#too much probably
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cxs-workshops · 3 months ago
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Averys
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calamarispiderart · 2 years ago
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something on repression... emotional dysfunction, dysregulation.
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m00ngbin · 7 months ago
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Three cheers for sweet revenge is 20 years old in 10 days. If you care
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yulgurr · 10 months ago
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so i suddenly realized that theo (who is recruitable to any house) has a potential of many AUs and in every single one he is a loser lmao i love him so much
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separatist-apologist · 2 years ago
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You know I think there should be a policy stating that if you ask why an author doesn’t update more frequently you should have to come off anon, and I’m not just meaning about someone asking you, it’s happened to a few other blogs I follow this week and it irritates me so much because y’all do this for free-fifty-free!
People need to be more patient and understanding. Life happens to quite literally all of us
Sorry for the rant 😅
I wasn't mad when I answered that, more like, ????
I update ALL. THE. TIME. what are you even TALKING about? I updated through a vacation like I was that John Travolta meme turning in a circle and pointing to myself like...me?
But you know, if you're all caught up and looking for more Separatist-Apologist, I have an idea:
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Ya girl is prolific.
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honoraryfairy · 10 months ago
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bitch. dont do that to me
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introvert-slushie · 4 months ago
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Currently thinking about how much Ford tries to hide his hands a lot when he can…behind his back with this stance. Due to how often he’s been bullied for it.
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And also, how Mabel is one of the ones who Ford feels happy about showing his hands to because she thought they were cool looking upon first shaking his hand, instead of him being judged for his six fingers.
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[ID: Gravity Falls screenshots. The first three are of Ford with his hands crossed behind his back. The last two are of him shaking hands with Mabel, and letting her paint a turkey on his hand. He's smiling in both. End ID.]
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wanologic · 6 months ago
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sorry danny, sam will never think you’re cool
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chloesimaginationthings · 3 months ago
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The day FNAF Charlie Emily was shut out..
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ninjasmudge · 1 year ago
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last night i had a dream that i was playing minecraft and i noticed i had 77 blocks of cobblestone in one slot instead of it being capped at 64 and it was so jarring to me that it literally booted me out of the dream. like sure you can fly now and your childhood home is a pharmacy but 77 pieces of cobblestone? unthinkable. wake the fuck up.
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emisafan · 4 days ago
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I hope you don't mind me adding my thoughts to this. It's really intressting to see someone else bring this up.
I actually thought quite a bit about the "calling out player behaviour" thing. And I think it's interesting you bring up Undertale to compare to Disco Elysium, because I had a conversation about these specifically in the same context. There's selfawareness in both of these games.
Not only with the shops but in DE specifically for example the game calling out player behaviour like useing the fastest mode of travel ("What's with all the running?"), checking everywhere for anything to pick up and wanting to get every little piece of information out of conversations (players being courious and nosy). I think it's handled quite beautifully, in the way that it's explained as parts of the world or character traits. For example finding out that the behaviour of scavenging containers is also named "Jamrock Shuffle" and seems to be normal for people having grown up in Jamrock, looking for shiny things. The running seems to be something Harry's always done, as well as pressing people to spill the tea ("can-opening" as they call it.) Finding explanations and reasoning weird player-behavior into the world, normalises it as "that's just Harry" and we get to learn about him. Think about it. Do you jog *everywhere*? Do you crack open containers and go through peoples belongings like a street cat looking for scraps of food? I doubt it, but for Harry here, given his past as a kid on the streets, a former gym teacher, and professional can opener, it's all normal, apparently. Or for you, playing another RPG, having the need for talking to and stealing from every NPC you can ingrained into your soul.
I feel that Undertale is more direct about it, by actually doing the Earthbound thing and calling You - the player - out directly. It's not as.... "self contained" as DE is because it literally calls out reloading, saying "I know what you did" which feels deeply illegal, because it shouldn't know. Also, we don't know who the protagonist is. A self insert, maybe, but to me it was hinted that Frisk is actually their own person. We don't know much about them. Is there anything about them? They are just a kid. Did we just posess them?(I'm going to be honest, it's been a while I played the game so maybe I'd have more to say here) But also, the 4th Wall thing is a big part of Undertale. You are your own entity, kinda part of the game. You don't play the game, you play "with it". (If that makes any sense I don't know)
Both games seem to be very aware of the players and have solid knowledge of their "target audience" and the audiences knowledge of the genre, in the way they try to predict certain behavious. When playing these games, they know what seems like the most appealing choice would be. (The moment authority admits that the options next to putting the gun in your mouth pale in comparison comes to mind. Undertale being aware of player greediness "take just one" candy bowl and the snowman, calling you out immediately. Essentially they try to present you with an option you are unlikely to refuse.) You could say it's manipulative. Getting the player where they want them, making them think they have much of a choice. (I think this part is even more present in Deltarune, since it just tells you upfront, if we want to add it to the equation)
(Having brought up the "Just take one" candy bowl from Undertale, makes me wonder if interactions that get you Honour Points in DE are kind of equivalent. Like returning the pin to René instead of taking it. Also greediness also called out in not giving away Kim's hankerchief because "it's too precious", though, you don't get called out much otherwise. Also, bringing up Earthbound again, it's like the moment you steal all of the cookies from Jeffs Friends birthday presents - absolute guilt trip. I don't know how well you know Earthbound, but chances are, if you like Undertale, you might like it too.)
Trying to conclude:
I think they both have a similarity in how they are aware player behaviour that would be strange in real life. Both are manipulative, attempting to "know" you as their target audience. They are different in how they deal with the knowledge, making it either a You (the Player) thing or a you (the Protagonist) thing. Also, I'd argue Undertale makes you feel more guilty for your actions than DE, maybe because you are more seperated from Harry than from 'You'. (They are also different in how they treat the relationship between the player and the protagonist and placing the Player in the world, but I can't put it into words right now.)
Woah that's a lot of text. I have no idea if any of that was understandable, it's not easy getting my thoughts on this in order. I think there's more I could say, but before it takes overhand I need to stop for now. (I spent a long time here already)
Remember in Undertale when you try to sell your items to the bunny girl and she's like "This is a shop, not a pawn shop." And that becomes a bit at every shop (minus the tem shop) and we're all like "Wow! It is kind of strange how normal it is in games for you to be able to just sell things wherever to whoever. What a funny running gag based on the absurdities of video game tropes!" Okay well do you also remember in Disco Elysium when you're at the Frittte shop and you keep asking the clerk to explain things to you and it's obvious you're annoying her and she doesn't know or care about the lore behind the items she's just the clerk who sells stuff? It's the same kind of fun jab at the genre, and a fun jab at You for having certain expectations, that's part of why I think these games are comparable, equal and opposite. They're two sides of the intersection of "Video Game" and "Real Life", but also about relationships. The comparison is at time dubious, at times a little stretching, a little too vague and too broad, but I think there's something to comparing the two, because they both represent two very different kinds of story driven computer RPG's. One has more of an emphasis on world building, one has more of an emphasis on character building, but they both use both aspects to compliment each other by connecting characters to the world, it's a fun study and I could just go on about it. I'll bite the bullet and get a video editing software sometime, I got a fresh new computer with storage to work with so maybe I'll get on that sometime. Once I've made a coherent and compelling point about it I won't have to think about it ever again.
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ekko-idk · 8 months ago
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Uhhhh
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I totally didn't forget monsters turn to dust when you kill them👍
((here he tried to eat a Vegetoid, Ik you can take a bite from them but u can't eat them whole, it'll consider killing it))
Bonus:
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The original post I made
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the-meme-monarch · 1 month ago
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was thinking abt how anya sleeps by the polle statue. which is motion activated to start talking.
+ i like drawing polle as a Character
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musubiki · 4 months ago
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my favorite fields of mistria boys 🥰
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edbydraws · 2 months ago
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You absolutely dont have to but if you want to could you please make a matching drawing of Fiddleford eating the rain like Stan is 🙏
I kinda didn't feel like drawing today after work, but I saw this and didn't even hesitate
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they're just SO STUPID I'm losing it
I'm actually going insane over this meme and my wife absolutely loves it so I didn't really have a choice
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hinamie · 4 months ago
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ṇ̵̛̱͌̅̃͛̔o̴̮̓̀͂́̃_̴̛̲́s̷͈̋̈́̄̋͠ị̶͔̗̐͐̐̒̕g̵̛̱̘̣̑͂ņ̴̰͔̘͇̏̒̓̇͠͝a̸̜̥̩̭͋̌ḷ̶͔̖͗͋͛͛̃͆
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