#the really cool magic system and powers
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I saw a post once talking about a bingqiu scott pilgrim au where LBH had to fight all of SQQ's suitors, which is a cool concept and all, but have you considered the comedic potential and insanity of a bingyuan Scott pilgrim au where SY has to defeat LITERALLY HUNDREDS of bingge's exes??
#just put him through the ringer!#make it even more baffling where shen yuan just thinks he started dating this really cool and mysterious guy in the modern world#but then oop! all these magical evil exes start appearing through portals super angry that binghe abandoned them for his shizun world hunt#now i know what you might be thinking#how does a hermit like shen yuan beat all these wives?#its because he's in the unexplainable world of scott pilgrim battle rules of course!#so its a mixture of outsmarting them in dumb ways and video game logic powers#so then its binghes turn to be baffled#“... i thought you said cultivation and magic doesnt exist in your world?”#“it doesnt.”#“you just punched that woman so hard she exploded into coins...”#svsss#scum villains self saving system#shen qingqiu#luo binghe#bingqiu#bingyuan#shen yuan#luo bingge
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“what happened to him?” “he read a book so bad he returned it to the library a third of the way through, but now his brain won’t stop chewing on the potential it had 😔”
#f**rth w*ng isn’t even a case of “this would be so good if it was good”#but it is unfortunately a case of “this would be such epic catnip for me if it was good”#i fear i may have to check it out again and hate-binge it to get it out of my system#ugghhhhhh i’m not even gonna enjoy a single minute of it#but i need to convince my brain there’s nothing there! it was never going to get good! trust me dude it wasn’t!#negativity#i just want to pick it up from the start of the bonding scene and rewrite it completely#without the fuckin. deus ex machina all-powerful mythic rare ancient dragon#and without any intervention from xaden#and just focus on violet and the feathertail#i read the wiki and that kiddo has TIME MAGIC?#yeah fuck off you do not need anyone else’s help#with TIME MAGIC and a bonded human who has even an ounce of competence and brainpower#you do NOT need a fuckin legendary dragon’s help#that could’ve been SO COOL C’MON#you’re really gonna build the whole core of your story around how Violet is not strong but has a sharp mind#and then get her out of her tight spot by introducing a BIG STRONG DRAGON#instead of letting her work with the tiny smart-but-not-strong dragon????? come the fUCK on#ughhhhhhhhhhhhhhhhhhhhh it could’ve been so cool#ughhhhhhhhhh and then the first flight was the most fuckin lackluster bit of storytelling i’ve ever read#like yeah cool okay i love how she’s having to work with Tairn to keep her seat. that part was fun#but then the fucking handwave of “wow it’s amazing being on a dragon’s back”#you could never be toothless and hiccup#god#anyway#had to get my rant out#it pisses me off when dragon stories are bad XD
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joes health stuff is always so funny to think about cause it really is just. batshit wild for the first few days and theyre still not 100% sure if they should take him to a hospital for legal reasons so theyll just be trying to figure this out on their own. which makes everyone say shit like "what do you mean. what do you Mean he doesnt have Oxygen in his Blood. thats not how that fucking works" and he will go 😐 damn ok. and then he passes out for the 7th time that day
#this man should be dead 15 times over but its cool hes chillin#his body is in a fascinating state where really it should not be functioning at all#but thanks to the power of magic and sheer strength of will hes not dead yet babeyyy#until he gets to some semblance of normal and stabilized. this is the shit theyre working with#get you a guy that invents a billion new disorders#and like its fine#he does genuinely just need a couple days to have like. a system reset. and then he will start having yknow#normal problems that at least make sense. and can be treated by a doctor#but for the first day or two its just. how are you . breathing#text#the deathspeaker#joe
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2024 reads / storygraph
Sea Of Broken Glass
fantasy
two sisters who live on a floating village in a shallow ocean are exiled when one develops magic and can’t hide it like her sister does
they travel to the land, trying to survive searching for their mother who was exiled 20 years ago, through the wilderness and magical caves
crystal/mineral magic, magical creatures, sister relationships
#sea of broken glass#aroaessidhe 2024 reads#damn this is like. weird and whimsical fantasy world. unique magic system? weird religion? creatures? CAVES?#aroace & sapphic-aspec MCs with basically no romance? MADE FOR ME! unfortunately it’s bad#like just the writing quality is not at all there. like it took me 1/3 to even sort of realise that in theory this is exactly#my kind of thing bc the not good writing was too distracting#the beginning is EXTREMELY fast paced; there’s no breathing room and everything happens too fast to get a sense of anything#The voice of both POVs is the same. Their relationship is so back and forth and all over the place it got a bit annoying#+ they both feel like 16yos not 20-somethings.#worldbuilding details were distracting me - some were answered eventually but not before I was getting distracted with questions.#eg I need to know about the ocean ecosystem. if it’s knee deep where do fish live. where are ocean plants. are there deeper parts of the oc#they hear a wolf howling. how do you know what a wolf sounds like you’ve never heard one.#why does everyone hate magic? Obviously bigotry doesn’t have a reason but like. just felt like it was there to make the plot happen?#if she has magic crystal powers that she can make anything with why did she not make them a boat?????? or shoes???#they walk across the sea for days??#and like I am happy with weird and slightly nonsensical worldbuilding details if the writing style and tone is very whimsical yknow?#but this is not that.#And like there ARE lots of cool elements! salt based magic? the giant cave frogs??#but unfortunately the writing style and execution is just not there.#I had to drag myself through most of it just because I wanted to form an opinion on the whole thing#Also it really awkwardly mentions their sexualities immediately. I don’t mind a slightly awkward delivery of that tbh#but do you need to do so in the first few pages of their pov?
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glanced down and realized I was already almost 6 hours into warbreaker....this is going down so quick
#REALLY unusual magic system. not as enamored with it as a fightng system#but really cool for the social commentary. and I really like all the characters#seeing a 'young woman forced to marry evil all-power god-king' in something besides a romance context is...hopeful? man I just hope#they don't actually fall in love that would be so frustrating. siri's been through so much bullshit. he's disrespecting her more now#than if he'd just done the deed the first or second night#the god guy is REALLY neat. I love vivienna and what just happened was wild and im like how is she going to HANDLE that!#vasher is whatever. who gaf#cor reads
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I need to remember to quicksave after every fight in BG3. I keep forgetting to do that and getting into new fights that I'm not ready for.
#Part of it is the inherent frustrating nature of D&D's spell slot system and the fact that I main magic users in every RPG#I've been trying out both Warlock and Sorcerer because this game has respec options (love it)#I've only ever played Sorcerer in actual D&D before so I'm not sure how I feel about Warlock because I only get like... 2 spell slots (Lv 3#I might also want to try Wizard for the variety of spells I can know at any given time#Also I got a mod so I can be a changeling which is pretty cool#But the transformation powers are really limited. I can't choose what I look like in the different forms#Though I can become different kinds of characters and unlock specific dialogue routes based on who I'm talking to
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Ever go along your day and suddenly think that actually we need to give more credit to Edalyn Fucking Clawthorne. Like, she was THE Owl Lady. She was THE most POWERFUL witch on the boiling isles even at middle age. And she received a damn CURSE that ate at her powers and limited her skills SINCE SHE WAS A TEEN. Its been burning through her powers since she was a damn CHILD and it seemed to really only take significant effect decades later. And even at the HEIGHT of the curse, even when it was taking over her entire form, even when it was DRAINING EVERY SINGLE BIT OUT OF HER, she was STILL WINNING AGAINST LILITH; AGAINST THE HEAD OF THE EMPEROR'S COVEN WHO COULD ALSO USE ALL THE MAGIC TYPES, ALSO TOWERED ABOVE OTHER WITCHES IN TERMS OF POWER.
There was a reason why Belos didn't go to fight her himself. He was a bitch but he was a smart bitch and he knew that without the safety net of being related to her(like Lilith being her sister) he'd be a damn sludge on the wall 2 seasons early.
Eda was kicking ass, doing crime and looking good even with a curse that everyone expects would pull her down. She took the chains of her curse and made it her necklace. She kicked cops in the face. She powered through every heartbreak and found people who loved her to bits. Even when her power was finally drained, she got her bombass Harpy form by parenting the shit out of the OwlBeast bc she's just that cool. And even without her powers and forms you say? We'll she's a fucking talented GENIUS, she's literally so smart she's smarter than Lilith despite how chaotic she acts. She's an amazing musician. She's one of theee best potion makers. And again, she's a damn GENIUS in both academics and street smarts. And at the end of it all, she opened up a school and worked to break down the foundations of the very system that shunned her and her people. She made people embraxe individuality all the while teaching them to appreciate the love and support of a family/community. She's building a world, a family that she would have loved to had when she was younger and hurt and confused and alone.
She had a disability and she wore it like a fucking QUEEN and idc how much The Owl House fandom dies down in the future, this woman never went down without a fucking fight ESPECIALLY if it was for the people she loves and she DESERVES the never ending praise.
"How pathetic are you, that you can't best me at my WORST."
#im so sorry it just suddenly came uo and i typed this all down incone breath barely taking pause so if there are spelling mistakes meep ig#bloopnik rambles#eda the owl lady#eda clawthorne#edalyn clawthorne#edalyn the owl lady#toh edalyn#eda clawthorne appreciation post#toh#the owl house#owl house#rants#appreciation post#rambling#idk
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The Shadowsinger & The Inkbird: Chapter Four
Azriel x Day Court Librarian Reader
Summary: Y/n's clairvoyance is a gift from the Mother, but it feels more like a curse. With the power to gain knowledge through touch alone, Y/n holes herself up in The Alcove and hopes her powers and parentage will remain a secret. But things will change after the Summer Solstice ball and a chance encounter with a certain Shadowsinger.
Warning: Fluff and violence
The Shadowsinger & The Inkbird: Masterlist
Masterlist of Masterlists
Azriel didn’t have any reason to show up on your doorstep the next day, but he still flew through the pouring rain and waited patiently for you to answer.
“Hi.” You said, breathlessly.
“Hi.” He answered, dripping water onto the doormat.
Azriel filled up too much space in your apartment, but maybe that was just the constriction of your thumping heart. Az smelled like fresh rain and cedar. Your mother had once taken you to the mountains on the western coast. Citrus fruits sticky and tart in your palms as you sat by the edge of the cliffs and tasted the salt water in the air. It made sense that Azriel should smell like one of your best memories.
“I wanted to give you these.” Azriel said once he’d stepped inside, a quick spell of yours drying the rain off his clothes. Cradled beneath his arms were a bouquet of yellow flowers and a box of pastries from your favorite bakery down the street. The box was soft and supple, but he’d shielded them from the worst of the rain.
“Oh? What’s the occasion?”
He cocked his head to the side, “Does there need to be an occasion? I thought you might like them.”
Liar. He knew you liked them. He was the Shadowsinger after all and the first thing he’d done this morning was track down Cherp.
“Well… no,” You said, gingerly accepting both packages from him. Shadows darted out from his gloved hands, slinking up your arms like living jewelry, cool and comforting. “No, I suppose there doesn’t need to be an occasion.”
“Think of it as a thank you gift. For everything you've done for my family.”
You blushed, “That was really nothing.”
“Rhys and Feyre would disagree. I would disagree. And if Rhys were here he’d probably offer you a dress made of diamonds as a gift instead.”
You blinked, “That seems excessive.”
“That’s Rhys.”
“Then I will consider myself lucky that you’re here instead.”
Azriel seemed pleased with that answer, dipping his head in a subtle bow.
He started off at the kitchen counter, pouring himself a cup of tea as you snipped the flowers and arranged them in a vase. But soon he was drifting around the room, setting your heart alight whenever his fingers would graze the mantle, linger on the pages of an open book, or brush your handwritten notes. It all felt too intimate. The way he could make your breath catch in your throat with every rustle of his wings, the soft sigh of leather as he bent over to look at your scribbled handwriting and smiled. He may as well have grabbed you by the waist and kissed you breathless. Not that you were thinking about kissing him...
You hovered by the kitchen, then moved as close to him as you dared, close enough that Azriel could smell the orange icing that clung to your lips and fingertips. He wanted to taste you.
He shook his head, moving aside and pointing to the newest of your notes. He read, “Immunity - the innate biological process of recognizing and protecting against foreign entities - is a phenomenon that can be extended and applied to magic. From mating bonds to daemati powers to shielding, everything related to magic can be made analogous to the function of a biological immune system.”
He gave you a look - a silent act of permission to continue reading to himself. And before you could think it through, you were nodding.
Azriel took up a spot on your couch, wings cramped against the velvet backing and long legs bumping into the coffee table. You wordlessly moved the furniture and started to pace the floor, busying yourself with the theatrics of organizing notes when you were really keeping an eye on him.
He had a careful look of concentration on his face, lips silently forming the words as his eyes raked over the pages.
You’d presented it to Cherps last summer, and as kind and forgiving as he could be when it came to intellectual exploration, he’d told you flat out that the manuscript was a waste of time.
It was a review paper in its earliest stages, stringing together the connections between different forms of magic and basic biological processes - namely the immune system. The greatest force working against you was the simple fact that fae didn’t concern themselves with such things. Sickness was an inconvenience at worst, nonexistent at best, and any possible fears were quickly wiped out in the face of immortality.
But humans were a different story. Their time on this earth was short and precious. Their weaknesses made them curious, fueled by a desperation for more time - more health - that fae held in spades.
It fascinated you to no end. And after the war against Hybern you’d gotten your hands on some manuscripts from the Human Lands and the Continent.
The concept of white blood cells searching through blood for foreign pathogens didn’t seem so far off from spells designed to unearth enemies hidden on a battlefield. The power wielded by daemati analogous to some virus able to hijack existing cellular machinery for its own purpose. You’d even heard of a blacksmith in the Dawn Court capable of imbuing her magical signature into weapons so that only she would be able to wield them. What better example of immune system magic was there?
Your heart hammered in your chest as Azriel continued to flip through the pages. Long, nimble fingers fluttering along the edges of the pieced together manuscript. His shadows curled around the paper like curious children.
Perhaps it was a mistake showing it to him. It was a rather weak and pathetic argument anyhow. You’d be ridiculed for presenting your ideas at any respectable meeting of the-
“Brilliant.” Azriel breathed.
You snapped your head up in shock.
He looked at you, something like awe in his eyes. “You’re brilliant.” Gloved fingers flipped through the pages once more, marveling.
“It’s not finished yet.” You admitted, wringing your hands together, “It’s barely even begun, and I’d have to fight tooth and nail to get it published. If I ever managed to get it published.” You muttered the last part beneath your breath.
“Why wouldn’t they want to read it? You present a convincing case.”
You tipped your hair to the side, as if the answer was obvious, “Fae don’t like bringing humans into the conversation. They think the work they accomplish is beneath any respectable Librarian. Unworthy of study.”
Az chuckled, “My High Lady would probably say otherwise.”
The High Lady was a curious case - a human soul housed in one of the strongest bodies Prythian had ever known.
“I’m sure.” You said, excited that you had found someone who approved of your ideas for once, “It sounds contradictory, but I believe we could learn more about magic by studying humans.” You were standing now, pacing in front of Az.
He’d managed to crack some forgotten dam inside of you and words began pouring out.
“I have another hypothesis that spell-cleaving comes from the very specific ability to identify and imitate the magical signatures of others. I mean, just imagine! If you could change your magical signature to match that of another fae, any spell crafted, any barrier built-” You made a motion with your hands, “Pff! Useless. You can’t keep yourself out in a spell. Or you can try to at least, but any respectable fae would leave a backdoor for themselves in case something went wrong-”
You rambled on - the biology of immunization and its function in the last war, the Dawn Court artificer, Helion and Feyre’s powers - before finishing with, “I suspect my own powers have something to do with it.”
“What are your powers?” Azriel asked curiously. He leaned forward ever so slightly. “Aside from being brilliant, of course.”
You blinked in surprise. You hadn’t meant to say that. You’d meant to keep it in your mind, quiet and hidden. You swallowed thickly, picking at bitten fingernails.
Azriel swore internally upon seeing the way you flinched, “You don’t… you don’t need to tell me. I’m sorry I-.”
“No! No. I-''
He stared at you openly. Or at least as openly as a person like him could. There was a softness to his eyes you suspected didn't come naturally to him, like he was trying very very hard to convince you to trust him... And it was working.
His hazel eyes were a swirl of gold touched by the first kisses of Autumn.
“Can you… can you promise not to tell anyone? Truly promise.”
He stilled - the very picture of seriousness. Even his shadows seemed to stiffen in the air and become less translucent, “I swear on my life, Y/n. I won’t tell a soul.”
And you knew he wouldn’t. You could feel his honesty in the air, as if something was tugging at your chest and gingerly pulling you open.
You swayed gently, fingers crunching your linen skirts.
“I’m a Clairvoyant.” You admitted, as if it was a shameful thing, “I can touch things - people, objects - and gain knowledge from them. Usually it’s memories or emotions or something else I can’t quite describe.” The scattered books were beginning to make more sense to the Shadowsinger. You pointed to them with open hands, “It’s useful for work… overwhelming when it comes to everything else. Especially after the war with what everyone went through.”
You hesitated. You waited for him to say what you’d been told your entire life: It’s an incredible power. You should be so proud. The Mother has blessed you with this gift. You’re special Y/n.
But Azriel only looked down to your tightly clasped hands, and then to his own.
“That must be quite a burden. To be exposed to all of that.”
Your eyes snapped up to him as he quietly tugged at his gloves.
“It is.” You murmured beneath your breath, feeling tears begin to prick at your eyes.
Azriel’s heart clenched in his chest.
“Is that why you won’t touch anyone? Why you ran away from the party?”
Why you ran away from me that night?
You nodded guiltily.
Azriel sighed, eyes closing in relief. All this time he’d been terrified that you hated him, thinking that you’d seen him for what he truly was - a monster.
“It was nothing to do with you.” You said quickly, leaning closer.
Your hands shot out towards him before freezing midway. You wanted to touch him. You wanted to hold his hands. You felt him tugging at the edges of your heart, like a curious hand pulling at fraying threads. You’d known him less than a week and already you’d spoken more with him than anyone else in the past year. Spent more time with him. Shared your secrets with all the recklessness of young love. What were you thinking?
You pulled away, lips tightening into a flat, angry line. It wasn’t fair. None of it was fair. You hadn’t asked for this power, even though others never failed to envy you for it. It was a terrible gift that you couldn’t return when the real thing you wanted was the simple joy of holding Azriel’s hand.
But that wouldn’t be fair to him either.
He was a Shadowsinger - a Spymaster to be exact - filled with enough secrets to break the world three times over. To touch him… to kiss him, would be the worst invasion of privacy. Even if you didn’t intend for it to happen.
Azriel finally spoke and his voice filled the silence with a music you wanted to hear more of, “Being a Shadowsinger… It's not easy. I’ve had plenty of people tell me I should be grateful for it. Grateful for my power and the prestige it's brought me. But sometimes I can’t help but wonder if it was worth the cost.” You stared at him, eyes so wide he swore they could swallow him whole, “I understand, Y/n. I know it’s not exactly the same… but I understand.”
“Do you think you’d be happier, Azriel, if you hadn’t been born a Shadowsinger?”
He shrugged, “I don’t think that’s the way it works, Y/n.”
“No… no I suppose you’re right about that.” You murmured, tucking a loose strand of hair behind your ear.
He gently nudged the coffee table and it lightly tapped your shins.
“It’s not all bad.” You raised your eyebrows, urging him to continue, “If I wasn’t a Shadowsinger, I wouldn’t have met you.”
You chuckled, a stray tear slipping out and dripping onto the rug. You brushed the rest of the moisture away.
“Maybe you would have. Maybe you would have come to the Day Court to study.” Azriel snorted. The sun would sooner rise in the west and set in the east before anyone called Azriel an academic. “Maybe we would have gotten into arguments about research and books.”
“About the historical accuracy of chicken eggs?”
“About the anatomical considerations of having sex with a dragon-born.” You clarified. “Obviously.”
“Obviously.” Azriel said, smiling.
He’d never been born for the quiet life. Shadowsinger or not, he was a warrior through and through. But looking around at the plush sofa and the faelights flooding in from the athenaeum, he couldn’t help but imagine what kinds of peace you’d bring into his life if he ever mustered up the courage to tell you the truth.
You’re my mate.
You’re my mate.
You’re my mate.
The words kept rattling around in his mind as the pair of you spent the day holed up in your apartment.
It was a comfortable haze. You didn’t ask why he lingered, although he felt your burning curiosity through the bond, and he never offered you an explanation. The truth was, no matter his reason for sitting on the couch reading his own sensitive reports, you liked his company… and you wanted him to stay. He saw it in the way your eyes always latched onto him when he stood up, only relaxing when he settled back down.
It was a comforting pain to know that you wanted him, even if you didn’t know why and even if he was too much of a coward to do anything about it.
He didn’t eat, politely declining every stubborn offer of yours until you finally gave up. He wouldn’t be accepting any food from you from here on out. It wasn’t until you made the mistake of yawning from your spot on the floor, papers radiating out from you like a sunburst, that he made any effort to leave.
He looked towards the window. Long, sharp shadows crept along the floor and mingled with his own.
Fuck. He promised Rhys he’d be back by mid-afternoon.
“I’m sorry. I didn’t mean to stay so long.” He stood up, wings stretching out so you could see every ripple of muscle, every inky vein that ran through the thin membrane like offshoots from a river.
You scrambled to your feet, pressing an open book to your chest like that would stop your pounding heart. Time had passed too quickly.
“There’s no need to apologize. I-I liked your company. I like your company. Present tense.” You sighed without thinking, “It’s been a long time since I’ve had someone around.”
Cruel, malicious voices rang in Azriel’s mind. They sounded like his half-brothers and the asshole he was unfortunate enough to call a father.
Don’t do it. You’ll ruin this. You’ll ruin this like you ruin everything.
Look at this place. You don’t belong here. You don’t belong with her. You’ll never be worthy of-
“May I come see you tomorrow then?” Azriel’s words were loud, laced with hope. “I’ll bring breakfast.” He said, quieter this time.
You blushed and tried to sound nonchalant when you answered, “I would like that.”
With the promise of another day hanging in the air, that tight coil in your chest loosened, even as Azriel bowed his head and stepped outside. You gasped when he unfurled his wings, the faint glow of the street lights shining through the membrane.
There were few things Azriel loved about himself, but his wings? His wings were his pride and joy. The one beauty he felt he possessed. So when he saw the awe in your gaze, he took off a little harder than usual, delight shooting through his heart when he turned around to see you laughing and brushing the hair from your eyes.
You watched him and he watched you as he climbed higher and higher into the sky before fading into nothing.
There were three books you treasured above all else: The Natural Trials and Tribulations of Leonora Bedroot, Three Knocks for A Kiss, and A Touch of Cinnamon. They’d been your mother’s favorite novels - comforting, slice of life books that promised a happy ending no matter the sorrows that came before. Dog-eared, finger-print stained, and loved beyond measure, your mother had read them to you over and over and over again. Her notes were still scrawled in the margins, her joy still pressed between the pages like preserved flowers.
Being a Clairvoyant meant you could tap into the essence of objects, and objects held memories and emotions just as readily as people. When you thrummed your fingers over the clothbound books you got flashes of your mother. Flashes of her scent. Flashes of her affection for you.
You relied on that familiar comfort as you sat by the window and watched the sky. Every swirl in the clouds looked like Azriel to you. As if he’d swoop down from the heavens and burst through your door so you could wrap your mind around that scent of rainfall and cedar.
You buried your face in your knees and cried out in frustration. You’d wanted to crawl into his lap the entire day. To feel the warmth of his wings wrapped around you like a blanket.
Stupid stupid stupid.
You knocked your head against the worn leather-bound books. One look at his windswept hair and faint smile this morning and you’d been lost.
What would your mother say? Three days and you were already drunk on him. Were flowers, sweet treats, and a modicum of undivided attention all it took for you to fall for someone?
But it wasn’t just a bouquet of flowers - they were daisies picked from the florist down the street with the lilac doorway and hand-painted cards. It wasn’t just a box of pastries - they were from your favorite bakery with the orange icing so heavenly that for years you’d ignored cake on your birthday in favor of them.
Such detail required more than a modicum of attention. If you were right, Azriel would have needed to fly around the city inquiring after you and your mother to gain such information.
But why would he do that? Why would he bother?
The window was cool against your skin, whisking away the heat that had gathered in your cheeks after hours of thinking about the Shadowsinger.
It was a quiet night, as most nights were in the Day Court, and aside from the three Librarians who had entered The Alcove for a late night of reading, you hadn’t seen a soul. The streets were as still as a painting.
Someone drunkenly staggered out of The Alcove.
Meryl. The Alcove’s Bookkeeper.
You frowned in distaste.
Meryl was a middling Librarian at best, although he was skilled enough at the sword to have been selected for Bookkeeper training. Standing easily over six-feet tall with the strong legs of a bison and horns to match, he’d chosen the simple life presiding over The Alcove where he could drink and fuck to his heart’s desire. After all, who would care enough to attack an athenaeum dedicated to boring fiction?
Meryl clopped forward another three feet, one hand pressed to his throat. His red-trimmed robes swayed in the breeze. But his robes weren’t meant to be that red.
He stumbled to the side, close to the base of your front steps, and his eyes locked with yours.
His ears were missing, two gaping holes where the gentle slope of the cartilage should be. His lips parted in a silent scream and blood bubbled out hot and thick.
<- Previous Chapter Next Chapter ->
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Author's Note:
Did I steal the *hi* from Heartstopper because I've been rewatching it for the fourth time this week?................. Maybe???
Love,
Florence B.
Taglist: @rosebunnysblog @icey--stars @laceandsuch @coralseacourt @cherryinsalemverse @flowerprincezz @valeridarkness @annaaaaa88 @deeshag @bluesiphonsbaby @allyjoe755 @sidthedollface2 @auggiesolovey @cleverzonkwombatsludge @kemillyfreitas @transparentmoonglitter @ang-taylorsversion @ssmay123 @just-m-2 @sevikas-whore @lalalucha @svtwonwoow @user707sthings @cherryinsalemverse @evylynny @decrepit-bees-knees
#azriel x reader#azriel x y/n#azriel shadowsinger#azriel x mate reader#azriel acotar#the shadowsinger and the inkbird#acotar fanfiction#acotar#azriel x you#azriel mate#azriel spymaster#azriel fanfic#the day court
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Introduction to the OSR
what's an OSR? it's a game that's kinda like old-school D&D. or is old-school D&D. or is compatible with old-school D&D. an OSR game generally has some or all of the following principles:
low character power with highly lethal combat. in old-school D&D a 1st-level fighter has d8 hit points and a longsword does d8 damage, and you die at 0HP. this is not to ensure characters die all the time but to emphasize the next bullet point:
emphasis on creative problem solving. most situations cannot be solved by straightforward use of your abilities (such as charging into every situation with swords drawn, if a fighter), so the game tests lateral, outside-the-box thinking.
emphasis on diegetic progression. spells are found, not obtained automatically on level-up. you get XP by finding gold more than killing monsters. most of your cool abilities come from magic items. making alliances & hiring followers is encouraged.
focus on managing inventory, resources, risk, and time. the players are constantly faced with meaningful decisions; this is the heart of the game.
very sandbox-oriented. the focus on creative problem solving means the game must be accommodating to players taking a course of action the GM didn't plan for. use lots of random tables to generate emergent story. some elements of new simulationism.
high tactical transparency, i.e., the optimal course of action is rarely system-specific, and ideally very possible for a new player to intuit.
usually semi-compatible with old D&D, but not always. usually rules-lite, but not always.
what does the OSR mostly NOT do?
focus on character builds. these change the focus too much to be on the rules than the fiction, can create situations where stuff everyone should be able to do is an ability locked to one class, and impede tactical transparency.
resolve everything with a die roll. combat uses dice to be scary, unpredictable and most importantly not your default course of action. everything else should bring up dice rarely - dice are your plan B when your plan A fails. the best plans need no dice.
use linear storytelling or put players into a writer/GM role. linear storytelling gets in the way of the decision-making so core to the playstyle; letting players write details into the setting is mutually exclusive with them discovering it.
rules for everything. 400 pages of crunch is worse at simulating a believable world than the GM and players' shared understanding. OSR games rely constantly on GM ruling.
mostly still applies to all the above. making your system a "pure" OSR game comes second to doing what's best for your game.
System recommendations
old D&D or a retroclone
old-school D&D - or old school essentials or basic fantasy or swords & wizardry, which are old D&D's mechanics repackaged with quality-of-life tweaks (and the upside of not giving WOTC your money) - are usually the go-to when recommending someone's first OSR game. they're actually not my first pick, though!
PROS:
very complete, with more robust rules than a lot of the lighter games on this list.
100% compatibility: most OSR adventures are statted for old school essentials. converting them to other OSR systems is usually simple, but not 1-for-1.
easier to find games for. anyone interested in the OSR space knows what old school essentials is.
CONS:
jank. these games largely still have weird saves, level limits for non-humans, some still have descending AC, etc etc. it's not that bad but it is there
i hate thief skills. lots of essential dungeoneering actions are locked to the thief class as abilities, with abysmally low success chances. this is stuff i prefer being handled without a roll. thieves in this system suck and make everyone else worse at dungeon crawling by existing.
there's just lots of really cool shit in other systems i'm about to go into that you just don't get here
Knave 1e and its various hacks
this is a 7-page super-lightweight system that boils everything down to just the essentials.
rolling a character takes like 5 minutes. roll stats, roll gear, roll traits, go. done. it's great.
characters are defined entirely by stats and gear, no classes. wanna be a fighter, have high strength and carry a big sword and armor. wanna be a wizard, have high intelligence and fill your inventory with spells. item slots are elegant and pretty limited.
initiative is instant: roll d6. 1-3, monsters go first. 4-6, PCs go first. swingy, but god it is so smooth and shaves like the most boring 5 minutes off of every combat
monsters are so very elegant. old D&D gives monsters a "hit dice" rating to determine their HP, e.g. a 3HD monster rolls 3d8 for hit points. knave takes this number (HD) and uses it for attack rolls and saves (aside from exceptionally bad/good saves), so a knave statblock looks something like this.
spells are all one or two sentences long & extremely easy to remember.
7 pages is so light. i have the system basically memorized.
DOWNSIDES: there's no dungeon crawling rules (standard for meatier OSR games & something i consider essential) and no real bestiary, though the second point isn't a huge deal cause they're so easy to make. it also kinda assumes you already know how to run OSR games, so there's very little real advice or guidance.
KNAVE HACKS
knave 1e is in creative commons & comes with an editable word doc for you to publish with modifications, so there's a ton of variants (there was a spreadsheet of them somewhere, but i can't find it).
Grave is a favorite - i'm two years into a grave campaign and it's fantastic. it's a dark-souls-y version of knave with some really elegant innovations.
you have a set number of deaths before you for-reals die, as every character plays an undead as is dark souls tradition. makes it good for OSR beginners! being able to tell when you're close to your final death is really good - it lets you emotionally prepare for losing your character & raises the stakes more the more you die. (though honestly you should probably cut the number of extra deaths in half, it's super generous)
XP and gold are combined into one resource, souls. legendary creatures drop big souls you can make into magic items. this has ended up being the coolest thing in my current campaign. my players love finding powerful souls to make into magic items it's so fun
uses preset packages of stats/gear instead of knave's rolled ones, filling the role of more traditional character classes. has the wonderful side effect of not making you get stuck with low stats cause you rolled bad one time.
you have stamina equal to your empty item slots. you spend stamina on spells if you're a caster, or free maneuvers (on top of your attack at no action cost) if you're not. it's super elegant.
there's 3 classes of spells: wizardry for intelligence, holy magic for wisdom, and witch stuff for charisma. nice and intuitive.
there's a page of 50 magic items each a couple sentences long. this PDF is worth it just for the magic items.
DOWNSIDE: see the downsides for knave 1e. all still apply.
i enjoyed grave so much i made a variant of it with the dark souls bits removed (and some dungeon crawl rules added!) to use for my standard fantasy campaigns.
Knave 2e
sadly knave 2e is not purchasable yet (i backed it on kickstarter so i have access, though). but when it comes out i highly recommend it.
much larger and denser than knave 1e. it finally has dungeon crawling rules, it has GM and player guidance, everything is refined and the layout is so so nice and readable.
combat is a bit more interesting than 1e. you can break your weapon against an enemy to deal max damage. you get a free maneuver on high attack rolls.
there's rules for stuff like alchemy, warfare, building a base. it all kicks ass.
there are so many goddamn tables. i rifle through it anytime i need inspiration.
DOWNSIDES: some of the new rules are a little untested & wonky. introducing randomness into how often your rations spoil or your lights go out can cause issues.
Mausritter
you play tiny little mice! in a world full of big dangerous things that want to eat mice. cat = dragon. you get it. what more could you want
the mouse thing is just super intuitive. you get the dynamic between you and the big scary lethal world. fantastic OSR game to introduce kids
nice and robust ruleset; nothing feels missing
tons of super nice GM stuff! faction rules, tools for rolling up hexcrawls and dungeons, plenty of tables
super clean readable layout. font isn't too small to avoid being intimidating. guidance is really nice and clear.
combat is autohit. super fast & lethal.
100% free
look mausritter is just. good. i wanna run it so bad someday
Worlds Without Number
sort of a middle ground between OSR stuff and 5e. paid version here free version here
lots of classes, at least in the paid version. the free version comes with just the warrior, expert and mage. there's feats and more of a focus on builds than most OSR games. if you like more mechanical build variety than a typical OSR game, this is a great game for you!
extremely good multiclassing. y'know how in most games if you just mash together two classes you think are cool you'll end up with a total mess? not here! every combo is viable and works fine! easily the best multiclassing of any game i've touched
an absurd amount of GM stuff and tables. easily more than any of the other stuff i've praised for also having them. but personally i haven't dug into them as much, so i can't really comment on them
skills the way modern D&D has them. you roll dice and try to beat a target number. i don't tend to like rolled skills, but most people do, so if that's your thing WWN has them
DOWNSIDES
the layout is terrible. everything is a huge wall of text with very little use of bold text or bullet points to draw attention to the important bits. the table of contents has like 15 things in it for a 400-page book! i couldn't find any of the paid-version-exclusive classes for like a month after i bought it! looking up rules is a nightmare.
the way the default setting handles "evil races" is like an exaggerated parody of all the problematic aspects of how D&D handles it. like, it wants so bad for you to have an excuse to genocide sentient free-willed people. but at least the default setting is easy to chuck in the trash
Dungeon Crawl Classics
the goal of this system is to take all of the crazy gonzo moments people remember playing old-school D&D in their childhood and turn all of that up to 11 while cutting the stuff that doesn't add to that. i think a lot of its innovations have ended up kind of standard in newer OSR stuff (like fighters getting maneuvers with their attacks), but it still has more to offer.
the funnel: you start the game with four randomly rolled dipshit peasants that you then throw into a meatgrinder to get horribly killed. you pick one of the survivors to be your 1st-level character.
maneuvers: fighters roll an extra die with each attack that gets bigger as you level. if it's a 3 or higher, you get to do a cool thing on top of your attack. pretty standard for OSR games, but this game popularized it!
crit tables: fighters also get more crits and nastier crits as they level. every crit, you roll on the crit table. maybe you chop off a dude's arm. maybe you just knock them over. maybe you shatter their shield. it's very cool
spell tables: i don't really like roll-to-cast mechanics, generally. but DCC goes so all-in on roll-to-cast that it still looks fun as hell to watch. you cast a fireball and maybe it goes how you want. or maybe you explode, or you nuke everything in a half-mile radius, or from now on you permanently ignite flammable materials you touch, or whatever. casters just have to put up with turning into a weird mutated mess across a campaign
there's no dungeon crawl rules, no encumbrance - this game is all about the big over-the-top wacky shit, and is not really interested in the more down-to-earth number crunching. it's more in the you-die-hilariously-all-the-time area of OSR than the you-avoid-death-through-clever-play area. not really my thing but the system knows exactly what it wants to be and i respect it
iron halberd
this one is mine! as the author i'm not qualified to tell you what isn't good about my system, so just assume it's worse than i make it sound, but here's a bunch of the selling points
semi-random character creation where you flip back and forth between rolling dice and getting your own input. roll stats, pick ancestry. pick starting gear kit, roll different dice based on which kit you picked. etc etc. stats are random but all equally viable (no rolling incredibly low or high stats). every time i run this game the character creation is a hit. seriously go roll up a character it'll sell you on the whole thing
you start out a lot stronger than a standard OSR character but grow way more slowly. i don't like 4th-level characters being 4 times as strong as 1st-level ones; HP never gets that high. emphasis is more on diegetic progression instead.
way too many subsystems for alchemy, crafting, strongholds, warfare, renown, rituals, likes 9 pages of magic items, a whole subsystem for becoming a cleric mid-campaign. i couldn't help myself i love this shit
in my current campaign we had a player permanently sacrifice some max HP to become a necromancer after deliberating on whether that's a good idea for like thirty seconds, which instantly made me think my necromancy system is a success
also free
Adventure recommendations
(in rough order of size)
Moonhill Garden (by Emiel Boven): look at this. look at it! this is like the best template for a little dungeon in an OSR game. all of the little factions are tied together. this would be a great oneshot to introduce people to an OSR system with.
A gathering of blades (by Ben Milton): a system-neutral, one-page sandbox. i ran this for an iron halberd game and it went super well. lasted like 7 sessions. highly recommend.
The Waking of Willowby Hall (by Ben Milton): a single dungeon with a million things going on. it's super chaotic with half a dozen different factions crashing into each other and a big angry goose. highly recommend, especially for kids
The Black Wyrm of Brandonsford (by Chance Dudinack): small sandbox with a fun fairytale vibe and a very fleshed-out little town. and a big nasty dragon.
Evils of Illmire (by Zack Wolf): this is a very dense, entire campaign's worth of hexcrawl in a very compact package for like $5. it doesn't do anything particularly new, but the value-for-money is absurd and it's a really good template for how to do a sandbox if you're used to 5e adventures
Ask me anything!
if anything here is unclear or intrigues you, send me asks! i love helping people get into OSR games. i'll link frequently asked questions here if i get any.
#osr#nsr#ttrpg#d&d#iron halberd#knave#worlds without number#dungeon crawl classics#mausritter#l2j archive
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relationship charts between my fop ocs and their respective groups
A BIT OF RAMBLE HA HA HA!!!!!!!
tsubaki's whole deal at school is that she lied about being an esper and has to rely on kira to back up her frauds despite her reluctance on making wishes. hazel's hot on her tail. she suspects that girl genius might have a magical being on her side. tsubaki suspects the same with hazel and forms this one sided rivalry with her. hazel thought tsubaki was kind of mean and thinks she's flaunting her academics. however as they spend more time together and get caught in supernatural situations, they began supporting one another and telling each other to think about what she wants for her own benefit (tsubaki to hazel) or relax for a bit and not think everything and everyone's out to get her (hazel to tsubaki). also tsubaki hangs out with the hazel gang when she doesn't have cram school for the day
tsubaki and dev did not get long. they both came from harsh home lives (obsessive parents, neglectful dad) but they don’t see eye to eye because they have opposing attitudes and values in life. tsubaki thinks you only deserve good things if you work for it while dev gets everything handed to him on a gold platter. she also thinks dev doesn't deserve his godparent or anything good in life (words that later push them to understand each other better). dev looked genuinely upset, she later apologized, and they became.... frenemies? rivals? they still throw jabs at one another but tsubaki wants to put in effort to make more friends thanks to hazel's encouragement. when they're older they became close friends and catch up on how each other's doing despite not going to the same schools after elementary. it's cool.
NOW ONTO KIRA AND PERI. MY FAVORITE.
kira believes the fairy world is hypocritical. he doesn't have world domination plans (that one goes to irep) but he wants to change fairy world for the better and make the fairies realize the flaws in the godparenting system, and what better way there is than through peri?
peri's both a fairywinkle and a cosma, he's the first fairy to be born in 1000 or so years, he's incredibly powerful and harbors massive potential, yet his powers is kept under control in that glass orb. peri is also new to godparenting while kira has thousands of years of experience. kira's witnessed many things that gave him such views (kids with abusive parents, homeless kids, sickly kids, mentally ill kids, etc), and he also noticed that peri is struggling with his first godkid and is such a stickler to da rules that it strains his relationship with dev. he must've noticed it too, right? how he and dev are at odds due to peri's reluctance to give him the things he wanted, how he and irep aren't really as close as they were when they were children. kira knows peri's naive, not stupid.
kira's not going to manipulate peri or straight up force him to do anything but he does want to become a presence in peri's life so he can open his eyes and change fairy world for the better ("a good godparent wants to see their godkid happy, right?"). he wants to guide peri in the path that he thinks is right. unfortunately they don't see eye to eye often so most of their conversations are at benches outside the school while their godkids are in their classroom
#fairly oddparents#fairly oddparents a new wish#fairly oddparents oc#tsubaki (oc)#kira (oc)#dev dimmadome#hazel antoinette wells#winn harper#jasmine tran#peri fairywinkle cosma#wanda fairywinkle cosma#cosmo cosma#senjart
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Apropos of nothing
If you are the techiest person in the house (and for many of you, this is not techy at all), today is a good day to build a pihole thanks to Google's new TLDs.
For the record, this straight up stopped Dad from getting computer viruses when coupled with the Ublock browser extension, so I will volunteer my time to get you set up. We will find an evening and do a Zoom call. I am serious.
Prerequisities:
Before you start, this will be way way easier if your router has a magic way to:
Set static IP addresses
Set a custom DNS server
If you can't do this, I'm not saying you're stuck, but there's some non-obvious failure modes and maybe it's time to buy a better router.
Parts:
Raspberry Pi 4B. 2GB if you just want to set and forget, 8GB if you want to do more things on this than just your pihole (Coughs in a MarioKart box) -> https://www.raspberrypi.com/products/raspberry-pi-4-model-b/
Spare USB-C charger if you don't have one already. I'm a fan of https://www.amazon.com/Argon-USB-C-Power-Supply-Switch/dp/B0919CQKQ8/ myself
A microSD card at least UHS class 3 or better. 32 is fine for just a pihole, I have a 512 in some of mine that I use for more stuff. https://www.tomshardware.com/best-picks/raspberry-pi-microsd-cards
Some method of flashing the card if you don't have one (Some come with SD to micro-SD adapters, if not a USB to SD/micro-SD adapter is about $10 off Amazon)
If you really feel like going nuts, go buy yourself an Argon case and then very very carefully never ever install the software for the fan that does nothing. The value is entirely in having a big giant brick that is self-cooling. If you want to play MarioKart, I would consider this a requirement. https://www.amazon.com/Argon-Raspberry-Aluminum-Heatsink-Supports/dp/B07WP8WC3V
Setup:
Do yourself a favor and ignore all the signs telling you to go get Raspbian and instead go grab an ISO of Ubuntu 64-bit using RPi Imager. Because Raspbian cannot be upgraded across version WHY U DO THIS
Download Rpi Imager, plug the microSD card into your computer,
Other General Purpose OS -> Ubuntu -> Ubuntu 22.04 LTS
So now you have an operating system on an SD card.
Assemble the case if you bought one, plug in the SD card, power supply, ethernet cable if you have one or mouse and (mini) HDMI cable if you don't. If you bought that Argon case, you can just plug a keyboard (server OS means no mouse gang; In this house, we use the Command Line) and HDMI cable into the Pi. Turn it on.
Gaining access
The end state of this is that your pi is:
Connected to the internet by cable or wifi
You can SSH to it (Also not scary)
If you plugged in an ethernet cable, once it's done booting (1-2 minutes?), you should be able to ssh to "ubuntu@<the IP of the system>". Look it up in your router. It may make sense to give the static IP NOW to keep it stable.
If you've never used SSH before, I think the standard is Putty on Window or you can just open a terminal in Mac. (And if you know enough Linux to have a Linux computer, why are you reading this?)
If you didn't plug it in, and need to setup the wifi, there's magic incantations to attach it to the wifi and to be quite blunt, I forget what they are.
Your username is ubuntu, your password is ubuntu and then it will ask you to make a new password. If you know the meaning of the phrase "keypair-based access", it may make sense to run `ssh-copy-id` at this point in time.
Router settings (part 1)
Give your new Pi a static IP address, and reboot your pi (as simple as typing in `sudo reboot`).
Open a new SSH session to the pihole on the new address.
Installing pihole
Open up an SSH session and
curl -sSL https://install.pi-hole.net | bash
This is interactive. Answer the questions
When it's done, on your other computer, navigate to <the ip>/admin
Login with the password you just set. Router settings part 2
Give your new Pi a static IP address then point your router at that address
Set the DNS servers to the static IP
Then ensure you're blocking something. Anything.
Then do what you want to do. You'll probably need to whitelist some sites, blacklist some more, but the main thing is going to be "Adding more list of bad sites". Reddit has some lists.
And... enjoy.
/But seriously, there's some stuff to do for maintenance and things. I wasn't joking about the pair setup.
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2023 reads / storygraph
The Poisons We Drink
YA urban fantasy
a girl who brews powerful potions is coerced into making potions to interfere with D.C.’s most influential politicians in an attempt to stop a dangerous Witcher Registration Act from passing, and will do anything to protect her sister after their mother is killed
bi MC, nonbinary love interest
arc from netgalley
#The Poisons We Drink#aroaessidhe 2023 reads#this is…….a lot of cool ideas but also so many elements and high stakes that i kinda lost track of them#the pacing is weird. the worldbuilding is random?#why is brewing SO overpowered & risky for her but the other powers seem to have pretty normal low-scale risks?#it’s definitely ambitious and has some cool ideas and also some great characters just. didn’t execute as well as I’d like#as much as we’re told the main threat is the government trying to put through a Registration Act#most of the actual antagonism we see is from other Witchers?#like the systemic discrimination got a bit lost in the witcher family drama and murder politics#important things to say about oppression and police violence but like....idk#she has this ‘deviation’- essentially evil sentient magic inside her head (and you KNOW I love that trope)#but it’s barely explained and very underutilised? other than helping her get out of bad situations you could take it out & would barely#change anything#also it’s explained at the start that she’s an empath but other than the very occasional mention I kept forgetting#will also note that I bumped this up my tbr because I saw the author talking/promoting it as the MCs sister being aroace but no mention#maybe it’ll come up in a sequel (there weren’t really any places where it would have made sense to bring it up here) but idk#(just the way the author was asking for advice on how to write an ace character and stuff you’d assume that they’d….put that in the book?)#not really a critique of the book itself but anyway. I really wanted to like this but the way it was put together just did not vibe with me#edit: I saw the author say on twitter that the version used for ARCs was before ace stuff was added and that there's other signif changes?#so perhaps that will be there! i'm not sure if I want to read it again but might skim just to see what that's about
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Sorry if this has already been asked before but as a general statement do you feel like the trope of having mobility aids doubling up as weapons in a fantasy story is ok? I’m disabled myself so I have a lot of disabled characters in my story so there’s a wide variety of mobility aids. Since a lot of characters fight in the story because of the genre I was thinking of making mobility aids weapons (cane as a magic staff or like prosthetics with built in powers etc) but I’m not sure if it falls into the category of ‘character is disabled but it’s actually their superpower!!!’ because I want to avoid that trope at all costs. Hope this makes sense to you since communication isn’t a strong point of mine. Love your blog btw:)
Hi! I'm glad you enjoy the blog:-D
I really feel like it depends. It can be done well and respectfully, but in my experience it usually isn't.
If you're a mobility aid user writing about the aids that you're using, you can do whatever you want! For my deeper thoughts that are too long:
The main issue that I have with the "magic aids as weapons" is that often it feels like the author doesn't actually like the aid because it's "too boring" and thus wants to "improve" it by making a cane into a wizard staff that shoots fireballs or whatever. But I don't feel like that's a good way to go about it at all. Mobility aids are cool in itself! They allow use to be more mobile! Why do they need to be made into something else?
The something else part is also what bothers me a lot around magic aids, aids as weapons, all that. Like the old "replacing a wheelchair with an animal" thing. Why not have a wheelchair? Why not a walking cane instead of a staff, you know? It sometimes feels like the author tries to distance whatever they're writing about from disabled people and our actual experiences because they're "too boring to fit their fantasy story". Like it could be done effectively, but it usually really isn't.
To finally get to the combat part of the question, it again depends (...sorry). If the character with a cane has to fight using it, then I do find it weird, I guess. "Doing cool explosive stuff" shouldn't be a requirement for a disabled character to be included, especially because a lot of disabled people can't do the things that writers want them to do! Sometimes we are weak and unsteady and fragile. Fighting isn't for everyone, and I feel like that's where some of the annoying fantasy tropes appear.
"Hm, my blind character can't fight because they're blind.. oh they have a superpower that lets them 'see'! solved!"
"Hmm, I don't know how to include a wheelchair user… I'll give them a Magic Mecha Exoskeleton, now they can fight!"
"Hm, real life prosthetics seem inconvenient. I'll just make them Magical so they're just like meat limbs but with a gun!"
...and all these kinds of "solutions" that make one wonder if the author even wants to have an actually disabled character. It's not even that the disability is a superpower, it's more that it's non-existent. Sometimes the better solution is to have us in other roles and not make us do things that our disabilities prevent us from doing, which fighting can fall under.
If the above isn't what's going on, then I think it comes down to how the whole thing is even supposed to work. Are the in-universe rules for magic centered around the idea that the Body makes magic? In this case, it could be interesting to have a character who uses a mobility aid and considers it a part of their body to be able to use it in a magical way. Because a lot of people do consider their cane or wheelchair an extension of them, so it could be actually interesting to see it validated by the magic system. But if it's like, "anything could be used" and then every character with a mobility aid ends up using their aid for that, that's... somewhat weird. It does feel like reducing the character to their disability if abled character 1 has a spell book, abled character 2 has a magic necklace, but the disabled character has their disability aid as their magic weapon. To use the example that you did, if the character's prosthetic is the only way they can use magic, I do think that's weird, because like. why… it's both reductive and "disability as a superpower". But if they can use magic through, let's say, both of their legs, and one of them happens to be a prosthetic, then I think that's cool.
I also believe that it depends on what kind of weapon you are talking about at the end of the day - in real life, mobility aids are already treated as potential weapons. I'm under the impression that no one would assume that a walking cane could cast a spell, but people do very much think of a cane as a potential tool to fight with, of a prosthetic as a potential bomb, of a wheelchair as a potential way to smuggle something illegal. I have very much seen and heard of situations where a disabled person wasn't allowed to enter somewhere because their aid was seen as a threat - you don't want to make more people think that this is a reasonable conclusion to come to. If you want to go for it without doing any kind of retrospect on that, I would keep it as a fantasy thing.
I hope this helps! Apologies for the answer length.
mod Sasza
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hey yall!!! new bundle :D
this is my 14 for 14 ttrpg bundle to pay off some of the debt from my top surgery!! you get 14 games and homebrew for 14 bucks, which is gonna run until june 14th (my birthday!!)
my top surgery was absolutely life changing and has made me so much more comfortable, confident, and happy. i dont regret it in the least. i also got hit with some surprise bills afterward that have me pretty heftily in debt because of it
some very kind souls have donated their games to help me pay some of this off, which was just so incredibly generous. which means its not just my games in here!! lots and lots of cool stuff, please check it out!!
in the bundle:
ttrpgs:
[BXLLET> : a game about systems of violence and power in the weird west apocalypse
disparateum: a dream-like reality-bending game where you hop worlds and tell strange stories
little celestial fieldwork guide: a city exploration photography game where you divine hidden spirits and take photos of them
beach day!: a system agnostic party bonding minigame where characters swap gifts and secrets
what they once feared: a solo journaling game where you play a folkloric monster forced to choose your path
the narrator paradox: a one page solo game where you play a storybook narrator whos protagonist has gained agency and is trying to change the story
the fool who got married (extended): a duet epistolary game of female hardship and connection in 1848
explorers of the forever city: a rules-light, fantasy role-playing game about ordinary people making extraordinary discoveries
homebrew:
riders: a pact for moth-light by justin ford, a fitd game. tame, bond with, and ride the terrifying predator moths
witch: a class for d&d 5e. be a con-based half-caster with curses, familiars, and a whole new way of doing spell slots
harmony with the wind: a ghibli-inspired d&d 5e pack with 5 feats, 4 backgrounds, 4 races, 6 monsters, and 3 subclasses
fairytale/feywild: a pack for d&d 5e with 1 background, 2 races, 1 subclass, and unique timekeeping mechanics for the feywild
burger wizard: a d&d 5e compatible narrative rpg about working as magical kitchen staff in a fantasy restaurant
argyth's arcane companion: 4 wizard subclasses, 3 feats, and 17 new spells for d&d 5e
you can get all of this for 14 bucks until june 14th!! it would really mean a lot to me for yall to check it out and also spread the word :D
check it out on itch!!
#indie ttrpgs#5e homebrew#dnd 5e#itch sale#itch bundle#so so grateful to everyone who donated games#it really means a lot!!!!
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ERIDAN: for all that trainin you did ERIDAN: i wwouldnt be the incredible holy wwizard i am noww wwithout your help […] KANAYA: I Hope You Use Your Magnificent Powers Of Light And Hope For Goodness And Purity And Lets Not Forget Science
At this point. Kanaya is Human Sarcasming better than most actual humans.
ERIDAN: dont wworry im all ovver that shit you dont evven knoww KANAYA: Uh Oh I Hope That Didnt Come Off As Too Sarcastic […] KANAYA: Please Dont Take Too Much Offense ERIDAN: haha damn kan if thats your idea of offense bein made then i honestly gotta fuckin wworry for you ERIDAN: tell you wwhat ill givve you some lessons in dealin out the dark umbrage to repay you for your tutelage in the wwhite science
I think Dave taught Kanaya more about the art of trolling in a single conversation than Eridan could in an entire lifetime.
That guy can troll better than most actual trolls.
ERIDAN: wwhats that thing there KANAYA: The Matriorb KANAYA: I Was About To Go Hatch It In The Core To Restore Our Race ERIDAN: that sounds ERIDAN: hopeful […] ERIDAN: if theres goin to be any sort a hope for our race as the prince of hope i demand to be invvolvved ERIDAN: so dont go anywwhere wwithout me got it […] KANAYA: Fine
I’m all for the construction of neo-Alternia, but I really don't think Eridan should be on the planning committee, unless we also want a neo-hemospectrum.
Honestly, the only trolls I'd really trust to rebuild their society are the bottom half of the hemospectrum, and possibly Gamzee. The other highbloods can go sit in the corner.
ERIDAN: its not magic wwe talked about this kar KARKAT: RIGHT, IT'S POWERED BY SCIENCE, I FORGOT. KARKAT: OR HOPE. WHATEVER THE FUCK THAT MEANS
I don’t see how Hope translates to a robot-exploding beam, though.
If it was wizards he was blowing up, I’d understand, because it would be consistent with my theory that he's weaponizing his hatred of FRAUDULENT MAGIC. If anything, his Science Wand should strengthen a robot, since it's a product of the TRUEST SCIENCES.
ERIDAN: i had a harder time than anybody wwith this game ERIDAN: it wwas really fuckin unfair wwhat challenges i got saddled wwith ERIDAN: i wwoulda fuckin MURDERED for a land full of a lot a harmless brains and fire ERIDAN: but no ERIDAN: it wwas so lonely ERIDAN: hey guys anybody wwant to come hang out wwith me in the land a wwrath and angels
That sounds cool, though. Angels, I assume, are how Hope is represented in his Land, and I’m sure Eridan synergized well with its wrath. I wonder what physical form it took?
ERIDAN: anybody at all i knoww it isnt anythin like one of your flippin land picnics ERIDAN: anybody please ill evven settle for the kittycat shipper cavve girl
You can't complain about loneliness and then insult your ‘friend’ in the same breath. That's not how any of this works, and the fact that you're unaware of this should tell you everything you need to know about why you're lonely.
So Karkat does know about Nepeta’s little crush. He is a relationship aficionado, after all.
Poor Nepeta.
I sort of figured Karkat didn't reciprocate her feelings. He's preoccupied with plenty of other redrom prospects, and he basically never mentions her.
Karkat’s honestly a little too nice to Eridan. He’s being such a bro here, but what Eridan actually needs is to be brought down to size a little.
Granted, I think Eridan needs a bigger shock to the system than an angry tirade from Karkat. I feel like Terezi could tear him to pieces - but since it's unfair to expect her to put up with him alone, I'd put both the Scourge Sisters on this assignment. >:)
What Karkat is aptly demonstrating here is that there’s a difference between an Eridan kind of asshole and a Karkat kind of asshole.
Let's be real, here - Karkat's a dick. But he's a dick who holds no true malice, knows when he's crossed a line, and is willing to sincerely apologize for his past actions, and make amends.
Eridan possesses none of these qualities, which is why he sat alone in his house for a month while Karkat befriended the entire cast.
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Bro that angst potential ur separated au is keeping me up at night. You've said since Mikey would be a powerhouse due to training at such an early age, would it be safe to assume that Leo & raph are too? They've been mastering their ninpo 4 years? And if yes then dam they must be tanks. Must be a force to be reckoned with the bros and drax being all chaotic. Did they start to train so early bcuz drax only saw them as soldiers n stuff? Drax sure must've softened over the years huh guess he couldn't handle the cute lil menaces lol. Is Donnie aware of his own ninpo yet? I'm imagining him going up against the others with all his cool tech and then they whip out this anime magic ass superpower out of nowhere. Like meeting others like u after years of thinking u were the only one must be at least baffling right, now it turns out magic is real too. And he's gonna have it too(Not to mention the bro bomb waiting to drop on his head). Would his insecurities rise after witnessing all that?
Sorry I just absolutely LOVE ur au friend, i have a ton of questions but ill hold it 4 ltr. I'm really excited to see where you take it :)) -🌾
Oh man, Anon, glad to see you so excited haha!
Just a heads up, I'm still figuring out the story of the AU, so I don't know all the specifics yet, but here are some of my thoughts. And also, this became a bit of a ramble, that's what you get when you send long asks lol /lh
The way I'm thinking how Draxum is gonna be like in this AU is that he didn't view himself as the turtles' father initially, not really because he only viewed them as mere tools for him to use, he always saw them as people with induviduality. But rather, he hadn't really connected the dots that creating children + raising said children = parenthood, which led to Draxum like a year after mutating the turtles having the sudden realization one day of "OH SHIT AM I A DAD!?" and having a mini crisis because of that.
Anyway, while I don't think Draxum is the perfect dad in this AU by any means, he does genuinely care about his kids. (If Mikey managed to win Draxum over in canon after having spent a whole season fighting each other, there's no way he'd care about Mikey any less in a scenario where they've been on the same side since day one like they have in this AU.) He started training the turles from an early age and they are expected to help him with his Definitely Not Evil World Domination Plan, but they are still allowed free time and hobbies and such. And aside from some "ugh I don't wanna train right now I wanna play vidya gaemes" occasionally, the turtles never really opposed the idea of them becoming Draxums super soldiers. Kids are really easily influenced and if your parent keeps telling you that you are the heroes who are gonna save the world from evil, chances are you're gonna latch on to that narrative without question. But after meeting Donnie and April, who knows, it might be what finally starts making the other turtles question if their cause really is as just as they think :) That being said, I still have to figure out how Draxum would react exactly to his sons starting to oppose his world view.
Then their abilities! I also have to do more reasearch into exactly how the magic system works in RoTMNT cuz uhhh it's a bit unclear sometimes. Anyway, ninpo is specifically the magic used by the Hamato clan, and considering Raph, Leo and Mikey weren't raised as Hamato I don't think they would have access to that specific type of magic (though I still think they'd be be able to possibly unlock it later down the line) They would still have access to yokai magic, and of course the mystic weapons that they stole in the show would just have been given to them in AU by Draxum. And oh yeah, the brothers are powerful. To be fair, Donnie was able to keep up with Draxum pretty well in the pilot episode, so he wouldn't be COMPLETELY outmatched by his brothers. His tech is powerful enough that he'd be able to put up a decent fight even if he lacks mystic powers himself but..... three against one? Yeah, Donnie isn't winning any time soon. The biggest advantage he'd have would honestly be that his brothers wouldn't really WANT to fight him cuz they'd be all like "Long Lost Brother™??? 😭😭😭 Please come home Long Lost Brother™ we love you!!! 😭😭😭"
And I think Splinter would have kept both of their origins secret initially like he did in the show, so Donnie would't have any ninpo either, but I also think Donnie would still learn about the whole Lou Jitsu and Genetically Modified Super Soldier thing earlier than in canon. And god, yeah, learning about all of that would definietly be A Lot, which is why I still need time to figure out Donnie's exact reaction sorry Anon you're gonna have to be patient XD
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