#third gen is a MESS and i mean that in a loving way (player)
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hershelwidget · 11 months ago
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yeah this is exactly the difference between the three crews. Alternate Crew is depressed and bargaining with Inkling to let them go back to the Octopod safely, Beta Crew out here living their best lives before they inevitably implode, and Player Crew can’t go 5 minutes without the Cha Cha Slide
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daz4i · 4 years ago
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psychoanalyze atsumu? only if you want... im just interested on your thoughts cause your icon (ïœĄïœ„ïœ„ïœĄ)
*cracks knuckles* OKAY SO
(typing this on mobile so sorry if anything is weird, really hope the read more thing works too. also major manga spoilers warning!!!)
atsumu is a really interesting character, story role wise - he along with the rest of inarizaki starts as some major boss our main characters have to face in order to achieve their goal, and remains a background character for the rest of that arc
but later on in the story he becomes a consistent side character, like the rest of karasuno is for hinata and kageyama for all pre-timeskip events
in addition to that, he does go through some development over the timeskip, tho we're not really there to see his actual character arc, only the results of it (we do get enough details to go by tho, imo, but I'll get to that!)
so this^ was just to establish his role, and that it puts him in an interesting position to analyze, far more unique than a regular supporting character or a one-arc-wonder background character like he could've been (haikyuu does a really good job when it comes to giving personality and story even to those tho which is amazing). time to actually get into it now
i think atsumu's driving force is very clear, so much that even furudate said so - love. yes, competition and his brother are great motivators, but they're not the reason he does things. getting better is not what drives him, but more like his goal - to be more metaphorical, getting better at volleyball and specifically at being a setter is like the top of a mountain for him, but he's climbing the mountain in the first place simply because he loves, well, climbing mountains. everything he does, the hours of excessive training, not knowing when to quit, and becoming a pro - he does simply because he loves volleyball
(i always jokingly call him oikawa 2 bc of said excessive training and general Vibes but like, this is precisely what sets them apart imo - "getting better" being atsumu's goal or specific objective, but oikawa's driving force and motivator)
but that's just one aspect, if we wanna go full analyzation we're gonna be here awhile longer probably
so, we got atsumu's driving force. great! that's an important thing for making a recurring character! now we need 1 an obstacle, 2 some flaws, but 3 stuff that'll make them likable enough for the audience. and imo for atsumu it's:
1. an obvious answer is, for the first time we see inarizaki, karasuno as a whole. honestly obstacles in sports are p straightforward ngl. if we're talking about atsumu's character as a whole, as in more than his volleyball career, and if we're gonna focus on some short term goals, i think post timeskip he does have that minor goal to. well. be likable (just look at how hard he's trying to crack jokes at the monster gen impromptu reunion, and how straight up devastated he is when he fails + the first time we see him post timeskip, saying things like "why was i even born" because he messed up in front of other people)! and his obstacle for that is

2. oh boy. atsumu's flaws. to put it simply, he's a dick. at least pre timeskip. he does mellow a bit after, and I'll elaborate on that later. he's also loud, kinda vulgar, demanding, childish, call it what you want tbh. tldr he's unpleasant for the people around him. also, he doesn't know when to quit - be it for training his setting skills, or calling someone out for playing badly. he keeps trying to get better even after the timeskip both because of his driving force that i mentioned earlier, and because of this, which brings me to
3. so, atsumu not knowing when to quit could be a flaw, but not necessarily! as i said, it does make him more determined, and some people may see it as an admirable quality! also he's genuinely just a fun character, possibly because he's loud and vulgar as i mentioned earlier - people love to see characters that aren't perfect because they're easier to relate to, and atsumu is no different! + his moments with osamu are genuinely just fun to watch imo, so yeah!
ok so we got a great base for a recurring character! now we gotta give them an arc. as i mentioned, atsumu's arc does happen mostly off screen, or rather the length of it does. but that doesn't mean we can't piece things together from the details we have! 
i think the main reasons atsumu mellows down through the timeskip, in addition to basic things like "he's an adult now and has to act like one", are a) him becoming a captain in his third year, and b) osamu "leaving" him
a is pretty straightforward imo - he gets more responsibility put on him, he has to grow up and be more authoritative to fit that role, he grows as a person and becomes more understanding and patient through that which adds into the person we meet 5 years later
b is more complex, in a sense. we know atsumu took it hard that osamu decided to quit volleyball, even if the signs were there even before he declared that (honestly atsumu might've just ignored them. it makes sense even, that he'll be in denial about the whole thing until he no longer can). in a sense, he loses the one person who was always there for and with him in everything he did. they're still close, but things drastically change as they move on into different fields and have different goals. osamu doesn't have the same love atsumu does, so he'll never be able to keep up the pace anyway
and as i did mention earlier, osamu was one of atsumu's motivators. to be metaphorical again, atsumu's love is like a car, and his competition with osamu was like the gas that let it drive, at first. so once this competition goes away, he needs to find new gas, a new way to make it drive. i think this whole thing was kind of like a slap in the face for him tbh, which is also why he reacted harshly. but he did find it in the form of a pro career, and then hinata, maybe competition with kageyama instead, a whole bunch of things but mostly just playing more volleyball. 
this was like. character analysis honestly. if we wanna talk specifically psychoanalysis, I'd say he definitely has something that makes him a bit more obsessed than just love (imo it's perfectionism to an unhealthy degree), and a desperate need to be liked after being abandoned by a person who was always by his side who supplied him with attention that he's now lost, and to make up for that he looks specifically for attention from people he respects and sees as equals, i think (which is why he tries hard to make other vball players like him but doesn't particularly care about his fangirls for example, as we've seen pre timeskip too).
anyway thanks for coming to my ted talk I'm sorry for rambling so much thank you for the ask!!!!
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sage-nebula · 4 years ago
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Thanks for the explanation! I've been a JRPG fan since the 90s and the changes made to the Let's Go games don't sound as though they'd be my thing either. Do you have a review of Gen 8 anywhere on here? I'd be curious to see what you think of Sword and Shield.
I don’t think I ever did a formal review of Sword / Shield because I wasn’t writing up game reviews at the time, but I’d be happy to give an impromptu one here!
Overall Score: 8.5/10
The Pros: 
— Gameplay was a vast improvement from the previous gen. Dynamaxing is a much more fun battle mechanic than a one-time-per-battle use Z-Move; the Wild Area is FANTASTIC, especially with the wild pokĂ©mon roaming around; the bike came back without annoying music to accompany it; the post-game Battle Tower provided actual challenge, and so on. I actually had fun playing these games, particularly with so much space to explore and things to find. I’m not someone who says that story is never important in games—I’m far from that person, actually—but gameplay will always be the most important component of a video game because it’s how the audience engages with it. The Alola games were not fun for me to play; the Galar games were, and that was automatically such a relief after a gen that felt like a chore to get through.
— The characters are all fantastic! Aside from postgame characters Shieldbert and Swordward, I didn’t dislike a single character in the games. The rivals were great, the Gym Leaders were memorable and involved for the first time since Gen V, and Sonia has one of my favorite arcs of any PokĂ©mon character ever given how relatable her story was. (Having one of the main characters be someone in her twenties trying to figure out what she’s going to do with her life is almost like Game Freak was trying to speak to the young adult audience who grew up with these games, tbh.) I didn’t like the characters in the Kalos games aside from one, and the Alola games were a massive disappointment, but Galar really came through and shone with all of its characters. The fact that they’ve only managed to get even more spotlight and depth in things like the League Card bios and the post-game Galarian Stars Tournament only makes things even better.
— The music was excellent. While there were a few tracks that weren’t especially memorable (such as the standard trainer battle music), there were many more that were absolute bangers (the Gym Leader battle music, the Battle Tower music composed by Toby Fox himself, Marnie’s Battle Theme, etc). I especially love the music for the northern part of the wild area, with how the bagpipes come into full crescendo. Absolutely spectacular.
— There was so much to explore! One of my primary complaints with the Alola games is that they were so small; only four tiny islands, without being able to explore the sea. Galar made up for that, though, with more towns, a huge wild area, and to cap it all off, extra locations added with DLC that allowed you to fully explore the ocean and many other areas. There were so many little hidden things around and I LOVED discovering everything, ignoring the plot while I did so. That was my jam. 
— Speaking of the DLC, I cannot speak highly enough about Game Freak’s decision to release DLC with new areas / content rather than just releasing a slightly modified third version with different postgame (coughUSUMcough). Yes, the DLC still cost money, but it was half the price that a third game would have been, and honestly the DLC stories adding to the postgame (though you can do them at any time and the levels scale) added to the richness, depth, and overall playtime that the Galar games offered. I really, really can’t express how much I hope that this is the business model Game Freak takes with future releases. Please give us new stories via DLC rather than making us shell out for a slightly modified third version.
— Honestly, this is an unpopular opinion, but I really liked the way the story was handled. I LOVED the model for the Gym Challenge being a regional tournament that you have to be sponsored to enter, how the “gyms” were stadiums full of people, how it’s something that really affected the region and encompassed everything you did, story-wise. I loved, too, how the adults in the game ACTUALLY DID SOMETHING FOR ONCE instead of wanting to rely on literal children to solve their problems for them. Sure, it means we missed some instances of disaster, but honestly, I’ve been cleaning up the PokĂ©World’s messes since 1998. I’m tired. I want to just have fun gallivanting off into the wilderness in-between doing a fun Gym Challenge. That’s all I want. So while some didn’t like the fact that the story wasn’t super deep, I liked it, especially since if the Kalos and Alola games taught us everything, it’s that Game Freak fails spectacularly at handling tough topics, to the point I’d really rather they not try at all.
The Cons:
— I’m still disappointed about the Dex cut. I’ve accepted it at this point, we won’t get the full Dex back unless Game Freak somehow gets more time to develop the games, but that doesn’t mean that I don’t find it disappointing. I think all pokĂ©mon should be included in the games at least once the main campaign is over, and it’s disappointing that they aren’t.
— I don’t know if it’s a fault of the game or thanks to my internet connection, but I experience severe lag when wifi is turned on in the wild area, which is again disappointing since it was promoted how you could interact freely with other players this way. 
— I MISS MEGA EVOLUTION. My Charizard was bred and trained specifically to mega evolve into X. I really hope we get Mega Evolution back at some point because I’m angry that it’s gone.
— While I was glad to see following pokĂ©mon back in the DLC, it really wasn’t implemented well. They can’t keep pace properly at all. Again, I wonder if this is tied to the time constraints that went into development, and if it is, I hope they can smooth it out in the future. 
— I was kind of disappointed in the way Rose ended up being depicted as the game’s Big Bad, because of the role they gave him in the game. In the game, he’s the CEO of a mega corporation that controls all energy throughout the Galar region. Given that we currently live in a world where CEOs of mega corporations who control everything are actively destroying the planet and don’t care that they’re doing it, it fell a bit flat for me for the games to be like, “no, it’s fine he controls everything that everyone’s lives depend on, the real problem is he summoned a legendary pokĂ©mon he couldn’t control.” Like, my dislike of Rose is far less about what he does versus what he is, and I feel like Game Freak chickened out of criticizing what actually needed to be criticized.
But yeah, that’s all I’ve got! I really enjoyed Sword and Shield; they gave me some hope for the direction the games might be taking in the future.
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radramblog · 4 years ago
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Pokemon Legendary Themes Ranked
I saw a video of a youtuber I like doing this tier list so I thought I’d get my own opinions in first so I’m not biased by theirs. This list is a little incomplete- there’s a few things I know are missing, most pointedly side game stuff, but I suppose they can’t win em all. Thus, here are my objectively factual opinions, no nostalgia bias here surely. Here’s a link to the list in case you want to do the same.
(Tiers are sorted in increasing quality right to left)
D Tier
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Mewtwo (FRLG): Y’all know Articuno/Zapdos/Moltres also use this, right? It’s just a marginally more dramatic version of the regular wilds music, so it gets the fail from me.
Mew (Emerald): This is the same as the last one! Except it gets the edge because it is slightly higher pitched, and because it’s in a game where it’s not a remix of a song you’ve just heard dozens of times.
Mewtwo (XY): I just really dislike the soundfont XY uses for most of its themes. This sounds like a shitty youtube remix from the late 00s with like 300 views, and most of them are the same person who really likes the song for some reason. Am I just biased against the kanto wilds theme? Maybe.
Regis (Crown Tundra): Narrowly dodges being the worst Regis theme since the Platinum one exists (It’s not on this list though). I think a lot of the more recent versions of older themes suffer since they were designed with the lesser hardware in mind. It is a shame because I do really like some of the additions to the theme.
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C Tier
Dynamax Legend (Crown Tundra): Mewtwo is already back for his last appearance on the list. It’s just a remix of the max raid theme, which I don’t really care for- especially after hearing it over and over and over again grinding Lairs for shinies.
Calyrex (Crown Tundra): This song being dramatic makes no sense in universe- the player knows this is the big legendary, but the character sure doesn’t- but it ultimately feels hollow. This is deliberate, since it’s actually just one half of another song.
Steeds (Crown Tundra): h o n s e theme is the other half of that song, and it’s the better half, but its still incomplete.
Aura Trio (X/Y) and Solgaleo/Lunala (S/M): These two get lumped together because I always get them conflated, which signifies to me that neither has made a strong impact. Listening to both again, I think I like the latter more, but it’s narrow.
Regis (ORAS): It’s just not the same without the horns. My gen 6 bias is showing, but I don’t really like the soundfont.
Deoxys (ORAS): similar to the Regis, this is held back by the soundfont (why the fuck is there an organ in this??) but also by the fact that at this point, the Deoxys theme just isn’t special anymore. And that’s kinda sad.
Calyrex 2 (Crown Tundra): The full version of this theme is much better, obviously, sounding suitably regal for the king of the tundra, but it overall lands at a meh. The percussion sounds like it’s trying to rip off the Weather Trio’s, which is a big no-no.
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B Tier
Eternatus 1 (SwSh): We are now entering the songs I like zone. Eternatus 1 goes in a lot of different directions, and despite how 13-year-old me would balk at it I actually enjoy the dubsteppy bits of it. Sorry to disappoint you, you edgy fuck.
Ultra Beasts (SMUSUM): I don’t know why these are separated, they’re the same theme. I really like the UB theme, but the thing is it isn’t really a legendary theme- it had to be a bit less bombastic seeing as you can just encounter a bunch of these bad bois. And while it sounds suitably alien, I still think it doesn’t belong on this list.
Weather Trio (ORAS): Why is this listed as this, its just for Rayquaza. Extremely dramatic, but a retread of one of my S-tier picks (spoilers oops) and not different enough for the remaster to make it worth it.
Primals (ORAS): the same as the previous, but I do like this much better, what with the song “reverting” to the original every so often. This should probably be higher, but I don’t want to separate it from the “full” version.
Eternatus 2: It’s kind of a shame how little time you get to hear this, because it’s a big ol “you’re fucked” and that’s pretty great. There are bits of this that sound like they’re sampling Kirby Super Star, and I mean that in the nicest possible way.
Galar Birds (Crown Tundra): While I know everyone used to adore this one, I think the honeymoon phase is over for me at this point. I still like it, but at the end of the day it’s still a Kanto Wild remix.
Legendary (BWB2W2): This is really good! The way the tempo shifts around the song is a really nice touch, and that build section is excellent. Just a solid overall theme.
Tao Trio (BW): Reshiram and Zekrom’s themes are slightly different, but even Game Freak forgot that one. Kyurem’s is the same but where they have different SFX it just has dead air, which while fitting is a bit less good. I adore the beat this one has running, almost a throbbing bit going on there.  Edit: Ok on relisten I’ve heard Kyurem’s a bit closer, and it’s a little different with some record skips, but they’re pretty unecessary imo.
Zacian/Zamazenta (SwSh): This is one I kinda wish was less dramatic, considering it’s not as oh shit as the situations their other themes have. I kinda hate the opening to this, but the rest of it makes up for it I suppose.
Eternatus 3: Yeah this is a Z/Z theme not an Eternatus theme let’s be real. A suitably triumphant third act to the climax of SwSh’s (lackluster) story. This is kinda just a banger, very much appropriate for the beatdown it accompanies.
Dialga/Palkia (DPPt): Closing the tier with a song that I actually love, but it’s occurred to me that it’s a little odd sitting next to some of these other ones. I mean, it’s mostly built around this very pretty little piano line, which makes it feel less weighty than the competition. It’s a classic, and hasn’t aged poorly or anything, but it’s less of a climax than I would expect. With that in mind, I shudder to think of what would happen to this in a potential remake.
 A Tier
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Mysterious Being (SwSh): This is getting carried here by that bass alone. The rest of it is ok I guess.
Arceus (DPPt): Ah, the track no one ever got to hear. I really love how sparse this is, being basically only percussion most of the way through. I think the Arceus event is something we should have actually gotten to experience, I’m pretty sure it would have blown little me’s mind.
Lugia (HGSS): HGSS, the games where every legendary got its own theme. Bring this back please, I’m begging here. I understand the reason this sounds the way it does is because it’s based on the Shadow Lugia theme from XD, but I haven’t played that one, so I can’t comment. I’m sure not complaining, though- considering Lugia’s other main appearance (in the movie, of course) I wasn’t expecting such a menacing theme.
Legendary (DPPt): For a “generic” theme (fucking Rotom gets this btw) this has a lot going for it. The animation that plays when you start a fight with this music is burned into my brain. It’s fast, it’s tense, and it sounds great.
Lake Trio (DPPt): Unlike Mysterious Being, while the bass slays here, it’s not alone carrying the song. This track was always my favourite out of Diamond and Pearl, and those games have a fucking great soundtrack, so.
Black/White Kyurem (B2W2): I really love that this is a remix of the (also very menacing) theme you hear when you boot the game up- you’ve heard a version of this while staring at the fucker, now here’s the real version for when you have to fight it. The references to the regular Tao Trio theme are well placed, but this more bombastic version sounds like Kyurem is here to fucking kill you, which to be fair, it kinda is.
Legendary Beasts (Crystal/HGSS): I’m lumping these together since, although HGSS gave each their own remix, they’re basically the same theme. This was the first Legendary music ever written for the series, and it still holds up really well. As for the HGSS remixes, I don’t think Entei’s slower rockier version works as well, but I really like the punchy percussion on Raikou’s version.
Regis (RSE): Hella bass and Hoenn Horns? What’s not to love? I do think the original version of this theme is by far the best one, being an ample payoff for the puzzle that was getting to it in the first place, and it makes hurling balls at the golem’s much more tolerable. I literally never caught Registeel as a kid so I could go back and listen to this whenever I wanted.
Tapus (SMUSUM): Again, why are these separated. Considering this game has literal aliens in it, the Tapu theme in SM is somehow the most messed up sounding one, but it works extremely well. The surprise vocalisations work really well with the
 I’m hesitant to say tribal, but I don’t have another word for that vibe to be honest. It does feel like you’re doing a transgression with this song, which you are (why the fuck are you allowed to catch these things in universe lmao).
Ultra Necrozma (USUM): Probably the most climactic song in the entire franchise, and it makes sense- this isn’t just the climax of those games, but the finisher to the entire 3DS era of the series. The church organs, therefore, are pretty justified. This song sounds like a Big Deal, and the organ getting pretty jazzy when it gets to some of the less intense bits is a really nice little touch. And then the percussion picks up again and oh fuck here we goooooo. A fitting track for arguably one of the hardest fights in the entire franchise.
 S Tier
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Dusk Mane/Dawn Wings Necrozma (USUM): Haha oops I like this one more than Ultra. I think it’s just the unstoppable percussion that opens this that does it. I don’t think anyone who went in blind saw this moment in the games coming, and the intensity reflects this- its like a prelude to Ultra but it doesn’t have as much of a low point, with the onslaught of noise fitting the sheer OH FUCK that is seeing everyone’s favourite bag-dodger getting bodyjacked out of nowhere.
Weather Trio (RSE): Anyone who understands my bias is gonna understand this one. It’s almost entirely carried by nostalgia, but I just love this fucking song. Compared to some of the other things on this list, it feels nearly minimalistic, seeing as it’s pretty much just the drums, horns, and that bell, but that’s all it needs. It’s the first song in the series for a proper legendary, and it suits that fact.
Deoxys (FRLG/E): By contrast, the Deoxys theme is pushing that GBA soundfont to its absolute limit. You can hear some of the best of both the FRLG and RSE soundtracks in this song, with the Kanto percussion and the Hoenn horns both doing their part, but whatever instruments the rest of this is going for are absolutely not slouching either. It’s somewhat telling that the best soundtracks for FRLG romhacks (e.g. Clover) sound more like this than like the other themes in the game.
Ho-Oh (HGSS): Oh fuck is that a koto I love kotos. By contrast with Lugia, Ho-oh is a more relaxed track that takes a lot from traditional Japanese instruments, but that doesn’t mean it isn’t dramatic- far from it. The groove in this makes it sound like it comes from another series entirely, being so incredibly different from anything else the series had to offer at that point. That main riff is so fucking perfect, man.
Giratina (Platinum): I remember having my mind blown when I first heard this. Giratina went from the generic DP legendary music (which is obviously still good) to this chaotic energetic power play, and I was sold on Platinum immediately (like everything before XY, Platinum came out in Japan some months before in other countries, so I heard this well before the game dropped). This song has so many different lines, so many different builds, and yet none of them feel out of place. I almost feel like this song is what started me down the path that would lead to me being a prog fan. After the haunting ambience of the Distortion World, this sheer energy is such a shock to the system, and the climax of the song hits harder than any individual moment on any other song in the series. It’s my number 1 pick, and I love it to bits.
 Thus, the full list is as follows. If you end up doing your own, link me up, I’d love to see how wrong you are your opinions.
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nextgensquad · 5 years ago
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Which kids from the next gen don't get along that well (if there are any)?
Thank you so much for this question, anon! Sorry it took us so long to answer. This got a little bit long since four of us had answers, so we’re putting it under a cut to save everybody’s dashboards. This was really fun to think about, so thank you! 
Ellie:
I tend to write my kids as being a fairly disparate bunch these days, so while a few pockets here and there do count each other as actual friends (Dominique and Molly, for example) most of them have the majority of their friends outside the family. Not to say they dislike each other, they just aren’t especially close. That being said, there are a couple who just don’t get along at all:
Lily and Victoire tend to butt heads a lot. Lily thinks Victoire is patronising and judgey, and Victoire thinks Lily is attention-seeking and fake.
Rose and Lily also do not get on so well. Lily thinks Rose is weird and finds her quietness creepy. Rose thinks Lily is deliberately flakey and also attention-seeking and it pisses her off too.
None of them really have a clue what’s up with Hugo, and he tends to avoid them all when he can.
Albus hates Fred because he thinks Fred is preachy, a suck-up and boring. Fred loves Albus all the same.
Becca:
I always have trouble answering these questions because I have more than one version of my next gen, and the one that I’ve written most isn’t necessarily the most interesting on paper (I love them very much all the same, but I invented them a long time ago). However, they’re a lot more fleshed out than the other version, so I’m going to answer for them.
In my primary universe, the Weasley-Potter clan is a close-knit family, who nevertheless bicker and argue constantly. They grew up in each other’s pockets so they know each other extremely well, especially the ones close in age, which is sometimes an advantage and sometimes distinctly not.
James and Rose argue all the time, to the point that the rest of the family get sick of it. In some ways they’re too similar; in others, very different. They’re both much too competitive, like to be in charge, and enjoy scoring points off other people, and they know exactly how to wind each other up. 
In fact James is probably the one who argues most with other people in his family, mostly because he’s just kind of a dick. 
Molly and Lucy don’t get on too well a lot of the time, not because they don’t love each other (they do) but because they each find the other very frustrating. Molly can’t understand Lucy’s weird obsessions and enthusiasms, and Lucy just wishes Molly would get passionate about something for once. 
Are we including the non-Weasley next gen here? Because if so, James and Scorpius have a deep-seated dislike of each other. Nobody can quite understand where it comes from or how it started (beyond the obvious family divide, and the fact that, again, James is kind of a dick), but it seems to have been an instant, automatic and mutual thing. It lasts the whole way through their school years, and although it improves a bit later,  they’re never going to like each other. 
Pearl:
I love this question, thank you so much, anon! I do tend to have most of my kids getting along decently because that’s one value I think all of the Weasleys would have imprinted on their kids no matter what, but of course, there’s no fun without drama.
After Teddy and Victoire break up, there’s a bit of a divide between who will speak to Teddy and who won’t. Dominique and Louis take their sister’s side and Louis never liked Teddy that much anyway. James and Lily lean towards Teddy’s side and Al is kinda caught in the middle entirely.
James and Fred and Louis were close when they were kids and shoved together because of being the same age but they drifted apart once they were sorted into different Houses and Fred and James in particular have never been able to recover their friendship–Fred thinks James is feckless and destructive to those around him and James thinks Fred is overly-sensitive and nerdy.
The Potter kids love each other a lot but James and Lily have never fully accepted Scorpius as Al’s best friend and likely won’t for a long while because they think he’s bad for Al.
Al and Rose’s relationship gets damaged around their early teens due entirely to both of them having feelings for Scorpius and not confiding in each other and they both think the other is a coward for the way they handle things.
Hugo and Lily never really get along; Lily thinks he’s a stuck-up dick and Hugo thinks she’s an annoying attention-seeker. Dominique tries to help but never succeeds.
Jane:
Oh, this is fun! As the others tease me for, I have about four established verses and then a handful of dynamics which exist for one-offs and oneshots, but I’ve decided to go with my third universe because it’s the one I was using to do the nextgenmeme with. It’s not the most interesting for this question, unfortunately (e-2 has a lot more in-fighting and inter-family feuds, and e-4 has more creative conflicts because of all the spies, crime, lies and running away to live in a forest), but it’s the one with the dynamics I’ve explored the most.
There’s a big blow-up between all the school aged lot (James, Molly, Al, Rose, Scor, Lucy, Roxanne, Lorcan, Lysander, Lily, Hugo + their own overly opinionated friends) when Al’s in Sixth Year and James is in Seventh. The Weasleys themselves are actually pretty well-behaved—a lot of the conflict comes from the opinions of their friends who get involved—but Al catches feelings for James’ girlfriend/Rose’s best friend, and it’s a fiasco. Albus has no intention of doing anything about it (his best friend is Team Homewreck, though, despite being in love with Albus himself, because he thinks Albus deserves what makes him happy—Lucy almost breaks his nose when he expresses this opinion, because she is firmly Anti Homewreck), but James ends up breaking up with his girlfriend because he doesn’t want to hurt his brother (and Albus never had any intention of telling him, because he didn’t want to hurt his brother), and the Hogwarts lot all have their opinions on what the right course of action was.
Rose and Albus never stopped being friends, but they had their own distinct friend groups, and the incident sort of brought them back closer together than ever, although there was some initial sharpness on Rose’s part towards both Potter boys because her best friend ended up getting her heart broken from the whole mess. Lucy, on the other hand, thought they were all being absolute dicks about the issue and basically argued with literally every cousin who’d had any part to play, either as a main player or just adding opinions which contributed to the mess, until they apologised to said ex-girlfriend.
Hugo and Lucy are both extremely opinionated and fight all the time. Lucy’s always stuck to her guns about doing the right thing, even to the point of going up against her entire family, whereas Hugo’s Slytherin to his core and whilst he inherited his mother’s values, he also inherited her ruthlessness and is very much an ‘ends justify the means’ type. They love each other, but family dinners tend to feature equal parts them arguing and Lucy mocking his monogrammed cufflinks being pretentious, which all only get worse as they get older and he decides to run for Minister with the aid of Alexandria Greengrass’ campaign team. It’ll get better around about when they’re in their mid-to-late twenties, but there’s a lot of arguing to sit through.
James and Lucy used to argue in Hogwarts, but that was pretty minor stuff. Mostly James knows Lucy has excellent reflexes and thinks she’d be an astounding Quidditch player, and she always point-blank refused to have anything to do with the sport. Gryffindor common room saw a lot of him cajoling her.
Hugo and Roxanne don’t understand each other at all, which leads to some tense moments at times (like when Roxanne wants to be a muggle mechanic and he just can’t fathom why), but generally they just take half an hour and calm down again.
Louis and Scorpius fall out for a bit in their twenties, but generally get along pretty well. Hugo and Lorcan don’t get on at all, though. Hugo, Lucy, Lysander and Albus are probably the more difficult personalities of my lot, although Rose has her moments when she gets irritated.
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wonderfulworldofmichaelford · 5 years ago
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Michael in the Mainstream: Pokemon Generation I & II
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Pokemon is one of the biggest media franchises on the planet since 1996, and while it’s never exactly hit the same highs as it did back in the 90s, the franchise has been going strong for over two decades regardless. So, in honor of the latest entries in the franchise, I decided to take a look back at the old generations and look at what worked and what didn’t about them, though obviously in my own style. And what better place to start than the original two generations, Generations I and II?
Let’s start with Generation I, which includes the three games that started it all – Red, Blue, and Yellow, though back in the franchise’s homeland of Japan they had Green instead of Blue (hence why we got FireRed and LeafGreen, but no WaterBlue). These are the games that launched the franchise into the stratosphere of popularity, and for a long time they were held up as the gold standard of Pokemon games, attracting a die-hard base of “fans” known as Genwunners, who would bash anything outside of the first 151 Pokemon. Lately that sort of opinion has declined, though you still get the odd person here and there whining about how newer Pokemon designs look like Digimon, which indicates that the person saying that is unfamiliar with either franchise.
But what of the games themselves? What are they like? I have long expressed distaste for the Gen I games, mostly because of my hatred of Genwunners, but ultimately my opinions on the games are a lot more mixed. I do believe that Yellow is a genuinely good game and probably how the first generation should be experienced if you really want to go back to the old games, but my opinions on Red and Blue are a bit more mixed – but, shockingly, mostly positive.
You see, here’s the thing with Pokemon games – even at their worst, they’re still fun, and Red and Blue prove that. These are impressive games for their time that had the misfortune of aging far worse than a lot of their contemporaries, mostly due to the nature of the games themselves – any sort of franchise based on collecting and battling among groups of friends is going to need a lot of polish between releases, which will inevitably leave older games in the dust, especially when each generation after would add more and more Pokemon with each new generation. But even if they haven’t aged all too well, there’s still plenty of fun to be had here, though a lot of it is not in ways the creators intended.
Let’s get the bad stuff out of the way first – the balance in this game is absolutely atrocious. There are some types that are just objectively better than others, some types are so scarce as to be utterly useless, some moves don’t work like they’re supposed to, some of the computers use moves they shouldn’t know
 the game is a hot mess, to put it lightly. At points the games feel frustratingly unplayable, especially when you come up against Sabrina, the gym leader wielding the all-powerful type of Gen I, Psychic.
The more mixed parts of the game are the story and the beloved, exploitable glitches. The story here
 well, there isn’t one. There’s sort of an excuse plot in place - you have to beat all the gyms, challenge the Elite Four, and battle your rival (who you can name whatever, but I’ll be referring to him by his canon name, Blue). Other than that, though? There’s not really any sort of overarching plot. You kind of just wander into situation after situation on your way to the next gym. Even the whole Team Rocket plot here is mostly just you beating them up because they prove to slightly inconvenience you at every turn. Unlike in later entries, where the player is roped into saving the world from destruction at the hands of all-powerful PokeGods. Here the plot is basically “Young boy accidentally foils the Mafia while on a walk with their pet.” It’s so hilariously simple it’s hard to totally hate it, and to be perfectly fair a lot of early RPGs had rather simplistic plots, and this was one of the first handheld RPGs, so I cut them a bit of slack here, especially seeing as we at least got Giovanni out of this.
The glitches are infamous and iconic, but even them I’m a bit mixed on. Like, I love Missingno as much as everyone else, but I think tat if you need to break a game this hard to have fun, it kind of ruins things. I feel the same way about the glitches as I do the Crissaegrim in Symphony of the Night sure, they’re cool, flashy, and powerful, but they make the game so pathetically easy from that point onwards it just isn’t that entertaining anymore.
Still, this game does excel in one area: character. There are a lot of great characters in this game, human and Pokemon. A lot of the gym leaders are absolutely iconic, and the Elite Four is mostly interesting, though I will say that they lack a lot of character compared to later Elite Fours (though he Gen III remakes ameliorated this problem). It’s pretty impressive how so much character was able to be crammed into these characters even though they are ostensibly just roadblocks on your way to the next gym.
Then there are the Pokemon. The designs in this generation are pretty simple, occasionally to a fault, but there is a reason for this: a lot of Pokemon are based on yokai or tsukumogami, both of which are pretty essential in Japanese folklore. Tsukumogami in particular are something the franchise seems to absolutely love, with the Voltorb and Magnemite lines being notable examples from this generation. Other Japanese folklore represented in this Generation include kitsune, which the Vulpix line is explicitly based on, kappas, which Golduck is inspired by, baku, which the Drowzee line represents, and so in. In fact, the entire concept of Pokemon is so entrenched in the concepts of yokai and Japanese spirits that it is endlessly amusing to see Westerners nitpicking the designs, ignoring the cultural meaning behind them. Pokemon have a variety of inspirations obviously, but the weirder you think a design is the more likely it is to have been based off of some sort of yokai.
I think the definitive Gen I experience is Yellow, which is inspired by the anime. You start off with Pikachu who follows behind you at all times, you can acquire all of the starters, the game overall feels more polished (but not overly so), and you get to fight Jessie and James. It’s a lot of fun, and it doesn’t heavily alter the story, instead adding a few neat little additions, something that would become common with third versions in the franchise. The Kanto games are a solid start to a franchise, but they definitely could have used a bit more work

That’s where Generation II comes in.
Generation II honestly feels like what Generation I should have been like, leaving Red and Blue as the unpolished alpha, Yellow as the beta, and Gold and Silver as the full release. In fact, it kind of leaves the  second gen feeling a lot more like an expansion pack than anything else, but not in an obnoxious or bad way like a certain other game (COUGHOverwatch 2COUGH). These games are so much better in just about every conceivable way, it’s not even funny.
A lot of important series mainstays made their debut here. The biggest and best is probably the introduction of the Dark and Steel types, the latter of which really feels like it should have been in Generation 1 to begin with. Steel quickly established itself as a very defensive type, and Pokemon of that type are just naturally tough due to Steel resisting nearly every other type in the game, with it only being nerfed slightly once the games jumped to 3D. Dark on the other hand was extremely cool in concept, but a lot of the Pokemon of the type were not able to properly utilize their impressive movepools due to Dark being classified as a Special type and a lot of early Dark-types running with high physical stats.
Let me clarify real quick: prior to Generation IV, the type of the move determined whether it ran off of Physical or Special Attack, no matter how ludicrous it seemed. That means Dark moves like Bite and Fire moves like Blaze Kick ran off of the Special Attack stat despite almost always appearing on Pokemon that had much higher Physical Attack, leaving a lot of Dark-types in the dust until the Sinnoh games rolled along and balanced things. Still, this bump in usability did not stop Dark-types from being popular and beloved, with Pokemon like Umbreon, Sneasel, and Houndoom all debuting here in the land of Johto.
Speaking of new Pokemon, fewer were added this time around, only about 100, sort of fitting in with this game feeling like an expansion pack. A lot of the new Pokemon are odd and gimmicky, with strange creatures like Unown, Delibird, and Shuckle making their debut here, as well as the almighty Dunsparce. While time would be kind to some of these (Dunsparce and Shuckle in particular have gained niche uses and cult fandoms), other gimmicky Pokemon got left in the dust. Still, I do think having weird, gimmicky Pokemon adds some flavor to the world. If there’s one thing I am upset about, it’s some of the Pokemon that were cut from the game, revealed to the world in the prototype version of Gold and Silver that leaked online. We almst got a new Shellder evo that looked like Slowbro’s tail, as well as Pokemon like Lickilicky debuting two generations earlier (and with a far better design). Still, what we got is pretty impressive, and though I find Johto a tad bit vanilla, there are a lot of Pokemon I love in this generation.
Another great addition to the franchise is lore behind the Legendary Pokemon. Gen I did have a bit of lore in regards to Mew and Mewtwo if you chose to read all of the journals in Cinnabar Mansion, but the bird trio got nothing and sort of just felt like random bonus bosses than Pokemon really deserving the title of legends. In this game, every legend introduced feels legendary. Entei, Raikou, Suicune, Ho-Oh, and Lugia all have fascinating lore behind them, and while they don’t play a major part in the story or factor in to Team Rocket’s plans (save for Suicune in Crystal, who has its own subplot), it showed that even this early on they were working on making the legendaries feel bigger and more impressive to the point they deserved their title as legends.
Then of course there are the new additions to gameplay and collecting that helped really make the franchise shine. The introduction of held items is one of the most significant; now there were even more ways to improve your standing in a battle! Give your mon a berry, they’ll eat it when their health gets low! This feature would be expanded on in later games, but its start here introduced a whole new world of possibilities. There was also the splitting of the Special stat into Special Attack and Special Defense a choice that helped balance the games and not completely overpower the Psychic type. And speaking of, Type distribution was quite a bit better in these games, though the new types Steel and Dark as well as Ghost and Dragon were still fairly underutilized and rare.
 Then there is the introduction of gender and breeding, which allowed players to get new Pokemon by leaving two Pokemon in the same egg group in a day care together. This not only allowed for the introduction of new baby Pokemon (which are largely useless and Pokedex filler if I’m being honest), but it gave the transforming blob of jello Ditto a new lease on life, as it could breed with absolutely ANYTHING, even some genderless Pokemon. Finally, we have the introduction of shiny Pokemon, Pokemon that had a different coloration than normal Pokemon and that almost surely existed to show off the power of the Game Boy Color. Back in Generation II, shinies were guaranteed to have perfect IVs of some sort or another to make their rarity more worthwhile, but this was scrapped after this gen. Still, there is nothing cooler than having that fabulous Pokemon with its incredible sparkle pop up while you’re roaming the wild, and nothing sadder than realizing you don’t have any balls to catch it.
The story here is also improved, which is a plus. A rarity for Pokemon games going forward, these games were true sequels to the originals, taking place a few years after the events of the Gen I games, and so the plot concerns the player getting roped in to not only stopping the remnants of Team Rocket trying to rise to power yet again, but also fighting off a mysterious rival named Silver, all while trying to complete the gym challenge. The stakes are a bit higher this time, but not overly so, and the plot definitely feels bigger and more important, with their being a sense of “I have to stop Team Rocket or something bad could happen” rather than “Ugh, these guys are blocking the way to the next gym, guess I better get rid of them.” And if that’s not enough, this has one of the more impressive post-games for the series
 for its time. Much has been made of the late, great Satoru Iwata’s impressive cramming of the entirety of Kanto into the game, and you won’t hear me say that for the time these games came out what he did was impressive. 
The thing is, this accomplishment has aged about as well as the games the Kanto region debuted in. Gen II’s version of Kanto has a very poor level curve, meaning you can basically steamroll through most of the gyms, and a lot of areas are blocked off, gone, or cut down. While it is cool to see all these places two years after the original games, it’s not nearly as fun when you’re crushing underleveled Pokemon and you can’t access Cerulean Cave or the legendary birds. When you finally acquire all the badges though, you get to head to Mt. Silver and make your way up to one of the definitive bonus bosses of the franchise – Red, the player character of the original games. He’s a pretty tough opponent, and the game seems to lean towards making Yellow the true canon game as Red has all three starters plus Pikachu,
There’s not much else to say, as there isn’t too much negative to say about the Johto region or the games. The definitive version is, of course, Crystal, as it has a bit of extra story and polish to it and even let you play as a girl for the first time, and though there are aspects that the remakes of these games would improve on, the Generation II games are actually extremely solid and a lot of fun to play to this day, even if they haven’t yet achieved optimal balance for Pokemon. At the very least, they’re a lot more fun and playable than the Gen I games.
It’s pretty undeniable that the first two generations put Pokemon on a pretty solid path of progression and started the franchise off with a bang. There was really nowhere to go from here but up, and boy oh boy did they ever go up from here.
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proxylynn · 5 years ago
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Lynchtale: File Name Game of Death #4
Chapter 4: To aid is sin and one that brings more pain.
WARNING: THIS IS A MATURE STORY THAT WILL HAVE BLOOD, GORE, PSYCHOLOGICAL SURVIVAL HORROR, HEAVY CURSING, AND LIKELY SEXUAL THEMES/BONING. I DO NOT OWN UNDERTALE, THAT BELONGS TO LORD TOBY FOX. I DO NOT OWN DEAD BY DAYLIGHT, THAT BELONGS TO BEHAVIOUR DIGITAL INC.. I DON'T OWN THE AU'S THAT SOME OF THE CHARACTERS COME FROM, THEY BELONG TO THEIR RESPECTIVE CREATORS. I DON'T OWN THE IDEA FOR LYNCHTALE, THAT BELONGS TO PUNNYSIDEUP (AKA. SANSFULPUNS). WHAT I DO OWN IS MY SELF-INSERT OC ANOMALY LYNSIE AND THE LOVE OF FAN PARODY. IF YOU'RE STILL READING THIS, THEN CONGRATULATIONS ON EITHER BEING ONE WITH STRONG DETERMINATION OR AN ENDLESS WILL TO OVERCOME THE CHALLENGE OF STOMACHING WHAT I HAVE IN MIND. EITHER WAY, IF YOU LIKE THIS AND/OR MY OTHER CONTENT, SIT BACK AND ENJOY THE ETERNAL PUNISHMENT. HAVE FUN SINNERS. ^_^
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Two trials have passed since my reawakening. With a bit more explaining, Claudette was more willing to teach me her perk of Self-Care. Every little bit helps when it will come to stopping the killer within me. Even Dwight makes amends with me by showing me how to access the Bloodweb. To do so, one must close their eyes then enter a meditative trance-like state where the mind is a space between reality and abstraction. Basically, it can be accessed through thought and sleep patterns. In this space, one can use the Bloodpoints, Iridescent Shards, Auric Cells...mostly Bloodpoints though. With these points, one can acquire Add-ons, Items, Offerings, and even other Perks that aren't person-specific. But I don't have many after my first trial so I don't get to collect many things. If I'm honest, I just grabbed a few random Nodes. Though I did notice something odd. The web was broken in half and some of the things I got...I don't think are meant for Survivors. Despite this obvious red flag, I don't tell the others about it. I mean, I don't plan on using these blatant killer things so why tell them about it? Well...Maybe just one. The one that offers me bonus Bloodpoints. An unidentifiable cocoon that was breached by whatever was inside called Hollow Shell that gives a 25% increase. I don't see how this could do any harm. And extra points are extra points worth at least possibly getting. The timing of all this is rather convenient. A new trial is commencing. One that involves me. Time for my second trial to begin now.
[INTO THE FOG AND OUT ELSEWHERE]
My vision clears to a blackened sky, dead forest, full moon, and the faint scent of char of a long since past fire. I have never been to this realm but I know where I am. The Entity literally drilled all sorts of knowledge into my mind, Maps being some of it, and this one is the Disturbed Ward of Crotus Prenn Asylum.
There is insanity, and then there are minds that are so severely distorted that they cease being humans. Instead, they end up a feral, living, unwanted things. These people must be "stored" somewhere, and that's where the Crotus Prenn Asylum played a crucial role. Established in 1857, Crotus Prenn was originally a hospital, but as the need for storage grew, it was turned into an insane asylum. Crotus Prenn was a place riddled with tall tales that aren't even close to the reality that takes place within its walls. It was never the biggest asylum, but the one that held the most violent and warped minds the country had ever met. But it was not the residents that etched the name Crotus Prenn into the history books. Instead, it was the mass homicide where over fifty patients were found dead in their beds. The building was abandoned shortly after that. Investigators had no answers, and the town's folk became more and more worried as rumors talked about a woman still living inside the asylum. Finally, one night, smoke rose from the woods as Crotus Prenn had been set ablaze. The bystanders did nothing. They just let it burn. The last standing structure after the fire, that still shows the grandeur of the original architecture. Its two floors and dark basement leave nothing of the tale of horrors that took place here. Nothing but memories that linger in the abandoned rooms.
This place...This place is the home of the Nurse. In a funny sense of irony, the Entity did little to informed me of the monsters outside of the basics. She is technically the slowest killer currently in the realms but can blink/teleport with blinding speed to anywhere all over the area and slash you with her bonesaw, a rusted metal implement for tearing through flesh as well as bone. There is a painful tell if the Nurse is indeed here. In order to Blink, she channels the dying breath energy of past kills to allow her to pierce and jump through the Spirit World, sometimes multiple times in a row. Doing so leaves her in a state of fatigue as blinking is quite painful to her, hence why she will shriek after each Blink. Yet so far, as I crawl in the thick tall grass and decaying structures littering the grounds, all has been quiet. I'm lucky to find a generator with some decent cover and I start to fiddle with it. I'll show my team that I'm productive and not as big of a liability as they think. As this team is probably expecting me to fail. I got stuck with Adam, Min, and Nea. Poor guy is drowning in a torrential estrogen agro sea.
*GHASTLY SHIRK*
That is a sound I was hoping not to hear.
*GHASTLY SHIRK*
I don't even have to peek to see the ghostly figure fly upwards, leaving a trail of glowing dots and black smoke in her wake, through the asylum. My progress on the generator stops as I don't want to be distracted and mess up, alerting to my location. I know not if this is her intended strategy, but if I had that power, I'd use the height advantage to look for any movement or gen-repair happening in the mist. I don't know if she can see me from wherever she has landed in that place, but sight is only a minor thought. It's likely Legion has said things to the other monsters. He knows about my strange terror radius. If he told them anything, it was probably that and now I have to be on guard even more for monsters that are listening for me and can hunt me down easy.
*GHASTLY SHIRK*
She sounds further away. Spotting prey elsewhere and going for it. I feel safe enough for now to continue repairing the generator. It feels a good 60% done when I hear softly crunching earth and yet no terror radius. One of my teammates is near.
"*whisper* Yo, who's there?"
His hair stands out before he can say anything.
"*whisper* It's me. Do you need a hand?"
"*whisper* Not really. This thing is almost done. But the boost wouldn't hurt."
He creeps over to help me.
"So...Did you see her yet?"
Here come the questions that will annoy me.
"Nurse? Not up close. She blinked up into the asylum and then out of sight."
"I saw her for a moment then she went near where Min was repairing."
"She'll be fine. She has Nea to cover her."
His expression is blank though it feels forced.
*CLANK*
The lights pop on and I back away from the generator.
"Where are you going?"
I don't look at him.
"She'll come investigating. You don't want to be around me in case things happen."
"You don't have to go it alone. We're a team. There's no 'I' in team."
"But there is a 'me'. And this me is going to make sure I don't hurt anyone."
He reaches out to follow but I scamper away into the thicket. I know Adam means well, but I am not a very sociable person. I prefer to be by myself. I'm a team player that doesn't like to be on a team. I know, that made no damn sense. Sue me.
*CLANK*
*HIGH-PITCH SHIRK*
Two gens down and someone's only now just got hurt. Not bad.
*HIGH-PITCH SHIRK*
...Never mind. I guess I have no choice but to play distraction to keep them from dying. Ugh...They're already forcing me to do shit. Damn it!
[Breaking Point: Triggered. Resentment Tier I activated.]
What?! God damn...No, no, calm down. Ignore the crap and be a good helpful person.
"Hellooooooo, Nurse!"
I shout to the heavens. Come on. Take my bait. Why go after them when I'm here and you can see what I can do?
"Come on! What are you waiting for? Don't waste your time on worms when there's a beast right here!"
Somehow I can feel the rage from across the map. Nea is so easy to piss off it's sad.
*GHASTLY SHIRK*
lub-dub...lub-dub...lub-dub...lub-dub...
I barely see the burly movement zipping through the fog. I need to play this safely or all hell will happen. So what do I do? I impersonate Kermit the Frog like a flipping moron. Of course, this gets the Nurse's attention and the real game starts.
*GHASTLY SHIRK*
lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...
The sudden whoosh of a weapon just missing its mark to hit a rock behind me has me kick it into high gear.
"Wee-woo, mother fucker!"
Probably more cocky than needed but can't take it back now.
"You can run, child..."
*GHASTLY SHIRK*
She cuts me off, taking a swing and slicing deeply into my arm when I try to dodge.
"But there is nowhere to run. Especially, from the likes of me."
True to the nature of my skills as dictated by the Entity, I don't make a loud sound of pain. I grit my teeth while biting my tongue and grab the wound as if my skin were to roll off like a torn sleeve. Blood covering my arm, hand, and ground in a steady stream.
[Breaking Point: Triggered. Resentment Tier II activated.]
My nerves jitter with a sense of warm darkness. I can feel that call from before. That want to panic and overreact, to lash out.
*CLANK*
The third generator pops and the Nurse is momentarily distracted and this good step toward progress does quell the feeling enough to remember I need to run! Nurse makes the choice to ignore the others and keep after me.
"You've got to be kidding?!"
She isn't blinking. She's merely chasing me, her form floating seamlessly and faintly gaining speed as she continues to follow. All while my pace isn't as steady, I'm stumbling over the slightest thing and seem to spook every crow without fail. I am regretting doing anything! During this messed up run, I notice lights flickering with power and decide to do a little test. I make a beeline for that generator. Of course, the three others working on it don't react well to this. To Adam's credit, he takes cover against the gen and a tree, letting the dark camouflage him. Min takes off in a burst of speed, probably telling herself button commands because of gamer logic. Nea, however, hurls an uncreative obscenity at me and proceeds to shove me back into the Nurse herself. Nurse doesn't take this well, her frail form is unable to support my weight and I crush the monster in my awkward tumble.
"Get wrecked, asshole!"
Nea flees into the darkness, aiming to find another generator since we only need two more to escape. My annoyance levels increase. I can feel the urges for violence strengthen. Whispers of dark intentions. I stain as hard as I can to keep sane and move away from the Nurse. But I can't see right with all this mental pressure and blood loss, I have to lean against a tree to not trip over my own feet...again. The Nurse takes some time returning to her floating state. She looks my way, her bonesaw clenched in her hand, yet she doesn't move from her position. She merely stares at me. I'm not sure which is more unnerving, her featureless staring or the loud heartbeat pounding my already aching mind? The uncomfortableness and pain are not letting me think straight. So I'm not too surprised that the part of me that controls speech goes off.
"*strained* What are you doing?"
"I beg your pardon?"
I turn to her as she tilts her head, at least getting a good look at her. The shape of this monster is...odd to me. She's not a shadow like Wraith or skeleton like Legion. She is an anthropomorphic mammal, one that seems familiar yet unknown due to not being able to see her face. An old stained white linen pillowcase seems to be smothering her head, tied tight by unseen binds, though this does allow for a shape to be defined. Her head is Bovidae-like and even has two slightly curved horns that poke out. She wears a worn standard-issue dirty purple nurse uniform from the early twentieth century, designed with white lace patterns on the breast and held around the waist with a blood-stained red belt. The bottom of her uniform is torn and tattered, showing off her white fur covered broken legs. Granted, I'm 100% that they're broken but damn they look it or are just deteriorated to the point that standing on them would be next to impossible. Her bare feet resemble paws and so do her hands except, you know, they're hands that are covered in fur. Honestly...She's the least scary thing I could've imagined when told a Nurse was going to kill me.
"*strained* Why aren't you trying to kill me? I'm an easy mark right now."
She ponders for a moment.
"I am assessing the situation."
"*strained* Why? You've hit me once already and I haven't healed. Hit me again and I go into the dying state to which you can hook me. What's to assess?"
"How much longer you will last with such a sickness eating away at your mind."
My eyes widen. She knows? Knows what's happening to me? How? Legion didn't know. He couldn't have jumped to such a conclusion with the tiniest of hints. So how in the hell does she know? What the fuck?!
"*strained* ...You're going to keep after me till I snap, aren't you?"
She holds the weapon in front of her, delicately skimming a small claw at the end of her finger over the smooth metal back.
"You are a clever one for one so sick. Then again, the clever ones always tend to be the sickest...and require the most attention."
Her tone is something more creepy than she herself is. It holds this strict authority and threatening power that has me flashing back to watching the movie Matilda as a kid, more accurately, being intimidated by the character Miss Agatha Trunchbull. And much like a child in the face of something dreadful, I mentally freak out running like a rabbit from a wolf.
My chest is pounding like crazy, not helping the bleeding arm. Nurse, again, resumes her pursuit of me yet now she's hammering me with jump scares blinking so close that my breathing falters quite a few times.
"*shrike* Leave me alone!"
If she speaks I know not. I can't hear anything but the heartbeat.
lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...
I crash in my panic into everything in my way. I'm a mess. I'm not even sure how I'm still running other than I'm burning adrenaline like crazy.
*CLANK*
The forth generator pops. I feel pressure lessen from my soul and for a second I recall relief.
*GHASTLY SHIRK*
*HIGH-PITCH ROAR*
The slash to my back is so sudden I collide with one of the burning oil drums that light the fog. The drum remains standing. I do not. I'm in the dying state. Bleeding out unless hooked or healed by a teammate, the latter being highly unlikely.
"Poor child..."
She hovers over my bloody twisted form.
"They have left you to die."
Fuck! What is she going to do? Hook me? Mori me? Leave me to bleed? Damn it! I don't want to die! Not like this!
[Embrace it, worm. Embrace the gift the Entity has given you. Unleash the beast.]
The whispers repeat and overlap. Madness is engulfing what little humanity remains at this point. I can't take this!
"What will you do now, child?"
She reaches down to pluck me like a flower.
"What will you do to stop me from killing you?"
*THUD*
She pauses. Something is nearby. I'm not going anywhere, even if crawling is an option, so she investigates the sound. Might as well try to stop the other humans I suppose. She gets out of sight when something else enters my visual range.
"*whisper* Don't move. Man, she really got you good."
Adam? He came for me? I...I'm brain dead. He used his Distraction perk to toss a pebble. Yeah, as dumb as that sounds, that's a special perk of his. It's like my Snowball's Chance but only works when not noticed by the killer.
He works as quickly as he can to heal me, for it is the power of the Nurse to know when healing is being done. Thank goodness he has acquired a med-kit and gets me out of dying state, though not fully healed, by the time the heartbeat starts to return. I hobble just behind him, the Nurse no doubt trailing my blood and scratch marks.
"Can you keep up?"
Why is he concerned for me?
"*wince* Why did you risk exposing yourself? You only need one gen to leave."
He chuckles.
"There might be a 'me' in team, but this me won't let my team die if I can help it."
That hit me. He used my own words on me. Such a mad lad.
"*wince* Heh...Thanks, man."
He throws a peace sign and I laugh, feeling the most normal since this trial began.
*GHASTLY SHIRK*
*LOW-PITCH YELL*
Wetness...Crimson...It's in my eyes. I'm blinded by Adam's blood spray.
"Look out!"
Of course, I can't.
*HIGH-PITCH ROAR*
I'm slashed across the chest and I drop to the ground, feeling so very weak. I blink enough to see in colors other than red only to see Adam scurry away. I don't blame him. It's only natural. What pains me is the look back take he does. His face screams "I'm sorry". He's not coming back. Not this time.
[What will you do now, little worm? He was your last chance.]
I feel myself being lifted and put over Nurse's shoulder.
*CLANK*
*ALARM*
The popping of the fifth generator unlocks the gates and now I know all hope is lost on anyone coming to get me. Nea and Min definitely won't make the attempt. And Adam? He might but it would be illogical to self-preservation. My attention returns to the here and now when Nurse stops moving...she's found a hook.
[Last chance, little worm. Will you let them get away with their sins? Their abandonment of you? The betrayal? The disrespect? Embrace the beast. Teach them the error of their ways. Embrace the Entity.]
As she lifts me, ready to pierce my back on the dirty metal of sacrifice, I give up...and give in.
[Breaking Point: Triggered. Resentment Tier III activated.]
[You made the right choice, little beast. Now...Prove to the worms that it is a mistake to wrong you.]
[Special Ability: Anomaly State...Activated.]
...
[Toriel.]
Nurse freezes in her action.
"Master?"
[Put the little beast down. Stop the other worms. The Entity will reward you handsomely.]
This is a bit puzzling to the Nurse.
"Of course, Master. But why not accept this one? Is she too sick?"
[You will see soon enough. Enjoy having a friend, my dear.]
Further confusion comes to her but no killer disobeys the Entity unless they want to be tortured. And the Doctor did say they should observe this one. So she sets the lifeless looking human down and does as instructed, blinking away towards one of the exit gates. A sudden light comes to Nurse's vision...Healing is happening. Locking onto this, she moves with long blinks to find the male being tended to by one of the females. The surprising yet predictable ambush does not go without bloodshed.
*LOW-PITCH YELL*
The male is struck down while the female tries to escape. He's not going anywhere, so Nurse blinks and lunges for a hard slash, but the female dashes quickly just out of range. Probably used that damn perk called Dead Hard to avoid the damage.
*HIGH-PITCH SHIRK*
This has Nurse and human stop in puzzlement.
*ROAR*
The confusion only grows. But it's not like the monster or human forget where they are or what the situation is and resume the chase.
lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...
The heartbeat? Then that means that sick one is near. Poor thing. She must truly be ill of not even the Entity wanted to feed on her soul.
"*grunting* Fucker! Get off of me!"
The sounds of a distressed and agitated human is close...real close. Curiosity peeked, Nurse shifts directions and follows the ever increasing pounding.
lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...
Leaping out from the top of the asylum, the distasteful female lands on her feet to keep running as the sick human pounces down to chase after her on all fours. This sight is a perplexing one indeed. She couldn't see much, but based on their movements, they seemed to be healed. And their eyes...glowing?
*LOW-PITCH GRUNT*
Someone's healing. That's a no-no.
*GHASTLY SHIRK*
Zooming over to the healing humans, suddenly the healing stops. Before it clicks in her head as to why, Nurse blinks through a wall only to be blinded by the bright focused beam of a well-aimed flashlight and smacks her face into a large rock. The offending human is gone by the time Nurse's vision returns but the male they were trying to help is futilely crawling into the grass.
"I think not, little man."
If left alone he'd only need a bit more healing to get back up or bleed out. Nurse skips to the chase and hooks the poor soul up like a cow in a slaughterhouse.
*LOW-PITCH YELL*
"Now...Where did those little brats go?"
*HIGH-PITCH SHIRK*
Well, that's helpful.
She doesn't blink away, simply following the sounds of pain and heavy breathing off in the distance.
lub-dub...lub-dub...
This sick one again? What insanity is she doing now?
lub-dub...lub-dub...lub-dub...lub-dub...
"The hell is wrong with you?!"
"Get to the gate!"
Do they know she can hear them? Do they think monsters don't understand them? Such idiocy will be their downfall.
lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...
*HIGHT-PITCH SHIRK*
"Blind this bitch!"
"I can't get a clear shot!"
"Don't you fucking leave me!"
Oh really? This is sounding more interesting.
lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...
"You are so lucky I don't have Decisive Strike or I'd so stab the shit out of you!"
"*snarling*"
lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...
*HIGHT-PITCH SCREAM*
Was that...a hooking? No...It couldn't be. 'Twas impossible. This had to be a fluke. She was the only monster in the trial. Only one could be in a trial. That's the rule.
*ALARM BLARE*
The gate is being opened. Though judging by the hooked auras, it must be by the remaining female. Fine. Escape this time, brat. Your demise can wait a little longer. There are far more interesting events going on.
lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...
It's coming from behind the shack? It makes some sense. The basement hadn't spawned in there this time.
"*grunting* Disgusting freak! You're so dead when we get back to camp!"
Harsh words. Aimed at a fellow human? Such a strange trial.
*ALARM BLARE*
"It won't be long now..."
The sick one?
"Min won't come for you. How does it feel to be left for dead?"
"*grunting* Speak English, bitch!"
*ALARM BLARE*
*METAL SCRAPING*
*DARK BELL BONG*
One of the gates open, the End Game Collapse has begun as Nurse comes around the shack and what she witnesses through the cloth covering her is not something she expected. The disrespectful human was on the hook and being watched by the sick human, only she looked a bit...different. Her hair was loose and shrouded her face, though her eyes glowed white under such curtain. Her arms dangled limply at her sides, hands bent like claws with nails to match. Her posture was slightly hunched yet that was probably because she was standing on her toes.
The sky rumbles with the thunderous approach of the Entity, aiming to claim it's first snack and earning the sick human's attention to see Nurse. The slight turn in her direction gives a better view of her face. White orbs surrounded by darkness that seemed to drain down her cheeks. As if...crying?
"Poor sick child..."
The human doesn't blink.
"You look so unwell."
She looks at the hooked human.
"They use me...Call me a freak...A liability...Yet they bring about their own end."
Slowly she steps away. Heading towards the opened gate or where she perceives it to be.
"*grunting* Hey! Come back here!"
The sacrificed human is ignored.
"They need to learn...Learn that they won't get away with such things anymore."
Her tone is ominous yet somber, almost remorseful. Nurse only watches this odd human walk away. Now as odd as this is, the fact that the collapse is still happening means the trial is not completely over with. Even as the Entity returns to snatch up the other hooked human, the burning veins along the ground persist. Further curiosity has the Nurse following the remaining human. She pays the Nurse no mind, as if not believing her to exist. Arriving at the gate, the human pauses and stares at the site of the campfire. Her only promise of safety in an otherwise deadly world. The instinct to stop her comes to the Nurse but she restrains herself to witness any further oddities. Bit by bit, she gradually steps towards her freedom. She approaches the escape boundary, only for The Entity to spawn the same spikes that usually block vaults for Survivors and stop the Killers from leaving the Trial grounds. She is understandably confused and attacks the spikes with her claws to no avail. Poor thing. She's become so sick that she isn't recognized as human anymore. Something gets her attention, whispers on the wind speaking to her and telling her things she doesn't like. She roars out in frustrated anguish.
[She has learned a harsh lesson.]
"Master?"
[Monsters can not leave to the campfire of humans. Her only chance of leaving here alive is the hatch. But she has no time to look for it. She will not survive. I leave her fate to you, Toriel.]
Such a cruel thing. But so true. There is no saving this one. She's too sick to be saved. The only way out now would be painful. Yet perhaps...there is still some mercy to be given to this child.
"Young one..."
Nurse's soft voice gets her attention.
"There is no escape."
The poor girl looks completely defeated. She even drags herself over to Nurse.
"If you mean to kill me...please...make it quick."
Pity. An emotion Nurse believed she had forgotten. None of the other humans brought that feeling out in her or her fellow monsters. She puts her hands on the girl's shoulder apologetically.
"You poor thing. So much suffering is hidden in those eyes."
"Not sure how you can see that or anything else with that case over your head, but you wouldn't be good at what you do if you couldn't."
"Call it something akin to mother's intuition."
That got somewhat of a small smile to breach her gloom.
"Sorry."
"Sorry?"
"Yeah. For how I acted and junk. Just thought I'd say sorry before you...you know."
No need to make this difficult, human.
"Thank you, child."
She appears ready to speak further but Nurse makes the call to end it now. Her hands swiftly grasp the human's throat and she forces her to the ground. Naturally, the girl is reluctant to be strangled and grips at Nurse's wrists in an effort to pry them off. This struggle does little to lessen the pressure on her windpipe. With the life fading from her form she claws at Nurse's face. Her sharps nails snag a bit of the cloth and tear a small opening, showing off the intense red eyes hidden inside.
*CRACK*
The flailing ceases. Limbs fall to the wayside. Head lulls back and eyes empty of light. The human is dead.
"Rest now, child..."
Nurse gently strokes the cheek of the human in solace.
"Now you can rest."
With the last human in the trial now dead, the world begins to be consumed by the realm's fog. Time for the world to be reset for the next trial. Nurse reaches up and feels the hole, touching her face for the first time in unknown ages. It won't last though. This will be reset along with the realm. A fleeting glance with her own eyes before losing such clarity again.
[SURVIVOR'S FOREST]
Cold. Everything feels cold. Everything is quiet. Rather odd for the campfire to be so dead. Suddenly there's feeling. Poking. Sharp poking on the back of my head.
*CAW*
...Okay. That's not normal. Forcing my eyes to open, I see not the light of the fire or faces of those who will most likely piss me off. Only darkness and trees as a crow flutter off my back to gawk at me.
"I didn't realize you things double as alarm clocks."
The bird rears back like it will peck my eye out, only to turn and fly upward while cawing.
"Was it something I said?"
Oh well. Time to stop kissing the dirt and find the fire. I could use some cheering up. David's always good at lifting my spirit. Scrapping myself off the ground hurts. I'm sore and feel dizzy. But I can't stay here because of that. Even if my neck is killing me. Did she really have to snap it? I guess I should be grateful that she did make it quick. Shaking off the stiffness in my joints, I lumber through the woods unsure of how to get to camp but know it's where I'm going. Such a strange feeling. Stranger still is the crow seems to be following me. What do you want with me now Entity?
"I don't know why you didn't put me back at camp, but the least you could do was drop me off closer."
The bird ignores me yet continues to linger. Jackass. Either way, as long as it doesn't cause trouble then I don't mind the company. At some point in my tireless stroll, it takes perch atop my head and I groan.
"Having fun?"
It ruffles its plumage before sitting.
"*sigh* Just don't crap in my hair, okay?"
*CAW*
"I'll take that as a maybe."
I'm not sure how long I've been walking. The trees never seem to end. Yet...I don't feel the fatigue of it.
*CAW*
"What?"
The bird takes flight and something tells me to follow. I run after this harbinger of death. Not sure if it's even leading me anywhere. But soon...I see auras. Auras shaped like people. I move to all fours for faster speed. The smell of smoke finally gets to me. It makes me move faster. By the time I can see light, my body tingles with the anticipation of the fire's warmth. But then...I hear the voices.
"Good! I'm glad she's gone! Fucking freak hooked me!"
Nea. I slow down.
"Do you know 'ow often I've wanted to do that to you?"
David. Never taking her shit.
"Fuck you!"
"Well...It's not like she didn't warn us that something like this could happen."
Dwight. Even his points are nervous wrecks.
"It didn't help that we were going against the Nurse. Once she found her, the damn monster would not stop chasing her for nothing and ignored us till the end."
Thanks, Adam. Maybe it's okay after all.
"And who's fault was that? If she hadn't have shouted than the Nurse would've never found her. At least, no so easily."
Fuck you, Min. Just fuck you.
"She did that because both of you were being attacked. Or did you forget that part? If she hadn't distracted the Nurse, then both of you would've been down after popping that second gen."
I've crept into the bushes and can see them now. No one looks pleased.
"A lot of good that did anyway. Two of us were still hooked. With one being by a fucking team member!"
Nea...Oh, how you know just what to say to make my blood boil.
"You pushed her into the Nurse! And you're seriously wondering why she went after you?"
"The bitch ran at us while being chased! She's lucky I didn't knock her ass out!"
"Fuck you!"
I've had enough listening and spring out of my hiding spot. The whole group just stares at me. Sure, I expected some but not all of them to be looking at me so...oddly.
"What? Are we not allowed to swear all of a sudden?"
David takes a cautious step towards me.
"Luv? Is that you?"
Such a question has me tilting my head in confusion.
"I don't think she knows."
"Poor kid."
Ash and Bill remark.
"Know what?"
"Why is she growling? Is she upset?"
Meg questions as if trying to understand the barks of a dog.
"Okay...I'm just gonna pretend you guys aren't high right now."
I move to join them but barbed spikes, the same that kept me from exiting the gate, now block me from entering the camp.
"What kind of bull is this?"
I touch the spikes and only now notice what they have been seeing this whole time. My hands...These aren't my normal hands. But I died...Why didn't I return to normal? Why am I still a monster? What the fuck is happening to me?!
[Oh, did the Entity forget to mention that if you are killed while in the False Killer state, you shall remain as such till you are brought out of it? So forgetful. Bad Entity, bad. Heheh...]
The ever increasing look of fear and panic on my face has the few good ones concerned, especially David.
"Hey, it's okay, Luv. Just calm down. Can you understand what I'm sayin'?"
This is absolute bullshit! The Entity did this on purpose! Making me suffer still for holding back!
Gripping my stressed-out head, I roar is growing frustration before fleeing back into the woods and away from the shame this affliction is giving me. Vaguely, I want to believe the voices I hear behind me are anything but negative. Damn it all! Why? Why am I like this? Why am I always the freak?
Lost in my private pity party panic I fail to take notice of many warnings that I'm not the only monster in these woods. After probably circling the same carved tree for like the sixth time, something trips me and I skid into the ground. Frankly, I am not having a good day.
"Oh my..."
And suddenly a random voice from the darkness.
"That was quite the tumble. Are you alright, darling?"
Darling? No one calls me that. ...Oh shit. No one I know calls me that. Stranger danger!
"Hmmm...Not much of a talker, are you?"
A figure steps forth and crouches in front of me. Their outfit is pretty basic but they certainly aren't. Just a simple plastic mask with a sort of melted face look that covers part of their face, like the phantom of the opera style while the other side is covered in oil black hair. A faint pink glow shimmers from that lone eye hole. Eerie yet enchanting. Black fabrics shroud their form to help give cover, pinkish-white glossy textures provide light balancing accents, and tendril strips of cloth writhe behind them like four ghostly snakes. They look the most basic, but they are not...The flesh I can see is not meat, but metal. They are a murder machine. A killer robot. And going off the voice...It's a dude.
"Well, no matter. It's better if you just listen than chatter."
That part gets me as I make myself sit up.
"Wait...You're not going to try to kill me?"
He sighs.
"No, darling. At least...Not right now."
Oh great. One of those type of killers. How much worse is this going to get?
"Tell me something, darling...How would you like to have a friend?"
Um...Not gonna lie, I'm blindsided.
"Huh?"
"A friend. You know what one is. Someone you can trust. Depend on. Someone that can help you when you're in need. Now...Wouldn't it be nice to have someone like that?"
Ah. I get it now. He's going to mock me and take pleasure in my empty pointless life before killing me.
"Dude, can you skip the whole belittling me thing and just kill me? I have no fucks to give anymore."
He seems slightly insulted yet remains composed.
"Belittling? No, darling, I wasn't doing anything like that."
"Sure you weren't."
"Really. I wasn't. I am merely extending a hand to someone lost."
"And does said hand hold a weapon in it?"
Now he's offended.
"Well, I never. So defensive when I've done nothing to incur such hostility."
Great...Now I feel bad for insulting a murder...The fuck is wrong with me?!
"No, you're right. I'm sorry I jumped to a conclusion like that. I'm not...myself."
He skims a metal hand under his hood to go through his hair coolly.
"No big deal, darling. I get it. Bad days happen to the best of us."
Okay...This guy is confusing me. Wait...I know him.
"I'm sorry, but are you the one known as...Ghost Face?"
He flinches before becoming way more chipper.
"Oh~? It seems my reputation precedes me."
"The others spoke about you once. But I know as much as the Entity drilled into my head. I merely guessed it was you. I do not know what any of the monsters look like that I haven't met."
That knocks him down a tiny bit yet seems unphased.
"I see. Well, if that's the case..."
He stands up and offers me his hand.
"Allow me to offer you a chance to change that."
It takes a moment to process that.
"You want me...to go with you?"
"A little slow on the uptake. Yeah. That's what I'm offering."
"...Why?"
He sighs. Getting fed up with me enough to quickly reach down and yank me to my feet by the throat.
"Geez. I never thought you'd be so dull in person. I'm offering you something big. Some behind the scene action and get to know the crew. You should feel lucky. Nah, honored."
To try to pry him off would be futile. But that doesn't mean I have to just take this crap.
"*snarl* Let go of me!"
He wags a single finger on his free hand.
"Now now, darling. You won't get anywhere being demanding. Try again with proper respect to your better."
I cringe.
"*growl* Let go of me...Please?"
He smirks.
"Much better."
He puts me down yet doesn't remove his hand.
"Now then, rewinding back a bit...How would you like to make a friend?"
I am not liking this day. In fact, I fucking hate it.
"Sure?"
"Great! The others will just love meeting you. Some are dying to get there hands on you."
And now I'm uncomfortable.
"...I need an adult."
"I am an adult."
"A different one."
"I'll take you to them."
"Can we not?"
His grip tightens and I change my tune.
"*gasp* Okay okay...We can go."
His grip lacks.
"There. Isn't it easier to just go along with things than fight the flow?"
I don't respond. I can't figure a way to do so around him. His personality...It's too mixed to grip. But he gets the point of my silence. Tugging to get me moving as he treks beside me.
"I will admit...You're not quite what I was expecting."
Now he's chatty.
"I've been keeping tabs on you. Taking notes. You're not like this when with the other humans."
...He's been what? No wonder Nurse knew. This guy must've heard and reported it to the others.
"Maybe it's because you're unsure. I am a stranger. You know nothing about me or my motives. For all you know, I could be taking you away to do ungodly things with your body."
That legitimately made me shiver hard. A sensation that makes him chuckle.
"Now there's a reaction. Heheh...So cute. No worries, darling. I have no need of you like that."
I sigh with hope.
"Can't say any of the others won't."
I'm dead. I have to be. Somewhere along the line I died and went to hell. Maybe a bear got me in my sleep or was hit with lightning. Now I'm being punished. Maybe I can make a deal with the devil with a contest or sorts?
"Did that freak you out or are you thinking of a way to attack?"
My thoughts are broken.
"Huh?"
"Ah. You were just lost. Makes sense."
"Um...You were just trying to scare me...right?"
He doesn't respond.
"Right?!"
His composure falters. Unable to keep a straight face.
"*laugh* I'm sorry...*snicker* You just make it so easy to fuck with you."
I am so not in the mood for this.
"That's not FUNNY!"
He may have predicted I was going to hit him. He may even been ready for it. Yet he wasn't prepared for the brunt force not being a hit...but a charge. I end up taking him for a short ride into a tree, the bang catches him off guard and the shock has him release me. This momentary freedom is enough to get some space and I use it to run. Of course, he's not pleased by this and gives chase.
"*digital distortion* GET BACK HERE, YOU BITCH!"
Seems the robot loses his shit when upset. Good to know. Perhaps I can use that.
"Don't blow a gasket, ghost-bot. Aren't you used to this by now?"
"*digital distortion* I WILL GUT YOU LIKE A FISH!"
"You'd have to catch me first."
Granted, a clever guy like him probably knows these woods better than anyone and his costume is well suited to hiding in the darkness. Yet he does have a flaw. He's metal. Heavy heavy metal. While still of decent speed, he can't help his body mass and that is the key. Flesh be nimble, flesh be quick, flesh will adapt, flesh will strengthen, and flesh can overcome. All it takes is some careful maneuvering and just the right time to act. After all, he may have been watching me yet he doesn't know how I do things when pushed. He doesn't know what kind of beast I am!
"*digital distortion* DON'T THINK YOU CAN ESCAPE ME!"
The faint glint of a blade gets in my sight. From the right.
A slash comes down.
But it missed. Just barely though. I mistook his reach range and nearly took the blade of his tactical knife to the shoulder.
"*digital distortion* HOLD STILL, YOU WRETCH! YOU SHOULD FEEL HONORED TO FEEL MY KNIFE SLIDING THROUGH YOUR RIBCAGE!"
Now. Now's the time.
"Sorry. But the only taste of steel I desire is not that weapon!"
I lunge, but it's a false one. The shock is to take him by surprise and gauge his reaction time. But I should've attacked. I shouldn't test things and aim for max damage. Because that's what he does. He's fast. Too fast. His free hand grabs a fistful of my hair and uses it as the tether to swing me into tree after tree.
"*digital distortion* ARE YOU HAPPY NOW?! IS THIS WHAT YOU WANTED?! THEN I'LL GRANT YOUR WISH AND BEAT YOU INTO COMPLIANCE!"
He doesn't joke about it either. The knife is put aside for now in favor of swinging me around and bashing me around the environment. Ground, rocks, bushes, trees. Nothing is off-limits to pummel my body into. In no time I'm coughing blood. The bright shimmering crimson is enough to get his attention. It shows his victory. Such a show calms him, reverting him to his relative ease as he holds my still form.
"*sigh* Oh dear...Look at you, darling. This is on you. All I wanted was to show you off. But no...You just had to be difficult."
I don't recall giving willing consent to any of this, so...fuck you.
"I suppose what's done is done. But I can't show up with you looking like this. Just...Hold still a sec."
The cold feel of his thumb smear blood from my face.
"Huh?"
His confusing musing tone has me look meekly up at him.
"Hmmm...Shame. I guess there's a time limit for that."
The only thing his words make me think of is my Anomaly State. So I move my hand enough to see it. Sure enough, I don't see the claws that were there moments before.
[Just as there are ways to trigger this False Killer state, there are ways to prevent and reverse you back to normal. Killers can also use pain to revert you to normal, with enough damage from clashing with a real Killer you will be back to being just another piece of meat waiting to be hooked.]
So he must have hurt me so bad that it reverted me to normal. Good. I'll let him believe there's a time limit. Jerk ain't getting any info out of me. Though I'll be real, I'm not gonna hold out very well if torture is used.
"Oh well. Human you will just have to do."
He tosses me up over his shoulder and resumes the action of taking me somewhere. For what? Fuck if I know.
"You're not going to stab me, are you?"
"*cough* Shouldn't I ask you that?"
"Just checking, darling. All's fun and game till someone gabs s shape object in your back."
"*cough* You are by far...the most confusing individual I have ever met."
"Do try not to talk. You're getting blood all over me."
Whatever. It's your fault I'm spitting blood. My annoyed monologue aside, I decided to just enjoy the ride. I ache too much to try wiggling free and even if I did I wouldn't get very far in this current state. Maybe a small nap would be nice. What's the worst that could happen? He kills me? Good. Then I'll pop my ass back at camp since I'm not all monster any longer. Just a short nap. Just for a...little...while.
...
[What do you think you are doing, Mettaton?]
This voice has Ghost Face pause.
"Oh...um...Nothing?"
[Do not lie. The Entity does not take lies well.]
"M-Master, I assure you, I have no ill intent here."
[Oh? Do tell then.]
"This human can become one of us, right? I figure...Perhaps we can, I don't know, make her more okay with becoming a killer."
[Hmmm...This one is rather reluctant to embrace her gifts.]
"Then am I allowed to continue?"
[Very well. Just do not be foolish. Your pride will blind you if you let your ego get the better of you.]
That made him flinch. It knew? Of course, it knew. The Entity is literally everywhere! It's always listening and watching. Best not fuck this up.
"Yes. Of course, Master."
Great. Now he had to be careful. The Entity didn't care about what the monsters did outside of trials so long as they didn't affect things leading up to trials. If they wanted to mess with the humans, it was okay. Often encouraged. Though this was a bit of hard one to gauge. It's a human but also a monster. If handled wrong, she could tell the other humans things that would give them a massive advantage in terms of strategy. And such a thing would be bad. Very bad indeed. So his plan to present the odd human as a "See? I deserve this more than Legion!" ploy will have to be reworked into a more "Hey guys, we need to make her like us more than them." type deal. Yet based on what he's seen and heard, that most likely won't be as hard of a thing to do than the other might think.
With this in mind, he continues onward. A location set in his thoughts, the forest around him giving way to emptiness and fog. Such a sight is normal for killers to see when traversing the realms. But he found it a little odd she did not react to this. A slight shimmying had him picking up on the sound of her shallow breathes. She nodded off. Rather a nice spot of luck. Less hassle while traveling. But perhaps he was a bit too rough in his anger. Oh well. No point crying over some possible internal hemorrhaging. The fog begins to thicken and wooden shack faintly hides within. This shack both exists in every realm and doesn't at the same time. But in this spot, in particular, was its own space. A place where the monsters would gather for meetings and other stuff. The only differences this shack had from the others was the lack of chests and the addition of bone piles used to practice hexes.
Entering the shack, he easily could tell it was empty. Not a sound could be heard before or after he descended the stairs to the basement. It would be a few more trials till their next meeting and she wasn't going back in one either, as no human was ever selected more than once a "day" to allow their soul to recover. Still, he had no clue if it was his time to kill and the risk of her being found in the open by one of the others would be too annoying to deal with. Thankfully, the lockers were the perfect place to stash a body. Though to be safe, he jams a bone in the handles to keep her from opening it and running away.
"There. Sleep tight, darling."
(SOME TIME LATER)
Muffled murmuring tempts my mushy brain to wake from soft slumber. Such sounds, most likely from others around the fire after I died. Fuck'em. I'm too tired.
*CLANG-CLANG*
My eyes shoot open. That wasn't a sound made at camp. In fact, I can see I'm in a container of sorts. Fuck! I need to heal! I start the process of healing with Self-Care. Damn it! Why is it so slow?!
lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...lub-dub...
I can't tell if that's just the Terror Radius going off like crazy or the pounding of my own heart about to explode in panic.
*CLANK*
I'm only healed enough to be maybe 30%, thanks the power of sleep, but that's not enough to get me to be fully healed.
"Rise and shine, darling. You've slept long enough."
The doors are flung open and Ghost Face snatches me by the hair as I try to scamper past. A rather harsh tug upwards has me roaring and snarling at the robo-fucker. Yet my flailing stops when the force of multiple auras comes down on my soul and I shiver at the many sets of eyes now on me.
"See? I wasn't lying. Our new member is right here."
They...They're here...All of them...All of them are here...All 16 monsters...I...I have no words.
"Say hello, darling. You don't want to be rude."
"what the fuck, shit-face?!"
Legion pushes his way through and part of me almost feels relieved to see him.
"i told you she's my plaything."
There goes that feeling and in record time.
"look what you did. she's all banged up and bloody. this is why you don't mess with other people's property."
...Excuse me?
"She's not yours, squirt. You haven't completed the Trials of Obsession. So till you do, darling here is fair game."
I want to punch them both even if the result is brutal stabbings. Wait...What are the Trials of Obsession?
"Both of you cease your foolishness."
Wraith steps up and slaps Ghost Face's hand, making him let me go.
"The lamb is one of us. Show her the same as we give each other."
They look at each other and then me.
"sounds fair."
Legion punches my shoulder and I hiss at him.
"welcome to the club, meat."
"Funny. I didn't think there was a way for you to beat meat."
There's this weird silence, mostly because I feel dumb for making a random masturbation pun in a room full of killers, and the looks aimed at me don't help. But then he snickers.
"heheh...fucking hell, meat...that was almost good enough not to be pissed off at you for...almost."
I shrug.
"Fair enough."
A low disappointed groan gets attention.
"IS THIS THE STANDARDS OF THE ENTITY NOW? PATHETIC."
Huh...Another skeleton? Neat. Wraith pulls me aside.
"Lamb, this is your superior. Trapper. Show him respect."
Aka...Mr. Grumpy Bones. This guy is tall. Wearing nothing more than dark red work boots, dark black with red trim overalls, and a twisted soulless scared mask that barely hides the glow of his red eyes. Hooks and metal shrapnel stab at his bare-bones. A thick brutal cleaver is held in his right hand while bear traps hang from his waist. No wonder he's agitated. That shit has to hurt. I bow my head.
"My apologies, Sir."
This calms him a bit. Though not much.
"*SCOFF* AT LEAST IT HAS MANNERS."
"It does help that the darling actually responds to us. Those other sacks of meat just ignore anything we say."
"Yeah, about that...I don't think they understand what any of you are saying. Like, at all."
I just had to chime in.
"Really?"
"They told me you guys couldn't talk and they had no clue what I was saying when I was a killer. So...I guess there's a language barrier of sorts."
"Huh...Explains a lot. Seems we have a new advantage! The meat thinks we're mindless beasts."
Well...Fuck. I messed that up.
"Maybe this faker is worth more than first thought."
This voice comes from an unamused, what looks like, a fish woman wearing a rabbit mask. The fuck? Her whole everything is confusing my brain. A thick torn sarafan that's black on the top while dull blue on the bottom, customized with pillaged soldier utility belts, dark pants, and she's barefoot. On top of that her skin is dark blue scales, odd fins stand out where her ears would be, the bottom of the mask doesn't cover her lower jaw so you can see a few scars, her long bright red hair is made dull with a black veil, one eye is blacked out while the other shimmers with gold, her teeth are like a shark's, her hands and feet are webbed. Her weapons? Small throwing hatches tucked on her waist and a traditional ax with a large heavy head. She is basically what you'd get if the creature from the black lagoon banged a lumberjack. She is the Huntress.
"So what? The bitch is still meat. I'm not going to see her as anything else."
So speaks up a rather odd sight. A ghost, kind of small but not really, wearing an old brown fedora and red with dull green strips sweater. I'd saw this fella wasn't all that spooky if he didn't have that bladed glove on his right hand or the strange way his ectoplasm causes his appearance to be mottled or the eerie death stare given by his cold dull eyes. This is Nightmare. And he is as messed up as his name.
"hAG like. Look yums."
As said, this is the Hag. A wild-looking thing she is. Their body is emaciated, dried skin deformed by insatiable hunger and lightly hinted with faint dirty white fuzz. She kind of looks like a dog mixed with a cat in some ways. The body is clearly dog but the face is a cat, yet has both pointy cat and flop dog ears. Her front paws are armed with fingers made into solid claws, perfect for rendering flesh. Her grey hair resembles a feathery mane and has a wreath of thorns worked into it. All that's left is the sky blue and yellow striped tunic that has seen much better days. She is simple. But oftentimes the deadliest things are.
"Bet that one there would make some mighty fine pudding."
Not sure I understand what Hillbilly means by that. But judging by some of their faces, eating humans isn't that big of a stretch. Hillbilly is a sad-looking thing. Less scary and more like concerned for its health. This light blue-furred rabbit-like monster has a red nose and a tuft of fur sprouting from the top of his head. He wears a dull dirty torn yellow short-sleeved shirt with a single vertical red stripe in the middle covers their twisted crooked skin, and dull red torn disheveled jeans. Almost looks like the rags of the unwanted farmhand. A brutal cattle hammer in one hand deals a sharp blow to the skull as the most effective manner of slaughter and in the other a hulking and motorized chainsaw of terrifying strength. Grinds through flesh, bone, and soul.
"Mmmm...Pudding."
This hulking brute is the Cannibal. The name says it all. An orange cat-like monster wearing a terrifying mask of dried human skin, with what looks like an M or something close to one etched on the forehead, stretched and stitched together. Tall with a bit of a gut who wears filthy pinkish-peach colored workman's clothes, a yellow bloodstained butcher's apron covers a dress shirt and dark slacks. He also has this dress tie that seems out of place yet nice and a strange charm bracelet on his left wrist. His weapons are similar to Hillbilly, a classic sledgehammer and aggressive looking chainsaw.
"*hack* If anything...She'll make for good practice. *cough*"
Now this one...This one disturbs me. The Clown. I hate clowns. And this guy is the sickest looking joke of them all. A bloated pig of a man, except he's no pig, this man is definitely some kind of goat. Tall with broad shoulders, a bulky body, a golden blond mane/beard, two large floppy ears, and two large curved horns. Eyes like coal with a small blue sheen. Face painted in a miserable smile. Wearing the attire of a much smaller ringmaster. Classic tailcoat with button-up shirt pushed far beyond its stretching point. Dirty purple with gold accents, large bow, buttons, a trick golden flower of some kind on the lapel, and suspenders with a comically big key ring holding severed human fingers. An oversize butterfly knife shaped like a bird's feather in one hand and bottle of brew in the other. I don't like this one. He scares me.
"❄☟☜☌☜ 🕈✋â˜čâ˜č 👌☜ ☠⚐ đŸ•ŻđŸ±â˜ŒâœŒđŸ‘â„âœ‹đŸ‘â˜œđŸ•Ż ⚐☠ ❄☟☜ ☟🕆💣✌☠ ❄✋â˜čâ˜č ✌☞❄☜☌ ✋ ☟✌✞☜ đŸ±â˜œâ˜ŒđŸ’§âšâ˜ âœŒâ˜čâ˜č✡ ☌✌☠ ✌ â„â˜Ÿâ˜ŒâšđŸ•†â˜â˜Ÿ ☜✠✌💣✋☠✌❄✋⚐☠📬 ✋ 🕈✋â˜čâ˜č đŸ•†â˜ đŸ‘Žâ˜œâ˜ŒđŸ’§â„âœŒâ˜ đŸ‘Ž 🕈☟✌❄ 💣✌😐☜💧 ❄☟✋💧 ⚐☠☜ ❄✋👍😐📬" (THERE WILL BE NO 'PRACTICE' ON THE HUMAN TILL AFTER I HAVE PERSONALLY RAN A THROUGH EXAMINATION. I WILL UNDERSTAND WHAT MAKES THIS ONE TICK.)
I suspect this one to be the brains of the group. The Doctor. Yet another skeleton but not quite. The bones that I can see appear to be more fused, solid even and melded with wiring in a super painful way. His face is the most excruciating. The straps, hooks, wires, and electrodes being used to contort his skull to the point there's some fracturing of the bone. Donned in a sleeveless doctor's coat that has seen better days and normal dress-wear underneath. The implement of punishment in his hand is one I fail to comprehend. It's like a metal stick but the tip is pointed like a stake and the midsection is spiked while crackling with electrical power. Yeah...Me no like that either.
"Allow m-m-me to assist you, Doctor. If t-t-that's alright?"
The lady with the stutter is known as the Pig, though that seems to stem from her mask and not the kind of monster she is. The visible skin looks to be yellow and scaly, possibly reptilian? A rotting pig's head with runlets of blood trickling from its eye holes and nostrils, topped with long black messy hair though yellow spikes seem to poke through it. Her posture is somewhat hunched over. The attire is that a long, maybe white at some point but now red, bloody coat and dark pants. A razor-sharp blade, attached to a mechanical contraption on her right wrist can be concealed or extended at will. And under the coat, are tucked away death helmets known as Reverse Bear Traps what when used will pry the victim's jaw apart.
"Yeah. Let's CUT her APART! Bit by BIT!"
Spirit seems to be more unstable than most. She appears to be some sort of cat but her grey flesh doesn't look real, like plastic or some other synthetic material, as if she were a doll possessed. Her pink hair is wild and windswept, dancing in the dark. She lacks much in the form of noticeable lady bits which is good since shredded bloody pink bandages are all that's covering her chest and lower half. Her body is a mess. Cuts large and small, gashes, limbs completely severed, all sprinkled with shards of glass forced in places as if trying to escape. Large golden jingle bells dangle under each fluffy ear. Her milky eyes hold a small hint of emerald color. She is a sad sight to look at but not one without danger. The tip of a single-edged straight katana protrudes from the base of her right hand, in a swift motion, heads would roll from an unseen blow.
"Sacrifice! The Entity demands sacrifices! This dearie will appease the hunger!"
Well someone looks like they came from a time of blind god worship that didn't go so well. Meet the Plague, a spider monster with periwinkle or lavender skin that is being degraded by disease, five eyes, six arms, and two legs. A sacred crown worn to hide the affliction that slowly took this possibly ordained priestess, twin pigtails stick out the back along with the flow of her black locks. Imperial red and ruby robes woven from the finest silks, probably crafted for her to display her status. Golden chains, necklaces, and even sharp claw fingermail adorn her in accents. Her weapon is one unseen before and yet fitting of her look. A profane censer, an ancient-looking incense burner held aloft by a long heavy chain exudes the sweetest fragrances to mask the decay around her.
So many faces. So many means of death. Yet...One is missing Where is the one known as...?
".........."
A faint whisper pulls my attention before being actually pulled by an overly strong hand and I wince at the knowing bruise forming in such a grip on my upper arm. This has eyes pulled to watch as one of the Entity's most relentless monsters interact with me, the odd human. This is the Shape, a fire monster. An expressionless white latex Halloween mask covers his head but the hair has burned away to be topped by his orange flames. Everyday dark navy almost black workman overalls contain a living furnace of hell's own fire. An oversized kitchen knife with devastatingly sharp edges is all that is needed to end a life. His eyes. He has the blackest eyes. The devil's eyes. And the inferno shines within them. Yet...Why don't I feel in danger?
"Um...Hello."
He tilts his head.
"Would you kindly let go of my arm? Please? It hurts."
There's this silence and damn if it's awkward. But slowly, that bone-shattering hold loosens and I'm allowed to lightly cover the area. It's so weird. This feeling on my skin.
"So warm..."
Absentminded thought is absentminded.
"Thank you."
He merely stares down at me. Such a tall guy. Hell, everyone is bigger than me except Hag, Pig, Nurse, and Legion. The hand that once did warm proceeds to pat my head and I feel dumb enough to giggle.
"awww...how cute."
Legion mocks me but I choose to ignore him and pay attention to Shape.
"Sound's like someone's jealous."
Ghost Face teases.
"what?"
"With no effort at all, he already holds more favor than you and you saw her first."
Legion sneers and Ghost Face piles on.
"I suppose nothing you did was all that grand if something as simple as a head pat holds more weight."
"*snarls* fuck you."
"Oooh. I'm shaking. Such biting words."
"i'll show you biting!"
Legion storms over as Shape continues test touch me curiously, like what one does at a petting zoo, and the sudden movement of Legion has me unconsciously move closer to the man of flame. He suddenly slams me on a wall, his arm braced against my throat while his free hand grabs my face.
"who do you think you are?"
"*grunt* The hell is your problem?"
I should probably put up a struggle. But I'm in no mood. Besides, he's not even pressing as hard as he could. So I don't try to push him back.
"don't forget your place here, meat. and don't forget who you belong to."
I shake his hand off in annoyance.
"Dude, I'm gonna be real with you. I am in no position to piss anyone in this room off. That said, I am in no mood to deal with this kind of crap. So take this power play you're doing and shove up."
His sockets widen.
"What's wrong, Legion? Can't control a human?"
Huntress remarks.
"And to think he wants to claim obsession rights. What a joke."
Nurse cuts deep with that one. Legion gets more annoyed.
"if you think you'll get away with embarrassing me, you're wrong."
"Hey, man, we were cool till you did this. You're the guy doing dumb shit because of peer pressure."
The snickers and whispers in the background aren't helping him. It becomes too much.
"*sharp roar*"
I didn't feel the initial strike. I most likely wouldn't have known till feeling something else entirely. But then there's a twist in my side that brings more pain than can be ignored. Now I'm clawing at his arm for release.
"*growl* this is what you get. this is what you get for thinking you're...!"
"That's enough. Your point has been made."
Wraith and Shape each put a hand on Legion's shoulders.
"......"
"i am calm! she..."
"Did nothing and you know that."
"............"
Legion's eyes shift to look at the floor as if he's been scolded into realization.
"......."
"i'm not going to apologize."
"You don't have to."
A slow tug is made and his blade is removed, making me gasp louder than intended. Though instead of backing off, he leans in to my side and whispers.
"never forget who you belong to. who's name was craved on your chest. remember that. you are mine."
Feeling my limits being pressed after everything this questionable day has done, I'm not about to just take this. The second he gives me any slack, I grab his hoodie and get in his face, but keep my voice low.
"I know."
There's a slight growl to my words but it's not from any hostility. It's from pain and the struggle to keep standing when I should be on the ground. My words rattle him, making him shove me and in my current state I give in to my bodies will to fall. Just peachy. Stuck in an enclosed space with a ton of monsters and I'm in the dying state. Easy picking for any of them.
"💧☟☜ â˜Œâ˜œđŸ’§âœ‹đŸ’§â„â˜œđŸ‘Ž ❄☟☜ 👎✡✋☠☝ 💧❄✌❄☜📬 ☞✌💧👍✋☠✌❄✋☠☝📬" (SHE RESISTED THE DYING STATE. FASCINATING.)
"The lamb is...quirky."
"*grumble* This lamb is bleeding out. Not deaf."
My annoyance is noted but ignored. Shape scoops me up onto his shoulder. Oddly, even though my wound is still open, bleeding stops when picked up by a monster. It's a momentary fix to not dying.
"*strained* Thanks, big guy."
A slight nod was the reply. At least so far, one of them I'd consider possibly decent outside of trial.
"SO..."
Trapper's voice chimes in.
"WHAT ARE WE GOING TO DO WITH IT?"
Wow. Really dude? Am I so beneath you that you don't see me as a person? Whatever. He does make a good point. What are they going to do? Other than killing me.
"✌💧 💣☜☠❄✋⚐☠☜👎 đŸ‘Œâ˜œâ˜žâšâ˜Œâ˜œđŸ“Ș ✋ 🕈⚐🕆â˜č👎 â˜č✋😐☜ ❄⚐ 💧❄🕆👎✡ ☟☜☌ 🕈☟✋â˜č☜ ❄☟☜ âšđŸ±đŸ±âšâ˜Œâ„đŸ•†â˜ âœ‹â„âœĄ ✋💧 ☝✋✞☜☠📬" (AS MENTIONED BEFORE, I WOULD LIKE TO STUDY HER WHILE THE OPPORTUNITY IS GIVEN.)
I take it I'm just being ignored as a living being as they contemplate among themselves on what to do with me. Oh well...Might as well try something crazy. I tap Shape and he looks at me. I say not a word. Merely motion to the stairs. I don't expect much. But I hope for some pity. He just stares at me and that unnerving stare has me shiver even when surrounded by his heat. Yet slowly he starts to make his way to leave. Sadly, this movement doesn't go unseen.
"hey, buddy, it's not nice to take what doesn't belong to you."
Oh my god, give me a fucking break! Shape looks at Legion, the others, then me, and then back to Legion.
".........."
"yeah, sure, whatever. just hand her over."
Wait what? Shape starts to hand me over to Legion and I hear internal glass shattering from my broken hope of escape.
"*strained* No...No, no, no, no, no! I thought we were cool, big guy! I thought we were cool!"
"don't whine. it won't make things better."
Now in Legion's grasp, I officially give up.
"*strained* Just...make it quick. Whatever it is."
"geez. killjoy much?"
I see a small opportunity and my brain says to take it before going completely dead.
"*strained* Kill Joy? I don't even know her."
It's a terrible joke. The kind that makes even people on laughing gas cringe. Yet...I feel him chuckle. He doesn't make the sound but his shoulders rock with mirth.
"â˜č☜☝✋⚐☠📬 đŸ‘Œâ˜Œâœ‹â˜ â˜ 💣☜ ❄☟☜ ☟🕆💣✌☠📬" (LEGION. BRING ME THE HUMAN.)
I sigh and shut my eyes. I don't want to see anything more than what I have to of this crap.
"yeah...no."
Say what now?
"☠⚐✍" (NO?)
"you heard me, doc."
"✡⚐🕆 ✋☠💧⚐â˜č☜☠❄ â˜č✋❄❄â˜č☜ 💧☟✋❄📬 ✡⚐🕆 🕈✋â˜čâ˜č ⚐👌☜✡ âœĄâšđŸ•†â˜Œ đŸ‘Œâ˜œâ„â„â˜œâ˜Œâœ" (YOU INSOLENT LITTLE SHIT. YOU WILL OBEY YOUR BETTER!)
I open my eyes in time to see Legion flipping Doctor off.
"i think i've made myself clear. she's mine. if you want to do anything with her, you have to find her in the trials or...beg me for permission."
The rational part of me knows he's just asserting himself with this move. But the dumb hopeful part of me is thinking maybe this will be okay. A sudden jerk and he's sprinting up the stairs. This skeleton continues to amaze me. There's a commotion from the others, the few that bother to attempt chasing Legion, though once he boosts it becomes painfully clear that they're not going to keep up and stop. It's also clear that we're not anywhere anymore. My only guess is this is the space of the fog, the place between the realms the Entity made.
"*strained* I think you lost them."
He faintly looks over his empty shoulder yet keeps his fast pace.
"even if it seems that way, don't believe it. some of them..."
"*strained* Can teleport, become invisible, and hide their terror radius? Yeah, I know."
"heh...one minute you know nothing and the next you do. what changed?"
"*strained* The Entity mind raped me."
"...okay..."
Probably not the best choice of words on my end.
"*strained* Where are we going?"
He doesn't answer.
"*strained* Dude, give me a break. I've been stabbed multiple times, chased, beaten, abducted, and killed all in what feels like hours. The least you can do is tell me where you're going."
Again, he says nothing.
"*strained scoff* Typical. You don't see me. Just something to use. Damn it...Why do I always think the best of others when time and time again I'm proven wrong? You're no different than everyone else."
This has him skid to a dead stop.
"what did you say?"
Why do I suddenly feel like I'm gonna regret life even more? He tosses me off his shoulder and now I know I fucked up.
"i am nothing like them!"
He kicks me hard in the gut. My wound pours out more in response. I won't last long at this rate.
"*strained coughs* Ow...*sputter* real mature..."
"shut up!"
He proceeds to stomp his heel into my back repeatedly.
"you don't know a damn thing about me! don't fucking think for a second that you're better! you're no different than any other shitty human! you're not special! nobody cares about you! do you hear me?! nobody!"
It's getting so cold. The puddle forming around my body is outrageous. But karma is funny in a douchy way. He slips in the puddle while adjusting his stance and falls flat on his back...however...this makes his non-stomping foot kicks me point-blank in the face. Lights out instantaneously.
...
{bones? are you okay?}
{dumbass. the fuck were ya thinking?}
{i thought we were to keep her away from the others so we could inform her of the trial rights. not kill her. though great use of technique on brutality.}
Bones shakes his head. A fog clouded his judgment. Looking to the bloody body on the ground, he is fairly sure she's dead and the size of the puddle around her only makes it seem like he's right. Yet...she's still there and not fading into the darkness. Either she's resisting or there's still some time before she completely bleeds out. Going with the latter, he collects the girl and just barely feels the shallow breaths leaving her.
"*sigh* fuck my life."
{what happened?}
{he fucking snapped, genius. the fuck do ya think happened?}
He ignores the question to continue walking.
"boo."
{y-yes?}
"when we get back to base, i want you to take control and deal with the human when she wakes up."
{what?!}
{m-me? why me?}
{yeah, why ya putting the baby in charge for this?}
"simple. he won't do something stupid."
{like you did?}
"fuck you. chops, you'd do worse than me and you know it."
{meh.}
"and dead-eye...well...you'd kill her if the mood hit."
{you are not wrong.}
"it's settled. boo, you chat her up and get her on our side. it'll make getting those dumb rights easy."
{okay, bones. but, uh, are you sure you can't do it? she's never met me. what if she freaks out?}
{oh my god! grow a spine, you fucking pussy!}
{he has a point. you can not show uncertainty to humans. they will use it against you and we can never lose the fear we hold over them.}
{plus, scaring those bitches is fun as hell.}
{that too.}
That earns a snicker from the leader.
"just be yourself, boo. besides...i get the feeling her waking up to see me won't end well."
{yeah. ya fucked up.}
{big time.}
"alright, i get it! i don't need heckling from you dorks."
{dorks? us?}
{we aren't the moron that's stabbing our meal ticket to getting respect to death like a dumb fuck.}
"that! that shit right there is why you assholes don't get the body more often."
{if that's the case, why don't i get the body more?}
"shut up, boo!"
{o-okay.}
"and there's your answer."
{oh...ah man.}
Bones shakes his head. The fog slowly giving way to snow. Mount Ormond Resort begins to come into view as Bones starts to change. The color of his clothing altering to lighter blue hues, the binds of tape melting away, and a bow made with a long scarf tied around the waist looks like a target on his back. It's time for a new take on things. Perhaps Boo can salvage the plan. Here's hoping the human will take to him better than Bones.
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tainbocuailnge · 6 years ago
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The fandom you're in looks really awesome, and the reason I followed you is it the cooler that comes with it, but I have no idea what it's about or what the actual game is? Is there a place I can go to kind of find out and maybe play myself? (You're so passionate about it that I'm starting to get really curious but google is my enemy)
I’m GUESSING you mean fate series cause that’s my number one thing I do not shut up about. it’s uhh kind of a spiraling mess of a series but most installments are standalone enough for it to not be a complete hell to get into, but also I’m glad you asked because getting in without help is definitely hell
fate started with the visual novel fate/stay night, written by kinoko nasu and released in 2004. as such that’s the best starting point in my opinion, because it features all the detailed worldbuilding groundwork that later installments kind of gloss over so it can be hard to go back to if you already know all that from other installments. the plot is that seven magi summon legendary heroes to fight for them in a ritual war, with the prize being the holy grail which can grant any wish. leading themes are what it means to be a hero and save someone, the way history repeats itself, and forming your own identity in the wake of trauma. it has three routes, the last of which especially has really heavy themes of physical emotional and sexual abuse so if you need detailed content warnings pm me and I’ll do my best
fsn has several releases, the original vn features infamously bad erotica but there’s a rerelease called fate/stay night [realta nua] which replaced those scenes with pg-15 content and also tightened the visuals up a bit. I’ve got downloads for both versions here. it’s like 80 hours of vn so that’s quite the investment but there’s also the anime fate/stay night [unlimited blade works] featuring the second route, and the third route is getting a series of movies the first of which is out too, called heaven’s feel - presage flower. fate route (the first route) sort of got an anime in 2006 and unlimited blade works a movie in 2010 but those are really really bad so look for the 2014 anime and 2017 movie. imo the ubw anime did a decent job and heaven’s feel is doing pretty good too so far so they’re good for seeing if you like what the series has to offer before you dive into a long ass vn.
the prequel to fate/stay night is fate/zero, a light novel series written by gen urobuchi in collaboration with nasu. as such it’s notably darker than the rest of the series but by nature of being a prequel it makes for an equally decent starting point as stay night, since both will spoil things for the other. fate/zero has an anime too. 
imo stay night and zero are the ‘standard’ fate installments, if someone says they like fate you can safely assume they’ve consumed at least one of those - is what I used to say but apparently it’s been so long that even this isn’t a reasonable assumption anymore. oh how times have changed. anyway please do start with zero or stay night cause like I said those are earlier installments so they’re at high risk of falling flat if you already know the deep lore from later stuff.
the biggest most booming fate installment is fate/grand order, a mobile game featuring characters from all other fates as well as a lot of newcomers. it’s pretty newbie friendly in terms of lore I think but you’ll get more out of it if you do know the background for all these characters since character development tends to carry over between installments. it’s infamously story heavy for a mobile game, especially in the later chapters when nasu got the hang of writing for mobage. the tone is also notably different from fsn and fz in that it’s more
. grandiose and theatrical, and obviously it waifs everyone up a bit so they can get you to spend money. still good tho. still love it. it’s got two anime specials, first order and moonlight lostroom, but first order makes no damn sense if you don’t know anything of stay night and lostroom takes place after the events of the first fgo arc. there’s anime projects of two of the chapters in progress too.
you thought that was all? you’re a fool this isn’t even half of it but I’ll briefly go over the rest under a cut cause those 3 are the big players.
carnival phantasm is a comedy OVA series featuring skits about several works from the same author. about half of it is about fate and the other about tsukihime, an earlier visual novel. watching order is after stay night. today’s menu for the emiya family is the canon domestic fsn au manga and anime where everyone’s just chilling eating dinner together instead of killing each other. 
fate/hollow ataraxia is another visual novel. it’s a direct sequel to fate/stay night and a personal favourite. it takes place half a year after stay night and features much of the same themes, but from a pair of characters who lost the war in fsn before it even started.
fate/apocrypha is another series of light novels. in terms of reading order i’d put it after stay night and zero. it features a cast twice as big as those two and basically approaches the same themes from a different angle. it’s got a finished anime and an ongoing manga but the anime kinda butchered pretty much everything about it. unfortunately one of the light novels is still not translated so the anime is still the most accessible way to get approximately the whole story. the manga IS very good though so once that’s finished I’d probably tell people to read that one if they want to apocrypha
fate/EXTRA is a psp game it’s like 10 bucks in the ps store iirc. for reading order I’d put it after stay night but not necessarily after zero. in this one the ritual for the holy grail is held in a simulation on the moon, which is a supercomputer, and it’s an organised tournament with 128 participants instead of a 7 man free for all. it’s about forging meaningful bonds in a system designed to drive people apart and finding the drive to keep going even if nothing is certain. the gameplay isn’t great but the story is $$$ it’s my other personal favourite. it’s sequel is called fate/EXTRA CCC, it’s on psp too but never got a western release, but there’s a translation of one route out there and some madmen are working on a translation patch that’ll be done in time for my grandchildren I hope. CCC is the wildest ride of my life i love it a lot but it’s very horny so not really for everyone. fate/extra CCC fox tail is a manga which follows an alternate CCC route and i hear it’s cool. the sequel to CCC is fate/EXTELLA which did come to the west and is on several platforms, and somewhere next year fate/EXTELLA link should get localised. extella is very rushed and mostly expands the extraverse world but if you can grab it on sale after you decided you like extra it’s not a bad buy just don’t pay full price. fate/EXTRA last encore is an anime which. sort of comes after extra? it’s very trippy arthouse bullshit and I ate that shit up but it’s definitely not for everyone. the last 3 episodes are missing on netflix so make sure you don’t miss those if you decide to watch.
fate/kaleid liner PRISMA ☆ ILLYA is a magical girl spinoff manga & anime which sounds great in theory until you see it’s mostly pedobait, but extremely unfortunately for us sometimes it does something legitimately cool so we all suffer. don’t get into prillya it’s bad for your health. 
fate/strange fake WAS an aprils fools story but this series has no limits so now it’s a full on light novel spinoff and also manga I think? I don’t keep up with it but it throws some wild ass lore our way sometimes. you’ll probably want to be up to date with apocrypha and everything before it before you try this one.
fate/prototype was just the original concept for fsn extrapolated a bit upon but again this series has no limits. prototype has an animated feature and some material books, and then the light novels fate/prototype fragments of blue and silver are the prequel to prototype, but it’s weird cause we never got a proper prototype so I don’t know what’s up with that. fate/labyrinth is a side story to fragments which I know even less about. I actually never see anyone talk about prototype so there’s probably no translations lol
lord el melloi II case files is even more light novels. I’m pretty sure you need to have gone over stay night, zero, hollow ataraxia, apocrypha, and strange fake before this one starts to make sense. there might be translations? i don’t know a fucking thing my guy
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gascon-en-exil · 8 years ago
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As I mentioned a few days ago I finally figured out how to play FE4 with the latest translation patch, so for the first time ever I’m actually getting to experience firsthand Jugdral’s pageantry of political and family drama, incest, and clunky inventory management. I’m currently at the start of Chapter 7; I was planning to write down my commentary so far at the end of 1st Gen, but I was delayed on account of Pñques so here we are. I know Jugdral maintains an active following here on Tumblr, so this will undoubtedly be of interest to someone.
I’m still not used to the map size and scale, but how this approach to chapters affects the narrative seems kind of inconsistent. The Prologue is just a basic FE opening times two, Chapters 1 and 2 each work well as standalone stories, and I get that Chapter 4 is the breather level between the mess that is Agustria and everything that happens to cap off the 1st Gen. That said, Chapter 5 has way too much going on (unless the intention was to overwhelm the player with a chaotic snowballing mess barreling toward the Belhalla barbecue, in which case mission accomplished), and Chapter 3 has a wildly out of place last segment: the protagonist’s wife has been kidnapped, the Camus has bit the dust, and the army has been branded traitors, but let’s take five and kill some pirates. Sure. Chapter 6 didn’t leave much of an impression on me apparently, though it was more complex than I was expecting considering it comes just after the game pushes the reset button on the playable cast. I wonder how much harder it would be using only substitute characters?
Speaking of eugenics, I paired up all the relevant women according to the pairing guide on SF because it’s been ages since I’ve been emotionally invested in a M/F romance in anything. It doesn’t seem like it would be easy in Genealogy anyway, what with the lack of proper support conversations. As I understand it some pairings don’t get any conversations at all, eesh. At any rate, I believe that several of the pairings I picked were among the more canon ones (Lewyn/Erinys, Azel/ Tailtiu, Midir/Edain, Claud/Silvia, Beowolf/Lachesis), so I guess it’s good that I’m getting to see that letting some random nobody like Arden get laid. (And yes, I know Arden has a special event in Chapter 5 if he does, but I’ll have to save that for another playthrough.)
Jugdral does appear to be a tad lacking in the queer subtext department, unless it’s just buried really deeply or all in Gen 2/FE5 or something. I mean, I can assume from how the Big Knightly Trio of Gen 1 turned out (one marries another sister’s, one marries a woman from another’s territory, the third has never loved woman until he meets a mysterious waif whom he’s explicitly forbidden from boning) that there’s some repressed erotic longing going on there, but I don’t have much else. Now that some people including myself are looking forward to gay!Leon in the Gaiden remake it’s a bit disappointing to think of how starved the inevitable remake of this game will probably feel by comparison. But then, you know, eugenics babies.
So...Deirdre’s Naga brand is easily recognizable on her forehead, right? Does that mean she never took off her circlet around Sigurd, even when they were, er, making Seliph? Now there’s a funny plot hole.
Good God, the inventory system in this game is in desperate need of an update. I can live with each character having their own gold supply, but the inability to trade is just stupid. I realize that it would detract a bit from inheritance, but I suppose they could fix that by making it impossible to get any items from Gen 1 unless they get passed down (excluding items that can never be inherited, of course). Making doubling and critical hits dependent on a skill and/or weapon kills is also in need of correcting. I imagine that Pursuit is even more centralizing to this game’s breeding meta than Galeforce is to Awakening’s, and here it’s just to get an ability that’s baseline everywhere else in the series. So annoying.
I understand that Jugdral is meant to be the distant past of Archanea, but whether it’s because I’m scarcely more familiar with that setting or something else I just keep seeing the foundations of Elibe instead. Ilia and Bern are Silesse and Thracia with their roles as mercenary nation and monarchy reversed (but the wyvern countries are the aggressive militaristic ones on both continents, because of course they are), Isaach is like a less ethnically Othered Sacae, and Grannvale is comparable to Lycia with its squabbling marquesses. It’s so extensive that I read elements of Etruria into Agustria, even though I don’t think the latter is necessarily meant to be Jugdral’s source of culture and refinement. It does at least have the warring nobility thing down pat. On a related note, the story of Verdane’s corruption felt incredibly familiar, until I remembered that earlygame (not Lyn’s story) FE7 reuses pretty much the whole thing. There was also the Agustrian noble whose son tries to attack Sigurd (and gets his ass handed to him by Eldigan) in Chapter 1, which both FE6 and 7 revisit with Laus.
Oh, Eldigan, you are neither as gay in-game as Perceval nor as slashable as Xander, and so my interest in you as a Camus is rather dwindled. At least Xander had the excuse that the irrational despot he supported was (as far as he knew) his father. Unless it’s implied by House Nordion having Hezul blood that they’re distantly related to Agustria’s ruling family or that Nordion used to be charge Eldigan’s fate does seem more misguided than tragic. I’m not even commenting on whatever’s going on with him and Lachesis, except that it’s funny as hell to imagine how (if at all) that would be officially localized. Isn’t it played up even further in some of the tie-in material?
I hated Chapter 5â€Čs desert segment, and now I’m dreading Chapter 7 for pretty much the same reason. Gah...so much sand to get through to reach all the interesting Thracia and Freege stuff I’ve been reading about for years.
I’ll definitely have more to say once I’m all the way through the game. Incidentally, I don’t mind spoilers for the rest of the game and/or FE5 in responses; I’ve known tons of disconnected bits of info about Jugdral for years, and it’s just that now I can actually witness them for myself.
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ftwrthtx · 7 years ago
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B.J. Blazkowicz is back to kill more Nazis in Wolfenstein II: The New Colossus. The question is, should you help him out by picking up a copy or just stay out of the fight.
Read our review to find out
  The Wolfenstein series has long been one of my personal favorites and it dates back to 1981 with the Apple II and then in 1983 for the Commodore 64 PC (not to be confused with the Nintendo 64 console which came much later). The first two entries were old school, top down shooter games with barebones graphics and were comparable to other games of that era. Then in 1992 I received from a friend a 3.5″ floppy disc with ID Software in big bold letters and the title Wolfenstein 3D.
The classic game is playable once you reach the submarine
After copying it over to my generic 80386 PC with a whopping 2MB RAM and a 20MHZ processor, I was running through doors and blasting Nazis from a first person perspective for the very first time. 4 hours later someone was peeling me off of the keyboard because it was 2AM and I had to go to work at 7. Health pickups and secret doors were all I could think of at at work and I couldn’t wait to get home that evening to play some more. I witnessed the birth of a new genre of video games and didn’t even realize it at the time. Fast forward to last week when I first fired up my review copy of MachineGame’s Wolfenstein II: The New Colossus and I couldn’t wait to jump in and start blasting Nazis yet again.
Wolfenstein II: The New Colossus picks up where Wolfenstein: The New Order left off and follows our hero William “B.J.” Blazkowicz (known to the Nazis as Terror Billy) as he takes on the Third Reich and their Nazi army. The game opens with BJ being rescued from the Nazis and barely surviving the operations needed. He wakes from a 5 month coma weak and damaged, and finds that the captured U Boat his allies are using is under attack by Frau Engel, a sadistic Nazi commander who BJ had previously disfigured and killed her lover. As you work your way through the level, you are eventually given a choice between two people, only being able to save one of them. This choice determines which story arch you choose and adds some replayabilty to a game that already has plenty to do.
In classic Wolfenstein style, the difficulty levels range from ‘Can I Play, Daddy’ all the way up to ‘I am Death Incarnate’. once you’ve played through the game on any of those difficulties, ‘Mein Laben’ is unlocked and that is an insanely difficult mode. You get one life to complete the entire game, from start to finish, with no manual saves, no checkpoints, and you need to do it in one sitting. If you die, you have to go back to the very beginning of the game and start over. The campaign took me around 11 hours to play through on the ‘Bring em on’ difficulty so if you are looking for a Platinum trophy, you may want to look elsewhere or prepare for a long and arduous gaming session.
The story for the game is well written and goes beyond just the conquering of the US. We are shown BJ’s life as a kid and how his racist father was a real asshole, not only to him but also his mother. We are shown how his early years made him the man he is today and how his father forged him into the man the Nazis call Terror Billy. It was a depth that had been missing in previous entries in the series, and with BJ’s love interest pregnant with twins in this entry, it gives you an understanding of what BJ wants to avoid if he survives long enough to raise his own kids. The game touches on some seriously messed up social aspects that are still alive in this country today, and one has to wonder if some of what happens in the story really could have happened in a 1950’s America.
The many weapons in the game are unlocked by picking them up from dead bodies or found in gun racks across the levels. The weapons are upgradeable with weapon kits that are found lying around and applied giving them better scopes, bigger magazines, silencers, or more damage, to name a few of the available upgrades. My personal favorite is the rotating automatic shotgun that can do some serious damage in a hurry when faced with an incoming onslaught of filthy Nazis. There are also heavy weapons that can be either mounted or carried that are pretty fun to use and lethal as Hell. For stealthier players, you have a cool little battle hatchet that works great for those silent kills when sneaking up on a bad guy, and if you have a few extra, you can throw them and they are just as lethal.
The graphics for the game are top notch and fit this gen of consoles perfectly. The game uses ID Software’s ID Tech 6 gaming engine and allows for fast paced, blood flying action with quite a few Nazis on the screen at once. Character models are true to life as I was able to recognize the actor Christopher Heyerdahl as on of BJ’s allies preacher Horton Boone from his Hell on Wheels days. Level design and enemy design were also impressive, as the range of Nazis needing killed gave the game enough variety to keep the killing fresh. Also, beware of swamps and sewers as not all enemies are human.
Developer MachineGames’ Wolfenstein II: The New Colossus does a great job of furthering the franchise and continuing on with the alternate reality that was created previously. Great graphics and a great story, combined with some seriously fun Nazi killing, makes for yet another fun to play Wolfenstein game. BJ has come a long ways from 1981, but he hasn’t aged a day and is as effective as ever.
9
Wolfenstein II: The New Colossus review code provided by publisher. For more information on scoring, please read What our review scores really mean.
Wolfenstein II: The New Colossus Review - Only Good Nazi is a Dead Nazi B.J. Blazkowicz is back to kill more Nazis in Wolfenstein II: The New Colossus. The question is, should you help him out by picking up a copy or just stay out of the fight.
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theonyxpath · 4 years ago
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Gag! Choke!
Yes, the They Came From Beyond the Grave! Kickstarter funded last week, and we’re all really thrilled that it will be over-printed to get copies in stores and that now it can start building some extra projects thanks to the generosity of our backers.
Thanks, folks!
With three weeks left to run, we figure that with good word of mouth we’ll be able to open up a good solid handful of monsters for the Monsters From the Crypt book we’re building with Stretch Goals, as well as more projects we haven’t yet revealed.
So, spreading the word if it looks cool to you is important – please do it if you get the chance!
But if support trickles in rather than gushes – that’s OK, too! What we want with our new games is enough support in terms of backers so that the Kickstarter lives up to its name. A little kick that gets the final book into stores and the hands of folks who will play it, or a great big kick into even more of both are both excellent outcomes. One is just more biggerer and means we’ve got a larger base group to start with.
Having had both in the forty-some KSs we’ve run, there are challenges to either situation. A lot of biggerer KSs, for us and for a lot of other TTRPG companies, wind up being logistically hard to handle because no one involved is truly ready for how problems multiply at 4,000+ backers.
But littler KSs can sometimes not make enough to cover the costs if printing or shipping suddenly goes up. We’ve been lucky in that we never had a KS that actually ran at a loss, but it has been close! So, challenges for both, like I said.
Finally, in talking about They Came From Beyond the Grave!, I just wanted to give you some first-hand thoughts about our game that was played at our Onyx Path Virtual Gaming Con a month-ish ago.
First, here’s the link to our Actual Play on our YouTube channel: https://youtu.be/qLEFXntIa3g
If you’re not into watching an hour-plus of a gang of gamers explore a creepy old house in the 1970s, or at least roleplay doing that as we sit in little windows, I’m told that the Onyx Pathcast on Friday, August 7th will contain an audio presentation of this gaming session.
I really was looking forward to playing this. It was my third game in three days, which is the most TTRPG playing in that amount of time that I’ve done for years. But, I went into it knowing I’d be playing a Professor, and one that had been a bit messed up by the secrets he had uncovered through his career. So, I figured he’d be a natural for shouting out lines and Quips, which would make diving into a new game much easier.
In fact, I’d just been in a game that weekend with Dixie, but I’d never had Matthew as a GM, and didn’t know Ian or B. Dave. Fortunately, once again the weird Professor role allowed me to do my thing while getting used to how they played their characters – and if you watch the Actual Play, you can see that Ian worked up to his character a bit, as he had a dark secret or two, while B. Dave went all-in from the start.
Which was a delight, and allowed Dixie and I to work out some banter and methodology for how our characters worked together: she was hip and driven, and I was weird. Our time partnered up even gave me a chance to come up with pseudo-scientific catch-phrases in addition to the Quips Matthew provided!
V5 Let the Streets Run Red art by Ken Meyer, Jr
Here’s Dixie, with some thoughts about the game:
“I love how it does camp along with actual horror, and the cinematics like costume change and dramatic meteorology make for amazing scene changes. I had so much fun watching B. Dave’s character and also getting lost in the red room and drenched in blood was a highlight.”
Speaking of costuming, I really think this game could be a fantastic opportunity to wear both 60s/70s and kinda Victorian clothes while playing. And the “costume change” cinematic card did come in handy for us after getting soaked in blood up to our waists, as Dixie and I used the card so that as we entered the room where the other characters waited, we were in two totally different, but non-blood soaked ensembles!
For myself, I did adopt one bit of costume: round tinted glasses. In the webcam, no one could easily see my eyes, which was really interesting and helped me keep a little mystery going along with the weird science stuff. In my mind, I was modeling myself on the dark glasses-wearing Quincy Harker from the old Tomb of Dracula comic by Marv Wolfman and Gene Colan. It must have worked too, because at one point Dixie wondered if the glasses were because I actually was a vampire or at least a ghoul.
Which was a great example of how just one bit of costuming or prop can create a whole different set of reactions while we’re playing.
System-wise, everything flowed really easily and intuitively and the added system elements like Quips and Cinematics made sense where they fit into the base Storypath System.
By the time we realized that we needed to head towards the episode’s denouement, it was obvious that the four of us could have played these characters locked in a broom closet and still have come up with tons of fun roleplay, so it was very smart of Matthew to move us towards the big reveal or we probably would still be playing and have only gotten through half the mansion (and plot).
And a satisfying ending it was, too. Everybody got to do their characterful things, and Matthew got to give us the big reveal (no, I’m not going to tell you. You gotta check it out!). Some fiery atmospherics, and we were out in the murder mansion’s driveway again, battered but maybe a tad wiser. Maybe. And with clues towards a larger menace to face in the future!
Here’s Matthew’s takeaway of the session:
“They Came From (in both its iterations) is always a joy to run, with players and audiences alike responding well to its combination of madcap laughs, hammy acting, and fun, gameplay and narrative altering mechanics. I really couldn’t have asked for a better group to show the game off at Onyx Path Virtual Gaming Convention, with Ian, Rich, and Dixie each adding their own creative flair to their characters, while B. Dave Walters stole the show with his smoooooth P.I., using the Raconteur Archetype.
One thing that stands out most to me from that session, is how differently it played to the session I ran for Red Moon Roleplaying (the third episode of which they’re uploading tomorrow!). Both games were great fun, but struck a different tone and style, and I think that speaks to the flexibility of the game and the characteristics the players brought to each game. Both are great fun and contain a lot of laughs, so please check them out!”
Nuff said! Please give it a look-see!
Titanomachy art by Felipe Gaona
What Did We Talk About At Today’s Meeting?
Thanks for asking!
For World of Darkness fans, it’s the return of the Dog Days of Summer Sale at IPR. From July 30th to August 31st, all Vampire 20th Anniversary deluxe books, screens, and dice are 50% off! And so are select Werewolf 20th and Wraith 20th deluxe books and screens! Exclusively at Indie Press Revolution!
In our ongoing efforts to try and connect gaming with helping out our communities during this tough period, a good number of the Twitch games running on our channel this week will donate proceeds to various charities including RAINN, the US’s largest anti-sexual violence organization; The Trevor Project, the national 24-hour, toll free confidential suicide hotline for LGBTQ youth; the Transgender Law Center, the largest national trans-led organization advocating self-determination for all people; and The Bail Project, a national nonprofit organization that provides free bail assistance and pretrial support to thousands of low-income people every year.
If you have a chance, you can enjoy watching some great gaming and elect to contribute to some worthwhile causes.
Yugman‘s art by Shen Fei
As a reminder, as I think I mentioned this last week, we’re doing our annual Gen Con “What’s Up With the Onyx Path?” panel virtually this year at Gen Con Online. Join Dixie, Eddy, Danielle Lauzon, maybe Matthew if the trans-Atlantic timing works out, and myself as we discuss just what we’re doin’ these days, dontcha know!
Finally, as I’ve gone on about pretty much since the pandemic started, we’re looking at more and more ways to enable folks to play our games virtually. This week we have a Virtual Table Top “encounter pack” going on sale at DTRPG that is usable for your VTT playing: Hunt for the Red Widow, a short encounter designed starting Talents in the Trinity Continuum Core setting.
It has the storyline written up, character tokens for the antagonists, maps, and some new powers, all the pieces needed to play through chasing down the Red Widow and her minions after their theft of a valuable artifact hidden by the Aeon Society. It’s designed to be easily fit into your virtual gaming, and just as easily into face-to-face gaming, too!
Give it a run through and let us know what you think! After all, we need to hear from you as to which of the many projects we’re getting out there work for you, so that we can create more ways to explore our:
Many Worlds, One Path!
Blurbs!
Kickstarter!
The They Came From Beyond the Grave! Kickstarter funded last week, and as it finishes its first full week we have opened up (like a crypt!) the Screen and the first section of Monsters from the Crypt: a book containing More Monsters! Next up in Stretch Goals are the T-Shirt and even More Monsters!
Thanks to all of you who have pledged to enable this fantastic project and its Stretch Goals!
Here’s a specially-made special trailer by the brilliant Larry Blamire:
And keep your eyes open for:
Onyx Path Media!
This week: Scion Status Update Roundtable featuring the affable Neall Raemonn Price!
As always, this Friday’s Onyx Pathcast will be on Podbean or your favorite podcast venue! https://onyxpathcast.podbean.com/
With They Came from Beyond the Grave! haunting Kickstarter, let’s take a look at some of the media related to that game!
Over on twitch.tv/theonyxpath, Vorpal Tales are running their first campaign of They Came from Beyond the Grave! This follows their fantastic They Came from Beneath the Sea! campaign, and I really think you should check it out! Their YouTube channel has episode one right here: https://youtu.be/Q6na0WHTfjo
Meanwhile, over on YouTube, our friends at Red Moon Roleplaying have started their own They Came from Beyond the Grave! story, with their usual excellent editing, quality, and in this case, a lovely cast of players led by Director, Matthew Dawkins! Come join in and listen to the Cult of Abaddon at play: https://youtu.be/RDYzNbk7VkQ
Also on YouTube, Larry Blamire’s hilarious trailer for They Came from Beyond the Grave! has dropped and is there for your viewing pleasure. It’s a testament to the kinds of stories you can tell using this game: https://youtu.be/NP65PlAw7mI
And finally, also on YouTube, in case you missed it we have the actual play of They Came from Beyond the Grave! that Matthew ran for Rich Thomas, Ian Muller, Dixie Cochran, and B. Dave Walters. Dare you enter Karnstein Manor? https://youtu.be/qLEFXntIa3g
This week on Twitch, expect to see a whole heap of games, including a lot of games we’re running for charity!:
Scarred Lands – RAINN
RPG Chaos, with Danielle Lauzon – Transgender Law Center
Cavaliers of Mars, with Vorpal Tales – The Trevor Project
They Came from Beneath the Sea!, with Ravyn Evermore – The Trevor Project
V5, with Gehenna Gaming – RAINN
They Came from Beyond the Grave! – The Bail Project
They Came from Beneath the Sea!, with PolishedCryptid – The Trevor Project
Changeling: The Dreaming – The Last Faerie Tale
Mage: The Awakening – Occultists Anonymous
Exalted Essence, with Monica Speca – Transgender Law Center
Scarred Lands – Purge of the Serpentholds
Chronicles of Darkness – Tooth & Claw
Get watching for some fantastic insight into how to run these wonderful games and subscribe to us on Twitch, over at twitch.tv/theonyxpath
Come take a look at our YouTube channel, youtube.com/user/theonyxpath, where you can find a whole load of videos of actual plays, dissections of our games, and more, including:
Storytellers with Coffee: Technocracy Reloaded – https://youtu.be/hb44inqafmE
Changeling: The Lost – Littlebrook Reunion Episode 23 – https://youtu.be/-O-74ePyQC4
(Matthew’s favourite) Scarred Lands – Purge of the Serpentholds Episode 8 – https://youtu.be/PFBYHw5TqoM
Deviant: The Renegades – A Cautionary Tale – Session Zero – https://youtu.be/5u9haYcXHa8
Storytellers with Coffee – Changeling: The Lost and Other Games – https://youtu.be/K7STCgIi8RY
Storytellers with Coffee – The Games of Onyx Path – https://youtu.be/QxRRq-WQytg
Subscribe to our channel and click the bell icon if you want to be notified whenever new news videos and uploads come online!
The ExaltCast continues with its superb breakdown of Exalted, hosted by Monica Speca and Exalted Writer Chazz Kellner. Check out their array of episodes (the show’s only just started!) over at http://www.exaltcast.com/
Our very own Chris Allen continues his chronicle of Werewolf: The Forsaken here and on Twitch: https://youtu.be/FyghldnRGPM
Please check these out and let us know if you find or produce any actual plays of our games! We’d love to feature you!
Electronic Gaming!
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.)
We’re told that the App Dev is currently creating an updated version for the latest devices, so keep an eye open for those!
Virtual TableTop!
This Weds, we are releasing a Virtual Tabletop encounter pack for the Trinity Continuum Core: Hunt for the Red Widow on DTRPG!
Hunt for the Red Widow is a short encounter designed starting Talents in the Trinity Continuum Core setting. When a renowned but mysterious thief known as The Red Widow steals an ancient artifact from the Æon Society’s vaults, it is up to the party to track her down and recover the device. She is heading to an old ruin said to unlock the artifact’s true power. Can the heroes reach her in time?
Inside you’ll find:
A short encounter for use with the Trinity Continuum Corebook
Two new antagonists: The Red Widow, and her minions, known simply as “Ghosts.” Virtual tabletop tokens are included to represent the antagonists
Two maps, ready to be uploaded into your virtual tabletop platform of choice
New Anomaly Powers.
On Amazon and Barnes & Noble!
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction!
Our selection includes these latest fiction books:
Our Sales Partners!
We’re working with Studio2 to get Pugmire and Monarchies of Mau out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire
We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
Now, we’ve added Changeling: The Lost Second Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost
Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And now Scion Origin and Scion Hero and Trinity Continuum Core and Trinity Continuum: Aeon are available to order
It’s the return of the DOG DAYS OF SUMMER SALE!
As always, you can find Onyx Path’s titles at DriveThruRPG.com!
On Sale This Week!
This Wednesday, part the fourth of Yugman’s Guide to Ghelspad, a multi-part PDF for Scarred Lands will be adventuring on DTRPG!
This section of Yugman’s includes:
6 new Backgrounds detailing Devotional and Political societies
Two new subclasses
Nine new spells
New equipment and magic items
Plus, as mentioned above, also this Weds, we are releasing a Virtual Tabletop encounter pack for the Trinity Continuum Core: Hunt for the Red Widow on DTRPG!
Hunt for the Red Widow is a short encounter designed starting Talents in the Trinity Continuum Core setting. When a renowned but mysterious thief known as The Red Widow steals an ancient artifact from the Æon Society’s vaults, it is up to the party to track her down and recover the device. She is heading to an old ruin said to unlock the artifact’s true power. Can the heroes reach her in time?
Inside you’ll find:
A short encounter for use with the Trinity Continuum Corebook
Two new antagonists: The Red Widow, and her minions, known simply as “Ghosts.” Virtual tabletop tokens are included to represent the antagonists
Two maps, ready to be uploaded into your virtual tabletop platform of choice
New Anomaly Powers.
Conventions!
Though dates for physical conventions are subject to change due to the current COVID-19 outbreak, here’s what’s left of our current list of upcoming conventions (and really, we’re just waiting for this last one to be cancelled even though it’s Nov/Dec). Instead, keep an eye out here for more virtual conventions we’re going to be involved with:
PAX Unplugged: https://unplugged.paxsite.com/
Keep an eye out for our games being run at the online version of GenCon at the end of the month, as well as our What’s Up With the Onyx Path? panel currently slated for 1pm, Thursday July 30th!
https://www.gencon.com/online/
And now, the new project status updates!
Development Status from Eddy Webb! (Projects in bold have changed status since last week.):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep.)
Exalted Essay Collection (Exalted)
The Devoted Companion (Deviant: The Renegades)
Saints and Monsters (Scion 2nd Edition)
M20 Technocracy Operative’s Dossier (Mage: The Ascension 20th Anniversary)
Prometheus Unbound (was Psi Orders) (Trinity Continuum: Aeon)
No Gods, No Masters (Scion 2nd Edition)
Redlines
Dragon-Blooded Novella #2 (Exalted 3rd Edition)
Wild Hunt (Scion 2nd Edition)
CtL 2e Novella Collection: Hollow Courts (Changeling: The Lost 2e)
Adversaries of the Righteous (Exalted 3rd Edition)
Squeaks In The Deep (Realms of Pugmire)
Trinity Continuum: Anima
Second Draft
Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)
Contagion Chronicle Ready-Made Characters (Chronicles of Darkness)
Trinity Continuum: Adventure! core (Trinity Continuum: Adventure!)
Dead Man’s Rust (Scarred Lands)
The Clades Companion (Deviant: The Renegades)
M20 Rich Bastard’s Guide To Magick (Mage: The Ascension 20th Anniversary)
Dystopia Rising: Evolution Fiction Anthology (Dystopia Rising: Evolution)
Hundred Devil’s Night Parade (Exalted 3rd Edition)
Novas Worldwide (Trinity Continuum: Aberrant)
Exalted Essence Edition (Exalted 3rd Edition)
Development
TC: Aberrant Reference Screen (Trinity Continuum: Aberrant)
Across the Eight Directions (Exalted 3rd Edition)
Contagion Chronicle: Global Outbreaks (Chronicles of Darkness)
Exigents (Exalted 3rd Edition)
Assassins (Trinity Continuum Core)
Kith and Kin (Changeling: The Lost 2e)
V5 Forbidden Religions (Vampire: The Masquerade 5th Edition)
V5 Children of the Blood (was The Faithful Undead) (Vampire: The Masquerade 5th Edition)
Manuscript Approval
Crucible of Legends (Exalted 3rd Edition)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
V5 Trails of Ash and Bone (Vampire: The Masquerade 5th Edition)
Mission Statements (Trinity Continuum: Aeon)
Post-Approval Development
Under Alien Skies (Trinity Continuum: Aeon)
Editing
Lunars Novella (Rosenberg) (Exalted 3rd Edition)
Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
Player’s Guide to the Contagion Chronicle (Chronicles of Darkness)
Contagion Chronicle Jumpstart (Chronicles of Darkness)
TC: Aberrant Jumpstart (Trinity Continuum: Aberrant)
Trinity Continuum Jumpstart (Trinity Continuum)
LARP Rules (Scion 2nd Edition)
Heirs to the Shogunate (Exalted 3rd Edition)
The Book of Lasting Death (Mummy: The Curse 2e)
They Came From Beyond the Grave! (They Came From!)
Scion: Dragon (Scion 2nd Edition)
Scion: Demigod (Scion 2nd Edition)
Dearly Bleak – Novella (Deviant: The Renegades)
N!ternational Wrestling Entertainment (Trinity Continuum: Aberrant)
Post-Editing Development
City of the Towered Tombs (Cavaliers of Mars)
W20 Shattered Dreams Gift Cards (Werewolf: The Apocalypse 20th)
Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)
Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition)
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
Deviant: The Renegades (Deviant: The Renegades)
Monsters of the Deep (They Came From Beneath the Sea!)
Legendlore core book (Legendlore)
Pirates of Pugmire KS-Added Adventure (Realms of Pugmire)
Tales of Aquatic Terror (They Came From Beneath the Sea!)
Terra Firma (Trinity Continuum: Aeon)
One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e)
Masks of the Mythos (Scion 2nd Edition)
Indexing
Lunars: Fangs At The Gate (Exalted 3rd Edition)
Art Direction from Mike Chaney!
In Art Direction
Tales of Aquatic Terror
WoD Ghost Hunters (KS)
Aberrant
Hunter: The Vigil 2e
Mummy 2
Deviant – Sam doing fulls for this next. Contracting out all the rest.
Legendlore
Technocracy Reloaded
Cults of the Blood God – Rolling along.
Scion: Dragon (KS) – Splats contracted.
Masks of the Mythos (KS) – KS art contracted, a couple of finals already in.
Scion: Demigod (KS) – KS art in progress.
They Came From Beyond the Grave! (KS) – KS running.
TC: Adventure! (KS) – Cover is in.
Geist: One Foot In the Grave
In Layout
Yugman’s Guide to Ghelspad
Vigil Watch
TC Aeon Terra Firma
V5 Let the Streets Run Red – Almost wrapped up, still working on Loresheets.
Pugmire Adventure
Scion Titanomachy
Trinity Core Jumpstart
Proofing
Trinity Aeon Jumpstart – PoD files updated.
Lunars: Fangs at the Gate – Indexing.
Cavaliers of Mars: City of the Towered Tombs
Magic Item Decks (Scarred Lands)
Yugman’s Guide Support Decks (Scarred Lands)
At Press
TCFBTS Heroic Land Dwellers – PoD proof on the way.
TCFBTS Screen and Booklet – Files at press.
They Came from Beneath the Sea! – Shipping from printer to KS fulfiller, PoD proofs on the way.
Pirates of Pugmire – Shipping from printer to KS fulfiller.
Pirates of Pugmire Screen – Files at press.
Dark Eras 2 – Files at press.
Dark Eras 2 Screen and booklet – Files at press.
Changeling: The Lost 2nd Edition Dark Eras Compilation – PoD proof on the way.
Contagion Chronicle – Press prep.
Contagion Chronicle Screen and Booklet – Files at press.
Lunars Wall Scroll Map – Files at press.
Lunars Screen and Booklet – Files at press.
Scarred Lands Creature Collection – Printing.
Scion Companion – PoD proofs ordered.
Today’s Reason to Celebrate!
Today marks 80 years since the first named appearance of Bugs Bunny on screen. A Wild Hare in 1940 was his first appearance as Bugs. He did appear earlier as a Bugs-like rabbit in Porky’s Hare Hunt, but he was unnamed in the episode. Guess they liked the reaction to his character enough to give him a name. For several generations that grew up with the cartoons, especially run in blocks on TV, Bugs was an anarchic, rebellious, and sarcastic role model – very often the first that young minds were exposed to.
You can tell because even to this day we quote certain lines, like my old WW buddy Ken Cliffe who often replied to questions about whether the text for game books would hit deadlines with “Could be, rabbit. Could be.”
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