#theres so much to do with this universe though
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I cant decide what's more compelling
post monaco where charles is still high on his victory and jense and mark know exactly how he feels and they're all hot and we all know charles is butter's type and we all know charles competency kink goes hard generally and well he goes hard for them too (sorry that was painfully unfunny)
I feel like there's some compelling potential esp between mark and charles bc technically mark should hate that charles won bc if it wasn't charles it would have been oscar (martian and ferrari sebchal core right there but significantly less angst at least)
but time travel charles!!!!
peak grid slut era butter with charles who lbr is the modern grids pr friendly version of a grid slut (affectionate) and we all know the pros of the time travel old man era (also like if charles happens to appear after a particularly frustrating race for butter (probably because of seb lbr) 👀👀)
I wanna write both tbh. like a lot. but unfortunately it is 11.30pm and I'm supposed to be asleep
post monaco charles in my head would be so shook by these legends congratulating him and acknowledging him even though he just won one of the most renowned races in f1. charles fits perfectly as butter's type bc he doesn't seem as contradictory as seb but he definitely has the same fire that's so attractive to them. yeah the victory boner was for the race but what if it was also bc he was doing so well in front of these people he's always revered? 👀👀
mark and charles are so compelling to me. I have ideas for a post monaco fic with them i just need the time to write it. but esp with him being oscar's manager so he's supposed to be supporting him but he went out of his way to congratulate charles quite significantly. and then with the parallels to martian and sebchal bc they didn't quite manage to be happy for their rival then when they did well but mark's moved on from that and seb's not there anymore so its a very different situation
yes!! time travel charles is so interesting because how would he be in an era that was so much less limiting and so much sluttier? and butter being so perfectly there for him. maybe bonding (ha) over seb issues or a celebration for butter when they're on the podium but charles is not. ohhh there's so much here i love it. or even a bad race for charles and butter show up to console him 👀👀👀
#i really wanna write this but theres also the hawk series that i need to work on#can i have two projects going on at once? technically yes#but#is it a good idea#probably not#will that stop me#theres so much to do with this universe though#so much freedom#hawk anon#sacha speaks#answered#the old man harem <33
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chat if i may speak
#marvel cinematic universe#mcu#xmen#x2 xmen united#xmen the last stand#xmen dofp#magneto#erik lehnsherr#snap sketches#i love the old people !!!!!!#highkey though old people are prob my fave subjects to draw ..#theres just so much line definition- i feel more confident drawing them and saying 'yeah that looks like them'#tho i also feel this way with people/characters who have really defined features and shapes ..... most curious !!!#anyways. i gave him extensions vjalkjlkaejAELJ#long-hair erik is important to me and i simply Had To See with ian mckellens face#at the same time something isnt right ... i cant explain it... im not gonna sit on this any longer tho this just a quick thing vjlkalk#when i inevitably draw older movie erik again ill prob go back to his short hair but i may be subjected to a treat. just this once#i dont wanna drive. totally unrelated. im going home for the weekend and i live so FAR from my dorm i hate it here (no i dont)#i just hate driving VJELAVJAE#whatever its the weekend which means more time for xmen brainrot#i just started S3 of 92 !!!!! in theory im halfway done with the series but S3 is also 26 episodes compared to the previous 13 vjeALVKEJ#OH WELL. im gonna go now i have to start driving at some point i GUESS#i just wanted to leave the people with a silly thing </3 ok bye bye#i have a silly comic planned with younger cherik so heres to hoping i do that !!! it's stupid but funny. i hope#ok bye bye now Truly
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b’elanna vs her mother at similar ages, plus some sketches!
#my art#star trek voyager#my very first deanna…. my original obsession. if i ever read as much about betazoids as i do klingons we’re all in grave danger#also wrt the first image b'elanna is. 12 years old and as such is about to go emo mode but not quite yet. the girly girl thing is a front#sometime in winter she'll chop her hair off without permission#what do we think? human girl look to fit into the image her father has while he's still around or after to try and get him back?#miral is also a little bookish like b'elanna but on different subjects.... likes to keep to herself naturally but is also loudmouthed and#got told she shared her opinion too often a lot in university. didn't stop her though she speaks up when she thinks (knows) she's right#what did she study? don't ask me my answer changes with the weather#botany....linguistics.....military strategy.....chemistry....... uhmmmm religious studies. or even better the klingon system doesn't have#starfleet equivalents and she spent ages 15-22 doing apprenticeships for a certain (or multiple) disciplines#anyway.#kessik 2352 b'elanna has trouble sitting still for photos until she gets a little older so all the pics from before 7 are of her father#physically holding her so that she won't wander OR off guard shots or super blurry. theres more videos of that time than anything
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I did not mean to make my sonas void form this tall canonically 💀 (I'm keeping it though) (hes 9ft tall btw)
My sona is a shapeshifter btw. Hels is very used to seeing it's 'normal' form so the massive 9ft tall one was a bit of a surprise
#art#artists on tumblr#jaloparker art#hermitblr#hermitcraft#hermitcraft fanart#helsknight#oc art#helsknight fanart#love when theres a big guy#and then an even bigger guy#hels has seen others taller than him before though so its not like “wdym people taller than me exist”#its more like “wdym this guy whos usually at like the level of my chest is now well over a foot taller than me”#hels is like 6ft 6 in my brain universe btw#and my sona is usually like 5ft 9#what would you guys do if i made my self incert oc (my sona) hold hands with my helsknight in a not so /p way..#who am i kidding i already made a hels x reader fic..#might draw them holding hands now just out of spite#very fond of my helsknight..#holding him gently#i need to draw him in sweaters and other comfy clothes more it makes him more cuddle-able looking#he doesnt like sweaters too much though cause hes already pretty warm (nether dragon)#he still wears them sometimes! just not often#he also wears shorts with sweaters a lot (me too)#either sweatpants and tanktop/tee shirt or shorts and sweater (or the rare third option shorts and tanktop/tee shirt when its real warm out)#i imagine him just living life too much i think.. specifically living life with my sona.. (definitely not me as my sona or anything 😁😁)#(look my sona is literally just me but i look different)#i am mentally unwell#thats what therapy is for though!
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COUNTLESS.
RAHH FANART 4 @spoiledmilks AU THAT I LUV
#i actually worked on this in my art class for almost the whole week LMAO#i left my actual project at home and did this so i wasnt just awkwardly sitting there with nothing to do#which is why theres so much detail everywhere ☠️ but i actually love it i should do it more#fnaf#five nights at freddy's#fnaf au#my art#artists on tumblr#fnaf alternate universe#fnaf fandom#fnaf ucn#william afton#oh also!!!! sorry i havent posted in a hot minute! school is srsly stressing me out even though it's literally the first week#but its the weekend now so i can do whatever i want!!!!!#glitched out au
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My logic/HC for why Lady dresses the way she does is that she figures any demon who hurts her will be able to hurt her regardless of whether she's wearing armor or not, so she might as well go for something with mobility to keep from getting hit in the first place. No point in wearing something that would restrict movement if a demon claw could tear your leg off whether you're wearing clunky armored pants or some easy-to-move-in shorts!
(Yes I know the real reason is that the devs like sexy minimally-clad women but let's just imagine it's the in-universe explanation okay)
#lady dmc#dmc#devil may cry#by dmc5 she realizes theres at least some value in putting on more clothes so if she gets tossed she doesn't get all scraped up#which is why she has the uh....i'm blanking on the name. leg things.#plus it's more storage for guns and ammo and all that with all the pockets#but yeah my on universe explanation is that she figured there's no point to armor bc any hit could kill her#erurandomness#erubabbles#eru hcs#also yeah we have dmc3 school uniform lady#dmc4 is my least favorite lady design. i feel like she should have a bra or a shirt there just based on her personality#dmc5 is good. a little more logical but still sexy but also she's like 40. not that you could tell based on her model#my order of favorite lady outfits is 3>5>4#also! let it be said that i also like sexy/cute outfits on women! when they make sense! or sometimes even when they don't#i LOVE when Trish has some impractical sexy outfit because that fits her so well. she can do anything in heels#(gloria is a bit much though. i don't like gloria's outfit and the way she's depicted)#dmc4 trish peak trish.#anyway that's enough rambling for now
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me starting depletion yesterday: oh yeah this idea works for like 2-3 chapters
me: *posts chapter 6*
oops
#linked universe#lu fanfiction#somer writes#sorry not sorry#rip my wips#its cool though im about to be snowed in for a few days#thats the issue with ensembles#it takes so much to describe what theyre all doing#you mean theres 9 currently volatile links to keep up with#gently weeping
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sometimes i think jar jar binks is the fandomwide proof that no one ever understood luke skywalker
he and the gungans represent the people. full stop. all of them. especially jar jar, he's annoying, he's a troublemaker, he lacks 'common sense'. saving jar jar does the OPPOSITE of rallying the gungans to the colonist naboo people's cause, padmé has to make her own plea. he's worthless. qui gon very specifically doesn't save him because there's anything special about him, he saves him because he's alive and in a position to stop him from dying. that's all. but jar jar is still the reason the day is saved, because he is the people, the people are him.
you have to save people you dont like. people you don't agree with. people you think are worthless. because they are alive, and you are in a position to stop them from dying. that's all.
that's what luke is.
#flurr text#star wars#media epiphanies#theres something maybe poignant about how much kids loved jar jar too. idk. you already get it.#i was just thinking about the scene in starkids ani where jj is about to hang himself#and thinking what does this ADD to the narrative? what are you building? what are you arguing?#jj saying 'meesa ruined the entire universe' and the audience laughing and like. what is the punchline though?#everyone hates a fictional alien so bad they want to see him kill himself. and told his actor to do just that.
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many reasons why it is ultimately good that i decided to go to [regular university] and not [weird trades slash environment college in middle of nowhere] BUT the college had a hockey rink (again small town bumfuck ontario, nothin better to do). i could have had it all there. now what i have to go to a normal rink to learn to play hockey??
#not that it will be difficult to find somewhere to play hockey but i wouldve had free access to the college rink yknow#oh well the university town has an ohl team so whos the real winner here i can see them as much as i want instead#and yes theres a difference between university and college but this isnt about that#the university im going to has such a lame sports selection why is it only posh sports#wdym u have fencing rowing squash rugby curling golf lacrosse??#this is such a middle of the road school why do we have these sports and only these sports#i do love curling though but not THAT much#and yet no tennis. how sad!!
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i seriously need to get a new job and start making money again asap bc i cannot keep living at home much longer it’s driving me insane
(wrote an entire essay in the tags without meaning to oops)
#i feel so isolated from everything bc i’m not in school rn but all my friends are and 90% of the ones who are in state go to the same school#so they’re all in the same town and here i am 45 minutes away#i never get invited to anything bc 1) my friends all tend to make plans really last minute#and 2) if we want to go out and drink - which we usually do bc that’s the stage of life we’re in rn - i’d have to stay the night with#someone bc i absolutely cannot afford a 45 minute uber home and most of my friends don’t like staying over / having people stay over#so i have basically no social life and it’s only gotten worse in the past couple months since i got laid off from my main job#not only did i love that job but i loved my coworkers and work was pretty much the only time i left the house and interacted with people#and without that job i can��t even do the little solo things i used to do to cheer myself up like go see a movie#or even just go for a long drive bc i’m broke (as in i have $17 in cash to my name and am like $1000 in debt rn)#so all i do is rot in bed all day and apply for jobs that i’m overqualified for yet still don’t get hired#i barely even leave my room bc i avoid my family which just makes me feel guilty bc i love my family#but they get on my nerves so easily and most of the conversations i have with my mom end in her lecturing me about something and me crying#and on top of everything it’s just straight up embarrassing to be unemployed and completely directionless about college and living at home#logically i know i’m still very young and it’s common to live at home when you’re 20 but literally none of my friends do#i had a couple friends who lived at home for the first 2 years after high school and went to community college but by now they’ve moved out#and they’re all at universities and either graduating this year or next year meanwhile the earliest i could possibly graduate is in 2 years#i should be finishing my junior year rn but i’ve only completed my freshman year#i hated the school i was at and planned on transferring sophomore year but long story short that didn’t work out#even longer story short i ended up doing a semester each at 2 different community colleges and failed all my classes both times#and took 2 semesters off so now i’m a full 2 years behind and even though my freshman year was miserable#i’m starting to wish i stayed at that school anyway bc at least i would be at a university and accomplishing something#plus theres a huge difference between staying at home for a couple years after high school then moving out later#vs living on your own right away then having to move back home after you’ve already experienced having your own space#and on top of everything i have an older sister who’s a literal genius and graduated last year#and a younger sister who just finished her freshman year at the school i hated but she loves it and got perfect grades and made friends#so they’re both thriving and here i am living with my mom and my 13 year old brother and just completely failing at everything#i’m just so miserable and obviously moving out again and going back to school wouldn’t magically fix everything#but at least i would feel like my life was going somewhere and i wasn’t getting left behind by everyone i know#i just have no idea how to move forward and i feel like ever since high school not a single thing has gone the way i wanted it to#vent
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.
#periodical life updates#lets hope this one goes better than the last one </3#anyway hi everyone. im in an entirely different timezone during this trip so its actually mid afternoon right now#thats not what this is about though this is about how im EXCITED FOR ARTFIGHT AS USUAL!!! lemmy posted his s/is and theyre so cute <3#also the theme reveal is coming on the 23! i hope its enough time for the theme templates? i love doing the theme templates with everyone :#this'll be my seventh year participating holy sht!! ive been doing this for seven (7) years!!!!!!!!#ive been feeling like ive been improving in art every artfight but idk how i'll fare this year. i feel like ive been a bit stagnant#and i did some PRETTY KILLER PIECES LAST YEAR;;; who knows if i'll top it; especially with summer college classes UGH#miserable about that btw. college my beloathed forever and ever amen. :/ ive been meaning to fix a few characters profiles and add some too#FINALLY going to separate kelly and jace! kelly is now the bureau of balance halfling only <3 ive been redrawing a new design of her :>#she has cute pointed ears now heho!! and actual more fantasy-esque clothes to fit her universe <3 jace is getting a separate profile!#jace is now solely my sona and i look SO much more gender now with the haircut and i can post my refs <33#i also want to post agent and icarus and all the javelins but that means i have to draw them actually hfjkh <33#i should also actually add something to shen's profile hfkjfh i care more about xer worldbuilding than xer character i feel </3#IVE BEEN MEANING TO GET QUEUE BACK UP but everytime i look at my drafts i feel so tired </3 theres ART i want to reblog!!!#ough. some other time. okay! im gonna get my artfight discord channel back up and running for the new artfight season! let's go let's go!#oh and i'll be sure to announce which team im joining obviously hdjfdh it'll probably be the lighthearted one <3#some of the themes this year are a little off? (stars vs nebula? heart vs soul? arent those the same thing?) but im hoping for the best <3#okay frfr going now! hope for queue soon maybe if i have time/energy! working on artfight! lets goooooo!! <3
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idk what to call them but why are the doctor's assistants/passengers/guests/associates/etc SO RUDE about alien appearances. like girl that is AN ALIEN. of course theyre going to look different than a human. if i saw a guy with a bunch of tangled tentacles for a mouth and fish-goat eyes, i'd simply be cool about it. RIP to all the gals i've seen on the show so far but i'd be different.
#reason number nine hundred and eight four of why the doctor would love me specifically HFDSHGJKL#i havent actually thought about it that much sjfkl i simply think he'd like me because i am silly and whimsical <-joking again#BUT FOR REAL THOUGH WHY ARE THEY ALL SO RUDE AT FIRST#if i was going travelling through space and time i'd be expecting to see some Different Looking Entities oh my god fdsjkl#just take it in stride!! why would u expect everyone to look human and/or appealing !!! goddamn!!#of course theres going to be some real strange looking ppl out there!! ur travelling all across the universe!!#anyways im working on the last of the crochet gifts and watching doctor who HFSJKL so i'm just shaking my head at donna rn#also their reactions to the different customs and cultures WHAT THE FUCK GIRL BE NORMAL!!! OFC PPL ARE GOING TO DO THINGS DIFFERENTLY!!!#im not surprised that its normal to donate your whole face to this futuristic library in the FIFTY FIRST GODDAMN CENTURY!!#WHY ARE YOU FREAKING OUT FDSJKL THIS IS THE FIFTY FIRST CENTURY WE'RE TALKING ABOUT#maybe i just have a way better imagination than all the assistants so far smh#(not actually like. angry or annoyed or anything w any of this fsdjkl its just funny to me that they react this way JDFSKL)#dandy.cmd
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I just accomplished a bunch of things I needed to do before bed, so I vote we celebrate with an instalment of "I wrote this stuff and then discarded it from Risk"!
In trying to figure out how to have the dad thing factor into the story, I wrote like 5 or 6 different iterations of it coming to light. This is one version that I liked but decided against using because I wanted Risk to be told entirely from Carina's third-person point of view and this negated that. It was super fun to explore the relationship between the kids as teenagers, though, and this push-and-shove dialogue has become the backbone of writing them in their older years.
We'll call this: "prompt #17" (I guess). You can read it below the cut...
Despite their best efforts, Andrea and Beatrice haven’t quite managed to cover the entire kitchen table with their combined homework. A small patch of wood peeks out from the space between them, untouched by the wide array of tech they’ve spread out. Andrea groans, slamming a finger against the backspace button on his keyboard as he rubs at his forehead.
It’s become a routine now that high school requirements are plaguing them both. Quiet Friday evenings before the moms get home are perfect for sluffing through as much schoolwork as possible. Andrea misses the days of cartoons and popcorn, though; when they’d sneak all the sugar they could before grown-up eyes came through the door with dinner and disapproval.
“You getting anything done?” he sighs, leaning back on the kitchen chair to get a better view of his little sister.
Beatrice is hunched over her tablet, the stylus in her hand swirling around in mindless circles. She exhales loudly. “I think if I doodle any more, I’ll have to go pro.”
That settles it. Andrea closes his laptop, finally admitting defeat. “How was practice?” he asks as he rises from the table, crossing the kitchen in search of something to clear his head.
“It was good,” Beatrice answers, the stylus still swirling. “Coach says my arms are getting better.”
Andrea pulls open the fridge, scanning the contents for something that isn’t better suited for a life inside a protein shake. Unsurprisingly, he comes up short. “You’re supposed to run with your legs,” he jokes, switching his attention to the freezer.
“Ha, ha,” Beatrice says, tossing the stylus onto the tabletop and turning around in her chair to watch as Andrea digs through the freezer. “There’s some gelato under the peas if Mama didn’t finish it already,” she suggests.
“Yes!” Andrea rejoices as he uncovers their prize. He pushes the freezer closed with his foot at the same time as he stretches to grab two spoons from the cutlery drawer, his long limbs already rehearsed in years of this kitchen tango.
Beatrice accepts a spoon as he drops into the chair next to her, depositing the gelato container on the empty corner of the table. They’re quiet for a moment, both shoveling oversized scoops into their mouths. It’s not quite as good as the gelato they’d had last summer in Italy but it’s sweet and cold and not homework.
“There was a scout at practice today,” Beatrice murmurs after a while, once the brain freeze has slowed her shoveling.
“Oh yeah?” Andrea answers, still focused on his spoon.
“Yeah,” Beatrice nods, “Kate says they’re probably looking at the juniors already.” She draws her bottom lip into her mouth, chewing on it slowly as she thinks.
Her brother notices that, though, smirking as he shoves the gelato tub in her direction again. “That make you nervous?”
She scoffs, shoving it back. “I’m a freshman.”
Andrea shrugs, pulling the tub into his lap as he scoops up the final few bites. “Crazier things have happened, B.”
“He talked to me,” she whispers, fingers dancing across her spoon with the jitters of nerves and excitement and confusion. “He knew my name… Me.”
For the first time since he’d started eating, Andrea stills, spoonful of gelato halfway to his mouth. He gathers himself again quickly, shoving it between his lips and standing up. “Just the one scout?” he asks, “Isn’t there usually a few scheduled to visit a meet or something?”
“Andrea,” Beatrice groans, throwing her head back against the chair, “I didn’t ask for three parents.” She flips her spoon up into the air above her head, catching it before it can collide with her face. “He just came over and talked to a few of us while we were stretching. It was nice.”
“Okay,” Andrea shrugs, leaning over the sink with the now-empty gelato tub.
“It doesn’t matter, anyways,” Beatrice continues, flipping the spoon again, “He’s a long-distance coach and I’m a sprinter. It’s basically two different sports.”
Andrea turns on the tap, rinsing the tub slowly beneath the steady stream of water. “Long-distance?” he asks, swallowing roughly.
“Yeah,” Beatrice laughs, “Mom probably would’ve loved to talk to him. They could’ve gotten each other all riled up about endurance and race snacks.” She flips the spoon once more, but her aim is off just a little and it misses her grasp, clattering against the tile floor.
Andrea jumps at the sound.
Beatrice sighs, rolling off her chair to retrieve it. “He even said he’d trained an athlete who went to the Olympics,” she chuckles as she strolls across the kitchen, dropping her dirty spoon in the sink. “Isn’t that crazy?”
“Yeah,” Andrea whispers, “Crazy.”
~
It’s a typical Friday night dinner; takeout containers spread across the table, Beatrice babbling away animatedly about her day and forgetting to eat. Andrea sits at the other end, more focused on his meal than the chatter, quiet until his little sister finally relinquishes her hold on their mother’s attention.
Carina watches as it unfolds, as Maya nods along to everything their daughter has to say even though she’s probably only half-listening, as those familiar blue eyes of her wife’s dart up every few minutes to find her own. They’ve barely had an hour together in the same place all week, between the track meet and their work schedules and Andrea’s college fair, the requirements of motherhood taking precedence as usual.
“And what did Mr. Harcourt say?” Maya prompts, smirking as the question launches Beatrice into another tirade, their daughter barely pausing for breath as she tells the story.
Carina finds herself looking to Andrea instead, analyzing the slope of his shoulders as he hunches over his plate. He’s been not quite himself all evening: his smile not quite reaching his eyes, his posture not quite as upright, his fingers busy tapping at his thighs more than is typical.
When Maya looks her way again, she holds her gaze, left eyebrow lifting as she tips her head towards their son. Maya frowns in response, her jaw shifting side to side in acknowledgement. Something on his mind.
They’ve been looking at colleges for a few months now and the process has been weighing on him, Carina knows. Even though he still has time to decide, he can’t seem to settle on a major, which makes picking a school more difficult, and the added pressure just seems to be dragging him down.
Their sweet, sensitive boy has never been one to flourish amidst change.
“Andrea,” Carina interrupts, halting the string of Beatrice’s thought before she can launch into another tale of freshman drama, “How was your day?”
He shrugs, eyes still on his plate. “It was fine, Mama.”
“Lots of homework?” Maya presses, reaching across the table as if she’s only half-focused on him, too.
“Yeah,” he breathes, “That essay is due on Monday.” He bookends the sentence with a forkful of chicken, taking his time to chew.
“You got a lot done earlier, though,” Beatrice pipes up, tossing him a wide grin from the opposite end of the table, “Didn’t you?”
Andrea nods, still chewing.
“Was that before or after you got into my gelato stash?” Maya teases, lifting her own fork in accusation. Beatrice’s nose crinkles in response, those big brown eyes of hers sparkling with mischief. Andrea smirks, his cheeks colouring.
“My gelato,” Carina corrects, leaning into the banter in the hopes that it’ll lower Andrea’s guard for at least a few minutes. A good joke can do that sometimes; drag down his armour long enough to get out what’s racing through his mind.
It warms her inside, this intimacy of their family. That Maya, too, knows that letting Beatrice talk through all of dinner will mean their daughter can settle into the calm of their home with a clear head. That Andrea needs laughter when his mind is swirling through a scenario he can’t work out on his own. That even now, when their children are teenagers who sit at either ends of the table, they can still read them, still decipher them, still look at each other and communicate the rhythm needed to reach them both.
It's intoxicating, this synchronicity, and it makes her want to lean across the table and pull Maya into a kiss.
“I’m the one who hid it,” Maya argues.
“But you hide everything in the same spot,” Beatrice bickers right back.
“Yeah, cause none of you ever touch the peas!”
“Why don’t you tell Moms about the scout, B?” Andrea suggests, derailing their banter. He looks up expectantly when he says it, wide eyes and an encouraging smile filling his face as he stares at his sister.
Carina watches as Beatrice squints at him, clearly attempting to deduce his motive.
“A scout?” Maya asks, eyebrows rising comically high up her forehead, “At practice?”
“Uh, yeah,” Beatrice nods, still focused on her brother, “Getting an early look at the juniors, I guess.”
“Sophomores, too, probably,” Maya adds.
Beatrice pales at the suggestion, her bottom lip disappearing between her teeth. Unlike Andrea, their not-so-little girl has a pretty solid idea of where she’d like to go after high school, already watching as the seniors embark on the track scholarship pipeline she’s begun dreaming of. It’s not pressure, she’d assured them all over dinner a few weeks ago, Just a goal.
“But he was a long-distance coach, right?” Andrea continues, feigning nonchalance. He falls a little flat of his target, though, his eyes flicking upwards to Beatrice’s face too often to not declare the obviousness of intent behind his question. “Didn’t you say he coached someone who went to the Olympics?”
Maya stills immediately, the muscles in her arms tightening so minutely Carina’s certain she’d have missed it if there weren’t decades of memorizing her wife under her belt. There’s a tightness in Maya’s jaw when she goes searching for her gaze, every inch of her body suddenly on high alert.
Andrea swallows roughly beside his mother. “What was his name again?” he asks.
Beatrice shrugs, completely oblivious to the rising temperature at the table. “I don’t know, something obnoxiously running-related,” she grins as the memory resurfaces, digging back into her food with a renewed vigor, “Kate kept snickering about it after.”
“Track?” Andrea suggests.
Blonde hair swishes as Beatrice shakes her head, food finally making its way into her mouth. She doesn’t answer as she chews but her eyes flick up towards the ceiling, attempting to remember.
“Dash?” Carina murmurs, watching as Maya’s throat bobs.
“Mmm-mmm,” Beatrice hums.
Maya’s mouth opens slowly, her fingers tensed on the tabletop. Her voice is flat when she speaks, so cold and so un-Maya that it makes Carina shiver. “Lane?”
“Yeah!” Beatrice laughs, “Can you imagine? I think I’d rather be named starting block or sprint.” She brushes a wisp of loose hair behind her ear, somehow still unaware of the change in energy occurring around the table.
Forever in her own little world, their Beatrice.
Andrea, however, ducks his chin, abandoning his fork on the table as he shifts backwards in his chair. Maya doesn’t look at him, doesn’t look anywhere but at the plate in front of herself, muscles winding themselves tighter and tighter with every second.
He’d asked about his grandfather the summer before last, when a traipse through the basement for some camping supplies had unearthed a photo album he’d never seen before. The pictures had been cute and untroubling at first; braids and braces and Maya’s triumphant grin. Until Andrea had turned to the last page and Carina had caught sight of Lane Bishop for the first time in more than 15 years.
She’d tried to tread carefully around the subject. Tried to convey as gently as she could the reason their children have never known their grandfather, the reason that Maya never speaks his name in their home. But he’s receptive, their son, and far smarter than she sometimes knows what to do with.
Andrea understood it seemed, even then, that Lane Bishop wasn’t a person to ask his mom about, nor a name to blab to his little sister. Carina had been grateful when he’d tucked it away inside his mind, despite the swirl of guilt in her gut at her own selfishness. There’d been too many years of therapy, she’d rationed, too much time spent burying his memory to dig it back out again.
Only, Andrea doesn’t forget.
And Maya’s father will probably always be a festering wound.
“You are not to speak to that scout,” Maya manages through a jaw so tight her mouth barely opens.
Beatrice scoffs, the sound dying only when she finally looks up at her mother in the millisecond before she’s about to protest. Her brow furrows, eyes darting around the table as she takes in the tension that’s looped its way into everyone else. “Oh… kay,” she mumbles, “What did I miss?”
Maya swallows and it looks so painful Carina feels her heart clench in response. The desire to reach for Maya flares loudly, a voice screaming in her head to grab her hand or round the table to pull her into her arms. But it won’t help, Carina knows, won’t do anything but speed up the inevitable unraveling or spark the explosion.
“I’m sorry, Mom,” Andrea whispers.
“It’s okay,” Maya exhales, “You didn’t do anything.”
Beatrice squints, her shoulders hiking up towards her ears with sudden nerves. “Did… did I do something?” she murmurs.
“No,” Carina soothes, reaching for Beatrice’s hand instead. She squeezes at their daughter’s fingers and smiles as softly as she can manage, suddenly desperate to spin time backwards a few minutes. “We just…” She trails off, unsure what to say.
Maya swallows again, drawing in a slow breath. “I need a minute,” she mutters, rising from the table. She’s gone in a second, disappearing up the stairs and leaving the wide, panicked looks of their children in her wake.
“It’s okay,” Carina soothes immediately, patting Beatrice’s hand, “You didn’t do anything wrong.” She reaches for Andrea as she gets up, too, leaning over to press a kiss against the top of his head. “Either of you.”
The voice in her head is getting louder, screaming that Maya needs her.
“Should I go check on her?” Andrea asks. It really is a family curse, the incessant need to take care of others; it’s printed into Andrea’s DNA, even though she didn’t mean to put it there.
“No,” Carina murmurs.
Even though she meant to shield them both from this.
“I’ve got her.”
#other reasons I decided against this:#it insinuates that maya never tells the kids her fathers name even#it implies that carina makes a shitty move with andrea that I don't think she would do because she has too much emotional intelligence#it makes beatrice seem completely unaware of other people which isn't really the vibe i want for her character#and andrea starts to come across as sort of meek and timid#plus i felt maya and carina both needed to be able to process this information in a place that was private and safe#and having the kids so deeply involved took away a layer of intimacy and protection i wanted them to have#anyways thats the tea on that#ie. theres a bunch of the internal monologue i sort through when writing#hygge universe#(alternate version though)#prompt party#minefic#maya x carina fic#carina x maya fic#things that will never make it to ao3
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fanfiction iis so confidence boosting like you read it and your constantly going i could fo so much better than this rubbish
#total opposite of actual books and stuff which are inspiring cause theyre good and stimulate your imagination#though ive also read a decent lot of bad books but not so universally making me go even i could do better though sometimes#not that i ever really write anything at all mostly#cause even if i could surely write better than that rubbish fanfiction i cant actually put the effort in to do that much#i mean i dont have the motivation and im too lazy or whatever#i mean there are some fanfictions where i at least liked a decent amount though theres always bits i dont like#but its annoying cause i often feel like writing either actual stuff or just fanfiction anything would be better than nothing#but i can never be bothered or get around to it
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ok so i watched the new avatar show (yes obviously thats what my post earlier was about, duh,i wanted to watch it before sharing my thoughts) and it was. iight.
#spoilers ig#there were things i liked that it did vs the show. theres things i didn't like that they removed#like. aang doesnt actually learn waterbending at all#so the climax of the first chapter feels really unearned?#and i am getting barely any passion from kataras character#sokkas fine ig- not nearly as fun and sarcastic as i'd want and i rly wish they didn't take out his sexism arc bc part of what makes his#character funny is him doing something sexist and immediately getting fucked over for it lol. but ig they could always do that in other way#like with the whole 'the universe loves proving me wrong doesnt it' things hes got going on sdhbfshvg#otherwise i didn't mind the fusing of episodes much- aside from skipping aang and katara bending with eachother which i think is#part of their relationship developing. so any romance later on is gonna feel a bit unearned too.......#i dont like the whole koh thing? idk that was weird. but it was cool he saw gyatzo in the spirit world.#i also didn't mind the backstories happening in the beginning very much. though ig it would be better to have them show up later#but the problem is i think everyones expecting this to be beat for beat the same thing as the cartoon. which makes no sense i mean#if you want the cartoon. watch the cartoon. lmao. either way it felt kinda like a play version of the movie- like a good play but def#a play the way they fused stories to cut down on time. i think ppl want the avatar world to be expanded but this isnt what this is gonna#be. ya gotta read the comics for that. this is clearly gonna be more or less a bit more of a dramatic remake. and i can tell the characters#really get more comfortable in their roles as the episodes go on. i do wish that they'd stretched the episodes out more tbh.#also they never really concluded the whole thing with hai bei??? which made me :/#but i liked zukos character and i like aangs character. zhao is unhinged even more some how#i didn't like iroh as much in the beginning bc he wasnt as warm and welcoming as he was in the show#but since they seem to be going for a slightly more serious tone i think they wanted to make zukos family even more uptight#and strict n all.#also sidenote but jeez azula's actor has such a lil baby face. not that there's anything wrong with that i think it's cute but its#not how I imagine azulas live action character looking idk. i think the girl playing ty lee looks more like azula personally :0#not a huge fan of the cgi for appa and momo but it could be way worse. yue's hair is stupidly obviously a wig-#im saying it was literally just a play version of the series. cut down and more dramatic. but they added their own original tweaks#to it too which was nice.#the whole thing with suki and sokka though was. hmm. she's really thirsty abt him huh#i also cant get over how much sokkas character just like. looks like a cartoon character vs everyone else who look like real ppl sdjhbfgshf#i like how zuko and aang talked more. i think everyones lines were a bit flat but im blaming that on them being children mostly
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as someone who fell off of genshin for similar reasons (gameplay loop became meaningless busywork way too quickly, the story became too self-referential and unfocused, etc.), i also want to add that i feel like the writers wrote themselves into a corner from the start with the traveler.
the traveler's motivations are kind of counterintuitive to the interests of players. from lumine's (the twin i played) perspective, she wants as little interaction with this world as possible, and thus any story conflict she's drawn into has to be kind of against her will. sure, lumine can make connections with the characters, but genshin isnt really written well enough to express a lot of those relationships as organic and a meaningful obstacle to her objective of grabbing her twin and leaving teyvat. there are exceptions (xiao, for instance, has actually been built up to have a close bond with the traveler specifically), but overall, the writing strongly implies that if it wasnt useful for her to be helping others, she would have stopped by now.
full admission, i stopped playing soon after sumeru dropped- partly because i had gotten bored with the gameplay, and partly because a lot of the new mechanics and puzzles introduced were too dense to parse easily. however, from streamers i watch who've played up to fontaine, there seems to have been an overarching arc of the traveler's good nature being taken advantage of so often and for so long that they're starting to become embittered over having to lend a hand at all in all threads of the plot- because the writers keep having characters (usually the archons or similarly high ranking members in each nation's society) promise them progress and then go 'teehee guess i can't help you after all' in a cycle that feels a little like the writers taunting the players themselves.
now, i say this is counterintuitive to the players because the players WANT to linger in the world. they want to get to know all the characters, they want to explore every inch of the map for puzzles and chests, they want to do all the quests, they want to understand the lore. so now the story is caught between inventing more and more grating reasons why the traveler has to get involved with the narrative of the world against their will, the characters seem more and more like assholes for being able to provide nothing useful in return (bc as op accurately pinpointed, the writers keep holding their story cards tight to their chests), and the traveler becomes more exhausted and cynical about doing the things that the player is playing the game to do. its basically a running joke in the fandom at this point.
the difference between botw having a similar 'racing to save someone dear to the protagonist but getting involved in the minutiae of an open world' and genshin is that botw is VERY clear why link can't just grab a few overpowered allies and run straight for the castle. in genshin, because the story is so bloated and yet underdeveloped, the player doesn't get a real sense of the scope of the danger beyond cryptic allusion and other characters just saying so.
and the tragic thing is hoyo knows this is, objectively, a bad set up to tell a story like this from, because the first thing they did with the protagonist of honkai: star rail (i have complaints about the storytelling from the second world, but overall, the writing is head and shoulders above genshin by every metric) is give them no past and stick them on a crew of people who are literal do-gooders. amnesia is a cheap writing trick for player avatars, but it ends up working because the avatar is put with a group of people whose whole motivation is to travel and help others, which gives them an easy and plausible reason to get involved in conflicts of both A plot and C/D plot importance.
so. uh. in short, writing a protagonist whose express purpose is to get out of the world the entire game takes place in as soon as possible punishes players who want to try and be immersed in the story and their avatar's goals with endless frustration.
i kinda really wanna see a big ol vent/rant from you about genshin now lol. I would read an essay
I'm not sure you understand the insanity you just unlocked in me but ok
genshin impact is probably the clearest modern example i can think of of capitalism absolutely eviscerating a creative project. For context, I started playing genshin in 2021, just after the 1.4 update. it was venti's first rerun/the first windblume festival if that means something to you. and I really genuinely thought that it might have had something special. It was a gacha that didn't FEEL like a gacha, which was a huge feat to me.
it began with a very simple story pitch--you, the protagonist, are one of a set of twin siblings traveling through space. you come upon a seemingly unassuming world and your attempts to continue your journey are suddenly stopped by a mysterious, all-powerful figure. you are separated from your sibling and wake up alone on the shores of this planet you were attempting to leave together. throughout that opening cutscene and scattered through the world and your character's dialog there are implications that all is not as it seems, that your character is something unique to this world and that they possess powers and abilities that you've yet to unlock. You are told that you must travel the seven nations of this world in order to find your sibling, which is great--a simple, zelda-like objective which drives the player to explore the secondary narratives of the world. none of this is bad on the surface. in fact i'd argue it's pretty good. there's a ton that can be done with these story bones. even at launch the map and combat system were full of potential as well.
Note: for ease of reading, i'm going to label the different storylines of the game now. A-plot refers to the central objective of the entire game; the find-your-sibling plot and everything that encompasses, including the abyss order/dain, the heavenly principles, the fake sky, etc. B-plot refers to the secondary objective present in each new nation, usually meeting the archon and/or solving a problem for the archon. (A and B-plots will occasionally intersect.) C-plot refers to any story, location, or background information which remains in permanent gameplay but which isn't directly related to the A or B-plots, such as dragonspine, the chasm, enkanomiya, etc. D-plot refers to any story, location, or background information which is confined to limited-time events and does NOT remain in permanent gameplay, regardless of its connection or lack thereof to the A and B-plots, such as the golden apple archipelago, the infamous albedo/dragonspine event, the infamous kaeya/diluc event, etc. Lore as i will refer to it in this post refers to any information which is present in permanent gameplay but which is not directly told to the player within the A or B-plot story quests and objectives, including books, weapon, artifact, and item descriptions, world quest dialog and puzzles, etc.
So now we're in mid-2021, there are two nations' worth of B-plot story quests released in full, and we've run into our first problem, which is that the game isn't finished yet. I don't have any actual information about how the game was/is written, but based on what i've observed over the past few years, my best guess is that the A-plot has been fully written since the beginning, at least in some form. there were very early-game events and information pertaining to the A-plot that would take years to see any actual payoff in the main story quests (kaeya's origin story, the 1.3 scaramouche fake-sky drop, the flowers in lumine's hair, etc.) but those kinds of A-plot story easter eggs very quickly dropped off when the game absolutely EXPLODED during the pandemic.
this sudden burst in popularity was the true beginning of the end for genshin, i think, because suddenly they had a HUGE fanbase that desperately wanted more content faster than they could pump out new A-plot or even B-plot story quests. one of the most pervasive complaints about the game when I began playing in 2021 was that there was nothing to do between story quests. update 1.4 (which was the update I started playing at) was important in that it was the first time since genshin's release over a year before that players recieved any new A-plot, in the form of the archon quest We Will Be Reunited, also known as the quest with the most fucking misleading name of all time. you'll never guess what doesn't fucking happen during this quest. anyways. we were a year into gameplay, two nations out of seven released and a third on the not-so-distant horizon, and it seemed obvious that players were owed some sort of A-plot payoff. and that's very much what WWBR was advertised as, from the quest's name to the banners full of art of the twins staring wistfully at each other. The thing is, what i'm describing as A-plot payoff was actually. not really A-plot payoff at all. WWBR was the reveal that the protagonist's sibling was working with the abyss order, and that the abyss order was connected somehow to Khaenri'ah, which at this point casual players would only have known about from THAT QUEST and MAYBE kaeya's character descriptions if they were diligent enough to get him to friendship level 10 (which, btw there is no indication that you should do to get important context about the story of the game, because kaeya is a 4-star starter character and the only character in the entire game that actually has genuinely important story hidden in his character descriptions.) So what I'm calling A-plot payoff felt at the time a lot less like A-plot payoff than it did like an abyss sibling cameo in an attempt to satiate everyone who was begging for more story. We actually gained almost net 0 information. this is very quickly going to become a pattern.
As I've already alluded to, the motives behind this writing decision are transparently obvious. Genshin is a free gacha game which relies on a consistently active and engaged userbase to make its money. With fans getting restless about the lack of engaging story at the time and a new, very ambitious B-plot quest gearing up for release that would require major support from that fan base in order to remain profitable, the writers were backed into a corner. they HAD to throw the fans some sort of bone in order to keep them engaged with the A-plot, since it was originally pitched as the driving force for the story as a whole, but they were also clearly not at a stage of the writing process where it was prudent to give the player any REAL information about the A-plot. This is how we ended up with a 10-second abyss sibling cameo and an offhanded mention of Khaenri'ah, a nation whose plot-relevance was at that point still basically unknown.
The real problem is, WWBR worked. at least, it worked as intended at the time. It satiated story-focused fans in the interlude between B-plot nations, as hyv was gearing up to release inazuma, which required a lot of time in preparation. WWBR was followed almost immediately by the C-plot golden apple archipelago in 1.6, widely regarded as one of the better events of version 1. GAA was memorable especially because it was the first event that involved an entirely new, limited-time-only map, meaning the event had much more longevity than the standard events players were used to. This is, imo, most likely the update combination that led to the standard formula which hyv uses for its quests and events nowadays. the back-to-back release of WWBR and GAA satisfied both fans who wanted A-plot story AND silenced criticisms about the game lacking endgame playability, which at the time must have seemed like a goldmine to writers desperate for a solution to their content-to-fanbase ratio problem.
From here, genshin started following a standard method of release for their next three nations--inazuma, sumeru, and fontaine. the formula generally went as follows: one major version update (usually version x.0) containing a major map update which included all B-plot relevant locations in the new nation, and the first chapter of the B-plot story quest relevant to that nation. this would then be followed by 2-3 version updates which would each contain the next chapter in the nation's B-plot story quest, sequentially. After the nation's B-plot quest ended, during the downtime in which the next nation's story and map would be finalized, subsequent updates would be largely C-plot, and would contain minor expansions of the map to increase endgame playability via exploration and world quests. This is how we ended up with updates like the chasm, the several extra islands in inazuma, and the quite frankly ridiculously large sumeru map, as well as the offloaded maps like enkanomiya and the sea of bygone eras. with the possible exception of the chasm, none of these areas are A OR B-plot relevant. hyv has realized that artificially inflating the map makes their game technically more engaging during the downtime between nations. However, this comes at a price. While the scenery and set design of the game remains consistently beautiful, the actual, mechanical gameplay that populates that scenery very quickly became mind-numbingly boring if not borderline unplayable. While the 1.0 questlines were not perfect, there was at least an emphasis on the player actually DOING things. 1.0 B-plot quests would have you going to mini-dungeon temples and completing challenges which would acclimate you to the combat system while also serving narrative purpose. There were quests that required you to navigate open-world dungeons. Because your characters were lower-level, combat challenges that arose during these quests were CHALLENGES, rather than two-second buttonmashing segments. By the time we get to sumeru, though, both B-plot AND C-plot quests have become little more than moving your character from location to location and tapping through (usually unvoiced) dialog. there's no GAMEPLAY in the quests anymore, because gameplay isn't what makes money. What DOES make money is giving players 300 hidden chests to find in an open-world map segment, each of which gives them 1/80th of a gacha pull. And so the story suffers and the map gets bigger.
Along with the map expansions, downtime between nations usually also nets us one A-plot quest, usually involving the character dainslief, who was the driver of the initial WWBR quest. This is the second half of hyv's magical formula for keeping fans happy between major releases. the A-plot quests will, as a general rule, give players either very little new information or no new information at all, but will dress up the delivery in such a way that it ALMOST feels as though the protagonist has moved forward somehow. the most recent example of this writing style, the 4.7 quest bedtime story, amounts to about an hour and a half of gameplay and, while it DOES contain a segment in which the protagonist finally actually has a conversation with their sibling, that conversation literally begins with the line "I have so many questions, but for some reason I don't want to ask them right now," ensuring that the sibling will not actually be required to give away any plot-relevant information whatsoever, and the quest ends with the protagonist FORGETTING THAT THE CONVERSATION EVER HAPPENED IN THE FIRST PLACE.
As I think I mentioned before, the cardinal problem of genshin impact's writing is that fans want answers faster than the writers are prepared to give them. I don't doubt that there's a game bible or relevant equivalent somewhere within hyv which contains the explanations we are currently lacking in regards to the A-plot. the game is consistent enough in its storytelling for me to believe that this isn't all just being made up as we go along. But I'm also certain that a lot of the late-game A and B-plot that is planned (especially if the Khaenri'ah is truly planned to be the 8th nation of the game) hinges on the player knowing very little about the A-plot. this would be fine if genshin was a standard single-release video game that players could work through at their own pace, but it isn't. it's unfinished, and each nation in the game releases months to years after the last, leaving the writers to scramble to fill in the gameplay gaps and players struggling to remember plot-relevant information when it's brought up literal years after they last heard it mentioned. Not only does the time between updates leave players frustrated about the lack of A-plot, it makes the A-plot harder to understand when it is brought up, because the writers are required to throw in so much dense C and D-plot just to keep engagement high enough to make the game profitable in its downtime. we joke about the insane convolution of genshin's lore, but that is first and foremost a byproduct of its financial model. the game requires engaement to be profitable, and adding lore for players to look into drives up engagement. The fact that having so much story with so little plot relevance muddies the waters and makes the A and B-plot stories considerably harder to understand doesn't matter as long as money is being made.
I want to take a quick detour here to talk about the release of sumeru specifically, because this is when I really began to clock the fact that genshin was declining. on paper, racial sensitivity issues aside (Not that they're not important, but i'm doing this deep dive from a storytelling and game design point of view, nothing else. that's a whole can of worms i don't have time to get into here) sumeru was a really promising addition to the game. The new B-plot quest which was set to drop in 3.0 was highly anticipated for several reasons. Two fan-favorite characters (kaeya and scaramouche) were expected to play major roles, because of earlier C and B-plot quests, and much of the nation's scenery that was teased in trailers and promotional content appeared to tie into the A-plot. the most exciting draw about sumeru and version 3.0, though, was the major update to the combat system.
Arguably genshin impact's most interesting feature upon release was its combat system. The map was basically a botw clone at that point, and the story quests, while decently engaging, were rough around the edges to say the least. What genshin DID have going for it was a unique real-time combat system that rewarded strategy and quick thinking.
Genshin's combat system is elemental, and on release there were 6 elemental affiliations: anemo (wind), cryo (ice), pyro (fire), hydro (water), geo (rock), and electro (electricity.) in a sort of pokemon-like system, certain elements were weak to other ones, but more importantly, certain combinations of elements could drastically boost combat stats. Players got to construct four-slot teams of characters, each with an elemental affiliation and certain "skills" which would match their element, and you were encouraged to use the interactions of these elements to build teams. very quickly, a huge community formed dedicated to optimizing teams and tiering characters. People would even make a game out of building teams specifically to do high-level damage with "bad" characters or characters who weren't designed to be damage drivers (my 100k jean burst was an incredible moment fr.) this was, of course, also a picture-perfect driver for the gacha aspect of the game, which was how players obtained new characters.
Pre-3.0, combat was... well i won't say it was balanced, but there was no elemental reaction that had any MAJOR advantage over the others. when you actually ran the numbers, i believe vaporize was the best reaction in terms of damage output, with the best team being raiden national with kazuha for EM buffs. but a well-built freeze or melt team could do similar numbers, or even better numbers depending on your artifact rolls. (ayaka permafreeze you will always be my #1.) Despite a steady stream of new characters with each update, characters from the earliest version of the game like xingqiu and xiangling were still topping the charts in terms of usefulness and versatility in teambuilding. However, as early as 1.0, players had been teased that a major update to the combat system was planned. There was a seventh element, dendro (plants) which pre-3.0 only existed as an elemental affiliation for menial enemies. there were no playable dendro characters, and the only elemental reaction that existed relating to it was very low-level and not particularly useful in combat.
Originally, dendro was projected to be added to the combat system somewhere in version 2, but its release was delayed substantially, meaning it came out along with its affiliated nation, sumeru. And as soon as it came out, it basically broke the combat system. I assume that the scaling they ended up going with may have been out of fear that players would be hesitant to integrate a new element into their pre-established team builds, and thus they may have been worried about sales on their dendro character banners, and i assume that the fact that 3 elements are required to get the highest-level reaction was an attempt to make the meta more balanced in the face of that scaling, but, well... it didn't work. At this point, the genshin impact combat meta is basically "if you're not using hyperbloom what the fuck are you doing." there's basically no reaction in the game that comes close to it in terms of both damage and ease of use. you are not going to beat a hyperbloom team with anything other than a better-built hyperbloom team. combat is now very heavily skewed in the direction of dendro, meaning that if you DON'T want to use a dendro team, you're going to be doing significantly lower numbers. And since enemies are added with each update, post-3.0 combat becomes difficult and annoying if you don't have a hyperbloom team on-hand.
The major gripe i have with dendro isn't even the scaling, though. I mentioned offhand earlier that the 1.0 B-plot questline had a section which taught you the basics of the combat system via mini-dungeons. These mini-dungeons, of course, taught you the version of the system that existed pre-3.0, so there's no tutorial for dendro reactions. Rather than integrating the tutorial into the story and world like they did in their early quests, upon playing 3.0 for the first time players were given a popup that explained, very wordily, how dendro reactions worked. there was no opportunity to test these reactions in an environment without consequences--if you wanted to try them you'd have to remember the relevant information, build yourself a team, find an enemy to try them on, and just hope you got it right. This lack of integration is something i began to notice more and more with genshin as it progressed, especially in sumeru. where in mondstadt and liyue open-world puzzles would be explained to you by an npc or via environmental context clues, in sumeru you'd be stopped while exploring every two seconds by a popup explaining some puzzle or another which, of course, you wouldn't read, because you didn't want to do the puzzle right that minute anyway, and then by the time you DID want to do that puzzle you'd have no in-game way of figuring out how to do it. The puzzle popups may seem like a small thing, but it's one of the clearest examples in the game to me of the fact that the player experience is so clearly not being prioritized here. the game doesn't even TRY to be immersive anymore. they have no qualms about pulling you out of the story to read a paragraph about how the puzzle works. they don't care how your character, in-universe, is supposed to have acquired that information. they don't care why your character, in-universe, is doing the puzzle in the first place. because they know the reason YOU are doing the puzzle, which is to unlock a hidden chest that gives you 1/80th of a gacha pull.
That was not "a quick detour" was it lmfao. ok anyways. back to the story. Now i want to talk about D-plot, meaning limited event stories, and lore as i defined it earlier, meaning contextual details not present in quests or playable story. This is where i think genshin's story becomes completely inaccessible.
Already, we've covered the fact that in order to consume the very basic story, players have to be willing to wait years between A and B-plot quest releases, punctuated by irrelevant map expansions and interlude quests. I mentioned before that genshin's incompleteness is one of the major problems of its story. the fact that players have to wait years, remembering plot-relevant information that they have no way of knowing will even BE plot-relevant, for the payoff of these narratives is frustrating at best and actively malicious at worst. But in theory, there should be an obvious way to circumvent this. One could just wait until the game IS completely finished to play the whole thing. Sort of like buying a game in early access but waiting until it's actually finished to play it all the way through. that's theoretically possible. but, as i have been hammering home this whole time, genshin is a free game, and therefore genshin relies entirely on a consistently engaging fanbase in order to remain profitable. if genshin does not have a base of players who are willing to log in every day, or at the very least once every update, the game's financial model collapses on itself. therefore, genshin puts on limited-time events. this is a standard in gacha games, as a way to keep the fans consistently engaging. What is not standard, however, is the way that genshin uses these events as vessels for its story. about 19 out of 20 limited events in genshin impact will be useless menial bullshit with no effect on the story or really even the player aside from maybe making you fucking angry. 1 out of those 20, though, will be innocuously named, with nothing in the banner or event description to indicate that it's special in any way, but it will contain serious A or B-plot relevant information that exists nowhere else in the game. My personal favorite example is the infamous 1.3 scaramouche appearance, in which he showed up, told the protagonist that the sky was fake, and then immediately fucked off again. Scaramouche did not show up again until at least 2.0, and the fake sky wasn't so much as MENTIONED again until 3.2, almost TWO YEARS LATER. but there are others, such as the (almost equally infamous) albedo doppelganger event in which a major character's loyalties are called into question, or the event where major biographical information is revealed about kaeya, the only playable character with major known connections to the A-plot and Khaenri'ah. With all of these events, once the event period ends, the information contained within them vanishes from the game completely. there's no way to replay old events that you've missed, even sans rewards, so if you miss a plot-relevant event the ONLY way to catch up on that story is through word of mouth. again, this is a transparent way to keep genshin's userbase engaged during downtime between B-plot quests; if you don't log in and play every event, how will you know if you've missed something important? You might not be able to fully understand the future story if you miss out on the D-plot now!
The D-plot problem is something that I think could, in theory, be circumvented by dedicated record-keeping. if the wiki had anything resembling an easily accessible event database that marked story-relevant events and contained summaries or gameplay videos, at the very least you wouldn't have to fear being completely lost on the off chance that a random throwaway line in an event from fucking 1.3 becomes plot-relevant. but hyv obviously doesn't want that, because it undermines their financial model, and the sheer number of events and the amount of rerunning of irrelevant events they do makes the task of recording and categorizing them all daunting if not impossible.
Then, of course, there's lore. this is arguably what genshin is infamous for in certain circles of the internet. You know that unraveled video where bdg reads every book in skyrim? if you tried to do that with genshin the video would probably be about 10 hours long. and it's not just books; genshin hides (potentially) plot-relevant information in weapon and artifact descriptions, in random hidden world quests, in character bios... the list goes on. and 9 times out of 10, the information is essentially written in code. Plot-relevant characters will have multiple names, or the relevant information will refer to them as vaguely as possible, presumably to further the "mystery" and encourage theorizing among fans. but the sheer amount of information like this that exists within the game makes it all but impossible to determine what is plot-relevant and what isn't. For a topical example, the most recent A-plot quest bedtime story mentions the name Rhinedottir in connection with events in Khaenri'ah, suddenly making that name A-plot relevant. Rhinedottir is an alternate name for the character Gold, whose existence you would only have known of before this point if you'd unlocked and read the character Albedo's character bios. (Albedo is a limited-run character who hasn't been available since november 2022, btw.) the only other information about Rhinedottir permanently available in the game comes from the description of the weapon Festering Desire, which was only obtainable from a limited event back in 2020, anyway. So basically, if you wanted ANY context for that remark, you'd have to have been playing the game since AT LEAST 2022, AND you'd have to have taken the time to go over your weapon and character descriptions with a fine-toothed comb. keep in mind that as of right now (june 2024) there are 85 playable characters in this game, each with 10 unique unlockable character bio sections, and over 150 weapons, each with their own unique descriptions, not to mention over 50 artifact sets, each with 5 unique artifacts, which all have their own unique descriptions as well. there are also 51 different collections of books which contain written lore as well. the idea that any player could keep up with all this, or that anyone could even sift through it all to pick out the important things that they NEED to keep up with, is insane, especially when the game makes a point of withholding crucial plot information from its players within the A and B-plot quests. this amount of written lore only exists, again, to drive up engagement in the hopes of subsequently driving up profit. Even if the average player isn't reading and absorbing all this information, the fact that it's there coupled with the fact that the writers consistently refuse to reveal anything beyond surface-level A-plot information means that there's basically ENDLESS theory fodder. and THAT means that people will be posting their theories and talking with each other and getting into arguments. it means "genshin impact" trends on twitter. it means engagement, and engagement means money.
basically what it comes back to is that everything is so transparently money over player experience with this game. I think what we're witnessing with genshin is what i would call an end-stage gacha game--a gacha game that's gone on a little too long and gotten a little too popular, and so the veil has started to slip a little more than usual. Gachas work primarily because they operate by toeing the line between what is fun to play and what is a predatory mechanic. As long as the actual gameplay remains engaging and rewarding, players can ignore the unsavory business practices underneath. At this point, genshin has swerved too hard into the money-hungriness and is still hoping that they can use their old tried-and-true engagement farming methods to remain popular regardless. currently, it seems like those methods are still working, unfortunately. Like I said in the post that prompted this, i really can't wait for the hyv writer NDAs to expire 10 or so years down the line, because I can only imagine what an insane shitshow writing for this game must be. I want to see the tell-all articles. I want carnage.
That being said, I played genshin impact religiously from 2020 to 2023. I loved the game. Despite myself, I am still really, REALLY interested in the A-plot. I want to know what's going on with the protagonist and their sibling; where they came from, what happened to them, what the heavenly principles are, what role celestia plays in all of this. I want to know Kaeya's full backstory, what role Khaenri'ah plays in the overarching story, and what happened to it in the past. but I don't really have any faith that I ever will, because I know that as long as keeping their fans in the dark and stringing them along remains profitable, that's what hyv will continue to do.
Do I think genshin impact is unsalvagable? in its current state, yes. If I was given the ability to turn back time and convince a bunch of executives of the profitability of this venture, I would change almost nothing about the story of genshin and completely rework the mechanics of its release. I would make it a series of single-release self-contained games rather than a constantly-updating gacha. Each game would be one B-plot quest, or one nation, eight games in all, preferably released once every year. Removing the gacha mechanic, players would be given access to a certain pool of characters to build teams at the start of each game, and then periodically unlock new characters as the story progressed. for example, if you were playing the inazuma game, you'd start out with only your protag, and after progressing to a certain point in the story you'd get a pool of inazuma 4-stars to teambuild with freely. Then, as the story progressed and you met plot-relevant inazuman 5-stars you'd add them to your pool. I'd change basically nothing about the combat system except for a properly integrated introduction of dendro when it makes its appearance in sumeru. Once you completed the story in that nation, you could move onto the next game in the series if it was out, or if it wasn't, you could continue to explore the open world while waiting for the next release. Would this be as profitable as the gacha model? probably not, but what it WOULD do is allow for much more consistent pacing and writing, with the added bonus of not making your userbase feel like you'd shoot them in the head for their pocket change.
#wow this is long haha#maybe ill talk ab my thoughts on the hsr story here sometime#all this to say op is 100% correct and their analysis is a thorough and interesting read!!#the only thing i disagree with is ditching the gacha mechanics simply bc i dont think its realistic that the game would even be made at all#or like. it'd be PLAGUED with ads. horrific#not rlly discourse? just discussion#also wow the difference in gameplay loop between genshin and hsr is also crazy#simulated universe the sim universe variations the autoplay of grinding stages much more intuitive puzzles etc. etc.#its turnbased and i do miss real time combat though tbf. but its a smaller sacrifice w/ being able to auto grind materials and relics#so ig if op makes it this far and is still willing to try a gacha out- honkai star rail is basically everything i wanted from genshin#the current penacony arc is so so good i lost my mind every 10 minutes. also best utilisation of an 'op' character in a gacha story ive see#theres the usual suspects of hoyo's racism (theres one playable poc in the entire cast and hes not important to the story) but yeag
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