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Twin Mirror
I don't nod this time
I'm no stranger to the studio's interactive adventures, and they often range from the very good (Life is Strange) to the more conventional (Tell me why). Unfortunately, this one falls into the lower category… and yet we're immersed in a thriller in which our main protagonist tries to solve murders, all with the help of his mind palace, which enables him to reconstruct scenes or anticipate actions. Sounds cool, doesn't it?! if only the script and gameplay had been better worked out…
❤ I'd like to praise the dubbing actors, who succeeded in making their characters far more lively and expressive than their animated models (we'll come back to the animation in another section). ❤ Some interesting staging ideas, though too few and far between. ❤ The scenes between Sam and his double personifying his reason are the most successful; we feel the security of this voice in his head in the face of an increasingly violent and sad society, but we also understand the social isolation he faces by literally remaining immersed in his thoughts. This was really the most pertinent point of the whole game.
+/- In line with my point above, the moments when we plunge into his mind palace are also intriguing, whether to reconstruct scenes, plunge back into his memories, or confront his doubts and fears….but they are few and far between and not sufficiently exploited, even though tackling this theme of the psyche could have led to situations far richer in emotion. +/- The soundtrack includes a few nice songs, but the soundscape is very empty. I don't know if it's to suggest the bleak vision the character has of the city, but it's boring. +/- The scenery is quite beautiful on the whole, with some very successful lighting effects, but not always very detailed, and the characters' animation and expressiveness are really too bland. +/- Some characters are endearing, but none are really developed (no time). For example, Joan, the mature kid with the strong character, I only met her briefly 3 times in the game without having the time to really create a bond with Sam. Anna, with whom we spend the most time, doesn't have the most evolved dialogues with him either (even though, given their shared past, there was room for more intimate moments). In short, they're all quickly forgotten.
✖ The game's biggest problem is its length. 5 short hours to rebuild relationships, investigate (and solve) the death of your best friend and, at the same time, introspect on yourself in the company of an imaginary twin? it's impossible to have time to develop anything. Everything moves too fast, and we never take the time to experience a scene or feel anything. ✖ In general, I have no problem with simplistic interactions between several cinematics. The thing is, these are far too long (and slow) and our actions are rather boring; dialogue and story choices are minimal and exploration never adds much. ✖ How predictable is your script, were the writers uninspired or what? (found culprit second 1)
I can't say I was bored by this game (I didn't have the time to feel it anyway in 5 hours xD), but I didn't really get to enjoy it because I felt a lot of laziness in its writing and gameplay. It started from a good premise, with some nice mental phases, and I think that with more time, we could have come up with something at least interesting. My spiritual twin would advise you to buy it on sale if you're really curious about playing it ;)
youtube
➡ My Steam page
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The Cove
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▼ Nick's FISHING SHACK | РЫБАЦКАЯ ХИЖИНА НИКА ▼
NoCC | 50x40 | § 21 229
· ⦁ • ⦁ ·
▼ EXCLUSIVE LOTS | ЭКСКЛЮЗИВНЫЕ ПОСТРОЙКИ ▼
▼ MY CREATIVE CORNER | МОЙ ТВОРЧЕСКИЙ УГОЛОК ▼
#ts4#sims#sims4#sims 4#ts4build#ts4 build#ts4CommunityLot#ts4 community lot#ts4PlayTested#ts4 play tested#sims4build#sims4 build#simscommunity#sims4community#sims4 community#TheSims4#the sims 4#sims 4 house#ts4 house#ts4retail#ts4 retail#sims4retail#sims 4 retail#ts4rental#ts4 rental#sims4rental#sims4 rental#simblr#twinmirror#Twin Mirror
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I uh… have a new favorite character to add to my collection…
I know, technically, he’s a part of Sam’s character, but still, I like to think he’s different enough.
I mean, he is a completely different side of him. I do love them both, but for some reason he just pulled at my heart and I had this sudden urge to die for him if the time ever came.
#twin mirror#twin mirror game#samuel higgs#twin mirror sam#the double#twin mirror the double#video post#scheduled
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Two roads and you can only take one.
Lynette
Everyone has their own way of dealing with pain. The path to mistakes come in lots of forms, some of them pretty invisible, unless you look for it. We all stumble sometimes. Most people take a few tries to get back up after being knocked down. If someone isn't there to help them, they just fall back over.
Nick
Fishing's a lot like life. Practice, patience, perseverance hooks you the big one.
Walter
The friend of man, the friend of truth. The friend of age, and guide of youth: Few hearts like his, with virtue warm'd. Few hearts with knowledge so informed: If there's another world, he lives in bliss. If there is none, he made the best of this.
We don't know where we're going in life, but we can learn from where we've been.
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Twin Mirror PS4 gameplay - prime impressioni
youtube
Riscopriamo l' avventura narrativa di Dontnod
#imperodelletenebreblog#recensione#youtube#videogiochi#opinioni#videogames#review#playstation#playstation 4#ps4#gameplay#twin mirror#dontnod entertainment#psn
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Chara knows something that we don't, methinks...
BONUS COMIC
FIRST - PREVIOUS - NEXT
MASTERPOST (for the full series / FAQ / reference sheets)
#undertale#deltarune#utdr#crossover#crossover comic#undertale fanart#deltarune fanart#twin runes#twin runes comic#twin runes au#my art#chara#susie deltarune#ralsei#yeah the mirror aesthetic wasn't JUST for show#I knew from the start I wanted to incorproate a maze into this dark world as a way to split up characters#and make them confront their internalized issues#it's traumatizing#but also healing in a way#buuuuuuuut we don't know how kris and frisk have been dealing with this#they might have a lot of baggage to take care of....
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DPxDC My Brother in the Mirror
Damian doesn't like mirrors.
He never mentioned the fact to other members of the family, but they are detectives and vigilantes, it's their job to be observant. Which, after so many years, becomes a habit.
Damian doesn't actively avoid the mirrors - he has a mirror in his bathroom, he didn't express any discomfort over going into a mirror labyrinth at some carnival they've attended (he expressed disgust over taking part in something so stupid, in his words, but that's a whole another story), and he actually spent a few minutes in front of the funhouse mirrors when no one was looking, watching his own reflection distort in various ways. He also has no problems with his self-image - he doesn't mind pictures of him taken at any time (unless it's Tim, but that's, again, a whole another story), he's drawn a few self-portraits that were rather accurate and he liked them.
He just doesn't like mirrors. For some reason.
His family, both close and extended, never questioned it. They did some gentle research to see if the dislike was caused by some kind of problem Damian was experiencing without telling anyone, but when they found no proof of that, they've just decided it was some quirk of his. Everyone has quirks. Dick doesn't like eating cereal like a normal person, Tim despises sleep, Steph is at war with any color other than purple.
That is, until one day, Tim witnesses Damian sitting in front of a mirror.
He is not even aware of it - the whole family is having a game night, and through some arguments and rearrangements on the couch, Damian ends up sitting on the left side of it, where his back is turned to one of the three mirrors in the room. Tim, who's lost the last round, is slumping in an armchair nearby, pointedly looking away from the screen where Damian and Jason are enthusiastically competing over the first place in Mario Cart. Of course, Tim can't just not watch it since he needs to know their strategies. But turning back around would also be admitting defeat.
The solution? Easy, watch the screen through the mirror.
Which is when he notices it.
Damian in the mirror doesn't act the same as Damian in the room. Out of the corner of his eye, Tim can see the real Damian moving around, shoving Jason with his elbow, fully concentrated on the game, and yelling something. Damian-in-the-mirror is sitting unnaturally still, the back of his head over the couch unmoving.
Tim forgets all about the game when Damian's reflection starts to turn around. Slowly and carefully, eerie in the way the horror movies are, the boy in the mirror turns his head around like an owl, his neck twisting inhumanely.
His eyes are green. Green like the toxic waste, like Jason's madness, like acid in cartoons, like the Waters of Lazarus.
Damian in the mirror smiles, his unblinking, gliwing eyes fixed on Tim, and his teeth are sharp and pointy, and there are too many of them, humans can't smile this wide.
"-im? Tim!" A hand nudges him in the shoulder, and Tim looks away from the mirror, finding Dick standing over him. The noise of the game room returns all at once, and, wait, when did it become quiet for Tim?.. He must have a strange expression on his face because Dick's easy smile falls slightly, and he frowns, "Is everything okay?"
Tim looks back to the mirror, but the green-eyed boy in the mirror is gone, and the mirror only reflects Damian as he is: sitting on the couch.
"Yeah," Tim shakes his head and forces a smile on his lips, "I just zoned out."
"Okay," Dick pats him on the shoulder and gives him the controller, "It's your turn now."
Tim takes the controller and turns around, facing the screen. Tim throws a quick glance at Damian, who had slid down on the couch so his head would not be in the reflection anymore. Tim sees the cold, warning hint to his eye, a clear do not speak of it message.
Tim doesn't like that the mirror is now behind him.
#danny phantom#dpxdc#dc x dp#tim drake#batfam#batman#jason todd#dick grayson#damian wayne#damian al ghul#danyal al ghul#demon twins#dc#i was going with the idea that#danny and damian are twins#and damian killed danny some time ago in the league#whatever true heir bullshit that was#but now danny lives in the mirrors#as the annoying twin he is#refusing to rest in peace#i somehow wrote this as a tiny horror story im sorry#anyway feel free to pick this up and do whatever you want with it#cork writes#cork prompts#al ghul twins
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The Piedra sisters.
Born and raised in a small mining town in New Mexico. Calida and María Molina have stayed behind to support their parents while Rosita and Madelina have gone off to pursue their dreams. Madelina recently obtained her Ph.D. in geology from Las Cruces College. Rosita works as a baking apprentice and entertainer in Ponyville, Nebraska. Madelina is the eldest, Calida the middle child, and Rosita and María Molina (non-identical) twins.
#mlp#pinkie pie#maud pie#limestone pie#marble pie#my art#fanart#character designs#the grand galloping 20s#ty to everyone who helped with their names#hopefully the puns in their names work#some quick design notes: i wanted all the sisters to wear a dress/skirt; belt; and some sort of hairband that informs their#personality. so pinkie has bows all over. maud has a buttoned skirt and very basic hairband. limestone and marble wear bonnets#their bonnets are also meant to mirror the shape of their wacky hair in the show#they all sorta stand on their tippy toes too#no reason why#also gave pinkie and marble the same eye shape freckles and curly hair to show they're still twins
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Rottmnt Possessed AU
So… It all started with this art of Ghost Leo that I drew quite some time ago.
And then I had an idea.
Do you remember how Gram-Gram died, did the Hamato glowy thing, turned into light and possessed April at the end of season 2?
Well-
What if?
I present to you The Disaster Twins who refused to be separated by such dumdum thing as death.
#before they were one soul in two bodies#now...#my art#art#sketch#rottmnt possessed au#rottmnt au#rottmnt#rise of the tmnt#rise of the teenage mutant ninja turtles#rise leo#rottmnt leo#rise donnie#rottmnt donnie#disaster twins#rise disaster twins#ghost leo#this au has been dusting in my drafts since june wow#i'm still working on it#my first au#like ever#i'm stressed#I wasn't sure if April's costume change was from the possession or just a ninpo thing#but her look was vastly mirroring Karai's#so I decided it was the former#and did the same to Donnie and Leo#I don't have any specific plans for this au for now
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OKAY! So I’m back again with some updates. I realized after I posted this that I totally neglected to mention a game (Tell Me Why), and then I have since played Twin Mirror so here’s a quick little addition.
I'm still planning on updating this once I finish TWD games/The Wolf Among us (which I do own but haven't played yet).
TELL ME WHY
Tell Me Why is a game released in 2020 that was exclusive to Xbox and PC, as it was fully funded for Dontnod (the same people who made Life is Strange) by Microsoft.
The game follows Tyler and Alyson, twins who reunite in their childhood hometown of Delos Crossing, Alaska in order to sell the home they grew up in. And of course that comes with it's own struggles.
When the two of them were children, Tyler was threatened by their mother with a gun (presumed to be because he cut his hair) which resulted in him killing her out of self-defense. Now adults, and not having seen each other since that night, they try to piece together what actually happened.
And of course it wouldn't be a Dontnod game without superpowers, so the twins share the ability to talk telepathically and relive shared memories, but both of them remember it slightly differently so it's your job as the player to pick which memory you want to believe/think is correct in order to build the story. You complete puzzles and make choices to get to the real truth of the last night they were together and what kind of shady stuff is hiding underneath the small town charm of Delos Crossing.
One thing I can not praise enough about this game is the way they handled a very serious topic: Tyler being trans. And while I personally feel I can't speak too much to that (given I'm cis), I can explain the facts that I do know.
In the game, when showing clips of the younger set of twins, they never once deadname Tyler. They simply refer to each character as "Young Tyler" and "Young Alyson" and anytime one of the flashbacks is saying his name, it's one of Tyler's first chosen names from when he was younger. Tyler's voice actor is also a trans man as well. From what I've heard, the in-game topic is handled well, but again, don't really feel qualified to speak on that.
Honestly, it's a great game and they've made it available for free every June to celebrate Pride Month, so if you're interested, you can get it now for free! (Only available on Xbox or PC as it was created by Microsoft)
TWIN MIRROR (spoilers)
Now this is a game I recently played, so I have some fresh thoughts on it! Twin Mirror was another Dontnod game released in 2020 (and honestly I think it got overshadowed by Tell Me Why cause it seems nobody knew it came out).
The game follows Sam Higgs, a former investigative journalist as he revisits his hometown of Basswood, West Virginia for the funeral of his close friend, Nick. Upon arrival, Nick's daughter, Joan, confides in him that she doesn't think that Nick's death was an accident-- that it was actually murder. Sam begins on this mission to get down to the bottom of what actually happened to Nick, alongside his former girlfriend, Anna.
You as the player make choices and investigate into the murder, but it wouldn't be a Dontnod game without supernatural powers-- as aforementioned. And in Twin Mirror, Sam has an inner voice called Him who tries to give him advice on what to say and do, sometimes misleading him in the process. There's also this place called the Mind Palace where Sam often seeks solace in, which is often used to show memories of things that happened when he used to live in Basswood.
The ending to the game reminds me a lot of Beyond: Two Souls, in which at the end of it all, Sam is faced with a choice: to follow himself (and by proxy, lose Him), or keep Him and become a more detached version of himself.
---
Anyway! That's the update for now! As I continue playing more of the games on my to-play list, I'll be sure to update this post <3
Tell me about other choice based games, also have you ever played oxenfree?
Ooh boy. For starters, I saw this and went "oh god where do I start" so that's a warning for what lies ahead. PS: Have not played Oxenfree and don't know what it is but I will look it up.
This is a spoiler-free zone unless otherwise stated in the headings btw :)
I know you know about Until Dawn so I'm not gonna touch that. But that being said I have to mention the Dark Pictures Anthology since that wasn't listed in the post :D.
THE DARK PICTURES ANTHOLOGY
The Dark Pictures Anthology is another choice-based game created by Supermassive Games, which made Until Dawn. Where Until Dawn was 8 hours long, The Dark Pictures games are all much shorter, with Man of Medan and Little Hope around 4 hours, and House of Ashes being at 6.
Each one of the Dark Pictures games is based roughly on a real-life event. Man of Medan is the Ourang Medan ship, Little Hope is the Salem Witch Trials, and House of Ashes takes place during the Iraq War. And the upcoming game Devil in Me is rumored to be based on the murder hotel of HH Holmes. Of course, with each came the fabrication of the threat/monster.
The games themselves are hit or miss. Personally, I enjoyed House of Ashes the most out of the three, followed by Man of Medan, and then Little Hope (I hated the ending but won't spoil it). I think one of the reasons I did like HoA best, is because of the length, they were able to build the characters more and make you like them and wanna save them, which the other two I felt lacked in that department.
In the end, the way they set up the games was very similar to Until Dawn (and on the off chance someone is reading these and doesn't know), one of the big components of all choice-based games is that you can save or kill any number of the playable characters: Alex, Julia, Conrad, Fliss, and Brad in Man of Medan. Andrew, Taylor, Daniel, Angela, and John in Little Hope. And Eric, Rachel, Salim, Jason, and Nick in House of Ashes.
The one tie-through of those games is the recurring character The Curator (who fans flock to partially due to his dump truck ass). He warns you of what's to come in weird puzzle-like riddles, can flat out give you hints, and overall in my opinion seems like you're talking to The Grim Reaper or Death. In his office he has a bookshelf where there is a series of books with symbols on them to represent the four games (which I will have tattooed on me now!): a little ship for Man of Medan, a stick figure doll for Little Hope, an eclipse for House of Ashes, and a compass (although I keep wanting to call it a protractor) for Devil in Me.
Anyway! That's the Dark Pictures. On to the next one... one that hasn't even come out yet lol.
THE QUARRY
So this game is the next game slated to be released by Supermassive Games (on June 10th). It has been released that the game is a "spiritual successor" to Until Dan and like that game, follows a stellar star-studded cast featuring David Arquette as Chris Hackett, Justice Smith as Ryan, Ted Raimi as Travis, Brenda Song as Kaitlyn, Halston Sage as Emma, Skylar Gisando as Max Binly, Siobhan Williams as Laura, Ariel Winter as Abigail, Evan Evagora as Nick, Miles Robbins as Dylan, Zach Tinker as Jacob, Lance Henriksen as Jedediah, Ethan Suplee as Bobby, Lin Shaye as Constance, and last but not least Grace Zabriskie as Eliza.
The game is announced to be 10 hours long and the first 30 minutes (aka the prologue) have been released on IGN. The Quarry follows 9 summer camp counselors (Max, Laura, Ryan, Dylan, Nick, Abigail, Emma, Jacob, and Kaitlyn) on the last night of camp at Hackett's Quarry, and some spooky shit starts happening.
Also the character Eliza has been confirmed to be almost a Curator/Dr. Hil type of harbinger of things to come which is kinda cool.
From what I've seen of the teasers and stuff, my theory is that it's werewolves and possibly a situation of the campers being hunted by humans (think The Most Dangerous Game). But nothing is confirmed that's just what I think.
From what I've seen, I'm VERY excited for this game's release. 45 days so the hype is building!
HIDDEN AGENDA
Ah yes, the shortest choice based game. Created by Supermassive Games to show off a functionality of the PS4, which I don't think was used for any other game, lol.
The game follows Becky Marney (played by Katie Cassidy) as she investigates the claims that the guy they've had in custody/on death row for being The Trapper killer-- calling card boobytrapping the bodies of his victims to kill the first responders too-- claims he isn't the actual trapper but has been taking the fall for his friend Adam.
Throughout the very short 2 hour game, you play as Becky and Felicity Graves who are trying to figure out if the claims of the alleged Trapper are true. Once again it plays into the choice based to where both of the characters can die in an attempt to solve the murders.
It's a fun game! It's just built as a party game with the feature using your phones as the controller and the functionality to (when playing as a group) have Hidden Agenda's in order to get people to react one way or another to choices, although there is a single player mode where you don't have that but it's still on your phone.
Anyway you can watch my stream here!
Onto another developer! Quantic Dream (or David Cage). I remember watching one playthrough of Until Dawn and someone comparing it to Heavy Rain, which is next up.
HEAVY RAIN
Heavy Rain was (from what I know) the first game to follow through on the "your choices actually matter" as far as choice-based games go. It was released in 2010 and follows the story of Ethan Mars whose son has been kidnapped by the infamous Origami Killer that has been taunting the city for years. The calling card is that the kid goes missing in broad daylight and the father of the sons (it's always boys) receives a series of trials they must go through as a test to see if they're a good enough dad to save their son. Each trial succeeded gives Ethan a few entries into a really sucky Hangman game that when fully completed gives him the address of where his son is.
That being said, you also play as Madison, a reporter who is writing an article about the Origami Killer and accidentally falls in love with Ethan, Norman (or as I mimic his Boston accent, Nahman) Jayden who is an FBI agent sent to investigate this serial killer, and Scott Shelby who is a private investigator hired by the parents of the missing kids to help the police in their investigation.
Over the span of the game, you complete the trials as Ethan and investigate the crimes as Jayden and Shelby, ultimately finding out who the killer is and bringing them to justice.
And the best part? You can kill or save all of them in a number of ways (including Ethan's son who you never play as but still).
I played this game a few years ago and while the graphics have aged with time, it is still a fantastic game and if you haven't played it (or watched a stream) I recommend it. Here is my personal stream of the game if you wanna check it out.
DETROIT: BECOME HUMAN
In 2018, Quantic Dream released its most recent game, Detroit: Become Human, which much like Heavy Rain makes good on it's promise to create a game where your choices do really matter. And this time, the graphics are UNREAL. It's roughly 10 hours long and follows the city of Detroit, Michigan way in the future (I'd say nearly 80 years from now but I don't know the exact date). In this future, we have developed a humanoid Android robot to do pretty much every job for us that we don't want to/can't do for ourselves.
The game follows 3 story lines where you're playing as the androids Kara (played by Valorie Curry), Marcus (played by Jesse Williams), and Connor (played by Bryan Dechart). Connor is a police assistant android whose mission is to help figure out why androids are slowly becoming sentient ("deviant") and exhibiting human-like traits like having emotions. Marcus, who has become deviant and with a group of others, begins to lead a resistance to show humans that they just want to be treated as equals (noted: your resistance can be peaceful or riot-like depending on your choices). And Kara starts off as a nanny/maid for a family but rescues the little girl from her abusive father and runs away in search of a better life for both of them.
Their stories start off separate but soon overlap with Kara ending up seeking help from Marcus, and Connor hunting down the shelter of deviant androids who are apart of the resistance. And like all the others, you can kill or save all three of the main characters along with the non-playable side ones (North, Simon, Josh, and Luther).
Once again. 10/10 game. My stream is linked here.
BEYOND: TWO SOULS (spoilers)
Another game by Quantic Dream, Beyond: Two Souls is different. Where as the other games give opportunities for the characters to die throughout the game and alter how it ends that way, Beyond has a pretty strict choice based nature.
The plot is you follow Jodie (played by Elliot Page) as she grows up and learns to make sense/become friends with the entity she was born linked to. She starts off as a child who is undergoing tests led by Nathan Dawkins (played by Willem Dafoe), eventually gets recruited by the CIA, and falls in love. The whole time you're playing as Jodie and her entity Aiden (pronounced eye-den not like how you'd normally say aye-den).
Eventually the game builds up as Jodie begins to learn where Aiden came from and why they are bonded and it ends with a big choice.
Either die and join Aiden in the afterlife, or live and have her ties to Aiden be severed. If you choose to live you also have the choice of being able to be in the established romantic relationship with CIA agent Ryan (played by Eric Winter).
Not gonna lie the first time I played the game I had to sit and stare at the screen after it ended cause it hit differently personally for me (as someone who also lost a twin prior to birth-- like Jodie with Aiden). But it was still fantastic nonetheless.
LIFE IS STRANGE (spoilers)
2015 was a good year for games. Because it gave us Until Dawn, and Life is Strange. LiS is the first game of a series created by Dontnod and Square Enix. It follows protagonist Max Caulfield as she discovers she has the ability to rewind time because she witnesses her best friend Chloe Price get shot at the hands of Nathan Prescott (the entitled rich kid).
She rewinds and manages to save Chloe, but her choice creates a ripple in time as she begins to see visions of the town of Arcadia Bay destroyed in a huge tornado.
The game goes on and on as you (along with Chloe) investigate the mysterious disappearance and eventual discovery of the murder of Chloe's "friend" (*cough* girlfriend) Rachel Amber.
But as you continue playing, you keep having to use Max's rewind powers in order to save Chloe's ass more than once and that leads to the dramatic choice at the end of the game: Sacrifice Arcadia Bay (and everyone living in it) to save Chloe, or Sacrifice Chloe to save the Bay-- also called Bay or Bae due to an option to be romantically involved with Chloe throughout the game.
Personally I think that ending is amazing because it really says a lot about what people value as they choose which one to save. It's a phenomenon known at the Trolley Problem and honestly so interesting. It's one of the reasons I love watching people play it for the first time/discussing the choice with others.
LIFE IS STRANGE: BEFORE THE STORM
Ah yes, Before the Storm, which was an interesting addition to the LiS universe. It's a prequel to the original game where you instead play as Chloe Price in the year prior to Rachel's disappearance while she is also dealing with the grieving of her father's death and mother's eventual remarriage with the security guard David Madsen.
Where as the main LiS game is split into 5 episodes, this game is only 3 (with an optional 4th as part of the deluxe edition). And in the original 3, you basically get a glimpse into Chloe and Rachel's friendship/relationship if you choose that path.
You witness Rachel's parental issues and the drama that comes with that, an accidental wildfire, you get to participate in Blackwell's production of The Tempest, and play DnD with Chloe's friends Steph and Mikey.
As for episode 4 (titled "Farewell"), you get to see the day that everything goes wrong for Chloe. Max announces her family is moving to Seattle on the same day that her dad dies in a horrific car crash. This episode made me BAWL my eyes out, mainly due to the fact it ends with Max leaving Chloe a tape in which she promises to keep in touch with her after she's gone, and in my playthrough of the main game, I chose Bay and therefore they never see one another again after she leaves.
Overall, the game is a great addition to the series. And it really gives a glimpse into Rachel Amber's personality and why exactly her and Chloe were so close. You can watch my stream here.
LIFE IS STRANGE 2
Not gonna lie this game is heavy, topic wise. The story follows brothers Sean and Daniel Diaz who are on the run from police after an incident of police brutality that left their dad dead (which resulted in Daniel discovering he has telekinesis powers and accidentally killed the cop who killed his dad.)
The two of them, now wanted criminals, start hitchhiking down the west coast of America heading for Mexico where their dad's family lives. Along the way they run into a LOT of trouble. They work on a pot farm, accidentally have a run-in with a religious cult, and reconnect with their mother who'd abandoned them years prior and stay with her in her desert commune.
One thing I really liked about this game is while it exists in it's own space, there are callbacks to the original LiS game (being able to see Arcadia Bay in either ruins or thriving, and getting to interact with David Madsen on the commune with different interactions based on the ending of main game). Also I felt it delivered more on the choices mattering. Where as I felt LiS's didn't matter aside from the ending one, this game mattered a lot more and had several endings.
Throughout the game you're playing as Sean (the older brother) and depending on how you choose to essentially raise Daniel while on your journey, the game can end in a number of ways which I really liked. Even if the looming topic was very heavy.
LIFE IS STRANGE: TRUE COLORS
The last one! Woo! If you've read this far consider me giving you a pat on the back cause good god did I write a lot about these.
True Colors follows the story of Alex Chen, a young girl who moves to Haven Springs, Colorado to live with her brother Gabe whom she hasn't seen in several years to being separated in the foster care system.
Everything seems too good to be true, and it is. After a shady event in the mountains of Haven, Gabe ends up dead in a horrific matter (not a spoiler it's in the trailer) and now Alex is in a new place with a load of strangers as she attempts to figure out how to navigate the loss of her brother.
And it wouldn't be a LiS game without a superpower, though Alex's is a little less farfetched. She's an empath, who can sense people's emotions and if they are too strong, can become overwhelmed with them.
You go through the story, learning all about Haven's (shady) past as you search for exactly why Gabe died. You become friends with the locals, and possibly even have a romantic relationship with either the rugged (and handsome) park ranger, Ryan Lucan, or the town's local nerd and radio DJ Steph (who is the same Steph that is friends with Chloe in Before the Storm-- a great call back!).
The game also had an option to have a DLC (called "Wavelengths") in which you are playing as Steph along her journey and transition from living in Arcadia Bay to living in Haven Springs and you get to actually be a radio DJ which was my fav part. It also confronts her dealing with the fallout of the events of the main game and how she processes it.
That's all about the games I have played!
THE OTHERS
So I may have a lot of experience in these games, but there are still some I know that exist that I have not played yet. Those being Twin Mirror (created by Dontnod), The Walking Dead series, and I guess now Oxenfree -- I assume it's one as well. I do own Twin Mirror but haven't played yet, and the other's are on my to-buy list!
Thanks for reading!
Sorry I go on about this! This is just scratching the surface.
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She is a mirror, reflecting someone I could have been but am not.
beautiful art by frostbite studios, of course ✨
#love that frostbite drew them in mirrored poses#*begging* people to be normal about taryn in the notes of this post#tfota#taryn duarte#jude duarte#the folk of the air#tcp#the cruel prince#the duarte twins#enemies and lovers#frostbite studios#tfota art
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twins
#trash twins#dee reynolds#dennis reynolds#its always sunny in philadelphia#iasip gifs#they’re a mirror of each other#I love them
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