutscenes introducing the characters--before stepping into this. Â
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