#this was such a fun playthrough!!
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tuxedo-rabbit · 2 years ago
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I finished Ghillani’s run :’)
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junebugdunes · 10 months ago
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this guy amirite
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royaltea000 · 2 months ago
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Hmmmm…monkey
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bynineb · 8 months ago
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snarkspawn · 1 year ago
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it's so nice to see my boy again, and to put him back into (more of the same) situations
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flyagarovna · 10 months ago
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one of the funniest dialogues i had in the game... i really had a thought we could sleep with bhaal...
also bonus:
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frogmansides · 6 months ago
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machine girl
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roadwanderer · 6 months ago
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my lone wanderer, judas
artwork inspired by @kapi-tanka !
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rolilith · 3 months ago
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PERSONA 5: 4/12 (tuesday) - 『 live an honest student life 』
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emetitur · 1 year ago
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[wip] corvo - return to dunwall tower
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arthursfuckinghat · 6 months ago
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Thinking about how it feels like the world of RDR2 ended when Arthur died, how things would never be the same again, how bittersweet it is meeting the people you once were in a gang with, how much it hurts to play as a shadow of someone you lost. That's when most people stop playing.
But the world didn't end, the world carried on. The people you knew moved on, new people you meet spoke fondly of your brother. The world kept turning and showing you that Arthur may be gone, but his memory is all around you.
His name is etched on a memorial hall donation plaque, the beasts he hunted were hung proud on a veteran's wall, the widow he taught to hunt is now thriving, the strangers he helped on the side of the road talk about the man that saved them, and so much more, but most of all - his hat sits proudly on your head and his journal lays heavy in your satchel.
This part of the game has taught me a lot, but it has taught me to move on most of all.
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lightnersdream · 18 days ago
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i've been thinking about exactly why people portraying one of the other crew members successfully killing Jimmy as a "for what you did to Anya" kind of thing rubs me the wrong way a bit and it's because like..... this is just another form of taking agency away from Anya, in a way. it's kind of framing her as some meek, shivery woman-thing who's entirely at the mercy of the men around her, either to hurt her or save her.
(i understand these are mostly for wish fulfillment on the audience's behalf because everyone would like to see Jimmy pay for his crimes. whether or not this is the intention of the person writing it isn't really relevant, characterization happens with or without intent. i feel like it misses the point by portraying it as an 'ideal ending'.)
because... Anya is a capable person. she takes things into her own hands when she can. it was partially(?) her idea to get into the cargo,
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(before he interrupts her.. remember when she interrupted Curly in the dead pixel segment?)
it was her idea to get the code scanner from the cockpit,
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it was her idea to get the medication from behind the foam.
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(the chance to do these things herself is not given to her.)
she'd been keeping Curly alive for months in a critical state somehow, her psych evaluations at the start are only so useless because Jimmy refuses to take it/her seriously and Curly is obviously biased when he puts it into his own hands. he's known him a long time, like he said. "I'll just put good for that one."
there's not a lot of material to work with because of how the game is framed, but it's there. we are working with two very biased perspectives and neither one lends Anya what she deserves
there's significant changes in how she speaks post- and pre- crash, and depending on who she happens to be talking to. i recommend re-reading her dialogue, because the difference is drastic
she acts the way she does around Jimmy because he has tangibly done horrible things to her, is actively hostile, and physically could not escape him by any means. she can't take away Curly's agency herself, in my eyes. you have to remember that Especially in the post-crash segments of the game, it's entirely from Jimmy's POV, and he obviously does not (and has never) thought very highly of her or treated her with a shred of respect
i've seen a general idea that she can't bear to hurt other people for any reason, but that doesn't really track to me. this is the real point of the post by the way
it seems based on the parts where she says she struggles to give Curly medication. "It just hurts him so much, I can't stand the noise." "It makes me nauseous."
it's not really the same thing as, say, hurting someone in self defense
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this sounds like she did want the gun itself. this never felt worded like someone who would refuse to, at very least, threaten Jimmy with a gun, with violence. if she had been given the agency to make that decision on her own. she wasn't though
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she still tries to reclaim some of it even as she's denied it
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by the end she's still trying to keep that gun out of his hands
i think some people overly soften her, for similar reasons the game itself is trying to comment on. she's not a tender victim who couldn't cause pain to another out of the softness of her soul, she's a person who's had every last bit of agency ripped from her repeatedly until she couldn't take it anymore. that's the point. that's why framing her that way, "needing" someone to save her, is odd to me
she didn't need Curly to save her, she needed him to take responsibility
she didn't want to escalate things, but she's not an idiot. self defense was absolutely on her mind
but who knows im just saying shit *smiles serenely*
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almond-pinata · 9 months ago
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So I watched the @jelloapocalypse In Stars and Time stream and drew these during the finale. You should watch the streams, or better play the game!! I promise it's good!
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raycatzdraws · 8 months ago
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YEAHHH!!! WAKE'S JOINED THE GROUP LET'S GOOOOO!!!
Sploosh Kaboom doodles with Wake and Loft! Based on a moment from Wumbodorf's co-op Wind Waker playthrough where they beat Sploosh Kaboom first try!
Characters are from @ezdotjpg's comic @bonus-links.
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ultipoter · 7 months ago
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Pokemon Legends Arceus fan comic, where Jirou has disappeared and Volo has complicated feelings about it. (And maybe figures out that there's a bit of a God in that little phone of Jirou's)
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yellowtrinity · 8 months ago
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i sank 160 hours into tales of vesperia and here's what i've got to show for it
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