Tumgik
#the lottery and other stories
the-forest-library · 5 months
Text
Tumblr media
The Lottery and Other Stories - Shirley Jackson
30 notes · View notes
Tumblr media
*Also published as "The Lottery and Other Stories" or "The Lottery: The Adventures of the Demon Lover". Not to be confused with Shirley Jackson's short story "The Lottery", which is the most famous story from this collection.
20 notes · View notes
fiction-quotes · 1 year
Text
He wanted badly to say something adult and scathing, and yet he was afraid of showing her that he had listened to her, that when he was young people had not talked like that.
  —  The Intoxicated from The Lottery and Other Stories (Shirley Jackson)
7 notes · View notes
myhikari21things · 1 year
Text
Tumblr media
Read of The Lottery and Other Stories by Shirley Jackson (1948) (306pgs)
6 notes · View notes
smalltownfae · 1 year
Text
Tumblr media
Books Read in 2023: The Lottery and Other Stories
Rating: 3.5/5 ⭐
I have read the titular story of this collection years ago and it is in fact one of the best works in this book. There are twenty five short stories in here, plus an epilogue, and all of them are interesting.
All of the stories in this collection are good and contain major themes of identity or prejudice. Some names are repeated across the stories, like James.
Most of the stories describe everyday events (that can be scary in their own right) so "The Lottery" stands out by being the most fantastical out of all the stories. Some of the others contain seemingly fantastical elements, but those are used as a sign of losing sanity.
As it happens with every collection, I enjoyed some of the stories more than others. In this case, my favourites were "The Lottery", "Charles", "After You, My Dear Alphonse", "Like Mother Used to Make" and "Dorothy and My Grandmother and the Sailors".
2 notes · View notes
terpia · 2 years
Text
I'm so mad. I just got to the end of Shirley Jackson's 'The Lottery and Other Stories' and I didn't realise until the second to last story that the name 'Harris' isn't just a recurring name by accident, but that 'Jim Harris' was in fact the central, titular character of the second short story in the collection ('The Daemon Lover') and that all the other Jim Harrises in the book are probably thematically connected to him (or maybe even the same character??). All the symbolism I misseeeeeeed
7 notes · View notes
breezybeej · 29 days
Text
Tumblr media
Shirley Jackson will establish symbols in her story and then have her character say "somehow these are symbols"
1 note · View note
hangsawoman · 1 year
Text
all the we have always lived in the castle enthusiast please read shirley jackson’s short story ‘got a letter from jimmy’ you can read it here
499 notes · View notes
maraeffect · 1 year
Text
started watching hopecore right before bed and MAN. what a life it is we live on this earth.
#it's a lottery every time someone is born!!! people achieve their dreams every day#others die. others bury loved ones. others get married. others have kids. others separate. still others choose to be alone#and what decides your path is largely up to who conceived you; where and at what time#the rest is blindly writhing around trying to change your circumstances and sometimes there's luck#every single person on this planet has their own inner monologue. their own family. their own dreams#we all just wade through our experiences and maybe leave a cascade of small influences around us#and at and time BOOM! you could just crease to exist!! you could walk outside right now and get struck by lightning#and your story is over#i guess no one is ever ready to think about stuff like that. but it's the truth#and the hardest question you'll ever have to answer is 'how do i spend my time in a way that leaves me truly happy?'#i don't think anyone ever knows the answer to that. not quickly at least#but no matter what you do the sun still rises the next morning and the moon comes out the next night#our rocks in space rotate and revolve like they have done for billions of years. and they'll keep doing it#time stops for no one. we all live and die. and no one but you can decide what will make you happy in the end#this weird little science experiment we are. our little self contained world#we're essentially the universe's terrarium. we're the little tiny creatures that live and reproduce and die inside#and what's it all for anyway? IDK. i think we're meant to do as much of what makes us happy as possible#even if there is no ''point'' to earth being the exact right conditions to create human life; we can make our own meaning#we don't all live or suffer or laugh or cry or fall in love for a reason. there's no telling why it all happens#it just does. so we make our own meanings.#crazy to think we all might have ended up here by accident. or coincidence#makes you think or whatever someone would end this with#chatter#uhhhhhh should i trigger tags this???? IDK what to tag#existential#also ignore my abundance of typos I'm literally laying in bed trying to get sleepy lol
2 notes · View notes
agnesandhilda · 1 year
Text
I think it's funny when movies don't pass the reverse bechdel test like yessss take away HIS agency !!!
2 notes · View notes
surrender-souls · 2 years
Text
i think books should often have illustrations as words and images are like sweet lovers
6 notes · View notes
ashtcnirwin · 2 years
Text
🌻
#i don't think i ever properly considered how much i'd be battling my own perceptions of realism when i decided to go canon verse ot4 for#the fic fest#cos i've definitely bitten off more than i can chew here BUT had it not been for my deeply ingrained need to make it all make sense#it wouldn't have been QUITE as formidably a horrifying task to tackle as it currently is#cos i really am struggling soooooo much with the knowledge that a non-platonic ot4 relationship is...more unlikely than winning the lottery#the odds are fucking astronomical. beyond astronomical actually#the thought that all four of them would grow up to not only be into men but to be into each other AND cool with polygamy is like....#obvs i know that's not the case irl but i'm struggling to get past the inherently unrealistic nature of it all even in an#alternate dimension#i struggle enough with it when writing a ''regular'' canon verse fic aka one where there are only TWO ppl involved in the main pairing#and here all FOUR OF THEM are involved????#and fuck i knowwwww no one cares#no one who clicks on an ot4 fic is expecting to find something that actually makes 100% sense#hell EYE don't give a fuck about that when i read ot4? i suspend disbelief and have a good time?#and i'm assuming that's what everyone else does too#and don't get me wrong. i looooove writing this fic. it's so much fun. but a big part of the reason why it feels like such a daunting#task to tackle is that i'm desperately trying to make it all make sense. so i keep adding in scenes that delve into the thought processes#of the characters. be it through internal monologues or dialogue exchanges#and so it feels like i'm NEVER gonna be able to finish the story cos. it won't make any sense no matter what?#i could write 200k of this verse and i don't think it'd make any difference to my internal battles#i could keep adding scene after scene after scene attempting to make it seem realistic but. it wouldn't seem realistic anyway#so i'm just like....c'mon anna. let it go. no one's gonna give a fuck as long as the fic is overall decently written#HNGGGGGGG#writing is fucking hard y'all
3 notes · View notes
Shirley Jackson’s writing got me acting “I wish the earth would swallow me whole”
1 note · View note
room-surprise · 1 month
Text
New Ryoko Kui interview dropped!!!
(This is a quick and dirty translation made using machine translation, and which I've lightly edited to add clarity. I'm not fluent in Japanese so I may have gotten things wrong. I'm sure others will do a better job later.
ADDITIONAL CONTEXT: This article is from a Japanese gaming magazine, like the previous interview in Famitsu, so they focus on video games and don't discuss other influences, even though they do get mentioned and are clearly pretty major.)
Kui was able to write "Dungeon Meshi" because she was not good at eating food and participating in human relationships. In this interview, we dig deeper into the influence of games, and how Ryoko Kui focuses on things she likes and dislikes while writing. [Writers of the Gaming Generation]
Dungeon Meshi.
This manga is attractive for its unique theme of "dungeons, defeating monsters in the labyrinth, and cooking them," as well as the unique characters, detailed human relationships, and deep worldview depicted in the labyrinth. It is currently being made into an anime, and adventurers from all over the world are fascinated by the world of "Dungeon Meshi."
So I thought , "I wonder if this work was drawn by someone who loves food and people." The depiction of such delicious-looking food and the construction of delicate human relationships and characters. Surely, it must have been drawn by someone who absolutely loves it.
However, in reality, the author, Kui Ryoko, says that she "is not good at either food or relationships."
So why was he able to continue drawing things she was not good at?
During the roughly 10 years of serialization, Kui has continued to confront "things she dislikes." This interview delves into Kui's unique creative techniques... and at the same time, it also delves into her "favorite things."
That's the "game"!
Those who are familiar with the subject may already know this, but Kui is also a big gamer. And it seems that "Dungeon Meshi" is heavily influenced by RPGs such as "Wizardry."
As a result, this interview turned out to be "I asked Kui a lot about her likes and dislikes." Likes and dislikes. They are the source of all interests and curiosity.
So how do we use this knowledge in our creative endeavors? How does this knowledge manifest itself in Dungeon Meshi?
How were those charming characters and the deep world created? We spoke to the original author, Kui Ryoko, and the editor, Masaru Hiroi, about things they could only talk about after the series was completed.
This is a game with the volume of a great labyrinth. I hope you will explore it all the way to the final floor!
Dungeon food. It's eat or be eaten. There is no superior or inferior, to eat food is simply a privilege of the living. Dungeon food. Ah, dungeon food.
First, I want to ask about how Kui first encountered video games.
--What are some influences from games in Dungeon Meshi? What was your first game, Ms. Kui?
Ryoko Kui (hereinafter referred to as Kui): I played traditional RPGs such as [blank?] and "Final Fantasy."
I think the first game console I ever played was a Famicom, which my parents won in a lottery . So before I knew it, we had a Famicom at home. I think my parents bought me the Super Famicom and PS1 after that...
After that, I took a break from games for a bit around the time of the PS2, but around the time of the PS4, I was finally able to buy games with the money I had earned myself .
--Why were you able to stay away from games around the time of the PS2?
Kui: I was too busy with exams, so I thought, "Well, I shouldn't be playing games," and left. When I started living alone after that, I couldn't play games because I didn't have a TV. My computer was also a Mac. [Macs aren't compatible with many games.]
--What was the trigger that made you think, "I want to play games" again?
Kui: I think the biggest thing was starting the serialization of "Dungeon Meshi."
Fantasy stories all have different settings, but at the same time, there are also things they share in common. For example, if you want to create a fantasy work, but you only know "Dragon Quest," it will end up resembling "Dragon Quest." It's scary to copy the setting of only one work.
So I just wanted to play a ton of different fantasy games and get an idea of ​​what the most common general understanding of fantasy is.
--Did you start playing it while you were still developing the concept for Dungeon Meal?
Kui: That's right. If I'm going to talk about "eating food," I have to play a game that has a system for eating food .
So I was interested in "Dungeon Master." However, at the time there was no easy way to play "Dungeon Master" on a real machine, so I played "Legend of Grimrock", which can also be played on a Mac.
["Dungeon Master," is a computer RPG released in 1987. Time passes each time you take an action in the dungeon, such as moving, fighting, or resting, so its biggest feature is that the game progresses in real time according to the player's actions. "Legend of Grimrock," is an action RPG released in 2012. It has a game design similar to "Dungeon Master."]
Until then, I had felt that overseas games and games played on PC were too difficult, but I felt like I had overcome one obstacle there. I thought, "Oh, this is pretty easy," and started playing a lot of different games.
-- Those two games are quite heavy even among RPGs, I think, so did you actually have that much difficulty with them?
Kui: No...I would say that my impression is more that best-selling games are easy to play (laughs).
I'm not that good at games myself, so I usually play games that allow you to adjust the difficulty on a super easy setting. So, games that allow you to lower the difficulty are always a lifesaver.
-- I've heard that apart from RPGs , you also like games such as "13 Sentinels: Aegis Rim" and "Paranomasite FILE23: The Seven Mysteries of Honjo ." Do you have a favorite genre, Mr. Kui?
Kui: I guess I'm just not very good at games that require you to use your brain through trial and error.
But in RPGs, if you just level up and keep tapping, you can win and progress in the game. Also, in novel-type games, if you read the text, you can progress. By this process of elimination, I quite like RPGs and text-based games .
Personally, I like games like Disco Elysium the most, which are text-heavy, top-down, and have maps to explore.
...Even I think that's a pretty negative reason (laughs).
Everyone: (laughs).
Hiroi Masaru (hereinafter referred to as Hiroi): But, Ms. Kui, you have really played quite a lot of games, haven't you?
Kui: No, the reason I'm able to play so much is because I play in a pretty callous way ...
I often buy a game, play it, and then just don't play it. So there aren't that many games I complete... I only complete a few a year. I play around 40 games, and if I complete 5 or 6, that's good.
When I asked if I could draw at Comitia, I got scolded.
-- Have you had any exposure to fantasy outside of digital RPGs?
Kui: I think it's not just games, but also the fact that I've always loved foreign fantasy novels . I was given books like "The Neverending Story," "The Lord of the Rings," and "The Chronicles of Narnia."
-- Dungeon Meshi gives off an atmosphere of Western fantasy like gamebooks or tabletop RPGs, rather than the typical Japanese fantasy games like Dragon Quest.
Hiroi: I think I went to Kui's house before the series started. At that time, we were discussing the name of a sci-fi manga called "Drawing Inside the Brain," which I had rejected many times.
Ms. Kui said she wanted to serialize this sci-fi manga... and when he was on the fourth draft, he said, "No, this isn't going to work," and when I looked at the scribbled notes next to her desk, she had already drawn the original version of "Dungeon Meshi" ! (laughs)
Kui: ……………No, I don't remember much (laughs).
Everyone: (laughs).
Kui: But I had wanted to draw a manga about exploring a dark dungeon, like Wizardry .
Since I was in elementary school, the manga I drew in pencil in my notebooks were all fantasy stories about swords and magic, so I had always wanted to draw a proper fantasy manga. However, there weren't as many fantasy manga in bookstores at the time as there are now, so I wondered, "Maybe fantasy doesn't sell."
Hiroi: At the time, there were a lot of people in their teens and twenties posting fantasy illustrations on online communities for artists, such as pixiv, and Kui was one of them.
I thought, there are so many people who want to write fantasy, so if she writes a fantasy aimed at this generation, it might sell.
And when I saw Kui's notes, I thought to myself, "Let's make a straight-forward fantasy manga, without making it weirdly twisted."
Kui: I originally thought of making this "dungeon exploration manga" as just a hobby... When I asked Hiroi if I could draw it at Comitia first, he got angry.
[Comitia is a comics convention in Japan for original self-published comics.]
Everyone: (laughs).
Hiroi: I said, "If you're going to draw at Comitia, then make sure you draw it as a proper serialization!" (laughs)
However, at that time, Kui had already published two collections of short stories, and they were being reprinted. In other words, she had a certain number of fans even before the serialization began.
So I decided, if Kui creates a pure fantasy for those fans, we can't fail badly. If it doesn't work, we'll just learn that fantasy is difficult to sell after all.
--By the way, were there any discussions between you and Ms. Kui about the fact that fantasy doesn't sell?
Kui: I remember vaguely talking about how fantasy manga doesn't sell well and how difficult it seems. I don't know much about light novels, so that might have been there for a while.
However, since a lot of fantasy manga were coming out around the same time, it was probably a "transitional period ." Maybe it was just when people started to feel more and more like they wanted to draw and read fantasy.
Not everyone is that interested in the things I like
-- I feel that "Dungeon Meshi" is a title that has breathed new life into the fantasy genre. How did you go about creating the setting and world when dealing with fantasy?
Kui: I try to think, "Not everyone is that interested in the things I like."
I like to think about pointless settings endlessly, but there are times when I think , "When this setting is actually made into a manga, people probably won't be interested in this story." So I try to include things that will make people interested, and cut out things that will distract people as much as possible.
For example, in "Dungeon Meshi" I initially wanted everyone to speak various languages. On top of that, I wanted to make the characters "only able to communicate with each other in one language"... but Mr. Hiroi said "Don't do that" (laughs).
Everyone: (laughs).
Kui: Even when I'm drawing it myself, I think, "It takes more than six panels to explain this setting...", and if I explain the setting more than necessary, it slows down the pace of the story.
Moreover, since "Dungeon Meshi" was a monthly serialization, unlike a weekly series, there wasn't much time for extraneous stories. Specifically, I had to draw one episode of about 30 pages per month.
In that case, there was no time to add in settings like "Actually, he was thinking about this behind the scenes" or "Actually, he can speak two languages." So, rather than there being any clear choices, there were quite a few times when "there was no time to do things normally." If it had been a weekly serialization, I might have included more.
--Does the scene where Chilchuck yells insults in his own language feel rather "forced"?
Kui: That's right (laughs).I thought, this only takes one frame...it's my chance [to include information about language]!
--So you haven't thought through all of these "fictional languages" yet?
Kui: If Dungeon Meshi were to be my life's work and I were to spend my whole life creating this world, I think it would be more fun to think about it...but initially, I thought that Dungeon Meshi would end in a few years.
Hiroi: Initially, I said, "It'd be nice if it continued for about five volumes" (laughs).
However, Kui's first draft really had a lot of material... so the editors cut out a lot of it. I understand that it's the parts the readers want to read, but I cut out the parts that deviate from the main story. So it's a battle between the "author who doesn't want to be cut" and the "editor who wants to cut."
--By the way, what kind of discussion took place between the "parts you want to cut" and the "parts you don't want to cut"?
Kui: There were a lot of them every time, but I can't remember them specifically now...it was just small, unimportant details that got cut.
In the scene where the hams made by the Red Dragon go back into the pool of blood, I remember saying, "You don't need these," and they were about to cut them off, but I remember desperately stopping them by saying, "We'll need them later!" I'm glad they weren't cut off.
But once I think of the setting, I want to include things, and then they get cut out, so at first I didn't want to expand the world too much.
I also wanted to complete the story within the dungeon. I didn't want to reveal the name of the country, and I didn't want to give the characters surnames. But in the second half, Hiroi-san told me, "The world is too small, so you should make it bigger," and I was like, "Are you sure?"
--Mr. Hiroi, why did you say that?
Hiroi: As the story progressed, it became clear that "Dungeon Meshi" was no longer just about saving a sister in a dungeon. So I decided that it would be unconvincing if the story had no involvement with the outside world, since what was happening in the dungeon was something that would affect the fate of the whole world.
For example, in real life companies, the more important a decision you make, the higher your superior's rank becomes, right? When I thought about it that way, I felt something was off about the idea of ​​Laios and his friends deciding the fate of the world on their own. "How can they make that decision without anyone knowing about it?"
The fact that the Canary Team was there meant that there must have been a system of reporting, contacting, and consulting here, because that's how "society" and "organizations" work.
In short, I think we were thinking about the situation and asking, "If an organization were to get involved in saving the world, how persuasive could they make it given the society that exists in the story?"
Kui: Well, the plot hasn't changed at all.
From the beginning, I had intended to write a story about saving the world, but I also thought it was possible for the world to be saved by only a select few people in the dungeon who knew the circumstances. Changing it was what Hiroi-san thought would make it more persuasive.
When I was drawing the first half, Hiroi told me, "You don't have to decide anything yet." I was in a hurry to move the story forward and explain the world and story setting, but he told me, "It's better to limit it to introducing the four main characters until about the fourth volume." But in the second half, he said, "Introduce more people and expand the world."
Everyone: (laughs).
Hiroi: Kui-san was like , "That's not what you said originally!" (laughs) But both had meaning...
Kui: I was the one saying, "If we expand the world there, the story will never end, right...?"
After drawing it through to the end, I realized that the balance between holding back and expanding didn't work the way I had expected. I think this is one of the reasons why the serialization of "Dungeon Meshi" took so long.
-- But there are a lot of characters in "Dungeon Meshi," and the relationships between them are complicated. I heard that you also created the relationship diagram for "Taikaishu" [※3] ...
Kui: No, I haven't made one [I didn't do that?]!
[Taikaishu is a full-color web comic by Funako Tsukasa that began serialization on a website in 2005 and is still ongoing. Its unique worldview has earned it a loyal fanbase, especially on the Internet.]
-- Eh? Is that not the case?
Kui: To be precise, I just created an account on the fan wiki.
When I started reading "Taikaishu," I struggled with the complex setting and the large number of characters...and I thought "it would be easier to read if there was an explanation or a list of characters."
So I searched for a bulletin board where readers were sharing their thoughts and asked if there was a summary, but they said there wasn't. So I thought, "Maybe if there was a place where someone with more knowledge could summarize it," and I just made a wiki account.
So I didn't actually edit it. It seems like I've been given credit for someone else's work, and I'm sorry about that...
Dungeon Meshi was created from a sense of guilt about food?
-- "Dungeon Meshi" started off with the catchy theme of "cooking monsters," but little by little the darker aspects and deeper world were revealed. Was the structure of "little by little revealing the darker side" something you had in mind from the beginning?
Kui: I thought I needed a theme to serialize it so I thought I'd try "food education." There were a lot of gourmet manga at the time, but I felt like there weren't many that focused on food education.
-- Considering that the theme is "food education," it makes sense that the nutritional value of the dishes in the story is clearly written down.
Kui: With the theme of "food education," I also thought up a rough outline of the story. Rescue the kidnapped princess, defeat the evil wizard, defeat the final boss, and become king... the framework is pretty simple.
But when I actually tried to proceed with the plan, I realized, "No, this story can't be done so lightly..." At first, I thought I could draw it in a more light-hearted manner.
Hiroi: At first, you were trying to finish the fight against the Red Dragon in one episode, right? I was like, "is that possible?" (laughs).
Everyone: (laughs).
Kui: When I tried to actually tell it in one episode, it ended up feeling like a very brief summary... In order to tell the story I wanted to tell, I had to tell it more thoroughly than I originally thought.
-- Did you have any special thoughts about the theme of "food"?
Kui: No... well... if I had to choose, I'd say I have a strong grudge against food.
Since I was a child, I was a very picky eater, and mealtimes were a pain for me. I hated eating in front of other people, and there was a time when I hated seeing other people eating, so I would look for toilets that were rarely used and eat my meals in the toilet.
When I was doing it, the word "toilet meal" didn't exist, so when the term actually appeared in society I was so happy, thinking "everyone was doing it!"
[Toilet Meals are a social phenomenon in Japan.]
Everyone: (laughs).
Kui: I was thinking, "This is so terrible, right...?" but it was a relief to realize that other people were doing the same thing.
--So what made you choose the theme of "food education"?
Kui: My parents, who were struggling with my picky eating, taught me many things, including the "triple eating" method, but it was no use and I continued to be a picky eater into adulthood. My parents had instilled knowledge about food education in me, but I was not able to put it into practice.
[Kui might be talking about Triangular Eating but I'm not sure.]
So the only thing that remains is that I feel an enormous amount of guilt when it comes to food and eating...
Hiroi: If you think about it objectively, the series starts off on a very negative note.
Kui: But now I've gotten over the habit of eating with other people... or rather, I've come to like it. My editor takes me to lots of delicious places.
--When I was a student, I was trying to leave my udon bowl at school, but my teacher found out and made me eat the packet of udon by myself. There was no soup, and it was really hard to eat the udon by itself.
Kui: It must be tough. I tried to hide it, but my teacher found out and I got really angry.
Hiroi: I've tried to hide it in a drawer before. Then, something dried up came out of the drawer... (laughs bitterly).
How can I draw things I hate?
-- Or rather, is it the fact that you're not good at it that gives you a higher level of insight into the food?
Kui: I think it's because you're interested in it that you either like it or dislike it. Inevitably, you spend a lot of time thinking about it.
Since "Dungeon Meshi" depicts a lot of food, one might think "Do I like eating?", but in fact there are many times when I draw it because I dislike something .
--Aside from food, do you also draw things that you dislike?
Kui: Maybe. For example, human relationships, modern times, fashion...?
-- Perhaps the relationships between the characters in "Dungeon Food" are portrayed so delicately because the author is not good at dealing with human relationships?
Kui: I've always been very curious about things like, "(This person is usually so cold, but has such a charming smile in front of other people)" ...
I feel the same way, but I think people are different in the way they show their true colors. I think it's strange that it stands out to me...
-- I have a simple question. When you draw something you hate, how do you feel? No matter how much you hate something, do you find it fun to draw it?
Kui: The events in the manga don't directly involve me, so I don't dislike the things I'm drawing as much. Also, when I draw while looking for the good parts, it can lead to new discoveries.
Also, I think it's scary to draw only what I like.
In my work, the important thing is "what to capture with the camera," and there's no need to go out of your way to capture filthy things, but at the same time, I think the world will look bigger if you keep in mind that "there are a lot of inconvenient, dirty, and unpleasant things outside the camera." That's the feeling I have when I paint/create manga.
When playing a game, if I have to choose between a game where I only feel like I'm in the world inside the game screen, and a game where I feel like there are lots of people living on the other side of the screen, and that the people in that world could travel anywhere they wanted, I think the latter is more fun to play.
I'm always thinking about how to express that "sense of the vastness of the world" ...and I personally like games that have "a world" to them.
-- Do you ever incorporate elements from the game into your manga?
Kui: On the contrary, I think that is a part that cannot be adopted .
The best thing about games is that each person has a different experience. Games that have lots of endings are also a result screen for what you've done up until that point. When I see something like that, I think, "That's so cool."
Personally, I think that's the game's greatest appeal, and something that could never be replicated in a manga that doesn't have players.
If you're so busy, when do you play games?
-- I'm personally curious, how do you find the time to play games? Even though you're busy with your work as a manga artist, you play quite a lot of games.
Kui: I often use the Steam Deck before going to bed or during breaks between writing manuscripts. In fact, I almost only use the Steam Deck now. I keep it by my pillow, so I can take it and play before going to sleep, or during breaks...
--Is Steam Deck really that convenient?
Kui: I recommend it. The screen is small, but it can run Cyberpunk 2077 .
Also, personally, I've gotten tired of having to turn on my PC to start up a game...with Steam Deck, I can just turn it on and it starts up instantly, even when I'm lying down. How do you writers usually play games? There are times when you have to play games for work, aren't there?
--When it comes to work, I calculate backwards how long I'll be playing before I start playing...If it's a game that can be completed in about 60 hours, I usually estimate that I'll play for 3 hours a day and complete it for 20 days in a row.
Hiroi: It's a lot of work!
Kui: That's amazing... You really are a gamer.
I've always thought that I have a talent for playing games ... but I'm not really good at that. If I'm given a game that's a little difficult, I get tired of it right away, and I'm not very good at trial and error. The range of things I can enjoy is very narrow.
I wonder if game developers around the world are also struggling with the question of "Should I make my games accessible to a wide range of people, even those who aren't particularly gamers?" or "Should I make games that are challenging and can be played deeply?" The same problem exists with manga, too.
When there's a game that I can't play well, I feel happy because it means the creator decided that there's no need to pander to people who can't keep up.
-- By the way, when you play games, do you do it as a normal "hobby"? Or do you play more often to find material for your manga?
Kui: Of course, a big part of it is that I play games as a hobby, but it is alleviated by the fact that playing games might be useful for my work (laughs).
Even if I'm not that interested in a game, if I think "it might be useful for work," I'll find the courage to buy it, and no matter how expensive a gaming PC is, I can still buy it if I think of it as a work tool. So the hurdles for many things related to games are lowered for the reason that it's "for work."
--So, when you read manga, do you feel like you're reading it for work?
Kui: In my case, manga has become my job, so when I read it I can't help but think of work.
However, I still enjoy gaming as a hobby . That's why I don't want to lose this hobby... and I don't think I'll be able to enjoy it as much if I get involved in games as a job, so I don't take on any games-related jobs.
Does the depth of the world come from the fact that it is "not decided"?
-- I heard in advance that "Dungeon Meshi" was written with a clear awareness of "what should be explained" and "what shouldn't be explained," so could you tell me more about that?
Kui: Having read a variety of fantasy novels and games, I thought that the "moment of discouragement" was the "repeated use of foreign words." When you write something like "XX of XX of XX," if there are three or more katakana characters, there is a high chance that it will be skipped over by Japanese readers.
That's why I try to refer to town names as "the neighboring town" whenever possible, and refer to characters who appear in flashbacks as "uncle" rather than by their full names, so that readers can understand without having needing exposition.
The magic used during battles in "Dungeon Meshi" is depicted in such a way that you can "understand what kind of magic it is just by looking at the picture."
-- What other aspects of Dungeon Meshi are there that you deliberately left out of its concrete settings?
Kui: Numbers and language are the settings I avoided touching. For example, just by deciding the month of birth, it is first determined that there is a moon in this world. From there, it is also determined that there is gravity.
What's more, just the concept of a "birthday" means that there is a division into a "year" and that the world is determined to have a 365-day cycle. It quickly becomes complicated.
But on the other hand, if I were to set the details and make it something like "This country's currency is 1 gold, which is worth 5 yen," it would be a burden on the reader. When reading the work, the reader would be forced to convert it into "1 gold = 5 yen" in their minds every time. That's why I try to write it with "readability as a priority" as much as possible.
However, if you're creating a "fantasy" in the truest sense of the word, it would be better to create something that corresponds to that world's calendar or metric system in order to really immerse yourself in that world, so it's difficult to get the balance right...
-- I think that style of "deliberately not giving explanations" is quite amazing.
Hiroi: I think that 's definitely partly because "Dungeon Meshi" is a silly title.
The "mindset" of the reader is a little different...I think that from the very beginning, the reader is made to recognize that "this work isn't going to say anything too difficult."
Kui: Also, we had to give a bit of thought to coming up with the character names.
For example, the main characters in Wizardry are given names that correspond to their professions, such as "Warrior" or "Wizard." The "Senshi" in Dungeon Meshi was taken from that ... I named him after thinking, "I want that person to play an active role."
That's why I wanted the overseas version of Senshi's name to be "Fighter", but I was worried that overseas readers would be like, "What does that mean...!?" so I kept it in my head.
--The character names in "Dungeon Meshi" tend to be around 3 or 4 letters long and fit nicely.
Kui: If the name gets too long, it won't fit in the speech bubble...It's generally said that a line in a speech bubble should be about 7 to 8 characters long to be easy to read.
So "Chillchuck" is really long... I actually thought that the abbreviation "Chill" could be used more, so I named it that way, but it didn't work out so well, so in the end I just kept calling it "Chillchuck". Even I was thinking "that's long" while drawing it (laughs).
Everyone: (laughs).
Kui: Anyway, there are quite a few manga-like circumstances where "maybe four characters would be enough."
--By the way, are there any rules for naming the characters in "Dungeon Meshi"?
Kui: It's not detailed, but there are "settings within the story" and "meta-settings that are just for my own enjoyment."
For example, [if Dungeon Meshi was a game] the Shuro party has names that would be given by a certain type of player. When playing a games, some people give their characters themed names that follow self-imposed rules. In that sense, meta-wise, the Shuro party is played by a player who names their characters with a plant-based restriction.
Also, since the player likes girls, the party members are all girls, and so on... (laughs).
Hiroi: Oh, I didn't know that!
Kuon: ...While it's fun for myself, I also create characters by asking questions like, "Why is the party mainly made up of women?" or "Why do they all have similar names?"
However, even if I revealed these settings in the story, it wouldn't have made the story any more interesting, so they are merely "settings that only exist in my own mind."
-- What are some specific examples of "settings that you deliberately didn't reveal"?
Hiroi: I still remember when I said, "I want you to depict the elven kingdom in more detail," Kui replied, "That's going too far."
The dwarven country was depicted quite a bit, so I personally thought it could have been shown a little more...
Kui: I felt that if I depicted that, it would limit the reader's imagination.
There are definitely "lines that suggest something might happen," and when it comes to parts that are better left to the reader's imagination, I often choose not to draw them.
Also, even when we present settings that readers think they can just skim through, they often try hard to remember them...
It all started with the manga "Eating soba through your nose."
--Let's go back to the topic a little. How did Ms. Kui and Mr. Hiroi meet?
Hiroi: I think we scouted her.
I saw a short story that Kui had posted on Pixiv and sent him an email asking if I would like to draw a manga. I remember that he had a really funny four-frame manga called "Eating soba noodles through your nose ." It was about a character eating soba noodles through his nose and crying out in pain... I think I was drawn to his drawing ability, which made me feel like "Wow, that looks painful" when I saw it (laughs).
And from that point on, we have come to this point.
Tumblr media
[This may not be the exact comic that Hiroi is talking about, but it's a comic Kui posted on her blog about someone eating soba through their nose.]
Kui: Oh, is that so? Isn't it something like "Shugaku Tenshi" [※4] ?
Hiroi: No, that's not true! The manga about eating soba noodles through the nose was made before "Shingaku Tenshi". By the way, that manga was planned to be published in "Rakugakihon" , but when I asked Kui-san "Can I publish this?", she was very against it...
Kui: No, that's fine, but... I didn't think other people would find it that interesting.
Everyone: (laughs).
Hiroi: But that was more than 10 years ago...
--By the way, was Mr. Hiroi the first publisher to contact you?
Kui: Before that, an editor at East Press had contacted me. I was originally publishing fantasy manga that I had drawn as a hobby on my personal website. I compiled them into a self-published original comic and exhibited it at Comitia, and they asked me, "Would you like to publish this long manga as a book?"
However, after the editor asked around to various people, it seems he was told that "this will be hard to sell"... so the plan was dropped. Instead, it was decided to release a "short story collection" of short manga that had been published at the same time . This is "The Dragon's School is on the Mountain: A Collection of Works by Ryoko Kui" published by East Press.
I was contacted by a few other people as well, but the two people I still keep in contact with are Mr. Hiroi and the editor at East Press.
-- When you went from drawing short stories and web comics to starting a commercial serialization, did you study anything like "how to draw a serialized work"?
Kui: I learned almost everything about how to draw manga from Mr. Hiroi and the editors and writers at Harta .
I had absolutely no understanding of whether panel layout was good or bad, so up until the middle of the serialization, I would rearrange the storyboards one panel at a time, and I would get lectured like "Don't put a panel like this here."
I was also impressed when I was shown original manuscripts by other artists. They look beautiful in print, but the real thing is even more impressive. This is what it means to be good at drawing manga.
It didn't finish as I expected
-- Speaking of "serialization," you mentioned earlier that you initially intended to end it at about volume 5. Did "Dungeon Meshi" continue longer than you had anticipated, Ms. Kui?
Kui: First of all, I didn't really understand what a "serialized" comic meant, so I didn't even know how much of a story I could get done in how many pages. So, I thought I could wrap up the story nicely in about five years, in five volumes.
But I never quite got around to finishing it. It was so hard... (laughs).
Hiroi: To be honest, when I first heard "Volume 5,"I thought to myself, "(Are you kidding me...?)" I didn't say it out loud though (laughs).
--Honestly, even as a reader, around the time of the fight with the Red Dragon in volumes 4 and 5 I was starting to feel like, "Huh? It seems like it's coming to an end soon..."
Kui: From the beginning, my goal was to "defeat the Red Dragon at the halfway point." However, I was supposed to fight the Red Dragon in Volume 4, even though it was supposed to be 5 volumes. So I thought, "Huh? It's not over yet," and I gradually lost interest.
By the time I got to around volume 10, I felt like no matter how much I drew, it would never end. I didn't want to drag it out, but no matter how much I drew, it just never seemed to finish.
Hiroi: Even from an editor's perspective, it seemed like Kui was getting very anxious from around volume 10 onwards.
-- Having finished the long-running serialization of "Dungeon Meshi," did you experience any changes in your mindset?
Kui: I think it was great to have the experience of learning that it would take 10 years to draw a story of this scale. And when I think about my lifespan and how many more works I can draw... it makes me dizzy.
Hiroi: I feel like I'm constantly fainting...
-- Ms. Kui, are there still any works you want to draw in your mind?
Kui: Not that much. But I love drawing manga, so I want to draw a lot. I don't know if I'll have the stamina to continue for another 10 volumes, but I want to continue working as a manga artist somehow.
But maybe... I don't think it will sell that well next time...
Hiroi: Stop! Don't say that!
Everyone: (laughs).
Kui: In that respect, "Dungeon Meshi" sold well, so I was able to draw what I had imagined to the end. Next time, I think it would be better to consider the opposite scenario of "if it doesn't sell" and make it shorter.
That's the next new challenge.
-- In addition to the expectations for your next work, do you feel any pressure?
Kui: In my case, the first collection of short stories I published was fairly well received. For a manga I drew for the first time, that's about it.
That was a relief, but at the same time, I felt that "Ideally, the reputation of my next work will also steadily increase, but there will definitely be ups and downs." If the reputation of the next work is bad, will I be able to continue drawing without getting discouraged? I realized that the "battle with myself" had just begun , and I was terrified when I read the first volume.
What game has cute illustrations, in your opinion?
Kui: This is a completely different topic, but you 've played SaGa Frontier 2 , haven't you? Aren't the pixel art in SaGa Frontier 2 really cute?
--The pixel art in SaGa Frontier 2 is...the best!
Kui: The illustrations in "SaGa Frontier 2" have such exquisite balance... if you try to express that in a picture, you can't reproduce that cuteness. It's like "exquisite head-to-body ratio."
-- In your opinion, Ms. Kui, are there any games that have cute illustrations?
Kui: The first one that comes to mind is definitely SaGa Frontier 2. Also, I still remember how cute the character designs were in Final Fantasy Tactics.
But back in the day, I used to trace characters from FF7 . I thought, "There are so many cool designs in the world..." (laughs).
Hiroi: Nomura (Tetsuya)'s drawings are amazing, aren't they?
Kui: I traced Cloud and Aerith on tracing paper and quietly said to myself, "So cool..." and got really excited. I noticed something while I was working on the "Dungeon Meshi" anime...basically, games and anime are made by many people, aren't they? So I always thought, "Many people must be giving various opinions to make them."
But when I got involved, I realized that one person's power is quite large. This was quite surprising. I thought that there were multiple people who wrote the script and storyboards, and that each person had their own responsibility, but... the power of one person is quite large.
──No matter how much the work is divided up, it's important to have a director or supervisor who brings it all together.
Kui: Yes, in the end, it depends on the power of the person who takes the lead ...
However, at the same time, I think that the division of labor between scriptwriting and storyboarding is something that would never be possible with manga. In the end, you have to create everything in one person's mind, so "bias" inevitably arises. So personally, I don't like the idea of ​​it becoming a "world created in one person's mind."
Hiroi: However, not only in manga but also in novels, the individual author's personality is strongly expressed. I wouldn't go so far as to say "ideology"... but the person's way of thinking is strongly expressed.
Kui: Speaking of which, people who create games alone, such as indie games, are amazing.
It's often said that manga artists "come up with everything, from the art to the story, all by themselves," but I don't think they can compete with independent game creators who create the music, programming, and art all by themselves.
Moreover, even more than manga, no one can give their opinion until the game is completed. If you think about it that way, making a game by yourself is really a "one-man battle." At the same time, what I like about games is that there are quite a few "works that are not made with much consideration for cost" ... I enjoy it a little bit.
-- Do you ever think, "I want to make a game?"
Kui: I once bought RPG Maker , but it ended up being a complete failure... (laughs).
Everyone: (laughs).
Love for "classic RPGs" was a major influence on "Dungeon Meshi"
-- I'd like to ask you, Ms. Kui, since you play a lot of titles on Steam and other platforms, have you ever had any problems playing a game?
Kui: Simply put, a "game that doesn't work" is a problem (laughs).
This sometimes happens with games made by individuals on Steam... they don't have any reviews, so there's no way to deal with it other than contacting them directly. There have been a few times when I've been stuck and wondered, "What should I do?"
Other times, I'll buy a title that just happens to pop up at the top of Steam's rankings. Sometimes I'll play it thinking, "The graphics are kind of cute, so I'll give it a try," only to find that it's incomplete beyond the framework.
--So now people are playing titles that aren't that major.
Kui: Also, when I played Planescape: Torment, which is said to have influenced Disco Elysium.
While playing, I came across a character who was suffering from a terrible curse that made his whole body smell and become sticky. A quest was triggered to ask the NPC who had cast the curse to lift it, but when I asked them to lift the curse, I ended up being cursed with a curse that made me have constant hiccups ...
So when I was walking around the town, the "hiccup" dialogue started popping up all the time. What's more, every time it happened, I would freeze up for about 0.1 seconds. All the dialogue was filled with "hiccups." Anyway, it was a troubling curse.
I had no idea how to deal with this either, so I decided to just kill the NPC who had put the curse on me. The NPC also challenged me by saying, "Maybe if you kill me, the curse will be lifted?", so I tried killing him, but... it didn't lift the curse at all (laughs).
Everyone: (laughs).
Kui: I thought maybe the quest would progress in other places, so I walked around here and there, but the curse was not lifted after all. I was really curious, so I looked back at overseas information exchange thread online, and I found someone had written a lecture that said "You know what happens if you kill an important NPC without thinking about it, right?"
So I realized that this curse can never be lifted again. Even if I wanted to rewind, it was an auto-save, so I had to go back almost to the beginning... I was really... in trouble!
-- But "Planescape: Torment" hits a pretty impressive spot. Was it something that just happened to catch your eye while you were browsing Steam?
Kui: I originally liked games in the same genre as Baldur's Gate, so I think that's how I got into Planescape.
Also, I saw information that a huge amount of text in Planescape was translated by one person... I'm not very good at English, and games like Planescape have a lot of text to begin with, so I'm at a loss if it's not translated into Japanese .
However, when extraordinary people like those who make Planescape use their precious time from their lives to accomplish great things, I feel very grateful.
-- So, Ms. Kui, do you prefer games that are closer to the classics?
Kui: That's right. The first game I played was The Elder Scrolls V: Skyrim, and it was so much fun that I searched for "games similar to Skyrim" and played a lot of the games that came up.
All of them were completely different games from Skyrim, but they were fun. However, I don't like "old games". I think that newer games are generally more polished and well-made.
-- Wizardry, which influenced Dungeon Meshi, is also a classic work.
Kui: When I was a child, I saw my father playing Wizardry V : The Heart of the Maelstrom. As time passed, I remembered that there was a game called Wizardry. The game I played at that time was Wizardry VI: Forbidden Pencil.
I also played Wizardry V , but it was hard to see the map unless I chanted a spell. I was directionally challenged, so even though I had a guidebook at hand, I couldn't progress.
--By the way, were you more interested in making a manga out of "Wizardry" than the tabletop RPG "D&D" ?
Kui: When I was researching fantasy, "D&D" was often mentioned... but I had never even heard of "TRPG" before. First of all, you can't play it without friends, and I was shocked to find out that lots of people have friends they can play with like this...!?
Everyone: (laughs).
Kui: So when I looked up TRPGs on Wikipedia, I couldn't imagine that people actually played this kind of game. I was more confused and thought, "How can people really role-play in front of other people?"
After that, I watched replay videos on YouTube and it was only then that I understood how games like D&D worked.
Games, manga, novels. What is the purpose of all creative works?
-- What was the last game you played?
Kui: Recently I played a school management game called "Let's School." It's made by a Chinese company that also made "My Time at Sandrock."
Hiroi: You really like that kind of game, don't you? (laughs) Oh? Haven't you played "FF7 Rebirth" ?
Kui: I'm thinking about playing the remake of FF7 once it's completed.
Hiroi: No, no, if we don't do it now, we'll never finish it! It'll be a long time before we do it!
--Honestly, I also thought it would take about 10 years for FF7 Rebirth to be released.
Hiroi: I thought it would take about that long too... I really wanted it to be completed while I could still see. So, please do it!
Kui: Once it's finished...I want to play it all at once (laughs).
--Do you and Ms. Kui often talk about games?
Hiroi: Ms. Kui sometimes says, "I want to talk about this game, so I want you to play it." I played "Red Dead Redemption" because of that. Also, a long time ago, Ms. Kui recommended "13 Sentinels: Aegis Rim."
Kui: Whenever there's a game I want to discuss with someone, I always recommend it to Hiroi.
But maybe I haven't been playing games as much lately. Until now, I've been playing games because I thought of it as "for work," but now that the serialization of Dungeon Meshi has ended, I've been playing less games.
Moreover, I'm not the type of person who gets that into one game...I don't generally play through a game in repeated playthroughs, and I'm usually satisfied once I've finished the story.
Hiroi: Then we have to start [a new ] serialization soon.
Everyone: (laughs).
-- I'd like to ask you personally, do you have any "recommended indie games"?
Kui: I highly recommend "Papers, Please" and "Return of the Obra Dinn."
First of all, "Papers, Please" is a simple "spot the difference" game, so I didn't have high expectations at first. But when I played it, I felt like there was a proper "world" to it . Also, I was curious to see how the story continued.
And "Return of the Obra Dinn" had a great atmosphere. There were hints to solving the puzzles if you looked closely, but there was also a good balance of being able to force your way through, and the music and production were cool.
Hiroi: Come to think of it, you read quite a bit of the novel after the serialization ended, didn't you?
Kui: Ah, you mean "1984" by George Orwell? That was good...
I've always thought that creativity isn't necessary for life... It's entertainment, so it's not essential to life. But after reading "1984," I thought, "I guess creativity is necessary after all."
Humans need stories to experience things that should never come true, to prepare for bad things, and to prepare for understanding other people... You might think, "You should have already learned that when you were younger," but I was deeply moved by this realization.
Anyway, I feel that it would be great if people could learn things they didn't know before through this work.
Hiroi: ...Overall, it just felt like we had a fun time talking about games (laughs).
Kui: We just used the interview as an excuse to talk about the game (laughs).
-- No no, thank you very much for sharing your valuable story! (End)
I think I can understand a little bit about being interested in things you hate.
It's easy to analyze "why do you like something?" when you like it, but it's surprisingly difficult to analyze "why do you dislike something?" When you understand the reason, it seems that "why do you dislike it" is often more meaningful.
Perhaps creative works exist in part to help us understand the things we dislike.
I was able to hear a lot of deep "creation stories" that made me think about such things. Also, Ms. Kui is a huge gamer. Mr. Hiroi also likes games quite a bit. Since serious talk and game discussions alternated, the content may have been emotionally confusing. But I feel like "Dungeon Meshi" has a similar atmosphere.
If you haven't read "Dungeon Meshi," please take this opportunity to read it. It depicts a fun adventure. On top of that, it may help you prepare for difficult things that might happen in your life someday. Of course, it's also extremely interesting as a manga. I think it's definitely one of the best "entertainment" of our time.
Why does the body want to live? What does the mind want?
This is because we have a "desire" to pursue what we like and dislike. In fact, "things we dislike" are just as important as "things we like." By understanding our own "likes and dislikes" through creative works and entertainment, humans can prepare for things that happen in their future lives. Food and creative works are equally important for human growth.
...That said, I'm not sure if it has a nice punchline, or maybe not.
To eat. To experience creative works. These are truly the privileges of life. In order to live, we must continue to eat.
Now it's time to eat. What shall we eat today?
1K notes · View notes
fueledbysano · 9 months
Text
Tumblr media Tumblr media
𝐁𝐎𝐘𝐅𝐑𝐈𝐄𝐍𝐃𝐒 𝐅𝐎𝐑 𝐑𝐄𝐍𝐓!
welcome! here at rent-a-boyfriend, we understand that everyone has unique needs and desires, which is why we signed up a roster of men to fit your preferences! whether you want to piss off your ex or need a date on that company event, our team of charming boyfriends are waiting for you!
♱ ft. chifuyu, baji, ran, rindou, hanma, shinichiro, wakasa
♱ content: fake dating, fluff, humor, romance. [ wakasa's: suggestive ].
♱ a/n: a lil warmup for everyone whom I wish I've written more of! a little idea I got while working on commissions so I'm indulging in it.
𓆩♡𓆪 our taglist of loyal customers: @iluvizana @livefromnc @scoobydoofruitsbacks @moon-byeol2001 @vivid-orchids @slqttttt @awkwardaardvarkforever @cawwn @silphyl @chunkygirl07 @keenkittenstrawberry @m4nj1ro1 @reiners-milkbiddies @mysouleaten @souyaddiction @saenora @smutbae @fuyuswifey
☥ @enchantedforest-network
ㅤㅤㅤㅤㅤㅤㅤㅤloading...
Tumblr media
Chifuyu Matsuno | 26 | PET SHOP OWNER | 5’6 | LOYAL
Jokingly entering a lottery for a luxury couple’s cruise, you were surprised to receive a notification saying that you were the lucky winner! You now have to find a “spouse” for the trip. You’ve considered your friends, but all of them probably have commitments already. And then on the day of the cruise, Chifuyu greets you with flowers. He was so much cuter and in front of you. You settled into your luxurious cabin and began the journey.
On your first night, you tried the fancy dinner aboard the ship, shared your favorite dishes and chatted about your childhood memories associated with food. It struck you when he mentioned he was formerly a gang member, as he certainly did not look like one. you also bonded over your shared love of animals and memories of having owned pets as children, while Chifuyu told you all about the interesting things about these pets.
You also enjoyed a masquerade ball; Chifuyu was not the best dancer but he was so gentle with his movements. He was nervous at first, unsure how to navigate the party, but with your guidance and reassuring touch, he gradually relaxed and even started to enjoy the activity. You took the lead, taking him to the rhythm. With your hands on his shoulders and movements in synchrony with his, you glided across the dance floor, lost in the music and in each other's company just like dinner. Chifuyu was impressed by your confidence and grace on the dance floor. He couldn't help but feel a sense of awe and admiration for that.
After a long day of exploring the ports and enjoying the activities on the cruise, you decided to unwind at the couple's spa. On the way there, the two of you even came up with a fake love story in case the masseuse asks— you were high school sweethearts. Inside the spa, you settled into adjacent massage tables, holding hands and enjoying the deep tissue massages that the spa offered. The oil worked its magic onto your bodies, and you turned to Chifuyu, who seemed to be holding his laughter from being ticklish. You smiled at him and chuckled as you made eye contact, letting him know that you didn’t mind. You couldn't help but notice Chifuyu's toned body. His toned back and arms were on full display, you felt yourself being attracted to him in a way you hadn't been before.
As the week went on, you and Chifuyu continued to learn more about each other while also participating in the cruise activities, all while pretending to be a couple. By the end of the cruise, Chifuyu couldn't deny the connection he felt with you, and he was surprised by the depth of his feelings for someone he had only just met. It was then that he realized that despite being the one who was rented for the vacation, it was he who truly rented your heart. So when you visited his pet shop, he couldn't deny the connection you had and was happy to see you again. It’s against the rules of the rent-a-boyfriend services, but he does not need that anymore and so do you.
Baji Keisuke | 26 | VET | 5’9 | TSUN-TSUN
As you prepared for your family's Christmas trip, you couldn't help but feel overwhelmed. Your relatives were constantly badgering you about finding a partner, and the pressure to conform to their expectations was starting to wear you down. That's why when you heard about a service that could provide you with a pretend boyfriend, you saw it as the perfect opportunity to get your family off your back and enjoy the trip without the constant constant nagging.
When you met Baji, you were surprised at how charming and easygoing he actually was. He was exactly the kind of guy your family would approve of, and he was happy to play the role of your boyfriend. Both you and your family were struck by how handsome and charming he was. His tall, lean figure and stunning eyes made him look like a model, but his warm smile and how gentle he was with your family made him seem accessible and likable.
You found yourself growing nervous as the time went on, but Baji was quick to pick up on your discomfort and put you at ease. He asked questions about your family and interests, and he made you a drink before settling into your room for the night. Baji then joked and laughed about things your parents have told earlier, making sure to give you a sense of ease and comfort with him. After all, you will be going on a trip together. You knew that you were both putting on an act, but you couldn't deny his potential of being an actual partner.
So the trip began, Baji proved to be a great choice. He was friendly and outgoing, easily striking up conversations with your relatives. He quickly became a favorite especially to the children in your family, who were drawn to his playful nature and witty banter. He spent time playing with them, telling jokes and stories, and generally being a fun and engaging presence. He was so good at interacting with the children that they started calling him "big bro Baji". He simply made a positive impression on everyone. He even went out of his way to compliment the cooking and offer to help with luggages, and making sure that everyone was taken care of, especially you, even if it meant putting himself in second place.
On the last day of the trip, you find yourself wondering how he was so good at handling family members, and he was more than happy to explain that he had a close relationship with his own mother growing up. He also said that in his career, he had come to see his animal patients as members of his own family. He described how he would take the time to get to know each animal individually, talking to them in the veterinary clinic and taking them out to play and explore. He told you that he believed that the key to understanding and connecting with other beings was to see them as unique individuals, just like people.
You did miss Baji after the trip. He had made such an impact on your family members, especially the children, that he was brought up in conversations even after he was gone. Your parents asked about him, and his absence was noted by the young ones who had grown so fond of him. You found yourself thinking about him often and wondering what he was up to. The trip had been such a special experience for you, and you felt grateful for the time you had shared together. Even though your relationship had been temporary and arranged, you found yourself wishing that you could see him again and continue your connection. So when you called him up for a “rental” again, it was to your surprise when Baji answered with “Don’t worry, this one’s on me.”
Hanma Shuji | 28 | PHOTOGRAPHER | 6'4 | DAREDEVIL
You have been struggling to keep your ex-boyfriend at bay. Despite repeatedly asking him to leave you alone, he would still find a way to contact you, whether through social media or by showing up at your workplace or at your apartment. You were worried about the situation and wanted it to stop, so you decided to hire a pretend boyfriend to make your ex-boyfriend back off. You chose Shuji Hanma, a 28-year-old photographer with a charismatic and handsome look. He also had a rebellious streak that made him perfect to play the role.
Hanma's stylish motorcycle added to the spectacle of his arrival at your apartment. As you rode away, you noticed that your neighbors were staring, probably wondering who the mysterious man on the motorcycle was. It was the same case when you arrived at your workplace, your colleagues were equally curious about the identity of the mystery man who waited for you at the lobby.
Hanma was engrossed in his work in the lobby, concentrating on editing his photos on the computer screen. He noticed the faint sound of footsteps approaching. The sound grew closer, and Hanma looked up to see your ex-boyfriend walking towards the seats. Hanma was not impressed, and he almost immediately approached him. “Hello, I'm Shuji Hanma. You are…?”
“Uhm, Touri—desu.” He was confused, but shook Hanma’s hand anyway, which he regretted… Hanma’s grip was undeniably strong, which turned his skin to crimson. “You new here, huh?” Hanma tried to remain cool. “Eh, not exactly.” The guy shrugged, and Hanma scoffed and took his belongings. “Well, I'll be on my way.” He headed to the receptionist and spoke loud enough, “Good afternoon, can you please deliver a message to my girlfriend, Miss [ L / N ]? I have our lunch~” This was enough to grab your ex’s attention, and he was visibly confused and angered.
Hanma immediately escorted you off the elevator when you arrived, letting you know of your ex’s presence as he protectively put an arm around you. Which seemed to work, because he was only angrily standing there with a piercing glare. Hanma was inarguably intimidating with his fierce eyes and tall height. As you sat together for lunch, you couldn't help but smile to yourself. You knew that your ex-boyfriend was watching from a distance, witnessing you having a wonderful time with another man. Hanma also appeared to be enjoying the situation, and he kept up his loving and affectionate demeanor throughout the meal, like Hanma taking your hand and kissing it, feeding you, and simply looking like a real couple. When in reality, you were also talking about your day so far and telling each other about the usual get-to-know topics.
After you walked out the restaurant together, your ex stepped forward and started yelling about how you could move on and replace him. “And with this twig?! Come on [ Y / N ], is this the best you got?” He chuckled and attempted to reach your arm. As he continued his tirade, Hanma lost his patience and punched him in the face. You were shocked at your pretend-boyfriend's sudden burst of violence, but you had to admit that it was somewhat satisfying to see your ex take a hit. Hanma quickly pulled you away from the scene and kicked your ex’s stomach. “Who’s the twig now? If I see your face again, I'm going to break every bone in your body.” He spat and then led you back to your apartment.
Once you were inside, Hanma apologized for his behavior and assured you that he only wanted to protect you. Still a bit shaken, you knew that Hanma had been there for you, and he did his role perfectly. You forgave him for resorting to violence and appreciated how devoted he had been to you with a generous tip, to which he answered, “I’m not leaving without making sure that guy never comes back.” You were taken aback when he took a seat on the couch by your front door. “And don't worry about the rent thing ♡” He winked. You were pretty sure he just enjoyed beating your ex, but you got yourself a pretty damn good fake boyfriend/guard dog.
Rindou Haitani | 30 | CLUB OWNER | 5’8 | GENTLEMAN, BUT A LITTLE NAUGHTY
You were feeling a bit down about attending the wedding of a college friend without a plus one. Your friends were all in loving relationships, and you were tired of being the odd one out. Rindou was intrigued by the request and quickly agreed. He looked forward to the opportunity to spend the evening with you and to help you feel less awkward.
Rindou was a stickler for presentation, so he took it upon himself to choose an outfit that would make you feel confident and comfortable. He asked you about the theme of the event, the colors of the invitations, and any personal style preferences you had. Using this information, he was able to find a perfect ensemble for the evening.
When you arrived at the venue, you felt a new sense of confidence. The dress that Rindou got tailored was a perfect fit, and the shoes made you feel taller and more sophisticated. You knew that you looked good, and that made you feel even more comfortable mingling with the other guests. Rindou had been right, the outfit had boosted your confidence, and it showed while he was happily your arm candy. As you continued to make your way toward the main event, Rindou couldn't shake the feeling of familiarity with the place. He quickly realized that he was one of the co-owners of the venue, and had completely forgotten to mention it to you. He felt a bit sheepish about the oversight and did not make a big deal out of it.
However, it did come back to bite him in the ass later on. “Mr. Haitani?” The groom took notice of his presence when the couple visited your table. “Pleasure to meet you, I did not see you on the guest list. What a surprise!” They shook hands. “My girlfriend is here with me.” He smiled and held you closely. “You didn’t tell us that your boyfriend owned the venue, [ Y / N ]-chan!” WHen the bride said that, it seemed that the other guests on the table now seemed more interested in you. “How did you meet?” “Is there a ring yet?” It was a bit of a shockwave to you and your friends. Suddenly it seemed as though they were all more interested in you than they were before, and you felt a tinge of discomfort, which Rindou easily picked up on.
“Oh, shut up…you won’t even talk to her two minutes ago…” Rindou scoffed and rolled his eyes. “Wanna ditch?” You were touched by his offer, and gladly accepted. You needed a break from the endless talk about your friends' relationships, and it was nice to have a place to escape to for a little while. Rindou took you to the bar of his brother’s hotel nearby, where you were able to enjoy your own night just by yourselves without having to impress people who you barely know anymore. “Sorry for not telling you sooner, it was exactly what I was trying to avoid…” Rindou knew his way around a bar, and you found yourself in the perfect spot with him at your side. He explained the menu items and suggested a few different drinks that he thought you might enjoy, making sure to cater to your tastes. You felt grateful for his attention, and you appreciated how much effort he was putting into the conversation.
As you sat at the bar, you found yourself opening up more than you ever thought you would. You talked about your job,hobbies, and even a little bit about your past relationships. Rindou was a great listener, and he made you feel comfortable enough to share details that you had never told anyone before. You loved the fact that even though he was a complete stranger, he was genuinely interested in your life and experiences. While he also had a fair share of stories, especially the reason behind joining the rental services despite being a wealthy businessman… Rich people get bored sometimes too, you know…
You felt like you had known Rindou for much longer than just one evening. You couldn't believe how quickly the time had passed, and you found herself wishing that the night could go on forever. As they closed down the bar and left the reception, Rindou walked you to the suite he offered, and you found yourself wishing that you had the courage to ask him if he would like to see eachother again…
Ran Haitani | 31 | CLUB OWNER | 6'0 | BOLD
You have been using your “fiance” as an excuse to get out of uncomfortable situations or company gatherings, but now you are facing a dilemma. Your boss was hosting a company outing, and you knew that you couldn't use the same excuse again because he personally invited “your fiance”.
Thinking quickly, you reached out to Ran and asked him to play the part of your fiance for the whole trip. You were relieved when he agreed, knowing that he was the perfect person to accompany you to the event. Ran was charming, charismatic and extremely meticulous so you knew he would be able to sell the "fiance" ruse perfectly.
Ran likes to live life to the fullest, and he's not afraid to splash out on extravagant things. He's handsome, wealthy, and he has a way with the ladies. “You wanna make this more believable? I’ll take you on a date before our flight ♡” He took you to the finest restaurants and their club, and he insisted on paying for everything. He bought you clothes to bring to the trip, and you took a lot of photos together to show around. And he of course did not forget the fiance scheme and took you to Cartier for ring shopping. You were surprised by Ran's opulent lifestyle, but you were also drawn to his confidence and charm. He's not afraid to take risks or to try new things, and you feel like you can learn a lot from him.
On the day of the flight, you pulled up at the airport in his luxury sedan, dressed to the nines that truly made you look like the real deal. Ran was a smooth talker and a natural flirt, and he made you feel like the most important person in the world. And being the actor that he is, Ran smoothly introduced himself to your boss and colleagues. But you only gave them a glimpse of your ruse, because Ran had bumped your seats to first class where you praised each other for your acting.
During the trip, you were treated like a queen by Ran. He was always making sure your needs were met and that you were comfortable. He would hold your hand in public, carry your things, and go out of his way to make sure you were comfortable and well-cared for. You liked the way he whispered sweet nothings in your ear, and the way he looked at you with a sparkle in his eye. You were constantly getting compliments on your clothing, accessories, and your perfect “fiance.” You knew it was all just an act, but you couldn't help but enjoy every minute of it. Ran was way too good.
One night, you and Ran spent the evening soaking in the bathtub on your hotel balcony, surrounded by the sounds of the sea and the stars sparkling above you. He uncorked a bottle of the finest champagne, enjoying the bubbly beverage as you talked about your actual lives. You took the opportunity to let loose and talk trash about your co-workers. Ran laughed and poked fun at their annoying habits and quirks as well, bonding over your shared experiences. Ran was a natural storyteller, sharing stories from his past and his dreams for the future.; while You were fascinated by his adventures and insights. In turn, you talked about your own hopes and dreams. Ran listened intently, offering advice and support where needed. The conversation flowed effortlessly, with no awkward silences or forced conversation.
Ran was a true professional, and he played his role as your fiance flawlessly throughout the trip. He remained attentive and gave you affection in front of everyone. You were impressed by his commitment to the bit and his ability to seamlessly slip into character and couldn't help but feel a sense of admiration for him. He made you feel like you were the most important person in the world, and you were touched by his thoughtfulness and attention to detail.
You were seriously moved by Ran's dedication to the role, even as you said goodbye. He had played the part with such natural grace and ease that she had almost forgotten that it was all an act. You were grateful for his commitment to the bit and his attention to detail, and you enjoyed the fact that you had someone during the trip. “Come on, I can’t keep these.” With his gifts in your hands, you insisted. Of course, you could… But you thought it was polite to offer. Ran’s answer intrigued you, though… “Of course you can…” He chuckled and opened the door of your home. “We still have that wedding, right?” He winked and kissed your forehead before seeing his way out.
Shinichiro Sano | 36 | BIKE SHOP OWNER | 6'0 | CHIVALROUS
You had grown tired of your friends' incessant efforts to set you up on blind dates, with stupid college boys to make matters worse. You appreciated their well-meaning efforts, but you simply weren't interested in pursuing romantic relationships. And so you decided to seek the assistance of Shinichiro, hoping that his chivalrous disposition would be enough to convince your friends to lay off.
You decided that for the cover to be believable, you would need to go on a date with Shinichiro before hard-launching him to your friends. You also made sure that he was comfortable with playing the role and that you had a good rapport, but you had no idea what to do for your very real fake date. However, Shinichiro took the matter in his own hands and insisted you did not have to move a single joint.
You and Shinichiro arrived at the cafe of the main deck in Tokyo Tower, which offered breathtaking views of the city's skyline. You were seated at a corner table, giving a clear view of the vast expanse of lights and skyscrapers. It was a dreamy and romantic setting, enhanced by delicate table settings and soft music playing in the background.
Shinichiro treated you to a multi-course meal, where you savored a selection of traditional Japanese food. They were exquisite and perfectly prepared, and you couldn't help but be impressed by Shinichiro's good taste. You talked about everything and anything, from your childhood memories to your ongoing endeavors. Shinichiro was a good listener and made sure to ask thoughtful questions, ensuring that the conversation flowed smoothly. You were honestly impressed by his openness and genuine interest in you, and you found yourself sharing things that she had never shared with anyone else before. The conversation was so engrossing that you lost track of time, and it felt as though you had been talking for hours.
However, the motorcycle race of his little brother's team, "Top of Manji," was an exhilarating experience. You marveled at the skill and precision of the racers as they raced around the track at high speeds. Shinichiro's passion for mechanics was palpable, and he explained the intricacies of the race in detail. You were moved by his enthusiasm and felt grateful to have had the opportunity to share in such a unique experience, and it was genuinely warm to listen to Shinichiro talk about something he really loved.
And so the day arrived and you invited your friends for dinner at a restaurant you and Shinichiro had found, a Japanese izakaya that you thought they would enjoy. You had made a reservation for a medium table in the middle of the restaurant, where you would be surrounded by the lively atmosphere. After greetings and pleasantries, you finally introduced your friends to Shinichiro, revealing that he was your new boyfriend. They were all visibly surprised by the revelation, but Shinichiro turned on his charm, making small talk and engaging in witty banter with your friends. He was so natural at it, making everyone feel comfortable and included. You couldn't help but smile, feeling grateful for his presence and for the support he had shown you thus far.
Shinichiro was very affectionate towards you, making sure to pay attention to your needs and feelings. He cut your food, poured your drinks, and wiped the side of your lips. And as the evening wore on and the temperature dropped, he took off his jacket and casually offered it to you. It was relieving to see that your friends were starting to warm up to Shinichiro. They were impressed by his chivalry, intelligence, and sense of humor.
As the evening went on, she and Shinichiro grew more comfortable with each other, exchanging smiles and sharing inside jokes. Although your friends were initially skeptical about Shinichiro at first, however, as they spent more time with him, they began to see what she saw in him. They noticed his chivalrous nature and how he treated you with “love and respect”. They were impressed by his ability to hold a conversation and how engaging he was. They praised you for finding a good boyfriend and expressed their support for your relationship. This made you feel touched and felt grateful for their encouragement.
Shinchiro was an older man, but he carried himself with a youthful energy that was contagious. He had a kind heart and a charismatic smile, making it easy for you to feel at ease with him. He was a gentleman, always using polite language and good manners, but he also had a bit of mischief in him. He loved to make jokes and banter with you, and he always had a twinkle in his eye that made you smile. The dinner was a hit, and you were thrilled to see your friends enjoying themselves so much.
Maybe it was the fact that Shinichiro was older than the guys you previously dated and even older than yourself, but you actually enjoyed the extra attention and care that Shinichiro gave, as compared to your previous dates. You found yourself beginning to fantasize about having a real boyfriend like him, who would pamper and take care of you in the same way. It was a nice feeling to have someone who seemed to genuinely care about you, and you were grateful for the experience of dating him, even if it was just a temporary arrangement. Or will he allow it to remain that way?
Wakasa Imaushi | 36 | GYM OWNER | 5'3 | NONCHALANT
Wakasa Imaushi was the perfect person for your plan to win back your ex. He was charming, confident, and seemed to know how to treat a woman. Your plan was to make your ex jealous by spending time with Wakasa and having you paint a picture of a perfect couple.
He was impressed with your predictions on the whereabouts of your exes, and he was always ready to hop on your antics. Wakasa was a natural at billiards, while you considered yourself to be a bit of a novice. Despite this, he was patient with you and taught you the basics, guiding you through each shot. As you played, you stood closely together, with his hand on your back as he showed you how to grip the cue. As you finished up your game, you noticed your ex watching you from across the room, clearly jealous of the attention Wakasa was giving you. This only seemed to fuel Wakasa's desire to treat you like a princess, and up his game for your next “dates”.
As you waited outside your office building, you spotted Wakasa pulling up on a sports bike. It was obviously a labor of love for him, and it was clearly a statement piece— beautiful paint job, modifications, and powerful engines. He even got you your own helmet, and as you took a seat on the back of the bike, Wakasa revved the engine and took off down the road. You couldn't help but notice the looks of envy and jealousy from your ex-partner. You had always admired his bike, which was pretty decent, but Wakasa's was on another level. It was entirely his idea, knowing that it would take a hit on your ex’s ego. Which was right— he couldn't help but feel jealous of Wakasa and his newfound ability to make you happy and sent you a pretty petty text later on that day.
You eagerly showed Wakasa the text from your ex, and his reaction was everything you had hoped for. His expression turned into a proud smirk, and he leaned in closer to you as he read the text. You felt a sense of joy knowing that she had the upper hand in the situation and that your ex was feeling a sense of jealousy. No one could even see the two of you right now, but you were hanging out together in his gym, seemingly having a blast together. As part of your workout routine, Wakasa finds himself beginning to focus on helping you train, providing guidance and assistance as you lift weights. He was attentive and supportive, helping you with your form and demonstrating proper technique. Wakasa found himself enjoying the process and the feeling of coaching someone. You appreciated his guidance and support, and she felt a sense of satisfaction as you lifted heavier weights than you've ever had before…
“Don't fall in love with me, [ Y / N ]...” He made eye contact with you through the mirror as he held your waist. “Shut up.”
One particular day when you got off early at work, you and Wakasa found yourselves on a night out at his favorite drinking place, sipping drinks and enjoying each other's company. As they sat in the dimly lit bar, their conversation grew more intimate, personal, and playful, laughing and teasing each other. With the alcohol flowing, your inhibitions began to slip away, and before you knew it, you were locked in a deep, passionate kiss while you sat on his lap.
You were both surprised by the spontaneous kiss and felt your heart racing as you and Wakasa shared an intimate moment. “You’re making a mistake.” “Probably.” “Definitely…” You remained close together, not wanting to break apart just yet. The kiss was long and passionate, and it seemed to last forever. As you finally pulled away from each other, you both felt a sense of emptiness, wanting more of each other but unsure of what to do next.
As you woke up in Wakasa's place the next day, the reality of the previous night's events started to sink in. You realized that you had made a mistake in giving in to your urges, but at the same time, you couldn't help but want to continue doing it. You were hesitant at first, unsure of how to approach Wakasa about what happened, but you found herself drawn to him anyway. You knew that your relationship was still temporary and that you couldn't let your feelings get in the way of your agreement. Despite this, you found yourselves wanting to spend more time with him, both in your ruse and outside of it, all while pretending to Wakasa’s face that this still meant nothing.
It is certainly not common for a boyfriend-for-rent to give you a monthsary gift. Such gifts are typically given by a long-term romantic partner, or someone who is seeking a long-term relationship. Since the arrangement with Wakasa is meant to be temporary and was not originally intended to last longer than a few weeks or a months, it would not be expected for him to give you such a present. So you were surprised when Wakasa presented you with a small gift for your one-month anniversary. You were touched by the gesture, but you couldn't help but feel a sense of guilt knowing that you shouldn't be developing feelings for him…
Tumblr media
ㅤㅤthank you for renting our boyfriends! did you catch feelings? we don't care! as long as you come back to see them again ;)
3K notes · View notes
homeinchaldea · 2 years
Text
Currently going through the Tower event in the TW server, and the inventory is stuffing with embers.
Since I don’t want to waste it, I decide to grail 2 servants I like.
Tumblr media Tumblr media
1 note · View note