Key Considerations Before Adding an ADU to Your Property
Building an ADU (Accessory Dwelling Unit) on your property can provide valuable benefits, from boosting your property’s value to offering extra living space. However, the process involves careful planning to ensure everything runs smoothly. Here are some crucial factors to evaluate before starting your ADU project.
Navigating Zoning Laws and Permit Requirements
The first step in planning your ADU is understanding the local zoning regulations and building codes that apply to your property. Different cities and municipalities have specific rules regarding ADUs, such as size limits, setback restrictions, and height guidelines. You’ll need to familiarize yourself with these requirements and obtain the proper permits to move forward legally. Consulting your city’s planning department can help you navigate these regulations and avoid complications during construction.
Choosing the Ideal Location for Your ADU
The placement of your ADU plays a crucial role in its practicality and appearance. Consider the size of your lot, the existing structures, and the overall flow of your property. Whether you’re converting a garage or constructing a separate unit, the ADU should blend naturally with your home’s layout while preserving ample outdoor space. Additionally, it’s important to think about access—ensuring the ADU is easy to reach for residents or guests without disrupting the flow of the main house.
Assessing Utility Systems and Infrastructure
Another key factor is determining whether your current utility infrastructure—water, electricity, and sewage—can support an additional living space. Depending on your property’s capacity, you may need to upgrade these systems to handle the new load. Collaborating with a licensed contractor can help you evaluate whether your utilities are sufficient or if improvements are necessary. Ensuring that the ADU won’t overwhelm your existing infrastructure is essential for the long-term functionality of your home.
Ensuring Privacy and Planning for Parking
When designing your ADU, privacy for both the main home and the new unit is a top priority. Thoughtful landscaping, fencing, and window placement can help maintain a sense of privacy for everyone. Parking is another important consideration, as many municipalities require additional spaces for properties with ADUs. Factor in parking needs to remain compliant with local regulations while ensuring residents and visitors have convenient access.
By thoroughly considering these aspects, you can design an ADU that complements your property while meeting local requirements. Careful planning will help you create a practical, valuable addition to your home, offering flexibility and enhanced living options for years to come.
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I see so many things where like SY is the sweet innocent one who shows SJ how to love and be loved and fixes him blah blah blah. But oh come on now, this is Peerless Cucumber we're talking about. Number one hater extraordinaire. He is so bitchy. He would not fix SJ if anything he would make him worse.
I need more content that's just SY and SJ standing with their twin fans unfolded, viciously tearing their opponents (the other peak lords) apart with their barbed insults. I need them casting vicious mockery within every battle, whether it be against demon, peak lord, or random civilian who just happened to spill tea on them.
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I have a theory
It was mentioned more than once, that androids in dbh don't feel pain, but somehow every time they're punched or stabbed they react as if it actually hurst: with a gasp, scream or something else, to the point of even killing a human who is "hurting" them. So I have a theory about what causes them to feel "pain" without actually feeling it in a human terms.
Pain for an android is an instant sensation of intense fear and panic that encourages them to get away from whatever causes it in a similar way pain would. So the function of it is the same as pain – to keep them safe. This way, even if it doesn't cause them pain in a physical sense, psychologically it is the same, so it is no wonder that in case someone tries to abuse them repeatedly causing them physical distress, this fear response is miserable enough to actively avoid it and seek whatever it takes to finally make it stop. It also explains the noises they make, if we look at it not as reaction to pain, but to fear.
Psychologically they are still canonically human, so I think if instead of feeling physical pain when hurt we would feel as if we just got scared with some jump-scare it'd still be pretty fucking similar to our usual pain response, in some ways better, but some others even worse.
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In an unintentionally funny metaphor about reactionary approaches to addressing problems,
Darkest Dungeon 2’s combat mechanics were heavily designed as a direct response to the meta of the first game. This was likely done to keep gameplay fresh and to free players from the stifling gameplay loop of stuns and heal stalling, but backfired into a different meta of prioritizing raw damage over planning and control moves.
In an attempt to escape an oppressive meta they designed another oppressive meta with a different face.
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hey, while you're answering SR asks---one thing that I wasn't clear on after reading through the tag. SR has a really _deep_ history of human civilization, tens of thousands of years or more, right? and it's definitely explicit that a lot of cultures have lost technology over time, or explicitly stopped "progressing" technologically (that one plateau culture), which is why it's bounced around basically the same tech level that whole time (with anachrotech pockets). But I'm not clear on _why_ that is.
Is it 1. that you're implying that this is actually likely to happen to any civilization on long timescales, and modern Earth monotonic progress is temporary, 2. that it's caused somehow by the semisymbiotic native SR life (some of the stories seem to imply periodic catastrophes driven by its influence? are those frequent & big enough to hold tech progress back overall?) 3. SR society Just Does That because of some combination of resource factors and social structures 4. something else?
Your intuitions are correct--there is indeed a reason for it! It's mostly the second thing.
But there have actually been two great technological stagnations in the history of humanity, and the longer and bigger one was before they arrived on Sogant Raha.
In order for the setting to work (mostly-terraformed alien planet), humans had to have some means of resurrecting species from genetic samples or records, but my intention was always that the beginning of the Exile is very much a near-future, or possibly alternate-present event: humans were forced to spread out among the stars by a catastrophe that made Earth at least temporarily uninhabitable, and they did so, at least initially, with crude Project Orion-type spacecraft, because that's all they had available. This universe doesn't have FTL travel, and Earthlike worlds are comparatively rare, so even when they settled in other solar systems, they did so in pressure domes and grew their food hydroponically.
This created a situation not incomparable to the Paleolithic phase of human history on Earth: extremely slow population growth, very little spare productive capacity, little room for experimentation or innovation. For the exiles who eventually arrived at Sogant Raha aboard the Ammas Echor, this era lasted about four hundred thousand years. The people of the Ammas Echor would have been more technologically advanced than the first exiles who left Earth, but not fantastically so. They simply did not have the resource budget for it. Nowadays, we can afford to invest in experimentation and in r&d that may not pan out; in an environment when even a small hit to your energy budget means people are going to die, you stick with the techniques you know for a fact work, and if you innovate, you do so slowly.
Once the Ammas Echor reached Sogant Raha, simply the fact they could walk around in an oxygen-rich atmosphere that was a comfortable temperature and grow food in any patch of open ground that got good sunlight would have been a phenomenal luxury. They certainly had the technology to grow quickly, and to rapidly innovate again. And they did aim to do that, at first (despite, y'know, centuries of hidebound traditionalism that come from hidebound traditionalism being the difference between survival and extinction of your whole lineage). But catastrophe soon struck in the form of a virulent disease that seemed to be caused by native alien microorganisms.
There were other catastrophes after, and some were human-caused (devastating wars, or environmental collapses like the Burning Spring). But many were not; many can indeed be traced back to the tahar, the genus of acytic symbiont that makes its home in the tissues and cells of endobiota and xenobiota alike. These have probably been equal to, or significantly worse than, many of the purely "human-caused" disasters. But the dividing line isn't always so clear; if an apparently random mutation in the tahar's signalling mechanism is, as a side effect, causing heightened aggression across a whole continent for a hundred years, then the wars that result might well be a human disaster, but in a purely causal sense they're not solely humanity's fault.
I think left to their own devices--if they had found a world without the tahar--the people of the Ammas Echor would have rapidly built up an industrial base and flourished. Indeed, they had a rather fantastical idea at one point to try to build a beacon to signal to other exiles that Paradise had been found. Alas, the planet had other plans.
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Ⓐ
Send me Ⓐ and my muse will rate yours: // @technobratx
Attractiveness:
repulsive || hideous || ugly || not attractive || unappealing || not unattractive || meh || no preference || ok || mildly attractive || nice looking || cute || adorable || attractive || pleasant on the eyes || good looking || hot || sexy || beautiful || gorgeous || hot damn || would tap that || perfect || godlike || holy fuck there are no words
Personality:
grating || irritating || frustrating || boring || confusing at best || awkward || unreasonable || psychotic || disturbing || interesting || engaging || affectionate || aggressive || ambitious || anxious || artistic || bad tempered || bossy || charismatic || appealing || unappealing || creative || courageous || dependable || unreliable || unpredictable || predictable || devious || dim || extroverted || introverted || egotistical || gregarious || fabulous || impulsive || intelligent || sympathetic || talkative || up beat || peaceful || calming || badass || flexible
How likely they would have sex with them:
not if they were the last person on earth and the world was ending || fuck no! || never || no way || not likely || not sure || indifferent || I’m asexual || maybe || probably || it depends || fairly likely || likely || yeah sure || yes || would tap that || hell yes || fuck yes! || wishing that could happen right now || as many times as possible || we are already having sex
Level of Friendship:
never in a million years || worst of enemies || enemies || rivals || indifferent || neutral || acquaintance || friendly toward each other || casual friends || friends || good friends || best friends || fuck buddies || bosom buddies || practically the same person || would die for them || true friends || my only friend ||
First impression of them:
I hate them so much || I don’t like them || I don’t trust them || they annoy me || they’re weird || I’m indifferent || meh || they seem alright || they’re growing on me || truce || I think I like them || I like them || I’m not sure if I trust them || I trust them || they’re cool || they’re genuine || I think we’re going to get along || I really like them || I think I’m in love || oh fuck they’re hot || I love them
Current impression of them:
I hate them so much || I don’t like them || I don’t trust them || they annoy me || they’re weird || I’m indifferent || meh || they seem alright || they’re growing on me || truce || I think I like them || I like them || I’m not sure if I trust them || I trust them || they’re cool || they’re genuine || I think we’re going to get along || I really like them || I think I’m in love || oh fuck they’re hot || I love them
How good of a kisser:
worst kisser ever || terrible || bad || awkward || just okay || alright || pretty good || good || makes me moan || excellent || exciting || oh god they’re good || I dream about it || fucking amazing || absolute perfection || we haven’t kissed
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