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#toon ball op
justafoxkit · 8 months
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TFP Agere Headcanons
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Human edition!
🚁Agent Fowler:
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🚁Father Caregiver!
🚁Kind of confused at first, but Lord help you if you insult any little/pet in his care.
🚁Very good at setting up routines for littles who benefit from it.
🚁He finds the biggest stuffed animals in existence bc his Gramma showered him with toys as a kid and he'd be damned if his kiddos didn't deserve to be spoiled too! (Even if said kiddos are 70+ feet tall)
🚁The kind of CG who loves to watch movies with the little ones, he just has to remember that horror movies probably aren't good for regressed kiddos.
🏥June Darby
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🏥Mama Caregiver!
🏥Total doting Mama: cute nicknames, gentle tones, forehead kisses, the whole nine yards! Raising Jack was a hard time for her since her husband left, so reliving motherhood is very healing for her (similar to Ratchet)
🏥Very good at dealing with meltdowns, June has a very soothing presence that helps to calm any overwhelmed or upset kiddo.
🏥Tag teams with Ratchet to keep little ones safe; she may be small, but all she has to do is say something and they instantly stop.
🏥Has nicknames for everyone, and they love it! She makes each one unique to them.
🏍️Jack Darby:
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🏍️Big brother caregiver!
🏍️Like Fowler, a bit confused, but if it helps Arcee feel happy and safe, he's all for it!
🏍️He cares deeply for Arcee as his partner and friend, but absolutely adores her when small!
🏍️He becomes Arcee's official caregiver rather quickly, and Jack encourages Arcee to talk about her regression to help her feel more comfortable with it.
🏍️Like his mom, uses a lot of nicknames; he calls Arcee Putty Tat(and immediately got her hooked on Looney Toons bc she had no idea what it meant.)
🏍️He takes care of the other little ones as well, and is good at talking down an upset kiddo. He also makes amazing snacks for those that eat!
🎸Miko Nakadai:
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🎸 Caregiver/little sister regressor! (Age range: 5-9)
🎸She was absolutely all for the whole regression thing; she thinks Wheeljack being a wolf regressor is the coolest thing!
🎸At first she was only a caregiver, but found that she really enjoyed slipping into that smaller headspace. She had a lot of expectations laid on her as a kid, so being able to just relax and be a kid is a nice feeling.
🎸If you thought she was hyper as a big kid, look out! Little Miko is a calm and sweet baby one moment, then a ball of energy the next.
🎸Miko is definitely the "don't tell your mama about this" type of caregiver. Mama Bear Ratchet always finds out though. She still doesn't know how.
🎸She absolutely has to be near Bulkhead when little. Miko still has nightmares of the incident with them getting trapped in the abandoned mine (which she hasn't told anyone), and if Bulkhead isn't in her line of sight there WILL be a meltdown.
💻Raf Esquivel:
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💻Toddler regressor!
💻Since he has a big family, Raf often doesn't get any exclusive attention from his parents. Because of this, he enjoys being little at base and just being cuddled and loved.
💻 Bumblebee acts as a big brother for Raf, as usual. This dynamic is magnified when they're both regressed.
💻He actually doesn't like using the computer when small, he prefers to color or play with the toys they stashed at base.
💻 Nobody can say no to him; if he puts his arms up to anyone, they're immediately scooping him up. He most often goes to Miko(because she spins him around to make him giggle) and Ratchet(because he feels so small and safe when Ratchet cradles him close)
💻It's hard to understand Optimus because he has a difficult time talking when small, but Raf is one of the few besides Ratchet who can understand him. Because of reasons, no one really questions it.
Nicknames:
🚁Agent Fowler: Flower (an adorable mispronunciation by OP), Dad, Papa Bear.
🏥June Darby: Mom, Mama.
🏍️Jack: Jackie, Bro, Big Bro.
🎸Miko: Sis, Little Monkey, Wild Child, Rockstar.
💻Raf: Baby Boy, Honey, Sweetspark (courtesy of Ratchet)
Hope you enjoyed these, Decepticons next!
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sonicasura · 7 months
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Transformers Prime: Toonsanity
Yes, I'm going back to the Weretoons with Transformers idea well specifically the Prime version. Rescue Bots will have it's respective post so don't you worry! Let's get started. (Incomplete as Tumblr posted early)
Miko lives in Jasper with her Weretoon foster father instead of canon's host family. She is already Jack and Raf's friend but they don't know about her Weretoon nature. A common rule that's not just for the safety of other Weres but people close to them. Every werecreature has a respective hunter and those for Weretoons are extremely dangerous to put it simply.
The two boys would've been left unaware if wasn't for the fateful encounter with the Autobots. (Miko is still a chaos agent and being a Weretoon just amps it up.) It doesn't really take long for everyone to find out either.
Weretoons tend to carry a small bottle of ink on them as it triggers the Toon transformation instantly. An emergency tool to be precise. What better time to use it than on a hostile alien spaceship full of trigger happy robots?
Like any other Toon, Miko has a hammer space with her preferred cartoony weapon being a giant mallet. Jack pretty much felt like he was going insane at this upon seeing his friend flatten a Vehicon into a metal pancake. Raf is taking it a bit better than him. The bots however...
Ratchet: What in the pits is this?!!! *Points at Toon!Miko*
Miko: *eating a carrot she pulled from her hammerspace* What's up, Doc? Never met a Weretoon before? Congrats on being not only the first non-Weretoon aligned doctor but the first 'normal' doctor I done this joke with!
Jack: *notices everyone staring at him* Hey, don't look at me! I didn't know about this until now!
Ratchet obviously grilled Miko for answers as he barely knows how to treat humans! Now he has to worry about an unknown subspecies getting injured or ill. Miko explaining the whole 'Weretoons' thing so nonchalantly didn't help either. (Optimus wrote everything in stride as the unknown reawakens the archivist within.)
Ratchet shuddered knowing others can be infected and rather not find out if Cybertronians are susceptible. (They are Ratty. It's another reason why Miko wears a mouth guard. A simple bite with their actual teeth is all a Weretoon needs to turn someone even if they don't penetrate skin or metal.)
No one purposely tries to test Miko's squash and stretch capabilities whenever she's in toon form. Doesn't stop a cartoony shenanigan from occuring. Or the fact every single bot on the team has fallen for the inherent gag trying to get Miko outta harm's way like in every other cartoon.
Examples:
Bulkhead got whacked in the face by his own lob ball as it preceded to roll off the shelf after Miko.
Optimus somehow slipped on a banana peel and accidentally falls on Bumblebee from trying not to squish the Weretoon.
Ratchet crashes into the ceiling when Jack's knife set is hurtled at Miko with the medic taking said blades to the aft. (Toon law: Anyone struck by a pointy object always launches upwards.)
Miko reveals her beast form during the Scrapheap episode. She gotten pissed when some Scraplets had munch on a metal custom road plate her dad made for her room. Never anger a toon who can turn into a serpentine dragon like mole cause Miko chased the little pests everywhere with a vengeance.
Jack already resigned to the insanity after this little reveal. He's just glad they got a heavy hitter that the Scraplets couldn't munch on. Optimus and Arcee were really confused about this new development but let Miko help warm them up. (She runs hot as a mole dragon plus long enough to coil around someone OP's size.)
Hostage situations with Miko will always go wrong for the kidnapper. She either slips out their grasp like a snake or go beast mode on their ass. Makeshift learns that moles bite especially if they're half dragon.
Knockout and Starscream doesn't have fun with Miko during their respective encounter either(TMI/Rock Bottom.) Her claws can do more than just dig through dirt as she left behind pretty larges gashes on their frames. Starscream and Knockout constantly about still finding sand in their frame.
The ugliest confrontation between Miko with a Decepticon is Predaking. Dragons aren't exactly friendly towards each other as they are territorial as fuck. (Moles are even moreso.) Especially if it involves a claim. Her friends and the Autobots' can be considered Miko's plus considering Predaking is more dragonlike...
She fucking mauls the Predacon with their respective breath attacks leaving freshly made glass everywhere. Ultra Magnus had to hold Miko like an angry extra long ferret so she didn't fly after the retreating Decepticons. Our girl may be strong but not invincible.
Toons can have their own rules turned against them plus Miko can't sustain her toon form for long. She's got an hour to an 1 hr 30 minutes before reverting back. Then there's the threat born from the film 'Who Framed Rodger Rabbit': The Dip.
It can burn a Weretoon in their human form but becomes truly lethal if they are a toon. Dip is their wolfsbane and is the main tool in a Cartoon Hunter's arsenal. Two things Miko wasn't happy to explain to the bots when movie night came around.(Bumblebee apologized btw.)
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It's gonna take awhile for the Decepticons to find out. Sadly a certain mechanical based organization knows about Weretoons...and most are hunters. Or that one particular spider bot might add Miko to her list of targets too.
For Miko's father, he'll remain mostly anonymous. This is because I want to keep the main ides separate from any extra doses of insanity should it peak my interest. Like making her foster father Dynamite Anton from Antonball/Antonblast.
What better way to do the 'Meet the Father' bit than this fucker throwing hands with a bunch of moles, called BALLBUSTERS, because their boss Satan stole his booze. (The literal plot for Antonblast.) It would obviously have the fandom wide headcanon of Anton being a demon and his demon form being usually portrayed like this. (Can't resist the sheer irony when you consider the fact Optimus is basically robot jesus in most iterations of the series.)
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Things are gonna be chaotic with Ratchet wanting a drink either way it goes.
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jetmultiverse · 4 months
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Three most powerful (imo) characters in media all fight each other, who wins?
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inkdemon-whore · 2 years
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Touching on the toon logic topic.
What if whenever bendy falls a great distance and hits the ground or another obstacle, he leaves a whole shaped perfectly like him, like Wile E. Coyote does in Coyote and the Roadrunner.
And/or he could also walk a small distance off a ledge and on thin air before noticing, pulling a "Yikes!" sign from behind his back, then falling. Also like Wile E. Coyote.
I'd love to see Audrey's reaction to that, lmao. "Dad, waiT-" *Walks off ledge and stands on air unknowingly* "...What the fu-".
i see just a big, inky splat, just perfectly in the shape of him, than just happens to look like a hole cuz of how black it is.
also, just, big, scary, intimidating monster, pulling out toon logic to throw everyone the fuck off. mf freakazoid actin ass, fuckin roger rabbit dip you in toon acid insanity.
ya know what would be funnier/more fucked and op? the ink demon running off a ledge, walkin on thin air for a moment, pulling out a yikes sign, and then throwing it at someone and somehow RUNNING BACK TO GET THEIR ASS. "oh you thought i'd fall, didn't you? FOOL! I AM THE TOON GOD OF THIS WORLD AND ITS LOGIC REVOLVES AROUND ME!"
bro would use toon logic to disarm and confuse his prey, because 1. funny, 2. surprisingly effective
--
ink: "Child, want to see something amusing?"
fave: a bit surprised "really?"
the ink demon draws a circle on the floor and colors it in: "Give me your hand."
they hold hands, the ink demon then somehow moves the circle he just drew on the floor under faves feet, and it's suddenly a whole and fave falls in, the only thing keeping her close to the top is the ink demon holding her hand.
fave: "WAH!! PULL ME UP! PULL ME UP!!!"
the ink demon holds out his other hand for her to grab, she does...... he puts her hands on the ledge of the hole, and laughs as he watches her sob, trying to pull herself up, making fun of her n shit. he starts prying off her fingers like tweety bird
ink: "This little piggy went to market~"
fave, balling her eyes out: "SSSTAAAAAAPPPPP!!!!"
--
turns out the whole isn't that deep, but still
asshole cartoon dad that's usually taken a lot more seriously than toons, using that to his advantage
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OH OH WAIT I KNOW THIS ONE!!!!!
It’s.... Cuphead, right?
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Honestly, it really irks me whenever anyone claims a character can "Solo Fiction".
Because how the hell would you know that? Have you read every story ever written? Seen every show ever made? Obtained such a high understanding of physics and math that you can calculate the exact limits of every single character ever created? No.
Every character has limits and every OP hax you can think of has some method around it, even if that method doesn't exist inside the character's original universe.
"This guy's unbeatable in his franchise!" Unbeatable is relative. Spider-man would come across as pretty damn invincible if you dropped him in the middle of Five Nights at Freddy's. Even on the cosmic level, if you're considered omnipotent because you can destroy the universe, that's not gonna mean a whole lot if you're being put up against multiverse busters. Feats still matter, that's why silly characters can sometimes beat serious ones, or why kids show characters can beat grim gritty anti-heroes.
"This guy's unbeatable! He beat Gods! He beat THE god!" Okay, that's still relative. Beating a god isn't really a feat in itself, because the depictions of such beings vary wildly. It'd come across as pretty God-like to most people if you destroyed an island, but that'd get you laughed out of any divine competition in Dragon Ball. Furthermore, are these gods abstract beings whom you'd need to alter the fabric of reality to be able to hurt? Are they incomprehensible eldritch beings who break the laws of physics just by existing or are they basically just humans with fancy powers? Even depictions of thee capital G God aren't excused from this.
"This characters a gag character! He runs on toon force, the whole joke is he never loses!" Yeah, Bugs Bunny's been beating that drum for decades, dude. Not only does Toon Force actually have counters to it in fiction (The Dip from Who Framed Roger Rabbit is designed specifically to counter it, for example. Plus, some characters are explicitly stated to be immune to it, like Beerus from Dragon Ball Super), it too is relative. Sure, Popeye's toon force let him survive the universe literally getting turned off, but that's no reason to assume it would work against multiverse busters.
"This guy's hax are absolutely ridiculous! He can warp reality and rewrite the plot! He can adapt to anything you throw at him and will people to die!" No. Hax has limits. All hax has limits. Yes, even plot manipulation. Yes, even 4th wall breaking. And yes, even reality warping. Your character adapts to everything that's thrown at them? SCP 682 probably does it better and even he's been killed before. Your character regenerates from cells? Beast Cole regenerates from atoms and there are things, even in his own universe, that can kill him.
Let me contextualize it this way. You know the Archie version of Sonic? The overpowered one? He's probably near the top of your strongest characters in fiction list if you've heard of him. The one who can move so fast he beats his own shadow? The one who always wins because he's the literal embodiment of Chaos whom fate always inevitably serves? Yeah, that one.
Lord English from Homestuck has that exact same power, with the added scruple of the plot itself serving him. Insignificant events outside of Lord English's own multiverse, even ones that occured before Lord English himself even existed will somehow serve to aid him. Even retroactively. Whatever strings that fate, probability, and the plot itself have to pull to make things go his way will be pulled, anywhere in Paradox Space, at any time.
And John Egbert kicked his big green ass anyways.
So, no, your favorite character does not solo fiction. No character does. And even if such a character did exist, it would be impossible for you to prove that because you have not read every single work of fiction ever written.
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Penalteam (obvious spoilers!!).
If you remember me, you'll know the things tying me to ML are the Miraculouses themselves. I love the idea of a set of jewels that give you powers. But man, do I want to say things...
Penalteam. I decided to watch the whole thing. I don't care for canon Chloé anymore, she's become incredibly boring to me. I prefer Lila as the go-to villain teenager, tbh. But anyways. Oh and isn't it really dangerous that Ladybug went giving the Miraculous to all her classmates, which were too close one to another? I get that she didn't have any other alternative but idk, everyone was so clustered that it looks like a scary maneuver. I don't know if I'm getting the point across adkwjkdjwl. I liked the "battle", tho. The football match was interesting.
Anyways! The important thing. I only care about powers. And, well, holders.
Traquemoiselle.
Sabrina Raincomprix. Too obvious. She's loyal so she dog and blah. I don't really care about canon Sabrina as I feel her characterisation is rather unstable, but even with that, I don't consider this the bestest of choices for her.
Design: I'm sorry, but no. I really really dislike it. I feel it's too tacky and toon-ish. It looks especially wrong compared to designs like Coq's. I don't like how her pants look, how little detail the design uses and I especially dislike whatever is in her head. I swear any fan design is better.
Power: Fetch. It works ig. It is definitely doggy and it has a good name (it's so fetch!). HOWEVER, I feel it's too close to the Horse. This power feels like a subset of what Pegase could do. Wasn't his first appearance him teleporting to get an object? I get how they're different: Fetch, as it appears, needs the ball to touch the object first. However, as much as it is more specific and gimmicky and definitely feels dog, is still a means of teleportation. I'd like a literal tracking power more, as you know; whether it means literally knowing where someone known is or just being able to "see" smell trails.
Weapon: ball. Cute, but too small to act as a weapon somehow, or so I think! Years ago I gave the Pig a ball as a weapon but it was a bigger one. At least the ball is related to dogs. If she had more than one I wouldn't really complain, tho. If you ask me, I'd give the Dog a boomerang.
Coq Courage.
Marc Anciel. I don't see how he fits as the rooster AT ALL, but I guess having surprising matchs sometimes is good, as most of us expected the Goat was going to Marc. I've gotten to like Marc a little more so I don't mind him getting to be in the spotlight for a while.
Design: so fucking cool. One of my favs I gotta say; I really like the suit, it feels incredibly pretty as well as cool. I'm not the biggest fan of the hair, however; as much as it fits a rooster, I don't think it fits Marc. Oh and regarding Marc... Coq looks nothing like Marc ajdkwljdkw.
Power: Sublimation. I'm sorry but no. The fuck is this? He gets the ability to... get any power he wants. Anything. Then, why doesn't he wish for the power to find Hawk Moth or something? The power to inmediatly destroy the Akuma object? What are the limitations? See, this is why too flexible powers can be problematic: I feel they cause plot-holes. Besides, what does this have to do with roosters? If anything, this feels like the Butterfly but less cool: both Miraculouses can create any wanted power, but at least Butterfly has downsides (despite it being too OP).
Weapon: quill. Feels too similar to the Peacock's feathers, but obviously they have different uses. Looks like it was made with Marc specifically in mind (writing), something I don't really like. Design wise it looks cool, though. However, how does it work as a weapon? My personal choice for the Rooster was a lance, btw.
Definitely hate the power omg. If I wanted to have a power like this I'd make a Miraculous be able to copy abilities; probably the Rat as a nod to the Zodiac legend where the rat and the cat use different animals in order to go forward or maybe an AU Cat because copycats. What to give the rooster? I truly don't know, tbh. I have this but I've never been convinced. I'd give it powers related to sunlight or sound, that's for sure. Maybe powers related to day and night, literally? Controlling the level of light during the day or in a room, idk. It feels versatile enough.
Caprikid.
Nathaniel Kurtzberg. Definitely feel he fits the rooster more, but I guess the goat works just fine. Not much to say; I feel Nath's character is rather unstable too.
Design: cool. I don't like the fact that his hair doesn't change. Horns are cool. Really, I adore how the suit looks, definitely one of the best looks. The fur looks so cool. I feel it fits Nath, too; somewhat straightforward but flashy too.
Power: Genesis. what??¿?¿?0!1?¿ No, really, what? Three things: 1) this Miraculous was clearly made for Nath, considering the fact that Evillustrator had the exact same power; 2) since when are goats related to creation? Abundance, I guess? 3) isn't this, you know, Ladybug's... power??? This is just creation, you cannot even give it another concept; this is the power to create something out of thin air!!! Yeah, Ladybug cannot choose what she creates but it's more than implied that she could: Misterbug did it and, well, the charms are a thing. So why does the Goat get to have the exact same power? I don't get it???? I'm really confused. If someone can explain this to me... But hey, at least the name is cool!
Weapon: paint brush. Nothing to do with goats, too much to do with Nath, but the weapon itself is cool and original. I don't really have a complain. I would've given it a slingshot, as I've said before.
No, really, this feels so wrong to me. Tell me anything you'd like; that this is more related to imagination whereas Ladybug with luck, whatever. These powers feel like one and the same. I've never known what to give the Goat but definitely not this.
Minotaurox.
Ivan Bruel. Too obvious. Fits his strength and all. Not much to say.
Design: cool, but somewhat basic. Not a lot of colors ajkdjwldw. I don't really mind this design. Not good, not bad. Golden accents are something I like. However, I'd like Ivan's hair to change too.
Powers: eh. Meh. Resistance. I don't really get what it does. Super strength? Unstopabble object? Literal invencibility? Can't make an opinion because I didn't really understand it.
Weapon: didn't catch it. Man, I'm sorry Ivan aijdwdjkw this is too short. Someone please explain the entire Ox to me.
Yeah I think this is all. If I forgot someone, I'm sorry ahdjwdkj I'm a bit clumsy. But yeah. You don't have to guess it: I'm not happy!
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vespertine-legacy · 4 years
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Made poor life choices and helped some friends out with a Dxun run to try to get some Emergency Power drops (not a poor choice due to the people or the ops, just because it’s super late and wife and I both have work in the morning, and I’ve been exhausted a lot lately anyway, so I’m going to have regrets). On the way to the Security Center, at one point a pack of beasties we were trying to evade aggroed on me and Prime yelled “november, stealth out! ...oh shit, she’s on a merc, rip,” because he’s so used to me being on an operative. But I lived, bitch, so :p We made it through Mutant Trandoshans, but no drops of EP, which was unfortunate.
Other shenanigans from tonight included doing Nightmare Pilgrim with an Endgame group (which included a lot of the same folks from the last time I did Pilgrim, I recognized a lot of the toon names). I got a hamster ball from one of the tanks, probably because I sort of took charge of healer assignments because it didn’t seem like anyone else was gonna? But made sure my tank friend stayed alive. It went surprisingly smooth, considering it was a group of uncoordinated randos. We also ended up doing Primal, and I told them that if any dps triggered her soft enrage by killing her babies, I would kill them myself. And amazingly, on neither pull (we killed Primal twice for the mount mission) did we have any issues. Then we hit up Snowblind and Gargath, so most folks in that group only need one more Nightmare Pilgrim murder.
We also had a pretty successful Worldboss Wednesday with motu, but it started out a little rough. I had originally signed up to heal, but as we were starting the group, I noticed that Ziza and Shelly were also signed up for heals, and there was an operative named some shortened version of “this healer will kill you.” So I asked in ops chat if we were really gonna have four healers, and offered to switch to dps. This Healer Will Kill U was like “well who is healing?” Lex and I explained that [Ziza’s toon] and I were healing, Shelly was also slated to heal, and tried to confirm if Kill U was healing, but they wouldn’t just answer the question, just said something about “so we have two healers? If one switches to dps we’ll have 1?” Like, no, can you read?” Then Ziza was like, “I’ll switch!” Cue me screaming, because I’d already hit the button to log out. One of the bosses we did was Grandfather on Balmorra, and before the fight, I think it was Lex who asked if there was anything we needed to know (because pretty much the entire group hadn’t actually fought him before). I pointed out his buffs, which included “ranged attacks deal 70% less damage” and told everyone they needed to be in melee range, and was met with a chorus of “I never would have thought to check his buff bar.” Y’all. This is why, as a guild, we die to so much stupid shit.
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‘De vlucht uit de tijd’ van Hugo Ball, grondlegger van het dadaïsme
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Op 5 februari 1916 opende Hugo Ball samen met zijn latere echtgenote Emmy Hennings het ‘Cabaret Voltaire’, de bakermat van de internationale dada-beweging. In deze piepkleine achterafzaal van een café in de Zürichse Spiegelgasse zou Ball met dada-vrienden als Tristan Tzara, Hans Arp, Richard Huelsenbeck en Marcel Janco literatuurgeschiedenis schrijven. Dada bestaat precies honderd jaar en dat viert uitgeverij Vantilt onder meer met de uitgave van Vlucht uit de tijd, het hoofdwerk van dada-bezieler Ball.
Dada
Dat dada in onze contreien honderd jaar na datum springlevend is en nog steeds tot de verbeelding spreekt, is in onze contreien de verdienste van de Nijmeegse uitgeverij Vantilt en haar onvolprezen ‘Dada-reeks’, sinds 1998 hét referentiepunt voor iedere liefhebber van avantgardeliteratuur. Zo kan wie een idee wil hebben van hoe het er aan toe ging in de Spiegelgasse terecht bij ‘Een avond in Cabaret Voltaire’ (2003), een voorbeeldprogramma samengesteld en vertaald door Jan H. Mysjkin. In dezelfde reeks vertaalde Mysjkin met evenveel bravoure ook werk van Tristan Tzara, Francis Picabia, Raoul Hausmann en Hugo Ball (diens beruchte dada-roman Tenderanda de fantast), terwijl Rokus Hofstede 2 titels van de Belgische proto- en postdadaïst Clément Pansaers voor zijn rekening nam.
Eveneens ter gelegenheid van het dada-eeuwfeest verschijnt er eind oktober bij Vantilt het overzichtswerk Dada. Een geschiedenis van Hubert van den Berg, die eerder met Geert Buelens een bloemlezing avantgardistische poëzie uit de Lage Landen publiceerde – u raadt het al, ook bij Vantilt – onder de titel Dan dada doe uw werk. In Dada. Een geschiedenis beschrijft van den Berg het ontstaan en de ontwikkeling van de internationale dadabeweging zoals die zich manifesteerde in onder andere Zürich, Berlijn en Parijs, maar met bijzondere aandacht voor dada in Nederland en België en de belangrijkste lokale spelers: Theo van Doesburg/I.K. Bonset, H.N. Werkman, Piet Mondriaan, Clément Pansaers en uiteraard Paul van Ostaijen. Verder herbekijkt van den Berg het heersende beeld van dada als een antibeweging en schuift de kunstenaarsbeweging naar voren als een synthese van vooroorlogs avantgardisme en een cruciale schakel in de ontwikkeling van de moderne kunst en literatuur van de twintigste eeuw.
Hugo Ball
Dada was een gebalde maar krachtige artistieke revolutie, een kortstondig fenomeen dat hoogtij vierde tussen grofweg 1916 en 1920. Hugo Ball (1886-1927) stond met de opening van het ‘Cabaret Voltaire’ aan de wieg van de beweging en het is dan ook niet verwonderlijk dat in zijn autobiografisch werk Vlucht uit de tijd slechts enkele tientallen pagina’s handelen over deze bewogen periode (heerlijke lectuur overigens waarin Ball perfect de absurde en levenslustige dadasfeer weet weer te geven).
In Vlucht uit de tijd zien we Ball evolueren van dadaïst tot mysticus. Zoveel is zeker: Ball was niet in eerste instantie of alleen maar dadaïst: anders dan zijn dada-collega’s was hij geen dichter of kunstenaar pur sang, maar eerder een denker, een filosoof, of een ‘onderzoeker’ zoals vertaler Hans Driessen hem noemt in zijn nawoord. Ball studeerde filosofie en sociologie in München en Heidelberg, waar hij het werk van Nietzsche en de Russische anarchisten leerde kennen en verzaakte aan zijn katholieke geloof. In 1910 trok hij naar Berlijn en waagde zijn kans als acteur, om nadien in München zijn geluk te beproeven als dramaturg en aan theater te doen dat ‘experimenteert los van de belangen van alledag’. Daar ontmoette hij ook Wassily Kandinsky (die trouwens passim voorkomt in Vlucht uit de tijd) en waagde zich aan het schrijven van expressionistische gedichten. Toen de Eerste Wereldoorlog (‘het grandioze slachtfeest’) uitbrak, meldde hij zich als vrijwilliger maar werd om medische redenen afgekeurd. Ball, die als een landverrader werd gezien, vluchtte samen met de cabaretière en dichteres Emmy Hennings (in 1920 trouwden ze) naar Zürich in het toen neutrale Zwitserland. Ze stortten zich onverschrokken in de cabaret- en theaterwereld, met als bekend gevolg de opening van het ‘centrum van artistiek amusement’, het ‘Cabaret Voltaire’.
Die opening in februari 1916 betekende voor Ball een artistieke boost, zoals valt af te leiden uit de toon van de dagboeknotities, die rond die periode levendiger en schalkser wordt. De memorabele soirées volgden elkaar snel op, terwijl Ball zich terugtrok in ‘de innerlijkste alchemie van het woord’ om een nieuw soort poëzie uit te vinden: zijn klankgedichten of ‘verzen zonder woorden’ zouden hem wereldberoemd maken. Ball schreef in hetzelfde jaar het dada-manifesto waarin hij zich verzette tegen de ‘institutionalisering’ van dada als een beweging. Hij droeg het beruchte manifest voor op 14 juli 1916 op de eerste ‘voor iedereen toegankelijk dada-avond’ in het Zunfthaus zur Waag: het was ‘een nauwelijks verhulde verzaking’ aan zijn vrienden, zo tekende Ball zelf op. Die dag in juli geldt algemeen als de eigenlijke oprichtingsdag van de dada-beweging, terwijl het voor Ball blijkens zijn notities toen voor hem eigenlijk al voorbij was: ‘Heeft men ooit meegemaakt dat het eerste manifest van een nieuw opgerichte beweging die beweging zelf ten overstaan van de aanhangers ervan herriep? En toch was het zo. Als de dingen ten volle vervuld zijn, zeggen ze me niets meer’. Tzara is not amused en nog voor het einde van zijn annus mirabilis 1916 brak Ball met de dada-beweging – op enkele kleine losse opdrachten na – en koos voor een rusteloos  nomadenbestaan, trekkend van Duits naar Italiaans of Zwitsers schuiloord. Op dat moment nam hij het geloof van zijn jonge jaren terug op en vanaf 1920, wanneer zijn religiositeit zijn denken nagenoeg compleet overheerst, vond hij rust in Ticino, Italiaans Zwitserland (hij sluit er een hechte vriendschap met Hermann Hesse, over wie hij later een biografie zou schrijven).
Vlucht uit de tijd
Balls filosofische achtergrond blijkt overduidelijk uit de overwegend ernstige, beschouwende toon van de aantekeningen in Vlucht uit de tijd, een werk dat je zonder meer kan zien als een beginselverklaring, een soort persoonlijk manifest maar dan in de vorm van een dagboek of een autobiografie. Hoewel ‘dagboek’ niet helemaal de juiste term is: in tegenstelling tot wat de achterflap stelt, worden Balls notities niet gepresenteerd zoals hij ze destijds noteerde ‘rechtstreeks en zonder opsmuk’. Het is immers bekend dat Ball tot een jaar voor de publicatie in 1927 (tevens zijn sterfjaar) de aantekeningen grondig heeft bewerkt, passages heeft weggelaten of net heeft toegevoegd. Hier en daar zal Ball de zaken wellicht mooier hebben voorgesteld dan ze werkelijk waren (denk maar aan de lofredes op de zwakke gedichten van Emmy of het devote gejeremieer naar het einde toe). Ondanks, of misschien wel juist omwille van, de manipulaties komt Vlucht uit de tijd over als een spontaan en oprecht ego-document. Door Balls brede interessesfeer en zijn aanhoudend vloeiende stijl laat Vlucht uit de tijd zich heel vlot weglezen.
Vlucht uit de tijd is een uitvoerige en eclectische bundeling dagboeknotities, overpeinzingen en citaten  die in totaal een periode van 8 jaar bestrijkt. Het boek is opgesplitst in 2 grote delen: het start met enkele losse, ongedateerde notities (met als tussentitel ‘Voorspel’) uit 1913 en eindigt met het korte, omineuze bericht ‘We gaan naar Duitsland’ op 29 september 1921. De twee delen houden globaal gesproken  gelijke tred met Balls intellectuele ontwikkeling. Hij neemt verschillende gedaantes aan, zet diverse maskers op: van pacifistisch dramaturg (de opgetogen periode in München, 1913), politiek filosoof (de jaren in Bern als politiek journalist van de ‘Freie Zeitung’, 1917-1919 en de voorbereiding op zijn lijvig filosofisch traktaat ‘Zur Kritik der deutschen Intelligenz’) en anarchistisch dadaïst (het oprichten van het ‘Cabaret Voltaire en het wonderjaar 1916) tot belezen literatuurkenner (Ball stond bekend om zijn niet te stillen leeshonger), goedaardige pantheïst (de heerlijk voortkabbelende, naiëve natuurbeschrijvingen) en devoot mysticus (Ball bundelde 3 geleerde hagiografieën tot ‘Byzantinisches Christentum. Drei Heiligenleben’, volgens eigen zeggen de enige sleutel om zijn persoon te begrijpen).
Blader eender waar in Vlucht uit de tijd en de scherpe, heldere stijl springt in het oog. De verfijning zit in de weldoordachte, sierlijke formuleringen en de syntaxische eenvoud (heeft vertaler Hans Driessen zich enkele vrijheden veroorloofd om de leesbaarheid te bevorderen?). Of Ball het nu heeft over Hegel, Proudhon, Simeon de Pilaarheilige of Bakoenin het blijft allemaal even fris en duidelijk. Dito voor de kunstheoretische stukken over bijvoorbeeld de poëzie van Rimbaud of de immer citeerbare analyse van het werk van Picasso. Wanneer Ball de grote metafysische vragen aanpakt, is hij eveneens op zijn sterkst en zal menig lezer voor zich innemen door zijn klare en nederige kijk op de dingen des levens. Aan de minzijde zullen de tenen van enkele lezers dan weer beginnen te krullen door Balls blinde adoratie voor ‘zijn’ Emmy, het pieus doordrammen over religie en de oeverloze polemiek tegen het protestantisme. Maar laat dat de pret niet drukken: Vlucht in de tijd is in alle opzichten een essentiële toevoeging aan de dada-reeks en verplichte lectuur voor zij die de avantgarde meer dan genegen zijn.
Verschenen in: STAALKAART #34, 2016
De vlucht uit de tijd van Hugo Ball, Vantilt 2016, vert., noten en naw. door Hans Driessen, ISBN 9789460042652, 351 pp.
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Believe Pretty Cure Episode 3
Enjoy!!
It was a bright sunny morning, and Susie got up, had her breakfast, brushed her teeth and started to put on her uniform for school. She looked in the mirror and brushed her hair.
"You're looking pretty today." Bendy said looking up at Susie.
Susie smiled. "Thanks. I'm getting ready for school."
"Do you have to go to school?" Bendy asked.
Susie turned to face the fairy toon. "I do. I may be a Pretty Cure, but even Pretty Cure has to go to school." Susie grabbed her bag and walked downstairs. Bendy and Boris looked from the room.
"Wait! What about us!" Bendy yelled.
"What are we supposed to do?!" Boris yelled from the room.
"Don't worry! I won't be long!" Susie yelled.
(OP: Believe in yourself Pretty Cure!)
Susie was in class talking with her friends, when suddenly someone slammed open the door.
"You will not believe what I saw online!" A young boy said coming in holding a laptop. He went over to Susie's desk and turned on the laptop.
"What is it now Norman?" A girl asked.
"You are not going to believe what I caught at the concert last weekend." Norman then clicked on the video. "Take a look." Susie gasped seeing that the video Norman clicked on was the concert when she transformed. Luckily it didn't show her transforming, but it showed her fail as Cure Fiore. However, everyone was focused more on Cure Aurora's action.
"Wow! She's amazing!" One girl awed. "Cure Aurora is awesome!" Susie looked at her classmates awing at Cure Aurora. She felt a little hurt and jealous, but she didn't want to admit that since she wants to keep her identity a secret. All she could do was stare at the screen and smile.
"I wonder who you are Cure Aurora?" Susie thought.
The Pretty Cure of Hope! Who is Cure Aurora!?
Later at night, Susie was doing homework still thinking about Cure Aurora. She thought about the battle she had the day she first turned into a Pretty Cure.
"Bendy. Boris." The toons looked up at the young girl. "Do you two know anything about Cure Aurora?" Susie asked.
Bendy and Boris looked at each other and back at Susie, nervously laughing. Susie was suspicious of their actions, giving them a small glare. "Well we might know something." Bendy chuckled.
Flashback:
Bendy and Boris we're playing, and Bendy tripped over on something. "Bendy! Are you alright?" The wolf asked running over to his friend.
Bendy nodded. "Yeah." Bendy and Boris looked at what the imp tripped over. It was a blue Dream badge in the shape of a start.
"Is that a Dream Badge?" Boris asked. Bendy picked up the Pala Phone and opened it showing a star blue badge inside.
"Maybe." Bendy replied. The Dream Badge started to glow, making Bendy drop it. The badge didn't land on the ground, but levitated and blasted off in the sky.
End of Flashback
"I see, so you found Cure Aurora's Dream badge and it got sent here?" Susie asked. Bendy and Boris nodded. Susie sat there and thought of something. "I got an idea!"
The next morning, everyone in town stopped as they heard someone through a speaker "Everyone! I'm Cure Fiore!" Cure Fiore yelled through a speaker. "I'm looking for a mysterious cure named Cure Aurora! If anyone knows Cure Aurora or if you're watching this I have something to say to you." Cure Fiore then signed off.
Bendy and Boris stared at the pink cure in complete shock. "What did you just do?" Bendy asked. "What did you just do?!" Bendy repeated yelling.
Cure Fiore smiled and went back to Susie. "If I want to find out about Cure Aurora. I need to talk to her again."
"But why?!" Bendy yelled.
Susie smiled. "Just so we can team up, if we're both Pretty Cure, we got to know about each other, so now we wait." Susie then sat down on a bench to wait for Cure Aurora.
It took minutes, then an hour, then two hours. It was already 3 PM and Susie started to feel bored. "Let's face it Susie, she's not coming." Bendy groaned.
Susie sighed agreeing with the imp. The three then saw some girls ran by making the three look up to a crowd of people.
"That must be Cure Aurora!" Boris pointed out. The group went closer, Bendy and Boris sighed but Susie smiled. It was Allison signing autographs.
"Nope we just got a random celebrity." Bendy replied with disappointment.
"Now just any celebrity. That's Allison Pendle!" Susie cheered.
"Allison who now?" Bendy asked.
Susie pulled out a bunch of magazines with Allison on the cover. "She's a popular idol here in town. She's known for being cute and cool at the same time."
"I see." Bendy replied as the magazines were close to his face.
"And now that she's here! I can finally talk to her!"
Boris tapped Susie's shoulder. "Um, Susie. She left." Susie turned around and saw the crowd along with Allison gone.
"Aww rats!" Susie complained.
(Eyecatch 1: On stage, a curtain opens, showing Susie and Allison in their everyday clothes. They close it, and open it again wearing idol outfits. They close it once more and they're in their cure forms smiling. They close it again and the Believe Pretty Cure logo shows up)
(Eyecatch 2: Alice is crying and Bendy and Boris try to cheer her up by playing music, or making silly faces. Susie and Allison show up using their Pala Phone. Susie uses her Pala Phone to give Alice a cake, and Allison gives Alice a dress making the baby toon laugh and smile.)
In a dark inky corridor Charley was facing a man sitting on a throne staring down at the minion. "Look sir it's not my fault there's another Pretty Cure now." Charley begged on his knees. The man didn't speak, just stare down. Charley looked up. "Give me one more chance please." The figure then pointed telling Charley he is given his chance. "Thank you sir. Thank you." Charley then left to look for victims.
Susie was looking down walking around town. The sun was starting to set, and she decided to head home. "Don't worry Susie, you'll see her again." Boris assured.
Susie sighed yet again. As they walked home they heard the yell of a young boy. "What was that?" Susie asked running to the scene of the scream. Susie gasped in horror seeing some boys on the ground and their hearts tainted with ink. Charley chuckled as the hearts we're in his grasp.
"Charley!" Bendy growled.
Charley laughed as he summoned his monster. "Now you three, send out your sadness to form my Ushikuma!" He summoned. The hearts combined to form a basketball Ushikuma.
"Ushikuma!" The monster roared.
Susie glared, and grabbed her Pala Phone to transform.
On stage! Pretty Cure! Make up!
Believing with a loving heart, Cure Fiore!
"Ushi!" The Ushikuma then charged its fist towards Cure Fiore, but she dodged it and punched the monster back. The monster fell, and to Cure Fiore's surprise the monster's arms and legs made it turn into a ball, and started to roll over to her.
"You got to be kidding!" Cure Fiore yelled, she ran from the monster as it barreled down the street towards her. "Someone help me!" She screamed. As the Ushikuma closed in on her, a blue blur came and kicked the Ushikuma away. Cure Fiore smiled seeing it was Cure Aurora.
"Cure Aurora!" Cure Fiore cheered.
However, the pink cure saw the blue cure wasn't too happy. Probably from the message she sent earlier. "So why did you call me?" Cure Aurora asked.
Cure Fiore sighed. "Sorry. I just wanted to say thank you for saving me my first time as a Pretty Cure." She apologized.
Cure Aurora sighed back. "I forgive you," Cure Fiore was surprised. "However, don't call me just for anything. I'm a busy Pretty Cure." As she ranted to Cure Fiore, the later saw the Ushikuma ready to attack.
"Look out!" Cure Fiore yelled pushing Cure Aurora out of the way as the attack came toward the pink cure. Cure Aurora was shocked, but Boris and Bendy we're scared that Cure Fiore was hurt. To their surprise a flower like shield appeared protecting Cure Fiore. The pink cure opened her eyes surprised she made a shield.
"I did that?" Cure Fiore asked herself.
"She did that?!" Charley asked again in shock.
The shield went off rolling the Ushikuma back to Charley. Charley yelled and ran off, only to be caught by the Ushikuma and they rolled off to a tree.
Charley got off the Ushikuma, finally getting some air. "Don't roll me over! Roll them over!" Charley yelled. The Ushikuma glared and went to roll over the two cures, but they we're ready and the jumped out of the way.
"Hey we can make a good team." Cure Fiore pointed out.
"Don't ask me about that now! Focus!" Cure Aurora yelled as the two jumped again, and Cure Fiore gave the monster a punch.
Happy Blooming Flower!
Cure Fiore's attack came and defeated the Ushikuma healing it. The hearts went back to normal and went back to the boys who woke up.
"No. No way!" Charley yelled disappearing heading back to the ink realm.
Cure Fiore fell on the ground catching her breath. Cure Aurora held her hand out, making the pink cure smile. Cure Fiore took the hand and got up. "Thank you."
"You're getting good at your powers." Cure Aurora pointed out. Cure Fiore was surprised. How did she know? "I've watched your last battle, you gotten better and better." Cure Fiore smiled and slightly blush at the compliment. "I'll tell you what. We can be come a team."
Cure Fiore's eyes widen with flowers and stars inside. "Really!?"
Cure Aurora nodded. "Right. However, it will be me to decide when you and I can be a team." Cure Aurora said, walking away.
"W-Wait!" Cure Fiore called out. The blue cure turned around. "I just want to know, who are you?"
Cure Aurora smiled. "You might know me." She then disappeared leaving the pink cure in disbelief.
Bendy and Boris came over. "She seems nice." Boris said. Bendy and Boris saw the pink cure looking confused.
"You okay?" Bendy asked.
"I know her? What could this mean?" Cure Fiore asked herself.
(ED: Gakuen Tengoku! Pretty Cure version)
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detective-pulp · 4 years
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La route semée d’embûches des Eisner Awards 2020 vers un palmarès admirable
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Les Eisner Awards (Will Eisner Comic Industry Awards de son nom complet) récompense depuis 1988 la crème de la crème de l’industrie du comics book. La cérémonie se tient chaque année conjointement à la San Diego Comic Con. Elle rend hommage au pionnier américain Will Eisner. Il est notamment le créateur de A Contract With God, considéré comme le premier roman graphique, ou encore du personnage de Spirit.
Tout comme la SDCC, les Eisner Awards ont connu une édition 2020 tumultueuse à cause de la pandémie. Les organisateurs de la cérémonie ont dû s’adapter à la tendance actuelle en se servant du numérique. Cependant, comme leur partenaire, cela n’a pas été sans son lot d’incidents.
Le processus de vote du jury officiel a été mis à mal par les restrictions sanitaires, le site de vote était défectueux et une polémique autour du manque de diversité a éclaboussé la présidence. Cependant, tout est bien qui a bien fini, la cérémonie et le palmarès de cette édition ont été un vrai succès.
Elire en période de pandémie
La liste des nommés aux prix a été publiée début juin, incluant les publications du 1er janvier au 31 décembre 2019.
Jackie Estrada, administratrice de la cérémonie depuis 1990, s’est exprimée sur le défis que représentait le processus de vote mis en place en raison du COVID 19 :
« Normalement, les juges se rencontrent à San Diego. Pendant quatre jours, ils échangent entre eux dans une pièce pleine des comics et livres soumis au vote. Avec le confinement, ils ont dû rester chez eux et communiquer via émail, réseaux sociaux et Zoom. Des colis de livres ont été transbahutés dans tout le pays ».
Elle poursuit en précisant :
« Heureusement, nous avons pu travailler avec les gens de comiXology et la plupart des éditeurs pour que tous les juges aient une version digitale des centaines de comics en lice».
Ajoutant :
« Le processus a prix deux mois de plus que d’habitude, la fenêtre de vote a été significativement raccourcie comparée aux années passées. »
A la base, les votes devait être clôturés le 18 juin, ça n’est arrivé que le 30. En cause, une vague de problèmes techniques concernant le site de vote.
Une brèche dans la matrice
Plusieurs professionnels de l’industrie du comics ont détecté des anomalies concernant le site de vote des Eisner Awards. Ils ont constaté la modification de leurs informations personnelles et potentiellement celle de leurs votes. Un problème délicat quand on sait que pour s’authentifier sur le site, il fallait entrer toutes sortes d’informations privées (nom, adresse postale, numéro de téléphone et rôle dans l’industrie).
David Glanzer, Chef de la Communication et de la Stratégie de la San Diego Comic Con, s’est exprimé chez Newsarama :
« Nous avons fermé les votes et lancé une investigation pour éclaircir la situation. Nous ferons une annonce dès que nous aurons des informations supplémentaires. Nous sommes désolés pour la gêne occasionnée aux votants. »
Jackie Estrada a envoyé un mail le 24 juin pour apporter les conclusions de l’enquête :
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«En se fiant au résultat de notre investigation concernant les récents reports de problèmes avec le site de vote des Eisner Awards, il semble que ce n’était pas un acte malveillant, mais une erreur informatique de la plateforme. Notre examen du dossier nous mène à croire que le problème était minime et nous n’avons aucune preuve d’altération des votes. Pour plus de précautions, nous avons décidé de refaire les votes sur une plateforme sécurisée. »
Pour plus de précisions, les comptes des participants étaient interconnectés. En modifiant leur compte, ils modifiaient celui des autres et ainsi de suite.
Un imbroglio pas possible poussant à remettre les votes à zéro. Cependant, un bon nombre de votants n’ont pas accédé au second tour, car ils n’ont pas reçu le mail de relance.
En conséquence, des professionnels se sont dédouanés des résultats, voir ont remis en question la légitimité de leur prix, car il est difficile de savoir à quel point les votes ont été biaisés lors de cette édition.
Le vote blanc
Si le comité des Eisner Awards a évolué dans le bon sens pour inclure plus de diversité dans la sélection des nommés, ce n’est pas le cas au sein du jury qui préside.
Le site américain Comic Book Resources a dénoté un manque répété de créateurs de couleur au sein de la présidence. Chaque année, l’équipe de juges est majoritairement composé de « caucasiens ». Exception faite cette année, grâce à la présence du journaliste Simon Jimenez. Jamie Colville, Martha Cornog, Michael Dooley, Alex Grecian, et Laura O'Meara sont les autres membres du jury. On notera une tentative de parité ratée avec la participation de deux femmes sur six.
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Pour en avoir le cœur net, j’ai vérifié par moi-même la composition du jury des Eisner Awards de ces cinq dernières années. Et le constat est indéniable. Un schéma évident de sous représentation est répété. Jamais complètement blanc, le jury est toujours composé d’un membre issu de minorité. Coïncidence ou préméditation ?
Une solution simple serait d’augmenter le nombre de juges, tout en faisant un effort sur la sélection des professionnels, en introduisant plus de travailleurs marginaux afin de croiser les expertises.
La cérémonie et le palmarès
La 32ème cérémonie des Eisner Awards s’est tenue le 24 juillet dernier sur Youtube. Elle a été présentée par Phil LaMarr, acteur (Marvin dans Pulp Fiction) et surtout doubleur spécialisé dans les séries animées (Futurama, Justice League, Star Wars Rebels…).
Cette édition a fait la part belle aux éditions indépendantes, tout en respectant une parité exemplaire. Le Big Two (DC et Marvel), sans être absent du palmarès, n’ont pas brillé en comparaison du nombre de publication en 2019. Le palmarès a une portée symbolique, comme une bouteille à la mer, invitant les lecteurs à se pencher sur des travaux moins mainstream.
Les grans gagnants de cette édition sont Mariko Tamaki et Rosemary Valero-O’Connell avec leur roman graphique Laura Dean Is Breaking Up with Me (Mes Ruptures avec Laura Dean en VF, disponible aux éditions Rue de Sèvres), raflant les prix de la Meilleure Publication pour Adolescents, Meilleure Scénariste, Meilleur Dessinatrice/Encreuse.
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Retrouvez ci-dessous le palmarès complet des Eisner Awards 2020 (en gras les gagnants + l’éditeur qui le publie en France) :
Meilleure histoire courte
Hot Comb, Ebony Flowers (Drawn & Quarterly) 
How to Draw a Horse, Emma Hunsinger, The New Yorker 
The Menopause, Mira Jacob, The Believer 
Who Gets Called an 'Unfit' Mother?, Miriam Libicki, The Nib 
You're Not Going to Believe What I'm About to Tell You, Matthew Inman, The Oatmeal
Meilleur single/one-Shot
Coin-Op No. 8: Infatuation, Peter and Maria Hoey (Coin-Op Books) 
The Freak, Matt Lesniewski (AdHouse) 
Minotäar, Lissa Treiman (Shortbox) 
Our Favorite Thing Is My Favorite Thing Is Monsters, Emil Ferris (Fantagraphics) 
Sobek, James Stokoe (Shortbox)
Meilleure sérien en cours 
Bitter Root, David Walker, Chuck Brown, Sanford Greene (Image, HiComics en VF) 
Criminal, Ed Brubaker, Sean Phillips (Image) 
Crowded, Christopher Sebela, Ro Stein, Ted Brandt (Image) 
Daredevil, Chip Zdarsky, Marco Checchetto (Marvel) 
The Dreaming, Simon Spurrier, Bilquis Evely (DC) 
Immortal Hulk, Al Ewing, Joe Bennett, Ruy José (Marvel)
Meilleure série limitée 
Ascender, Jeff Lemire, Dustin Nguyen (Image) 
Ghost Tree, Bobby Curnow, Simon Gane (IDW) 
Little Bird, Darcy Van Poelgeest, Ian Bertram (Image, Glénat en VF) 
Naomi, Brian Michael Bendis, David Walker, Jamal Campbell (DC) 
Sentient, Jeff Lemire, Gabriel Walta (TKO)
Meilleure nouvelle série
Doctor Doom, Christopher Cantwell, Salvador Larocca (Marvel) 
Invisible Kingdom (HiComics en Octobre)  , G. Willow Wilson, Christian Ward (Berger Books/Dark Horse)
Once & Future, Kieron Gillen, Dan Mora (BOOM! Studios) 
Something Is Killing the Children, James Tynion IV, Werther Dell’Edera (BOOM! Studios) 
Undiscovered Country, Scott Snyder, Charles Soule, Giuseppe Camuncoli, Daniele Orlandini (Image)
Meilleure publication pour les plus jeunes (- de 8 ans) :
Comics: Easy as ABC, Ivan Brunetti (TOON) 
Kitten Construction Company: A Bridge Too Fur, John Patrick Green (First Second/Macmillan) 
The Pigeon HAS to Go to School!, Mo Willems (Hyperion Books) 
A Trip to the Top of the Volcano with Mouse, Frank Viva (TOON) 
¡Vamos! Let's Go to the Market, Raúl the Third (Versify/Houghton Mifflin Harcourt) 
Who Wet My Pants?, Bob Shea, Zachariah Ohora (Little, Brown)
Meilleure publication pour les enfants (de 9 à 12 ans) :
Akissi: More Tales of Mischief, Marguerite Abouet, Mathieu Sapin (Flying Eye/Nobrow) 
Dog Man: For Whom the Ball Rolls, Dav Pilkey (Scholastic Graphix) 
Guts (Courage,chez Akileos), Raina Telgemeier (Scholastic Graphix) 
New Kid, Jerry Craft (Quill Tree/HarperCollins) 
This Was Our Pact, Ryan Andrews (First Second/Macmillan) 
The Wolf in Underpants, Wilfrid Lupano, Mayana Itoïz, Paul Cauuet (Graphic Universe/Lerner Publishing Group)
Meilleure publication pour adolescents
Harley Quinn: Breaking Glass, Mariko Tamaki, Steve Pugh (DC) 
Hot Comb, Ebony Flowers (Drawn & Quarterly) 
Kiss Number 8, Colleen AF Venable, Ellen T. Crenshaw (First Second/Macmillan) 
Laura Dean Keeps Breaking Up with Me (Mes Ruptures avec Laura Dean chez Rue de Sèvres), Mariko Tamaki, Rosemary Valero-O'Connell (First Second/Macmillan) 
Penny Nichols, MK Reed, Greg Means, Matt Wiegle (Top Shelf)
Meilleure publication humoristique
Anatomy of Authors, Dave Kellett (SheldonComics.com) 
Death Wins a Goldfish, Brian Rea (Chronicle Books) 
Minotäar, Lissa Treiman (Shortbox) 
Sobek, James Stokoe (Shortbox) 
The Way of the Househusband, vol. 1 (La voie du Tablier chez Kana), Kousuke Oono, traduit par Sheldon Drzka (VIZ Media) 
Wondermark: Friends You Can Ride On, David Malki (Wondermark)
Meilleure Anthologie
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daleisgreat · 5 years
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30 Years of Genesis: Going 30 Years Playing No More Than 30 Minutes of Sonic
This summer marks the 30th anniversary of the launch of the Sega Genesis in North America. I had such a nostalgia trip reliving my memories of the GameBoy while crafting my recent GameBoy 30th Anniversary piece, that it only seemed fitting that Sega’s iconic 16-bit platform gets the same honors of recounting my memories with it. If you are looking for a more authoritative historical piece on it I recommend either Phoenix IV or Console Wars. The former is a strictly informative recounting of the history of the system while the latter is an entertaining retelling done in the form of a novel after days of interviews with everyone involved. The following are my own personal experiences of playing the Genesis over the past three decades.
I remember first encountering the Genesis while spending either Thanksgiving or Christmas 1991 over at my older sister and brother-in-law’s house. I was only eight at the time, and remember being perplexed at the black gaming box and the thought that there could somehow be other systems than the good ‘ol NES. I did not subscribe to any gaming magazines at this point and I think I was still about a year away from experiencing Sega’s deluge of combative commercials against the SNES. During that holiday season of ’91 I recalled playing the first Streets of Rage on the Genesis with my little brother nonstop the couple days we were there. I remember being blown away by how superior it was graphically to what I experienced with other NES brawlers before like Double Dragon. We only got up to the stage where we faced off against the dueling karate sisters who kept whooping us and neither my brother nor I had the skills at the time to get past. The next year or two the only times I recall playing the Genesis were at my sister’s for the holidays or the occasional store kiosk. I remember my brother-in-law picked up other games we played regularly like ToeJam & Earl, Buster Douglas Boxing, Toxic Crusaders and PGA Tour Golf. I dug all of them, especially ToeJam & Earl where I had no idea what was happening half the time with its unorthodox level structure and item pick-ups, but loving the co-op gameplay, stylish graphics and its funky beats at the time. Brief memories of store kiosk play from the early 90s consisted of being horrible at the original Sonic the Hedgehog because it was too fast for my childhood noggin’ to comprehend. I also recall being confused at early editions of Madden Football at store kiosks because when I would press buttons to hike the ball ‘Audible’ would appear on screen and then eight or nine-year old Dale had no idea what that meant compared to easier pick up and play NES pigskin games I was conditioned to.
Until Christmas of 1995 I probably played no more than about 10 Genesis games all together. I was more aware of the system by that time thanks to reading magazines more regularly at that point and hearing from classmates who had the system, but until that point I was pretty loyal to my NES still (I did not get a SNES until late ’96). For the Christmas season of ’95 my best friend at the time who coincidentally lived three blocks away from me, Rich, received a Genesis and that was when I got a lot more hands-on time with its extensive library of titles. Rich and I shared a lot of similar game interests which at that time was a ton of sports games, fighters and action/brawlers. For the next several months I was over at Rich’s for countless sleepovers and going nuts with fighters like Mortal Kombat II and Evander Holyfield’s Real Deal Boxing. Real Deal Boxing blew away Buster Douglas Boxing with more authentic boxing gameplay and an insanely thorough career mode where we would take a created boxer and move him up the ranks as champion until his skills gradually weakened with age to force his retirement. We absolutely ate up the sports games at that time. We played what seemed like an infinite amount of Madden NFL ‘97. A much wiser 13-year old Dale was no longer befuddled by the intricacies of Madden and we had so much fun with it. We would create many players to deck out our teams and keep running blitzes to try and injure the players because there was an intense bone-breaking injury sound effect that we ate up. It was like the equivalent of Favreau and Vaughn going nuts in Swingers when they made Gretzky bleed in NHLPA ‘93.
Mutant League Football was another favorite of ours that made that injury sound effect in Madden child’s play. EA also made MLF and it was the equivalent of NFL Blitz at the time with larger-than-life mutants and animals literally killing each other on the field with over-the-top hits. It was possible to force a team to retire due to killing off too many of its players which was always our desired objective! If you have not played its spiritual successor follow-up, Mutant Football League on PS4/XB1 I give it the highest of recommendations because it perfectly capture the sensation of the Genesis game while bringing it up to contemporary standards. We also played a lot of EA’s violent driving game, Road Rash II. Being able to race motorcycles and knock out your competition with chains and nightclubs while trying to evade the cops seemed revolutionary when playing it for the first time! We later discovered EA’s take of Road Rash on rollerblades in the awesome rollerblade stunt/racing game Skitchin’! Fun fact about Skitchin’ is that the competitors you race against have gnarly nicknames like ‘Thrasher’ and ‘Jackal’ and thus in ’96 was the origin of how I came up with what wound up as my online handle but at the time was my radical Skitchin’ username, ‘Gruel’ to blend in with the rest of the pack and have stuck with it all these years later!
After spending several months devouring a good dozen or so Genesis games with Rich, it did not compare to the summer of ’96 when Rich signed up for the Sega Channel! I remember it launched in 1994 and seeing commercials for it at the time where it seemed too good to be true where for about $15/month would net the user a Genesis cartridge that would connect to a cable line and get the Genesis online streaming access to a rotating 40-50 Genesis games a month. That is right, decades before services like OnLive and Playstation Now, the Genesis did streaming gaming back in ’94 and it worked like a charm! Check out this pristine archival footage of the menus to see how it all worked. Sega Channel essentially was what Xbox Game Pass is today, and I am surprised to hear how little it is discussed when people reminisce about the Genesis. We discovered so many new games this way and for that entire summer I was over at Rich’s about three to four days a week binging on Sega Channel games until Rich’s dad got on my case because I was over so often. I remember discovering new sports games on there like the innocuously titled Super Volleyball that we became somehow addicted to and the surprisingly awesome Tiny Toons ACME All-Stars that had its own killer spin on arcade basketball and soccer that it played like NBA Jam but filled with crazy Tiny Toons power-up attacks. Sega Channel is what additionally exposed me to co-op games like General Chaos, the Streets of Rage sequels and Gain Ground and classic single player games like Shadowrun, Comix Zone and Vectorman that Rich and I took turns trying to keep progressing through. Sega Channel also was my first exposure to the classic Bomberman franchise with many nail-biting rounds played of Mega Bomberman! It came as no surprise to me when I finally bought a Genesis a few years later in 1999 that the first games I hunted down for it were those same games I first discovered on the Sega Channel! In April of 1999 shortly after I turned 16 I got my first after-school job and after a few paychecks I went to Wal-Mart to determine what should be one of the first games to buy on my own! This was around the time when Majesco re-released the third, mini-sized Genesis model at a discount price of around $30. I was legit stunned at that price for a brand new system, even if it was for a ten-year old platform at that time I could not help but instantly snatched it up!
If you read my GameBoy special from several weeks back you will recall my lamenting over its lackluster wrestling games compared to the superior ones on the 16-bit platforms. On Genesis, Rich and I played way too much Royal Rumble on the system. Other wrestling games I picked up for the Genesis over the years was the inferior predecessor to Royal Rumble in Super Wrestlemania. While I had a blast with Rumble way back when, it regrettably does not hold up well all these years later with its over-reliance on a button mashing grapple meter that obliterated thumbs that I have no idea how I tolerated at the time. Saturday Night Slam Masters was a unique wrestling game from Capcom. It is essentially Street Fighter II in a wrestling ring, complete with victory taunts, Mike Haggar from Final Fight in its roster and even has a few wrestling moves sprinkled in! I loved how they had over-the-top laser light entrances and larger-than-life character sprites at the time, and I recall enjoying the Genesis version more than the SNES. There was nothing else like it since, and on occasion I will still throw it in every couple of years. I continue to hope one day Capcom will release its sequel, Ring of Destruction in a random collection of arcade games because it never got a home port all these years later.
Sports games ruled on the Genesis! Pictured from clockwise at top left is Holyfield's Real Deal Boxing, NHLPA '93, Super Volleyball and Tiny Toon ACME All-Stars I mentioned some of my favorite sports games for the system above, but it really needs to be emphasized how big sports games were on the Genesis. Both Sega and EA pumped out a seemingly endless line of sports titles for the system. I remember getting into silly speculation with Rich over how much extra memory that yellow tab on the EA carts allowed EA games to play better. For hoops titles I got my NBA Jam and Live fix on SNES, but on the ‘ol Genny my go-to basketball games were the oft-forgotten NCAA skinned version of Jam in College Hoops. I occasionally also threw in the hand-me-down street ball version of NBA Jam in Barkley Shut up Jam. I loved Madden, but Sega’s Joe Montana line of gridiron games were just a notch or two below too. For baseball, Sega’s World Series Baseball titles were in a league of its own when it came to gameplay and presentation with its larger-than-life hitter/batter perspective. For hockey EA’s NHL line was/is legendary! About four or five years ago my friend Derek gave me a ring to come over for some impromptu random gaming and he never played much Genesis before so when he got over I had the Genesis hooked up and laid out all my games for it and of that night we had the most fun playing a few rounds of NHL ‘94. At that point it was a 20-21 year old game and it still held up as one of the best hockey games of all time.
For brawlers I loved the Streets of Rage games, but I think it is my secret shame that I have yet to complete a single one. That must one day change! I did love the exclusive Genesis TMNT game, Hyperstone Heist! It was right up there with Turtles in Time and every couple of years my friend Matt and I make it a ritual to plow through that game. After many attempts we also conquered the Genesis port of the awesome arcade brawler, The Punisher! It does not have as friendly of a continue system as Hyperstone Heist so Matt and I had to learn to play a little more conservatively and not rely on mindless button mashing. It felt gratifying to have all that hard work pay off and beat The Punisher….until we got a copout ending screen of text saying ‘Now play like the Punisher and try hard difficulty.’ We did not, but I wound up looking up the ending several years later and at least Capcom made it worth your while because it had a far more intricate ending than many other brawlers at the time. The one Genesis brawler that always had our number was Captain America and the Avengers. It is a lot of fun to play, but it does not allow that many credits and by setting ourselves up with the max lives and continues that game was still a beast, and even playing conservatively and having so many attempts we only managed to make it to the final boss, The Red Skull, only once. Let us fast track to about a little under 10 years ago when a co-worker approached me about being interested in buying his Genesis/Sega CD/32X along with a couple dozen games. He was saving up to pay off his upcoming wedding and he gave me a list of everything he had along with prices for everything he wanted going by what he saw off eBay auctions. I did some price researching of my own and made him an offer of around $250-ish for the ‘tower of power’ and about 20 games combined for all three systems. Looking back I accidentally lucked out with that offer because it was only a couple years later when 8/16-bit prices on the used market took a huge jump. I never had a must-have desire for a Sega CD or 32X, but there were always a couple of games I wanted to play on them that I eventually hunted down. I liked the versions of WWF RAW, Doom, Virtua Racer and especially Virtual Fighter the most out of my dozen 32X games. I recall as a then 10 and 11 year old being disgusted by early polygonal console games like Star Fox and Virtua Racer and was more on board with FMV games being the future, but remember being a little taken aback by Virtua Fighter indicating that there may be something to these 3D polygons. The 32X version is a surprisingly faithful version to its arcade counterpart.
I need to dive into my SegaCD games more one of these months. I hunted down all the must own titles for it like the Working Design RPGs, Shining Force CD, enhanced versions of Amazing Spider-Man and Batman Returns and Snatcher which I hope to one day knock off my gaming bucket list. Regrettably now my only SegaCD games I invested a decent amount of time into are WWF Rage in the Cage (essentially Super Wrestlemania but with some FMVs and a bigger roster), Slam City with Scottie Pippen (a abysmal FMV-based street hoops title) and the underrated SegaCD exclusive brawler, Prime. I am a huge Ultraverse comic nut and I ate up Prime on SegaCD since it was the only game released featuring characters from that comic book line before Marvel acquired them and cancelled all their books within a couple years (yes, I am still bitter over it). It is only one player, but Matt and I spent a few attempts taking turns at beating levels until we finally vanquished it. We even had an attempt thwarted when Prime was loading the final boss battle when a flipping blackout halted our progress! As memorable as that moment is I will instead forever associate Prime with its unrivaled and unforgettable opening theme music (seriously….give it a listen!). I need to give a shoutout to the official handheld Genesis, aka the Nomad! My brother surprised the hell out of me one year with it for a birthday present. My favorite Nomad memory is my brother getting hyped for getting his own version of Genesis Shadowrun and I told him I would come over and bring my Nomad and my version while he played on his television and we could both start off our own new game and exchange tips and hints in a friendly rivalry type of way. I think my brother must have gotten the Genesis version of Shadowrun mixed up with the completely differently designed SNES version because he tried to run around aimlessly and gun down everything which is not how you want to play the Genesis version. We were planning that day out for weeks and I remember being stunned after about 15 minutes when I was starting to sink my teeth back into Shadowrun’s cyberpunk action-RPG brand of awesome when my brother out of nowhere went ‘screw this, let’s play something else!’
As I wind down I want to give many thanks to Sega for keeping the Genesis relevant throughout this century with its gratuitous re-releases of physical and digital collections. I have no idea why, but I keep on buying them for the convenience of having them for the latest system. It started with the Sega Smash Pack on DreamCast seeming like a killer value in 2001 for 12 games for $40. Then a few years later on PS2 I snatched up Sega Genesis Collection which seemed like an even better value with just over 30 games for $30! Then in the 360/PS3 era along came Sonic’s Ultimate Genesis Collection which offered 40 games for $30!! Sega also sold a lot of the games ala carte via each console’s digital storefronts. Then last year we got Sega Genesis Classics on Xbox One/PS4 with 50 games for $30!!! The last several years Sega also has been licensing out to At Games to release their own pre-programmed Genesis mini console with dozens of pre-installed games. I held off on getting those after hearing how awful its emulation and shoddy production quality is, but after hearing how Sega finally decided to manufacture their own Genesis Mini themselves this fall and handed off the emulation duties to the acclaimed emulation studio M2, I could not pre-order fast enough! I have no idea why I keep deep diving down this well, but hats off to Sega for keeping me coming back again and again! Similarly with my GameBoy flashback piece, I had an unorthodox experience with the Genesis. I was not a hardcore Sonic or Phantasy Star player like the average Genesis owner. If you ask me any day of the week my answer to what my favorite Genesis game is, it could be either The Punisher, Madden NFL ‘97, Shadowrun, Hyperstone Heist, NHL ‘94 or Skitchin’. That is another thing that made the Genesis great was its mammoth library of diverse titles so there was no doubt something for everyone! With that I will put the kibosh on this look back of my favorite moments with the Genesis as I anxiously await for my pre-order of the Genesis Mini to arrive in a few months! Want more Genesis Love from me in Audio and quasi-video form? I was looking through my hard drive archives and a decade ago while I was still doing my videogame podcast, On Tap, we did a special 20th anniversary special on the Genesis where my co-hosts and I reminisce about the Genesis. I went ahead and uploaded it on YouTube so if you want even more Genesis takes then click here to give it a listen! Also recorded throughout 2009 from the On Tap archives was installments from our history of comic book videogames series. In this next episode I uploaded to YouTube is the second part of series where we breakdown every single comic book licensed game on the SNES and Genesis! My co-host Matt and I did thorough research for this episode and played almost nearly every single comic book game from this era in preparation for the episode to give the most up to date research and to see if these games (of which a vast majority are beat-em-ups) still hold up. Click here to give it a listen! My Other Gaming Flashbacks GameBoy 30th Anniversary
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iheartyoshi · 7 years
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List of all the videogames I’ve played (or recall playing)
I remember making a post about this a while ago. I’m just doing this again because I want to keep track of the games I’ve played and to make sure I finish them. 
This was fun because I remembered some of my childhood videogames. Anyway: List of videogames played ever since I was a kid to present: 1. Super Mario 64 - N64 2. Super Mario Bros. -Don't know. (it was like those swapmeet controllers. that had 100 games) 3. Tennis -Don't know. 4. Baseball -Don't know. 5. Contra (Don't remember which number.) - Don't know. 6. Pokemon Yellow version -GBC.* 7. Pokemon Crystal version -GBC.* 8. TMNT -GB 9. Super Mario Deluxe -GBC. 10. Loony Toons -GBC. 11. Buzz Lightyear -GBC. 12. Sonic Adventure -GBA.* 13. Digimon: Battle Spirit -GBA. 14. Digimon -PS1. 15. Banjo Kazooie -N64 16. Crash Bandicoot -PS1. 17. Spyro -PS1. 18. Bomberman Fantasy Race -PS1. 19. Walt Disney World Quest: Magical Racing Tour -PS1. 20. Croc -PS1. 21. Metal Gear Solid (Original) -PS1. 22. Super Street Fighter (Cannot recall which one) -GBA* 23. Monster Rancher- GBA 24. Fire Emblem -GBA 25. Yoshi's Island (Remake of SMW2) -GBA 26. Mario Kart -GBA* 27. Mario Kart -N64 28. Super Smash Bros. -N64 29. Metroid Fusion -GBA 30. Dragonquest (I think III) -GBA 31. Mario and Luigi super star saga- GBA* 32. Pokemon Ruby Version -GBA* 33. Digimon racing -GBA 34. Mario Party 4 -GC* 35. Super Mario Sunshine (yoohoo!) -GC* 36. Luigi's Mansion. -GC* 37. Legend of Zelda: Wind Waker -GC. 38. Zapper -GC 39. Animal Crossing -GC* 40. Animal Crossing DS -DS 41. DDR: Mario Mix -GC* 42. Splinter Cell-GC* 43. 007: Agent under Fire-GC* 44. Metroid Prime -GC* 45. Metroid Prime 2: Echoes -GC* 46. SSX Tricky -GC* 47. Madden (Forgot the year) -GC 48. MLB: All Stars -GC 49. NBA: Courtside-GC 50. Ty: Tasmanian Tiger -GC 51. Ty: Tasmanian Tiger-GBA* 52. Pokemon Fire Red Version -GBA* 53. Toon Town-PC' 54. Disney's Extremely Goofy Skateboarding -PC 55. Need For Speed: Pursuit-PC 56. Tony Hawk Proskater- GC 57. Taz the tasmanian devil-GC 58. Mario Kart: Double Dash-GC 59. Turok-GC 60. Timesplitters-GC 61. Mario 3V3 -GC 62. Pro Rally -GC 63. Viewtiful Joe -GC 64. Ratchet and Clank: Up your Arsenal -PS2 65. Kingdom Hearts -PS2 66. FFX -PS2. 67. Guitar Hero 2 -PS2. 68. Guitar Hero 3- PS3 and Wii* 69. Metroid Prime: Corruption -Wii* 70. Legend of Zelda: Twilight Princess.-Wii* 71. Legend of Zelda: Ocarina of time- N64 and 3DS <ip></ip> 72. Mario Kart DS -DS* 73. Mario 64 DS -DS 74. Super Princess Peach-DS* 75. Golden Sun -GBA 76. Pokemon White -DS* 77. Pokemon Heart Gold-DS <ip></ip> 78. Pokemon Channel-GC* 79. Big Brain Academy-DS 80. Nintendogs-DS 81. Metroid Prime Hunters-DS 82. Metal Gear Solid: Twin Snakes-GC* [Metal Gear Solid: HD Collection on PS3] 83. Metal Gear Solid 2: Sons of Liberty.* 84. Metal Gear Solid 3: Snake Eater. * 85. Metal Gear Solid: Peace Walker. <ip></ip> 86. Metal Gear Solid: Portable OPS-PSP 87. Kingdom Hearts: Birth By Sleep-PSP (unfortunately, I was unable to finish game since I had to sell the PSP) 88. The World Ends With You-DS 89. Yoshi's Island DS-DS <ip></ip> 90. Yoshi Touch and Go!-DS 91. Mario and Luigi: Partners in Time-DS.* 92. Mario and Luigi: Bowser's Inside Story-DS <ip></ip> 93. God of War:Chains of Olympus-PSP.* 94. FFVII: Crisis Core-PSP.* 95. Metal Slug Anniversary Collection-PSP.* 95. Patapon-PSP 96. Patapon 2-PSP 97. Need for Speed (I don't remember the name)-PS3 98. Mario Party 8-Wii.* 99. Metroid: Other M.-Wii. <h></h> 100. Just Dance 2-Wii. 101. Super Monkey Ball 2-GC. 102. Super Mario Strikers-GC 103. Super Street Fighter IV-Xbox360. 104. Halo 3-Xbox360.* 105. Gears of War-X360* 106. Gears of War 2-X360* 107. Gears of War 3-X360.* 108. Devil May Cry 4-X360* 109. FFXIII-X360.* 110. Blacksite: Area 51 -X360* 111. Skyrim-360. <h></h> 112. Lost Planet-360 113. Lost Planet 2-360 114. Modern Warfare-360 115. MW2-360 116. MW3-360 117. Call of Duty 2-360 118. Assassin's Creed-360 119. Portal-PC* (Finished in 3 hours on a school night! I'm so bad.) 120. Portal 2-360.* CO-OP is <h></h> 121. Team Fortress 2-PC' 122. Maplestory-PC' 123. DOMO (Dream of Mirror Online)-PC' 124. Counterstrike-PC' 125. Combat Arms-PC' 126. Gunbound-PC' 127. Dungeon Fighter-PC' 128. Eden Eternal-PC' 129. Atlantica-PC' 130. Vindictus-PC' 131. Dragon's Nest-PC' 132. WonderKing-PC' 133. Super Smash Bros Melee-GC* 134. Super Smash Bros Brawl-Wii* 135. Rayman Arena-GC* 136. God of War 3-PS3. 137. Ratchet and Clank: Tools of Destruction.-PS3* 138. Ratchet and Clank: A crack in time.-PS3* 139. Secret Agent Clank-PSP 140. Final fantasy-iPhone 141. Final Fantasy 2-iPhone 142. Legend of Zelda-NES 143. Metroid-NES 144. Super Metroid-SNES 145. Little Big Planet- PS3 146. Little Big Planet 2-PS3 147. Metal Gear Online-PS3 148. Castlevania-PSP 149. Marvel Vs Capcom 3-PS3 150. Megaman-PS1. 151. RockBand -PS3* 152. Rock Band 2-PS3* 153. Beatles Rock Band-PS3* 154. Super Mario Galaxy-Wii* 155. InFamous-PS3 156. Phoenix Wright Ace Attorney-DS* 157. Dead Rising-X360 <ip></ip> 158. Harvest Moon-GBA 159. Limbo-PC 160. Bastion-PC 161. Psychonauts-PC 162. Persona 3-PS2 <ip></ip> 163. Persona 4-PS2* 164. Professor Layton and the Curious Village-DS 165. Phoenix Wright: Ace Attorney Trials and Tribulations-DS * 166. Phoenix Wright: Ace Attorney Apollo Justice-DS* 167. FFXIII-2 -PS3 <ip></ip> 168. FFIX-PS1 169. VVVVV- 3DS 170. Blayzbloo- 3DS 171. Resident Evil 5-X360 172. Castlevania: Lord of the Shadows-X360 173. Battlefield 2-X360* 174. Dance Central-X360* 175. Dance Dance Revolution: Mario Mix-GC* 176. L.A. Noire-X360 177. Sonic Generations-X360* 178. Assasin's Creed 2-X360 179. Dark Siders-X360 180. Dark Siders 2-X360 181. Heavy Rain-PS3 182. Animal Crossing: New Leaf-3DS 183. Garry's Mod-PC 184. Don't Starve-PC 185. Ace Attorney: Dual Destinies-3DS* 186. Castle Crashers-PC* 187. Skullgirls-PC 188. Bravely Default-3DS 189. Phoenix Wright: Justice For All-DS* 190. Ace Attorney: Miles Edgeworth Investigatons*-DS 191. Diablo III-PS3 & PC 192. Resident Evil 6-PS3* 193. League of Legends-PC' 194. Pokemon Y-DS*
195. Guacamelee! Gold edition-PC
196. Bit Trip Runner-PC
197. Symphony-PC
198. Sonic Adventure DX-GC
199. The Last of Us-PS3
200. Return of Samus-NES
201. Survival Kids-GBA*
202. Earthbound-SNES*
203. Chrono Trigger-SNES
204. Final Fantasy Tactics-PS1
205. Stardew Valley-PC/Switch*
206. Overwatch-PC’
207. Destiny-PS4′
208. Dark Souls 3-PS4 <ip></ip>
209. Bloodborne-PS4*(technically done but I need to finish DLC)
210. Fallout 4-PS4 & Xbox One <ip> </ip>
211. Mass Effect 1-PC*
212. Mass Effect 2-PC <ip></ip>
213. Tomb Raider-PC*
214. Pokemon Sun-3DS <ip></ip>
215. Legend of Zelda: Triforce Heroes-3DS <ip></ip>
216. Ace Attorney: Spirit of Justice-3DS*
217. Strider-PS4 <ip></ip>
218. Super Street Fighter 4-PC
219. Super Street Fighter 5-PS4
220. Skullgirls: Encore Edition-PS4
221. .hack//G.U. Vol. 1 Rebirth-PS2
222. Dragonball Z Xenoverse 1-PC
223. Super Mario Odyssey-Switch*
224. Darkest Dungeon-Switch<ip></ip>
225. Overcooked-Switch
226. Splatoon 2-Switch<ip></ip>
227. The Legend of Zelda: Breath of the Wild-Switch* (done with main story, just messing around in game.)
228. Mario Kart 8 Deluxe-Switch
229. Subnautica-PC <ip></ip>
230. Sea of Theives-PC
231. Mario and Luigi: Dream Team-3DS
232. Assassin’s Creed 2-360*
233. Assassin’s Creed: Brotherhood-360
234. Destiny 2-PS4
235. Final Fantasy 15-PS4
I’m going to get back to this later because I actually need to finish my games. I don’t like how I have so many unfinished ones on here. There are probably many more I have forgotten. These are all the videogames I've played.
*=Finished. '=Massive Multiplayer Online/Massive Online Battle Arena <ip>= In Progress. </ip> <h>= On Hold. </h>
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androidmaniaco · 4 years
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Todos los juegos compatibles con móviles Android con pantallas de 90 y de 120 Hz
Todos los juegos compatibles con móviles Android con pantallas de 90 y de 120 Hz
Los móviles con pantallas a una velocidad de refresco mayor a los 60 Hz de siempre están de moda. Este tipo de pantallas no son ya exclusivos de los móviles pra gamers, sino que cada vez son más móviles con pantallas de 90, 120 o 144 Hz.
Si tienes un móvil con una pantalla con un mayor refresco de lo habitual, te interesa encontrar e instalar juegos que aprovechen esa mayor tasa de refresco. Aquí hemos hecho una exhaustiva lista con todos los juegos Android actuales que soportan más de 60 fotogramas por segundo, dividiéndolos en la categoría de hasta 90 fps y hasta 120 fps.
Juegos a hasta 90 fps
La mayoría de desarrolladores han optimizado sus juegos para que lleguen a los 120 fotogramas por segundo, aunque hay algunos que mantienen la cifra algo menor. Son más de los 60 fotogramas por segundo de siempre, por lo cual notarás que funcionan algo más suave, aunque no aprovecharán todo lo que tu pantalla puede dar de sí, especialmente si tiene un refresco de 120 Hz.
Juego Fotogramas por segundo 1945 Air Forces 120 fps 8 ball Pool 120 fps A Planet of Mine 120 fps A Way To Slay 120 fps Ace Force: Joint Combat 120 fps Airline Commander: a real flight experience 120 fps Alto's Adventure 120 fps Alto's Oddysey 120 fps Ancestor 120 fps Arena of Valor 120 fps ARK: Survival Evolved 120 fps Arma Mobile Ops 120 fps Armajet 120 fps Armello 120 fps Assassins Creed Rebellion 120 fps Auto Chess 120 fps Badland Brawl 120 fps Balls Bounce 2: Bricks Challenge 120 fps Ballz 120 fps Ballz Bounce 120 fps Batman: The Enemy Within 120 fps Battlejack: Blackjack RPG 120 fps Battlelands Royale 120 fps Bendy in Nightmare Run 120 fps Big Shot Boxing 120 fps Blade Bound: Hack and Slash of Darkness Action RPG 120 fps Blades of Brim 120 fps BladeZ Plus : Galaxy War 2020 120 fps Bleach Brave Souls 120 fps Blitz Brigade - Online fps fun 120 fps Boggle With Friends: Word Game 120 fps Bomb Squad 120 fps Bombastic Brothers 120 fps Brawl Stars 120 fps Breakneck 120 fps Bullet Force 120 fps Bullet Hell Monday 120 fps Bust-A-Move Journey 120 fps Card Thief 120 fps CarX Drift Racing 2 120 fps Caterzillar 120 fps CATS: Crash Arena Turbo Stars 120 fps Cell to Singularity - Evolution Never Ends 120 fps Ceres M 120 fps Chameleon Run 120 fps Chess Rush 120 fps Chicken Jump 120 fps Chilly Snow 120 fps Cover Fire 120 fps Crossing Void 120 fps CSR Racing 2 120 fps Curse of Aros - MMORPG 120 fps DARIUSBURST -SP- 120 fps Darkness Rises 120 fps Dead Target - Offline Zombie Shooter 120 fps DEAD TARGET: Zombie Offline 120 fps Dead Trigger 2 120 fps Deer Hunter 2018 120 fps Delivery From the Pain:Survive 120 fps Deus Ex Go 120 fps Dokdo 120 fps Don't Starve 120 fps Don't Starve: Shipwrecked 120 fps Doodle God Free Alchemy 120 fps Doodle God HD Free Аlchemy 120 fps DOTA Underlords 120 fps Dragon Ball Legends 120 fps Dragon Ball Z Dokkan Battle 120 fps Drift It! 120 fps Dub Dash 120 fps Dungeon Quest 120 fps Epic Battle Simulator 120 fps Epic Battle Simulator 2 120 fps Eternium 120 fps Evertale 120 fps Everybody's RPG 120 fps Evil Lands: Online Action RPG 120 fps Falling Ballz 120 fps Farm Punks 120 fps Fast Like a Fox 120 fps Final Fantasy XV Pocket Edition 120 fps Final Fantasy: Brave Exvius 120 fps Fire Emblem Heroes 120 fps Flaming Core 120 fps Flippy Knife 120 fps Frag Pro Shooter 120 fps Friday the 13th: Killer puzzle 120 fps FZ9 Timeshift 120 fps Galaxy Shooter - Falcon Squad 120 fps Gear.Club 120 fps Glory Ages - Samurais 120 fps Golf Clash 120 fps Golf Star 120 fps Google Earth 120 fps Grand Mountain Adventure: Snowboard Premiere 120 fps Grimvalor 120 fps Groove Coaster 2 120 fps Grow Kingdom 120 fps H3H3: Ball Rider 120 fps Harvest Town 120 fps Hexonia 120 fps Hill Climb 2 120 fps Hitman Go 120 fps Hitman Sniper 120 fps Hungry Dragon 120 fps I Love Hue 120 fps Icy Ropes 120 fps Infinitode 2 - Infinite Tower Defense 120 fps Injustice 2 120 fps Into Mirror 120 fps Into the Dead 120 fps Johnny Trigger 120 fps King Of Sails : Royal Navy 120 fps King of Sails: Ship Battle 120 fps Lara Croft Go 120 fps Lara Croft: Relic Run 120 fps Last Arrows 120 fps Legend of Solgard 120 fps Legendary: Game of Heroes 120 fps Lemmings 120 fps Lineage 2: Revolution 120 fps Magic Rampage 120 fps Man or Vampire 120 fps Marvel Contest of Champions 120 fps MaskGun Multiplayer fps 120 fps Matchville 120 fps Mekorama 120 fps Mindustry 120 fps Minecraft 120 fps Minecraft Earth 120 fps Mini DAYZ: Zombie Survival 120 fps Mini Metro 120 fps Modern Combat Versus 120 fps Modern OPS 120 fps Monkey Ropes 120 fps Mortal Kombat 120 fps Mosaic: BlipBlop 120 fps Nonstop Knight 2 120 fps Oceanhorn 120 fps Oddmar 120 fps Off The Road 120 fps Offline Bubbles 120 fps Offroad Legends 2 120 fps OK Golf 120 fps Old School Runescape 120 fps Onirim 120 fps OpenTTD 120 fps Opsu! 120 fps Pac-Man 120 fps Pac-Man 256 120 fps PAC-MAN Pop 120 fps Payback 2 - The Battle Sandbox 120 fps Perfect Slices 120 fps Pixel Gun 3D 120 fps Plague Inc 120 fps Plants vs Zombies 2 120 fps Pocket Rogues 120 fps Pokémon Go 120 fps Poopdie 120 fps Pumped BMX 3 120 fps Rayman Adventures 120 fps Raysorm 120 fps RC Soccer 120 fps Real Racing 3 120 fps Rebel Inc 120 fps Reckless Getaway 2 120 fps Republique 120 fps Riptide GP: Renegade 120 fps Robot Warfare 100 fps Rocket Sky 120 fps Rope Hero 120 fps Rules of Survival 120 fps Runescape 120 fps Sandballs 120 fps Sandbox 3D 120 fps Shadow Fight 2 120 fps Shadow Fight 3 120 fps Shadowgun War Games 120 fps Shadowgun: Legends 120 fps Shadowmatic 120 fps Shining Force Classics 120 fps Shooting Stars! 120 fps Skullgirls 120 fps Slash of Sword - Arena and Fights 120 fps Smashing Rush 120 fps Somnus : Nonogram 120 fps Sonic Dash 120 fps Sonic Dash 2 120 fps Sonic Forces: Speed Battle 120 fps Sonic the Hedgehog Classic 120 fps Soul Knight 120 fps South Park: Phone Destroyer 120 fps Space Armada: Galaxy Wars 120 fps Space Commander 120 fps Space Jet: Space ships galaxy game 120 fps Space Rangers: Legacy 120 fps Squadron - Bullet Hell Shooter 120 fps Squadron II - Bullet Hell Shooter 120 fps Star Vikings Forever 120 fps Stick War: Legacy 120 fps Streets of Rage 2 Classic 120 fps Subdivision Infinity 120 fps Subterfuge 120 fps Subway Surfers 120 fps Summoners War 120 fps Super Mario Run 120 fps Super Samurai Rampage 120 fps Tacticool 120 fps Tales Rush! 120 fps Tank Stars 120 fps Temple Run 2 120 fps The Bug Butcher 120 fps The Catapult: Clash with Pirates 120 fps The Silent Age 120 fps The Simpsons: Tapped Out 120 fps The Walking Dead: Road to Survival 120 fps The Walking Zombie 2: Zombie shooter 120 fps The Wolf Among Us 120 fps TheoTown 120 fps Tiny Bubbles 120 fps Tiny Room Stories: Town Mystery 120 fps Toon Blast 120 fps Tower Madness 2: 3D Defense 120 fps Traffic Rider 120 fps Trials Frontier 120 fps UNKILLED: Zombie fps Shooting 120 fps Vainglory 120 fps Vendetta Online 120 fps Walk Master 120 fps Walking Dead: Road to Survival 120 fps Warfair 120 fps Warhammer 40,000: Freeblade 120 fps Warhammer 40,000: Space Wolf 120 fps Wonder Tactics 120 fps WWE: Champions 2019 120 fps Xenowerk Tactics 120 fps Zen Pinball 100 fps Zombie Gunship Survival 120 fps
- La noticia Todos los juegos compatibles con móviles Android con pantallas de 90 y de 120 Hz fue publicada originalmente en Xataka Android por Iván Ramírez .
Xataka Android https://ift.tt/2Ufxkql
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rcvandenboogaard · 6 years
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De eeuwige terugkeer van Napoleon
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Dat zij Napoleon waren - dat schijnt de hele XIXde eeuw door een bekend syndroom te zijn geweest onder geesteszieken in heel Europa. Maar valse Napoleons zijn er ook op andere manieren geweest: de Franse historica Nathalie Pigault heeft een viertal gevallen in de eerste decennia na 1815 gedocumenteerd, waarbij iemand zich  - langere tijd of incidenteel - uitgaf voor de inmiddels naar Sint-Helena verbannen voormalige Franse keizer. Het merkwaardige daarbij is dat de vier mannen die dat deden, onderweg in veel gevallen grif geloofd werden. 
In drie gevallen gaat het om rondtrekkende eenlingen, die na 1815 van de goedgelovigheid gebruik maakten om voor nop ergens te logeren, of te eten. Twee van hen zijn door de autoriteiten van de Franse Restauratie opgespoord en tot gevangenisstraf veroordeeld, de derde - afkomstig uit de tot 1860 tot het Koninkrijk Sardinië behorende Savoie - verdwijnt na een tijdje uit de annalen. 
Het meest curieus is de vierde, een zekere Hilarion, die in de Lozère tussen 1821 en 1823 een asiel voor geesteszieken bedrijft - je verzint het niet. Hij is, of geeft zich uit voor, een Capucijner monnik, en hij heeft kennelijk geld genoeg om een kasteel te kopen voor de huisvesting van zijn charitatieve instelling. Voordat hij, kennelijk uit geldgebrek, weer uit beeld verdwijnt, wordt hij zelfs - om wat onduidelijke redenen - door wat plaatselijke autoriteiten voor de afgezette keizer gehouden.
Dat Napoleon Bonaparte, die in 1821 in zijn verre ballingsoord Sint-Helena overleed, onverhoeds zou kunnen terugkeren was misschien iets minder gek dan je zou denken. In 1815 was hij immers al eens teruggekeerd uit zijn ballingsoord Elba, om er in honderd dagen in te slagen grote delen van het Franse leger weer achter zich te krijgen, en de inmiddels op de troon gehesen Lodewijk XVIII te verjagen, totdat de nederlaag bij Waterloo aan deze revival van zijn keizerrijk een einde maakte. 
Wat zowel de zegetocht van 1815 als het optreden van ‘valse Napoleons’ vermoedelijk zeer bevorderd heeft, was dat de Restauratie onder de door de Franse revolutie aanvankelijk van de troon verdreven Bourbons  in brede kring buitengewoon impopulair was. Vooral in de provincie vreesde men het restauratieve bewind, omdat het aanstalten leek te maken de na de Revolutie van 1789 afgeschafte adelijke privileges te herstellen. Ook heerste grote onzekerheid onder degenen die in de revolutiejaren in het bezit waren geraakt van adelijke en kerkelijke goederen en gronden. 
De rancuneuze, reactionaire toon die onder het bewind van Lodewijk XVIII door het bestuur werd aangeslagen, deed menigeen het ergste vrezen. Her en der werd door de autoriteiten met huiszoekingen ook jacht gemaakt op de portretten of beeldjes of andere memorabilia van het Keizerrijk die burgers nog in huis konden hebben - ook geen populaire tactiek van de nieuwe overheid. Het Keizerrijk leek zo opeens een goede tijd geweest, en de onaangename aspecten ervan - met name de dienstplicht - werden vlug vergeten. 
Velen wilden dus vermoedelijk geloven, dat de Keizer zou kunnen terugkeren. Er deden ook verhalen de ronde dat Napoleon niet écht naar Sint-Helena was overgebracht, dat de balling op het verre eiland een dubbelganger was etc. - fake news dus als het ware. Meer dan een rationele verwachting, lijkt dit alles dus een aanwijzing voor de fundamentele impopulariteit van Lodewijk XVIII en zijn opvolger Karel X. De jaren van de Franse Revolutie en de talrijke regimes die er op waren gevolgd hadden van Frankrijk een land gemaakt, dat zich niet meer liet voegen naar reactionaire plannen voor een terugkeer naar de toestand van voor 1789, zoals ook bleek bij de kortstondige revolutie van 1830.
Aan de nostalgie naar Napoleon is een eind gemaakt onder koning Louis-Philippe, die na 1830 aan de macht kwam en geen Bourbon was. Het lijkt een duidelijk geval van if you can’t beat them, join them. Louis-Philippe zag - vooral op instigatie van zijn premier, Adolphe Thiers -  dat het beter was Napoleon te eren als een grote zoon van Frankrijk - hij was inmiddels immers al jaren veilig dood en bovendien waren er ook grote delen van de elite die de Keizer actief hadden gesteund en verongelijkt waren over de kleinzielige discriminatie die ze onder de koningen van de Restauratie hadden ondervonden. 
Er kwam dus een officiële Napoleon-verering op gang, zoals bijvoorbeeld blijkt uit bovenstaand schilderij van Joseph Beaume uit 1836, dat door de koning zelf besteld is. Het laat zien hoe Napoleon, onder groot enthousiasme, zich in 1815 op Elba inscheept om in Frankrijk zijn plaats te hernemen. In 1840 werd het lijk van de Keizer plechtig overgebracht uit Sint-Helena naar Frankrijk - iets waartoe overigens al in 1821 een officieel verzoek bij Engeland was ingediend. In een door grote menigten omstuwde zegetocht werd het overgracht naar de Invaliden in Parijs, waar je Napoleons praalgraf vandaag de dag nog kunt gaan bekijken. Het is, goed beschouwd, een merkwaardig monument. Zeker, het dient de verheerlijking van een van Frankrijks grote zonen. Maar het is tegelijkertijd toch ook een monument dat duidelijk moet maken dat de held ervan dood is - morsdood. 
Nathalie Pigault: Les faux Napoléon. CNRS Éditions, 2018.
Afbeelding boven: Joseph Beaume (1796-1885), Napoléon I quittant l’Île d’Elbe, 26 février 1815.  Afbeeldingen onder: de stoffelijke resten van Napoleon worden, in een soort Griekse tempel die door paarden wordt voorgetrokken, overgebracht naar de Invaliden; contemporaine ets naar een schilderij van Adolphe Jean-Baptiste Bayot et Eugène Charles François Guérard (Musée de l’armée). En: Le char funèbre de Napoléon traverse la place de la Concorde, schilderij van Jacques Guiaud (Château de Versailles).
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