#upgrading board games
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#KP2023BBG
Finished work on the white pawn!




This guy is from the board game "Betrayal at Baulder's Gate". The first photo set is how he came out of the box, the second is with some paint on. I swear the before photos aren't in grayscale!
#art#minis#miniatures#dnd miniatures#mini painting#miniaturepainting#painting miniatures#miniature painting#miniature#dnd#dnd art#dnd minis#d&d#d&d miniatures#d&d minis#Betrayal at Baulder's Gate#board game upgrades#upgrading board games#orc#KP2023BBG
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The only part of my computer that can’t handle inZOI is my cpu but I would have to replace my motherboard too… no ❤️. Medium graphics seems to work just fine.
#like a cpu upgrade for one game? fine would need to happen at some point.#a whole take apart for the mother board?? fuck noooo#my fault for choosing an older one for looks lmaooo
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Is there an easy way to commission someone to 3d print a few hundred solid plastic cubes of a specific size in 3 colors
#I am looking to upgrade my dark souls board game's shitass stat/endurance cardboard chips#specifically 150 black cubes 150 red cubes and 60 white cubes all the same size (small enough for a baby to choke on)
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Things I did not have on my 2025 bingo card: Getting into OSRS.
#personal#in a hardcore group ironman challenge with my board game friends#probably will stop after slayer since the group is waiting for one to get leveled up#and idk if I really want to drop money on membership#maybe for a while#but when given consequences for death I tend not to die#I ended up playing BOTW like MGS since I didn't know upgrading armor was important#and so I just went the most stealth routes to avoid danger and practiced really hard to beat the bosses#osrs#I still have not gone into the wilderness btw
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Wanna play Animal Crossing Monopoly??
That sounds fun as fuck!
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someone take catan online away from me
#i just did an underdog game like the enter time i thought i was gonna fucking lose#i got crappy placements barely could get any roads down the other two were competing for longest road and basically monopolised the board#but i kept buying development cards LOL and was able to upgrade my settlements#it was like in total 5 roads 2 settlements 2 cities 2 extra victory points and the largest army which i think is a plus 2#like i really really thought i was gonna lose it was pure chance i got that extra stone to build my city#and i think the both of them didnt realise i was a threat at all until i somehow got to 9#me n the other girl tho we robbed that boy blind LKJDFLKGJSKG#ahhh that was a really satisfying run
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What Board Games Could Really Use Better Box Inserts? Better board game organization.
Check out our latest Ask the Bellhop video on YouTube!
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Game idea: you've got a series of spells you can use, which you cast by typing them.
But enemy bosses can attack your keyboard. Your "E" key is disabled. FIREBALL is out. ICE9? Also out. Guess they're getting hit with SUMMON FROG.
The bosses can also drop traps on your keys. So if N is trapped, you can cast SUMMON FROG, but the N-trap will go off and you'll take damage.
An advanced late game spell is THESAURUS, which lets you reanalyze a spell. Can't do SUMMON NIGHT WOLF because your N key is broken? THESAURUS it and now it's CREATE DARK DOG.
Another enemy attack would be putting a counter on your keys. So if they put a 1 on your R, you can cast "FIREBALL" but "CIRCLE OF TERROR" is right out.
The two can be combined: a trapped counter only goes off if you type more than the counter. So a trapped 2 on your S means "HEAL SELF" is fine but "TRANSFORM SELF TO SERPENT" will activate the trap and you'll take damage.
One late game boss attacks you by cutting your keyboard in half, and which half works alternates between turns. You gotta figure out which spells you can use that turn.
You could do some fun gimmick-fights. Like a boss sweeps your keyboard off the table and makes you play scrabble instead: you have to spell spells to cast them.
Or wheel of fortune, where you have to get enough money to be able to buy vowels before you can cast spells with vowels in them. The puzzle on the board is a spell the boss is going to cast against you, so it's also a fight against time. If you correctly guess too many letters, they'll solve and you'll get hit with the spell.
I think the way it works is that you fight some mooks and then a boss, and each boss has a new spell they can cast against you.
But you can cast any spell you've seen used against you, so like you start with merely FIREBALL but the first boss hits you with HIGH JUMP, and now you can use that ability out of battle, cause it's a metroidvania of course, and now new areas are accessible.
But bosses can use "forbidden" spells against you, and they do it by typing words you can't.
Like the viking boss hits you with a OÄNDLIG FJÄRIL and you don't have that letter.
(later you can upgrade your keyboard to get access to some forbidden letters, but at great cost: you must sacrifice a letter to gain it, and you don't get to pick which letter the keyboard surgeon will take)
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Convergence Game Parts

Website: https://www.convergencegameparts.com/
Address: Colorado Springs, Colorado, USA
Convergence Game Parts specializes in crafting high-quality 3D printed terrain and accessories to enhance your tabletop wargaming experience. From medieval kingdoms for Settlers of Catan to modular palisade wall segments, our products are designed to bring your gaming world to life. Our services include limited runs, custom orders, and educational events on 3D printing to help you personalize your gaming setup.
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#board game upgrades#tabletop game design#custom board game pieces#game night essentials#3d printed miniature figures#custom gaming tokens#3d printed gaming accessories#modular tabletop terrain#miniature wargaming accessories#bletop gaming accessories#3d printed game components#custom terrain for tabletop games#personalized gaming pieces#custom catan enhancements#gaming event supplies#3d printed scenery pieces#bespoke game piece printing#customized gaming accessories#gaming workshops and events#tabletop enhancement services#board game customization#tactical wargaming gear#rpg game piece design#sci fi tabletop accessories#fantasy gaming elements#dungeon themed upgrades#unique tabletop solutions#miniature wargaming parts#role playing game enhancements#futuristic terrain design
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You're epic 😎
Just fought arch-tempered Lunastra today. Stupid fucking lion with its stupid fucking fire and its stupid fucking nova now it's a stupid fucking corpse. Killed it solo 😎
#asks#spent the rest of the session preparing for arch-tempered nergigante#i did a few fights without prep to see if i could do it#i couldn't#this game would be way easier if all my inputs didn't have half a second of lag#i'm very seriously considering getting a new computer just in general#firefox takes like 5 minutes to load after turning on the computer#getting a better one would solve a bunch of headaches#and this one is like 8 years old or something#i've upgraded the graphics card but even then it could only use a mediocre card because of the motherboard's pcie slot#and if i get a different motherboard then i might need a new processor#so fuck it i'll get a big bulk of new stuff#not the hard drive that part's fine#actually i think it's just that trio of graphics board and processor that need upgrading#and more ram i only have 8gb
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#KP2023BBG
In an effort to upgrade our copy of Betrayal at Baulder's Gate, I am helping the box-provided colors on all the minis with some paint. Or, in the case of the drow, a lot of paint.


I forgot to take the before photos on this one, so here's a just-started view. I've already put down a little paint on the skin and loincloth, but that's all going to be used as primer.



This one took a lot of back and forth on both the skin and the leathers to get the look I wanted. Totally worth it to make the face not look like the gray mask that she started with, though!
#KP2023BBG#minis#miniatures#miniature#dnd art#dnd#dnd miniatures#mini painting#figure painting#painting miniatures#miniaturepainting#minipainting#drow#dark elf#purple#upgrading board games#Betrayal at Baulder's Gate
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X7 Acts 1-3 Summaries transcription
note: all things i am uncertain about are now in italicised square brackets bc they were bothering me
I encourage everyone to look at the screenshots or video themselves to see if they can read something themselves more accurately than I have. (Video has been removed via copyright strike from ZA/UM, however drive links are available.)
(Updated as at 5/04/2025 at 10AM AEST)
Act 1 - The Murder
Summary
Size: Small Playtime: ~1 hour Energy: High Emotional tone: Panic & Survival 30% Talking; 70% Action 30% Comedy; 70% Darkness
"The first Act introduces Locust City's protagonists, Cuno and Cunoesse. The game starts inside Cuno's subconsciousness, in the special Locust Dream sequence, from which he is violently awakened by his father's abuse. We find Cuno in his living room at the Capeside Apartments, where he must fight to survive Beast de Ruyter's violent rage. Brought to near death by his father's overpowering strength, Cuno is rescued by the [pursuing?] Cunoesse, but their escape attempt is thwarted by the Beast's relentless pursuit. Finally, the children are cornered into brutally murdering Cuno's father on the Capeside boat dock. The act is witnessed by the [urgent?] Call Me Mañana, frightening the children into fleeing Martinaise for good. Cunoesse sets the destination: Hämärä Maa, her ancestral land, thus setting the events of the game in motion. Lastly, before moving on, the player needs to go back and explore Cuno's apartment to collect a few key items before setting off on their journey. (See the Miro board for a detailed overview and storyboard.)"
Player experience
Immediate parallel to Disco with the interior psychological opening of the Locust Dream
The extensive multi-phase animation-driven action sequence between the kids and Cuno's father should give the impression of an ambitious technological upgrade over Disco
Kicking off the game with a refreshingly faster, more higher-stakes pace, establishing the tonal difference of the story
The opening Act is necessarily linear in its major outcomes (Beast is murdered, murder is witnessed, kids flee Martinaise) but on a smaller scale, the Player and the roll of their dice can influence the way in which the Beast dies, as well as the inventory, Health and injuries the kids walk away with.
The more curious Player should understand through environmental storytelling and reading between the lines that the Martinaise strike is still ongoing. Streets are barricaded, and Mañana is still an agent of the Union. The kids might not understand it, but on some level (for any subsequent playthroughs) the Player should understand that Mañana doesn't truly intend to report the children to the cops, he merely wants to get them out of Martinaise because they've witnessed him where he shouldn't be.
The Player will internalise some of the key gameplay mechanics, character [switching], and refreshed Skill, Inventory, Consumable and Thought Cabinet systems.
Act 2 - The Escape
Summary
Size: Medium Playtime: ~2 hours Energy: Medium Emotional tone: Impatience & Paranoia 70% Talking; 30% Action 50% Comedy; 50% Darkness
Themes (top to bottom, left to right): BLUE: Being in transit; Clocks ticking; Neither here nor there; Maps, networks; Wanting to leave, not being able to; Running from your past; People who live in between places [The in-between economy] -> (Yellow) Beggars, homeless PINK: The "strong" vs. the weak; Cushioned childhood vs. street childhood; Loss of childhood naïvete GREEN: Guilt; Paranoia; Looking over your shoulder; Being bound in blood; Depending on each other
"The Second Act finds the children arriving at Jamrock Central station, having walked all the way from Martinaise. It is 07:30 in the morning, and Cunoesse insists they must board the 14:44 train to June Cite. Time at the station is limited, and there are several progression paths through the area. If the kids can obtain two train tickets, they can board legally, or otherwise smuggle one another in a pet carrier, potentially create a diversion (?) or, if all else fails, leap aboard the departing train, likely losing health, inventory supplies, etc. During their time at the Station, the kids notice they are being followed by Petit Hercule, an impressionable little schoolboy whose naïve nature can be put to good use in stealing one ticket. In the process, it becomes clear that the kid is traveling unsupervised and has one ticket already on him, resulting in Cunoesse urging you to lure him into the men's room and try to mug him, testing your conscience and the power balance between Cuno and Cunoesse. Otherwise, the kids can take up the advice of the Beggar King and begin the painstakingly slow process of scraping together barely enough coins to buy one ticket, thereby receiving an introduction into the game economy system."
Player experience
Being thrust into the bustling train station following the gruesome murder should leave the player feeling like a fugitive on the run trapped in limbo, eager to depart but forced to pretend everything is normal.
The indifferent reality of the train station will provide a contrast to the post-murder emptiness, a reminder that the world is still moving in its tracks. The clocks are still chiming. People are drinking coffee. It's almost insulting. Don't they know someone's world has just come crashing down?
Time at the station is limited to mere hours, adding to the sense of impatience and pressure to move on, so that the player would not lose momentum after the high-action opening Act and fall into a slump. They are still not safe -- this is no time to relax.
This Act will challenge the Player's problem-solving abilities, as finding all the ways to gain passage aboard he train will require speaking to a variety of characters and following up on several strategies.
This Act will also put the Player's motivations at odds with their conscience, presenting them with a layered and difficult choice between Little Hercule and Cunoesse. This confrontation sets up Cunoesse's frightening, manipulative nature.
The Player will be introduced to Co-operative Checks, the game economy, the map(s), and receive a greater variety of items and consumables to experiment with.
Act 3 - The Journey
Summary
Size: Large Playtime: ~3 hrs Energy: Low Emotional tone: Mundanity & Temporary Relief 90% Talking; 10% Action 80% Comedy; 20% Darkness
Themes (anything I can read): PINK: Social contrast BLUE: [Deception?] -> Trip as Peter Pan -> Never growing up
"The third Act, entirely aboard the Azure Sans-Détour train line, represents a breather in the tension and a break in the overall darkness. Whether they like it or not, Cuno and Cunoesse have no other option but to stay on this fast-traveling metal tube for three entire days before they've reached their destination, so they might as well make the most of it. The key character of Trip the Train Conductor will serve to induct them into the ephemeral but vibrant social microcosmos of the train, a temporary society on wheels. This is the Act where we have the opportunity to introduce the largest social spectrum of characters, involving the petit bourgeois hops entrepeneurs Vincent & Agnes, wrapped up in a (consensual) love triangle with Trip, as well as other train staff and passengers from social groups Cuno and Cunoesse have never had the chance to interact with before, such as a scientist.(?) This Act will contain another Locust Dream sequence, as well as one-off sequences like the Ghost Station, the Biggest Meal, and Two Kids in a Trenchcoat. The catch of the train journey however, which Cunoesse doesn't tell you until you've already boarded, is that the place where you need to get off the train is actually in between two stations. For this, you're going to have to do Trip's bidding in order to have him pull the emergency brakes on the third day to let you off, or you might have to risk jumping off the moving train to move to the next Act."
Player experience
Here we want the Player to relax a little bit and indulge in Cuno & Cunoesse's mischievous and comedic side. The Train is removed enough from both the immediate stress of the murder and from the impending dread of arriving at Hämärä Maa that it is able to have a more lighthearted tone than the rest of the game.
The Player should feel as though they are really covering ground on their journey, as evidenced by the daily changes to the Train map and the dynamic scrolling background.
The characters the Player gets to interact with on the Train can be very thematically diverse and unconnected by background or life experience, joined only by this shared journey. These characters can deliver all kinds of stories from all corners of the game world, expanding on Elysium worldbuilding and lore.
The Man from Jamrock Station throughline will present the players with a parallel plot which bridges the seemingly unconnected locations of Acts 2, 3 and 4.
The Player should have the freedom to decide how they will navigate the special puzzles of the Train, affecting the fate of Trip and his love affair.
The location itself should provide enough exploration incentives to keep the limited train space feeling fresh, including gaining access to various cars and compartments, new Orbs and situations appearing every day, and people and luggage changing location daily.
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by "nonessential" i mean that these are minigames or sidequests or upgrades within the base game and dont necessarily need to be completed to move forward with the story!
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Wouldn't have it any other way
rye with salami, ranch, and mikes way please and thank you! (idk if i did that right, i've never done this before)
jack hughes x reporter!reader
she isn’t you
——————————————————
Working as a reporter covering the NHL was a childhood dream of yours that came true. You worked your ass off in college, having internships each summer which led to an opportunity at ESPN that turned full-time after you graduated. You were ecstatic when they moved you to New Jersey to cover the Devils. It had been six months and so far you had gotten along well with all the players…well except one.
“Ya we got whacked two games in a row, so the last thing you want to do is stand and talk in front of you guys,” Jack Hughes told the small group of reporters crowding his locker, you included. You rolled your eyes which didn’t go unnoticed.
“Something to say, sweetheart?,” he said, eyes honing in on you.
You felt your cheeks flush with anger at his condescending tone. "It's our job to ask questions, Hughes. If you can't handle that, maybe you should find a new career."
The locker room fell silent, all eyes darting between you and Jack. His jaw clenched, eyes narrowing as he stepped closer.
"And maybe you should find a new team to cover if you can't handle a little attitude," he shot back.
The tension was palpable. You'd butted heads with Jack since day one, his arrogance rubbing you the wrong way. But this felt different, more charged.
"I can handle you," you replied, holding his gaze. "Question is, can you handle the heat when you're not performing on the ice?"
A collective intake of breath from the other reporters. Jack's eyes flashed dangerously.
"That's enough," the Devils’ PR manager said, ushering the reporters out of the locker room. You shot Jack one last glare as you followed the rest of the pool out. You knew you were going to get your ass chewed by your boss but you couldn’t help it. Jack was infuriating.
Unfortunately, your phone rang the second you were out of the arena and you listened to your boss rant at you. The moment was apparently already blowing up on social media and it was not a good look for you or Jack really. Half of the internet said you were too young to be in your job and wildly unprofessional while the other half defended you, calling Jack a dick who needs to respect women. There was another weird fan side of hockey twitter that were now actively shipping the two of you together, claiming it could be a perfect enemies-to-lovers story.
—————————————————————-
Headphones in, you watched workers out the window as they loaded luggage onto your plane. New Jersey to Vancouver was a long flight so you had splurged, upgrading yourself to first class to try maybe and get some actual sleep. The seat next to you was still empty and as the time ticked by you grew more hopeful that it would remain that way but nothing good lasts forever.
“You have got to be fucking kidding me,” a voice called out next to you and you looked up to meet the eyes of none other than Jack Hughes.
Your heart sank as Jack glared down at you, his tall frame looming over your seat. Of all the people to be stuck next to for a cross-country flight, it had to be him.
“Why aren’t you flying with the team?” You questioned.
“I overslept and missed the flight,” he muttered and you snorted.
Jack huffed as he stowed his carry-on and slid into the seat beside you. The tension was thick enough to cut with a knife. You both sat rigidly, avoiding eye contact as the rest of the passengers boarded.
As the plane began to move, you couldn't help but sneak a glance at Jack. His jaw was clenched, hands gripping the armrests tightly. Was he... nervous?
"You okay there, Hughes? Not scared of flying, are you?" you teased, unable to resist.
He shot you a withering look. "I'm fine.”
But as the plane started to take off his breathing grew more rapid and you started to get concerned. You hit a bit of turbulence trying to level out, and Jack’s hand moved towards yours, gripping it tightly.
“Sorry,” he rasped, but you kept your hand in his, caressing his skin softly with your thumb.
“It’s okay,” you murmured. “Just try and breathe.”
“I’m trying,” he snapped and you rolled his eyes. “I need you to distract me.”
“How?”
“Just tell me something about you I don’t know,” he asked looking over at you pleadingly.
“Hockey isn’t my favorite sport,” you said instantly. It felt like your dirty secret being a hockey reporter, but it was the truth.
Jack let out a strained chuckle, “oh yeah, what is?”
“Football,” you replied and he nodded at you to keep going. “I fell in love with it when I was just a kid watching Brett Farve. Him leaving the Packers was my first real heartbreak in life. I like college football more now and while I love the atmosphere of hockey, there is nothing like a Saturday night home game in the palace. The lights illuminating the fields, the smell of popocorn and hotdogs, the fight song playing in the background, and everyone knows that $20 beer tastes better watching your favorite team. What’s more romantic than that?”
If Jack didn’t have the history he had with you, he thought he might have fell in love with you right then and there. His grip on your hand loosened slightly as he listened to you speak, his breathing becoming more even. He found himself captivated by the passion in your voice as you described your love for football.
"I never would have guessed," he said softly, a hint of a smile on his face. "You always seemed so... intense about hockey."
You shrugged, feeling a bit vulnerable having shared something so personal. "It's my job. I take it seriously."
"Maybe too seriously sometimes," Jack muttered, but there was no real bite to his words.
The plane leveled out and you both realized you were still holding hands. You quickly pulled away, clearing your throat awkwardly.
"Thanks," Jack said, avoiding your gaze. "For, you know... helping me through that."
You nodded, unsure how to respond. This was the most civil conversation you'd ever had with Jack Hughes, and it felt weird. The rest of the flight went by without a spectacle; you were happy to catch some shut-eye, and woke up as you were about to land, Jack nudging you awake. He grabbed your bag for you, and you followed him off the plane, stopping when he turned to face you.
“Back to our regularly scheduled business of hating each other,” he said with a smirk, and you laughed.
“I wouldn’t have it any other way Hughes,” you shot back before heading off.
—————————————————————————
After a long call with your boss the next day, you were very irritated. Since the Devils were playing the Canucks, he wanted a short fluff piece about the Hughes brothers reuniting.
“It won’t be that bad,” Luke said after you tracked him down to tell him about the assignment. “You love me, and Quinn will love you.”
“I’m not worried about you two,” you told him with a look. “I’m worried about your other brother, who makes me want to jump off a cliff.”
“You’re dramatic,” he said, crossing his arms and you huffed. “We are all getting dinner tonight; just come with us. It’ll be a good chance to see us all off the ice.”
Later that night, you find yourself in the lobby with Luke, waiting on his brothers. Dressed down and out of your business wear, you felt more like yourself in a cute white sweater and jeans. Jack stepped out of the elevator and you immediately crossed your arms, already not in a good mood seeing him.
“Why is she here?” He asked Luke, completely ignoring you.
“She is writing a piece on the three of us, so I thought it would be nice to let her see the non-hockey side of things,” Luke explained and Jack groaned. Quinn stuck out his hand to introduce himself, and you smiled warmly at the oldest brother.
“So you’re the one who has little Jack by the balls?” He teased and Jack shoved him while you laughed.
You and Jack didn’t say a word to each other on the way to the restaurant and you luckily ended up being diagonal from him. It was a steakhouse but you weren’t that into steak so you opted for a grilled chicken salad with no tomatoes of course. Remembering that you were here for work, you kept quiet just observing the brothers.
"Remember when Jack tried to dye his hair blonde and it turned orange instead?" Quinn chuckled, earning a glare from Jack.
"Hey, at least I didn't cry when mom cut my mullet," Jack shot back, causing Luke to nearly spit out his drink.
You couldn't help but smile, seeing this different side of Jack. He was more relaxed, his guard down as he joked with his brothers. You caught yourself staring at him a few times, noticing how his eyes crinkled when he laughed.
The waiter soon returned with your food and you sighed as you watched your salad be placed in front of you with the tomatoes you had asked to be left out. You were never one to send something back, so you accepted your fate and unrolled your silverware.
“Everything look good?” The waiter asked. You nodded absentmindedly as Jack opened his mouth.
“She asked for no tomatoes,” he said, pointing to your salad. Your head snapped up and the waiter began to apologize.
“Oh it’s okay,” you said, trying to wave him off but Jack gave you a stern look that made you sit back.
“Don’t like tomatoes?” He mused. “Kind of childish, don’t you think?”
“You literally ordered a lemonade,” you shot back and his eyes narrowed at you.
“What’s wrong with that?”
“It’s every kid’s favorite drink,” you retorted.
Jack scoffed, leaning back in his chair with a smirk. “Oh, I’m sorry, Miss Sophisticated Palette. Let me guess, you’re a black coffee type, right? So edgy.”
You rolled your eyes, taking a sip of your soda. “At least I don’t need a sugar rush to get through lunch.”
“And yet, here you are, drowning in soda. Classy.”
You gestured to his plate with a smug smile. “Says the guy who’s been avoiding the broccoli on his plate like it owes him money.”
Jack’s smirk faltered, and he glanced down at the offending vegetable. “It’s not avoidance. I’m saving the best for last.”
“Sure you are. Must be why it’s still untouched and getting cold.”
“You know, you’re a lot braver with your words when I don’t have a hockey stick in my hands.”
You shot him a fake, sweet smile. “And you’re a lot more tolerable when you keep your mouth shut.”
Quinn and Luke were thoroughly entertained as they observed the back-and-forth banter between you.
“You see what I have to deal with?” Luke said, looking at Quinn once you and Jack had finally stopped.
“Jack finally met his match,” he commented, prompting an eye roll from the mentioned brother.
The rest of the dinner passed with a mix of tension and grudging amusement between you and Jack, while Quinn and Luke kept the conversation flowing. As you all left the restaurant, you couldn't help but feel a twinge of regret at how quickly you and Jack fell back into your antagonistic pattern.
"So, got enough material for your fluff piece?" Jack asked sarcastically as you walked back to the hotel.
You sighed, "Probably. Though I'm not sure how to write about the Hughes brothers' dynamic without mentioning how insufferable one of them is."
Jack chuckled, surprising you. "Just make sure to mention how charming and handsome that one is too."
You rolled your eyes but couldn't suppress a small smile. "In your dreams, Hughes."
As you reached the hotel, Luke and Quinn said their goodbyes, leaving you and Jack alone in the lobby. An awkward silence lingering in the air between you.
“I’ll see you tomorrow, yeah?” He asked and you gave him a weird look, trying to figure out his angle.
“Where else would I be? I’m always front row waiting for you to mess up,” you joked and he gave you a playful frown.
“Very funny,” he said before bidding you goodbye and going up to his room. Things felt different between the two of you tonight, and you weren’t sure how you felt about it.
———————————————————————-
The Devils beat the Canucks handily and you found yourself with a couple of other reporters waiting for Jack, who had scored, and a new girl that you didn’t recognize.
“Hi Jack,” the girl called out as he got settled and he looked at her amused. She looked like a puck bunny who had snuck in; beach blonde hair, fake spray tan, low cut top, you knew the type. Jesus, what had gotten into you, you thought, trying to shake off your cattiness.
“Hey, haven’t seen you around before,” he commented and she giggled. Literally giggled in response. The other reporters were amused but you kept your lips in a firm line.
“You were so great out there; it’s so impressive how hard you work,” she said and he smiled awkwardly thanking her. “Do you ever get scared when the puck comes at you?"
You couldn’t help but snort out loud when she asked that and Jack looked amused at you.
Jack’s gaze lingered on you for a moment, his smirk growing wider before he turned back to the blonde with a practiced ease.
"So," he said, leaning casually against the bench, "you’re new to the media scrum, huh? They usually send someone more…" He glanced at you briefly, the corner of his mouth twitching. "Experienced."
The girl giggled again, tucking a strand of hair behind her ear. "Oh, well, I’m just filling in today. I guess I got lucky getting to talk to you."
"Guess I got lucky too," he said smoothly, his tone playful. "Usually, I’m stuck with—" He cut himself off, letting his eyes flick to you with mock innocence. "Well, people who don’t seem to enjoy the job as much as you do."
Your jaw tightened, but you kept your face neutral, scribbling something completely irrelevant in your notebook to avoid giving him the satisfaction of a reaction.
"So," the blonde continued, practically glowing under his attention, "what’s it like to be so focused all the time? You’re just so… intense on the ice."
Jack chuckled, shaking his head. "Takes a lot of practice. But I don’t think I’m half as intense as you just now."
Her eyes widened, and she laughed, her cheeks turning a shade pinker. "Oh my God, stop! I’m just trying to do my job."
"And you’re doing it very well," he replied, his voice low and charming.
You shut your notebook loudly, drawing Jack’s attention as you stormed out of the locker room, your cheeks flushed with anger and... something else you didn't want to acknowledge. You made it halfway down the hall before you heard footsteps behind you.
"Hey!" Jack's voice called out. "Where are you going?"
You spun around, glaring at him. "Away from that circus. I have actual work to do."
He jogged up to you, a mix of confusion and amusement on his face. "What's your problem? Jealous?"
"Jealous?" You scoffed, crossing your arms. "Of what? Your ability to charm airheads?"
Jack's eyebrows shot up. "Wow, that's pretty harsh. What happened to journalistic integrity?"
"What happened to professionalism?" You shot back. "Or do you always flirt with reporters during interviews?"
His expression shifted, a knowing smirk appearing on his face.
“You are jealous,” he said confidently and you were about to argue back but he grabbed a door handle behind you, yanking the door open and pulling you in it. It was a smaller equipment closet, but you didn’t have much time to look around before Jack had you tight against his body.
“She isn’t you sweetheart,” he said as your body flushed against his.
Your breath caught in your throat as Jack's words sank in. The closet suddenly felt much smaller, the air thick with tension. You could feel the heat radiating off his body, his chest rising and falling against yours.
"What are you doing, Hughes?" you managed to whisper, your voice betraying your conflicted emotions.
His eyes searched yours, intense and unreadable. "Something I've wanted to do for a long time," he murmured before closing the distance between you.
His lips crashed against yours, hungry and insistent. For a moment, you were too shocked to respond. But then, as if a switch had been flipped, you found yourself kissing him back with equal fervor. Your hands tangled in his hair as his arms tightened around your waist, pulling you impossibly closer.
The kiss was everything you never knew you wanted - passionate, electrifying, and months of frustration bubbling over. His hands moved under your shirt and up your back as his touch burned your skin. Resting your head back against the wall, he took advantage, latching on to your neck, sucking harshly.
“More,” you gasped. “I need more.”
He pulled your shirt over your head and you unclasped your bra, letting it fall to the floor. His eyes glazed over, looking at your chest and you smirked before tugging at his shirt. He lifted it off and you admired his toned body, tracing your finger down his abs. His breath hitched as he watched you and you smirked seeing the bulge against his sweats get bigger.
Jack's eyes darkened as he watched your finger trail down his abs. In one swift motion, he lifted you up, pressing you against the wall as your legs wrapped around his waist. His lips found yours again in a searing kiss as his hips ground against you, eliciting a soft moan from your throat.
"God, you drive me crazy," he breathed against your neck, nipping and sucking at the sensitive skin.
Your hands roamed his broad shoulders and back, relishing the feeling of his muscles flexing under your touch. Jack's mouth moved lower, trailing hot kisses down your collarbone to your breasts. You arched into him as he took a nipple into his mouth, swirling his tongue around the sensitive bud.
"Jack," you gasped, your fingers tangling in his hair. He looked up at you, a mix of lust and something softer. “I need you in me.”
“Let me savor this sweetheart,” he pouted and you shook your head.
“Not the time or place,” you argued back and he sighed. Pulling down his pants, you spit into your hand before bringing it to his cock, pumping a few times, causing him to hiss. Shimmying out of your pants, you let him lift you against the wall, angling himself at your entrance.
“Are you sure about this?” He asked.
“Just this once,” you said and he rolled his eyes.
“We’ll see,” he replied and you started to argue back but he pushed in and your head fell forward onto his shoulder.
Jack began to move, thrusting into you with a steady rhythm. You clung to his shoulders, biting back moans as he hit just the right spot with each stroke. The closet filled with the sounds of your heavy breathing and the slap of skin on skin.
"God, you feel amazing," Jack groaned, his pace increasing. You wrapped your legs tighter around him, urging him deeper.
"Harder," you demanded, nails digging into his back. He complied, slamming into you with renewed vigor.
The tension that had been building between you for months was finally finding release. Every thrust, every touch was electric. You couldn't get enough of him.
"I'm close," you panted, feeling the familiar tightening in your core. Jack slipped a hand between your bodies, his thumb finding your clit.
"Come for me, sweetheart," he urged and you cried out, his hand coming up to muffle the noise. Riding out your orgasm, you were clenching hard around him and he grunted as he kept up the pace, pounding into you.
As your walls continued to contract around him, Jack couldn't hold back any longer. He buried his face in your neck, groaning out your name as he spilled into you.
For a few moments, all that could be heard was your heavy breathing as you both came down from the intense high. Jack leaned his forehead against yours, his breath hot against your skin. You both took a few minutes to catch your breath before Jack slowly pulled out of you. You winced slightly and Jack gave you a concerned look. He handed you your clothes and you quickly put them back on, refusing to look at him.
“Y/n,” he said softly and you finally looked over at him. His face was flushed, hair all over the place, but the look he was giving you made you want to take your clothes right back off.
“This was just two people blowing off steam, nothing more,” you said and he grinned widely.
“Oh, so you won’t mind if I hook up with that other girl next time instead?” He asked and you frowned before quickly morphing into a neutral expression but Jack had already caught it.
“Ugh,” you exclaimed before opening the door slowly, peeking out before you walked out. Jack was right behind you and you thought the coast was clear until you walked right into Quinn and Luke. You froze and felt Jack still behind you as he saw his brothers.
“What were you two doing?” Luke asked, a knowing smirk on his face.
“We were just talking,” you defended, not meeting his eyes.
“Oh yeah? In the supply closet?” Quinn teased.
“It was quieter than the locker room,” Jack said.
“Didn’t sound that quiet,” Quinn shot back.
Your face burned with embarrassment as Quinn's words sank in. You couldn't bring yourself to look at Jack or his brothers, wishing the ground would open up and swallow you whole.
"I... I have to go," you mumbled, pushing past Luke and Quinn without meeting their eyes. You practically ran down the hallway, desperate to distance yourself and the Hughes brothers as much as possible.
Once safely in your hotel room, you collapsed onto the bed, burying your face in your hands. What had you done? Hooking up with Jack Hughes in a supply closet was bad enough, but getting caught by his brothers? Your career could be over if word got out.
Your phone buzzed with a text. Hesitantly, you checked it, half-expecting it to be Jack. Instead, it was from Luke:
"Don't worry, your secret's safe with us. But you might want to figure your shit out with Jack ;)”
You groaned, turning over, trying not to think about what happened in the closet or what it meant for you and Jack.
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I present to you, the Iterator oc number two, the child that refused to be named, now having many, hah! _(:3 」∠)_
While I adore the true name I finally scrambled for him, and couldn't resist disclosing it, for lore reasons it'd be best to address him with his title;
Sentinel Of The Unforgiven, [SOTU] or just The Sentinel.
This one's novel is even longer, so for those who don't have the patience, the trivia board on the ref is a pretty good TLDR! ^^);
This guy needs to have quite a few more clarifications made first, as I'm stepping quite further away from the canon here, and even more into fanfiction/AU territory.
Some background;
[We're talking about one and the same group Three Signals (TS) is included in. They are neighbours of Sliver Of Straw, far away from in-game locations.]
- This group exists in a very mountainous area, and from the very beginning, the Benefactors decided it's more efficient to use their already existing underground tunnels (from drilling for Void Fluid) as a transportation modus; turned into an underground train system for Iterator construction process. That system runs quite far into the group, connecting Iterators like roots, with SOTU at the near center (first one built in the area).
- Due to some harsh weather conditions and poor decisions the city was equipped with "wind-breaking" walls, giving a quite claustrophobic effect. Citizens began feeling discomfort there even before resource problems.
- Once the resource demand problem became eminent, the citizens expressed lack of care or attachment to the city and/or the Iterator. It was agreed upon to simply use the underground trains to relocate to now already standing, various newer cities.
- The justice system is... blurry at best. This post is getting too long already so I'll fully explain it another time; for now it's only important to know SOTU is not the one judging the criminals, he merely holds them up to the verdict.
- The notion of "a stay in SOTU's city feels like a punishment in itself" became wide spread amongst the Benefactors. In face of necessity it evolved into an effort to make it a reality; SOTU was repurposed into a prison facility. Instead of upgrading him to be able to be more habitable, they completed the claustrophobic city with taller sealed walls and gates, and a new set of laws/taboos for the Iterator to obey. Making for a secure, depressing, fully automated trap box.
Now more about the Sentinel himself...
SOTU has always been a rather reserved personality that struggled to express emotion or weakness. There was a specific idea he had to live up to, (be it conditioned into him or self-imposed) of someone competent, serious and strong. Giving off a strict, cold and unapproachable first impression. The Group Senior that believes he has to carry the woes of the world on his shoulders alone and never break, in order to be a good example.
However, despite poorly expressing it, SOTU does deeply care about his people and about his peers. And always tried his best to be someone they can relay on, without directly admitting it though. Like a grumpy old man, would chew one out for making a mistake first, and then help them out of trouble, without sparing any effort.
Would never admit it, but feels quite hurt by how easily his citizens decided to abandon him, and resents them for what he's been turned into. He really tried to take care of everyone. He doesn't enjoy what his city has become, he doesn't enjoy being feared. Secretly wished it was a lot more like something that of TS's city... full of life, bonded and happy, but is unable to let go of the false idea what a Senior should be like, denying himself vulnerability to even express that.
The reformatting into a prison only worsened this problem. The new, additional programming discouraged acts of compassion or affection. (So that he doesn't pity the prisoners)
Despite best efforts, his group did not integrate very well. His ways of handling things left much to be desired, some labeling him a tyrant no one can ever reason with. Some just simply disliked him too much to ever relay on his advice. Communicating within the group was difficult, hence why eventually many stopped bothering and kept to themselves, or to smaller private cliques.
The repressed emotional impulses did catch up to him eventually, allowing for small acts of disobedience against the law.
Didn't stop SOTU from feeling it though. And feeling he sure did....
Those efforts were too little too late, inadequate to prevent the conflicts escalating into hostility. Once an arrest warrant was cast from the Benefactors above, there was nothing he could do. And once the poorly integrated group got a taste of connection against a "common enemy" it was over.
Delays, stalling, omitted reports, "errors", "lost" data, "unreceived" broadcasts... All in efforts to keep the prisoner numbers low, and make the stay of those present shorter and more bearable. Ignoring all reports about what was going on in TS's city in particular- hoping to at least protect something SOTU could never be.
(More to come)
TS got hurt, and the lively community on top was broken up. It is unclear who is responsible for the malware attack idea, nor who exactly deployed it, but SOTU feels fully responsible regardless. He wallows in ever growing guilt and regret since.
#big thank you for anyone who actually reads it#you get a cookie to balance the bitterness of this guy#my beloved edgelord child#yeah lets assign the group senior to a mentally unstable prison iterator#what could possibly go wrong?#rain world#rain world oc#rw iterator oc#rw oc#rw iterator#oc sotu#oc the sentinel#pssst remember his real name is lore-wise a secret wink wink#use mindfully
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Listen. I know the whole point of twisted wonderland is that none of the characters know anything about the villains they idolize. But in my mind, Hades is simply the exception.
That's Idia's great-great-great-whatever-grandpa. He sends a generous check every year to upgrade all the Ignihyde students' tech. He and Idia play online strategy board games. I don't care about canon. They're related and they know each other.
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