#the reason is i'd like to make a playthrough of one of these (or two in the case of misao and mad father. they're a set) for halloween
Explore tagged Tumblr posts
Text
#rpg maker horror#wolf rpg editor#the reason is i'd like to make a playthrough of one of these (or two in the case of misao and mad father. they're a set) for halloween#i doubt anyone will watch but it'll be good to set a goal and accomplish it
13 notes
·
View notes
Text
gale & his mother, morena dekarios
i thought it'd be nice to have a place to compile everything i could find about gale's mother, morena dekarios.
the first time you as the player get a vague mention about gale's parents is after saving mirkon, when gale brings up a story about his parents denying him a kitten when he was still a child:
Gale: One time my parents denied me akitten, so I summoned myself a tressym.
if you play a gale origin playthrough, you get a mention of her much earlier from tara, after she joins the camp.
this is a camp dialogue with its variants from act i:
Tara the Tressym: Well, if it isn't my favourite fellow himself. Player: How are things back in Waterdeep? Tara the Tressym: More or less the same - though news of some mad faction calling themselves 'Absolutists' is starting to trickle in. Tara the Tressym: I told your mother not to worry. That if they were anything to worry about, Baldur's Gate would handle things quick-sharp. Keep them from spreading their tendrils north. She still wants to know when she'll see you again, sir. I avoid giving any answers. But she misses you. Player: I miss her too. Tara the Tressym: I'll tell her. With my Cat Flap of Displacement, I can afford the occasional visit. I'd bring you along, if I could. Perhaps some day. - Player: I can't risk putting her in danger. Tara the Tressym: I know that, but she doesn't. She'd keel over if she knew just how you'd tried to manipulate the Weave. Or maybe she'd just say something like, 'My Gale always was one to make the impossible possible.' Oh, but she adores you. - Player: No more guilt trips, Tara. Please. Tara the Tressym: But then whatever will we talk about? Anyhow - I'm keeping my senses pricked for any sign of another item that might be of use to you. Hopefully something will turn up soon.
it's clear from the dialogue that gale's mother worries about him and loves him - adores him, really.
it also becomes clear that she doesn't know what happened to gale and that he nor tara has not told her.
another mention from act i, again from tara:
Tara the Tressym: Please tell me you've at least made inroads when it comes to finding someone to settle down with. Myself and Mrs Dekarios are starting to think you intend to die alone. Player: You've been visiting my mother? Tara the Tressym: Naturally. After you abandoned her, there was only me left to keep her company. She's very good company, though. Ah, the stories we've traded over toast and tea. You're a highly entertaining source of speculation. But speculation only goes so far! Tell me, Mr Dekarios - how have you been?
tara and morena are implied to have tea together regularly enough to trade stories about gale. tara is implied to be a sort of messenger between the two of them, likely after gale's isolation and subsequent abduction by the nautiloid, keeping morena informed, yet without revealing gale's secret and shame.
the devnotes also state that tara loves morena - high praise since other devnotes states that tara hates everyone except gale - and that she talks of her in an affectionate tone.
this is a dialogue in act ii after mystra has tasked gale to use the orb the moment he finds the heart of the absolute:
Tara the Tressym: Promise me, Gale. Promise me you'll find another way. Promise me you'll return home, when this is all over. Player: I can't make that promise, Tara. Tara the Tressym: You're going to kill me. And your mother. And then there'll be no one to mourn you when you've wasted yourself for no good reason at all.
i find it very interesting here in terms of other relationships that tara explicitly says that there will be no one to mourn gale except morena and her should he heed mystra's instructions and sacrifice himself. it speaks of the bond between tara, morena and gale - but also even more of gale's isolation and loneliness. we know from tara that she considers herself to be gale's only old friend and gale echoes as much. we also know that gale describes the dekarios family as the dekarios clan, that is "scattered" far and wide.
at the same time, the loud silence about gale's father becomes really apparent again. a while ago, i speculated about gale's father and i truly do still think that he abandoned morena and gale.
another snippet from an act ii convo, before gale reveals the details of elminster's letter to tara (or chosing to keep it to himself):
Tara the Tressym: I'm not one to pry. I'd rather make up all the juicy details myself over tea with your mother.
which again ties in with a similar line from act i, further cementing the fact that this is a regular thing between tara and morena.
still in act ii, tara says this if gale asks her if she'll still love him if he is a mindflayer:
Player: Will you love me when I'm a mind flayer? Tara the Tressym: Depends. Are mind flayers warm-blooded? If so, my prize napping spot on your lap won't be compromised. In which case, I suppose we could find an accord. And, of course, your mother would still think you a prince, no matter how many tentacles you had. And with a nautiloid, you may even manage to visit her more often.
again, gale's mother truly adores him. tara is utterly convinced she'd love him even if he'd turn into a mind flayer. at the same time, the dialogue again hammers home the fact that gale's been keeping his distance from his mother after he has acquired the orb.
the following lines are a compilation of some of tara's lines from act iii, all once again stating that she is a messenger between gale and morena, keeping morena informed about gale's well-being, while also looking after morena in gale's absence from waterdeep:
Tara the Tressym: You're almost at the end of this, Gale. You're nearly there. And not a moment too soon. Myself, I must away to Waterdeep. Your mother will be worried silly not to have heard from either of us - and now I can bring her the good news. When this is all over I'll be waiting for you, with a crackling fire and good book at the ready. Good luck, darling. - Tara the Tressym: I'm well past due to return to Waterdeep. I'm going to tell your mother that you'll be home soon. Don't make a liar of me, darling. - Tara the Tressym: I'll have to make up some good news for your dear mother, then. I'm going home, Gale. To look after Mrs Dekarios, and to remind you that there are people waiting for you in Waterdeep.
going back to companion gale, the next mention of gale's mother after saving mirkon, is from gale in an ambient with karlach:
Gale: I don't suppose you've any clue where we are in relation to Waterdeep? Karlach: From this distance between Elturel and Baldur's Gate, I'd say... a long way away.devnote Gale: Ah. That will make getting word to my mother rather tricky. No matter - what she doesn't know can't hurt her. Not at this distance, anyway.
it echoes the lines of dialogue that origin gale has, believing he endangers his mother with his condition and thus keeping his distance.
gale mentions his mother in an act iii dialogue after meeting tara on the rooftop of the open hand temple:
Gale: My tower in Waterdeep boasts an excellent kitchen and a wine cellar to rival Ondal himself. Not to mention a larder stocked with my homemade hundur sauce. Player: Hundur sauce? Gale: A Waterdhavian delicacy, spiced to leave exactly the right amount of heat lingering on the tongue, and served with that most sharp-toothed of aquarian residents, the quipper fish. I make it to my mother's recipe. It packs quite a wallop. As does she.
we know that gale's the designated camp cook from a conversation with wyll, and i think the conversation makes it fair to assume that gale's mother taught him how to cook.
still, maybe it's because i'm not a native english speaker and i might be missing some cultural context here, but the line "it packs quite a wallop. as does she." stuck out to me:
wallop. to hit something / someone hard.
this could mean that gale's seen her hit someone and packing quite a punch behind it. with what's been described of morena so far, i doubt it's because gale's ever been on the receiving end of that.
or perhaps it's less literal and more in relation to her seemingly larger than life personality that gale also hints at later, describing his mother as "intimitable" and "sometimes unavoidable". this description is from the following conversation that is currently sadly still bugged:
Player: So your last name is Dekarios? Gale: It is. Courtesy of my mother, the inimitable, dare I say it sometimes unavoidable, Morena Dekarios. It's been so long since I've used it. 'Gale Dekarios' cut a poor figure next to the wizard prowess of 'Gale of Waterdeep'. Player: Gale Dekarios... I think I like him more. Gale: You like to many things about me I'd have sooner discarded... Your generosity is quite wonderful. Gale Dekarios likes you too. Very, very much. Though let's keep his exitence between ourselves for now. - Player: Doesn't your matter mind? Gale: Oh, she's happy if I'm happy. Morena couldn't care one jot what I call myself. Tara's the real stickler for using it. Has done since I summoned her. I'd prefer you not follow her exmaple, if that's all the same to you. 'Gale' is more than sufficient. - Player: You're right. Just 'Gale is better. Gale: I agree. And on the plus side, if I get myself into any truly cataclystic straits during the remainder of our journey, my family name will go untarnished.
i love this banter so much and it makes me very sad that larian still hasn't fixed the issue of it not triggering. there's so much lore to explore here:
from gale dropping 'dekarios' in favour of 'of waterdeep', at first, to appear perhaps more grandiose, more suited to the ambitions he held when he was younger, to morena, apparently, not minding it, yet tara clinging to 'dekarios' (perhaps to keep gale's feet on solid ground as much as she could), to finally finding out that the reason that the gale we meet now is not using 'dekarios' still is because he doesn't wish to tarnish his family name should he indeed fall victim to the orb.
the last mention gale makes of his mother is during his act iii post final battle dialogue, in which he proposes to the player:
Gale: That being said, I wondered if you might consider accompanying me back to Waterdeep as a new member of the Dekarios clan? Player: Are you asking me to marry you? Gale: I suppose I am. Tara would be delighted. Not to mention my mother. But I'd be just as happy without such ceremony, so long as we're together.
this again mirrors what tara has been saying in her dialogue with an origin gale in act i: that morena and her were hoping he would find someone to find happiness with.
i think overall, even with only the very few bits and pieces we learn of morena, it's easy to tell that she truly loves and adores and cares her son, and that that love and care is clearly echoed back from gale to morena.
still, or perhaps more likely because of that love, gale keeps his secrets and his distance to morena because of the orb and the shame he feels he brought to his family.
it's all too easy to imagine that he wishes her to be proud of him and that he feels he has disappointed her and given her little reason to be proud of him in the same vein that he feels he has done with tara:
Gale: She'd [Tara] be most impressed by our efforts saving these tieflings. Proud, even. And I've given her little to be proud of recently.
anyhow, i hope i caught all mentions and that this was helpful to someone. 🖤
#gale dekarios#gale of waterdeep#morena dekarios#tara the tressym#baldur's gate 3#bg3#bg3 meta#ch: gale dekarios#ch: morena dekarios#ch: tara the tressym#vg: baldur's gate 3#series: baldur's gate#meta: mybg3
586 notes
·
View notes
Note
If you're willing, would you share some of your thoughts about zenos? I just met him in my playthrough and I'm already obsessed and curious about how people misinterpret him
I have many thoughts on Zenos ahaha you can find a lot of my long-winded rambles about him in my tag for him! There will definitely be spoilers in this for both stormblood and endwalker, so if you're just going through stormblood for the first time I'd advise saving this to read later!
But in reference to the thing I was talking about with my partner yesterday was mainly like, how there's this idea people have of Zenos that he enjoys killing when it's simply not the case. Now don't misunderstand-- he doesn't hate it either. He's not remorseful. He's not even trying to justify the action. It's just totally meaningless to him.
When he's urging on the wol to be more violent and to let themselves loose against him, it's not for the sake of simply sowing more destruction. He wants to bring the wol down to his own level in order to debase himself. The reason he wants to encourage the wol to hurt him is because being challenged by them is the only thing making him feel alive. The destruction is something of just a natural consequence of that, of showing the wol that Zenos sees them as two sides of the same coin. Zenos is the emperor's attack dog more than his son, the wol is in turn the alliance's attack dog more than their ally (or so he thinks!).
When he talks about "the hunt" it's less this whimsical mass murder that people point it out to be, and really him seeking purpose, meaning, and happiness in the only messed up way he knows how. As a child he was only given praise and attention for causing harm, so he seeks an opponent that can harm him in return so he can feel something, anything. When he's collecting weapons from fallen warriors, they're not trophies or spoils of war, he's specifically interested in the history of the weapons.
I think it's maybe easy to forget, I mean stormblood was so long ago now and while the characterization is still there in endwalker, it's colored by the perception of others. Isse and the other Domans choosing freedom over fear, no matter how hopeless things are.
Jullus wanting to know why he would betray his countrymen and pleading to his empathy, when Zenos was shaped into a weapon by that empire and holds no love for his nation. Alisaie telling him that while he may have found a spark of joy in fighting with the wol, without empathy for others he will find himself alone and bereft of the one thing that makes him happy.
Zero trying to wrap her head around the way Zenos discarded lives as though they were nothing, while bearing some undefinable emotion toward the wol (obsession, competitiveness, devotion, fondness-- she's not able to define it and I think it's meant to be vague for the player's sake). All these characters in their words with and about Zenos do lay it out clear that he is someone who is devoid of emotions except for the relationship he has to the wol, but I think because they are rightly condemning him for the lives he has taken and destroyed, people misconstrue that to mean he likes killing. There's a sort of malice attributed to his actions when it's really just nihilism.
Now, I'm not saying that because he didn't like it, it means it's fine or something. I know people like to interpret it that way when you like a villain in anything lol. All this to say, this idea of Zenos being a psychopath gleefully murdering people is so far from the truth. He's a very broken man with deep traumas and depression, finding happiness only in wanting to be hurt and killed by the wol.
Maybe at the end of the day, it doesn't matter whether he likes it or doesn't-- I find to most people it makes no difference, so it's easy for them to conflate the two things. But I think Zenos' very existence challenges how the player views their own actions. In the same way that Elidibus in the ShB 5.3 quest Faded Memories reflected back at them all the death and destruction that the wol has caused-- intentional or not-- I think Zenos serves a similar purpose narratively. He questions why, he questions what are good or evil really, and asserts that there's no point in trying to find a justification for death and murder.
I can see why it makes people uncomfortable! He's reminding the wol that they have killed just as much as he did, and questioning the "justice" behind the wol's actions. It's an uncomfortable thing to think about. I think it would be fun to have a wol that comes out of endwalker as a pacifist tbqh!
(Not to get on a tangent, but I totally thought post-HW and especially with the DRG 70 quest, that Estinien was going down that road. I was really sold on the idea just by my own interpretation of his actions and words, only for him to be not only just fine with fighting still but to be actually kind of into it for the sport, just with more humility and empathy now. Total missed opportunity imo! But this is not a post about Estinien!! 😤)
Going back to Zenos though, I think it's easier for people to not grant him a shred of empathy and to write off all his actions as those of a madman. He does after all say he wants the world to burn, for the selfish reason of having the wol all to himself. I get it's uncomfortable for the player character to be the one at the center of his attention. I get it!! But gosh there is a much more interesting character in there than just "guy who gets off on killing", if you just open your eyes and ears for a moment.
I do think that, given the themes in ffxiv's story overall, that granting empathy and forgiveness to even the worst of people is kind of the driving force behind a lot of characters' motivations. Raubahn recognizes Ilberd did all he did for the sake of their shared nation's freedom and future; Estinien recognizes Nidhogg was grieving and in pain as much as he was, leading to vengeance; Hien recognizes the cruelty of her family and others in Doma failed Yotsuyu every moment of her life, shaping her into a tyrant; Lyse recognizes the unrest in Ala Mhigo failed Fordola, pushing her into the false hope the Empire offered; all the scions and the wol recognize how the unsundered ascians bore the responsibility of their entire people on their shoulders and did the unthinkable to try to save their own; Wuk Lamat recognizes Sphene acts out of love and preservation for her people, no matter what it takes. On and on and on.
So I find it odd that Zenos never gets that sort of grace! It's easier to just make an enemy out of him than to see things from his perspective, even while most of the other antagonists are given some degree of empathy while still acknowledging they were wrong and had to be stopped.
He's really neat. I'd put him under a microscope and study him if his ass wasn't too big to fit on the slide.
#me: yeah I'll just write a quick explanation here#also me: let me cite my sources tho 🤪#I've probably said a lot of this stuff before but yeah here you go#hope that any of this makes sense#endwalker spoilers#ffxiv#text#zenos yae galvus
125 notes
·
View notes
Text
Question for the class: Do you think, from a lore perspective, that the Dragonborn should encourage Serena to cure her vampirism? I'm sure this has been discussed before but idc. I've thought about it but can't come to a conclusion, I've even cured her on a playthrough or two, but I regretted it each time.
On one hand, she says this when you ask her about a cure in the middle of the dlc
Do you ever think about curing yourself? "A cure? Why even think of it that way? I can't think of any reason I'd want to lose my gift. Especially after what I did to get it. It may have driven my family apart, but I'm still here, and I'm alive. I won't give this up."
But after she actually cures herself she says
You're not a Vampire anymore? "All clean. I feel like I can breathe again for the first time since I was turned. The world is alive, and so am I, for once."
I mean, fuck Molag Bal, but I watched this video (would recommend his channel, its really good shit) about the DLC and the guy says at some point that he's glad she's non-romanceable because otherwise the arc would be about "fixing her", and I agree. I wouldn't want to take away her agency, and the writing isn't thorough enough to make me feel justified in initiating the dialogue. I think it could be earned if the dialogue tree was more elaborate in this instance.
#skyrim#elder scrolls#serana#love her lots but I genuinely cant settle my mind on this one#need some outside opinions please#tesblr
23 notes
·
View notes
Text
ok... so I have finally finished veilguard after about 90 painful hours (two playthroughs). im not gonna write an actual review about all of my detailed thoughts bc it'll actually take days, this is just to at least get my general thoughts out and see if anyone else feels the same or if ive actually lost it.
overall it is the weakest dragon age game story-wise, and I'd give it a nice lukewarm 4/10.
(i wrote this post right after I finished the game on the weekend so maybe I sound a bit harsh, I tried to edit it to be more reasonable lol but I didn't really want to delete this since I do still stand by a lot of this)
I really tried to go in with an open mind, bc I always want to experience media in full before making any kind of judgement, but about a few hours in I had this horrible feeling that once again this was another soulless, rushed game, and I still don't feel any different after finishing the game.
what stuck out to me was that there's no sense of urgency despite what the plot is, serious topics are not treated with care as the writing overall is shallow, and the gods as well as any other enemy you encounter are just cartoon villains (and apparently the lore retconning, but I'm not well-versed enough to dissect that so I won't).
I can't take this plot seriously when it feels so disjointed and forced and lazy. and I see no point in caring about anything when choices literally don't matter. no say in who you recruit, no say in the relationships with them and they have almost no awareness of rook, definitely doesn't matter if you have allies or not bc they show up anyway, and only four companions are locked into unavoidable decisions where one of them bites the dust no matter what (which is strange bc why are harding and davrin forced to die no matter if they're at hero status while bellara and neve can literally survive blight if they're at hero status), so it's impossible to try to strategize for better (or worse) outcomes with all the people you've gathered when there's only one right answer that the game pretty much tells you instead of letting you think for yourself (and side note this game does an incredible amount of hand holding). the game actively tries to trick you into thinking your choices matter with the onscreen notifications, but nothing matters bc the devs clearly had only one story in mind and for some reason lied that it had "complex choices".
also rook in general wasn't interesting as a protagonist bc they were written to be perfect. they always know what to say and are so supportive of everyone. they never struggle with anything. not even with leadership beyond "man leading a team is hard :/" but it doesn't actually show how hard it is by having actual volatile conflict between the companions* or showing how their plans sometimes fail. which, if we actually had choices that mattered, would have helped develop that struggle. also? what's with everyone being so friendly? I'm not gonna get into that but everyone is so eerily nice and it's been said a lot but yeah, the world is extremely sanitized and devoid of any real conflict aside from the gods I guess.
*(like off the top of my head cassandra fighting with varric and accusing him of not being on their side or how the inquisitor can literally punch dorian and solas if approval is low enough or fenris and anders bordering on killing each other is not the same as lucanis and davrin distrusting each other or people being uncomfortable with emmrich's necromancy. it just scratches the surface of conflict and never goes anywhere)
and let me say real quick again, there's nothing wrong if they wanted to make a more rigid story about being a hero. it's been done a million times and it can be executed well, but if you do that you need to make sure you 1) don't lie to people and 2) actually flesh out your (especially main) characters and plot to give people a reason to care. look at dragon age 2. hawke is a fixed protagonist with their own life front and center. they ultimately only have two choices (siding with mages or templars), but it works bc the game took time to build up the conflict straight from act 1 so by the time chaos happens in act 2 and 3 you understand why bc it's Been brewing the whole time. it just makes sense. the villains as well have sound reasons and feel real instead of being evil just bc. the story is more grounded, yet you have choices. you decide if hawke ends up alone or not. you decide how they approach situations with force or diplomacy. there's none of that in veilguard. a game that supposedly took 10 years to make. when dragon age 2 took almost 16 months (yes I know da2 also has problems like the fact that the templars are always proven right but this isn't the place to dissect that).
I want to be fair though and I do want to restate what I enjoyed about the game. the cc (though would it kill them to have more variety in face textures like age and body types beyond average.. also no colour wheel... especially since they claimed their cc was so good), the map progression/visuals/exploration (how certain places become more blighted overtime), the factions (though I feel there should have been more content for your faction, and helping them or not should have mattered more), the combat (did not feel like a slog, pretty fun and mindless), the companions (bellara, davrin, emmrich, harding, and lucanis had solid personalities and stories despite my complaints. neve was not memorable and I just feel sad for taash's bad writing), certain parts of the story were good, the intro and the point of no return sequences were solid, and the ending didn't feel rushed or boring compared to inquisition. and yes, I do appreciate that rook can be trans, I just think a little more subtly and care would've been nice.
another thing I did like and predicted was that varric died at the beginning of veilguard, and for a second I actually enjoyed that because i thought we were finally (a bit too late tho) getting some depth to rook and their own struggles of accepting his death and carrying this weight without him. and while I do think maybe they should've taken more time to establish the mentor/mentee relationship so we really feel rooks regret, I still think it was at least the right direction where in their grief they still see him, giving advice and narrating their journey.....but then it turned out to just be solas manipulating them the whole time, immediately destroying any emotional weight this reveal had.
whenever bioware has good ideas they shoot themselves in the foot and make it about solas. it's like nothing in the world exists without solas being involved somehow, and that is just incredibly boring and uninspired to me. not to mention solas just being an insufferable ass the whole time, which is fine, but it's not even in a compelling way like he used to be. he became so ugly by the end and the fact that the devs consider redeeming him the "good ending" and not giving him what he deserves is very telling and once again shows their own bias is king over good storytelling (solas' feelings should not come into play here, whether you/your companions live or die should determine good/bad ending since solas is trapped no matter what, only difference is who is trapped with him. idk but I personally think different endings actually means different outcomes). i will not go into the bs of the secret post credit scene, bc frankly I'm fed up with bioware's shitty writing and I won't be playing their next world ending space aliens game (unless they miraculously pull a good story out of their ass but lbr).
overall the bad outweighs the good for me. it's fun to play as a game, it's a decent fantasy game, but the story just doesn't do anything for me. sometimes I wonder if dreadwolf was a completely different game and was scrapped for veilguard last minute. maybe this was yet another inevitable industry fuck up and maybe there was a good story planned at one point. idk. all I know is bioware lied. respect and credit to the poor devs and writers who actually cared and to those who were kicked from the project, but in the end bioware promised too much and delivered too little.
#this is what happens when im forced to be on campus for 12 hours. bored out of my mind might as well make it everyone elses problem#anyway... i think I've said everything i need to. feel free to add on or whatever but if youre going to be an ass don't bother#or just send me an ask telling me how stupid i am and we can kiss about it#bioware critical#datv spoilers#dragon age spoilers#six speaks#i wanted to fix some of my points to be more clear but atp id never post this so ill edit when im more awake#please correct me if im wrong about anything. i don't really have time to dig deep into the game w college so id like to know
27 notes
·
View notes
Note
I have just played through all of Crown of Exile and Salyra is now my mortal enemy it is now my life goal to make her feel as bad as my MC feels and Danzor while not as bad shall not leave unscathed either I was completely prepared to fold on my anger if it wasn't for the fact that she seems as if she doesn't fully understand what she did wrong or at least doesn't fully care Danzor would get a pass but like the anger about Rana is partially being transferred to him and I just don't like him so he can join her now (Also I absolutely love Irus especially picking the shy flirting options this man has my heart)
Thank you for playing 🩷 Feel free to be as cruel and aggressive as you want with Salyra 😅 Danzor will also be upset if you are aggressive with Salyra, so it's really two birds with one stone.
I'd say she's more at the denial phase of not wanting to deal with what she did actually hurt the MC and the rest of the family, but depending on how you play your relationship, it will probably be different for everyone. There's more than one reason which can be possible for why Salyra is the way she is so feel free to choose a reason that fits your playthrough 😊
In later chapters, you'll see Danzor becoming more or less protective of Rana depending on how well you get along with Salyra and Rana, so if he comes off as an annoying idiot, it's likely because you upset his wife or daughter.
One day, I'll write just a romance game and we can all just have Irus-type love affairs with everyone 😆
20 notes
·
View notes
Text
Thought Week: Asgore
Ooh, boy! Asgore, huh? It's really telling that a character with so little screen time compared to the others is much more popular than some of them. Well, better get into it.
(I'm sure you know the drill by now! If you have anything to say about Asgore, please reblog and write it down! I'd love to read them!)
First Impressions
The first time I think I heard of Asgore was in an Undertale playthrough? I can't exactly remember, but I definitely didn't see him in comic dubs because back then THERE WERE BARELY ANY WITH HIM IN IT! Jeebus! At least he's getting some focus now, but good gracious!
At first, I just saw him as a tragedy, but there wasn't really much for him to me. I guess I was busy hyperfixating on Papyrus because my early memories in the fandom with Asgore are just very blurry. He just wasn't really that interesting to me, I suppose. At least now, I figured it out, and now I'm like, "Oh, crap." He's just slightly more interesting to me now. Eh.
My Impressions Now
This poor man, honestly. He just wants his life back. His life got ruined by one stupid plan and one stupid decision that he made in a fit of rage over humans killing his kids. Which is honestly decently reasonable. Obviously, he wasn't reasonable in that moment, but if he could go back and do things differently, he would in a heartbeat. He's a kindhearted softie who put himself in a precarious position because of his grief. And that's just the tip of the iceberg when it comes to Asgore's woes!
How about Toriel? This guy lost his only support system besides Gerson and when he finally sees her again, he just gets outright rejected, like DUDE! I'll cover my thoughts on her on Sunday, so I won't go into it right now, but poor Asgore, man! Having his wife around and helping each other through their grief would've been VERY beneficial to them! Could you imagine two vilomahs helping each other out and working together on human policies that could have benefitted everyone and helped them accept their loss? But then again, if it weren't for that, parts of the Undertale story wouldn't have happened, so I guess we're stuck with this timeline! Sorry, Flowey! You couldn't reset this one.
Oh, and it just keeps going! Remember Rudy? Asgore's "best friend" from a long time ago? I'm not talking about the Deltarune version, I'm talking about the Undertale version of Rudy that sadly passed away. At least from what I could tell, he lived a long and happy life, but it still hurts. Imagine being a boss monster. An IMMORTAL boss monster that stays the same age until you have a child. So for all that time Asgore didn't have a child, he had to watch as his "best friend" grew old and fell down.
GODDAMN IT, TOBY, COULD YOU GIVE THIS POOR MAN A BREAK??? Thank you.
The thing is, Asgore is by far the strongest monster in the Underground... besides Toriel (she was holding back). He's killed six humans and we all know how strong they are compared to monsters. Like no human soul was ever taken in the war, and he singlehandedly killed SIX of them. And we don't even know if all of them were actually kids or not, or if they were fighting back, or... Wait, the WAR!!! He was in the intro, wasn't he?!
Look, there he is! Unless that's his dad or something, which isn't actually a bad theory when you think about it.
GIVE. THIS MAN. A BREAK.
He can't even keep a marriage in Deltarune. Just make something go right for him, please.
Anyway, where was I? Oh yeah! The strongest monster in the underground! And by the time he fights you, he's spent. He doesn't want to go through with the war. That's why he's hiding. That's why he's holding back. I think we all know that by now. Dude was just waiting to take himself out of the picture, so to speak. It's understandable to be depressed when your life is nothing but tragedy after tragedy after tragedy. But let's move on to his actual personality.
Because Asgore... is a dork. He's just as dorky as the rest of the cast, and it's adorable! This big guy stumbles through life with the charming unawareness of modern things, like anime, ("What is an... anime?") and he's so clumsy he fell in a fishing hole during a game of ice hockey!
(Here is the original video)
He gives you tight hugs. He's a botany nerd. He dresses up as Santa for the locals. He is the QUINTESSENTIAL Gentle Giant. He just deserves better, that's all.
A King, Not A Deity
Conclusion
It's intriguing to me how literally the entirety of monsterkind treats him like he's gonna bring salvation to them like some god. As if it was a guarantee. Well, apart from Toriel, of course, but she knew him on a very deep level, so of course she's not gonna see him as some sort of "chosen one." And that's not even covering her disdain for him.
I get that Asgore is the monsters' only hope, though. That's a huge contributing factor in their deitification of him. And in turn, it just pressures Asgore to kill the humans even more, which sends him into an even bigger depression, but also, he doesn't want to call off the war so the monsters could still have hope. It's a vicious cycle!
No hate towards him, but I wish Asgore would grow a backbone sometimes. Just saying. You're the KING, man! Not a god! A KING. And the monsters are expecting you to become their god, but you don't want to! And... Gah, monster politics are complicated!
The Narrative
Despite his very little screen time, Asgore is one of the most important characters in the story. A kind king driven to despair after losing the thing he loves the most - his family. The reason the policy exists. The monster you're gonna have to kill in order to escape the underground.
It sort of sucks that he dies in every route besides the best one. Like, I get why that has to happen, but come on, man. He deserves better.
Honestly, Asgore? He's not the most remarkable character in the game to me. I wish he got more screen time, at least. The poor guy needs a freaking break from everything. It doesn't make him a bad character, in fact, he's a really well-written, intriguing one. He's just not my favourite.
But if there's anyone out there whose favourite character IS Asgore, please give a shout in the notes and tell me what you think of him! Is there anything I missed?
17 notes
·
View notes
Text
Spoilers for Shadow of the Erdtree but...
So, Moore. I'll admit, didn't strike me as very interesting my first playthrough. Yeah, he was a funny little guy, but that seemed to be it.
I wanna talk about Moore for just a bit.
However, on a few subsequent runs and an unhealthy amount of thinking, I believe Moore is a lot moore complex than I originally thought.
When we first meet him, he's right outside Belurat, next to Ansbach. Most of Miq's followers can be found on close proximity to each other, which may just be to show that they are all fellows, united in common cause, but there might be some reason for specific placements.
As far as I'm aware, Moore's placement next to Ansbach doesn't have any significance, but I'd love to hear any theories or thoughts if you have any.
He's like the supplier for Leda's band, working with other members of the forager brood to find things, which he then shares with the others.
"Things give joy to all," as he says.
Moore talks in a very simplistic manner. To me, it almost seems like he's forcing some of the words out. This could be because he's actually not a guy, but one of the pests, part of the forager brood. That's just a headcannon of mine, but I do think there's some evidence for it.
Anyway, Moore's quest revolves, as all of the followers do, around the breaking of Miquella's great rune.
But there's quite a bit of missable dialogue before it that really adds to his character.
We learn he's part of the forager brood, who you can find, well, foraging all over the Lands of Shadow. They'll give you cookbooks, and generally be cute little guys (gender-neutral). There's one by the church of crusade that's shivering and cold.
Pop down a warming stone or other similar items, and it'll heat right up. If you go back to Moore after doing that, he'll give you a cookbook with two items that are almost useful.
If you attack any of the brood, he'll eventually invade you and you'll be forced to kill him.
After the great rune is shattered, Moore seems to have a bit of a crisis. He feels abandoned, and will tell you that him and his brood were abandoned by their mother.
Before we continue any further, let's speculate on who Moore's mother could be.
Personally, I believe the forager brood to have, in some way, been birthed by Romina. A bit obvious, perhaps, but the pests have always been associated with the scarlet rot, and Romina became pretty bug-like after she accepted the rot. As to why she would abandon her buggy children, that's where my theory starts to fall apart. If I end up making a post about Romina herself, I'll explore this idea further.
Back to Moore, we can now get into the specifics of what his quest is actually about. What the theme is, how it informs our reading of the rest of the game, etc.
Moore's quest is about trauma. And, to be moore specific, Moore wants to forget the trauma of his abandonment, and believes Miquella's love is the way to do that.
After the great rune is shattered, you are able to give Moore a rare three-way choice to end his quest. If you choose the "sad forever" option, Moore will tell you goodbye and be found dead, next to the corpse of one of his siblings.
If you choose the "put it behind you" option, Moore will decide to keep following Miquella, believing that his love will "banish the pain."
The next time you meet him will be in your fight against Leda, where he will remark about what a tragedy it is for you and the others to fight, and will die. He seems to regret needing to fight you. At his heart, Moore is kind and gentle, only moved to the tides of battle because he, like so many others, believes it will save him.
Accepting Miquella's love is not the solution to moving past his trauma. There is no easy escape, and even if Miq's love did banish Moore's pain, it might not even help him feel any better.
This is one of the moore interesting ends to Moore's quest, because it informs us a bit about the theme of his questline, and Miquella's faliure to understand others' suffering. Becaus Surprise! Somehow I'm actually still talking about Miquella!
Basically, if Miquella really wanted to fix things he would've invented therapy.
Moore's final ending is very interesting as well because he's the only character that can actually survive the whole dlc.
If you choose "I don't know," Moore will eventually come to the conclusion that, even though it hurts, even though he's still sad, he has his family and the things he enjoys doing, and concludes that that's enough for him. And because of that, he actually survives the dlc. He's still there after you defeat Miquella and Radahn, and even though he's sad that Leda and the others never come by to visit, he's still alive. He's still foraging.
And this, I think, is actually another thing the game is trying to tell us.
Amidst all of these great ambitions, these demigods and champions trying to bring about change, to "fix" the world as they see fit, the one person who survives is the only one who finds contentment not in some great goal, not in revenge or obsession, but in simply appreciating what he has and trying to make the best of it.
It's not a perfect solution, sure, but Moore eventually comes to understand that, while he might not be fully happy, losing himself to some goal is not going to magically fix his problems or give him some sense of fulfillment. That's why he's the only one that survives.
Even in the base game, most characters eventually die, mostly for the reasons I stated above. Alexander chases a glorious battle, Hewg loses himself to the promise and obsession of making a godslaying weapon, Melina burns herself to fulfil our goals.
But Moore can live.
And maybe this is what Miquella was missing. In the pursuit of a perfect world, he missed the fact that no world can be perfect, especially not one built off the back of suffering. Instead, Elden Ring says, true peace—true kindness—comes from making the best of your situation and appreciating what you already have.
Of course, this doesn't mean you shouldn't try to improve your surroundings any, it just means that often our happiness can come from things we might have taken for granted.
Personally, I like Moore's second ending the best, the one where he fights alongside Leda and the others, but that's only because I'm a sucker for a good tragedy. Moore's inclusion in that fight also strengthens the idea that what you're doing is kind of wrong (something I'll get to when I talk about Leda) and that there is no moral black and white, only shades of gray.
All in all, Moore is a lot moore interesting than he might first appear, and his inclusion reveals another theme and strengthens all the other ones we've talked about.
I'll get to Leda soon, and eventually to all of Miq's followers, but when I seriously started analyzing Moore I realized I needed to make a post on him. Although, I'll admit I'm still not completely sold on this interpretation, I'm still pretty proud of it.
Okay, bye.
#elden ring#literary analysis#analysis#media analysis#shadow of the erdtree#elden ring dlc#elden ring miquella#miquella the kind#miquella the unalloyed#thoughts#Sir Moore#Moore elden ring#elden ring moore#I'm considering whether to do something on Ansbach or Morgott after Leda#let me know what's more interesting#cause I have a lot of thoughts on Morgott#but I think Ansbach could facilitate an interesting discussion on Mogh and just elden ring fandom in general#so lmk if that's something you'd like#just kidding I do what I want; both of these will happen
46 notes
·
View notes
Note
How did you manage to handle not one, but FOUR separate accounts in fl? I recently made the account for my HD little guy but having to do the tutorial again just seems miserable
there's... weirdly several answers to that question, actually??
a HUGE part of it is due to the way FL is structured. the 10-minute action timer is a core part of the game on a fundamental level, and the fact that i can very easily run out of stuff to do on one character and thus have an excuse to quickly and easily swap to another is just... convenient? satisfying? i'm not entirely sure how to explain it. the fact that i can make progress even while i am fundamentally simultaneously Not Making Progress is like pure dopamine for my freak insane awful little brain. there's just something really pleasing about spending all of my actions pursuing The Goal Of The Day™ on one account before casually swapping to another and doing the same without feeling like i'm wasting time or acting to the first account's explicit detriment. the downtime helps! the recharge time helps! the structure really really works!!
i'm technically only actively playing three, maybe two accounts minimum. the only reason the fourth (the one that'll be my future BaL playthrough) currently exists at all is so i can get his earlygame completely out of the way now and not have to waste time running through it all later, when what i actually want to do is play the ambition i've made myself wait a full year to play. and also getting free goodies as seasonal stuff happens,, something something surprise tools to help us later. the only two accounts i'd say i'm really "actively playing" at the moment are caeru and lark- and of the two, lark takes the most priority, since his ambition is the one i'm currently pursuing in earnest. for a couple months now- despite being My Main FL Character- the scoundrel has actually been pretty inactive on a gameplay front outside of the occasional progression in TLC and discordance content. purely by virtue of having Very little left to do outside of Very long-term grinds and vanities. they're in their "now what?" "now you can start playing the game" era. they've graduated to previous protagonist background cameo in a sequel anime series. they're like the yin FLPC equivalent of red at the top of mount silver. they're Literally just vibing rn. i only keep posting about them regardless because i'm insane and i will never ever ever ever ever let that bat go. but yeah, big TLDR, outside of doing the bare minimum to keep making waves/notability up every week, i'm not actually spending that much time on accounts i'm not currently actively interested in playing. and that accounts for way more gaming spoons than you might think.
i have a virtually lifelong history of playing MMOs, especially and specifically world of warcraft. i was born in the endless grind for useless video game pixel vanities and/or bragging rights. molded by it. you all have merely adapted to doing the same piece of content a pointlessly excessive amount of times for literally no reason besides whimsy and folly. me? i've done my time. i've served my sentence. i've spent weeks doing the original burning crusade netherwing dailies. i've devoted days to running praetorium over and over and over again, back-to-back, nonstop, long before square enix cut it in half and made it NOT take at minimum an hour and a half per run. i've perfected my silverwastes + auric basin goldfarming strategies. i've (almost) crafted dragonwrath tarecgosa's rest. i've killed the sha of anger so many times its dying scream of agony is embedded into the very fabric of my being. ""only"" doing making your name content four times over? that is nothing to me. it means nothing to me. it is so infinitesimal i can do the persuasive seduction quests in my sleep. it's not a matter of handling misery, or having the capacity, or even sighing as i remember the brass embassy raid segment of the watchful questline seriously i don't know why i keep forgetting that exists or what even is my problem with it i just am so consistently mildly inconvenienced by it and its highly specific resource requirements and it is the worst thing ever. maybe i'm just so used to the scoundrel's near-infinite money and troves of disposable items that i've completely forgotten what being poor is like. despite having done that step 3 fucking times now. ahem. anyway. i have transcended the feeble mortal bindings of my resistant-to-grinding flesh and ascended to a higher plane of enlightenment, they may call me insane but they will be the ones left laughing when they see what that "insanity" has wrought, i've usurped them, i've usurped them all-
hacks and coughs and awkwardly clears my throat. i mean. uh. um. Ahem.
the empress' court artistry + tales of the university nerfs helped too.
#and yes#before you ask#i have forgotten which account has which items/has done which content many a time#i think the most painful incident was forgetting to keep up the scoundrel's making waves while i was still playing nemesis with caeru#given that im trying to build it up to 12 and reset their specialization... that was uniquely painful#then again they have like 40 BDR so it wasnt actually that inconveniencing lmao#fallen london#ask#long post#sorry for the infodump + sudden villain monologue.#all jokes and personal accounts aside i totally get the apprehension abt doing that stuff again#it's not for everyone. not by a long shot.#im only doing this because im genuinely invested and in love with this silly little browser game#and way back when i started i made a (only half metaphorical) solemn oath to experience all of its ''main stories''#and truly see everything it has to offer#(bc i like. physically cant do hyperfixations by halves. i need to consume Everything abt the thing or i'll explode)#(and even then i'll probably explode anyway. it's either completely drop it or go All In until it stops taking up so much space in my brain#(and. given the track record. that is not happening with FL for a while yet)#but like. that isnt actually normal behavior. just. just to clarify.#from what ive seen a VAST majority of people do not go out of their way to play literally every ambition#and that is so valid. it is so overwhelming. you have to juggle so much.#you have to play the earlygame So Many Goddamn Times.#(as i said. served my time. did my sentence. i am my scars. etc etc)#the best advice i can give as someone who's so completely desensitized to that repetition it doesnt even phase me anymore?#the same advice i can stress to all FL players. legitimately just take ur time with it. play when you want to.#dont when you dont.#sometimes you have to grit your teeth and bear things. and when it comes to alts you Will have to grit your teeth and bear it all again#but the beauty of this being a game that one plays for fun is that unlike. say. crushing deadlines or annoying coworkers in real life#you are completely within your power to decide when where and if you want to grit and bear it all#..wow this is ADVANCED yin rambling holy shit. i actually reached the tag limit. i think this ask should be put on some kind of list
16 notes
·
View notes
Note
Hi again!
This time I come back after re-reading the entire thing! Of course, aside from fixes to small continuity error and other stuff like that, it didn't change much from the last time I've read it, so I won't be saying anything new in terms of how much I love it and so on! It's just awesome as usual!
But I have a few questions I'd love to delve into, that I just didn't ask when the book wasn't finished, either because I didn't think of them or because I sort of preferred to wait for it to be actually done.
Sorry in advance for the long post though! It seems I'm unable to keep things short!
On a Hades romance playthrough, especially with a reserved MC who doesn't overtly flirt… Who among the other ROs and other people close to the main cast notices or suspects that there's a spark of "something" between Hades and the MC at the end of book 1? Considering just how much of a slow burn this route is, there isn't much to see yet, romance wise, but I feel like some people may realize something is starting to "shift" there.
When dining with Hera during her visit in chapter 6, if the MC tells her they like the Undeworld and what not, she ends up commenting "A shame". This line always had me reeling, but I didn't re-ask about it after first reading the entirety of the book so I'll do it now. Did she know what Demeter had planned to do? I always wondered why she'd think it's a shame, and it's pretty clear from the climax of the story that Zeus prefers the MC to stay in the Underworld, so I don't imagine it would be something like Hera knowing her husband wants to bring the MC back against their will. And there is no reason for her to have wanted MC to be unhappy for whatever reason. So it only leaves the option of her knowing about Demeter's plan in my mind, but maybe I'm missing something?
After the whole Eurydice and Orpheus thing, Hades says "There are some fates which very much deserve the fight. I know not what yours is, but if it turns out to be one you don't want, I am glad you have the power to change it. Not that this means I wouldn't do everything I could to help as well, of course." - it makes me wonder… Since for the duo of lovers their fate should have been for Orpheus to fail and that changed in my playthrough's case with my Dionysus' influence, I was wondering if in the scope of this story, the MC's "fate" should be the original outcome of the Persephone myth, with the "spending half a year in one realm the other half in another", and any other outcome is a result of having changed fate? Or is this not a part of their story that's truly decided by Fate in this interpretation of the myth? Also side note if it's the case, I think it's funny and kind of poetic that my MC basically traded his fate with Eurydice? Because his fate should have been spending half a year here and half there, and her fate should have been being separated from the one who came for her again after he failed and returning to the Underworld alone. But here, she managed to make Orpheus sort of succeed thanks to MC and now THESE TWO will spend half a year in one realm and half in another, while my MC managed to make Demeter fail and make it so he could go back and stay in the Underworld full time.
And final one! How much did Pirithous and Theseus get to know about what happened after Demeter dismissed them? At the very least in a scenario where they actually kidnapped the MC, not one where MC followed willingly. Not only I'm curious of Pirithous reflected upon his actions, but I'm also intrigued as if Theseus was "satisfied" of sorts that MC managed to go back (if that was indeed the case), considering he seemed against the kidnapping at least to a degree. If they even COULD keep informed, since they are demi-gods living as mortals as far as I understand their situation. I was just always interested in these two since they only appear in that short part of the story but what they do is HUGE.
And that's it. Sorry again for such a long post, and thanks for indulging me if you decide to answer even only some of the questions!
So!
I think a few of the others have picked up on things. I would say Charon and Hekate definitely know something is going on there, and friend!Hermes might have picked up some vibes as well. Even Alekto might have had a passing suspicion, though she doesn't quite consider it her business, and so doesn't devote much thought to it. People will tell her things when they want her to know them, you know?
Hera didn't have specific information about Demeter's plans, but she did know that it was likely she would take some form of drastic action. From her point of view, the arranged marriage was something Zeus did to screw with her (Demeter), and he was likely to reverse his decision once he'd had his fun with it/gotten some kind of concession from Demeter. So to Hera it seemed likely the PC had just found someplace they enjoyed, but their being taken away from it was basically a given.
There isn't really an assumed or default end for the story (or rather, not one that is more mechanically likely than another), but sort of yes! The PC ending up with a different outcome from the source story could be seen as their fate-subverting power at work. :)
Pirithous and Theseus are basically aware of the trajectory of events after they left, and this is because they're eventually brought to the Underworld for trial by the Erinyes. This is dealt with in the first chapter of the sequel.
Thanks as always for your kind words, and no worries about the questions!
34 notes
·
View notes
Note
Who are your favorite ln characters
Yesss, thank you for asking, the vampire in me is so excited (I can't divulge into things I'm utterly mad about without prior invitation).
So here they are (in no particular order): Six Mono Thin man The lady Cici? The twin chefs The hanging man Otto Noone Raincoat girl The pretender The supervisor
Six is, and likely will always be, my all-time favourite character because of the atmosphere inherent in her. (So, for the vibes, essentially.) She's the only one I can properly rank in that she takes first place for me - the others aren't really arrangable.
Otto is my 'current favourite' if that makes sense; the one who's giving my brain worms at this very moment. Unsure I am though, as to where I'd place him long-term after the waves in my mind have settled. And him because I cannot help but fall attached to the 'morally dubious younger sibling who grows insane after being 'abandoned' by the eldest (and suffers from some sort of childhood trauma in general).' They also usually happen to be inventor-esque in nature too, which is a weird commonality. I swear I've seen this archetype at least 3 other times before, now and I haven't gotten bored of it. (That doesn't say anything about me - shut up.)
I'm not going to explain the common/more understandable ones because, well, they don't need it.
The twin chefs I love because they were the first thing I ever saw relating to the games at all. It was one of their twisted faces that made me click on that demo playthrough some 8 years ago, now. And the kitchen area remains my favourite of the first game. (Oh and if I were to rank the games off on personal taste it's LN, VLN, LN2 and then the DLC.)
The supervisor has multiple arms and I think that's cool. :] (I love creature designs with a greater-than-average number of limbs.)
Cici. We know next to nothing about her but as I've mentioned before the doomed sibling pair is a character dynamic held dear - and it takes two to make it work. For Cici, as well, I put the question mark as I've grown fond of this one theory in regards to her but due to its nature as 'a theory', I can't in good conscience believe it fully or treat it as if legitimate.
The hanging man... this guy. This fucking guy. I think I'm probably the biggest hanging man fan out there (the only one too, by the looks of it) if there are none then I am dead. Despite him having barely any physical presence, he's practically just a prop - set dressing, really, I could write pages and pages of thoughts and speculation surrounding him. And maybe it'd be better to just let it go: some things are better off left unexplained, kept vague etcetera, etcetera... If it weren't for that portrait in the nest. They planted it there for a reason, okay? They didn't have to do that but they did, there's more to this man and I need to know. (Dying.) What pains me more is the fact that literally no one else even gives a shit about him. I am desolate in my insanity, here.
Uhh, anyway, if anyone wants to hear me ramble about characters whose stories are hinted at for like 2 seconds (Cici, hanging man), let me know.
I'll probably talk about them at some point, regardless, though.
#ask#little nightmares#ln#tson#the sounds of nightmares#this was long but necessary#had to expunge these thoughts from my head-space#why does formatting always fuck me over?
8 notes
·
View notes
Text
less a theory and more drawing connections
i literally dont know whats compelling me to make this post, but i was watching the game theory on indigo park/uniquegeese's reaction to the game theory on indigo park, and when unique mentioned that there's stuff people haven't caught on to or mentioned....
spoilers, i guess? and i have links to all the timestamps in youtube videos im using linked on the images themselves.
I thought a bit about the lloyd's limo's sign that's in storage. and the lloyd statue that's in storage.
(ID: screenshot from Youtube of backstage space Mane Stage in Indigo Park, with gold statue of Lloyd amids storage boxes with his hand outstretched and holding a microphone)
the lloyd statue very clearly looks like it used to be where rambley is now. holding isaac indigo's hand at the entrance.
that implies that the rambley statue isn't the original, and that lloyd used to be the one holding isaac's hand.
(ID: screenshot from Youtube playthrough showing golden statue of Isaac Indigo holding Rambley the Ractoon's hand and waving his other, mimicing the Disney partner's statue)
similarly, in the intro cut scene historical footage of isaac on the park's opening day, a mural of lloyd is on the wall at the entrance. when the player character visits the park, the mural in that location is of rambley.
you can really see it highlighted in this screenshot from the intro scene, as the camera zooms out from the historical footage and shows the present day indigo park website.
(ID: screenshot from Youtube playthrough of intro cutscene. Two monitors sit on desk, one showing black and white footage of Isaac Indigo speaking in front of Indigo Park's entrance on opening day, with Lloyd mural behind him. Second monitor shows website for booking Indigo Park stay with an image of the park's entrance on the website, showing that the mural behind Isaac now has Rambley.)
now, there are a few other allusions to rambley having taken over after lloyd. the painting of them both shaking hands is really reminiscent of the painting in disney's winnie the pooh ride, showing owl shaking hands with mr toad while mr toad passes along the deed to the ride. that painting is an allusion to how the winnie the pooh ride replaced the ride "mr toad's wild ride," so passing the deed is literally passing along the baton.
another is the player character's comment when you view the lloyd plush — "I feel like as a kid, Indigo used Lloyd a lot more."
what i feel is more foreshadowing to why the change between lloyd and rambley was made, however, comes from this sign that's also in the mane stage's backstage. it's sideways and the screengrab isn't the best, but it reads "Lloyd's Limos".
(ID: screenshot from Youtube playthrough, where a dirty sign reading "Lloyd's Limos" can be read between the bars of a metal frame shelf)
the idea of a limo ride immediately reminded me of Disney's California Adventure's infamous Superstar Limo which, to make a long story short, sucked ass. it was such a monumental failure of a ride for quite a few reasons and i'd recommend Defunctland's video on why it all went tits up, but the tl;dr for our purposes is just that it sucked. it was not received well by park attendees and was closed in less than a year after opening.
the comparison makes me really curious to know just what kind of ride lloyd's limos was, but knowing that lloyd had a ride that then flopped feels as if he was the main mascot until he flopped. similar to superstar limo, the entirety of california adventures was received pretty poorly upon opening.
maybe a similar expansion or rebranding was done at indigo park, while lloyd was losing popularity, and that's what prompted the switch? and maybe there's now a return to retro happening for indigo fans, as suggested by the retro lloyd plush (but not of other characters)?
either way, i feel like i haven't seen a lot of people point out the Lloyd's Limos sign and its potential ties to the old Superstar Limo ride, but i do feel like that's hugely intentional. same as the handshake painting's clear nod forward the owl and mr toad painting at the parks. im interested in seeing how these similarities might be foreshadowing or otherwise connected to the lore!!
#indigo park#lloyd the lion#idk what else to tag this as honestly#rambley the racoon#maybe people have pointed this out and im just out of the loop but like. it annihilated me that gametheory didn't point this out lmao#in a weird way it's benefiting to know a bit of disney parks lore while analysing this game
23 notes
·
View notes
Text
Epilogue
Or, I finished my first playthrough of BG3 and had many emotions (still processing) and many thoughts (also still processing), so here are some Kem ramblings on chosen endings and what happens post-game in Dhamari canon. Under cut because major spoilers of course!
So, for anyone curious, here's how things turned out, and these are fairly unsurprising I'd imagine:
Astarion did not ascend. I tried it for kicks, and I hated his ascended self lol. And Dhamari wouldn't have gone for the 'replace one tyrant with another' idea.
Gale did not claim godhood, BUT nor did he actually give the crown to Mystra - it was left in the sea. As Dhamari said, "If Mystra wants it, she can damn well fish it out herself."
Wyll became the Blade of Avernus, and went romping back to the Hells with Karlach. Go be badasses, guys!!
Lae'zel became the new Comet, and went sailing off to be the saviour of her people.
Shadowheart turned her back on Shar and went off to explore Faerûn and her new faith in Selûne (and got custody of the owlbear).
As for Dhamari and Gale... I had to do a lot of pondering on their ending, both in terms of in-game choices and how things ACTUALLY play out in my brain. While I’m very entertained by the idea of ‘Professor Dekarios’ I don’t think Dhamari is cut out for city life. So the short answer is, I went with the ‘I’ll marry you but I won’t live in Waterdeep’ option and they go off adventuring again instead.
The long version is, of course, more complicated:
Initially Dhamari is all 'yes of course I'll marry you and go back to Waterdeep with you' because frankly he's got no idea what to do with himself post-Netherbrain destruction. But that goes kinda not too well overall, for several reasons:
a) He really has no idea what he's getting into with the whole wedding business, because drow don't DO that. So while Gale's making all these plans and sending out multitudes of invitations, Dhamari's list consists of Wyll, who can't come, and Jaheira, who probably could, and he's just very overwhelmed by all the grand ceremony notions.
b) He's jealous of now having to share Gale with Tara and Mrs Dekarios and probably half of Waterdeep, because Gale's of course rather well known, and even more so after saving Baldur's Gate. Gale knows everyone and Dhamari knows no one, and he feels like he's being perceived as this odd little drow blemish on the local wizard celebrity (whether or not this is actually true is up for debate).
c) After the relief of no longer having a brain death sentence and the pressure of saving the world wears off, and he's had a little chill time, he starts feeling incredibly restless again. He's never had a point in his life till now where he wasn't scared or in danger or both - he has no idea how to live a life that doesn't involve fighting to survive. Unfortunately, in absence of obvious threats, he ends up on some mental level fighting Gale instead - lashing out with confusions and uncertainties he doesn't know how to cope with.
So within a month or so things get very tense between them, because Dhamari is rather terrible at communicating his problems to other people, but eventually they're forced to hash all this out. The end results are: a much smaller wedding than originally planned, Gale declining the offer to take a teaching post at Blackstaff Academy, and soon after the wedding they pack up and go adventuring again for a while so they can spend some time together that's ACTUALLY just the two of them.
At some point - dunno yet if it's pre- or post-epilogue reunion get-together - Dhamari visits with Jaheira, and she invites him to join the Harpers. Dhamari's felt a sort of half-conscious connection with the Harpers for a WHILE now, since finding the executed patrol of them in Grymforge (that's a whole other ramble/fic in process lol) and so when Jaheira makes this offer he's like '...huh yeah I could do that'. It gives him a much needed sense of purpose in life, gets him out and about and not quite so latched onto Gale every hour of the day. So when he and Gale take breaks from adventures and chill in Waterdeep for a bit, Gale can be doing his wizardy stuff with his wizardy friends, and Dhamari does whatever Harper business needs doing around the city.
So things aren't always perfect between them, and frankly these two will always find something to argue about because they ARE such different people. But they love each other, and they learn from each other, and as far as they're concerned - it's a happy ending.
Random tidbit - I really like that in the route I chose, Gale retains the mark of the orb. I think that despite what it was - a death sentence - Dhamari's actually rather fond of it aesthetically, and even sees it as a reminder - to both of them - that Gale survived. That Gale chose Dhamari, chose life, and it was the right choice.
#baldur's gate 3#bg3#bg3 spoilers#bg3 tav#gale dekarios#gale x tav#bg3 epilogue spoilers#bg3:dhamari#kem oc#kem rambles#otp: woven in the storm#kem does bg3
29 notes
·
View notes
Text
So since I did my last essay for my media class on Mouthwashing, and my research introduced me to some really interesting canon lore that I've not seen get considered by like. Anyone yet. I'd like to talk about it.
Spoilers below for How Fish Is Made, its DLC The Last One and Then Another, and Mouthwashing.
So Mouthwashing is Wrong Organ's second ever game, with their first being a surreal little horror game called How Fish Is Made. Jacob Geller did a great video essay where he talked about it, which is actually how I was introduced to it a couple years ago. It's free to play on Steam as well, so I recommend just playing through it and coming to your own conclusions. It's not as long or as complex as Mouthwashing, and is well worth it. If you'd rather not, then the video essay works just fine (though I suggest watching it anyway. Jacob Geller makes great video essays).
This DLC was released as a teaser for Mouthwashing, and as such, it features some relevant details. You see post-crash Curly three times as you play through, and he speaks to you each time you meet. The details are always vague, but you can infer what he means with Mouthwashing's context.
But I'm not here to talk about How Fish Is Made. I'm here to talk about the 2023 DLC for it, titled The Last One and Then Another. Here's a no-commentary playthrough for those who don't want to play it (though it is also free on Steam).
The first 'conversation' you have (3:55 in the linked playthrough) is about his job as a pilot of long-haul shipping vessels.
It's easy to get on this boat when you have to. You say to yourself, this is just temporary. Just until I get what I need. Got bigger things planned! Then suddenly you're one year in, five years. Ten. First I couldn't stand the constant, constant noise. Now I can't sleep without it. A lot of things can't follow you out here. But it also means the outside world moves on without you. Won't even notice until it's too late.
...Easy to get on, hard to leave.
He talks upon this during his conversation with Jimmy in Mouthwashing, after Jimmy's psych eval, though this shows a different perspective of his feeling trapped in a dead end job. The line about nothing being able to follow you out there [in space] also makes for some interesting foreshadowing surrounding Jimmy's actions. Remember that the reason he crashed the Tulpar was because Anya's pregnancy revealed that he would not be able to hide or dismiss or cover up what he did once they landed. It would be a big, glaring, visible symbol of his assault. And so to get rid of it, he elected first to kill her, and then when that proved impossible, to kill everyone. It's easier to get away with it out in space, where nothing and nobody can follow you.
The second conversation (8:39) features a joke, except it's really about optimism and trying to make light of a sudden new disability.
Do you want to hear a joke?
Three men are in the hospital. The first man cries, "I lost both my hands. They told me I'll never work again!"
The second man wails, "I lost both my legs. They told me I'll never work again!"
The third man? He rejoices, "I lost my hearing, they'll never be able to tell me I'm fired again!"
Hahaha! Good one, huh?
This has to be right after the crash, right when he first realizes the extent of his injuries. He's likely still in shock, and is focusing on trying to cope with his new disability.
The third and final conversation (13:26) delves deeper into his feelings after the crash.
Next comes spite. First it stares back at you in the mirror. Then it's those around you. They're wearing your face, and you theirs.
...You know. He joined because of me. What were the words I used? Ah, right.
"It's a great opportunity. Easy money, just a trip or two."
Someone else's words in my mouth. Hey, worked on me as well, right? Change hurts, but worse things fester for a long time. I told him as much.
I tried, I really did. We're defined by our past, but we're not slaves to it. We said tomorrow will be different. Today would be the last day. The last one. The last one and then another. And another, and another, and another...
This is after the shock has worn off, and he becomes aware of the truth. He sees Jimmy for what he did, and who he is, at least to some extent. He expresses some amount of remorse, though it's veiled behind "I tried." He tried through the wrong avenue. He focused on trying to help Jimmy, instead of helping Anya. I think this line, as well as the reminiscing over how Jimmy joined because of him, shows a feeling of failure on his part. Though this failure is partially for inviting him on board while being unaware of what he'd do, as well as for then not being good enough to help Jimmy.
He surprisingly doesn't hint towards Anya. Even still, after all he's gone through, he still doesn't take her trauma quite as seriously.
After this you get a trailer of Mouthwashing, complete with a scene of Jimmy giving Curly painkillers. Jimmy speaks to him.
Hurts going down, huh? You know what they say...
Pain is how we know we're still living.
This is an interesting line. Lots of potential implications here, lots of ways to interpret it. But I see it as an extension of his malice for Curly. Jimmy thinks Curly deserves to suffer, for surviving. For knowing. It's a backhanded remark, not meant to be optimistic, but rather saying, "this is what you get for living. Suck it up and be grateful you at least have that."
So with the DLC, we get a missing piece to Mouthwashing: Curly's perspective, after the crash. He's silent for most of it, outside of Judgement-type stuff. But this completes his perspective, reveals his slow realization, and demonstrates his character growth. Which is frustratingly minor. I'd hoped he would be more aware. As much as I despise Curly for enabling Jimmy's abuse, I'd hoped he'd at least become aware of it in the face of his own pain.
What the DLC also does though, is recontextualize Mouthwashing to fit Curly's perspective. We get a lot of Jimmy, especially post-crash. Here we see a bit of how Curly perceives it all. It's an interesting point of view, and adds to Mouthwashing's themes.
This was a long post and I apologize. I also have no idea if anyone will like. Read this. But I wanted to talk about it.
#i'll also say again that i'm a hater. i dislike curly and i dislike that a lot of the fandom seems to excuse (or be unaware of) what he did#he's an enabler and he sucks#the game was mainly about jimmy's karma. but it was also about curly's karma#because both of them contributed to the awful situation at hand#anyway#maybe this essay of a post will be interesting to somebody#mouthwashing#curly mouthwashing#jimmy mouthwashing#wrong organ#how fish is made#the last one and then another#sa mention#jacob geller#i love you jacob geller#i'm tired as shit but hopefully everything is coherent
12 notes
·
View notes
Text
The Inscrutability of Alex
So I might be working on an S7 Alex fic. I mean, I'm probably not working that. But I could be. Maybe. Anyway, for mysterious reasons, I decided to replay the current episodes because I found myself confused by a couple things with Alex. And a second playthrough left me even more confused. I sent @mrsbsmooth a nearly three minute, babbling voice note, asking her if I was missing something, because I cannot figure out how to write him.
This character is described by multiple others as having "golden retriever" energy. Something he absolutely does not have. I'd say he's not even that playful. It's just bizarre for anyone to say that. Nothing about him is overly energetic. Both Raf and Bryson are much better described like that. Alex has the most whistle-whilst-mowing-the-lawn-in jorts-dad energy ever. Golden retriever he is not.
So okay, his energy doesn't match the description. That's not a huge issue on its own. But like...who is he? He says he's not cocky, just confident.
Hmmm. Never is a strong word, innit?
Now, a less cynical person might say that Fusebox is just writing a realistic depiction of someone who is unaware of his own cockiness, but since I am a cynical asshole, I'm saying that Fusebox is not in the business of nuance. They make the same amount of money whether they spend the extra energy to give it depth or not. So they're never gonna bother with that. This is just inconsistent writing. Now, we all know that Alex's most overtly acknowledged trait is his desire to "Take things slow." He says he's looking for the one, and he's not gonna rush that. He knows things move fast there, but he still wants to take his time. He didn't kiss Estelle on the first night. He was uncomfortable with Summer being so forward before he knew anything about her. So how does a guy who takes things slow answer a question from a virtual stranger about what he does for a living?
A dirty joke. Yes, very much setting the tone for his lack of cockiness and his desire to take things slow 🙄 Though I do enjoy MC responding with "Very presumptive, but good to know." 😆😆😆 Not to mention, when he finds out you can snog during the icebreaker, he's not like, "Um too soon." Instead his eyes light up like he can't wait. It's so baffling. So let's say maybe he's just a slow mover who is also really flirty by nature. That feels like he's sending mixed signals at best and manipulating you at the worst. Now this one really threw me for a loop. There's a gem scene where you can ask the boys to tell you something cute about themselves. Alex tells a story about having a crush on a gym bunny and how it led him to weightlifting in order to ask her out. But he kept putting it off and by the time he finally got the nerve, she was already dating someone. So he learned not to hesitate. He learned to just go for it.
Um... what? That's a strange perspective to have for someone whose entire ethos is "Take it slow." Now, I'm aware that he is very straight forward with MC about where his head is at, so perhaps he just meant that he doesn't waste time letting someone know he's interested, but he still wants to take the relationship slow? I don't know. Last, but not least, on night one, you couldn't even kiss Alex (unless I'm misremembering). You could only snuggle. But on night two, Alex says he still wants to take it slow, but he wants to a little something. So the game gives us some options. And the first choice was to do bits. Now, this might be my fault, but I assumed that "bits" in this case would be some kissing and making out. Heavy petting. Maybe some under the clothes touching. But, to my utter shock, no it's not just a heavy make out sesh. Nope. He finger blasts you. He straight up bypasses the face lips and tiddies, and goes straight to rubbing the bean and shoving a digit inside of your person. It's an awfully intimate act for someone like him who's only been alone with you three times, and beyond challenge smooches (if you chose to even take those), has still never really made out with, nor kissed you privately. I would like to clarify that I'm not judging how fast or slow anyone goes in their personal lives. But I am I'm judging this character's pace in relation to the things he's been saying about his pace.
I wrote most of this before the last batch of episodes so I'll only lightly touch on the fact that Alex seems nearly ready to ask you to marry him the day after bringing you to the villa. So "taking it slow" really went out the window altogether.
Long story long, there are aspects to Alex I like. I mean, I'm writing him right now (OR AM I?) so it's not all bad. But it's really hard to attempt any canon reinterpretation, when I can't even sort out what canon is.
It just doesn't make sense. Is he cocky or not? Is he a slow mover or does he believe in not wasting time? Is he an inner city gym rat bro, or is he a home-on-the-range papa who wants to build you a cottage, and make babies? Is his whole "slow burn" thing some kind of manipulation to hide that he's a fuckboy (which would be hilarious) or he's just very badly written?
I love a good, lively conversation, so go ahead and let me know your thoughts. But for those who are rather... overly invested in Alex, feel free to yell at me about his perfection and how wrong and dumb I am. I look forward to deleting your vitriol.
#litg fanfic#love island the game#litg s7#litg stick or twist#litg alex#litg alex makes no sense#does he take it slow or not?#finger-gate
49 notes
·
View notes
Text
anyway the updates:
went for coffee with the crows AND to plan Caterina's funeral and like. I know some spoilers about Lucanis's storyline, but it really doesn't matter bc Illario is the worst guy of all time and it's great.
Cannot figure out what the shadow dragons want from me. I think this is by design but I feel like I invariably say the incorrect things to them. Especially Tarquin.
Maybe it's because I know what my decision will be and I am not wavering at least this playthrough but god is Neve's companion quest here to make you go "I know you think this town sucks. so does she. and yet. sometimes you can eat a fried fish kabob thing on the docks and think about how in a tiny way you might be making it better." I have many thoughts about Neve, and I intend to write them up after I've done a little more companion questing.
Neve likes me now (platonically). I am struggling to figure out how to bond more with Harding especially because she has no faction around. Also there's some quest in Arlathan that I can't fucking find, meanwhile Docktown threw two quests at me at once, one of which had multiple targets, which really threw me through several loops. It's very hard to like, get an accurate quest tree bc it's early days, but I would appreciate one because I am at heart a completionist.
really torn between wanting to progress like, the story and character beats at a reasonable pace but also I want to explore the places! On the other hand I think I've largely acclimated to the motion sickness situation so gonna go HAM this weekend. I really want to explore the crossroads, actually; they are WILD.
the cooking conversation is everything I hoped it would be and more
I've been a one-woman woman thus far (sadly no bellara quests, see my frustrations with arlathan. Bellara you are beautiful and brilliant and kind and your forest is pissing me off.) but I might say something flirty to someone else if it strikes me. Some of the lines for Lucanis have been really tempting as just, a thing I'd say and then be like wait, shit. I also have made coffee snobbery a cornerstone of my personality.
Docktown champion did NOT kill me though it got close.
I know the Solas altars are important and also idk what the fuck they are doing (don't tell me). I activated two of them. If this is bad don't tell me. If this is good, also don't tell me.
*Beau reading the erotica voice* re: Lucanis and Neve flirting? IT STARTS SO EARLY. I have thoughts on this as well that I will be sitting on until more flirting occurs but all of their mission banter is just. literally why am I here. you guys go on and have fun.
14 notes
·
View notes