#true blood rpg
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hiddenwashington · 3 days ago
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@vcndetta said: I'm still thinking on it, but may I reverse adilyn bellefleur from true blood please? thanks you!
sure thing! adilyn bellefleur is reserved for dee until 11/24 at 8:55pm est!
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beaconhillshqpromos · 1 year ago
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MYSTIC FALLS HAS FALLEN
The end of an era - the beloved town of Mystic Falls is no longer.
It is the year of 2018. unknown to most, hope mikaelson caused a rife between supernatural beings in the future and in the present that burnt mystic falls to to the ground, leaving the town inhabitable after a fire that took many lives, and consumed the beloved memories of locals.
No one is safe. With the fire and hope’s attempted to correct what she did, she made a vital error - casting a spell of which brought many loved ones, or not so loved ones, back from the dead.
Beware, you do not know who is hiding behind the next corner.
BeaconhillsHQ is based from Season 8 (final season) of TVD and the final season of Teen Wolf. Other series are welcome including The Secret Circle, Supernatural, and True Blood.
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tetratheripper · 2 months ago
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Toxic yuri brainrot
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medusa-rpg · 2 months ago
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✨alexander skarsgård✨ in true blood
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mindstormpress · 7 months ago
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What if I told you there was a way to live out that one hyper specific fantasy you had of mashing up THE BEAR and TRUE BLOOD? And it was a two-player tabletop roleplaying game? And it would be full of flirting, tension, and romance?
Well, guess what? It's happening.
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Please follow the KS page so @speedballhippie and I can make CAN'T TAKE THE HEAT:
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reiiv · 4 months ago
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I watched "Interview with the Vampire" again. After a summer watching vampire series (The Vampire Diaries, The originals, True Blood) I have realized that we always have the same vampire duo. The melancholic who misses his mortal life (Louise, Stefan, Elijah, Bill) and the bloodthirsty attractiveness that does not hesitate to kill (Lestat, Darmon, Niklaus, Eric)
I need recommendations for more movies and series with this duo.
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bleedfm · 2 months ago
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hello ! this is a true blood & vampire diaries cross over i was working on a while back and i have an itch to keep working on it - however i would love to check to see if anyone would be interested before i move forward ! please like this or send me a message if you are interested in this rp !
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havenofthedamned · 3 months ago
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erisacolyte · 10 months ago
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Did a YCH of a couple of my Changeling LARP antagonists, Red Jack and Bloody Mary photobombing some hapless sap just trying to use a photo booth. Why not draw your character in there?
Or make your own speeddraw and share it with me!
Like what I do and want to support me? Why not become a Patron: patreon.com/joephilliactheblack Or buy me a coffee: ko-fi.com/A2581GB3
Watch on TikTok: https://www.tiktok.com/@joephilliactheblack/video/7334714844031028513?is_from_webapp=1&sender_device=pc&web_id=7181582400987645445
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wearelondonhq · 1 year ago
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(lizzy, 25+, central, she/her) welcome to london, ERIC NORTHMAN! did anyone ever tell you that you look just like ALEXANDER SKARSGARD? well, no matter, we hear that you are 1,000+ and working as an CLUB OWNER. we also hear that you currently HAVE your memories from TRUE BLOOD and have a tendency to be CUNNING as well as CRUEL. 
— WELCOME TO LONDON, eric northman!you look very familiar, do we know you from somewhere? anyways, take your time settling in because whether you want to or not, it looks like you’re going to be living here for awhile! // welcome lizzy, please be sure to follow our checklist here. welcome to the group!
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askmrtorgue · 1 year ago
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HEY! YOU THERE! WANT TO PLAY A TABLETOP ADVENTURE WITH A PROFESSIONAL STORYTELLER?
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I'M MISTER TORGUE, AND THE NERD WHO HELPS ME LOG INTO THIS ACCOUNT ASKED ME TO DO AN AD FOR HIS SERVICES. I TOLD HIM I WOULD, BUT ONLY IF I GOT TO WRITE IT MYSELF. SO STRAP IN, DUMPSUCKS. IT'S PRODUCT PLACEMENT TIME:
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DO YOU WANT TO PLAY DUNGEONS & DRAGONS BUT YOU CAN'T FIND SOMEONE TO RUN YOUR GAMES?
ARE YOU FED UP WITH A GAME MASTER WHO WON'T LET YOU STRAIGHT-UP MAKE OUT WITH THE VILLAINS OF THEIR STORY?
DO YOU WANT WANT TO LEARN TABLETOP RPGS BUT EVERYONE WHO TRIES TO EXPLAIN IT USES THINGS LIKE MATH AND SPREADSHEETS AND YOU CAN'T STOP THEM BECAUSE FATAL SUPLEXES ARE ILLEGAL ON YOUR PLANET?
THEN YOU NEED BENCOMPETENCE, PROFESSIONAL STORYTELLER AND GAME MASTER.
BRAOOWWWWW-CHICKABRAOW EXPLOSION NOISE HEREEEEEEEE!
BENCOMPETENCE HAS RUN OVER 100 PROFESSIONAL GAMES OF TABLETOP GAMES, INCLUDING DUNGEONS & DRAGONS, CITY OF MIST AND MORE. HE HAS 100% POSITIVE REVIEWS FROM HIS CLIENTS, WHICH IS PROBABLY MORE THAN 34%.
NOT ONLY DOES BEN OWN A PAIR OF CAT-EAR HEADPHONES, HE EXCELS AT RIPPING YOUR HEART STRAIGHT OUT OF ITS RIBCAGE USING NOTHING BUT COMPELLING, ROMANCEABLE CHARACTERS AND BADASS EPIC ADVENTURES. IN FACT, EVEN HIS VILLAINS ARE SEXY AS F*CK. JUST CHECK OUT THIS VAMPIRE FROM ONE OF HIS CAMPAIGNS:
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THIS DEATH DADDY IS ABSOLUTELY ABOUT TO KILL ME AND I DON'T GIVEN EVEN A SINGLE F*CK.
NOT YOUR STYLE? NO PROBLEM, PLAYER, HE ALSO OFFERS TERRIFYING MURDER MOMMIES!
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THIS WOMAN COULD DRINK MY BLOOD AND I WOULD SAY "THANK YOU"
OR MAYBE IT'S TIME TO EMBRACE EVERYONE'S TRUE SECRET DESIRE:
BE A MAGICAL GIRL THAT'S BAD AT ROMANCE!!!
BENCOMPETENCE ALSO HAS THIRSTY SWORD LESBIANS, A GAME ABOUT BADASS SWORDFIGHTS AND WARFARE IN THE GREATEST BATTLEFIELD OF ALL: THE HEART
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WHEN OH WHEN WILL THESE TWO INCREDIBLE WOMEN ADMIT THEIR FEELINGS FOR ONE ANOTHER!??!!?
OR MAYBE YOU WANT TO KICK ASS, PACIFIST STYLE, IN THE NEW BLUE BOX ADVENTURES?!
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TIME TO GO HIGH FIVE A DINOSAUR AND MAKE OUT WITH ALIENS!!!
BENCOMPETENCE'S GAMES ARE INCLUSIVE AF AND BEGINNER-FRIENDLY, BECAUSE GATEKEEPING IS FOR SH*THEELS AND TRASHGUZZLERS. WHETHER YOU'RE BRAND NEW OR HAVE PLAYED A QUILLION SESSIONS, YOU WILL BE RIGHT AT HOME. ALL THAT MATTERS IS THAT YOU GET IN THERE AND KICK THE NARRATIVE'S ASS RIGHT IN ITS D*CK.
HE EVEN HOSTS SEMINARS THAT TEACH YOU TO BE A BETTER ROLEPLAYER OR GAME MASTER!!
HE ALSO ASKED ME TO TELL YOU THAT SESSION 0'S ARE FREE, AND I HAVE NO IDEA WHAT THAT MEANS!
WANT TO JOIN A TABLE? THEN LISTEN UP, F*CKTRUCKS, BECAUSE IT'S LIST TIME:
FIGHT OR MAYBE MAKE OUT WITH HOT EVIL VAMPIRES IN CURSE OF STRAHD (NOW AVAILABLE IN DEATH DADDY AND MURDER MOMMY)
I AM NOW STARING AT THE VAMPIRE AGAIN AND FORGOT THE NEXT BULLET POINT
JOIN THIRSTY SWORD LESBIANS AND BE AS BAD AT ROMANCE AS YOU ARE GOOD AT KICKING ASS
JUMP INTO THE BLUE BOX AND EXPLORE ALL OF TIME AND SPACE
SOMETHING ABOUT LEARNING HOW TO BE A BETTER ROLEPLAYER IN A PERSONALIZED LECTURE
THERE'S A LOT MORE TO SAY, BUT THE NERD WRITING THIS SCRIPT STARTED TALKING ABOUT CHARACTER SHEETS AND SOMETHING CALLED NARRATIVE AGENCY, SO I HAD TO BEAT HIM WITH A FOLDING CHAIR UNTIL HE STOPPED. YOU CAN HELP PAY FOR THE BODYCAST I PUT HIM IN BY SIGNING UP TODAY!
END OF ADVERTISEMENT.
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hiddenwashington · 6 months ago
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@papermccn said : Was that [CAITLIN STASEY]? Oh no no, that was just [ADILYN BELLEFLEUR], a [CANON CHARACTER] from [TRUE BLOOD]. They are [TWENTY FOUR] years old, use [SHE/HER], and [ARE] aware that they are not actually from Washington DC. Too bad they can’t stray from this city for long.{ooc: risa !! }
accepted! welcome to washington d.c. adilyn bellefleur [caitlin stasey]! please send in your account within 24 hours! please be sure to take a look at the checklist now that you've arrived! we look forward to seeing you around the city! 
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beaconhillshqpromos · 1 year ago
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MYSTIC FALLS HAS FALLEN
The end of an era - the beloved town of Mystic Falls is no longer.
It is the year of 2018. unknown to most, hope mikaelson caused a rife between supernatural beings in the future and in the present that burnt mystic falls to to the ground, leaving the town inhabitable after a fire that took many lives, and consumed the beloved memories of locals.
No one is safe. With the fire and hope’s attempted to correct what she did, she made a vital error - casting a spell of which brought many loved ones, or not so loved ones, back from the dead.
Beware, you do not know who is hiding behind the next corner.
BeaconhillsHQ is based from Season 8 (final season) of TVD and the final season of Teen Wolf. Other series are welcome including The Secret Circle, Supernatural, and True Blood.
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ammoniteflesh · 2 months ago
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Some rambly thoughts on the player choices thing.
[Context.]
It is really not difficult to account for player choice, actually. If variable=true, use this bit of text. If variable=false, use this other text. It's that easy!
I get that Bioware has a LOT of different choices to account for, and there is a level of difficulty inherent in that. But, to be blunt, that is the entire job of ludic storytelling. You're making an RPG; that's what you're here to do. If accounting for player choice is becoming an inconvenience rather than an opportunity then that, to me, suggests that you are not making great use of the medium.
Epler's discussion of the location shift is also one I have capital-t Thoughts about. And it actually took me right back to when Inquisition came out! Remember the Dalish elf boon in DA:O? The land granted to the Dalish in the Hinterlands? I did, and I was so disappointed to see no sign of it in Inquisition.
The stuff Epler is saying here is straightforwardly correct: moving to a new location between games is a fantastic idea when it comes to player choice. To this day, I wish Inquisition had been set entirely in Orlais rather than returning us to Ferelden. Moving to a new location lets you show the consequences of player action without getting bogged down in the thorny implications. DA2 did this beautifully - you can bump into the last members of House Harrowmont, on the run from Bhelen's people! You can find that one shipment of blood to the Wardens, if you let Avernus keep doing his thing!
But the crucial thing here is that the stuff I just described still acknowledges player choice. Because you're not in Ferelden at the minute, you can throw that stuff in there without it derailing the plot. You don't have to answer a billion questions about it, you can just let the player speculate. But it gives you that excitement of knowing you made a difference to the world, and that the world continues to turn even when you aren't looking at it.
In some ways this is a corner that the franchise started painting itself into with DA:I. When you shift from 'a series of relatively self-contained stories set in the same world' to 'an ongoing meta-plot', you have to make adjustments for that. And teething problems are inevitable.
I think I've shown my bias here: I kinda think that making that shift at all was a bad idea, tbth. I don't really want or need to know what's up with every weird thing that happens in Thedas - I much prefer it as a big world full of strange corners. I like the idea that not all of the consequences of my actions will be immediately apparent, that things will keep ticking away without me, that I can brace for an explosion that might never happen.
But if you are making that shift then you need to commit to it, dammit. And this doesn't feel like the way.
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prokopetz · 10 months ago
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Code Green
A game for 3–7 players, about being where you're not supposed to be.
Last night, you were suspended in a tube of brightly coloured goo in an underground research facility, operated by an organisation whose three-letter initialism's meaning is strictly need-to-know. This morning, someone noticed your tube was empty. Nobody has determined how that happened yet, and you're not inclined to stick around until they figure it out!
Or, in other words, it's been nearly a whole week since I got that massive revision to Space Gerbils out the door, and apparently my brain has decided that's enough of a break. This thing was written start to finish in under 12 hours, so let the circumstances of its authorship guide your expectations. Special thanks go once again to Caro Asercion, whose micro-RPG Dwindle introduced me to the design space I'm fucking around with here. Go buy their stuff.
Anyway:
What You'll Need
Code Green is a tabletop RPG for one game moderator (GM) and up to six players. Each player will need a copy of the Profile Grid, below, as well as three tokens of some sort: dice, coins, beads, etc. You'll also need at least five six-sided dice (for the whole group, not per player, though it's fine if each player has their own set). If you're using dice for tokens, it's recommended that the dice you plan to roll be visually distinguishable in case they land on someone's Profile Grid.
Rolling Dice
There are two ways you'll be asked to roll dice in this game: rolling d66, and rolling a dice pool.
To roll d66, roll a six-side die twice, reading the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66. For example, if you rolled a 3 and then a 5, your result is 35. You may also be asked to flip a d66 roll; to do this, take your result and swap the digits without re-rolling. In the preceding example, if you flipped your roll of 35, your new result would be 53.
To roll a dice pool, pick up the indicated number of six-side dice, roll them, and take the highest individual result. Duplicates have no special significance. For example, if you rolled a pool of three dice and got a 2, a 4, and a 4, your result would be 4. If you would ever roll a pool of zero or fewer dice, roll two dice and take the lowest instead.
Character Creation
Each player should create their own character. There are three things about your character which are always true:
You are newly born into the world. You may know things about the world (e.g., from your programming, having read them on a computer terminal, etc.), but you haven't experienced them.
You are implausibly good at remaining inconspicuous; unless you're deliberately drawing attention or doing something which requires a dice roll, humans will almost always fail to spot you.
You are not human. You can decide what that means.
To find out what else is true about your character, roll or choose three times from the Form table, and three times from the Function table, placing your results into the correspondingly labelled slots on the Profile Grid, below, in any order you please. Your three results from each table should be different; if you elected to roll and get the same entry multiple times, flip your result, and re-roll if it's still a duplicate.
Think about what your three Form traits and three Function traits imply about your character's physical makeup, but don't set anything in stone just yet – you'll see why not in a moment.
Finally, roll a six-sided die five times, and record the results in the order in which they're received. The resulting five-digit number is the only name your character has when play begins.
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Table 1: Form (d66)
11–12. Blood 13–14. Bones 15–16. Brain 21–22. Claws 23–24. Ears 25–26. Eyes 31–32. Guts 33–34. Hands 35–36. Heart 41–42. Hair 43–44. Legs 45–46. Lungs 51–52. Nose 53–54. Skin 55–56. Tail 61–62. Teeth 63–64. Tongue 65–66. Wings
Table 2: Function (d66)
11–12. Accelerated 13–14. Autonomous 15–16. Auxiliary 21–22. Cryogenic 23–24. Cryptic 25–26. Elastic 31–32. Electric 33–34. Entropic 35–36. Invasive 41–42. Invulnerable 43–44. Kinetic 45–46. Magnetic 51–52. Phasing 53–54. Polymorphic 55–56. Projectile 61–62. Pyrogenic 63–64. Telescopic 65–66. Toxic
Playing the Game
Play proceeds in a series of scenes. In each scene, the GM will set the stage: a challenge to overcome, a peril to escape, a mystery to investigate, etc. Given the nature of your characters, most things will be mysteries to you!
Initial Token Placement
Once the stage has been set, place each of your three tokens on a different square on your Profile Grid. If you have no preference, you can roll d66 for each token and place it in the square whose marked numeric range contains the number you rolled, flipping or re-rolling your result if you get a square which already contains a token. The placement of these tokens represents your initial state when the scene opens. Depending on the nature of your character, this may be reflected by a shifting of internal focus, or by a physical transformation.
Participation
To participate in the scene, simply tell the GM what your character does; the GM will describe how the world responds, and ask what you do next. Whenever you wish – or are forced – to do something more than lurk and observe, you are obliged to make a test.
Making Tests
To make a test, first choose a pair of traits – one Form trait, and one Function trait – with which to face the challenge. For example, if your Form traits are Legs, Tail and Teeth, and your Function traits are Cryptic, Invulnerable and Phasing, you might test your Invulnerable Legs against the trouble at hand.
Next, count the number of tokens present in the rows extending from each of the chosen traits. The illustration below shows which squares would be consulted in the preceding example:
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Next, roll a dice pool containing a number of dice equal to the number of tokens present on squares extending from the chosen traits. Do not count a token twice if it's on the square where the two traits intersect (e.g., the green square in the illustration above). In the event that no tokens fall on squares extending from appropriate traits, remember that you are allowed to roll a pool of zero dice by rolling two dice and taking the lowest rather than the highest.
Finally, compare your result to the following table:
1–3. Less than human. Whatever you'd intended to try still happens, but it cannot overcome human opposition (or adversity which would challenge a typical human), and any lasting effects are transitory and easily explained away. 4–5. Mostly human. Your effort can contend with human opposition (or circumstances which would challenge a competent human), and its lasting effects make it obvious that someone (or something) has been interfering with matters. 6. More than human. Your effort easily brushes aside any human opposition, and its lasting effects are impossible to rationalise as anything other than the intervention of inhuman forces.
Without Applicable Traits
In the event that you're forced to make a test and no possible pairing of your traits is applicable, you don't get to roll anything, not even with a pool of zero dice; simply resolve the outcome as though you'd rolled a result of 1–3. Other characters may attempt to preserve you from this fate by assisting you, in which case you roll one die per assisting friend; see below for more details.
Assistance
If you wish to assist another character in making a test, consult your own Profile Grid, considering only those squares which contain tokens. Only the specific pairs of traits represented by the squares on which your tokens fall are eligible for assistance; for example, if one of your tokens falls on the intersection of Cryptic and Teeth, you may assist with Cryptic Teeth, but not any other pair of traits involving Cryptic or Teeth unless those squares also have tokens on them.
If you're able to identify an eligible pair of traits that seems applicable to the test at hand, explain how you're using it to help, and hand the player making the test one extra die. Any number of characters may assist on a given test.
Providing assistance neither requires nor permits your character to adapt (see below) – it needs to be your own test for that!
Adapting
After resolving a test, your character adapts, shifting focus or form to reflect what they've learned. Take one token of your choice from your character sheet, and move it to a different square which doesn't already contain one. You can move any token you wish, but it must end up on a different square than the one it started on unless no valid destinations are available. Adapting is not optional, and must be carried out after every test.
Suffering Strain
If whatever you're making a test against is particularly strenuous or dangerous, you might suffer strain as a consequence. Strain will often be incurred on a result of 1–3, and rarely on a result of 4–5; only the most foolhardy efforts will incur strain even on a result of 6!
To incur strain, roll d66, and place a small X on the square on your Profile Grid whose indicated numeric range contains the number you rolled. If there's a token on that square, immediately move it to an empty square of your choice, unless fewer than three unmarked squares now remain; in that case, simply remove the token entirely.
For the remainder of the scene, tokens may not be moved to any marked square. In addition, if you suffer further strain, and the square indicated by your d66 roll is already marked, your character is incapacitated, and may not participate in tests at all until they recover.
All strain is cleared – and any discarded tokens restored – at the end of each scene. Incapacitated characters also recover at this time.
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felassan · 3 months ago
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"Journal #3 Dragon Age: The Veilguard is coming October 31 Pre-orders Open Now Hello everyone, We’re excited to finally share the release date for Dragon Age: The Veilguard, which is officially October 31, 2024 worldwide! Please note, this is a simultaneous release; we will announce exact timing at a later date. We want to extend a huge shout out to the Dragon Age community for your patience and enthusiasm; we can't wait for you to jump into the role of Rook and embark on your journey to save Thedas. We know the wait has been long, but the wait will be worth it. In the meantime, we want to give you a hint at what's in store for you in Dragon Age: The Veilguard. You're leading a desperate fight for the future of Thedas with your companions, the stakes are higher than ever. So grab a seat and click on the thumbnail below to watch this brand new trailer (includes some small story spoilers). “As someone who’s been working on Dragon Age for over 15 years, I know just how much our community has been looking forward to this day, and I’m equally excited to share and celebrate that the game will officially launch on October 31,” said John Epler, Creative Director of Dragon Age: The Veilguard. “We wanted to give you the choice to really express yourself, and do that in a world full of adventure and danger. So whether you’re a Warrior, Rogue or a Mage, we can’t wait for you to gear up, gather your party, and set out for another thrilling adventure through Thedas this Halloween.” As a character-driven RPG, Dragon Age: The Veilguard offers you a crafted experience woven from the threads of rich storytelling and fantasy worldbuilding the franchise is known for. In this bold, heroic adventure, you will experience expansive and dynamic stories that navigate love, loss, and complex choices that affect relationships and the fate of each member of the Veilguard. In true Dragon Age fashion, these bonds of fellowship are the foundation upon which Rook’s journey is built, and it will be up to you to determine how their personal story unfolds. Pre-Orders Now Open Fans who pre-order* the Standard Edition of Dragon Age: The Veilguard for $69.99 USD‡ on PlayStation 5 and Xbox Series X|S, or $59.99 USD‡ on PC via Steam, EA App and Epic Games Store will receive cosmetic Blood Dragon Armor sets for Warrior, Mage and Rogue classes. EA Play Pro† members on the EA App will enjoy unlimited access to the EA Play Pro Edition* starting October 31st. Check out the full breakdown of the different editions we have available here: Digital Editions"
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"- Standard Edition  - Dragon Age: The Veilguard - PC: $59.99‡| Console: $69.99 USD‡"
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"- Deluxe Edition - Dragon Age: The Veilguard - 3 Rook armor sets (cosmetic only) - 6 Rook weapons (cosmetic only) - 7 Companion armor sets (cosmetic only) - 7 Companion weapons (cosmetic only) - PC: $79.99 USD‡ | Console: $89.99 USD‡"
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"- Pre-Order Bonus* - All Pre-Orders (Standard & Deluxe) will receive: - Blood Dragon Armor Set (Warrior, Mage, Rogue - cosmetic only)"
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- “Rook’s Coffer” Edition (Does NOT include Game) - Lyrium Dagger - Thedas Map with Quiver Tube - Rook’s Deck - Potion Flask - Enchanted Die - $150 USD‡"
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"- Vyrantium Pack by Scanavo (Does NOT include Game) - Exclusive SteelBook® Case (No Game) - ICONART™ Metal Print and magnet wall mount - Notebook - Collector’s rigid Outerbox Check in with your local retailer to find out about the availability of this edition in your region"
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"The Art of Dragon Age: The Veilguard by Dark Horse (Does NOT include Game, Deluxe Edition shown above)  - Standard Edition - 256-page art book providing a behind-the-scenes look at Dragon Age: The Veilguard - $49.99 USD‡ - Deluxe Edition - Includes extra prints - Includes exclusive slipcase - Alternate cover - $99.99 USD‡ - BioWare Gear Edition - Only available while supplies last, sold exclusively on the BioWare Gear website - Includes an exclusive print - BioWare Gear Edition alternate cover - $55.00 USD‡ What’s Coming?"
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"ICYMI, we released our August Roadmap this week! Next week, we’ll have a dive into our game’s combat and more information on our PC Specs. There’s a lot more to come in September and October, too; so keep your eyes peeled on our socials.  We're beyond excited to be on this adventure with you, and we can't wait for you to get your hands on the game. Chat soon. - The Dragon Age Community Team *Conditions & restrictions apply. See https://www.ea.com/games/dragon-age/dragon-age-the-veilguard/disclaimers for details. ‡Offers may vary or change. see retailer site for details. †Conditions, limitations and exclusions apply. See EA Play Terms for details."
[source]
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