#there were SO many other characters i could have done too but these were the ones to come to mind first!
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felassan · 1 day ago
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David Gaider on Kieran, under a cut for length:
"CHARACTERS - DAY TWO: Kieran (Technically this is an addendum to yesterday, but I make the rules here so nyah!) Heading into DAI, I had a bite-sized problem on my hands. I knew Morrigan would feature. I also knew we were importing previous choices. So now I had to contend with: the Old God Baby. Here's the thing about honouring previous game choices, from a design perspective: it's a sucker's game. What many fans picture, when you mention it, is divergent *plot* -- the story changes path based on those major choices. How exciting! But you will never be able to deliver divergent plot. You can deliver flavour differences (usually in the form of divergent dialogue), character swaps (character X appears instead of Y), and extra content (such as a side quest) -- but plot branching, particularly the critical path? It's a question of resources, and there's never enough to go around. "Here Lies the Abyss" in DAI was about as good as it gets, and even that was a far cry from how I originally pictured it (hello last-minute insert of Stroud when a DAO Warden import got cut). The Old God Baby was one of the main choices from DAO -- Morrigan has a baby? With the Archdemon's soul?! Most DAO players who flagged that choice surely expected *monumental* consequences. World-shaking consequences! And we talked about it. We did. There were, like, three different designs of the DAI ending where OGB Kieran could cause complete divergence: new path, cutscenes, the whole nine yards. But it wasn't going to happen. It was a decision from *two games ago* that only a small minority (hello telemetry) would even choose. To the rest, they probably neither knew about it nor cared... so how many resources could you invest? To do what? Set up an even bigger divergence for the NEXT game? The other writers acknowledged my anxiety with a grim nod every time it came up, but they had no solutions. Finally, I realized there WAS a solution, and that was changing how I thought about the choice: don't make it about Kieran. The players don't know him, never have. Make it about Morrigan. Thus began a feverish three days where I wrote probably the most complicated scene of my career: Morrigan's reckoning with Flemeth in DAI and the fallout after. Three different versions (OGB Kieran, non-OGB Kieran, and no Kieran), each with branching for other choices (like the Well of Sorrows). I did it all at once. There was no other way to wrap my head around the complexity of it. It was also a tough sell to the team, considering the amount of cinematics work, but they agreed we had to do *something*. And still it felt... underwhelming, insofar as divergence goes. But it was also good. I remember when I first spoke with Claudia, about how this was Morrigan's story. This was about how motherhood had changed her, how she'd grown up. Claudia got a bit teary-eyed. It was a journey she was familiar with, she said. Her first son, Odin, had been born in 2005 not long after DAO came out. And, man, she killed with that performance! Kate, too, but I'll get to her later. Claudia dug down, and that scene where Morrigan tells Flemeth she'll never be the mother Flemeth was to her? That came from someplace very raw. It was devastating to witness in the booth. There were tears all around. Not long after, Claudia called and asked if maybe - just maybe - Odin could play Kieran? He was a bit young (not yet 5, then), but it felt... right? We agreed. Claudia was in the booth, gently coaching him through his lines, and I think that was the first moment I felt I'd done the right thing."
[source thread]
User: "Do you find it an odd choice that Kieran hasn’t been mentioned at all in Veilguard?" David Gaider: "If there’s less reactivity in DATV, I’m unsurprised. Continuing choice from up to 3 games earlier is… unsupportable. Yet DA established the expectation they would so… damned if you do, damned if you don’t?" [source]
User: "EA is one of the biggest game companies ever. I don't think more complex diverging plots are impossible." David Gaider: "Well, if only more writing was all it took. Sadly, it's also cinematics. Art time for all those reappearing characters you probably want to look *just* right. And let's not forget we have to test all those permutations! So I don't disagree with you in spirit, but I don't think it's the answer here." [source]
User: "is there a possibility of future kieran appearances in a book or something similar outside of the games?" David Gaider: "I'd have no way of knowing that." [source]
User: "I’m actually shocked so little people chose the dark ritual. That was basically the main reason Flemeth sent Morrigan with the wardens, no?" David Gaider: "The impression you get of what "most" players do - in almost any game, not just DA - is very different if you're online a lot. Consider here that it's not just the % of DAO players who chose the Dark Ritual, it's the % of DAI players WHO PLAYED DAO and cared to import that choice 5 years later." [source]
User: "Is there anything you wish you had done differently, in hindsight?" David Gaider: "Probably just to not ever do importing choices between games in the first place." [source]
User: "Kieran only existed in my DAI state b/c Morrigan as a mother really appealed to me. I wasn't expecting to be devastated by those scenes 😭 I guess when we complain about lack of consequences from prev choices in DAV we must also ask how MUCH are we willing to pay for those branches to exist?" David Gaider: "That's indeed it. Content directed towards reactivity would have to come from somewhere else. So essentially a shorter game overall for the sake of those hardcore fans who'd import - who would, I imagine, REALLY enjoy that... but it's a tough cost/benefit analysis to make." [source]
User: "mr gaider im gonna keep it real with you if i had to choose between my hof and hawke i would've simply passed away" David Gaider: "Right? That was the ENTIRE idea! I was very excited, and for a while it seemed possible." [source]
User: "This has been a very interesting read but I have to ask why they decided to use Stroud instead of the HoF" David Gaider: "1) Complexity of providing means for a player to build a Warden (which they did in DATV for the Inquisitor). Also spoiled the surprise. 2) We’d have needed to give the Warden a voice. Add these to the cost and it was deemed not worth it." [source]
User: "Genuine question, not a critique - but what made the OGB decision one that couldn't be handwaved as canon no matter what was or wasn't chosen? Leliana and Flemeth being around no matter what come to mind. Was OGB simultaneously too major and too minor of a decision?" David Gaider: "Flemeth and Leliana being alive were easily explainable, and we knew we were doing it even back then. Circumventing the Dark Ritual… that would be too cheap. We did talk about it, but it just felt too dishonest. Too high a price for what we’d get in return." [source]
David Gaider: "If I’d known the Well of Sorrows would only see reactivity in the confrontation with Flemeth, I’d probably have made a much bigger deal of it." [source]
David Gaider: "We could maybe have gotten past the need to "reconstruct" the Warden, much like the Inquisitor was reconstructed in DATV (so I understand), but the need to give the Warden a voice was the final nail. Too potentially disappointing for the very people who'd be excited about it, aside from the cost." [source]
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ninja-confession-go · 19 hours ago
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Long rant about Jay (not a hate rant quite the opposite actually)
I hate that they got rid of Jay's mechanic/inventor traits as time went on. And instead of just bringing those traits back they keep introducing characters to fill In that role.
Like Im sorry but why are 3 of the 4 gals apart of the main group into mechanics or deals with tech in someway??? Why is Wyldfyre the only gal who doesn't have an interest In tech????
Nya, Sora and Pixal all fulfill essentially the same tech role and while that's fine as they can easily fulfill different aspects, my issue is WHY NOT BRING JAY'S SKILLS BACK THEN?
They r clearly not afraid of multiple characters fulfilling similar roles so why was Jay the only one who's mechanic skills were stripped away?
Like his skills were so important in the earlier seasons he helped out so much and even got the bounty for fuckin fly?? Like his skills in machinery was also a reason why wu chose him too so to strip that away just makes no sense?
Like I'll forever be salty about this, his intelligence in machinery was so interesting to see especially when u consider the comedic kinda of character he's supposed to be. They could easily made him the mad scientist type of inventor/mechanic but they just hate fun and whimsy and would rather he be just comedic relief and nothing else I guess.
THATS ANOTHER THING
I hate how they treated Jay like he was stupid in later seasons too. They really dumbed him down instead of being the smart comedic relief he's the dumb comedic relief and I HATE it. bro literally deals with mechanics and made shit from scraps if there is one thing he ISNT, is stupid.
Like if they had just made him, let's say not emotionally intelligent i could understand. This is my own personal headcanons coming through, but i don't think he was around many other humans aside from his parents and occasional mail man growing up, and while i dont think he means to come off as a jerk, he tends to say shit without thinking it through as we have seen ALOT and that could be chalked up to him dealing more with machines than people. So If they had just focues on his lack of emotional intelligence, THAT I could understand and would have been fine with. Obviously this is more my own headcanon coming through but u get the idea
But they just made him more all around stupid and I just find that so hard to believe.
I hate how none of Jay's backstory has been explored too.
They introduced a mind shattering revelation that Jay's adopted and proceeded to do...nothing with it.
WHYYYYY???
It would have been so cool to explore that but no, it gets no mention or focus at all aside from that random coversation betwen Unagami and Jay in the season that absolutely should have been a Jay season but for some reason wasn't. Like why bring it up then lol
I also hate that all of Jay's conflicts tend to involve Nya. Like I know they yin/yang but cmon bro, not every conflict Jay goes through has to focus on his relationship with Nya. Let this man get SOME interesting characterization that isn't based around Nya CMON
I saw a few posts on here talking about Jay's characterization and I just had to jump In with my two cents cuz it's crazy how they brutalized him in later seasons. The Fandom tries their hardest to keep the mechanic aspect of Jay alive and I appreciate that so much cuz it's a crime they got rid(or forgot or whatever) of it later on
If u can't tell I'm a Jay fan who's mad their fav was done SO dirty LOL
.
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papil0nglegs · 3 days ago
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ok but like I loved ur mercy!reader post and considering my love for crossovers ESPECIALLY character interactions I was wondering if u could do more???
Nerf this!🐰
Tf2 x Dva!Reader
A/n: If you’re not familiar with Dva then I suggest watching the Dva Cinematic. It’ll sum her character up and she’s a fun one at that ^^. A lot of my tf2 x ow fics are platonic so unless I outright say that it’s romantic you can imagine it however you’d like, enjoy <33
Warnings: None
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Divider creds: Sister-Lucifer on Tumblr
Engineer
Since you guys were forced to share a workshop it looks pretty similar to the bedroom from Sam and Cat, one side being dull and grey with little to no decorations while the other is pink with cute plushies/figurines around the place.
After a bit you grew closer, sitting around in silence while working on your projects got pretty awkward so it was about time before someone broke the ice.
“You ever name your bots?”
“Huh, don’t think so.. you?”
“Yes! I call her Tokki, she’s cute isn’t she?”
“And one hell of a shade of pink”
Engineer is really competitive when it comes to you, being that you both are engineers/inventors. You guys have fun 🫶
“That’s 10 kills! Can you do that grandpa?”
“Haha! Just wait til’ you see what my other babies can do”
Will gladly show you some old tricks that he’s learned over the years since he’s more experienced. Plus he’s the only person you’ll ever trust your dear Tokki with.
Speaking of which-your self destruct sequence is always done by him, any of the other mercs will FUMBLEEE
“how do I friggin do this?? Is there like a joystick I can move around?”
“Too many dæm buttons on this zing! I zon’t know what I’m doing”
“pulls out glasses your mouse controls the small pointer on ze screen, use it to-WHAT DOES ANY OF THIS MEAN?”
“IT MEANS YOU’RE STUPID HEAVY.”
Interactions/Voicelines 🎤
Team kill with Self Destruct
“How’s that for a shade of pink?”
“Definitely haven’t seen somethin’ like that in my years.”
“Thanks Tae-I mean!-Engie!!”
Domination
“Too slow, peepaw!”
“Hope that wasn’t hard on your arthritis -3-“
Medic
Medic gets so excited when you’re on a mission with him. Loves pocketing you, partly because you’re the nicest when it comes to asking for help
“CMON THEN DOCTOR”
“HURRY ON DOCTOR”
“DOCTOR, HEAL NOW”
“heals plss 😚”
He also enjoys how you’re full of surprises, he thought you were gonna die when your mech broke down but no! You jumped out that thing and pistol whipped the whole team’s faces off like the diva you are.
“PISTOL TO THE FACE!!”
“Y/n slow down 🙂”
He loves you but you overstimulate him.
Interactions/Voicelines 🎤
Ubering
“LETS GO!”
“RAHHH!! GET OUTTA MY GAME!”
Spawn Interactions
“You gonna surprise me out there, Hase?”
“Of course! You know I always do ^.^”
“Nett mech”
“Nett coat!!”
“Aw, vy thank you”
Spy
This ho won’t stop talking shit. Every time he opens his mouth about you it’s him complaining about how “you’re too young to be on this team” or “your ‘experience’ with video games doesn’t serve a war” or “stop playing video games y/n we’re in the middle of battle”.
He avoided you for the most part until you decided to make some small talk while you both awkwardly stood in an elevator, big mistake 😬
“I bet your gun does a ton of DPS”
“Must you always muster up your video game vocabulary with reality?”
“Must you always be so petty?? 😒 old Frenchie fuck you and your dps gun”
Clearly he’s not fond of youngin’s joining the team. Though he does find you more “tolerable” than scout since you at least have some experience with fighting in a war (kinda)
He hates that he has to crawl to you for tech help, he doesn’t know what he’s doing-you’re the tech expert!!
“Y/n.. something is wrong with the radio.”
“..oookkayyy??”
“Can you help?”
“LOL!!”
Meetings with you always end up in him taking your game console away, he just won’t leave you alone 🙄
“Hey! I was in the middle of beating a boss!!”
“You’ll have it back once you listen to what I have to say, girl.”
“Ughh fine”
Interactions/Voicelines 🎤
Spawn interactions
“Don’t you think your little pink robot will be a distraction?”
“That’s.. just the way I like it!”
Blaster light gun kill
“See that, Spy? Pure skill.”
Spy callout
“Ping!Ping!Ping! Spy around here!!”
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axie-lot · 1 day ago
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Sparrow
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Characters: Boothill
Warning: Male characters,Spoiler,mention of death,child death.
Very well, this fic will be split into two parts. Part 2 won’t take too long to post. Well, this fic was a request, but this part will serve as more of a "Prologue" for the idea behind the request.
Theme: angst
This work was originally written by me in Portuguese, and I translated it using Google Translator, so I apologize for any translation errors
Summary:Well, a life on the farm, a happy life, until the lands of his planet were invaded by those dogs, bringing hell with them.
[Masterlist]
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Boothill remembers very well how he met [name]... Even though so much time has passed, even with his body entirely altered, he still remembers him. How could he forget? Oh, that boy who was as clever as a raven, But at the same time as gentle as a small sparrow. He remembers that meeting as if it were yesterday. It happened during his childhood, And one thing he knows for sure—that meeting Was an unusual one.
Well, young Boothill had just finished his breakfast with his siblings, and Nick had asked him to get the hay from the barn to feed the animals. That was part of his routine back then, so he thought everything would go as it always did. He went about his usual tasks, helped Nick clean up the kitchen after breakfast, and fed the dogs before heading to the barn. But as he was on his way to the barn, something unexpected happened. He heard a desperate scream coming from the road. Curious, he turned to look at the dirt road and noticed something unusual, Something very unusual... He saw a boy, about his own age, running. The boy looked desperate—and rightly so—because right behind him was a large group of geese chasing after him. Boothill was stunned by the sight, having never seen so many geese in one place before.
“What the hell,” was all the white-haired boy could think as he watched this bizarre scene unfold before his eyes.
He stood there, frozen, not knowing how to react. For a moment, he simply watched, but then he noticed something—a small detail. The geese were getting closer. Much closer.
Realizing this, the white-haired boy started running too, before the furious geese could reach him. He looked around for somewhere to take cover and spotted the barn. Without hesitation, he ran towards it, the only place that could offer safety.
He managed to reach the barn entrance, and only then did he glance back to assess the situation. To his surprise, the boy who had initially been chased by the geese had also made it to the barn. Boothill was shocked at how fast the boy had caught up with him, despite the considerable distance between them. But there was no time to dwell on that—the geese were closing in.
The two boys scrambled to shut the large barn doors just in time, before the terrifying geese could get in. They stared at each other for a moment, unable to process what had just happened. Finally, they both spoke at the same time: “Holy shit...”
After that chaotic situation, the two began to talk. And over time, Boothill started seeing the boy more frequently around the farm.
At first, [name] was hesitant to open up to Boothill, always staying on the defensive. But little by little, [name] began to let his guard down. Boothill got to know more about [name]’s personality and discovered that beneath that wary, bird-like demeanor was someone as gentle as a little sparrow.
[Name] would come by every day to visit Boothill, help with the farm chores, and then spend hours chatting and having fun once the work was done.
“Come on, Boothill! If we finish quickly, we can go swim in the river,” said the boy as he dashed past Boothill, who was carrying a bundle of hay.
“Sparrow, it’s just a chicken. She’s probably more scared of you than you are of her,” teased the gray-eyed boy, holding back laughter as he watched his friend being cornered by a small chicken.
[Name] always seemed to show up at the farm out of nowhere, and sometimes he arrived with bruises on his body. Boothill would always worry about his friend when this happened. That’s when he realized he knew almost nothing about [name]’s life.
He tried asking about [name]’s family and where he came from, but [name] always changed the subject. Over time, Boothill stopped asking.
As the two grew closer, they were almost inseparable. Boothill even introduced [name] to Graey, Nick, and his other siblings. He was so happy they liked [name].
Graey and Nick quickly grew fond of little [name] too. They could see through [name]’s lies about his family and noticed the pain he was trying to hide.
And so, the truth came to light: [name] was a street boy. That explained everything—why [name] always avoided talking about where he came from, how he could come and go as he pleased, and the bruises that always seemed to appear on his body.
In the end, they welcomed [name] to live with them. At first, [name] was reluctant, not wanting to be another burden for the men to take care of, but after much insistence, he finally agreed.
Well, if they were close before, now they were inseparable. Living in the same house, it was rare for them not to be together or at least within each other’s line of sight. One was always following the other
Whether it was to tend to the sheep, Check on the cows, Or even ride horses.
Speaking of horseback riding, it was Boothill who taught [name] how to ride. That day was hilarious because [name] was terrified of losing control of the horse and falling off. But by the end of the day, everything went well, thanks to Boothill, who stayed by his side to help with any problems that might arise.
Even though [name] now lived with them, he still held onto some habits from his time living on the streets. He remained a wary bird when strangers visited the farm, and every time that happened, Boothill had to calm him down.
The two of them often went out at night to hunt small game, staying out all night and only returning to the farm in the morning. These were some of the moments when they bonded the most and opened up to each other, as it was just the two of them, their weapons, and the forest throughout the night.
However, the most precious moments for Boothill were when he picked up a guitar and played for everyone, while [name] accompanied him, singing like a beautiful bird.
Oh, those sweet moments… Moments that now belong to the past.
And so it went on for a long time. But time passed, and those children began to grow into young adults.
Oh, Boothill remembers how much [name] had changed as he matured. That young boy with the soul of a skittish bird had grown into a handsome young man. He had let his hair grow long, always tying it in a low side ponytail adorned with a small braid that Boothill himself would often weave into his hair.
And his personality had changed a little. Once a wary and distrustful wild bird, [name] had become a gentle and kind sparrow, though his classic skittishness would occasionally resurface.
Some things had changed during this time. Now, he rarely saw his brothers, but he knew they were doing well. It was also during this period that the most emotional day of his life occurred— The day he proposed to [name]. It wasn’t the most elaborate proposal, but for him, it was deeply moving.
The proposal took place as they were heading home after a tiring day. The sun was already setting, casting its orange glow across the sky. Boothill had the idea for the two of them to stop for a moment to talk beneath a large tree on the farm. He wanted to surprise his little sparrow, even just a little.
He began to talk about their life together, from the time they were children to the present moment. He reminisced about how they met and how they had never left each other’s side. It was at the end of that heartfelt conversation that he made his proposal.
“My sparrow, you know better than anyone that I’m not very good with words. But I want you to know that all the moments we’ve shared together, the countless fun times we’ve had, have been incredibly special to me. You, my sparrow, are incredibly special to me. So now, I’ve decided to take a step forward in our relationship. And so, I ask you—will you marry me?”
He remembers [name]’s tear-filled eyes as he spoke. And as soon as he finished, [name] threw himself into Boothill’s arms, hugging him tightly and saying “I accept” over and over again.
A few weeks later, they got married. It was a simple wedding with just close family members present. It was the happiest moment of Boothill’s life.
He cried—one of the few times he ever did—as he watched [name] dressed in a simple suit. He was moved seeing Nick and Graey, also emotional, watching their adoptive son get married. It was such a beautiful moment.
After the wedding, they began their married life together in a small, simple house near Graey and Nick’s home.
Now both grown men, they lived together, starting their little farm.
Their life was perfect.
The two lived in complete harmony. They worked together, managing the household chores and farm tasks. [Name] even got a job to help with the farm expenses.
For a time, it was just the two of them on that small farm. They adapted well to that life, but both felt something was missing—something to make their family truly complete.
And so, she appeared… Their sweet and dear little girl.
On a silent night—a rare occurrence, as the sounds of rustling leaves or distant animals from the forest were usually ever-present—Boothill sat on the porch, staring into the vast darkness ahead. He had lost sleep and, not wanting to wake [name], who was sleeping soundly, stepped outside to see if the fresh air might bring his restlessness to an end. Lost in his thoughts, he suddenly heard the sound of loud, piercing cries echoing through the stillness of the night.
Following the cries, he discovered a small baby, wailing and inconsolable. Boothill didn’t know what to do at first, but eventually, he picked her up just as Graey had done for him many years ago and brought her home.
When he returned, he found [name] awake and slightly groggy, likely roused by the baby’s cries. Boothill remembers the look on [name]’s face when he showed him the baby—pure joy. The idea of becoming a parent made [name] so happy, he couldn’t stop talking about how excited he was to take on the role.
From that moment on, the two of them became parents. The void they had both felt was filled by that little girl.
Oh, how attached they became to her.
The next morning, they visited Graey and Nick to introduce them to the newest addition to their family. The two were overjoyed at the thought of becoming grandparents.
As days passed, the baby grew a little older. She began to take her first steps and babble her first words. Though, to her parents’ dismay, one of her first clear words turned out to be a small swear word—something she must have overheard from one of them, simply repeating the sound without knowing its meaning.
Boothill found immense joy in watching [name] hold the little girl and show her the animals on the farm.
Every evening, they had a routine. The two would tuck the little girl into bed, with [name] telling her a story while Boothill played a soft melody on his guitar in the background. Boothill even crafted a small guitar for her, something she could play when she grew older.
Oh, those sweet, precious moments…
But all good things must come to an end.
And it was on that fateful day that hell began.
Boothill wasn’t home when it started. He saw the enormous excavators appear on the horizon of the plains, paying no heed to the protests and despair of the local residents. Black ore began to gush from beneath the earth. Armed guards attacked the locals, forcing them from their homes, insulting their dignity, and disregarding their lives.
Though he managed to infiltrate one of the ships of those invaders, Boothill soon realized that his family needed him. He had to make sure they were safe—he had to protect them.
Cannon fire rained from the skies. When he finally stumbled back to the farm, he found it reduced to ashes. The elderly Graey and Nick, along with all the friends and siblings he grew up with, had already lost their lives. Their lifeless bodies lay scattered across what used to be the farm he called home.
Clinging to a sliver of hope, he rushed to their small house, praying he would find the figures he cherished so deeply alive. But to his horror, the house had been destroyed entirely. With tears streaming down his face, he began searching through the rubble.
What he found broke him completely: the lifeless body of the little girl he had raised as his daughter.
A cruel world, to take the life of a child—a child who had just started walking, a child who would never grow up.
Boothill held her small body close and cried like he never had before.
But then, a thought pierced through his grief: where was [name]? Where was his husband?
Desperate, he searched for [name], combing through the ruins of their home and the surrounding area. [Name] had been staying home that day to care for their daughter. Boothill should have found him there. Yet, no matter how thoroughly he searched, he never found [name]’s body.
What happened to [name] remains a mystery.
All Boothill could feel now was a deep longing for the past.
He missed the times when he could still see the people he loved.
He longed for the days when he still had his daughter and [name] by his side.
In a single day, he lost everything. And it was all the fault of the IPC’s dogs.
Boothill swore vengeance on those who had taken everything he loved from him.
Much time has passed since that fateful day. Over the years, everything changed. Boothill was no longer the same man. His body had been completely modified with mechanical parts, turning him into a cyborg.
Now, he had joined an organization—he was a Galaxy Ranger.
But that wasn’t the only thing that had changed. He had become a wanted man, with a bounty on his head.
That was the price he paid to pursue his ultimate goal: revenge.
Now, this was his life—a cyborg with nothing left to lose because everything he had loved had been turned to ashes.
He was now a cybernetic cowboy wandering among the stars, a member of the Galaxy Rangers who had vowed to punish the wretched by any means necessary. That was all he was.
His purpose was simple: to draw the attention of the IPC. He attacked their ships, slaughtered their lackeys, and spread chaos to lure them out. All to fulfill his ultimate goal—revenge.
Yet, no matter how much his life had changed, a lingering pain remained in his chest. A deep ache for his past. The guilt of failing to save his daughter, of not being able to protect Graey and Nick, and the unbearable sorrow of not knowing what had truly happened to his husband.
Speaking of [name], the question haunted him endlessly: what had happened to [name]’s body? Despite searching relentlessly, he had never found it, leaving him to agonize over its fate.
But after a long time, Boothill finally found the answer to that question.
One day, after destroying yet another IPC ship, the cyborg decided to take a break at a random bar on some distant corner of the galaxy. He wanted to drink and clear his head. Choosing an isolated corner to avoid drawing too much attention, he ordered his long-awaited drink and leaned back.
As he waited, he scanned the bar’s surroundings. It was a dingy, run-down place, but it had its charm. The room was filled with customers, most of whom seemed engrossed in the bar’s center. This gave Boothill some relief—he could enjoy his peace without interruption.
But then, something caught his eye.
On one of the bar’s walls, there was a board filled with wanted posters. He spotted a few familiar names, like the Stellaron Hunters. His gaze trailed across the posters, pausing momentarily on some of the members, until it stopped abruptly on one specific face.
A face that made his circuits freeze.
"WANTED: Stellaron Hunter [name]—Reward: 6.13 billion credits."
He couldn’t believe what he was seeing.
It was unmistakably [name] in the photo. Though their appearance had changed somewhat with time, Boothill recognized them instantly. He could never mistake the love of his life, no matter how much they had changed. What kind of husband would he be if he couldn’t recognize his beloved pardal?
And now, Boothill had a new purpose in his wretched life.
In addition to destroying the IPC, he would find his pardal.
He would bring the love of his life back to his side once more. to be continued.....
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randomfoggytiger · 2 days ago
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I don’t want to believe… You would think that Mulder would not blatantly give up searching for HIS SON, William, after he found out Scully had put him up for adoption. First reason why this doesn’t make sense: He spent 27 years searching for his sister. She was abducted by a shadow government group with lots of power to manipulate him and Scully, but that didn’t deter him from searching. So why stop with William? Second reason: Seeing Scully tormented by her decision—which in many fanfics caused their relationship to end—would have motivated Mulder to take action because he is very protective of her. Third reason: Although the LGM are gone (another bullshit concoction of CC to kill off beloved characters for no reason), it’s hard to fathom that Mulder doesn’t have other friends or allies who could hack into the adoption system to track down his son. I would love to get your thoughts on this. For me, the series ended in season 8, but they made season 9, IWTB, and the revival seasons so I have to ask… I love reading the different perspectives of how it all went by the many talented fanfic writers, but I haven’t read any that takes these points into consideration. Please point me to them if you know of any!
THANKS! =)
I think what CC was going for was a two-fold decision:
Scully lost faith in herself, and gave up William
Mulder lost faith in himself, came back to dead friends and his son gone, and resigned himself to execution
This doesn't work for a couple of reasons:
Mulder wouldn't have left in the first place, even if Scully had begged him (see Redux II, there are some things his conscience won't allow)
Scully wouldn't have given up her son through a private adoption, given Emily's history with adoption and the Consortium
Now, would Mulder have stopped the adoption? TLG were alive when it happened, right? But he wasn't told about William's placement until after their deaths and his imprisonment-- meaning, the only time we see him react-ish to his son's adoption was after he'd lost sight of himself and was sitting sadly waiting for execution (I think?)
On the one hand, TLG and Danny from the FBI were shown to be his only "get 'er done" contacts; and Danny wouldn't be an option after Mulder and Scully took to the road. However, that never stopped Mulder if he wanted to get information: he's more likely to break and enter than let the matter rest (his entire mission during Season 9, for example.)
My guess would be: he didn't retrieve William because he knew there was no life for his son on the run. How would he go to school? How would he get his necessary medical appointments? How would he make friends and live the life he needed? It would be different if they went on the run together, of course; but that didn't happen.
However, the above logical explanation doesn't take into account the fact that Mulder and Scully know their son's privacy would be invaded even if the adoption were closed. Just as I think Scully would have decided against a closed adoption-- she would've, at least, had TLG find her suitable parents on the down-low-- and just as I think Mulder wouldn't have left to begin with, so, too, do I think both would have heard information while on the run that made them double back to protect William's safety. Or Mulder would have anticipated it and told Scully, and both would have hoped their son would be okay. In that case, that anxiety would need to be addressed in IWTB and the Revival, i.e. Mulder finding a contact to trace the closed adoption and constantly checking up on his son (via computer) from the Unremarkable House. And Scully would have sanctioned these measures and been just as overprotective.
But guess what? IWTB throws a wrench in that plan: Mulder basically acknowledges the FBI knows where his hiding spot is (roughly) and decided to leave him alone for... five years? Why, then, didn't he try to get back his son? If he and Scully were on the road one year and in housing the rest... why not at least look into his son's adoption? Did he? If so, the writers neglected to mention that.
Here comes the sticky problem: I can see Mulder, unable to challenge the adoption (wanted fugitive, hello), having to resign himself to the hope that his son was happy after a few years. We see him let 'Samantha' go in Redux II-- back to the Cancer man, even-- because she chose to. He will let people do what they think is best, but he won't forget. And after 2012 passes, there's no way he stays away from his son (especially after the Revival practically states his depression wasn't linked to 2012.)
Realistically? William would have been snagged years before the Revival. And even though Scully thought she'd cured him with magic rocks (getouttahere), both she and Mulder know William is a liability (in S9) to all factions: one of them would have found and exterminated him, easily, just to tie up loose ends. Mulder and Scully would have to be profoundly stupid people to believe otherwise. Moreover, I don't think Mulder would be as trusting to William's safety after Skinner told him his son had been adopted: I think it would have made him paranoid, and snapped him out of his funk-- because even when down in the depths of the dumps, Mulder will set aside his issues to protect someone else. And William, per this information, needed to be protected. And let's say he pushes the issue: Scully either pushes back, and he respects her decision; or Scully gives in, persuaded by his arguments. Both are left up to the skill of the script; but logically his arguments would be pretty sound.
I'm sure I could come up with ten ways to Sunday how the adoption could have fallen out, so consider this one possibility. ;))))
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icewindandboringhorror · 3 months ago
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I made a few new wax seal stamps out of clay (like the ones I did for my worldbuilding stuff forever ago), this time just of random symbols that I thought might look good done in the style of painting over the raised part of the wax or etc. :0c Some of them aren't carved deep enough to really show up that well, but overall they worked okay for being clay lol
#wax seal#crafts#wax stamp#stationery#Window one is kind of stinky.. I was imagining like a swirly night sky sort of looking thing so it would be a surreal contrast of a night#sky with a window in the middle that shows a daytime sky - but the silver and purple wax kind of mixed too much together#with the black and it just looks very plain black and not all that starry or anything hjbhj.. Of course the eye is probably my favorite#since all I ever do is draw eyes and still like eye imagery for some reason. The four leaf clover is very lumpy and skrunkty but also it wa#the smallest in size out of all of them so was easier to do multiple stamps of just to try it out.#The heart with eyes wax is actually more swirly in person. I wanted it to be a mix of light pink and red and white. and the wax#did kind of all blend together but in person you can definitely see MORE of the intentional swirlyness. in this it just looks plain pink.#I was going to do one eye in the heart but it looked weird. but now two seems too plain. i could have done 3?? in a pattern.. hmm#alas. I wish I could make actual metal ones. With the clay i have to paint them in a thin layer of olive oil before stamping because#otherwise the wax just kind of gets stuck in the grooves of the clay and then you can't pull it up. Very wacky ''unprofessional'' looking#set up where I'm hot gluing circles of sculpey clay to short stumps of a wooden dowel that I sawed apart with a serrated bread knife#and then using an old paintbrush to put olive oil on them whilst holding a spoon over a yankee candle flame hjbjh#ANYWAY.. I think if I were middle class/rich/etc. this would be one of the main things in my crafting room is like.. SO many colors#of wax. and all different custom made stamps designed by me. which could be much more elaborate in actual metal.. muahaha.... >:)c#RHGghhh... I actually don't want to talk much about it since (this is probably just my Obsessed With My Own World Artist Delusions) I#think I have a really cool idea for a game that could genuinely be successful if i ever get to make it and I don't want to give#everything away and spoil the whole plot/concept in hopes that one day I can actually do it - BUT - a game that I'd like to make after the#visual novel I'm making now has partially to do with the main character working as a sort of writer/scribe/artist assistant in an elven#city (set in my world/with my worldbuilding species and versions of elves and etc) and I was thinking of maybe incorporating#somehow being able to collect little writing type items like these like.. you can get different wax seal patterns or pens or etc. when I do#stuff like this in Real Life it always makes me think of that like.. ouh... this is good research.. what it shall be like to be a littol#elf collecting wax seals and such.. indeed... GRR i need to be finished with my current game NOWWW... i MUST work on other#thingss... aughh... ANYWAY.. yay. accomplishment to do One Single Thing other than Sit In The Summer Heat And Rot#though also hilarious as this was the first cool-ish day that was below 80F in a while hgvh#waking up like 'wow.. i actually feel okay today?? like I could do things?? how mysterious.. I wonder why..?? :0'' Its The Weather You Fool#Tis Always The Weather
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corntired · 4 months ago
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Fanfiction is so goated actually
No monetary incentive, just writing in one's free time. Some incentive for like kudos and comments, because who doesn't want to hear that someone else enjoyed what they wrote. Just writing a story that is good and/or enjoyable, no real-life pressure to keep it going because god forbid you and other people are depending on it financially.
Writing a story because you want to write a good story, so you can write what they want the way you want, at a pace that is realistic for you, with exactly the plot pacing you want there to be.
#c*rny posts#thinking about this after the my h*ro academia leaks lmao#i have read barely a few chapters of the manga and then kept up with it through tumblr osmosis#i was interested in how its gonna end#and after reading the leaks i was like 'well its up to the fanfic writers to write a good ending now'#cause. it was kind of underwhelming. like some stuff made sense and some things were just done badly#which is realistic considering h*rikoshi is apparently burned out to hell#and i was thinking. man. if i had to write AND illustrate a story for like ten years straight. because its my bread and butter#and there are other people depending on the story doing well to make money#it would 100% get to me. i would rather end it all lmao#which is why i think fanfic is so great#just writing a story that you want. that makes sense to you. that has elements you want. that is exactly as long as you want.#and there isnt even a possibility of really monetizing it so there is no drive to make is 'succeed' or make it as long as possible#this could be applied to just writing a 'regular' story also that is not intended for publishing#also kinda makes me think about h*ikyuu#i kinda do feel the timeskip and the ending were a bit rushed#but like. if it was me. i would have rushed it too lmao#after so many years of working on one thing and one thing only i would have been so done. just so done#and h*ikyuu ending to me wasnt even bad. it was good with good resolution of everything. with characters evolving and achieving their dreams#not necessarily volleyball related (like tenma)#the progress made realistic sense#but it did feel a bit rushed#anyway#fanfic and writing for yourself is great#and manga authors face way too much pressure from people dependent on them. from fans. even from society in general
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potionwine · 3 months ago
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Thinking about Margrace as Joshua's name post-Phoenix Gate.
Mar-grace.
In FFXVI the Undying choose their own names (Cyril explains this in-game), and many of them have names drawn from Final Fantasy XII, including their leader 'Margrace' himself, from Al-Cid Margrace. The page for Al-Cid notes that Margrace is likely an alternate form of the title 'margrave', an old title for military commanders on the border.
That aside. This is the name chosen (by the boy himself?) for the boy who should have rightfully been known henceforth as 'Your Grace', 'His Grace'.
Grace (style of address), from the Oxford English Dictionary:
With a possessive adjective: a title of respect, esp. for a person of royal or noble rank. Frequently (in 'your Grace') as a form of address. Now archaic or historical. Formerly (in England until the reign of Henry VIII and in Scotland until 1707) used for a monarch or prince; now replaced by Majesty or Highness. Even so, "Majesty" for the sovereign of England was not used exclusively; it arbitrarily alternated with both "Highness" and "Grace", even in official documents, until "Majesty" finally became the official style to the exclusion of others (source).
Grace (other meanings):
1. Divine favour, benevolence, or providence bringing about worldly benefit or advantage. 2. A person's lot, destiny, or fate; luck, fortune. 3. The quality of being pleasing; attractiveness, charm; esp. (in later use) refined elegance of manner, expression, form, or movement, esp. regarded as natural or effortless; gracefulness.
Whatever the etymology of margrave, the name Margrace in-game is probably meant to call to mind the meaning of 'mar' as in damaged, spoiled, ruined. All the grace that ever belonged to his family, his home, his birthright—marred, of course.
Mar+Grace, the last heir of the oldest unbroken ruling dynasty in the Twins at the time of the opening events of the game**.
The living ghost, carrying the desecrated corpse of his legacy in his new name. Introducing himself by his humiliation: "Hello, I am Margrace", "Hello, I am the ruined dignity of my house." "Call me Margrace", "Call me the wreckage of one fallen from divine favour." "My name is Margrace", "My name is blemished fortunes and diminished nobility".
It's appropriately brutal and dramatic for such a character, especially since the game is frustratingly silent on how Joshua personally feels about the loss of his duchy which is a rant for next time.
**Footnotes:
In the Year 860 (Prologue year/Phoenix Gate), Rosaria is about 260 years old (est. Y600). Older, if you count from the time of the Rose Alliance (est. Y550). The Rosfields have been on the Rosarian throne since the inception of the duchy in Y600, and prior to that House Rosfield was already known to be the chief of/the preeminent house of the Seven High Houses that united to found the duchy. House Rosfield has held ruling power for 260-310 years at a minimum.
For reference, England's longest-reigning dynasty was the Plantagenets, who held on for 300+ years. Rosfields aren't doing half bad!
Veldemarke would have been older had it not been overthrown by Barnabas; therefore Waloed is the youngest nation state at the time of the prologue (only 17 years old). Also we do not know much about the governance of Veldemarke, although as a 'kingdom' it was likely some type of monarchy.
Sanbreque was formed 100 years after Rosaria, and at any rate is not actually a hereditary monarchy. The Holy Emperor is voted into office by his fellow Cardinals, likely the five who form the Council of Elders. We are also explicitly told that Sylvestre 'won his throne' in 865; there is no indication either way that his predecessor emperor was a Lesage. The wording suggests the throne is not Sylvestre's by lineage or birthright. How this is supposed to relate to the concept of Sanbreque having a 'crown prince' (Dion) is unclear and contradictory, since an emperor by election should probably not have the authority to unilaterally decide on the succession of the throne, and his issue—legitimate or no—should not automatically be in the line of succession.
Dhalmekia is a republic with elected officials.
The Iron Kingdom apparently has a royal family, but nothing else is known apart from it being impotent and sidelined by their state religion.
The Northern Tribes likely do have hereditary rule, and Jill is referred to as a princess, but once again little is known.
Ergo—and I am ceaseless in this propaganda—Clive and Joshua are really, properly posh! Absolutely baffling that Anabella would allow anyone to put down the pedigree of her sons when they are so blue-blooded precisely because she is! For someone with such entrenched ideas of blood purity she should not stand for it, no matter how she feels about her eldest.
#sure i'll accept the game just gave josh this name because al-cid was from rozarria#but i like it to have additional meaning because it gives joshua depth#every time you say his name you call him a failure and a stain on his family's proud history!#how long is it until he can accept being called by his proper title#how long before it means something beyond a painful mockery or a reminder of weakness#i rather vehemently thought ffxv could have done more to showcase noctis' feelings as a king in exile#but ffxvi somehow manages to do bugger all for joshua#sorry xv i was too harsh on you#please stop creating royalty if there is no interest in exploring how that character relates to sovereignty and leadership#don't say oh but xvi did explore that with clive because yes i know they did but consider this clive is not rosaria's sovereign#ffx had no sovereigns in the main party and every relationship was solidly crafted#it's such a frustrating business because we literally know how so many other side characters feel about their kingship#yes you barnabas you made benna and sleipnir do all the talking at the consult where you were bored out of your mind lol#yes you elwin ready to send your 10-year-old into war for your people#yes you sylvestre you don't give a shit about the replaceable riffraff#we even know how martha and l'ubor feel about leading their little towns ffs#but we have only the tightly clenched fists and the cold shaking hands of a boy who died at ten#okay okay okay okay i'm not salty#ffxvi#final fantasy xvi#joshua rosfield
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rxttenfish · 6 months ago
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
#all the care guide says is 'biomass'#monster prom#asks#vanillabeenflower#this is. so long i am so sorry.#and its still not my entire thoughts because i have so many thoughts#this is an unedited ramble tbh and im very sorry for that#i have more complaints like#how fucking snide and condescending the narration is to its own characters#which it already had but gets even worse in the later games#which is why despite loving aaravi i dont want to play moncamp at all#where a character says they like something or feel something and the narration has to be so. sarcastic about it?#like how i mentioned about how it feels like how its looking down on them as people#instead of whats probably the intended read which is#more jokingly calling them dumb in an affectionate way like how you might do with friends#and ofc theres the whole miranda rant#i hate what theyve done with the merkingdom and i HATE adrien as a concept i wont lie#just. cool. this female character is too stupid to count as a lore character. we obviously need a MALE character to fill in instead#we cant just have miranda talk about this or center any of the other female characters#and how they feel about this and whats going on for them#no we need to make up a new man to talk to instead#im. im still really bitter about it i wont lie.#like i said i could go on and get way more specific about it#i just feel like any and all emotional weight to this has died and the characters are more and more obviously actors on a stage#for your own self gratification rather than their own people living their own lives#this is so bitter and i really shouldnt put this in the main tag#i am so sorry everyone who will see my rant. but my peace must be made.#dont worry im already asking myself if im just making all this shit up myself#what if some of us liked that the characters were so mean to the player and had no qualms about aggressively rejecting us#because it gave some illusion of them being able to make their own choices and decisions in what they wanted
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coolauntlilith · 1 year ago
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So I finally watched Sense8. I regret not watching it sooner for a couple reasons. But I'm so glad I finally watched it.
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to-be-a-dreamer · 7 months ago
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And if I make a full post talking about how Abby, Shannon, and Taylor were actually really interesting and compelling characters that were just wildly mishandled by the writers and weren't allowed to fully explore their own motivations or personalities outside of being a love interest then what?
This is a threat.
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nabaath-areng · 5 months ago
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Song meme - Ieeha
Choose a song with a title that goes with the first of each letter in your characters name (last name optional).
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I - Intro / il y a - Mutyumu E - Ett Dolt Begär - Garmarna E - Endless - Exist Trace H - Heaven - 9GOATS BLACK OUT A - Au Revoir - Malice Mizer
D - Die - BUCK-TICK E - elephant - the god and death stars
V - Virus - Björk E - elephant in the room - the god and death stars R - Ranunculus - Dir en Grey R - ROKA - the god and death stars A - Aftermath - sukekiyo L - Le Ciel - Malice Mizer
Tagged by: No one. I did this years ago and wanted to again. <3
Tagging: @amberwound @captainqster @ahollowgrave @fourfoldfires @zylphiacrowley @neoma-eltanin @ffxivtribehydrae @witcherbatard @apheliondusk @avampyone if you wish to of course (and also anyone else who wants to do it!) EDIT: tags arent working save me
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the-kipsabian · 11 months ago
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(so it turns out i never posted this actual video so like.. here. i have so many brain worms about this now cause like. holy shit my dude. once again asking where. OH WHERE. the fuck is/was this character after his return and why wasnt he given a fair chance when all the building blocks were so obviously fucking there.......)
#wrestling#kip sabian#penelope ford#okay one more. i promise im done now (for a while cause im definitely gonna gif the ending of this video lmao)#but like.. yeah. something about this time was so special#and then they fucking fumbled him like no other. i mean there were signs before that too when they didnt let boxman reach his potential#but there was so much fucking promise during this two show run in ddt and so many things they could have done after returning#but no. instead none of this was ever brought up (neither title win or that mask or anything else) and nothing came out of it#nothing for this persona. for that mask. for their dynamic. nothing at all#they werent in television outside of dark for like two months i think#its just such a fucking shame cause he has all the tools and the talents to be a fucking top star. they just arent giving him the chances#not the be constantly fucking salty about this but.. yeah. their time in japan really just proved that#and how badly aew is actually fumbling them. like fucking seriously#anyways. please watch this if nothing else. i do miss this time it was just genuinely so fucking nice#not only to see them actually win shit lmao but also to see the character works and their dynamic evolve and blossom#it was so good and so special. and knowing especially how much it meant to kip like... yeah#aew do fucking better 2k24. PLEASE#anyways im done sorry#my beloved#kip in a box#vampire wife#boxman saga#box thoughts#if you saw me post this before no you didnt lol#the dash is uncooperative so im doing it again dont @ me
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jacksintention · 1 year ago
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I'm thinking again on the fact that so often comments, criticism and readings on Jack dwell a lot on how he is barely human/a person/doesn't have a personality at the point of the story and, while I somewhat understand these points, I find them so lacking. I find them... ableist? I'm always doubtful to use the word here because I'm not sure if it's applied in this kind (mental health) of context, but something like that. And I find them extremely simplistic.
However, honestly, a big part of the reason for these readings being so popular is that the manga itself words it that way. But that's one of the problems I find in the manga. When I say P.andora Hear.ts is very good but unfortunately it is very manga-like at times, besides the 2000s homojokes and the like, I'm usually thinking about things like this. I feel like often characters and situations that are (potentially) very intricate instead of getting insightful deep overviews often get screwed by the writing itself, which falls into very manga tropes a lot in a bad way (not that every manga has to fall into them, or that every manga trope has to be bad or written badly).
I don't know... For instance, I'd argue R.askolnikov's capacity for love in Cr.ime and Punishmen.t is debatable, but it's never treated as if it made him less of a person, a human being or made him not have a personality. I'd say not even Svidrigailo.v, who is as much a Bad Guy™ as a character can be, gets that treatment by the writing. I'd say that even him or Mikol.ka are written as fully fleshed human beings with their intricate internal lives and feelings. Svidrig.ailov's last scene with D.unya is fascinating for both characters and spins the whole dynamic and makes you question the entire narrative and veracity of not only those two characters, but brings to mind several other conversations among different characters and throws light (and doubt!) on the main plot between R.askolnikov and Porf.iry.
In similar situations, Jack's humanity, personhood and personality are debated, doubted and even full on accepted as vanished. No one reads Crim.e and Punishmen.t and comes to the same conclusions about Raskolni.kov, Svidrig.ailov, Sony.a or Razu.mikhin. The writing doesn't allow it. The writing doesn't allow you to forget that humanity is diverse and multifaceted, that it can be sad and cruel and loving and monstrous, even all at the same time, or that a person may struggle with feeling at all; and one is still a person.
#This honestly is one of the things if not The Thing that frustrates me the most of P.H#I've seen this kind of 'that's not a person/human/doesn't have a personality anymore' readings with The S.tranger by Camu.s#And they were imo also simplistic (and that's coming from someone who didn't like the book)#They were also made by my Ethics professor in college who was from the O.pus De.i#Anyway this is a post because I imagined I wouldn't be able to fit everything in the tags#I should probably delete this later#but I wanted to get it out of my system first. I've been thinking about this a lot again after reading the guides and I got angry again#I don't think manga as a medium necessarily has to treat characters this way#but there's often a big simplification of characters in general in a particular flavour#And I think Jack (arguably Vincent too) suffers from this. The exact same thing happening with Jack could be written slightly differently#and cease to have that shonen manga for edgy teens flavour it gets in like two pages#that doesn't ruin but definitely stains a 104 chapters characterisation that was so well crafted#(especially given most fans take everything at face value without thinking much about anything like vacuum cleaners of text)#I don't know. Despite how this manga is a lot about humanity being able to exist or take place#beyond the conditions of one's existence being “fake” through our actions and relationships with others‚ ourselves and the world‚#I don't like how characters like Jack are treated in that context#I understand why it's done and what it's trying to say‚ the Jack/O.z foil is super interesting in that regard. I don't even think#the writing fully falls into the mistake of 'thinking' Jack is not human/a person. But I find very unfortunate some of the writing choices#when dwelling on this‚ and even so distasteful at times#And as a consequence many fans just take the slippery slope and make a cardboard mimicry out of some great characters#But the manga/writing concedes a bit with that angsty teen air. And it's frustrating#I talk too much#Trying to pseudocensor words for the first time#to see if this way my 4am soliloquies won't appear in the tags of people just living their lives#Tumblr please let me rant about nothingness that interests only me without disturbing anyone please#I'm already mad I can't tag these at all anymore in my own blog for organisational reasons without them appearing for everyone everywhere
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t-u-i-t-c · 1 year ago
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ohranger (1995-1996)
#ohranger lb#super sentai lb#umbrella.thoughts#umbrella.posts#that's a wrap everybody!!#so have some screencaps i took throughout watching#i think it was nice but not the best#i think that once the blocker robos were introduced we lost sight#like a ton of things would randomly happen like in the end there's no build up to bara micron the empire just has the ability to make this#machine and then they can also make demon dimensions???#even earlier on the emperor landed on another planet and survived but only his head but he had a whole lab???#riki never really becomes more than a guardian of dorin and i think they could have done a lot with lore when riki and dorin were introduce#but instead they kinda just pop in from time to time and dorin just can summon the crystal and save the ohrangers#machines don't sleep and then the baby needs to take a nap???#the emperor was the only one that survived all those years ago but other machines are recognized from the same time???#i didn't mind the tone change but i think they could have made it less dark without sacrificing the story#there was just a lot that didn't need to be there or stuff that took too much time#there was so many robots and half of them are rushed into the story like they were made bc miura knew they'd need them but how???#i would have liked to know more about the characters too#i think we had really interesting development in the beginning but eventually we were trying so hard to raise the stakes that the ohrangers#became standard characters where i think they could've been iconic#i don't mind not knowing everything but seeing little bits of bonding between the members isn't enough for me to love the team completely#this is getting really long so in short it think it was a strong start but fumbled after the blocker robos were introduced the show had#potential and quite a few really good episodes with interesting themes#so yeah i thought it was fun and i like the team but overall it's not too high on the list
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icewindandboringhorror · 2 years ago
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Daily Log 3
Trying out (probably just temporarily) making short daily-ish notes about things, in an attempt to see if it helps me be more reflective or productive lol.
Activities: Not too much, stomach kind of upset today and my chest muscle aches/shoulders/etc. are still too irritated for like typing a lot or anything.. grr... At least it was less hot than yesterday, still not feeling great symptoms wise though.
Worked on painting the tapestry thing and getting more of the basic design down. Still don't have the Avirrekava text fully translated.
Recorded another sims episode for the let's play series on my games/side youtube channel because I just realized that I definitely won't be able to in the summer since it gets so hot in my apartment that my computer runs hotter too and I can't even play games lol, so I should get a few recordings out of the way as a backlog before it gets warm. I'm always so caught in the bliss of winter (favorite season, best season, ultimate season) that summer kind of sneaks up on me and I have a moment of realization like "OH gOds I only have like one month to get a bunch of things done that are way harder for me to do in the heat!!'' , and then scramble lol..
Wrote down a script for calling a few doctors.
Thought more about the religions and other cultural systems that exist in certain elven cities in the south, where the story I mentioned in the first Daily Log takes place. Drew the basic sketch of an outfit for one of their primary religious figures (kind of like priest robes?).
Put together a load of clothes but didn't actually wash them because by that point I didn't feel good, but at least I have them out for tomorrow lol.. hashtag ultimate productivity win
Notable sights: Found 19 four leaf clovers and 1 six leaf clover that's actually kind of a double clover? Like there's a clear spot on the stem where it's two 3 leaf clovers not entirely all the way merged. Saw 4 cats in windows, one cat actually outside roaming, and a rabbit in a tennis field. There was also a pile of rocks outside that was very nice, resisted the urge to pick one up and take it home for my rock collection. Watching a show about tudor monastery farms and there was a sheep on there that looked round and funny.
Goals moving forward: Same as yesterday basically lol.. especially post the poll adventure thing that has been sitting in a draft for weeks (I thought I would get it done today, but alas.. I don't even have to do much, just proofread and post it, I just keep having no energy/being preoccupied with other things/hurts to be on computer.. grrr.. I want to continue the story >:T.. for the second day in a row, nothing has changed lol..).
Notable foods: Not much of interest, but had salmon, my favorite fish. Also had a chia seed fruit snack sort of thing which was in a squeezy pouch, and I love anything in that sort of packaging so, very fun.
Really craving spicy udon, chicken wings for some reason (which I don't even like that much), and something like lasagna?? I'm probably vitamin deficient again from my weird diet and it's making me yearn for hearty savory foods.. evil... chronic anemia cravings lol..
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