#this is wisp
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happy pride, everybody. ask me about my queer system. endo safe!
[Edit: now has image description]
#this is wisp#system posting#dissociative identity disorder#DID#other specified dissociative disorder#OSDD#plurality#multiplicity#actually dissociative#actually plural#system pride#happy pride month#myart#happy pride#disability pride#pride month#endo safe#we support all systems here#pro endo#pro whatever else
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#goblincore#goblin vibes#cryptidcore#goblin culture#goblin things#goblin community#eldritchcore#goblin brain#goblin behaviour#goblin energy#goblin posting#local cryptid#will o the wisp
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Entrance pt.3
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#linkeduniverse#owls everywhere. What a mysterious dungeon to have an owl gimmick…#There's inconsistent monster lore in Zelda and it's interesting stuff. Anti-fairies bubbles wisps sparks all so similar yet different#I know I learned way too late that some dungeons have an endless supply of fairies#thanks to respawning enemies like Anti-Fairies
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They are evil, fearsome and intimidating. You are terrified right now.
(part 2 here)
#I'm so excited about shinyduo + skyblings#shinyduo#shiny duo#skyblings#geminitay#pearlescentmoon#grian#traffic life smp#traffic smp#life series#the life series#past life spoilers#past life smp#past life#wisp draws#trafficblr
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Had to quadruple check just in case it was an April fool’s joke before getting excited
Anyway SilkSong yaaaayyy
#silksong#hollow knight#hollow knight silksong#hollow knight hornet#hk hornet#hollow knight fanart#nintendo#nintendo direct#rain world#ori and the will of the wisps#ori and the blind forest#nine sols#i did this in a rush smh
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Wisp Protoframe fan concept sheet is finished!
I call this “the sheet that made me cry” (due to earlier loss of captions).
I am so excited to move onto the next protoframes and some memes!
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Thank you all for your name ideas. I decided to go with @dontbewhattheymadeyou ‘s suggestion. I absolutely fell in love with this name and instantly connected with it.



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silliest emmrook dump yet
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when you wisp upon a star... ⋆.˚ ⊹₊⟡ ⋆˙˚ ◡̈
1513-6246-0377 ☁️
#animal crossing#animal crossing new horizons#new horizons#acnh#acnh wisp#acnh exterior#acnh screenshots#acnh dream address#acnh inspiration#acnh blog#acnh community
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Hi jrwi tumblr, i’m bananabel! I am multifandom but i mostly draw jrwi at the moment. Have some older art 👍
#jrwi riptide#jrwi#hello hi#just roll with it#just roll with it riptide#prime defenders#jay ferin#chip jrwi#gillion tidestrider#william wisp
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just spirits hanging out. (and assan)
#dragon age#dragon age veilguard#datv#spite dragon age#manfred dragon age#assan dragon age#and wisps#also#manfred the skeleton#assan the griffon
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#poll#this is wisp#writing the names of the akatsuki in my poll#the underlined in red brothers// LMAO#akatsuki#naruto#get the correct answer
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I put their animations together for funsies bc i love them :3
#rift of the necrodancer#Celeste#celeste game#madeline#badeline#i love them so so much#shoutout to the artists for making me go absolutely insane right after waking up like this was the best ping i could've recieved#also i appreciate that they made madeline's sprites squish more bc of her crouch squish#shoutout to badeline's hair wisp going insane when she's upset#and also her being the only non-boss who gets excited when you're losing#we love a woman who wants to watch you fail <3
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How do you *accidentally* make a programming language?
Oh, it's easy! You make a randomizer for a game, because you're doing any% development, you set up the seed file format such that each line of the file defines an event listener for a value change of an uberstate (which is an entry of the game's built-in serialization system for arbitrary data that should persiste when saved).
You do this because it's a fast hack that lets you trigger pickup grants on item finds, since each item find always will correspond with an uberstate change. This works great! You smile happily and move on.
There's a small but dedicated subgroup of users who like using your randomizer as a canvas! They make what are called "plandomizer seeds" ("plandos" for short), which are seed files that have been hand-written specifically to give anyone playing them a specific curated set of experiences, instead of something random. These have a long history in your community, in part because you threw them a few bones when developing your last randomizer, and they are eager to see what they can do in this brave new world.
A thing they pick up on quickly is that there are uberstates for lots more things than just item finds! They can make it so that you find double jump when you break a specific wall, or even when you go into an area for the first time and the big splash text plays. Everyone agrees that this is neat.
It is in large part for the plando authors' sake that you allow multiple line entries for the same uberstate that specify different actions - you have the actions run in order. This was a feature that was hacked into the last randomizer you built later, so you're glad to be supporting it at a lower level. They love it! It lets them put multiple items at individual locations. You smile and move on.
Over time, you add more action types besides just item grants! Printing out messages to your players is a great one for plando authors, and is again a feature you had last time. At some point you add a bunch for interacting with player health and energy, because it'd be easy. An action that teleports the player to a specific place. An action that equips a skill to the player's active skill bar. An action that removes a skill or ability.
Then, you get the brilliant idea that it'd be great if actions could modify uberstates directly. Uberstates control lots of things! What if breaking door 1 caused door 2 to break, so you didn't have to open both up at once? What if breaking door 2 caused door 1 to respawn, and vice versa, so you could only go through 1 at a time? Wouldn't that be wonderful? You test this change in some simple cases, and deploy it without expecting people to do too much with it.
Your plando authors quickly realize that when actions modify uberstates, the changes they make can trigger other actions, as long as there are lines in their files that listen for those. This excites them, and seems basically fine to you, though you do as an afterthought add an optional parameter to your uberstate modification action that can be used to suppress the uberstate change detector, since some cases don't actually want that behavior.
(At some point during all of this, the plando authors start hunting through the base game and cataloging unused uberstates, to be used as arbitrary variables for their nefarious purposes. You weren't expecting that! Rather than making them hunt down and use a bunch of random uberstates for data storage, you sigh and add a bunch of explicitly-unused ones for them to play with instead.)
Then, your most arcane plando magician posts a guide on how to use the existing systems to set up control flow. It leverages the fact that setting an uberstate to a value it already has does not trigger the event listener for that uberstate, so execution can branch based on whether or not a state has been set to a specific value or not!
Filled with a confused mixture of pride and fear, you decide that maybe you should provide some kind of native control flow structure that isn't that? And because you're doing a lot of this development underslept and a bit past your personal Balmer peak, the first idea that you have and implement is conditional stops, which are actions that halt processing of a multiple-action-chain if an uberstate is [less than, equal to, greater than] a given value.
The next day, you realize that your seed specification format now can, while executing an action chain, read from memory, write to memory, branch based on what it finds in memory, and loop. It can simulate a turing machine, using the uberstates as tape. You set out to create a format by which your seed generator could talk to your client mod, and have ended up with a turing complete programming language. You laugh, and laugh, and laugh.
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Just a young, talented Watcher meeting a friendly little wisp.
#dragon age#dragon age the veilguard#DAtV#Emmrich volkarin#da manfred#if you know you know ahah#my art#I say young but he’s already an adult here pffft#starting to salt and pepper#just the idea of Manfred’s wisp following him around#when he isn’t around Johanna cos she’s off doing her own work#Emmrich being so amused to have this one wisp follow him literally everywhere in the necropolis#having to explain to Manfred things while he’s in class#teacher telling him not to attract the wisps into the classroom#so many ideas#all super adorable tbh#ahhhh I love them so much
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