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#the preview feels future coded
becomingabeing · 1 year
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Did Pisaeng time travel this episode and we didn't see anything because it was Kawi's POV?
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wonryllis · 4 months
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dear future husband (m) | lee heeseung.
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i can't say i do without you.
PREVIEW. you always get what you want, spoiled with the love of everyone around you. and it's all innocent love, at least that's what everyone thinks. it comes with much surprise therefore, when heeseung makes a move on you. thirteen long years of being in the brother zone having made him utterly clueless that if he’s going to date you he has to pass through your actual brothers first. and he knows how scary they can be. especially since they are known to have a sister complex and he’s been the third scary one with them, numerous times before.
OR WHERE, bimbo heeseung has no idea what the fuck to do with his feelings for you who are oblivious as fuck and your brothers who are overprotective as fuck.
MEET THE CAST. insanely love struck lee heeseung with his spoiled rich girl!reader ft. yeonjun, soobin, the rest of txt and the rest of enhypen. NSFW VERSION: BRAT TAMER heeseung with his BRAT girl.
GENRE & WARNING(S). social media!au + written chapters, SMUT MDNI!!! in the form of written chapters later on in the series, fluff, humor & crack, minimal angst, lots and i mean lots and lots of swearing and dirty jokes and everything nsfw. college!au, nonidol!au, neighbors to lovers!au, childhood friends to lovers!au. heavy on sister complex! rest other warnings will be stated in respective chapters.
UPDATE SCHEDULE. discontinued.
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ׅ ꢾ꣒ profiles, character introductions & the groupchats. ( PLAYLIST ) theme song, code blue!
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YEONIE NOTES. incase someone wonders if this is incest, no it’s not, they are not related by blood. sister complex. a state of strong attachment and obsession to sisters, always having them as their first priority. FIC ASKS: ask about the characters!
EPISODES rolling ..
000. prologue: the backstory.
001. arranged date gone wrong
002. it's a shame yn wants you
003. all good when all delusional
004. can you afford her a McLaren? TWT + WRITTEN ( 2.4k )
005. heeseung finally— [REDACTED]!
006. you went as my arm candy
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DISCONTINUED!
i think its obvious enough why, the lack of response and enthusiasm from readers has made lose all motivation to continue this any further. i was so excited to revamp it but it seems it isn't the case for the other side. feedbacks are what keep most if not all writers going and absence of it for this one has just rid me of all interest i had to share it with you all. thank you to those who read it, and i apologize those who were looking forward to read it. this is it. over and done, with this kind of support i'm never doing a series on here again.
FIRST TAGLIST @s00buwu @lilyuwon @pockyyasii @nctislifue @shawnyle @enhastolemyheart @aaa-sia @criminalyun @oddracha @satan-223 @diorsyun @hooniehon @fakeuwus @caramelcandescence @intromortal @kookify @yutasberryy @sumzysworld @nikiswifiee @shuichi-sama @primroselover @rayofsunshineeee @aishigrey @yjwluvs @soraokkotsu @nyfwyeonjun @srhnyx @trashx678 @wondipity @winuvs @hoondiors @niniissus @firstclassjaylee @biancaness @enhaz1 @sophi-ee @un06 @heelariously @d-earlog @pharaways @ethelia @eneiyri @secretbarbariangardener @seochangbinnnnnnnnnnn @microwavedstrawberr1es @randomanothercreature @thatsoraya @graythecoffeebean @rikibun @jaeyungxrl @mxxnintheskyreblogs
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roksik-dnd · 1 year
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For everyone who asked: a dialogue parser for BG3 alongside with the parsed dialogue for the newest patch. The parser is not mine, but its creator a) is amazing, b) wished to stay anonymous, and c) uploaded the parser to github - any future versions will be uploaded there first!
UPD: The parser was updated!! Now all the lines are parsed, AND there are new features like audio and dialogue tree visualisation. See below!
Patch 7 dialogue is uploaded!
If you don't want to touch the parser and just want the dialogues, make sure to download the whole "BG3 ... (1.6)" folder and keep the "styles" folder within: it is needed for the html files functionality (hide/show certain types of information as per the menu at the top, jumps when you click on [jump], color for better readability, etc). See the image below for what it should look like. The formatting was borrowed from TORcommunity with their blessing.
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If you want to run the parser yourself instead of downloading my parsed files, it's easy:
run bg3dialogreader.exe, OPEN any .pak file inside of your game's '\steamapps\common\Baldurs Gate 3\Data' folder,
select your language
press ‘LOAD’, it'll create a database file with all the tags, flags, etc.
Once that is done, press ‘EXPORT all dialogs to html’, and give it a minute or two to finish.
Find the parser dialogue in ‘Dialogs’ folder. If you move the folder elsewhere, move the ‘styles’ folder as well! It contains the styles you need for the color coding and functionality to keep working!
New features:
Once you've created the database (after step three above), you can also preview the dialogue trees inside of the parser and extract only what you need:
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You can also listen to the correspinding audio files by clicking the line in the right window. But to do that, as the parser tells you, you need to download and put the filed from vgmstream-win64.zip inside of the parser's main folder (restart the parser after).
You can CONVERT the bg3 dialogue to the format that the Divinity Original Sin 2's Editor understands. That way, you can view the dialogues as trees! Unlike the html files, the trees don't show ALL the relevant information, but it's much easier to orient yourself in.
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To get that, you DO need to have bought and installed Larian's previous game, Divinity Original Sin 2. It comes with a tool called 'The Divinity Engine 2'. Here you can read about how to unstall and lauch it. Once you have it, you need to load/create a project. We're trying to get to the point where the tool allows you to open the Dialog Editor. Then you can Open any bg3 dialogue file you want. And in case you want it, here's an in-depth Dialog Editor tutorial. But if you simply want to know how to open the Editor, here's the gist:
Update: In order to see the names of the speakers (up to ten), you can put the _merged.lsf file inside of the "\Divinity Original Sin 2\DefEd\Data\Public\[your project's name here]\RootTemplates\_merged.lsf" file path.
Feel free to ask if you have any questions! Please let me know if you modify the parser, I'd be curious to know what you added, and will possibly add it to the google drive.
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poohsources · 10 months
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🐝  *  ―  𝐂𝐀𝐑𝐑𝐃 𝐓𝐄𝐌𝐏𝐋𝐀𝐓𝐄 𝟎𝟐𝟓: 𝐁𝐋𝐔𝐄 𝐉𝐄𝐀𝐍𝐒. ( as pretty much always, this started off as something for myself until i decided to change some things and make it a template that can be used by anyone and includes fewer elements so more people can have access to it. it's a new multimuse template, and you can find the preview here. it includes a landing / navigation page, a rules page, a muse page, and a connection page. because i changed it from its original form that i may or may not use for myself in the future, it has less than fifty elements and is, therefore, base account friendly. if you want to upgrade anyway, feel free to use my referral code KB4W13V3 because it helps me out. )
―  HOW TO USE
please don’t claim this as your own, and don’t delete the credit.  you can change it’s size or color but it should stay where it is.
of course, you can edit all the colors, sizes, fonts, etc. however you like.
to get this template please click here.  it’s on a pay-what-you-want basis, so it is possible to get it for free if you set the amount to 0. ( if you’d like to leave a little tip, i'd very much appreciate it, though. )
when you first open this template, it might look a little weird because carrd deletes the images i’ve used so there will only be empty spacers of sorts that may look a little out of place.  just upload images and this will fix itself.
actual image sizes don't matter since carrd scales them to fit but you can see examples of the image sizes i’ve used in the demo to get an idea for the dimensions.  or just try your own and play around with the settings to get the desired outcome.
if you have any questions on how to edit it, just send me a message, and i'll try to explain it to you.
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ddwcaph-game · 10 months
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Chapter 4 & 5 is finally out!
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The wait is finally over. Grab your plot armor, Chapter 4 and 5 of Dear Diary, We Created a Plot Hole! is finally here!
🚌 Play it here! 🚌
To celebrate the release, a +50% ✨EXP Bonus Event will be running for the next couple of weeks!
The full change log is over 500 lines long, so here's an overview of all the new stuff:
🌈 UPDATE HIGHLIGHTS
~ 509,000 total wordcount (including code) ~ 278,000 additional words (including code) ~ New average playthrough of 115,000 words!
New Stuff to Discover!
52 New Secrets to discover, 8 New Trinkets to collect, 12 New Achievements
30 New Character Traits, 15 New Heritage Passives, 3 New Phobias, 16 New Status Effects
3 New Main Quests, 12 New Sidequests
and 1 New Song to sing along to!
New Scenes!
Introductions to Wayne, Lily, and JM's parents!
New exclusive bestfriend scenes!
Get a sneak peek into the story worlds you'll visit in future, in the Story Exchange!
Revamped crush confession scene with your twin!
Steal a kiss on the cheek from your crush!
Catch a preview of Chapter 6!
New Choices and Customization!
Choose the name of MC's dad!
Choose a second bestfriend, other than your twin (and give them a custom nickname)!
You can now choose to have two different pronoun sets!
Choose a mild swear word for your MC
Added B as a crush option
Tons of Diary and Stat Improvements!
New, updated, and expanded character diary entries!
New unlockable codex entries!
Write custom post-scripts in your diary!
Added new toggle settings for simple/detailed view of traits/passives, and background transitions
New trait option that reduces the frequency and gives additional context to Filipino expressions
Improved diary and stat notification layout
So Much More!
Added lots of new character art!
Added gameplay tips!
Lots of references to In Auctorem Credimus!
Roselyna is now approximately 20% more huggable!
---
I've also updated the Trinkets & Secrets Guide, as well as the Twin Character Templates!
If you encounter any errors, or have any questions or feedback, feel free to send me an ask! I'll go through my ask backlog after I have recovered from the update.
I hope it was worth the wait! 😊
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reel-fear · 7 months
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Bendy And The Power Of Representation
So those graphic novel pages huh? Seems I posted my cover post at just the right time because literally minutes after I was informed the preview pages came out and uh. This is Buddy and Norman!
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Oh dear... I'll put the full graphic novel pages down below but I have so much to say on how awful this is it'll need several posts. However, right now I want to mostly talk about representation and briefly touch on why it's so damn important + inform others about the current shit Mike and Meatly are saying about the books n such.
Now note: All the things I'm saying below are based on my personal experience, maybe some people don't care about seeing the representation of their identities in the media they consume. Maybe some will think I'm merely being dramatic and I might be but I'm not lying when I say I personally believe being represented and seen in the media you consume can be one of the most wonderful feelings in the world.
Look I'm not here to argue with people who think that Norman in particular was never meant to be a person of color, I would argue he is very coded but the points I'm making here are not about how Norman particularly had to be black. The point I want to make is the lack of diversity in our cast in general and how Norman's design has heavily dwindled it considering most people [including myself] rightfully assumed he was at least one of three black characters in our cast. Not according to this though and looking at the the rest of the pages our chances of seeing any kind of decent diverse character designs dwindle more.
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So firstly... Buddy a character who has been said to experience discrimination for being Jewish, lacks any kind of ethnic features at all. That's... Cool but yeah I think this shows a rather grim future for the character designs as a whole.
Also, Norman... As I mentioned he was largely assumed to be black due to his southern dialect, his voice, and other factors. But nope, he's a generic white guy. With... Gross looking hair tbh...
Sadly this is not the first time the topic of poor representation has come up concerning Bendy either.
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[note how he disregarded the other mentioned minorities and specifically cites LGBTQ+ characters]
This sucks as a response but sadly considering Mike's recent behavior it seems to fall in line with the Bendy team's general lack of care towards representing anyone who isn't straight and white.
So how did Mike respond to all of this? Well...
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TDLR - "Who cares if the Graphic Novel we're selling to our fans for full price sucks, we now no longer consider the books canon."
This is horrible, I know Mike and Meatly are only really in this for the money, the fact BATIM is in the state that it is proved that, but they really couldn't have been less obvious about it?
So basically when it benefited them, AKA when it meant people would have to buy the books to understand important lore like Boris' identity... [the character you spend all of chapter 4 trying to rescue] They were considered canon... At least the author sure thought so.
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Hell even in the tweet Meatly made here he doesn't say the books aren't canon, he just says they're not needed to understand Bendy's world. Now Mike is using that as a shield instead of doing the right thing and saying "You're right, the poc in our fanbase deserve better we'll have it fixed right away!" Like most reasonable people would considering how his studio has literally been accused of bigotry, poor rep, and general lack of diversity before. Why risk making more people avoid this franchise?
Also just... Imagine how insulting it would be to be an author who helps flesh out so much of this world and gives its characters depth like NONE of the games have managed to do, filling in plot holes, creating a timeline for events, etc... Then because they couldn't bother to change the graphic novel for ur story to be better they instead throw out all ur writing and declare it non-canon.
If I were her to put it bluntly I'd feel insulted and horrible. Why make her do all the work of making sure her works align with the timeline and game's canon if they're not part of it?
I can't speak for her obviously but Meatly and Mike know of her account, so speaking out against this could very much risk her being fired or at least not allowed to work on Bendy anymore... So I would take all her tweets on this situation with a grain of salt. She very much is not in a position where she could be honest if she was against this.
So with all that history now, the question I'm sure many are wondering is... Why does this even matter? Who cares how diverse the characters are when it doesn't affect the story?
Well for one thing, if you think like that consider having more empathy for your fellow human beings but also it does affect the story. One of DCTL's themes is about the bigotry of the period it is set in.
Now the Bendy team has managed to make the discussion of this book centering around their bigotry which is ironic in a way I almost find funny... Though this entire thing is just a bit too hurtful and upsetting to find any humor in, at least for me...
But another thing is representation can bring people such joy when it's done with care. It really shouldn't be understated how far it can go to make people feel more comfortable in their own sense of self to have a franchise choose to represent them and their experiences. I know this from personal experience.
Now if you've been following me for a while, you know I'm a big fan of Transformers. I no longer engage with it much due to baggage from the fandom's awful treatment of me, but before I left I remember being able to witness the release of Transformers: Earthspark first few episodes.
These introduced the Maltos the family who meets the Transformers and serve as our protagonists and guess what?
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It's a family of Filipinos!
Now look I'm not Filipino, but I am half Mexican and I have a lot of love for that part of me. So seeing the representation of any Spanish culture in this franchise I loved made me so happy! I remember just watching the first episode I was happily telling my partner how fun it was to see people like me and my family in a world I love!!
But it didn't end with the Maltos in fact... There was another character who spoke to me, their name was Nightshade. Their pronouns are They/Them and they spoke about it on the show! Not just mentioning it and moving on but actually sitting down to speak about their experiences...
This clip in particular really turned them into an absolute favorite among fans and well... I'll let you see it for yourself.
This scene... Fills me with a joy I cannot describe. It is the creators of a franchise I love telling me they see people like me and find the stories of people like me important enough to include in this series. There really is nothing like being able to say there are Non-Binary characters in a franchise I have so much love for. I was far from the only one too.
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This is amazing, this is wonderful, this clip and character were moving to so so many people and...
This is a joy the Bendy creators have no interest in giving their audience. They don't care how you feel as a queer and/or black person, which... Hurts...
I... Discovered I was trans while in the Bendy community... It was where I learned the word Non-Binary and started using it for myself. To me Bendy will always have that connection... But the devs themselves seem to hate the idea of being forced to actually represent that in their games... And I still haven't really gotten over that pain or betrayal if I'm being honest.
So...
With Norman now being portrayed as white here, we are down to two black characters. Thomas [who Meatly has claimed is white in the past] based on a vague conversation with Sammy in DCTL they could easily ignore... And Jacob.... A book exclusive character which according to Mike means he is non-canon.
If we don't count Thomas' vague talk with Sammy about disrespect as confirmation he's black [which the devs don't seem to think so] then we have one black character in all of Bendy... And he recently got retconned into non-existence. Great.
Look... The Bendy fanbase has always been full of wonderfully diverse designs for the staff and even more diverse people creating them. Bendy's fandom was built with the work of queer people from all kinds of places.
If the Bendy team continues to show how little they care for anyone who isn't straight or white... I wonder who they are counting on to buy this book or in general financially support their franchise?
I know right now, I am furious, I am hurt and I most certainly don't feel like buying a book that's currently just a massive fuck you to the fans and I hope I've expressed why I feel this way in an easy-to-understand way here...
Either way, I will not be forgetting this anytime soon and I hope the fanbase does the same. Maybe just maybe, if there's enough backlash to this series of horrible decisions they'll learn better.
Right now, it's kinda of our only hope for a better future, and if you know any poc who are into Bendy right now... Maybe consider making sure they're feeling okay.
I know from experience how much this sort of thing hurts, to have the creators of a world you love straight up tell you they don't intend to fix the fact no one in their stories represents your identity or life...
What I'm trying to say is...
This is a really low point for Bendy and its fans... Even more for the poc who have to witness such ignorant and careless attitudes from Mike and Meatly towards their feelings.
Please don't forget them when you discuss these tweets or this situation. That's exactly what Mike and Meatly want right now.
For them to be unrepresented and therefore... Unheard.
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0lost-in-my-mind0 · 2 months
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Preview of Ep7~!
At the end of each episode, a preview appears with the number of days until the next episode.
Episode 7, based on the days reported, will be released for VIPs on August 30th WHILE for non-VIP users it will be released on September 4th~!
Honestly, from what I can read about the plot of the next episode, I'm curious and can't wait to play it.
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It seems that our mother and sister have returned home for good after episode 6 and therefore (rightly) having a job, our Candy is looking for an apartment!
However, since she is single, the real estate agency doesn't want to rent her the apartment for this reason, so it seems like we'll have to collude with one of our LIs to convince the agency that we're not single!
Personal thoughts on what I think reading the preview.
As I said before, I'm really curious to play it, mainly because we won't be living at home with our mother anymore but we'll have our own house! Will I miss the pool? YES! BUT I think it's right to have a place where we can live peacefully (and maybe invite whoever we want to our house in the future~)
I admit that this idea of ​​deceiving the real estate agents doesn't seem like a great idea to me, but after all it's a game! I deduce that there must be "romantic" attitudes between the two, otherwise how could the real estate agents believe it? It seems very forced as an interaction to me. Don't know..to pretend to be engaged with our crush when we haven't even had a first date..I'm not sure I will like this D:
That said, these are just personal considerations and are based solely on the preview of an episode that hasn't come out yet. I hope it's fun and up to the level of episode 6, but I think it'll be less exciting~
In any case, when it comes out I'll play it and I really hope to change my mind~!
Little bonus!
I found the preview background in the site code. This could be the new apartment!
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Feel free to post your thoughts! I'm curious to hear them!
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punkasshunter · 1 year
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After much, much, much experimentation and back-and-forth, here it finally is! This is the Left 4 Dead-themed Ao3 site skin I've been working on for the past couple months! So far as I can tell, no one has posted anything like this, which obviously I had to change.
This is my first time making an Ao3 skin, so there will likely be areas that I've missed that will turn up broken or clumsy, and if so I will keep a running "change log". With that in mind, I'd strongly request feedback so that I can make these fixes and update the CSS with them!
This is to be followed in the near (likely within a few days) future by a similar work skin, allowing for a similar look within just a posted work, and giving the ability to use subtitle-colored character text like the tags in this!
This is not a lightweight skin; it themes virtually every area of Ao3 in some way. With that in mind, here are some major features!
"Saferoom graffiti"-style comments and inbox mail and health bar UIs for comment and inbox icons
A fun new site header! Just wait and see.
Campaign poster-style blurbs for works!
Campaign menu selection border title blocks and image borders.
Canon character tags in the color of their ingame subtitles, for both the survivors and special infected!
Detailed instructions are in the Ao3 work linked in this post, but I'll include them here as well under the cut.
Instructions to create and use the skin
This is important! If you will be using this skin for mobile at all, you must go through the steps to add the mobile parent skin, or else a lot will be broken and borderline unusable on small screens. If you will be using for desktop solely you can feel free to use only the main skin.
Creating the parent skin:
The first thing that needs to be done is to create a site skin with the mobile fix CSS. Go to your dashboard, and select the button on your side menu that says "Skins". From there, you will want to click "Create Skin". For skin type, select "site skin". Title the skin something recognizable, such as "L4D site skin mobile fixes". Then copy all of the code found here into the body. On "Advanced Options" hit "Show". The only setting here you need to worry about is Media, where you will check the box for "only screen and (max-width: 42em)". It should look like this.
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Hit "Submit" and step 1 should be done!
The main skin:
Step two is to create the main portion of the skin and add the mobile fixes as the parent skin! Return to "Skins" on your dashboard, and create a second site skin. Title this something recognizable as well, such as "L4D site skin". Once again, you'll be selecting "Site skin" in the dropdown. Copy all of the code found here into the body. If you won't be on mobile at all, hit submit now and the skin will be good to go. Otherwise, show "Advanced Options" again. This time, the category you want is "Parent Skins". In the selection box, begin to type and then select whatever you titled your mobile fix skin, and then press "Add Parent". This should look something like this.
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Hit submit again, and the skin creation is done!
The theme fonts:
Note that this skin was designed to use two text fonts from the Left 4 Dead games, Future Rot and Stubble Bold, to look exactly as intended, and one more open text font, Moinho, for the headings of the graffiti-styled comments and inbox. Those can be found in this folder, but are optional, and the skin will function fine without them. To use them, simply download, and then once they are downloaded, click on them and press “Install” in the window that appears with the example text.
Using the skin:
You're almost done! The last step is simply to go to the "Skins" tab of your dashboard again, where you should see the blurbs for your mobile fix skin and the main skin. Click "Use" on the main skin, and that will select the skin to use!
Here are, without spoiling a couple of the fun easter eggs, some preview images of the skin on desktop!
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...And on mobile!
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animenostalgia · 10 months
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The Anime Nostalgia Podcast - ep 125: 50 Years of Cutie Honey with Salvatore
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This episode is sponsored in part by Tokyo Treat! To get $5 your first box of delicious snacks & treats delivered from Japan straight to your door, AND to help support my little podcast, use code "NOSTALGIA" at my link here!
This year, Go Nagai's magical super heroine turned 50 years old! So what better time to have an episode in her honor? And joining me to talk all about her is No. 1 English-speaking Cutie Honey Fan (who has worked on many official American Cutie Honey releases!), Salvatore (aka @retrosofa)! We discuss not only the history of the franchise, but how even though Honey is a pulpy, sexy, and sometimes goofy Magical Girl originally created for boys, she influenced the Magical Girl genre in all sorts of ways we're still seeing today! Also in this episode: the decades-long argument of if Honey even counts as a magical girl, the appeal of giant Go Nagai monster women, and answering all your questions in this extra-long episode!
Stream the episode above or [Direct Download] Subscribe on apple podcasts | Google Podcasts | Spotify
Relevant links:
Buy the original Cutie Honey manga and Cutie Honey anime on DVD
Buy the 90s New Cutey Honey OVA on bluray
Buy Re:Cutie Honey on bluray
Buy the Cutey Honey A Go Go! manga
Watch Cutie Honey: The Live on Retrocrush & buy the official bluray
Watch a short preview version of the Japanese stage musical, Cutie Honey Climax (subtitled in English officially!)
Read a brief interview with Jessica Calvello (dub voice of Honey) from way back in 2000 on her thoughts about the role!
Find Salvatore online:
@retrosofa on Tumblr and Twitter!
@retrosofa.inc on instagram!
Read his comic No More Mermaids! (NSFW WARNING! Absolutely not for kids!)
My theme song music was done by Kerobit! You can find more about them on their website!
Support the work I do on this podcast by leaving me a tip on Ko-fi! Want to have your name read in the special thanks segment on the next episode? All you need to do is buy me 2 or more “coffees” on Ko-fi!As always, feel free to leave me your thoughts on this episode or ideas for future episodes here—or email me directly at [email protected].
Thanks for listening!
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ja-lin · 1 year
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Night of Sin: Encore Stage is the sequel to Night of Sin: Pride, taking place in the same alternate universe. This will be my second visual novel fanfic project!
After 2 months of writing, drawing, and coding I've finally finished Ripley's prologue! Available for reading on web/mobile browser (Chrome works now!) and Windows PC. (Please note: You'll need to input your custom name each time you start the game.)
Find my visual novel fanfic projects here: nightofsin.itch.io
Two routes are planned for Encore Stage, but in the future I may add more! Please note this is a non-canon work of fan fiction, but very much inspired by a lot of the original routes.
Ripley Summers (Envy assassin) Slowburn, second-chance romance. 
Quillan Tan aka Shadow (Sorrow assassin) Whirlwind, childhood friends to lovers romance. 
I'll be working on both routes simultaneously, there is no set schedule. But, feel free to check back once a week cause I post sketches, previews, and updates on my blog. That's the best way to see when the next episode will be released!
Since I'm working on this project solo, all I ask for is your patience and support! My visual novel fanfics will always be free to read and I'll never ask for payment.
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amageish · 2 years
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With Wayne Family Adventures returning, I would like to overanalyze one panel from one of the preview images, as I have not been able to stop thinking about it...
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[ID: Picture of Stephanie Brown and Tim Drake sat in a kitchen area. Tim sits in a chair while Steph sits on the table, giving him a pat on the head and smiling. In the bottom-left corner of the screen, bunches of lavender are visible. End ID.]
So, this panel is a nice moment between Stephanie Brown and her ex-boyfriend Tim Drake, with Steph giving Tim a supportive pat on the head. This may indicate that we will see them discussing their relationship history in some form this season - like the many, many, many other cases of “Thing that comic fans wanted to see acknowledged in canon is done better in the webcomic” before it. But that’s not what I find interesting.
What I find interesting is the flowers in the leftmost corner of the panel.
Drawn in a surprising amount of detail, we see a bundle of lavender. Now, this isn’t wholly interesting in of itself - Stephanie Brown does love purple, after all - but I find the choice of lavender specifically to be really neat and potentially meaningful given the history of Steph and Tim specifically and the mantles of Robin and Batgirl more broadly.
Lavender is a flower that has often had queer meaning assigned to it, dating all the way back to the early 1900s. The flower and references to it have often be used as code for queer community in a similar way to how rainbow flags are used as symbols of queer community.
[Content Warning: The next paragraph will include discussions of homophobia and systemic oppression of queer people more broadly.]
This unfortunately includes the Lavender Scare, the 1950s anti-gay crusade that ran parallel to the Red Scare. That period, horrific in its oppression of queer people in many different ways, also had a surprisingly major influence on the history of comic books in general and Batman in particular. The publication of Seduction of the Innocent in 1954 argued that comic books were having a negative influence on the youth of the day, including claiming that Batman and Robin were gay lovers and that readers would be “corrupted” by their relationship. In response to this book and the massive amount of scrutiny it put them under, comic book publishers founded the Comics Code Authority to regulate their content and DC created the characters of Batwoman and Batgirl as love interests for Batman and Robin in order to “prove” their heterosexuality.
With this in mind, I find the choice of lavender in the frame of this image really interesting. While Stephanie Brown and Tim Drake are not the Batgirl and Robin of the Lavender Scare, they are still a broken-up Batgirl/Robin pairing. Tim Drake is now an explicitly queer man, in a relationship with Bernard. Stephanie Brown has not been made explicitly queer, though the coding is certainly there in several of her appearances (mostly famously in her reaction to Zatanna in Rebirth Young Justice and her relationship with Cass in Future State). With this in mind, the flowers feel like a kind of cheeky nod to the past and how we are now able to move forward - in new, queerer, more lavender directions.
Or, y’know... Maybe Stephanie Brown just really likes purple and I’m thinking about this too hard... Who knows!
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crescencestudio · 1 year
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Devlog #30 | 04.27.23
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Hi everyone!
We are back with a monthly update! If you all remember, last month I was feeling a bit burnt out, and I'm super happy to say I'm feeling a lot more like myself this month <3 Thank you to everyone who sent me a lil message/comment, I always appreciate them sm. I won't bore you with my gushing, but I am forever grateful for you all! With that, I'll get into the updates ^^
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But first, it was someone's birthday this month! happy bday, hoe.
Writing
I have some exciting news! Kayn's route has officially entered the line editing phase, which is the FINAL stage of editing \o/ This will be the first route completed for Alaris, wow!!! Fenir's route is still going through developmental editing, but the changes are already super cute and he is giving ultimate grumpy baby energy, which we love to see.
I'm still chipping away at Druk's route. Honestly, I'm Very Sad I haven't made as much progress with him as I would've liked, but a lot of my time was dedicated to the enhanced demo this month, and between revamping the demo script, coding, voice acting, and edits for Kayn/Fenir's full routes, I just didn't have the time. I'm hoping this month, I'll finally Actually be able to get his first draft done <3
Art
We officially finished all Demo Backgrounds this month (wow!!). Having started revamping the demo BGs all the way back in, like, November, it's crazy that this first milestone has been reached! Now, it's only full game BGs left. I received the new Dusk Court BG recently, and she's stunning, so I'm excited for the more "core plot" BGs to start coming out :')
In honor of the enhanced demo coming out, I updated the sprite art for the LIs! I'll be getting to the side characters this next month, but I'm really happy with the new art. The differences maybe kinda small for some of them, but I think they look a lot cleaner, and I think the auras especially are pretty <;3 we also whoreified kuna'a
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updated sprite preview for kayn, aisa, kuna'a, and etza
The full GUI was also finished this month. I just have to code them in, but it looks SO delicate and pretty and sharp. I'm so thankful to Alice for doing the most outstanding job with them---she is so talented!!
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Sneaky peek of screens uwu
Additional Notes
I complained about it 29348 times, but I Finished the Voice Acting Coding this month uwu. That is probably the biggest accomplishment considering how much work it was reviewing all the lines, cutting them, and coding them into the game. I'm terrified for the full routes.
I selected the playtesters for the game so far. Thank you to everyone who applied! I wasn't able to reach out to everyone who applied, and I didn't want to have so so many playtesters, since filtering through everyone's feedback would be overwhelming. But there may come a time when I need more playtesters in the future, so please feel free to keep my little game in mind <3
It's been a bit since I mentioned my Patreon, mostly because I feel bad asking people for money and promoting a platform where people have to pay for content LOL. But it is there, and I do post to it! The reason I bring it up in this devlog is because the highest tier ($10) gets access to playtesting and the second tier ($5) gets early access to finished builds. With the enhanced demo slowly getting finished, I will be doing playtesting for the new beta build this upcoming month in May. SO if you want playtesting/early access to the enhanced demo, please feel free to check out my Patreon* ^^
*Note: If you’re interested in becoming a patron for the early testing/ playtesting, don't become a patron until May starts otherwise you will get charged for both this month and May ((unless you want to give me money for both months in which case u have my eternal love uwu))
Market Research
Lastly, I did a tiny bit of market research this month! I played Bustafellows after my dear friend Seyl (check out her and her team's game Lost in Limbo!!) recommended it to me.
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Shu: why is his glove so slutty
And of course the game everyone has been talking about, I played the demo for Touchstarved.
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Ais: my favorite, and it's not even close
Looking at these two, and I think I have a thing for smokers lmao. Anyways, I think that's enough from me, so that is all for this month's update! Stay safe, and see you all next month <3
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princesscolumbia · 4 months
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Code of Ethics - Chapter 15 - Tactical Triggers
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This one took a little mental effort to get over a hump, and I described it perfectly over on QuietVallerie's Discord, so I'm just going to copy-paste that here:
So I'm doing some work on Code of Ethics and the scene was...coming along. We already knew from ch. 14 that Diane doesn't take too kindly to slavers, but just the gut ugly feeling one gets from human trafficking just wasn't pushing this in the direction I needed it to go firmly enough. Diane's about to have her first in-game combat of any sort and the reason to do so is just a touch thin, at least for this part of the story. I got a little over 1.5k words in and wrote out:
...it feels like they’re challenging me with their stares. The realization made the puzzle pieces fall together, at least mostly. She was a woman. They were men. They expected her to be subservient, complacent.
...and I realized; that's the missing piece of the puzzle! Diane's instincts are being twigged because she's experiencing patriarchal condescension for the first time in her life!* She's always kinda recognized that it happens To Other People, but she never experienced it first- or even second-hand, so clearly it's only a thing that happens Far Away™️ and Only to People Who Aren't God's Chosen™️. To experience herself, firsthand, is going to be rubbing her SO the wrong way and she's going to want to lash out, so then add in a little detail that would be spoiling just a little more than I want to spoil here, and she's going to tip over HARD into, "Salt the Earth!" mode. So I went back to the start of the interaction between Diane and the first slaver she meets from the ship and started adding little details that would be noticeable to someone who grew up AMAB as, "...why are they treating me this way? I didn't used to have to deal with this..." Already I'm feeling MUCH better about this chapter!
Preview below the cut:
“Status of the security team?”
“Inbound, half of them are in one car while the other half are presently loading...ah, they just finished, both cars are on their way.”
She tapped a thumb on the screen of her mini-tab, “Any new comms?”
“Negative, commander,” answered Cynthy, “Any requests for more details just gets the same introductory packet again.”
Diane grumbled as she felt the rumbling of the docking clamps lock into place with the vehicle presently connected to the top of her docking bay. “Well, looks like we’re about to find out why they’re being so quiet. Monitor this channel, Cynthy, I’ll set this to broadcast anything the mic picks up.”
“Aye, Commander,” was the only reply as Diane tapped the buttons on the screen to mute any inbound audio. She shut off the screen and shoved the device in her pocket.
She turned to Katrina’s hologram, “Any better sensor scans now that they’re actually docked?”
“Negative,” replied the digital assistant, “You may want to consider prioritizing the sensor tower and astrometrics. Once those two buildings are completed we should be able to complete scans far more accurately, greatly enhanced resolution, and at greater range.”
“Yeah, well, that’ll be nice for future us, but right now I get to interrogate a potentially hostile party that just boarded my station. Kat,” the off-the-cuff nickname seemed to make the hologram smile, “Do docked ships automatically connect to the station’s network?”
Katrina nodded as the lights above the airlock flickered from red to yellow, indicating compression regulation and atmospheric testing was underway, “They’re connected now.”
“Good, start probing for vulnerabilities...discretely, if they turn out to be bad guys blow their firewalls to hell and get in as fast as you can. I want full control if we need it.” Katrina’s transparent eyebrows went up in surprise as Diane continued, “Dismiss the hologram for now, I want them underestimating us as much as possible.”
“Clever thinking, and just in time. Here they are,” she said just before she de-rezzed and the cargo airlock indicator lights flipped to green, the door hissing open with a puff of recycled air.
Standing in the wide access doorway was a single individual. He looked...like a salesman. Humanoid, though from his scent, slightly tinny, rather than the human and Morvuck coppery smell, he wasn’t human at all. Looking carefully, she realized that his ears seemed to either be nonexistent or fully flush to his skull. His...muzzle also seemed to protrude, like someone had started sculpting some other type of predator, changed their minds, and squashed it into a simulacrum of human shape without bothering to get it right. In all, it was jangling Diane’s nerves.
The man looked her up and down, seeming surprised she was there. A brief glance around quite obviously revealing nobody else there, he turned his focus back on her, noted the firearm strapped to her hip, and nodded, “You would be the welcome wagon, I presume?”
Diane debated internally for a moment how to best respond, finally deciding on, “If you like. It’s something of a concern when a large, unscheduled, and unknown, ship barrels in at a comparatively breakneck clip after only doing us the favor of sending the cargo clearance packet. You’re honestly lucky we didn’t blow you out of the sky.”
Apparently unphased, and perhaps a touch dismissive, the man just nodded in acknowledgement, “Well, for my own sake I’m glad you didn’t, then.” He extended his hand in a distinctly human gesture of a handshake, “Allow me to introduce myself. I’m Taliesin Sanghvi, I’m the primary agent and representative of the recently formed Branwell Consortium.”
“Diane Somni’els, station commander,” she said simply as she took his hand to shake it, “And the name ‘Branwell Consortium’ means very little to me, I’m afraid.”
Read the rest on Scribblehub
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guzsdaily · 8 months
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I'm stuck
Day 87 - Jan 31st, 12.024
Apparently, writing Nix files doesn't count as "real programming", because it's being hard to code lately.
I have been writing Nix files, with are pretty much just "fancy JSON", for more than a week, and now, coding even on JavaScript is being somewhat hard on my brain. This new project is a "subproject" of the whole productivity system, and it is just a small CLI application to transform Obsidian's Markdown, into plain [CommonMark] Markdown. And my head is fighting on trying to come with solutions to code, it is like I can imagine the concept and separate the pieces of this project to work on, and I feel like even a simple task I can't just code y'know? Even when I'm being hands-off with things like dependencies count, scalability, etc. etc. Things which normally I take care in "production code".
To be honest I even don't know if I should use JavaScript for this, I choose it because it is the easiest language to just get things done, and it seems logical to use it for content-related and/or HTML-related things. However, I kinda feel I should use Go or Rust, even if I need to learn them from scratch and have a smaller related ecosystem, I don't know if I should, knowing that it is a project that I would like to not spend a lot of time, but also the idea of learning something new in the time kinda drives me another way? I don't know, maybe I will try to use Go or Rust in this project, so it's easier to use them in my future "actual" projects.
I even don't know if I should continue using Obsidian all together now, because even if it is where I settled up most everything, even when it is the center of my productivity and note-taking routine, I kinda feel locked-in a lot more than I like, and having this Obsidian-like syntax (together with all the plugin's syntaxes), it can be kinda hard to get out of it. Yes, it is impossible to me to not be locked-in some technology, but I feel like I would prefer to have everything in plain Markdown and edit it with a Neovim config, than to have a lot of things that I can't read and use without a specif editor and previewer.
However, if I continue this, I will also never work on actual projects, you know, the ones that can give me a job. But without "The System", I can't organize and share easily said projects.
I feel stuck.
---
Today's artists & creative things
Song: That Funny Feeling - by Bo Burnham
---
Copyright (c) 2024-present Gustavo "Guz" L. de Mello <[email protected]>
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) License
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ravencodes · 3 months
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July Updates
Hello lovelies!
I've been wanting to start giving more regular updates on what I'm up to and what you can expect from me in the future. So here I am!
Valhalla Skin - The Valhalla skin is heading toward the halfway mark. I have the main page finished at this point.
Other Skins - I have two other skins in the beginning phases of development, both mostly just have headers complete. You can see previews of these skins in the wip-previews channel of my Discord server.
Cherry Blossom Skin - I am planning to update this skin once I finish the Valhalla Skin. This is my oldest multi-sale skin and it is definitely overdue for a version two. All people who can provide proof of purchase for this skin, will recieve version two for free. I will be updating the icon font, adding a dark/light toggle, and just generally making the code neater and easier to work with. If there are any features you would like to see added to this skin, please feel free to message me here or post them in the suggestions channel in my Discord server.
Skin Installation Service - Some may have already seen, but I am now offering skin installation service through the services menu in my shop. With this service, I will install any skin for you including skins that are not my own. This service starts at $25, there are a few addons I offer for the package including graphics and member group color set-up. I am sort of testing this service out to see if this is for me. So it may not be a forever thing. If it goes well, I will leave it in my shop!
Discord Server - Interested in early previews of my works in progress, easy to access live previews, and just an easy avenue to ask me questions or comment on my work? My Discord server may be the place for you! I should also note that I am slowly trying to move all help requests to my Discord server rather than having people message me directly. Going forward, this will be where my installation guides point people for support. You can join the server HERE.
That is all I have for you guys for now, wishing everyone a wonderful summer/winter wherever you are!
☽ Raven ☾
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laxmiree · 11 months
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[CN] MLQC Lucien's Through Thousands of Mirrors event translation (Day 6 - Tuesday)
⚠️ SPOILER ALERT ⚠️
This post contains a HEAVY SPOILER for the event that has not been released in EN yet! Feel free to notify me if there are any mistakes in the translation~
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Through Thousands of Mirrors Event | Day 1 | Day 2 | Day 3 | Day 4 | Day 5 | Day 6 (You're here!) | Day 7 | HS/Uni SSR Story: Monochrome Scenery
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special thanks to @/ivioivioivi and @/endless-season for providing some insight and helping me translating this one 🫶
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[MATH]
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Even Lucien occasionally struggles to get out of bed in the morning after compressing too much sleep time.
Especially on rainy, overcast days with gloomy lighting.
On mornings like this, rather than going to class, shouldn't he stay snugly under the cover and entertain himself by reading a few interesting research papers?
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[MATH/BIOCHEMISTRY]
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To be honest, these mathematical concepts are a bit too basic for Lucien.
However, the logic and beauty he experiences from mathematics still make him choose to follow the professor's lectures, revisit the interconnected logic and the joy of establishing inference.
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[BIOCHEMISTRY]
The weather and scenery are particularly nice in autumn.
The sentiment isn't limited to the students, even the biochemistry professor teaching the class thinks the same way.
The professor, who has a touch of romanticism, watches as another autumn leaf falls, and then suggests that everyone take their textbooks. He declares that the remainder of the class will be conducted outdoors.
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[PREVIEW/COMPUTER SCIENCE]
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Lucien, who is prepping in the library, looks at the stack of books next to him that almost toppling over, and begins to contemplate that he should perhaps minor in architecture.
After all, the notion of book piles collapsing and causing accidents sounds quite dangerous.
Especially when the books around him are getting higher and higher.
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[COMPUTER SCIENCE]
Software knowledge is inevitably required in experiments.
Hence, it is essential to study some programming-related courses for future research purposes.
Lucien diligently takes notes, absorbed in the ocean of code.
And then he reflects that there's more than one ocean in the world; shallowly dipping into this one for a brief taste will suffice, while the ocean of neuroscience next door is more suitable for deep dives and exploration.
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[BIOMED-LAB]
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Cultivating cells requires extreme care and meticulousness.
Any tiny mistake could cause all kinds of issues such as contamination.
The other students stare at Lucien’s pretty much perfect substrate with admiration and come up to ask for tips.
What tips? It’s just that back in the days when he was at BS’ labs, he'd been through this process where anything he tried to raise or cultivate eventually died*, that's all.
[*: This is a bit hard to translate, it is something like; whatever you raise, it will eventually die, it can be by accident or purpose.]
[...Probably in his eyes back then, life is just so fragile. There are no tips, just try your best to survive. Not exactly nihilism, just the reality he used to see 🫠]
[Anything might refer to cells, plants, lab animals, and... well, anything. There's no limit of ethics in BS labs.]
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[BIOMED-LAB]
On the way to the laboratory, Lucien notices that there is another long queue forming at the doughnut shop on the street corner.
From the perspective of quickly replenishing sugar, he thought maybe he should add a side dish to his lunch.
But considering the queue length... the cafeteria's burgers are more efficient.
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[LAB]
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With a few hours of rare free time, Lucien decides to attend the film screening event currently being held at the school.
The student besides him quietly complains about how to write an analytical paper on such a popular movie, and Lucien feels a bit lucky to be just an ordinary audience member.
[A bit amusing how he ended up to be program consultant who does more than analyze movies content so he can provide some insight and knowledge for MC's program haha🤣]
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