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The entity took them separately bc they knew those gens werent getting done otherwise
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petitioning bhvr to put sable in a victorian nightgown for the cozy break collection
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this is the first i've heard that Peterborough is the worst city in the UK tho
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sometimes it's best not to ask what skyrim mod something came from and just assume whatever it is, it's probably load-bearing
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imagine hitting Eorlund Gray-Mane from the back and he's like gods be praised
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don't give your cat boy milk he'll shit himself
noted
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what is the counter to the 'three sylpha belnades trap you in the mu-th-ur 6000 room' tech in dead by daylight
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#thinkin bout this song again#man that was a really sad ending and the letter really hammered it home how tragi- [THE HARDEST RIFF YOU'VE EVER HEARD]#silent hill
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if you were to run a blog called does-it-like-trans-women the obvious answer to 99.99% of media submissions would be no, it hates trans women. but more realistically, the overwhelming winner of every single poll by a large margin would be "see results"
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i would highly recommend reading all 3 parts of this interview w/ hidetaka miyazaki abt the duskbloods to those who wanna hear more abt its gameplay, but i wanted to make a little highlight reel of points that interested me personally
Genre + addressing concerns wrt future games
"[...] At its core, it’s an online multiplayer focused game [...] I’ve always found the PvPvE structure very interesting. It allows for a broad range of game-design ideas, while also letting us leverage our experience of designing challenging enemy encounters.
As a side note, please allow me to address one thing. As previously mentioned, this is an online multiplayer title at its core, but this doesn’t mean that we as a company have decided to shift to a more multiplayer-focused direction with titles going forward. [...] We still intend to actively develop single player focused games such as [Elden Ring] that embrace our more traditional style."
(more under the cut!)
The general gameplay loop
"The game has a so-called “hub” area, where players can choose their character, customize them and enter online multiplayer. Online multiplayer supports up to 8 players. [...]
Online matches are generally last player standing, however there are certain cases where victory conditions differ. For example, players may be tasked with teaming up to take down a powerful boss enemy, or find themselves in other special circumstances."
The game's characters & setting
The game’s protagonists are known as “Bloodsworn” - a group whose members have achieved super-human abilities through the power of special blood. Fromsoft tried to extract the sort of romantic aspects they found interesting from concepts such as vampires while working on the game.
"As human society reaches an end, something known as "First Blood" flows in an event called the “Twilight of Humanity.” The Bloodsworn are summoned to the Twilight of Humanity across a variety of different times and places in a bid to obtain First Blood. Due to this, there is no fixed era or location in which The Duskbloods takes place. There are more traditional Gothic- or Victorian-style maps as well as those depicting the closing years of the early modern period, like the one glimpsed in the trailer with the train running through it."
There are over a dozen characters for the player to choose from, each with their own identity and appearance. Each character can be customized to a certain extent using rewards from online matches, "allowing players the fun of building a character that feels like their own."
"The fragments [of lore and worldbuilding details] this time are found in character customization items: their “blood history and fate.” Customizing a character will reveal a piece of information regarding the world and its unfolding story. [...] Analyzing and altering a character’s blood history and fate allows players to customize all sorts of things, from their abilities, appearance, and inner characteristics to the role they play in the world and relationships with other characters."
Roles & "role-playing"
"Roles give players special responsibilities and objectives that often lead to unique interactions and relationships between players based on their corresponding roles.
For example, if a player possesses the “Destined Rivals” role, another player is designated as their rival, and they are tasked with finding and defeating that player. Doing so counts as achieving a personal goal, separate from the overall victory conditions.
Another example is “Destined Companion,” where one player is required to seek out another designated as their companion, which results in a special reward if they form a bond with one another.
Roles can be assigned to any character via blood customization, allowing players to enjoy role-playing in a literal sense and hopefully adding to the drama of these engagements."
Rat lore :)
"That character shares a similar role with the fire keepers from the Dark Souls series. They remain in the hub area, providing the player with advice and guidance.
I suppose you could say we tried doing something a little [cute] in the spirit of the [Nintendo] partnership. [...] Although I will say this character is actually an elderly gentleman (laughter)."
#it's interesting but i'm not enough of a multiplayer person to care#also obviously i won't get a switch 2#unless there's a massive price drop years from now#then i'll consider it i guuueeess
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Lunne do we need to take you to an RSPB reserve to see some certain birds?
i wish i could meet and hold a puffin but i must respect their boundaries and look at them from afar
#ask#as my mother used to say when we were kids and she didnt want us to break shit#'you can point and you can wave but you can't touch'#it worked too#we used to point and wave at every fragile thing in stores
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