#they have some similar elements but they're very different
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literaryspinster · 11 months ago
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Yes I've read Battle Royale, yes I think it's better than the Hunger Games, no I don't think that means that The Hunger Games has no reason to exist.
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slverblood · 4 months ago
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Hey also know what I've been obsessed with since yesterday? That the Dark Justiciar armor you find all over the Grymforge + Gauntlet is apparently near-identical to Selûnite armor in Reithwin prior to Ketheric's conversion.
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icewindandboringhorror · 1 year ago
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my personal Media Genres tier ranking and also Neopets Species tiers. put together in the same post just due to being adjacently related because they're on the same website lol
links to the specific tier makers: Media Genres --- Neopets
#(might have to right click open image in new tab to zoom and see some of them. tumblr always makes screenshots tiny)#Also I think this is why I have trouble finding things to watch/just don't watch media very often since I'm so so so hyper specific and#particular that I just end up disliking or neutrally not caring about like.. SO MANY things ghfg#Even being aware of my particular-ness I was still surprised to see how many were in the 'dislike' and 'not care' categories lol#Also it is so so so hard being an Action and Romance genre hater YET being a Fantasy and Historical genre lover ghhjb#EVERY fantasy story is also an action romance.. every historical story is a romance.. ouch oof taking psychic damage always#KIND of like how I LOOOOVE point and click mystery puzzle games but I also generally dislike the horror genre#but many point and click puzzle games I used to see would have horror elements or be 'scary' in some way#and it's like HHRgghh.. I just want to navigate a creepy old dilapidated mansion collecting secret codes from books but NOT in a scary way!#just like I want fantasy & historical content but NOT in an action romance way!!#Also.. NEOPETS.. I think my two favorites are both one of the most common choices and also one of the least lol#like EVERYONE loves aishas pretty much. I think they even won a favorite neopets poll on tumblr. But then nobody talks about vandagyres#or even cares about them (seemingly) and they have like so few clothes or good options because they're just irrelevant apparently#also I know it seems very uncharacteristic for the neopet that's basically A Cat to not be in my favorites but I just gjhjhbj#the eyebrows of the wocky bother me. it doesn't match everything else. Even in different paintrbsuh colors it will be#nice and cohesive and pastel or something and then two big dark lines. I aesthetically love thick dark eyebrows on people it just looks wei#rd on a cartoon cat. ANYWAY.. fun to think about#I love ranking things always#also curious to know if anyone has similar opinions... my fellow vandagyre lovers.. and action movie haters.. cutthroat kitchen fans.. :0c#AND as someone tired of romance in general & ESPECIALLY cardboard cutout cishet romances. yes I would of course like to see more lgbtq+#stories in media etc. The genre is just not placed higher because so much seems to be Modern Young Adult Romance which of course I hate#those themes lol.. We need some drama comedies with a cast of gay 300yr old elves in victorian costume. please.. ghjgj.. (and like ACTUAL#300 yr olds. NOT 'is immortal bt still acts like an irrational 15yr old bc plot'. what abt jaded eccentric elder romance? hmM? lol) ANYWAY#always manifesting a 'high fantasy historical mystery comedy drama satire psychological character study (with vampires)' into existence lol#if I could make a tv show set in my world... the sheer power I would have.. and nobody would watch it because it would have NO action or#romance (at least none that was serious/was not framed as lame/goofy/comedic) & would have intricate complicated worldbuilding and be very#VERY broadly unmarketable.. but I would finally have a show that meets my tastes lol
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madegeeky · 1 year ago
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Epic Free Games (til 17 Nov 2023, 10am ct)
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Earthlock is an indie developed, adventure RPG inspired by the classic 3D RPGs of the late 90's, with a fresh take on turn based combat and character progression.
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Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
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olderthannetfic · 9 months ago
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Now I'm wondering how countries like Japan and China teach literacy.
Since kanji / hanzi don't really have that much in the way of phonetic elements, they kinda have to teach them by memorization and I don't think they have many reading comprehension problems over there.
(Although both countries do have supplementary phonetic writing systems in the form of bopomofo and pinyin for China, and the kanas for Japan)
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It's a little closer to teaching vocabulary than spelling, but the same kinds of principles apply: You teach the building blocks, like the traditional radicals, which aren't so different from teaching Latin and Greek roots in an English class for English speakers.
And, as a matter of fact, lots of those radicals do predict pronunciation, just not in every single case. They can also be clues to meaning, but again, not absolutely consistently. Many characters have a sound-cueing radical on one side and a meaning-cueing radical on the other. It's just that only some are still useful in the modern day, while others are more like the English word 'plumbing' where knowledge of Roman lead pipes explains why this word comes from the one for lead, but the root probably wouldn't help a kid learn the word in the first place.
One similarity to teaching phonics would be teaching students to tell very complicated and similar characters apart: you want to help a student spot all the little building blocks of the character and then spot the ones that are different, not just glance at the whole character and get a general overall vibe. If you do a whole look-based approach, too many characters are too easy to mistake for one another.
Remembering a bajillion Chinese characters is hard if you're trying to memorize them in a year and not all of elementary school, but I think people who don't read them underestimate how many component parts there are and how approachable they can be if you start by learning fundamentals, not just memorizing a few individual characters as though they have no relation to anything else.
They're actually pretty systematic, just in the way that English spelling is with its overlapping systems and historical artifacts, not in the way that highly regular Spanish spelling is.
Having taken a lot of Japanese classes, I will say that Japanese as a foreign language textbooks often do a piss poor job of this and totally do teach kanji in a sight words-y way... But my Mandarin class started with important foundational concepts that served me well in Japanese later even if I bombed out of Chinese class at the time.
Can you tell how irritated I am by all the foreign language learners who think characters are sooooo hard when, really, it's just their crappy textbook? Haha.
They're moderately hard in the way that learning a full adult spectrum of vocabulary is hard, but people do that for foreign languages all the time. The countries that use characters do tend to make sets that are smaller for certain kinds of applications, same as we have things like simple English wikipedia, but a literate adult will always know lots more, whether it's from their career in engineering or their predilection for historical romance novels.
Uh... anyway, the answer is "Bit by bit in elementary school, just like in any other country".
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3hks · 10 months ago
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Foreshadowing I
Foreshadowing is a literary element where the author hints at a future event without giving it away. However, if you're like me and struggle to actually include original, effective foreshadowing, then luckily for you, I completely racked my brain to find very specific types/examples of foreshadowing that you can include to your story!
Note: I specifically stated "very specific types," I'm not going to be detailing the separate types of this element that you learn in school, but more of prompts and ideas that are meant to spark your creativity!
Dialogue:
>> Threats - Threats hint at future negative events that may occur to your character(s).
>> Warnings - Warnings and threats are not necessarily the same thing. While they both suggest negative things, a warning does not have to come from aggression, but rather helpfulness!
>> Promises - Promises foreshadow two things: said promise being kept, and said promise being broken. However, most readers will assume the former, since the latter is typically less likely.
Item symbolism:
>> Flower language - Different flowers have different meanings, and while most readers will skip over that, it's a fun addition! You can use those meanings to hint at what might happen later. For example: Purple hyacinth represents a desire for forgiveness! With the idea of foreshadowing in mind, if a character gives the flower to someone they're close to, it suggests that they might do something they'll regret in the future.
>> A broken item - This is an example used to foreshadow future struggles, pain, and separation. To get the most effective result, choose an item that has value to your character and is connected to the future event. For example: A crack in a glass picture frame holding a picture of a character and their closest friends should hint at the idea that the group of friends will split up.
Miscellaneous:
>> History - You know what they say! History always repeats itself! Use this to your advantage! What people did a long time ago can still influence the current generation, and what happened in the past could most definitely happen again in the future. This could involve family, ancestors, wars, diseases, deaths, friendships, etc.
>> Weather and seasons - This is a pretty simple idea, different types of weather and seasons symbolize different things! Summer and sunny weather typically demonstrate joy and blitheness! Fall and similar weather exhibits a change or shift in things, and even nostalgia! Winter and cold/stormy weather can symbolize an ending, numbness, apathy, and darkness. However, winter can also symbolize beauty, comfort, and festivity! Lastly, we have spring! Spring represents a fresh start and change!
Alright! That's it for now, so here you go! Hopefully, these examples are able to give you some new ideas! There will be a part two, but in the form of dialogue prompts! So if that's what you're looking for, keep an eye out for that!
Happy writing~
3hks :]
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p1utofairy · 1 year ago
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PAC: your upcoming relationship 🎀🫧🎆
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pile 1 🧸 —
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ok so i immediately heard let the light in by lana del rey ft. father john misty! this is a very passionate relationship pile 1 wow. your person is very patient, attentive and willing to put you first no matter what. the dynamic will be similar to allie and noah's but minus the toxicity…there's a push and pull but just enough to keep each other engaged and entertained. i'm hearing a lot of witty playful banter, you grinning until your cheeks hurt and not being able to keep eye contact because they give you butterflies. i'm feeling some gemini influence in this pile hmmm communication will be really important between the 2 of you. i think you both are very similar when it comes to your interests and values but have a different approach to how you handle your feelings and express your emotions. you may be a bit more hesitant or resistant to sharing how you feel in hopes of keeping the peace but i feel like your person will encourage you to speak your mind instead of bottling it in. this goes for any scenerio as well, they want you to be able to step into your power and not dim your light for anyone or anything. your person could have prominent water/cancer/or 4h placements because they give nurturing vibes. i just heard "I JUST WANNA SEE YOU SHINE, CAUSE I KNOW YOU ARE A STARGIRL." you mean everything to them. even if you two were to have a disagreement, they'd probably be a bit moody at first but at the end of the day they'd want to talk it out and make up with you. (and i heard make it up to you) they'll never want you to go to bed angry at them or vice versa, this person is very mature and doesn't like to cut corners when it comes to their relationships. this person has an "all or nothing" type of mentality, when they commit themselves to you that's it. all they see you is pile 1, awww it's so sweet. you're gonna have lots of fun with this person.
pile 2 ⭐️ —
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love you like a brother, treat you like a friend, respect you like a lover. OOOO pile 2 your person is very suave, they know exactly what to say and when to say it. i feel like they light up every room that they walk in & could definitely charm the pants off of anyone. it might be hard to take them serious at first or you may question if they're serious about you because they seem to be very friendly or more experienced. but i'm hearing that you shouldn't judge a book by its cover, because although this person may give player vibes they’re actually a sweetheart at the core. i can see this person having a really bright smile, they'll love to make you laugh and put you in a good mood. you will bring a good balance to them, they need stability and you're exactly that. they're very confident and extroverted but deep down they feel like no one really sees them except for you. i'm hearing infrunami by steve lacy so maybe some of you already know this person. it honestly does give a good friends to lovers vibe. i can see you two texting a lot, going on little dates and having random/deep conversations about any and everything. maybe lots of discussions about movies? i'm hearing some of you really love cinema. i think you'll definitely see this person in a different light as you get to know them, compared to your first impression of them. it’s like when andie was putting ben through all those hoops until they went to visit his family in staten island…and once she saw him in his element/who he truly was at the core she realized her feelings for him. yeahhh this is super cute pile 2, i dig it.
pile 3 🍬 —
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heyyy pile 3, right off the bat i keep hearing the word CUTE. like maybe this is what people will think when they see you and your person together? you two are absolutely made for each other, i think your inner child will really come out when you're around this person. i can feel the excitement, the giddiness and anticipation you two will exude when you're in each other's presence. i heard "like a kid in a candy store" lol that's adorable. power trip by j. cole ft. miguel is playing…yeah it's very much THAT. i feel like you both will pinch yourselves thinking is this real??? your person is gonna make you feel like you're on cloud 9 hehe i see them getting you flowers, writing you cute little messages on sticky notes and gifting you thoughtful things that you may have mentioned in passing but didn't expect them to remember. i feel like you (and maybe even your person) have been waiting/yearning for a connection like this for very a long time, i get an almost lonely energy. like you've been single for a long time and now you feel whole/complete. the intimacy between you two >>> not even just sexually but intellectually and emotionally! you're gonna feel so safe and comfortable with them. your person is very sentimental and they will never take a moment shared with you for granted. i see polaroid/photobooth pics of you 2 being all close and cutesy :) this person might be a little lowkey/reserved in nature but you definitely bring them out of their shell. the scene where jenna says “arrivederci” and is so giddy when matty responds back with “au revoir” is coming to mind. AH y'all are gonna be so goneeeeee pile 3 i love it for you.
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spinji · 2 months ago
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It's weird to me seeing so many people surprised over Billdip shippers that liked/made young twink Bill art are now the same ones shipping Billford and liking and making art of Bill as an old man. Literally the definition of "growing up with your tastes".
Billford is everything i wanted from Billdip but more canonized (and old), basically. I still have a lot of fondness from that time.
I do agree with the people that consider shipping Billdip in the early days as self indulgent and self insertive. I was also one of those people that was first exposed to the series around Dipper's age and I would be lying if my affinity for the pairing didn't have some element of self shipping with Bill. This is why a lot of people made this jump to a pairing that better reflects their maturity level while maintaining that enjoyment of Bill. I think that's part of the secret sauce that makes the new Billford content to compelling to long-term fans; on top of it being chillingly well written.
Where I chafe against this discussion is how dismissive the tone tends to be when bringing this up. People say they used to ship Billdip as if they're talking to a pastor about their sins in order to cover their ass and sound more desirable to the greater internet.
To me Billdip and Billford have very similar but distinct energies, one holding a lot more weight and tragedy while the other is chaotic and tense. There might be a lot in common with your new best worst thing and your old toxic ex but they're still different experiences and they're facinating dynamics in both cases.
My whole point in comparing the two is that you don't have to be scared of what you did in fandom a decade ago. If your tastes have changed, that's fine, and very normal, but a quick turn that anyone still drawn to Billdip is a disgusting predator is just cowardice. As if the crazy people will care if it's older because it's still an unhealthy and unbalanced dynamic with an immortal, immoral monster.
Do I prefer Billford to Billdip now? Yes! But I shipped them both back then and I ship them both now.
Do I prefer the Billford fandom to the Billdip fandom? Hell no. Because some of you really can't pull the stick out of your ass and realize that you are living proof that fiction doesn't directly mirror your personality. You shipped Billdip and you're fine, so quit lying and saying everyone else is a monster for doing the same.
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gumbootillustrations · 3 months ago
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UGH I FUCKING FINALLY FINISHED THIS
so yeah, have the divine warriors of the second war of the magi!!
more deets n closeups under the cut :3
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aph!! i like to think that although the incarnations of the divine warriors r generally pretty similar, they do have some minor differences. for example, whereas the matron of the first war of the magi (irene) had one of the sets of wings on her head covering her eyes, the matron of the second war (mcd!aphmau) has both of them held back. this is bc whereas irene had lost her humanity (and therefore the ability to connect with mortals), aph hasn't - and, therefore, her eyes are open to the struggles of humanity. additionally, i took a lot of inspiration from honkai impact 3rd for these designs - in aph's case, i was inspired by elysia's herrscher of human: ego battlesuit and how it looks like a wedding dress (which a lot of folks have interpreted as an expression of her love for humanity, which is smth i want to convey w aph).
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i think my favourite part of aaron's destroyer form is his seal (the thingy behind his head like a halo). i wanted to rlly play into the whole destroyer/devourer aspect of his abilities and domains, and i thought a black hole would fit perfectly! it also sort of (unintentionally) plays into how i see the dynamic between the matron and the destroyer and how they're both mirrors of each other; whereas the destroyer, well, destroys (and his black hole devours everything in sight), the matron creates and nurtures (seen in how aph's seal is almost like a white hole). i also wanted his armour to look a lot like the armour that shadow knights wear, albeit without all the spikes and spines and whatnot given that he isn't a shadow knight himself (shad's destroyer form from the first war probably looks a lot more similar to traditional shadow knight armour).
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i'm lowkey suuper proud of how travis's keeper form turned out (even if i had to go back right at the end n fix it bc i forgot to add his tail 😭). i wanted this form to sort of be a mix between a high mage and a rogue: whereas the keeper embodies knowledge and magick, travis himself is a prankster who relies on cunning and trickery to gain the upper hand on his opponents. as a result, he's the only one who doesn't automatically manifest a weapon when he shifts into this form - instead, i feel like he chooses to rely more on magicks and witchcraft during combat.
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katelyn's design was lowkey the hardest to pin down. originally, i wanted to go for something that was suuuper inspired by roman armour and had a copper and teal/turquoise colour scheme, but it wound up feeling too magical girl-ish and i scrapped it. i've retained the roman inspirations, but i headcanon that her flames are so hot they burn blue, so i settled on a blue-and-white colour scheme w some purple elements. i think my favourite part is her gauntlets! i feel like she uses them as an extension of herself/another pair of hands to punch with. the blue elements also lean into menphia's association with the moon - in ashes, ashes, tu'la is based on the roman empire and, as a result, is where werewolves originate from, and with werewolves having such close ties to the moon.... yeah. i'll probably do a post on tu'la later on at some point.
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my blorbo
garroth's design is probably the one that's changed the least, but i'll still need to update his ref sheet anyway. i don't know if i conveyed it very well but the sort-of wing-things on his back are slabs of earth that can be shaped into a shield - originally i had him holding a shield but i wanted him to look a bit more divine warrior-ish so i retooled his design.
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the boy! i was tossing up between having vylad or dante fill the role of the wanderer, but i settled on dante as i feel like vylad fits better as a sort of weird guide sort of figure within the narrative. plus, i have a real soft spot for dante and wanted him to remain in the limelight a little bit - i love his dynamic with garroth and laurance and i wanted to explore that further. i sort of wanted to play into his whole red-and-blue colour scheme that we see in canon diaries, but bc kul'zak is a nature deity (specifically of the wilderness), i wanted to incorporate some greenery into his design. i hope i've done an okay-ish job here - overall i'm pretty happy tho, but i can't promise that there won't be any tweaks in the future.
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this is a redhead laurance propaganda spreading blog and i Refuse to apologise for it. i'd like to think that laurance's original colour scheme is similar to his justiciar form - lots of beautiful reds and golds and oranges to match the flames of his father's forge - but after he comes back from the nether with a Severe fear of fire he switches to the greens and browns that he's known for in canon. eventually he slowly begins to reclaim his fire and returns to the golds and oranges that he's introduced with (haha colour symbolism go brrrrrr).
but yeah. the special interest is special interesting. let me know if u have any questions!
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loz-furbies · 2 months ago
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Zelda ages based on when their games came out. Welcome to the team EoW Zelda!
Characters and design thoughts under cut:
For starters, I did a similar Zelda piece a few years ago and ran into the problem that I can't really draw anything else than anime teen girls, which is kind of a problem in a drawing where half the characters are above 20 and their age differences are the whole point. And in addition almost everyone is supposed to be royalty with very similar clothes too. But in my defense, in general it can be pretty hard to tell the ages of 25 to 40 year old anime women anyway.
I needed a reference for the body proportions in order to even get started, so I quickly thought "who is an anime woman who doesn't look like a teenager", and used Yor's character sheet for assistance. The younger characters' proportions are a little inconsistent, since I couldn't choose if I would look at realistic growth chart or go with the anime look (where teens and children are often shorter than they would be in real life) so the result is this weird hybrid.
Four Swords (December 2, 2022) & Four Swords Adventures (March 18, 2004) - Chronologically they are different Zeldas even though they use the same promo art/character design, so I used the promo art design for the original FS Zelda and drew the FSA Zelda based on her sprite. There's not much to these designs, they have very little going on in terms of story or personality to use as inspiration and their character design doesn't offer much anything original when compared to the other more well known Zeldas either. Their only distinct element is the big red hair bow, but I thought it would look too childish when they're supposed to be in their twenties here.
Minish Cap (November 4, 2004) - There's not a lot MC Zelda that I could use for inspiration. But then I remembered that a while ago I wrote about how the pointy hat Queen Ambi wears should be used more often, so I thought I should put my money where my mouth is and draw it here, since Zelda does wear a red cap for a couple seconds in MC. In general the MC Zelda and both FS Zeldas are at a little awkward age for this picture, since they're too old for youthful child designs but not really old enough for more mature queenly designs either.
Skyward Sword (November 18, 2011) - Her design is based on her concept design, which I assume is meant to be her casual look and not the ceremonial costume she wears in the game.
Ocarina of Time (November 21, 1998) - I decided that age-wise she makes the cut of when I start using updos. Why do the Zeldas have such similar canon hairstyles anyway, it was surprisingly boring to work with them. Still not sure about the curls though, my fancy dress design artbook that I used for inspiration had so many cute curly hairstyles but I couldn't really use any here because I worried the characters would become unrecognisable. But since OoT Zelda had some curls in her "sideburns" she fell victim here.
Hyrule Warriors (August 14, 2014) - HW Zelda has a distinct enough design from the other Zeldas that it gives a lot of elements to work with, though her age here limits it a little since she's too young for bikini armour. Also because HW is a spin off, I also considered including the Cadence of Hyrule Zelda, but that led to the realisation that it would have opened the doors to CDI Zelda as well. Which I guess would have been fine, but this is already a pretty wide drawing full of adults, so while a Cadence of Hyrule Zelda would have been easy to fit on the front row, I couldn't justify adding even more adults just for the CDI games. So only HW is included because I've played it and actually like it.
Zelda 1 (February 21, 1986) - The original Zelda is at an age where it's a little awkward how there's little difference between her (38 years old) and OoT Zelda (25). But I couldn't think of any anime that would help me as reference here, and I don't think she's old enough to have that "this character is getting old" wrinkle under her eye (you know the one).
Echoes of Wisdom (September 26, 2024) - I think she looks a bit too old here to be a zero-days-old newborn but work with me here.
Breath of the Wild (March 3, 2017) - She's actually at the age where her mum died, poor girl. She's very refreshing to work with since her look is so different from the other Zeldas.
A Link to the Past (November 21, 1991) & A Link between Worlds (November 22, 2013) - Originally I also had the Oracles Zelda in this since she does have a unique design, but then again I consider the Oracles Link to be the same as in aLttP which ought to apply to Zelda as well, plus the design isn't unique in any interesting way and is just a combination of the OoT & aLttP designs, so in the end I just gave the Oracles Zelda sprite's hair buns to aLbW Zelda. Overall having to use the essentially same design for both aLttP and aLbW Zelda wasn't much fun, especially when neither really offers anything notable in terms of story or personality, but at least they're pretty far apart when it comes to age.
Twilight Princess (November 19, 2006) - I haven't played her game so I don't know a lot about her (other than reading the manga which didn't give me anything to work with either) and she's also close to her canon age (?) here so she ended up looking pretty similar to her canon design.
Spirit Tracks (December 7, 2009) - This was a tough one because technically ST Zelda does have a lot of elements to her story and character that could work for a redesign, but not really for the purposes of this picture. Anything train related is more of Link's thing, and anything ghost related doesn't really fit either since she's not supposed to be a ghost at this age. And as for the Phantom, I got the impression that while she learned to appreciate it, she didn't exactly like using it, and that personality-wise she would prefer not to go on another similar adventure. So In the end I just replaced the regular armour parts many Zeldas have in their designs with the Phantom armour and used the ghost palette for the rest of her look, and I kind of like the result. Her personality looks a little out of character though but I couldn't resist the opportunity to draw this with Grandma Tetra.
Wind Waker (December 13, 2002) - I haven't played WW so I'm not sure how accurate this is, but drawing her with the pirate design definitely added some much needed variety to this picture. I really like her twirly hairstyle in canon, but I also really wanted to draw her with short hair, so it had to go. Maybe ST Zelda can style her hair in a twirl when she gets older to compensate?
The Adventure of Link (January 14, 1987) - Really don't know what happened here, not particularly happy with the end result. I prefer to draw the Zelda 2 Zelda with her sprite design because just reusing the OG Zelda design is boring, but I really should have kept it closer to that since now she's practically unrecognisable.
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felassan · 5 months ago
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Snippets. 🐺💜
The Game Informer article approximately covered the first 4 hours of the game. [source]
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Twitter user: "Please please please let me make a feminine shaped body with no chest, begging for non-binary to be something I can present not just a pronoun slap" Saira: "this will be entirely possible with the body sliders!" [source]
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''the characters you don’t romance WILL romance each other which can showcase different straight and queer relationships.'' [source] (So it's not only Harding/Taash, but more companion-companion pairings will be possible, and these will be diverse? ^^)
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the game will have Brazilian Portuguese subtitles [source].
the community Council, which had long-term fans of the series on it, also had folks on it who had never played a DA game before [source] (this is good! a good mix)
another detail was that they ranged in age from 20s-40s, unfortunately I can't recall the source for this rn but yea.
"Last names are based on your faction. You can customize your first name, however." [source: the BioWare Discord]
"In-world - Rook is a nickname you're given before the events of the game, and it's what everyone refers to you as. It allows for other characters to refer to you in dialogue without awkwardly having to write around not having a defined title, while still allowing for name customization." Also, in the game, it is explained why we got the nickname Rook in the past. [source: the BioWare Discord]
"There are specific lines and dialogue options for different lineages, as well as different backgrounds, and classes, including at least a handful that are unique to lineage/background combinations. No specifics but we wanted to make sure the game felt reactive to the choices you made in creating your Rook." [source: the BioWare Discord] (lineage as in: human, elf, dwarf, qunari)
A user asked whether elven Rook is Dalish or City. Answer: "It'll depend on your background. As mentioned previously, certain lineages will have variations of that background that go into more detail where appropriate." [source: the BioWare Discord]
"Every faction is, ultimately, made up of people. Some good, some bad, and some trying (and failing) to do their best. So it's fair to say that different people in the world might have a different perspective on how the various factions fit in and what they're trying to do." [source: the BioWare Discord]
"Without getting into spoiler territory - Rook's a hero because they chose to be, not because they were chosen. Your choice of background fills in some of the details - and you get opportunities to define it further - but some things we leave up to you to fill in." [source: the BioWare Discord]
A user asked "In what capacity is the Inquisitor going to return? Can we expect something similar to Hawke’s return in Inquisition?" Answer: "This one you'll just have to wait and see as this is well into serious spoiler territory. But more generally, as I said in the Q&A - the Inquisitor's been part of this story all along, and it would be very strange for them to suddenly fall out of it."
"Much of what would have been abilities or “spells” in the past are now accessed in real-time from the core buttons on the controller! Mana Shield, Mage Beam, Bolts, Magical Blasts, Orb Toss, and Elemental Bomb. Not to mention the elemental types change depending on your weapon. It very much feels like casting spells, but don’t just take my word for it. I’m excited to show more Mage gameplay as we get closer to launch." [source] There will be quick buttons on the keyboard for PC people too. [source]
The Veil Ranger spec can be built around charged ranged attacks, lightning damage, and stagger [source]
Many builds are possible in the game and this is highly variable with gear and companion-set up [source]
At some point this summer, they will be showing more of the skill trees [source]
The music score has variation, flourishes, and great tavern songs [source]
Corinne: "everyone at EA has been incredible in their support for the game and commitment to quality. Hopefully we’ll have a chance to do it [Discord Q&A] again. In the meantime I watch the Discord comments fairly regularly, even if I don’t respond often." [source]
A user asked about cameos of previous characters. "Seeing the surprise appearances for the first time is half the fun! There are some good ones, but I’ll leave the discoveries to you all" [source]
On a post of the table team gathering picture - Corinne: "The moments where you gather the whole team like this are some of my favorites." [source]
When Solas shot Bianca during the prologue during SGF, "Some of the journalists in the live demo audibly gasped!" [source]
In combat there are primers and detonators [source]
Lots of beloved elements from previous DA games inspired the combat of DA:TV [source]
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jess-the-vampire · 5 months ago
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Professor Caduceia and Snakely
Checked out the storyboard for the deleted s1 episode "Homesick"
You can read it here : https://t.co/WpZJFWbR48
I just loved these cut villains, one whose design def seemed like it was given to raine when they got cut. (I wonder if the color palette was similar, but we don't have a reference to that so idk)
Thoughts on the cut episode below:
An episode where king and owlbert of all characters bond is kinda neat, especially since it provides owlbert himself a bit more character here.
The opening is def far different from any of the final ones we ever see in the series, in fact it feels like it should be taking place during the episode but it can't be given we see hooty from being sick to not being sick in pretty chronological order?
A focus on the healing coven was nice to see, especially since we never got that in the show itself, and get some idea of their powerset and what they do magic wise.
So Manny was an ambulance driver, and Camila was a nurse in this. People originally assumed camila was a nurse when the show started, and it makes me wonder if that was changed between seasons at some point cause clearly the crew decided to change her profession and it's unclear why.
you can use your palisman as a communicator? and an umbrella? I do think it's so weird that even at the very end of the show, they establish brand new rules for palisman. Like them being able to shapeshift into objects is straight up not explained and just sorta....happens in the show, like i feel like hunter would have no issue hiding flap if this is a thing. (It also kinda makes stringbean's ability slightly less unique) Like this is displayed in these boards, but they kept it even in the show itself, and i think palisman might need a proper rulebook.
On that same note, owlbert uses magic in this board, like we kinda knew palisman could do some magic without a witch, but this is the only time we've seen one use it to fight another witch that wasn't the batqueen. Like owlbert tries to full on blast people in this. I don't know if removing this episode makes this ability less canon in the world itself since they still can do magic in the show, it's just worth noting that palisman, according to this board, CAN fight back, even if they're not incredibly strong it seems. Certainly the kinda thing that makes you think on other episodes tbh.
This episode also brings up the idea that eda actually CAN and DOES bring human food to the BI, which never happens in the show, in fact luz implies she gets to eat very little options there, so this idea seems no longer canon?
The demon hunters at one point don't even seem to recognize owlbert as a palisman, which does not entirely make sense given they seem to be mostly common to the townsfolk, so I'm kinda glad for that plot hole being gone.
Caduceia makes it out like the emperor's coven forced her to teach? and she thought handing over a house demon to belos would get her out of teaching as if it were some kinda punishment or job she was made to do? I have questions
side note, house demons are called rare in this, like they're not common, not sure if this still applies in the final show, but yeah.
there's some very sweet moments in this with luz and eda especially, but also some funny moments, and some jokes that land a little less....i don't think we needed Caduceia to be kissing her snake like that from that angle, even if it was meant to be a little uncomfortable.
one reason i think this episode did get cut? we got a glyph in this
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a healing glyph, which has some ties to water based on it's symbol
i'm guessing since they kept the main glyphs element based, a healing glyph would of stuck out and been a bit weird. Like it just heals people, it doesn't produce water despite looking close to the alchemy symbol for water, and well....we already got ice so this would be redundent.
so yeah, this episode introduced a new glyph that saved them in the end so it would of come back in future episodes, but to keep it simple that would mean cutting the entire episode as a whole just to keep the four.
Since they enjoyed Caduceia's design so much, they must've repurposed it for raine somewhere down the line.
very fun insight into a scrapped episode.
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swagcryptid · 6 months ago
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Trans Storytime!
So I went to a small private school in the Deep South, which was especially hard as a trans woman. The transphobia there was usually never outright. Just weird looks in the halls and a LOT of offhanded comments made around me. This all changed my Senior year when our big senior project rolled around. Basically, my school had this year long, year-long project that is split across the whole school year. Basically the first semester is a lengthy research paper on a topic of your choice, including an annotated bibliography with a bunch of scholarly sources. The second semester was mostly making a slideshow presentation out of your research paper, which had to include a bunch of extra elements, like interviews, polls, Q&A's, etc. You would then have to present this presentation to nearly the whole school and your family (both in person and over Zoom). As my school's GSA club head (I know), the presentation portion was incredibly easy as I had been making similar presentations for club meetings every week.
So for my paper and presentation I obviously chose a topic relating to queer rights, more specifically Gender Affirming Care and the science behind it, as well as Anti-Trans Legislation and who exactly was responsible for these laws. I knew I would get at least some backlash for this but the moment I even suggested my topic the admin was essentially on my ass about what I could and couldn't include. After all of the suggested edits by Admin I would essentially be presenting a watered down version of my paper where I would say "These laws are very rare and we don't really know who's responsible!" Except THEY'RE NOT and we know EXACTLY who is responsible because I literally showed in my research. At that point I essentially said "Either I can present my presentation properly or I won't present it at all" and they backed off. To be honest, my presentation was scathing. I essentially called out some of our outwardly transphobic students by featuring their responses to a poll I sent the student body (the replies of which were honestly depressing) and I also had a section where I highlighted the transphobic rhetoric spread by our own state's Governor, as well as Trump himself.
Surprisingly the student body received my presentation pretty well, except for one kid who went on a pro-trump rant during my Q&A, but the teachers never really looked at me the same. I knew a lot of their beliefs but they treated me like any other student before presentations. After presentations it was just different. Like at first they thought I was one of "the good ones" before. This sentiment was also echoed by some of the student body, especially those whose responses I had featured. Regardless of all of this I still somehow won the best presentation award for my school!
In conclusion, fuck that school admin :)
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turnaboutfix · 6 months ago
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Oh yes of course!!!
I meant specifically like her very early concept art (blue haired) and like, one of the first ones where she has short hair (but still with those 2 loose locks at the front)? I hope you know which one I'm talking about lolol
BUT if you wanna speak your thoughts on like. All of them. I want to hear 👂❓️
( @ellivcca asked what I thought about Maya's concept art and I replied in priv if they could be more specific)
Let's talk about Maya's designs! ✨
I will skip the blue-haired art for now, since I have more to say about her other early designs. They're in a few Japanese AA Guidebooks, but "逆転裁判2 真相解明マニュアル", or "Gyakuten Saiban 2: Fact-Finding Manual" has the most in one place. There are blurbs that discuss the designs, and I'll do my best to summarize them. My Japanese isn't amazing and I had to mostly rely on machine translation + cross referencing dictionaries, so it's possible I may be inaccurate. Also, I'm a novice at Japanese culture, so if I'm misrepresenting anything please bring this to my attention and I'll correct things accordingly!
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The book acknowledges that Maya was intended to be of high-school age, hence the the sailor suit artwork. They seem to suggest that the loose socks was a hint at Maya's spunky personality.
When they began to explore her as a spirit medium (1), they wanted her to come from a wealthy, noble family. It looks like a lot of these explorations made it to Franziska's design, with some of the shapes of the shoulders and the jabot-looking neck wear, which is interesting!
As they kept exploring in the second round of sketches (2), they stressed traditional/folk dress as being an important part of her design. They noted they had her carrying something on her back at the time, which I think hints more to her "folksy" feel.
The beaded necklace she's wearing in (2) are drawn from Mala bead necklaces, which are prayer beads rooted in Hinduism and Buddhism and are said to help focus the mind during meditation. They seem present in a lot of spiritual figures in Japan.
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Later (3), they explicitly comment drawing inspiration from the Matagi, a group of hunting clans in the northern Japanese mountains (be careful looking them up, they do bear hunting and there's a lot of explicit imagery, even on the wikipedia).
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They comment on that this version of her early character might be very athletic. She also seems to be more stoic in these explorations.
Then, for (4) and (5), they evolved the design to make it look appear more feminine, giving her long hair, but making a note that her look isn't typical of modern people. The large orbs in (3), (4) and (5) I think are supposed be drawn from "Yuigesa"(結袈裟), or harnesses decorated with pom-poms worn by Shugendō practitioners, hermits who live in the mountains and practice asceticism.
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Then in (6), they added the magatama and committed to her having black hair. They note shortening the hem of her costume from design (5).
The magatama addition is pretty significant! Magatama necklaces are used by noro priestesses of the Ryukyu Kingdom from the islands in the very south of Japan.
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Their religion broadly speaking, involves ancestor worship and the relationships between the living and dead, gods and spirits. It seems to me like the culture in Kurain Village draws a lot from the Ryukyuan people--and you can even see this with the beads along with the magatamas.
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But there seems to be a lot of generic imagery of Spirit Mediums that I've been able to find in Japanese media which have shared elements of design in Maya's final design. The most interesting of these to me is "ほんとにあった!霊媒先生", or "It Really Happened! Spirit Medium Teacher". The design similarities are striking (and make me wonder if Maya was an inspiration?)
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So, to summarize it all up, it seems like the early designers (and there were only two! Kumiko Suekane and Tatsuro Iwamoto) wanted a character who was different, folksy, feminine and spunky that displayed unique spiritual power to aid in the narrative/game mechanics of the games, and they explored the different facets of their own culture--from the northern Matagi clans to the southern Ryukyuan people--Japanese iconography, and tastes into Maya's final design.
And I think that's Real Neat. :)
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Thoughts about other designs (Blue-Haired/SoJ Maya) under the cut cuz oh my gosh this post is already huge.
Blue haired Maya!
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What's interesting to me is that a lot of the design language on this early Maya art seems to have been carried over to Ema's design (glasses, boots, coat/skirt). She also has similar vibes to Lynne from Ghost Trick.
I definitely enjoy Maya's final design a lot better, but I like the triadic color harmony and spunk here!
And then her design update in Spirit of Justice! These concepts are from "逆転裁判6 公式ビジュアルブック", or "Gyakuten Saiban 6: Official Visual Book". :)
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Takuro Fuse (the character designer) comments that he never drew Maya before when he took a stab at updating her, so he wanted to get that down first before tackling the designs. He wondered how she would change over the course of 11 years, and first experimented with a design, thinking about how Mia would look like as a spirit medium. He thought it would be interesting if Phoenix wouldn't be able to tell if Maya channeled Mia. (Me too tbh.)
I feel like this design has a bit too much going on, but I do like the longer cream colored sleeves!
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Takuro talks more about how he was exploring all sorts of designs before landing on something more simple. He wanted her to have what he called a "traveling costume" and was very fond of the hat. These designs seem to pull from similar places I've discussed with Maya's early designs, as well as Japanese pilgrims.
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As fun as the additions and changes to her design are, I think it was very smart to just add subtle changes: the longer robes, jacket, and the additional beads to her necklace. The shawl is a nice touch, too. This reflects how post-7yg Phoenix and Edgeworth also have subtle changes to their designs as well, which I love and I think were very smart moves from a design-perspective as well as personal taste. Their designs are very iconic and I think it was a service to maintain that iconography.
This was a very fun thing to explore! Thank you kindly @ellivcca for the ask!
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serpentface · 4 months ago
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are the talking crows still around? what are They doing while all this drama is going on around them in the world
Mostly doing their own crow things and not commonly having direct and mutual interactions with other sophonts. They're similar to yotici in the capacity that they have Very different modes of living than most other sophonts, and they generally are not recognized as 'People' in the same sense as humans, elowey, qilik, caelin, and delkhin. However, (given their strategic and intelligent capacity for word mimicry) talking crows tend to be comprehended as unique magical animals or spirits, or are not recognized as a distinct type of entity but rather feed into broader corvid folklore (as they are very difficult to visually distinguish from many common crows).
They make a few appearances in Whitecalf as small flocks of crows trailing the pilgrimage, picking at its food supplies and occasionally scavenging on its dead. This is a family unit of talking crows that has suffered heavily in the drought, with very few of their chicks surviving infancy and even some of the healthiest adults dying of thirst and starvation. They have recognized this mass movement of big two legged people as a source of potential sustenance, and are very persistent and skilled in keeping themselves fed.
In-text they may come off as an ambiguous, possibly magical element (or partially hallucinatory) from the character POVs, due to them going from a mundane presence indistinguishable from common crows to them uttering dire threats in clear and fluent Wardi. This is very unsettling and hard to reconcile for most who witness this, but is actually just a learned method of taking advantage of beliefs in corvids as ill omens to frighten off or distract targets while another crow snatches bits of food or a nice wineskin.
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mebis-art-dump · 9 months ago
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the Pale King's involvement on the making of the black egg
It is already assumed by the majority that PK was involved in some way; it is a fair assessment but I feel like it's most of the time an assumption based on PK's situation relative to it
- powerful magic being
- head of the project
- smart and inventive
So decided to gather a lil bit of evidence in favor of his direct involvement
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1- The lore tablets that start with "higher beings, these words are for you alone" are more likely written by PK himself, given the one before the abyss and the fact that they open with PK's voice (plus the whispers of soul) (you could also count the world sense tablet within it).
The background that shows up behind these texts have a certain detail which in closer observation looks quite similar to the pillars of the black egg's corridor
2- both the abyss and black egg entrances are sealed with a stone door that is conjured out of thin air, with a ringed texture unlike normal shell/fossils but much like the rings of a worm (or a certain chunk of the wyrm, which is a sprite depicted here); the "key" needed to open the door displayed in white within an indentation.
Not shown in the image, but both seals (the white glowing patterns that show when casting a spell) have the glyph that represents the king's brand.
The black egg door also has a structure reminiscent of ribs, but not like the normal looking straight ribs of fossils all over crossroads (more prominent near the mawlek graveyard); rather, they're more similar to the ribs and teeth of the wyrm
Now, the seal of binding developed by the weavers seems to have been a key element in the project, but
1- it's a very specific design, which we do see within the egg but only in its central chamber
2- the pale king makes plenty use of it within the palace, so maybe it is either possible to make it in a "compact way" to be deployed afterwards at any moment and any place, or the king was able to replicate it after the first version was made
The rest of the egg could be a modified version or multiple completely different seals, but it is very likely that much of it was made by the pale king
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