#the shadow isles
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Old, size and shape differences for Thresh and Karthus
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The gloomiest Yordle
#artists on tumblr#artwork#digital art#digital illustration#cute#digital painting#drawing#painting#league of legends#yordle#fanart#league of legends fanart#league of legend art#vex#league of legends vex#gloomy#the gloomist#the shadow isles
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#league of legends#runeterra rewritten#polls#piltover and zaun#the shadow isles#please don’t tie again
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#lol#league of legends#league of legends vex#yordle#vex#league of legends yordle#the shadow isles#shadow
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My Six of Crows blanket is officially finished!!
I’m so happy with ittttttttttttt
I know a few people have said they’d be interested in a lil guide on how I did it (I don’t have a pattern bc I just decided to draw up the chart for it myself on a whim and then got committed) so I’m planning on writing that and sharing it soon, please let me know if you’d like to be tagged!
Anyway I don’t think I have anything else to say, I just had to share because I am OBSESSED with how this came outtttt I’m so happy
#grishaverse knitting#six of crows#grishaverse#crooked kingdom#leigh bardugo#fandom knitting#kaz brekker#inej ghafa#wylan van eck#jesper fahey#nina zenik#matthias helvar#kanej#wesper#helnik#grisha#grisha trilogy#the grisha series#reading#knitting#fair isle knitting#hand knitted#knitblr#knitters of tumblr#knit blanket#six of crows blanket#six of crows fandom#shadow and bone#save six of crows#save shadow and bone
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hello mr skyen... might i ask for opinions... for an elise thing im doing
Oh, this is interesting! I am not 100% sure what kind of opinion you're looking for - is this meant to be a skin idea or a full-scale redesign of the character? I'll give you some thoughts, with the caveat that these are off-the-dome impulsive reactions, and whatever I bring up is not meant to be prescriptive "this is wrong do it different" criticisms, they're just me bouncing ideas off of what you are presenting.
If anything I say is useful, then hooray. If it is not, or if it misses the point of what you are trying to do, please discard it without a second thought.
Bringing in some 1920s and 30s fashion energy is an interesting idea. Elise is meant to be this high society socialite who has literally been around for centuries and killing people, so there is definitely a solid idea in using an aesthetic which would be olde timey to modern eyes, but also a bit anachronistic and odd and instinctively a bit out of place in a high fantasy military state like Noxus. I think that's really interesting, and definitely more interesting than the somewhat directionless black leather lingerie her base design keeps her in.
We're playing around with gender presentation it looks like, which I think is a really solid play. Elise is generally presented as a fairly standard type busty sexy video game babe in League of Legends, with Legends of Runeterra opting to show her as a bit more spindly and flat chested. I think her general archetype definitely requires a level of sexiness, sensuality and seductiveness, she is an archetypal Black Widow character, but I don't think that means she necessarily needs to be stereotypically femme in body and presentation. Plus, the LoL universe has more than enough classic femme fatales already, anything that adds variety would be good.
I very much like the red and black fashion - she looks very credibly like an eccentric Noxian socialite, especially in the first two outfits.
I kinda feel like I'm missing something up around her collarbone and chest? A necklace? Tattoo? Cosmetic? I can see the idea of having the collar be exposed flesh for the allure of it, but I feel instinctively like it's conspicuously "empty" next to the highly made up and elaborate makeup and hair, and then the fashionable costuming.
Given that Elise is a transforming character, you could futz around a bit with her proportions? The shoes extend her legs by lengthening into points already, which is a good thing to carry over from the base design, but I think given the importance of long spindly legs to spiders, you could push it even further. think something like Bayonetta for example:
additionally, you could use something like a wrap-around collar, or a necklace, to play around with extending her neck, too, to make her even taller, and push a bit into the uncanny if you want. covering the neck up makes it easier, in my experience, to lengthen it without it looking too obviously odd.
it sort of depends on the impact you want her to have though. very tall, very slender, very long proportions are striking, and carry a vibe of the ethereal, maybe slightly mystical. height also often codes for power.
if you want her to be a more down-to-earth presence in her human form, though, especially if you want her to pretend to be harmless and/or vulnerable as part of her seduction and manipulation play, making her shorter is usually a better shortcut to achieving that vibe
hm... what else...
Well, the spider leg spikes on her arms are cool - I really like the idea of concealing them as some sort of high fashion eccentric accessory, although it's not 100% clear to me from the art here exactly how they are attached to her?
I really like the fashion design of the middle idea. I like giving her trousers and going right up to the edge of letting her have a naked upper body. It's a good way to play with the tease, I think, the allure of almost seeing what is hidden.
I'm not 100% sure about the green markings on the body. on the one hand, she DEFINITELY needs something Shadow Isles coded in her design, since that's where she draws her power from, on the other hand having it that much out in the open feels maybe a little... obvious? at least in her human form?
Of course, this again depends on the intention with the design. if you're designing this as a design to appear in League of Legends, whether as a champion update or a skin, then making her source of power obvious on her body is actually crucial, it's really important for in-game visual language. If it's for something like an appearance in Arcane, you could probably dial it back a couple of notches and make it more subtle.
Like, maybe the same idea of glowing tattoos that light up when she uses her powers, but they are subtle little spiderweb patterns on her skin that look like elaborate decoration when not in use? something like that?
anyway, that's all I can think of as a reaction just off the top of my head. this is really cool, I hope you keep working on it!
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Deep in the Underdark in the Sunless Sea, the Isle of Shadows is a bleak ruin shrouded in perpetual cold and fog, radiating a palpable aura of evil. Even the aboleth avoid this place. Varandek, Priest-Servitor of the Dark God, oversees a conclave of shadows, spectres, and skeletal priests. (Art credited to Arnie Swekel and Glen Michael Angus for Night Below: An Underdark Campaign, Book III: The Sunless Sea, designed by Carl Sargent, TSR, 1995)
#D&D#Dungeons & Dragons#Arnie Swekel#Glen Angus#Night Below#undead#lich#shadow#spectre#Underdark#Sunless Sea#Isle of Shadows#Tharizdun#Carl Sargent#dnd#campaign setting#Dungeons and Dragons#TSR#1990s
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okay SO. it took longer than I expected for various life reasons but here is the massive conlang masterpost, featuring all the languages and prominent dialects that I imagine would exist within the grishaverse. under a cut bc it got really long!
RAVKA
"standard" Ravkan. this is the language spoken in Os Alta, as well as most other places in East Ravka. used on any official documents within Ravka. spoken by most nobility, including those in West Ravka
West Ravkan. this dialect formed only after the creation of the Fold - because the two sides of the country were separated from each other, linguistic drift occurred. over the 400 years that the Fold existed, the two languages diverged from each other significantly, but are still mutually intelligible - they're still very clearly dialects of the same language, not separate languages altogether. most West Ravkan nobility don't use this dialect, although those who are in favour of West Ravka becoming an independent country WILL use this dialect to promote independence. many West Ravkans also speak "standard" Ravkan, because of military service; they would have to communicate with people from across the country - however, many of them would still speak West Ravkan at home, with family, etc. most East Ravkans, especially nobility, wouldn't speak West Ravkan and would probably look down on those who do; I imagine Nikolai speaks at least some because it's the kind of thing he'd do (and the place he's Grand Duke of, Udova, is in West Ravka)
Suli. definitely a completely separate language from Ravkan; they don't have much in common. spoken predominantly by travelling Suli, and very rarely by non-Suli - although in canon, it is taught at the Little Palace, and some Grisha will learn the language. diplomats who often have dealings with Suli communities, and soldiers who serve in areas with high Suli populations, will often learn some (though probably not enough to become fluent) - canon states that it's useful for travelling in the west and northwest of Ravka.
Suli/Ravkan dialect. in areas with high Suli populations (predominantly in the west and northwest), locals may have adopted parts of the Suli language, and vice versa, to create a pidgin language that can be understood by both groups. probably NOT spoken by soldiers/diplomats/etc, who prefer to learn the original Suli language
various other dialects! while the most significant difference is between "standard" and West Ravkan, small towns and communities across the country will speak slightly different versions of the language, just because of how big Ravka is
ancient Ravkan. this is briefly mentioned in canon - I imagine it bears a similar relationship to modern Ravkan as that between Old English and modern English; ie, it's a completely different language! very old books that were printed in ancient Ravkan probably still exist; I imagine it's spoken by some members of the clergy, similar to how the Catholic Church uses Latin in our world. often studied by historians or other scholars. iirc Mal's tattoo is also written in ancient Ravkan, which means that either he or somebody around him must have spoken it fairly well. I would guess that Tamar and Tolya probably speak at least some ancient Ravkan because they grew up in the church
FJERDA
"standard" Fjerdan. again, spoken in Djerholm, by the military and by the government. fun canon facts I found while researching for this: all nouns are both plural and singular (similar to English words like "fish") and the language has three grammatical genders, but they are called wolf class, hare class, and tooth class!
Hedjut. the Hedjut, in canon, are an indigenous group living on Kenst Hjerte, a pair of islands off the coast of Fjerda. though some have come to live on the mainland (I believe Ylva, Jarl Brum's wife, is Hedjut?) most still live on the islands and speak their own language, separate from Fjerdan
liturgical Fjerdan. religion plays a huge part in Fjerdan culture, and imo their holy texts would have been written in this liturgical version of the language, many centuries before canon takes place. drüskelle are probably taught liturgical Fjerdan. some people might also prefer to pray to Djel in liturgical Fjerdan? speakers of modern Fjerdan can probably understand it, but with some effort
again, multiple other dialects. Fjerda has a lot of peninsulas; the language would have developed differently in different places. when Nina is in the Elling peninsula in KoS, she probably has to speak the local dialect rather than the "standard" Fjerdan which she probably learnt in training
other indigenous languages. now, this is purely conjecture, but the grishaverse map shows other small islands off the coast of Fjerda, which don't seem to be part of Kenst Hjerte. it's entirely possible that there's other indigenous groups, like the Hedjut, living there, with their own separate languages. on the other hand, in an age of sea travel, it's likely that Fjerda would have colonised those islands and brought them into the larger country, meaning that the groups living there would be classed as Fjerdans and encouraged to speak Fjerdan
KERCH
"standard" Kerch. this one is so interesting because Kerch is canonically the language used for international trade, so diplomats and politicians across the grishaverse would likely be able to speak Kerch. knowing the language is probably also a sign of status in other countries, including Ravka. it's spoken by most people within Kerch, as well as being the language used for any kind of international relations. for example, I imagine that at the summit at the end of Rule of Wolves, both the Ravkan and Fjerdan delegations spoke Kerch
Barrel Kerch. has a similar relationship to "standard" Kerch as Cockney does to "standard" English - they're recognisably the same language, though spoken with very different accents, but Barrel Kerch has created so much new vocabulary that doesn't exist in "standard" Kerch. I also think that this is why Wylan didn't recognise the word "mark" in Six of Crows - it simply didn't exist in the version of Kerch he's used to speaking!
other dialects. Kerch is much smaller than Ravka or Fjerda, so I imagine there's fewer separate dialects, but people living in the Kerch countryside probably speak a slightly non-"standard" version of Kerch. Kaz probably grew up speaking a country dialect, and had to adjust when he started living in Ketterdam
SHU HAN
official Shu. probably? we know very, very little about the language(s) within Shu Han, but it's a fair bet that there's an official version of the language used by the government etc. this is probably the dialect that's taught to students studying Shu, particularly noble children or diplomats. its main difference from common Shu is that it has a smaller, simpler vocabulary and is easier to communicate effectively in
"common" Shu. in canon, we get a lot of references to words or phrases in Shu that are untranslatable - often in poetry or literature. that would probably be really impractical for a language used in business, so imo the dialect used by most people would be slightly different from the dialect used in government. this dialect has a lot of flowery, poetic language.
other dialects. while Shu Han is smaller than Ravka, it's still pretty big, so I imagine that again, there would be slightly differing variants of the language spoken in different places
THE WANDERING ISLE
there is no standard version of Kaelish. in my personal headcanon, the Wandering Isle is based on a mix of multiple different Celtic cultures and so has multiple different languages. honestly I could make a whole other masterpost based on my headcanons for the Wandering Isle, but I'll stick to the languages for now
Central Kaelish. this is what I imagine Colm and Jesper speak; it's loosely based on Welsh, given that Jesper's middle name is Welsh. it's probably Colm's first language, but he taught Jesper to speak it so he wouldn't lose touch with his Kaelish heritage
North Kaelish. this is what I think Pekka Rollins's dialect is; loosely based on Scottish Gaelic
basically, there's dozens of dialects across the country; some of them overlap somewhat with others, while some are more distinct
NOVYI ZEM
okay SO. once again there's like, zero canon material to work with here, but it's fine. canonically the language spoken is Zemeni. like with most of these countries, there's probably a "standard" version which is used for official purposes, spoken in and around the capital city, Shriftport
Northern Zemeni. the capital city is in the south of the country, so the dialect which differs most from "standard" Zemeni is probably spoken mostly in the north
other dialects. if I had to guess, I'd say that the other big separation of dialects is between coastal areas and inland areas - coastal cities which see a lot of trade would probably use "standard" Zemeni, so they can communicate with people who've learnt Zemeni (who would likely have studied the "standard" dialect), while inland areas would have developed their own dialects
OTHER AREAS
the Southern Colonies: is canonically a colony of Kerch, so their official language is probably "standard" Kerch. it's also canonically a place where criminals from Kerch are exiled (and the former King and Queen of Ravka, but that's almost certainly a rare exception) so there's probably also a lot of Barrel Kerch being spoken, that the criminals have brought over
there's almost certainly at least one indigenous language spoken there as well, though. whatever culture it used to have before being colonised by Kerch probably hasn't been entirely erased. the closest real-world comparison is probably Australia, where English criminals used to be sent? so I do think that there are indigenous groups living there, with their own culture and languages
a dialect has probably formed that mixes parts of Kerch with parts of the indigenous language, forming a new pidgin so that locals and new arrivals can communicate
if the Southern Colonies ever gets independence, I imagine that the original indigenous language would become its official language - the pidgin is probably used more day-to-day, though
it's also possible that the Southern Colonies used to be a part of Novyi Zem before being colonised; in which case, the indigenous people might speak Zemeni? I personally think it's separate, though
the Bone Road: a set of islands, near the Wandering Isle. apparently there are dozens but only two have names - the names they've been given sound vaguely Ravkan. I imagine that those two, Jelka and Vilki, have been "discovered" by Ravkan explorers (though probably not colonised? I think if they were Ravkan territories that would've been mentioned when Nikolai takes Alina to the Bone Road in S&S) and given Ravkan names
however, all of the islands have their own cultures and languages. they're pretty small islands so I don't think that there would be many different dialects within each island. on the other hand, I wouldn't be surprised if the languages spoken on each island were all quite similar to each other, though recognisably distinct. they're probably all at least from the same language family
#holy shit this took ages lmao#but I'm really proud of it!!#if anybody has any questions about any of this DEFINITELY send them my way - I'd love to chat about linguistics/conlangs/etc#I might actually make that Wandering Isle masterpost sometime tbh bc I have soooo many thoughts#mayhem.txt#grishaverse#mayhem grishaverse originals#I really hope I haven't forgotten anything here lmao#shadow and bone#six of crows#king of scars
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Make sure you're ready for the inevitable question with you undead friends
#alas poor yorick#digital art#league of legend art#league of legends#comic#lol#clip studio art#comics#phalanxus#legends of runeterra#yorick#gaming#shadow isles#ghouls
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View of a canal on Belle Isle. Handwritten on sleeve: "Canal at Belle Isle, shadows. November, 1907. Mears."
Heath Collection
Burton Historical Collection, Detroit Public Library
#canal#belle isle#mears#1907#detroit#detroit history#glass negative#old photograph#shadows#reflection#trees#nature#november#detroit public library
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as someone who’s Very American but also has a shit ton of Irish and Scottish blood in me but knows rly nothing abt those cultures, Jesper Fahey is very real to me
I think he would wear a claddagh ring backwards on accident but Colm doesn’t want to tell him bc he thinks it’s funny
#six of crows#soc#shadow and bone#jesper fahey#colm fahey#the wandering isle#Wandering isle#Irescotland
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Old blog art, I think it was from people asking if my Karthus would like Soraka or not.
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Questioner: In Words of Radiance, you started off a chapter talking about breaths, calling it the life of men. And then immediately afterwards, you had Kaladin bring up how the Alethi are soulcasted into statues. And I believe you said in a livestream that you can't Awaken stone-
Brandon Sanderson: Very, very, very hard.
Questioner: -but you can Awaken soulcasted stone. Was that intentional?
Brandon Sanderson: It's intentional to get you thinking. Do not expect this to be a major foreshadowing point.
To do something like I'm doing [with interconnected Cosmere stories], it's a dance. And the dance is to try to make sure each independent story works fantastically well on its own without any knowledge of the other pieces.
That doesn't mean I won't bring those pieces in. (In fact, I do, quite a bit.) But I don't want to build huge climactic moments based on knowledge of a magic system that is not native to a given planet.
Questioner: I had a question about Odium's intent for going after Ambition. Obviously, with Devotion and Dominion teaming up, he didn't want a twosome over there. Are we ever gonna learn more about the background on Threnody?
'Cause Khriss implies that there was always Investiture there, before the clash. So I'm looking for a little bit of information about the Evil before the Admiral's background story.
Brandon Sanderson: Before the clash, the Evil was not the Evil. It is the clash that warped it. And Secret Project Five has a splintered piece of Ambition as a plot point.
Some of these books... All that stuff I said about not having to know multiple magic systems? That goes out the window for things like Secret Project Five. Those are books that are about that.
You will find out some more there; it's gonna take me a long time to get to what actually happened with Ambition, why, and things like that. Know that Odium was not expecting it to be as hard as it was and ended up severely wounded in that clash.
#shadows for silence in the forests of hell#the sunlit man#cosmere#cfsbf#brandon sanderson#wob#root#isles of the emberdark#ssp5#warbreaker#the stormlight archive#cosmere future
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Shadow Isles - Champion Illustration Summoner Icons
#viego#gwen#kalista#hecarim#yorick#elise#vex#maokai#karthus#thresh#league of legends#league of legends champion#champion illustration summoner icon#league of legends summoner icon#summoner icon#shadow isles#official
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#Angie Harmon#Jane Rizzoli#Lorraine Bracco#Angela Rizzoli#Rizzoli and Isles#Rizzles#Rizzoli & Isles#S07E05#Shadow of Doubt#*gif#*mine
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So there’s something about Pekka Rollins that has bothered me literally since I first read the books and I think about it every time I read them okay and it’s this line:
“Who is Pekka Rollins?” Matthias asked, turning the ridiculous syllables over in his mouth. Kerch names had no dignity to them.
And this catches me out every single time because Rollins is Kaelish. As far as the reader knows for definite, “Pekka Rollins�� is a Kaelish name, not a Kerch name.
Now, don’t get me wrong, we’re of course aware that Matthias is very sheltered from understanding the global scene and may simply have assumed that Rollins is Kerch because he lives in Ketterdam and runs the Dime Lions (this is the only piece of information he knows about him at this time) but I think this is unlikely considering that it was on a mission to the Wandering Isle that he met Nina and we know that, although he doesn’t speak Kaelish, he knows how to recognise it well enough that he knew Nina was speaking Kaelish and not Kerch or Ravkan (at the time he was monolingual, as he would later only learn Kerch by necessity in Hellgate).
And thinking about the name “Pekka Rollins” it doesn’t sound all that Kaelish… does it? Our examples of Kaelish names include “Fianna” (Nina’s Kaelish pseudonym at the Ice Court), “Colm”, “Eamon” (Dime Lions member), and “Harshaw”, but not many others to my recollection. Kaelish names are inspired by Celtic languages and Celtic names, as far as I can tell usually with more Irish and Scottish Gaelic influences than Welsh, Cornish, or Breton (but please note I am by no means an expert and I sadly do not speak any of these languages), and we can see this trend in our examples. But can we see it in “Pekka Rollins”? Or does this name favour the structure of Kerch names? “Kaz”, “Per”, “Wylan”, “Alys”, “Hiram”, “Gert”, “Henrik”, “Jellen”, and so many many more examples, we are overflowing with examples of Kerch names (if you are wondering about more examples I’d recommend checking out the Grishaverse wiki there’s a full list on there of all the characters mentioned from each country, but note it doesn’t include any pseudonyms as far as I’m aware), that tend to favour more separated syllables and harsher consonant sounds than, say, “Fianna” where the name runs quickly together, pronounced to have two syllables when it would probably be said with three by someone Kerch who only saw it written down, with more emphasis on the “yah” sound of the “ia” than the double “n”?
So is it, in fact, possible that “Pekka Rollins” is a Kerch name? A chosen name, by a man who fled his home to restart his life in a new city, with a name that matched it? Is this supposed to imply yet another parallel between Pekka and Kaz?????
I have no idea, this is purely theoretical, but considering that they are narrative foils and we can draw many, many parallels between them and this line is always on my mind, it’s personally my favourite solution. If you agree/disagree or have a different theory, let me know! I love stuff like this so much, it’s so interesting to see what different people think or how we might have read certain details differently
#six of crows#grishaverse#crooked kingdom#leigh bardugo#kaz brekker#inej ghafa#jesper fahey#wylan van eck#nina zenik#matthias helvar#Pekka Rollins#Kerch#the wandering isle#Kaelish#world building#names#fantasy names#fantasy world#save shadow and bone#save the grishaverse#grisha#six of crows analysis#Soc analysis#Soc meta#six of crows meta#grishaverse meta#six of crows duology#assorted analysis - grishaverse
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