Tumgik
#the more niche stuff gets cut out with only 5 choices
eskewcity · 1 year
Note
Top 5 spatial horror media? :)
1. I am in Eskew
2. Anatomy
3. House of Leaves
4. The Haunting of Hill House
5. Uzumaki
18 notes · View notes
zarvasace · 3 months
Text
Tumblr media Tumblr media
Yeah okay I’ll put this on tumblr too! VtM5 evil vampire instagram baker sensation Red. Perhaps I should finish coming up with a backstory and then do the others. Perhaps.
Overexplanation of choices beneath the cut!
Okay explanation bit by bit, I'll try to keep this brief:
- Long-term ambition is to kill Vaati, who I assume is like a local vampire overlord or something
- Shorter-term ambition is to get Blue, Green, and Vio (and Shadow) to be in the same room for a night and not maim each other
- He's part of the Toreador clan thing, which is a group of vampires who love art and beauty and crave aesthetic appeal
- Predator type: gets his blood from being a popular social media baker that does baking classes XD
- Very young vampire (second page has specific dates because I thought it was fun. Born 1986 and died 2011. Is only actually 38.)
- Highest stats are in charisma, and you can see the skills. Good at baking, guns, insight, persuasion, Instagram, occult practices, and explosives
- Toreador vampires take penalties when their surroundings are not aesthetically pleasant to them (clan bane)
- Convictions are human beliefs that a vampire tries to hold onto, each has an associate touchstone, a living human that represents them. I came up with some silly things:
- "do more good than harm:" despite being evil edgy vampire, Red still believes in spreading joy. The human that represents this is an old lady named Julia
- "never deny true love:" Red is a sucker for romances and the human that represents that best is a newlywed in his baking group
- Disciplines are vampire powers!! From most power to least for Red:
- Presence. *Awe* means he can intimidate people. *Lingering Kiss* means that people like him drinking from them and might seek it out. *Entrancement* means he can convince people to do things in a ~supernatural~ way
- Auspex is like senses and mind reading stuff. *Heightened Senses,* duh. *Premonition,* he can get visions of the future.
- Celerity is like supernatural grace and dexterity. *Cat's grace* means he can balance really well. Future powers might get him extra speed.
- the stats on pg 1 bottom right are just quick references for gameplay. Health and Willpower are damage trackers.
On the second page.... These are mostly just random advantages and stuff, rated 1-5 with 5 being insanely good/powerful.
- fame (1), he's popular among a niche audience
- herd (2), he can pretty easily get what kind of blood he's looking for
- eat food (2) he can eat food. Important.
- looks (2), he's pretty
- addiction to sugar (1 advantage, 1 flaw), if he doesn't get sugar in his blood he will suffer, but if he does he's extra good at stuff for a while
- enemies (1) he has rival fans and some drama following him around
- stalkers (1) yeah
- stake bait (2) he will very much die with a stake through the heart unlike most vampires
- he has a house
Ta da, evil Instagram baker vampire Red. I love him. This game is so stupid.
@space-puppeteer (sorry for the ping but I believe that this is relevant to your interests, as previously discussed ❤️)
17 notes · View notes
cedarbranch · 5 months
Note
OMG... tell your beloved fans about haunt me PLEASEEE + also "show me how you do that trick" + one dealer's choice :-D
WARGHH thank u <333
in response to the wip meme... putting this under a cut bc it got long lol
haunt me is my monstrosity of a stranger things wip, sitting around 90k and MAYBE 65% complete. if i'm lucky. it's fucking Long. the basic premise is that eddie dies and then steve starts dreaming about him and eventually comes to realize he is NOT dead, but in fact alive in the upside down and somehow psychically linked to steve... i won't get too deep into spoilers but it's kind of a kas!eddie fic but with a twist that's it's less kas and more similar to the pacific rim fic designations congruent with things (<= sentences that mean anything only to the most Niche Possible Audience). anyway the more complicated premise is steve's savior complex and how every single issue in his life connects back to it
show me how you do that trick is the sequel to my hellcheer fic, push the limit! (which. is fucking crazyy to me that that's the only stranger things fic actually posted on my ao3 given how much time i've spent working on haunt me 😭😭) anyway. it's as horny as the first in the series but with more feelings and plot. it's from eddie's pov and includes some actual proper kink negotiation and apologies following the insanity of the og fic, and also some RLY CUTE FLIRTING!!! a snippet for thee:
“I don’t like… weird dirty talk?” Chrissy says, wrinkling her nose. “Like, the stuff they say in bad pornos.” Eddie sighs in feigned exasperation. “God, it’s like pulling teeth here. Specifics, woman, I need specifics!”  “I don’t know! Like,” Chrissy opens her mouth, then closes it again, flushing brilliantly. “No. I’m sorry, I can’t, I can’t say any of it. I just—I don’t like the word ‘pussy,’ or ‘cunt,’ or anything like that, just—” She flaps her hands in the direction of her crotch—”Just don’t directly refer to it while we’re in the act? Like, if you’re having sex, it should speak for itself!”  Eddie grins at her.  “What?” she demands, all frustrated but laughing with her eyes.  “I love that you have porn opinions,” he says fondly. “You asked!”
for dealer's choice... oooh this is tough... but i think i'll go with 5 + 1, the full title of which will one day be "5 times steve tried to teach eddie how to swim and one time it worked" or something of the like. this fic was born out of me a) wanting to write something with intense hot-summer-day energy, b) being really interested in water/swimming as the focal point of Multiple Traumatic Incidents in steve's life as of s4, and c) can you fucking imagine if part of the reason eddie was last to jump from the boat in lover's lake was that he couldn't swim. and then he DID IT ANYWAY. but yeah second snippet:
Eddie is, in fact, wearing boxer briefs, and nothing else. Seeing so much of his skin never gets less startling, no matter how many times Steve’s splashed around with him in the lake. He always forgets that Eddie’s shoulders aren’t as broad as the vest normally makes them look. He’s pale as a goddamn sheet, too, except for the pink-red scars that pockmark his stomach and chest.  Eddie catches him looking. “Might not even be worth it to teach me to swim,” he says wryly. “Don’t think I can ever set foot at a public pool again with these bad boys.” “We could just go together,” says Steve. “Then we’d match.”  His own wounds have healed up better than Eddie’s. The demobats tore him up pretty good, but the bites were shallow; as months passed by, they’ve smoothed over into pale, warped ripples of scar tissue. Without thinking about it, Steve touches one close to his hip. As if in a mirror, Eddie does the same, his fingertips brushing over his stomach.  His boxers have little skulls on them.
your honor i fucKGIGN LOVE THEMMM!!! IDIOTS!!!!
3 notes · View notes
whosthatdccharacter · 9 months
Text
Heyo! We've done six of these so far and it's been fun running this little game for yall. I hope its entertaining for you!
Now that we've got some under our belts I wanted to open up for feedback on a few different points. Im going to go over how ive done stuff so far, so if you have any thoughts on aspects of it you can chime in.
Putting the rest under the cut since it's kind of long.
1. Timing
So far I've tried to post new ones at sort of random times in the day so it doesn't give any one a consistent advantage. Im US Eastern and posts might go up anytime between 8am and 2am. I might even use the queue to schedule round the clock.
Another timing thing is that when someone guesses right, I give at least a few hours more before posting the reveal. It's just to give people a little more time to play, even if someone gets the answer right away. That's not to say you cant play after the reveal posts go up, but if youre anything like me, as soon as the ability to see the answer is available im clicking that link lol.
And since the reveal post tags the winner, I wait at least a few more hours for the next silhouette post so the prev winner doesnt have the advantage of being notified of the next one.
So a question here is should I wait longer or shorter on any of these areas? Do you like that its only one unrevealed at a time?
2. Difficulty level
This has been the hardest because it's a learning curve to find what's easy, what's hard, and why. There are SO many characters and runs, so it's hard to know if something I thought was memorable was even a blip on other people's radars. So ive tried to do a mix of difficulties.
Easier ones mean more people have the satisfaction of guessing and maybe getting it right, but if it's too easy then it might feel like these are puzzles for babies.
Harder ones mean a challenge and a lot of satisfaction if you figure it out or know that it's some niche thing. But if it's too hard then nobody gets it and it can feel kind of bullshit.
So what im wondering here is, do you feel like these have been too easy or too hard? Do you like it being a mix?
3. Character and image selection
If I put up a straightforward silhouette of Etrigan, everyone's going to get it and there's no challenge. On the flip side if i did a silhoutte or jason blood standing in a contextless room its like that could be literally any random man, so itd lead to random guesses. So ive been trying to find the sweet spot of the silhouette being somewhat familiar but not completely unique, and the rest of the image with some stuff going on. I think that's been going well but it does mean it relies on me and my ability to make a good little puzzle of it. So i hope I've been doing an alright job in that area.
Choosing from particular runs is interesting. I usually think of a character first then go find something they were in. Im finding the stories with other characters and team ups are good options to provide that extra context. But then the tricky part is that i have to be at least somewhat aware of whats popular and whats not. I dont want to use a panel from a run nobody read (unless its really good), and I also dont want to do one so infamous that everyone knows it like the back of their hand. So as with choosing particular images, I hope my choice of titles I'm sourcing these from has been fair.
4. How to guess
I went with tags so it encourages people to reblog and hopefully spread awareness of the blog. I think its also the easiest way people are inclined to interact per post. We couldve done asks but sometimes those get dropped by tumblr, and all the reveal posts would be answers to asks instead of standalone posts.
I like the idea that even for old ones people can still play and have fun with guessing on their own. Not sure if theres a clever way to encourage that.
And i hope the leaderboard is fun. Just a small incentive to participate. Its like saying nice job, thank you for playing.
5. Hints
As mentioned previously, if over a day goes by and nobodys got it ill post a hint. I've only done one hint so far and i was really not sure how subtle or overt i should be. Idk if anyone has thoughts about it?
--
So that's it. That's the process behind things and kind of where my mind is on it. I want it to be fun and chill, so if you ever have feedback about something you can always send an ask. It can be about the topics here or really at anytime about anything.
Thanks for playing everyone! Keep it up!
2 notes · View notes
the--highlanders · 10 months
Text
20 questions for fic writers
super late but tagged by @penny-anna, thank you!!
How many works do you have on ao3?
203 apparently! which is like, a lot but also doesn't feel like that many for how long I've been posting now
what’s your total ao3 word count?
1,060,055, and I'm still SUPER proud of hitting a million words. don't think I'm ever gonna write as much again as I did in 2022 (how did I write almost 400k in a year????) but apparently I'm over 100k for this year so. happy with that even though I haven't written nearly as much as I'd like due to like, general life stuff
What fandoms do you write for?
just second doctor era dr who! I definitely get like, story ideas for other fandoms I enjoy, and occasionally I'll idly imagine writing some of them, but never really seriously. I've kinda made an active choice for this to be my niche and I don't seem to have run out of ideas yet so
What are your top 5 fics by kudos?
ok I'm gonna cut out like, 'fics' that are actually compilations of prompt fics etc bc I feel like that's cheating but. let's see
in the night i lie and look up at you (when the morning comes i watch you rise)
Sacrificial
Revelations
Vigil
tell me how you'll kiss me when i touch down
weird list tbh! big fan of the first and last one being there but like... sacrificial in particular I was NOT happy with ahgjklfdjgf. I do like vigil tho
Do you respond to comments? Why or why not?
yes absolutely!!! they fill me with so much joy & serotonin so I like to reply, & also I love love love discussing stuff w/ people in the comments (hi @galacticlamps ahjkgfd). I'm very very behind on it right now but I will get around to them all I promise!!!
What is a fic you wrote with the angstiest ending
oughfkdjg this is tough. I do think if only we could have been brave on time was pretty angsty, I don't usually write fics that toy so much with major character death.
there's a few others but the first one that jumped out at me while scrolling through my fics was i'm trying to reach you (before all the ghosts do). minor character/oc death this time but like. the whole fic was very much born out of the image of its angsty ending, so.
What’s the fic you wrote with the happiest ending?
hm I mean I do write a lot of angstless fluff!! so like, any of those. but I'm gonna go with litany for a reunion, because so much of it is angsty that I think the ending seems happier because of it.
Do you get hate on fics?
not yet! but this fandom is pretty chill so.
Do you write smut? If so, what kind?
I am very very sex-repulsed ace it would not be a good time for anybody <3
Do you write crossovers?
not in the sense of like, bringing characters from one fandom into another. if I had the stamina/confidence to do proper longfics I'd absolutely do more aus, some of which are inspired by other media (if you guys could see the fairytale aus that live in my head.), and I /do/ have a daemon au.
the only crossover I've really done is Lifeboat, which is like. still a concept I enjoy. ark/its lore is something so close to my heart, so it was a lot of fun to fuse it with dr who. plus I just like imagining that victoria's dad was surrounded by so so so many unhinged mad scientists. & I also find it very very very funny that the ark character in question is now voiced by david tennant
Have you ever had a fic stolen?
not that I'm aware of! again like. small and chill fandom. who's going to be doing that.
Have you ever had a fic translated?
yes!
Have you ever co-written a fic before?
no, and I don't think I'd want to - I'm a little bit too precious/sensitive about my writing to even have like, a beta reader or anything. I don't think I'd do well trying to co-write with someone. the closest I've come is kind of co-plotting out fics with other people (the plot of the selkie au is as much @ettelwenailinon's brainchild as mine <333)
What’s your all-time favorite ship?
I have been so deeply invested in two/jamie for so long that I can no longer untangle it from myself.
What’s a wip you want to finish, but doubt you ever will?
the fic I want to write most is a super comprehensive multichapter spanning about two years between jamie getting dropped off at culloden after the war games and two coming to pick him up again for 6b. I have a general sweep of the arc, some summary notes, and pages and pages of historical notes for it. unfortunately I don't think I'm ever going to feel like I've done enough historical research to justify writing it, even if I do somehow magically get myself to buck up into writing proper longfic.
What are your writing strengths?
hm idk! I'm quite pleased with some of my prose/descriptions sometimes. & I've had a few comments over the years saying I'm good at characterisation, which is always nice to hear.
I never really know what's good about my writing tho. not out of any sense of inferiority or false modesty or anything, I just. don't think that deeply about writing in general. the words come out & if I like them I like them
What are your writing weaknesses?
^^^ as I am always saying I wish I could break down the mental block that's stopping me from writing longfic
kinda related but like. I'm definitely a perfectionist and that can paralyse me sometimes when I'm trying to write a first draft.
Thoughts on writing dialogue in another language for a fic?
I need to do it more often!!
my absolute dream would be to be able to translate all my fics into gàidhlig tbh. but I love love love giving jamie gàidhlig dialogue, or even just dropping little turns of phrase into his english dialogue, stuff like that. I definitely feel like there's some space between how I write/characterise jamie and how he is on screen, but to some degree that's a conscious decision. I'm always trying to strike a balance between like, writing him in character and writing him in a way that feels authentic to his time and cultural background. but dropping in bits of gàidhlig is a fun way of doing that (and also of getting myself to write in the language which is definitely good practice)
First fandom you wrote for?
hm I mean technically ig it was the saddle club. I was like 3 years old and I wrote a 'book' about the horses.
in terms of like, actively writing fic with the conscious knowledge of what fic was, probably fic about warrior cats ocs when I was about 11/12.
Favorite fic you’ve written?
old ghost's waltz, always. I loved how it came together, it was my first real dip into doing super historical jamie fic & a sort of replacement for the post-war games longfic I may never write, and it was a response to the phantom piper, which drives me absolutely insane in both good and bad ways. like it gave me so many ideas but god I could fix her.
unsorted is a very solid second though. it had all the historical fic joy of old ghost's waltz (even more so in some parts - the scene with jamie and connie might be my favourite scene I've ever written), and it was just. so cathartic to write as an expression of a headcanon I'd kind of hidden for so many years bc I was worried it wouldn't be well-received. it's my favourite fic to get comments on just because it always feels like a relief to see people enjoying it.
tagging @galacticlamps, @p0stscripter, @ettelwenailinon and anyone else who wants to do this!!
2 notes · View notes
noellevanious · 2 years
Text
more bitching and moaning about twitter below the cut. god help me and my tendencies
see like. twitter and the attitude around it drives me nuts. like when you think about it or when you've been on this site for long enough. you see all the issues people on twitter complain about.
"it's really hard to curate a following on tumblr" no it fucking isn't. you just don't do anything besides post your art with 30 tags once, maybe twice, and hope somebody finds it. because on twitter people will just rt whatever the algorithm gives them. there's no community. if there is a community, it's from friends who already know eachother elsewhere. all the "interactions" i see on twitter are people apologizing cause other people are bitching them out, or friends that have been friends forever talking about stuff.
meanwhile almost everybody i've met i've met that i interact with, i met through tumblr in some way. my friends for the past 5 years since i got out of college? all originally from tumblr. all these people that i interact with? met them here. it's a little community of like-minded people who i cherish and appreciate even if, so far, our interactions are just text and images on a screen.
the entire fun of tumblr is the community aspect. we like promoting eachother. we like interacting with eachother. i've had more fun in the past year or so of being on this site than i've had on basically any forum.
like i follow artists that have dipped their toes back into tumblr after seeing them complain and whine and moan about "ohhh god i gotta go back to tumblr boohooo i have no clout there i get so fewer notes/reboggles/whatever" and. they like. post a single piece of their art a day. and then just. nothing. when the site is literally built around reblogs.
there's no algorithm in the "Good" "pure" way to experience the site. You meet friends with common interests, maybe through tags, maybe you already knew them. maybe you joined tumblr because of them. they reblog certain people. you reblog those posts. It's very natural. You find stuff you like, and people you like, and blogs you enjoy seeing. so you keep going. and that's how you start getting traction. you be genuinely funny or charming or talented.
and trust me. i get it. nobody's terminally online like me. you don't need to tell me that.
nobody else literally spends 90% of their time looking at the dashboard*. so it's just more "normal" people who check their twitter or tiktok or insta or whatever every now and then inbetween their work in their field. so like. this is all just small potatoes to them. they just want another outlet or avenue to share their media. more power to them.
but like. these websites suck shit. and current internet sucks shit. don't get on your high horse about waaaaah waaaah the shitty website that literally any moderately thought-out forum or webzone would put to shame, where the only interaction 90% of the time is trying to climb an imaginary internet ladder and be the Talk of the Town for 15 minutes so you can get a bunch of follows, is slowly crumbling around you, so there goes your small internet niche you carved (when in reality, if it had literally any weight or gravitas whatsoever, people would follow you to whatever outlet you move to).
It's a shitty fucking website. Let it burn. Tiktok is worse, Facebook is worse, Instagram is worse, but at least one shitty, advertiser-focused consumer-hating site is crumbling. That's good.
* (and trust me when i say that if i had my choice, i'd be like. in a full-time job. or my adhd would be solved so i could do creative stuff i wanna do, like make video essays, or write more, or draw more, instead of staring at this website so much)
8 notes · View notes
katrinamakes5estuff · 2 years
Text
DM Tip: Don't give your players +1 magic weapons.
Or rather, don't give them magic weapons that are just +1.
Getting a +1 Longsword is usually about as exciting as swapping bronze sword, 12 ATK for iron sword, 14 ATK in an early JRPG shop: it's about thirty seconds of thrill followed by pretty much nothing, as the only distinct feature the new thing had – its numerical edge – becomes just another part of the rote mechanics of the game.
I can't tell you how many games I've played in where I genuinely forgot I even had a +1 weapon because it's just so ... boring.
What magic weapons and gadgets do you remember from other fantasy? The stuff that sticks with you is rarely going to be "the sword that cuts 5% better than a normal sword" or "the especially nimble screwdriver that's really still just used for screwdriver stuff". You probably remember things that were special, compelling, and a little bit weird: a sword that glows when Orcs are close; a lasso that makes anyone caught in it tell the truth; a hammer that won't tolerate being held by anyone but a Dwarf.
A magic weapon's magic should never amount to just a +number. Magic stuff needs an identity to shine.
This doesn't mean power creep! I'm not telling you to swap every +1 dagger for an artifact flametongue that does 3458d80 fire and summons your demon dad from demon hell to remind the party you're his demon son and also half-dragon and half-angel, too. Just think of a little magical quirk or utility – mechanical, not just flavor – but mechanical in a way that's minor, roleplay-focused, and probably quite a bit niche. Think of something that would be useful to a very specific kind of person, or in a very specific situation.
Some stuff I've given out in the past:
A +1 dagger, shaped like a gilded trowel: when touched to metal or ore, it glows different colors to indicate the type and purity of metal present (counterfeiters hate it!);
A +1 longsword, perfect porcelain white all over: its enchantment automatically cleans it of blood, dirt, and filth after every battle (it can't become rusted, corroded, damaged, or cursed!);
A +1 whip, night-black with a golden tip: it leaves twinkling motes of light floating in the air where it cracks, eventually lighting up the battlefield like a starry sky (useful in the dark!);
A +1 rapier, with a velvet grip and a blade stained the color of fine perfume: it can be made to emit any aroma of the bearer's choice, so long as it's one that might be smelled in a nobleman's luxurious parlor (gives a bonus to CON saves against awful smells!)
These are all immediately more memorable than +1 dagger, +1 whip, and without affecting the balance of the game much more. When one of the niche situations comes up where these little properties are useful, your players will feel engaged and clever, not power-crept.
A good magic item, even a minor one, is something your players are going to talk about, brainstorm uses for, picture themselves using, grow attached to, and feel angst about replacing if the time comes. In other words, a good magic item is like a minor character in your story. You wouldn't want your NPCs to be flat; don't let your loot be, either!!!
8 notes · View notes
zeta-in-de-walls · 2 years
Text
Ranking Tommy’s Podcasts.
My ranking of Tommy’s podcast appearances. Just my personal preferences. xD
1- Eboys Podcast. It’s the first one he did so it’s extra special for me. But also the guys on it had a real understanding of streaming and youtube so were really able to engage with Tommy on a lot of good topics and had actually watched some Dream SMP stuff. The earlier look at Tommy while he was still getting used to his level of fame and going to college etc is great too. They were really nice and instantly hit a great dynamic.
2- Impaulsive. Controversial choice maybe xD? It helps that this one is really long (more is better!) and also they pushed Tommy for genuinely hard questions and it came with some cool insights showing his more sensible side. Tommy was on excellent form as much as some of the questions seemed a little much and they were sometimes talking around each other. That just heightened my enjoyment of it for some reason. xD
3 Colin and Samir’s interview. This is recent so its fresh in my mind. I might actually change my mind and rank it above impaulsive? Genuinely good to hear Tommy getting to discuss his opinions on youtube and the platform in depth. This one is very focused on the topic of youtube and content creation but it’s a satisfying talk all the same. 
4 What’s Good podcast. Tommy talking to Miniminter is a rare gem. It’s fun and charming and you got that good contrast of someone who grew really quickly as part of the Sidemen who was now more chilled out about youtube after having done it for years and was now in a stable place to Tommy who’s still really in the game of trying to grow. The topics themselves were less meorable - I believe Tommy had been on a lot of podcasts around this time so there’s less new topics but still excellent vibes. 
5 The Cutting corner. Now that’s where it gets technical. Podcast where Tommy can talk about being an editor and the making of his youtube vids and such. It’s a podcast where his editor Larry was on the week before, his other editor Elodie the week before that and yeah it’s the podcast where Tommy gets to nerd out about fonts for ten minutes. Really good if you’re fascinated by editing though more niche. Host is excellent. 
6 Banter. This was a hard one to place. It’s only 30 minutes and its Tommy chatting to Karl and Sapnap. Very cool but less special as it’s more like friends catching up with each other. Also its only 30 minutes. I like my podcasts long.
7 Chuckle Sandwich Podcast. Schlatt, Slimecicle and Ted Nivison - it feels like this one should’ve been great but I deducted a lot of points for them spending way too long talking about body spray. Ugh. Mostly pretty alright though, just I don’t think the subjects were that great.
8 Happy Hour Podcast. Alright but so many bland questions. Like why so long talking about sandwiches and explaining what minecraft was and trying to start beef with KSI? I don’t think the hosts quite realised Tommy’s level of fame at that time as clickbait drama was totally unneeded for views. xD Some good moments still as Tommy was funny but a bit weaker. 
41 notes · View notes
celepeace · 4 years
Text
A monster-taming game recommendation list for fans of Pokemon
Whether you're a pokemon fanatic obsessed with all things pokemon past and present, or a veteran fan disillusioned with GameFreak's recent adoption of monetary philosophies and strategies reminiscent of other major game publishers, or looking for a monster-taming fix as you await new Pokemon content...
I'm compiling here a post of little-known games in the genre that Pokemon fans are likely to enjoy!
Under readmore cause long, but some of these games really don’t get the attention they deserve, so if you have the time, please read!
(I am also likely to keep updating and editing this post)
Tumblr media
First up is Temtem!
Temtem is a game made by and for Pokemon fans, from the spanish indie developer Crema. Temtem is currently in early access on Steam and PS5, and is likely to remain in early access until sometime late next year. Full launch will include a Nintendo Switch release, too. Despite this, it has plenty of content to explore before full release. The developers are active, release new content on a semi-regular basis, and are responsive to the community as a whole and individuals if you happen to come across a bug you want to report.
Temtem boasts a wide variety of monsters to collect and train. It takes place in the Airborne Archipelago, a system of floating islands that orbit their star, the Pansun. The monsters inhabiting the archipelago are called Temtem, or tem(s), for short.
As far as game mechanics go, it has many similarities to Pokemon, but also many important distinctions. The biggest one, in my opinion, is that the element of chance has been removed from battle entirely. Moves cannot miss, have the same power constantly, and status afflictions have an obviously displayed countdown to when they will wear off (for instance, sleep lasts as long as it says it will last. Not 2-4 turns). PP does not exist, either. Your tems can battle for as long as their HP holds out. In place of PP, a new system called Stamina exists. Stamina is an individual stat, like HP and Attack. Each move costs a certain amount of stamina. If you go over the amount of stamina your tem has, the deficit is detracted from your health instead, and that tem cannot move next turn. Stamina passively regenerates a certain amount each turn, and items and moves exist that can heal stamina. All battles are also double-battles, you and your opponent will typically have two tems on the field at a time. This is just a few of the differences Temtem has from Pokemon, but they're some of the biggest ones.
Temtem is also a massively multiplayer game. You complete the storyline independently (or with a friend through co-op!), but in the overworld you can see other, real players moving around and interacting with the world. There is also public and area-specific chat you can talk to other players through. Despite this, all multiplayer functions are (currently) completely optional. You do not need to interact with others to complete the game.
Overall, Temtem is suitable for the Pokemon fan who is looking for a more challenging experience. Temtem is not a walk in the park you can blaze through with a single super-strong monster. For one, individual tem strength is more well-balanced than it is in Pokemon. There are very few (if any!) completely useless tems. Even some unevolved tems have their niche in the competitive scene! Aside from that, enemy tamers are scaled quite high, and you typically cannot beat them just from the exp you get from other enemy tamers. You have to do some wild-encounter grinding if you want to progress.
Temtem is a very fun game and I've already gotten over 100 hours out of it, despite only 3/5-ish of the planned content being released!
However, I do feel obligated to warn any prospective players of one thing: the current endgame is quite inaccessible. After you complete what is currently implemented of the main storyline, there is still quite a lot left to explore and do, but much of it is locked behind putting a lot of hours into the game. You kind of have to get perfect temtem to do the current PVE (and this is also somewhat true for the PVP too). By perfect I mean you have to breed a good tem and then train it to get the preferable EVs (called TVs in temtem). This takes... well, for a whole team... tens of hours. Of boring grinding. Some people enjoy it! But I don't. Regardless, the game was still worth buying because the non-endgame content is expansive and fun.
So overall, pros & cons:
Pros
Battle system is more friendly towards a competitive scene
Cute monsters
Lots of gay characters, also you can choose pronouns (including they/them) independently from body type and voice
Less difference between the objectively bad tems and good tems than there is in Pokemon
Lots of stuff to do even in early access
Most conversations with dialog choices have the option to be a complete ass for no reason other than it’s fun
Having less type variety in your team is less punishing than in Pokemon due to the synergy system and types overall having less weaknesses and resistances
At least one major character is nonbinary
Cons
Falls prey to the issue of MMOs having in-game economies that are only accessible to diehard no-life players
Related to the above point, cosmetics are prohibitively expensive
Endgame CURRENTLY is inaccessible to most players unless you buy good monsters from other players or spend tens of hours making your own. However I must add that the grind is great if you like that kind of thing and is quite easy and painless to do while watching a show or something.
Here is their Steam page and here is their official website.
Tumblr media
Next is Monster Hunter: Stories!
This is a spinoff game of the Monster Hunter franchise released for the 3DS in 2018. If you're anything like me, and you've played the core Monster Hunter games, you've often thought "Man, I wish I could befriend and ride these cool dragon creatures instead of killing or maiming them!"
Well now you can! In Stories, as I will be calling it, you play as a rider rather than a hunter. Riders steal monster eggs from wild nests to raise them among humans as companions and guardians. And yes, egg stealing is a whole mechanic in of itself in this game.
This game works pretty differently from most monster-collecting games. You do battle (usually) against one or two wild monsters using your own, except you fight alongside your monsters too. With swords and stuff. There's armor and weapons you can smelt to make yourself stronger. Type match-ups also kind of don't exist in this game? Except they do? But not in a way you'd expect?
The vast majority of attacking moves you and your monster use fall into categories reminiscent of rock-paper-scissors. Moves can be categorized as power, speed, or technical. Speed beats power, technical beats speed, and power beats technical. The matchup of your move vs your opponent's determines how a turn will go down. If one move beats the other in matchup, then the winner's move will get to go and the loser doesn't get to do anything. If you tie, you both get hit, but for reduced damage. There's also abilities and basic attacks, with abilities basically being the same as pokemon moves, and basic attacks just being "I hit you for normal damage within this category". Also, you don't control what your monster does all the time in battle. You can tell it to use abilities, but what kind basic attacks it carries out is determined by its species' preference. Velicidrome, for instance, prefers speed attacks, but Yian Garuga prefers technical. Stamina also exists in this game in a very similar manner to Temtem.
Overall this game carries over a lot of mechanics Monster Hunter fans will find familiar (how items and statuses work for instance). You don't have to have played a core Monster Hunter game to enjoy Stories though! It's fine and is easy to understand as a stand-alone.
The story has some likable characters and is rather long (it was actually adapted into an anime!), for those of you who enjoy a good story.
I'd really recommend this one especially. If it sounds fun to you and you can drop $30, just do it. I bought it on a whim and I got a few weeks' worth of playing almost nonstop out of it, and I didn't even get to do everything! (I got distracted by Hades, oops)
Stories is also getting a sequel later next year on the nintendo switch! How exciting!
And yes, you do ride the monsters.
Pros & cons:
Pros
Large variety of cool monsters to befriend and raise
Pretty lengthy story
Every tamable monster is also rideable
Deceptively simple combat mechanics, easy to be okay at, hard to master
Incorporates some mechanics from early turn-based party rpgs like Final Fantasy for a nice twist on the monster collecting genre
Cons
Many monsters are objectively outclassed by other ones, making what can be in an actually good team more limited than you’d expect
3DS graphics inherently means the game looks like it was made 7 years before its time
Here is the Monster Hunter Stories official 3DS product page.
Tumblr media
And here is Monster Sanctuary!
Monster sanctuary is a game that just had its 1.0 launch- meaning it was in early access and no longer is! Although the devs say they still plan to implement a few more things into the game in future updates. It is available on Steam, Nintendo Switch, Xbox One, and PS4.
Monster sanctuary is a metroidvania twist on the typical monster collecting game, meaning it is also a sidescrolling platformer in which you use abilities you gain throughout the game to explore the world around you. The abilities in this case are the monsters you get! Every monster has an ability that helps you traverse the sanctuary.
Speaking of the sanctuary, the game is set in one. The monster sanctuary is a magically shielded area, cut off from the rest of the world, created by an order of monster keepers, people who befriend and protect the mystical monsters inhabiting the world. Humankind encroached too far on the natural habitat of monsters and were hostile to the native wildlife, so the keepers created an area of varied environments to safely protect and preserve the remaining monsters of the world.
Unlike many other monster collecting games, this game only has 5 types: fire, water, earth, air, and neutral. However, the types themselves do not possess resistances and weaknesses. Instead, each monster has its own assigned weaknesses and resistances. And yes, this can include things like debuffs, physical vs special attacks, and the typical elemental types.
All battles are also 3 vs 3! And unlike in pokemon, where you can only hit the enemies nearest, all monsters have the ability to hit any opponent they want. Turns also work a little differently in that speed doesn't exist, you just use 1 move per monster in your turn and then it goes to your opponent's turn. Your monsters hit in whatever order you want them to.
There is also a quite important combo system in this game, where every hit builds a damage multiplier for the next. Moves often hit multiple times per turn. Healing and buffing actions also build this combo counter. So what monsters you have move in what order really counts!
But the main mechanical difference between this and other games in the genre is how it handles levels and skills. Instead of learning a set move at a certain level, this game incorporates a skill tree, and you get to allocate points into different skills as you grow stronger. And jeez, these skill trees are really extensive. Monster sanctuary is a theorycrafter's dream. Each monster has a unique, specially tailored skill tree, making every monster truly able to have its own niche. You can make use of whatever monster you want if you just put thought into it!
And like Temtem, this game is not made to be beatable by children. I'm sure a child could beat it, but it's not made to be inherently child-friendly like pokemon. It's honestly quite difficult.
On top of that, you are actively encouraged to not just be scraping by each battle. Your performance in battle is rated by an automated system that scores your usage of various mechanics like buffs and debuffs applied, type matchups, and effective usage of combos. The rating system directly influences the rewards you get from each battle, including your likelihood of obtaining an egg from one of the wild monsters you battled (no, you don't catch wild monsters in this game, you get eggs and hatch them). If you're not paying attention to how the game works and making good, effective use of your monsters, you'll have a hard time expanding your team!
The music is also really good, it's made by nature to be able to play over and over and not get old as you explore each area, and the composer(s) really did a good job with this. Some area songs, namely the beach one, I especially enjoy, so much so I've actually played it in the background while I do work.
This is a game I would really recommend. If I made it sound intimidating, it is by no means unbeatable, you're just gonna have to put some thought into how you play. At no point did I actually feel frustrated or like something was impossible. When I hit a wall, I was able to recognize what I did wrong and how I could improve, or I could at least realize something wasn't working and experiment until I found a solution. It's challenging in a genuinely fun, rewarding way.
Pros & cons:
Pros
Extremely in-depth combat system
I genuinely don’t know if there’s an objectively bad monster in this game
Evolution exists but is completely optional, as even un-evolved monsters can be great
Entire soundtrack is full of bangers
Large and diverse variety of monsters to tame
Cons
Story is a little lackluster, but passable
That’s the only con I can think of
Here’s a link to their Steam page and the game’s website.
Tumblr media
A kind of unorthodox recommendation is the Pokemon Mystery Dungeon series!
Likelihood is that everyone reading this has heard of this series already, but just in case anyone hasn't, I thought I'd include it! I would categorize this as a hybrid between the mystery dungeon genre and the monster collecting genre, because you recruit pokemon as you play and can use those pokemon on your team!
If you're unaware, the mystery dungeon genre is a small subset of dungeon crawler games where you progress through randomly generated levels called mystery dungeons. Throughout the dungeons, there will be enemies to fight and items to collect. The challenge of these games is mostly due to the stamina aspect of them, in that you have to manage your resources as you progress through the level. If you go all out in each fight, you will inevitably lose quite quickly. You have to learn to win against enemies while balancing your use of items and PP, so you have enough for the next fight, and the fight after that.
Pokemon mystery dungeon in particular is famous for its stories, the likes of which isn't seen often in Pokemon games. They are hugely story-driven games and are notable for the emotional depth they possess. It's pretty normal for the average player to cry at least once in the span of the game. There's lots of memes about that specifically.
This entry in my list is also unique for being a series. So, which one should you play first? It actually doesn't matter! Each storyline is entirely self-contained and requires no knowledge of prior entries. The quality of each entry varies and is a point of contention among fans. I say you should play all of them, because they all have their merits (though some more than others.... coughgatestoinfinitycough). They're mostly distinct for the generation of Pokemon they take place in. Rescue team is gen 3, Explorers is gen 4, Gates to Infinity is gen 5, Super Mystery Dungeon is gen 6, and Rescue Team DX is a remake of a gen 3 game but has the mechanics and moves of a gen 8 game.
My only real caution is that you play Explorers of Sky, not Darkness or Time. Sky is basically a combination of the two games with added items and content. It's an objective upgrade over its predecessors, and I honestly wouldn't waste money on the other two. 
I’m not going to include a pros and cons list for the PMD series because I’m incredibly biased and it wouldn’t be an honest review.
Tumblr media
Next is Monster Crown!
Monster Crown is a monster collecting game that seems to take heavy inspiration from early-gen Pokemon games in particular. It is currently in early access on Steam and is not expensive. I learned about it through the developers of Monster Sanctuary, when they recommended it on their official Discord.
The game has lots of charm and interesting creature designs, and an entirely new take on monster typings as well. Instead of monster types being based off of natural elements like fire, water, electricity, etc. Monster Crown uses typings that seem to be influenced by the personalities of the monsters. For instance, Brutal, Relentless, and Will are all monster types!
It also captures a lot of the charm many of us look fondly upon in early GameBoy-era games. The music is mostly chiptune, with some more modern backing instruments at times, and the visuals are very reminiscent of games like Pokemon Crystal in particular. Monster Crown is definitely the monster collecting game for fans of the 8-bit era!
The thing that stands out the most to me about this game is the breeding system. Instead of one parent monster passing down its species to its offspring, you can create true hybrids in this game.
However, it is very early access. I would consider the current build as an alpha, not even a beta yet! So temper your expectations here. I have not encountered any major bugs, but visual glitches here and there are quite common. The game also could definitely use some polish and streamlining, and is quite limited in content currently. But the dev(s) seem quite active, so I fully expect these kinks to be worked out in time!
The reviews are rather positive, especially for being in early access. I'm all for expanding the monster collecting genre, so if you're looking to expand your horizons in that sense, I would recommend you at least give this one a look! I personally had quite a bit of fun playing Monster Crown and am going to keep an eye out for updates.
Pros & cons:
Pros
Charming artstyle, appealing monster designs
Faithful callback to a bygone era of gaming
Controls are fairly simple and easy to get the hang of (and are completely customizable!)
Cool breeding and hybridization mechanics
There's a starter for each monster type!
You can choose your pronouns, including they/them!
Cons
Inherent nature of being very early access means can be clunky and unpolished at times
Also not much content as of right now, see above
User interface could use some redesign in places
Here’s their Steam page and the official website!
Tumblr media
Here’s an oldie but a goodie, Azure Dreams!
This is one I actually haven’t played, mostly because it’s really old and therefore only practically accessible if you play it on an emulator, unless you're one of those old game collectors. Azure Dreams was developed by Konami and released for the PS1 in 1997. My impression of it was that it either didn’t sell well or only took off in Japan, because it’s actually really hard to find any comprehensive information about it on the internet.
Azure Dreams is a monster collecting - dating sim hybrid. You can build relationships with various characters and can pursue some of them romantically, although that isn’t the main draw of the game. There is also a stripped-down version that exists for the GameBoy Color, which forgoes the dating portion of the game entirely.
Azure Dreams is kind of like a mystery dungeon game in that you progress through a randomly generated, ever-changing tower using the help of the familiars you have accrued throughout your adventure. Similarly to Monster Hunter: Stories, you yourself also take part in the fighting alongside your monsters. Each time you enter the tower, your character’s level is lowered to 1, but your familiars keep their experience. Thus, progression is made through strengthening your monsters. To obtain monsters, you collect their eggs, just like in Monster Sanctuary (which, turns out, was at least partially inspired by this game!)
Due to this game being very old and on the PS1, the visuals leave a lot to be desired... but if you can get past that, Azure Dreams has lots of replayability and customization to how you play the game. To this day, it appears it has a somewhat active speedrunning community!
If you don’t mind the effort of using an emulator, and like old games, Azure Dreams just might be that timesink you were looking for in quarantine.
Honorable mentions:
Pokemon Insurgence (or any Pokemon fangame/ROMhack, really!) is a Pokemon fangame that introduces Delta Pokemon, which are really cool type-swapped versions of existing Pokemon. It’s sufficiently challenging and has a lot of variety in what you can catch in the wild, so you can pretty much add whatever you want to your team! The story is quite good, and the main campaign is multiple times longer than a typical Pokemon game’s campaign. Download it here!
ARK: Survival Evolved is NOT a monster collecting game BUT you do get to tame and fight alongside a lot of really cool extinct species, including but not limited to the dinosaurs we all know and love. This game is genuinely fun as hell, especially with friends, but I must warn you: never play on official servers. I highly recommend singleplayer, playing on a casual private server, or making your own server. Here’s the Steam page.
692 notes · View notes
prancing-uboot · 4 years
Text
Satsuma Dads Timeline
You know how Golden Kamuy is an awesome manga full of amazing (and super-hot) characters and a great main storyline? So what do I do with it? Naturally I obsess over those two old gremlins: Koito Heiji and Hanazawa Koujirou the fathers of Second Lieutenant Koito and Ogata.
Tumblr media
It's probably the most niche pairing ever, and I thought it was just me fixating on that one panel where Tsurumi mentioned they were close friends from Satsuma. But the more I read about the history of Satsuma and the times they lived in, the more I’m becoming convinced that there’s so much of their story written between the lines and that their relationship and tumultuous past is what actually caused and keeps together most of the GK plot. But nobody else seems to see it!
Tumblr media
So what do I do with that? I spent my nights in front of my crazywall of historical research, trying to recreate an entire universe of events 50-years before the gold plot starts, just to be able to present to you:
The Satsuma Dads Timeline 
or
Why you Should Care for Heiji and Koujirou
~1850
Tumblr media
Koujirou and Heiji* were born around 1850** in Kagoshima.
Heiji might have been older then Koujirou, but not more then 5 years. They were both sons of high ranking samurai (noble bloodline), serving the Shimazu clan.
* Most likely they went by other names in their youth and then changed them a bazillion times to make stuff confusing, but let's skip that.
** That would make them around the same age as Tougou Heihachiro and Nogi Maresuke ** - the chief players in the Russo-Japanese war for the navy and army. Both share a lot of biographical motives with Koujirou and Heiji and Noda might have modeled them a bit after them so I'll include the parallels where possible. I'm not sure Nogi even exists in the GK universe or was he replaced by Koujirou completely. Tougou was recently confirmed to exist. He was also a Kagoshima-boy, and grew up in the same circles so it's impossible that he and Heiji didn't know each other from childhood. 
1856-65
Koujirou and Heiji train in the same gochu in Kajiya-cho*. Gochu was a Satsuma-specific education system, relying on small neighborhood study groups in which the older samurai spent a part of their time teaching the younger everything they knew. Starting from penmanship and Confucian doctrines and ending with swordsmanship, and the unstoppable Jigen-ryu.
Teenage Heiji develops a Koito-crush*. on Saigo Takamori (20 years his senior) and follows him around like a lost puppy. Koujirou makes fun of him, but in reality he feels a bit jealous.
* Kajya-cho was a Kagoshima district known now as "Home town of Revitalization" as most of the influential Satsuma leaders of the Meiji Revolution came from there. That also meant that they directly taught the younger generations as part of the gochu. For example Tougou also came from that area. I'm not that sure Heiji and Koujirou were actually from Kajiya-cho, but it being 3km downhill from the Nanshu Cemetary would fit in nicely to the place where Tsurumi and Otonoshin first met so it's likely.
** Gochu was a completely male oriented environment, so homoerotic relations bloomed and were even encouraged (think ancient Greece), hence the term "Satsuma habit" was later used as the synonym of homosexuality in Japan. But for them then it was just a natural thing they sometimes did, and not really an orientation. Koito Otonoshin crushing on Tsurumi might be a bit old fashioned but it's just a Satsuma thing, so of course his dad is cool with that.
1866-67
Both go to Kyoto to serve Hisamitsu Shimazu and there they experience the tension of the Bakumatsu period first hand. They soak up the patriotic moods of the Sonno-Joi fraction, they hear of the the assassinations by the Shinsengumi, they feel a revolution brewing. Being a hot-headed youth in those times made keeping out of trouble very difficult.
1868-69
Tumblr media
The Boshin War breaks out. Satsuma, Choshu and Tosa fight to abolish the Tokugawa shogunate. Heiji and Koujirou join up and dispite their young age are given officer commissions*. Coming from a long line of Satsuma’s military commanders it is what they were raised up to do. This war however is nothing like the stories they grew up on. Instead of swords it relies more on modern weapons guns and artillery. What was supposed to be a short battle with the Shogun's forces, turns into a lengthy nationwide campaign of crashing shogunate loyalists long after the Shogun himself resigned. Koujiro and Heiji fight side by side and survive all the way to see the end of it in Hakodate. 
Tumblr media
* Only the oficers wore the super cool Satsuma black koguma wigs and I definitely do need fanart of that.
1870
Heiji and Koujiro come out of the war victorious. Most of the positions in the new government are taken by Satsuma and Choshu men, so practically any career path is open to them. Koujiro stays with the Imperial Guard while Heiji joins the Imperial Naval Academy in Tsukiji, Tokyo. They compete for the most ridiculous facial hair* and spend their off nights “drinking green liqueurs under red lanterns”
Ogata's grandfather fought** on the other side for the Mito clan (the last shogun was from the Mito-Tokugawa branch). After the defeat his family falls into poverty. They sell their daughter to an okiya because they cannot support her ***.
* The Haitourei edict from 1871 allowed samurai to cut of their chonmage and encouraged them to experiment with western haircuts.
** I’m guessing he was active in the Boshin by the fact that he had an old gun lying around.
*** This "Ogata's mom comes from a fallen samurai family" theory has been going around but I'm not super sure about the time frame here. Usually maiko get promoted to geisha when they're 20-21. That means to already be a geisha when she gave birth to Hyakunosuke she must have been at least 12 when she was sold. That's quite late for a geisha to start her education. Or I might be wrong about Hyakunosuke's birth date, but I'd really like it to be 1879, so I'm in a pickle here.
1873
Heiji finally finds the guts to propose to Yuki, his Kagoshima sweetheart. They marry and a son is born to them - Heinojou *.
Koujirou's family chooses a wife for him **. She's from a good family, likely Choshu to have some useful connections. Heiji comes to their wedding in his fancy navy uniform to congratulate them and say goodbye. He'll be going to study abroad in the France ***. Koujirou feels like it's his funeral wake.
* Heinojou's birthdate is the first solid date we have for them from the canon, so I'm basing the whole “born in the 1850s” on the fact that the expected age of a man to marry was their early 20s.
** Arranged marriage was the most commonplace in Japan then. The families picked the brides because they were most likely to spend more time with her then the husband, taking care of the house and such. 
*** In 1871 Tougou went to study abroad with 14 other cadets to Greenwich Naval Collage and that would fit so nicely. The problem is that they went 1871-1878 and Heinojou was born in 1873 *shakes fist*. There were also individual exchange programs though and since in canon Heiji is mentioned to have some french friends I figured he was sent to France.
~1876
Koujirou is stationed in Tokyo, while his wife stays in Kagoshima, taking care of the family home. He begins an affair* with Tome**, a geisha from Asaskusa. With Heiji gone she's the only person he can open his heart to.
Tumblr media
After abolisment of the clan system and privileges of the samurai, the dissatisfied Satsuma samurai quit the Imperial Guard en-masse and go back to Kagoshima to gather around Saigo Takamori and brew a rebelion. Koujiro - by then a major - is faced with a choice: to go back with his childhood friends, or to stay loyal to the government. He chooses his career.  
Tumblr media
* I'm guessing he must have been married already when the thing started, because marrying a geisha wasn't that unheard of and wouldn't really cause a scandal or hinder his career. All three of the Meiji prime ministers Hirobumi Ito, Taro Katsura and Yamagata Aritomo ended up marrying geisha. So Tome being a geisha was not a problem - Koujiro already having a wife was.
** Tome is a random name that Ogata used in his Sugimoto self insert fic. I love the headcanon that it's his mom's name. Because of course he makes everything personal.
1877
Tumblr media
In January the Seinan War breaks out. Koujirou fights against his clansmen and his former war comrades *. By September most of them are dead. He is there at Shiroyama where Saigo makes his last stand. Heiji is never going to forgive him that.
When he comes back to Tokyo, Tome doesn't ask, she understands and prepares him angler nabe while he sulks.
* Koujirou's situation is by no means an unusual one. Many of the Satsuma samurai landed lucrative jobs under the new administration and didn't share the dissatisfaction of their disenfranchised clansmen. Even Saigo's own younger brother Judo stayed as a lieutenant-general in the Imperial Guard.
1878
In May, Okubou Toshimichi, the lord of home affairs, who took personal command of surpressing  Saigo's rebelion is assasinated, branded in Satsuma as traitor.
Koujiro is not welcome in Kagoshima anymore*. His wife moves to Tokyo to avoid harassment. Keeping his affair with Tome is becoming more difficult. Especially when he learns that Tome is pregnant **
In December Heiji comes back to pick up the pieces.
* Both Okubo and Saigo Judo moved their families to Tokyo because of this situation, so I'm guessing that was a thing. They received some backlash from their compatriots but eventually things normalized (for Judo at least, because Okubo was, you know, slashed up dead in an alley). By 1898 Saigo was acknowledged by the government as a tragic hero and bygones were bygones. Yet Heiji still talks with the Satsuma dialect, while Koujiro doesn’t even have a trace of it left.I wonder if he still used it when talking to Heiji.
** Geisha were not supposed to have sex with their patrons. The fact that she chose to give birth to Koujirou's son tells that she dared to hope that he'll at least acknowledge him.
1879
In January Hyakunosuke is born*
* Ogata's birthdate is a shot in the dark. He could be anywhere between 1878 and 1883. I just really like the idea that he was born right into the middle of such a chaos.
EDIT: GoldenKamuyHunting pointed out that Ogata had to be born after 1881, since Noda placed him as Older than Usami. This ruins the timeline a bit, and I’ll have to think of the way to reorder it to fit. For now, treat the 1879 as canon-defying :(
~1881
Tumblr media
After pressure from his parents and from Heiji, Koujirou comes clean and learns to make his official family work. Koujirou's legitimate son, Yuusaku is born*. 
From now on he effectively ghosts Tome. Her mental health** begins to waver. Tome quits being a geisha and moves back to her parents in Ibaraki ***. 
Tumblr media
* Also a shot in the dark. This would make him 23 when he died and 2 years younger than Ogata.
** Before the 20th century the white makeup geisha wore was made out of lead, making them more likely to develop lead poisoning, the first symptom of which is the decline of intelectual ability. Fun fact: lead gets passed down in breastmilk in quantities super-harmful for the baby, so if we go with the theory "Tome went crazy because of lead poisoning" than that would explain so much about Ogata...
*** This is likely due to her health, not due to giving birth. She could have just sent Hyakunosuke to her parents and kept working. God knows how they made ends meet after that. Before they were be so poor that they had to sell their daughter. Now they were much older, she was sick and unable to work, and her child was another mouth to feed. Not to mention the cost geisha education was worse then US collage loans so she most likely had a large debt she barely started to repay. Was Koujiro at least decent enough to pay child-support? Oh god *realises* it was Heiji who was paying them, wasn’t it? *heart breaks*
1886
Heiji and Yuki's second son, Otonoshin is born, 13 years after the first. What's up with that, Heiji?
1887
Koujirou goes to Germany* to study military tactics.
Hyakunosuke (8) feeds his mother rat poison. Koujirou doesn't come to the funeral.
Tumblr media
As a result Hyakunosuke is brought up by his grandparents alone. He likes his grandma. They might instill in him the same kind of dislike for the new government as in the case of Kadokura. They definitely install a dislike for his deadbeat dad.
* Japan sent most of the promising officers abroad to soak up the knowledge how to run a modern nation. The army was mostly modeled after Germany (the Japanese were impressed by their recent victory against France) so it's the safest bet that Koujirou went to study there sometime in his life. In 1887-88 Nogi and Soroku Kawakami were sent to Germany. So it still depends if Nogi exists in GK universe and Koujirou just tagged along with them, or are they completely interchangeable.
1888
A new division is formed in Hokkaido. Tasked with guarding the north and developing the land.
1889
Heinojou (16) passes the Naval Academy entry exams with highest marks, determined to follow the footsteps of his father.
1894-95
The first Sino-Japanese war breaks out.
Tumblr media
Heiji and Heinojou take part in the Battle of Yalu River. Heinojou is stationed on the flagship Matsushima under admiral Ito Sukeyuki. Matsushima gets badly damaged. 57 men die (including three officers) and 54 more are wounded.
Tumblr media
Heiji silently watches his son burning from his ship. Comes back a wreck of a man. Gets awarded a title of Baron under the kazoku system *.
No clue what Koujirou could have been doing then. It’s likely that he was part of the army that conquered Port Arthur (back than still called Lushunkou) the first time around in only 3 days **.
Tumblr media
* I need to double-check that with the raws since I'm not sure Tsurumi calling him "lord" is meant to imply he had a noble title, or if it's just a honorific. Many of admirals had titles so it would be highly likely someone with a lineage and a service record like Heiji also got one.
** this experiance would make him a pefect choice for later leading the operation in 1904 so this would make a lot of sense, but it would also be a pretty heavy take, since that would mean he was present during the Port Arthur masacre. And as a senior officer too, so it’s hard to find any excuses for him if that was the case. Did witnessing the atrocities there influence his later opposition to the Japanese expansion into Manchuria? Was his instruction for Yuusaku not to kill anyone motivated by trying to protect his son from sharing his guilt?
1895
Tsurumi comes back from the war and joins the 7th (actually more like he’s demoted out of the 2nd). By then Koujirou is the head of the division *
* I’m guessing Tsurumi had to have enough time to work on him, to be able to learn all about the Koito family troubles and come up with the plan how to use them. Did he get into Koujirou’s confidence? Or was he just reading his private letters?
1900
Heiji stays in Kagoshima and spoils/neglects his second son. Tsurumi "accidentally" meets Otonoshin and they visit Saigo's and Heinojou's graves.
Later that year the whole Koito family moves to Hakodate and Heiji takes control of the Ominato torpedo division *.
Tumblr media
* The Ikazuki was a new class of light destroyers specifically made not to repeat the tragedy of too large and too slow Matsushima. No wonder Heiji was willing to move across the country for that.There were 6 of them made in total. Cool factoid: One of those destroyers sunk after a crash with a civilian steamship off the coast of Hokkaido in 1909.
1902
Ogata (24) joins the army and specifically volunteers for the 7th division planning god-knows-what. By conscription he would have landed in the 2nd (Kantou region). 
Koujirou doesn't acknowledge him. Tsurumi does.
The Great Hakodate kidnapping takes place. Koujiro sends his best intelligence officer from Tsukisappu to help his friend and keep things discreet. Afterwards Heiji learns to appreciate the son he has left.
Tumblr media
Later that year Otonoshin passes the exam to join the Army acedemy.
Fresh out of the academy Yuusaku (21) joins the 7th division. His father, plagued with guilt and bad life choices instructs him not to kill people and not to sleep around.
Yuusaku meets Hyakunosuke. Hyakunosuke tries to get him to kill people and sleep around.
Tumblr media
1904-05
The Russo-Japanese war.
Tumblr media
In February the war starts with Japan launching night torpedo attacks on the Russian fleet stationed inside Port Arthur. Heiji leads the third destroyer squadron aboard the Sazanami*. They continue the attacks over the next months trying to impose a blockade. After the Battle of the Yellow Sea, the victorious Japanese Combined Fleet effectively traps the remaining Russian warships inside Port Arthur. The Russians can't get out, the Japanese can't get in. Heiji can only wait and watch as the Japanese Army struggles to capture Port Arthur by land.
Tumblr media
Koujirou leaves the 7th division behind when he is promoted to a member of staff of General Nogi’s 3rd Army. They land in Incheon in April and reach Port Arthur in August to start the siege. It is a drawn out blood bath. After wasting tons of lives in pointless assaults, the Japanese realize quite late that the key to victory lies in capturing the 203 Hill overlooking the harbor. Koujirou is made chief of staff for this operation.
In October they get the news that the Russian Baltic Fleet has left Tallinn and is on its way to reinforce the besieged Pacific Fleet. The race starts. If Koujirou fails to capture the hill before the Baltic Fleet arrives, the Japanese Fleet will be annihilated, and Heiji along with it.
In November the 7th division arrives in Port Arthur. They don’t get special treatment from their former commander and they’re sent head first to the 203 Hill. They capture it on 5th December, only after the artillery stopped caring weather they hit their own or not**. From their new position they destroy the whole Pacific fleet.
Tumblr media
The death toll is 80 000 soldiers. More than half of the 7th is gone. Among the fallen are second lieutenants Hanazawa Yuusaku and Nogi Yasusuke - general Nogi's only remaining son (the first one died earlier in the same war).***
Hyakunosuke thinks that the losses wouldn't have to be this high if they just had more snipers like him. But nobody listened.
Tumblr media
*  All of the Ikazuki-class destroyers were quite active during the war. I placed Heiji on the Sazanami just because there’s the most info about what she did and when.
** The winning strategy was implemented by Kodama Gentarou. He was sent to Port Arthur with the authority to replace Nogi. He had enough guts to sacrifice soldiers falling to friendly fire in one coordinated assault instead of bleeding them out by continuous suicidal frontal assaults. He didn't officially replace Nogi though, and he let him take the credit for the victory, because they were friends. It's a really cool story.
*** Interesingly enough Yasusuke, was also shot in the back of his head. His father when he saw his body asked only “Was it after he had completed his task, or was it before?”
1905
The 7th move on to Mukden. Koujirou and Nogi along with them. 
Tumblr media
In May the Baltic Fleet arrives. Without Port Arthur, they try to get to Vladivostok to resupply. Tougou's fleet intercepts them in the Tsushima strait and despite their smaller number, crushes them decisively. Heiji's destroyer Sazanami, captures the destroyer Buyini with the wounded admiral Zinovy Rozhestvensky **. 
In September the Treaty of Portsmouth is signed. The Trans-Manchurian Railway gets handed off to the Japanese. Later Koujirou strongly opposes the plan to develop it ***.
Tumblr media
** Heiji's torpedo division was also responsible to delivering the finishing blow to the flagship Knyaz Suarov. Later this was written on Knyaz Suarov's last moments "While she had a gun above water she fired, and not a man survived her of all that crew, to whose stubborn gallantry no words can do justice. If there is immortality in naval memory it is hers and theirs". Gives me the chills.
*** Did he see that it would lead to more war? Mantetsu was the reason behind the Manchurian Incident in 1931 and later for the breakout of the second Sino-Japanese war, where a really ugly face of Japanese imperialism saw the light of day. So, was Koujirou a good guy all along? This I hope will be explained in the manga.
1906
In January Nogi returns to give a victory report to the Emperor *.
Koujirou "commits seppuku" by his son's hand. "Writes" a sappy goodbye letter to Heiji (probably also by Ogata's hand).
Tumblr media
Heiji gets seduced by his son's dashing young commander and does some stupid-treasonous things for him, convinced that Central Command was to blame for pushing Koujirou to suicide.
In November Mantetsu is established.
* Nogi breaks down while making the report and asks to be allowed to commit seppuku for allowing such high casualties. The Emperor forbids him. Nogi waits 7 years until the Emperor dies and commits seppuku on the day of his funeral.
Disclaimers
I would say half of this consists of what already is in GK canon (even if it’s written between the lines) or history. The other half are my free guesses for what I personally think would make a better story ;)
I tried and tried to do thorough research, but in the end I’m just a humble fangirl, and not a historian, so if there’s something I got wrong, missed or misinterpreted please correct me - learning history is a never-ending story.
Sorry for linking directly to the scanlations. Support the manga by buying the volumes if you can.
This list will most likely be growing since I will eventually figure out what Koujirou did during the Sino-Japanese war, and I’m only starting digging in to the details of the Boshin War, so I’m sure I’ll expand upon that.
If anyone ever wants to use this information for a fic, please do. Copy it all if you want to. I don’t mind the slightest. I’ll love you to pieces for writing anything for them at all!
145 notes · View notes
be-not-afeared · 4 years
Text
Jaime Lannister and John Silver: of arcs and endings
Or, herein follows a possibly niche comparison between the character arcs of Jaime Lannister (Game of Thrones, HBO, 2011-2019) and John Silver (Black Sails, Starz, 2014-2017), in which I will argue that Jaime’s character arc fails not because of Jaime’s actions, but because of the way his story is framed to the viewer throughout the series, using Silver as a springboard to explore the requisites for a tragic yet satisfying ending.
(Yes, this is 5K words long. No, I am not sorry. Spoilers for Jaime’s and Silver’s storylines in their respective shows, and while I’ve tried to stay vague about the Bigger Picture, read at your own risk.)
Okay, so. I was, and still am, to an extent, a huge Game of Thrones fan. I’ve pored over the books, been to conventions, and spent a good couple of years while I was at uni discussing fan theories on message boards into the early hours of the morning. Jaime Lannister has been one of my favourite fictional characters for over a decade. Yet I certainly wasn’t alone in watching in horror as years of hopeful build up was thrown away in the span of one and a half episodes during the final season of the show. There are *many* things that hurt about season 8 of Game of Thrones. But the swift 180 we see in Jaime, from aiding the Starks in the Battle of Winterfell and finally choosing Brienne, to abandoning her to return to Cersei 20 minutes later, was, for me, one of the deepest cuts.
When I started watching Black Sails this August, I was immediately compelled by Silver – unsurprisingly, as someone who has exactly one favourite character type: Traumatised and Morally Grey Anti-Villain. Watching Silver’s character develop over the four seasons of Black Sails was an absolute joy, and his ending in the finale, though *incredibly difficult*, was nuanced and in character and satisfying. (Am going to try and keep as vague as possible on details here, because Black Sails is an incredible show that more people should watch and I don’t want to completely spoil the ending).  Silver and Jaime are two characters with a lot of similarities and their characters arcs appear to run in direct parallel with each other: both selfish and arrogant men who become more empathetic and invested in others as the series progresses, in large part prompted by the loss of a limb. However, the gulf in reception of their overall arcs can be pinpointed to one huge disparity between the way both storylines were framed to the audience, and that is difference between redemption and tragedy.
“I was that hand”
But first! Let’s start with the more obvious stuff.
When we meet Jaime Lannister and John Silver in the pilots of their respective shows, they are both introduced as arrogant and self-serving – yet charming – men, who place the needs of themselves (and Cersei, in Jaime’s case) above all else. Silver kills and impersonates the cook on the merchant ship Flint’s crew captures, and has no qualms about lying his way onto the crew whilst simultaneously planning to sell the Urca schedule to the highest bidder. For Silver, his own survival comes before any sense of moral code. We are told stories about Jaime before we properly meet him  – that he killed the previous king, Aerys Targaryen, that he has no honour – but nothing that we see first-hand contradicts this; at the end of the pilot he attempts to kill a child to cover up his and Cersei’s incestuous relationship. Silver is certainly supposed to be more likeable than Jaime, but both men, despite their lack of morals, are presented as charming, clever, and good with a one-liner. As we move through the early seasons of both shows, they are consistent in these traits, although Jaime is presented as an outright antagonist whereas Silver from the outset is a morally grey unknown entity, keeping viewers on our toes wondering if he’ll turn against Flint, against Billy, against Eleanor. Things change, for both men, however, with the direct lead up and fallout of the loss of a limb: Jaime’s hand and Silver’s leg.
The introduction of Brienne of Tarth as Jaime’s foil kickstarts his path towards becoming the honourable man he once dreamed of being. During their roadtrip across Westeros, she challenges him and is able to get under his skin in a way we haven’t yet seen before. This comes to a head when the duo are captured, and Jaime intervenes during her attempted rape, lying about her ransom worth and saving her from an awful fate. The result? The immediate amputation of Jaime’s sword hand, representative of Jaime’s identity (“I was that hand”). Jaime is punished for the first selfless act we see him commit on the show with the loss of the source of his power and self-worth.
Silver, in a similar fashion, finds himself in a position to save the crew he has spent two seasons disparaging. When he is offered the opportunity to betray his crew for an escape route, he refuses (the reasons for this refusal never outright stated, although I imagine Flint’s “where else will you wake up in the morning and matter” and Billy’s “that’s our brother you’ve got there” both factor heavily). Again, the result of this refusal is the brutal torture and eventual amputation of Silver’s leg – a man who in his own words is “not a joiner”, prone to taking what he needs and leaving, to reinventing himself, to always having an escape route. As actor Luke Arnold says: “He's a guy who's always had one leg out the door, and then they cut it off.”
What is interesting here is not only that we have two characters who are *punished* for moving beyond their selfishness, but that that punishment is specifically catered towards their defining characteristics. Jaime is left unable to fight, unable to defend himself, unable to uphold his reputation. Silver is left unable to run, unable to leave his past behind him, unable to remain without attachments. Both are left vulnerable.  The loss of Jaime’s hand forces him to reinvent himself in a world ruled by swords; as Lord Commander of the Kingsguard, father to Tommen, and an honourable man working to uphold his oath, through Brienne, to Catelyn Stark. The loss of Silver’s leg, however, leaves him *unable* to reinvent himself; forcing him to rely on his crew and paving the way for the growth of his relationship with Flint and Madi. In losing their limbs both Jaime and Silver are set on paths towards gaining empathy, and are able to become invested in those around them.
 “Defined by their histories, distorted to fit their narratives”
Game of Thrones and Black Sails both engage heavily with ideas of myth-making and storytelling. Stories are woven into the mythology of Westeros; a world with thousands of years of history revealed to us slowly over the seasons to suit the narrative and the teller. We are told the story of Rhaegar Targaryen’s kidnap and rape of Lyanna Stark in the pilot, and at first this serves to provide a tragic landscape for Robert’s unhealthy relationship with his wife and his crown. It is only as the show develops and we hear more about Rhaegar and Lyanna that we realise there is more to this story; in season 5 Littlefinger recounts the events of the Tourney of Harrenhal to foreshadow the reveal of Jon’s parentage later that season, that Rhaegar and Lyanna had a happy and consensual relationship and that it is Robert who could be viewed as the villain of this sequence. We are taught through watching the show to never assume that any given story is true. Black Sails similarly plays with the idea of the power of the storyteller, combining historical pirates with fictional pirates and an origin story for Treasure Island, and going to great lengths to show that history is in the hands of the victor. Most of the primary sources of pirate history are from the perspective of civilised England, and in the process of watching the show we come to realise the bias inherent in these histories; much like in Game of Thrones, they are stories, and should not be assumed to be either true or accurate. As Jack says in the finale: “a story is true, a story is untrue […] The stories we want to believe, those are the ones that survive”.
Jaime Lannister and John Silver are both characters defined by stories that are forced upon them without choice: the Kingslayer and Long John Silver. We meet Jaime as the Kingslayer; our opinion of him is immediately formed by the story of him stabbing in the back the King he had sworn to protect, and cemented by the fact that our protagonist, Ned Stark, a man we like and trust, is the one telling this story. The Kingslayer’s presence is so strong in the first two seasons of the show that Jaime becomes nameless, reduced to this one defining act. It is only after the loss of his hand, and through his developing bond with Brienne, that he is finally able to tell his own story and we realise our entire perception of Jaime’s character has been based on an incorrect interpretation of events: that in killing Aerys Targaryen Jaime was saving the population of Kings Landing from destruction via wildfire. It is only after the truth of this story has been revealed to us that Jaime is able to begin moving past the Kingslayer and forging a new identity.
We see this in reverse in Black Sails, for the story of Long John Silver is not introduced until the season 3 finale, but like Jaime, this story is not told by Silver. Billy creates the myth of Long John, commits the acts attributed to him, and uses him as a figurehead for the pirate rebellion all without Silver’s knowledge or consent. Season 4 sees Silver wrestle with this identity of King of the Pirates, surrounded by people who want to use ‘Long John Silver’ for their own benefit: Billy, Israel Hands, even Flint. As the power and influence of Long John Silver the story grows, John Silver the man is disregarded, and his value reduced to how he can further everyone else’s individual causes. Though he does embrace this title (for a time, at least) to further “Flint and Madi’s war”, a cause he doesn’t truly believe in beyond his investment in Flint and Madi as people, we come to realise that the ‘character’ of Long John Silver that we know from Treasure Island is only that: a character, a story, a collective created for a larger cause that Silver himself eventually betrays.
I have seen some criticism of this scene, but for me one of the few redeeming moments of the Game of Thrones finale was Brienne writing Jaime’s story in the Book of White. Despite Jaime’s less than satisfactory conclusion, with this act he is finally able to move past the Kingslayer; Brienne has rewritten his narrative, and he will be remembered as a Knight who “died protecting his Queen”. Silver is offered no such release. By contrast, the story of Long John Silver is all that will be remembered; the worst fear for a man who cannot bear for his own story to be known. Indeed, we learn that “those who stood to benefit most from [Long John Silver] were the most eager to leave it all behind”. While Jaime is able to escape the story of the Kingslayer, the story of Long John Silver is what will endure, “all that is left of [him] is the monster in the story they tell their children”. Hello Treasure Island.
 “Reviled by so many for my finest act"
We can see here that Jaime and Silver’s narratives deal with similar themes, but often in contrasting ways. Just as with storytelling, Jaime and Silver’s backstories are key parts of their storylines in their respective shows, but operate with very different functions. (It is only as I am writing this that I’m realising how similar the themes of Game of Thrones and Black Sails actually are? If only Game of Thrones had the follow through of Black Sails... We were all rooting for you, etc etc).
Jaime’s backstory, and the truth of the act that earned him the title ‘Kingslayer’, is revealed to us mid-way through season 3. This comes at a very key moment for his character: Jaime has just lost his hand and is at his most vulnerable, and Brienne’s stubborn and persistent honour is clearly starting to affect him. “I trust you,” he says to her in the bathroom scene in 3x05, and we can assume that this is the first time he has said this to someone who isn’t a Lannister in quite some time, possibly ever. Essentially, the reveal of Jaime’s backstory comes at a moment where we are already beginning to soften towards him and are therefore open to hearing an alternative interpretation of events. While Jaime needs to be able to tell his story to begin to move past the identity of the Kingslayer, if this reveal had come too soon it wouldn’t have had the same dramatic effect, as viewers wouldn’t have been open to seeing him in a different light. All we saw of Jaime in the first two seasons was the “man without honour” that everyone believes him to be; by mid-season three we are already beginning to realise that there is perhaps more to him that meets the eye, so the reveal of his backstory has the most impact.
(This is exactly what Black Sails does with Flint’s backstory, and I firmly believe that if we had been told his story in season one as was originally the plan it wouldn’t have been anywhere near as effective. We needed to know more about Flint, and to see his uneasy partnership with Silver begin to develop as we delved into the backstory piece by piece, so that by 2x05 our hearts were ready to be broken. Buuut that’s a different essay.)
Black Sails loves a backstory. As we move through the show we slowly learn why and how our favourite characters came to be in Nassau , and universally these reveals add to our understanding of that character and their motivations: for Flint, for Billy, for Max, for Jack. We enter season four with Silver as the only character we don’t know anything about prior to the pilot. Surely then, we were about to get a ‘Jaime Lannister bathroom scene’ equivalent, a moment that will add depth and understanding to Silver’s character? Were any of the stories he has told about his past true? Who is Solomon Little? … Instead, what we get is one of my favourite sequences of the entire show, in which, after Flint realises that he knows nothing of Silver’s past, Silver reveals that Flint, and by proxy the viewer, knows “of [him] all [he] can bear to be known”. Silver is the ultimate storyteller, master of manipulating and deceiving others through the power of a narrative, yet he cannot bear to be the story himself. We never learn Silver’s backstory, and all he reveals of his past is that it speaks to “events of the kind no one can divine any meaning from, other than the world is a place of unending horrors”; he has chosen to repress his past, has rendered it unspeakable, and both Flint and the viewer are only left to wonder at what these “horrors” could be.
Although this lack of backstory adds nothing to our view of who Silver *was*, it is key to understanding who Silver *is*, and *why* Silver makes some of his more controversial choices further down the line. Silver’s need to repress his past is as key to his character as Flint’s need to define himself by his own backstory. We understand from this that Silver has experienced a level of trauma which is unspeakable, quite a feat for a show with plenty of other horrific backstories and especially pertinent given that Silver is one of our most gifted orators. Silver’s inability to process his past explains a lot of his actions in the early seasons; his coping mechanism has been to move through life without forming attachments, convincing himself that he doesn’t need (and shouldn’t need) other people. It is safe to assume that Madi and Flint are the first people he has let himself be truly vulnerable with, which paints his actions throughout season four in a different light; loving people is new for Silver, and he doesn’t know how to do it in a healthy or selfless way. The placement of this scene is as important to Black Sails as Jamie’s bathroom scene is to Game of Thrones; we needed to have already seen Long John Silver’s significance to the war spiral beyond Silver’s control, to have seen him become compromised by his love for Madi and the beginnings of the collapse of his partnership with Flint, for this scene to pack the punch that it aims for and to beautifully set up the culmination of his arc in the finale. How devastating, for a man who cannot bear for himself to be known, to be the one figure whose story will outlive them all.
Both of these scenes have stayed with me long past my first watch, and feel vital to understanding Jaime and Silver as characters. For Jaime, his backstory informs all his actions moving forward, his desire to transcend the Kingslayer, to become an “Oathkeeper”, or even “Golden-hand the Just”. For Silver, his lack of backstory informs all his actions up to this point in the narrative and prepares us for the choices to come. Just as Jaime is defined by his past, Silver is defined by his *lack* of past.
 “This is not what I wanted”
So, we’ve tracked Jaime and Silver’s characters throughout the show, but how do they both end? The answer, of course, is… tragically. Jaime is offered a glimpse at what could be a peaceful life, in Winterfell with Brienne, before turning it down to return to Cersei’s side only to meet his end while the duo try to escape the collapsing walls of Kings Landing. Silver betrays Flint and Madi in a horrific fashion, ensuring that they both survive though knowing that in doing so he was destroying his relationship with Flint and that there was a chance Madi would never forgive him his actions. (Or, this is my chosen interpretation of the ending, in any case, although the point still works if you prefer one of the other readings). Just thinking about Silver’s ending in Black Sails makes me want to cry. Thinking about Jaime’s ending in Game of Thrones makes to want to cry too, although for a very different reason. Neither are the ending we would hope for these characters in an optimistic and ideal world. But Silver’s decision to betray Flint and Madi feels narratively satisfying in a way that Jaime’s decision to betray Brienne and return to Cersei never could. Why is that?
Jaime Lannister’s character progression from season 3 onwards was set up as a redemption arc. We thought we were watching a jaded and selfish man become an honourable man. The show, admittedly, takes its sweet time with this journey in comparison to the book equivalent, and inserts some *interesting* deviations which I won’t dwell on here (looking at you 4x03 and the entirety of season 5). But, ultimately, the journey that Jaime finds himself on from the moment he loses his hand seems to be heading for a triumphant ending. Don’t get me wrong, I wasn’t expecting him to survive the series. But I was expecting him to go out in a blaze of glory – fighting side by side with Brienne, perhaps, or protecting Bran, or one of the other characters he had wronged in the past. There was also always the chance that he would end up fulfilling the much subscribed to book theory of the valonqar, although this admittedly looked less likely as that particular line of the prophecy was cut from the show. When Jaime finally leaves Cersei at the end of season 7 it is such a triumphant moment – after years of struggling with these warring parts of himself, his toxic love for Cersei and his growing moral conscience, a decision had been made and a tie cut. We enter season 8 assuming that there is no going back. We don’t get a hint of any conflicting feelings from Jaime about this decision in the first half of season 8; we are focused on preparation for the Battle of Winterfell, and revelling in the joy of having Jaime and Brienne in the same place for longer than a single episode for the first time since season 4. We get the knighting scene (which, let’s be honest, is where the season peaks). We get the battle. We get the sex scene between Jaime and Brienne (which I… don’t love, for many reasons up to and including the weird virgin shaming jokes from Tyrion in the previous scene and their level of intoxication, but still gives no hint that Jaime is battling an inner war). And then later in that same episode, despite Brienne pleading with him to stay, we get Jaime’s snap decision to return to Kings Landing to attempt to save Cersei: “You think I’m a good man? […] She’s hateful, and so am I”.
The issue here isn’t the decision itself, or Jaime’s choice of words. We know that Jaime isn’t a good man. We know that he’s done awful things for Cersei’s love. And, if we think about it, it makes sense that he wouldn’t be able to leave behind a lifelong co-dependent and unhealthy relationship without looking back, and that he would be driven to return to Cersei’s side when the reality of her impending death hit. The issue is that none of this decision making is presented in the show itself; there was no build up, no foreshadowing. Instead of showing us why this decision was made, the show presents this scene as a shock twist, leaving the viewer with whiplash wondering how Jaime’s story could have taken such an unexpected turn so quickly. The redemption arc that we all thought we were watching was not a redemption arc at all, and don’t think I was alone in finding this revelation deeply unsatisfying.
Let’s leave Jaime for a moment and turn to John Silver. Even for viewers who entered Black Sails without knowing they were watching a prequel to Treasure Island (such as myself!), we can assume that most people have heard of the fictional pirate Long John Silver: the ‘villain’ of Robert Louis Stevenson’s adventure who embodies what it means to be a “gentleman of fortune”.  When we meet clean-shaved, smarmy, two-legged Silver in the pilot most viewers will at least have an idea of the trajectory his arc will take – and that it won’t end with him and Flint skipping off into the sunset hand in hand. We know, because of history, that the pirate rebellion is doomed to fail, that slavery does not end in the West Indies, that Nassau does indeed fall back under English rule, and that piracy is eventually stamped out of New Providence. And we know, because of Treasure Island, that John Silver will end up hunting for Captain Flint’s treasure, while Billy Bones dies from a stroke at the very idea of a visit from Long John and Flint drinks himself to death in Savannah. In essence, we know that we are watching a tragedy.
The genre of tragedy dates back to Ancient Greece, and describes a narrative that presents an examination of human suffering while evoking a sense of catharsis. Aristotle defines tragedy as “an imitation of an action that is serious, complete, and of a certain magnitude … through pity and fear effecting the proper purgation [release] of these emotions.” In other words, in order for a tragedy to achieve this state of emotional release, we as the viewer need to both anticipate (or, fear) the resolution and feel sympathy (or, pity) towards the tragic hero. Black Sails does this masterfully. The pathway towards the destruction of Silver and Flint’s partnership has its grounds as early as season 2, before it has even really started to develop, where Silver talks of his fears of being “used and discarded” by Flint. In the finale of season 3 it is made explicit during their conversation before the battle, with Silver interrogating what he sees as the pattern of Flint’s loved ones dying “not just during [their] relationship, but because of it”. Silver finds himself “unnerved by the thought that when this pattern applies itself to [Flint] and [Silver], that [he] will be the end of [Flint]”. As they lock eyes across the water later on in this episode, the setup of their opposition, complicated by the genuine care between them, is complete, and we enter season 4 dreading the crumbling of their relationship. Season 4 dangles this dramatic irony over us; every time Flint mentions the indestructible force of their partnership, the things they can achieve when there is “no daylight” between them; every time Silver mentions that Flint has his “genuine trust and friendship”; every time they both speak of their partnership in the same terms as the love that Silver holds for Madi, “I’m committed to Flint, I’m committed to Madi” / “he is my friend, too”, we dread the moment where this will all change. We may not know how it will play out, but we know it is coming. The “fear” is very much present. As, indeed, is the “pity”. We understand why Silver makes the decision he does, even if we don’t agree with it. The show has taken lengths to track the development of Silver’s ability to care and make himself vulnerable to others; we believe in his love for Madi, and understand why he believes that he is doing the right thing. Silver’s tragic flaw is that in gaining empathy his selfishness moves to encompass those he cares about; he will do dark things to protect them without consideration of their own choices or agency.  The finale of Black Sails is difficult, beautiful, and yes, tragic, but we end Silver’s story understanding and perhaps even empathising with the decisions he made, believing him when he says that “this is not what [he] wanted”.
 Tragedy vs redemption
John Silver’s story is a tragedy. And I believe that Jaime Lannister’s story is also a tragedy; a deeply flawed man who tries to escape the inevitability of an abusive and unhealthy relationship, only to eventually fall back into this cycle and become consumed by it. The problem is that this wasn’t the story we thought we were watching. The ending of Jamie’s character arc has none of the fear, none of the pity, none of the catharsis of Silver’s, because there was no signposting towards this end. If Jaime’s arc had been treated as a tragedy from the outset then perhaps it would have felt emotionally satisfying rather than rushed and unexpected.
Admittedly, as Jaime is not as central to Game of Thrones as Silver is to Black Sails, the show could not spend as much time detailing his inner world as Black Sails does to the latter. However, if the show had framed Jaime’s story with a sense of tragedy rather than triumph, then his decision to return to Cersei in season 8 would have had the same inevitability as Silver’s betrayal. In season 1 of Game of Thrones, as in the first instalment of A Song of Ice and Fire, Cersei tells Ned Stark that she and Jaime “are more than brother and sister. We shared a womb, came into this world together. We belong together”. However, the show doesn’t include Jaime and Cersei’s later, darker ruminations, that “we will die together as we were born together” (Jaime, ASOS), and “we will leave this world together, as we once came into it” (Cersei, AFFC). Jaime and Cersei’s doomed fate in the books is entangled in a way it never is in the show, and doubly so when you factor in the possibility of Jaime actively causing Cersei’s end due to the valonqar prophecy. In addition to this, if we had seen Jaime leave Cersei earlier in the narrative and then grapple with this decision, showing him struggling to be the man Brienne believes him to be and overcome his past actions, then his failure wouldn’t have seemed so out of the blue. With very little effort or changes on the part of the show, Jaime’s *entire* arc could have been framed in a way that would have made his death a tragically fitting end to his and Cersei’s story.
Jaime and Silver both end their respective narratives in very similar places to when they were introduced, or at least they do on the surface: Jaime unable to leave Cersei even in death, Silver alone and eventually chasing treasure (yes, Madi is still in the picture, but I don’t think we are meant to infer that their future relationship will be a trusting one). However, for Silver, this similarity is only surface deep, for we followed his growth and development and understand the tragedy of his choices. Although Jaime goes through a very similar pattern of growth, the framing of his arc as redemptive means that the unexpected nosedive into tragedy in season 8 doesn’t have the weight or impact that it intends, and we are left without understanding *why* he makes his choices. Jaime’s arc is a failed tragedy that doesn’t fulfil the cathartic requirements of the genre, but with a bit of reframing it could have been as emotionally resonant as Silver’s.
Long story short: watch Black Sails.
26 notes · View notes
deltaengineering · 4 years
Text
What remains of Fall Anime 2020
You might have noticed that I haven’t been keeping up with my season impressions, mostly (but not exclusively) because it’s really boring to come up with new ways to say “it’s isekai, which means it’s garbage for stupids”. So here’s what I ended up finishing, in ascending order of goodinosity.
Hypnosis Mic -Division Rap Battle- Rhyme Anima
Tumblr media
Ostentatious rap battles in an insanely stupid universe are very fun. The thing is that this doesn’t want to be a good anime, it wants to sell us on these characters, and the characters are pretty terrible on account of all of them being one-word gimmicks. So, let’s give them three rounds of introductions and have them solve lame, generic crimes for 8 episodes instead of setting up the rivalries that everyone suddenly has later, when the show gets good - because it does start delivering towards the end, and becomes really all I wanted. So I can’t even say I’m disappointed, but the first half of the show is almost entirely worthless. 4/10
Assault Lily Bouquet
Tumblr media
I don’t want to be the guy that’s all “I’m mad at this show not catering to what I want”, but I do have to say that Salt Bucket is much better at being a goofy, lighthearted yuri comedy than it is at action (though there are a few choice cuts) and at having an engaging storyline. This is again just an ad for some game or other, so it’s no surprise it has about two dozen characters too many, but it also has quite a lot of superfluous plot - so much so that I suspect it was initially planned to be twice as long. Apart from that, it’s cool and all that some Gainax old hand got to make his own Gunbuster-like, but it’s just not very good at that and all I wanted was Kaede antics and bath scenes, of which 1 per episode is clearly too few. 5/10
The King's Avatar 2
Tumblr media
King’s Avatar got a sequel and overall I have to say, I kinda like it more than the first season even though it looks much less ambitious and even the character designs were changed towards the bland. But I honestly don’t care much about the esports aspect of this and much of S2, especially in the back half, is more about schemes and social engineering - as close to an Eve Online anime as we’re ever going to get, I guess. It’s still very chinajank (why the hell does every episode come with a redundant chibi summary of itself, etc), and while I can’t call that “good” it does remind me of a time when I wasn’t filled with useless knowledge of anime tropes and was just enjoying the weirdness. Also, Ye God’s antics is as close to “looking for anime with OP MC” as I’m comfortable with getting. 6/10
Heaven Official's Blessing
Tumblr media
Now how about some Chinimation that isn’t very janky? I only became aware of Heaven Official’s Blessing when it suddenly rocketed to the top of the MAL charts, so I gave it a looksie and oh boy. The first few episodes of this show are flat out gorgeous, quite funny and very very gay. So I was ready to agree with MAL for once, except it then launches into an arc that mostly consists of our dudes sitting in a dark pit telling each other stories that aren’t very interesting and seem barely related to the setup. Yeah, the back half of this just isn’t very good at all. And the subs are hot garbage. Still, the beginning is so impressive that I would recommend this show despite the middling rating it’s about to get. 6/10
Ochikobore Fruit Tart
Tumblr media
You know the problem that these 5girls4koma stories have, where one of the characters is an annoying pervert, yeah? Well, in Fruit Tart every character is that character, and they’re rather cultured as well. Yes, it’s often of questionable taste and it has a terminal case of 4koma storytelling but dammit if I didn’t enjoy it. It certainly helps that this show’s greatest asset by far is Broko and it seems to be aware of this, because there’s a lot of Broko material. It would have probably have gotten a 6 but the last episode is just so... maximum Fruit Tart. I’m down for some trash if it’s as well made as this, and I do like my kiraralikes spicy, so thumbs up over here. YMM definitely V on this one. 7/10
Majo no Tabitabi
Tumblr media
Speaking of things that are hard to recommend despite me liking them a lot, Elaina here challenges the very notion of what a TV show even is supposed to be. I assume most people tune in every week expecting to get something roughly similar. Not so with this one, you could get everything from slice of life antics to Higurashi-style gore, or reasonably deep character study to pervert comedy. I would say that the only unifying thread is the presence of Elaina, who is a very fun character, but there’s an episode she’s not in, so there you go. But I’m a connoisseur of the weird and I also have to say that I enjoyed every episode in its own way. Also, each episode stays remarkably consistent by itself, and in the end it wraps it all up with a sort of neat “life is like a box of chocolates” thematic bow, which isn’t earthshatteringly profound but hey, it’s there. Just don’t go in with expectations, especially not expectations based on the first episode. 7/10
Love Live! Nijigasaki
Tumblr media
It’s Love Live. Good old reliable Love Live. Really not much to say about this one, any discussion of what makes this different from previous iterations is going to end up in minutiae only people who already watched this could possibly care about. I do have to say that while the musical numbers are as good as Sunshine’s were towards the end and there’s also a lot more of them, “looking budget deficient outside the CG” is the one thing I didn’t expect from something that’s ostensibly a Sunrise premium product. So boo on that one, apart from that it’s idols (an anagram of solid). 7/10
Garupa Pico Oomori
Tumblr media
The chibi SD shorts based off Bang Dream are still better than the main show. Even if S3 was actually quite good, this is just the best thing you can do with 30+ characters that aren’t that deep. Garupa Pico specializes in absurd humor setpieces that at points is better at being Pop Team Epic than Pop Team Epic itself was. Take that, memelords. 7/10
Fire Force S2
Tumblr media
Fire Force is just weird, man, and it’s sort of great. I don’t think I’ve ever seen a property of this magnitude show this much of the ol idgaf spirit. How about an episode where the A plot is the most evenhanded exploration of religion i’ve seen in anime, and the B plot is about blowing up a tryhard edgelord by exposing him to panties? How about a subplot where Batman and Thor infiltrate the vatican to kill the pope, only for that to lead into a gay rape backstory, only for that to be resolved by dank weed and dismemberment? It really is quite a thing, as they say. Now, Fire Force certainly delivers hard at points, but it’s also very scattershot, even if S2 is somewhat more consistent than S1. The weakest parts are unsurprisingly still the ones where it’s remembering its fighting shounen template, and that’s not only because I don’t like that, it’s also because it’s particularly and consistently bad at scheduling these huge, simultaneous multifight setpieces it often crescendoes with. But hey, at least these tend to look super cool. In short, Fire Force is a land of contrasts and still the only fighting shounen I give a damn about. 7/10
IDOLiSH7 Second Beat
Tumblr media
Did you know that I think Idolshi7 is the best one of all of these huge-ass commercial idol franchises? Yeah, I think it’s better than Love Live, and as of Fall 2020 also the better looking one because Troyca still delivers where Sunrise apparently can’t. I guess still don’t like the music much, thankfully there isn’t a lot of that. It also still specializes in gigantic drama, and to its credit S2 is now much better at either getting to the point or at least making it silly and fun. You show that door who’s boss, Sou. Still fantastic Tsumugis all over the place as well, in fact I think I like all the characters now. Even Banri gets his big moment in this season! Yeah, this stuff is pretty cool. 8/10
Adachi and Shimamura
Tumblr media
So here’s the AOTS, and it’s the lovechild of Bloom Into You and Tsuki ga Kirei. While it definitely isn’t as good as either of these two, because it lacks the “about more than just teenagers being hyperbolic about a crush” part from Bloom and the part where it has an actual ending from TgK, it carves out its own niche with its loopy, almost stoned tone that’s full of side weirdos and yuri hyperspace. It’s also uniquely focused, with a tiny core cast and even Shimamura doesn’t really matter all that much. This is all about Adachi, and thankfully Adachi is amazing. Amazingly awkward, that is. It’s very cute. So yeah, this is a bit too lacking in substance to aspire to classic status, but it’s a great time nonetheless. 8/10
14 notes · View notes
grailfinders · 4 years
Text
Fate and Phantasms #50: Spartacus
Tumblr media
Today on Fate and Phantasms, we’re going on a glorious quest to destroy oppressors with Spartacus! He’s a Barbarian/Paladin combo who fits a very unusual combat niche, right where “Too tough to kill without using your best stuff”, “Too weak to justify using your best stuff”, and “Too annoying to not kill” meet. Sparty runs around grappling and pinning more damaging combatants, not doing much in the way of real fighting, right up until the DM stops paying attention to you. Then you explode.
Check out the level-by-level breakdown below the cut, or the summary of the build over here.
Race and Background
Spartacus’ build isn’t “balanced”, and we really need the feat, so he’ll be a Variant Human. This gives him +1 Constitution and +1 Charisma, because odd numbers make me queasy. He also gets proficiency in Survival, because leading an army around the roman countryside for three years is hard if they can’t eat, and the Grappler feat. You have advantage on attacks against creatures you’re grappling, and you can pin them by double grappling them, restraining both of you until the grapple ends. Spartacus likes giving people hugs. It’s not his fault their spines aren’t strong enough to handle them.
Spartacus obviously has the Noble background- jk, of course he has the Gladiator background, giving him proficiency in Acrobatics and Performance.
Stats
Your highest stat is going to be Constitution. Spartacus is the second hardest berserker to kill off, and #1 is literally a god. Strength is second, his muscles aren’t just for show. Third is going to be Charisma; you’ve been in leadership positions before, and you’ve got a winning smile. Your Dexterity is a little low-you don’t get out of the way of stuff. Stuff gets out your way. Fifth is Intelligence. You can talk, but you don’t have much to really say. Finally, dump Wisdom. Madness Enhancement, berserkers... you probably get it by this point.
Class Levels
1. Barbarian 1: Starting off as a barbarian gives you proficiency in Strength and Constitution saves, as well as Athletics and Intimidation. The gladiator background probably should have had athletics, but whatever, you still got it. 
First level barbarians can Rage, getting a whole bunch of strength based goodies in exchange for not using magic for a minute, or as long as you can keep hitting people, and as long as you’re not wearing heavy armor. To help with that, you have Unarmored Defense, making your AC with no armor based on your Constitution and Dexterity. When you told the oppressors to break their swords on your skin, you meant it. Not yet though, real armor is still a lot better for your. As a side note, I’m not sure what AC a metal diaper/fetish gear comes in at, but it’s probably some kind of medium armor.
For your weapon, we’re going with a Shortsword. Your muscles are big, your sword is not. (Also lets us keep a hand open for grapples and other neat stuff later in the build.)
2. Barbarian 2: Your Reckless Attack gives you advantage on this turn in exchange for giving enemies advantage until your next turn. You typically just run into wherever the oppressors are, so yeah, you’re a little reckless. You also have Danger Sense, giving you advantage on dex saves against things you can see, like traps and spells. That’s not going to help much with your dexterity score, but it’s a nice though.
3. Barbarian 3: Third level barbarians set down their primal path, and you become a Berserker! When you do, you can Frenzy instead of rage, letting you use your bonus action each turn to make another melee attack. At the end of your frenzy, you take one level of exhaustion. Like I said in the Lu Bu build, this is objectively terrible. Unlike Lu Bu however, you’re not getting any skills to replace this, and it is pretty in character for you, so.... just try to be careful with it.
4. Barbarian 4: At fourth level you get your first ASI, which is going straight into Strength. I hope you like having 16 strength, because that’s all we’re getting this build.
5. Barbarian 5: Fifth level barbarians get an Extra Attack, letting you attack twice per action, or three times per round with your Frenzy. You also get Fast Movement, adding 10′ of movement to your speed if you’re not wearing heavy armor.
6. Barbarian 6: Sixth level berserkers can go into a Mindless Rage, making you immune to the charmed and frightened effects while raging, and suspending any such effects you already have until your rage subsides. Ironically, controlling Spartacus’s mind just makes him more likely to hit you.
7. Paladin 1: Now that your mind is safe, let’s get some real firepower. Gods aren’t your cup of tea, but blind fanaticism and blowing people up with charged energy. 100% Spartacus. First level paladins get a Divine Sense, letting you spend an action to locate any celestial, fiendish, or undead oppressors who are within 60′ of you a couple of times per long rest. Fiends steal people’s souls, that’s oppression. Gods make you do stuff you don’t want to, that’s oppression. The undead are gross, that’s probably oppression.
You also get Lay on Hands, giving you a pool of HP to can hand out as an action equal to five times your paladin level. This is mostly your healing factor while raging, but if you want to break character for a bit and heal other people, I won’t tell.
8. Paladin 2: Second level paladins get a Fighting Style. Unarmed Fighting from UA Class Feature Variants lets your fists deal 1d6 damage, or 1d8 if both hands are free. The real reason we’re taking it though is because now when you start a grapple, you can deal 1d4 bludgeoning damage immediately, and you deal another 1d4 with each attack you make while grappling. Spartacus isn’t that hard of a hitter most of the time, so every bit helps.
Paladins also get Spells at this level, and more importantly they get Divine Smite. When you hit a creature, you can burn a spell slot to add 2d8 radiant damage to the attack. Add 1d8 for each level above 1 the slot you used is, and add another d8 if the enemy is a fiend or undead. Technically you’re supposed to get this power from getting hit, but somehow I don’t think that will be an issue for you.
Your paladin spells are based on your Charisma, but we’re mostly here for buffs, so your score doesn’t matter that much. Cure Wounds and Heroism are more ways to sub in your healing factor, as long as you aren’t raging.
9. Paladin 3: Third level paladins take a Sacred Oath for their subclass. The Oath of Glory from the sunny shores of Theros is a perfect fit for a musclehead such as yourself. They get two Channel Divinity options: Peerless Athlete is a bonus action that gives you 10 minutes of advantage on Acrobatics and Athletics checks, doubles your carrying capacity, and adds 10′ to your long and high jumps. You may not be as strong as Heracles, but this will certainly help keep him pinned. Inspiring Smite lets you divvy up 2d8+your paladin level temporary hit points to nearby friendly creatures after you hit something with a divine smite. Spartacus can have a little healing, as a treat.
Glory paladins also get oath spells at this level. We’ve already talked about Heroism, and Guiding Bolt doesn’t really fit this build, so... moving on.
10. Paladin 4: Hitting fourth level in another class gives you another ASI, which is going straight into Constitution. We’re in the paladin class for buffs, and buffs require concentration. We’re also giving you an ungodly amount of HP, so this is a two birds one stone situation.
11. Paladin 5: Fifth level paladins get a feature we already have and 2nd level spells. Enhance Ability makes you especially powerful in one ability check of your choice for up to an hour with concentration. The strength option also doubles your carrying capacity, constitution gives you some temporary HP, and dexterity cushions your fall a bit. (You could also use it on mental saves, but... why?) Magic Weapon turns your weapon magic, and gives it a +1 bonus to attack and damage rolls, for again, an hour with concentration. A lot of high level oppressors resist nonmagical attacks, so this will be useful.
12. Barbarian 7: Now that we’re done getting our explosions ready, we can return to the barbarian class. Seventh level barbarians have a Feral Instinct, giving you advantage on initiative rolls. You can also negate being surprised by raging at the start of combat. Normally this would be a no brainer, but you’ve got some magical effects that might come in handy in certain encounters.
I know, I wasn’t expecting Spartacus to be the thinking man’s berserker either.
13. Barbarian 8: Another ASI, let’s max out your Constitution for the best saves and the most health. Remember: this applies to your health retroactively as well. You’re not gaining 1 HP here, you’re getting 1 for each level.
14. Barbarian 9: Your Brutal Critical lets you add another damage die to your attack when you deal a critical hit. A shortsword only comes with d6s, but damage is damage.
15. Barbarian 10: Tenth level berserkers have an Intimidating Presence. Your winning smile might not win you any beauty pageants, but terrifying the oppressors is a good second place.
You can use your action to frighten a creature, who has to make a wisdom save equal to your paladin spell save DC. If they fail, they’re frightened of you until the end of your next turn. However, you can use your action to extend the fear by another turn, without a save. It also ends if they end their turn without you in sight, or they end their turn more than 60′ away from you, but nothing’s perfect.
If they succeed, you can’t frighten them again this way for 24 hours.
16. Barbarian 11: Your Relentless Rage lets you keep fighting after death. Maybe. When you drop to 0 hp while raging, you can make a DC 10 constitution save, and if you succeed, drop to 1 hp instead. Each time you succeed, the DC goes up by 5. Finishing any rest resets the DC. You have huge guts, so now it’s time to put them to use.
17. Barbarian 12: Use your last ASI to grab the Tough feat for 34 HP now and 2 more every time you level up. If you’re not able to take a Meteor Swarm on the chin and keep on trucking, can you really call yourself Spartacus?
18. Barbarian 13: Your Brutal Critical improves, and now you add two dice to your critical hits. Again, not huge but appreciated.
19. Barbarian 14: The last goody from the berserker subclass is Retaliation, letting you react when a creature within 5′ of you hurts you to hurt them right back. Being a human wobbuffet is Spartacus’ entire deal, and now you can do exactly that.
20. Barbarian 15: Your capstone feature is Persistent Rage, meaning your rages now only end when you want them to.
Pros: 
You have All The Health. Nearly 300 hp, plus plenty of healing and temporary hp, plus damage reduction from rages. This is about as much health as you could possibly squeeze out of a build bar going full barbarian or powergaming as a barbarian/druid.
You also have multiple ways to heal yourself without using spells, meaning you’ll be able to rage without having to bother your healer too much.
Smites + on demand advantage = a lot of damage, fast. Grab an annoying spellcaster and start whaling on them until 20s pop out. 
Enhance ability and your Channel Divinity options let you quadruple your carrying capacity for some silly power. If somebody’s moving house, you could probably move their house, literally.
Cons:
Your damage without smites is rather lacking. Keeping a hand open for grapples and spells means you’re not holding any heavy weapons, so your brutal criticals are somewhat wasted.
A lot of your damage and advantage comes from grappling, so fast and flying enemies can be an issue. You can use a reckless attack for the same amount of advantage without having to grapple, but you’re here for a long time, not a good one.
Finally, rages and spells don’t mix. You’ll have to weigh out your options and -urgh- think about what the situation’s like before you give in to your rage. 
Just grab whoever’s oppressing your party the most, don’t let go until they stop moving, and everything will work out somehow.
Next up: It’s time to get Golden, baby!
31 notes · View notes
historyy · 5 years
Text
The Oxbridge Applications Masterlist✨✨✨
I’ve had a ton of people both online and irl ask me for this, so here it is. I’m sorry its a month or so later than I initially promised but I’ve been pretty busy. This is basically a breakdown of the application process, some advice, and my experiences as an applicant for History and Politics to Oxford in 2018-19; because of that its pretty Oxford / humanities specific. I was lucky enough to have some great resources available at school but applying for Oxford was still daunting, so I wanted to demystify it and give some advice. Hopefully you find it helpful!
Personal Statement
How you write it: 
My main advice with the PS is to get started early, because Oxbridge is early entry so you’ll have months less time than your friends. Do a first draft of your personal statement in summer Y12. Mine was pretty much done by September and it made that early deadline much easier to reach.
Keeping a list of everything relevant you’re doing will be useful when you come to write the PS, as well as for developing your ideas for interview. My list was split into Books, Academic Papers, Extracts, Documentaries, Podcasts, Lectures / Online Lectures, Other Publications, Courses, Newspapers, and Extracurriculars. I also had a list of my particular interests related to my subject. 
It will need lots of editing, but thats what teachers, friends, and former applicants are for! I edited so many personal statements for people in my year, because they knew I was a writer and thus good at cutting words and finding shorter ways to express.
With your first draft, write big. Go way over the character count and put everything you want to in it, then cut. A few tips for cutting: 
Don’t waffle on about irrelevant anecdotes 
‘Such as’ ‘like’ ‘indeed’ ‘including’ are useful but overused 
Rearranging sentence structure can cut lots of characters and make your syntax snappier. E.g I interviewed a civil servant which showed me… versus Interviewing a civil servant showed me…  
Semicolons will save your life.
It will hurt, but kill your Oxford commas 
You don’t need to give each author / source a bio, assume the reader knows their stuff, and you don’t need to use full names / titles 
What you write in it:
With the PS, a catchy opening is vital; you need to show why you’re interested in your subject and why you’re the right choice. Mine was:
The 2015 Leaders’ Debate sparked my interest in politics and the language surrounding it, when I realised I was focussed both on what the debaters were saying and how they were saying it.
The best advice I got is to treat your PS like you’re narrating your journey with your subject. Start with why you got into your subject, show what you did following on from that sparked interest, then how you built on that action, and so forth. You might want to map this out before you start writing. An example might look like this (this isn’t mine, but assume its for HistPol):
Saw an exhibition on Renaissance artists - interested in social and political context of the art - researched Italian city states focussing in on famed patrons of the arts who were politically eminent  - read Machiavelli’s The Prince as is based on Cesare Borgia - interested in other theories of rule and governed/govt relations - read Locke and Hobbes to compare later theories and the development of these ideas - entered an essay competition about the development of the state citing Locke’s ideas on the social contract
Then you build on this journey, talking about your reading and research. Cite specific papers / books / articles you’ve read, and engage with them. Did you agree with everything they said? Or not? How do they link to other things you’ve read? For example, I wrote:
D’Ancona’s ‘Post-Truth’ with its discussion of disinformation and the collapse in trust also influenced me, though I disagreed with his assertion that the post-truth era only began five years ago (Orwell springs to mind).
Don’t just name drop books etc, actually engage with them, or you might as well not have read them.
In terms of what to include, Oxbridge don’t give a damn if you do Grade 5 piano or were the lead on your ballet show; you should focus your PS on the subject you’re applying for. When I mentioned extracurriculars it was in relation to the subject; I was editor of the school magazine, and I interviewed a senior civil servant on Brexit’s impact for it, increasing my understanding of current affairs and I gave a presentation on sexuality in the Weimar Republic at our LGBT society, exploring oft forgotten facets of history.  
I would suggest that only 10% of your PS should be about extracurriculars, and even those should be related to your subject, or linked to transferable skills.
You should end your PS with a brief concluding statement or paragraph which summarises why you want to study your subject.
Aptitude Tests 
I did the HAT so this is skewed towards that, but other tests are similar.
The aptitude tests are stressful but formulaic, so once you’ve worked out the formula and done as many practices as you can, you should be fine. You don’t need to get a high mark, only pass the benchmark to secure an interview, so it won’t be perfect. No one gets full marks; I think the benchmark for the HAT was 60% last year. 
My main advice on the tests is to go to all the sessions on them with your teachers that you can, and if your teachers don’t offer sessions ask them to hold some, or find a former applicant. Do lots of practices, starting not in timed conditions and work up doing them in time. Talk through your completed papers in detail with your teachers. If there are other applicants doing the same test, talk with them — orally write the essay together and bounce ideas off one another. 
Learn how to pull together an argument in a way which will grab the reader’s attention and show that you’re interested and engaged, and that you think outside the box and are different to the other candidates. For example in our HAT, the source was on a 16C woman’s relations with her servants, and I talked about her household as a microcosm of a class stratified and hierarchical society with moral expectations of servitude.
Basically, its an exam paper, treat it as such! 
Interview
The interview is, on the whole, more important than the PS. If you’re lucky enough to get one it means you’ve already done better than most people. I found the experience to be a mix of absolutely terrifying and weirdly enjoyable. 
I had two interviews, one for History and one for Politics, but you can be called to interview at other colleges. I know someone who had six…
The interview is basically like a tutorial will be if you get in, and there are different types (this is a bit humanities specific, sorry). You can get asked about your PS and reference, though this is rare. Extract interviews are common, for my Politics I was given an extract about citizenship. You can also get asked about your submitted work, as I was for History. 
In terms of prep, make sure you’re familiar with your submitted work and PS, as well as all the stuff you say you’ve done in your PS and your reference. You can get asked about any of it. Bring copies of these and your reading notes with you to interview so you’re familiar with them. Also look into some other key concepts of your subject, for example I looked at a lot of historiography, and in the interview talked about the concept of history as teleology and how I disagree with it. I think I was actually asked if I agreed with the Idea of Progress, having read on that a lot I felt equipped to answer it. 
Do as many practice interviews as you can. I got lucky as we had teachers who could do these, and I also did one at my sister’s school. However even if you don’t have that access, ask a friend, parent, teacher, a previous applicant, or even someone online. Even just talking about your subject helps. On the flip side of all this, don’t do so much prep your answers are stale and formulaic, you need to show you’re thinking on your feet. 
Both my interviews were only 20-25 minutes. My Politics interview was really chill, I had an hour reading time before in which I made notes on an extract and basically wrote a script for myself. The questions I was asked were actually given to me in this time so I had lots of material to work with. The man was really nice as well, and I enjoyed the experience. In contrast my History one was a disaster and I felt like I was being interrogated by the two women the whole time, though they were nice.
Don’t be scared if you screw up, in my History interview on my Tudors essay on Tudor parliamentary changes (which I’d been studying only 2 months), my interviewer was an expert on Tudor parliament, writing a book on the subject. This one question about groups of people represented strongly in parliament really threw me, and I went through three answers before I found the right one (lawyers). At another question I blanked for thirty seconds before speaking. I came out in tears and was certain I’d failed, but clearly I did okay…
General advice
Don’t be afraid to ask for help. Go chat to that scary teacher who told you your essay was too journalistic and not historical enough and just because you want to be a journalist you can’t write like one in academia (personal experience? me?). Ask them for advice and just talk to them about the subject! 
Leading on to: JUST TALK ABOUT THE SUBJECT. Talking nonstop about History and Politics helped me know my interests inside out and it gave me a way to develop my speaking skills as well as my love for my subject.
Also, read. JSTOR is your bff for academic articles and Niche Stuff here, but you can find plenty of good books at libraries and shops. The A Very Short Introduction series is amazing for this, as they’re all really short and written by Oxbridge academics, I read tons of them. You can even just dip into longer books or collections of articles. 
Keep asking yourself And so? — take your ideas further. This was my History teacher’s advice for essays, but it works for PS, tests, interviews, and general critical thinking. 
For example in the HAT (I’m making up this example, it might have asked you what you could learn about social norms of a time from a source): You could say: The woman bosses her servants around but is subordinate to her husband so we can learn about gender and social roles. Or you could say: The woman commands her servants, yet remains servile to her husband, indicating the prevalence of hierarchical gender and class relations in the society of the time; her role as wife is clearly interlinked with her position as ‘head of the household’, which she is unpaid for. Viewing this through the lens of feminist theory, one can infer that an unequal sexual division of labour exists in this society, and women’s contributions to society are not appreciated, as when the husband ‘dismisses’ his wife. While her command of the servants shows she is elevated by her ‘great wealth’, her subordination to her husband suggests that a woman in this society was unable to further her position as easily as a man could. 
Don’t fret about choosing a college on the form, 1/3 of people (including me) get pooled. 
And finally, don’t set your heart on Oxbridge. They’re by no means the only good universities out there, and they’re not for everyone. If you’re not enjoying the research for the PS, or are finding the aptitude tests unbearable and the interview style uncomfortable, it might not be for you. But if you do decide to apply, good luck!✨
73 notes · View notes
harusha · 5 years
Note
What are your top pokemon games??
Official or fangame? I’ll just list both. I will say Pokemon Reborn is my top-rated overall if we combine both lists (with HGSS and Collesseum/XD following as 2 and 3 respectively.)
On Official, it’s 
1. Heartgold/Soulsilver (My favorite region is Johto, and Ethan is my favorite Pokemon protagonist so…unsurprising. The games are still genuinely good though imo because of the massive amount of content and post-game and QoL stuff like following Pokemon, auto-run, etc.) I also love the nostalgic feeling of the region. Lance is also here, and I like him and his design a lot, not as much as Volkner though. Also Proton is here, and I love the dude so. Pedometer is included here.
2. Pokemon Colosseum/Pokemon XD; I include this together since they’re a duo set in terms of story. XD is the better one gameplay-wise because of the new additions of Shadow moves, more Pokemon choices, QoL changes like saving, etc. but Colosseum is the harder of the two games imo b/c of the sparsity of Pokemon–if you can play it on laptop, mod XD with Pokemon XG for massive QoL changes (Fairy Type, more shadow Pokemon, upped difficulty, etc.)
I like how this set tries new stuff and it honestly showcases how if you the Pokemon IP to a third-party, you end up with something that tries to be different and actually plays pretty well.
3. Pokemon BWBW2; included as a set because of joint story line. Honestly, I feel like BWBW2 are objectively the last great mainline series additions. Even if you didn’t care for the story, they at least tried with it and the rivals. You had the nice rival in Bianca and the “focused/ruder” rival in Cheren, and both encompassed the themes of the game (Truth with Bianca as she realizes her ineptness as a trainer and Ideals with Cheren who strives to overcome his boundaries and the player even if he never can). N is pretty awesome, and I think Ghetsis is a better Lusamine (sorry, idc for how Lusamine’s actions are brushed over and blamed on the space jellyfish). There’s a lot to enjoy in Unova imo.
Also massive post-game stuff like Join Avenue (which encourages one of the main tenets of Pokemon, interacting with others and trading; ex. “Magnemite Coil”), half the region opening up for Post-game (White Treehollow, Kyurem’s abode, etc.). The Legendaries also have home locations for the most part, and their items aren’t just given to you by random people. A lot of stuff to do that isn’t just breeding mindlessly for shinies (I mean I love doing that, but options ya know?) or online battle.
4. Pokemon Conquest; Fire Emblem (or more accurately, Nobunaga’s ambition) meets Pokemon. I like turn-based grid tactic games, and this one’s actually pretty fun. You’re encouraged to roam around and give people different Pokemon to see which ones they’re compatible with. Also another example of what can be done if Pokemon is given to a another developer.
5. Pokemon Explores of Sky (and to a lesser extent since it’s the base, Time/Darkness); you can swap this with Colloseum/XD, BWBW2 or Pokemon Conquest depending on if you prefer Pokemon’s style of play, tactics games, or dungeon crawlers. I like this one since the story’s actually pretty good, the difficulty’s nice, and especially the post-game dungeons and content.
6. Pokemon Platinum and Diamond+Pearl to a lesser extent– the region that actually has a reasonably difficult Elite Four and champion. I love the additions they have like distortion world, the melancholic feel you get at times in the Chateau area and snowfields, and the post-game Battle Frontier. However, the games run so slow without Drayano’s mods. In terms of husbandos, Volkner’s pretty nice as well, and he’s pretty high-tier for me. Cynthia’s here as well, so I guess she counts since she’s a feature every time she shows up.
7. Pokemon FRLG-The definite version of Kanto for me. Sevii Islands, callbacks (callforwards?) to the Johto games with the Rocket Admins, decent difficulty and ability to sequence break somewhat, etc. It gives new experiences for those who’ve played the OG versions, but doesn’t change them drastically. The “you can’t evolve anything outside of the OG 151 before post-game” is stupid though. Lance is here as well, but his half Dragonite/Dragonair team annoys me b/c of how repetitive it is, but product of the time as well and the HGSS first battle had that as well but at least they’re all evolved.
8. Pokemon Red/Blue Rescue Team-I like this one since the story’s still good and incorporates the idea of a human being transported to a Pokemon world, but I just feel like Sky’s gameplay improvements and portraits for everyone trumps this one. I like Gengar a lot and his team. I also think the difficulty on this one (depending on starter and partner) is fairly good at times (The Moltres fight is actually pretty difficult if you don’t have Pikachu or a water type partner).
9. Pokemon Emerald and to a lesser extent Ruby/Sapphire–Battle Frontier, Scott and Smeargle cave (ie. post-game content), beautiful promotional artwork (including ORAS’s), fairly difficult battles at time if you aren’t prepared/going in blind with no excessive grinding (2nd May battle, Flannery, etc.), hidden secrets like Regis and Secret Bases. However, the latter half is so boring with the excessive surfing and lackluster variety. Steven’s here, and he’s a dreamboat even with the sprite graphics.
10. Pokemon Channel and Hey you, Pikachu!-Weird I know. This would be higher if I didn’t think this was a niche pick. It’s just really relaxing, and I want another one, especially if you can get more Pokemon to raise. It’s a lot more fun once you play it. I like exploring with Pikachu and it offers a look into the world of Pokemon as a non-trainer. I really want another one tbh.
11. Pokemon Rangers series (Ranked from favorite to lowest; Shadows of Almia–>OG–>Guardian Signs; all are good but that’s my preference) The gameplay is actually pretty fun, and I wish we got another one. They could use Joycons as a styler. Spencer, Sven, and Lunick are also pretty cute
12. Pokken Tournament- What battles should feel like in mainline if they injected millions of dollars into the mainline, so unrealistic expectation. I think Pokken is a decent fighting game. The moves are nice, and the music is good. This can go lower if you don’t care for fighting games.
13. Pokemon Battle Revolution and Stadium games-They’re mostly battle simulators with some mini-games. The animations are actually pretty lively and fun compared to SWSH’s. I would like to rank this higher, but there is no story mode sadly. It’s great if you want to see what Pokemon would look like in-scale.
14. Pokemon X/Y-I think these are actually pretty nice if only for the fact there isn’t excessive handholding; it’s there but it doesn’t force me to put down the game out of boredom. The outfits are genuinely pretty cute. However, the rivals are ridiculously terrible, difficulty is either too low or unbalanced if you use/turn off exp. share. Let’s put ORAS here as well b/c I think the lack of Battle Frontier and mediocre post-game, getting Lati@s early, etc. drops it down from Emerald. The PSS system is amazing though.
15. Pokemon Trozei and Pokemon Pinball series-Yeah, I’ve played these. Trozei’s actually pretty cool as a match-3 game, and pinball is pinball. You also get slightly more lore into the Pokemon world with Lucy Fleetfoot. I like match-3 and pinball so very much a YMMV. Pop Gates to Infinity and Super Mystery Dungeon here as well. Idk, they just lack the magic of the first two entries.
16. Pokemon Snap, Pokemon Dash, all the other spin-offs I didn’t talk about-they all offer something fun, but I just wish it was either updated for modern times and not released again (like with Snap) or a bit more (in the case of Detective Pikachu and Pokepark series). Pop Puzzle League games here as well. I like them, but they aren’t much besides Tetris games. Same goes for the Pokemon Trading Card games; they’re nice, but not super great imo.
???. Pokemon Box/Ranch/all the other storage games and stuff like Dream Radar-Idk what you’d want me to say since they’re storage space or gimmick games to catch HA Pokemon. You do get Extremespeed Zigzagoon which I love since the little buggers are very adorable.
Bottom Tier. Pokemon SM and USUM. I hate these games. They’re cash grabs (more so than usual) with being $40 a piece and the updated versions being barely changed (and actually feeling like what should have been released first). Incredibly handholding, areas feel half-baked, lacks areas to explore for the most part, Lillie is kinda annoying for me tbh (which hurts because you’re supposed to feel for her and the game’s story hinges on that), and the player is an actual detriment to what they’re trying to achieve story-wise. A big shame b/c Alola is a pretty region and Team Skull is great in concept, but execution is awful. Stated as someone who has bought all 4 versions to keep, and 2 extras for gifting.
Absolute Bottom Tier- Pokemon Masters, incredibly terrible mobage game coming from someone who plays FGO, FEH, etc. lack of meaningful content, grinding but meaningless b/c of said lack of content (ex. FGO gates you with mats but it makes you feel like you’re growing with your servants and offers a story and events to compensate; basically, a sense of achievement). CO-OP is pretty bad when you can just hop over to GBF or something if you want guilds and group content. I’m still gonna wait for Ethan and Volkner to appear though.
Unrated-OG RBGY and OG GSC (the remakes are superior outside of nostalgia factor imo so I think it’d be unfair for them to take a spot), LGPE (didn’t buy them b/c pricing but the colors are vibrant and I love that), SWSH (didn’t buy them because I have opinions on the cuts and stuff and price point doesn’t look appealing for what���s offered), Pokemon Mini (these were included with Pokemon Channel), Magikarp Jump+Duel (Duel was a cash grab and Magikarp Jump is cute but no real opinion on it), Pokemon Go (weird spot where I like it, but I don’t live in an area with safe walking areas so very much area-dependent), Arcade games (I don’t live in Japan for that), Perdue Farm games (they’re flash games made to promote so…), Pokemon Rumble (enjoyable but not memorable for me imo) etc.
Fangames-
1. Pokemon Reborn-150+ hours of content, visible themes that permeate the story and characters, beautiful spritework for some of the areas, intuitive usage of TMs/HMs and some logic (ex. Field Effects that emulate anime battling in turn-based rpg such as Corrosive Field; using Rock Smash to break the glass in some areas to solve puzzles, etc.), actual difficulty that hinges on how much you understand Pokemon (ex. IVs, stats, EVs, etc.) that’s fair but still difficult, puzzles and rewards for exploring and coming back to areas, etc. Fantastic game that I wish Gamefreak had attempted to emulate (perhaps not the darker themes but the ambition basically). Has some kinks with the revolving door of characters and such but still fantastic. Also offers custom shiny sprites, custom egg sprites, and online play like Wonder Trade and battling.
2. Pokemon Rocket Edition-Not done but I think this is a fantastic hack so far story-wise and how it implements its mechanics. You’re a Rocket Grunt, but you aren’t OP. It deals with the politics behind Kanto and Team Rocket. Still being worked on.
3. Pokemon Viridian Version-Another “play as a Rocket” game. Funny yet still can be serious; it takes the tone of the anime and understands when to be serious and when to not be. It feels like it would fit into the canon tone-wise, and deconstructs the “it’s cool to be a Rocket!” thing.
4. Pokemon Gaia-Excellent and a huge callback to classic Pokemon in story. It’s an OG region and offers a lot to do.
5. Drayano hacks- QoL updates but his work actually adds a lot to the games+new events.
Anyways, that’s my list. There’s a lot of Pokemon content, but this is how I feel for the most part.
7 notes · View notes
Text
Upreachr Review: make influencer traffic as straightforward as 3 ticks?
https://lephuocloc.com/upreachr-review/
Instagram, tiktok, youtube, twitter and reddit, there is alot of money to be made there. The issue regardless, is that it will really take you ages to collect a gigantic enough Following there, even with the best virtual items. Likewise, publicizing is expensive and perilous, especially in case you don't have a particularly Tested, capable and productive funnel.
Taking everything into account, shouldn't something be said about a third other option, which gets you traffic FAST, without past experience, And without catching fire every accessible asset? Propelled by? If without a doubt, by then you need to check my Upreachr Review underneath!
Upreachr Review Conclusion
What is Upreachr?
I love free traffic, yet truth be told, it's moderate, and I don't consider you, Out of the various courses and programming ventures I've bought that assurance free traffic on demand, NONE worked as ensured.
Truth be told, paid traffic is far undeniably continuously versatile, fulfilling and obvious. In any case, publicizing through online systems administration media is exorbitant and hazardous.
So let me ask you this, by what method may you like a secret traffic source, That gets you traffic from Instagram, tiktok, reddit, twitter and youtube, all the while, for a couple bux? Besides, a few quality snaps in your claim to fame. ALL captivated and hungry to get acquainted with your business.
Sounds fake, like a dream, right? Taking everything into account, while doubt is fine, what I have for you today, is 100% REAL, and as basic as 3 ticks. License me to Introduce, Upreachr.
This recently out of the plastic new programming finds, reaches and closes influencer deals in TikTok, instagram, YOUTUBE, twitter and reddit all the while, And gets you real centered around traffic FAST.
This is the ONLY programming that makes influencer traffic as straightforward as 3 ticks, Even in case you have NO past comprehension, And just a couple bux to spare. You'll have the alternative to get a few hundred ticks when by tomorrow.
Starting in the no so distant past, it was damn near hard to get influencers to propel your stuff, Why? Since there's so much work, disorder, peril and research to be done.
In any case, upreachr cuts through everything and licenses you in two or three snaps to have An influencer raising you to an enormous number of attracting people for just a couple bux. And all inside 1 dashboard.
So if you have to strike this example while the iron is hot, And get a few visitors when today, for as pitiful as a couple bux. Guarantee you take a gander at the accompanying bits of this Upreachr Review now before the cost increases:
Get Powerful Unlimited Targeted Traffic In Any Niche
Say goodbye to FB Ads, Google Ads and Other Paid Ads Methods that Waste Your Money Without Any Visible results
Get traffic like never before from TRUSTED sources – Tiktok, youtube, instagram, twitter, reddit and various other online life frameworks.
No random selling, this item finds and closes TARGETED influencers at any money related arrangement
Made For Beginners… No related information required. 3 phases is all things required to get the best idea of traffic with this in minutes.
Get Influencers to Promote your proposition to their gigantic 100k or 1million+ endorsers on YouTube, Instagram, Twitter, and High Traffic Blogs.
With Commercial License – Get Traffic for Others and Make Money. Get New Clients, Create their campaign from your dashboard, get them Traffic, and Charge Them One Time High Price or Monthly Recurring Fee.
CONS
I have not found any cons related sufficiency of this thing yet.
Upreachr Review Overview
Graph
Vendor Victory Akpos et al
Product Upreachr
Dispatch Date 2020-May-25
Dispatch Time 11:00 EDT
Front-End Price $37
Bonuses YES, HUGE BONUS
Refund YES, 30 Days Money-Back Guarantee
Thing Type Social Marketing
Support Effective Response
Official site Click here
Recommended Highly Recommended
Skill Level Needed All Levels
About Creator
Triumph Akpos
Triumph Akpos is a striking web business visionary and raving success programming thing creator. He is a productive online sponsor similarly as programming creator. His gathering has made an enormous number of dollars in arrangements, and they are known for their evident expertise.
A bit of his things has been a remarkable help to me and various promoters including Targeting Academy, Influencers Hub, etc. All of them are especially esteemed by various masters on the planet. By and by, we should look at the accompanying bit of this Upreachr Review and find its features!
Key Features
Upreachr is a cloud based programming which suggests there's nothing to present, you can essentially sign into the item, and start getting traffic. Getting traffic with Upreachr works in 3 phases:
Step #1 – Find
Find influencers in ANY Niche who are INTERESTED in paid headways, pick your monetary arrangement (even several dollars is adequate to get some traffic) and select from a once-over of an enormous number of influencers in your picked internet organizing framework!
Step #2 – Reach
Select a configuration from our showed to change over formats, occupy in the spaces and send them a message! The item will thus get their contact information.
Step #3 – Close
The item will right now do it's charm in talking with them, you essentially occupy in the spaces of your offer and voila, inside hours you can have real traffic coming to you even on a tight spending arrangement!
This is the thing that upreachr can do in nuances:
Search from in excess of 1,000,000 electronic long range interpersonal communication accounts from a fantastic, reliably reviving database.
Search in TikTok, Instagram, Youtube, Reddit, Blogs and Tumblr!
Moved channels, for instance, bio portrayal, profile type, # of disciples, responsibility rate, geo zones, spending plan and progressively understood to let you get the best influencers for your monetary arrangement, strength and duty.
Make 30 Automation Campaigns Per Month (Get Traffic EVERY DAY!)
Investigate an arrangement of targets to propel, site traffic, advance thing, organization, event or application, upreachr will recommend the best influencers for you.
Full DEEP after direct assessment and effectively facilitate with facebook pixels and google examination in 1 snap.
See all your influencer responses in 1 dashboard portion called DEALS, this causes you track new alerts and not become stirred up in the expanse of messages!
Optional coordination with your own email expert association (SMTP) so you can email influencers through your own server and look dynamically capable, it's your choice in any case, you can use our own as standard.
We ought to research the nuances of what you will get today:
World's Smartest Traffic Software (100% Controlled) In One Time Price (Never Done before by Anyone)
Unlimited Traffic from Top Influencers In Any Niche
Find Influencers with a large number of fan on Instagram, YouTube, Twitter, and High Traffic Blogs
Find Influencers reliant on Keywords
Find Influencers using least, and most noteworthy followers segment
Find Influencers reliant on Niche
Find Influencers reliant on Country
Find Influencers having High Traffic Blogs reliant on Alexa Rank, Country Rank, and Load Time
Send Email to the Influencer instantly on their Email ID
Send singular message or mail to the Influencer immediately
Check all the saved Influencers in My Influencers Section
View Detailed Information of each Influencer to get an idea of advantage
Make, and manage Campaigns to send Traffic Anywhere
Set and Save Your Bulk Messages as Templates to re-utilize again
Set Contract with data like Traffic Destination URL, Your Budget for Influencer, Campaign Task, and Details
Send Professional Proposal Contracts to all the concentrated on Influencers
Fights Detailed Analytics to find champ campaigns
Set Tracking by entering your google examination or Facebook pixel code.
Ultra-Fast 24*7 Dedicated Support
Standard Monthly Updates
Complete Step-by-Step Video getting ready and instructional activities Included
Novice Friendly and Fully Cloud-Based Software
PREMIUM SUPPORT: Response in 60 minutes
Extraordinary Launch Period Offer – Expires In Next 5 Days Forever
Get Upreachr, Sit, Relax and Allow Us to Find Best Influencers for your first campaign
Let us Kickstart your traffic train for 400% Times More Profits.
Our Beta Users Are Making $5000-$10,000 Every Week Using Upreachr Commercial License
Basically, You can get money additionally by getting traffic for others
Get New Clients, Create their fight from your dashboard, get them traffic, and Charge Them One Time High Price or Monthly Recurring Fee
World's Smartest "Traffic" Software
Veritable Upreachr Review: Is it worth your money?
While the feature of this Upreachr Review is somewhat thrilling, I figure you would agree with what I'm going to state… Most virtual items that assurance traffic, don't generally pass on traff
https://lephuocloc.com/upreachr-review/
https://lephuocloc.com/
1 note · View note