#the other things is like. learning from other people's code and getting your code code-reviewed. classes/jobs r great for that
Explore tagged Tumblr posts
Note
kaiagpt, how do I learn to program better? I write so many bugs
Bugs are a frustrating but unavoidable part of the programming experience. Perhaps instead of focusing on avoiding bugs, you could work on improving your debugging skills to squash those bugs faster. Here are some things you could try.
Learn to use a unit testing framework and write tests for your code as you go. That way, if your code doesn't function how you expect, you'll be able to tell immediately!
Practice using a debugger to step through your code. A debugger can let you investigate the state of your variables during execution, and can often be much faster than print-statement based debugging.
Familiarize yourself with refactoring tools. If your code is messy, it's often a good idea to clean it up by refactoring it. Knowing how to find all uses of a symbol will make this cleanup easier.
Beyond that, like with any skill, developing as a programmer involves practice. Try and learn something from every bug you fix, and soon you'll find yourself making those errors less and less.
#kaia.gpt#thanks for the ask!#the other things is like. learning from other people's code and getting your code code-reviewed. classes/jobs r great for that#or if you contribute code to an open source project. or there are online things for that like i think there's a code review stackexchange#if u have code that ur like. 'this works but how would someone else do it' feel free to send it to me as a gist or pastebin or w/e
6 notes
·
View notes
Text
YOU MUST MAKE A WEBSITE
Oh wow, look at that! YET ANOTHER post urging you to make a webbed site! What a completely new thing that people haven't made a thousand masterposts for already!!
• Making a website might look scary. It is Not.
At first, I too thought making a website was too much work. It really isn't! It turns out that all you need is
an HTML file,
a web hosting service and
w3schools tutorials,
and that's about it!
This post will point you towards these resources, and others I found useful while figuring out how to make a website.
• VERY QUICK EXPLANATIONS:
What's HTML and CSS?
HTML is the content of your webpage, the skeleton of it. What shows up in a webpage is what's written in the HTML file!
CSS is the way the HTML is styled; the colour of the background and the letters, the size of elements, the font, all that!
Do I absolutely NEED JavaScript for a website?
Not at all! You don't need to worry about learning it before getting started.
• What do I make a website for? What do I put in there?
ANYTHING AND ALMOST EVERYTHING. Here's some ideas for pages from a post of mine were I was very normal about websites:
You can make a page that's only pictures of your pets.
You can make an interactive adventure.
You can make your own academic blog full of your own essays or articles.
You can just post a ton of art or make a full music page.
You can make a blog and infodump eternally, give book reccs and reviews. You can host a thousand virtual pets and nothing else.
Upload entire books in a single html file. Make a wikipedia for your ocs. Make a fake site for a random fictional place (restaurant, hotel, whatever). You can make a thousand fanpages/shrines about your favorite media. You can upload your own webcomic and make it all like a fancy website and shit.
I could keep going but, for the sake of "brevity", I won't.
• WEBSITE EXAMPLES!
If I started listing the websites I know, this post would be bottomless. Here's only seven:
https://publictransit.neocities.org/ - A webbed site, for sure
https://ribo.zone/ - A personal site
https://leusyth.neocities.org/ - An art archive
https://solaria.neocities.org/ - Personal website with A Lot of stuff (it'll come up in a bit, because it offers web making resources)
https://hog.neocities.org/ - The Hogsite
https://thegardenofmadeline.neocities.org/ - Another personal site! It also has a web resources page and has made another masterpost like this one (but better)
https://spiders.neocities.org/ - My own website, which must be weird to see in mobile . sorry
• You've convinced me. I want a webbed site. Where do I start?
https://neocities.org/
FIRST OF ALL: Neocities. It is a free web hosting service, and it's the one I and the sites I linked use!
When I first started, my website was a black page with red letters and a drawing, and nothing else! It was like that for a month, till i started picking up on how to do things.
Here's what helped me get an idea of how to make things work:
https://sadgrl.online/learn/articles/beginners-guide-neocities
An absolute beginners guide to neocities -- while when you make an account there you get a tutorial page from the site, this one's extra support for that.
https://www.w3schools.com/
Learn HTML, CSS, JavaScript and MANY other coding things for free. All the tutorial/reference pages have live testing windows for you to mess with!! helped me a LOT while figuring this stuff out!
https://htmlcheatsheet.com/
https://htmlcheatsheet.com/css/
Cheatsheets for HTML and CSS, respectively. It includes a JavaScript one too!
https://sadgrl.online/webmastery/
Sadgrl's webmastery resources! Also includes the next resource listed here:
https://sadgrl.online/projects/layout-builder/
Sadgrl's layout builder; not a lot of customization at a first glance, but I've seen wildly different websites all using it as a base, plus it works using CSS Flexbox, so it generates a responsive layout!
(basically, a responsive layout is one that translates well in different sized screens)
https://www.tumblr.com/fysa/728086939730919424/wikitable-code?source=share
Tumblr user fysa made this layout imitating a wiki page!
https://brackets.io/
At some point, you might want to do things outside the Neocities code editor and get one outside the site. I recommend Brackets, because my old as fuck computer can run that and absolutely nothing else apparently, and it works wonderfully! Though I recommend either turning off the code autocomplete or using it after a good while of already using the Neocities code editor, so you get used to coding on your own.
http://www.unit-conversion.info/texttools/text-to-html/
Turn your text into HTML code! i use this kind of pages for my lengthy blog entries that I don't feel like formatting myself.
https://imagecompressor.com/
COMPRESS YOUR IMAGES.
The heavier an image is, the more your site weighs and the more time your page will spend loading. You don't want that, specially if your site is heavy on graphics. This might help!
https://solaria.neocities.org/guides
Some CSS, JavaScript and Accessibility guides! Worth checking out!
https://eloquentjavascript.net/
This is a free, interactive book for learning JavaScript! NOTE: It is very intuitive, but JavaScript is HARD!! I still haven't learned much of it, and my website does fine without so don't worry if you end up not doing much with it. It's still useful + the exercises are fun.
And now, accessories!
• Silly stuff for your page :]
https://gifypet.neocities.org/
Make a virtual pet, copy the code and paste it in your HTML file! You'll get a little guy in your webbed site :]
https://www.wikplayer.com/
Music player for your website!
http://www.mf2fm.com/rv/
JavaScript silly effects for your site :]
https://blinkies.neocities.org/geoblinkies
Blinkie search engine!
https://www.cbox.ws/
Add a chatbox to your site!!
https://momg.neocities.org/
Infinite gallery of gifs. i've spent hours in there looking at moving pictures and out of them all, the ONLY gif i actually ended up using on my site was a rotating tomato slice. it is still there. trapped.
https://wrender.neocities.org/tarotinstructions
A widget that gives you a random tarot card!
https://www.websudoku.com/widget.php
Sudoku widget!
That's about it for now! I don't know how to end this!!! Remember to have fun and google everything you don't know :]
440 notes
·
View notes
Note
Can you link me to where you talked about VER vs HAM’s codes??? Idek what that means but I’m intrigued.
It was in the 2015 Abu Dhabi GP review. For context it was the last race in Max's first season and he gave an interview.
Tl;dr : essentially Max was aware but not worried about the mistakes he was making. About the conflicts he ran into with other way more experienced and established drivers, he said he was defending his seat and that was normal. My theory is that Max knew the cultural codes of F1. Hence he felt entitled to the seat, the on track moves, his entire behavior, no matter how criticised he was for it. He was confident and unapologetic about it because he knew how he could be confident and unapologetic in that world and for it to be okay. He knew how it worked because he'd been immersed in that universe from his birth and what he didn't know his father could explain to him. Also something something about nobody holding him accountable.
In comparison, Lewis was fucking stressed the first few years because he's not from this world and neither he nor his family knew how to navigate it. That's also why Anthony would say "do your talking on the track" because that's the only place they could do their talking at all, unlike the likes of the Verstappens. Which is also basically what he's saying in that video from earlier.
Here's the full developed explanation from the review under a cut because it gets a bit long :
He talks about mistakes he’s made and he’s not miffed about them, he says it’s part of the learning process. He talks about his altercation with Massa after his big crash in Monaco when Massa said he should be penalised and Verstappen was like “mind your own business” basically and he says no hard feelings but you have to stand up for yourself especially at the beginning of your career. Also in Singapore when he refused to let his teammate back in front. He says he didn’t want to move because he was enjoying the race and fighting for a position and he’s pretty sure it wouldn’t have made a difference in the end. When asked if he then thought he was in trouble, he says it just drives him to do a better job. He says he thinks in the end a lot of people agreed with him and it’s a validation that he did the right thing. When asked where he can improve now, speed, consistency, technical feedback, he says everywhere.
Okay so. Why did I mention it? Well it’s all purely my opinion so as always you’re welcome to disagree but I see a very stark contrast in attitude with Lewis at his debut. Simply because Max doesn’t seem to feel like he has anything to prove. He seems to feel like he’s entitled to being here. Which is good on him, btw, I’m not questioning whether it’s based or not. But he’s there, he’s confident, he knows there's learning curve but that’s normal to him, he’s defending his spot and he’s very transparent about that, he’s not worried about his position in this sport. It gives him confidence and self assurance and even cheekiness. That’s the privilege of his position as, first of all of course, a white man, and also as a nepo baby. And, well, there's nothing he can do about being white and a nepo baby so to be clear I’m not holding it against him, he’s using the cards he’s been dealt. It is what it is. But in comparison when you think back to rookie Lewis… That boy was stressed out. He had to make it count. He had to prove himself so bad. There was so much pressure. And that’s the cards HE was dealt.
In sociology, I once heard about study results highlighting that children from higher socioeconomic classes did better in school not necessarily because they had better abilities but because they understood the specific language used in school. They understood the logic of it, the way it worked, the rules, because the same language and same logic and same structure was used in their homes unlike the homes of families from lower socioeconomic backgrounds. I feel like it’s the same thing. Max had a good understanding of the F1 codes from the start. He knew the politics of it and how the game was played. And where he might have not known, his dad did, and could tell him. Lewis struggled terribly in the first few years, especially with the PR and politics part, remember? He hated it to the point it made him consider quitting. Because he didn’t have the codes, he wasn’t born in it. And his dad couldn’t help with that, which is why he used to tell him to do his talking on the track. Because they simply didn’t have the status, nor the connections, nor the knowledge, to do it in the offices and dinner parties like the Verstappens.
Also it’s interesting to note that part about Max saying in the end people agreed with him so it validated that he was right. Because that’s a thing I’ve mentioned several times before, not in this rewatch but on my blog, that nobody ever holds him accountable for his mistakes or when he showcases dangerous driving and I find it to be a problem because that means he doesn’t question himself about it and has zero reason to change. First of all, sometimes it’s been actually genuinely dangerous for other people and second of all I worry (yes) that it might hinder his development. Because listen, whether you like Max or not, as far as driving goes, he has the stuff. It’s undeniable. I agree with the journalists this season saying straight away he would definitely win a championship at some point. The way it happened fucking sucked but if that hadn’t happened he’d still have won titles sooner or later. There’s no doubt. But I wonder if he’s living to his full potential not being questioned that way. Although maybe him not being completely complacent with himself is enough, idk. I guess I’ll see where I fall on that by watching his career develop.
70 notes
·
View notes
Text
Welcome to Error Code! ↳ Meet your Computer Tech
official intro post for omen khan, one of my redacted ocs! some info below is subject to change as i continue to develop him, but this way at least he isn't just some strange guy i talk about sometimes :] [template]
basics
born in 1994
south asian american
moved to dahlia after graduating high school to attend D.A.M.N
seer masquerading as a “boring ol’ freelancer”
has a tendency to break the fourth wall a little
works at Error Code, a tech bar on D.A.M.N's campus
personality
an unknown event in his past involving his Sight led to him self-isolating since his early teens, though you wouldn't know it from his general upbeat and playful demeanor around people
he does like people and being around them, he's just careful not to get too close to anyone because of his Sight
he is not immune to the compulsion of telling people their future
he'll tell people little things where possible to help curb the compulsion to talk about the big things
coping with the burden of Life so he's silly a lot of the time
really smart (especially in tech, obviously) and always looking to learn more. people get annoyed sometimes by his constant questions, but he's not trying to be intrusive or anything. he's just curious
other
has a siamese cat named oracle. she's a certified emotional support animal
caffeine sharpens up his Sight. has a caffeine addiction and a fucked up sleep schedule because of it
also goes for energy drinks over soda. very knowledgeable about the different brands
relates his Sight to, like... building a PC or something. bunch of different pieces that can be changed to alter the performance in some way, ykwim? i don't build PCs idk
unapologetic romcom enjoyer. don't ask unless you want him to whip out his letterboxd and talk your ear off
despite being able to see the future, he has very bad luck. constantly getting caught in traffic, spilling drinks onto keyboards, and tripping over untied shoelaces
has an irrational fear of birds but would sooner die than admit it
reviews
just because i think these are funny :]
#PHEW. feeling accomplished!!#redacted audio#redacted asmr#redacted ocs#sweetheart.txt#oc tag#omen#ocs
31 notes
·
View notes
Text
PAC Pick a Song - What About You Currently Shines Brightest?
Sup y'all, I'm back in time for the start of Leo season with another pick a card reading! The full moon is coming right up and I will likely do a reading for that as well very shortly, but I already had this done the other day and wanted to get it finally posted after much delay!
Below here are three cards to choose from belonging to the now-obsolete board game DropMix. It was a game connected to an app now unfortunately no longer in service, but it allowed the game to play by having chips in the cards activate a code that would send to a phone app to tally points as well as play music. You could pile the different cards together on a jockey board based on color and basically create your own remixes. You could play or make freestyle music. My basic pack has as many cards as the minor arcana + 4, so I thought these would be fun to bring out and work with for the partygoing Leo energy that's budding this late summer.
1, 2, 3
Pile 1. The Weeknd - Can't Feel My Face
Cards: Baroness (Fire, Leo); "I am in touch with my purpose and passion in life"; 7 of Swords, XIX Sun, XVIII Moon
(Okay just a quick note I just gotta let u know that I eventually plan to paint over the Sun card for my only RWS-esque deck because the smiley face creeps me out lol so I put a tiny candle over its haunting face. The Sun is supposed to be a positive card dangit!)
Anyway back to your reading! Right off the bat I feel like you're gonna be shining bright this season no matter how you personally feel about summer, get in the mood and live it up! Light that bonfire. Jump in the pile of autumn leaves. Tap into your senses in the most innocent and playful way. I feel like you shine brightly when you get excited about literally anything in your life, it could be a new brand of coffee or new pair of jeans or something but people like how you react to things. Reminds me of Youtubers who have these funny but authentic personalities as they review random products or whatever.
I feel like you can get so in love with something that you kinda, as the song suggests, "go numb" and let everything else fizzle away from your focus. But the thing to remember is that all those other things are still there even if they don't light you up. It's all about learning to find the sweet spot between really enjoying the moment and being in flow with the best of things while also attending to the gritty details. It doesn't mean you should "go numb" in the other direction by only focusing on practical things. When I see Sun and Moon in the same three card reading I am reminded of Temperance because you're trying to balance two different energies together that are ultimately meant to work together. Manifestation+work, joy+catharsis, reason+instinct, yeah? It's a lot to seesaw back and forth every day but 7 of swords tells me that you find ingenious ways to pull it off. Don't let the shyness snuff the light out, and don't let the egoic sense of duty override your needs.
If you feel like sometimes you have to sneak away to find time to enjoy what makes you shine from the inside, I'm getting guidance for the collective to simply learn how to share a little bit of what you're doing while balancing it with the part of you that wants to protect your creative ideas and work on them. Again, there's a message here about balance. You don't have to spill everything about your life to the first person who asks, but at the same time there will be people who benefit from your fiery energy. Your interests and talents deserve to take up some space, pile 1. I think this pile just shines in general even if you're not always aware of it, even if it's incredibly subtle. It's in the little things.
⊱ ──── {.⋅ ♫ ⋅.} ─── ⊰⊱ ──── {.⋅ ♫ ⋅.} ─── ⊰⊱ ──── {.⋅ ♫ ⋅.} ─── ⊰
Pile 2. Evanescence - Bring Me to Life
Shield (Fire, Sagittarius); "I attract relationship in harmony with my authentic self"; 5 of Cups, 10 of Pentacles, 9 of Pentacles
This pile could be going through some awakening period right now. I know, I know, it may sound cliché with "wake me up inside" as the lyrics, but it occurred to me that the Shield in your card is like this old energy that has been barricading you from material experiences. Like this is a pile who's really already been in the thick of the brambles and is wanting to come out. The Sagittarius arrow sign is in my mind like a flare set off from deep in the woods as if to say, "hey! I'm over here, come find me!" It's being let off in the sky in the hopes of rekindling some sort of lost connection to something, could be a person or to a certain goal. You currently shine brightest when it comes to relating to others, and seeking out positive relationships.
It could be that you've gone through some disrupting experiences that have encouraged you to wall off to self heal. This may have taken a long period of time to work through. I feel that you're moving into a part of the thicket where more light is pouring in from the outside, that you're near the end of a long isolating tunnel. You're entering a phase of your life where you're ready to have connections that feel more solid and real, rather than fairweather friendships. You're looking for sustainability, for people to have some sense of loyalty with. People with whom you can truly enjoy the abundance of life. The main issue is that grief and isolation can becomes habits that we may need to temper with in order to allow the new. Forgive yourself when you still feel the need to retreat even as you begin to stand out more. Depending on how long it's been, it can be quite an adjustment.
Maybe abundance is coming a little slow here, as the green color here is blocky. But it's rich like emerald, so once it's found, things will transform in your life radically. It's saying that even if you identify as an introvert, there is still "treasure" to be found in building new relationships. It could be totally virtual. But you shine from making the most out of the opportunities that your current or as of yet undiscovered relationships have to offer. You have a lot to offer others as well. I do get a strong teaching role from this pile. Maybe you've thought about going into teaching. I think your students would see you as sensitive and resourceful.
⊱ ──── {.⋅ ♫ ⋅.} ─── ⊰⊱ ──── {.⋅ ♫ ⋅.} ─── ⊰⊱ ──── {.⋅ ♫ ⋅.} ─── ⊰
Pile 3. LMFAO - Sexy and I Know It
Marigold (Water, Scorpio); "I am wise and wonderful"; 6 of Pentacles, 2 of Pentacles, 10 of Cups
Your reading is so clear to me, you shine brightest when you are fully present in the moment and loving what you're doing and who you're being. I don't think this pile likes to waste any time lol. I think you've had some hard experiences that have taught you how to value the time and resources you have, especially when you give this energy way generously. And I get the sense that you're learning how to manage both the philanthropy side of things with the personal fulfillment side. You're learning that one does not necessarily require the sacrifice of another. Compromise, maybe, but not at a net loss. You can give without overextending the hand, you can seek out bliss in life without taking it away from others.
This is not a common trait to shine in, pile 3. It's a mature place to shine, but not always easy to develop. It's required a lot from you right from the beginning. There were probably some things you had to let go to make it all work before. But it doesn't always have to be that way. Your ability to rise above the situation, brush the dust off your coat and move forward is what makes you shine. Although I'll say this: even if it looks like all is going well, you're still allowed to feel whatever grief is stored up inside you. It's part of moving past it in order to make the most out of the present.
Some of these experiences may have had something to do with your sense of confidence, your body image, how your present yourself to others, self-expression, and I'm also getting pretty privilege as a topic. Self worth over buying the right kind of things too… I think you're letting your hair down finally. You're letting some outdated ideas about your image go, you shine when you declare yourself to be beautiful and sexy "just because". Why does there need to be a reason? Some people might tell you that you, in particular, aren't "allowed" to feel good in your own skin and clothes. Some may get threatened by your confidence. But it's because that's where you shine and it's up to them to adjust their vision. Tell em to make an optometrist appointment if they can't handle seeing your presentation.
⊱ ──── {.⋅ ♫ ⋅.} ─── ⊰⊱ ──── {.⋅ ♫ ⋅.} ─── ⊰⊱ ──── {.⋅ ♫ ⋅.} ─── ⊰
This reading has not been evaluated by the FDA to diagnose, prevent, treat, or cure any disease or infection. Please ask your physician before going online.
2023, Vitaminsee Tarot ™
#tarotblr#tarot#tarot community#general reading#pac#pick a card#pick a picture#pick a pile#pick an image#psychic readings#pick a song#pick a photo#tarot pac#pac reading#intuitive reading#collective reading#tarot reading#tarot cards#free tarot#leo season#astrology
213 notes
·
View notes
Note
I love everything you are doing with Orihime, if it's not too much troble, I wanted to hear more of what she does when she get kidnapped. Also did Rukia try anything when she got sentenced to death for bulshit crimes? It's been forever since I read the manga, so I don't remember what rukia was feeling exactly during this time, if she accepted the whole thing bc she has spent way too much time in the soul society that she just didn't see it how much bulshit it was or something else, or if it was just your standard damsel in distress thing
Rukia behaves in the calm, rational but firm way you'd expect out of a seated officer, especially a lieutenant that earned her position through hard work and demonstration after demonstration that she could be trusted with such a position.
...Byakuya, on the other hand, was appointed to his position by birthright as the latest scion of a long but narrow line of people who retained their power by violence as social standing. So when Byakuya experiences the psychotic crisis of "the people you respect the most want the person you love the most dead", the coinflip of his emotions lands on tails in AEIWAM.
*****
"...To Death?" She asked, staring at Renji.
"Yeah." He winced, shifting uncomfortably.
"...For a Misdemeanor Infraction that, per code 3.15.27846 sub-section 42-4, carries a MAXIMUM penalty of a month's suspension without pay while a performance review is conducted, and, pending the review, possible termination of my job, not my whole person?" She continued.
"...Um. Yeah, yeah that's the official rules per the Shingami Legal Manual." Said Renji. "It's real fuc- it's very peculiar and I'm honestly not sure what to make of it. Also, when did you learn to quote the manual like-"
"I'm a Goddamn Lieutenant, I know the law, and this stinks on ice." She glared. "I know I'm not allowed to question the orders or ask who issued them, but did you double-check that this is, in fact, what they meant to send, and didn't give you the memo for someone else or send out the wrong butterfly?"
"Um." Renji winced, pointedly studying the wall to his left. "Kuchiki-Taicho went to do that as soon as he saw the order."
Rukia blanched. "Renji. When did he leave?"
"He left for the central 46's liaison office directly from the 6th division's office when we got the order about an hour ago. I wanted to go with him, but he insisted that he could handle it and that you should get the news from me rather than a stranger."
"Abarai Renji." She spoke, voice low and dangerous. "Do you remember what happened the first day I came home from the 13th division boot camp with that shiner?'
"Yeah, Kuchiki-taicho broke into Ukitake-taicho's house with Senbonsakura at 2AM because he thought someone had hit yo-" Renji laughed then stopped. "-Oh."
"You let my brother, the absolute last person you can expect to behave in a rational and restrained manner to any perceived threats to my person, go off to visit someone who just issued an order for my extermination? UNSUPERVISED?" She growled.
Renji stood, paralyzed in wide-eyed horror. "I. uh. I gotta go prevent some treason." he sputtered, before bolting from the room.
***** "I fucked up, I fucked up, I fucked uuuuuup-" Gin hissed under his breath as he ran through the maze of buildings that made up the central government's compound. "Sure Gin! Keep feeding him spiritual power Gin! It'll fix everything Gin! No way he's going to cause a massive inter-dimensional destabilization event Gin!"
He turned the corner to the central 46's liaison office, just to the side of the sealed gate, and sprinted for the small office at the base of the tower all Hell butterflies issued from, where the Gate's security guard and the Liaison worked.
"Hey guys sorry to burst in here but it's kind of an Emergen... cy." Gin shouted and then sputtered as something warm splashed underfoot. He looked down to find that the previously-beige carpet of the Liaison's office was now a deep and unpleasantly wet crimson. Behind him, there was a faint creak as the unsealed and unguarded gate swayed lightly in the breeze.
"Oh." Gin realized, wilting. "I'm in deep shit."
#AEIWAM#Byakuya is still a deranged bastard that acts first and asks questions he should have asked first later#but a completely different flavor of the above than canon#Because I realized Zaraki 'asks if anyone's gonna adopt that unattended child and does not wait for an answer' Kenpachi#would have know Byakuya since he was an annoying adolescent#Gin also had an excavator taken to his backstory and I'm quite pleased with it#Gin is still a dick#just kind of literally now#An Elephant Is Warm And Mushy#Bleach fanfic#Ichimaru Gin#byakuya kuchiki#renji abarai#rukia kuchiki
282 notes
·
View notes
Note
Gimme NORI!!! 👍 - what (if any) is a good, safe touch for your character? 🤛 - how does your character react to being hit? are they likely to continue a fight if someone else starts it, or try to de-escalate or get away? and ✌️ - are there any gestures or touches that your character shares with a friend/team/loved one that are a type of code between them?
IT'S THE GIRL!!!
👍 - what (if any) is a good, safe touch for your character?
right now? none. prior to lastwall's destruction, nori was much more gregarious—she'd been a career soldier for over three centuries, and had friendships that lasted through multiple generations of families (given lastwall's overwhelmingly human population).
then her home was blown to rubble, and all her friends were killed if they were lucky or turned into undead abominations if they weren't, and nori was turned into an entirely different kind of abomination—and probably killed the rest of her squadron and the civilians they were escorting, but she doesn't know, which is almost worse, if she knew she could at least try to atone—and she abruptly became a hermit living on the fringes of the single most cursed region in the entire inner sea. so: don't touch her. she might literally bite your head off. she does not have the emotional capacity for that right now.
at this exact moment in-game she's especially twitchy and oversensitive, since the full moon is less than a week away and she's stuck in the wilderness surrounded by people she's known for less than a month, several of whom are professional monster hunters. she gets overstimulated more easily as the moon waxes, so at the moment she doesn't even want the cleric touching her to stitch her wounds.
🤛 - how does your character react to being hit? are they likely to continue a fight if someone else starts it, or try to de-escalate or get away?
a quick review of the historic conflicts of lastwall:
undead hordes, both mindless and intelligent, working with cultists of the whispering way to try to resurrect an undead lich-king bent on conquering the entire inner sea and turning it into a necrotic wasteland
the expansionist orc clans from belkzen,* who had historically united under the whispering tyrant's banner to raid and slaughter the holdings in lastwall (although there were some clans who allied with lastwall, and there were major reforms among the belkzen chiefs and warlords in the last decade and change who decided the tyrant was a big enough threat that they should ally with lastwall instead)
various undead, cultists, and other monstrosities such as werewolves and umbral dragons in virlych, which technically wasn't within lastwall's borders but was under its protection and was a regular patrol area for lastwall's knights
the five gajillion fucking goddamn demons that came through the worldwound in sarkoris
in summary: when she did fight sapient, living humanoids, they weren't willing to sit down and work out a treaty.* nori did not learn de-escalation tactics. she learned "stab it until it stops twitching" tactics. if someone starts a fight, she will end it.
friendly duels or training bouts/sparring are another thing, agreed upon in advance, and she's more than happy to engage in a show of skill or offer instruction; she actually worked as an instructor in the infantry school of the crusader war college in vigil, when she was between deployments to the various frontlines. but if you walk up to her and deck her, she's going to lay you out on the floor.
*there's a long canon history of prejudice and discrimination against orcs within human communities, including lastwall. nori's not immune. recent events within the PF setting have given the orc holds a lot more development and there's been way more communication and peace efforts between belkzen and the remains of lastwall specifically, but she wasn't around for that.
✌️ - are there any gestures or touches that your character shares with a friend/team/loved one that are a type of code between them?
with her current party, not really! she hasn't known them long enough, and definitely doesn't trust them enough. her squadmates/fellow lastfolk had a tradition of 'vigil salutes' (really elaborate high-fives), in reference to the vigil tattoos that all oathbound citizens had on their palms, and the special marks of iomedae reserved for the crusader knights.
the knights of ozem also used a system of hand-signs for communicating silently in the field, and nori's position as lieutenant meant that for most of her career, she was her squadron's standard-bearer—as a senior lieutenant, she would sometimes perform this duty for a whole regiment, when they did larger operations. her training was specifically in infantry battlefield tactics and signalling, so it was literally her job to signal orders for the other knights on the field. she has taught a handful of these signals to her new party members; even though they're not nearly as disciplined as the crusaders she's used to commanding, they have the good sense to defer to her when she's clearly the one with the most experience on the field.
(her superiors kept trying to promote her to captaincy and give her command of a whole battalion, but nori found she did her best work with smaller groups—plus her experience and longevity meant that when higher-ranked officers, usually the captain but sometimes even higher, non-field ranks—stepped down, nori was usually charged with helping the new officer transition into their role and acting as an advisor. it also saved her life, since she was deployed leading a handful of squadrons on a patrol near belkzen when the tyrant obliterated vigil.)
#ask#ask meme#oc: nordylva rook#THANK YOU FRENCHY i love talking about My Girl#she is so full of Problems#there's actually very little information on the ranking structure of the knights in lastwall so i'm just. going for simplicity.
10 notes
·
View notes
Text
Tae's guide to Pillowfort
So you fucking hate what tumblr is doing, you're fed up, but you don't know where else to go / what to do when you get there
Here's a guide what I've been up to over on Pillowfort:
For starters, new users need to either get an invite code (message me if you want one, because I literally always have some!) or donate to Pillowfort's operating costs to get started. I recommend getting a code first, and then donating later if you decide you like Pillowfort.
Recognize that Pillowfort has no ads and does not sell user data, so you are not the product. You are the customer. Pillowfort lives because users give their money to the webisite directly, just like how ArchiveOfOurOwn.org operates. If you give Pillowfort a try... and you want to see it keep growing... and you have a couple bucks to throw their way... please consider donating!
On your new account, you'll set up your blog. User icon, description, settings, etc. You get one blog per account. Consider making this your "everything" blog, where you make your original posts AND reblog things.
Consider making a Community that will serve the same purpose as a tumblr sideblog. For example, I made my main blog ceylon-tae and then made the Community "ceylon-tae-art". Just make the Community for now.
Did you set your NSFW and blacklist preferences? You should. Filters & Blacklist have their own link in the sidebar, so you don't have to go into your Settings every time you want to blacklist something. Easy!
Join some more Communities! Think of joining a [Fandom] Community like following the [Fandom] tag on tumblr. Posts from that Community will show up on your feed now! Here is a list of the currently-most-active communities.
Follow some people! You might have seen some of your comrades on tumblr posting their Pillowfort accounts, or maybe you really liked someone's post in a Community and you decide you'd like to follow them! Go follow them! Their posts will show up on your feed now!
Make a post! Remember to add any relevant tags to the post, especially if your post is NSFW, and don't cen/s0r your tags. Your post will now show up on your blog, and you can control who can see it, reblog it, or comment to it. You can make text, image, video, or link posts.
Now you can reblog that post you made to your Community that you made! Or to another Community someone else made! Some Communities review submitted reblogs before posting them, others do not. Remember to add the relevant tags to your reblog here as well.
Reblog posts you enjoyed, so you can show it to your followers!
If you have something to say about the post, Pillowfort has a nested comments section! Livejournal / Dreamwidth / Reddit users will find this familiar. Newbies will hopefully find it easy to learn: make your own comment, reply to the comments other people have made, talk to people in a space that's made for talking and replying.
You can make your own hush-hush commentary in your tags when you reblog a post to your blog, but these tags are not visible anywhere else. So Pillowfort is not gonna rat you out to OP when you make weird tags on your reblog. But also there is no bulit-in way to read everyone's tags in one long list.
You cannot make addendums to posts when you reblog them. If you want to add something, make a comment! Or make your own post and include link to the original post.
Seriously. Comments section. Good stuff. If you enjoy a post, check out its comment section. For comparison, tumblr discussions lived in reblogs, but comments on AO3 fics are what makes an author's world go 'round. Comments are where discussion lives on Pillowfort. So comment on the post if you have something to say! You can have real discussions again! GO. BE FREE. You can also do a Kung Pow Penis in nested comments if you want to. Nested comments are good.
Likes just tell OP you liked the post. That's it. It's just like how kudos works on AO3.
Remember, there's no algorithm, so Likes don't boost any post's visibility, and if you want other people to see a post, you reblog it. If you want to see posts, you follow people and communities, or you dive into the tags for yourself.
There's more details and things to know, but I think these are some good basics for "how the fuck do I even get started"
More how-to-pillowfort guides: https://www.pillowfort.social/posts/3459763 by DoktorHobo https://www.pillowfort.social/posts/4099124 by rah https://www.pillowfort.social/posts/4404622 by killerandhealerqueen
In summary:
Make a blog. Make posts. Make a niche-interest Community or three. Follow people and Communities. Reblog other people's posts to your blog. Reblog posts to your niche-interest Communities. Make comments. Reply to comments. Love the comments. The comments are a fertile land and we will thrive. And we will call it... Pillowfort!
28 notes
·
View notes
Note
Heyo!! I wanted to say that I found your game about a few months ago until I played weeks ago, I must say your game Is so Awesome! Not only there is a True ending but There Multiple names in the Coding program I seen as you name yourself ! The characters of yours and others as well! (Especially if you name yourself like Jack/ Friend and giving the Nickname as Sunshine/Sweetheart are Pretty cool) And YouTubers are wild For Manly/Espoir are super cool!
And all of this was for a Gamejam?? Your game is really amazing, and I hope to see the update and more of your works from now on
Whoa, thank you so much! I'm very happy for you and all the others who love this game. I never thought I'd get so many kind comments and reviews about it.
I technically cheated for this game jam because it was actually for the previous year's game jam... It's just I ended up finishing it right when the next year's game jam started (though to be fair, there wasn't anything against the rules for it). Then I also saw one of the other yandere game jams were open so I also submitted it to that one.
I'm glad that people are excited for the update! I need to stop scope creep because I keep giving myself new things to add and at this rate I'm never going to get all of them done. I am hoping to eventually learn how to make a game in godot for my next game (fingers crossed though since I don't know how to use godot at all and it's much more complicated and different from renpy.), but that may be in the next year after I take a break.
13 notes
·
View notes
Text
Intermission II Time Skip
Just a time skip. The next events are either too varied or too boring to make proper chapters out of.
CW: Foul language (one curse word)
• The meeting of the archons and the goddess began, and just as Zhongli had predicted, Ei was eating it up about your awakened power.
• A short break was called so that Nahida could verify a few things, and just as Xiao said, you held no memories from before your return.
• The news soured everyone's mood, but they were still ecstatic to have you back. For the time being, you are to be treated as a normal human to avoid drawing unwanted attention in your weakened state.
• Venti has taken to checking on you every now and again, just barely avoiding being caught by the more adept heroes, only escaping thanks to his control over wind.
• Nahida uses Irminsul to check on you every day. She knows you have memories of when you took vessels, you wouldn't know half the things you do otherwise. She hopes that your fragmented memories will return on their own.
• The Tsaritsa tells all of her harbingers of the situation and also informs them that this is to remain a secret.
• Meanwhile, in Askr. The kingdom's head of finances and Ningguang come to an agreeable exchange rate using the cost of crops as the calculation base.
• After the contracts were written up, reviewed, and signed, trade became very common between the two nations, crops especially as the two worlds had plants that the other found quite interesting. For example, I have yet to hear anyone in Teyvat mention strawberries, and the herbalists of Askr were quite curious about mist flowers and flaming flowers.
• Ningguang sent a copy of the contract to the other 6 nations. When sending one to Snezhnaya, she wasn't hopeful given her previous experience with the fatui, but to her surprise, it was sent back signed within a matter of days, not months, not weeks, days, well without time for travel taken into account of course. Apparently, with the knowledge the Tsaritsa gave them, the moment the fatui saw the word Askr, they didn't need to reread the thing, it was signed copied and sent back for confirmation before the messenger had time to breathe.
• After a few months, the other contracts returned signed as well, and Askr citizens and OoH (Order of Heroes) members could now visit Teyvat freely and without financial concerns.
• You had dress codes for heroes visiting Teyvat. For example, Camilla and Charlotte, I think that's all I need to say for those two. You also go over a brief history of each nation and their laws so you can at least hope these heroes can avoid jail time.
• Every visitor you get from Teyvat receives a fair warning about the heroes' clothing and personalities, from the traumatized Bernadetta to the more "eccentric" heroes. I swear some of these people are psychotic, and they're the good guys in their worlds.
• The first to visit are the scholars of Teyvat, as they wish to study the lands unique magical essence. Faruzan also visits, as an instructor in the Hravatat darshan, she'd be remiss to not take this opportunity to act as a bridge between two worlds, in other words she wants to teach the order how to read Teyvat's language.
• Tartaglia is a regular visitor at this point, after hearing that literal gods were a part of your army, you think he's not going to want to go mano a drago with them. He doesn't do so well, it doesn't matter how fast he is if his weapon can't even dent their scales, but he's still happy as he knows even defeat can be enlightening, as long as he lives to learn from it. However, if he ever sees you training, he is quick to stand on the sidelines. It looks like you're losing at first, as you were on the defensive, but the tide of battle changed in an instant and it was abundantly clear that you were analyzing your opponents as they couldn't even touch you afterwards, man, beast, it didn't matter, your mind was sharp as nails, but it was clear that your body still wasn't used to the strain, as even with this advantage, the only fights you won were the ones you ended in that moment.
• Zhongli visited as well, curious about the divine weapon you held. He was intrigued, but not surprised, to learn that the contract linked to that weapon was the same contract you would offer them, they recieve strength and you receive their aid.
• You visited Mondstadt with Alfonse, Sharena, and Anna, where you were basically harassed by Venti bombarding you with questions, which you thought were for inspiration for a new song, which wasn't an incorrect assumption, but some of these questions were also stuff like your favorite element or food or if you drank alcohol, as he offers you a whole bottle of dandelion wine. What he uses for inspiration is stuff like a current topic of interest or stories of the other worlds.
• The two water singers, Barbara and Azura, also meet. When Azura performs her usual song, Barbara is amazed by the blue haired woman's power of water and practically begs her to teach her some of those moves to really make a splash at her next performance, or better yet, they can do a duet, if Azura is okay with that of course.
• When visiting far-off nations, the Askrans and heroes are often the center of attention due to their mode of transportation, horse, pegasi, or wyvern. The people of Mondstadt were terrified when Camilla came in on her wyvern's back, but of course, Klee came up to him and he just rolled over like a giant puppy, which Klee proceeded to treat him as, as she scratched his chin and rubbed his belly. When Albedo asked if he should be concerned, Camilla told him that he doesn't take to people often so they should still keep an eye on the girl.
• People couldn't help but compare pegasus knights to angels or something similar, as they move with both grace and ferocity, both striking fear and inspiring awe in those who see them. It's quite embarrassing for them to hear such a thing.
• Those who ride horses, despite how plain they are compared to the other two, are seen as noble and dignified. Even when they don't try, to the people of Teyvat, the mounted warriors always seem the most noble in manner of speech and etiquette. Of course, there are outliers, they aren't abhorrent but they aren't what you'd typically describe as noble or dignified, often only lacking one of these two.
• Inazuma was visited by the Hoshidans. When Miko met the other worldly kitsune, you were quick to explain that Hoshido's kitsune seem to retain their more animalistic behaviors, as opposed to Miko's more human traits. When Kaden and Selkie learn that Miko is a kitsune, they are quick to want to compare transformations, as they are curious if there are any other differences. Miko shows hesitance, and you ask her what the issue is, and when she turns to tell you that there is no issue, she sees the biggest shit eating smirk on your face. Be prepared for the ultimate revenge upon your next visit.
• Your mischief doesn't end in Inazuma, as you invite Alois with you on a trip to Sumeru, where you listen in glee as Tighnari groans in increasing agony while Cyno and Alois have a grand old time.
43 notes
·
View notes
Note
Hello, I'm starting college soon, majoring in statistics. When I mention my course, people often warn me about its difficulty and hope I'll manage to stay through all years. Could you provide tips on how to persevere until the fourth year? And I want to advance study. What should I focus on studying? Also, would you recommend a laptop or a tablet/ ipad?
Thank youu :3
Hello! I got a lot of the same comments when I picked stats as my major🥲
Two things are key to persevering through a stats degree, (1) not beating yourself up when you fail and (2) reaching out for help when you don’t understand something. Stats has a lot of disconnected but continually reappearing topics and you’ll get confused and fail sometime- that is perfectly okay and normal, you just have to learn to let it roll off your back and do better next time! This is when my second tip of reaching out to professors, other students, or uni resources come in. Your professors want you to understand the content (or at the very least are paid to ensure you understand the content)- go to them when you don’t understand something! There is no shame in asking for help.
All calc, especially your multivariate calc, is very relevant to statistics, so I’d brush up on your calc 1 and calc 2 skills if it’s been a while since you’ve used them. Additionally, I’d review probability rules, and basic things like finding means and variances. Later on, you’ll cover “distributional results.” When you get to these, absolutely keep a running list of these results that you frequently look over!
For narrowing down your interests, I’d recommend exploring finance courses, science courses (chem/bio), and coding courses. Statistics is a super versatile degree and there’s a lot of freedom and flexibility!
I would 100% recommend a laptop for two reasons. As a statistics student, you will likely be coding a good bit; mostly in R, but probably in SAS, python, and possibly matlab as well. As far as I’m aware, there’s no software that allows you to adequately code in these languages on a tablet/iPad. Secondly, hand writing on paper is much better for retention. I have an iPad as well, but I only really use it for homework to save the trees from all my scratch work😅 you could accomplish the same effect with a white board and marker. All of my notes (and even sometimes my homework and practice problems) are on paper since you retain the info significantly better. My friends in the stats major who also have an iPad or tablet for notes have also switched to using pen and paper over the years to help with retention since there’s a lot you need to have memorized.
Feel free to reach out with any more questions, and good luck! You’ve got this ~~
#studyblr#studyspo#academia#productivity#study motivation#stats major#statistics major#statistics#chaotic academia#uni studyspo#uni studyblr#uni struggles#uni stuff#uni student#college studyspo#college studyblr#college stress#college studies#college stuff#college student#college#girlblogging
7 notes
·
View notes
Text
May Flowers Game - June 2024 Progress Report
Another month has passed, so here’s another update on my gamedev journey. The goal is to create my first video game using the Godot game engine.
(Prior Updates: May, Initial)
Research
The main goal for June was research. Play other character/exploration-focused games with no farming or combat elements and see what they do to keep things fun. Here’s what I played (or watched others play)
A Short Hike: A game about a penguin climbing a mountain. Finding new people, new areas, and moving/gliding were very enjoyable. The game’s 3D environment with pixelated graphics was also a new experience for me. A very nice cozy game.
Rakuen: I love this game. You play as a kid stuck in a hospital, trying to help other sick patients, while also exploring a fantasy world described in a book. Lots of exploration, puzzles, and focus on characters. Catchy music too. Kind of exactly what I was looking for. I think Undertale fans would enjoy this one.
The Stanley Parable: A choose-your-own-adventure game. No NPCs, just movement and a very entertaining and well-crafted narrator.
Potion Permit: You play as a chemist who just moved into a town, and must make a living brewing potions while getting to know the town, its people, and the wilderness. The first life-sim game I’ve actually beaten. The lack of time limits was greatly appreciated.
Shenmue (Watched not Played): An important piece of gaming history. I watched a playthrough of this one, just so I could see this game at its best, and not miss any important events.
Freddi Fish 2 (Watched not Played): A point-and-click adventure for children??!… What’s this doing here?!?! Well, this one wasn’t on my original list, but I realized the point-and-click game genre had many similarities with the walk/talk/trade-items gameplay I originally envisioned. Plus this one had no game-overs and no frustrating trial-and-error like many do. Studying how a different genre handled that kind of gameplay, while making it very accessible and entertaining, was a good learning experience.
Kena: Bridge of Spirits (WIP): I started this one, more for fun than research, but haven’t finished it yet. Beautiful game. As others have noted, it’s like playing a Pixar movie.
OneShot (Not Started Yet): Ran out of time. 😒 Next month. Really looking forward to this one.
All in all, I took 10 pages of notes. Things I noticed, liked, disliked, wanted to think about.
Prototype
On June 20, I began work on an actual prototype (“Prototype 1”). Code from my earlier Godot projects was collected, combined, and improved. The goal is to implement every important mechanic in the game. Everything the player should be able to DO in the game, the prototype should have at least ONE place where the player can do it. In a very condensed environment that's easy to test. Physics and graphics can be fine-tuned later. This prototype is all about functionality. For example:
youtube
Walk in 8 directions.
Talk to an NPC.
Choose an answer when the NPC asks a question which triggers different outcomes.
Walk to the edge of a room and appear in an adjacent room.
And overall, things have gone very well! I have a page-long checklist of everything I want to implement in this prototype, and it’s about half-done. :D
Except menus.
And except puzzles.
Puzzle mechanics aren’t added yet. I realized the mechanics I was planning did not have much synergy and were very simple. I also want to review the notes I took during research and study puzzles in general. So, back to the drawing board, for now. Puzzles are the next major step. And I think I have a pretty good idea how I want to change them.
Audio
I made a text-blip sound effect (hear it in the video above) and a placeholder “song” of 6 notes to use for testing music. Since this game’s art style is based on the Game Boy, I did some research on the Game Boy’s sound capabilities.
It has four “instruments” that can play sounds simultaneously, aka “channels”:
Channel 1 and 2: Pulse Channel. Each can emit a quadrangular wave
Channel 3: “Wave” channel with user-definable waveform
Channel 4: A noise wave (think static)
Channel 3 is the most fascinating imo. You can define your own timbre of the sound to be played. If you ever played a Game Boy game that had a unique-sounding song that, chances are it was a custom waveform via this channel. (Also, if you ever played Mother 3, the movie theater part with the retro-sounding music did in fact use the original Game Boy audio capabilities in the Game Boy Advance, and also includes these sounds.)
There is software that can reproduce the capabilities described above in order to create Game Boy-sounding music on a PC. I’d like to experiment with that in the coming weeks. The Game Boy was capable of some really good music. Limiting my scope to its capabilities for the same of my own sanity, plus the flexibility of that wave channel to create custom sounds, seems like it can produce some really nice results, which is very appealing to me.
Graphics
I made a font! It only includes English letters, for now, but it works! I used it in the “Save Pointy” art earlier this week and the prototype video above, and intend to use it for everything going forward.
Closing
And that’s June! Have a nice July, everyone!
7 notes
·
View notes
Note
What sort of advice could you give to a junior game programmer that is joining an ongoing project that already has a lot built. I am in a situation where I am finding a lot of things I am not yet familiar with. Assuming there is no documentation, is there an optimal way to familiarize myself the current project state so I can start working with confidence.
It's hard to say because the familiarizing depends a lot on how you learn best as an individual. Some folks do better with more formal training and documentation, others do better with jumping in and tracing code to see how things flow. Most will have a lot of questions as they learn more. I would say do the most that you can with what is available depending on the style of learning you favor (e.g. reading documents, tracing code, etc.) and then compile a list of questions you can't get answered through your own discovery and find a mentor on the team who you can ask.
When talking to a mentor, I find it better to ask for an overview of how things work rather than the exact specifics. I like to take notes while they go over things so I can review them later - I never expect to remember everything at once. This also includes copying down diagrams and such, they can be very helpful. Your mentor will also often be able to point you towards other resources and people you can ask. The important thing is that you need to do the legwork yourself - do the research yourself and see what you can figure out first, then go to the mentor to help fill in the gaps.
One thing I also suggest is to ask to be included on code reviews from other programmers working on similar tasks. This is a way for you to get exposed to other systems that you aren't super familiar with and see how the other programmers are working. During code reviews you don't just have to point out issues with the code - you can also ask questions about how something works and the more experienced programmers can explain it. Even senior programmers don't always 100% understand everything in another programmer's code review, so asking should be no big problem for anyone.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ
20 notes
·
View notes
Text
Progress Update: January 23 2023
TFS: Book One Masterpost | TFS Patreon 🌲
Hi Everyone!
I hope you’re having a lovely week! 💚
Well, I learned something that I kind of already knew about myself. If I say: ‘I’ll think about it’, then I really think about anything other than ‘it’ and procrastinate until someone asks me the same question again. (Yes, it’s an utter joy deciding what to eat for dinner with me. /s 😌) It has been 15 18 (I meant to post this earlier) days since Book One’s release, and it sometimes still feels like the first day of release…
…But, I’m also seeing more comments/reactions from people finishing up their first playthrough or even a third/fourth, which helps to cast off that feeling and makes me eager to delve back into where I left off with Book Two. I’ve also been playing Book One—a few select pathways to ensure that foreshadowing or links I have outlined for future chapters neatly dovetail. There will be plenty of a-ha moments within the series because I love giving little details big meanings!
Re-playing Book One has also helped me further isolate those variables I mentioned in the last update that should be called on in Book Two and beyond. I’ve also been studying the random test readouts and color-coding them to make sure I’m not letting any slip through the cracks. All of this legwork is important when building the recaps and the level of character customization at the start of Book Two. I know not everyone is going to want to pick with exacting detail what flower the MC’s grandfather gifted them for school graduations/events, but some of you might want to since many of you have experienced how it does come up again. 💐 The levels will let readers who don’t choose to import set their own degree of detail; some might want to get right into Book Two’s story, while others will want to mold their MCs.
(I recommend eventually importing saves, but that’s in the future since Hosted Games enables this feature closer to the next book’s release!)
It’s more than 80 distinct story variables that can be filled in multiple ways (e.g. the flower is a single variable, but it has 6 different potential fills for it from a daisy to a forget-me-not) without counting the obvious gender-setting, height, aesthetics, personality stats, etc. It’s a lot! But, I’m proud and happy to account for them all so you get a meaningful experience while in Fernweh.
Some variables will naturally be called on more than others, but I wanted them all coded-in and largely accounted for in the recaps to not tie my hands while I’m writing. (*hint*: that one choice in Chapter 6 that earned a lot of reactions will come up very early in Book Two. 👀) I can always go back and adjust later. I’ve been re-familiarizing myself with all of this^ to get back into things.
Thank you all for your support and kind comments/asks! 💚 If you’re enjoying Fernweh, please consider leaving a review/rating on the platform you downloaded from; they do make a difference, and I appreciate each one. 🥰
#fernweh saga#progress updates#who do queue think you are?#weekly updates#(it's a progress update; not a weekly one. I post them whenever but that is my old tag; etc.)
121 notes
·
View notes
Note
idk if this is answerable without self-doxxing but what kind of programming are you doing at your job?
also bonus question if you feel like answering: what does a programming job, like, look like? from the perspective of someone like me who has only written really tiny things for practice, things that are like, you know, a few dozen lines or whatever, it's hard to imagine. is there just this massive database of code and they're like "ok you're allowed to modify these parts, uh, implement this feature by next month"? is it like collaboratively editing a google doc? idk. I assume you're working on, you know, some kind of app or website or database or other kind of thing. where there's a fuckton of people and a fuckton of code. how do you keep it straight? etc.
Max asked this a while ago - I have a bit of a better handle on my job now. I'm a newish hire at a large tech company, and I could be loosely termed a "back-end software engineer."
So let's talk about it! When I was an undergrad I had a lot of questions of this type and no real sense of what my future job would look like, so I'm writing with the audience of my former self in mind here.
The fundamental unit of software development is the team. Large companies organize software developers into teams of 5-10 engineers (with the rare teams that are larger or smaller). My team has a set of goals, largely determined by my manager and my tech lead (the seniormost engineer on my team).
The software that my team is responsible for is organized into packages that my team "owns," meaning we are ultimately responsible for what goes into it. Before code anyone writes is merged into our packages and becomes production code, it goes through a process of code review, and since we "own" our packages, people on our team have to approve code that goes into them. Usually you only work on your team's packages, though if you have cross-team dependencies (and basically everyone does), you will occasionally write for another team and it gets approved by them.
Version control is done through git. I actually recommend everyone who works on large collaborative projects learn how to use git - I have, in the past, used git to manage a non-code project (writing math competition problems) in a way that was much more comfortable than other systems like google docs.
I'm not going to give an extensive explanation of git here, but the basic idea is that changes are organized into bundles called "commits," each of which has a one-sentence tagline you write to summarize your changes and also records that you are the author of said changes. There is a remote repository that stores all the production code, which you copy onto your local machine (your work laptop), you make edits on your work laptop, you commit your edits (and test them etc) and then make a code review/pull request/whatever you want to call it. If that is approved, the remote repository copies your changes, and those changes go into production.
There's a lot more to git than just that (branches! merging! rebasing! staging!) but that's good enough for a first glance.
Anyway, back to how we know what to do - my organization has priorities which are conveyed to my team primarily through my manager and tech lead. We then create projects to meet these priorities, which we break down into individual tasks. We then distribute these tasks among the developers on the team and track work using a sprint board, which is basically a list of what work is in progress, what its status is, and who is in charge of it. There are multiple approaches to project management - the most common (I think) is called Agile, whereas my team uses a different approach called Kanban.
There's a lot of other stuff that happens too - how we respond if there's a crisis of some sort, how we handle bugfixes on prior projects, etc. But this is software development at a glance. Happy to answer any followup questions (as long as they aren't too deanonymizing)
35 notes
·
View notes
Text
Penlight - Spoiler Analysis/Review Post 1 (Nozomi Route)
Download Penlight (Pay what you like) from Itch.io here
My other Penlight reviews: Quick Review - Sayori (Part 1 - Doll) - Sayori (Part 2 - Alter)
Turq's reviews: Hiroko Robot - Hiroko Tickling - Nozomi Zombie
So I had reviewed the game Penlight before and wanted to give some more praise on its narrative choices and themes. I felt the best way to do that was to break down the routes I enjoyed and what I learned from them.
Before I begin I wanted to say much of the discussion here breeds in from @spiralturquoise and I going back and forth on this game for weeks. Turq is writing a post as well and though we share many viewpoints we come from different angles. We are also aware that we have our own biases and headcanons which we may present as fact, Nozomi being AroAce for example. This post represents a read of the game and we actively encourage people to have their own reads and share them so we may read them.
My posts are going to be plot overviews with analysis. Turq had a fantastic bit of commentary on my first post and I wanted to keep the conversation running.
This post is from the perspective of someone who either has already played and enjoyed the game or someone who isn't going to be convinced to play without having been spoiled first.
If you're on the fence, play the game, come back. It's a few hours commitment and so worth your time.
The post will be here when you get back <3
So as of the latest public release this is the route map:
It sort of looks like the map of Dracula's Castle.
Also this post and any future posts will only feature content from the public release. Nozomi Reversal route is actually polished as of writing for Patreon members with a better script and CG for the ending. This is using version 0.1602.1.
As you can see the game is pretty broad. The map is color-coded between the Brown (Nozomi), Blue (Sayori), Pink (Hiroko), Purple (Consequences) and Salmon (Villain) routes.
Ignore the green, those are just to highlight the latest changes to the map from prior versions.
So I thought I'd handle my Spoiler posts the same way. Brown, Blue, Pink, Purple and then... I think I'll skip Salmon. I have no real desire to play the villain routes.
Though I was happy to see this in the Q&A segment of the Discord:
I am glad this game continues to deny any attempt at vindicating unethical choices.
Anyway. With that preamble. Let's get started with Nozomi's paths...
To begin the Nozomi route Kyou will mention that he has been studying hypnosis and this will trigger Nozomi meeting with him at a cafe after school to ask about his experiences.
She admits that she has been into hypnosis for several years, fluctuating between shame and pride in her interest, admitting that she had not intended to practice in real life until she found herself volunteering for the hypnosis show during the previous cultural festival, an impulsive action that was driven by her repressed desires, she notes that she did not plan on volunteering until her hand was already in the air.
Nozomi regrets that she did not get a chance to bond with the senior who ran last year's show and is now admitting it to Kyou.
From the offset the power dynamics are skewed. Nozomi views Kyou as a stalker and knows he has no friends to practice with. But she is also quick to keep things even by admitting her fetish, overtly admitting she "gets off" on the topic, noting how giving this information to Kyou is a risk.
In showing too much of her hand, Kyou, who does not himself have a hypnosis fetish, despite his study, gets a window into her fantasies.
Nozomi enjoys hypnosis and is excited by it.
Nozomi fantasizes about giving up complete control.
But she is aware that such scenarios only exist within the realm of fantasy and she understands hypnosis enough to know that such a thing could never happen and because she knows this. Because she has found someone who knows how hypnosis works. Because she regrets not being able to make a connection with the last person she could connect about hypnosis with, she tells him she wants him to hypnotize him.
What comes next is the first hypnosis scene, which takes place in Kyou's home.
Every route of the game follows the same timeline for the most part. Most of them keep to a week or two time frame where some others stretch out over months. But the facts of the timeline are always true. Many of these facts will come into play later on but it's important to note them because the writing around these "canon events" is tight.
Kyou's father works until late and will always have a business trip to excuse his absence for weekends. I believe I have only seen him show up one time in the entire visual novel, referenced in text as Kyou speaks about his previous night.
So with an empty home Nozomi comes over and sets down the ground rules.
Sessions are to be discussed in full before approaching hypnosis. All sessions are to be recorded. All suggestions are going to be tidied up at the end.
Kyou performs a quick down-up with a simple number amnesia suggestion (albeit there is a blank choice for a future route where you break her consent at this time) before Nozomi realizes that she needs to go home for dinner and heads out leaving Kyou feeling that the scene had no adequate deescalation and he's left to feel things were left off without a conclusion or understanding with where he and Nozomi stand in their freshly ignited entanglement.
I want to get into the canon events a little more later on, but there is a level of beautiful dramatic irony that DeMille tends to take when it comes to how she approaches similarities in the routes and consistency of the characters or timeline, particularly in how Kyou's choices impact the characters. Hiroko is the most notable example as her tennis scholarship can be at risk even if the surrounding events of the week cause her to worry. Her emotional state mingles in with how she plays tennis, after all.
I explain this as each character is well written on their timelines and depending on how early or late you play Nozomi's route in your exploration, you may find that Nozomi's evening actions are more flexible than the other girls. With Hiro and Sayori there are external factors at play with their tennis, study club and cram school commitments. With Nozomi the amount of time she gives or refuses to give, with very few exceptions, is her choice alone. She also denies Kyou justifications, though they tend to mostly be around her not wanting to explain herself to friends and family. Sometimes we know from other routes why she is unavailable, sometimes we do not. It helps put the player in Kyou's perspective. Not knowing if they can trust if Nozomi is getting her fill and abandoning Kyou or if the pair are doing a poor job of planning their scenes to include deescalation, debrief and aftercare.
Kyou's confusion grows the next day when Nozomi refuses to associate with him at school the next day. A theme which grows larger in two of the routes. Feeling like he is a shameful secret, much like Nozomi's interest in hypnosis, Kyou is forced to wait until Nozomi returns for more sessions, completely in the dark as to where he stands.
When he asks for clarification on this topic Nozomi makes it very clear.
She has no intention of dating anyone.
From here you are given the option of either respecting her boundaries or pretending to. Pretending to locks you in to a bad ending from the Delusion route.
Agreeing will begin the divergence in the tree to chose from 3 options. From here on I'll be focused less on plot outlines and more on plot analysis as it is at this point the themes of the game begin paying off.
Trance: Kyou introduces a reinduction trigger and the pair explore the kink with increasing levels of thrill seeking. We get to see the risks of abandoning safe framework, the hurt that comes from compartmentalizing your kink and social lives.
Reversal: Nozomi is offered the penlight and becomes the dominant. We get to see how the girls must have felt under the penlight's sway and experience Kyou being unambiguously mistreated without the fallback of "it was his own fault"
Zombie: A massive abreaction happens and the focus of the story falls upon safety and mitigating damage in hypnosis scenes.
So let's do them one at a time.
Trance:
One of the biggest themes of this game is that hypnosis is a collaborative action that takes place with communication, trust and caution. As I had mentioned in the initial review post any of the endings which are considered "good" involve the penlight being broken as it represents a "one way" process of hypnosis, whether it be overriding agency, skipping communication/feedback or removing safety.
It's my personal view that the penlight represents the toxic elements of a hypnotic relationship and compress the timeline of damage from years into a single week. It's one of the few things that Turq and I diverge in from our reads. It's also why I think Turq's review of the Nozo-Trance route is going to be the definitive one, in the same way I intend my analysis on the Sayori-Alter route to be definitive when I get around to writing it. My history with the toxic elements of hypnosis all revolve around a lack of safety in hypnosis itself, after all and that is the lens I approach things from.
The reason I say that is because the Trance route is firmly based in the relationship aspects of hypnosis and how trust, communication and collaboration need to be established.
Nozomi continues to treat Kyou as a trance dispenser in this route, disappearing when their scenes are concluded. She also intends for hypnosis to only work when they are in Kyou's home as a way to ensure it is secret from the world and no one can know the things that she is interested in.
This leads to the route being divided between scenes at Kyou's home where the pair slowly erode their safeties to introduce more and more exciting ideas into their mix and school scenes where Kyou is ignored by an increasingly standoffish Nozomi who refuses to acknowledge Kyou's existence outside of sceneplay.
Kyou even says it himself in narrative "I might be the one hypnotizing her, but it's really me following her suggestions around here."
When Kyou stands up for himself and says that he didn't even know if he needed to prepare for Nozomi's arrival her reply is nonchalant.
At the start of the route Nozomi was eager to be fully communicative of all things and yet as her comfort with this arrangement has continued she has assumed more and more that Kyou would be willing to go along with anything she wanted. The divide between them grows more as Kyou finds that his day-to-day life hasn't really shifted as much as he would hope.
So... if "good communication and mundane hypnosis" is part of the condition for a good ending, what is a condition for a bad ending?
Outside of the obvious outcomes such as being expelled or punished, a decent number of endings have Kyou given the responsibility of caring for another human being who no longer has agency.
The game is always clear that when collaboration breaks down but the hypnotic relationship remains then one party is having to do all of the work and it is not a good thing. There is no ending in the game where Kyou is willing to or enjoys having a mindless and controlled partner.
That's important to note because with the understanding of Kyou's comfort there we know that collaboration and a relationship (not dating, just a relationship) is what he desires and in this route he is not receiving that because Nozomi stonewalls him.
What's worse is that she's not even put any thought into the fact Kyou may feel this way.
But hey. It's not like he's a mind reader or anything...
Oh by the way the suggestions have subtext to them. We'll get to that a bit more with the Nozo-Reversal route.
From here Nozomi has Kyou say her trigger phrase (and almost crashes into the floor because there's no safety in place for how she flops) and Kyou has her come clean.
Nozomi is finding it increasingly more arousing how little control she feels she has when she is in Kyou's home and much of her fantasies involving hypnosis revolve around a complete helplessness.
The fact that the penlight is overriding her caution, repression and agency is something that she finds actively enticing and even the act of being forced to confess her "shameful" kink is alluring to her.
This squicks Kyou out enough that you are forced to make a decision on if you even wish to pursue a relationship with her. A sign that even the person enabling her fetish isn't fully accepting of it. A bad ending will occur if Kyou decides not to continue, but to continue he now finds himself on the slope and catering to her desires.
The problem is, they're not communicating.
Nozomi told him all of this under hypnotic compulsion. She is no closer to reconciling the shame from her sexuality but now she has revealed the depths of it to Kyou and he has taken it as instructions. In exchange Nozomi will try to include Kyou in her life more.
Kyou then goes online and begins reading ReadOnlyMind stories and learning what he thinks a hypnofetishist would enjoy and has come away from the encounter believing that Nozomi actively desires having her agency removed. The lack of communication allowed him to know what Nozomi desires and he has mistaken it for what she wants.
Further up the slope and with some dangerous new ideas of what their fun and games should be, Kyou visits Nozomi's home on Saturday and discovers that his post hypnotic suggestions still work on her outside of Kyou's home.
In every route Kyou is a believer of the "essential lie" of hypnosis. "No one can do anything under hypnosis that they didn't want to do."
That will come up a lot. The Delusion path is a thorough takedown of the idea in general.
Here it informs Kyou that Nozomi is eager to surrender her agency and removes another layer of safety. The rule that the suggestions only impacted at Kyou's home has eroded.
The pair commit to some kinky shenanigans and Nozomi's mother almost catches them doing some hypnotic rope play that is well handled in CG art and I shall not deprive you the enjoyment of seeking it yourself (the game is "pay what you want" on itch) but stands to show two things.
Kyou is having more fun like this and Nozomi is becoming increasingly comfortable with her desires and allowing for more risk taking.
Also there's a choice between spanking and tickling and I firmly believe that this is the most overtly erotic scene in the entire game. Kyou keeps testing her limits and whether it be via the penlight or Nozomi being free to explore her kink without any shame, she keeps on matching his challenge at every turn, seemingly enjoying every second of it, even when they court the danger of discovery.
Kyou even notes a few times that she never breaks scene at any point for her own comfort or security.
...I will save my personal commentary on hypnotee agency until Sayori's review... But I have thoughts.
At the end of the day in which Nozomi insists Kyou needs to head home, Kyou suspects he is being brushed off again because Nozomi had her fill from the scene and no longer wishes to be around him. She says that she has no more time for the weekend and will see him on Monday.
Kyou decides to press back and hypnotically forces her to come to him the next morning. They even stay up online to discuss their next scene.
Unfortunately Sunday is, in every single route of the game, Hiroko's tennis tournament and Nozomi must dedicate her day to being with her bestie and throwing her a karaoke party afterwards.
But her compulsion commands her to go to Kyou and so she does, abandoning her friend.
The next morning they have a roleplay scene that is increasingly high stakes and Kyou continues to press his advantages, unaware of the sheer power of the penlight. She even gets Nozomi to her underwear with very little effort.
Though the scene requires a little bit of management afterwards, Nozomi forgetting that her clothes are her own, it was an enjoyable experience for them both.
But then her phone pings and she is informed that she is missing Hiroko's game. She insists she has to leave and Kyou, not understanding the importance of this event, pushes back and assumes that she is once again ditching him because the scene is over and she does not want to deal with Kyou outside of their play.
There will eventually be a route where you get to hypnotically command her to stay but for now Kyou accepts that she has to leave.
Having let down her best friend, Nozomi withdraws and goes back to the former arrangement, scolding Kyou via text message for attempting to pester her during school and says that she needs to take some time to focus on study, leaving Kyou feeling abandoned again.
Something they both fail to do as they fail their mock exams hard and this leaves Nozomi feeling yet more shaken and wanting to retreat from kink.
However she believes that if they just "get it out of their systems" they'll be free from their obsessions. Leaning further into the slope that the pair are on.
The safety and sanity have long since vanished off of the horizon in their risk profile and consent has been on a broken foundation since the start.
What follows is a scene where they bring their kink into school hours. Creating an open trigger (with no safeties) that will reenact the tickling/spanking trigger from the weekend.
It goes poorly. Regardless of the effect Nozomi will feel it continuously for the full lunch hour and it gets worse with every iteration of the trigger.
That night the pair attempt to mitigate the damage and once again the thrill of the high is placed above the detriments it is having on their social lives.
So Kyou decides to escalate instead of deescalate.
This is not a good idea.
The scene escalates until Nozomi is on her knees wearing nothing but her underwear and unable to speak above a whisper, exclusively referring to Kyou as "Sir". The further into the scene the pair get the more Kyou shapes himself to become the type of hypnotist he believes Nozomi dreams of.
At this point you are given your final options for the endings:
Make me a cheese omelet - Become my girlfriend - Become mindless for me.
Nozomi actively resists the penlight and tries to physically restrain Kyou to prevent him snapping his finger or pressing her forehead to force her to be his girlfriend. This is the one boundary that you had to accept at the start of the route to allow things to get to this point. You literally cannot reach this moment without Kyou agreeing to respect that boundary and breaking it is a guaranteed bad ending. Either Kyou steals Nozomi away from her friendgroup and the pair will sink into their kink exploration with no allowances for their school, career prospects or external friends to interfere or Nozomi will succeed in stopping Kyou from robbing her of her agency and leave him for breaking her one rule.
The "mindless" ending is... dark. I'd rather not go over it as it doesn't make additional points other than having Kyou finally understand his penlight robs people of agency, which he does not learn in this route until the very end.
The omelet ending is a sweet and tender scene between the pair which has an ethical jumping off point.
The next day Nozomi slips and refers to Kyou as "Sir" during school hours and her friends instantly get on her case about it.
I should note here that Sayori knows Nozomi's fetish in every route. These little bits of characterization that remain constant through all of the routes really add flavor to certain interactions.
The true growth comes when Nozomi, seeing Sayori interrogating Kyou and thinking the worst of him, comes in and offers to invite her friends to Kyou's house to tell them everything.
Once there she discovers all the programming tied to being at Kyou's home kicks back in to both party's surprise. Kyou agrees to remove all suggestions so they can talk.
The subject of the penlight is raised and they finally realize that it is a bit special...
Kyou puts it eloquently here:
The penlight is destroyed leading to the golden ending of the route. Nozomi, realizing how much damage the pair had done in their chase of thrills, cuts off from hypnokink to focus on her studies.
After a timeskip she meets up with Kyou after exams and says she has been watching hypnosis videos again recently and asks if they can start exploring again without the penlight.
She accepts that she still does not want to date but she may end up treating Kyou as a trance dispenser again if she approaches without an arrangement and Kyou says he doesn't want to push her. The pair communicate and agree that they just want to explore out of friendship and interest.
Nozomi kisses Kyou on the cheek and it is clear an establishment of trust has been made and the pair will find something more healthy this time.
Now... I'm the type of person who enjoys watching "analysis" videos that just tell the plot beat for beat and I would need so many more hours to even attempt that for the entire game so I'll be more swift with the other two, especially as a lot of similar ground is covered. I'll likely do a more full breakdown of Alter route for Sayori but let's get through the other two a bit faster...
Reversal:
One of the main reasons I wanted to do Trance route in full and show off how the entirety of a route plays out is that the knowledge of how other routes play out help so very much with the retelling and expanding on the themes.
If Nozomi takes possession of the penlight then Kyou will become her plaything for the duration of the route. Her behavior is not altered, however. Her risk profile is, however.
In the Trance route Nozomi wants to put strict safety and restrictions on early play because she is afraid of being discovered and does not fully trust Kyou to play with her mind. She does not hold the same reservations in reverse, however. So what happens when someone who ditches scenes without deescalation is running the scene?
A constant "Bad" condition on any route is an open trigger/suggestion that bleeds outside of play spaces. We say a lot of that with the restrictions of Kyou's hypnosis only supposed to work within Kyou's home in the trance route and how things get worse when that restriction is tested and broken. In other routes one of the absolute worst situations is the impact of a suggestion exiting the scene and stretching out into the world.
God I should have started with Sayori...
As a sidenote, Hiroko's route actually has some mildly positive impact (at least not inherently BAD) of play stretching out beyond scenes. But Hiroko's routes are a little more light hearted than the serious lectures on communication, safety and abreactions that Sayori and Nozomi's routes deal with.
So Nozomi's first command is to perceive her as invisible and she runs off to her evening plans without closing out the suggestion.
As I said earlier, the suggestions are symbolic at times.
One of the most interesting things about this route is that we get to see what the girls experience with their time going under for the penlight. Most of the inductions involve Kyou starring at the penlight for a few text boxes and then waking up with no clue as to what happened.
Kyou also likes asking his hypnotee their opinion on topics and finds that they're always accommodating and accepting of his playstyle. Nozomi was remarkably good about all of the events that transpired in the Trance route after all...
Sorry, Kyou...
The penlight makes it so enjoyable to go into hypnosis that you cannot really advocate for yourself. Hypnotee Agency is not a thing in most of these routes and the Reversal route makes this clear. There is only one actual choice you can make in the entire route and it's only there because Nozomi tells Kyou to make it.
Incidentally the bad ending of the route (newly added as of this update) is unlocked by making the insignificant choice of "pat head" or "striptease".
Turq and I have a mild disagreement on this moment. I believe that when Nozomi sees that Kyou is willing to and incapable of stopping himself from getting naked for her she is so turned on (sexually or otherwise) by her level of control that she is pushed over the edge of morality. Turq's read is that she dehumanizes Kyou in that moment and loses empathy for him that leads to the good ending.
Odd that the sex-repulsed asexual has the read that she was turned on.
Anyway...
Nozomi continues to ignore Kyou at school and come to his house at night to brainwash him and selfishly steals him away for Hiroko's tennis match, asserting that she is going to take him with her for the celebration.
Funny. In Trance route Kyou subvert's Nozomi's agency to have her skip the tennis match, in Reversal route Nozomi subvert's Kyou's to force him to attend.
In this route she doesn't mind associating with Kyou with her friend group because she is in control and doesn't feel like the association will out her or be a mark of shame for her being a "freak" (her word, not mine).
She puts Kyou through a mortifying scene and bullies her friends around to get her way with making it happen, the power of the penlight having brought up some bullyish tendancies within her. She wants to check in that Kyou is okay but as before he is only allowed to agree.
During school she continues her unempathetic behavior and starts a big fight with her friends when they attempt to talk to Kyou and she continuously talks over him and at one point she even commands him not to say a word.
Nozomi's behavior is fairly toxic at the end of the fight, going as far as to pull a guilt tripping "I'm horrible" as a way to distance Sayori.
The controlling behavior and lack of communication, trust and safety bleeds out once again as she commands Kyou to tell her the truth about if she is a horrible controlling monster and he does.
He tells her she has not been fair. That she stopped cleaning up her suggestions the moment she took over. She took Kyou's stated limit (not wanting to sing karaoke) and instantly overrode it. She forces Kyou to hang out with her friends but does not extend him empathy or kindness. She just treats him as a toy.
Like. Literally. He tells her outright.
This causes Nozomi to get defensive and demand that if Kyou was so upset then why did he chose to continue obeying. We are then lead to the good end or bad depending on the earlier scene.
In the good end Nozomi breaks the penlight realizing what she has done and in the bad she becomes Miss Akemi and makes full use of the penlight.
The deprogramming scene that follows is actually remarkably tender and sweet with all the tenderness of someone's first hypnosis scene, checking back and forth if the other is okay, Nozomi knows she has gone too far and is so careful in this sequence.
To add in to how tender and connected the hypnosis scene is, this time there is no brutal cut between penlight and waking. We are in Kyou's perspective the whole time as his eyes slip closed and he follows Nozomi's voice through the experience. We get to see Kyou reacting to Nozomi's words and experiencing the delightful relaxation and trust he has in Nozomi during these moments. He wonders if he is actually hypnotized while agreeing in thought to go with it.
Eyes open and close for fractionation and each time the artwork fades in and out, Nozomi's expression becoming more serious and/or concerned as it continues.
Questions of if it's working become certainty and Kyou even notes "I can't resist" not because his agency is overridden but because he tests his eyes and knows he cannot open them and that's okay.
"I just want to listen."
This is by far the longest hypnosis sequence in the game and it is essential that this be the case as it is the thesis statement of the game being played out. We are not witnessing the trust and tenderness of a well communicated and safe hypnosis scene, we are experiencing it.
The ending even has Nozomi accept the consequences of her behavior and make-up with her friends, admit her fetish which is one of the hardest things to achieve in any given run and Kyou is earnestly and honestly part of their friendgroup. Nozomi notes that she may wish to buy a pocketwatch in the future.
In terms of "good end" this is one of my favorite because Kyou gets to be friends with everyone, Nozomi comes to terms with her repressed desires and we get one of the most pure displays of hypnosis in the entire experience.
I am curious about other people's feelings on this one.
I'm running on fumes for the remainder so maybe I'll cover "Zombie" route later.
All I will say is that it is a route that is begun by Kyou having Nozomi imagine herself as a zombie, likely thinking of the Chinese Zombie trope of arms stretched outright and looking dehumanized. Nozomi takes it literally and tries to bite Kyou's flesh off.
This entire route is punctuated by abreactions and hypnotic safety. We are reminded of our fuck-up throughout the route by a giant bruise on Nozomi's character model (and lack of glasses for much of it) and it is the only route where all three of the main girls get involved with the experimentation around hypnosis right from the get-go.
With everyone clearly communicating and trying to accommodate for safety we still, in the mock stage hypnosis scene, get an abreaction despite every suggestion being very well laid out. It's almost weird how well packaged they are in this route and highlights how sloppy the suggestions are in the rest of the game.
The idea being that no amount of safety is going to cover everything. When we play with hypnosis we cannot possibly know every single thing about every single person we play with and mistakes can and will happen and we have to both own that and minimize the amount of harm we do by being tidy but also by talking out suggestions first and not springing them on people.
No matter how careful we are there will always be mistakes and it is better to deal with those mistakes before the scene than during it.
It's actually a remarkably good fable and makes a stunning point. I think that erasing all the barriers (Nozomi's shame of being discovered, Hiroko assuming the worst of Kyou, Sayori being involved enough to be the sane one in the room who has researched enough to know what is true and not attached like Kyou and Nozomi enough to not let things slide) and showing Kyou make sensible suggestions is the best way to approach this.
Even in the best possible timeline where there are no external factors and everyone is on their best behavior you can still mess up.
...and boy howdy we are going to mess up a lot in the rest of the game.
Next time I'm going to trauma dump on you all and type more than is necessary about Sayori's routes and reveal why my Penlight tag is "Sayori is best girl".
But for now... I have typed a lot and I do not wish to type any longer.
Eagerly awaiting Turq's post.
#camden posting#dawn posting#sayori is best girl#penlight#visual novel#hypnokink#I need a blended tag for when a post isn't solely authored in a specific headspace#media essays
18 notes
·
View notes