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#this is about his main character naming convention
felikatze · 10 months
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ISAT and Ludonarrative Harmony: Combat is a Storytelling Tool
Or: How Siffrin is stuck in the endgame grind, forever
Please Note: This is primarily aimed at an audience that already played In Stars and Time, because I am bad at explaining things, and it's good to already know what the fuck I'm talking about. I tend to only bring up game elements as I want to talk about them.
Spoilers for.... all of ISAT! Especially Act 5!
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(image to show how i feel posting this and as an attention grabber over my wall of text)
To pull a definition of ludonarrative harmony out of a hat, game writer Lauryn Ash defines it as follows:
Ludonarrative harmony is when gameplay and story work together to create a meaningful and immersive experience. From a design implementation perspective, it is the synchronized interactions between in-game actions (mechanics) and in-world context (story).
It is, generally speaking, how well game mechanics work hand in hand with the story. I, personally, think ISAT is an absolute masterclass of it, so I want to take a look at how ISAT specifically uses its battle system to emphasize Siffrin's character arc and create organic story moments. I want you to keep this in mind when I talk here.
So, skills, right? If you've played any turn-based RPG, you know your Fire spells, your "BACKSLASH! AIRSLASH! BACKSLASH!" and the many ways to style those.
Well, what does casting "Fire" say about your character? Not all that much, does it? Perhaps you'll have typical divisions. The smart one is the mage, the big brawny one is your tank, the petite one's the healer. And that's the barebones of ISAT's main party, but it's much more than that.
Every character's style of combat tells you something about them. Odile, the Researcher, is the most well-travelled and knowledgable of the bunch. She's the one with the expertise to keep a cool head and analyze the enemy, yet also able to use all three of the Rock-Paper-Scissors craft types.
To reflect her analytical view of things, all her skill names are just descriptive, the closest to your most bog-standard RPG. "Slow IV" or "Paper III" serve well to describe their purpose. The high number of the skills gives the impression there were three other Slow skills beforehand - fitting, considering the party starts at level 45, about to head into the final dungeon. She's also the oldest, so she's the slowest of the bunch.
Isabea, the Fighter, has all his skills in exclamation points. "YOUR TURN!!!" "SO WEAK!!!" "SMASH!!!" they're straightforward, but excited. He's a purposefully cheerfull guy, so his skills revolve around cheering on his allies. He's absolutely pumped to be here, and you see that from his skill names alone.
Mirabelle, the Housemaiden, is an interesting case. She's by all means the true protagonist of this tale - She's the one "Chosen by the Change God," the only one who survived the King's first attack, the only one immune to his ability to freeze time, the only dual-craft type of the game - just a lot of things. And her skill names reflect that facade she puts on herself - she can do this, she can win! She has to believe it, or else she starts doubting. This is how you get "Jolly Round Rondo" and "Mega Sparkle Heal" or "Adorable Moving Cure." She's styled every bit a sailor scout shojo heroine, and her moveset replicates the naming conventions of "In the name of the moon, I'll punish you!"
Even Bonnie, the Kid, who can't be controlled in combat, has named craft skills. And they very much reflect that Bonnie is, well, a kid. "Wolf Speed Technique" or "Thousand Blows Technique" are very much the phrasings of a child who learned one complicated word and now wants to use it in everything to seem cooler than they are, which is none, because they're twelve.
Siffrin's skills are all puns.
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You have an IMMEDIATE feel for personality here. Between "Knife to Meet You!" and "Too Cleaver by Half," you know Siffrin's the type to always crack a joke no matter the situation, slinging witticisms around to put Sonic the Hedgehog to shame. It's just such a clever way to establish character using a game mechanic as old as the entire history of RPGs.
This is only the baseline of the way the combat system feeds into the story, though.
The timeloop, of course, feeds into it. Siffrin is the only character who retains experience upon looping, whereas all other characters are reset to their base level and skills. And it sucks (affectionate).
You're extremely likely to battle more often the earlier in the game you are - after all, you need the experience (for now.) Every party member contributes, and Siffrin isn't all that strong on their own, since they focus on raw scissor type damage with the addition of one speed buff. (Of course it's a speed buff. They're a speedy fucker. Just look at him).
At first, the difference in level between Siffrin and the rest of the group is rather negligible. Just a level or two. Just a bit more speed and attack. And then Siffrin grows further and further apart. Siffrin keeps learning new skills. He gets a healing skill that doubles as an attack boost, taking away from both Mirabelle's and Isabeau's usefullness. He gets Craft skills of every type that even give you two jackpot points instead of one - thus obliterating Odile's niche. Siffrin turns into a one-person army capable of clearing most encounters all on their own.
Siffrin's combat progression is an exact mirror of story progression - as their experience inside the loops grows, they also grow further and further away from their party. The party seems... weaker, slower, clumsier. Always back at their starting point, just as all of their character arcs are reset each loop. Never advancing, always stagnant. And you have Siffrin as the comparison post right next to them.
I also want to point out here a change from Act 2 to Act 3 - Siffrin's battle portrait. He stops smiling.
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Battles keep getting easier. This is true both for the reason that Siffrin keeps growing stronger even when all enemies stay the same, but also for the reason that you, the player, learn more about the battle system and the various encounters, until you've learned perfect boss clear strategies just from repetition. Have you ever watched a speedrunner play Pokemon? They've played this game so many times, they could do it blindfolded and sleeping. Your own knowledge and Siffrin's new strength work in tandem to trivialize the game's entire combat system as the game progresses.
(Is it still fun? Playing it over, and over, and over again? Is it?)
You and Siffrin are in sync, your experience making everything trivial.
As time goes on, Siffrin grows to care less and less about performing right for their party and more and more about going fast. A huge moment in his character is marked by the end of Act 3; because of story events I won't delve too deeply into, Siffrin has grown afraid of trying something new. And his options of escape are closing in. They need an answer, and they need it fast. He doesn't have the time or patience to dumb himself down, so you unlock one new skill.
It doesn't occur with level up, or with a quest, or anything at all. At the start of Act 4, it simply appears in Siffrin's Craft skills.
(Just attack.)
No pun. No joke. Just attack. Once you notice, the effect is immediate - here you have it, a clear sign of how jaded Siffrin has become, right at every encounter. And it's a damn good attack, too! The only available attack in the game that deals "massive" damage against all enemies. Because it doesn't add any jackpot points (at least, it's not supposed to), you set up a combo with everybody else, but Siffrin simply tears away at the enemy with wild abandon. Seperated from the rest of the party by the virtue of no longer needing to contribute to team attacks (most of the time. It's still useful if they do, though).
Once again, an aspect of the battle system enhances the degree of separation between Siffrin and the static characters of his play. You're incentivized to separate him, even.
Additionally, there are two more skills to learn. They're the only skills that replace previous skills. You only get them at extremely high levels, the latter of which I didn't even reach on both of my playthroughs.
The first, somewhere in the level 70 range, Rose Printed Glasses, a paper type craft skill, is replaced by Tear You Apart. It's still a pun about paper, but remarkedly more vicious.
The second is even more on the nose. At level 80, In A While, Rockodile!, a rock type craft skill, is replaced by the more powerful Rock Bottom.
I didn't get to level 80. If you do, you pretty much have to do it on purpose. You have to keep going much longer than necessary, as Siffrin is just done. And the last skill he learns is literally called Rock Bottom.
What do I even need to say, really.
Your party doesn't stay static forever, though.
By doing their hangout quests, side quests throughout the loops that result in Siffrin and the character having a heart to heart, all of them unlock what I'd call an "ultimate" skill. You know the type - the character achieved self-fulfillment, hit rank 10 on their confidant, maxed out their skill tree, and received a reward for their trouble.
These skills are massively useful. My favorite is Odile's - it makes one enemy weak to all Craft types for several turns, which basically allows you to invalidate the first and third boss, as well as just clown on the King, especially once Siffrin starts racking up damage.
But the thing is. In Act 3, when you first get them, yeah, they're useful. But... do you need them? After all, they're such a hassle to get. You need to do the whole character quest again, you can't loop forward in the House or you'll lose them. If you want to take these skills to the King, you need to commit. Go the full nine-yards and be nice to your friends and not die and not skip forward or skip back. Which is annoying, right?
Well, I sure did think so during Act 4. After all, a base level party can still defeat the King, just with a few more tricky pieces involved. Siffrin can oneshot almost all basic enemies by the time of Act 4. It's this exact evalutation that you, the player, go through everytime you return to Dormont. Do I want this skill, still? Would it not be faster to go on without it? I'm repeating myself, but that's the thing! That's what Siffrin is thinking, too!
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I also want to take a quick moment to note, here - all skills gained from hangouts have art associated with them, which no other skills do. This feature, the nifty art, hammers home these as "special" skills, besides just how they're unlocked.
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Siffrin also has one skill with associated art.
Yeah, you guessed it, it's (Just attack.)
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At first, helping the characters is tied to a hefty in-game reward, but that reward loses its value, and in return devalues helping Siffrin's friends every loop. It's too tedious for a skill that'll make a boss go by one turn faster. You, the player, grow jaded with the battle system. Grinding experience isn't worth it, everybody's highest levels are already recorded. Fighting bosses isn't worth it, it's much faster to loop forward.
Isn't this what all endgame in video games looks like? You already beat the final boss, and now... what challenge is left? Is there a point to keep playing? Most games will have some post-game content. A superboss to test your skills against, but ISAT doesn't have any of that. You're forever left chasing to the post-game. That's the whole point - to escape the game.
As most games get more difficult as time passes, ISAT only gets easier. The game becomes disinterested in expanding its own mechanics just as I ran out of new things to fight after 100%-ing Kingdom Hearts 3. Every encounter becomes a simple game of "press button to win."
The final boss just takes that one up a notch.
Spoilers for Act 5 ahead boys!
In Act 5, Siffrin utterly loses it. His last possible hope for escape failed him, told him there's nothing she can do, and Siffrin is trapped for eternity. So of course, they go insane and run up the entire House without their party.
This just proves what you already knew - you dont need the party to proceed. Siffrin alone is strong enough. And here, Siffrin has entirely shed the facade of the jokester they used to be. Every single skill now follows the (Just attack.) naming conventions. Your skills are: (Paper.) (Rock.) (Scissors.) (Breathe.)
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To the point. Not a moment wasted, because Siffrin can't take a moment longer of any of this. Additionally, his level is set to 99 and his equipment becomes fixed. You can't even pick up items anymore! Not that you needed them at this point anyway, right? Honestly, I never used any items besides the Salty Broth since Act 2, so I stopped picking items up a long time ago. Now you just literally can't.
Something I've not talked about until now - one of the main equipment types in this game are Memories, gained for completing subquests or specific interactions and events. They all by and large have little effects - make Odile's tonics heal more, or have Mirabelle cast a shield at the start of combat. For the hangout events, you also gain an associated memory that boosts the characters' stats by 30. It lets them keep up with Siffrin again! A fresh wind! Finally, your party members feel on par with you again!
...For a time. And just like that, they're irrelevant again, just as helping them gave Siffrin a brief moment of hope that the power of friendship could fix everything.
In Act 5, your memory is set to "Memory of Emptiness." It allows you to loop back in the middle of combat. You literally can't die anymore. Not that Siffrin could've died by this point in the first place, unless you forgot about the King's instant-kill attack. This one memory takes away the false pretense that combat ever had any stakes. Siffrin's level being set to 99 means even the scant exp you get is completely wasted on them. All stakes and benefits from combat have been removed. It has become utterly pointless.
Frustrating, right? It's an artistic frustration, though. It traps you right here in Siffrin's shoes, because he hates that all these blinding Sadnesses are still walking around just as much. It all inspires just a tiny fraction of that deep rolling anger Siffrin experiences here in the player.
And listen, it was cathartic, that one time Siffrin snapped and stabbed the tutorial Sadness, wasn't it? Because who enjoys sitting through the tutorial that often? Siffrin doesn't. I don't, either.
So, since combat is an useless obstacle now meant to inspire frustration, what do you do for a boss? You can't well make it a gameplay challenge now, no. The bosses of Act 5 are an emotional challenge: a painful wait.
First, Siffrin fights the King, alone. This is already nervewracking because of one factor - in every other run, you need Mirabelle's shield skill, or else you're scripted to die. You're actually forced to fight the King multiple times in Act 3, and have to do it at least once in Act 4, though you'll likely do it more. Point is: you know how this fight works.
You know Siffrin's fight is doomed from the outset, but all you can do is keep slinging attacks. Siffrin is enough of a powerhouse to take the King's HP down, what with the healing and buff skills they have now, not to even mention you can just go all in on damage and then loop back.
(And no matter which way you play it, whether you just loop or use strategically, it reflects on Siffrin, too. Has he grown callous enough not even death will stop their mission? Or does he still avoid pain, as much as he can?)
This fight still allows you the artifice of even that much choice, not that it matters. The other shoe drops eventually - Siffrin becomes slower, and slower. Unsettling, considering this game works on an Action Gauge system. You barely get turns anymore. The screen gets darker, and darker. Until Siffrin is frozen in time, just as you knew he had to be, because you know how this encounter works, know it can't be cleared without Mirabelle.
And, then, a void.
Siffrin awakens to nothingness. The only way to tell you've hit a wall is if Siffrin has no walking animation to match your button inputs. You walk, and walk, until you're approached by.... you. The next enemy encounter of the game, and Siffrin's absolute lowest point: Mal Du Pays.
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Or, "Homesickness," in english. If you know the game, you know why it's named this, but that's not the point at the moment.
Thing is, where you could damage the King and are damaged in turn, giving you at least a proper combat experience, even if its doomed to fail, Mal Du Pays has no such thing.
You can attack. You can defend. But it is immune to all attacks. And in return, it does nothing. It's common, at least, for undefeatable enemies to be a "survive" challenge, but nope. The entire fight is "press button and wait." Except, remember the previous fight against the King? The entire time, you were waiting for the big instant death attack to drop. That feeling, at least for me, carried forward. I was incredibly on edge just waiting for the other shoe to drop. And, as is a pattern, Siffrin is, too. As Siffrin's attacks fail to connect, they start talking to Mal Du Pays.
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But he gets no response, as you get no attacks to strategize around. The wait for anything to happen is utterly agonizing. You and Siffrin are both waiting for something to happen. This isn't a fight. It just pretends to be. It's an utter rugpull, because Siffrin was so undefeatable for most of Act 4 and all of Act 5 so far. It's kind of terrifying!
and it does. It finally does something. Ma Du Pays speaks, in the voice of Siffrin's friends, listing out their deepest fears. I think it's honestly fantastic. You're forced to just sit here and listen to Siffrin's deepest doubts, things you know the characters could not say because it references the timeloops they're all utterly unaware of. This is all Siffrin, talking to himself. And all you, all Siffrin, can do, is keep wailing away on the enemy to no effect whatsoever.
So of course this ends with Siffrin giving up. What else can you do?
And then Siffrin's friends show up and unfreeze them and it's all very cool yay. The pure narrative scenes aren't really the main focus but I want to point out here:
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A) Mirabelle is in the first party slot here, referencing how she's the de facto protagonist, and Bonnie fills in the fourth slot left empty, which shows all characters uniting to save Siffrin
B) this is the only instance of the other party members having act specific battle icons: they're all smiling brightly, further pushed by the upbeat music
C) the reflecting shield Mirabelle uses to freeze the King uses a variation of her hangout skill cut in, marking it as her true "final" skill and giving the whole fight a more climatic feeling.
It's also a short gameplay sequence with Siffrin utterly uninvolved in the battle. You can't even see them onscreen. But... it feels warm, doesn't it? Everybody coming together. Siffrin doesn't have to fight anymore.
At last, the King is defeated. Siffrin and co. make for the Head Housemaiden, to have her look at Siffrin's sudden illness. Siffrin is utterly exhausted, famished, running a fever. And this isn't unexpected - after all, their skills in Act 5 had no cooldown. For context, instead of featuring any sort of MP system, all skills work on a cooldown basis, where a character can't use it for a certain number of turns. The lowest cooldown is actually Siffrin's Knife to Meet You, which has a cooldown of 1. In universe, this is reasoned as the characters needing a break from spamming craft in order to not exhaust themselves.
Siffrin's skills in Act 5 having no cooldown/being infinitely spammable isn't a sign of their strength - it's a sign that he refuses to let himself rest in order to rush through as fast as possible.
Moving on, Siffrin panics when seeing the Head Housemaiden, because seeing her means one thing: the end. Prior to this in the game, every single time you beat the King, the loop ends when you talk to the Head Housemaiden.
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Reality breaks down, the whole shebang. It's here that Siffrin realizes - they don't want the loops to end, because the end of their journey means their family will leave, and he'll be alone again. The happiest time of his life will be over.
Siffrin goes totally ballistic, to say the least.
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As it turns out (and was heavily foreshadowed narratively), Siffrin has been using Wish Craft to subconciously cause the timeloop because of their abandonment issues. It's rather predictable if you paid attention to literally anything, but it's extremely notable how heavily Siffrin is paralleled to the King, the antagonist they swore to kill by themself at the start of Act 5. The King wants to freeze Vaugarde in time because it is, in his mind, "perfect," for accepting him after he lost his home - a backstory he shares with Siffrin.
Siffrin has become the exact antagonist he swore to kill, and it's shown by how the next fight utterly flips everything on its head.
Siffrin is the final boss.
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In a towering form made of stars, Siffrin looks down at their friends. His face is terrified, because of his internal conflict; he can't hurt his friends, but he can't let them go, either. The combat prompt is simply changed to "END IT!"
This fight is similar to the previous, in that you just need to wait a certain number of turns until its over. However, this time, it's not dreadful suspense. It's... confusion, and hesitance.
You have two options for combat: Attack your friends, or attack yourself.
And... you don't really want to do either, I think. I certainly don't. But what else can you do? It's Siffrin's desires clashing in full force. Attack your friends, and force them to stay? Or attack yourself, and let them go safely without you?
Worth noting, here - when you attack Siffrin's friends, you can't harm them. Isabeau will shield all attacks. And when you attack yourself, Mirabelle will heal you back to full. And the friends don't... do anything, either. How could they? Occasionally, Mirabelle heals you and Isabeau shouts words of motivation, but the main thing is...
(Your friends don't know what to do.)
None of them want to harm Siffrin. Both sides simply stare at each other, resolute in their conviction but unwilling to end it with violence. It's of note that this loop, the last one, is the only loop where the King isn't killed. Just frozen. And now here is Siffrin, clamoring for the same eternity the King was. Of course everything ends in a tearfilled conversation as Siffrin sees their friends won't leave him, even after the journey ends, but I still have to appreciate this moment.
Siffrin is directly put in the position with their friends as his enemies, forced to physically reckon that keeping them in this loop is an act of violence, against both their friends, and against himself.
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It's a happy ending. But... what does it mean?
Of course, ISAT is obviously about the fear of change. Siffrin is afraid of the journey ending, and of being alone. However, ISAT is also a game about games. Siffrin is playing the same game, over and over, because it's comforting. It's familiar. It's nice, to know exactly what happens next. These characters might just be predictable lines of dialogue, but... they feel like friends. Have you ever played a game, loved it, put countless hours into it, but you never finished it? Because you just couldn't bear to see it end? For the characters to leave your life, for there to be a void in your heart where the game used to be?
After all, maybe it became part of your routine! You play the game every day, slowly chipping away at it for weeks at a time. For me, I beat ISAT in four days. It utterly consumed me during this time. I had 36 hours of playtime by the end. Yeah, in that week, I did not do much more than play ISAT.
And once i beat it, i beat it, again. I restarted the game to see the few scenes I missed, most specifically the secret boss I won't talk about here. I... couldn't let go of the game yet. I wanted to see every scrap I could. I still do. I'm writing this, in part because I still do. It's scary to let go.
Ever heard the joke term of "Postgame Depression?" It's when you just beat a game, and you're suddenly sad. Maybe because the ending affected you emotionally and you need to process the feelings it invoked, or you search for something that can now fill your time with it gone.
The game ends, for real this time, the last time you talk to the Head Housemaiden. But Siffrin gets... scared. What if everything loops back again? And so, his family offers to hold his hand. They face the end, together.
For all loops, including the ending, you never see what happens after. After they leave the loop for good. Because the loop is the game itself. It's asking you to trust that life goes on for these characters, and it holds your hand as it asks you to let go. There's a reason for Siffrin's theater metaphors. He is the actor, and the director, asking everyone to do it over one more time. He's a character within the game, and its player.
There's a reason I talked about endgame content. This, the way it all repeats, there's nothing new, difficulty and stakes bleed away as you snap the game over your knee - it's my copy of White 2 with two hundred hours in it. It's me playing Fire Emblem Awakening in under 3 hours while skipping every cutscene. Are you playing for the sake of play, for the sake of indulging in your memories, because you're afraid of the hole it'll leave when you stop?
Of note: the narrative never condemns Siffrin for unwittingly causing their own suffering. He's a victim of circumstance. It's seen as endearing, even, that Siffrin loves their friends to the point of rather seeing the world destroyed than them gone. But Siffrin is also told: we'll stay with you for now, but we'll part ways eventually. And one day, you'll have to be okay with it.
Stop draining the things you love of every ounce of enjoyment just because you're afraid of what happens next. I'm not saying to never play your favorite games again. Playing ISAT a second time, I still had a lot of fun! I saw so many new things I didn't before, and I enjoyed myself immensely, reading the same dialogue over and over. But... it makes me look at other games I love and still play, and makes me ask... is this still fun? Do I still need to play this game to enjoy it? Even writing this is an afterimage of my enjoyment, but it's a new way to interact with the game, to analyze it through this lens. Fuck, man, I write fanfiction. Look at me.
All of this, fanart, fanfic, analysis, is a way to prolong that enjoyment without making yourself suffer for it. Without just going through the motions of enjoyment without actually experiencing any. But one day, the thing you love won't be fun to talk and write and draw about. And it's okay. You'll have new things to love. I promise.
In the end.... I'm certain I'll replay ISAT one day. Between great writing, art, puzzles and unresolved mysteries, it's my shoe-in for game of the year.
But I won't replay it for quite some time. I've had enough, for now, so I let my love take other forms.
Siffrin is never condemned, because love is no evil. Be it love for another person, or for a game. And please, if you're overempathetic - it's still a game, at the end of the day. The great thing about games is that you can always boot them up again, no matter how long its been.
A circle within a circle indeed.
To summarize:
The repetitiveness of ISAT's combat, lack of new enemies, and Siffrin's ever increasing strength eventually allows you to snap the combat over your knee, rendering it irrelevant and boring. Though this may seem counterproductive at first, it perfectly mirrors how Siffrin has also grown bored with these repeated encounters and views them only as an obstacle to get past. The reflection of Siffrin's own tiredness with the player's annoyance increases the compassion the player has for Siffrin as a character.
Additionally, the endgame state of the combat system serves as commentary on the state of a favorite game played too often, much like how Siffrin has unwittingly trapped themself in the loop. Despite the game having no more challenge or content left to over, a player might return to their favorite game anyway, solely to try and recreate the early experience of actually having fun with it. This ties into ISAT's metanarrative about the fear of change and refusal to let go of comfort even when the object (here, your favorite video game) offering that comfort has become utterly bereft of any substance to actually engage with. Playing for the sake of playing, with no actual investment to keep going besides your own memories.
Later on, stripping away even the pretense of strategy for a "press button and wait" format of final bosses highlights the lack of options at Siffrin's disposal and truly forces the player into their shoes. Truly, the only way to win is to stop playing.
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mononijikayu · 1 month
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cantarella — gojo satoru.
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“Satoru.” you called softly, holding up the flower crown you had made. It was a simple creation, woven from a mix of daisies, buttercups, and clover. The flowers were arranged in a delicate, colorful circle, their petals still fresh and dewy from the morning sun. He looked up from his sketchpad, his expression as indifferent as ever, but a hint of curiosity sparkled in his eyes. “What’s that?” he asked, his tone more inquisitive than dismissive. You knelt beside him, holding the flower crown out. “It’s a gift for you.” you said cheerfully. “I made it just for you. I thought you might like to wear it.”
GENRE: Alternate Universe - Nobility;
WARNING/s: Angst, Not Safe For Work (NSFW), Dark Fic, Yandere! Gojo, Toxic One-Sided Romance, One-Sided Incest, Emotional Hurt, Emotional Incest, Hurt/ No Comfort, Character Death, Grief, Mention of Depression, Mention of Mourning, Depiction of Physical Touch, Depiction of Mental Anguish, Depiction of Violence, Depiction of Death, Depiction of Harm, Heavy Angst, Heavy Pining, Please Save Reader;
WORDS: 11k words.
AUTHOR'S NOTE: this was inspired by this version of cantarella by kaito and miku i watched a long long time ago. i remembered about this notes i had about it while sitting and studying for uni. and i wrote it sitting down instead of reading more because inspiration came to me. i hope you enjoy it, even though its a dark fic!!! i love you all <3
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YOU WERE FREE, YOU THINK. As the heavy iron gates of the convent swung open, the world outside flooded your senses, a stark contrast to the cloistered life you’d led for years.
The scent of damp earth and blooming flowers replaced the cold, sterile air of the convent, while the distant hum of life—a world you had been shielded from—pressed in on you. Your eyes blinked against the sudden brightness, the light almost painful after so many years of darkness.
The distant memories of your parents’ tragic deaths haunted you, lingering like a dark cloud over your soul. Their faces were blurred now, softened by time but not forgotten.
The whispers of their absence were loudest in your heart, a constant reminder of the life that had been ripped away from you. Grief had been your only companion, even more than the nuns who had raised you, and now it threatened to drown you as you took your first steps into the world beyond those gates.
Now, as the newly orphaned Duchess, the title weighed heavily on your shoulders, burdened with expectations you weren’t sure you could fulfill. The responsibilities that came with it loomed over you, a shadow of the future that awaited. You had been a child when the world had last known you, but now, the world demanded more—a woman, a Duchess, a leader.
You stepped out into the open, the gravel crunching beneath your feet as the cold wind whispered through the barren trees. The carriage waited in silence, an imposing reminder of the life you were about to inherit—a life you had never asked for. The estate loomed in the distance, its shadowy silhouette framed against a darkening sky.
It was supposed to be home, a sanctuary, yet it felt nothing like it. The sprawling lands, the echoing halls, and the faceless people who would serve you—they were yours now, or so everyone insisted. But as you stood there, shivering in the twilight, you couldn't help but wonder what "yours" truly meant.
Was it the title bestowed upon you, heavy and hollow, that now defined your existence? Or was it the legacy that clung to your name, a legacy built on the sacrifices and sorrows of those who came before?
Perhaps it was the past, a mosaic of memories and losses that had shaped you, leaving cracks in your heart that would never fully heal. And now, as you faced the uncertain road ahead, you realized that your future, too, was bound by these invisible chains. A future where each step would be weighed down by duty, expectation, and the inescapable fear of the unknown.
But despite the fear gnawing at your resolve, despite the weight of the unknown pressing down on your shoulders, you knew there was no turning back. The world outside the convent walls, a world you had once seen only in fleeting dreams, had now become your reality.
A reality where your choices—or lack thereof—would define not just your life, but the lives of those who depended on you. And so, with a heart heavy with dread and determination, you took a deep breath and stepped forward. Ready or not, you had to face it.
The carriage stood before you like a silent sentinel, its dark velvet interior offering little in the way of comfort. The family crest, meticulously embossed on its side, glinted ominously in the fading light, a stark reminder of the bloodline that bound you to this life.
As you approached, the driver, a man of few words and fewer expressions, gave a brief nod, his face as unreadable as the future that awaited you. There was no comfort to be found in his gaze, only the cold efficiency of someone accustomed to serving the powerful.
Climbing into the carriage, you felt the chill of the autumn air seep into your bones, mingling with the dread that clung to your skin. The unfamiliar path ahead stretched out before you, winding through forests and fields that you barely remembered.
Every jolt of the carriage wheels against the rough terrain seemed to echo the uncertainty within you, the sense of being unmoored from everything you once knew. Yet, despite the fear that tightened your chest, a quiet resolve began to build within you. The path was dark, and the journey would be long, but it was yours to take.
As the carriage began to move, you allowed yourself one last glance at the world you were leaving behind. The convent, with its high walls and serene silence, had been a place of refuge, but it was also a cage—one that you had outgrown. The life ahead, with all its unknowns, was daunting, but it was also a chance to carve out a new destiny, one that was truly your own.
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YOU WERE FINALLY HERE. Days had passed before the carriage finally came to a halt. The endless journey had given you time to think, to imagine what awaited you, but nothing could have prepared you for the reality.
The estate loomed large and imposing before you, a testament to the power and wealth that now rested on your shoulders. But it was not the grandeur of the estate that caught your attention as you stepped down from the carriage—it was the man who stood waiting.
Gojo Satoru. Your cousin. The only family you had left.
You had heard of him in whispers and letters, the distant cousin who had managed your affairs while you grew up behind convent walls. The cousin who had wanted to raise you himself but had been overruled by those who deemed it more proper for a young duchess to be sheltered and shaped by the church. A cousin who had become a stranger over the years.
But now, standing before him, you saw just how much he had changed. He had grown handsome, undeniably so. Tall and broad-shouldered, his presence was commanding, his silver hair catching the last rays of the setting sun, giving him an almost ethereal glow.
The dark glasses he wore only added to the air of mystery, concealing his eyes and leaving you to wonder what lay behind them. His lips curled into a smile that was anything but comforting. It was a smile that promised more than a simple welcome; it promised possession.
You were drawn to him, as you had been as a child. The way he moved, the way he spoke—it was as if the world bent to his will. But now, as a woman, you saw the darkness in his gaze, the twisted hunger that had taken root in his heart over the years.
"Cousin." he murmured, his voice smooth and sickly sweet, as if every word was coated in honey, "it’s been too long."
You swallowed hard, trying to steady yourself in his overwhelming presence. "It has, Satoru. I... hardly recognized you."
His smile widened, a flash of white teeth that made your heart skip a beat. "And I, you. But then, how could I recognize someone I’ve only known through letters and rumors? Yet here you are, in the flesh, finally free from those cold walls."
There was something in his tone that made you uneasy, a sharp edge beneath the politeness. "Yes, finally," you replied, your voice quieter than you intended. "Thank you for... taking care of everything while I was away. It must have been a burden."
"Burden?" He chuckled softly, the sound rich and unsettling. "Not at all, my dear. It was a pleasure, truly. I did what any family would do—protect what is ours, and ensure it would be ready for your return.”
“Then…Then, I thank you, cousin.”
Though…." he paused, his gaze lingering on you, "I must admit, I didn’t expect you to have grown into such a… lovely woman."
The way he said it made your skin prickle. There was no mistaking the intent in his words, the way his eyes, hidden though they were, seemed to strip you bare. You took a small step back, trying to reclaim some sense of control.
"I suppose we’ve both changed," you said, keeping your voice as steady as possible. "But we’re still family, Satoru. I hope we can... get to know each other again."
"Indeed," he replied, his voice dropping to a lower, more intimate tone. "Family is everything, after all. And now that you’re here, we can finally be together, as we were always meant to be."
The way he said it sent a chill down your spine. There was something more in his words, something that hinted at a deeper, more dangerous desire. You forced a smile, hoping to mask your unease. "Yes, together. It’s been so long, after all."
He stepped closer, closing the small distance you had created. "Too long, cousin. But now that you’re back, I intend to make up for all the lost time. You and I… we have so much to catch up on."
The finality in his tone left little room for argument, and as he offered his arm to lead you inside, you had no choice but to take it, feeling the warmth of his skin through the fabric of his sleeve. His grip was firm, almost possessive, as he guided you through the grand doors of the estate that would now be your home.
But as you crossed the threshold, you couldn’t shake the feeling that you were stepping into something far more dangerous than you had ever imagined. And that the cousin who walked beside you was not just your protector, but something far darker, something you were not sure you could escape.
The estate he led you to was vast, cold, and eerily silent. Each step echoed through the corridors, the sound bouncing off the stone walls that seemed to close in on you with every passing moment. It was a place meant to impress, to awe with its sheer size and grandeur, but all it inspired in you was a deep sense of unease. The shadows seemed longer here, the light dimmer, as if the house itself had secrets it was unwilling to reveal.
Gojo’s hand hovered just above your lower back, never quite touching, but close enough to make you acutely aware of his presence. It was a silent assertion of control, a reminder that he was guiding you, that you were under his protection—or perhaps his possession. The gesture felt more like a threat than a comfort, his proximity sending a shiver down your spine.
As you walked, you noticed the servants—silent, spectral figures who moved quickly to avoid your gaze. Their eyes darted away whenever they saw the two of you, averted as if they knew something you did not, as if they feared something you were only beginning to sense. They kept their distance, and when they spoke, it was in hushed tones, their whispers carried away by the drafty corridors, lost in the vastness of the estate.
The grand halls, adorned with portraits of ancestors long gone, felt more like a mausoleum than a home. The faces in the paintings seemed to watch you with disapproval, their cold eyes following your every move, judging you, questioning your right to be here.
The air was thick with history, but it was a history that felt oppressive, as though the very stones of the house were weighed down by the sins and secrets of those who had lived here before.
Gojo’s voice broke the silence, low and almost conspiratorial. “It’s been a long time since these halls have seen life,” he said, his tone carrying a hint of something unspoken. “I’m afraid the estate has grown as cold as its master in your absence.”
You forced a smile, trying to shake off the unease that clung to you like a second skin. “It’s... it’s very grand,” you replied, struggling to find the right words. “I suppose it will take some getting used to.”
He chuckled softly, the sound devoid of real warmth. “Grand, yes. But it is a lonely place, cousin. One grows accustomed to the silence, to the emptiness, but I’ve always thought it would be different with you here.”
The way he said it made your skin crawl. There was something too intimate in his words, something that suggested his desire for you went far beyond familial affection. You glanced at him from the corner of your eye, but his expression was unreadable behind those dark glasses, his lips curled into that same unsettling smile.
“You’ve taken such good care of everything,” you said, trying to steer the conversation to safer ground. “I’m grateful, truly. I don’t know how I’ll ever repay you.”
His smile widened, but there was no joy in it, only something dark and possessive. “There’s no need for repayment,” he murmured, his voice dipping into a more dangerous register. “You’re here now, and that’s all I’ve ever wanted. We’re family, after all.”
Family. The word echoed in your mind, but it felt hollow, like a cage closing in around you. The estate, the title, the wealth—it was all yours, but at what cost? And as Gojo led you deeper into the heart of the mansion, you couldn’t shake the feeling that you were being led into something far darker, something that would be much harder to escape.
At last, you reached what appeared to be a sitting room, the heavy doors creaking as Gojo pushed them open. The room was dimly lit, a fire crackling weakly in the hearth, casting flickering shadows on the walls. The furniture was old but well-kept, the upholstery dark and rich, but it did little to warm the cold atmosphere of the room.
“This will be your sanctuary,” Gojo said, guiding you inside. “A place to rest, to think, to remember that this is your home now.”
You nodded, feeling the weight of his words. As you looked around, the reality of your situation began to sink in. This was your home, your life now. But the estate that should have been a sanctuary felt more like a prison, and the man who should have been your protector felt more like a captor.
“I’ll leave you to get settled, cousin.” Gojo said, finally stepping back, though his presence lingered in the room long after he had left. “But don’t be a stranger, cousin. We have much to discuss, and I’ve been waiting a long time for this.”
As the door closed behind him, the silence of the room enveloped you, cold and suffocating. You were alone now, but the shadow of Gojo’s presence lingered, and you knew that this was only the beginning.
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YOU WERE THE CENTER OF THE WORLD. Or at least that’s what Satoru had said when he told you that society celebrated your return with much joy.  A ball was to take place in your honor, a grand affair meant to celebrate your return to the echelons of noble society.
The thought of it filled you with a mix of excitement and dread. After years of isolation, the idea of stepping into a room filled with the most powerful and influential members of the ton was daunting. You could already hear the whispers, feel the weight of their expectations. 
Your reflection in the mirror stared back at you, a stranger dressed in silks and jewels. The gown you wore was exquisite, a deep sapphire that brought out the color of your eyes, the neckline adorned with pearls that once belonged to your mother. But despite the finery, you couldn’t help but feel exposed, vulnerable in a way you hadn’t since leaving the convent.
A soft knock at the door pulled you from your thoughts, and before you could respond, Satoru entered the room. He moved with an easy grace, his presence commanding and almost overwhelming. Dressed in a tailored black suit that accentuated his broad shoulders and tall frame, he was every bit the image of a duke, a man who could have anything and anyone he desired.
His eyes, hidden behind those dark glasses, seemed to pierce through you as he approached. “Nervous, cousin?” he asked, his voice smooth and laced with amusement.
You tried to smile, but it felt forced. But you could not help it, to be this nervous. To feel like you were going to vomit and find yourself in fright. This was your social debut, after being far away from your kind for so long.
“A little.” you admitted, your hands twisting together in your lap. “I haven’t been to a ball since I was a child. I don’t even know how to behave anymore.”
Satoru’s smile was gentle, but there was that ever-present edge to it, a darkness that lingered just beneath the surface. He stepped closer, taking one of your hands in his. His touch was warm, firm, and it steadied you, even as your heart raced beneath your chest.
“Don’t be.” he murmured, lifting your hand to his lips. He pressed a kiss to the back of it, the gesture both tender and possessive. “None can rival your beauty, or your existence. You will be the brightest star in the room tonight, and they will all fall at your feet.”
The way he spoke sent a shiver down your spine. His words were meant to reassure you, but there was something almost predatory in them, as if he was not merely presenting you to society, but staking his claim on you before them all.
“I just… I want to make a good impression.” you said, your voice barely above a whisper. "I am a duchess of the realm. I must do well. For our family."
“You will, cousin. Do not worry much.” Satoru replied, his thumb brushing lightly over your knuckles. “But remember, you have nothing to prove to them. You are the Duchess, the true heir to this estate. They should be the ones worrying about impressing you.”
You looked up at him, searching his face for any sign of doubt, but all you saw was confidence, a certainty that made you feel both comforted and trapped. There was no escaping the life you had returned to, and Satoru was a constant reminder of that.
“I’m here, by your side,” he continued, his voice a low, soothing murmur. “No one will dare speak ill of you. Not with me watching over you.”
His words wrapped around you like a protective veil, and despite the unease that still lingered, you felt a flicker of hope. Perhaps this night wouldn’t be as terrifying as you feared. Perhaps, with Satoru by your side, you could navigate the treacherous waters of noble society.
“Thank you,” you said softly, your fingers curling slightly around his as you let yourself lean into his presence, if only for a moment. 
“Think nothing of it,” he replied, his smile growing wider, more possessive. “Tonight is just the beginning. And I’ll make sure they all know that you belong to me.”
With that, he offered you his arm, guiding you out of the room and toward the grand hall where the ball was to take place. The music had already started, the sound of violins and piano filling the air with an elegant melody. 
As you stepped into the room, all eyes turned to you, and for a brief moment, the world seemed to hold its breath. You could feel the weight of their gazes, the scrutiny, the admiration. But Satoru’s hand on yours was a constant anchor, a reminder that no matter what, you were not alone.
And as the night unfolded, with dance after dance, with whispered conversations and stolen glances, you realized that Satoru’s words had not been an empty promise. You were indeed the brightest star in the room, and every person who approached you did so with a mix of awe and reverence. But beneath it all, you could feel the shadow of Satoru’s presence, always there, always watching.
And though you smiled and played your part, there was a part of you that wondered just how deep that shadow, and how much of yourself you would lose to the man who claimed to protect you.
As the evening progressed and the ballroom filled with the sounds of laughter and music, the time for dancing arrived. You had been introduced to countless faces, each more eager than the last to make a connection with the newly returned Duchess. But all the introductions and small talk had left you feeling exhausted, your nerves frayed by the constant attention.
Then, as if sensing your unease, a man approached you. He was tall, with a calm demeanor that immediately set him apart from the others. His hair was blond, neatly combed, and his sharp features were softened by the warm, sincere expression on his face. He bowed gracefully before you, his eyes meeting yours with a quiet intensity that made your breath catch.
"Your Grace," he said, his voice steady and kind, "may I have the honor of this dance?"
You hesitated for only a moment before placing your hand in his, feeling a sense of relief wash over you. There was something about him—something genuine, something safe—that made you feel at ease in a way you hadn’t all night.
"Of course," you replied, allowing him to lead you to the center of the dance floor.
The music swelled as the two of you began to dance, moving in perfect harmony with the waltz. Unlike the others who had tried to impress you with their skills or status, this man—Count Nanami Kento, as you had been told—was different.
He was careful with you, his touch gentle as he guided you through the steps. His eyes never left yours, and in them, you saw not the hunger or ambition you had grown accustomed to, but something else entirely—kindness, understanding, and a quiet admiration that made your heart flutter.
With each turn, each graceful movement across the polished floor, the weight of the world seemed to lift from your shoulders. The laughter and chatter of the ballroom, once so overwhelming, now faded into a distant hum, a backdrop to the moment unfolding between you and Nanami.
The lights softened, the grand chandeliers casting a warm glow over the sea of dancers, yet all you could focus on was the man guiding you effortlessly through the crowd. His touch was gentle yet firm, his presence steady, grounding you in the here and now.
As you glided together, Nanami spoke in a voice so soft it felt like a secret shared between the two of you. He asked about your life, your thoughts, your dreams—questions that were simple, yet carried a depth that surprised you.
His gaze never wavered, and the way he listened made you feel as if every word you spoke was of utmost importance. There was no rush, no need to impress; just a quiet, sincere interest that drew you in.
Nanami was a world apart from the overwhelming force of Satoru, who often swept into your life like a whirlwind, leaving you breathless and off-kilter. Satoru’s presence was impossible to ignore, a vibrant, chaotic energy that demanded attention.
But here, with Nanami, everything was different. His calmness soothed the edges of your anxiety, his steady demeanor a balm to the storm that often raged within you. There was a reliability to him, a sense of safety that you hadn’t realized you craved until this very moment.
You found yourself drawn to him in ways you hadn’t anticipated. It wasn’t just the contrast to Satoru’s intensity, though that was part of it. There was something about Nanami’s quiet strength, his thoughtful nature, that spoke to a deeper part of you.
As you danced, the rest of the world seemed to fall away, leaving just the two of you in a cocoon of shared understanding and unspoken connection. It was unexpected, this pull you felt toward him, yet it was undeniable.
Your graceful dance continued and little by little, you allowed yourself to get lost in the rhythm, in the soft cadence of his voice, in the comforting warmth of his presence. The worries that had plagued you moments before melted away, replaced by a sense of peace that was rare and precious.
In that fleeting moment, it felt as though time had slowed, and all that mattered was the steady beat of your hearts moving in sync, the unspoken promise of something more that lingered in the air between you.
As the dance came to an end, he held you a moment longer than necessary, his hand lingering on yours. His eyes, warm and sincere, held yours, and you felt a rush of something you hadn’t felt in years—something like hope, like the promise of something good. When he finally released you, he bowed again, his voice low and sincere.
"Thank you, Your Grace," he said softly. "It was truly a pleasure."
The words were simple, but the sincerity in them made your heart swell. You offered him a genuine smile, the first you had felt all night. "The pleasure was mine, Count Nanami."
As he stepped back into the crowd, you found yourself watching him go, your heart still racing from the unexpected connection. There was a warmth in your chest, a sense of peace that you hadn’t felt since you’d arrived at the estate. By the end of the night, you couldn’t deny it—you had fallen for him, the quiet, steady count who had treated you with such care.
But then, as you turned your gaze away from where Nanami had disappeared into the crowd, your eyes were drawn to a figure standing in the shadows at the edge of the ballroom. Satoru. His dark glasses glinted in the low light, but you could feel the intensity of his gaze, piercing through the distance between you. His expression was unreadable, his lips curved into a faint smile that sent a chill down your spine. 
You knew that he had seen everything—the way you had smiled at Nanami, the way your guard had dropped in his presence. Satoru’s eyes bore into you, and the warmth that had filled you moments before was replaced by a cold dread. 
No matter how much comfort you found in Nanami’s gaze, you couldn’t escape the shadow that Satoru cast over your life. And as the night drew to a close, you realized with a sinking heart that the feelings you had developed tonight would not go unnoticed or unchallenged.
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IT WAS OBVIOUS, THAT YOU WERE SMITTEN. In the weeks following the ball, the once overwhelming silence of the estate became bearable, softened by the anticipation of receiving each new letter from Count Nanami Kento.
The grand halls, with their cold marble floors and towering ceilings, no longer felt as lonely when you held his carefully penned words in your hands. His letters arrived with a sense of regularity, as if he knew precisely when you needed them most, each one a lifeline connecting you to something warmer, more genuine.
As you unfolded the delicate parchment, the world outside your window seemed to fade away. His handwriting, neat and precise, reflected the man himself—thoughtful, deliberate, with each word chosen with care.
His letters were not just a form of polite correspondence; they were conversations, deep and meaningful, where his interest in your life and well-being shone through. He asked about the small details, the little things that most overlooked, making you feel seen in a way you had not experienced before.
Nanami’s words were a balm to your troubled heart, each sentence carrying a sense of calm and reassurance that eased the tension that often gripped you in the estate’s oppressive atmosphere.
His kindness wasn’t ostentatious or overwhelming, but quiet and steady, like a gentle stream that slowly erodes the hardest stone. Through his letters, he offered you a refuge, a place where you could express your thoughts and feelings without fear of judgment or dismissal.
As the weeks passed, you found yourself eagerly awaiting each new letter, cherishing the moments when you could escape into the world he created with his words. His thoughts and feelings were laid bare, revealing a depth of emotion and understanding that resonated with you on a level you hadn’t expected. In a place where everything felt rigid and predetermined, his letters brought warmth and a sense of possibility, reminding you that there was more to life than the cold formality that surrounded you.
In his words, you felt understood and valued in a way that was rare and precious. The letters became a bridge between your two worlds, drawing you closer to him with each exchange. What had started as a simple correspondence had grown into something more, something that brought light into the darkest corners of your life.
And as you carefully folded each letter and tucked it away, you couldn’t help but feel that this connection with Nanami was something special, something that had the power to change everything.
However, not everyone was pleased with this growing connection. One evening, as you sat in the dimly lit parlor, absorbed in the latest letter from Nanami, the quiet solitude was suddenly disrupted by the sound of footsteps.
You looked up to see Satoru standing in the doorway, his presence filling the room with a tension that hadn’t been there moments before. His usual carefree demeanor was nowhere to be found; instead, his expression was stern, his blue eyes darkened with something you couldn’t quite place.
Satoru had been quieter than usual lately, his playful banter and easy smiles replaced by an uncharacteristic stillness. The change in his demeanor was subtle at first, but now, as he stood before you, the weight of it was undeniable.
His normally relaxed posture was rigid, his shoulders squared as if he were bracing himself for a confrontation. The way his eyes narrowed as they flicked to the letter in your hands sent a chill down your spine, making your stomach tighten with unease.
He didn’t say anything at first, but the silence between you was heavy, charged with unspoken words. You could feel his gaze, intense and searching, as if he were trying to unravel the connection you had been so carefully building with Nanami through your letters. The air in the room seemed to thicken, the warmth of Nanami’s words in your mind now clashing with the coldness radiating from Satoru.
Finally, he spoke, his voice low and controlled, but there was an edge to it that made your heart skip a beat. “You’ve been spending a lot of time writing letters.” he remarked, his tone betraying the undercurrent of disapproval he was trying to mask. The implication was clear, though he didn’t directly mention Nanami’s name. 
You felt a surge of defensiveness rise within you, but it was tempered by the confusion and hurt that came with seeing Satoru like this. The man who had always been a whirlwind of energy and confidence now stood before you, guarded and almost vulnerable in his own way. The tension between the two of you crackled in the air, a silent battle of wills as you both struggled with what was left unsaid.
Satoru’s gaze bore into yours, and for a moment, it felt as if the world had shrunk to just the two of you in that room, locked in a standoff where neither wanted to be the first to back down. The letter in your hands, once a source of comfort, now felt like a weight, a reminder of the widening chasm between you and the man who had always been a constant in your life.
“And I have heard from whispers, dearest cousin. You’ve been spending a lot of time with count Nanami.” Satoru remarked, his voice edged with an irritation that was difficult to ignore. “I see he’s become quite the confidant.”
You looked up from the letter, surprised by the sudden shift in his tone. “He’s been kind to me, Satoru. He’s welcomed me back into the ton with kindness.” you said, trying to keep your voice steady. “We’ve exchanged letters, but it’s just a way to stay connected, to find some comfort in this unfamiliar world.”
Satoru’s smile was thin and cold. “You’re aware, I’m sure, that count Nanami’s intentions aren’t as noble as they seem. He’s a man of ambition, just as any man is and you’re merely a means for him to elevate his own status. He’s using you, and yet you seem to take his words to heart.”
The accusation stung, and you felt a surge of defensiveness rise within you. “That’s not fair, Satoru. Count Nanami has always been genuine with me. He’s been nothing but respectful and kind. I don’t believe he’s using me for his own gain.”
Satoru’s expression hardened, his gaze growing colder. “You’re naïve if you think he has no ulterior motives. He may seem kind now, but he’s a count—an ambitious one at that. He sees an opportunity in you, and it’s only a matter of time before he tries to exploit it.”
“I don’t think you understand him at all.” you said, your voice rising with frustration. “Nanami is not like that. He cares about me, and I care about him. Why can’t you accept that?”
Satoru’s eyes flashed with anger, the dark glasses doing little to mask his irritation. “Careful, cousin. It’s one thing to indulge in a fleeting fancy, but it’s another to be so blinded by it that you risk your own position and safety. I’m only trying to protect you.”
“Protect me from what?” you demanded, rising from your seat. “From finding someone who treats me with respect and kindness? Nanami is not a threat—he’s a friend, someone who has shown me a different side of life.”
Satoru stepped closer, his demeanor imposing. “A friend who will inevitably use you to further his own ambitions. I’ve seen this game before, and it’s not one you want to be a part of. If you can’t see that, then I’ll have to make you understand.”
The tension in the room was palpable, and you could feel the walls closing in as Satoru’s anger boiled over. His words were like daggers, each one aimed at driving a wedge between you and Nanami. But despite the fear and the rising sense of dread, you stood firm.
“I won’t let you dictate who I can and cannot befriend,” you said, your voice trembling but resolute. “Nanami is more than his title, and if you can’t see that, then perhaps it’s you who doesn’t understand what’s truly important.”
Satoru’s face darkened, and for a moment, the room was filled with a tense silence. The air was heavy with unspoken words, with the weight of conflicting loyalties and emotions. Finally, he turned on his heel, his frustration evident in his stride.
“Do as you wish,  cousin.” he said coldly. “But remember, I warned you. And if you find yourself disappointed, don’t come seeking my sympathy.”
With that, he left the room, the door slamming shut behind him. You stood there, heart racing, the echoes of his harsh words still ringing in your ears. The letter from Nanami lay on the table, a reminder of the solace and understanding you had found in him. Despite Satoru’s anger and warnings, you knew that you couldn’t turn away from the connection you had begun to cherish.
The world outside the estate might be filled with ambition and deceit, but in Nanami’s letters, you had found a glimpse of something real—something worth holding onto, no matter the cost.
A few weeks later, as the seasons shifted and the public gardens came alive with the colors of spring, you found yourself meeting Nanami Kento in a secluded corner of the park. The air was crisp, filled with the scent of blooming flowers and the gentle hum of bees. The vibrant landscape provided a stark contrast to the somber confines of the estate, and as you walked along the winding paths, your heart felt lighter, freed from the constraints of your daily life.
Nanami awaited you beneath a canopy of flowering trees, their petals drifting down like confetti around him. His eyes lit up with warmth as he saw you approach, and for a moment, the world seemed to narrow to just the two of you. He offered you a soft smile, his gaze filled with a tenderness that made your heart flutter.
“Your grace,” he said, taking your hand in his as you reached him. His touch was gentle, and he guided you to a nearby bench, where you both sat, the blooming flowers forming a natural backdrop to your intimate conversation.
“It’s so beautiful here,” you remarked, looking around at the garden’s vibrant colors.
“It is, my lady.” Nanami agreed, but his attention was solely on you. He reached for your other hand, holding both of them on his own. “But not as beautiful as you.”
The sincerity in his voice made your cheeks flush, and you glanced down, unable to hide the smile that curved your lips. “You always know how to make me feel special.”
Nanami took a deep breath, his gaze locking onto yours with a seriousness that made your heart race. “There’s something I need to tell you, my lady. I hope I may be so prude as to ask you for your kindness.” 
You smiled at him tenderly. “I give you leave, my lord. You need not ask my permission.”
“I….I must be honest with you, my lady.” he began, his voice steady but filled with emotion. “From the moment we first danced together, I knew that you were someone extraordinary. Over the weeks, as we’ve exchanged letters and shared our thoughts, my feelings have only deepened.”
He paused, his fingers tightening around yours. “I am in love with you, more than I’ve ever thought possible. And I intend to marry you, if you’ll have me.”
The words hung in the air, their weight both exhilarating and overwhelming. You stared at him, the truth of his confession sinking in. The garden, the flowers, the world seemed to fall away as you looked into his eyes, seeing the depth of his affection reflected back at you.
“Yes, my lord.” you said breathlessly, your voice filled with emotion. “Yes, I will marry you. I’ve been waiting for someone who sees me for who I am, and who makes me feel truly alive. I can’t imagine my life without you.”
Nanami’s eyes softened, and a relieved, joyful smile spread across his face. He pulled you gently into his arms, holding you close as he whispered, “You’ve made me the happiest man in the world.”
You nestled against him, feeling the warmth of his embrace and the promise of a future together. The garden around you seemed to celebrate with you, the flowers blooming even more brightly, the air filled with a sweet, intoxicating scent. For the first time since your return to the estate, you felt a sense of genuine happiness and hope.
As you looked up at Nanami, the man who had shown you a different side of the world, you knew that this was the beginning of a new chapter—one filled with love, joy, and the promise of a future where you could finally be yourself.
✧❁❁❁✧✿✿✿✧❁❁❁✧
YOU HAD NEVER BEEN HAPPIER. The news of your engagement to Nanami Kento spread like wildfire, and by the time of the next grand ball, it was the talk of every guest in the room. The ballroom, usually filled with the hum of polite conversation and the clinking of glasses, was now charged with an air of curiosity and excitement.
Everywhere you looked, people were whispering behind gloved hands, their eyes alight with speculation about the upcoming union between the Duchess and the influential Count. The event, ostensibly a celebration of the merging of two prominent families, felt more like a stage for the spectacle of your new life—a life that had changed so swiftly, it sometimes felt as if you were watching it unfold from a distance.
As you moved through the room, graciously accepting congratulations and well-wishes, you couldn’t help but notice the eyes that followed your every move. Some gazes were filled with admiration, others with envy or curiosity, but all of them were fixated on you, the woman at the center of this momentous occasion.
The weight of their expectations settled on your shoulders, making the air feel heavier, the music louder, the lights brighter. Despite the celebratory atmosphere, a part of you felt detached, as if this wasn’t your life at all, but a role you were playing in a story written by someone else.
Amidst the sea of unfamiliar faces and forced smiles, your eyes were drawn to one figure that stood out from the rest. Satoru. He was present at the ball, his imposing figure a stark contrast to the lively crowd around him.
He cut an imposing figure in his formal attire, his white hair catching the light as he moved with the grace of someone who had long been accustomed to being the center of attention.
Yet, tonight, there was a distance about him, a coldness that had not been there before. He was surrounded by admirers and well-wishers, as always, but even in the midst of the crowd, he remained aloof, his eyes scanning the room as if searching for something—or someone—he could not find.
Your heart ached as you watched him, the memory of your last confrontation still fresh in your mind. The distance between you had grown wider in the weeks since then, an unspoken tension hanging between you like a storm cloud that refused to break.
You longed to mend things, to reach out and bridge the chasm that had formed between you and your cousin, but every time you caught his eye, he looked away, his expression unreadable.
The ball continued around you, the music swelling, the dancers twirling, but your thoughts were with Satoru. The joy that should have accompanied your engagement was tainted by the unresolved tension between you, and you couldn’t shake the feeling that something precious was slipping through your fingers. Nanami’s presence beside you was steady, his hand warm on yours, but it was Satoru’s absence—his emotional distance—that gnawed at your heart.
As the night wore on, you found yourself searching for moments when you could catch Satoru’s gaze, hoping to see some sign that he was still the cousin you had grown up with, the one who had always been by your side.
But each time, he remained distant, his walls firmly in place. The chasm between you seemed insurmountable, and as the ball continued, the realization that you might never bridge that gap settled heavily within you.
Yet, despite the ache in your chest, you knew that this night was a turning point, a moment that would define the course of your future. The ball was not just a celebration of your engagement; it was the beginning of a new chapter in your life.
But as you danced with Nanami, his presence comforting and reassuring, your thoughts kept drifting back to Satoru, the one person who should have been standing by your side, sharing in your happiness. Instead, he stood apart, a distant figure on the fringes of your new life, and the pain of that realization was almost more than you could bear.
With a deep breath and a determination to confront the situation, you made your way across the ballroom toward Satoru. The crowd parted slightly, and his gaze met yours as you approached, his dark glasses hiding his true emotions but his posture unmistakably stiff.
“Satoru, dearest cousin.” you began, your voice steady despite the fluttering in your chest. “I’ve been wanting to talk to you. I’m sorry for how things went the last time we spoke. I didn’t mean to defy you or hurt you.”
He regarded you for a moment, and then his expression softened slightly, though he remained guarded. “I’m sorry too, my lovely cousin.” he said, his voice low and sincere. “I let my frustrations get the better of me. It wasn’t fair to you. I only wanted what I thought was best.”
Before you could respond, Nanami approached, his presence a calming contrast to the tension between you and Satoru. He offered a warm smile to both of you and extended a hand in greeting. Nanami then shifts his face, looking towards your own cousin.
“Is everything alright?” Nanami asked, his tone gentle and concerned.
Satoru glanced at Nanami, then back at you, and after a brief pause, he nodded. “Yes, everything is fine, my lord. I was just about to make a toast in honor of the engagement.”
He signaled to the servants, who quickly moved to bring in bottles of wine and glasses. The murmur of the crowd grew as they sensed something significant was about to happen.
With a gracious nod, Satoru raised his glass, and the room fell into expectant silence. His gaze shifted between you and Nanami, and though he spoke with his usual composure, there was a sincerity in his tone that was hard to ignore.
“Ladies and gentlemen, my gracious lords and ladies.” Satoru began, his voice carrying through the ballroom. “Tonight, we celebrate not only the union of two distinguished families but also the beginning of a new chapter in the lives of these two wonderful people. To my cousin, the duchess, and to my lord count Nanami Kento, I offer my heartfelt congratulations.”
He turned to you and Nanami, his smile warm but tinged with an underlying complexity. “May your life together be filled with happiness and prosperity. May you find joy and support in one another through all the challenges and triumphs that lie ahead.”
The room erupted in applause, a cascade of sound that seemed to envelop you from all sides. The clinking of glasses followed, a symphony of celebration that filled the grand hall, yet in the midst of it all, your heart was racing with a blend of emotions you could barely contain.
Relief washed over you like a cool breeze, cutting through the tension that had been knotted in your chest for what felt like an eternity. The applause wasn’t just for the announcement of your engagement—it was for the moment of reconciliation that had just played out before everyone’s eyes.
Satoru’s gesture, though unexpected, had sent a ripple through the gathered guests. His choice to stand and raise his glass in a toast, his expression carefully composed but unmistakably sincere, was more than just a public acknowledgment of your engagement.
It was a sign—a signal that he was willing to accept your choice, even if it pained him to do so. For so long, the distance between you had been a source of quiet anguish, an unspoken rift that neither of you had known how to bridge. But in that moment, with everyone watching, Satoru had taken the first step toward closing that gap, and the weight of that gesture settled over you with a mix of gratitude and sadness.
You felt Nanami’s hand tighten around yours, the warmth of his touch grounding you amidst the swirl of emotions. When you looked up at him, his expression was calm, yet there was a depth in his eyes that spoke of an unspoken understanding.
He didn’t need to ask what you were feeling; he knew. He had always known. Nanami’s quiet strength, the steadiness that had drawn you to him in the first place, was your anchor in this moment. His support was unwavering, his presence a silent promise that he would stand by you through whatever came next.
The applause continued, but the world around you seemed to blur, the faces and voices fading into the background as you focused on the two men who meant the most to you—one by your side, offering you a future, and the other across the room, finally offering you his acceptance. There was a bittersweet quality to the moment, a recognition that while you were stepping into a new life with Nanami, something else was being left behind.
As you smiled and nodded in response to the well-wishes of the guests, the gratitude you felt wasn’t just for the applause or the approval of those around you. It was for the unexpected turn of events that had allowed a measure of peace to be restored between you and Satoru, even if things would never be quite the same as they once were.
The mix of relief and gratitude in your heart was tinged with a quiet resolve—to honor the connections that had brought you to this point and to move forward with grace, knowing that you were not alone in this journey.
In that moment, with Nanami’s hand in yours and Satoru’s gaze finally softened by acceptance, you allowed yourself to breathe, to feel the weight of the past lift just enough to let you take the next step forward. The path ahead was still uncertain, but with Nanami by your side and the lingering warmth of Satoru’s gesture in your heart, you felt ready to face whatever lay ahead.
“Thank you, Satoru." you said softly, raising your own glass in acknowledgment. “Your words mean a great deal to us.”
Satoru inclined his head slightly, acknowledging your gratitude, and then turned to mingle with other guests, leaving you and Nanami to share a moment of quiet reflection.
The evening continued with renewed energy, and as you danced with Nanami, you felt a sense of peace, knowing that despite the challenges, you were surrounded by people who cared for you and were willing to bridge the gaps that had formed.
As the night continued, the ball's festivities seemed to intensify, with guests dancing and chatting in high spirits. But amidst the celebration, you noticed that Nanami appeared increasingly pale and uncomfortable. His hand, which had been warm and reassuring in yours, grew cold, and he occasionally grimaced, as if battling an unseen pain.
Concerned, you guided him to a quieter corner of the ballroom, away from the crowd. “Kento, my love.....are you alright?” you asked, your voice filled with worry.
He tried to smile, but the effort was clearly painful. “It’s nothing, my darling.” he said, though his voice was strained. “I’ve just been feeling a bit unwell lately. It’s probably nothing.”
You helped him to a nearby chair, your hands trembling as you guided him down. But as soon as he sat, you noticed something terribly wrong. His face contorted with discomfort, his brows knitting together as a pained gasp escaped his lips.
His breathing grew shallow and labored, each breath a struggle that sent a jolt of fear through you. His hand moved to clutch his stomach, his fingers digging into the fabric of his coat as if trying to ward off an invisible agony. His skin glistened with sweat, and his once calm and steady demeanor was replaced by something raw and unsettling.
Before you could even react, his body suddenly slumped, going limp in the chair. The color drained from his face, his eyes fluttering shut as if the strength had been completely sapped from him. Panic surged through you like a bolt of lightning, your heart racing as you dropped to your knees beside him. “Kento!” you cried, your voice thick with fear, hands shaking as you desperately tried to rouse him. But he didn’t respond—his eyes remained closed, his body frighteningly still.
Frantically, you called out for help, your voice breaking as terror gripped you. The noise of the ballroom, once lively with chatter and laughter, fell into a stunned silence. The sudden shift in the atmosphere was palpable, as if the entire room had collectively held its breath, waiting to see what would happen next.
Satoru was among the first to arrive, his tall figure cutting through the crowd with an urgency that matched your own. His usual easygoing demeanor was nowhere to be seen; instead, his expression shifted from confusion to alarm as he took in the scene before him. His gaze darted between you and Nanami, the gravity of the situation sinking in as he knelt beside you, his own hands hovering over Nanami’s still form, unsure of what to do.
A doctor, who had been attending the event, quickly rushed over, pushing through the gathering crowd with a determined expression. You watched in desperate anticipation as the doctor knelt on Nanami’s other side, his fingers moving quickly to check for a pulse, to feel for any sign of life. His face grew increasingly grave as the seconds ticked by, his lips pressing into a thin line.
The minutes dragged on, each one feeling like an eternity as the doctor worked, his movements precise yet tinged with a growing sense of urgency. The room’s tension mirrored the heartache building within you, a crushing weight that threatened to overwhelm you. Every second that passed without a sign of improvement, every quiet murmur from the doctor that you couldn’t quite hear, only deepened the pit of dread in your stomach.
The once festive atmosphere of the ball had been completely shattered, replaced by a chilling silence that seemed to echo your worst fears. The world around you seemed to fade away, leaving only the cold, terrifying reality that the man you loved was slipping away, and there was nothing you could do to stop it.
Finally, the doctor straightened, his expression sorrowful. “I’m afraid there’s nothing more I can do, your grace.” he said quietly. “Count Nanami is dead.”
The words struck you like a physical blow, leaving you momentarily paralyzed as their meaning sank in. It was as if the ground beneath your feet had been pulled out from under you, and you were left to freefall into a void of disbelief and despair.
You stared at Nanami’s lifeless form, his face pale and still, the strong and steady man you had known reduced to this fragile, unresponsive shell. It didn’t seem real—couldn’t be real. The vibrant world around you blurred, the colors bleeding into one another as your vision wavered. The music that had once filled the ballroom, the laughter that had echoed off the walls, now seemed like a distant, haunting memory from another life.
The sounds around you dulled, as if you were underwater, the cacophony of voices and gasps of disbelief fading into a muffled, indistinct hum. The air felt thick, suffocating, as if it were pressing down on your chest, making it difficult to breathe.
The reality of the situation was too much to comprehend, too overwhelming to process. Nanami, who had been so full of life just moments ago, was now gone. The finality of it was like a weight crushing your heart, and you felt as if you were being dragged into a darkness from which there was no escape.
Satoru placed a comforting hand on your shoulder, a gesture meant to offer solace, but it only deepened the emptiness that had settled in your chest. His touch, usually so warm and reassuring, felt hollow and distant, as if even he couldn’t bridge the chasm that had opened up between the life you had known and the unbearable reality you now faced.
You didn’t look up at him, couldn’t bear to see the reflection of your own grief in his eyes. Instead, you remained fixated on Nanami, your mind desperately trying to reject the truth, to find some way to undo what had just happened.
The guests, who had been caught up in the joy and excitement of the evening, were now stunned into silence. Their expressions of shock and somber concern mirrored the confusion and heartache you felt. The whispers began to spread through the room, a low murmur that grew in intensity as people tried to make sense of the tragedy that had unfolded before them.
The once celebratory atmosphere had been shattered, replaced by a palpable sense of unease and sorrow. The collective joy that had filled the ballroom had evaporated, leaving behind only the cold, stark reality of loss.
As you stood there, your mind spinning and your heart breaking, the world around you continued to move forward, indifferent to the pain you were experiencing. The echoes of the music and laughter that had once filled the room now seemed like cruel reminders of a happiness that had been irrevocably taken from you.
The life you had imagined with Nanami Kento, the future you had so carefully envisioned, was gone in an instant, leaving you adrift in a sea of grief and uncertainty. Nothing was left behind.
You clutched Nanami’s hand, tears streaming down your face. “No, cousin....I....I cannot....” you whispered to him. “This can’t be happening. He was just here. We were about to start our life together.”
Satoru’s voice was gentle but firm. “We need to get you out of here, you cannot stay here.” he said, guiding you away from the scene with a sense of urgency. “Come with me.”
As you were led out of the ballroom, your mind was a whirlwind of grief and disbelief. The promise of a future with Nanami had been abruptly stolen from you, leaving you with nothing but the crushing weight of loss. The vibrant night that had once held so much promise now felt like a cruel mockery, its joy eclipsed by the shadow of tragedy.
✧❁❁❁✧✿✿✿✧❁❁❁✧
YOU COULD NOT COPE WELL. Months had passed since Nanami’s tragic death, and despite the time that had elapsed, the ache in your heart remained as fresh as ever. The estate, once filled with the excitement of the engagement and the promise of a future, now seemed like a silent, mournful shell. Each day felt like an endless repetition of grief, with memories of Nanami lingering painfully in every corner.
Satoru, your cousin and now your closest family, had tried to coax you back to some semblance of normalcy. He encouraged you to attend social events, to engage with the world beyond the estate’s walls. But each time, you found yourself unable to muster the strength or the will. The world outside felt alien and unforgiving, a stark contrast to the warmth and hope you had once known with Nanami.
One evening, after yet another failed attempt to persuade you to join him for a dinner gathering, Satoru’s patience finally wore thin. His frustration, masked for so long, burst forth in an outburst that left you reeling.
“Why can’t you just move on?” he demanded, his voice sharp. “It’s been months. You can’t spend the rest of your life hiding away in this grief-stricken state.”
The words stung, and you felt a surge of anger and sadness collide within you. “You don’t understand,” you cried, tears streaming down your face. “You didn’t lose him. You don’t know what it’s like to have everything ripped away like that.”
Satoru’s expression softened, a flicker of regret in his eyes as he saw the depth of your pain. The harshness in his voice faded as he approached you, his demeanor shifting to one of concern and gentleness.
“I’m sorry,” he said quietly, his voice now filled with an earnestness that cut through the earlier anger. “I didn’t mean to be so harsh. I’ve been trying to help, but I know I can’t truly understand your pain.”
He reached out, gently taking your hand and guiding you to a nearby armchair. His touch was soothing, a stark contrast to the emotional turmoil you were feeling. “Let me help you,” he said softly, kneeling beside you. “I know this is hard, but you don’t have to go through it alone.”
Satoru’s presence was a grounding force, his usual aloofness replaced by a sincere attempt to offer comfort. He poured a drink from a decanter on a nearby table, holding it out to you with a reassuring smile. “Here,” he said, “a little something to help calm your nerves.”
You accepted the drink, your hands trembling slightly. As you took a sip, the warmth of the liquor began to ease the tight knot of grief in your chest. Satoru settled beside you, his presence a steady anchor in the storm of your emotions.
He placed a comforting hand on your shoulder, the gesture tender and supportive. “I know it’s not the same as having Nanami here,” he said quietly, “but I’m here for you. We can get through this together, even if it takes time.”
You leaned into him, finding solace in his steady presence. The tears continued to flow, but amidst the sorrow, there was a small flicker of hope—hope that perhaps, with time and the support of those who cared for you, the heavy burden of grief might one day become a little lighter.
Satoru stayed with you, his hand resting gently on your back as you cried. In that moment, his support and understanding offered a sliver of comfort, a reminder that even in the depths of loss, there could be moments of compassion and connection.
The truth began to unravel slowly, almost imperceptibly. You had been grieving, struggling to find any semblance of normalcy, and trying to rebuild a life that seemed forever altered by Nanami’s death. Satoru, in his way, had been both a source of comfort and a persistent presence, urging you toward recovery. His support, once reassuring, began to feel increasingly intrusive, as though his concern masked something darker.
One evening, as you were going through some old letters and personal effects, a hidden compartment in one of Nanami’s personal belongings caught your attention. Inside, you found a stack of letters and documents that seemed out of place. As you sifted through them, a particular letter stood out—a letter from Nanami to you, written shortly before his death. Its contents were cryptic and filled with a sense of unease that made your heart race.
The letter spoke of suspicions of being watched, of a growing sense of danger, and a mention of a mysterious figure who had been lingering in the shadows. That evil forces were coming, investigated by the Crown. That he was a blue shadow, a dark shadow. You put the letter down, your chest tightening.
The pieces of the puzzle began to click together in your mind, and a chilling realization dawned on you. Satoru, he...he was called the Queen's Blue Ghost. That was what he does for the Crown. You bit the lower edges of your lip. You could feel your legs losing strength as you grabbed the table to balance yourself.
You shake your head, almost as though you were in denial. It can't be. Your cousin....He would not. He promised, that he would always be good to you. To everyone. He, he can't be.
Desperate for answers, you confronted Satoru, your heart pounding with a mix of fear and anger. You cornered him in his private study, your voice trembling as you demanded the truth. He raised his head and smiled at you. But quickly, that retreated the moment he saw that look on your face.
"Cousin, is something wrong? Dearest one, you are agitated. You must—"
“Satoru, please.” you said, trying to keep your composure. “I require your honesty. Please. I need to know the truth."
"Whatever about? I have always been honest with you."
"Not on everything. And you know this. I know this."
"Dearest cousin, calm down—"
"What really happened to Nanami Kento? About the others. How many? How many others did you hurt?"
Satoru’s face, usually so controlled, betrayed a flicker of something dark and unsettling. He stepped closer to you, his eyes gleaming with an intensity that sent shivers down your spine. The moment you said his name, the moment it all snapped. You could feel your heart pound as he corners you, traps you, in his vicinity. You swallow the bile down your throat.
“The truth, you say?” he replied, his voice smooth but laced with a dangerous edge. “I’m afraid you might not like it, cousin. I fear I might upset you. And....that is out of the question."
You took a step back, the fear overwhelming you. “What did you do? I know you had something to do with it. Did you poison him?”
A cold smile spread across Satoru’s lips. “You’ve been more perceptive than I gave you credit for,” he said softly. “Yes, I was responsible. But it was all for you, my dear cousin.”
The words struck you like a blow. “For me? What are you talking about?”
Satoru’s gaze softened, but the malice beneath it was unmistakable. “I’ve always been in love with you. Even when we were children, I was captivated by you. Everything I did, every action I took, was driven by my desire to have you for myself. And I do not care, how many suffers for it. That lowly count, those pesky tattletales. I do not care, cousin. As long as I have you. ”
The enormity of his confession hit you with a force that left you reeling. “You killed my Kento… just to have me? Do you....do you know how derange that is? How could you? How could you do this to me?”
He stepped closer, his voice a whisper that was both chilling and intimate. “No one else could ever be right for you but me. I couldn’t bear the thought of anyone else taking you away from me. Nanami was an obstacle, and I removed him to clear the path for us.”
Horrified and desperate, you tried to flee, but Satoru’s reflexes were swift. He grabbed your arm with a strength that was both frightening and unyielding. You struggled against him, but his grip only tightened as he pulled you close. Your heart pounded, and tears streamed down your face as you realized the extent of his obsession.
“Let me go!” you cried, your voice breaking with desperation. “I can’t be with you. Not after this.”
Satoru held you tightly, his arms encircling you in a possessive embrace. “No,” he said firmly, his voice unyielding. “You belong with me. I’ve waited too long for this moment, and I won’t let anyone—least of all you—deny what’s meant to be.”
His words, though tender in their own twisted way, were laced with a darkness that left you feeling trapped and helpless. You could see the unshakable resolve in his eyes, the certainty that he was the only one who could provide the life he believed you deserved.
“I did it all for you, dearest one.” Satoru continued, his tone a mix of reverence and obsession. “Everything I did, every sacrifice, was to ensure that we could be together. You’ll see, in time, that no one else can care for you the way I do.”
It was as though for a moment, your memories echoed. That boy Satoru was, the distant and aloof boy you had looked up to, chased after — he was not there anymore. All that’s left is a monster. A monster who believed that loving you meant hurting you. Tears fell as you remember the boy he was. 
The large, sunlit gardens were a backdrop to a series of memories, each one highlighting the contrast between your vibrant, spirited nature and Satoru’s reserved, emotionless disposition. 
You were only six years old when you first encountered Satoru’s indifference. He was sitting alone in a secluded corner of the garden, surrounded by books and sketches, seemingly lost in a world of his own. His silver hair gleamed in the sunlight, but his eyes, hidden behind dark glasses even then, were as cold and distant as the surrounding shadows.
Despite his aloofness, you were determined to reach out to him. You approached him with a bright smile, holding a daisy you had picked from the garden. “Satoru,” you called out, “would you like to play with me?”
He glanced up briefly, his expression unreadable. “I’m busy,” he replied curtly, his voice lacking warmth.
Undeterred, you sat down next to him, placing the daisy on his sketchpad. “But it’s such a nice day! Don’t you want to come outside and enjoy it?”
He stared at the daisy, then at you, a flicker of something—perhaps curiosity or irritation—crossing his face. “I don’t see the point in playing,” he said, turning his attention back to his sketches.
You persisted, your enthusiasm unwavering. “It’s not just about playing. It’s about having fun and being together. We can make up a story about the garden and pretend we’re explorers!”
“I don’t want to.” He whispered.
You pout. “But that’s no fun!”
As a young girl, you were determined to break through Satoru’s emotional barriers. One sunny afternoon in the grand estate’s garden, you devised a simple, yet heartfelt plan. You had spent the morning picking a variety of wildflowers, their vibrant colors brightening your small wicker basket. You were excited to surprise Satoru, who was once again immersed in his books and sketches in his usual secluded spot.
The garden was alive with the hum of bees and the soft rustling of leaves, and the sunlight filtered through the trees, casting playful shadows on the ground. You spotted Satoru sitting against a large oak tree, his focus intensely fixed on his work. With a smile, you approached him quietly, careful not to disturb his concentration.
“Satoru,” you called softly, holding up the flower crown you had made. It was a simple creation, woven from a mix of daisies, buttercups, and clover. The flowers were arranged in a delicate, colorful circle, their petals still fresh and dewy from the morning sun.
He looked up from his sketchpad, his expression as indifferent as ever, but a hint of curiosity sparkled in his eyes. “What’s that?” he asked, his tone more inquisitive than dismissive.
You knelt beside him, holding the flower crown out. “It’s a gift for you.” you said cheerfully. “I made it just for you. I thought you might like to wear it.”
Satoru’s usual aloofness seemed to falter as he took in the sight of the flower crown. There was a brief flicker of surprise in his eyes, a momentary break in his emotional armor. He looked at the crown, then back at you, clearly unsure of how to react.
Without waiting for his response, you gently placed the flower crown on his head, adjusting it carefully so that it sat comfortably. Your fingers brushed against his hair, and you beamed at him with an innocent, genuine smile.
“There!” you said, stepping back to admire your handiwork. “Now you have a crown fit for a king.”
Satoru’s initial reaction was one of shock, his mouth slightly agape as he touched the delicate flowers with hesitant fingers. The corners of his mouth twitched, and for a brief moment, you saw a rare, genuine smile break through his usually stoic expression. It was a fleeting, but unmistakable, expression of delight.
He looked up at you, his eyes softer than they had ever been. “You made this for me?” he asked, his voice betraying a hint of warmth that was seldom present.
“Yes, cousin!” you replied, your eyes sparkling with happiness. “I wanted to do something nice for you. I thought it might brighten your day.”
Satoru’s gaze lingered on you, and you could see the conflicted emotions playing across his face. The flower crown, so simple and yet so heartfelt, seemed to have touched him in a way you hadn’t anticipated. He looked away, his expression growing contemplative.
“It’s… nice.” he said quietly, a hint of genuine appreciation in his tone. “Thank you.”
You smiled, pleased with his reaction. “I’m glad you like it, cousin!” you said, reaching out to gently touch the crown. “I hope it makes you smile.”
As you walked away, you felt a sense of accomplishment. You had managed to break through Satoru’s emotional wall, if only for a moment, and the sight of him wearing the flower crown was a memory you would cherish. Little did you know that this simple act of kindness would become a significant, albeit bittersweet, part of your lives.
The contrast between the boy who had once been so distant and the man who now held you captive was stark and painful. The memories of your childhood—the times you had tried so hard to reach out to him, to bridge the gap that had always seemed to exist between you—now echoed in your mind like a cruel mockery.
Those moments, once filled with innocent hope and longing, now served as a haunting reminder of how drastically things had deteriorated. The boy who had seemed unreachable, who you had thought might one day come around, had instead grown into someone who was both terrifyingly close and dangerously unrecognizable.
As you struggled in his arms, the harsh reality of your situation became all too clear. Satoru’s love, which had once been a source of warmth and comfort, had twisted into something dark and all-consuming. The affection that had once made you feel safe was now a prison, its walls closing in around you with every passing second.
The realization that his love had warped into an obsession sent chills down your spine, and the fear that gripped your heart was unlike anything you had ever known. You had always known Satoru was different, that there was something in him that set him apart, but never had you imagined that his feelings for you could turn into something so possessive, so terrifying.
His grip on you was unrelenting, his arms a cage that you knew you could not break free from. No matter how hard you struggled, how desperately you tried to push him away, his hold only tightened. There was no trace of the gentle boy you had known in his eyes now—only the cold, determined gaze of a man who would not be denied.
As he held you close, you could feel the weight of his obsession pressing down on you, suffocating you with its intensity. The warmth that had once drawn you to him had been replaced by a chilling darkness, and the love that had once been your sanctuary had become the source of your greatest fear.
A profound sense of betrayal and loss settled over you, heavy and unyielding. The man who had once been your closest confidant, your protector, had now become the architect of your greatest sorrow.
The trust you had placed in him, the bond you had thought unbreakable, had been shattered beyond repair. The future you had dreamed of, filled with hope and happiness, was now overshadowed by the bleak reality of his possessive love.
In that moment, as you were held captive in his arms, you understood with a heartbreaking clarity that the Satoru you had known was gone, replaced by someone you could no longer recognize.
The boy who had once been distant, yet filled with potential, had become a man whose love had turned into a dark obsession, and the life you had once envisioned was now lost to the shadows of his twisted affection.
“I waited so long for this day, to have you free from the nuns, from the watchful eyes of the church, from anyone who would keep you from me." He whispered. “And I had to deal with that pest, that lowly pathetic count. All of those who wanted to steal you from me!”
The air in the room thickened as he stepped closer, his breath brushing against your skin. You knew what he wanted, what he had always wanted. It was written in the way he looked at you, the way his fingers twitched as if resisting the urge to reach out and claim you right then and there.
But you were no longer a child, no longer the naive girl who would blindly follow where he led. You were a Duchess now, with power of your own, and you would not be so easily consumed by the flames of his obsession.
Yet, as his hand finally found its way to your chin, tilting your face up to meet his gaze, you couldn’t help but feel the pull. The twisted, sick desire that mirrored his own, the yearning to give in to the darkness that had always lurked beneath the surface of your soul.
"You will be mine, cousin." Gojo whispered, his lips hovering above yours. "Whether you like it or not."
You were drawn to him, as you had been as a child. The way he moved, the way he spoke—it He reached for you, his hands rough yet strangely tender as they cupped your face, his grip firm and unyielding.
Before you could react, his lips crashed against yours with a force that stole your breath. You struggled, tried to push him away, but he was stronger—much stronger. Your fists pounded weakly against his chest, a futile attempt to break free from the iron hold he had on you.
Tears welled up in your eyes, spilling down your cheeks as you felt the helplessness of the situation, the weight of his obsession bearing down on you. But even as your mind screamed in protest, there was a part of you that responded to his touch, a dark, twisted part that had long been buried beneath years of repression.
His hands roamed over your body with a fervor that mirrored the storm brewing inside you, fingers tracing the curves of your form as if memorizing every inch. He pulled you closer, his embrace tightening until there was no space left between your bodies, the heat of his desire searing through your clothes, igniting a fire deep within you.
You hated yourself for the way your body betrayed you, for the way your heart raced not only with fear but with a sick anticipation. You could feel the hunger in his touch, the same hunger that had lurked within you, hidden and denied for so long. 
Gojo’s lips trailed down your neck, leaving a burning path in their wake, his breath hot against your skin. His words were a whispered promise, laced with a dark possessiveness that sent shivers down your spine.
"You can’t escape me, cousin." he murmured against your throat, his voice thick with desire. "I’ve waited too long, dreamed of this moment for too many nights. You’re mine now, and I’ll never let you go."
His hands slipped beneath the fabric of your dress, fingertips grazing the sensitive skin beneath as he explored with an urgency that left no room for doubt. You gasped, the sound caught between a sob and something else, something far more dangerous.
As his touch grew bolder, you realized with a sickening clarity that no matter how hard you fought, no matter how many tears you shed, you were losing yourself to him. The line between love and hate, between desire and fear, blurred until it was impossible to tell where one ended and the other began.
Gojo pulled back just enough to look into your tear-streaked face, his eyes darkened with a twisted satisfaction. His thumb brushed away the tears that still fell, a cruel smile tugging at the corners of his lips.
"Don’t cry, my dearest." he whispered, his voice laced with mockery and something softer, something almost tender. "You’ll learn to love this, to love me, just as I’ve always loved you."
And as his lips claimed yours once more, the last vestiges of your resistance crumbled, swallowed whole by the darkness that he had nurtured within you, until all that was left was the Duchess who belonged to the Duke—no matter the cost.
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deancasbigbang · 10 days
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Title: Song of the Loon
Author: Desirae
Artist: eggchef
Rating: Explicit
Pairings: mentions of past Dean/Lisa
Length: 24438
Warnings: n/a
Tags: Narrator Castiel/Campground owner Dean, strangers to friends to lovers, past family trauma, survivors guilt, substance abuse(not Dean or Cas), Nurturer Dean, Hurt/Comfort, canon typical violence, angst with a happy ending, cabin by the lake fic
Posting Date: October 24, 2024
Summary: Dean Winchester is expecting a quiet, if not awkward, summer. His estranged brother Sammy was coming to visit from California, and all the chores around his lakeside cabin were not enough to distract him from his nerves. That is until an unexpected phone call from Sam’s sponsor, Gabriel, called with a favor: Could Dean put Gabriel’s brother Castiel up for the summer, no questions asked? Audiobook narrator Castiel Novak is exhausted and travel-weary. Fresh off of a book tour, Castiel arrived home to find his longtime online stalker has been to his apartment. At the urging of his brother, Castiel finds himself on a road trip to Angel’s Peak, Maine, where his host, Dean, is as stunning as the mountain view. Although Castiel and Dean feel an immediate connection, Cas is guarded, with emotional baggage he doesn’t want to inflict on his new friend. Will a summer in the wilds of Maine be enough for Dean break through Castiel’s walls and prove that he is worthy of love and protection? 
Excerpt: Castiel or C.J. Krushnic as he was known in the literary world, had spent the last few months doing the convention circuit promoting the latest book in the paranormal series. Very much an introvert, these events pushed Castiel far beyond his comfort zone, but the book series' popularity had made conventions a part of the job. This latest had been his third and he was getting better at sitting up on stage with fellow panelists. Castiel’s heart beat a fast staccato, as he answered questions about what it was like to give voice to characters like The Wesson brothers; his face a stoic mask as Castiel adhered to the requests to read book passages aloud in his distinctive gravelly voice.  He’d gotten through it, but now Castiel was drained and all he wanted was quiet and space.  Peering over the railing, Castiel heard the belligerent bellowing of a taxi driver and the jarring blare of a horn being pressed. Castiel sighed again. He needed to get away. Somewhere quiet, where he could just exist in peace and solitude. Castiel left the balcony, closing the doors behind him. With a jaw-cracking yawn, he dragged his boned tired body across the living room, back through to the bedroom, and into the ensuite bathroom. He set his now empty whiskey glass on the counter with an audible click. Tired blue eyes stared back at him from the mirror above the sink. Frowning, Castiel tore his gaze away from himself and turned on the water, cupping it in his palms before scrubbing it briskly over his stubbled face. His dark hair stood in tufts and he could use a shave, but Castiel just didn't have the energy. Wandering back out into the living room, Castiel absent-mindedly clicked on the television, noting that an old season of Tournament of Champions was playing. He left the cooking show on and grabbed the mail from on top of the suitcase. Slouching back onto his couch, Castiel rifled through the thick stack. It was mostly junk mail plus what looked like a belated birthday card from his older brother Gabriel that said I wish you love, laughter, and ha! Penis. Castiel snorted, fingering the last envelope in his hand. Furrowing his brow, he realized it was blank, save his pen name in a loopy scrawl. That was strange. Nobody had mentioned anyone dropping anything off for him when he picked up his mail at the front desk. Castiel opened the envelope and pulled out a slip of paper. His stomach plummeted unpleasantly as he read the words on the page. The sound of your voice, the way our eyes met, it is inevitable. You belong to me. -HeartsAflame With shaking fingers, Castiel pulled out his phone and quickly tapped on his brother's icon. Gabriel picked up on the first ring.  “Hey, broseph! How was your tour?” Castiel ignored the question. “Gabriel, they found my apartment,” he said, voice audibly shaken. “Sit tight, Cassie. I’m on my way.”
DCBB 2024 Posting Schedule
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orphiclovers · 3 months
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I think the most notable bit of character insight on Yoo Joonghyuk that Yoo Mia SS provides is how much the apocalypse did not change him at all.
It's one of those Big Themes orv has, and simply brilliant writing. Y'know how they kept beating us over the head with the concept of 'the people who find it easiest to adapt in a ruined world are those who could not adapt to real life?'. That applies to YJH too, and even more than other characters. But it's hard to notice on a casual main story read because genre conventions and his character archetype tell us not to look deeper, that he is just a basic brooding power fantasy manhwa protagonist, even when he's really not.
So the audience writes off his quirks because it's expected of his brooding hero archetype and the other apocalypse survivors write off his quirks because everyone who has gotten this far is a little nuts and also they have bigger problems.
But when Yoo Joonghyuk acts exactly like he does during the apocalypse in a pre-scenario world where there's no convienient explanation it's really clear that he is different and he just comes off as...off.
His silence during conversations is no longer mysterious and cool but just weird and a failure to read social cues. His 'glare' is frightening and people don't like when he makes eye contact with them. His manner of speech is off-putting. His blank emotionless face is not stoic repressed hero-esque but ""rude"" etc etc. Every single mainstream society conforming person can tell there's something off about him so they avoid him. And YJH doesn't know how to communicate so he ends up totally friendless (save for a literal mafia boss and a crazy time-traveling teenage girl - and only them, because they don't fit well into society either.)
Umm where was I. So, but I don't know how much effect all of that has on World of Zero. Firstly, because between Yoo Mia side story and World of Zero there are 3-4 years of '?????' where afaik we have no idea what Yoo Joonghyuk was doing. He stopped being a gamer at some point but also got rich at the same time (doing what?) and bought the house he daydreamed about and also became a total shut-in who 'doesn't go outside often'. I have fanfic-y theories but nothing canon.
Onto the second part of the ask.
With World of Zero era joongdok I feel like there's a lot of writers out there who have made their own versions that are better than anything I could come up with so I hope you wont be disapointed. That being said I do have some thoughts.
Speaking of fanfic, here is mine under read more lol.
I think it's super that Kim Dokja gains the power of an omnipotent god and the very first thing he does is devote his time to Yoo Joonghyuk's happiness and safety. The whole reason he became OD was because of his massive guilt complex about YJH, so it makes sense that he would try to atone.
Zero starts off mistrusting him but gradually KDJ proves himself as having Zero's best interests at heart 100% of the time. DKOS is YJH's guardian angel. And then KDJ stays watching over him even after the scenarios were over, seeing him go through boring life milestones, happy as long as YJH is happy, for seemingly no reason.
So it's no wonder Yoo Jooghyuk fell in love.
He might not know Salvation's real name or appearance or anything about him but he wants to get to know him, this person who has saved him so many times while asking nothing in return. It doesn't matter that he's a constellation because he is good, Yoo Joonghyuk knows. He confesses all of this to Salvation, looking up at the sky with eyes sparkling with life and passion.
Salvation lets him down gently, for what it's worth, but rejection is still rejection and it hurts.
In the following weeks, as he goes through the motions and pretends nothing happened, he continues to feel the gaze of Salvation on his back, but the constellation stays mercifully silent. Yoo Joonghyuk does not want to know if it's pity he's looking at him with. Even heartbreak heals, of course. Months pass, then years. Lee Seolhwa was a dependable companion to him during the scenarios and stays a steadying presence in the world after. They're compatable. She is someone with who he could see himself growing old.
Salvation told him to 'be free, to fall in love with someone who could be with him, to not waste his time chasing after a dream, to live his life to the fullest'
He knows about his attribute of course, just like he knows everything about Yoo Joonghyuk.
Yoo Joonghyuk sees no point in lying. He tells Lee Seolhwa everything. How due to his attribute he will grown old and die while the rest of them stay youthful as ever, how he doesn't remember his childhood or know his parents. His hopes and dreams, how he yearns to learn his origins. About the first scenario, about the constellation who would have been his sponsor, whom he loves.
Then he asks to marry her. She says yes.
Salvation is the first person Yoo Joonghyuk tells. He's happy for him, of course, says he always knew there was a spark between them.
They live a long 50 years together.
When Yoo Joonghyuk's hair started turning more salt than pepper, he told Lee Seolhwa that he wouldn't hold her. She laughed, stroked his head and said that she might not look it but she is two years older than him, that she vowed to be by his side till death did them apart and she will not break that promise.
When his time comes and he knows he has to leave, he tries to explain himself to Lee Seolhwa at least, if not the rest of his old companions. But he needn't have bothered. Before he could start, she took his hands in hers and smiled wistfully. She told him she always knew this day would come. That his heart has always belonged to someone else. She's thankful for the time he has given her anyway and that she could not have asked for a better husband. She sheads a few tears and Yoo Joonghyuk does too, but he leaves their house with a sense of purpose and a lightness in his heart he has not felt once since the day he beat the final scenario.
And then he accepts the sponsorship contract with Salvation.
... .. Sooo, that's how I think round zero went.
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orkbutch · 7 months
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ok ok, i know this isnt a wicked blog but its time for me to say my thoughts on the Wicked movie trailer.
I'm not stoked. I'm not much of a musical version lover already, but two things really rubbed me wrong, and I believe they apply to the musical as much as the book in their importance within the Themes.
Elphaba being played by Erivo and being black is cool. Erivo is a great singer, and her hair looks sick, and Elphie's hair is important. However, that casting choice being combined with a white Fiyero (who is Not White in the book, and very much experiences colonialist racism) and with no prosthetic effort to make Elphaba Not Beautiful (which is a Significant Element of Her Experience And Character), spoils any truly transgressive or progressive bite to that casting decision.
The only of the core mains thats not white is the character that is green. Interesting. The character who is extremely belittled for her appearance because she has a deformity, and because she's unattractive by conventional standards (esp because of her hawkish nose and strong chin), is a beautiful woman. Interesting!
Something about this just rubs me wrong. I think the musical has always made me skeptical in this area because its core adaption decisions were always bent toward stripping Wicked of much of its commentary on racism. In the book Fiyero is Vinkan, clearly coded Native American, and Winkie is a slur. They made the slur the name for the Vinkans in the musical. If I recall correctly, Quadlings aren't even mentioned in the musical. But Fiyero in the musical... I don't even know Why they keep him being a foriegn prince because he isnt written like hes foriegn from Gillikin at all. His ethnicity seems totally flattened, a slur that indicates no cultural or experiencial distinction from Gillikin.
I think that may have happened because Animals were already considered an allegory for racism, and they wanted to make that allegory cleaner and easier to condense into a musical plot. Thats my theory. However, that is a misreading. The Animals are not a perfectly singular allegory, and I think you could argue several inspirations, but the most apt interpretation for sure is that the Animals are an allegory for people with disabilities and neurodivergence, as Elphaba's experience is.
The Animals are not merely culturally different or isolated. They are not falsely believed to be different from the Gillikins or the Munchkinlanders or Vinkans. They ARE different, not because they aren't people but because their basic needs are different, and are not adapted to by society. They have hooves, and different skeletons, and different senses, and different mouths that can't necessarily make the kind of speech humans use.
This is important because Elphaba uniquely relates to the Animals, and its because Elphaba has a deformity and is super autistic. This is the other thing that always rubbed me wrong about the musical: it always implied that the only thing that made Elphaba "ugly" to people was her green skin. Thats... weak shit!!! In the book, Elphaba is Not beautiful. She is hatchet faced. She is tall and androgynous and looks weird. And this is IMPORTANT, because it makes Elphaba a genuinely transgressive character!! Her experience is layered! She is green but also breaks gender rules, is awkward, is self hating, is rude, ect. ect. It strengthens her empathy she feels toward Animals, because she feels so othered from society that she feels non-human, alienated.
The book also handles Elphaba's attractiveness much better; it does a great job of depicting someone who is not beautiful but is nevertheless Hot, which Elphaba is. When Glinda looks at her for the first time and thinks that shes beautiful, she is not looking past Elphaba's skin and she does no make over. She puts Elphaba in an orange hat as a joke, and sees how it matches her skin and suits her, and it makes Glinda realise that the green of Elphaba's skin can be beautiful to her. And that changes how Glinda sees Elphaba; Elphaba does not change.
okay im just complaining about the musical now. But idk, I wish that they'd used this opportunity to do better by Fiyero, make the themes a bit better... and just... put some light prosthetics on Erivo. Just make her look a little uglier! A little more hatchety. Its not like it'd be out of place, Ariana Grande as Glinda looks spooky as fuck. Why does she look like that. I like it bc I like Glinda looking intense and spooky but it IS weird
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perpetual-stories · 2 years
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Six Ways To End Your Story
Hi, everyone! Someone kindly asked for advice on how to end a story so here it is for everyone!
Six Types of Story Endings
While every story has to end its own way, there are six general types of ending. Which one you go for will depend, of course, on the story you’re telling, and maybe also on the tropes or conventions of the genre you’re working within (if you’re working within a genre at all).
The six types of story endings include:
Resolved ending
Unresolved ending
Expanded ending
Unexpected ending
Ambiguous ending
Tied ending
What Is a Resolved Ending?
A resolved ending leaves the reader with no lingering questions or loose ends A resolved ending is part of most classic fairy tales (“And they all lived happily ever after…”), but also of countless classic novels.
Consider the ending of Jane Austen’s Pride and Prejudice, a classic of literary fiction and the inspiration for countless romance novels. At the end of the book, Elizabeth Bennet and Mr. Darcy marry, and we’re led to believe that their marriage will be long and happy. Not only that, but the rest of Mr. Bennet’s marriageable daughters have settled down in matches appropriate to their characters. In other words, there are no lingering questions or tensions.
Remember, a resolved ending isn’t necessarily a happy ending. Think of any of Shakespeare’s tragedies, in which the protagonist and most of the other major characters usually wind up stabbed, poisoned, or executed.
What matters most in a resolved ending is that all of the threads of the novel have been clearly and satisfying resolved.
What Is an Unresolved Ending?
Sometimes, the end is not really the end. That’s the case with an unresolved ending. This is the kind of ending that leaves the reader with more questions than answers. Ending on a cliffhanger has the potential to be a frustrating experience, but that frustration can also be satisfying if the story calls for it.
Unresolved endings are popular choices for books in a series, because it leads the reader to the next book.
What Is an Expanded Ending?
An expanded ending often takes the form of an epilogue. As the name implies, it expands the world of the story beyond the events of the narrative itself. That usually involves a jump forward in time, and occasionally a change in perspective as well. (Dostoevsky’s classic Crime and Punishment ends on just such a note, as does Tolstoy’s War and Peace.) Like an unexpected ending, an expanded ending may reframe the way the reader has been thinking about the story.
One advantage of an epilogue is that it allows the writer to answer questions that might not be possible to answer in the space of the main narrative (for instance, how things turned out a decade or more after the main events of the story).
What Is an Unexpected Ending?
An unexpected ending is one the reader likely didn’t see coming. The twist ending can be earth-shattering, or clever and subtle. The trick to pulling off a great surprise is that it should seem inevitable in hindsight. Very few readers are likely to be on board for an ending that seems to truly come from nowhere, but if the ending makes sense they’re more likely to appreciate the subtle machinations and plot twists it took to get there.
A good ending avoids deus ex machina, a Latin expression meaning “god from a machine.” In the context of fiction, a deus ex machina is a heavy-handed device that abruptly and definitively resolves all the story’s problems in a way that doesn’t feel natural to the story.
For instance, a previously unknown rich uncle appearing from nowhere to give the poor striving protagonist a vast fortune may certainly be a surprise, but it’s not likely to satisfy your readers. Remember, a good twist is one that the writer has left clues for all along.
What Is an Ambiguous Ending?
An ambiguous ending is one that’s open to interpretation. While an unresolved ending doesn’t give the reader enough information to say what’s going to happen next, and an ambiguous ending might allow two different readers to come to two completely different conclusions. Of all the endings, the ambiguous one demands the most involvement from the reader, since they are actively invited to think about the significance of events for themselves.
Take a quick look at the ending to Charles Dickens’ classic Great Expectations. In the last lines of the novel, the main character Pip takes the hand of the widow Estrella and says he sees “no shadow of another parting from her.” But is Pip’s vision reliable? Do they stay together or is another parting in the future? The novel leaves the reader with both tantalizing possibilities.
What Is a Tied Ending?
A tied ending is on that brings the story full circle—it ends where it begins. This type of ending follows the classic Hero’s Journey, which is common to many myths and folktales from around the world, but it’s also a popular choice for many works of literary fiction trying to capture the cyclical nature of time. James Joyce’s famously beguiling Finnegan’s Wake even ends on a sentence fragment that literally completes the very first sentence of the novel.
As a writer, you’ll need to make sure that the journey to this point felt worthwhile. Ending up right where you started can feel pointless if the journey there and back wasn’t meaningful.
There you have it folks, and kind ask, I hope this helps anyone who is struggling with their story endings!
Follow, reblog and comment if you find these helpful!
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weirdmarioenemies · 4 months
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I've been thinking about Snood a lot lately. Never did I expect I would suddenly become so Snoodpilled! Exactly one week ago, I decided I didn't want to talk about each Snood individually. But I can't help it. I'm gonna do it! I'm about to Snood! I could go on and on about the history of Snood but other people have done that already and you can find it if you're interested. I am just going to explore the designs of each of these little disembodied heads (they are officially referred to as such. I don't know where their bodies went) and you're going to watch! I want you to imagine this happening physically. You sitting in a room while someone plays a slideshow of Snoods while analyzing them. That's what we do here!
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Jake is the Main Snood! The simplest, the most straightforward. He is sort of just a face, and I know all the Snoods are, but this is even more straightforward than most! He is pretty striking, though, with his deep blue and intense stare, compared to the more expected yellow smiling face. Despite his simplicity, Jake has served as the mascot of Snood from the beginning, and I guess he's a good choice for that. I don't actively enjoy the designs of many Snoods, so maybe I would say that about any one declared as the mascot, though.
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Zod is already much more of a freak than Jake! He's angry, his sclerae turn cyan, and he bares his sharp teeth. My favorite part is that his nostrils glow! What's going on in there? Little creatures throwing a raging party? Or maybe it means it works as an electrical outlet! Most of all, Zod's most interesting feature is his shape. He has four flat-looking protrusions, as if he could easily stand on any of them. Or maybe they're suction cups. Or maybe they're open holes! Stick your arm in and wave at someone from through a Zod! If you cover all but the top one, you could drink a beverage out of him!
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Midoribe heard someone say "be there or be square", and let me tell you. He was not there. He is the Snood who fills up most of the space of his sprite, which gives him an interesting vibe of being the Biggest One. I feel like the characters all being radically different shapes would lead to aiming being a bit more difficult depending on which one you're launching. There could be a Snood Visual Clarity tier list! Awesome. Midoribe's face isn't all that interesting, besides his fascinating nose. The bridge is oh so thin, but the nostrils so builbous, looking almost like two tunicates attached to a stactite! Pretty cool of his nose!
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Geji is my favorite Snood! The face isn't that exciting compared to the other Snoods', though I like how happy she looks in the standard expression. I say "she" because Snood HD made Geji a very standard Girl Snood design, but look at this original one and tell me that isn't an awesome and epic girl. The best part is all her tendrils! Geji is like a bacterium or something, with all these cilia emerging from her relatively small main body, and filling out the space of her sprite! I bet those could catch plankton if they needed to. They even droop like mammal ears when Geji is sad. But Geji has much reason to smile, and that includes her very interesting widely-placed but tall teeth. Look at them!
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Sunny is, I think, the most conventional Snood. A yellow smiley guy with sunglasses, and he's named after the sun. Pretty standard! However, he is the only standard Snood to wear an accessory, which I guess is notable of him. He has the default Mii nose and that is funny to me. The more I look at him, the more I like him! I really like his lopsided smile, and I reasonably like the way his mouth widens SO much when grinning. He is so happy. Lastly, I like how he reminds me of Cheez-It Gripz. Remember Gripz? Gripz were just okay.
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Mildred has a really wacky shape! I am not sure how to describe it. Actually, now that I look more closely, she's shaped like a baby's shirt and diaper at rest, and like a somewhat poofy dress when frowning. I don't think that was at all the intention, she is just very oddly shaped! I like it. Mildred has easily the most striking eyes of all, with cyan sclerae, black irises, and pink pupils! They look like they would give her some kind of ability along the lines of X-ray vision. Their positioning makes me think of a hammerhead shark! Mildred's upper lip has a funny little nubbin that seems to lock into a funny little nubbin-shaped slot on the lower lip, and it feels almost beak-like to me. Mildred could chomp a prickly pear pad pretty easily if she wanted to.
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Spike is the last of our regular Snoods, and I think he might be my second favorite! His worried expressions are so endearing to me. I think he would be the big tough guy with a heart of gold. He looks like he would be a monster living under a kid's bed, and he would be more scared than the kid when they encounter each other. His horns are kind of the most creature-like of a trait that any Snood has, which is interesting! I think if Spike had a full body, he would have hooves.
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AAAAHHHHH!!!! EEK!!!!! This is Numbskull, and Numbskull is a BAD SNOOD! Numbskull cannot be matched with itself and gets in the way and is evil and a bad guy. At first glance it looks like a standard skull, but the more I look at it, the more it looks alive, actually! It has lips. It has nostrils. What I thought were cracks are brown, as if hair! Skin vibes from this Snood. Not only is it an obstacle, but if you don't manage to save all the Snoods, they will turn INTO Numbskulls! Not only did you kill them, you made them bad guys. Nice going, PAL! Luckily we have some MAGIC SNOODS to help deal with them...
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Rowbuilder will build a row of all the same kind of Snood, giving an easy area to clear, and transforming other Snoods, including Numbskulls. They can become nice again! They put redemption arcs in Snood! Rowbuilder himself is a weird sort of guy, with a very gaunt face, even more gaunt than the actual skull guy. He has weird Rayman hair on top, and two big ol' arrows on the sides of his head that can stick out to show you that, oh yes, this is a Horizontal Ability guy. I don't have much opinion on him. That little triangle under his mouth could just be a gradient thing, but I think it would be really funny if it was a Snood Soul Patch.
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Stone, on the other hand, I love! What's going on with this thing! It is honestly frightening-looking! A strangely-textured orb, entirely out of style with the other Snoods, and a face that's just some vacant, featureless depressions. This would give uncanny valley vibes to a sentient bowling ball. Even though it's a rock, the texture looks like an annelid worm's segments to me. Also even though it's a rock, it explodes! I really don't know why it isn't a bomb (and it would in fact be replaced by a bomb in a later game) but I'm glad it's an unsettling rock instead!
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Then there's Wildcard. This goofy guy. This chucklehead. He is playing one of his trademark Tricks on us by not having a unique design in the original game, forcing me to use his sprite from a different game, completely disregarding the consistency of this post! The rascal! He is on our side though, and can turn into whatever Snood is needed to make a match, so don't kill him with hammers. He's alright in the end. The real shame is that he wasn't the Joker in Snood Solitaire! Joker's Trick!
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And last, and arguably least, we have Odin. I like Odin, but Odin does not appear in any "mainline" Snood games, just a few spinoffs! Their design is much less upsetting than any other Snood's. This is easy to look at. So obviously I would love to see what Odin would look like if they were a gradient freak like the other Snoods! I think peach is a good color choice for an additional Snood, and the expressions are fun and distinct, but the arrow-shaped horns (?) do evoke Rowbuilder, so something a bit more distinct would have been nice. Maybe antennae, or ossicones!
And that's all the Snoods! I will not be going over their various redesigns, because none are nearly as visually striking and distinct as the originals. Especially the Snood HD ones, who are cohesive and have more mass appeal, at the cost of actual interesting designs. In the end, I still feel none of the Snoods are my style, but they sure are Interesting!
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lno-x · 1 year
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What about character design in Tristamp?
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A person had a question for me, what is it about character designs in tristamp? It's like Vash from Tristamp and Vash from Trimax/98 adaptation are COMPLETELY different characters, and my answer to that is: they are REALLY DIFFERENT CHARACTERS, and I'll explain why right now.
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To begin with, I would like to note that I have a great deal of trust in the Orange studio and its co-founder, Eiji Inomoto. Orange is one of the best CG studios in Japan, known for such acclaimed adaptations as "Beastars" and "Land of the Lustrous". These are not just some studio, but a really big guys, and by big I mean that Inomoto's experiments with the frame rate in the film adaptation of Lustrous at one time were a revolutionary thing in animation, which was picked up by the animators of the spiderverse and then that's all led to the beloved dynamic animation of the "Puss in Boots" sequel. I mean, these are THAT big guys. I'm not talking about the fact that Inomoto boosts the development of 3D in the anime industry as much as possible and literally shits from a high bell tower on the fact that everything is spitting with 3D animation purely out of principle.
Okay, the studio is cool, it is unlikely that they will make a bad product, we figured it out, but what about the designs? They don't even look like themselves! Vash does not look like a mop at all, he has lost his leather pants and berets, and looks like some kind of sucker in sweatpants and a windbreaker, and Meryl gives the impression of a schoolgirl who has strayed from the school excursion, instead of the stately lady in caprons, as we used to seeing her. Only Wolfwood hasn't changed much, except that he doesn't know how to tuck his shirt into his pants and has undergone whitewashing (which, by the way, I'm not ironically upset about). So, is that mean designs is bad as hell? Nope. Just because things look different doesn't mean it's inherently worse. Again, remember that tristamp is a REMAKE, and their task is not to stupidly repeat the same thing, but to breathe new life into the franchise, looking at it from a different angle. And I think they did a FUCKING GOOD job on it.
In interviews and at conventions, director Kenji Muto and producer Katsuhiro Takei have repeatedly said that they are big fans of the original manga and the film adaptation of 98, but it was important for them to touch and reveal those aspects of the story that their predecessors did not reach their hands on.
That is why, despite the fact that the Tristamp is very close to the original source (manga), the studio plays out many details differently or even saves them for later, so that the audience can fully experience the development of the characters. Therefore, in Tristamp, everyone looks much younger than their previous versions and / or very different from them.
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The easiest way to prove this, however strange and unexpected it may seem, is by the example of Meryl. In the manga and anime 98, we immediately see her as a stately lady with a bunch of derringers under her cloak, but they don’t tell us how she came to this and what led to this. Yes, there is literally a page in the manga about some colleague who told her about self-defense and sort of taught her how to shoot, but finally he is drawn on one frame and, in general, we don’t give a shit about him.
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While in Tristamp, this colleague has a name and is one of the most main characters - this is Roberto. Throughout the series, he acts as Meryl's senior mentor, protecting her whenever possible and pulling her out of trouble by the scruff of the neck like a kitten. That is why she looks so youthful and charmingly stupid compared to her previous version. Throughout the series, she literally hits herself with her heel in the chest, saying I AM!!! MERYL!!! STRIFE!!! I AM NOT NEWBIE!!! while Roberto calls her the same way, ignoring all her protests in this regard, and I think this was done for a reason. Specifically, in Tristamp we see her almost in the past, when she has not yet learned to protect herself and be fully responsible for her decisions, although she is very eager to do so. Although Roberto is a character, for the most part he is still a crutch and trigger for the development of Meryl. Through his death and the transfer of HIS gun to her, we see right before our eyes how she changes and from a shy "newbie" turns into the confident Meryl Strife. And after the timeskip, they generally show us the scene of exactly how she becomes the senior and takes Millie under her wing. And by the way, her image visually changes too.
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I repeat once again, there was no such development of the character of Meryl in the manga, in the 1998 film adaptation nether.
Orange build her development completely differently and in their own way, despite the fact that she, in fact, is the same Meryl Strife no less than other versions of her. She just a little different character, which goes to the image already familiar to us, passing through kind of other events
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The same thing happens with Vash! At first, he doesn't look like himself at all, but towards the end, we see how he takes on a more recognizable image. I think that in fact by the second season they will all mature and look much more "canonical", this can be seen from the concept art but in general
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Tristump characters go a different way and get a different development, as happened with Meryl above, therefore, I I think we should perceive them rather as completely different characters that have common roots
And by the way, the studio Orange discussed everything very closely with Yasuhiro Nightou (author of the manga) and he gave her green light and creative freedom, because he saw how reverent people are about their job and want to develop the story. He even drew his and studio designs together!!!
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All in all, the tristamp designs are really quite different from the original, but I don't think that's a bad thing, as the studio does it purposefully and cleverly to give them the development that the manga or the '98 film adaptation lacked.
Again, this is my personal opinion, and it’s worth notice here that I’m far from being an old fan and I flew into the fandom just a month and a half ago, so the character design initially did not cause me rejection, like many old fans.
But in this tirade, I tried to be as objective as possible and describe what was what, thanks to come in my ted talk
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pockethep · 5 months
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TADC Theory...One of the Characters could be an NPC.
Even before episode 2 dropped people were theorizing that one of the main cast could be an NPC. With episode 2 having come out yesterday a very specific line said by Caine only fuels that theory....
"I know you guys love your NPCs but if I start losing track of who's a human and who's an NPC, who knows what could happen..."
I LOVE this idea for the drama. If the main goal is everyone escaping from the circus, there’s a lot of potential for a scene where everyone leaves but one of them physically can’t make it out because they aren’t a real person. (Very Wreck It Ralph like.)
Just based off what we know from two episodes I'm trying to decide who is most and least likely.
We know it probably isn't Pomni or Ragatha, they both glitched out in the pilot plus Pomni has outside game knowledge. She's been saying "collision" and "glitch" and "we're somewhere under the map", these are video game specific terms. And although NPCs can glitch as well (The Gloinks glitched in the pilot) Kinger remembers Ragathas arrival and how hard it was.
Jax can be ruled out in a similar way for the same reason as Pomni. He referenced Augustus Gloop, the child from Charlie and the Chocolate Factory, this episode. This is real world knowledge that would be a very specific reference for an NPC to know let alone make.
I can somewhat rule out Kinger just based on the fact that Queenie was a character who (presumably) abstracted. Based on naming conventions and design alone (weak defense but there's only two episodes out) they could have come to the digital circus together. With all the characters having such random designs it feels intentional for two characters look similar. If this is just a coincidence it would be cool for his erratic and paranoid personality to be a result of being an NPC. His spontaneity comes from the fact that he's in an area he isn't supposed to be in. Also he's been at he circus for so long and hasn't abstracted which is very very interesting.
My bets are on Zooble and Gangle. Although mainly because we don't know much about Zooble and the mask gimmick with Gangle is both something no other character has and feels like something from an actual game. Gangle is cheerful with the happy mask and more emotional and depressed with the tragedy mask while the other characters are more permitted to show emotion without something actively filtering them. Also my own bias thinks it would be cool for Gangle to snap, it'd be fun to watch the characters try to avoid getting grabbed by the ribbons while hiding around the circus.
HOWEVER we could look at what Caine said in a different way. Mainly the "who knows what could happen...". What if it was a warning about an actual event that happened? He actually couldn't tell the difference. What if him not being able to tell a human and an NPC apart led to the death of an actual character?
Gummigoo looked very distinct from all the other characters in the circus. He was more gelatinous, had an accent, and was very much from the candy world that Caine had created. It was easy to rule him out from the main group design-wise.
But Kinger and Queenie who look VERY similar...
It would be interesting if the real reason Queenie disappeared was because Caine mixed up the two because of similar designs and blasted the wrong one.
Probably more in tags but TL;DR someone in the main cast could be an NPC and Caine could have accidentally killed a human because he couldn't tell them apart from an NPC. RIP Gummigoo
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nikethestatue · 7 months
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Chaotic Reading of the Azriel Bonus Chapter
So I meant to do this a while back, but just never got to it. Made my BF read Azriel's bonus chapter and the HOFAS bonus chapter.
(He knows names of characters--Elain, Azriel, Cassian and Nesta. He doesn't know who Gwyn is. He is generally only interested in Cassian, because 'he is strong and handsome' and looks like him. Doesn't exactly know who Rhys is, but knows the name and knows that he is in charge. Also he calls Rhys 'the main wizard'. For some reason he thinks that Fae are wizards. So here you go.)
Recorded reactions:
Oh, he depressed. Why? He didn't like his Solstice gifts?
Cassian is pounding Nesta, isn't he?
Oh, there she is! Who is she? Oh Elain! Hi pretty girl! Emo boi is into her for sure.
Is she into him? Because why? He is kind of boring. Is Cassian a one woman man?
Ohhh, he wants to tap that!
Oh, he really wants to tap that!
What the hell kinda weird gift is this? Babe (this is directed at me), don't give me ear plugs for Christmas.
Eat that pussy bruh!
Is he gonna bite her? he should bite her!
It's a cute gift. He could've gone a little flashier though. Maybe throw in a diamond and a ruby.
Oh, look, she is offering it on a silver platter!
Wait, why is this guy here?
Wait? he is not gonna eat that pussy?
Where. Is. The. Smut?
Bruh is a cock blocker on steroids. Wait, who is Lucien?
Why do we care about Lucien? (I explain briefly)
Blood Duel sounds rad.
Elain is stepping out with the emo Azriel on her mate. (laughs) They sound Australian! (proceeds to say 'mate' a lot in an Australian accent)
Is there gonna be a blood duel?
I feel like there is a lot of teasing in this chapter.
Oh, he is cold. He just went 'this was a mistake?!!" Yea, girls love hearing that.
Who is Mor? An ex? Oh, it's that chick you don't like. I feel you.
Babe (addressing me), this Azriel of yours has no game. This Rhys guy the Grand Wizard just told him to back off and he backed off? Who does that?! That pussy isn't gonna lick itself. Poor Elain. I hope she throws that necklace back in his face. Can I blood duel the shit out of him?
Don't like him at all!
(I correct him and tell him that Rhys is a High Lord not a Grand Wizard (that would be the KKK))
*mutters under his breath* He is acting like a Grand Wizard!
Yeah, be depressed emo boi! Who leaves a lady hanging like that?
Yeah, well, she is better off with Cassian anyway.
Does Elain have special powers? Can she burn him or something? Or Rhys? Rhys needs to mind his own business. Wait, back up. Lucien is in the same house? She doesn't like Lucien, does she? (laughs)
So if they kissed, they'd just do it in the living room for everyone to see? That's bold of them.
This chapter is very frustrating.
Emo boi needs self-esteem classes.
Who the hell is she?
Is he into her too?
Noooo, he is not into her! What bloody memory? Did they fight?
Why is she cutting the ribbon on Christmas?
Is she like a nun?
Wait, he lives in a convent with nuns?
Oh she is a priestess? Of what? Is she a nun?
(Explain to him that she is not a nun)
But he lives with a bunch of nuns?
(Explain the layout of the House of Wind)
He is into Elain, so I guess he doesn't care. Also, this setup is weird. Does he not have an apartment? Wait, he lives with Nesta and Cassian? Like roommates? Or is this a menage? No, it's not a menage, right? Because he wants to eat Elain out--and DIDN'T (kind of yelling at this point)
(Explain it's not a menage. But Nesta wouldn't mind if it were)
Okay, this conversation is boring.
He sings? Like in a band?
Oh, this is like "Kill Bill". Emo Azriel is Pi Mei. He is teaching her to kill people. I can respect that.
...This chapter is weird. Why is this part even here? Is she gonna cut the ribbon?
All I am imagining right now is Gwyneth Paltrow cutting a ribbon with a sword. (laughs)
Nope, she did not cut the ribbon.
(proceeds to offer a lengthy explanation on how difficult it is to cut a ribbon like this. I am forced to listen.)
Azriel can cut a ribbon! I think SJM legit stole this whole training idea from 'Kill Bill'. Didn't the Bride have to cut a ribbon too?
(He is not wrong)
Okay, so..........now he just leaves? What was the point of this whole part with her? I don't get it.
Ahhhhh, my girl! She left that necklace for him to find! Yeah, you go girl, feminist queen!
Not even gonna ask about this snowball fight. Is this like a cutsey thing they do?
Ohh, who is Clotho? Is she like Fate? Why are the seven bells singled out? Does it mean something? She can't talk? Aww she feels bad for him. Well, she shouldn't! (said aggressively)
I feel like this necklace is more than just a necklace. Do they explain it later?
(No)
Okay, so he just gives it away? Oh god. Please don't say Clotho is going to give it to Gwyn!! No. No. That's weird.
So wait, that's it?
This is what you guys have been fighting over for three years? (laughs) That's stupid (he is not wrong) But what are you fighting over? That he should've beaten Rhys's ass?
(no, some say that he is into Gwyn because of the last line)
Like romantically? (asks incredulously) What are you fucking stupid?
(decisively)
As a man, I can tell you he is not into her. If you are gonna give a woman a gift, you don't go through others. You want to see her reaction. You want to see her smile. You want to put it on her. The first part did it right. Not sure what the purpose of the second part was, but I hope he and Elain get some kind of a resolution, but he needs to ask for forgiveness. And so does Rhys. Does Gwyn cut the ribbon at some point?
(Yes)
Good for her. Now she can go and start avenging shit, like the Bride.
Final question, does he eat Elain's pussy at some point?
(No)
She should ask Cassian. He'd do it. And do it well.
The End
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karniss-bg3 · 11 months
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What's in a name?
For the past week I’ve had one mission; Find the meaning behind Kar’niss’ name.
To me, that is one piece of information that could lend the biggest clue to his origins. I’ve had luck in some places and roadblocks in others, it’s turned out to be slightly more complicated than I thought. I haven’t come up entirely empty handed though and what pieces I’ve dug up have put him in an entirely new light.
Let’s start off by discussing drow naming conventions. Drow can change their names later in life and may do so multiple times. This is usually due to some significant life event or promotion and said name may relate to these incidents. This makes me believe that Kar’niss got his name after his transformation. After all, being turned into a drider would be considered a big life event by many. They also avoid using any names that may be similar to Lolth, some going as far as to avoid the letter L altogether. Mind you during my research I found conflicting reports. Some sources say it’s fine to pay homage to Lolth in a drow name so long as it’s only partial, such as “loth” or “lothine”. Others say it’s forbidden the whole way around and bad form. Take this as you will.
Drow names are also gendered, their prefixes and suffixes are labeled specifically toward male and female. Rarely, women could take on a male name with little push back. However, if a male takes on a feminine name they would be labeled a rogue or a troublemaker. This information is important later.
There are many more nuances to how drow are named, such as numbering their children in the drow language, or naming children in honor of their mothers and ignoring fathers completely. Looking over what resources I could find, Kar’niss’ name didn’t seem to be related to either of those things. With the exception of the suffix “Niss” which we’ll get to.
I’ve managed to find a chart that has all of the common drow prefixes and suffixes listed. Let’s take Minthara and Nere as two examples. The prefix “Min” is feminine and it means “lesser, minor, second” and the suffix “thara” is also feminine with the meaning “glyph, marker, rune”. This could translate to lesser rune, second glyph, and so forth. Min could also suggest her birth order as second however the birth orders are usually a suffix and not a prefix, at least from what I could find.
Nere is a bit trickier. The only thing I could find on the list was “Neer” and it appears to be a gender neutral name, as it doesn’t have two options listed. Neer means “core, root, strong” and it seems to align with his personal viewpoints. Nere fans may have discovered his full name or something a bit more meaty but as of now that is the closest I could find.
Now we come to the main event, Kar’niss. The one piece of solid evidence I found was the meaning for the suffix “Niss”. It’s the feminine equivalent to “Nozz” and it means “chance, gambler, game”. I suppose “Kar’nozz” doesn’t roll off the tongue as fluidly as Kar’niss. So we have one piece of the puzzle, what about the prefix “Kar”?
That, dear reader, is where my biggest roadblock came into play. Nothing on any resource I’ve found lists Kar anywhere. Not in prefixes, suffixes, house names or Dark Seladrine Gods. A big, fat goose egg. It’s easy to think of Karsus when hearing that prefix, the most powerful wizard that ever lived. Maybe there is a link but honestly I feel like I’d be reaching really hard to make that connection. Kar’niss doesn’t really show signs of being interested in wizardry and if he was before his transformation, he says shit all about it now.
I was ready to give up. I don’t think Larian is the sort to do something without purpose. Even though Kar’niss is a side character, the work put into him leads me to believe that name has some significance. So in my stubborn way I kept looking, until a thought dawned on me. All this time I’ve been digging through drow specific information while ignoring the drider in the room. What about...elvish? Yes the two languages are very similar but drow have different dialect than surface elves. Kar’niss is very pale in complexion and we’ve theorized he could be a Szarkai. It would make sense for him to take on an elvish prefix especially if he was trying to fit into surface societies. There could be a small chance he’s half-drow but the game lists him as drow in his character window so I think that theory isn’t viable.
Down a new rabbit hole I went and I found some interesting information. The first piece I found came from Tolkien's elvish dictionary. Kar means “do, make, build” in elvish. Couple that with gambler, chance and game you could translate the full name to “Make your own luck” or even “Take a chance” depending on how you approached it. Other options are “Playing a bad/dangerous game”, “Making a bad decision/bet” or something more in the realms of a negative connotation.
The second piece I found came from forgotten realms. There are several words that have the word Kar listed in them. These three are the most notable:
Hakar: Enemy
Sekkar: Flee
Karask: Demon
Only one out of the three starts with Kar and it seems fitting for what Kar’niss became; A demon. Sekkar also aligns with the notion he was a Szarkai, as they preferred to flee from battle rather than engage. Enemy seems self explanatory, he could feel like he is the enemy of Lolth or the Underdark as a whole.
Out of them all the Tolkien option seems to suit the best. The others are part of a bigger word and while threads can be stretched between them, there is no way to say that they’d hold. So where does that leave us? Naturally with more questions than answers, but this does suggest a few intriguing directions Kar’niss could’ve come from.
It is apparent that Kar’niss is very subservient and afraid, but that doesn’t mean he always was. Taking on the feminine suffix “niss” could suggest he was a troublemaker or a bit of a jet setter while in the Underdark. Maybe he broke rules, said things he shouldn’t have, pushed boundaries. If he was a Szarkai he could’ve been sheltered from some of the more harsh treatment other males were known to endure. This could’ve made him arrogant, egotistical and brazen. He may have over stepped, made a bad gamble as it were, and it cost him everything. The feminine suffix of “niss” could also be a way to emasculate him further. Drider are sexless and Kar’niss’ lower regions no longer exist, something that might have bruised his pride terribly.
Alternatively, his suffix could’ve been given to him by others to suggest his luck at being born a Szarkai although that is more of a stretch. Kar could also align with how spiders make and build webs thus the distinction between the two. Or maybe he took on an elvish lover or friend and gave himself an elvish prefix in honor of them, or they gave him the name, even if such a relationship cost him in the end.
There are so many wild variations and theorycrafting you could do with those pieces of information. While most of it is loose the one thing I can say for sure is that the suffix “Niss” has great importance. I think he made a bad bet or played a dangerous game and lost, and becoming a drider is his punishment. Maybe he took on the trials of Lolth, something a few might consider a game, and lost there as well. Perhaps if I keep digging I can find something more solid to link him with the prefix “Kar” but as of right now this is what I could find.
So ends my journey for answers, for now at least. I hope this wall of text provided folks with some interesting information and ideas. Thanks for reading!
Sources: Tolkien's Elvish, Drow, Prefix/Suffix list for drow, Elven Lexicon, Drow naming practices.
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glossysoap · 1 year
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🌹🌹🌹
ok so i don’t wanna give tooooo much away from ready to comply so take these ramblings for a future fic idea instead 🤲🏻
** also instead of using “reader” i want to use “mc” (main character) bc it’s easier for me lol
- soap x reader x ghost soulmate au !!
idk for sure what type of soulmate au i would use, whether it be having your soulmates name on your wrist, or having the first words they say to you on your wrist, etc., but you get the idea.
i’m talking ghost has two soulmate marks, one for soap and one for you. soap has two soulmate marks, one for ghost and one for you.
and if i wanted to take it the conventional route (which i rarely do lol) i could make the mc have a mark for ghost and a mark for soap, but why would i do that when i could have mc be born with no soulmate mark at all?
so mc hates the idea of their life being controlled by having a soulmate (let alone two are u kidding??) so when mc is born with no soulmate mark, they’re relieved to know that they’ll never have to be tied down to anyone or having a predetermined love life.
and then here comes these two hulking military men built like absolute brick shit-houses claiming to be bound to mc?? and they just keep trailing behind mc like lost puppies??
and life really just fucks mc by having them be hired by laswell as 141’s new hacker, making mc need to work and live at the same base as 141.
and instead of so many other soulmate au’s i see online (not even mw2, but just like literally anything in general) i’m going to actually give the mc some agency! and freedom! 😨
i’m not going to make the rest of 141 force mc into spending time with ghoap and i’m not going to make it where laswell hired mc because of mc’s connection with ghoap either, because laswell had no idea about it before mc was hired. no forcing or coercion here folks 🤸🏻 (i love a good dark fic but sometimes i want something different and that’s just fine!)
just a brit and his emotional support himbo pining after an independent mc who eventually chooses to let them in, instead of being forced into it 🫶🏻
©️ glossysoap 2024. please do not steal, copy, plagiarize, translate, or repost any of my works without my permission. do not steal any elements of my theme without permission.
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So why do I think Dual Destinies is a dogshit game @elzux?
It all boils down to one very simple thing - almost nothing about the game feels like Ace Attorney.
I think the first important thing to note here is that by the time Dual Destinies came out, Ace Attorney had been my special interest for over 5 years. I was extremely familiar with the original trilogy, as well as Apollo Justice and both Investigations games. At that point I didn't dislike any of the games I had played, Apollo Justice was my least favourite but I still loved the game a lot.
Now to the meat. Why doesn't Dual Destinies feel like Ace Attorney? Let's break it down.
The dialogue - lacks the usual humour and snark. The game can't keep me focused on the dialogue. In a game where reading the dialogue is required to play the game. The dialogue is so, so boring and often nonsensical that I found myself skipping huge blocks of text, just because I either couldn't or didn't want to read what was going on. It's a massive drop in quality in a series that is known for its top tier dialogue, which usually effectively furthers both the plot and the characters. Here we instead have dialogue that feels like someone who only knew Phoenix Wright through early 2010s Youtube memes had written it. My favourite example is from DD-1 where Phoenix's inner dialogue reads (Noooo, come back my beautiful contradiction!). First glance, it's okay. Maybe even funny. Second glance, hold up. Phoenix would never think that. He might have used this as a punchline after 4-6 text boxes of lamenting, not just as a single one sentence reaction to one Objection by Payne, of all people.
The characters - closely tied to the dialogue. The returning characters don't act like themselves. The new characters are paper thin and without agency. The side characters are so boring I still barely remember anyone's names. Phoenix is stupid. Why is he stupid? Phoenix is goofy, yeah. He's a silly little guy. Sometimes he's slow, although his literal character arc of the first 3 games is becoming The Best Attorney Ever. He can't be stupid 10+ years into his career. Especially remembering that he JUST tried to reinvent the entire court system in his country (more on this later). That's simply not something an idiot or an incapable lawyer fucking does. Apollo isn't Apollo. He's given three new backstories here and in result, Apollo Justice ceased to exist. He was kind even if a little sarcastic, he was unsure about himself, and he was so willing to learn. And here? Here he's just a mean prick and a know-it-all. Yeah okay he's traumatised yadda yadda then why is he like that in DD-2 as well? You know, BEFORE his bEsT fRiEnD died? Also what fucking best friend? How about you talk about his mother instead? Why turn his cute speech patterns into some traumatic goddamn mess? Literally no one asked for that. Athena is an awful character for the first half of the game, then gets some meat, and is then devolved back to 0 by giving all her agency to Simon Blackquill. Amazing. THIS is the game series praised for its strong female characters? Give me a break. I don't know anything about Athena except that she's a polyglot and has PTSD. That's not a character, that's a plot device. Simon Blackquill is kinda okay but he's also the first major overstepping a line Ace Attorney does. His character is too ridiculous. Why is a death row convict a prosecutor. Even within the AA universe it just doesn't make sense. He's just too much. Bobby Fulbright/Phantom is the 3rd worst character of the entire series. Where is Klavier Gavin. And let's talk about character designs while we're here! They're awful! Not only are the 3D models ass, but Pearl Fey's aged up design is fucking horrendous! Also this is the first game that really feels like it was made for cosplayers. The characters don't feel like characters anymore. This is an anime convention in a courtroom, now.
The plot - again closely tied to the dialogue as dialogue is the main device used to move the plot along in Ace Attorney. It fucking sucks. The cases don't make sense. It's a trend started by AJ, but DD takes it a step or a hundred further. Every case is so deeply uninteresting that even after having now freshly played the first 2 cases, I couldn't really summarise their plots for you. Where's the motivation, or the motive for that matter? Who cares? Who are these people? The only interesting case is the last one, and it's only interesting because of the last half of it. That's where the game peaks, I'll admit it's even good for a moment there. Then it's of course brought down by the whole Phantom thing (refer to section "The characters"). It's so one-dimensional, something Ace Attorney has barely ever been before. It's like Berry Big Circus: The Game. I'm miserable writing this thinking about how I still have four more cases of this to go. But most importantly: WHY give Apollo all these fucking backstories? And WHY erase everything Phoenix did in AJ? Where's the jury? Why was it buried? What happened? What? Where's Klavier Gavin?
The game mechanics - this is huge. First off, let me go back to the beginning where I said by the time DD came out, I had already made Ace Attorney my entire personality. I knew those games through and through. There's this very specific Ace Attorney logic that one either has/learns along the way or doesn't. Like when you're cross examining and you can Just Tell what to press, or what to present, even if you're not entirely sure why. The games are intuitive, so to speak. Well, not DD! DD remains the only game in the series beside PLvsAA where I have to look up stuff in a guide or save scam to save my ass. DD diverts from the AA logic so much that playing it doesn't feel like Ace Attorney. I can excuse PLvsAA, it was a PL game to begin with so I can understand why sometimes the writing would be lacking, but the 5th installment of the main series!? No way. Also, the mood matrix is easy and stupid and comparable to how Pokémon for the past 10 years has tried to one up itself with each generation when there was no need. Mega evolution was great, why would we need all that other shit. Magatama was great, we don't need Perceive or Moods or Seances. Fuck you. Sorry I'm getting really riled up now. And finally, of course, the elephant in the room. Why. Why can you not examine each location? What? What the fuck? That's where the best dialogue happens. That's where you build the characters you fucking morons. In the background. That's why we have the entire stepladder thing. You can't just take that out. The moment I realised they had done this I lost all hope for the game and haven't seen it since. But Unski, there must be something you like about Dual Destinies, right? It can't all be that bad, right? Right?
Correct. Here's an exhaustive list of all the things I liked about Dual Destinies. -The OST was only the 3rd worst in the series. This isn't entirely on the composer though, it's also that while I like the orchestral arrangements well enough, they just don't quite hit the intensity I fell Ace Attorney deserves. Yes this includes DGS. -Speaking of OST, probably the best Truth theme of the series, and also some of the best Reminiscences are here. -Aura Blackquill is a solid good character with an interesting backstory and her own agenda. She is easily my favourite character in this game, and A tier in the over all series as well. -Phenomenal, haunting artwork. If you've played the game, you probably know which one I'm talking about. -Sometimes the cutscenes weren't entirely awful. -They brought back the black Psyche-Locks. If only they could have done that on someone more meaningful.
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epicspheal · 1 year
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Where's My Sister's Purrloin!? A Hugh Analysis
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"Yeah… OK! Let's go get your Pokémon! There's something I have to do! And to do that, I need someone I can trust besides my partner Pokémon. A person I can trust! That's right! I'm talking about you! You seem like you've got good instincts!" <- Meeting Hugh outside of Aspertia City
Oh Hugh! Definitely one of the most misunderstood rivals. Also one of my favorites (also that seems to be a trend with the characters I like but that's a topic for another day). Hugh is our sole rival in BW2 and he's a rival with one of the most unique motivations for a rival character in the franchise.
Let's start by looking at Hugh's name which is rather straightforward. In all of the translations it's a homophone for the word Hue which is a major property of colors in color theory. He follows the naming conventions of Cheren and Bianca in that there all color themed which harks back to gens 1 and 2 where the main characters have color names (which makes sense as gen 5 was a bit of a soft reboot to the franchise in some respects). Of note his German, Spanish and French names of refer to the famous painter Henri Matisse who was known for his Fauvism style which opted for strong colors, again reinforcing the color symbolism. Interesting to note that Hugh as a given name that has mix of Irish and Germanic origin meaning "mind, intellect and spirit" with it actually being an anglicized version of Gaelic "Aodh" which means "fire". Hugh is certainly very intellectual, spirited and fiery especially when it comes to getting his revenge on Team Plasma and getting his sister's Purrloin back.
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Next to look at his team. Like many rivals, he gets a traditional starter, but it's one that he raised from an egg. One that's actually stronger than your starter on the type chart. But honestly I think his signature Pokemon (based on what we see in Pokemas) is his Bouffalant. Bouffalant is described in a few Pokedex entries as be wild and reckless charging at everything. Which is quite reminiscent of Hugh during much of the game when it comes to Team Plasma. Indeed when you take a look at the rest of his team members you'll see that often times Hugh opts for high-risk, high reward moves such as Wild Charge on his Eelektross and Bouffalant (which gives recoil), Giga Impact on his Unfezant (forces the user to not use any move after atacking, leaving it vulnerable), Fire Blast/Hydro Pump/Leaf Storm on his starter (high powered but not 100% accuracy).
Which when you look at his character overall, makes a lot of sense. He's very passionate but the passion veers into recklessness in many respects.
Hugh gets a lot of flak from the community for going on and on about his sister's Purrloin. But people do that forget this is his driving motivation. And also most Pokemon characters tend to repeat themselves (which is less a symptom of them being bad characters, but of the writers not knowing how to vary dialogue that gets the point across without being repetitive).
But yes Hugh's very unlike most rivals in that he really isn't concerned about the rivalry. It's not that Hugh is a jerk. He's very kind to the player and generally respectful of others outside of Team Plasma (to whom he does not show a lot of mercy to in the beginning). It's just his primary goal isn't besting the protagonist. Rosa/Nate just so happen to be friends that he challenges to see if they can keep up with him while he takes down Team Plasma. In many ways he expands on the role carved out by Silver, who also was more concerned strength for the sake of defying his father than dealing with the protagonist but just didn't mind antagonizing them when they crossed paths. And Gladion and Marnie also fall in this trend as being more concerned about a goal that's not just "I wanna be the very best, like no one ever was".
"You're a little worried? Are you KIDDING me?! Your Pokémon might be lost forever! Whatever! I'll look! ! Help out!" <- On Flocessy Ranch
This a line that sticks out to me as it occurs when the owners of the Floccessy Ranch lost their Herdier and Hugh is extremely upset…more upset than Herdier's actual owners. At this point in the story he hasn't revealed the whole bit about his sister's Purrloin but this line is good foreshadowing to the eventual reveal. He's seen the trauma first hand of a stolen Pokemon can do and it causes an immediate reaction
"Shut it! You guys are the worst! You talk about saving Pokémon, but you're just Pokémon thieves! Don't think I'll ever forgive you!" <- Meeting Team Plasma in Virbank
Now I know Pokemon isn't known for writing but I honestly feel like they were doing a good job in slowly revealing more about Hugh and his motivations as we continued to encounter him during the journey. Once again we're adding more to Hugh, that not only has he probably seen a Pokemon get stolen, but that Pokemon was stolen by Team Plasma. But more importantly you can see a major flaw of his. That he is struggling with forgiveness as we see that he constantly references not forgiving Team Plasma throughout the game
"Five years ago… Team Plasma stole my little sister's Purrloin. It had been given to her as a present. I was only a little kid… I couldn't do anything… So… So that's why I have to get stronger!" <- Nimbasa City
And here's the big reveal. Now what sticks out to me is how powerless he felt. Of course this is a common trope with young characters who have been in serious situations to feel powerless and become hellbent on getting stronger to the point it kind of blinds them in a way (cough Paulo cough). But it's nice to see this in Pokemon with Hugh. It fits into the underlying theme of BW2 that deals with progression and how the region of Unova as a whole progresses from the events two years prior.
Given that Hugh states that Purrloin was taken 5 years ago that means that Team Plasma had been starting their public operations 3 years prior to the events of the original Black and White Games (we know of course N had been groomed by Ghetsis to be king as a young child but this gives us confirmation of them starting more public operations earlier in the timeline). Hugh, his sister, and countless others in Unova had been suffering the loss of their Pokemon for half a decade and that's heartbreaking.
Hugh: "Wait! I just remembered. Clay… Why? What's the reason? Why have you forgiven Team Plasma?" Clay: "There's always room for folks to grow and change, ain't there? And, if ya only go after what ya think is right, ya might end up rejectin' all thoughts and opinions other than yer own. That's mighty dangerous." Hugh: "Hmph… Is that one of those compromises adults are supposed to make? Whatever! I'm gonna fight Team Plasma! Oh yeah, what were you wanting to show us?" <- Clay and Hugh after the player wins the Quake Badge from Clay
This exchange is really important as while Hugh at the moment isn't truly ready for forgiveness from Team Plasma…it's shows he's not so closeminded to the idea as if he were, he wouldn't have even asked Clay why he had forgiven them. He's still resistant to the idea of forgiving Team Plasma as we see in later moments he's vary wary of working with ex-Team Plasma members to fight off Neo Team Plasma, but all hope is not lost. This is an important first step in his overall growth.
"That's the ONLY Purrloin in the world that my late grandpa caught for my little sister!" <- On the Plasma Frigate for the second time
This is a huge line for me. I've seen one too many people joke over the years "It's just a Purrloin, LUL. Why can't he just go get another one for his sister" and it lowkey irks me. Like his late grandfather went out of his way to catch that Purrloin for his sister. That's special. And even if their grandpa was still alive, or if someone else had of caught it, it doesn't change the fact that Hugh's sister bonded with that Purrloin. That's not a bond you can simply replace. Who knows if another Purrloin and his sister would've bonded the same way. It shows a great deal of maturity on Hugh's part to understand what that Purrloin meant to his sister compared to those (both in-universe and out) who say it's just as easy as replacing the Pokemon with another one.
"Wh-what? Don't mess with me… That's someone else's Pokémon!" "Sorry… This situation is messing with my head… I just don't know what to do… I finally found my sister's Pokémon, but now it's glaring at me… Why?!" "… … Hey… … If we let Team Plasma do whatever we want… There'll be more sad Pokémon like Purrloin and Kyurem…" <- On the Plasma Frigate for the third time upon finding his sister's Purrloin
This is such a poignant moment in BW2 for me because Hugh finally finds his sister's Pokemon…only for it to glare at him because it's now used to being under the Shadow Triad's control. You can feel his hurt through his words because this was his goal. This moment. And now he's not even sure he can bring this Purrloin back to his sister. Give Hugh a hug because he deserves it.
"Thanks to you, I accomplished what I set out to do during my journey! I wish I could've shown you my little sister's huge smile! This is my thanks!" <- Victory Road
We get a chance to meet Hugh in Victory Road and we get to hear some good news. His sister and Purrloin have been reunited! It's really touching to see such a good ending for him and his family. Hugh's dialogue is also much more relaxed in Victory Road now that his mission is over. It's good to see him more at ease after him being so wound up the majority of the playthrough
"What? I heard that Team Plasma left many Pokémon behind when they fled. And I'm helping find their real Trainers… That aside… Since you're here, you should have a battle with me before you go!" <- In Driftveil for postgame rematches
And even better? Hugh's begun to forgive Team Plasma (well at least the part that was genuinely following N). This is a huge step forward for someone who was pushing Team Plasma grunts out the way earlier and being hellbent on vengeance. Hugh honestly has one of the most satisfying conclusions for a rival in my opinion. He gets his goal, he learns a valuable lesson in accepting that (some) people can change, and he doesn't have to feel inferior to the player who is constantly beating him.
But Hugh's not done there! When he arrives in Pokemas we get to see him featured in two prominent stories. The first one is Revel In Rivalry where he gets into beef with Bede. It shows that while he has grown he still is a bit quick tempered seeing how easily provoked by Bede he was. But he learns to calm down and come to a truce much faster than he did with Team Plasma (granted there were more dire circumstances there) showing how he had grown from his journey.
Then of course there's the Unova Villain arc where this time it's Hugh that has his partner Bouffalant stolen. And to make matters worse he's been captured alongside N. What I loved about the Unova Villain arc is the focus on Hugh's growth. Yes, he's still very hotheaded. But he's learned to trust and forgive seeing as how he figured out N's identity well before Ghetsis told him in an attempt to break the partnership the two had formed while in captivity. Pre-character development Hugh would've flipped his shit on N. But hearing him talk about the people who spoke so highly of N (referencing the fact that Hugh works with the good part of Team Plasma to get the stolen Pokemon back to their trainers) and him saying he trusts N shows how much he's grown. It's really heartwarming to see him and N team up against Ghetsis' sorry ass.
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So yeah, Hugh's a great character that I feel like needs more love in the fandom.
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s1zar · 11 months
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I rewatched Owl House.
First season is so average, like they make it by a notebook
Lilith get off the hook too easily
Fucking body swap plot is annoying in anything but Gravity Falls and Adventure Time
Willow and Amity reconciliation is too quick
Titan Trappers are exist only to exist
Who the fuck put this magic door in Titan’s skull and then put Collector Dish there
How did witches have information to tell legends about the Collector?
When Amity and Hunter are cut off from they Evil Pumping Stations they are lost all personality
Belos is boring as fuck. His only character trait is that he is evil, which is laughable for the show that tell us people are complex. That’s why he only will be referred as Evil Dude
Odalia is so stupidly evil that it’s impossible to take seriously
Lumity is not developed further than “Girlfriends” and the only reason why Lunter could be better is because it’s just easier to develop
Luz and Evil Dude’s parallel starts and ends with the fact that they are humans
Evil Dude is an idiot
Collector could be named Plot Device
Raine is very meh. They only personality is that they are hero
Evil Dude is said to be the strongest witch ever, but he almost looses to five teenagers
What was the point of standing against coven system if in the end we have a squad from a fucking RPG game. Character form plants, character for illusions, character for abominations, character for teleportation
Evil Dude have as much super powers as the plot need
Characters have zero reaction of learning they arch enemy story
Evil Dude looses all small glimpses of being an actual character and become villain of the week
Absence of chemistry between Hunter and Willow can cause physical pain
For the Future is one of the most useless things created by a human being
Caleb Wittebane appears for reasons and never affects anything, so he will referred as Fan-service Background
Collector is an insult to God
I hate Collector
“One character hears half of what other character says and is offended by it, only for the audience learn that other character didn’t actually mean what first character thought they mean” plot line is a violation of Geneva Conventions
Evil Dude spending 98% percent of his screen time in finale as giant roaring green blob is a final shot from a shotgun in a head of his characterisation
Luz is Chosen One now. Message of the show is annihilated by Atomic Bomb
Titan is an asshole who assaulted a child because there was no one else to assault
There two villains. One looks like a child, have sparkles in his eyes, and flies and a star with happy face. Second is goopy skinny, rots in real time, have eyes in places that supposed to be without eyes, and he shrieks like an Alien. Who of the two is going to be redeemed?
The moment Evil Dude is dead Boiling Isles is an utopia. If you take this seriously, I don’t feel sad for you, I will laugh at you
Hunter becomes Caleb 2.0, and that’s why you dig up in the fact that you are a clone, my boy. You never know if your actions are actually yours
Evil Dude’s death better than Toffee’s only because this time main antagonist dies by the end of the series
The fact that Owl House doesn’t redeem it’s main antagonist like Steven Universe or have a better ending than SVTFOE is not an argument
Fuck Collector
I could write what I liked but it would be boring
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tangytiramisu · 2 years
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You Are The Stardust Crusaders’ Favorite Anime Character
Warnings: None!
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Jotaro Kujo
He’s apparently canonically a fan of Shonen Jump, so he’s quite a nerd even if he doesn’t look like it.
He’d most likely know you if you were from a Shonen Jump series or a popular series from another publisher. If you aren’t from Shonen Jump, it would take him a while to consider reading your series or watching your show until he finally decides to give them a shot and ends up really liking them.
Being reserved, he doesn’t openly gush about you, but he recommends the series to close people like Kakyoin (if the latter doesn’t know about it already).
While he isn’t really the type who collects large merchandise, such as posters or t-shirts, he will silently support you by buying a couple of small things like buttons or bookmarks.
While he browses anime stores, Star Platinum immediately rushes over to the stall for your series, much to Joot’s embarrassment.
He will stay up all night reading a chapter or watching an episode when the plot gets juicy. Who needs sleep anyway?
He will shed tears if anything really bad happens to you but only in the confines of his room where nobody can witness it.
Even if he has never told Holly she knows of his love for you and your series and will buy him merch of you on his birthday 🥹❤️
Regardless of how interesting the story may be to him, the main reason he invests in it is you. He just wants his husbando/waifu fictional bestie to succeed.
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Noriaki Kakyoin
He’s a big nerd, so he’d have read and watched your series regardless of its popularity.
Before he met the rest of the SDC he didn’t have people to gush to aside from Hierophant and his family, but after having met his friends he would occasionally bring your series up in conversation, especially to Jotaro.
While he doesn’t openly rave about it, his eyes light up and he’s more animated that usual which makes the others interested in your show too and it’s just so cute— 🥹❤️
He most likely brought one of the mangas with him on the trip too and showed the others some cool panels.
He also recommends that they check the series out for themselves and tells them that they would love it.
I could totally see him having a blog where he talks about his interests and comes up with detailed theories. There are endless posts about the symbolism behind your series, which have garnered him a pretty large following. He has a picture of you as his icon.
Would write fanfics of you and they’re really well written too. He gets your character just right. 😤👌🏻
He’s got lots of merch, including posters, shirts, keychains, and even cosplay of you (yes, even if you’re a girl, and yes, he rocks the fit).
He puts his art skills to good use by making gorgeous fanart of you and sells some at conventions.
He sometimes thinks about what you’d be like in real life, how you’d look, and what it would be like to meet you.
Like Jotaro, he will stay up all night watching your show. You can’t tell me he hasn’t finished a whole season in just one night.
He has memorized all of your most iconic quotes and has integrated them into his daily vocabulary.
If we’re talking modern AU, he 100% makes tiktok edits, icons, and memes of you and follows fellow fans on social media.
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Jean Pierre Polnareff
He had most likely never even heard of anime until meeting Jotaro and Kakyoin. The latter introduced him to your series and he was already hooked. Mostly because of you.
While he’s more into the classic super hero genre of fiction, if your series is something different it doesn’t really matter to him because you’re the MC and he loves you.
Unlike the tamer Jotaro and Kakyoin, Polnareff has no filter when gushing over you. He will endlessly rant about how amazing, attractive, and incredibly cool you are. The others roll their eyes albeit fondly.
He’s extremely excited when he finds out that he can buy merch of you. Expect him to start saving up for a lot of stuff.
Imagine seeing a large, muscular man walking down the street with chibi (Name) earrings. We’re living for it.
While he may not be the best artist, he does try to redraw some cool panels of you from the manga.
He updates the others about where he is in the series and what his opinions are of new content.
While watching the show, he loudly cheers you on when you do something cool.
Like Jotaro, he will totally cry if something bad happens to you in the show but he will fearlessly do it in front of the others. They all comfort him in their respective ways because they’re good friends.
He doesn’t care if the story is fictional. He holds grudges against characters who hurt you and absolutely loves your friends.
Like Kakyoin he imagines meeting you in real life, but his daydreams are more romantic in nature.
Since your series is his first ever anime/manga, he’s enthusiastic about trying out other series, though yours will always be his fave ❤️
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Muhammad Avdol
He’s a very well read person who has traveled the world, so he would know what anime is.
While he may not be a “fan”, he appreciates the art and can be found occasionally browsing through manga to pass time. However at some point he finds your series and eventually grows attached to you.
He’s a calm person, so you won’t hear him openly gush about you, but anyone who catches him reading or watching your series will see a smile on his face.
He will openly praise the creator of the story for how well they had written you and recommended this series to anyone who may ask.
He will occasionally discuss the story with Kakyoin and they’d theorize about it.
While he isn’t an avid merch collector, he does have a few trinkets here and there consisting of keychains, stamps, buttons, and the like. Most of them are (Name) themed.
He prefers reading to watching the series, but won’t hesitate to pop in a cassette if he doesn’t have the manga with him.
Ok hear me out about this one,,, he will probably read a couple of fanfics about you. Nothing weird, but he likes seeing other peoples interpretations of your character. He leaves really sweet comments too ❤️
Lmao there’s a high chance that he read one of Kakyoin’s fanfics without knowing who wrote it—
Overall a very chill and wholesome fan 💕
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Joseph Joestar
He likes reading comics, so he’d most likely stumble upon your series in a comic store during his time in Japan.
He remembers Jotaro mentioning manga in passing, so he’d decide to grab whatever was displayed on one of the stalls at the very front of the store.
What he wasn’t expecting was to get absolutely hooked.
This series is so good??? And the main character is absolutely amazing???
It would be so hard to get his head out of the book. You’d pretty much have to snatch it out of his hands.
He’d totally gush about you to Jotaro, who’d mumble his catchphrase and fiddle with his hat, but he’s secretly somewhat happy that his grandpa likes the series.
He would also gush to the others and pretty much everyone about how awesomely written you are and how your series got him into manga, which is very wholesome 💖
Will get into an argument with anyone who dares insult you because you’re his favorite anime character.
He’s a huge fan of the merch and would by anything under the sun as long as you’re on it. Yes, he even has (Name) themed socks that he wears with pride.
He will haggle for expensive stuff.
He has a little keychain of you dangling from his rear view mirror.
He doesn't mind reading the manga or watching the anime, he loves it.
He has cassettes that consist of your most iconic moments; basically retro versions of "(Series Title): (Name) Moments!" Youtube videos.
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