#the lore building the characters the writing style
Explore tagged Tumblr posts
Text
while the cruel prince series is still my favourite fantasy book the twisted series has a special place in my heart because of how cartoony the characters are
#writing style is still not my preferred style as an english teachers perspective#but the plot n characters are memorable to me#i say this as i didnt read twisted games yet coz my friend had it lmao#but i reaaaallly love twisted hate n twisted lies#twisted hate is my personal favourite ❤️#anyways the cruel prince series is still the best#the lore building the characters the writing style#oh i love it SO MUCH#once upon a broken heart is getting to my fave books spot too#writing style is so fun n whimsical#font is also easy on the eyes#tho im nt gonna read yet till i see the 3rd n final book lmao#ah man.....reading ❤️#fafar yaps
6 notes
·
View notes
Text
Welcome to Exernia: Shapeshifters
More info below the cut!
(Gore and blood warning)
Hey there! A while ago, on instagram, I posted a short guide to the species of Exernia (the fictional world I created). However, that guide limited each species to one slide and it didn’t really talk about all the stuff I wanted to talk about. Plus, a lot of the stuff is now outdated and I CAN DO BETTER.
Snug was the first shapeshifter I ever made. He was my persona at the time (not anymore though) and I called his species “Crownies.” That sucked so I changed it.
Some additional info I couldn’t figure out how to fit:
They still require the same organs that living things usually have (heart, lungs, etc) but where they are differs
Shapeshifters are often mistrusted by the majority of people on Exernia because of their ability to shift, many people defaulting them to criminals or cheats.
Shapeshifters are more rare than other species because of their unique reproductive system.
Unlike some species, like Ogres and Elementals, shapeshifters don’t have a unique shared culture.
#art#small artist#digital art#artwork#my art#oc#oc art#my ocs#ocs#queer oc#oc lore#oc artwork#original species#oc writing#oc world#original story#original character#original art#digital artist#art style#concept art#artists on tumblr#world of exernia#shapeshifter#doodle#doodles#world building#sketch art#sketch#story wip
34 notes
·
View notes
Text
i took my adhd meds because i wanted to clean my room but now i dont want to, i just want to write down notes about genshin impact
#currently writing character building notes#but i also have lore ideas#specifically im designing a fire emblem-style rewrite of the main story
0 notes
Text
Short Break and To Dos!
Hello all! 🍄🍄👻 I'm glad to see people enjoying Day 3 so far! I was so nervous about showing another side to Mychael in the update I thought people wouldn't like him as much but plenty have reacted positively! ❤️
I'll add a TLDR; above the read more, but if you don't mind my ramblings and want more details about everything, I'll write everything below! Light spoilers ahead!
I'll be taking a short break from MO development until 28th October to work on a short VN for the Monstrous Desires jam!
Most probably missed it, but there's a tiny small patch to Day 3 explained here.
Queue will return soon! I just gotta handle some housekeeping first with my Patreon.
Regarding the feedback on Day 3, I'm glad people aren't as averse to the new side of Mychael, in that he isn't always soft and sweet. I want people to fall in love with a person after all, not a yandere caricature, and that means that person can get upset, angry and sometimes irrational when we don't know what's going on in their head even towards the subject of their affections. While some (understandably!) were shocked about his reaction to the mushrooms, it'll be clear as to why (hopefully!)
Some of you have given incredibly accurate theories, and I'll take that as something I've done well in building up the mystery!!! I'm excited to share more in the next update, but for now!
1. I'll be taking a short break from MO development to work on a short VN for the Monstrous Desires jam!
What I have planned for Day 4 of MO might be the biggest update so far, since one route will lead to a few official BAD ENDINGS as opposed to 'dead ends' like the current demo has. To those who really want to, you finally get to see Mychael at his worst. As usual, writing the script takes a few months with plenty of changes in between, and I don't wanna bulldoze ahead and rush the story when it's getting to the climax!
But before I jump into all of that I just wanna give myself a creative exercise and try exploring a different theme, style and setting with a fresh new character for the jam! Since I'm a sucker for the trope... yes, the new blorbo will also be a yandere, sorry, I'm predictable.💔 The jam ends on October 28th so development on MO will continue then!
The last time I wrote something remotely sci-fi was in high school, so this will be fun to try!
2. Most probably missed it, but there's a tiny small patch to Day 3 explained here.
What it says on the tin! If you've already played Day 3, rest assured there's no significant story changes. Just an updated credits list, three extra sprites for one route and a small fix in the code.
3. Queue will return soon! I just gotta handle some housekeeping first with my Patreon.
Plenty of people have sent such sweet and encouraging messages to my inbox on what they thought of the update and I cannot thank all of you enough for the support!! I can't wait to post them out to archive them on the blog and answer all your interesting theories and queries in my queue!
But for now I'm due for a short break from my socials and to catch up on my Patreon sketch requests haha. I also plan to release cut content from Day 3 for my Yearling and Deer patrons. Plus, I'll be working on some written prompts for extra lore so that's something to look forward to!
I'll be back soon! Take care, fireflies!! ❤️
561 notes
·
View notes
Text
Pacing your Story (Or, How to Avoid the "Suddenly...!")
Arguably *the* most important lesson all writers need to learn, even for those who don’t give a damn about themes and motifs and a moral soap box: How your story is paced, whether it’s a comic book, a children’s chapter book, a doorstopper, a mini series, a movie, or a full-length season of TV (old school style), pacing is everything.
Pacing determines how long the story *feels* regardless of how long it actually is. It can make a 2 hour movie feel like 90 mins or double the time you’re trapped in your seat.
There’s very little I can say about pacing that hasn’t been said before, but I’m here to condense all that’s out there into a less intimidating mouthful to chew.
So: What is pacing?
Pacing is how a story flows, how quickly or slowly the creator moves through and between scenes, how long they spend on setting, narration, conversation, arguments, internal monologues, fight scenes, journey scenes. It’s also how smoothly tone transitions throughout the story. A fantasy adventure jumping around sporadically between meandering boredom, high-octane combat, humor, grief, and romance is exhausting to read, no matter how much effort you put into your characters.
Anyone who says the following is wrong:
Good pacing is always fast/bad pacing is always slow
Pacing means you are 100% consistent throughout the entire story
It doesn’t matter as much so long as you have a compelling story/characters/lore/etc
Now let me explain why in conveniently numbered points:
1. Pacing is not about consistency, it’s about giving the right amount of time to the right pieces of your story
This is not intuitive and it takes a long time to learn. So let’s look at some examples:
Lord of the Rings: The movies trimmed a *lot* from the books that just weren’t adaptable to screen, namely all the tedious details and quite a bit of the worldbuilding that wasn’t critical to the journey of the Fellowship. That said, with some exceptions, the battles are as long as they need to be, along with every monologue, every battle speech. When Helm’s Deep is raging on, we cut away to Merry and Pippin with the Ents to let ourselves breathe, then dive right back in just before it gets boring.
The Hobbit Trilogy: The exact opposite from LotR, stretching one kids book into 3 massive films, stuffing it full of filler, meandering side quests, pointless exposition, drawing out battles and conflicts to silly extremes, then rushing through the actual desolation of Smaug for… some reason.
Die Hard (cause it’s the Holidays y’all!): The actiony-est of action movies with lots of fisticuffs and guns and explosions still leaves time for our hero to breathe, lick his wounds, and build a relationship with the cop on the ground. We constantly cut between the hero and the villains, all sharing the same radio frequency, constantly antsy about what they know and when they’ll find out the rest, and when they’ll discover the hero’s kryptonite.
2. Make every scene you write do at least two things at once
This is also tricky. Making every scene pull double duty should be left to after you’ve written the first draft, otherwise you’ll never write that first draft. Pulling double duty means that if you’re giving exposition, the scene should also reveal something about the character saying it. If you absolutely must write the boring trip from A to B, give some foreshadowing, some thoughtful insight from one of your characters, a little anecdote along the way.
Develop at least two of the following:
The plot
The backstory
The romance/friendships
The lore
The exposition
The setting
The goals of the cast
Doing this extremely well means your readers won’t have any idea you’re doing it until they go back and read it again. If you have two characters sitting and talking exposition at a table, and then those same two characters doing some important task with filler dialogue to break up the narrative… try combining those two scenes and see what happens.
**This is going to be incredibly difficult if you struggle with making your stories longer. I do not. I constantly need to compress my stories. **
3. Not every scene needs to be crucial to the plot, but every scene must say something
I distinguish plot from story like a square vs a rectangle. Plot is just a piece of the tale you want to tell, and some scenes exist just to be funny, or romantic, or mysterious, plot be damned.
What if you’re writing a character study with very little plot? How do you make sure your story isn’t too slow if 60% of the narrative is introspection?
Avoid repeating information the audience already has, unless a reminder is crucial to understanding the scene
This isn’t 1860 anymore. Every detail must serve a purpose. Keep character and setting descriptions down to absolute need-to-know and spread it out like icing on a cake – enough to coat, but not give you a mouthful of whipped sugar and zero cake.
Avoid describing generic daily routines, unless the existence of said routine is out of ordinary for the character, or will be rudely interrupted by chaos. No one cares about them brushing their teeth and doing their hair.
Make sure your characters move, but not too much. E.g. two characters sitting and talking – do humans just stare at each other with their arms lifeless and bodies utterly motionless during conversation? No? Then neither should your characters. Make them gesture, wave, frown, laugh, cross their legs, their arms, shift around to get comfortable, pound the table, roll their eyes, point, shrug, touch their face, their hair, wring their hands, pick at their nails, yawn, stretch, pout, sneer, smirk, click their tongue, clear their throat, sniff/sniffle, tap their fingers/drum, bounce their feet, doodle, fiddle with buttons or jewelry, scratch an itch, touch their weapons/gadgets/phones, check the time, get up and sit back down, move from chair to table top – the list goes on. Bonus points if these are tics that serve to develop your character, like a nervous fiddler, or if one moves a lot and the other doesn’t – what does that say about the both of them? This is where “show don’t tell” really comes into play.
4. Your entire work should not be paced exactly the same
Just like a paragraph should not be filled with sentences of all the same length and syntax. Some beats deserve more or less time than others. Unfortunately, this is unique to every single story and there is no one size fits all.
General guidelines are as follows:
Action scenes should have short paragraphs and lots of movement. Cut all setting details and descriptors, internal monologues, and the like, unless they service the scene.
Journey/travel scenes must pull double or even triple duty. There’s a reason very few movies are marketed as “single take” and those that are don’t waste time on stuff that doesn’t matter. See 1917.
Romantic scenes are entirely up to you. Make it a thousand words, make it ten thousand, but you must advance either the romantic tension, actual movement of the characters, conversation, or intimacy of the relationship.
Don’t let your conversations run wild. If they start to veer off course, stop, boil it down to its essentials, and cut the rest.
When transitioning between slow to faster pacing and back again, it’s also not one size fits all. Maybe it being jarring is the point – it’s as sudden for the characters as it is for the reader. With that said, try to keep the “suddenly”s to a minimum.
5. Pacing and tone go hand in hand
This means that, generally speaking, the tone of your scene changes with the speed of the narrative. As stated above, a jarring tonal shift usually brings with it a jarring pacing shift.
A character might get in a car crash while speeding away from an abusive relationship. A character who thinks they’re safe from a pursuer might be rudely and terrifyingly proven wrong. An exhausting chase might finally relent when sanctuary is found. A quiet dinner might quickly turn romantic with a look, or confession. Someone casually cleaning up might discover evidence of a lie, a theft, an intruder and begin to panic.
--
Whatever the case may be, a narrative that is all action all the time suffers from lack of meaningful character moments. A narrative that meanders through the character drama often forgets there is a plot they’re supposed to be following.
1K notes
·
View notes
Text
For any nonhumans struggling with species dysphoria, I want to help you all as much as I can. I've been experiencing it all week. It can be quite exhausting and put you in a lot of distress, in my case. X(
Here are some tips I'd recommend to help:
1. Mimic the diet of your kintype/theriotype. You are a shark? Eat seafood. A dragon? Maybe try to burn some food a little (or turn it black like my own preference if you want). You kin a character from [Insert source]? Try recreating foods/dishes from their world or dimension.
2. Listen to relatable music. I'd recommend making a playlist of any songs that feel species affirming/euphoric, or even echo that dysphoria further, therefore turning it relatable. (Few of my favorites are Bones by Imagine Dragons, Control by Halsey, Ancient Dreams in a Modern Land by MARINA, Momento Mori by Fish in a Birdcage, among other songs that feel therian coded to me).
3. Do vocals. Howling, barking, screeching, or roaring are very relieving if you are in the correct space to do them! If you are in a quite space or do not want to out yourself to anyone, try purring, growling, hissing, or other unnoticeable sounds. You have an object kintype? Mimic the sounds of the object, like beeping, clicking, etc. (I personally make microwave sounds just because it is fun). Recite voice lines of your kintype from the source they are in. Mimic their voice and volume to match.
4. Move and physically act like your kintype/theriotype. Quadrobics, mimic the flapping of wings, walk bidepedally, whatever you do, turn your mannerisms and motion to reflect your kintype/theriotype.
5. Dress like your kintype/theriotype. Is your kintype a character? Cosplay them, or mimic their clothing style, clothing color, hairstyle, etc. If they have tattoos, scars, or patterns on their body, copy them on your physical form with paint or pens. (PLEASE USE NON TOXIC MATERIALS. STUFF SAFE FOR YOUR HUMAN SKIN.) Are you a species of animal(s)? Dress in your species' colors, or, once again, paint or color yourself like it/them. Are you perhaps any other form of creature or object? You can use the same tips as the others, and another idea that works for all is that you can buy costume pieces of your kintype/theriotype. Masks, headbands, just normal clothing in general, the options really are infinite.
6. Express your dysphoria through artwork. I love doing art when I am heavily species dysphoric. Drawing, crafting masks, origami, painting, collages, all are forms of art. If you are skilled in music, then you could even create some songs of your own!
7. Go out and explore nature. This one is mainly targeted towards therians, whose types are grounded on the life on earth rather than other dimensions or universes, but just like the other methods, it can be universally used by any types of nonhumans. Collecting things is my favorite way of exploring nature. Collect rocks, shells, sticks, leaves, bugs, plants, anything that makes you feel more comfortable in your own (unfortunate) physical body. Stay grounded in the world around you and you may find the dysphoria slips away. Hiking and going on short walks can also help, building a den, smelling the scents of the outdoors. All great ideas that I personally recommend.
8. Write about your feelings. Whether you are good at expressing yourself through poetry, you keep a diary/journal, or you can project onto OCs for new backstory lore like I do, writing can truly help with any dysphoria. Not only that, but it is sometimes refreshing to come back later and read about what you were feeling before. It can serve as a great reminder that you are a powerful being and you will always overcome the feelings if you try.
9. Research about your kintype/theriotype. It does not matter if you are an animal, concept, or object from earth, a being from fantasy, or a character from the greatest book or show, you learn something new every day. So why not learn about yourself? Read books or watch animal documentaries of your theriotype(s), same thing for you otherkins and your fantasy species. Fictionkins can look up facts about themself as a character, their book, show, game, etc.
10. Talk and interact with other alterhumans/nonhumans. Remember, we are a community, and while you are experiencing horrible episodes of species dysphoria, there are many other beings going through the exact same thing at the exact same time. So why not talk to them about it? Share your experiences, help eachother cope, you may even connect with more individuals that way, building more relationships with others and meeting new beings.
11. Past life meditation. If you are a nonhuman who has a past life/lives, you may find comfort in meditation, where you can truly tap into what you once were, and still are in this life as well. Look to the forgotten, and turn in to remembered. Open up your past and live over again.
12. Listen to sounds. Nature sounds, voices of other characters you know from your world, vocals or sound effects of your kintype. These are all good options to turn to if you want to feel at ease with yourself.
13. Let your emotions out. Sometimes this is all you really need to do when species dysphoria hits hard. Cry, bite things, claw at pillows, LET IT OUT. There is absolutely no problem in being yourself and expressing your heavy emotions in your own, unique, nonhuman way. You may find you feel much better after.
That's all I've got, but I hope whoever/whatever reads this far has an amazing day/night. You are an amazing being, thank you for embracing yourself and living authentically. <3
#therian#therian community#therianthropy#alterhumanity#alterhuman#alterhuman community#fictionkin#objectkin#conceptkin#nonhuman#species dysphoria#otherkin#otherkin community#otherkinity
336 notes
·
View notes
Note
Holy cow that writing............. That was such a wonderful read
I gotta say, I love the moods that each of your art pieces has, especially when they have colour in them. It’s liked you look at it and you already know how to feel when you see it. Your art style is great, I love how you create the emotion and set the mood for each one. Keep at it! It’s lovely to have you here.
Oh my gosh thank you very very much for such a nice ask, I always love trying to create some sort of tone for my fully colored pieces, it's such a fun process from start to finish, and I'm really grateful to hear such kind words from ya!
Thank you so much again, and here's a little somethin' in return :]
[Song: Lifting | Creaks OST]
#GOING TO GO OFF IN THE TAGGGSSSS CAUSE GOOD HEAVENS#seriously such a sweet n fantastic story. the way you write descriptions n comparisons are just so so perfect n paint such a crystal clear#image in my mind. especially loved the line about how the stars cut through the sky like a knife#AND THE INTERACTIONS BETWEEN VIOLIN N ACCORDION#THEIR FUN LITTLE BANTERING N THEIR TENDER CARING MOMENTS AT THE VERY END MAN.....#i looovvvveed that stair scene so much LMAO i could practically hear the way accordion was booking it up those steps#AND ACCORDION FUMBLING WITH THE COMPLIMENT#violin 'isnt it beautiful tonight?'#Accordion 'yuou too'#the way youre able to tie in both character lore n world building lore so naturally n seamlessly into your writing as well#its so so good#fantastic pacing. fantastic writing style#and fantastic characters#im so so happy i was able to inspire you in some way im going to sob forever aghghuhgughuughhgu <3 <3#and thank YOU so much for writing this n sharing it!!!!! reread this multiple times already cant even lie
58 notes
·
View notes
Text
dreaming up a syllabus for an imaginary course on metanarratives about gameplay, which i think would go something like:
unit 1: who do you think you are i am - auto-documentary & games
Vlogs and the Hyperreal, Folding Ideas
The Slow Death of Let's Play Videos, Meraki (to ~10:00)
World Record Progression: Mike Tyson, Summoning Salt
ROBLOX_OOF.mp3, hbomberguy
Life as a Bokoblin: A Zelda Nature Documentary, Monster Maze
optional: Braindump on the History of Let's Plays, slowbeef
unit 2: what like it's hard? - intro to challenge narratives
Chapter 26: Games as Narrative Play: Two Structures for Narrative Play, Rules of Play
A different kind of challenge run: Minimalist 100% (BOTW), Wolf Link
Surviving 100 Days on Just Dirt, Mogswamp
Can You Beat DARK SOULS III with Only Firebombs, the Backlogs
Is it Possible to Beat Super Mario 3D World while permanently crouching?, Ceave Gaming
The Pacifist Challenge - Beating Hollow Knight Without Collecting Soul [CHALLENGE] - Sample
optional: How to 100% Snowpeak Ruins in under 15 minutes, bewildebeest
unit 3: nelly you don't understand, i AM the narrative - form and function
The Future of Writing about Games, Jacob Geller
Can You Beat GRIME Without Weapons?, the Backlogs
Mushroom Kingdom Championships, Ceave Gaming
My Life as a Barber in Hitman 2, MinMax (Leo Vader)
MyHouse.WAD - Inside Doom's Most Terrifying Mod, PowerPak
optional: Mega Microvideos, Matthewmatosis
the theme and structure is mostly intended to introduce at least one critical or historically contextual work followed by examples of the type of narrative in question.
in unit 1, this is the idea of "How do people talk about their own experiences in the context of YouTube and playing video games?" across three rather different kinds of documentaries. unit 2 is intended to take that lens of who is telling what tale and dial in on challenge running, where i first noticed the way some videos turn the story of overcoming a challenge into its own narrative that is distinct from but related to the narrative events of the game itself. unit 3 circles back to the bigger picture with a variety of examples that, to me, are maximally metanarrative, the emergent story of the player-narrator now functionally replacing the game's embedded narrative.
bonus unit: broken narratives
Glitch & the Grotesque at the MLA, Sylvia Korman
Watching time loop movies to escape my time loop, Leo Vader
The Stanley Parable, Dark Souls, and Intended Play, Folding Ideas
Breaking Madden, Jon Bois
The TRUTH about the Pizzaplex in FNAF: Security Breach, AstralSpiff
this one is highly underdeveloped, but i'd love to work out something more robust building on randomizer challenges that produce intentionally bizarre, semi-ironic "lore," and bois-esque endeavors to break games so hard the story itself crumbles. but that's really out of scope so i'm just including the links to things i couldn't bear to get rid of. more rambling abt the challenge runs I chose under the cut.
Challenge runs represent one of the most obvious places to start, due to being extremely plentiful and having a hook that makes a "here's how I did X thing in Y video game" format almost unavoidable. Minimalist 100% is an underrated and sweet straightforward example that I mostly include as a baseline for reporting-out style narrative; here are the facts, here's what happened, this is the thing that it is. Mogswamp's 100 Days on Just Dirt is similar in style, but the physical measuring of days is a delightful and, more importantly, external narrative device.
Now oriented, we get a taste of Ceave Gaming's narrative approach to Mario challenges with the no-crouching run, and while we still aren't at the degree of player-characters being constructed for the narrative's sake, the spirited belief in crouching sets the stage for other rhetoric in more extreme cases we'll see later.
The Backlogs' entire body of work qualifies here, but GRIME is the strongest inspiration for putting this list together. I include the DS3 firebombs run because what was initially a factual description of how his wife's use of firebombs inspired him to play differently in the original DS1 firebombs run has developed into full-blown multi-game narrative arc with the Firebomb Goddess (his wife, who also voices the character) compelling his in-game character to achieve his destined quest. Grime takes that even further,
In-Game Documentaries
I include Life as a Bokoblin mostly as a contrast to My Life as a Barber - there is a level of fictionalization and roleplay involved in the Zelda in-game documentary that highlights exactly what I want to single out when I am talking about metanarrative, the story about a story.
#peter posts#mc meta#<- close enough#also i will add some context for the rest of the docus too since the summoning salt is on here for a VERY SPECIFIC REASON
2K notes
·
View notes
Note
Hi Dema!! Your art is fantastic and even the lineart is awesome! Solid and confident in where it's thick and where thin. I really like how your style has characters look more realistic and they have specific consistent features. Your blog has a pleasant atmosphere, and you're skilled in weaving AUs! There's a lot of details and structure, and I'd like to ask if any of them have a full story arc? Could you do a list of all of the AUs? Is there a motif that you especially like that repeats in any of the AUs? And whenever you add comments to my stuff in the tags I literally smile, it makes me want to keep at my plan to create everything I have in mind. So I'd like to spread this joy! I hope you have a nice day! (from late-draft ^^)
Hello, Late-Draft! I wasn't expecting this ask at all but I'm so glad to have received it!
First of all—I'll try to hold myself back from giggling like a schoolgirl. I'm having a sempai noticed me moment over here and that's just embarrassing. So give me a second to compose myself, if that's alright?
Okay, I'm back.
Now, on to business.
Character design, especially when it comes to facial features and how they're unique to each person, has always been a passion of mine. I always try to have a solid design for each character. I choose which features feel like the character in question, which face feels natural to draw, and go along with it. I love drawing Katara as much as I love drawing Zuko. Meanwhile, I seem to be on a never-ending battle against Sokka's features. Woes of an artist, I suppose.
Character design is actually one of the reasons I love your work so much, in case you hadn't noticed. I'm currently experimenting a bit with a different style... Hopefully it won't be long before the artwork is done and I can share it over here. I'm so excited for everyone to see it!
Now it's time for the reason we're all here.
I have said it before and shall say it once more: AUs are my lifeblood.
I love them so much! Building them, daydreaming the scenes, thinking of the characters and how they differ from their canon versions. The arcs and the themes and the worldbuilding. Building AUs is my passion, and I have so many of them!
There are a lot of motifs and themes that tend to repeat themselves in several of my AUs, I believe.
You'll notice that most of my stories are Zuko-centric, with a heavy emphasis on grief and humanity. There's the question of what makes us human and how to move forward when the whole world seems to push you back. I put a lot of stock in metaphors and symbolism within the narrative itself. I'm especially interested in the nuance of war and how it affects people emotionally, physically, and psychologically
I also tend to reutilize some elements of the lore and/or worldbuilding! Such as the Painted Lady's backstory, or the existence of War Children within the ATLA universe.
Now, the list!
I think I'll start with my current project, if that's okay :)
For the Spirits (New Gods AU)
Zuko was a child when he met Agni. Then, the spirits started coming to him. Eyes hidden in the hallways, voices pleading for help, for recognition, for remembrance.
Zuko could see Agni. He could see the broken remains of a Great Spirit and the empty smiles of amnesiac ghosts.
And they could see him in return.
I've been working on this AU for a long time, but only now did I get the chance to start writing the fic (linked up there!). I'm extremely excited about FTS and where the story will lead us in the future, but I'll try not to spoil too much.
It's a Zuko-centric story, with a heavy emphasis on Spirits and humanity. I'd like to add a warning for depression/mental health issues.
To Hesitate (Lee & Kya AU)
As she watches Lee and Kya avoid each other's eyes from across the room, the phrase comes back to her, swift and silent:
"To hesitate is to lose."
.
As Song treats the victim of an unfortunate interaction with a rare poisonous flower, her day takes an unexpected turn when it becomes apparent that the old man's nephew and her assistant have history.
A vivid history.
The Lee & Kya AU is a vibe, a feeling. It's probably one of my oldest AUs out there as well as one of my dearest.
A classical Lee and Kya From The Tea Shop AU, full with wholesome fandom tropes such as: fake (but not really) dating, fake identities, Ba Sing Se shenanigans, vigilante stuff, White Lotus missions, Iroh is a great Uncle, Zuko is an awkward turtleduck, and, of course, the fluffiest fluff you'll ever see.
Other than that, Lee & Kya is probably one of the less plot-focused AUs I have. However, that doesn't mean that there aren't scenes I can't wait to write or a canon divergence or two where Zuko is concerned.
(I have another fic posted but I'll leave that one to the end. You asked for a full story arc and, oh boy, does Soundless deliver.)
Kintsugi AU
Closer to being canon-adjacent than canon-divergent, Kintsugi is yet another Zuko-centric AU (and are we not noticing a pattern over here?).
I'd love to explain it in depth, but I believe the caption of the artwork linked above does a better job at explaining than I ever will.
Kintsugi is the art of decorating your scars with pieces of Agni.
In the Fire Nation, the amount of golden marks are a sign of status. Only the Royal Family can afford to seal every single wound with Kintsugi. Such is the weight of this tradition that, among the ones with Agni's blood, it is the highest mark of dishonor to have a natural scar, for it proves you aren't worthy of the privilege.
After the Agni Kai, Ozai forbid Zuko's scar to be sealed with Kintsugi. The boy wasn't worth his title, his traditions or his pride. Zuko would be broken, but he wouldn't be beautiful. Not anymore.
(And sometimes it's easier to pretend he never was)
Kyoshi Warriors AU
One of my absolute favorites!
In this AU, Ursa took Zuko and Azula with her when she was banished, so they could start anew. With help from Iroh and the White Lotus, she managed to relocate her freshly burned eight-year-old child and her crying daughter to Kyoshi Island.
Years later, when Avatar Aang and his companions first arrive at Kyoshi Island, they're met by the Kyoshi Warriors and their leader, Noriko of pale skin and warm brown eyes.
The Gaang leave Kyoshi Island many weeks later with a new companion. And if Jian Li, with his war paint and his scar and his dual dao, gives the island that he has called home for so long one final, longing glance as they fly away on Appa, they pretend not to notice.
Hunters AU
We're starting to dwelve deep into dangerous waters!
This is a Katara Joins Zuko In His Quest To Find The Avatar AU, with a twist!
This AU was born as a writing experiment. What if we take Katara's character, and change one of her core characteristics? Katara, who looked up to the Avatar as a saviour figure, now blames him for leaving and allowing the Fire Nation to wage war on the world.
Then comes Zuko, a banished Prince with a crew full of traitors and his own agenda. Zuko wishes for nothing more than to dethrone his father and end the war. He is a White Lotus member, an honorable, driven young man, and he has a plan.
The catch? He needs to take the Avatar to his father if he wishes to regain his title and be able to rightfully take the throne. Oh, and he will deliver the Avatar to the Fire Lord—but nobody said it had to be in chains.
Halfblood AU
I watched Blue Eye Samurai a few months ago and it destroyed me. The idea of a half-blooded child dead set on getting revenge for their very existence stuck with me, and this AU was born.
Kanna made a life for herself in the Earth Kingdom after leaving the North. Katara was raised by her grandmother in a small village, being taught to hide her bending if she wanted to live peacefully in a place she was only half of. Her mother had died in childbirth. Her father, a nameless warrior from the Southern Water Tribe who had loved Kya and left her behind, didn't know of Katara's existence.
Katara took over Kanna's clinic after she passed away. Always taking care of others. Always suppressing her need to bend. Always wishing for more.
One day, he arrived. A half-child, just like her. But while she was of Water, he was a son of Agni. He was searching for the man who brought him to this world. The man who scarred him. The man whose face he couldn't recall, whose name he did not know. The man whose specter had chased his mother to her grave. The man who would die at his hand.
The answers were hidden in a small teashop deep within Ba Sing Se. Lee offered her a way out, and Katara took it.
Soundless (Uiscefhuaraithe)
Katara of the Southern Water Tribe has hands scarred by fire and great talent, though no teacher.
Zuko is a mute War Child, a herbalist and healer, and the Blue Spirit. He bears the mark of fire, and the scar of the blade that took away his voice.
The first time they met, the Blue Spirit had just saved her, tough not before her hands got burned. The second time they met, his name was Lee, and he was healing her.
They live in war and they will fight, if not for the world, then for themselves.
You asked for a full storyline, and I shall deliver!
Soundless is probably the only AU I have fully planned. Three-books, Azula redemption arc, role-reversals and all.
This AU has everything. From travelling through the Earth Kingdom together, to odd character team-ups that somehow manage to work, and a major goal/conflict to resolve.
Zuko and Katara must find their way to Omashu in an Earth Kingdom ravaged by war as they also grow to understand each other, themselves, and the world around them. They meet with new and old alliances, keep their ears open for rumors of the Avatar (They say he is an airbender, Lee. Do you truly belive that?), and do their best to always be two steps ahead of their pasts.
Meanwhile, both the Northern and Southern Water Tribes are searching for the runaway heiress, Aang must find his way alone on this new, hostile world, and Azula must face the revelation that, despite what her father has stated for the last two years (liar, he lied at her! Her! He lied he liedliedliedlied), her brother might just be alive.
I'm sorry for making this such a long answer! I just get very excited about these subjects and don't know when to stop. If you made it all the way down here: thank you again.
I hope you have a good day ❤️
#dema answers#zutara#atla#zuko#avatar the last airbender#katara#zutara au#for the spirits#new gods au#Spirit Touched Zuko#to hesitate#lee and kya from the tea shop au#lee and kya from the tea shop#soundless au#Soundless (Uiscefhuaraithe)#soundless#kintsugi au#halfblood au#kyoshi warrior ursa au#kyoshi warrior zuko#kyoshi warriors au#hunters au#Katara joins Zuko AU#There's another AU I didn't mention#It's set in Ba Sing Se and it's shhhh a secret#Thank you again for writing to me!#I love to share my AUs and stories and headcanons and general craziness#This took me like two hours or so to write#They were absolutely worth it
158 notes
·
View notes
Text
How to Kick Ass at Worldbuilding
Worldbuilding. You either love it and spend all your time dreaming up rules rather than writing, or you hate it and try your best to avoid it despite writing fantasy or scifi.
Or you are in the middle, which is where you should be. You have a healthy appreciation for what makes worldbuilding so special, but you also don't obsess over it.
Worldbuilding does not need to be complicated to be effective, as I've harped on a few different times now. So how do you strike the right balance? Let's take a look.
As always, this is just my opinion based on my own efforts creating The Eirenic Verses. You can disagree and that is fine. However, I hope you'll consider thinking about what I offer here as you craft your own world.
A lot of what people focus on when worldbuilding is not what the audience cares about.
Very few people like to read a book littered with random terms they have to keep track of. We want to build a unique world, but we also don't want to throw such an extreme amount of lore at our readers that they tune out.
When worldbuilding, we want to consider the cognitive load on our audience. This is how much information the reader needs to remember throughout your story so that they can follow along.
Cognitive load includes things like:
Character names and appearances
Relationships between characters
Place names, such as cities and countries
Unique mythological creature or fauna
Backstory, including mythology and folklore
Language names
The general plot (who is the protag, who is the enemy, etc)
Magic usage (who has the power, how they acquire it, any conditions it comes with, etc)
Power dynamics between characters, countries, and so on
Political systems, if included
Even in the most barebones fantasy story, this is a lot to remember. As such, we need to consider what is most important for our readers to generally understand the plot and emphasize this, letting the rest serve as background information that is not quite as essential. The more emphasis we put on something, the more we direct a reader's attention.
At the same time, we want to create a world that feels lived-in and interesting so that readers want to know more. How do we do this?
Consider what you think about foreign countries in our world.
Most of us will have a general concept of a country but only will think about the specifics if it is currently relevant.
Let's take Japan for an example. (I'm a bit of a weeabo, okay?) Here is what I personally think about when I imagine Japan, in order of what I consider important.
Japanese cuisine (sushi, ramen, ochazuke, sake, lots of rice dishes, seafood)
What the people are like according to my own stereotypes/cultural perceptions (polite, quiet, respectful, hardworking, punctual)
Climate and geography (temperate, island country, volcanos, mountains, beaches)
Unique flora and fauna (cherry blossoms, flowers, Nara deer, giant salamanders, pretty birds)
General landmarks, but not necessarily specifics (castles, temples, busy cities, red bridges, torii gates)
Clothing styles (kimonos, school uniforms, business suits, kawaii fashion)
Cultural icons (samurai swords, samurai armor, Shinto shrines)
General overview of the history (samurai, daimyo, feudal system, bushido, Meiji restoration)
Language, but not necessarily specifics of the language (Japanese, kanji, hiragana)
Religion (Buddhism and Shintoism)
Folklore (ghosts, kami, tsukumogami, evil spirits)
Any festivals I might know of (cherry blossom festivals, moon viewings, Obon)
Your own list may have these in a slightly different order, but it's probably what you most think about.
Notice that you will likely not think about these things:
Political system
Specifics of the language
Interpersonal hierarchies
International relations
Specific landmarks
Specific historical events
Famous figures
So why do we think like this? Because in real life, we also have a cognitive load that we must balance with things that are more relevant to our everyday lives.
If I tried to memorize specific details of every country in the world, I would go insane. I have better things to do, so I create a general image of a country based on pictures I've seen, people I've met, food I've eaten, and so on. You do the same thing.
To be realistic, you do not need to be specific. You need to approach worldbuilding the same way people generate their world knowledge: basic concepts and visual imagery.
What to emphasize in worldbuilding
So let's break this down on what you want to think about when creating a world.
Food is one of the most accessible elements of a culture.
Food is how many people learn about different cultures for a simple reason: if you have the ingredients, you can cook food from anywhere. You don't need to be introduced to it by a native of that culture.
Plus, humans tend to like food. We kind of need it to exist.
Think about these things when considering national cuisines and eating habits of your fantasy world:
Do they have spicy food? Bland food? Heavy hearty dishes?
Is most food served hot or cold?
What kind of spices and vegetables do they use? Root vegetables, beans, cinnamon? Salt?
What type of meat do people eat (if any)? Seafood, poultry, beef, pork?
How is bread prepared? What is it made of? (Look, nearly every culture has some sort of bread, we love carbs)
What about pasta? Does that exist here?
Are desserts important? What are they made of?
What kinds of drinks do they have? Coffee, tea, milk, lemon water?
Is alcohol a thing? What kind of alcohol? How often do people drink? Are there bars?
How often do people eat, and when? Do they have the typical three square meals, or do people eat kinda whenever they feel like it?
Do people prepare food at home or are there restaurants?
Are communal dinners common?
Cultural stereotypes provide tension and can help craft your characters.
Are people in your culture known for their boldness? Their cunning? Their resilience? Their standoffishness? Their fiery tongues, or their passive-aggressive jabs?
You can play with a lot of this, either confirming or denying the assumptions through your characters.
Landscape gives us an idea of where we are and what to expect.
Landscapes are some of my favorite aspects of worldbuilding rather than intricate magic systems and political concepts. Readers get a good sense of environment when you focus in on landscape and how it impacts the characters. You can also build a culture off your landscape, such as how certain geographic features may influence peoples' attitudes and lifestyles.
For example, a coastal landscape will have beautiful views of the ocean, sparkling beaches, and maybe tall cliffs. Being a fisherman may be seen as an honorable but dangerous profession. People might cliff dive for fun.
Mountainous areas may produce cultural enclaves, especially in a fantasy setting where everyone is more isolated. One mountain town may have a completely different vibe than the town over.
Flat, wide-open plains mean people can spread out, but since moving from one place to another is easier, there may be a more cohesive culture.
An area with caves will have a sense of mystery and fear; there may be a lot of superstitions about the caves.
A swampy area can also be very mysterious as there are so many places to hide out and a lot of dangerous animals.
Climate influences how people behave.
Hot climates make people need to conserve energy, so they may take afternoon naps in the worst of the heat. They might value relaxation and calm over industry and productivity because bro, have you ever tried to even walk outside in the Florida heat? Shut up and get me air conditioning.
Cold climates make people need to stay active to stay warm, but they can also produce a sense of isolation. Think about how outdoorsy the Finnish are but how they looove their personal space.
Temperate climates are probably a bit more even-tempered, but as weather changes get more extreme, people will vary their behaviors based on the seasons: spending more time outdoors during summer but holing up during winter. The culture may emphasize hospitality because people need to rely on one another to survive, and they have time to meet their neighbors during the summer.
I am very partial to temperate climates, being from the American Midwest. We're known for being nice and hardy people. You should come visit.
Flora and fauna help the world feel real.
When I worldbuild, I often base my cultures on a real place and what kinds of animals or plants are there. For example, Breme is based on Mongolia so I have herbivores, big raptors, and a lot of grasses.
A warm climate will have lots of reptiles. Sea life will be important in a coastal area. Swamps might have big predators. Mountains will have hardy creatures that can climb. A savannah area will have huge herbivores and fast, hungry predators.
General cityscapes or villages are great for providing a sense of place.
Do people build low spread-out cities or tall rickety homes? What kinds of building materials do they use? Are there lots of markets, bars, apocetharies, temples or churches? What do homes look like here? What are any unique architectural features?
This gives a sense that we are in a different but specific world that has a rich culture.
Clothing tells us what people prioritize.
Cold places will have lots of layers. Hot places will have soft draping outfits or very skimpy outfits. Natural materials that are easily available will make up the majority of the clothing in a fantasy setting. You wouldn't have people wearing cotton in a place that doesn't grow cotton. If there are lots of sheep, people will wear wool. If there's lots of cattle, people will wear leather.
You can also think about adornment. Is jewelry common? What type? Why is it important? Is it a status symbol, a way to keep wealth, or perhaps ways to honor ancestors?
Cultural icons demonstrate what the society values.
A warlike culture will prioritize weaponry. A pacifist culture will think about art and music. A nomadic culture may have a rich oral tradition. An agrarian society will emphasize farming rituals.
Think of a few things that symbolize your society, whether that's musical instruments, weaponry, textiles, statues, or jewelry. Consider how those traditions could have come about and why.
Folklore and mythology offer an offbeat but important sense of history.
Folklore is often tied up with many other factors of a society, such as their religion, landscape, history, and overall values.
For example, the Japanese believe items survive for over a century gain a kami, or spiritual essence. This shows that the Japanese cherish their long history and their material culture, and it also infuses their Shinto belief into folklore.
You can also think about cryptids or ghost stories. Isolated and difficult terrain often makes people think of monsters lurking in the woods. Areas with lots of caves will have myths about what is down there. Coastal areas develop myths about ghost ships.
Idioms, turns of phrase, and gestural quirks tell us more about the culture without overwhelming readers.
This one can be more challenging (I haven't done much with it) but if you can manage it, you'll have a very rewarding story.
I'm not talking about making a whole new language here, but rather about idioms and turns of phrase. Think about all the fun idioms that English has, like "beating around the bush" or "break a leg." Without cultural context, you can't understand them, so you'll have to incorporate an explanation without actually stating it.
For example, you can have a character say "the horses are running fast" as they look out the window to see a sheet of rain. We can guess from this that the idiom is rain = horses, so lots of rain = fast horses. We'll understand from this that this culture probably loves horses; maybe they're a formerly nomadic race.
Gestures, like whether people give thumbs-up, point with their index, or bow with their hands to their chest all give us a feeling of the culture without being overwhelming.
What not to emphasize
Now that we've gone through some things to focus on, let's talk about what you don't need to make up for your world.
A whole-cloth language
Please, you don't need to create brand new words for things that exist in our world. You can reference a language, but do not make people memorize nouns they don't need.
Don't even make up the language at all. Say there's a language and then write the rest of it in English.
Made-up languages are irritating for readers because they want to focus on the characters and plot, not mysterious words they need to translate.
It's possible to make languages interesting without going into specifics. For example, the Bas-Lag trilogy by China Mieville has a species that communicates in clicks but the species can also learn human languages if necessary. There's a language called Salt that's basically the common tongue blended from everything else.
Do we need to know how Salt works? No. Doesn't matter. We're told someone is talking in Salt, or they're learning it, or they switch to it when meeting someone from a different culture. That's plenty.
Specifics of a magic system
You're not going to instantly summon up all the rules of magical realms when you visit a new country; you might not even know them. And your readers won't be too interested in them either.
For example, in The Eirenic Verses, I have High Poetry. Readers will come to know that this was a magical system where certain people given the power can recite a poem and whatever they speak comes true. Every poem can only be used once.
It was given by the goddess Poesy to a specific woman, Saint Luridalr. It was so successful that the goddess started giving it to more women and a whole religious system arose.
I don't need to explain exactly how it works because no one cares. Someone makes things happen by coming up with a poem: that's about it. We don't need to question whether certain rhyme schemes or meter or punctuation impacts anything. That's too technical.
If you've got pages and pages of notes on all the intricacies of the magical system, you have too much. Pare it down.
Political systems
Unless you're writing a fantasy where politics are absolutely critical to the plot, you can just reference the political system in passing and maybe elucidate a few key elements, like who the leader is, how power is transferred, etc. You don't need to go into all the specifics because most people are not going to care.
Hierarchies
Please don't lay out the entirety of an army's ranking system or how someone is promoted. Make up something consistent and stick with it, but don't go into exhaustive detail. People aren't going to sit and question whether a captain is above a lieutenant or how long it takes to become a general.
We'll know that a general is a big deal if the characters make it a big deal. We'll know who the head of the army is but we don't need to know how they got to that position.
Exact city layouts
You do not need to tell us where everything is in relation to one another. Tell us characters are moving from one landmark to another. You could say "this is across a bridge, this is up in the mountains, these buildings are right next to one another, these two buildings are in opposite ends of the city." That's plenty.
If somewhere is very far away, just show them travelling there and how long it takes. You don't need to measure it in miles or leagues or whatever. We will guess that if it takes them a week to walk there, it's pretty distant.
Economic systems
We just need the basics here: mercantile, capitalist, bartering, etc. We don't need to know if the coinage is pegged to a certain precious metal or if people invest their money or how people are paid. That's boring.
In my world, I have two currencies: quillim for Breme and barnals for Sina. What's the exchange rate? I don't know and don't care. How much is one quillim worth? One quillim is not a lot but 2,500 quillim is. How much is the average person paid? Doesn't matter. Do people keep lots of coins on them? No one is asking that. It's not important.
Transit systems
Tells us if the roads are cramped, spread out, nonexistent, poorly maintained. Tell us if there are road blocks or toll booths. Tell us if there are roving bandits. The more physical and sensory you can get, the more real it feels.
Few people care about the specifics of even their own transportation system. I know highways are fast, I know tollroads are expensive, I know parkways are pretty, I know some cities have weird turnabouts and dead ends. That's exactly what I need and what I care about.
That's what I've got for you today. If you liked this, maybe you'll consider checking out The Eirenic Verses series, which follows most of these principles.
I've been told that my fantasy writing is very approachable, even for those who don't usually like fantasy, specifically because I don't get too insane with my worldbuilding. So maybe you'll enjoy it too!
#fantasy worldbuilding#worldbuilding#fantasy writing#fantasy writer#writing community#creative writing#writeblr#writeblr community#writing on tumblr#writing opinions#am writing#writers of tumblr#writer stuff#how to write#fiction writing#writing advice#writing tips#writing resources
143 notes
·
View notes
Note
I am not immune to this propaganda…
Do you like long fantasy series, but are tired of authors never finishing them?
Do you like interesting magic systems?
Do you like when characters form intense even psychic bonds with animal companions?
Do you like your heart getting ripped out of your chest and then stuffed back in full to bursting and but then ripped out again to get stomped on but it turns out you like that too uhhh let's call it... intense yearning
Do you like dragons? Of course you do, why else would you be on this blog!
WELL DO I HAVE THE BOOK SERIES FOR YOU!
The Realm of the Elderlings is a 16-book series is comprised of four trilogies and a quartet. All of which have been finished. Yes that's right, Robin Hobb saw other authors who can't seem to finish their multi-book fantasy epics and said "I will finish mine 4 different times to show you it's incredibly easy actually." She also has written multiple other series (some under the pen name Megan Lindholm), set in different universes.
So, where to start?
The components of RotE are:
The Farseer Trilogy
The Liveship Traders Trilogy
The Tawny Man Trilogy
The Rain Wild Chronicles
Fitz and the Fool Trilogy
The three bolded trilogies above are told from the perspective of FitzChivalry Farseer, one of the main/major characters in this universe and my eternal blorbo. The Liveship Traders trilogy and Rain Wild Chronicles are told from several points of view, and happen in chronological order between the series above and flesh out the worldbuilding, lore, history, etc.
For the most complete look at the universe, you can of course read everything. However if you want to stick with just one character, you can read the three bolded trilogies only. And of course, if you don't want to commit to a metric ton of words either way, you can just read the first trilogy and see what you think. Though I do think the levels of joy/pain/adoration increase with each work as you get more invested in the characters, of course.
OR. You can in fact read the Liveship Traders trilogy or the Rain Wild Chronicles quartet completely independently of the others. I actually started with Rain Wild Chronicles because those books have the highest concentration of dragons--it was actually a follower of this blog who recommended them to me, and I decided to jump into those rather than commit to The Whole Series (which at the time was only 13 books not 16). But I loved the writing style and wanted to learn more about the world, so got into the rest, and now I actually think the Rainwilds books are the weakest of the bunch (though I still enjoyed them initially)!
But You're Following This Blog, DailyDragons, So Here's The Part Of The Pitch You're Actually Invested In
Now I will be up front that you don't get many dragons in the first trilogy. There are a kind of dragons that appear at the end but dragons are not the main focus of this one. However Hobb learns from her mistakes about not including tons of dragons in her fantasy world and you get more in the next parts of the series.
The Liveship books deal with sea serpents and dragons in very interesting ways I don't want to spoil, though it's a slow build. But VERY fascinating reveals into the dragon's biology, life history, and magic.
The plot of the later half of the Tawny Man Trilogy revolves around dealing with how the world of this story used to have dragons but they have practically gone extinct. Less direct contact with dragons but still a dragon-centric last book.
Rainwilds is chock full of dragons. Including as POV characters. Can't complain about lack of dragons here at all.
Fitz & The Fool Trilogy is lighter on the dragons at first and then they show up en force at the end. Ta da!
anyway please read these books and join me in my eternal suffering. wait, suffering? nevermind who said that. shhh. it's fine. you will love fitzchivalry farseer. you will love the fool. you will never be the same again.
#realm of the elderlings#THANK U FOR GIVING ME A HANDY DANDY SOAPBOX#lise-thethinker#i am always ready to weep about these books publically#i have read the entire series uhhh. 3 times? and condensed version 4 times#since i first read them in 2015#WHEW. yeah. god i love them#ramblings#not dragon art#i guess
140 notes
·
View notes
Text
inukag was born to be shipped by me and I was born to ship inukag as well
For ages now I've been meaning to write about the reasons why I ship Inukag as fervently as I do and @inukag-week felt like the perfect opportunity to indulge myself, so here we go.
I want to start with how aesthetically pleasing they are. From their perfect size difference to the complimentary color scheme of their outfits plus contrasting hair and eye colors, Inuyasha and Kagome just look absolutely good together.
Their character design makes it clear from the get go that they're visually a great match. The association is so strong that the audience becomes unable to picture one without the other, as if they're two halves of the same item. Different, yet unequivocally a team, a pair.
Decades ago, they already had that classic quality to them and I bet they'd never get out of style even decades from now. And the rich lore that surrounds the pairing only adds to that aesthetic: the well, the tree, the beads, the robe, the sword, all of it enhances how iconic they are. Even something as ordinary as star gazing becomes uniquelly theirs.
Futhermore, I just absolutely love the entire concept of it. The subvertion of the fairy tale archetype, the idea of a love that transcends time, of soulmates who actually work on building their bond. Loving each other was both inevitable and a choice they made every single day.
Inuyasha and Kagome were just two teenagers from different worlds — literally and figurativelly — discovering together what love was. This made their relationship very compelling, because the excange between them is insanely substancial.
And their overall dynamic is so wholesome. There was a push and pull, a give and take, that made it fluid rather than static. Every single milestone felt organic and kept the audience thirsting for the next one.
Nothing felt forced or rushed. The slow burn was competently written to showcase their relationship being build on a very strong foundation, consistent in intimacy, mutual trust and acceptance — recurring themes for them and for the story — and so the stages of their bond had such a natural pace, it highlighted how genuine and healthy it was.
Consequently, there are so many aspects of their connection to explore. There's a never ending room for angst and for light hearted moments and you can adopt a more mature perspective or go for comical instead: they manage to be versatile without being generic and to embod the best clichés in fiction without becoming one themselves.
It's hard to think of a trope they couldn't pull off or an alternate universe that doesn't work for them. It gives the fandom plenty of freedom to be creative and to have the best time with it.
Plus, their chemistry was off charts. The romantic tension bleed through every single interaction. Their passion is so strong you could feel it even in scenes that had nothing to do with romance. And they didn't even need to kiss to achieve that level of synchrony.
They were also compatible. Inuyasha and Kagome balance each other quite nicely. Even in a relationship, they still keep their individualities and remain interesting both as characters and as a ship.
The very thing that dooms most pairings — opposite personalities — is precisely what keeps them together. Inuyasha and Kagome are completely different from each other, but they're actually extremely similar where it actually matters: their morals and goals.
And they longer they stay together, challenging one another, growing through trials and tribulations, inadvertently learning what each other's needs are and fulfilling them, easing each other's sorrows, covering each other's backs, saving each other's lives in every possible way, learning each other and learning with one another, the more their dichotomy turns into a duality, because they gain a more nuanced perspective of themselves, of each other and of the world.
It's a level of understanding, closeness and respect incredibly difficult to match. And for Inuyasha and Kagome, no one else even came close.
Another thing is that they're not just complementary to each other, but to the story itself. Their romance enhaces the overall plot. It has a structural placement in the wider narrative, strengthening its core themes and fulfilling the characters individual arcs, ultimately resulting in a more compelling journey.
So many romances are disposable to their own story, but Inukag was detrimental to theirs. Inuyasha and Kagome's interactions served as pivotal points of their respective arcs. Taking only the narrative into consideration, their relationship holds a lot of weight and greatly influenced everyone around it and it tied everything together.
That's why their happy ending felt so satisfying: it feels earned because everything went full cycle. All of that symbolism, all of those parallels paid off. Anything different from what we got would simply lack narrative and thematic cohesion.
And even if they didn't end up together, they could never be circumstancial. There was a real reason why they met, a reason why the fell in love and why they had ever lasting impacts on each other's lives regardless. It wasn't just love for love's sake.
This is what makes them, in my opinion, an epic ship.
BONUS: their soundtrack is lit and their quotes are simply legendary.
#Inukag Week#Inukag Week 2024#Kagome#Inuyasha#Inumeta#Inukag meta#Inuyasha meta#Inukag#Kagome Higurashi#Excuse the dramatic title I just couldn't help myself
138 notes
·
View notes
Text
Me??????
Thank you to everyone who tagged me for the simblr appreciation 💗 That was @bouncytrait, @elderwisp, @catsinmugs, @bloomingkyras, @woohoojuicesimoleons2,
@spotlessssmiind, and @smulie :)
I am so happy you thought of me and I love your blogs too!!
I’d like to tag everyone, but I can’t do that. However, I can acknowledge all of you whose posts I come across every day! I make sure to hit the like button to let you know that there’s someone here waiting for your next post. If I haven’t been liking recent posts, it’s because I’m reading your story from the beginning. I’m an awfully slow reader, so my apologies. I like to take my time and not rush through the stories to ensure I understand everything and take in all the small details.
Also, I know it can be easy to become disillusioned on here but trust me, there are a lot of incredible people. I see them every day on my dash.
I’ll mention some of my friends here who inspire me. Um, it's kinda long:
@changingplumbob: I don’t know how she balances so many projects at once and does it all with love! Each one of her characters is unique and steals the spotlight. When it comes to her posts, I'm either philosophizing or laughing. It's also admirable how much research she puts into the stories she writes. You can definitely tell!
@deardiaryts4: I love people who do extra things for their sims just like me LOL. She doesn’t have to make a music video or album cover CC. Nor does she have to create actual code for us to solve a mystery, but she does it anyway because she's passionate! She gives it 110% every time with her intriguing story and gameplay.
@ruthplaysthesims goes DEEEEPP into the lore! Blink and you'll miss it. She also has an impressive cast of characters. There are many mysteries in her stories that I am itching to have the answers to. I need to see/know!!!
@abbysimsfun OMG I absolutely love her style of writing, which became a recent influence over my own. She's also a fellow fan and user of Chekhov's guns (I know the name of that literary device now because of her hehehe. No, no actual guns here!). I am captivated by the storytelling!
@dreamyyesenia is so incredibly sweet! She also takes her sims' personalities and interests very seriously and creates the perfect homes/wardrobes for them. She's a master at it and I'm taking notes.
@authorspirit: Her builds are absolutely fantastic. Joy is a smart cookie and she does everything with precision. I really like the chic and regal aesthetic in her posts too. Quite demure
@sharona-sims is my slice-of-life queen!!!! She seems apologetic for the "slow pace" of her gameplay, but I don't mind it one bit. I could keep up with Lily and Michael for the rest of my life, idc, I love them.
@teadreamsims is immensely creative and a great storyteller. I always forget they play on console. That just shows how important imagination is. The gameplay with Fern and the rotational gameplay with the townies happened ages ago but they live in my head rentfree.
@aurorangen: Details details details!!!!! I eat it all up and Rory always gives us extra insight and behind-the-scenes stuff. She's talented in both writing and telling her stories through pictures. And her builds are insane.
@cakepoppresent: Nahhhhh cuz the drama and the wholesomeness, omg. I like how we explore different groups of characters at a time and it never seems like too much. And her videos are everything.
@miralure is on hiatus sadly :( But she definitely left her mark, I never forget her. When I came back to Simblr, I had no idea a lot of people saw commenting as an "embarrassing" thing? She was very welcoming and her mindset is the one I've been following ever since. Because of her, I'm often all up in your guys's comments like nothing lmao. Anyway, her lookbooks were perfection as well as her male sims. Amazing.
@windslar also seems to be on hiatus :( I admire the way she composes her dialogue posts through photos and I've been trying to do it as well as she does. The facial expressions, the angles, etc! It's cinematic.
@cinamun: I don't even have to explain, but I will anyway. The drama, the real-life-issues, the gifs, the heartfelt moments, the plot twists, the in-depth characters, the lore, the background, the wardrobes. Phenomenal work!
54 notes
·
View notes
Text
Hi!
I was reestructuring the chapter layout for the LaiosxBeastkin!Reader fic and found myself at multiple crossroads, so I decided to make a poll to see what you guys thought!
First, a link to said fic, in case you haven't read it and would rather do so before spoiling yourself here. There's three posted chapters at the moment, and a fourth old one posted on the collection, if you can't wait until the rewritten one.
Then, I've made a small layout of the chapters so far, outlining the character's feelings so far (which I hope I managed to convey, otherwise this is all useless haha)
Chapter 0 - reader and laios meet
Reader is suspicious and wary, but joins the team with hopes of a better life while the party is there
Laios is interested in them, but mostly as a monster/beastkin
Chapter 1 - preening -
Via exposition, it shows they had some trouble at first, but it's better now
Reader trusts Laios - even enough to ask for help and letting him touch the.
Also explores the fact that they’ve felt lonely and untouched for a long time - with feelings possibly developing from this newfound contact?
Laios is interested in them as a monster, but also sees a bit of the person side, humanizing them in his eyes. Feels mostly pity (projection from his own past, ostracized?), but also enjoys spending time with them.
Chapter 2 -
Reader trust on Laios has evolved - they feel comfortable around him, deeming him a safe space
Laios feels a little crush - For one, this monster person likes his smell!
But more than that, even if he doesn’t really rationalize it, he feels good at the thought of someone feeling safe with him- liking him. He doesn't dwell on it much though.
Chapter 3- it won't expand much on their relationship. but i'm preparing for the next ones!
My planned paths forward are:
Focus on their developing feelings and build their relationship. Plenty of fluff (and some smut!)
Make a more drama-driven story, with less focus on the relationship. More lore and contemplation of the philosophical kind
Of course, both paths will explore both 5heir relationship and the lore, since they are both integral parts of the story.
But i'm debating between a more simple, fluffy, (horny), feel-good story, and a more dramatic, high-stakes, lore-driven story, with more complex relationships perhaps, and some angst, since realistic relationships aren't very easy (so it might tackle some character flaws and such that might make things more complicated)
And then, there' the second crossroad:
Horny reader can be:
A more submissive, helpless type
A more dominant, predator style
I do have my personal preference, and of course I'll still end up writing what I like best, but i would like to know your thoughts!
Sorry for the long post! Here's the poll!
#dungeon meshi#delicious in dungeon#dungeon meshi imagine#dunmesh#laios/reader#laius x reader#laios touden#laios touden imagine#laios x reader#polls
196 notes
·
View notes
Note
I know that making things not only canon-compliant but canon-plausible is basically your hobby, and you tend to enjoy taking every little detail no matter how inane and incorporating it into the greater lore of your work. Have you ever had a moment where you were trying to find a logical explanation for something, realized that it was EXTREMELY STUPID, and now you just avoid writing things that will make it come up?
I think most fan writers have one piece of canon where they're like "Yeah, no, that was a bad decision, I'm just replacing [unbelievable event/racist character portrayal/blatant disregard for how mental health works in reality/etc] with [piece of fanon that makes it work better]."
Usually, even when there's an obvious author mistake, you still have a cool canon-compliant thing to do with it. Curious if there's any exceptions.
yeah, there's a few things.
Evidence implies that Ford fell in the portal in 1983. Evidence implies that the show takes place during 2012, but maaaybe 2013? The show says he fell in the portal "thirty years ago." He was probably intended to fall in the portal in 1982 but that doesn't line up with some of the dates (particularly, song release dates). Also, exactly how long did he know Bill between meeting him and getting portaled? And exactly how long was the paranoia era? My solution: the show takes place in 2012, Ford got portaled in *mumble mumble*, it's been """thirty""" years since he fell in the portal, we're NOT gonna worry about it, and maybe the Eurythmics released their albums a year earlier in the Gravity Falls universe did you ever think of that? Huh?? But at any rate I just try to quietly glide over the little timeline issues without addressing them.
Anything Bill says that would validate a real world conspiracy theory is a lie; but, much more likely, I'm just never gonna talk about it so we can ignore it completely, especially if the conspiracy theory is antisemitic or racist. "A cabal of global elites secretly rules the world and has a really cool break room"? Bill's lying; but also, we're NOT gonna talk about that, just chucking it out the window completely. "Bill helped fake the moon landing"? We can crack jokes about that one but only to establish that Bill was lying. "The Egyptians made the pyramids look like Bill"? We're NOT gonna claim the Egyptians made the PYRAMIDS for Bill, at most they might have redecorated them; but we're probably not gonna talk about them redecorating the pyramids anyway; and we're gonna crack jokes about how stupid Ancient Aliens style idiocy is; and maybe we're just gonna minimize talking about Bill's relationship with Egypt entirely.
(A side note: one thing i REALLY appreciated from TBOB is that it clearly established that they did not build the pyramids for Bill, just temporarily redecorated them; they did not worship Bill, they thought he was a pest; and the book went out of its way to have Bill say anyone who claims aliens helped with the pyramids is a con artist. It didn't have to do that! But it really improved things a LOT.)
Anything not mentioned by Bill that alludes to iffy real world conspiracy theories, we're just not gonna talk about. "America is secretly ruled by someone other than the president and nobody knows," not gonna talk about that, I don't care that it's Santa. "Dapperly-dressed reptilian aliens," not gonna talk about that, I don't care that they were here to go dog sledding. "Mt. Rushmore is secretly a bunch of robots built to defend America from a future threat," NEVER gonna talk about that, Mt. Rushmore is a carving made by a racist on stolen land sacred to several Native American peoples, it does not deserve to be made cool.
and speaking of Santa: I don't care for Jewish characters getting shoved into Christmas stories, especially if they're "wow, it turns out the Christians were right about the existence of this folkloric figure associated with one of their most important holy days" Christmas stories, so there's a high chance I'm just never gonna mention the Krampus plot lmao. If I do, it'll only be because I need to acknowledge the relationship building Ford & Fidds got. (Or to acknowledge Ford's rage at being commanded to conform to holiday expectations, which is REALLY funny and he's completely right.)
Those are the things off the top of my head.
76 notes
·
View notes
Note
hey sorry to ask you but what is the destiel lamppost thing? if u know what it is
Hi anon!!! I wasn't ignoring you I just wanted to be able to sit down and type out the lore.
So "why lamp"/the destiel lamp thing starts with 15x10, The Heroes' Journey, in which Dean and Sam are stripped of the luck/protections that being written as protagonists gives them by Chuck (very meta) and Dean ends up needing cavities filled.
Garth gives him laughing gas for the procedure, during which Dean has a dream of a black and white 50s style dance sequence. It takes place in the bunker and while initially it's Dean dancing with Garth, eventually Garth leaves and Dean runs over to pick up a lamp from the corner of the room to dance with. Here's the whole thing:
youtube
But once it's Dean and the lamp, the dance becomes markedly more romantic - he's dancing with the lamp as a partner, not like the tap dancing he and Garth do side-by-side.
Also important to note that they're dancing to "Let's Misbehave," which is about sex and also was written by Cole Porter, who was gay. This is a really good breakdown of the dance itself, the significance of the song and Cole Porter and its connections to old queer Hollywood.
At the end of the episode, Dean sees Bess and Garth dancing in their living room through the window and says "You know, I always thought I could be a good dancer if I wanted to be."
This is pretty clearly associating the dream sequence, and Dean dancing with a lamp, as about Dean longing for a partner and therefore the lamp as a stand-in for that partner.
NOW. Meta was written as soon as this episode aired with people linking the lamp to Cas, and there has continued to be much better meta than I can write here - this one is in-depth and connects it to themes across the seasons and Dean's years-long character arc. "Cas is Lamp" even has its own superwiki page.
But besides all the normal meta deancas reasons and the fact that this comes at a time when Dean's character arc had been building both to him wanting to settle down with someone AND that someone being Cas (this is the episode right after The Trap and Dean's "I should have stopped you/of course I forgive you" prayer), Cas (and angels broadly) is associated with light and lamps throughout the series, perhaps most iconically in 4x16.
So, after 15x18, "the lamp thing" was something frequently cited and that we held onto as another thing they'd dropped alluding to (nay, ensuring - because they'd surely somehow have to wrap up Dean's own arc of wanting a partner to settle down with) a happy deancas endgame where Cas is rescued and they live happily ever after.
And then. 15x20 happened. And "why lamp" took off as part of a long list of "if they were just never going to mention Cas again, let alone resolve the confession or this very key part of Dean's story arc of wanting to settle down, why did they include [long list of things that make no sense with the ending we got]." Why lamp has become shorthand for a long list of missing links and loose ends and things that just don't add up. If deancas wasn't going to be the happy endgame, then why lamp. Why did they drop so many clues and work up to a very clear resolution for Dean's character arc if they were just going to drop it. Why lamp. It's one of those things that will haunt us because we will never get an answer. Okay grandma, let's get you to bed. But why lamp.
#ok im assuming this is what you meant by destiel lamppost thing lol#if it wasnt im sorry and behind on the times#but there is another anon in my inbox asking about why lamp so hopefully this helps them!#answered#anonymous#long post
307 notes
·
View notes