#used a ref off of google for this pose
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paranormal-creativity · 2 days ago
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been playing ultra despair girls for the first time and it made me miss them so bad
+ the bonus doodle
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wombywoo · 1 year ago
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Ok! I've finally decided to put together a (somewhat) comprehensive tutorial on my latest art~
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Please enjoy this little step-by-step 💁‍♀️
First things first--references!
Now I'm not saying you have to go overboard, but I always find that this is a crucial starting point in any art piece I intend on making. Especially if you're a detail freak like me and want to make it as realistic as possible 🙃
As such, your web browser should look like this at any given point:
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Since this is a historical piece, it means hours upon hours of meaningless research just to see what color the socks are, but...again. that isn't, strictly, necessary 😅
Once I've compiled all my lovely ref pics, I usually dump them into a big-ass collage ⬇️
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(I will end up not using half of these, alas :'D)
Another reference search for background material, and getting to showcase our models of choice for this occasion~
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When picking a reference for an actor or model, the main thing I keep in mind (besides prettiness 🤭) is lighting and orientation. Because I already kinda know what pose I'm gonna go with for this piece, I can look for specific angles that might fit the criteria. I should mention that I am a reference hound, and my current COD actor ref folder looks like this:
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Also keep in mind, if you're using a ref that you need to flip, make sure you adjust accordingly. This especially applies to clothing, as certain things like pants zippers and belt buckles can be quite specific ☝️
Now that we've spent countless hours googling, it's time to start with a rough sketch:
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It doesn't have to be pretty, folks, just a basic guideline of where you want the figures to be.
The next step is to define it more, and I know this looks like that 'how to draw an owl' meme, but I promise--getting from the loose sketch above to below is not that difficult.
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Things to keep in mind are--don't go too in-depth with the details, because things are still subject to change at this point. In terms of making a suitable anatomically-correct sketch, I would suggest lots of studying. This doesn't even have to be things like figure drawing, I genuinely look at people around me for inspiration all the time. Familiarize yourself with the human form, and things like weight, proportions, posing will seem a little more feasible.
It's also important at this stage to consider your composition. Remember to flip the canvas frequently to make sure you're not leaning to one side too often. I'm sure something can be said for the spiral fibonacci stuff, which I don't really try to do on purpose, but I think keeping things like symmetry and balance in mind is a good start ✌️
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Next step is just blocking in the figures. Standard. No fuss 👍
Now onto the background!
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It's frankly hilarious how many people thought I was *hand-drawing* these maps and stuff 😂😂 I cannot even begin to comprehend how insanely difficult that would be. So yeah, we're just taking the lazy copy and paste way out 🤙
I almost always prepare my backgrounds first, and this is mostly to get a general color scheme off the bat. For collage work, it's really just a matter of trial and error, sticking this here, slapping this there, etc. I like to futz around with different overlay options until I've found a nice arrangement. Advice for this is just--go nuts 🤷‍♀️
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Next, I add a few color adjustments. I tend to make at least 2 colors pop in an art piece, and low and behold, they usually tend to be red and blue ❤️💙There's something about warm/cool vibes, idk man..
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Now we move on to coloring the figures. This is just a basic block and fill, not really defining any of the details yet.
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Next, we add some cursory values. Sloppy airbrush works fine, it'll look better soon I promise 🙏
And now--rendering!
I know a lot of beginner artists are intimidated by rendering, and I can totally understand why. It's just one of those things you have to commit to 💪
I've decided to show a brief process of rendering our dear Johnny's face here:
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Starting off, I usually rely on the trusty airbrush just to get some color values going. Note--I've kept my sketch layer on top, but feel free to turn it on and off as you work, so as to not be too bound to the sketch. For now, it's just a guideline.
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This next stage may look like a huge jump, but it's really just adding more to the foundation. I try to think of it like putting on make-up in a way~ Adding contours, accentuating highlights. This is also where I start adding in more saturation, especially around areas such as ears, nose and lips. Still a bit fuzzy at this point, but that's why we keep adding to it 💪
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A boy has appeared! See--now I've removed most of the line layer, and it holds up on its own. I'll admit that in order to achieve this realistic style, you'll need lots and lots of practice and skill, which shouldn't be discouraging! Just motivate yourself with the prospect of getting to look at pretty men for countless hours 🙆‍♀️
I'll probably do a more in-depth explanation about rendering at some point, but let's keep this rolling~
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Moving forward is just a process of adding to the figures bit by bit. I do lean towards filling in each section from top to bottom, but you can feel free to pop around to certain parts that appeal to you more. I almost always do the faces first though, because if they end up sucking, I feel less guilty about scrapping it 😂 But no--I think he's pretty enough to proceed 😚
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They're coming together now 🙆‍♀️ Another helpful tip--make sure you reuse color. By that, I mean--try to incorporate various colors throughout your piece, using the eyedropper tool to keep a consistent palette. I try to put in bits of red and blue where I can
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Here they are fully rendered! Notice I've made a few subtle changes from the sketch, like adjusting the belt buckles because I made a mistake 😬 Hence why you shouldn't put too much stock in your initial sketch~
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The next step is more of a stylistic choice, but I usually go over everything with an outline, typically in a bright color like green. Occasionally, I can just use my initial line layer, but for this, I've made a brand new, cleaner line 👍
And the final step is adjusting the color and adding some text:
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Tada!! It's done!
All in all, this took me the better part of a week, but I have a lot of free time, so yeah ✌️
I hope you appreciated that little walkthrough~ I know people have been asking me how I do my art, but the truth is--I usually have no clue how to explain myself 😅 So have this half-assed tutorial~
As a bonus, here is a cute (cursed) image of Johnny without his mustache:
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A baby, a literal infant child !!! who put this wee bairn on the front lines ??! 😭
Anyway! peace out ✌️
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jue-jack · 5 months ago
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edit: i got enough to pay for the things i need, but i'll keep commission post up and open! i'm going to finish the two commissions i got soon, any commission after these 2 will be started after art fight (which is the whole of july) , thanks for everyone's help!
simple character commissions!
pls read this entire post, if there's additional questions pls ask contact details are on the bottom of this post
what's a simple character you ask?
simple characters are only made up by a few shapes, I've put some examples up. (some of these characters are not mine i just drew them for art fight/commissions) other examples includes Kirby and most kirby characters, level 1 (baby) Digimon, some pokemon, tamagotchis, sanrio characters, or your own simple oc, or anything similar to these examples
i like to take simple characters and make them look nice i can draw them in two ways, with a pencil brush or a pixel brush (pixel brush example is the Kirby with cowboy hat)
price: 35$ usd
what can be in the picture: a simple character with a simple object if you desire it will be fully colored and shaded
want more than one character: each character is 35 usd I don't offer discounts on additional characters
i reserve the right to turn down a commission if it's too difficult. i also will do a refund if i find I'm having trouble drawing a character this shouldn't really happen if the Character isn't overly complicated
i draw in my own style i do not copy styles, I don't deal with people who nitpick how i draw! sorry if this sounds mean but you need to give me free range on poses and stuff or else i can't do it. pls be familiar with how i draw <333
I don't want to go off words with a character or make you a character pls have a clear ref with a full body i can use
these are not made with printing in mind, do so at your own risk , pls tell me if you want the character to have a transparent background before i start
time for art to be done: while I'm a fast artist as in i could finish it same day, but I'm going to give a limit of one month for me to finish the drawing, i put down everything in google docs so you won't be forgotten.
commissions are done in the order they are received there are no slots
how to contact me, DM me here if you want a commission or have any questions (do not send an ask) and if you'd like I can send you my discord if you feel more comfortable talking there once you DM me
my kofi is where you will pay for your commission
https://ko-fi.com/juenavei
i also take donations if you would rather do that
also if you can't do either of these things passing along this post would help me
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chimeowrical · 2 months ago
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I am very interested in getting a commission but I was wondering what you preferred to get for references pictures or original characters? I know every artist is different and I wanna make sure I go about this correctly :3
Hello!!! Thank you for your interest and for asking!!
This is the basic stuff I find ESPECIALLY helpful!!
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1. Character Info
For canon characters, I ask that I have their names and the franchise they’re from (to make it easier for me to google!). I recommend adding any references that you specifically like! For example, a specific outfit, version of a character, or a piece of art of that character you really like!
For OCs, any visual references you have are SUPER helpful! Any art, screencaps, or labeled moodboards help a ton! I would avoid sending unlabeled boards, just because I can’t tell between what is a vibe and what is a detail you’d like included! Face claims are also an awesome resource for me, especially if you have the person’s name so I can find lots of angles of their face!
I have also worked with no visuals at all, just going off of written descriptions! If you go this route though, I would make sure those descriptions are super detailed!
Bonus, I also love to hear character personalities and relationships - I try my best to make each piece really feel like those characters!
2. Pose Info
All pose ideas are really helpful!! This could be anywhere from just a simple “I want this character dancing” to a perfect pose reference you’ve already picked out!! Basically if you already have a pose idea, I get to spend more time drawing and less time figuring out the vibe!
Some things I love to see with pose ideas: how many characters are involved, who is who in the pose (labeled poses are awesome!!), and what you like about it! Maybe you like the expression in one pose, but aren’t as into the angle - knowing that really helps!!
Bonuses (things that aren’t required but some clients have done, and I LOVE)
- Adding amount of characters and whether or not you’d like color in your commission request (quickest way for me to get a quote and get started on your piece!)
- Putting all the refs on one page (then I don’t have to constantly swap out my reference window)
- Finding pieces of mine that they enjoy! If you really like a brush I used in another piece, or the shading I did somewhere else, I would love to incorporate it into your piece!
- Character color palettes (I do my best to color-pick accurate colors from the refs, but lighting in screencaps and other pieces of artwork aren’t always neutral!)
Basically, I can work from anything, but these are just some things that have helped make my commission process run smoother!!
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makutaservaela · 2 months ago
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A massive ref sheet for me to use when making my comics, so I don't have to keep Googling the characters or looking at my sets to get colours right. This will also help me keep my art style consistent, since it's a guide in my style.
Notes: - I'll make another one with the Barraki and more characters later. These two charts took me a week to draw, and I am tired.
The Turaga Metru have been restored Toa status. "Turaga" is now just a title for the leader of the Toa of that element.
Tahu died immediately in my headcanon (which starts right after they leave the Mata Nui). He was replaced as a Toa Nuva of Fire by Malum, who is now also dead.
Lewa has no sensation in his right leg (after his leg was damaged by Thok accidentally crushing it with a tree during a spar), so he had to lean on a pillar to pose for the picture.
Nokama joined the Order of Mata Nui, hence why she is no longer wearing Metru armour. She lost a leg in the battle of the Bahrag palace. Hahli has replaced her as the Turaga of Water.
Kopaka's eye was poked out accidentally by the Spirit of Ice, Kovohki.
Hakann's eyes were ripped out by the Dark Hunters.
Vezok's spine was ripped by the Dark Hunters, and he wears a brace to keep it together.
Mihir is Avak's (assigned) mate, and Reidak's actual mate. Veynak is Avak's actual mate. As the Dark Hunters castrated the Piraka, neither coupling has children.
Nuhrii and Vhisola were accidentally switched when converted organic. Nuhrii believes he was always a male Ga-Matoran and has Vhisola's memories, but lacks her natural skills, and vice-versa. This has been very confusing for their friends, but the two are incapable of understanding that they haven't always been the element they currently are.
The Toa Totya were converted into Toa by a Prototype Mask of Life, so their Toa elements are off. Rather than being three Toa of Light and three primary elements, they are six Toa of half primary element, half light.
Vezon grew a spine. No one knows how, as like all of his stories, he is incapable of explaining it consistently and the details of the story keep changing.
The Kra-Matoran (except Zentia) have actually all evolved into low-powered Makuta, but most stick to their Kra-Matoran forms. They tend to only switch to Makuta forms while in combat. Only Radiak's Makuta form is shown since only his is all that radically different from just a bigger version of his Matoran form.
Zentia is a former Bo-Matoran, who was taken as a slave by Icarax, and eventually rescued and serves as a well-cared-for assistant of Parahn.
OC Name Pronunciations:
Totya: Toh-Tee-Ya (A Rahkshi word for "Not Toa", which a Rahkshi named Irunak called them as an insult since they didn't become Toa the appropriate way. They didn't know what the word meant, and took it on as a Toa Team name. They now know what it means and keep it as a symbol of humility- that they took a destiny that they know isn't theirs, and must work to make right the wrong.)
Mihir: Mee-heer (pronounced "Meh-hehr" in a Skakdi accent)
Veynak: Vey-nack
Servaela: Sir-VEY-luh
Parahn: Pah-RON
Zentia: Zen-sha
Zaani: ZAH-nee
Terix: Tehr-ehcks
Alizon: AH-leh-zon
Baina: BAY-na
Zaraki: Zuh-RAH-kee
Nizoka: Nee-ZOH-ka (or) Neh-ZOH-ka
Kimunix: Kee-mun-ehcks
Pohanu: Po-HAH-New (or) Pah-new
Miles: Miles
Manus: Man-us
Velox: Vee-locks
Amila: Ah-MEE-lah
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dmsr-art · 6 months ago
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do you use reference images/screenshots from porn for your art? or do you frankenstein 3d models? or is it all off the dome. chinhands. i love ur work
ok here's how my process usually goes:
first i google image search porn references. i use descriptive terms based on what i need, for example: "size difference doggy" "hair pulling rough sex" and so forth.
if i can't find the right angle, etc then i move onto just going to pornhub and taking screenshots. also sometimes when im just watching porn for recreational reasons I'll be like HOLD ON.... this would make a sick ref and I'll stop what im doing to take a bunch of screenshots lol. i have my own discord server i use as a centralized spot to post any screenshots, images i find from google, or links to videos to go back to if needed.
if im still having trouble with a certain pose or angle then i will just use myself as a model. or sometimes i will cut up different body parts from different images and frankenstein it.
sometimes it's from the dome. i want to start doing that more often bc i do end up having to spend a lot of time looking for refs but i know i will get better with more practice!!
I've never actually used the 3d models. i know csp has them... perhaps i will give them a try one day...
thanks anon :3
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max05nb · 22 days ago
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Day 19:
(masterpost)
Here's Scott redesign/my take on his design, Unlike El's this one is actually quite different than the card design, I took a lot of inspo from Pinterest necromancers and other artist who drawn his design, I tried to combine elements from everything to make it mine, hope you guy love it as much as I!
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There was a lot of experimenting with him (I figured out the shocking fact that he in fact doesn't have straight hair most likely) and the pose do not make sense (Idk what I was thinking) but I'm happy with the results!
I included more color variety, white lilies on the hat representing Milo and I kinda made the belt have eyes, idk if you can see it or nah
He also has his little gecko friend! That I kid you not spent at least half an hour searching for his name just to come up empty handed... Did he not name them?? Did I just miss it?? Idk
Just to show how smart decision go into these, the reason why he doesn't have the Loincloth (I spent 10 minutes looking for the name of it) is because it's annoying to draw in a siting position. Specifically in the sitting position I usually draw him. Yeah that's it I'm just to lazy to figure out gravity so nahh
Also you see how my designs lack patterns that were my favorite parts from the card designs? Yeah I'm just too lazy to draw them, I know, not very cutesy nor demure of me '^'
Random add ons: I added a another skull, now he has a skull on his hat. Couldn't decide on nose, went with how I'm feeling at the time of drawing. I drawn the wand that turns him into a ghost and drawn two options for a broom, I went with the second opinion btw. I can't get over the fact not even his is straight, the skin has a hair style much closer to wavy almost definitely not straight like how I thought. Should have known, Scott is as close to straight as a circle.
I was debating his earrings a lot, I wanted him to have multiple but couldn't figure out what type. Btw here's lore I made up on a wimp he definitely got his earrings from Milo and never takes them off because of that as it was a gift for his birthday or something. This is now canon to the comic I'm making. Was it important not? But I'm writing this post at 1am because I procrastinate.
He would make it into Edna's nightmares from Incredibles with all the lose fabric he has on most possible designs, he even got a cape in the final one, he's asking to be suck into a plane propellers.
Making this design also made me discover a new artist, so funny story, my phone was broken so I couldn't really use it to listen to music so I used my sister's laptop, I also used that for ref pic btw, and the laptop is logged into her account. I didn't want to mess up her YouTube history and was too lazy to log in the try to log out of my Google account so I opened up incognito, I typed in YouTube and searched "necromancer playlist" and let the ai do it's thing. I'm not kidding when I say this, you can check it for yourself, the second playlist is literally called "playlist for the non binary necromancers" like it was made for me specifically xd Btw really good compilation kudos to whoever made it! Anyway the new artist I found is Bear Ghost, specifically recommend Necromancin dancin and Starkiller.
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mushroom-for-art · 1 year ago
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Here's the sketch!
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Gimme some fusion suggestions please for twos and mews, please specify which ya want, if I can't do it I'll let ya know
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wiltkingart · 2 years ago
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How did you learn how to draw anatomy? And if you use any references do you have links for good sources? I want to get better at it but i find it hard to get good reference images
references, trial and error, sheer determination, and my whole drawing journey across my entire life. for sources, there are many many options but for me personally i never enjoyed doing studies. though theyre helpful, i like to learn as i go, so the refs i compile are usually multi purpose (they have a cool pose going on, or interesting lighting) and learning anatomy is sort of a secondary result of all that.
but for sources - i get a lot of pics off tumblr (you can see what kinds of images i find useful on my inspo blog @morningprince), i also save hordes of images onto my pc and phone if i see anything remotely interesting while using the internet casually. pinterest is great for sorting reference types with personalized boards, and google when you cant memorize how to draw ears, no matter what, no matter how many times you draw them (hi). there are also anatomy textbooks you can find on the internet with a little digging but ive never cracked any of these open, because again, i like to just learn as i draw, and if i run into something i dont know how to draw in the middle of a painting i'll often try to look up a ref for that specific thing on the spot.
and when you absolutely cant find the reference you need in the middle of a drawing, use your own body. the amount of awkward pics i have of myself that i forget to delete when im done using them is unspeakable. if i ever lose my phone i hope whoever finds it enjoys the plethora of totally unsexy tit pics of me on here
but yeah i feel like ive been very slow with my anatomy journey when you look at how long it took me to get here. all i can really say is dont give up, and try to have fun with the challenge of learning. the few times i have done studies i liked incorporating my fave characters onto the geometries (being into spiderman really helped as an excuse for trying some more flexible poses back in the day). i believe in you!
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imflyingfish · 8 months ago
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Hi fish hi fish!! :] hope you're doing swell- wanted to ask for some advice
I've been trying to learn how to draw wheelchairs for a while now, hardest part has been finding refs with people in em, do you know what terms to search up to find stuff like that? All good if not, just know you're pretty well acquainted with drawing em so figured I'd ask
First off I'm going to state that I'm not a wheelchair user. I have researched them in the past and have asked a family member who uses one for advice, but still don't take my word as absoultely reliable. The majority of my knowlege/observations comes from watching family members with chairs so it may be biased. I'm going to be mostly talking about manual chairs but the same suggestions should apply to powered.
Searching up "wheelchair drawing reference" can help, but I discourage using google images. Often the images will be unrealistic due to them being stock images, or of the wrong type of wheelchair for what youre drawing. (One that comes up a lot are foldable wheelchairs which are more associated with hospitals than practical life).
Instead, try to use reference collections made by wheelchair users. This is a really good collection by Criptid Cosplayer in both manual and powered wheelchairs. They also have a small guide to designing fantasy wheelchairs which was interesting.
I also reccomend learning what the different parts of a wheelchair are and do. This will make it easier to understand how the user uses the chair, the shape of the chair and make it easier to remember the different parts while drawing. I don't have a specific source for this using photo reference since I looked at real wheelchairs for this. However @/calvin-arium has a good guide to drawing chracters with wheelchairs with drawn diagrams here.
Also ensure you observe how real people use wheelchairs. I find that tutorials for using wheelchairs are a good source for this since they break down how each movement works. This will make it easier to draw Wheelchairs in montion/natural posing. Wheels2walking has a good video explaining rolling and one here for wheelies.
Other tips:
Give your characters wheelchair gloves, especially if they're going to be going longer distances than just being inside. Not all users use gloves but they do help protect the hands.
Consider if the character needs additional support/what type of chair they're needing. E.G. Seatbelts, cushions, cupholders, additional storage space, hight of handles/if they have handles, back height ect.
Check what type of wheelchair your character needs. One of my OC's needed to always hold a megaphone as her main weapon, so I gave her a powered wheelchair with a headrest to ensure that I could still have her move around the battlefield without taking away her disability. Other times you will need to consider the type of chair around their disability rather than design/character function. Make sure you research the type of chair for the disability and adjust if needed.
Wheelchairs have different functions. Sports wheelchairs and off-road wheelchairs look very different to regular wheelchairs so keep that in mind. Always research the right wheelchair
Also consider if your character can move their legs or not while posing.
To draw the wheelchair start with a circle with the figure to get an idea of the pose. Treat the chair as an extension of the character while drawing. Don't worry about the anatomical accuracy of the chair before you have a good idea of the pose/a basic sketch or thumbnail
Remember to draw the wheelchair using perspective. or dont.
Wheelchairs are even cooler decorated. Some people use stickers, covers, lights, fabrics, spikes.
It's okay to draw wheelchairs badly. I see a lot of people avoid drawing them for fear of getting them wrong but thats just. counterintuative. Make sure you research (even further than this post links to) and stop avoiding them.
Okay yeah, thats all I can think of for now. Keep in mind that I'm not disabled and so not everything I say is guarenteed to be accurate. But this should be enough to help you out I think.
If anybody else wants to add on to this feel free
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curiouscolours · 6 months ago
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Cor's been upgraded!
I got her a split skirt, some nice hair crystals, yellow eyes, and of course the very important crocodile tail! :D
This art was done a while ago though and I help off posting until I officially purchased the mods & embellishments.
I used a pose reference by Kibbitzer for this, and am really happy with how it all came out (except the hair, which I did google some refs, and am mixed on how it ended up but mostly okay lol)
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vhvrs · 11 months ago
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how did you get so good at drawing people i need your wisdom
thank u bashfully even tho my advice is so mundane: try to always find pose references if u can manage. frankenstein references together. break pose refs into traced skeletons and draw based off that. do screenshot redraws. theres a reason i do a lot of meme redraws n its partially bc im lazy and partially bc its generally good anatomy practice. PLAY SIMS BASE GAME IS FREE NOW sims has a really good camera n theres literally hundreds of free poses u can download for drawing practice (i do this a LOT its like the main reason i play sims lol)
eventually it becomes easier to break stuff down for different styles + just draw from memory so u can not totally rely on trying to dig thru google images for a pose u need (i still do this but i do it less!!!) but that's my tldr advice. trying to learn like. basic anatomy helps too but i am saying this as someone who frequently has to be reminded how exactly specific body parts work bc ill draw them broken for a pose (learning when to break anatomy to make a pose work is helpful) n then. forgot how to do it normally. lol. nude figure drawing helps w this tho and seeing how other artists do anatomy breakdowns.
being aware of the line of motion in ur poses the ones u draw AND the ones ur using is also most important imo!! my saving grace
also do thumbnails. make quick sketches of ur poses before doing them. helps u see what doesnt actually work n stops u from getting overly attached to something that isnt going to make u happy to draw later
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meirimerens · 2 years ago
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Geniune question how do you draw so much? I really admire your work but I have such a hard time not getting constantly hit with artblock I wonder how you do it.
i'll begin to tell you that being unemployed and out of school does help. won't lie! the art you see posted here is part of a bigger pattern of Making Art (for portfolio-related reasons & whatnot) so i'm always. Makin Art. i'm fully focused on Art for the better or the worst. second disclaimer is that i hyperfixate and not in a fun teehee enjoyable way - when i start a piece, i will neglect getting enough sleep or feeding myself well until i see it finished. this is not healthy, and while it is part of how i Draw So Much, it's unsustainable for you as much as it is for me. do not fret if you can't Churn Art Out like i do - you're probably healthier off this way. i'm trapped in cycles of Arting and when i stop drawing or writing get get genuine physical symptoms of restlessness, my limbs itch or ache, i pace a lot, i have racing/disordered/cyclical thoughts, like Not Fun. tldr i pray To God You Don't do it like i do.
now some actually helpful tips lol:
have multiple things going on at once. it might seem counterproductive but not being hyperconcentrated on Art allows for your mind to get inspirations from multiple areas. that might be having a job, being in college... for me it's having both personal and fanart on my plate among other things. - i've found that art block can come when you try to cram too much art at once, a form of burn-out, a psychological bottleneck; it's like constantly pulling on the reins of a horse, it will get used to the pulling, and you cannot out-strength a horse, nor can you out-block artblock. when i'm not drawing, i'm writing, listening to music, checking out movies, traveling (even on small scales): all of that feeds into my art, it's all inspiration fodder. when i'm writing, i might write a line which i think would have a banger foundation for a scary image, and the scary image appears to me. new idea!. - don't force yourself to draw, you cannot out-block the block, do something else and inspiration will come.
artblock can often comes when your ideas/desire to draw outdo your current skills, which is a Very, Very common issue, especially if you're improving fast. identify what you're struggling with, and take the time to study it, even if it's just for 10 minutes. full focus, nothing else going on. i also have on my phone entire folders will of references, typically "how to draw [bodypart]" refs, some art pieces i find are visually striking and inspiring, pictures for poses, etc. - if you're struggling with backgrounds, try to trace a picture as study, then reproduce it without tracing, just with it as a visual reference. watch tutorials on how to paint a landscape, or how to understand perspective. - if you're struggling with anatomy, try to do some live poses studies on quickposes, line of action or something of the sort. - something else that has helped me tremendously is anatomy for sculptors PDF. it's pretty expensive but you can find it online for free. wink wink nudge nudge. it breaks down all the muscle groups on the body and gives you a better understanding of the way the human body moves. invaluable resource imo. it's very thin-centric though, so i'd recommend pairing it with like. google search [how to draw fat on a person], [body type you want to draw] and pairing it with the knowledge in the PDF. if you're pudgy or chubby or fat yourself you can use your own body as a reference ain't nothing wrong with that and see how the anatomy underneath reacts with the different levels of body fat or muscles. - i also have saved a tab for head angles ref, light on a face 3d ref model, and the pose tool. the pose tool has collections of live drawing pictures for both clothed and nude, in different poses (sitting, reclining,...). it's also very thin + young-centric (mostly for the women, how curious) & a number of the female poses are eroticized/male gazey but I Grit My Teeth And Bear It. i use them in application with the anatomy knowledge i learned from mentioned above, etc.
something that might seem counterproductive but works for me is that I Hoard WIPs. this makes it so that if i'm not fuckin wit a piece i'm working on and it's frustrating me, i put it aside for a little bit and go work on something else.
preddy much it... tldr I Do It in unhealthy, hyperfixated ways that if i catch you reproducing i'm coming to your house and hitting you wit a stick, however there are a few things that help me power through artblock, namely I Be Studyin What I Draw, i keep these mfer thangs [my refs] on me, and i find inspirations in multiple areas of life.
GOOD LUCK SOLDIER
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ruporas · 2 years ago
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Hello!!
I had a quick art question if you don’t mind! So, I notice that your really good at drawing full bodies! They always look really flowy and the way you draw body language is so amazing! I was wondering if you had any tips for making drawings look not so stiff and also what you studied to get better at anatomy?
Thank you so much! I love your page and your art so much ♥️
hello!!! thank you so much for your message and i'll try to answer this to the best of my ability-- i don't consider anatomy my strong suit at all, but i'm very flattered you think the way i draw full bodies is nice T__T!
this got a little long so i'll leave it below the read more.
i'm not very good at studying For art in general, but i do use reference whenever i can't figure out a pose properly, usually through the 3d model that csp offers. if not csp, there's always online 3d models too that can be moved around and stuff to help pinpoint the joints and general look of a body. i also just google hyper specific phrasing and usually a stockphoto exists out there of what i'm looking for. when i get the reference once down, it usually helps me learn the pose better so i'll be able to draw it without reference in the future!
i've done my fair share of figure studies also, it helps train instincts when drawing the body and help giving a sense of what feels right in the anatomy. and when doing figure studies, it's good to have a goal in mind of what one might want to focus on; if you want to get better at drawing arms, then you focus on drawing arms! if you want to get better at gesture, then full body figure studies by looking at the curves of the body! imo, getting it down to specifics and taking it a step at a time makes it easier to learn. i think it's helpful especially when you are in the middle of a piece and is trying to get the anatomy down accurately. it's a pain in the ass because it can feel like a detour from your piece, but it's also motivation and a good way of applying what you learn immediately!
it's been AWHILE since i last done a figure study though, but i highly recommend it if improvement feels static in the anatomy department! if anything, it's good for loosening up too, which helps makes poses not stiff.
i think the way i compensate with not being super accurate with anatomy/lose stiffness also is by focusing on what kind of feeling i want to deliver through a person's pose? i try to consider why a person is posed a certain way; thinking why their arm might be slack on their side instead of lifted, why their legs are straight instead of bent, why their head might be tilted, and stuff like that... and to consider the emotions of the person behind the body and the overall piece too, whether they're happy or bored or tired or energetic; whether it's intimate, hateful, fear, etc, it can all lend itself to the body language and give a more emotional push to what's drawn. fear to me is tightness, restrained, and strong so the pose itself ends up reflecting that. intimate is curves, loops, flowy to me. so i think it's something to consider when drawing bodies, just thinking about what the pose itself is meant to accomplish aside from just posing!
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i haven't posted this one on tumblr yet but i think this is one of my better latest examples??? my main goal was just to get the teether in and have weight to wolfwood's body against vash's via the head against shoulder and stumble. clumsy vs surprised and i wanted the hold around vash's body to have a light grip to it too and the overall atmosphere to feel confused and intimate. those were the main things i want to get out in that piece in terms of body language and anatomical accuracy ends up being a forethought. once i have the gestures and intent out through sketch, then i focus on the anatomy and try to figure out what looks off. looking at refs or using a 3d model or even acting out the pose yourself tends to help a lot at this step, as i mentioned prior!
that's just the kind of stuff that i tend to consider when i'm drawing bodies!! in the end, when i do art, i just try to go by feeling after a certain point of learning some technical stuff DGMKSDGM what Feels right may end up being right, even if it isn't accurate... but doing studies is unfortunately the best way of learning to hone those instincts so that you could convey the feelings better and in a more concrete, sensible way, that could be empathetic to those who see it.
i'm sorry if this was just a blabber of nonsense or maybe i was just pointing out some Very blatant things--- i'm still learning lots about anatomy myself right now, so i'm not the best teacher but nonetheless, i hope it was resourceful or helpful in one way or another!
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socialc1imb · 2 years ago
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hey hey idk if you know me but i am an aspiring artist and i love your style and i was wondering if you had any tips on how to draw anatomy?
Howdy! Yeah i do know you, i recognize a lot more of y’alls accounts than you probably realize, both from my notes and also mindless scrolling through my home page haha
As for anatomy tips?? Uhm. Im kinda the worst at anatomy. So i don’t have anything specific to tell you, really? So here are two things i live by, ig!
1.) USE. REFERENCES.
oh my god. I do not care if you take a picture of yourself in a pose and trace it, or if you find something on google and reference it, but just USE REFERENCES. I refused for so long to use references because “its cheating!!” and “not my creativity!!” But that’s dumb and stupid. I was an idiot for depriving myself of the use of referencing things when drawing. Don’t be afraid to use a model so that you can practice something looking decent.
(I always recommend the app/website JustSketchMe if you need a free program to create your own refs! Highly recommend!! Theres a paid version that looks so sick and im waiting for it to go on sale again before i get it!)
2.) Get used to it looking bad
Because lord above, it will look bad to you until you get used to how to do it. Dont let funky perspective of anatomy psych you out, or differences in how you draw variation in anatomy throw you off. It looks better than you realize, even if you personally think it’s terrible. So experiment. Get used to not being perfect. Try drawing something you’ve never done before, or try practicing something you know but differently. Maybe you’re wantin to experiment with how to draw arm muscles, or you wanna experiment with how you would differentiate body shapes between characters. Just experiment. Go out of your comfort zone. And know that it won’t always be perfect, but thats okay, because you’re learning.
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makutaservaela · 25 days ago
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I updated my character ref sheet to include more Order Agents, unaffiliated, and Barraki.
A massive ref sheet for me to use when making my comics, so I don’t have to keep Googling the characters or looking at my sets to get colours right. This will also help me keep my art style consistent, since it’s a guide in my style.
Notes:
The Turaga Metru have been restored Toa status. “Turaga” is now just a title for the leader of the Toa of that element.
Tahu died immediately in my headcanon (which starts right after they leave the Mata Nui). He was replaced as a Toa Nuva of Fire by Malum, who is now also dead.
Lewa has no sensation in his right leg (after his leg was damaged by Thok accidentally crushing it with a tree during a spar), so he had to lean on a pillar to pose for the picture.
Nokama joined the Order of Mata Nui, hence why she is no longer wearing Metru armour. She lost a leg in the battle of the Bahrag palace. Hahli has replaced her as the Turaga of Water.
Kopaka’s eye was poked out accidentally by the Spirit of Ice, Kovohki.
Hakann’s eyes were ripped out by the Dark Hunters.
Vezok’s spine was ripped by the Dark Hunters, and he wears a brace to keep it together.
Mihir is Avak’s (assigned) mate, and Reidak’s actual mate. Veynak is Avak’s actual mate. As the Dark Hunters castrated the Piraka, neither coupling has children.
Nuhrii and Vhisola were accidentally switched when converted organic. Nuhrii believes he was always a male Ga-Matoran and has Vhisola’s memories, but lacks her natural skills, and vice-versa. This has been very confusing for their friends, but the two are incapable of understanding that they haven’t always been the element they currently are.
The Toa Totya were converted into Toa by a Prototype Mask of Life, so their Toa elements are off. Rather than being three Toa of Light and three primary elements, they are six Toa of half primary element, half light.
Vezon grew a spine. No one knows how, as like all of his stories, he is incapable of explaining it consistently and the details of the story keep changing.
The Kra-Matoran (except Zentia) have actually all evolved into low-powered Makuta, but most stick to their Kra-Matoran forms. They tend to only switch to Makuta forms while in combat. Only Radiak’s Makuta form is shown since only his is all that radically different from just a bigger version of his Matoran form.
Zentia is a former Bo-Matoran, who was taken as a slave by Icarax, and eventually rescued and serves as a well-cared-for assistant of Parahn.
Kalmah kept all of his mutations as a reminder to the other Barraki.
Takadox accidentally took a Nova blast to the face. Gavla was his scion who was hidden from him by his queen, given amnesia, and turned to a Matoran. She has since reclaimed her title, but I have her listed with the Kra-Matoran in the reference. She is married to Pohanu (Pohatu's son) and Lonya is their daughter. Lonya is what members of Takadox's species look like.
Karamak is Pridak's queen and sister. She ruled in his absence and kept the Barraki species' alive.
Devaya is Pridak's concubine. Etimak is totally 100% Pridak's son, yep, no doubt there, ignore the suspicious underbite that just so happens to match Kalmah's.
Sama is Axonn's energy hound.
Johmak is a member of Mantax's species. Her power is one of many members of their species could have. He happens not to have that one.
Not present here, Mantax has a brother, and likely has a wife and at least one child.
Irika and Reykav are Thok's little brothers whom he raised as sons (Skakdi have been organic this whole time, even while in the Mata Nui). They grew up beside Toa kids, and ended up starting a Toa group. Kimunix and Nizoka were in the group as well before leaving it to join the Makuta and be with their kind.
Avillus is the Toa of Sonic that the Piraka mention in the books to have killed. He and Nocturn were the only beings who chose to leave the Red Star with Kopaka and Pohatu. He is blind and deaf due to his malfunctioned repair.
Matau's kids Kekek and Usall have inherited Hordika and can shapeshift into Hordika with no mental side effects. Oohnora inherited it as well, present in that she is mentally unstable and unable to use a Kanohi.
All of Nokama's kids are either named after Rahi, are Rahi, or in Usall's case, both, because Nokama is a nerd.
OC Name Pronunciations:
Totya: Toh-Tee-Ya (A Rahkshi word for “Not Toa”, which a Rahkshi named Irunak called them as an insult since they didn’t become Toa the appropriate way. They didn’t know what the word meant, and took it on as a Toa Team name. They now know what it means and keep it as a symbol of humility- that they took a destiny that they know isn’t theirs, and must work to make right the wrong.)
Mihir: Mee-heer (pronounced “Meh-hehr” in a Skakdi accent)
Veynak: Vey-nack
Servaela: Sir-VEY-luh
Parahn: Pah-RON
Zentia: Zen-sha
Zaani: ZAH-nee
Terix: Tehr-ehcks
Alizon: AH-leh-zon
Baina: BAY-na
Zaraki: Zuh-RAH-kee
Nizoka: Nee-ZOH-ka (or) Neh-ZOH-ka
Kimunix: Kee-mun-ehcks
Pohanu: Po-HAH-New (or) Pah-new
Miles: Miles
Manus: Man-us
Velox: Vee-locks
Amila: Ah-MEE-lah
Oohnorah: OO-nor-ah
Usall: YOU-sull
Kekek: Keh-kehk
Avillus: A-vill-iss
Mikaua: Mik-AH-wah
Tambaida: Tam-BYE-duh
Sama: SAME-uh
Goku: Goh-koo
Irika: Eh-REE-kuh
Reykav: REY-kuhv
Devaya: Dehv-EYE-uh
Karamak: Kah-rah-mak
Etimak: EY-teh-mak
Lonya: LON-yuh
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