#they have the best parts
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marz-planet · 5 days ago
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Y’know how EPIC the musical(‘s original plan [?]) was to be a musical?
If it’s a live thing one day, do y’all think Mr. Jalapeño would be fine with the crowd audibly singing along with ensemble/crew bits?
cause it’s supposed to be roughly 🎶six-hundred men🎶?
(mostly a joke, mostly)
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monsieurenjlolras · 6 months ago
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you've heard of "quiet quitting," now I'd like to introduce you to the next level, The French Work Ethic:
Do exactly what you're paid for and nothing more
Absolutely refuse to be available to contact when you're off the clock
Never prioritize work over your own health, wellbeing, or family because that would be insane, it's just a job.
Have a little glass of wine
Take as long as you feel like for lunch
Deeply understand that work doesn't matter
Make sure your boss knows they're always your second priority ❤️
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haroldhighballjordan · 2 years ago
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sometimes I randomly think about the time a girl posted in this girls only Facebook group I’m in telling everyone how she broke up with her boyfriend and he lied saying that he lost the spare key she gave him, only to then break into her apartment when she wasn’t home and steal the cat they’d adopted while they were together, but then he denied having done this and she didn’t really have proof that he took the cat since he wouldn’t let her come into his place and look for it. And then another girl saw this post and knew her ex-boyfriend, and she was like “girl. I used to hook up with your mans back in xxxx and I still have his number. If you want, I’ll hit him up and get him to invite me back to his place and see if your cat’s there.” And the OP was like “bet.”
So this woman hit up homie dog, asked him out for drinks, went home with him, slept with him, and then woke up in the middle of the night and TOOK THE CAT. Like she had only said that she would confirm if the cat was there but then she took it upon herself to steal this woman’s cat back. Like she full on Trojan horsed this man and then hit up homegirl like “I got the goods. Where you wanna meet.” And then the two of them posted a photo of them together with the cat to the group.
And I just think women supporting women is so beautiful.
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hinamie · 4 months ago
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10 years later
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egophiliac · 8 months ago
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tsum events really are just the best, huh
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heartorbit · 3 months ago
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figure skating set right now please. thanks
#project sekai#pjsk#prsk#emu otori#proseka#tsukasa tenma#nene kusanagi#rui kamishiro#wxs#wonderlands x showtime#GUYS I AM PUTTING OFF WORKING ON MY COSPLAY SOMETHING STUPID. im tireddddd i like sleeepingggff i want to play and drawwwww#after work ​I literally ate a giant bowl of mac n cheese and climbed into bed. lifestyle choices of a 9 year old#anyways i want figure skaitng set. bad. PJSK HAS A WEIRDLY LOW NUMBER OF ACTUALLY WINTERY SETS... like 3. kind of.#i have some thumbnail sketches but im kind of stumped on composition for them. my idea was a nene focus set#(IF HER NEXT FOCUS ISNT PHANTOM OF THE OPERA THEMED INWILL DIE. BADLY. THEYRE GOING TO AN OPER AHOUSE. PLEADBR)#originally my idea was for nene to be biting a medal i was very sold on it bc i love nenes competitive side#however her outfit is so nice i want it to also be part of the art .. its heavily inspired by that one iconic eunsoo lim dress#from her somewhere in time program iirc. im really undatisfied with emus dress tbh my origimal idea was to give it a phoenix look#but a lot of the firebird/phoenix skating programs have very sleek dresses and i want emus to be fluffy. the balance is hard ..#and since i want her program song to be once upon a dream from sleeping beauty i swerved to make it look a bit like auroras ? but again#it definitely feels like the weakest of everybodys ... maybe i just love her too much and want her to look the best. sorry wxs.#tsukasas outfit is supposed to look like a shooting star. easy. program music moonlight sonata 3rd movement like from dazzling light. easy.#actually i like takahashi daisukes moonlight sonata program its a medley of the 1st and 3rd movement.. i think the calm at the beginning#is best. maybe smth like that.. for his card inhad him doing a haircutter spin but again. the outfits good i want the outfit visible. damn.#ruis the one im very set on even now. girl why are you so phantom of the opera.#it has a lot of beautiful programs to reference but the outfit i didnt really have any solid reference i kind of just balled#my main idea was to make it look a bit like both christine and the phantom.... gender Fluid.#my yapfest... i should be SEWING!!!!!!!!#despite my yapping im not that well versed in figure skating i cant really distinguish jumps i just like it . and medalist#i only do normal skating. bc i played hockey for like 7 years LOLLLL inlove skating though Heart.
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teaboot · 5 months ago
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will you go to dashcon two next year in toronto?
I wouldn't go to dashcon if it was hosted in my apartment's only bathroom
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clefadrylcorner · 2 years ago
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Obsessed with lovers and piners calling the object of their affections their best friend. Like yessss blur the lines between platonic and romantic love. show how important they are to you in a multifaceted way. Cover up your feelings with another kind of love that is just as true. One type of love does not negate the other and but tragedy can rip both out from under you single handedly, and it will hurt so much more that way. Losing a friend and a lover. Gaining both and not needing any labels for what they are. Using labels but having it be so much more than a title. Were they friends before they were lovers? Or were they lovers whose friendship grew inside of their love? Unclear! Who cares!
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poorly-drawn-mdzs · 4 months ago
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Conceal, don't feel, don't let it show.
[First] Prev <–-> Next
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dekariosclan · 4 months ago
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I think everyone is aware Patch 7 fixed Gale’s ‘last name’ dialogue so that it activates in the game now, but equally as important is that it also fixed his expressions, too. Previous datamined clips showing this dialogue had him looking very ‘flat’ while he spoke, so you couldn’t really read into his emotions:
Gale: You like so many things about me I’d have sooner discarded…Your generosity is quite wonderful. Gale Dekarios likes you too. Very, very much.
Now, after watching the updated animation, it struck me how he says “Gale Dekarios likes you too” with a serious, sincere look on his face—but then he pauses, and his whole expression shifts into a loving smile as he emphasizes “Very, very much”…
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Look me in the eyes and tell me this isn’t him thinking about how he’s going to propose to Tav 🥹
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forgetfulmachineart · 4 months ago
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[ID: A colored, simple, three panel comic of teen Gojo Satoru and Megumi Fushiguro. Panel one: Megumi sits on a stool, feet hanging barely half way down, as Gojo kneels in front of them bandaging their arm and holding their hand. Megumi has Gojo's sunglasses and is labeled "gojo put the sunglasses on them to keep Megumi's hair out of wounds." Gojo says "You got pretty close this time, Gumi! Want my help taming Nue next time?" Second panel: Megumi from the waist up, looking at her bandaged arm and saying "No. I'm alright Dad." A small cartoon Megumi realizes what they said and goes "wait..." Third panel: Gojo has a closed eyes smile and says "Okay, Gumi" but is labeled "Trying very very very very hard to play it cool." Multiple loud and ugly crying cartoon Gojo's reflect his real feelings in the background. /End ID]
They proceed to never talk about it again
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felassan · 7 months ago
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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senatortedcruz · 24 days ago
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Coming of age under Bush II builds character (ensures I will never vote Republican in my life)
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clownowo · 24 days ago
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ok everyone knows and loves the very gay susahao concept art
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but did you know that the shawl she's wearing is Susato's?
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royalarchivist · 13 days ago
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Bad: I don’t think people understand the effect QSMP had on some of the streamers in terms of like… The real raw mental impact, so I’m gonna set the stage for you. [...] Imagine that you were given a friend to play Minecraft with — like your best friend — BUT if this person dies, if they die in the game, you never get to talk to them again. Can you imagine what that’s like?
Bad: If you did not live through the QSMP, if you did not live through that, it almost sounds like, crazy. But I don’t think people realize how much of a joyous experience the Eggs were. They were SO awesome! They were literally so awesome to just hang out with and spend time with.
Bad: I’m not saying I regret it. To this day, I loved the experience. I’d do it all over again in a heartbeat. Even knowing how everything went, I would still do it all over again. [...] I would still do it all over again, because — even knowing like, all the trauma and suffering and stuff like that — because it was just… It was just that fun, it was just that fun.
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Earlier today during his stream, Bad shared his experience and thoughts about the Eggs and the significant emotional (and traumatic) impact they had on him and his fellow QSMP members.
This clip a very edited-down version since his commentary was ~13 minutes long, so I highly recommend checking out Bad's VOD if you have the time. (Timestamp: 47:36 - 1:00:14)
[ Full Transcript ↓ ]
———
Bad: To be fair Chat, I really think the QSMP... I don't think anyone really can relate to it, Chat. It's something that's so... I've told people this before, like– but it's hard to understand. Right? Like...
Where was I? Sorry Chat, I'm losing my train of thought. Look, let me explain Chat– here's the dealio, ok? Here's the dealio, and this is what I mean when I say like, it's important to keep this in mind, Chat. Ok? It's important to keep this in mind:
I don’t think people understand the effect that the QSMP had on like, some of the streamers, in terms of like… The real raw mental impact, so I’m gonna set the stage for you. This is the analogy I’ve given to every person who I’ve like, shared this with. Imagine you meet somebody– [He hears a strange noise] What the fudge was that? Did you hear that?
Anyway– Chip! The story I was just relaying to Chat, Chip, was this: I was sharing this story with them, I said–  I was giving them an analogy. 
Imagine Chat, for example, imagine that you were… playing Minecraft, with like– you were given a friend to play Minecraft with, Chat, like your best friend, and [unintelligible] were like, “Hey, you get to play Minecraft with this person, right? BUT if this person dies – they’re currently your best friend, Chip – but if they die in the game, you never get to talk to them again. Ever again.” Can you imagine what that’s like, Chip?
I don’t think a lot of people understand like, what that does, right? I’m not gonna say that like, it creates this situation, Chip, that like, messes with your head, but it– Chip – but it totally, totally does, Chip. It messes with your head! It literally puts you in a position where you’re second-guessing and thinking about everything, Chip! You’re thinking about EVERYTHING Chip! Ok? And that’s the problem, Chip– is you turn into a paranoid monster because of it, Chip! Like, you don’t understand Chip– I was- I was so afraid of every dirt block, I used to carry a shovel with me Chip, and I would specifically right-click dirt blocks that looked suspicious because mines, Chip– mines could not be shoveled! Like, I was crazy, Chip! But here’s the problem, Chip: that craziness is still there. I’m genuinely like–
I remember thinking Chip, that I would one day– I was like, “I’m going to move past–” here, let’s go up here, Chip. I remember thinking one day Chip, I was like, “I’m gonna move past the underground base, one of these days. You know, one of these days, I feel like I’ll be able to grow and achieve the desire to build a base that doesn’t have to be underground.” But I don’t think it’s possible now Chip, because I think… I just don’t know. I feel like the paranoia– there’s still like, residual leftover trauma from that situation, Chip.
But here’s the problem Chip: I don’t think I don’t think– I don’t think people understand it. Like, I just really don’t. But I also don’t blame them Chip, ‘cuz I don’t think it’s possible to fully understand it if you haven’t lived through it. Like, if you did not live through the QSMP… I’m talking about the QSMP, I don’t- I don’t know if that was obvious– if you did not live through that, it almost sounds like, crazy. But I don’t think people realize how much of a joyous experience like, the Eggs were. Right? I don’t think people realize it. Like, they were SO awesome! They were literally so awesome to just hang out with and spend time with, Chip. So, it’s just one of those things that–
[He’s interrupted by a loud rumble of thunder above them]
Did lightning just strike here? Is it thunderstorming out…? But anyway, Chip. That’s the food for thought.
But that’s the problem– Like, every time it rains in Minecraft, I have to like, look at the sky, and I get this weird, like, second--hand vibe because of the trauma. The trauma, Chip! The trauma is real! But that’s the point– I’m not saying I regret it. I, to this day Chip, I loved the experience. I’d do it all over again in a heartbeat. Even knowing how everything went, I would still do it all over again. 
[He falls down] Dangit, don’t come over here Chip, ‘cuz I’m coming back up! Ok.
I would still do it all over again, because — even knowing like, all the trauma and suffering  and stuff like that — because it was just… It was just that fun, Chip, it was just that fun. I really wi– I don’t think it’s ever gonna be possible, Chip, to give people that same energy, like that same experience. You know what I mean, Chip? I don’t think it’s ever gonna be possible again. Like, EVER.
Because… because like, one: I will say on one level Chip, I will say on one level, like– it’s sort of emotionally like… It’s emotionally devastating, and I think to actually go through that– and this is where like, if I ever do end up going to a– see a therapist, if I ever do end up going to see a therapist at any point, I’ll talk it over with them and be like, “Hey, what do you think about this?” Because I genuinely think on one level, like– it’s created this fear of forming attachments because of like, how things can go. You know what I mean? Like, the fear of getting attached to something and then potentially losing it. Like, it’s- it’s a genuine thing. I think people forget about that.
Like, at the end of the day, everything was RP, right? On the server. You know what I mean? Like, everything was RP, Chip. BUT at the same point, even though it was RP Chip, it was still like– there the reality of you were still playing like, with another person, and you were still getting that experience, and it felt like you were genuinely attached to someone and you didn’t want anything bad to happen to them. It was GENUINELY stressful, Chip.
But at the same point, I don’t regret it, and I don’t think it was a bad experience. I’m– 
Sometimes in life Chip, you go through stuff, and maybe you have a certain amount of like, things that like, can happen, that you’re like, “You know what, maybe this wasn’t a good thing that this happened,” but at the same point, you still aren’t necessarily upset about it, because… it’s like growing as a person, right? Here’s the thing Chip; even bad situations, Chip, can lead to an overall good outcome. Like–
Even if you’re going through something bad Chip, just because a bad thing happens doesn’t mean that only bad things have to come from that. That’s one of the things I tell people all the time, Chip, is that if you go through a bad situation, you can learn from it, and you can use your experience to help others. And you can be that– you can be, at the worst-case scenario, you can be someone for other people who are going through that same experience to lean on when they go through that.I think there’s a certain amount of comfort that comes from that; from knowing no matter how bad your situation is, you’re not the only person who’s experienced it. You know what I mean?
#Badboyhalo#BBH#Bad#QSMP#January 8 2025#Edited#I know folks are going to add their two cents on this subject in the tags / comments / replies (and as always you're welcome to do that)#But for the sake of my sanity please don't be an asshole to any of the CCs / ex-admins / fellow fans / anyone else. Thanks#Most folks here don't need a ''Don't be a dumbass'' reminder but I had to block someone for that earlier and it was a bit disappointing#This is going to be a Tumblr exclusive clip because I don't trust Twitter to have common sense or common decency about this topic#Tumblr exclusive#Anyways business aside – that black line on the side is just part of Bad's stream btw. He just Has That#Took too long for this to render otherwise I'd edit it out because it's annoying#I'm just realizing this screenshot doesn't even have Dapper OTL but it's the best one I have so I gotta work with what I got#Honestly; I still miss QSMP dearly... I love the core intent of the project and the multicultural exchange#I love all the language barriers that were broken and I loved all the stories that were told and watching beautiful friendships bloom#But I am still so angry and disappointed about how things ended and all the poor communication and the admin situation as a whole#It's a complicated feeling#I agree with pretty much everything Bad says here#It's ironic that he uses that analogy because I've said almost the exact same thing when explaining why losing any Egg was so devastating#We weren't just mourning for the characters. We were mourning for the admins too#I'll never forget that last stream with Tazercraft and Richas; and Pac ending stream in tears#I wish they'd done away with the Egg life system. I wish they'd done a lot of things differently#If the project ever does come back in some shape or form I hope they are more transparent about things and have better communication#I dunno how I'd feel personally. They would have to do a lot of work regaining people's trust#And frankly I don't think they'll ever regain that trust from a large portion of the community#I remember near the start of QSMP I saw a comment from a fan that simply said ''QSMP; please don't leave me feeling bitter''#I think about that comment a lot
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egophiliac · 1 month ago
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Hi ego !! :D!! I love your arts !
I just want to ask something in twst cuz the new jp update…
Spoiler ( even tho it’s nothing serious..)
I just wanted to know about deuce real hair colors, cuz i know he dyed his hair before but i need to know if its was naturally blonde, or naturally dark-blue ??
Because i first thought it was blue but then the dreams thing in deuce part shows him with blonde and. I was like (???? Wasn’t he naturally dark blue??) and just.. my brain stopped braining ( i just don’t understand jps language, and English not my first language too so not all lot of sentences i can understand-)
thank you! :D
the blue is his natural color -- he says somewhere earlier in the story that back in his delinquent days, he would bleach his hair blonde (as a reference to the Japanese stereotype of delinquent teens having bleached hair). so him being blonde in the dream is a little visual sign that he's back in that mindset!
I get the confusion though, especially because Dilla has two-tone blonde/blue...I'm still not sure if that's her natural color or if she, like, also dyed her hair for some reason. misplaced solidarity, maybe...?
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