#thedosian history
Explore tagged Tumblr posts
Text
probs gonna have lucy's dragon age character build be essentially the same as her dnd/bg3 character sheet. she is an artificer and a mage. she and the rest of her people would probably be considered hedge witch apostates in the chantry's terms, but they never had a chance to actually impose chantry law on them before most of them hunkered down in stone bunkers during the fourth blight.
#headcanon. ( there's a brighter side to every dark )#hc; da au.#i need to do some research into thedosian history for this fr#but i'm lazy rn so you get half-baked thoughts#sandcastles!!
2 notes
·
View notes
Text
HAHAHAHAHAHAHAHAHAHAHA
(thank you - I love keeping my mutuals well fed)
💐WIP WEDNESD-ENEVER 💐
@emmg asked for a WIP so here's a chunky one. It's also spicy. Under the cut for length.
I wanted to elaborate on what I imagined Emmrich and Rook banging in a coffin was like. So....
Pairing: Emmrich x Female Rook
Rating: Explicit
Casket Spray:
A large, ornate floral arrangement that sits on top of the casket. It is usually the centrepiece of the funeral flower display.
“What I said the night we had that argument…” she trailed off, not sure what else to say. Was it stupid? Obviously. She knew that even before she got unceremoniously thrown into Solas’ prison in the Dread Wolf’s place. Was it upsetting? Very - for both of them. Reiterating that now would be pointless. “It feels like it was just yesterday for me, but it was over a fortnight for you.” She squeezed Emmrich’s hand tighter and sidled even closer to him on the stair that they were occupying in a quiet corner of the Necropolis.
It wasn’t that she was afraid that at any moment she might be dragged away from him again - this time for good, except, well… that was actually exactly what she was afraid of.
“Thank you for not giving up on me.”
That was the sentiment she ended up settling on. Thin and somewhat trite, even to her own ears - she had little doubt that he could see through it too. She might as well have told him it wasn’t his fault.
She just hoped he understood that she wasn’t solely referring to rescuing her from the Fade.
And… there it was - that smile: effortless and comforting by virtue of its existence alone.
His cheeks were once again clean-shaven (Amina’s gentle suggestion that maybe he should give the beard a chance was politely rebuffed), and his hair was washed and neatly coiffed as usual. One would never guess by looking at him now that only a few hours earlier he looked like a man on the very brink of insanity.
Over her.
Over a few poorly chosen words uttered out of fear and pain. Over being plunged into the sudden reality that those might have been the last words exchanged between them.
Something deep within her stirred at the knowledge that he had been so undone by what had happened at Tearstone Island. If she’d had any doubts that his affections towards her were genuine, they were long gone. There were no lengths that he wouldn’t have gone to in order to retrieve her from that prison, and as flattering as that fact was, she was grateful that Emmrich had not ultimately been called to challenge his definition of what was ‘right’ in this scenario…
People probably wouldn’t have understood…
People probably wouldn’t have liked it.
And he was nothing if not palatable, right? What with his deliberate togetherness that he presented to the world: a reassurance in and of itself.
Take that away though…
Watchers were indeed oath-sworn caregivers of the living and the dead, but their approachable, kind nature was of a deliberate sort designed specifically to foster trust. Beneath that compassionate altruism, they were fundamentally guardians and protectors… and they were capable of staggering violence. One only had to consider the damage Johanna nearly caused to understand that a Watcher willing to operate outside the boundaries of their oath was dangerous.
Her beloved Emmrich was no different in that respect, though she was probably one of the few who knew it.
And still he had made a point earlier of talking her down from naming Solas as a ruined spirit and vowing to destroy him for his betrayal and cruel manipulation…
She wasn’t sure if this section of the Necropolis was particularly drafty this evening, but she felt the small hairs on her arms raise slightly and forced her mind away from such thoughts.
Instead, she thought about how much she loved him. The way his eyes glittered cleverly in the light of the veilfire, and the soft shape of his lips. He was looking at her like she was the center of the universe, and she knew that she didn’t want to go anywhere without him for the rest of her days: she wanted to see his face in the morning when she opened her eyes, and when each day was done, she wanted the last thing she tasted to be those soft, slightly pouting lips.
She’d see to it that he never felt alone or unwanted again: she would want him always.
She wanted to come back here to the Necropolis when all was said and done and make a home with him and Manfred. The three of them would be so happy together.
And… oh.
Her breath caught as a new thought stole into her mind.
In time - if they desired it - she could cease imbibing the weekly tonic she’d taken for so many years to ensure her monthly cycle. His seed would quicken within her and they would create a child borne of their loving union - blood magic in its purest and most literal form: a legacy crafted of their own flesh. And Manfred would make such a fine big brother with a little sibling to dote on…
Her stomach flip-flopped as arousal curled up through the very marrow of her bones and set a fire deep within her belly. Of course when she was young she’d thought she’d like to be a mother one day, but she’d given up on genuinely putting any thought to such an aspiration years earlier: she never thought she’d find someone who’d truly want her.
Now Elgar’nan and Solas were the only ones in the way of such a future. It was so close she could practically taste it…
She swallowed roughly, feeling her heart hammering away in her breast as the future unveiled itself in Emmrich’s eyes and she burned for him with an imminent need to be united with him utterly.
They might die tomorrow, after all…
“Amina? Are you alright, darling? You look as though you’re a million miles away.” He gently tucked a strand of hair behind her ear and she nuzzled into his hand.
“I’m sorry, love.” She dragged herself back to reality with a smile. “I’m listening.”
“I was just saying how relieved I am that you’re safe.”
And he was. He really, really was. Amina suspected he had been counting each of her breaths since she tumbled out of the Fade; kept an eye on the steady thrum of her carotid artery when he could glimpse it just for the visual reminder that she had a pulse and was in fact alive and not just a figment of his grief addled imagination the way Varric had been for her.
“I did have someone to come back to.” She took his hand and stood.
She gently pulled Emmrich to his feet too and rocked up onto her toes, rising through her knees – up into her hips… lengthening her spine until she could press her lips to his, kissing him and putting all of her devotion and love and fear and sorrow into it along with all of her hunger and yearning.
When she drew back, the sight of that hunger reflected back at her drove a small gasp from her - it wasn’t an exclamation of surprise, but rather the sound one might make when they find themselves suddenly breathless upon viewing a deeply moving piece of art.
He had apartments in the upper levels of the Necropolis - as did she - but when one considered their surroundings – this quiet, esoteric corner of the wing and the privacy that had clearly been paid for; the fact that this was an owned but unoccupied plot… and the individual it belonged to was suddenly kissing her again – his intent was clear.
Her fingers twisted into his soft hair and a sumptuous moan rumbled through from him at her touch. Her jaw slackened and his tongue swept past her lips with a desperation that would have shocked her if she hadn’t been privy to the knowledge that he thought she might be dead for the past two weeks.
Then he was walking her back, back, back, and she offered no resistance, feeling herself bump up against the raised stone sarcophagus in the center of the room. She didn’t need to remove her lips from Emmrich’s to spare a look, nor did she need to remove her hands from his to spare a touch: she knew that the stone wasn’t humble lime - none of the monuments in this section were: they were all at least marble or high-grade granite. She’d stared at the classic, hexagonal shape of the sarcophagus while he was telling her about Hope and Devotion, and as he talked her down from her determination to destroy Solas for his betrayal. She’d stared at it for long enough this evening to mark it as a monument hewn of coveted blue granite from the Anderfels. It had to have cost a fortune – interesting for a man so terrified of his eventual death to sink so much gold into it, she had thought at one point.
She captured his lower lip between her teeth as she leaned against that monument and posed a wordless question as she bit down gently: Are we really doing this, love?
He whined in response as she worried at his lip, soothing the sting of her bite, his slender long-fingered hand slipping around her waist and splaying across her lower back to bring himself close and erase any space between them.
The familiar and welcome sensation of his hardening length pressed against her in spellbound and equally silent answer: If it pleases you, dearest.
Every day it seemed he found a new way to surprise her. She shivered at the thought of how many other surprises might await them…
It wasn’t that they both knew that this section - regardless of how serene it was - was ultimately open to the public and anybody could happen by them at any time, though that had its own ribald appeal…
No, it was for the very fact that Emmrich I-Choose-My-Words-Carefully Volkarin did nothing accidentally and left no room for coincidence when his actions were called into question. He was just as aware as Amina that a comfortable feather bed in a warm apartment complete with a crackling fire, expensive Orlesian massage oils, and a selection of the finest wines were all things they could have within minutes should they desire them - all they needed to do was take the lift a hundred-odd levels up, and that was that.
But he wanted this.
After all, what could possibly be more sacred than making love in your eternal resting place on the eve of the end of the world?
So she shimmied up and seated herself on the edge of the sarcophagus, her legs parting so he could slot himself between them. She could feel the slickness between her thighs clinging to her underthings as she ran her hands over him, dragging his coat down his long arms.
“I love you, Emmrich.”
The words were still so new to her tongue and her ears, but it felt like her heart had been beating to the rhythm of them for her entire life.
“And I love you, my darling, precious Amina.” He shrugged out of the coat and draped it over the side of the cold stone.
“I don’t think I’ll ever tire of hearing you say that,” she grinned against his skin, kissing up his neck - tasting the slight saltiness of him and the tang of his cologne. She nibbled at his earlobe and he tensed against her, another pained little gasp slipping past his lips.
Unable to bear it anymore, she gathered him to her, wrapping her legs around his waist in a fluid movement that sent them both tumbling backwards into the soft velvet lining of the sarcophagus - it was surprisingly soft: quilted and down-filled. There was even a pillow at the head end - a proper one with a silk slip trimmed with scalloped lace, also probably down-filled… not one of those dreadful thin ones filled with wood shavings that offered little to no support for the reposed decedent when it came to the purpose of viewing them.
Indeed Emmrich appeared to have spared no expense when it came to the question of quality and craftsmanship of his final resting place - or was it more accurately theirs now? Destined to be put to use sooner rather than later depending on the outcome of tomorrow?
Most married couples shared the space of an owned crypt but each had their own sarcophagus or niche based on what they could afford. But as Amina’s lungs filled with oxygen, and her rib cage expanded, and she and Emmrich suffused into the cramped space, filling it completely with their bodies and limbs, she decided that the existence of things like space and stone between them for eternity simply wouldn’t do.
No, whichever one of them went first would rest in gentle repose in this exact spot, patiently waiting until the day when the heavy gilded lid was slid aside and a second set of remains were introduced, lovingly deposited and tucked in alongside the other: a cold, rigored hand posed with experienced fingers would lovingly cradle a dry, waxy chin; a leg would be positioned delicately over a fragile lower torso, bony fingers artfully arranged to look almost like it lovingly stroked the recently embalmed flesh of a thigh that would maintain its weight and mass for a few years at least.
Their heads would be gently maneuvered - a chin tucked down here, a jaw tipped up there - to create an enduring tableau of the memory of this exact moment and the reverent, passionate kisses she was tracing along his mandibular foramen: an eternal embrace in which the passing of time was inconsequential when compared to the irrefutable and immortal permanence of their affection.
A yearning sound escaped her, urged on by the adoring vulgarities and soft praises Emmrich was whispering into her ear as they writhed against each other in the too-small space, his fingertips digging into the curve her ass, guiding her movements to help her rut needily against his thigh, each roll of her hips sending a wave of blissful sensation through her aching core.
She managed to free a hand and wriggle it down between them so she could palm his straining cock through his pants, feeling a hot wet spot against the fleshy base of her thumb where it passed over him - exhilarating evidence of his mounting anticipation.
“Your cock is perfect,” she whispered. “Beautiful… made for me...”
Emmrich’s response was a ragged groan and her hips pushed the flat of her palm against him through the fabric of his trousers as she bent her other wrist somewhat awkwardly to start coaxing his collar pin free.
Undressing in the limited space was easier said than done, but something about the obligation of their proximity caused the pooling heat in her belly to intensify with every huff of breath that skittered over her face and neck as they both twisted and groped in the tomb-light, tempering genuine attempts to gain purchase on things like buttons and clasps and ties with exploratory, wandering touches that lingered, caressed, and teased. Lips and tongues dragged over freshly revealed swaths of skin, trailing oaths and tender promises in their wake: sacred incantations that invoked the ancient magic that was responsible for the existence of this place to begin with.
Amina managed to dislodge herself from between Emmrich and the wall of the sarcophagus, and used her newly found mobility to straddle his lap: her legs might fall asleep if she stayed like this for long, but the angle it provided her allowed her to deftly finish unfastening his waistcoat and shirt.
“This shirt has about two dozen too many buttons,” she complained breathlessly as he finished with the last of the many moonstone fastenings, and Emmrich sat up to slip free of the clothing in question.
“I can’t help but notice that their presence didn’t slow you down terribly, dearest.” He regarded her with a lascivious smile as the sleeves of the shirt slid down over his numerous bracelets: it was a filthy expression that only she was privileged to bear witness to - one of lidded eyes and swollen lips quirked in a decidedly smug countenance… the perfectly combed moustache in disarray. Almost a sneer… so vastly different than the compassionate, kind face he presented to the world. It called to something absolutely feral within her – it drove her wild when he looked at her like that, and with his torso now bare and his hair slightly mussed just the way she liked it…
She managed to exercise enough patience to allow him to strip away her own shirt before returning to her self-assumed duty to taste every inch of him that she could reach. Her hips pressed against his from her place atop him, and she closed her mouth over a nipple, lingering in place for a moment to suck gently and flick the delicate gold hoop there with the tip of her tongue. She caught it with her teeth too and ever so gently tugged on it, earning a stammered exclamation from Emmrich before she began trailing kisses downward over the warm flesh of his abdomen, seeking his ribs with her lips, counting each one in her mind as she descended: five, six, seven… onto the false ones – a silly name really – eight, nine, and ten…
Her fingers curled into the layers of expensive red silk at his waist and she looked up at him then with lust-darkened eyes.
“Lay back,” she ordered, her voice a sensual husk that was not remotely lacking the authoritative cadence of a Reaper who was accustomed to being obeyed when she issued instructions to anyone this far down in the crypts.
So lay back he did, and Amina made short work of any fabrics and fasteners, freeing him into her waiting hand.
89 notes
·
View notes
Text
in view of the fact that it's [soon™] Dreadwolf summer and that DA: Inquisition is currently available for free - if you're new to the series & world and looking for digestible info on the lore and history before jumping in, or played DA games previously but have been away for some time since and would like a refresher, or are simply into DA lore, this playlist looks to be a series of videos done in animated documentary style that covers DA lore and periods of Thedosian history, in episodic format. the last episode on the list is longform and brings it up until the start of the first game, DA:O ('1.7' starts towards the end of the last vid).
#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#posting cuz i thought some ppl might be interested or find it helpful#havent watched them all thru in their entirety but yea
266 notes
·
View notes
Text
One of my da world states is the funniest in the world btw because I've made an anders inquisitor and now an anders rook, and the idea of Anders blowing up the chantry, showing up at the conclave and getting the anchor, and then showing up at solas' ritual and fucking it up to a level unseen since hawke had a major impact on thedosian history is delightful. It's literally so far from my preferred world state because Jesus Christ I don't want anders to go through all of this. But my god is it fucking funny to imagine how thedas at large would have to feel getting their asses saved by him several times
31 notes
·
View notes
Text
You know what would have made the Crow storyline better? If Governor Ivenci was right.
Have the traitor who sold out Treviso to the Antaam be Illario from the start, but have the Butcher's well-organised influence somehow continue even past Illario's incarceration/exile. Why? Because despite House Cantori and House De Riva (and arguably Dellamorte) buying into the whole 'liberation' narrative, the Antivan Crows are not freedom fighters. Have the Talons who stand outside of Teia and Viago's freedom fighting cause actively aid the Antaam - per Ivenci's offhand comment that they 'wouldn't be surprised if it was the Talons fighting again' that does Treviso in. Most of the Talons and their underlings probably don't even believe the whole 'ancient gods are also part of the problem' schtick because why would they? The qunari? A relatively known enemy whom most Thedosians only know as one unified conquering army. Ancient elven gods come back to end the world? Uh, yeah sure buddy. We still have to put food on the table on Sunday, and the rest of Antiva is not under occupation, actually, and devoting two entire houses to repelling an occupation which could arguably be exploited for monetary gains (a la, Zevran's contract in Ferelden) is a massive waste of resources. Considering all their general infighting and power grubbing, the Antaam presence in Treviso may in fact be a boon for those Crow houses outside of it. After all, if House Cantori and Dellamorte fall entirely, and the House De Riva Talon goes with them, more power to them.
I think this would help the Crow narrative in two ways:
One: The ruthless version of the organisation we come to know through DAO and DA2 (and most non-game lore sources) is maintained. They are an assassin's guild. Those at the top are very, very rich and powerful, and their underlings are mostly just scraping by. Politics and infighting are common. Even if a few might be swayed to a more altruistic cause, most remain loyal to the original tenets of the organisation (a juxtaposition similar to Zevran and his Crow friend Taliesen.) The writers can have their cake - a somewhat morally balanced faction from which the protagonist can still be proud to originate - and eat it too - maintaining the storied and well-trod history of brutality, neglect and coldness the Crows are known for.
Two: Illario's writing automatically improves. He's a very obvious villain character from the start, and Ivenci js essentially just a mirror of him who becomes so laughably maniacal at the end that neither can be taken seriously. Within the context of the Crows being divided on the Antaam issue, Illario choosing to side against Teia and Viago makes more logical sense. He's not just a stupid power grubbing villain. He's simply playing the game the way any self-respecting Crow would. Not only that, but his plan may still work even with Lucanis being back because he has genuine support from the remaining Houses, even if its the kind of support that will fizzle once Illario weakens his own position by killing Lucanis and Caterina, leaving the remaining houses to sweep him up in the power vacuum.
Illario being a more competent villain also deepens Lucanis' situation. In the side stories he has no interest in becoming First Talon, but his bleeding heart is also a mark against him. The Crows are ruthless and methodical, and Lucanis is emotional. Maybe Illario WOULD be a better First Talon (in this new version.) Perhaps it is not Lucanis who calls for Illario's freedom at the end of his quest/chooses incarceration over execution, but the other Talons. It always sat badly with me that none of the other Crows even suggests execution after the multiple betrayals Illario commits. Not even Teia or Viago. But perhaps they COULD, and what saves Illario is not Lucanis or Caterina's authority, but the quiet rumble of general dissent amongst the Crows. One that complicates Lucanis' transition into the new role of Talon, and which prompts him to maintain the older more ruthless ways largely out of appeasement. This also explains away the plothole that is the complete lack of discussion of Lucanis' future role as Talon, whether he intends to/how he would alter the abyssmal training system. He won't because he can't because the Dellamortes are on thin, thin ice.
#dragon age the veilguard#antivan crows#dragon age meta#lucanis dellamorte#illario dellamorte#not critical so much as discursive
21 notes
·
View notes
Text
I've always disliked the spirit origin theory and I finally know why
To put it briefly: it's the cornerstone of the Thedosian brand of gnostic pessimism ingrained in the worldbuilding around both Fade spirits and elves, that subtly condemns their existence among the living no matter how hard the writing tries to compensate in the other direction (and to be fair, it hardly ever does).
I have already mentioned in several analyses that the worldbuilding in Dragon Age is trying to impose some objective moral order through the system of virtues embodied by Fade spirits and the speculated position of the Maker, illustrated through the visual allegory of The Gaze. Every place where the Gaze does not fall is identified as the Void - the realm of the Blight, demonic whisperings, evil in mortals' souls, oblivion and erasure.
This moral compass ingrained in Thedosian worldbuilding is outlined in the Canticle of Threnodies. I have always posited that we can read the Canticle's "Maker" as a purely formal locus meant to hook up some form of prisca theologia that would be partially true regardless of whom we put in the Maker's seat.
For example: the Canticle claims that when "The Maker" created the physical world from a portion of the Fade itself, then Their firstborn, Fade spirits, turned away from their perfect resonance with the Maker. They envied what they were not, and for this poisoning of the heavenly "song" with discordant (so, evil) intentions, the Maker castigated them, declared them the first demons, and made humans Their "chosen" race -- presumably, this time building them of both Earth and Spirit so that they would not envy partaking in either.
After multiple hints left in DAI Trespasser, that sparked speculation about the spirit origin theory as the dominating fan theory years ago, DATV confirmed that the "firstborn elvhen" were Fade spirits that manifested physically. They used lyrium, the blood of the Earth's Titans, to build themselves physical bodies. The Stone retaliated, and the first elvhen waged a war with it, eventually devising a way to sunder the spirit essence/ dreams from all Titans. It is heavily implied that this choice to carry out their existence on Earth as war and conquest has twisted whatever the "virtuous" spiritual nature was left in the Evanuris, and that after the end of that war, Elgar'nan simply could not stop.
Why would they do it though? While some concept art from the artbook shows spirits observing primordial dwarves dwarfing, in the end, the Regret mural that shows Mythal inviting Solas into the world explicitly tells us he had no desire to live "as HUMANS" (and the story fails to bridge that lore drop with the known lore about humans allegedly arriving to Thedas from across the seas, and only being able to thrive after the Veil).
So, despite disproving the story about the Chantry's Maker creating the Veil, the writing confirms the Chant's initial overtly anthropocentric orientation. Humans were always special and spirits were always meant to backup and store their ethically charged concepts. But the important accomplishment here is that spirits/ elvhen are doomed with an inherent moral error that snowballs into inevitable strife, destruction and error!
But wait, there's more! Because now that we have the anthropocentrism as our implied position towards the Thedosian races, the history of the elvhen race looks even more like some bizzare form of "karmic" reckoning that completely misses the point of a reckoning, to replace it with unwarranted generational punishment. First, as a result of the Great Betrayal, the elvhen are sundered from their connection to the spirit essence, and thus subjected to the Quickening, which I guess is supposed to be a way of the world giving the elvhen a taste of their own medicine and saying "Be careful what you wish for". Then, once they are finally effectively like humans in every metaphysical respect (unbeknownst to everyone except the remaining ancient elvhen), the moral corruption of the Evanuris gets passed on as the Tevinters learn to glorify blood sacrifice at the behest of their Old Gods (who are really Evanuris speaking through their Archdemons, at any capacity they still have left). This gets used to further humiliate the remainders of ancient Arlathan. What happened to the elvhen now gives Solas reason to hate the mortal physical existence of elves twofold.
The fact that elves keep being punished by the narrative is a direct result of BioWare implementing the spirit origin theory the way they did, because it was devised as a scenario of original sin that necessitates conflict and moral downfall, and ends up snowballing into dooming elves through and through.
But more than that, as I have mentioned in another post, on the metaphysical level, "pure" spirits should be occupied solely with their respective defining abstracts. Spirits should know no desire. Desire is the "unquenchable flame" that defines humans. As far as DAO, we would read that the more benevolent spirits prefer to sit back in the Fade and not interfere with the mortals, and the ones with the greatest drive to join the living are predatory demons.
And the reason for all of this is "the Maker" being bored of perfection in the Golden City, and wanting some change. That the world requires change and opposition to let its best aspects shine is not an controversial idea. However, in the Dragon Age worldbuilding, this necessity for change is not introduced under a milder Hermetic assumption that, even after being cast down into a darker realm of the incarnate, one can successfully control their mundane passions and heal their soul from corrupting influences whilst existing physically... Not on the grand scale, at least.
Once spirits decided to enter the physical world, they started acting like they were trapped and forced to fight for their lives (despite them being the trespassers). The vast majority of them got spiritually corrupted (if they didn't represent vices like Tyranny from the get-go), they dragged their hesitant kin down with them through manipulation. The elvhen race fell into tyranny as their "First" were actually the worst, yet people looked up to them for survival. One particularly inventive specimen devised two catastrophic tools -- one, to deflect onto the Titans whatever should have happened to the first elvhen in order to sunder what has been wrongly joined; the other, to sunder the tyrannical Evanuris from the rest of the elvhen and spirits and stop their corrupting influence. Yet, because the world changes, the collateral of one such tool introduced a wholly new type of rampant evil, and the collateral of the other made the whole elvhen race spiral down... even further into their entrapment in physicality!
The way they built up the spirit origin theory, it draws a full circle: first, the Southern Chantry and the Dalish demonize Fade spirits - one for dogmatic reasons, because it sees the marriage of spirit and flesh as something that is evil even in humans, the other because they can't be denied that healthy cackle of metaphysical irony even if they try their hardest. Then, with DAI Solas and Cole, we're acquainted with a more sympathetic understanding of Fade spirits as being that are fundamentally different but operate on a logic that doesn't automatically lead to a shitshow of a moral downfall. But then, we learn that a group of spirits doomed the entire world to millennia of strife because they felt curiosity for the Other and because the choice to cross the great threshold almost automatically made them forget the virtues they supposedly embodied and spiral down into the "lower" survival instincts.
Personally, I believe that spirits & elvhen could be built on a fundamental existential difference in a way that would have made their excursions into each other's realm temporary. I believe that the spirit origin theory, even if upheld, could have been taken in a direction that didn't imply instant rampant and thoughtless colonialism on the elvhen part. I believe that such choices would have enforced worldbuilding that didn't need to condemn the spirits/ elvhen with that weird version the original sin that receives completely unsympathetic treatment as the time goes by.
#dragon age meta#da meta#metaphysics of thedas#datv#dragon age the veilguard#da the veilguard#veilguard critical#dragon age critical#bioware critical#spirit origin theory#I think the second reason is the spirit theory itself being based on binary oppositions#as soon as we heard about the Wisdom/Pride duality I sensed that it would sideline more pluralistic interpretations of Solas#because spirits largely aren't given flexibility in their transition from concept to concept#so if he's an extension of that then the can be easily portrayed as inflexible and thus... not as humanized?#but that's another story#featured#text
46 notes
·
View notes
Text
One bit of obscure Dragon Age lore a day until Dragon Age: The Veilguard is released
Constellation Bellitanus, known commonly as "the Maiden", has been linked to prominent female figures in Thedosian history, such as Queen Asha Campana and Queen Madrigal. However, its original meaning was likely tied to Urthemiel, the Old God of Beauty.
Source: Codex entry: Constellation: Bellitanus
Previous bit
39 notes
·
View notes
Text
Anyone else convinced that Solas took over an elven body a long time ago and that this person was Shartan? It’s been years and I am trying to get back into all the lore and tidbits and theories and what not. Currently reading the lore books again…
I have my suspicions that Andraste talking to the Maker was actually talking to Solas and he later in history managed to embody someone to fight together with Andraste against Tevinter to prevent Tevinter blood mages to pursue their endeavors of „opening the gates“ as the olds gods demanded of them.
Could even be that what the ideology started by Andraste’s ways/teachings was also a tactic made by Solas. Only that he didn’t predict what the Chantry could and later would ultimately become. „Dreamers“ were the first mages, tought by the old gods how to use it while dreaming. There’s a possibility that in some shape or form Solas only wanted a more careful use of magic and Thedosians being aware of the old gods and avoid them.
But in the end it all backfired with how the Chantry developed. Like a split Chantry between Tevinter and the rest of Thedas, with different ideologies, and Tevinter proceeding as usual. Or the way mages are treated and seen as a threat. Or over time the spread of false information on (for example) spirits and demons.
There were occasions where Solas was interested in how people perceive the Maker. Solas likes that it is someone that stays silent and acts in the background and not demonstrating power, which was worded in a way that one could predict he’s talking out of experience.
And let’s not forget that the main song/hymn of the Chantry is Andraste‘s „love letter“ to the Maker, where it is said that in this song Shartan was mentioned. That was cut out by the Chantry. I guess they didn’t like Andraste calling the Maker a magic wielding elf.
49 notes
·
View notes
Text
How have the dragons aged.
I have to address the identity crisis many are having around Dragon Age. Namely, what is Dragon Age? What makes Dragon Age be Dragon Age?
Dragon Age is everchanging, it always tries new things, introduces new protagonists, new companions, new conflicts and cultures to navigate through. Maybe it'd be easier to define what Dragon Age isn't. Dragon Age isn't unchanging, it isn't stagnant, it isn't a single uniform thing, and tryingto reduce it to such will always result in failure.
The simpler, more obvious answer when searching what defines a Dragon Age game is worldbuilding, storytelling, characters. Dragon Age isn't about a specific, limited game genre, a set-in-stone gameplay style, or a single character that must always return for it all to make sense, and it isn't a determined art style either.
Dragon Age is Thedas, with all it contains. It's the lore, and i assure you it has not been retconed and the games haven't been rebooted, because everything's been a conscious choice that makes sense in-world. And because at this point Thedas is its own, none of it has to adjust to what we expect of it.
From a technical standpoint it's simply not feasible to include every decision from past games, there's just too many, and frankly many don't change anything on the grand scale of things. I saw this happen with the Keep, many of the choices available for DAO and DA2 i couldn't even remember. Maybe they mattered then and there, and served their purpose with exposition, but clearly whatever my Warden decided to do with the werewolves in the Brecilian forest was never going to define the fate of the world. So devs have to decide which choices matter in the big picture, the biggest picture they can think of, and work from there.
Many were very upset certain decisions from previous games weren't affecting Veilguard like they imagined, and it wasn't just choices but lore as well. But lore in DA can be tricky for some; it's not presented by an omniscient narrator, quite the contrary, the lore in DA has always been presented by UNRELIABLE narrators, questionable and extremely biased sources like Orlesian scholars and Chantry sisters, or sources who are just as clueless about it all as the players, as random farmers, adventurers, common folk just leaving notes and letters behind, even gossiping. The lore in Thedas is presented in a similar way as our own history is: records are missing and maybe later rediscovered, some authors have an agenda, victors write history and the defeated and conquered are silenced and their version of events lost to oblivion, things go terribly misunderstood for ages and upon new findings hopefully they get corrected. There has even been quests exemplifying this, so the game itself is telling us repeatedly to question everything. We don't know Thedas as well as we like to think we do, and we've only participated in a couple of decades of its ninth age.
Disclaimer tho, this post is not an invitation to argue with me, to tell me how wrong i am and how much you disagree with me. I know these are controversial points a lot of people are very upset/annoyed/disappointed with, it's why i'm addressing them, i have read enough of that side and i'm simply providing an alternative and nope, i will not budge on any of this (: If you disagree just go on with your life, best of fortunes to you and have a nice day!
[SPOILERS AHEAD]
Who the Warden was and what choices they made as an individual don't matter much going forward, only that they stopped the Fifth Blight; that and that alone is their real contribution to thedosian history, when you really think about it, if you can put nostalgia on break for a bit. I love Hawke, i do, but they were just a lil' guy doing the best they could with the cards life dealt to them. Interesting things happened to them, not the other way around. And we can all agree the defining moment in DA2 was the fireworks, and that wasn't even Hawke, it was Anders. The Inquisitor is a bit more relevant, if only because of an extra unfortunate case of wrong time, wrong place. Again, fate just messes with people in Thedas in unforeseeable ways. What do you mean you found a blighted Magister Sidereal sacrificing Divine Justinia during the Conclave, and accidentally touched an acient elvhen artifact that marked you as the new key to the Fade itself and granted you power to close holes in the Veil from where demons come out??? Oh, y'know, just another Tuesday in Thedas. But that's where it gets more interesting, Inquisition is where certain players showed up, and with them came revelations. The Golden City is not so golden, the Maker is not sitting in a throne, at least one ancient Tevinter Magister is walking around blighted, the Evanuris weren't particuarly nice, some ancient elves still live, Flemeth is Mythal, and Solas is not just an apostate hobo mage who knows stuff because he "saw it in the Fade", but because he is the Dread Wolf, the one responsible for the Veil and how it reshaped the world.
That was a lot to take in, and it changed everything.
The Inquisition choice most people are upset about that didn't carry into Veilguard is who drank from the Well of Sorrows, because of the implications of whoever did being bound to the will of Mythal. The reason why that is inconsequential now is simple: Mythal is dead. There's no longer any will to be bound to! And you could counter saying Mythal has been dead for a long time, yes, but the fragment that survived through Flemeth was possibly her strongest, and she's gone too. Morrigan in Veilguard explains what she has of Mythal now is just her memories and knowledge; there's no will left, only a fragment here or there with no real power to exhert over anyone. We can see the consequences of drinking from the Well already in Inquisition, when we meet Flemeth through the Eluvian, and she either controls Morrigan or controls the Inquisitor to stop Morrigan. But once Flemeth is gone, that power is gone too. Therefore, as much as you might hate me for saying it, who drank from the Well of Sorrows doesn't matter anymore.
Another thing people are mad about is they don't get to see racism, slavery and oppression, which is...odd, that you'd want to see that so much not having it ruins the whole game for you. Personally i'm no fan of torture porn, and i can infer a lot from blood magic ritual sites littered with charred corpses and blood splatter decorating the walls. That's what we got and i don't need much more. Yes, we got see to Tevinter. Ok, not the whole of Tevinter, just Minrathous. Ok, not Minrathous per-se, but Dock Town. We can visit the poor area of Minrathous. Who's gonna have slaves when they're poor themselves? Oh yeah, Halos the guy that fries fish by the docks is gonna have an elven slave to mistreat in front of Rook just to remain truthful to the lore we got so far, sure. That sounds ridiculous to you? Good, it should. Seeing Dock Town is not retconing the awful bits of lore about Tevinter, it's adding to it. Minrathous is not the jewel of an empire, it's a big city and like all big cities it has its ugly side, it has slums too, it has areas where the poor live poor lives barely making it day by day, under the thumb of an elite that doesn't even know they exist nor would they care at all if they did. We may not get to see slaves being abused or people being racist towards elves but we can hear how common people keep disappearing, and later find out some Tevinter mage needed bodies for their rituals. We find so many bodies, such gruesome scenes...
Another complaint i've seen around is how who was chosen as Divine in Inquisition doesn't matter because apparently there's no Chantry in Veilguard and that goes against the lore, etc. In short, that's like complaining there's no Protestantism in the Vatican. The North is not under the Orlesian Chantry influence, Tevinter has its own version of the Chantry, their own Divine, their own expressions within the faith. Who was chosen as Divine south of the Waking Sea probably, most likely, doesn't even faze them. If there's a chantry to have any influence in the areas we visit in Veilguard, that would be the Tevinter one, but even so the North is a very particular region. We learned in previous games that magic is to be feared and therefore controlled, that dealing with spirits is unwise at best, and that the risk of possession leads inequivocably to abominations and must therefore be avoided at all costs, spirits are to be avoided, they can turn into demons, everything is demons! Bodies are cremated to prevent possession and anyone claiming to be talking with spirits is identified as an abomination. Yet in Rivain, which is not under the Chantry and has a history of cultural and religious diversity, seers can commune with spirits in a harmless way, and work together just fine. Meanwhile in Nevarra, there's a whole institution dedicated to the preservation of the dead, the communication with the decesased, spirits and demons, a whole branch of magical studies and applications revolving around diving into what Andrastianism warns against, and it's done in a very solemn manner and benevolent attitude. Tevinter's main difference with the South comes from a different interpretation of the Chant of Light, where if magic is to serve man, then those in power who are to serve the people should be mages, so they're ruled by a mage supremacy and their entire society is defined by it. It makes, in game, within the lore, perfect sense that we don't get overly religious andrastians crying for the Maker to deliver them from demons and possession and the evil of magic in a region where all that is everyday's bread and butter and people are generally cool with it or at the very least used to it. Harding talks a a bit about the Maker, Neve admits she can't keep up with the andrastian festivities, and i guess the only case for the Andrastianism we know would be Antiva, but let's face it, a kingdom ruled from behind the curtains by an order of assassins for hire isn't gonna be very adept to following religious tenets. (As a small note of colour, there is a Chantry building in Antiva, unaccessible as far as i know, and right across it through the canals there's a nug statue, one could say a golden nug statue but on its four legs, not like the one we had in DAI. I like to think that's Schmooples, and a hint that by default the Divine is Leliana but that's just me ok she's my Divine).
I also want to talk about "those across the sea". For people who got or learned of the secret hidden post-credits scene, it may have felt like that reveal automatically invalidated everything we ever did in every game so far so nothing really matters anymore, but that's not the case. The choice of words they use was deliberate by the devs, Epler said that much on Bluesky. These mysterious figures "balanced, guided, whispered". They did not "control" or "forced". They did basically no different than what Flemeth/Mythal had been doing, giving history a nudge when needed. They manipulated different actors throughout history, but didn't exactly force their hand. The Magisters decided to follow the whispers of their gods and try to break into the Fade because of their own greed for power. Loghain betrayed Cailan and the Wardens because of his own feelings, Bartrand fell to the power of the red lyrum and refused to listen to his own family. These beings, whatever they are, have influenced the stage setting it all up for their arrival, but ultimately it was people's choice, by their free will, what had the final say. Loghain could have respected his own King whom he had a duty to serve, Bartrand could have listened to Varric, everyone under their influence could have broken out of it if they wanted to do differently.. but they didn't.
Lastly, I've seen comments about how Veilguard is a "soft reboot" because of how it handles the events in the South, virtually erasing it so nothing from previous games mattered and now there's a "clean slate" to take the series to new places instead of ever returning to Ferelden. First off, nothing says we had to return to Ferelden at all. Guys we had THREE games in Ferelden already, let it rest. Secondly, the events from previous games do matter, they have all led to the events in Veilguard: Varric wouldn't have been at the right time and place to join the Inquisition if Hawke hadn't become the Champion of Kirkwall making himself a POI for Cassandra, nobody would have been at the Conclave if Anders hadn't set the fuse, and Anders wouldn't have had Justice and later Vengeance if Awakening hadn't happened. So Varric and Harding wouldn't have been chasing after Solas at all, nobody would even know he existed, without a long chain of previous events from all games and pieces of media in this series. It has all led to this moment, and for that it has all mattered. Ferelden and the South being destroyed is consistent with them experiencing two blights at once, with enhanced new darkspawn, with two blighted Evanuris on the loose. It's the end of the world! And this time there's no magic hand to save the day, the people in the south are just that, people. Trust the Inquisitor and their allies to do their absolute best to face the threat, that's all we can do. Life and history moves on. And just as the North, where most Blights took place, with the first one lasting a hundred years, survived and eventually thrived so can the South, they can eventually recover, heal, and real world limitations aside, it'd even be possible to be part of that effort. I can easily imagine a new protagonist taking the action back to the South, contributing to the efforts to recover after the double Blight, helping Ferelden and Orlais stand again. Not to mention, with how deep and rich Thedas is in its worldbuilding, if BW wanted to "reboot" they could just pick any place, any point in history, any faction, create new ones, and just go wild with it. What happens in the South in Veilguard is not necessary at all for a reboot, so it's there at the very least to show how desperate the situation is, how high the stakes are. I think the updates we get from the Inquisitor are there to really make us feel it, and as Rook try our best to solve things on our end because the sooner we kill the archdemons, the sooner we end Elgar'nan and Ghilan'nain, the better the chances of the South to survive this calamity.
I could keep writing but this is long enough. I'm not done playing The Veilguard (on my 2nd and 3rd run!), and i keep taking oh so many notes, but i wanted to lay down my thoughts on these few points first. If you read this far thank you and i'm so sorry, it's annoying how i can pull a counter for everything, i know.
10 notes
·
View notes
Text
Dragon Age Lore Breakdown: Gereon Alexius
Started working on my accursed DA fic again, and the research rabbit hole led me down the In Hushed Whispers path. And I found out a bunch of things about this dude that I realised I never knew before.
Anyway, ramble under the cut.
Before he became a Magister, Gereon Alexius was first and foremost, a researcher of magic. One that was trying to push the boundaries of what magic could do, particularly in the field of ‘traveling through and controlling both time and physical space’.
His research partner (and eventual wife) was Livia Arida, a researcher who focused specifically on the Veil.
Gereon’s father, Magister Alexius, was your typical Tevinter upper class dude – focused on power and bloodlines and image. House Alexius wished Gereon focused less on the theoretical and more on magic with practical uses.
Gereon's father thus gave up his post as Magister to his nerdy ass son in the hopes that he would become more invested in politics like he himself was.
Instead, Magister Gereon used his position to ‘became a tireless champion of education, criticizing his peers for pouring the Imperium's funds into the war with the Qunari at the expense of the Circle and demanding better schooling and institutions of higher learning for the Soporati.'
His codex entry is more telling of his backstory and character than anything he's displayed in game lmao.
He continued his research in a diminished capacity, and subsequently married his long-time sweetheart and research partner Livia Arida. He also took a position as professor of thaumaturgy at the Minrathous Circle.
[They use the word ‘thamaturgy’ here very liberally, and I’ve not seen this anywhere else in my Dragon Age research. We all know the DND connotations, but I would like to take the meaning of the term as ‘boundary breaking magical research���, since that’s what Gereon is known for. Like idk the Thedosian equivalent of fringe science.]
[[This also assumes a scientific hierarchy within the study of magic within Imperium society, which I doubt they will explore in DA4, but gods that would be so fucking fascinating.]]
Anyway, Gereon and Livia had a son, Felix. Despite both his parents being mages, and particularly gifted ones at that, Felix was a very weak mage, one that could only cast very simple spells and with great effort.
Gereon’s father saw Felix as a weak link, described him as ‘just barely more than a Soporati’. Because of this, he tried to have Felix assassinated. Typical Magister behaviour.
Livia, being absolutely… livid (yeah I went there lmao), intercepted the assassin, and in turn, fucking had Gereon’s father assassinated instead. This ensured Felix's safety and secured Gereon as head of House Alexius.
Anyway, if it wasn’t clear how much Livia and Gereon loved Felix, you should know by now. Since he couldn't learn much magic, they brought in tutors from all fields – history, art, music, literature, etc, ensuring that anything the boy could study was offered to him on a silver platter.
And although Felix wasn’t a powerful mage, he seemed to have inherited his parents’ analytical minds, and therefore was a gifted mathematician. Recognising this, his parents sent him to study at the University of Orlais.
In the meantime, both Gereon and Livia continued their boundary breaking research. At this point, they decided to take on assistants and apprentices, since they could not involve their son in their research.
While Livia took on ‘half dozen of the most promising young students of the Fade and the Veil throughout the Imperium’, Gereon chose only one apprentice.
You know who it was.
So they continued their research – with Gereon and Dorian focusing on breaking the boundaries of magic itself, while Livia and her apprentices sought to determine the effects of such magic on the Veil. Kind of like an unstoppable force vs immovable object situation.
[There's also what I can only assume is an artist's rendition of their notes in The World of Thedas 2, which is... well.]
[The description included: Careful study is paid to the eyes of the nug. Based on the drawings and a limited deciphering of the text, the author seems all but obsessed with understanding what animals see and how this might differ from our own perception of reality.]
[[Edit: apparently the images above aren't from Gereon's notes, but from a book called Grim Anatomy. Dissecting this book is a whole nother post so we'll leave it at that.]]
They were apparently super close to a breakthrough. But we can’t have nice things in Thedas, can’t we?
In 9:38 Dragon, Gereon and Livia travelled to Orlais to visit Felix. As the family travelled back to Minrathous (or Hossberg - Dragon Age is never consistent with the lore), they were attacked by hurlocks. For some reason, Gereon wasn’t with his wife and son when this happened.
Livia is killed and Felix is tainted.
Gereon is obviously filled with survivors guilt, the grief of losing his wife, and the fear of now losing his son to the taint. He stopped caring for anything other than his son’s health, and this affected his relationship with his research, and by extension, Dorian.
This led to an argument over how distant and strange Gereon was becoming, and eventually Dorian parted ways with Gereon.
In the gap between this and the events of Inquisition, Gereon is now part of the Venatori. It can be assumed that the reason he joined was because of promises made that the Elder One can save Felix from death.
[We can probably extrapolate that Gereon somehow understands that Corypheus is a darkspawn, and so that adds to the weight of his belief that Corypheus can cure Felix.]
It is this time and space bending research that is the foundation of In Hushed Whispers.
Once Gereon is defeated, you can judge him in Skyhold. If you decide to take him in as an agent, he can continue his research for the Inquisition. (Though canonically all it yields is this amulet. Which isn't even unique, you can get it in random loot drops anywhere. Sad.)
#gereon alexius#dragon age inquisition#dragon age#dragon age lore#da lore#da lore and meta#i was outlining the plot (yet again) and prevented myself from going on SEVERAL deep dives#but this was not preventable because i did not understand UNTIL TODAY what the relevance of time travel magic was#but if you dear reader make it to the end (And i kiss u gently if you did)#you now too will understand like i did#also: still doesn't explain how in hushed whispers is plot relevant to the main dai plot#anyway meera shut up goodbye
55 notes
·
View notes
Note
in 400 years post dai, modern thedosian college student will be reading mary's letters and what not and mumbling to themselves "oooooh they were transss". and then write fifty thedas tumblr posts about it
i kind of had a fanfic with this exact premise planned........ literally the history books forgot about us and the chant didn't mention us
#ask#anonymous#i put it aside until dav came out bc i didnt know where theyd take the universe but considering . all that. i#might go ahead with writing it and ignore everything that happened in dav lol
12 notes
·
View notes
Text
I love the darker side of Solas very much, but I also enjoy his softer Inquisition style. Just imagining him at his desk in the rotunda surrounded by loose stacks of pamphlets and dog-eared books, pouring through "recent" scholarship on the Fade (recent as in the past thousand years of Thedosian history and academia), histories about magisters, etc., and making neatly written notes in the margins, much to the chagrin of Dorian.
He'd profess to be a distracted by constant interactions with the companions, but he secretly finds comfort in them. Having Dorian toss book requests down to him, running ideas by Lelianna, sniping at Vivienne when she makes her daily rounds around the fortress, and indulging Varric when he comes in to talk about nothing. Cole often sits up on the scaffolding, doing whatever it is Cole does. And Solas keeps a wary eye on his surroundings in case Sera shows up with some sort of prank. Bonus points for a high approval Inquisitor or other OC sitting on the other side of the desk as they compare notes and read in companionable silence.
idk. I like the quiet moments.
#It’s raining and I’m contemplative#Also don’t mistake this as anti-Vivienne#they don’t get along but frankly it’s bc they are both similarly prideful and stubborn#their banter is literally my favorite#headcanons
8 notes
·
View notes
Text
supposedly isolated from Orzammar for almost 1000 years, having to do some questionable things to survive and possibly in some way Tainted.. I wonder if Kal-Sharok has a sorta 'city in the BG-world Underdark' vibe? what do you think it looks like?
thinking again about the recent teaser, Speaker 1 is an Antivan Crow speaking as we view Antiva, and Speaker 3 is a Grey Warden speaking as we view the Anderfels. Speaker 2 speaks with reverence about the "Risen Gods" as we view Rivain, where dragons have become increasingly aggressive of late and been attacking ships. maybe Speaker 2 is a dragon cultist (something that isn't exactly the same as being an Old God cultist) speaking of reverence of their dragon 'gods', and the actions of a dragon cult are why dragons in this area have been becoming bolder? there have been dragon cults throughout Thedosian history. after the First Blight, many desperate Imperial citizens turned to the worship of actual dragons to replace the Old Gods (who had failed them). “A dragon, after all, was a god-figure that they could see: It was there, as real as the Archdemon itself.” there are also reports of dragon cults in places which never worshipped the Old Gods:
Members of a dragon cult live in the same lair as a High dragon, defending its young. In exchange the dragon lets them kill some of them and drink their blood, which confers benefits on them like increased strength (sounds like Reaver abilities, basically). Scholars aren’t sure how these mutually beneficial relationships begin. Nevarran dragon hunters reported mad rants and tales of godhood from such cultists.
it also reminds me a bit of Kolgrim's Disciples of Andraste Andrastian-offshoot dragon cult from DA:O. so perhaps Speaker 2 is a dragon cultist, and the problem Rivain has been having is dragon cultist activity and subsequent increase in/increase in the boldness of dragons?
if 9:52 is when DA:D is set, then it's been 10 years in universe since Corypheus' defeat in 9:42. if DA:D then releases in late 2024 then it's been 10 years irl since the release of DA:I. one might say that both we and the characters have been.. dragon ageing at the same time
something else the "the peace and comfort of my reeeiignnn" voice lowering into a draconic rumbly growl before a wolf howls in the distance reminds me of is Fen'Harel's draconic wolf/lupine dragon form, as shown in the Skyhold rotunda mural and described in Tevinter Nights. the speaker of that line isn't Solas ofc (wrong accent etc). neat imagery though. and the sfx or soundmixing of the dragon growl then the echoing howl is just rly cool to me 👌
#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#random collection of thoughts#solas
89 notes
·
View notes
Text
There is a clear delineation between the lore caused by dai, and I'm not entirely sure how to feel about it, to be quite honest. Because I DO, actually, like a lot of what dai did to the lore. Not all of it, but quite a lot. And veilguard is in direct conversation with dai - most of the big revelations in veilguard are directly linked to dai, foreshadowed in dai, and any link to ancient thedosian history we can make using this new lore... All of this ancient history is stuff revealed either in dai or in media created after dai such as world of thedas.
But some bits WERE foreshadowed before... Just very few of them lol. There's a bit in witch hunt where morrigan says flemeth is much more closely linked to the blight than we think which... 🤡
I want to look into it further. Idk, make a list, maybe. I've been trying to link events and lore together, catch foreshadowing, etc - but everytime I find something that links directly to the reveals from veilguard, it's always a piece of lore either from dai or from media after dai lol
11 notes
·
View notes
Text
So back before BG3 took over my brain like ceremorphosis, I was pretty into Dragon Age and had started drafting an outline for a "Modern Girl in Thedas" fanfic in which my author self-insert replaced the Herald of Andraste. She was going to use her foreknowledge of events and her Western liberal arts education to attempt to speedrun both the plot of DAI and the Thedosian Enlightenment, respectively.
Things were NOT going to work out like she expected. It was to be a dark tale of hubris, butterfly effects, major character deaths, an Orlesian Revolution even bloodier than the French one, and two worlds' worth of unintended consequences so terrible that the working title was "Solas, Hold My Beer."
It's possible that I will return to it someday, depending on how DA4 goes -- my solution to the Solas Problem was to evacuate the population of Thedas to Earth (oops, sorry for bringing the Blight with us, my bad), and I gotta wait and see if that still fits with canon -- but in the interim I am definitely going to repurpose all my "attempts to speedrun the Enlightenment in a medieval fantasy setting, it goes poorly" ideas for my BG3 "Modern Girl in Faerun" fanfic.
Because Faerun? Absolutely riddled with terrible ideologies and institutions. It's slightly less of a crapsack world than Thedas, but it's still a medieval fantasy setting. While individual characters often express anachronistic viewpoints palatable to modern audiences, the cultures, systems of governance, etc. are generally much more period-appropriate.
Anyone coming from a modern Western democracy would suffer terrible culture shock and feel compelled to try to change things for the better. But if you've ever taken any "history of thought" courses from your university's Philosophy, Political Science, and Economics departments, then you know that we didn't get from there to here overnight.
A modern character's ideological framework alone would be enough to get them branded as batshit crazy, even if they kept the "I'm from another world and you're all fictional characters from an interactive story that I played as a game" stuff to themselves.
#it's a lovely morning in faerun and i am a horrible author self insert#modern girl in thedas#modern character in thedas#modern girl in faerun#modern character in faerun#bg3#baldur's gate 3#forgotten realms#dragon age#solas hold my beer#get in losers we're speedrunning the enlightenment
35 notes
·
View notes
Text
Thedosian Calendars and Holidays
Thedas has twelve 30-day months and five holidays, or annums. which start at the beginning of the month. Their day lengths are contradictory if not unclear as one instance mentions 24-hour days while all the clocks we've seen in Orlais work in 8-hour increments. Though it should be noted that clocks are dwarven in invention and manufacturing according to lore.
While the Chantry calendar shares some similarities to the Gregorian calendar, due to the placement and functions the holidays in regards to what they mean to the common people; it falls more in line with some versions of medieval calendars, though not entirely. For the common folk in Thedas these universal holidays mark the change of the seasons: letting them know what weather to expect, when harvests must be finished, when to plant, and other seasonal work and activities.
Additionally, it is important to know that Thedas appears to be in the southern hemisphere. It is never explicitly stated in lore or by any of the devs, but the context clues of things such as Tevinter being to the "north" and Orlais and Ferelden making up "southern Thedas" are the most prominent pieces of evidence. Though I will note that sometimes the devs/writers have gotten this mixed up and have referenced things like "birds flown south for the winter".
Thedosian Calendars - General
Of all calendars in Thedas, we know only of three: Chantry, Elven, and Tevinter. For other prominent cultures, we know nothing about the Avvar, Chasind, Dwarven, and Qunari calendars. They are not mentioned in lore, but are likely systems they would have.
Thedas, in its entirety, has converted to the Chantry calendar after the Second Blight. It became the universal calendar, and it's season marking holidays became the five universal holidays - though this doesn't mean they are the only holidays in Thedas. It is also unclear as of now whether the sharing of names and holidays are all the Tevinter and Chantry calendars share. We do not know if that extends to format, twelve 30-day months, or other factors.
The elven calendar fell into disuse after the fall of Arlathan when Tevinter outlawed its uses and enslaved the elven people. Now, not much is known about how the ancient elves of Arlathan kept track of the passing of time. Only a few notable events have lasted through the centuries to be recorded by modern scholars.
While the Tevinter Imperium did follow the Orlesian Chantry Calendar at some in their history, after the schisms between the two Andrastian cults they chose to return to their original calendar that dated back to the foundation of the Imperium. It is from this calendar that the Chantry took inspiration. It is suggested that elves had some influence on the creation of the Tevinter calendar (though this is only mentioned in the Traveler's Guide in the Origins Collector's Edition Game Guide). The Tevinter calendar is where the high names of the months come from.
The Orlesian Chantry calendar adopted several things from the Tevinter calendar, including the adoption of some holidays dedicated to the worship of the Old Gods that overlapped with their own holidays, and in turn gave them new meaning. Additionally, it is the Tevinter calendar that we inherited the high names and from the Chantry calendar the low names of the months.
Months and Days of the Week
Months
Each month has two names:
a high name - used by scholars and courts
a low name - used primarily by common folk
Most codex and dates shown in Dragon Age use the low name even when it is written in the voice of a scholar or noble, so I have listed them below in Low/High name format.
Wintermarch / Verimensis
Guardian / Pluitanis
Drakonis / Nubulis
Cloudreach / Eluviesta
Bloomingtide / Molioris
Justinian / Ferventis
Solace / Solis
August / Matrinalis
Kingsway / Parvulis
Harvestmere / Frumentum
Firstfall / Umbralis
Haring / Cassus
If the Chantry calendar and by extension Tevinter calendar were to follow the same solar equivalent dates as the real world, the months would land as follows in accordance to the southern hemisphere:
Spring/Vernal Equinox: September 21-23 -> Guardian / Pluitanis 1st
Summer Solstice: December 21-23 -> Bloomingtide / Molioris 1st
Autumnal/Fall Equinox: March 21-23 -> August / Matrinalis 1st
Winter Solstice: June 21-23 -> Firstfall / Umbralis 1st
My only note about this is that Tevinter seems to be predominately a tropical climate that begins to encroach closer to the equator. In the real world, this would usually result in them using a lunar (or lunar-solar) calendar as their seasonal changes would be relatively minimal. Solar calendars are more typical in temperate regions as there are more seasonal changes and they're impacted more by the the decrease/increase of sunlight.
That said, Tevinter seems to follow a more solar calendar that made it an easy port for the rest of Thedas. The likely reason for this might have simply been to keep things simple, as it would make it a little easier to track.
Days
As stated before, the length of a day seems to be 24-hours, though the clocks seem to work in 8 hour increments. Additionally, from what we can tell, Thedas has the same days of the week that we do. Except, there has yet to be any mention of Monday or Wednesday.
Tuesday
Thursday
Friday
Saturday
Sunday
Holidays, Celebrations, Ceremonies, and Festivals
It is noted that there are more holidays in the world than the ones listed in universal holidays. The following holidays/festivals/feasts listed are predominately human and surface, there isn't much on Orzammar and their holidays or celebrations nor the Dalish.
Universal Holidays
These are the holidays implemented by the Orlesian Chantry. These are the holidays called annums. With the exception of First Day, they typically mark the changes of the seasons. All of them fall at the beginning of the month.
With that in mind, based on how they line up with the solstices and equinox they seem to be roughly floating holidays that may range from the 1st to 3rd of the month.
Something to note though, is that the holidays were once mentioned to fall outside of any month. Which would align them more towards the special days you would see in a lunar calendar or some forms of historical calendars. However, this arrangement of the holidays hasn't been mentioned since the (Collector's Edition Prima Guide for Dragon Age Origins in the Traveler's Guide).
First Day, celebrated on the first day of Wintermarch / Verimensis
A traditional start of the year that involves the practice of visiting neighbors and family as well as gathering in town to commemorate the year past.
In remote areas this holiday was once the annual check to ensure everyone was alive.
In some areas, such as Serault in Orlais, it is customary to eat chicken on First Day.
Wintersend, celebrated at the beginning of Guardian / Pluitanis (Potential Spring / Vernal Equinox)
Previously called "Urthalis" and dedicated to the Old God of Beauty, Urthemiel.
Currently a holiday that is the celebration of the Maker.
It stands for the end of winter in many areas.
In the Tevinter, coincides with tourneys and contests at the Proving Grounds in Minrathous.
In the south, the holiday became the day for trade and theater.
In some areas, it is also the day for arranging marriages.
Some places, like Orlais, hold Wintersend Balls during the season.
Summerday, celebrated at the beginning of Bloomingtide / Molioris (Summer Solstice)
Previously called "Andoralis" it was a holiday dedicated to the Old God of Unity, Andoral.
Universally celebrated as the beginning of Summer.
For Andrastians, there is the practice where children ready to come of age don white tunics and gowns before joining a procession that crosses the settlement to the local Chantry. They are then taught the responsibilities of adulthood.
In Orlais, this is a particularly holy holiday.
In some places, this festival is described as particularly showy. To where it would be considered an appropriate level of extravagance to welcome a monarch or ruler.
All Souls Day, celebrated at the beginning of August / Matrinalis. (Potential Autumnal / Fall Equinox)
Previously it was called "Funalis" and was a holiday dedicated to the Old God of Silence, Dumat.
The Chantry uses the holiday to commemorate the death of Andraste, they will light public fires and put on plays that depict her death.
This holiday is also spent in other areas as a day in remembrance of the dead.
In the northern areas of Thedas, people will dress as spirits and parade through the streets after midnight.
Satinalia, celebrated at the beginning of Firstfall / Umbralis (Winter Solstice)
This holiday was originally dedicated to the Old God of Chaos, Zazikel. It now is more attributed to the second moon of Thedas, Satina.
Customary celebration includes wearing masks, naming the town fool as ruler for a day, and wild celebrations. In more pious areas, it is simply a large feast and the giving of gifts.
Antiva celebrates this for a week or more, followed by a week of fasting.
Feastday is part of the Satinalia celebration, incorporating the gifts and pranks practices of the holiday. It is unclear if this term is just for Ferelden.
Ferelden celebrates by serving a specific dish, Fluffy Mackerel Pudding, during the holiday.
Regional Holidays, Events, and Festivals
Allsmeet (Rivain)
An event that happens twice a year where the village seers travel to Dairsmuid to meet in council, gorge trade agreements, and pledge loyalty to the Rivaini queen publicly. These are also times where people will attempt to settle old feuds, but there are feasts, gift-giving ceremonies, musical contests, and other such activities. It lasts a few days.
Andraste's Day
An undefined holiday. One for Andrastians but unclear if it is universal to all Andrastian cults, regional to those following the Orlesian Chantry, or regional to Ferelden.
It is a holiday in which family will come to visit.
Anniversary of Archon Hessarian's Death (Tevinter)
A religious holiday, usually accompanied by an additional feast day for Visitations.
Visitations is a feast celebration of Andraste appearing in the dreams of mages when she crossed into the fade. Celebrated in Tevinter.
Arlathvhen (Dalish)
Its name means "for love of the people".
A celebration of the old ways while lore keepers exchange stories and knowledge, but the gathered Dalish also recount and discuss the sad lessons of the destruction of Arlathan and the Dales.
Barnack Festival (Orzammar)
An undefined festival mentioned by Oghren.
Celebratory Proving (Orzammar)
A type of proving held to celebrate an event.
Victors of these provings are rewarded with ceremonial items.
Commission Day (Orzammar)
A celebration for when one receives their military placement, or commission.
Unclear if this celebration is for all nobility of families of import or if it is restricted to the royal family.
Commission Proving (Orzammar)
A proving done during the commission celebration. It is in honor of an individual gaining a leadership position.
It is not clear if this proving and celebration is just for the royal family.
Coronation of the Divine (Chantry)
It is mentioned that when the first Divine was chosen, the festivities lasted a full year.
It is unclear if such celebrations happen every year in honor of the first Divine.
If it were an annual holiday, it is unclear if it would be only an Orlesian Chantry event or if it is also something that was celebrated in the Tevinter Imperium. Though considering the relationships between the two sects, it is possible that they adopted it in the Imperium but in celebration of their first Divine.
If chosen as Divine, Cassandra mentions that "They would love to bury me in ceremony for my coronation". Suggesting that there is at least some level of grandness that extends past a straight forward ceremony for crowning the Divine.
Drinking Festival (General)
Undefined if this is an Antivan specific festival, a universal one, or a joke. It is mentioned by Zevran.
Memorial Proving (Orzammar)
A type of proving done during celebration and honor of an individual receiving their military role.
Groundbreaking Festival (Universal)
Held much like events in real life, where they celebrate a building - such as a fort, castle, ect. - being built.
Grand Tourney (Free Marches/Nevarra)
A yearly event described as part circus, part tournament, and part festival. It allows contests, feats of strength, food, performers, and merriment. It travels around the Free Marches, and occasionally outside of it.
It is an event that many are aware of and Orlesian nobles are particularly inclined and encouraged by their families to participate in.
According to the Dragon Age Tabletop RPG (ttrpg), Orzammar sent warrior representatives to the Grand Tourney one year. It is unknown if they continued to do so or if this is held up in current lore.
Harvest Festival (Universal)
Undefined, but mentioned that Honnleath celebrates such an event.
Vinter, a Ferelden town mentioned in the ttrpg, celebrates the year's harvest and bounty in an annual event that lasts for several days. This is a major event of merriment and trade, but also open to the Dalish as well.
Hunt Ball (Nevarra)
Balls held in the winter, a lingering custom from when Nevarra used to have annual dragon hunts.
Memorial Proving (Orzammar)
A type of proving done to honor the memory of a dwarf of high stature.
Naming Day (Universal)
Separate from birthdays, there is little information on these parties outside that they occur.
Mentioned by both dwarves in Orzammar as well as found in a box of invitations on the surface.
Solstice Celebrations (Universal)
Avvar have alters dedicated to their favored hold-dieties, they house sacred relic that aligns with the rising sun on the Winter Solstice.
Honnleath celebrates the winter solstice.
Undefined as to which, but stated that the Chantry hold them, at one point for six consecutive years in Cumberland. This seems to be separate from the four holidays that mark the change of the seasons.
In some areas they celebrate the solstices with dinner parties. Aveline throws one. It isn't clear if this is simply a Fereldan practice or universal.
Summer Festival (Orlais)
A general festival that differs by region.
Celene mentions how youths participate in tests of skill though in heavily padded tunics and blunted blades.
Winterfest (Unknown)
An undescribed event/holiday mentioned by Dorian. He says he was "hoping for a lively Winterfest gift."
Possibly a regional holiday in Tevinter.
Feasts
Feast of Ascension (Orlais)
Undefined if it is a common celebration, nor what exactly the purpose is.
Feast of Urthemiel (Tevinter, Ancient)
A feast that spanned a total of twelve days, it was the grandest celebration of the year during its time. Celebrated at the height of the Imperium when they worshiped the Old Gods.
Unclear if this feast was part of the Urthalis (now known as Wintersend).
Hivernal Feast (Orlais)
Originating in the highlands of Orlais during the early days of the nation. Groups would go out and hunt Hivernals, on a successful hunt they would return and feast before salting the dragon meat and using the rest for potions, armor, and other supplies to help them last the winter. It is a feast still celebrated in some areas of Orlais.
Noble Feast (Orzammar)
A feast had during a celebration, typically one honoring an individual for their military accomplishments or a service done for Orzammar.
Also used to honor the mercy and/or martial skill of a commander.
General Ceremonies
Uthenera Ceremony (Arlathan)
Where an elder's long life and all their contributions to the elven people was celebrated before they moved on to the next step of waking slumber.
Harvest Ball (General)
A ball held during the harvest season.
Unclear how common or well spread these balls are, but they are mentioned as occurring in places such as Ostwick.
Wedding Ceremony (General)
Can be especially lavish for rulers, nobility, or people of import.
Typically overseen by Chantry Mothers in southern Thedas.
Unnamed Holidays, Ceremonies, Feasts, and Festivals
A religious holiday in the Imperium with a ceremony to mark the day a spell is cast to renew the Eternal Flame that is lit and continuously burns in every chantry in the Imperium.
A holiday in the Imperium that celebrates the death of Joyous II, Orlesian Chantry Divine. It is unclear if this holiday is still celebrated.
At Adamant Fortress the residents would have a celebration which included a feast on the day of the first snow fall. Traditions include the residents putting up wreaths, dancing, and other events.
There is a festival that includes a turkey. But there is little information outside of the line mentioning "festival turkey".
In some Dalish clans, there is a special ceremony for when a Keeper anoints a mage as their first.
Miscellaneous and Trivia
There is a practice of giving gifts on the solstice mentioned by Luka.
People have both a Wintersend gift list as well as Satinalia gift list. It is unclear if the Wintersend gift list is a regional/cultural specific practice, a universal one, or if it was simply confused with Satinalia.
Birthdays while separate from Name days are both celebrated universally.
The Qun does not have holidays or annual festivals. They will have celebrations but usually in response to a death in service to the Qun by an individual who did a great deed. They have a celebration that allows for unabashed revelry; this includes drinking, public chanting, and even meditations are abandoned.
The term "holiday", "on holiday", and "family holiday" are used by those in Thedas as opposed to vacation or the like.
Fluffy Mackerel Pudding, while a Fereldan traditional dish, is a recipe from the 1974 Weight Watchers.
Sources:
BioWare Blog Weight Watchers: Fluffy Mackerel Pudding
Dragon Age Origins Dragon Age 2 Dragon Age Inquisition Dragon Age Inquisition Multiplayer Dragon Age The Last Court Dragon Age Tabletop Dragon Age Tabletop Blood in Ferelden Dragon Age Origins Official Prima Guide Dragon Age Masked Empire Dragon Age Asunder Dragon Age Tevinter Nights World of Thedas Vol 1 World of Thedas Vol 2
Origins Codex: Archdemon Codex: Feast Day Fish A Note from the Honnleath Village Council
Dragon Age 2 Codex: Chest of Unanswered Invitations Codex: Notes on the Avvar Sky Cult Codex: Thedas Calendar
Inquisition Codex: Mad Emperor Reville War Table Mission: A Favor Returned War Table Mission: Rescue the Spy
The Last Court Your Bailiff is Attacked
Want to support this blog? Check out my ko-fi!
#dragon age#da worldbuilding#dragon age meta#writing reference#da writing reference#writing reference: calendar#writing reference: holidays#reference: holidays#reference: calendar#world building wednesday#long post#my meta#chantry#orzammar#dalish#ferelden#orlais#antiva
94 notes
·
View notes