#the really cool magic system and powers
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cautiouslyyyoptimistic · 1 year ago
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I saw a post once talking about a bingqiu scott pilgrim au where LBH had to fight all of SQQ's suitors, which is a cool concept and all, but have you considered the comedic potential and insanity of a bingyuan Scott pilgrim au where SY has to defeat LITERALLY HUNDREDS of bingge's exes??
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holistichiatus · 2 months ago
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1999 is gonna wait until after I've finished arcane with my friends but I'm 100% going to play dress up tonight. glad to see ppl are liking the quest tho so I'm looking forward to it :]
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genderfluid-druid · 4 months ago
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“what happened to him?” “he read a book so bad he returned it to the library a third of the way through, but now his brain won’t stop chewing on the potential it had 😔”
#f**rth w*ng isn’t even a case of “this would be so good if it was good”#but it is unfortunately a case of “this would be such epic catnip for me if it was good”#i fear i may have to check it out again and hate-binge it to get it out of my system#ugghhhhhh i’m not even gonna enjoy a single minute of it#but i need to convince my brain there’s nothing there! it was never going to get good! trust me dude it wasn’t!#negativity#i just want to pick it up from the start of the bonding scene and rewrite it completely#without the fuckin. deus ex machina all-powerful mythic rare ancient dragon#and without any intervention from xaden#and just focus on violet and the feathertail#i read the wiki and that kiddo has TIME MAGIC?#yeah fuck off you do not need anyone else’s help#with TIME MAGIC and a bonded human who has even an ounce of competence and brainpower#you do NOT need a fuckin legendary dragon’s help#that could’ve been SO COOL C’MON#you’re really gonna build the whole core of your story around how Violet is not strong but has a sharp mind#and then get her out of her tight spot by introducing a BIG STRONG DRAGON#instead of letting her work with the tiny smart-but-not-strong dragon????? come the fUCK on#ughhhhhhhhhhhhhhhhhhhhh it could’ve been so cool#ughhhhhhhhhh and then the first flight was the most fuckin lackluster bit of storytelling i’ve ever read#like yeah cool okay i love how she’s having to work with Tairn to keep her seat. that part was fun#but then the fucking handwave of “wow it’s amazing being on a dragon’s back”#you could never be toothless and hiccup#god#anyway#had to get my rant out#it pisses me off when dragon stories are bad XD
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aroaessidhe · 4 months ago
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2024 reads / storygraph
Sea Of Broken Glass
fantasy
two sisters who live on a floating village in a shallow ocean are exiled when one develops magic and can’t hide it like her sister does
they travel to the land, trying to survive searching for their mother who was exiled 20 years ago, through the wilderness and magical caves
crystal/mineral magic, magical creatures, sister relationships
#sea of broken glass#aroaessidhe 2024 reads#damn this is like. weird and whimsical fantasy world. unique magic system? weird religion? creatures? CAVES?#aroace & sapphic-aspec MCs with basically no romance? MADE FOR ME! unfortunately it’s bad#like just the writing quality is not at all there. like it took me 1/3 to even sort of realise that in theory this is exactly#my kind of thing bc the not good writing was too distracting#the beginning is EXTREMELY fast paced; there’s no breathing room and everything happens too fast to get a sense of anything#The voice of both POVs is the same. Their relationship is so back and forth and all over the place it got a bit annoying#+ they both feel like 16yos not 20-somethings.#worldbuilding details were distracting me - some were answered eventually but not before I was getting distracted with questions.#eg I need to know about the ocean ecosystem. if it’s knee deep where do fish live. where are ocean plants. are there deeper parts of the oc#they hear a wolf howling. how do you know what a wolf sounds like you’ve never heard one.#why does everyone hate magic? Obviously bigotry doesn’t have a reason but like. just felt like it was there to make the plot happen?#if she has magic crystal powers that she can make anything with why did she not make them a boat?????? or shoes???#they walk across the sea for days??#and like I am happy with weird and slightly nonsensical worldbuilding details if the writing style and tone is very whimsical yknow?#but this is not that.#And like there ARE lots of cool elements! salt based magic? the giant cave frogs??#but unfortunately the writing style and execution is just not there.#I had to drag myself through most of it just because I wanted to form an opinion on the whole thing#Also it really awkwardly mentions their sexualities immediately. I don’t mind a slightly awkward delivery of that tbh#but do you need to do so in the first few pages of their pov?
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llycaons · 6 months ago
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glanced down and realized I was already almost 6 hours into warbreaker....this is going down so quick
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celestial-moths · 9 months ago
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I need to remember to quicksave after every fight in BG3. I keep forgetting to do that and getting into new fights that I'm not ready for.
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shadebloopnik · 8 months ago
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Ever go along your day and suddenly think that actually we need to give more credit to Edalyn Fucking Clawthorne. Like, she was THE Owl Lady. She was THE most POWERFUL witch on the boiling isles even at middle age. And she received a damn CURSE that ate at her powers and limited her skills SINCE SHE WAS A TEEN. Its been burning through her powers since she was a damn CHILD and it seemed to really only take significant effect decades later. And even at the HEIGHT of the curse, even when it was taking over her entire form, even when it was DRAINING EVERY SINGLE BIT OUT OF HER, she was STILL WINNING AGAINST LILITH; AGAINST THE HEAD OF THE EMPEROR'S COVEN WHO COULD ALSO USE ALL THE MAGIC TYPES, ALSO TOWERED ABOVE OTHER WITCHES IN TERMS OF POWER.
There was a reason why Belos didn't go to fight her himself. He was a bitch but he was a smart bitch and he knew that without the safety net of being related to her(like Lilith being her sister) he'd be a damn sludge on the wall 2 seasons early.
Eda was kicking ass, doing crime and looking good even with a curse that everyone expects would pull her down. She took the chains of her curse and made it her necklace. She kicked cops in the face. She powered through every heartbreak and found people who loved her to bits. Even when her power was finally drained, she got her bombass Harpy form by parenting the shit out of the OwlBeast bc she's just that cool. And even without her powers and forms you say? We'll she's a fucking talented GENIUS, she's literally so smart she's smarter than Lilith despite how chaotic she acts. She's an amazing musician. She's one of theee best potion makers. And again, she's a damn GENIUS in both academics and street smarts. And at the end of it all, she opened up a school and worked to break down the foundations of the very system that shunned her and her people. She made people embraxe individuality all the while teaching them to appreciate the love and support of a family/community. She's building a world, a family that she would have loved to had when she was younger and hurt and confused and alone.
She had a disability and she wore it like a fucking QUEEN and idc how much The Owl House fandom dies down in the future, this woman never went down without a fucking fight ESPECIALLY if it was for the people she loves and she DESERVES the never ending praise.
"How pathetic are you, that you can't best me at my WORST."
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florencemtrash · 1 year ago
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The Shadowsinger & The Inkbird: Chapter Four
Azriel x Day Court Librarian Reader
Summary: Y/n's clairvoyance is a gift from the Mother, but it feels more like a curse. With the power to gain knowledge through touch alone, Y/n holes herself up in The Alcove and hopes her powers and parentage will remain a secret. But things will change after the Summer Solstice ball and a chance encounter with a certain Shadowsinger.
Warning: Fluff and violence
The Shadowsinger & The Inkbird: Masterlist
Masterlist of Masterlists
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Azriel didn’t have any reason to show up on your doorstep the next day, but he still flew through the pouring rain and waited patiently for you to answer.
“Hi.” You said, breathlessly.
“Hi.” He answered, dripping water onto the doormat.
Azriel filled up too much space in your apartment, but maybe that was just the constriction of your thumping heart. Az smelled like fresh rain and cedar. Your mother had once taken you to the mountains on the western coast. Citrus fruits sticky and tart in your palms as you sat by the edge of the cliffs and tasted the salt water in the air. It made sense that Azriel should smell like one of your best memories.
“I wanted to give you these.” Azriel said once he’d stepped inside, a quick spell of yours drying the rain off his clothes. Cradled beneath his arms were a bouquet of yellow flowers and a box of pastries from your favorite bakery down the street. The box was soft and supple, but he’d shielded them from the worst of the rain.
“Oh? What’s the occasion?” 
He cocked his head to the side, “Does there need to be an occasion? I thought you might like them.” 
Liar. He knew you liked them. He was the Shadowsinger after all and the first thing he’d done this morning was track down Cherp.
“Well… no,” You said, gingerly accepting both packages from him. Shadows darted out from his gloved hands, slinking up your arms like living jewelry, cool and comforting. “No, I suppose there doesn’t need to be an occasion.” 
“Think of it as a thank you gift. For everything you've done for my family.” 
You blushed, “That was really nothing.” 
“Rhys and Feyre would disagree. I would disagree. And if Rhys were here he’d probably offer you a dress made of diamonds as a gift instead.”
You blinked, “That seems excessive.”
“That’s Rhys.”
“Then I will consider myself lucky that you’re here instead.” 
Azriel seemed pleased with that answer, dipping his head in a subtle bow. 
He started off at the kitchen counter, pouring himself a cup of tea as you snipped the flowers and arranged them in a vase. But soon he was drifting around the room, setting your heart alight whenever his fingers would graze the mantle, linger on the pages of an open book, or brush your handwritten notes. It all felt too intimate. The way he could make your breath catch in your throat with every rustle of his wings, the soft sigh of leather as he bent over to look at your scribbled handwriting and smiled. He may as well have grabbed you by the waist and kissed you breathless. Not that you were thinking about kissing him...
You hovered by the kitchen, then moved as close to him as you dared, close enough that Azriel could smell the orange icing that clung to your lips and fingertips. He wanted to taste you.
He shook his head, moving aside and pointing to the newest of your notes. He read, “Immunity - the innate biological process of recognizing and protecting against foreign entities - is a phenomenon that can be extended and applied to magic. From mating bonds to daemati powers to shielding, everything related to magic can be made analogous to the function of a biological immune system.” 
He gave you a look - a silent act of permission to continue reading to himself. And before you could think it through, you were nodding. 
Azriel took up a spot on your couch, wings cramped against the velvet backing and long legs bumping into the coffee table. You wordlessly moved the furniture and started to pace the floor, busying yourself with the theatrics of organizing notes when you were really keeping an eye on him.
He had a careful look of concentration on his face, lips silently forming the words as his eyes raked over the pages.
You’d presented it to Cherps last summer, and as kind and forgiving as he could be when it came to intellectual exploration, he’d told you flat out that the manuscript was a waste of time. 
It was a review paper in its earliest stages, stringing together the connections between different forms of magic and basic biological processes - namely the immune system. The greatest force working against you was the simple fact that fae didn’t concern themselves with such things. Sickness was an inconvenience at worst, nonexistent at best, and any possible fears were quickly wiped out in the face of immortality. 
But humans were a different story. Their time on this earth was short and precious. Their weaknesses made them curious, fueled by a desperation for more time - more health - that fae held in spades. 
It fascinated you to no end. And after the war against Hybern you’d gotten your hands on some manuscripts from the Human Lands and the Continent.
The concept of white blood cells searching through blood for foreign pathogens didn’t seem so far off from spells designed to unearth enemies hidden on a battlefield. The power wielded by daemati analogous to some virus able to hijack existing cellular machinery for its own purpose. You’d even heard of a blacksmith in the Dawn Court capable of imbuing her magical signature into weapons so that only she would be able to wield them. What better example of immune system magic was there? 
Your heart hammered in your chest as Azriel continued to flip through the pages. Long, nimble fingers fluttering along the edges of the pieced together manuscript. His shadows curled around the paper like curious children.
Perhaps it was a mistake showing it to him. It was a rather weak and pathetic argument anyhow. You’d be ridiculed for presenting your ideas at any respectable meeting of the-
“Brilliant.” Azriel breathed. 
You snapped your head up in shock.
He looked at you, something like awe in his eyes. “You’re brilliant.” Gloved fingers flipped through the pages once more, marveling.
“It’s not finished yet.” You admitted, wringing your hands together, “It’s barely even begun, and I’d have to fight tooth and nail to get it published. If I ever managed to get it published.” You muttered the last part beneath your breath.
“Why wouldn’t they want to read it? You present a convincing case.” 
You tipped your hair to the side, as if the answer was obvious, “Fae don’t like bringing humans into the conversation. They think the work they accomplish is beneath any respectable Librarian. Unworthy of study.”
Az chuckled, “My High Lady would probably say otherwise.” 
The High Lady was a curious case - a human soul housed in one of the strongest bodies Prythian had ever known. 
“I’m sure.” You said, excited that you had found someone who approved of your ideas for once, “It sounds contradictory, but I believe we could learn more about magic by studying humans.” You were standing now, pacing in front of Az. 
He’d managed to crack some forgotten dam inside of you and words began pouring out.
“I have another hypothesis that spell-cleaving comes from the very specific ability to identify and imitate the magical signatures of others. I mean, just imagine! If you could change your magical signature to match that of another fae, any spell crafted, any barrier built-” You made a motion with your hands, “Pff! Useless. You can’t keep yourself out in a spell. Or you can try to at least, but any respectable fae would leave a backdoor for themselves in case something went wrong-” 
You rambled on - the biology of immunization and its function in the last war, the Dawn Court artificer, Helion and Feyre’s powers - before finishing with, “I suspect my own powers have something to do with it.”
“What are your powers?” Azriel asked curiously. He leaned forward ever so slightly. “Aside from being brilliant, of course.” 
You blinked in surprise. You hadn’t meant to say that. You’d meant to keep it in your mind, quiet and hidden. You swallowed thickly, picking at bitten fingernails. 
Azriel swore internally upon seeing the way you flinched, “You don’t… you don’t need to tell me. I’m sorry I-.” 
“No! No. I-'' 
He stared at you openly. Or at least as openly as a person like him could. There was a softness to his eyes you suspected didn't come naturally to him, like he was trying very very hard to convince you to trust him... And it was working. 
His hazel eyes were a swirl of gold touched by the first kisses of Autumn. 
“Can you… can you promise not to tell anyone? Truly promise.” 
He stilled - the very picture of seriousness. Even his shadows seemed to stiffen in the air and become less translucent, “I swear on my life, Y/n. I won’t tell a soul.” 
And you knew he wouldn’t. You could feel his honesty in the air, as if something was tugging at your chest and gingerly pulling you open. 
You swayed gently, fingers crunching your linen skirts. 
“I’m a Clairvoyant.” You admitted, as if it was a shameful thing, “I can touch things - people, objects - and gain knowledge from them. Usually it’s memories or emotions or something else I can’t quite describe.” The scattered books were beginning to make more sense to the Shadowsinger. You pointed to them with open hands, “It’s useful for work… overwhelming when it comes to everything else. Especially after the war with what everyone went through.”
You hesitated. You waited for him to say what you’d been told your entire life: It’s an incredible power. You should be so proud. The Mother has blessed you with this gift. You’re special Y/n.
But Azriel only looked down to your tightly clasped hands, and then to his own.
“That must be quite a burden. To be exposed to all of that.” 
Your eyes snapped up to him as he quietly tugged at his gloves.
“It is.” You murmured beneath your breath, feeling tears begin to prick at your eyes. 
Azriel’s heart clenched in his chest.
“Is that why you won’t touch anyone? Why you ran away from the party?” 
Why you ran away from me that night? 
You nodded guiltily.
Azriel sighed, eyes closing in relief. All this time he’d been terrified that you hated him, thinking that you’d seen him for what he truly was - a monster. 
“It was nothing to do with you.” You said quickly, leaning closer. 
Your hands shot out towards him before freezing midway. You wanted to touch him. You wanted to hold his hands. You felt him tugging at the edges of your heart, like a curious hand pulling at fraying threads. You’d known him less than a week and already you’d spoken more with him than anyone else in the past year. Spent more time with him. Shared your secrets with all the recklessness of young love. What were you thinking? 
You pulled away, lips tightening into a flat, angry line. It wasn’t fair. None of it was fair. You hadn’t asked for this power, even though others never failed to envy you for it. It was a terrible gift that you couldn’t return when the real thing you wanted was the simple joy of holding Azriel’s hand. 
But that wouldn’t be fair to him either. 
He was a Shadowsinger - a Spymaster to be exact - filled with enough secrets to break the world three times over. To touch him… to kiss him, would be the worst invasion of privacy. Even if you didn’t intend for it to happen. 
Azriel finally spoke and his voice filled the silence with a music you wanted to hear more of, “Being a Shadowsinger… It's not easy. I’ve had plenty of people tell me I should be grateful for it. Grateful for my power and the prestige it's brought me. But sometimes I can’t help but wonder if it was worth the cost.” You stared at him, eyes so wide he swore they could swallow him whole, “I understand, Y/n. I know it’s not exactly the same… but I understand.”
“Do you think you’d be happier, Azriel, if you hadn’t been born a Shadowsinger?” 
He shrugged, “I don’t think that’s the way it works, Y/n.” 
“No… no I suppose you’re right about that.” You murmured, tucking a loose strand of hair behind your ear.
He gently nudged the coffee table and it lightly tapped your shins. 
“It’s not all bad.” You raised your eyebrows, urging him to continue, “If I wasn’t a Shadowsinger, I wouldn’t have met you.” 
You chuckled, a stray tear slipping out and dripping onto the rug. You brushed the rest of the moisture away.
“Maybe you would have. Maybe you would have come to the Day Court to study.” Azriel snorted. The sun would sooner rise in the west and set in the east before anyone called Azriel an academic. “Maybe we would have gotten into arguments about research and books.”
“About the historical accuracy of chicken eggs?”
“About the anatomical considerations of having sex with a dragon-born.” You clarified. “Obviously.”
“Obviously.” Azriel said, smiling. 
He’d never been born for the quiet life. Shadowsinger or not, he was a warrior through and through. But looking around at the plush sofa and the faelights flooding in from the athenaeum, he couldn’t help but imagine what kinds of peace you’d bring into his life if he ever mustered up the courage to tell you the truth.
You’re my mate.
You’re my mate.
You’re my mate.
The words kept rattling around in his mind as the pair of you spent the day holed up in your apartment. 
It was a comfortable haze. You didn’t ask why he lingered, although he felt your burning curiosity through the bond, and he never offered you an explanation. The truth was, no matter his reason for sitting on the couch reading his own sensitive reports, you liked his company… and you wanted him to stay. He saw it in the way your eyes always latched onto him when he stood up, only relaxing when he settled back down. 
It was a comforting pain to know that you wanted him, even if you didn’t know why and even if he was too much of a coward to do anything about it. 
He didn’t eat, politely declining every stubborn offer of yours until you finally gave up. He wouldn’t be accepting any food from you from here on out. It wasn’t until you made the mistake of yawning from your spot on the floor, papers radiating out from you like a sunburst, that he made any effort to leave. 
He looked towards the window. Long, sharp shadows crept along the floor and mingled with his own.
Fuck. He promised Rhys he’d be back by mid-afternoon. 
“I’m sorry. I didn’t mean to stay so long.” He stood up, wings stretching out so you could see every ripple of muscle, every inky vein that ran through the thin membrane like offshoots from a river.
You scrambled to your feet, pressing an open book to your chest like that would stop your pounding heart. Time had passed too quickly.
“There’s no need to apologize. I-I liked your company. I like your company. Present tense.” You sighed without thinking, “It’s been a long time since I’ve had someone around.” 
Cruel, malicious voices rang in Azriel’s mind. They sounded like his half-brothers and the asshole he was unfortunate enough to call a father. 
Don’t do it. You’ll ruin this. You’ll ruin this like you ruin everything. 
Look at this place. You don’t belong here. You don’t belong with her. You’ll never be worthy of-
“May I come see you tomorrow then?” Azriel’s words were loud, laced with hope. “I’ll bring breakfast.” He said, quieter this time. 
You blushed and tried to sound nonchalant when you answered, “I would like that.” 
With the promise of another day hanging in the air, that tight coil in your chest loosened, even as Azriel bowed his head and stepped outside. You gasped when he unfurled his wings, the faint glow of the street lights shining through the membrane. 
There were few things Azriel loved about himself, but his wings? His wings were his pride and joy. The one beauty he felt he possessed. So when he saw the awe in your gaze, he took off a little harder than usual, delight shooting through his heart when he turned around to see you laughing and brushing the hair from your eyes. 
You watched him and he watched you as he climbed higher and higher into the sky before fading into nothing.
There were three books you treasured above all else: The Natural Trials and Tribulations of Leonora Bedroot, Three Knocks for A Kiss, and A Touch of Cinnamon. They’d been your mother’s favorite novels - comforting, slice of life books that promised a happy ending no matter the sorrows that came before. Dog-eared, finger-print stained, and loved beyond measure, your mother had read them to you over and over and over again. Her notes were still scrawled in the margins, her joy still pressed between the pages like preserved flowers. 
Being a Clairvoyant meant you could tap into the essence of objects, and objects held memories and emotions just as readily as people. When you thrummed your fingers over the clothbound books you got flashes of your mother. Flashes of her scent. Flashes of her affection for you. 
You relied on that familiar comfort as you sat by the window and watched the sky. Every swirl in the clouds looked like Azriel to you. As if he’d swoop down from the heavens and burst through your door so you could wrap your mind around that scent of rainfall and cedar.
You buried your face in your knees and cried out in frustration. You’d wanted to crawl into his lap the entire day. To feel the warmth of his wings wrapped around you like a blanket. 
Stupid stupid stupid. 
You knocked your head against the worn leather-bound books. One look at his windswept hair and faint smile this morning and you’d been lost. 
What would your mother say? Three days and you were already drunk on him. Were flowers, sweet treats, and a modicum of undivided attention all it took for you to fall for someone? 
But it wasn’t just a bouquet of flowers - they were daisies picked from the florist down the street with the lilac doorway and hand-painted cards. It wasn’t just a box of pastries - they were from your favorite bakery with the orange icing so heavenly that for years you’d ignored cake on your birthday in favor of them. 
Such detail required more than a modicum of attention. If you were right, Azriel would have needed to fly around the city inquiring after you and your mother to gain such information. 
But why would he do that? Why would he bother? 
The window was cool against your skin, whisking away the heat that had gathered in your cheeks after hours of thinking about the Shadowsinger. 
It was a quiet night, as most nights were in the Day Court, and aside from the three Librarians who had entered The Alcove for a late night of reading, you hadn’t seen a soul. The streets were as still as a painting. 
Someone drunkenly staggered out of The Alcove.
Meryl. The Alcove’s Bookkeeper. 
You frowned in distaste. 
Meryl was a middling Librarian at best, although he was skilled enough at the sword to have been selected for Bookkeeper training. Standing easily over six-feet tall with the strong legs of a bison and horns to match, he’d chosen the simple life presiding over The Alcove where he could drink and fuck to his heart’s desire. After all, who would care enough to attack an athenaeum dedicated to boring fiction?
Meryl clopped forward another three feet, one hand pressed to his throat. His red-trimmed robes swayed in the breeze. But his robes weren’t meant to be that red. 
He stumbled to the side, close to the base of your front steps, and his eyes locked with yours. 
His ears were missing, two gaping holes where the gentle slope of the cartilage should be. His lips parted in a silent scream and blood bubbled out hot and thick.
<- Previous Chapter Next Chapter ->
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Author's Note:
Did I steal the *hi* from Heartstopper because I've been rewatching it for the fourth time this week?................. Maybe???
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Love,
Florence B.
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level2janitor · 1 year ago
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Introduction to the OSR
what's an OSR? it's a game that's kinda like old-school D&D. or is old-school D&D. or is compatible with old-school D&D. an OSR game generally has some or all of the following principles:
low character power with highly lethal combat. in old-school D&D a 1st-level fighter has d8 hit points and a longsword does d8 damage, and you die at 0HP. this is not to ensure characters die all the time but to emphasize the next bullet point:
emphasis on creative problem solving. most situations cannot be solved by straightforward use of your abilities (such as charging into every situation with swords drawn, if a fighter), so the game tests lateral, outside-the-box thinking.
emphasis on diegetic progression. spells are found, not obtained automatically on level-up. you get XP by finding gold more than killing monsters. most of your cool abilities come from magic items. making alliances & hiring followers is encouraged.
focus on managing inventory, resources, risk, and time. the players are constantly faced with meaningful decisions; this is the heart of the game.
very sandbox-oriented. the focus on creative problem solving means the game must be accommodating to players taking a course of action the GM didn't plan for. use lots of random tables to generate emergent story. some elements of new simulationism.
high tactical transparency, i.e., the optimal course of action is rarely system-specific, and ideally very possible for a new player to intuit.
usually semi-compatible with old D&D, but not always. usually rules-lite, but not always.
what does the OSR mostly NOT do?
focus on character builds. these change the focus too much to be on the rules than the fiction, can create situations where stuff everyone should be able to do is an ability locked to one class, and impede tactical transparency.
resolve everything with a die roll. combat uses dice to be scary, unpredictable and most importantly not your default course of action. everything else should bring up dice rarely - dice are your plan B when your plan A fails. the best plans need no dice.
use linear storytelling or put players into a writer/GM role. linear storytelling gets in the way of the decision-making so core to the playstyle; letting players write details into the setting is mutually exclusive with them discovering it.
rules for everything. 400 pages of crunch is worse at simulating a believable world than the GM and players' shared understanding. OSR games rely constantly on GM ruling.
mostly still applies to all the above. making your system a "pure" OSR game comes second to doing what's best for your game.
System recommendations
old D&D or a retroclone
old-school D&D - or old school essentials or basic fantasy or swords & wizardry, which are old D&D's mechanics repackaged with quality-of-life tweaks (and the upside of not giving WOTC your money) - are usually the go-to when recommending someone's first OSR game. they're actually not my first pick, though!
PROS:
very complete, with more robust rules than a lot of the lighter games on this list.
100% compatibility: most OSR adventures are statted for old school essentials. converting them to other OSR systems is usually simple, but not 1-for-1.
easier to find games for. anyone interested in the OSR space knows what old school essentials is.
CONS:
jank. these games largely still have weird saves, level limits for non-humans, some still have descending AC, etc etc. it's not that bad but it is there
i hate thief skills. lots of essential dungeoneering actions are locked to the thief class as abilities, with abysmally low success chances. this is stuff i prefer being handled without a roll. thieves in this system suck and make everyone else worse at dungeon crawling by existing.
there's just lots of really cool shit in other systems i'm about to go into that you just don't get here
Knave 1e and its various hacks
this is a 7-page super-lightweight system that boils everything down to just the essentials.
rolling a character takes like 5 minutes. roll stats, roll gear, roll traits, go. done. it's great.
characters are defined entirely by stats and gear, no classes. wanna be a fighter, have high strength and carry a big sword and armor. wanna be a wizard, have high intelligence and fill your inventory with spells. item slots are elegant and pretty limited.
initiative is instant: roll d6. 1-3, monsters go first. 4-6, PCs go first. swingy, but god it is so smooth and shaves like the most boring 5 minutes off of every combat
monsters are so very elegant. old D&D gives monsters a "hit dice" rating to determine their HP, e.g. a 3HD monster rolls 3d8 for hit points. knave takes this number (HD) and uses it for attack rolls and saves (aside from exceptionally bad/good saves), so a knave statblock looks something like this.
spells are all one or two sentences long & extremely easy to remember.
7 pages is so light. i have the system basically memorized.
DOWNSIDES: there's no dungeon crawling rules (standard for meatier OSR games & something i consider essential) and no real bestiary, though the second point isn't a huge deal cause they're so easy to make. it also kinda assumes you already know how to run OSR games, so there's very little real advice or guidance.
KNAVE HACKS
knave 1e is in creative commons & comes with an editable word doc for you to publish with modifications, so there's a ton of variants (there was a spreadsheet of them somewhere, but i can't find it).
Grave is a favorite - i'm two years into a grave campaign and it's fantastic. it's a dark-souls-y version of knave with some really elegant innovations.
you have a set number of deaths before you for-reals die, as every character plays an undead as is dark souls tradition. makes it good for OSR beginners! being able to tell when you're close to your final death is really good - it lets you emotionally prepare for losing your character & raises the stakes more the more you die. (though honestly you should probably cut the number of extra deaths in half, it's super generous)
XP and gold are combined into one resource, souls. legendary creatures drop big souls you can make into magic items. this has ended up being the coolest thing in my current campaign. my players love finding powerful souls to make into magic items it's so fun
uses preset packages of stats/gear instead of knave's rolled ones, filling the role of more traditional character classes. has the wonderful side effect of not making you get stuck with low stats cause you rolled bad one time.
you have stamina equal to your empty item slots. you spend stamina on spells if you're a caster, or free maneuvers (on top of your attack at no action cost) if you're not. it's super elegant.
there's 3 classes of spells: wizardry for intelligence, holy magic for wisdom, and witch stuff for charisma. nice and intuitive.
there's a page of 50 magic items each a couple sentences long. this PDF is worth it just for the magic items.
DOWNSIDE: see the downsides for knave 1e. all still apply.
i enjoyed grave so much i made a variant of it with the dark souls bits removed (and some dungeon crawl rules added!) to use for my standard fantasy campaigns.
Knave 2e
sadly knave 2e is not purchasable yet (i backed it on kickstarter so i have access, though). but when it comes out i highly recommend it.
much larger and denser than knave 1e. it finally has dungeon crawling rules, it has GM and player guidance, everything is refined and the layout is so so nice and readable.
combat is a bit more interesting than 1e. you can break your weapon against an enemy to deal max damage. you get a free maneuver on high attack rolls.
there's rules for stuff like alchemy, warfare, building a base. it all kicks ass.
there are so many goddamn tables. i rifle through it anytime i need inspiration.
DOWNSIDES: some of the new rules are a little untested & wonky. introducing randomness into how often your rations spoil or your lights go out can cause issues.
Mausritter
you play tiny little mice! in a world full of big dangerous things that want to eat mice. cat = dragon. you get it. what more could you want
the mouse thing is just super intuitive. you get the dynamic between you and the big scary lethal world. fantastic OSR game to introduce kids
nice and robust ruleset; nothing feels missing
tons of super nice GM stuff! faction rules, tools for rolling up hexcrawls and dungeons, plenty of tables
super clean readable layout. font isn't too small to avoid being intimidating. guidance is really nice and clear.
combat is autohit. super fast & lethal.
100% free
look mausritter is just. good. i wanna run it so bad someday
Worlds Without Number
sort of a middle ground between OSR stuff and 5e. paid version here free version here
lots of classes, at least in the paid version. the free version comes with just the warrior, expert and mage. there's feats and more of a focus on builds than most OSR games. if you like more mechanical build variety than a typical OSR game, this is a great game for you!
extremely good multiclassing. y'know how in most games if you just mash together two classes you think are cool you'll end up with a total mess? not here! every combo is viable and works fine! easily the best multiclassing of any game i've touched
an absurd amount of GM stuff and tables. easily more than any of the other stuff i've praised for also having them. but personally i haven't dug into them as much, so i can't really comment on them
skills the way modern D&D has them. you roll dice and try to beat a target number. i don't tend to like rolled skills, but most people do, so if that's your thing WWN has them
DOWNSIDES
the layout is terrible. everything is a huge wall of text with very little use of bold text or bullet points to draw attention to the important bits. the table of contents has like 15 things in it for a 400-page book! i couldn't find any of the paid-version-exclusive classes for like a month after i bought it! looking up rules is a nightmare.
the way the default setting handles "evil races" is like an exaggerated parody of all the problematic aspects of how D&D handles it. like, it wants so bad for you to have an excuse to genocide sentient free-willed people. but at least the default setting is easy to chuck in the trash
Dungeon Crawl Classics
the goal of this system is to take all of the crazy gonzo moments people remember playing old-school D&D in their childhood and turn all of that up to 11 while cutting the stuff that doesn't add to that. i think a lot of its innovations have ended up kind of standard in newer OSR stuff (like fighters getting maneuvers with their attacks), but it still has more to offer.
the funnel: you start the game with four randomly rolled dipshit peasants that you then throw into a meatgrinder to get horribly killed. you pick one of the survivors to be your 1st-level character.
maneuvers: fighters roll an extra die with each attack that gets bigger as you level. if it's a 3 or higher, you get to do a cool thing on top of your attack. pretty standard for OSR games, but this game popularized it!
crit tables: fighters also get more crits and nastier crits as they level. every crit, you roll on the crit table. maybe you chop off a dude's arm. maybe you just knock them over. maybe you shatter their shield. it's very cool
spell tables: i don't really like roll-to-cast mechanics, generally. but DCC goes so all-in on roll-to-cast that it still looks fun as hell to watch. you cast a fireball and maybe it goes how you want. or maybe you explode, or you nuke everything in a half-mile radius, or from now on you permanently ignite flammable materials you touch, or whatever. casters just have to put up with turning into a weird mutated mess across a campaign
there's no dungeon crawl rules, no encumbrance - this game is all about the big over-the-top wacky shit, and is not really interested in the more down-to-earth number crunching. it's more in the you-die-hilariously-all-the-time area of OSR than the you-avoid-death-through-clever-play area. not really my thing but the system knows exactly what it wants to be and i respect it
iron halberd
this one is mine! as the author i'm not qualified to tell you what isn't good about my system, so just assume it's worse than i make it sound, but here's a bunch of the selling points
semi-random character creation where you flip back and forth between rolling dice and getting your own input. roll stats, pick ancestry. pick starting gear kit, roll different dice based on which kit you picked. etc etc. stats are random but all equally viable (no rolling incredibly low or high stats). every time i run this game the character creation is a hit. seriously go roll up a character it'll sell you on the whole thing
you start out a lot stronger than a standard OSR character but grow way more slowly. i don't like 4th-level characters being 4 times as strong as 1st-level ones; HP never gets that high. emphasis is more on diegetic progression instead.
way too many subsystems for alchemy, crafting, strongholds, warfare, renown, rituals, likes 9 pages of magic items, a whole subsystem for becoming a cleric mid-campaign. i couldn't help myself i love this shit
in my current campaign we had a player permanently sacrifice some max HP to become a necromancer after deliberating on whether that's a good idea for like thirty seconds, which instantly made me think my necromancy system is a success
also free
Adventure recommendations
(in rough order of size)
Moonhill Garden (by Emiel Boven): look at this. look at it! this is like the best template for a little dungeon in an OSR game. all of the little factions are tied together. this would be a great oneshot to introduce people to an OSR system with.
A gathering of blades (by Ben Milton): a system-neutral, one-page sandbox. i ran this for an iron halberd game and it went super well. lasted like 7 sessions. highly recommend.
The Waking of Willowby Hall (by Ben Milton): a single dungeon with a million things going on. it's super chaotic with half a dozen different factions crashing into each other and a big angry goose. highly recommend, especially for kids
The Black Wyrm of Brandonsford (by Chance Dudinack): small sandbox with a fun fairytale vibe and a very fleshed-out little town. and a big nasty dragon.
Evils of Illmire (by Zack Wolf): this is a very dense, entire campaign's worth of hexcrawl in a very compact package for like $5. it doesn't do anything particularly new, but the value-for-money is absurd and it's a really good template for how to do a sandbox if you're used to 5e adventures
Ask me anything!
if anything here is unclear or intrigues you, send me asks! i love helping people get into OSR games. i'll link frequently asked questions here if i get any.
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hajimedics · 5 months ago
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relationship charts between my fop ocs and their respective groups
A BIT OF RAMBLE HA HA HA!!!!!!!
tsubaki's whole deal at school is that she lied about being an esper and has to rely on kira to back up her frauds despite her reluctance on making wishes. hazel's hot on her tail. she suspects that girl genius might have a magical being on her side. tsubaki suspects the same with hazel and forms this one sided rivalry with her. hazel thought tsubaki was kind of mean and thinks she's flaunting her academics. however as they spend more time together and get caught in supernatural situations, they began supporting one another and telling each other to think about what she wants for her own benefit (tsubaki to hazel) or relax for a bit and not think everything and everyone's out to get her (hazel to tsubaki). also tsubaki hangs out with the hazel gang when she doesn't have cram school for the day
tsubaki and dev did not get long. they both came from harsh home lives (obsessive parents, neglectful dad) but they don’t see eye to eye because they have opposing attitudes and values in life. tsubaki thinks you only deserve good things if you work for it while dev gets everything handed to him on a gold platter. she also thinks dev doesn't deserve his godparent or anything good in life (words that later push them to understand each other better). dev looked genuinely upset, she later apologized, and they became.... frenemies? rivals? they still throw jabs at one another but tsubaki wants to put in effort to make more friends thanks to hazel's encouragement. when they're older they became close friends and catch up on how each other's doing despite not going to the same schools after elementary. it's cool.
NOW ONTO KIRA AND PERI. MY FAVORITE.
kira believes the fairy world is hypocritical. he doesn't have world domination plans (that one goes to irep) but he wants to change fairy world for the better and make the fairies realize the flaws in the godparenting system, and what better way there is than through peri?
peri's both a fairywinkle and a cosma, he's the first fairy to be born in 1000 or so years, he's incredibly powerful and harbors massive potential, yet his powers is kept under control in that glass orb. peri is also new to godparenting while kira has thousands of years of experience. kira's witnessed many things that gave him such views (kids with abusive parents, homeless kids, sickly kids, mentally ill kids, etc), and he also noticed that peri is struggling with his first godkid and is such a stickler to da rules that it strains his relationship with dev. he must've noticed it too, right? how he and dev are at odds due to peri's reluctance to give him the things he wanted, how he and irep aren't really as close as they were when they were children. kira knows peri's naive, not stupid.
kira's not going to manipulate peri or straight up force him to do anything but he does want to become a presence in peri's life so he can open his eyes and change fairy world for the better ("a good godparent wants to see their godkid happy, right?"). he wants to guide peri in the path that he thinks is right. unfortunately they don't see eye to eye often so most of their conversations are at benches outside the school while their godkids are in their classroom
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spockandawe · 2 months ago
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Guys for real though I simply HAVE to scream about 'the hunter's gonna lay low,' because the hunter genre is giving me all the emotionally rich superhero content the western pop culture sphere has been gradually sapped of in favor of commercialized multiverse, but it is ALSO giving me all the emotionally rich gay yearning that is a crucial part of my diet, AND it's hurting my heart with burnout and trauma and the way people change in the face of the inevitable passage of time, and--
Let me back up. This is actually the first korean webnovel I've read so thoroughly! It's not finished yet, because the original novel isn't finished yet, but there's a solid 450k of text and I'm pretty sure the ending is imminent. Technically, i started orv before this (but paused/stalled about a hundred chapters in) and also started the novel for 'the guild member next door' (and then lost my internet tab lmao). So i really did intend to try to stick to first-in-first-out reading, but oh man. This story GOT to me, i was incapable of putting it down.
Technically, i started with the manhwa, just something casual to check out while I was bored on my business trip. But the comic is brand new, there were only fourteen chapters at the time, and I finished and didn't even pump the brakes before powering on to the novel. No regrets at all, i even used my in-flight wifi to keep reading as i came home.
I can only give you a sprinkling of the plot without wandering into plot points I don't think should be spoiled, but i REALLY want to encourage people to check it out, I'm also in the middle of 'i became a god in a horror game' and 'evil as humans,' both of which are EXTREMELY good, and this one effortlessly shouldered them out of the way
The genre! If you're not familiar with the hunter genre, the oversimplified explanation is that some people awaken as 'hunters,' who have super powers of various strengths and rarity, typically administered by a system of some kind. They usually use these to fight monsters, sometimes in dungeon-esque settings, often with magical tools and weapons either dropping in these dungeons or being made from monster materials.
The story! In THIS hunter setting, eleven years ago, a magical rift of some kind opened, and monsters came out and started wreaking havoc on the world. However, gradually, among the survivors, some of them began to awaken with new powers that gave them the ability to fight back. Our hero, cha eui-jae, was the first S-class hunter to awaken in south korea, in the aftermath of one of these early attacks where his parents were killed and he (age 17) narrowly survived.
As an S-class hero, and one with combat-oriented abilities, he had immeasurable value, as a weapon, as a figurehead, as a symbol for the people to rally around. By a significant margin, he was the most capable fighter in the country, and he worked hard to live up to those needs and expectations as the hunter "J". Again, he was seventeen. The one saving grace was that he had an adoptive aunt who helped shield him as much as she could, and a mask that hid his face and changed his voice.
This lasted three years. At the end of that period, among all the other dungeons and rifts popping up, there was a strange new rift, one that was expanding, and would start eating into the country eventually. Cha eui-jae led dozens of hunters in, and eventually the rift closed, but none of those hunters ever came out.
Until! Eight years later! Cha eui-jae wakes up outside the rift, back in seoul, lying in a pile of garbage, with NO idea how he got there or what happened in those intervening years.
In some ways things are.... good. Authorities have the ability to predict rifts now, and push alerts to people's phones to warn them to seek shelter. Kids ignore the warnings to stick around and film videos of cool fights to upload online. All the monster- and human-driven chaos of the early days is gone. And that's good, right? That's all cha eui-jae dreamed of all this time.
Cool! Things are under control! They don't need him. When he woke up, he was starving, and stumbled into a nearby hangover soup restaurant (a classic korean comfort food) to ask for something to eat. Now, he's helping out the elderly owner and helping look after her granddaughter and basically running the whole restaurant to let the old lady rest. The place is a major hunter hangout spot, but whatever, it's not like anyone ever knew his face, and most of these people awakened long after he left the scene. He's just a normal! regular! guy!
Yeah, when is that ever allowed to last 😂
Eventually, he ends up showing that he has SOME kind of powers in front of the wrong person, another rare s-rank, the number one ranked hunter in south korea, lee sa-young. If you look up this series and see an edgy try-hard hot topic guy with purple eyes and a purple gas mask, that's him. He's perfect. I would DIE for him.
He's also a mouthy motherfucker with a bad attitude! And he is also, non-metaphorically, extremely poisonous. And venomous, I assume. Restaurants have to throw out the utensils after he uses them, so it's safe to assume it's bad news either way! And folks... i didn't think the bratty little brother archetype was ever going to be my thing, but i was so very wrong. He's perfect, he's fascinating, he's engaging as HELL. Cha eui-jae is a WONDERFUL protagonist, i was happy to read whatever he was up to, but lee sa-young is an amazing foil, and the chemistry is great. I love the manhwa, but their dynamic in the book... chefkiss. And also the manhwa currently cuts off while they're still getting to know each other.
But for now! Lee sa-young actually needs someone like cha eui-jae. It's illegal to be an unregistered awakened person, but lee sa-young is trying to hunt down a drug ring right now, but he's a big-name celebrity and needs someone totally off the radar to work with him. Also, even if cha eui-jae is living quietly, the system knows that J is back. And besides, nobody ever figured out what the deal was with that expanding rift. Sure, it closed, but what CAUSED it? Annnnd I'm going to stop there.
This story is very much its own thing, but to me, it hits emotionally like the love child of svsss and madoka and no I won't elaborate. Cha eui-jae's backstory is one of burnout and trauma, and he himself struggles to recognize that, but he emerges into a world with a MUCH more nuanced understanding of trauma than when he went missing, and none of the chaos that made everyone who was asking him to step up to the plate over and over look the other way. He's in a world where he's a celebrity and a formative aspirational figure to many modern hunters, but also feels adrift in a world where he was left behind! He's still the same person he was before, but time has inevitably changed everything and everyone he knew.
This story is also about loneliness and community. Lee sa-young is made of poison and is hazardous to even the most powerful of his peers. Despite that, and despite his personality, he's a little brother to the third power, and has founded a guild of hunters who care for him and look out for him. He also looks out for the people around him, despite how rarely he chooses to get close. Korea has recently had its fifth all-time S-ranked hunter awaken - but her identity is under wraps because she's still seventeen and in high school, so she's going to graduate before they even THINK of giving her work, and cha eui-jae has a lot of complicated feelings he doesn't want to examine about that.
(there is also an artisan character whose abilities are adhd (positive) and adhd (negative) and I've never seen such a personal callout for me specifically i love him so much dhjgjhjh)
I started reading this book for fun, but it genuinely has themes I'm still chewing on as i start reading the translation again. I'm not done thinking about this, I'm not NEARLY done. And i promise that my summary stops before most of the plot even starts spinning up. The flow of how the worldbuilding and story and characters are gradually revealed it's absolutely wonderful, and I can't rec this book strongly enough
Belatedly, here's a link to the translator's site!
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taffywabbit · 1 month ago
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oops i accidentally wrote a review for zelda II: the adventure of link
(originally posted to Cohost on Feb 22, 2024. you can ignore this if you want, i just wanted it archived somewhere before that site disappears)
Finally beat Zelda II for the first time last night (I forced myself to finish it before starting Splatoon 3's Side Order DLC, because I knew if I didn't push through to the end of the Great Palace THIS time then it'd be years before I tried beating it again. This is probably my 4th or 5th attempt at this point). Not that this is a particularly hot take by most people's standards, but I don't think it's all that good, at least from a gameplay standpoint.
I don't regret playing it though, because I think I'm finally able to put my finger on the stuff I actually disliked about it vs the stuff that was honestly fine, or even (very rarely) actually good? I'm kinda fascinated by it, honestly. Sequels where they immediately screw around with the first game's formula (to mixed results) are neat! FE Gaiden is another example that comes to mind (hey they should give Zelda II the Shadows of Valentia treatment, that could be really cool actually).
Obviously Zelda II has a reputation for being kind of a rough experience. It's an NES game, and NES games are often susceptible to being frustrating, buggy, hard to control, or overly punishing. Sometimes, all of the above! And for what it's worth, the original Legend of Zelda was a tough and sometimes very cryptic experience as well. But I feel like the two games are challenging in drastically different ways, and I think TLoZ ended up being the formula that was retained in the long term primarily because its method of challenging the player overall did a better job of inspiring curiosity and exploration. Despite narratively being a direct sequel (with a really badass story premise that is unfortunately not really conveyed at all in-game) Zelda II took a different approach to nearly every element of the original's gameplay, which is a pretty bold move I suppose. Whether or not it succeeds at anything is fairly subjective, but it's undeniably had a lasting impact on the series, as well as the people who grew up with it (and then they went on to make some really excellent mid-2000's flash games inspired by it that I frankly enjoyed a lot more than this... and also a weirdly solid licensed Adventure Time game on the 3DS? I should go back and play that sometime, it's really fun).
Where to start with this...? Uhhh, the EXP-based leveling system where you choose what stats to put your points into is interesting! It creates a risk-and-reward system for fighting enemies instead of avoiding them, whereas in most other Zelda games besides BotW/TotK, the only reward for killing monsters is "they are no longer bothering you while you solve puzzles, and also sometimes they drop rupees/hearts/ammo". It also introduces a bit more player choice in what areas you'd like to get stronger in first, which is cool! I just wish it actually mattered in a way that let you feel powerful for even a moment. Instead, leveling Life (which is functionally just defense) is never enough to actually make you feel like you can afford to take a hit - the expectation seems to be that leveling Attack, Life, and Magic is something you do purely to keep up with how badly every single thing in this game wants to stomp you into the ground and soak up a million hits and waste all your magic. You CAN skip out on leveling one stat to prioritize another, or even try to evade tough combat situations entirely, but if you aren't leveled enough and in the exact things the game expects you to be WHEN it expects you to be, you'll immediately bump into some new asshole who jumps out of nowhere and can cut you down in 2-3 hits. Leveling doesn't make you tangibly stronger, it merely keeps the game barely playable.
This actually ends up being the core problem I have with Zelda II's design, far more than just the combat being clunky and overly punishing or the levels being visually samey and super hard to navigate. In most Zelda games (and also in a lot of other RPGs!), you get a better sword or a new power or item, and it opens up exciting new options for both exploration and combat. In Zelda II, you level up or earn a new item/spell, it's useful for maybe 20-30 minutes, and then it's immediately nullified. Wow, you got the Fire spell! Now you can finally deal with Tektites and Basilisks (which are immune to all other attacks) on the way to the next area! Well, I hope you had fun with that, because Fire doesn't work on most things you run into afterwards.
Easily the biggest game-changer is when you unlock the Downward Thrust sword technique, and finally have another option for combat besides just crouch-hopping and poking monsters with a dull butter knife. It's satisfying to use, it looks cool (by this game's standards), and it even has some utility for crossing hazards or defending yourself against swooping enemies! Cool! Unfortunately, they don't let you play around with that for long either, before nearly every enemy you see starts rolling up with helmets or shells that make them immune to attacks from above, and you never really get anything like that again (the Upward Thrust exists later, but it's far more situational and frankly not very fun or intuitive to use). Rather than feeling like you're being given tools to overcome challenges and stay above the difficulty curve, it feels like you're constantly just slightly underequipped for everything (even if you grind to earn extra stat levels) and any edge you're given is swiftly taken away from you. (Except the Reflect spell, which is ALWAYS a banger after you get it because it makes your shield Actually Do Its Damn Job after nearly every enemy starts shooting projectiles you can't block. Good work, Reflect spell.)
I feel like I grew up hearing plenty of people talk about the overall difficulty of Zelda II, though most of the complaints about its puzzles were surface-level jabs about the short cryptic NPC text, and none of that prepared me for just how ridiculously obtuse its mandatory puzzles/secrets can be. I genuinely have no idea how anyone would EVER find the Life spell - pretty much your ONLY source of healing outside of towns, since there are no hearts to pick up in this game - without some kind of guide. I was FURIOUS when I finally looked up where to find that lady's mirror and discovered that you have to walk into one of the houses, go over to the table that looks EXACTLY like every other table in every other house in the entirety of Hyrule, crouch, and press B, and you'll just pull the mirror out of nowhere. This type of interaction does not exist ANYWHERE else in the game and there's no in-game hint to indicate that you should try this. Absolutely maddening.
This and its predecessor are both games that seemingly expect you to have the physical manual on hand to help you find secrets, but at least in the first game, the way the game was designed was consistent enough that you COULD feasibly find your way to the end of it without a guide. Bombable walls in dungeons always being located in the center, things like that. It had rules and it could generally be trusted to follow them. Zelda II, in comparison, has a final level (the Great Palace) in which there are numerous rooms that look IDENTICAL and if you make one wrong turn you can go through the entire [very difficult and dangerous] dungeon on a path parallel to the one you need to be on, only to hit a dead end and be able to see the spot you're supposed to be reaching on the other side of a wall. Except you would also never KNOW you need to get there, because it looks like another dead end full of monsters but there's actually a completely invisible hole somewhere in the floor over there that drops you into the hallway leading towards the final boss. Also there is no map. TLoZ had a map. I don't know why this game doesn't have a map. Possibly because if you try to look up maps online, most of the dungeons feature non-Euclidean spaces? Idk, even a Super Metroid-style grid map would've done wonders here.
The combat is... fine? I truly don't understand how anyone thinks it's GREAT though. Zelda II is kind of like a version of Castlevania where you don't have a whip and instead have to stab everything at extremely short range, and also sometimes enemies have shields so you have to crouch sometimes to stop them from blocking you. It feels tense and high-stakes but only because, as I mentioned earlier, you really cannot afford to take stray hits in this game. Most enemies chew through your health at an alarming rate, even with the Shield spell active, and there's almost no way to replenish it unless you use a Life spell (which costs a huge chunk of your magic, possibly softlocking you if you end up in a place that requires other spells to progress). I got better at the combat over the course of my playthrough, but I never felt like I got good at it - most of my victories against strong enemies felt like pure luck and there were rarely consistent strategies for success. All of this combined with the fact that Zelda II has limited lives (and I mean LIMITED - there are only six 1-UPs in the entire game, which can each only be collected once) and getting a Game Over anywhere outside of the final palace will send you all the way back to the starting area, and it makes for an incredibly stressful experience. Even making use of savestates to lighten the fear of death can only do so much to improve it.
Overall, I think that Zelda II is a game that has a lot of really promising ideas, but then just absolutely flops when it comes to the execution. I didn't have a better way of organizing these but here are a few examples of elements I DID particularly like, even if they didn't always stick the landing:
I like the idea of the RPG leveling system in theory, but wish it was more empowering in practice and actually let the player make meaningful choices instead of just being required to survive. Choosing to hold off on a Life upgrade and instead save up just a little longer to boost your Attack feels awesome, until you time one of your inputs wrong and get destroyed. In a game with better-tuned difficulty and combat, this system would be great!
I REALLY like that Zelda II introduced a magic system to the series! I think it's cool as hell to have Link learning and casting spells to protect himself, solve puzzles, and exploit enemy weaknesses, instead of relying purely on items. (It's honestly weird to think that a system I associate so strongly with classic Zelda gameplay has only actually showed up in 4 of the games?? I guess you could consider the runes/hand abilities in BotW/TotK to be kind of like modern spells, or the slowly-refilling energy gauge in ALBW to be the most recent iteration of a Magic Meter, but both are highly debatable. Anyways I just think they should let Link shapeshift into a fairy again, that was cool.) But most of the spells in this are fairly situational and your access to magic refills is so limited that you rarely have the freedom to experiment with the spells' secondary functions (hey did you know the Spell spell turns most enemy types into slimes? that's wild. I wish I'd known that sooner).
The overworld functioning like a traditional JRPG, with top-down exploration broken up by semi-random enemy encounters, was something I honestly didn't hate. It's a little weird for Zelda, sure, but I could see it working well to support other systems in a more polished game. Overworld encounters that switch you into a type of gameplay other than turn-based JRPG combat are something I've always been fascinated by!
Anyways, weird game! I'm glad I finally got closure so I could figure out how I personally feel about it, independent of whatever the random youtubers I watched as a teenager thought. And now I never have to play it again :)
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aroaessidhe · 1 year ago
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2023 reads / storygraph
The Poisons We Drink
YA urban fantasy
a girl who brews powerful potions is coerced into making potions to interfere with D.C.’s most influential politicians in an attempt to stop a dangerous Witcher Registration Act from passing, and will do anything to protect her sister after their mother is killed
bi MC, nonbinary love interest
arc from netgalley
#The Poisons We Drink#aroaessidhe 2023 reads#this is…….a lot of cool ideas but also so many elements and high stakes that i kinda lost track of them#the pacing is weird. the worldbuilding is random?#why is brewing SO overpowered & risky for her but the other powers seem to have pretty normal low-scale risks?#it’s definitely ambitious and has some cool ideas and also some great characters just. didn’t execute as well as I’d like#as much as we’re told the main threat is the government trying to put through a Registration Act#most of the actual antagonism we see is from other Witchers?#like the systemic discrimination got a bit lost in the witcher family drama and murder politics#important things to say about oppression and police violence but like....idk#she has this ‘deviation’- essentially evil sentient magic inside her head (and you KNOW I love that trope)#but it’s barely explained and very underutilised? other than helping her get out of bad situations you could take it out & would barely#change anything#also it’s explained at the start that she’s an empath but other than the very occasional mention I kept forgetting#will also note that I bumped this up my tbr because I saw the author talking/promoting it as the MCs sister being aroace but no mention#maybe it’ll come up in a sequel (there weren’t really any places where it would have made sense to bring it up here) but idk#(just the way the author was asking for advice on how to write an ace character and stuff you’d assume that they’d….put that in the book?)#not really a critique of the book itself but anyway. I really wanted to like this but the way it was put together just did not vibe with me#edit: I saw the author say on twitter that the version used for ARCs was before ace stuff was added and that there's other signif changes?#so perhaps that will be there! i'm not sure if I want to read it again but might skim just to see what that's about
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poipoipoi-2016 · 2 years ago
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Apropos of nothing
If you are the techiest person in the house (and for many of you, this is not techy at all), today is a good day to build a pihole thanks to Google's new TLDs.
For the record, this straight up stopped Dad from getting computer viruses when coupled with the Ublock browser extension, so I will volunteer my time to get you set up. We will find an evening and do a Zoom call. I am serious.
Prerequisities:
Before you start, this will be way way easier if your router has a magic way to:
Set static IP addresses
Set a custom DNS server
If you can't do this, I'm not saying you're stuck, but there's some non-obvious failure modes and maybe it's time to buy a better router.
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Parts:
Raspberry Pi 4B. 2GB if you just want to set and forget, 8GB if you want to do more things on this than just your pihole (Coughs in a MarioKart box) -> https://www.raspberrypi.com/products/raspberry-pi-4-model-b/
Spare USB-C charger if you don't have one already. I'm a fan of https://www.amazon.com/Argon-USB-C-Power-Supply-Switch/dp/B0919CQKQ8/ myself
A microSD card at least UHS class 3 or better. 32 is fine for just a pihole, I have a 512 in some of mine that I use for more stuff. https://www.tomshardware.com/best-picks/raspberry-pi-microsd-cards
Some method of flashing the card if you don't have one (Some come with SD to micro-SD adapters, if not a USB to SD/micro-SD adapter is about $10 off Amazon)
If you really feel like going nuts, go buy yourself an Argon case and then very very carefully never ever install the software for the fan that does nothing. The value is entirely in having a big giant brick that is self-cooling. If you want to play MarioKart, I would consider this a requirement. https://www.amazon.com/Argon-Raspberry-Aluminum-Heatsink-Supports/dp/B07WP8WC3V
Setup:
Do yourself a favor and ignore all the signs telling you to go get Raspbian and instead go grab an ISO of Ubuntu 64-bit using RPi Imager. Because Raspbian cannot be upgraded across version WHY U DO THIS
Download Rpi Imager, plug the microSD card into your computer,
Other General Purpose OS -> Ubuntu -> Ubuntu 22.04 LTS
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So now you have an operating system on an SD card.
Assemble the case if you bought one, plug in the SD card, power supply, ethernet cable if you have one or mouse and (mini) HDMI cable if you don't. If you bought that Argon case, you can just plug a keyboard (server OS means no mouse gang; In this house, we use the Command Line) and HDMI cable into the Pi. Turn it on.
Gaining access
The end state of this is that your pi is:
Connected to the internet by cable or wifi
You can SSH to it (Also not scary)
If you plugged in an ethernet cable, once it's done booting (1-2 minutes?), you should be able to ssh to "ubuntu@<the IP of the system>". Look it up in your router. It may make sense to give the static IP NOW to keep it stable.
If you've never used SSH before, I think the standard is Putty on Window or you can just open a terminal in Mac. (And if you know enough Linux to have a Linux computer, why are you reading this?)
If you didn't plug it in, and need to setup the wifi, there's magic incantations to attach it to the wifi and to be quite blunt, I forget what they are.
Your username is ubuntu, your password is ubuntu and then it will ask you to make a new password. If you know the meaning of the phrase "keypair-based access", it may make sense to run `ssh-copy-id` at this point in time.
Router settings (part 1)
Give your new Pi a static IP address, and reboot your pi (as simple as typing in `sudo reboot`).
Open a new SSH session to the pihole on the new address.
Installing pihole
Open up an SSH session and
curl -sSL https://install.pi-hole.net | bash
This is interactive. Answer the questions
When it's done, on your other computer, navigate to <the ip>/admin
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Login with the password you just set. Router settings part 2
Give your new Pi a static IP address then point your router at that address
Set the DNS servers to the static IP
Then ensure you're blocking something. Anything.
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Then do what you want to do. You'll probably need to whitelist some sites, blacklist some more, but the main thing is going to be "Adding more list of bad sites". Reddit has some lists.
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And... enjoy.
/But seriously, there's some stuff to do for maintenance and things. I wasn't joking about the pair setup.
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maleyanderecafe · 3 days ago
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Hi!! Hope you're having a wonderful day/night!!
I was going through your recommendation list and since I didn't see it, I'd like to recommend Reanimated heart vn to you!! It's my number one most beloved VN and it's extremely well written!! It's also partially voice acted and has a really cool character journal and inventory system!! And one of the LI Vincenzo is also a yandere!!
I feel like you may like it!!
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Phew you were right this is a really well made game. It took me a bit to play it because despite it only really going over the prologue/first chapter (or from what I heard, half of it) there's a ton of content within it (that and while I was playing it, there was an update, so there's that as well.) Since there's not a guide currently and I'm kind of useless without a guide, I did my best to see as much of the content as possible. Vincenzo definitely shows signs of being a yandere (along with Black) though since this is just a prologue, not too much has gone on yet. This game has pretty extensive worldbuilding as well and can get pretty gory at times, thus the r18 rating. You can find more information @doubledeadstudio.
This game is pretty lengthy and you can actually pursue three love interests (Crux, Black and Vincenzo). Since Vincenzo is the main topic of this ask, I'll be focusing my time on him, though I'll still mention things from Black's route as well. The blog also mentions that Crux might be one as well, though at least currently in the game I don't really see too many signs of it, but I can theorize near the end.
The story starts out with Moss/Player (default name, though Moss sounds better so I'm going to just use Moss) trying to escape as the world devolves into violence and chaos, riots everywhere. While leaving, they are hit by a car, but instead of actually dying, they instead get isekaied to another world with a green sky and a giant tree in the center (like yggsdril) before being jumpscared by a guy with a lot of teeth looming over them. They are eventually caught by two guys after attempting to run away, Black, the one who jumpscared Moss and is now a zombie and Crux, the mage who brought him there. Crux explains whats going on to a confused Moss and Black. Basically, Crux and Black were friends in the original world. Black died from trying to save a girl from getting shot and the Crux from the original world had set up a spell in advanced to get him revived. However, Moss ended up interfering by accident, leading to the two of them being transferred to this world with no way out and for Black to essentially become a zombie. Crux as a mage is able to be aware of his other selves in other worlds, which is why he knows about all of this, though now that they're both stuck here, they have to find places to live. Crux sets up Black in a recently deceased person's house and Moss with a friend named Greta, whose mother had just recently died. Upon going to Greta's place, we learn a little big more about the world that they have transported to: magic is something that everyone has (which is given by the giant tree), there are magical creatures here, people who come here from other worlds are called outsiders and that apparently Moss does have some sort of powers (this is more implied though). We also learn about Greta herself, as she sells weed to pay for rent (which later can become Moss's part time job), she and her mother had a close relationship (thus the reason that she wanted someone to be in the house, as it was too lonely to bare without her) and that she's generally fairly somber in nature, though takes care of Moss fairly well by providing meals and other things. After setting up, Moss heads to sleep.
The next day, Black asks to meet up with Moss downtown and upon meeting up with him, we learn that Black seems to not really eat normal food anymore nor really sleep or have a heartbeat, though he seems to have a great craving for humans (as a zombie would) and decides that eating the guy who ran Moss over is a good idea. The two end up tracking the guy into an abandoned factory. However, upon getting there we find that someone else has already gotten to him first, and quite literally, as someone is already killing and ripping this man apart into flesh and other pieces. We are met by Vincenzo, the killer and Black ends up eating the remains of the person. After going back and sleeping, the next day Crux basically gets Moss to get a job and start pulling their weight by running deliveries for Greta. Crux ends up driving them to many places to run their deliveries and chatting about what happened the day before. With this we learn a couple of things about Vincenzo: that he's a well known serial killer that has a lot of copycats, that even when killed he is able to somehow revive and continue killing people and that there's a lot of people who fangirl/find him hot. After this you can choose the route that you'll be going for.
So we'll be going for Vincenzo's route first. Moss gets curious about the fact that Vincenzo can regenerate and thus goes back to the abandoned factory to check it out. However, before even getting there and reaching downtown, they are caught by Vincenzo and brought to the factory after passing out. Upon waking up, Moss is bound to a chair with Vincenzo lying his head on their lap. He seems to have taken an interest in Moss seeing that they seem to have basically materialized out of nowhere and pretty much claims them as his. He recounts how similar the two were, that he too was captured by a military general and bound into the dark for years, eventually falling in love and killing him. After questioning him and his intentions with Black (he best responds to obedient answers and betraying Black, it seems) and eventually Moss is forced to be his toy (or killed otherwise) through a ring created by magic that binds the two together.
After heading out and hanging out with Greta more (or going to your bedroom), you are brought by Crux the next day to join a volunteer/rebellion group where we meet Asha, a person we actually delivered to previously. Hana, the leader of the organization introduces everyone to the Evergreen Volunteer Organization where they house people who are homeless, help out in soup kitchen and pick litter off the streets. Crux and Black immediately start asking a bunch of questions including pointing out the lack of members in the group, and why they aren't doing more to actually oppose the government wrongdoings (mostly because people are terrified of Vincenzo which has killed off a lot of their members), which really makes Hana think until a lady named Brandi comes out to basically kick Hana while she's down even more before Hana ultimately kicks her out. After watching Crux and Black bicker, Moss goes to comfort Hana, though Hana agrees that the questioning did help her realize that she has backpedaled in what their organization originally stood for and how far they've fallen and how she's changed since first starting the organization. Upon going back, Moss can either pass out or talk to Vincenzo about what they had done for the day. We can then go and talk with the various characters and run deliveries for Greta. Talking to Vincenzo, we can learn about his mutations and his living quarters (the mutation seems to be caused by a "deal" made with a powerful abomination so that he can have powers but also so the abomination can sort of puppet his body around.
Upon returning back, Greta asks Moss to help her get rid of a Mutie problem, basically a type of pest that is common there and is currently wrecking havoc on her lawn. She asks moss to go to the market to get something that can get rid of the mutie, and sends Moss on their way after giving them some money. After going through a strange ritual to get there, Moss encounters one of the shopkeepers, Missy and buys some things, most importantly a comic book about muties. Upon leaving, Moss runs into Crux who seems to have also wanted the comic as well. Seeing as the information is accurate, Crux proposes a trade where he'll get rid of the mutie in exchange for the comic book. Upon returning to Greta's house, we learn that muties are sort of spirits that have some sort of unfinished business, and after Crux pulls out some magical garments to allow the mutie to pass on, Moss gives him the comic book. Afterwards, Vincenzo tells Moss to meet him downtown (and ignoring this leads to something weird crawling inside of them at night). Upon meeting up with Vincenzo for this date, bringing moss to a table with a naked women tied up and basically tells Moss that they can do anything with her. You can then decide to try to let her go, rape her or kill her (Vincenzo responds best to killing her in a vicious way, which is pretty much what I did immediately because of course I did). Whether you are able to save this lady, kill her or otherwise defile her, the date eventually ends. The next day, Moss returns to the volunteer organization after seeing an email pretty much going full attack and petitioning a new law that had just came out by getting signatures. As a result, Black and Moss go out to get signatures from various places eventually finding two bodies at a construction site. After this, Moss gets a choice of where to work at, either at the same bar as Black, as a magical apprentice with Crux or continuing delivering for Grete.
After that you have freetime to visit people and buy things. We learn from Vincenzo that the two bodies are in fact not his killings but rather killings from a copycat killer, that he dated Crux before and that he has the ability to leave this world if he wants to. The next day you are presented with the opportunity to go to the protesting that Hana has organized or to skip it and end up helping Black with something. Either way, the next day, Moss heads downtown after Vincenzo summons them again, this time however, appearing as a woman. And here you can tell her your preferences for either form. Vincenzo remarks that Black has been arrested (whether you know that or not is based on the previous choice) and that Vincenzo wants to get revenge on the person who tried to impersonate her killings. After tracking down this Irving Dunham, Vincenzo gets you to become a distraction to get him out and so they can kidnap him. Vincenzo kidnapped him basically to see if there was any potential in him, though after he admits to killing his family, he ends up dying/bleeding by her hands. In the end, Vincenzo gives basically an upgraded ring to help Moss in case something happens to them.
Black's route mostly goes around the sudden transformation of being a zombie and his sense of morality as well as Moss visiting him while he's getting a tattoo. I won't go as detailed into it since other than him being overprotective over Moss (mostly because he feels guilty that he was the reason that Moss came here in the first place), we don't see to much of the yandere side of him (and the ask is more on Vincenzo rather than Black, I just thought I'd also mention him since at least stated on the tumblr page, he might also qualify as a yandere).
So yeah, anyways, this game is really well made. With just the game system alone there's an inventory and journal section and I love the way the UI is done (since I'm a sucker for cool UI in games) as the entire UI system is more reminiscent of a scrapbook. The world itself is also very cool too, with it's green skies and magic, definitely portrays a certain mood along with its themes of injustice, society, punk/rebel type of culture and others. Seriously, this world is genuinely very interesting and a lot of thought and effort was put into it. The characters too are all pretty fun to interact with, Crux is sly at times but still pretty caring, Black is more direct but has a soft side, Vincenzo has a genuine creepy feeling to him to contrast with his more charming personality, Asha has a very chill vibe, while Greta is more somber (for some reason she kind of reminds me of Elliot Reed) and then my favorite girl Hana is not only cute but commanding. I think its really nice that despite the fact that we're introduced to so many characters that they are all unique in a way that I can remember. There's a ton of concepts that get explored as well, from morality to mortality, to religion, and societal issues. It is very wild to me that this game isn't more popular than it is currently.
Considering this is just the prologue/first chapter, we don't really know the extent to how Vincenzo will evolve as a character and as a yandere. We see already that he had tendencies given his previous partners and the guard that imprisoned him, killing him out of love and we see that he has a sense of possessiveness to him, especially when Moss is claimed by him. He seems to enjoy violence over everything considering that he is a serial killer and likes obedience overall, as well as worry when Moss isn't around which is why he equips them with the ring near the end. As a yandere, I can see him more as a violent type and one that when when he grows an attachment is the type to either kill them (out of an overwhelming love, as we see with the guard) or to possibly become his partner in crime (for lack of a better word). I do see him having an obsession with the player given that at least in this route, Moss is thrown into more dire situations where they can be violent or otherwise evil and we can kind of see that corruption already taking place as the game goes on, even in just the prologue. Technically speaking I guess it wouldn't be so much as a strictly male yandere, but rather a genderfluid one since Vincenzo can be a girl, but I mean, you do in the end get to choose so given the option I'll just consider it a "male" yandere. But yeah, I see Vincenzo as a combination of a lot of types, more manipulative to a certain degree, violent for sure, unpredictable and always testing the player. Having this kind of serial killer yandere that can't be killed as well as having to experience the gore of such things in the game is pretty terrifying. Aside from that he also kidnaps and stalks people (including the player).
Black on the other hand is more overprotective if anything and we can already see that in the game so far. In a lot of places, he's worried about the player and will often defend them in many places, case in point: meeting Vincenzo for the first time. Much of his route is his struggles with his new zombie form, having not only having to eat humans to sustain himself but also to prevent himself from attacking Moss, even asking them to chain him up in the room. He always seems a bit ashamed in a sense to eat humans in front of the player and is always wanting to help. In a sense, Black is very similar to a guard dog, though at the moment it seems mostly out of guilt for dragging Moss into the world rather than having any romantic feelings for them. I think if there are any endings in the future that are yanderelike, it would probably be due to an overprotective action such as killing one of Moss's friends that might be a danger to them.
Crux is a little harder to decipher, but we do see more of his tender side in his route. While he is sly and manipulative, often stalking, hacking and reading through other people (such as Black's) history, we also see that he is very protective over his family. Crux is the type of guy who seems very does whatever he wants and goes with the flow, though he's clearly harboring another secret given that he seems to recognize Moss, but won't admit to it. Hard to say though since while Crux does take an interest in Moss during his route and we do have the option to kiss him, I just don't know enough right now to know if he's a yandere. Kind of an interesting thing to see in the future though!
Overall, really well made game/demo. I really like the atmosphere and the level of polish this game has and the characters are all fantastic. It'll be cool to see how the love interest in this story develop and hopefully show more of their yandere side as it goes.
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weebsinstash · 2 months ago
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I know it's dumb but I keep thinking about the whole applemedia x reader soulmates idea but it occasionally drifts into "what if they're not poly or ever become it over time BUT they're chill with sharing you BUT for the rest of forever they keep being super competitive over your affection" type shit and. Just.
Imagine Lucifer getting you pregnant and you think it's this, one time thing because, oh wait yeah he's the Devil, that makes sense, and he's lording over the other two that you and him are gonna have a baby, that now he has this extremely special connection to you and there's a piece of you and him now, and maybe you had wanted to be a parent anyways so they also see how happy it makes you
Then the new tiniest Morningstar is born and, you know what? Vox and Alastor ARE jealous. They're just. Forced to third wheel watching you and Lucifer with your new baby and, of course they still get included in things too, but... they hold your baby and suddenly they're painfully aware they can't have one with you, which starts to suck when spending time with you and Lucifer's baby makes THEM kinda want a baby of their very own too 🥺👉👈 they can't help it that your baby is a piece of you and it's just so cute and precious to them and they wanna love and protect it forever
I just started thinking about. The scenario being that everyone just assumes you got pregnant because Lucifer was the father but it turns out to actually be, either soulmate magic or whatever or, you as the mom have this unique special power and, thus. You get knocked up again by one of the other ones. Imagine sitting there in the OBGYN having your magic ultrasound and whatever and Lucifer finds out he's not the dad. It's less anger and more shock, confusion
I keep thinking of cute scenarios, like... you and Lucifer have your little baby and like months and months later Alastor is watching you cook at the stove with the baby in a sling as you talk to them and kiss the top of their little baby head and, it makes Alastor feel all warm and tender and sentimental, watching you be a little homemaker with your little baby, cooking a delicious hot meal... and then later that night you're just so tired from working so hard all day, and he's all too happy to tend to you now, pampering you, getting you whatever you please, leading to some cuddling, which leads to... other things...
Boom. Pregnant again. Everyone thinks it's Lucifer's until the first prenatal check up where it turns out to very obviously not be his. Vox is jealous in a very "well why them and not me" kind of way but he's also a sort of "ugh, snot nosed kids" kind of guy and tries to maintain a facade that, actually he's just so based and cool being the only one who ISN'T a dad
...until one day you're walking around your living space and you poke your head into a room and, there's Vox, showing some or his trading cards to you and Lucifer's daughter because she liked the pictures and he's answering all her little questions of 'what do these ones do'. In another instance, Vox achieves the most personal victory over Alastor by getting his and your son into video games and you walk in and your little boy is in the tech mogul's lap with the controller in his hands, "so then I use this one, right?" "Well, I dunno, remember what I taught you about the type system? I dunno if that one would work very well, little buddy" and you're just, melting a little, and you talk to him about it later, how you've noticed him bonding with the little ones, kind of teasing him a little bit about, 'is he going soft', 'wouldn't he want a little boy or girl to run up to him all 'Daddy this level is too hard can you help me beat it'' and stuff like that and, maybe he's even 🥺 insecure. He doesn't really have much experience with this kind of thing. He's not Lucifer or Alastor and, what if you don't think he's a good dad? What if his kid doesn't like him? What if he messes up and you hate him 🥺
So of course maybe you're even a little baby crazy because you know he wants one and, you might joke a little that, "it's only fair each of you gets at least one right :)". But. Then. Boom you're pregnant but, different! Cause now it's twins and Vox is gloating to the other two about 'his magic cock' and. They're both just. Almost like little kids, it flips this switch in them like, "well why does Vox get TWO kids, that's not fair 🥺"
You could still be in the delivery room holding little Gas Pedal in one arm and Radiator Fluid in the other and you're just watching the three of them, "well, I've wanted another baby for a while! I was just... being patient!" "You snooze you lose, asshole!" "Well there was never any formal agreement upon stopping at just one child each, so-" "oh, oh what, so you're both just gonna make another kid just to get one over on me? You're so petty, fuck both of you!" "Pettier than you having twins to beat us?" "That doesn't even make sense!" "Oh, so you admit it WAS out of your power then?" "Oh fuck you!"
You're just looking into the camera like you're on The Office because you've already endured several years of them being like this and you suppose This Is Just How Your Life Is Going To Be Now. Your new horny chaotic loud obnoxious lovable life as you now have to convince these three not to turn your body into a clown car as their baby fever and competitive edge spirals out of control forever and ever
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